WAR SAILS EDITION>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Pastebinhttps://pastebin.com/tAvcAbpT>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM>Asset Extractorhttps://github.com/szszss/TpacTool>Create Custom Companionshttps://butterlord.com/wanderers> WARBAND>Warband Pastebinhttps://rentry.org/x7u7t>Noob Guide (READ This) https://imgur.com/a/FMAqV>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df>Thread(looted): >>2285369
Ya like the new features?
getting serious boss baby vibes from OP image
is there a 1.3.X/warsails up to date mod that shows the hidden bank and kingdom/noble wealth with hard numbers?
>>2297402people who have only played one game (boss baby) be like:
>last battle of the War Sails tutorial>decide to duel the final boss>boot him off the side of the ship>have to sit there and listen to two minutes of him making drowning noises before the game acknowledges that I've won
>>2296184>The game cheats. It reads your kill commands. The second you issue a cavalry charge on them, the horse archers will retreat.you think you're in an age with secure military communications or some shit?the fact that you can issue an order to troops on the other side of the battle field and them responding instantly, shouod indicate to you that you have a very loud voice. you can actually hear the AI issuing commands if you're close to the commander.
>>2297619I think you need a mod for that
>>2296419>>2296428>I fell for the Vassalship meme.>And I fell for the Rhagaea meme.>Everyone warned me but I didn't listen.>when your Empress decides that she needs to be at war with 2-3 Factions at once at all times, you can only do so much.>I can only hold 100 troopsyou're supposed to run around with your clan army 24/7 they cost no influence to call or keep in your army. that's 400 troops to start. now you can follow a realm army and join them when they fight an enemy.or you can amass some high tier troops and solo 600 troops enemy armies to grind influence and denars.you can do this until you have a 600 clan army and now you can easily beat 800 troops enemy armies by yourself.if you somehow didn't have a fief before you can now pick a town and call some lords with the influence you have and take it for yourself.as for multifront wars, once your influence is much higher than the other lords and you have the perk that lowers the influence cost to starting kingdom decisions, you can simply call for peace repeatedly until the other lords in the realm dont have the influence to vote against you.you should invest in charm to get the last perk that grants 5 free daily influence. you need 7 attributes in SOC and 5 focus points in charm.taleworlds did something to influence so it's a somewhat of a scarce resource now. i think they lowered influence gain from buildings. you can ask notables that have high relations with you (100?) to support you with their influence but i've never tried it.
>>2297627maybe. i remember hearing orders in a previous version with the mod that i now can't recall its name.i assumed taleworlds integrated it -fully- because you can hear your commands repeated by your captains in 1.3.i need to test this properly.
you guys really need to stop starting new threads when hittting page 8 of VST, we have a week left at least
>>2297619They hear it and change instantaneously? Fuck off with that. Horse archers aren't a school of fish. The game is cheating. So I cheat back.
>>2297392Anyone have fappable pics of Rhagaea and/or Ira?
>>2297931contain thyself
>>2297797true
>southern empire troons complaining about constant two front warTry Battania and stop playing women freak.
southern empire chads happy about enemies to kill
>not playing Western empire and fighting the eternal onslaught of Vlandian favoritism from the devsCHARAS IS RIGHTFUL IMPERIAL CLAY REMOVE VLANDIAN
How did kuzushits manage to conquer all this territory when they can't even win battles
>>2298008they were pushed westwards by another, more virile horde
>>2298003You'd think they'd be Aserai or Khuzait stans.
>>2298013they used to be in early versions but Khuzaits have been progressively nerfed and now Monchud never gets off his ass for several in game years
>>2298017Not nerfed enough considering they still dominate every campaign I ever play
>>2298012Nice headcanon.
How do I transition from Merc to my own empire? I've only got 100 men in my party but I have a million denars from pirating and I don't know how to spend it, I could create some clan parties but I don't know what to do with them
>still no primae noctis update
>>2298008This map isn't canon anymore.
>>2298008Anon they retconned the world map for a third time you are taking the continueum too seriously.
>>2298050there are 2 ways>have high relations with fiefless clans and invite them to your kingdom>chop all the heads you canclans seem to ask for ~250k at first but the number starts rising to millions. clans with fiefs mostly don't accept switching sides in my experience.>I could create some clan parties but I don't know what to do with themyou make a clan army and ride with it 24/7 to be able to beat bigger enemy armies.oh and you can have companions as vassals. i've never tried it.>>2298068he said he is not interested in a new run right now. can't really blame him since the game is buggy and is not that different.he said taleworlds changed too much code so he can't update it as easily.
>>2298163fair enough I can just revert I don't own warsails anyway.
>>2298024not a huge stretch
>>2298182Bannerlord protagonist is canonically a horse fucker?
>>2298197Horse archer, even.Using a longbow.
>>2298197protagonist cannot travel that far east >horse fuckercome now anon, sturgian woman are not that ugly
>>2298204Bannerlord east is Warband's far east.
>>2298008Maps are way too different to compare at this point.
>>2298046can't you just turtle in shield wall or square with throwing weapons off then let your line of skygods chosen shoot them off their horses? Archery now requires a pretty heavy critical mass to be as OP as it was before and lowtier cavalry gets raped by a lot of things instead of cycle charging with impunity. A kuzait army with 70% foot troops and handful of actual noble line troops shouldn't be that hard to kill for the player. The nords bigger problem is the autoresolve assfucks them against cavalry armies.
>>2298240Shieldwalled infantry in front of loose formation archers worked for me versus horse archers most of the time unless I was heavily outnumbered. Terrain and positioning can make up for this to help you corral them into a killzone. I've learned some hard lessons not to even bother taking on Khuzaits in open plains as Nords unless you outnumber them or have a strong cavalry contingent somehow. There's no hell quite like Monchug pulling up with one of his giga-armies and spawning into the battle simulation with a contingent of 2-300 elite horse archers.
>>2298240>>2298243I feel like my throwing dudes aren't throwing as much as they should otherwise yeah, that's been my strategy, squares or shieldwall (Though now that I have so many people my shieldwall is becoming square-like which is very annoying)Anyone got experience with Fourberie? I've got my sea raider rep up very high but I can't be neutral to them despite the mod stating I should be.
So if I have birth and death turned off, what happens if you kill people?Does the world just become depopulated?
>>2298260IDK but I see clans copypasting family members as new 18 year old singles with zero relations into their tree pretty often, maybe they'll do that
So if I want to do blacksmithing, but am at war with Battania, how do I blacksmith?
>>2298281nvm I just realized I can buy wooden weapons and dismantle them.
>>2298260That guy got a moneyshot across the face midbattle.
im gonna start doing automatic blocking directionreasoning: the ai does it
>>2298289Does parrying still work with that turned on?
>>2298289>t. >>2297830
>>2298292You mean chamber blocking? Sure but it's harder to do in Bannerlord
>>2298298No I mean if you block right before the attack hits you, it makes a special sound, sparks fly and ... that's it? Maybe they enemy has a longer recovery time? It's hard to tell really.
>>2298300>Maybe they enemy has a longer recovery time?it's either this or (you) don't need as much time to recover and can strike faster.
>>2297641Honestly I just wanted to fix the timeline and save Byzantium from being destroyed.And I wanted to marry Ira but no homos allowed I guess.
>can't send followers to other clan armiesbut why?
>>2298300It barrely fucking matters to be honest.A quick visual check seems to indicate that it does work with autoblock.
Piracy makes so much money
>>2298334>fight couple AI sea battles against noble ship collectors >130,000 denars the 50-75% chance of getting ships you haven't sunk is a hard thing to balance, but this is a game where you can smith 200k of javelins every 6 ingame hours and that formerly was the only way to stay cash positive with more than 1 party so I welcome the windfall even if it could be even cheesier. That said ships with upgrades should be a 100% chance of getting, I don't want to have to saveskim when the AI has 1 fully stacked Dromon and papa taleworlds decides I don't get it on a diceroll.
>>2298337I'm rolling in money now, just saving my millions and upgrading gear for companions (My doctor just got assassinated and I'm pissed).I get what you're saying about upgraded ships but upgrades really aren't that expensive at all. Maybe I'll change my mind when I have more ships but for now I'm doing the 120 Norse niggas on a single drakkar and just boarding multiple ships at once with great effect
Are round-ships worth it, or is the lack of a ram too much of a loss?I'm never had much luck with ramming anyway
I cannot for the life of me sneak into a city in Fourberie, I need to kill a lord but there's so many guards it's unreal
>>2298373>be (you) >earlish game with medium ships >rock up to one of the very rich enemy clan armies at sea>wade through ballista fire, avoid their top tier ram, and board >take their fully kitted Dromon by force of arms >rng says it went back to his home planet It's just a bad game feel at the micro level even if macro level it is a moderately needed hedge against just getting handed infinite ships to convert into denars. The material reality that you make the 100k to buy your own dromon off of killing ~10 corsair parties is secondary to the fact a ship won by force of arms (with a cool name) getting eaten by the sea feels bad when you actually might have used it. If anyone mods something for the system I'd add "towing" slots to your ships that limits how many ships you can transport unmanned above ship capacity, but with a 100% chance of claiming any unsunk ship. Large for 1 large or 2 medium/4 small, etc. down the sizes. It's a bit silly even with the RNG that some battles will give you 20 ships to limp back to the nearest harbor with but in some 1v1 you can lose a ship you actually want to keep.
>>2298377roundships eat dromons for breakfast since there is no sinking mechanic from being rammed, just ship damage, and they have 45,000 health The firing platforms and elevated ballista+the movement upgrades it's the least slow, least vulnerable, most offensive ship until they give ramming some kind of un-nerf. A round ship could get center punched by a dromon ram 10 times and still might not even sink.
>>2298428Intredasting
>>2298428I've never seen a ship sink outside of the tutorial. How do you do that?Also, which deck weapon is the best?
>>2298428>roundships eat dromons for breakfast since there is no sinking mechanic from being rammed, just ship damage, and they have 45,000 healthYeah and Dromons have 60,000 base, which I think goes up to 65,000 with right modifications. Dromons get the same ballista, also have great elevation for archers and you're getting 80 guys on deck base, not 66. Don't get me wrong, I still like Ghurabs more and ramming is absolutely a fucking meme that does very little except agaisnt the smallest of ships but you're mistaking AI being unable to use their ships properly for the ships themselves being bad.
>>2298450>60,000 base, which I think goes up to 65,000 with right modifications. Oh btw, I'm specifying because Roundships have 42,000 base, not 45,000.
>>2298445Some of the tutorial ships tend to have hilariously low health by design. They're quite literally more brittle than basic ass fishing ships, which is why they die so easily. You do that mostly by shooting them with artillery. Archers deal low damage and will pretty much always focus the crew, so don't count on much there. Ramming is... fine as bonus damage, really, since you'd be dealing the equivalent of one shot at best, but you won't really one-shot enemy ships with it. Iron ball IIRC has highest ship damage and is surprisingly decent at clearing decks but I just like the firepot. It has very wide AOE but relatively low damage, so against armored opponents it can take a couple shots but after a while you start getting 10-20 guys dead in each shot. Iron ball is more consistent but has lower peaks. I'm pretty sure that if you hit the crew it will deal very little damage to the ship itself, so you can pick if you want to destroy a ship or just kill the crew. For AI I honestly have no idea. I've never seen them be any accurate with them - for a while I tried grapeshot in hopes that would make them hit at least some of the pellets but they still consistently hit water instead of ships.Also, with right perks and assorted bullshit, you apparently can get slings to deal absurdally high structure damage and sink ships in a couple hits. I haven't tried it myself though and it will probably get fixed one day.
>>2298459re fire braziers worth it or am I better of with shields?
I don't understand. How do you guys have naval battles?All the enemies go so fast I can't catch any of them.
>>2298450>elevated frontcastle instead of ballista >rearcastle functionally same height as deck >Roundship rearcastle + firepot ballista clears dromons deck even specced for mirror match Having 65,000 health for a Dromon in an archery/ballista/melee duel is meaningless but having 45,000 health for a roundship means it can't functionally be sunk by ramming. Being able to turn on a shorter fulcrum also means you can micro the ballista and hit a ship next to you a lot easier that lumbering your dromon around like the evergreen in the sueze canal. >>2298463>does nothing >looks coolI've yet to see specifically a sail light on fire and the AI functionally won't shoot at them to begin with. AI behavior at sea is going to need a large number of stealth updates to complete the DLC. Fire arrows that work, AI of 15 man ships that won't auto board a ship with 80 men trying to kill them, more movement than sailing directly at you, etc.Medium ships should probably get ballista too so it isn't just a player cheatcode.
Does killing guards/lower security reduce the presence of guards?There is like a dozen guards circlejerking in front of the keep and it just isn't possible.Fourberie was updated today but I guess it's still a bit rough
>400 day war >0 longterm territorial change >399 days ago vlandia takes half of battania then ignores it rebelling, then both sides enter into generational conflict over 2 border castles and some imp land >dethert 100 days ago at 0 peace treaty cost with battania decided to pay 3000 a day to make the aserai fuck off, after losing charas, to continue the fatwa. I have 26 captured lords and keep collecting them. Interesting trick, the AI thinks a castle garrison counts as proximity reinforcements when it attacks you >they don'tso you can lightning rod parties into attacking a fake siege The obscene problem with war calculations is field defeats and imprisoned lords count for nothing. default AI just runs around with their 50 tier2 units and pressganged housewives. The tried and true just capture everyone forever trick might not even work if in another 50 days battania magically has 2000 more troops spring out of nowhere from 4th cousins being spawned into the game.
>>2298137>>2298224>>2298121the map changed because of collision of M&B earth with a comet(or other celestial bolid), like in real life happened on Earth
>>2298607If comet on such a scale hit to alter landmass of such size there would be no humans around after Bannerlord era.
>>2298609it wasn't direct hit, close fly by that cause earth to change its axis of rotation a little and caused earthquakes and other shit happening on earth - that is why map changed
>>2298611Such big changes are unlikely to happen on such a short time period.Just give up and realize that maps are different.
>>2298614more likely than you thinkand changes that sort are usually really rapid
Going to start a new game. Choose one of two for me>Minmax archer, 10 control monster>Throwing weapon infantry commander seeing how much damage my throwing axe spam platoon can do
>>2298699throwing weapons are fun once you reach a high enough level
>>2298498>Having 65,000 health for a Dromon in an archery/ballista/melee duel is meaningless but having 45,000 health for a roundship means it can't functionally be sunk by ramming.Okay, and? No heavy ship really can. Even the Drakkar has 30,000 HP.>Being able to turn on a shorter fulcrum also means you can micro the ballista and hit a ship next to you a lot easier that lumbering your dromon around like the evergreen in the sueze canal.I agree, which is why I use the Ghurab.>firepot ballista clears dromons deck even specced for mirror matchFirepot ballista clears everyone's fucking decks. Again, you're mistaking AI being unable to use their ships properly for the ships themselves being bad.
>>2298450Ramming isn't to dealing with heavy ships I would have thought.It wrecks light ships and trashes the crew of medium ships, no?
What should I play for scratching the dark ages itch, VC or bw? Perhaps a submod of either? I've never really been interested in dark ages britain (or anything post-antiquity but pre-high medieval in general) but I've been playing early bookmarks ck2 lately and woah suddenly I want to play a dude named Gwythynfydthddfd that swings his axe in a shieldwall
You can only pick one upgrade to the game, what do you pick:>Battles can now have up to 10k soldiers in a single battle without any performance impact.>Entire game now has an accurate economy and population system simulated to each person without any performance impact.>Game now has perfect modding tools and almost any mod that can fit the existing bannerlord framework can be made with ease.>AI models are seamlessly implemented in the game and lords use the models to improve their decision making and you can communicate with them by typing or using your microphone.
>>22988123. Modding tools>why10.000 units on screen doesn't hold any particular appeal to meeconomy/population simulation, it will spiral out of control due to constant wars, won't make for any particularly fun gameA.I models, cool Vlandia/Kzuhaits will steamroll everyone even harder
>>2298812Not third one because it's the most realistically achievable one alreadyNot fourth one because AFAIK there's already a mod that does that and talking to AI is a meme anywayThe first and second ones are the most difficult to implement ones, but the second one is significantly more difficult conceptually as well, not just technicallySo second it is. Turks and modders will do the rest
>>2298810pirate war sails. it has superior boat combat.
https://www.nexusmods.com/mountandblade2bannerlord/mods/9445cheats or QoL? can't seem to catch shit on the seas.
>>2298812Modding tools because if modders returned to Bannerlord we'd get all the other things anyway.
>>2298861i guess the discussion was in the previous thread?but we all agreed it was extremely retarded that ships were slower than going on land. what's the point of ships if sailing wasn't faster?
>>2298812The third one is a trap desu, you can't polish a turd into gold. None of these would fix the game.Gun to my head, either 1 for the hell of it or 3 for lack of options.
You can throw, throwing weapons faster the more skill you have but what speed does it cap out at?What does a maxed out throwing character look like?
>>2298812>>Game now has perfect modding tools and almost any mod that can fit the existing bannerlord framework can be made with ease.This, because this makes all the other ones possible as well. It's just about delayed gratification vs. Instant gratification.
>>229892710k battle size is a pipe dream.something about the limits of coding languages and shit. 2k entities (horses included) is the max that can be done.
>>2298842Literally where did I mention anything regarding boats??? I want dark age brythain, not shitty dark age boats
>>2298927you're completely omitting>can fit the existing bannerlord frameworkwhich is an incredibly restrictive condition. Really think the game can become great while the hardcoded parts are left intact? You know better than that.
>>2298963i just can't fathom wanting to play VC except for boats.check the warband link in the OP for the submod.
>>2298810VC+balance patch from Hooded Horse+Warband script extenderLatest version of balance patch is on hooded horse d*scord
>>2299042Isn't it far easier than boringblanda though? Brutal difficulty is an important part of the appeal
>>2299070dunno never played bw
>>2298969If we overinterpret that line as "the other options are not possible if you pick the modding capability" then I'm fine, because with significantly extended modding capabilities, we can absolutely get stuff like:>In-depth, realistic & fun diplomacy, economy, demographics>More complex army management, logistics, etc.
The thing Bannerlord needs the most is immersive features. This isn't just to say they need to de-gamify a lot of things and make it more 'realistic' but that a lot of abstraction menu surfing needs to be put down on the map and the scenes. I want to see characters actually doing things. I want to see my trade goods actually hanging from my donkey or even a cart that i can buy and see and even ride on. I want to actually see my dudes inhabiting a camp in the field or a castle when i go there instead of them only existing when i deploy for battle. I want to be able to see a noble entering a town with a cool procession like the new menu animations happening in town. I want to be able to talk to every single one of my troops just because like in Warband.I don't think any of this is too unrealistic or impractical to implement. Just want the world to be less static when my character is actually there with his own two feet.
>>2299282your examples won't make bannerlord good.we need more interactions with lords and lords need to do other shit. most obvious shit is courtship.another thing is the removal of online banking and voting.you and AI lords need to go to your fiefs to pick up taxes and choose how much to stash and how much to carry with you to pay wages and other expenses.fiefs income needs to be bumped up more and battle loot lowered.this combination will make lords defend and stay home more. make them feel like actual lords.
>>2299282>>2299294(me)i'm not saying your ideas are shit but they're just not enough.bannerlord is broken on a fundamental level. lords are just war machines. everything is built to keep lords fighting. they don't feel like lords like they do in warband.
I'd love if Lords had personalities, maybe some really don't have the stomach for battle and only ever travel in the field between fiefs and cities, more interested in court life and tournaments and instead investing more into their garrisons, fiefs and caravans.Honestly I'd like less Lords and more mercenary companies, landless clans that are 'attached' to a locale in some way that do a bulk of the fighting. Lords fielding armies and trouncing about on the battlefield should NOT be the norm and it should be a big deal when you meet a Lord that handles his warfare personally.
>fight aserai after a long period of peace, they were getting fucked by other factions in the meantime>finally we've at war again>their infantry is 80% mamluke palace guardsWhat the fuck?
>>2299326only the strong survive
>>2299326>aserai have been left alone by everyone >declares war >1700 stack.jpg >AI just sues for peace at max tribute amountWhatever they did to war and diplomacy behavior they really fucked up. Conflict is either perpetual or a faction is just allowed to snowball over in the corner.
Brothers, I have not touched this game since 2020; last time I touched Warband was probably 2022 for a good ol' PoP run.Is it time to finally give Butterlord another go?
I have a terminal addiction to the Dromon demolition derby
how does fleet capacity works?it keeps tanking my speed
>>2299403>Is it time to finally give Butterlord another go?no. they are still patching the new issues they introduced with 1.3. currently they're on 1.3.12.the game is better but not there yet. come back in 3 more years and maybe it'll be good to play.war sails adds boats and they feel pretty good but there are still many questionable decisions so don't b9ther with it for now.
>>2298738You're still just not acknowledging how the games naval tradeoffs work on paper, then how they work in reality >Dromon/galleys have high deck capacity and a ram >can swarm ships by connecting to all their boarding points >can ram same size/smaller ships, killing crew/eventually sinking them >Roundships/cogs have tallest deck height per class, few boarding connection points, and highest elevating firing platforms for their ship size to directly negate enemy boarding actions while fighting at range with crossbow/javelin/bows >cogs don't have hull cladding so technically more vulnerable to ramming then the inadvertent actual game balance >ramming doesn't do anything, rarely kills troops and requires 7-15 runs to sink the same size ship >open decks and full troop capacity on decks is a killing field for ballista's and naval archery >all ships move almost the same speed under oar power and the AI never skirmishes or goes with the wind With a cog you death circle and when anything latches for melee you defend your ship and watch the death ticker be all green. With a Dromon you're doing the same thing but without any innate advantages. It's cosmetic to a large degree but one of the few large ship AI party fights you do see is 1 solo Dromon, commonly without a ballista upgrade, and a player roundship on defend can't lose that fight no matter how it goes.
>>2299294>>2299299The whole point is to just have more opportunities for interaction. A lot of what drains Bannerlord from immersion is the menufication of everything when you could go up to an NPC and at least talk and see things happen in the world. Back in the days of Warband there were only so many animations and scenes they could afford, now they don't even use most of the animations and scenes they have, you don't even see most of the cities and villages, and you can't even just plop down anywhere on the world and open a "take a decision" menu. That is a design philosophy that inherently prevents immersive moments from happening, if they did things the other way around, AKA making sure you had to do things with your character in person, all those better mechanics would naturally flow from it, like voting in elections, collecting taxes, etc.
>>2299465it'd be a slower game world, which would be a good thing, if the AI was constrained by geography in more than war and things like votes had to occur at feasts in physical locations with a charm minigame for gaining rep/influencing kingdom decisions. If pretty much every gamified decision was instead turned into a physical map party running between lords (that could die) a lot of nonsense would happen but a lot of emergent gameplay would also happen.
>>2299304I think there needs to be more echelons on the social hierarchy of calradia, a big problem for me is that notables are not really an entity outside of being quest dispensers in towns that are periodically replaced and that ultimately don't do shit. Notables should be doing what lords do, move around between towns, form parties and have lands, or at the very least belong to minor factions instead of just sitting on their asses in an alley or workshop. There needs to be more factions and allegiances interplaying like guilds, councils and orders overlapping with factions and clans.>>2299473i understand why they wanted people to just be able to get to the battles as fast as possible but the whole game is gutted as a result, there would be also a lot of other opportunities to get your sword out in a civilian or stealth context too.
>>2297931https://rule34.xxx/index.php?page=post&s=list&tags=mount_and_blade_ii%3A_bannerlord
>>2299412OverOnto the Upturned KeelClamberWith a Heart of steelColdIs the Ocean sprayand your death is on it's way
>>2299465>making sure you had to do things with your character in person, all those better mechanics would naturally flow from itthis is a big assumption. idk if anyone would understand that you wanted a complete design shift and sweeping changes from that post. and i'm sure no Turk would come to that conclusion.anyway, warband had plenty of menu navigation with mods skipping the guild master and village elder meeting yet they were pretty immersive.i maintain that they need to add more interactions with lords to make the game good. of course, also adding in-person additions would make the game even better.adventurer mod add plenty of sovl by simply having NPCs come and to talk to you whether to ask for a friendly duel or companions offering themselves. it had some other things i'm forgetting because i had to drop the mod because the messenger system in diplomacy mod teleports you so NPCs can prompt you with the adventurer mod and shit gets fucked up.
someone should make a butterlike game
>>2299326>>2299373>Kingdom that's been at peace for a long time can mass its forces instead of throwing peasants with farm tools at each other like medieval Enemy at the GatesSounds good to me.
>>2299462>Dromon/galleys have high deck capacity and a ramWhat galleys? Dromakions that also have 66 guys on deck like Roundships? The literal galleys that are light ships and have fuck all (and no ram)? Liburnas that have what, 6 guys advantage over cogs?>can swarm ships by connecting to all their boarding pointsOkay. Not that it really matters since all you're getting is at best two points that the AI will use, but sure, theoretically, though if you wanted that you should just grab a Drakkar.>can ram same size/smaller ships, killing crew/eventually sinking themCool. >Roundships/cogs have tallest deck height per class, >and highest elevating firing platforms for their ship size to directly negate enemy boarding actions while fighting at range with crossbow/javelin/bowsNot noticeably really and at that point the two-story setup actually ends up hurting you since while sure, the guys that are in the bow and aft will see a Dromon's entire crew, the entire crew sees them and will win through sheer number of arrows.>few boarding connection points,Not noticeably.>cogs don't have hull cladding so technically more vulnerable to rammingI doubt this is what they had in mind, but sure.
>>2299462>ramming doesn't do anything, rarely kills troops and requires 7-15 runs to sink the same size shipYes. Which is why you want to have a ballista and the most troops you can in case you get caught or otherwise shooting each other. Crew on deck is effectively your HP.>open decks and full troop capacity on decks is a killing field for ballista's and naval archeryYes, which is why you want to have the most troops, theoretically at least since practically the AI will never, ever threaten you in any way if you have a ballista barring edge cases.>all ships move almost the same speed under oar power and the AI never skirmishes or goes with the windA point in favour of lanteen sails (Ghurab) and even mixed-sail ships (Dromon) since they can utilize their sails more freely.>With a cog you death circle and when anything latches for melee you defend your ship and watch the death ticker be all green.With a Ghurab you death circle and when anything latches for melee you defend your ship and watch the death ticker be all green. Or just kick your lanteen sails in gear and break away, since you can do that.>With a Dromon you're doing the same thing but without any innate advantages. With a Roundship you're doing the same thing but without any innate advantages. Hell, it has disadvantages even.>It's cosmetic to a large degree but one of the few large ship AI party fights you do see is 1 solo Dromon, commonly without a ballista upgrade, and a player roundship on defend can't lose that fight no matter how it goes.Any player ship with a ballista cannot lose that fight unless the player is utterly fucking retarded. Even if the enemy ship has a ballista they can't fucking aim for shit. Don't get me wrong, I don't like Dromons either but it's fucking insanity to claim that Roundships and Cogs are anything other than substandard ships so the arguably strongest faction in the game has SOME downsides. Also, they suck in autoresolve but w/e.
>>2299561>the two-story setup actually ends up hurting you since while sure, the guys that are in the bow and aft will see a Dromon's entire crew, the entire crew sees them and will win through sheer number of arrows.that's not how it works at all, even on paper much less in the actual game. Shooting up into the parapet absorbs the brunt of arrows and javelins while shooting down every miss is a hit on something. >Not noticeablyif by not noticably you mean only 1/2 the men can board at the same time with half falling into the water from the 70* incline between decks >>2299562reinforcements are health potions then by your same logic, having your crew all exposed (and lower to the waterline) is a disadvantage when more on deck=more dead to ranged fire. >by my T5 deathstack does just fine in boarding defense on muh gurab ok >the ship designed for naval archery is worse at naval archery... because ok! The trade cog and western galley being mid is the faction hedge for western ships, as is the cog and Roundship being the most expensive in their class. If naval ramming mattered and the east had biremes, triremes, and quadriremes that were far more manuverable under oar power then there would be a clear dividing hedge in the ships, but with naval ranged combat and staying on your own deck winning every engagement the ships that are designed for that do the best at that.
>have 1200 Imperials>defend Askier Castle from army of 800 horse nogs>or defend Akkalat from 1104 horse nogsWhich should I choose?
>>2299586i hate Khuzaits and wipe them out first whenever i border them.they become very annoying if left for later.
>>2299600I'm discovering that.I'm also discovering as a SIMP commander that fighting them in the open field is pointless. It is much more tactically sound to form an army, siege a castle of theirs, wait nearby until they countersiege, then break in and waste the 80 troops because once inside the walls I can grossly outnumber them and destroy their army. If I fight their army in the field, I'll lose half my troops.If I sacrifice 80 or so to break in, I will lose like 20-30 while wiping out their stack and taking all of them prisoner. There's no reason not to do this. I refuse to fight them in the field now.
I'm also starting to notice the AI does not like to siege cities if they have high walls and lots of garrison troops, which makes sense. They'll gun it for any castle with 300 men, but once it starts getting around 500-600, they'll avoid it. I've capped Khuzait cities deep in their territory and despite all our wars they've never touched them.
>>2299620>fighting them in the open field is pointless.Fighting them in open field is actually easy unless they massively outnumber you.They attack piecemeal without mutual support and make it easy to destroy them in detail. like 13 to 1/2 the power of their army in in the horse archer ball and killing it can be done reliably with a simple defensive tactic that works in both offensive and defensive battle and on almost any terrain. Their Horse archers will always charge you and in slaughtering them you can force the rest of their army into an unfavorable attack. Ive been using this for the last couple weeks in a nord save to smash consecutive doomstacks while grossly outnumbered by a snowballing khuz empire that had 25000 strength compared to our 8000 at the start when I joined Norrd. I fight them with almost no cav, an army of entirely footmen they were at thronderlag and now Im taking their castles and have liberated half of sturgia from them. Their armies look more powerful than they actually are and are relatively easy to pick apart if you fight them as three distinct forces, The Horse archer charge, the cav/infantry charge and the skirmish line.You hold defensive and kill the Horse archers, you meet the cav/inf charge head on with an all forces counter charge and then you shieldwall slow advance and clean up the skirmishers, reforming your defensive position as new waves of horse archer spawn.In this way I kill thousand+ man khuzstacks in the open field and take like ~100 casualties ~50 dead with a smaller, slower army.
>>2299667
>>2299667>>2299715My archers tend to get rekt in missile exchanges with Khuzaits because they stand still and can't lead a target. The only way I've ever beaten them is to rush the Khuzait foot with my own and get my cavalry to pursue the horse archers while the rest of their army is too busy with the melee to bail them out.
>>2299725he name of the game is troop placement getting them to pinwheel into dieing. >corner up in map or position against hill or big rock or go into forest >make L of 2 lines of infantry and place archers behind them >kuziggers pinwheel into more shield wall infantry instead of squishy side of line formation >send heavy cavalry up behind them making them turn into a hillside or big rock and your archers will just kill them. Water similarly makes archers delete all forms of cavalry.
https://www.nexusmods.com/mountandblade2bannerlord/mods/9372>mod that lets you buy training >maxstatman would run you 3-4 million gold>a simply not shit companion that actually has stats above it's starting a ~few hundred thousand >slightly, slightly more balanced would be go a long way to just straight up fixing the game The only real "complaint" I have is that you can directly buy points in skills without the stat/points in that skill to get that far up the tree. if 8+5 was a hard requirement to max a tree it'd triple the direct price and exponentially scale up beyond that, but still allow for you to make utility companions and not fully break your character between the points you get from normal leveling and the additional statline you could buy with your first million. >inb4 that's cheating waiting for scouting and riding to get to 250 so you can put enemies in jail permanently to win wars consistently is just a matter of real world time before you can start playing the game. It shouldn't be removed but it should be streamlined/integrated into money being a longterm progression mechanic instead of meaningless beyond the midgame.
Drakkars are the best ship, rams and ballistas are a meme. An extra 20 mariners per ship is unbeatable
I don't get itLodya the sturgian heavy ship is not great, capacity is nothing special and no ballista, yet they do decent job at naval battles
>>2299810Based on (you) the player having one or the AI being surprisingly ok while using them?
>>2299816the A.I
Does owning caravans and/or workshops passively increase the player character's Trade skill?
>>2299839workshop nocaravans need a companion / family member running it, they do get trade skill ups but not you
>>2299868I keep getting contradicting info on this. I was getting a lot of passive Trade XP before updating to the current patch. But don't know if it was both caravans and workshops, or just workshops.According to the Beta Patch Notes v1.3.0 article on Taleworld's website, it says:>Fixed a bug that prevented the player from gaining Trade XP from player-owned workshops.So I don't know if it has bugged again.
>>2299868>>2299880In War Sails, workshops adding to your trade is intended. Whether or not it works, who the fuck knows.They somehow managed to break everything with an expansion. I can only imagine the spaghetti they are working with.
>>2299894Maybe the reason people think workshops weren't supposed to not grant passive Trade XP was because the feature was broken for a solid year.
>>2299894>They somehow managed to break everything with an expansion.can't break what wasn't working
>>2299577>that's not how it works at all, even on paper much less in the actual game. Shooting up into the parapet absorbs the brunt of arrows and javelins while shooting down every miss is a hit on something.1 archer vs 10 will always result in a loss, no matter how much cover he has because AI takes no cover.>if by not noticably you mean only 1/2 the men can board at the same time with half falling into the water from the 70* incline between decksIf you're judging ship capability on how easy it's to bully Longships or, IDK, Birlins, then sure.>reinforcements are health potions then by your same logic, having your crew all exposed (and lower to the waterline) is a disadvantage when more on deck=more dead to ranged fire.Roundships have additional 42 guys under deck, for a total of 108. Dromons have additional 40 guys under deck, for a total of 120. Not only do they have more health, their health potion is just as big.>by my T5 deathstack does just fine in boarding defense on muh gurab>but my T5 deathstack does just fine in skirimshing on muh roundshipOk.>the ship designed for naval archery is worse at naval archery... because ok!It is because it's designed to be shit because Vlandians are horsefuckers. It's the same story with Qalguks, but those are even worse because they're terrible at sea.>as is the cog and Roundship being the most expensive in their class. Actual delusion. You keep making up fake numbers and information and trying to peddle it as true, but it's just not.>but with naval ranged combat and staying on your own deck winning every engagementYeah, the ship with most people that can soak up the most ballista shots wins every engagement. Simple as.I mean it's all fucking pointless because we both know AI is a meme and cannot fight for shit, but Roundships are still only the third best heavy ship, after Dromons/Ghurabs but before Qalguks, Dromakions, (BALLISTA POWERGAP), Lodyas and Drakkars.
>>2299667That tactic works, but its tough to employ sometimes. Whereas if they attack a castle, I'm guaranteed to stackwipe them with minimal losses, because they SUCK at sieges. I don't know, there's pluses or minuses with either strategy. But I will err on the side of castle sieges if the option is there, just because it is so easy to decimate Khuzaits when they don' thave their fucking horses.
>>2299839the changed stuff in 1.3maybe anon's info is outdated. i haven't experimented with trade in the last several years.
>>2299894It works but I doubt anyone will workshopmaxx and actually put 8+5 into trade to see if it can passively level for real. All I know is it filled up my trade to like 33 where it capped out while I wasn't looking.
>>2299667So this strat does not in fact work. I just tried it, 2200 Khuzaits against 1600 Imps. Even with cataphracts, legionaries, and others on a shield wall, they simply charged in and killed everyone anyway after a certain point. And this was with the entire army backed against the border of the map with no way for the Khuzait cavalry to get through.
>>2300009>I just tried it, 2200 Khuzaits against 1600 Impsnot that anon but i never dare going in with such a large disadvantage.i shit my pants at 15% disadvantage in big battles. i feel that the UI tooltip for troop types is not as clear as in warband and i've yet to actually memorize troop names and ranks so a difference between a bunch of tier 2s and tier 4s is a death sentence.i do go into battles with 2:1 disadvantage only if i was in my clan army and i had the party control mod to prevent donations and only when i have them filled with tier 4 troops at least.
>>2299282>like in WarbandNot a single thing in your post was in warband. I don't count the talking to troops part because it's only purpose was to check that troop's stats, and we already have a proper troop tree menu for that
>>2299937>1 archer vs 10 >roundship has more dedicated archers in all rowing configurations including "off" which is still half working from the below deck troops (even if there are none) >swaps to dromon numbers because ghurab only has 4 more guys to be deck cleared by archery >roundship shoots down on gurab and dromon decks with troops and it's ballista instead of into their side wall >the ship that has all it's men die from being completely vulnerable to archers and javelin spam loses If you were a Imp stan for the Dromon it'd be one thing, but the flat decked Aserai shitbox has all the weaknesses of a roundship and a dromon with none of the positives of either. >single type of sails >no ram >low deck >lots of net connection points for doing the raping or being the raped two medium ships like Liburna's have the same troop capacity but more guys on deck in a melee sea battle than 1 dromon, 20 more on deck when you drop down to a ghurab and 8 more total crew. If you're going into boarding action melee those fleets of 1-3 medium ships are actually a moderate threat... of losing 20 guys instead of 0. And that means finding new mariner troops. You can just kill them same as a ghurab same as a dromon with archery from the archery ship taleworlds literally describes as "a tall, boxy hull with elevated decks — ideal for ranged support" and "With its height and layered platforms, it resembles a floating fortress" The inevitable 9months from now unfucking of ramming mechanics will make the Dromon do it's main thing Best in Slot while being good as a fighting and archery platform, but that will truly put the ghurab down to 'has ballista' as it's one selling point.
Is there some reason why my stealth attire keeps resetting every single time I turn the game on? That has to be a bug, right?
>someone else takes out the bandits before you even get the chance to find them>autofail the quest AND lose relations despite never having done anything wrongThis was considered a finished game btw
>>2300041Yeah, should just fail but without any negatives imo.
Just to be clear, economically starving the Khuzaits: Viable strategy or not?This trading castles game with them has been going no where. So I changed strategies to hit their cities specifically and have taken Odokh, Akkalat, Makeb, and Chaikand. They have one or two main cities left and then some stuff they took from the Sturgians. With that many cities gone though they should be having a big reduction in troop numbers, right?
>>2300049The only reason I ask is because I was constantly being attacked by Aserai, but then I took two castles and two cities from them and they shut the fuck up.
>>2300025>roundship has more dedicated archers in all rowing configurationsI'd need to actually pull up the game and test it out and I don't feel like it right now. Tommorow maybe, but I honestly doubt it.>which is still half working from the below deck troops (even if there are none)Trait shared by every ship that has oars below deck, yeah.>swaps to dromon numbers because ghurab only has 4 more guys to be deck cleared by archeryYou're the one arguing against Dromon. In past threads I have said that Dromon wins in a straight numbers game but Ghurab's lanteen sails and such are beneficial for general usage.>roundship shoots down on gurab and dromon decks with troops and it's ballista instead of into their side wallBallistas arc, deck height is mostly irrelevant to them anyway, and I've explained why archery doesn't work the way you think.>the ship that has all it's men die from being completely vulnerable to archers and javelin spam losesThe Roundship loses, yes.
>>2300025>single type of sailsYes, lanteen sails are strictly superior to square sails and even mixed sails, at least as long as ramming isn't working properly, since lanteen sails provide you with about 300 degrees of movement freedom relative to wind while square sails only get you 180, and while square sails can get higher speed in a straight it doesn't really matter unless you want to ram. Mixed sails are decent at having movement freedom, they cannot get the speed of just square sails and when you're using just the lanteen sail you're limited to half the power of a Ghurab.>no ramYes ram.>low deckDelusional.>lots of net connection pointsDelusional.>two medium ships like Liburna's have the same troop capacity but more guys on deck in a melee sea battle than 1 dromon, 20 more on deck when you drop down to a ghurab and 8 more total crewYes, but you're going to have at best 8 ships, 3 for the most part. If you could get ship reinforcements in battle then medium ships would mean something, right now they're at best a support when you're too poor to have all your active ship slots filled and more importantly, filled with people.>If you're going into boarding action melee those fleets of 1-3 medium ships are actually a moderate threat... of losing 20 guys instead of 0.Why are you boarding a ship without a ballista when you have a ballista?>You can just kill them same as a ghurab same as a dromon with archery from the archery ship taleworlds literally describes as "a tall, boxy hull with elevated decks — ideal for ranged support" and "With its height and layered platforms, it resembles a floating fortress"You're mistaking AI being unable to use their ships properly for the ships themselves being bad and have latched on an objectively inferior ship type only because it belongs to Vlandians.
>>2300048Should just get cancelled. The possibility for a quest to be cancelled without any outcome already exists in the game
>>2300054>You're mistaking AI being unable to use their ships properly for the ships themselves being bad and have latched on an objectively inferior ship type only because it belongs to Aserai You're likely losing 10-30 men in a naval boarding engagement every fight or just kiting with a ballista and seal clubbing small ships because of the AI's inability to construct a fleet by using your ghurebs against type as missile trucks when they're supposed to be (B tier) jack of all trades fighting ships. Boat speed is all the same from datamining except for small ships being 2.9 and 3 instead of 2.8 by default. What isn't even is having oar upgrades for the 50% of the time you are just against the wind. >>2300051naval archery follows the same rules of height=range and non destructible battlement geometry as the rest of the game. The AI may hitscan arc ballista shots but your firepot shotgun being pumped directly into clumped troops kills a lot more than the handful of shooting into a ship's railing.
>>2300069>You're likely losing 10-30 men in a naval boarding engagement every fightOnly a couple at worst, but then again they're basically just clearing the decks after they're already wiped clean by ballistas.>seal clubbing (...) because of the AI's inabilityBannerlord in a nutshell, yes. You're mistaking AI being unable to use their ships properly for the ships themselves being bad.>ghurebs against type as missile trucks when they're supposed to be (B tier) jack of all trades fighting ships.What?>Boat speed is all the same from datamining except for small ships being 2.9 and 3 instead of 2.8 by default.Drakkar. Western and Eastern Galley are light but have 2.7 and then there's also speed upgrades. It's absolutely stupid point to make becuase we're discussing battle performance and there is absolutely a difference in speed there, even if just because of wind direction. >What isn't even is having oar upgrades for the 50% of the time you are just against the wind.You can easily maneuver the battle so the wind is in your favour. If we're talking campaign map movement then from my tests the wind is so uneven that it's hard to even notice a difference in speed between ships when going with the wind, but Roundships actually do win with a whooping 0.1 more speed downwind when using only oars! This makes Roundships fit firmly into the role of weak battle ships but decent trading ships, or would if they didn't have smaller cargo space.>naval archery follows the same rules of height=range and non destructible battlement geometry as the rest of the game. I have no clue what you're trying to say here.>The AI may hitscan arc ballista shotsWhat? Have you ever used a ballista?>but your firepot shotgun being pumped directly into clumped troops kills a lot more than the handful of shooting into a ship's railing.Fire grapeshot is pretty terrible compared to just pure firepot and even then you can easily arc it.
>>2299756I'm a proponent of the learn by doing way of progressing skills but some of the skills in Bannerlord are retardedly hard to level simply because you don't have any opportunity to use them or even do the things they're for ie Engineering, Steward, Charisma. Buying training is fine because you're at least going off to see somebody who can teach you, my only gripe here is that the Arena training guy shouldn't be giving skill and attribute points for everything.I think levelling has to involve SOME in-world actions, if only to make them gameplay in their own way.I still like the old warband system where you bought a book and got yourself educated in your free time as you travel, so it is neither free nor an instant level up, but i would also compliment it with>travelling scholars giving lectures in towns>engineers commissioned by lords to repair/improve towns and villages and you can visit them and take part in the works to learn(if you have good relations/belong to that faction)>theater plays and poem readings that give you charisma xp>become a captain in a lords' party to level up leadership
>>2300120I think I'd like it more if books and teachers primarily gave you a big temporary learning speed bonus but there should be activities that gave you skill XP. Hunting for scouting and ranged skills, arena fights for combat skills in general, horse races for riding, smithing for smithing, tabletop games should give tactics XP, pickpocketing and sneaking around for rougery (card games?), more occasions for dialogue and charm XP from talking in general. Stewardship, medicine and engineering could be pure book skills though. Ship skills could raise from, I don't fucking know, fishing.But that would be too much effort, so I figure buying skills is a fine middle ground.
>>2300097I fucked up and let a cog facetank a 600 battanian army before I could circle back for it and it lasted for most of the fight cranking out a green kill feed with the whole enemy fleet lashing to it >ended battle with 2 crew remainingtwo full large, 2 full medium, and a mess of small 20's I was clearing when they zerged my boy. From 2 ships away a Roundship ballista can direct fire onto a Dromons deck. My two roundships had effectively no casualties just sitting there shooting the cyberdemon until it died safe behind the dead ships they'd made. If they had caught my liburna instead it'd have gone down fighting but it would have happened quickly. And being a fight bigger than 1 ship the ballista goes dry but the kill feed keeps going for the other X00 battanians. Being able to just fucking shoot them does that and it's not even a cheese or exploit of AI mechanics, it's just what the ship is supposed to do.
>>2300153>From 2 ships away a Roundship ballista can direct fire onto a Dromons deck.Yes, because it's on a raised forecastle. Something a Dromon also has and is on essentially the same level as Roundships ballista. Same as Ghurab, in fact, even if it's less pronounced there.
>>2300153Comes down to it that for your very typical naval AI clusterfuck of any size putting a bunch of skygods chosen, vlandian mariner crossbowmen, javelin infantry, etc. on roundships justworks. They're good bait ships to tie down the enemy in punitive melee combat as you shoot them or skirmish ships as missile spam and solo single ship parties with the ballista as well as any of the rest in any conditions. >>2300172>essentially the same >all shorter by a lot with longer decks and/or tighter clumps of troops being hard to extricate from the fuckpile due to length, number of connection points to cut, or rowing power fucks over most ships too. I had a dromon as my first warsails large ship and it played fine, but gameplay was just having more guys and ballista'ing half the ship to death every time.
>>2300149Roguery could be moving contraband around, the "overpriced raw materials" quest is bullshit because you really don't get to smuggle things into towns so you could have a whole quest based around bringing stuff in/taking stuff out of towns while guards patrol. You could also have espionage, like sneaking into the keep in a town and eavesdropping on the lords discussing war plans and then having it reveal whether they will declare war or whether they want peace or where they'll form an army to besiege, and the game will actually force them to go and do it.You could also use roguery to do some good old insider trading by sneaking around merchants and seeing what they will buy and whether prices will rise or fall.
The vlandian roundship is just fucking ugly, simple as that. That is why I use the Dromon
>>2300049idk. there is a mod that shows how much gold the kingdom bank has.if a kingdom is fucked enough, they will take longer to gather parties and armies. but idk how fast this happens.kingdoms used to start with 2 millions in the bank.
only empire ships should have access to siege engines on ships.Arabs knew fuck all about the sea.Mongols and Turkic tribes rode horses not ships.Europeans used them for transport.only the Empire had a real fleet, sea battle techniques and greek fire throwers.
>>2300049If I'm at the stage of the game where I can take towns at will then, yeah. Taking a bite out of their empire will make them sit down for a while. I've had fairly good success at making a difference in wars on my Nord run early on by raiding villages in areas that like to stay untouched, though. Not only does it enrich you and give decent troop experience but there's pretty much always a stream of sub-100 party size lords running straight into you for as long as you can handle which also diminishes their capacity in that war and you can often easily bait faction rulers out like this.
>>2300232Naval ballista's shouldn't be a thing at all>byzantines should have a flamethrower attachment of moderate lethality as conciliation prize lighting ships on fire should be a larger game system in general and actively a kill condition sought out by the AI with fire arrows, oil, and general sabotage like cutting a rudder chain or lashing. But every european power with a Mediterranean coastline/crusade against the muzzies used war galleys alongside cogs and tallships. Naval combat pretty much stayed a mix of lighting shit on fire and oar power ramming until they strapped guns on both for the proceeding 300 year wait for the invention of the steam engine and
>>2300242>andand?
>>2300232Artillery in this game is pretty silly in general. The Ballistas are all single big bow torsion arm shooters instead of double arm spring torsion like the actual bolt-shooters of the era, the Springalds, which were a direct evolution of the late Roman ballistas with inward-bending arms.Meanwhile, we have torsion swing arm onager style catapults for siege which were hundreds of years obsolete by then, superseeded by counterweight rope pulled mangonels in basically every application. There shouldn't be anything like them anymore when the technology and knowledge to build trebuchets is around since they're roughly the same thing but worse in every way and not even cheaper or faster to build.
>>2300232>Arabs knew fuck all about the sea....what.
>>2300253barbary corsairs are not realthey cannot harm you!
I Drive a Qulguk because it has beautiful lines.I don't care if its actually good or not, the ai is retarded and can always be outplayed.
>>2300041This is why no one does the' track down bandits' quests
>>2300232Arabs? Turks? Europeans? Greeks? What the fuck are those? I only know about Aserai, Khuzaits, and Vlandians.
>>2300232Ottoman turks knew fuck all about the seaArabs and North Africans are long standing and renowned seafaring cultures.
>>2300253>>2300258bannerlord maxes out at 1100AD for its inspiration. >>2300276they couldn't into sea battles technology. and bannerlord Arabs are pre-islam desert dwellers who knew nothing about the sea.>>2300268reread the blogs. all of them.all factions in bannerlord are inspired by real historical shit.
>>2300282>bannerlord maxes out at 1100AD for its inspiration.yet somehow the aserai armors in game are about the same as the ones from 16th century you can find in a museaum
>>2300304
>>2300304because Turks couldn't be bothered to look up period accurate shit.>The Aserai are based on the Arab tribes just before the great Islamic conquests of the seventh century, which created a diverse tri-continental caliphate whose scale and institutions don't really fit Bannerlord's political system.https://www.taleworlds.com/en/Games/Bannerlord/Blog/41you don't have to go for the museum shit.mamlukes were 13th century or some shit. and definitely post islamic.
>>2300282>entire tree of Mamlukes>!not-Muhammad called Asera>ruler called Sultan>5 minute look at how they look>"Bannerlord Arabs are pre-Islam desert dwellers"You're a fucking retard. Byzantines were overtaken as main naval power in the Mediterrean as early as 655, after Battle of the Masts. There's a reason why they conquered Sicily, Corsica, Crete and otherwise ruled the Mediterranean from then on.>>2300313>great Islamic conquests of the seventh centurySo within 20 years, which is well within Bannerlord's playable timeline, Aserai would heavily contest the Imperials and within 40 they'd essentially own the !not-Mediterranean. Seems perfectly logical to me they should have good ships too unless you think Allah magically willed the Rashidun and Umayyad navies into existence.
>>2300313Also don't get me started on:>mamlukes were 13th century or some shit. and definitely post islamic.because that is such a dumb statement that I cannot even begin to disassemble it without going on a long winded tanged as to why it's so dumb.
>>2300323>actually mamlukes and ghillams are from the 830's-19th century in... the Abbasid caliphate of Islamic Egypt quite the deboonking of that anon claiming taleworlds was just fucking around and going kingdom of heaven 17th century arab armors in what otherwise is a ~1250ish setting of guys in early plate armor in the west, slavs getting buttfucked by the golden horde, and the twilight but several centuries before the final fall of the byzantines.
>>2300319>>2300323>>2300334why are you ignoring the dev blog clearly stating their inspiration is pre islamic arabs?
Come to think of it, are there even any games (other than those civilization-likes) which focus on pre-Islamic Arabia? Can't think of any
>>2300338>Arab tribes just before the great Islamic conquests of the seventh centuryIt doesn't say they're pre-Islamic Arabs, it says they're Arabs JUST before the great Islamic conquests. Depending on where you draw the line, there's a period of 30-50 years where Arabs were Islamic but not yet started conquering greatly.Also, honestly, trusting TaleWorlds devblogs is a risky business when they rarely get even the in-game lore consistently.
>>2300338because that's demonstrably horseshit. If anything they want to keep the setting religion neutral which is why no crusader kings III religion mechanic but you can do that by stating a year range+fantasy and letting people fill in the gaps. Original mount and blade and warband has early white harnesses and great helms so that's 1340ish with slavs, swiss confederacy, mogols and arabs dressed like the siege of vienna because rule of cool. Bannerlord2 retcons the timeline and makes the empire more like the byzantines getting fucked in the 4th crusade, but the historical parallels all still line up to just go "fantasy game roughly based on 1X00 but with like, vikings and stuff enjoy" without the apparent elephant in the room that the encroaching arab/mongol map border are obviously inspired and structured like islamic calphates. Ghillums and Mamlukes are literally islamic slave soldiers so they didn't fine tooth comb it either.
Anyone have a download for Realm of Thrones 7.0? I refuse to pay for a mod, let alone pay to beta test a mod.
>>2300304Mount and Blade has always mixed up armors from different periods. Warband had plate armour in 1257.
Calradia is not europeAserai are not "arabs" There is obvious inspiration but the whole point of making a fictional setting is to not be bound by historical reality.
I wish butterlord was more concrete on its time inspiration. Battanians are like sub-400 and Vlandians are like 1100
Calradia is AnatoliaAserai are arabsthere is obvious inspiration but the whole point of making a fitional setting is to not be bound by Armagan in his dungeon for portraying the Byzantines holding Hagia Sophia
Actually, Calradia is Norway.
>>2300475RØRIK WAS A SWEDE
>>2300241>If I'm at the stage of the game where I can take towns at will then, yeah.I'm doing it because:1. They always swarm when I attack a town, as opposed to a castle2. They always attack when I attack a town, as opposed to a castle3. I always slaughter them when they attack, and then I take the town anywayI've taken every single city from the Khuzaits now. They only have castles. I've played enough for today, but I'll see how that affects them long-term. Most parties I see from them now are sub-100.But yes, getting 1500+ troops in a stack and attacking their cities, ignoring everything else, has actually worked amazingly well. I thought of it yesterday and wanted to try it out today. Now I've almost exterminated them from the map.
Calradia is Finland
>>2300482RORICO WAS A SPANIARD CONQUISTADOR
Is letting enemy lords go to farm good reputation with them still the meta?
Faggot destroyed all of my Infantry and Calvary with his shieldshitters.Fucking BattaniansProof that God does in fact make mistakes.Did you know that the first toilet was invented in Calradia?It was created when Battania was founded.Their main exports are wood, people with excessive chromosomes, and molested children.They're a people so mentally retarded that they believe running into battle shirtless and wearing sweatpants is a viable military strategy, and that their main cities don't need those "Fancy stone walls", so they rely on wood.And worst of all, they're Gingers.
>>2300513If you dont care about winning and want relations let them go.If you want to win the war quickly lock them up in a high security dungeon or get perks so you can keep them in your party forever.Best and easiest way to cripple an empire is to just capture all their good commanders and keep them captured.
>>2300516>a high security dungeonIs there a way to check this? I don't own any fiefs.>get perks so you can keep them in your party foreverWhich perks do this?
>>2300514
>>2300519Scout and riding have perks that reduce prisoner escape chance dramatically, as does roguery I think, If you get the scout and riding perks they never escape.as for security its the city or castle security rating in its "stats", 100 security will hold prisoners basically until ransom is paid, unless they have high roguery and can escape, governors also have perks the reduce prisoner escape chance. Basically you want a settlement with high security and a strong garrison, don't drop prisoners in an undermanned or lawless settlement, they'll get right out and you'll have to fight them again in a week.
>>2300514>battania suddenly a massive pain in the ass>not good, not expanding, just a pain in the ass >AI treats a single raid like a lost castle in the fucking war ticker.jpg >caladog converts all influence into throwing corpsedragstacks at the same lost castle, forever, which will count the same as taking a new castle to the war ticker why are they like this.
>>2300512AL-RURIQ WAS A BEDOUIN TRIBESMAN, A REAL DESERT TEMÜJIN!
>>2300553Battania as a faction are time travelers from 200 BC.
Am I missing something or is this banner kinda lame?It's the most expensive one I found but I don't get it.
So once you lose is it just an endless cycle of captivity?I escape, get chased down, get captured, escape, repeat.
>>2300581those banners will keep a low/mod quality army from routing against another similar army, basically, it means you will always win attritional slaughterfests against similar armies because they will always break and run from casualties first allowing you to grind them down in a pursuit.Youre right though that its not that good, in most cases by the time its effect mattters you've lost too many man to win anyway and all it does it make you men stand and die to the last rather than run away and get run down.basically, it will win a close battle, but other banners like melee damage or shield hp or melee vs mounted will have a more conssitent useful effect.
>>2300585when you escape it gives you three horses if you have many, three horses slows you down massively when solo, first thing you do when escaping is ditch extra horses, and you should at like 6+ speed and be faster than any party. then you just have to keep clear of getting boxed in.Yes getting captured sucks ass but its just a temporary annoyance.
>>2300578>start fuckaround campaign >caladog lowballs merc offer >fucking around building up naval troops on other side of the world >check on my employer >the raped feels good man
Is there a mod that makes the Women actually look their age?Because "Dogface" is supposed to be in her 40s and she looks 16.And kinda like Cindy the Skull.Most of the women in this game do.Which is fine, but it makes it really hard to look for a wife because I keep finding already married milfs that look like daughters.
>>2300626I forgot the image my bad
>>2300629i'm kinda annoyed by how everyone wears unisex shit all the time myself, i get no sense of social status or class or even personality because all women are tomboying it up. Doesn't help they have the same frame on top of that.
>>2300594>Hvalvik not in Vlandia's butter covered handsthe fuck
If I want to go all empire, which unit is better.Their archers or their crossbowmen?
>>2300643>and Hargard not lost in the finno uguric hyperwar to monchug it's been a weird one. Raggie is also conquering the aserai
>>2300643They locked the fuck in on my current runDefended Hvalvik, captured Ostican in the initial war and then kicked the shit out of Sturgia for a whileThey even spawned a cute nord wife for me
>>2300643If Hvalvik manages to survive the first couple months it usually will remain in Nord hands for quite a while. It just is in this shitty situation where starting positions and diplomacy essentially dictates the Nords to make an army in the east somewhere and do fuck all while Vlandians will make an army and immediately beeline for the closest Nord land - Hvalvik.
>>2300652custom crossbows disregard shields acquire polearms
So I am playing viking conquest for the first time and I was told to capture and hold this castle for 20 days. I captured it which was already hard enough. Now I have to defend against 5x the amount of my troops. How the fuck are you expected to do this. Villages only give 1 basic level troop and all of the Saxton lords are at war across the map. This seems like a fools errand. So far I am not impressed with the viking conquest mod. This shit is tedious as fuck.
Explain how the knockdown of two handed maces works. Sturgian line breakers "broke lines" by chopping through shields with their heavy axes.Do the new line breakers with their maces have the ability to crush through blocks? Can they knock down blocking enemies?
We spoke a total of one time before this, and now she's my wife.I was a Fakecel all along.
>>2300677have a party full of elites.use mercenaries.there is no time limit for quests in VC as far as i know so get as strong as you can get.
>>2300513The only time to do that is when you're playing as a merc or intend to switch kingdoms. If you're a vassal though you better jail those fuckers as long as possible and never, ever exchange them for ransom. That's one less troop stack on the map
>>2300652The internet says crossbows, but I've fought countless battles against Aserai and Khuzaits, whom they say crossbows are superior against. And they're fucking not. Palantine Guards have pinpoint accuracy and fuck horse nogs.I just wish empire horse archers weren't shit. They're expensive, they take too long to train, and they're dogshit.
>>2300722Crossbow men have higher damage, accuracy and missile speed. That said, crossbow's true strength is in low tier troops and low skill characters as it's very easy to use while archers become better at high skill due to bow skill added to damage while being faster. Low tier imperial archers turning in to crossbow men is backwards and makes no sense.
>>2300739They may have, on paper, higher stats. But their range is shit and Khuzaits especially will shoot them beyond their range. The only way to get around this is to trick the AI into attacking a shieldwalled infantry column then positioning the crossbows on the flank to get the kill when the horse archers sweep left. Crossbows are excellent for castle defense but I have seen no viable reason to use them otherwise. And that's without the skill drop off. Yes, you SHOULD be able to go right from Imperial Recruit to crossbow, immediatley.
>>2300747Don't crossbows have higher range?
So is there ever a time I need to use strategy or is it just a matter of having the right troop comps?
>>2300805>outnumbered, low tactician(and mariner skill if you're on the ship) skill or want to preserve troops, ally A.I sieges something you strategize>high tactician skill, no numerical disadvantage, cavalry heavy armyF1+F3 - Sunt Tzu / let army handle it
>>2300805Unless you run a cavalry heavy army that is T3+ as a baseline then you need to strategize bit if you don't want to constantly replace troops. Sergeant AI is almost always retarded unless you do it mid-engagement so that you can focus on your personal combat instead.The absolutely easiest way to punch way above your weight in outnumbered battles is to have missile superiority because this means that the AI will always have to come to you and you can camp out in favorable terrain and handle pretty much anything.
>>2300639>all women are tomboying it up.and its incredible
>>2300665>bro just cheat and use ultra op minmaxxed nonsense units.
>>2300805Had two fights recently where I couldn't just abuse my foot archer advantage vs AIFirst fight, we had equal 1k vs 1k numbers but aserai infantry were mostly t5 mamlukes and their cavalry were t5/t6 faris. 2h mamlukes absolutely rape shield infantry at similar numbers, same goes for javelin cavalry vs normal cav, their 80 stack deleted mine with like 10 losses then merged with the second cav stack and deleted my backline. Had to reload a few times to figure out if there was a way to win, finally managed to outsmart AI by camping in a forest. Shield wall held mamlukes in place reasonably well while the trees slowed down their cavalry so my archers were able to shoot them faster than the cav killed them and clean up mamlukes afterwards.Second fight they had less cav but the same amount of mamlukes, it was a coastal map so I just abused the hell out of these little openings that lead to the beach, much less impressive of course
Are the nord 2h infantry worth using or should I just go with huscarls and Sky God's?
>>2300926Skjaldbrestirs are pretty good. They actually have armor but the proportion of shock infantry to shield infantry should be so that when they shield wall that they are protected in the rear. Atgeirs are also pretty good polearms but Ulfhedinns get shitty downgraded armor compared to even Warfangs.
>>2300805strategizing is cheating in this game. the AI can't counter strategy. making 2 lines of archers to the sides facing each other or in a v shape and having cav to keep tbe enemy cav busy wins every battle.the AI can't deal with using extra troop formations (5,6,7,8).making several squares of infantry to soak up damage and several archer groups to deal damage from the sides and backs breaks enemy AI. the AI can't have more than the default formations and its tactics are retarded.i can't believe i'm saying this but the AI in, may Allah forgive me for uttering this word, poop is miles ahead of bannerlord.i remember enemy cavalry in poop never attacking infantry or archers except from behind. the AI always tried to go for hammer and anvil. bannerlord AI never ever tries this.
>>2300963theres an armored ulfedin helmet with like 40 armor in the files but they dont use it and use a 16 armor wolf pelt instead. Don't know if thats intentional or just turk-core but Ulfeds die like flie cus of bad helmet and are not worth making ever, they are actually worse than warfangs, which are themselves not very good.the whole spear warrior branch may as well not exist and its absurd.
still no crash fix patch after around 3 weeks so i'm uninstalling, probably permanently, so I can transfer more WORKING games to my ps5don't treat your players like beta testers after they pay for a product thanks.
>>2300995its fair though because the ai cheats and magicks hundreds of elite units out of thin air constantly, teleports back to safety when captured to magick said units out of thin air you can smash a khux lords party and kill all his guard units, then he escapes in a day teleports home and shows up again in 4 days with another stack of guards that would have taken a player like an in game season to raise.party of enjoying bannerlord is realizing that the AI cheats and being willing to selectively cheat yourself in order to counter it. Life if I get my 800 man stack smashed it takes me literally months to reconstruct it, which they ai will show up again with the same army in a week. I dont give myself troops ever, but I do fairly often decide "no this is a bullshit, were gonna do this again"for example I feel free to savescum a battle when the only reason I lost my my own ai allies or my own units being retarded and just doing either nothing or the worst possible thing they could do. In 1.3 Ive noticed that often charging infantry who are in contact with the enemy infantry line will attempt to break away from the melee they are deeply entangled in and instead chase the dispersed cav skirmish around them, because according to the ai the "cav formation" which is a hundred scattered individuals running around at max speed is closer to them than the infantry they are in deep melee contact with so they should charge it instead, and then they get massacred while they run after a guy on horse because the "center of mass" of the cav formation passed coler to them then the center of the infantry. when that happens I re load the battle cus its complete nonsense. No footman is ever going to ignore a guy 4 feet away stabbing him in favoring of running after a mounted manIMO the player should always command all allies in battle, its retarded when you try to help an allied army and they just suicide at max velocity instead of working with you.
>>2301016>>>>>>>>>>>>>>>>>>>>>>>>>>>ps5ahahahahahahahahahahahahahahawtf man don't get me like that good joke fellathats golden
>>2301020whats funny? it crashes on all platforms, i've been lurking their forums I know. fucking elitists pretending I don't have a pc AND ps5, fuck off idiot. actually thanks for reminding me why I don't post on 4chan much anymore, you're all morons.
I wonder how was it like to be a high noble's fourth+ son. You have no hopes of ever inheriting anything, and your only purpose is to get forcemarried to some random bitch from the other side of the world (equally likely to be either twice or half your age) just for a convenient alliance
>>2301024it works fine on my 2017 windows 10 16gb of ram rtx 1070 shitbox with graphics set most of the way up and battles set to 1k troops.
>>2301030was still miles better than being a serf or being a wagecuck todayyou'd have station, some level of wealth>half your age are you trying to imply thats a bad thing.twice your age was HIGHLY unlikely.and even if it happened like as not she'd die while you were still fairly young and you could take whatever wealth she had and get yourself another.The only downside really is that you'd have feud enemies and have to watch your back all the time. But like shit you'd have automatic rank in the army, you'd have arms and arm of higher quality provided for you because 4th brother or not you're still an heir and heirs often die in battle leaving the 4th in line to actually inherit.
>>2301019>because the ai cheats and magicks hundreds of elite units out of thin air constantly[citation needed]>teleports back to safety when capturedgotta give the AI a leg up since time stops when the player fights.>and shows up again in 4 days with another stack of guards that would have taken a player like an in game season to raise.X doubt>party of enjoying bannerlord is realizing that the AI cheats and being willing to selectively cheat yourself in order to counter it. no. going against the odds is more fun.>I get my 800 man stack smashed it takes me literally months to reconstruct itX doubt. you just visit all the safe fiefs and get mercenaries from towns. doesn't take months.>which they ai will show up again with the same army in a weeki doubt it's the same lord. the game has 18-24 parties and nobles field a party when a clanmate is imprisoned/defeated and starts recruiting.lords spawn with 20-29 troops. 4-5 elites but most are recruits.>savescumming due to shit AIeh. i'll give you this.but ngl, losing is fun so i don't do this.i only savescum when i'm trying to figure out how strong units and army compositions are. i still suck at estimating the actual strength of armies.
>>2301055>and battles set to 1k troops.not him but what CPU do you have?i need to know if i just need a better GPU or if it's over for me.t.i7-4790k and rx580.
>Wife was half way across the map after we got married>Short time after she rejoins the party get news she's already pregnant>She chides me for being away for so long (Because we talked once before we got married)If it wasn't for the wedding cutscene showing we're in the same place at the same time I was about to be platinum mad.And then platinum sad.
>>2301130i7 7700, I forget but probably a k series.3.6ghz
>>2298012
>>2301130i7 12th, 16gb RAM, 30701k battlesize, not a single hiccupIronic considering warband shits itself at anything above 400GPU actually doesn't matter, CPU is the main bottleneck since AI calculations are the main lag producer and those are handled entirely by the CPU. Unless you are running an integrated gpu or something like that
>>2301117>i'm trying to figure out how strong units and army compositions are. i still suck at estimating the actual strength of armies.judge this not by the strong units but by how many recruits and tier 2s they have as a fraction of overall strength.at 700 man stack with 200 recruits in it is a low tier shitterball and can be easily rolled by a smaller army.if you see an army that has only like 10 of the expected culture recruit in it though its a high tier dangerous force.
>>2301130Ryzen 5 7600X here and I don't think I've ever had Bannerlord have performance problem, even when running the Engine Max 2000 unit count mod. While I lament the fact there's a hard limit, I must say Bannerlord still runs much better than Warband ever did in terms of how well the battles run.Even before when I used an ancient i5 the only times it lagged was if I dropped an Imperial Nuke down from the gatehouse onto a particularly big group of enemies (and my CPU struggled with so many ragdolls) and I think many, many years ago around release it used to lag pretty badly in specific pathfinding conditions like when there was only one path somewhere during a siege.
>>2300995Were we playing the same poop? That mod is all about comically overpowered cavalry just blindly bruteforcing its way through everything. Empire pikemen were the only ones to even begin to attempt countering cavalry charges and even then they were just a mild inconvenience, any other infantry just gets stomped. There's a reason why everyone makes their cko into the heaviest doomknights possible
>>2301238illustrated
>>2301276smart anon
>>2301300this is meant for >>2301272not that this anon >>2301276 isn't smart
>sometimes the game CTDs as soon as I hit CONTINUE in the launcher>otherwise have had no issues at all, even in-game
So what's the point of the marine units?
>>2301316complain on the forum.it seems to be rig specific. there are complaints about random crashes on the forum but it works on my toaster™.maybe the Turks haven't been keeping up with modern hardware and drivers.remember how rdr2 had crashes related to mobos?
>>2301319I sent a crashlog, I think? It said "uploading crash dump" for a few minutes but I got sick of waiting and closed it so I could relaunch the game.>remember how rdr2 had crashes related to mobos?No.
>>2301317>less armor so they can swim for longer if thrown off board >don't get sea battles fighting skills debuff >>2301324>No.>[Rockstar Games Launcher Crash] List of all motherboard/BIOS version affected https://www.reddit.com/r/reddeadredemption/comments/dsezeq/rockstar_games_launcher_crash_list_of_all/
>>2301335>don't get sea battles fighting skills debuffOh is that a thing? I don't remember seeing that mentioned anywhere in the game.
>>2301336i don't have war sails so idk if it is mentioned.have you tried hovering over the mariner icon?
>>2300720>>2300547So it's safe to dump them in a friendly dungeon? The owner of the castle/town isn't going to ransom them?
>>2301377They absolutely will.
>>2301379Well fuck I just dumped six enemy lords into the dungeon of a town I just defended in a siege.
Should I do it bros?
>>2301396no. Derthert is suffering enough as is.
>>2301397I guess he can live another day. Im only here to steal Jaculan and a clan from him.
>>2301377>>2301381best option is to have the "hold them forever" perks and just drag them around, but if you dont have them they'll stay captive ina dungeon longer than in your party most likely.Ideally you get a castle of you own and agovernor that has dungeon perks and just warehouse everyone there.
>>2301449Maybe I should become a vassal. I keep getting offers.I've been doing really well as a merc, making lots of denars. However for the first time in a long time the kingdom is at peace. So I've been using the free time to try out pirate hunting.
This AI isn't very bright.
>>2301481bro nobody wants a town called (E)jaculan
Ahem...One handed or two handed?And does your choice say anything about your dick?
2H SwordOR2H AxeOR2H Mace?
>>2301487One handed no shield, duelist perk, mutter "heh" under your breath every time you block
I'm more of a poleaxe chad. Truly the best weapon applicable for any situation. It can chop off limbs, stop horseman charges, stab spearmen, crush through armor and fuck your wife, all in one neat package. About the only thing it cannot do is shoot
>>2301516>cannot shoot switch to your sidearm in your pantaloons you dolt
>they're abandoning shipOh cool I've never actually seen them do that before. I haven't done to many naval battles though.
>There is actually a naval battle simulation modeSome surprising, not surprising, and some very annoying results from running a bunch of sims with the self driving ship mod A post in X many parts of battle endscreens between different troops and different ships To start how the AI behaves >if a ship has most/all infantry (AI bandits, most parties) that ship will try to board regardless of numbers >if a ship has all ranged it will try to stay at missile range as only behavior, so 2 all archer ships will literally go ass to ass and shoot at each other with their rowers keeping them in the same position >if an all archer ship fights an all melee ship the all archer ship will not actually skirmish and the all melee ship will slam into it and board >a ship with archers and melee will skirmish instead of zerging right at your ships, then when low it'll swap to boarding as a hail mary/to kill you if your ship is low. The naval combat system AI only "works" in the last unit case Next up Marine and normal units
>>2301529Up first >Nord SkyGods chosen absolutely fucking worthless. Fian champions and khans guard having 220/200 archery eclipses any marine bonus. Vlandian Naetae also aren't in the running, they have the same 130 as normal crossbowmen but both units are middling.
>>2301523yeah if you light a ship fully on fire and they dont have enough crew to put it out they just jump
>>2301533I also somhow just learned I don't HAVE to deploy all my ships to combat.So I can have a trading ship with my to carry all my shit.Up until now I've just been in a single large ship.
>>2301532medium ship >Sambhuk sucks you'd know this is you ever used it, but these go right to the sell pile.
Dromon have a below deck set of oars, so even with the crew say to full combat/no oars, it can still row.Do any other large ships have this ability?
>>2301536Liburna actually does ok, ass to ass AI behavior did let them kill through attrition damage but moving skirmish behavior doesn't do down like this. Could be a decent choice for the midgame and as a support/infantry bait ship
>>2301537I think any ship where the deck capacity is lower than the overall capacity has that.
>>2301540Up to the big boys >Roundship vs Ghurab No contest in a skirmish, The firing positions of every part of a roundship can see on to every part of a ghurabs deck.
>>2301544>Roundship vs Dromon Less of a rape but still onesided slugout. The forecastle of the Dromon does a lot of work sameway the rearcastle of the Roundship deflects arrows and blocks sightlines.
>>2301547And 50-50 infantry and archers on each ship, the AI (under the helmsman mod) led both into a skirmish chase that ended in a partial bording at low units
And a direct out the gate boarding action. Nautical+archery for Batannians vs Imps But you can see from the kill totals that units play a lot into this as an attrition fight. But even in pure melee they weren't overwhelmed by facing more bodies. P2 to this of imp vs imp for a mirror match between ships
>>2301554Same Troops the Dromon wins the boarding action. But the roundship didn't get overrun, The 2 connection points were a 1 for 1 tradeoff for almost the whole fight. Came down to having the extra troop capacity and nothing else. if facing a Dromon in normal gameplay, my battleplan takeaway is getting it below 80(or just below your troop total) on it's decks before engaging with a roundship through archery and the ballista. Once it's down in men the deck chokepoint doesn't let it bring more units against yours even outnumbered.
>>2301557sight line of roundship on a dromon and the elephant in the room, why no ballista testing?taleworlds forgot it. No ship equipment settings lolbut also because the ballista is in a class of it's own. We all know the ballista will melt half the crew on any ship just by virtue of being aimed by the player.
>>2301563sight line of a dromon on a roundship >explains a few things The dromon's forecastle in a chase does defend it very well from missiles, but the sides beyond it are low and you can see every man on the deck.
>>2301567>The Cogs front railing on it's rearcastleThe roundship having an open deck from the front is a pretty big downgrade here. The basic/improved rudder railing on the cog blocks a lot of missiles from all directions. a mix of cogs, roundships, Liburnas, and dromons is a solid fleet for boarding and ranged harassment.
>>23014872h is underwhelming. one handed, a swing polearm, a couch polearm and a shield.
>>2301491mace is not so great even against armored units. you can't one shot them.axes deal with low tiers pretty quick, good against shields, which you'll face many in sieges because of militia but it will take an extra swing i think to deal with high tiers.
>>2301377Don't dump them in a city. Dump the troops they have with them in the dungeon and get an ungodly amount of influence plus positive relations. But keep their commanders with you and don't listen to any ransom offer. You win wars by removing them from the board.
Is there any reason to buy Warsails if you're not going to play as a pirate? I don't see what ships add to the game other than neat new map to play on.
>>2301487>>2301573Bastard sword, shield, and either spear/javelin or throwing axes.Or Crossbow/LongbowCurrently Im embracing the meme and running a crossbow and two stacks legendary throwing axes for a total of 26 axes, the axe being long eenough to use as a decent 1hand tomahawk.Really cannot empahsize enough how awesome a well smithed bastard sword can be now, particularly with cleave.
>>2301491>>23015742h Falxspeed of a sword, shield breaking capacity of an axe. fast af 2h on foot, slow 1shotty 1h on horse.
More naval showdowns >monchug will rape you at sea too Ghurab with 50% aserai mamluk palace guards 50% bahiriyyah mariner archers vs Qualguk with 100% khans guard battle was an immediate naval boarding and the kuzaits just killed everyone despite the aserai's "better" large boat
>>2301610pure archery duel aserai actually did better but that's on a dumb AI ship combat behavior I'll get into.
Is there a way to get big 750 man battles in warband and have more than 20 fps?
>>2301611Then the horsefuckers on a cog. Roughly the same but slightly better. The qualguk having a flat elevated stern keeps as many guys from shooting at the same time but blocks arrows and allows a large number of the keel troops to shoot back+the deck when turning is defensible and has enough guys firing back. I'm using the helmsman mod to be able to delegate command to the player ship and what 2 AI ships do in a non boarding action >go right up to each other stem to stem >maybe on turns and gets rammed, but usually blunder around >get tangled up just trading point blank archery where both sides lose 20-30 men >one ship breaks off and gets chased >archery at distance comes down to troop quality and boat cosmetic hitbox/number of guys who can shoot at the same time. melee is similar but with the killfeed from javelins being dead even, then the melee grind. As a player just staying at normal combat distance and letting them chase you you get 50:1 kill death pretty easily on any boat with a decent firing platform that is higher/not presenting all your guys to get shot in their barrel. Deck capacity is mostly a meme outside of the Dromon bringing 30 more guys to live while the 100 die on both large ships in a melee fight.
>>2300747>Crossbows are excellent for castle defense but I have seen no viable reason to use them otherwise. And that's without the skill drop off. Yes, you SHOULD be able to go right from Imperial Recruit to crossbow, immediatley.I would like that but the crossbows early faction are the Vlandians. I would have imperial troops actually be all hybrid skirmishers with the dedicated archers and crossbowmen be fairly late game actually. All imperial troops from recruit to legionary should have some kind of thrown weapon, recruits should get slings, then instead of archers you have imperial skirmishers with sling and short sword, imperial veteran skirmishers with sling and a couple javs and then archers and crossbowmen with really heavy and expensive hand ballistas, meanwhile all infantry has 3 javs.That would make facing imperial armies really weird and interesting because they would almost always get outdone vs dedicated archer troops but in sheer numbers they could mince through enemies without shields and cavalry that doesn't soften them up first.Also it'd be cool if they had those weird bow adapters to shoot small darts the Byzantines used, or Plumbata darts. Imagine archers that can shoot bolts and infantry with mini-javelins that behave like throwing knives.
>>2301613Or maybe I should just call it quits and move on to bannerlord. No one here cares about Warband anymore it seems.
>>2301632Really does anyone even use throwing knives in the game? no troop spawns with them and they aren't even coded to be good for stealth missions. Probably the least used weapon before 2H maces and pikes
>>2301635anon don't you take over alleys with your civilian loadout of 4 stacks of throwing knives? That thing that is in the game and very well thought out and executed?
>>2301635The Nord Ulfhedinn have them now, so there's that at least.
>>2301635battanian clan warriors(t2 lol) carrying throwing knives.as do the troops of the hidden hand merc company. IMO aserai tribesmen and t2 mamelukes should carry them as well.like most armies low tier infantry should have some sort of thrown weapon to encourage a skirmish phase that last a little longer.
Just finished the story campaign in Viking Conquest. I have had enough. The final battle had the ai just dancing in circles in a "shield wall". The ship combat is pure fucking shitty unfun jank. Bows suck, throwing weapons suck, everyone has shields so battles are tedious. I can't believe they charged money for this back in the day.
God the troops that stand IN FRONT of the ballistic on the ships, causing the projectile to AOE friendly fire and take out the entire bow, are so fucking annoying.
>>2301711>AI won't cycle off front or back of boat when low on health, just dies instead >will stand there out of arrows/javelins without using the refill upgrade 70% of the time
>>2301529>>if a ship has all ranged it will try to stay at missile range as only behavior, so 2 all archer ships will literally go ass to ass and shoot at each other with their rowers keeping them in the same positionWhat's wrong with this one? It makes perfect sense, boarding with a full archer crew would be megaretarded
>>2301613No there isn't. Wse2 certainly helps (you ARE using wse, right?) but 750 is a pipe dream
>>2301683>playing archer in a dedicated shieldwall simulatorNIgga that's the whole point of the mod, that's how battles were fought back then. Next you're gonna be a spearman in pop and complain it's unplayable?Ships didn't age too well but at the time they were revolutionary stuff
>>2301613Why would you even want that? The game is obviously not designed for it, so even if had it less of a performance impact it wouldn't stop the battles and sieges in particular from becoming a shitshow. Modderoids repeatedly trying to turn a mounting and blading arcade into a shitty Total War knockoff and its consequences have been a disaster for the human race.
>>2301652>battanian clan warriors(t2 lol) carrying throwing knives.the fuck they do? how come i've never seen those jackasses use them, now i need to farm them so i can smelt their trash loot and see if i unlock any part at all
>>2301238You know I have always wondered why does it seem that regularly throughout history you just get this giant horde out of nowhere that fucking comes out of the steppes like a ball of fuck and just pushes everyone out of the way.
>>2301785Because they have no civilization to speak of, their entire society is nomadic so they're already on the move, and they spend 100% of their time warring with each other over sheep and other bullshit until a strong man comes along and says hey, let's go take someone else's sheep for a change. Another thing you'll notice about horders though: They never last. They're always very strong in the initial push, then they lose, and keep losing, until they're destroyed entirely. That's because "let's steal their shit" isn't enough to keep people united for very long.
>>2301785Because the two largest contiguous landmasses on earth, Eurasia and Africa both have two things in common: massive expanses of mostly fuck-all where a pastoralist lifestyle is fairly low effort and easy for high time-preference human populations, and a propensity for sudden and extreme environmental changes that take that away at a moments' notice and leave said populations without any food or habitable land. Thus, you have things like the Steppe invasions from the 3rd century onwards and the Mongol invasions, or the Bantu expansion.
>>2300747Just making a full crossbow army is the vlandia meta.
How difficult is it to create a total conversion mod from scratch with no programming knowledge? Feasible or shouldn't I bother?
>>2301818If you're just doing unit swaps, you'd better have modeling and rigging knowledge at the minimum.
>>2301818Which game? I'm making one right now for warband
>>2301818learn python for Warbandlearn C# for Bonerlord
>>2301820Warband. I have a few ideas I'm considering:Idea 1 is a Warcraft mod based on Draenor/Outland, either Beyond the Dark Portal or TBC. I'm aware there's a Warcraft mod for Bannerlord but I wanted to make one for Warband, and one that is more focused on one area. AFAIK their Outland is very small with maybe 20-30 settlements total. I'd want to create a Draenor/Outland that is at least the size of Calradia.Idea 2 is an Arthurian mod based on The Warlord Chronicles by Bernard Cornwell (author of The Last Kingdom/Saxon Stories books). However I am aware of the Age of Arthur mod and I do wonder if mine would be too similar.
>>2301613what's your rig?i could do 700 man battle with ~45fps on an i7-4790k iirc.some anon mentioned 1k with a modern (at the time. 2018? 2019?) CPU.maybe it's a windows issue. linux got a 64bit warband iirc.have you tried messing with single threading option in the launcher?
>>2301831Never played WoW so dunno how that location is supposed to look nor what races inhabit it but generally>anything non-humanoid is essentially impossible>humanoid but non-human races will look a bit janky and you'll have to personally tailor every single piece of armor you want them to wear to fit their body shapeOther than that, it'll be a rather straightforward process, especially if you don't intend to do any heavy scripting and just want basic warband gameplay but in a fantasy landThe second idea is even easier than that, just take a map of Britain. However I think it will be rather boring to playYou don't actually need knowledge of python for something as simple as this, though any kind of software development background will certainly help you grasp things quicker
>>2301766not all of them, but a lot of them, you see em throwing now and then but they only get three and they do basically know damage, they are highland knives AKA the worst ones. So they never have any impact on the battle, its super easy to miss, looters throwing rocks has more influence
>>2301856I have an alright computer. It can run pretty much any game on maxed settings 60 fps with native 1440p resolution. Warband however refuses to run smoothly with a lot of enemy on screen. Perhaps My processor is too weak. >>2301744No, can you use wse2 in pendor? >>2301754I think the big battles are fun and cinematic. What can I say. Sucks that warband cant handle them.
>>2301996>Perhaps My processor is too weak. lmao no way.it's either a windows 10 issue, single threading not fucking with the single threading setting or simply you not running WSE.there is WSE2 now on the forums. you should try it.
>>2301748I mean, I get what they were going for and understand the effort it took but bows are completely useless. Not even usable. They are so bad the arrows seemed to disappear completely at a certain range which is pure nonsense. If they wanted this to be strictly swords and boards then don't even have bows as an option. Viking Conquest as a Warband game is pretty bad. The story campaign fucks up your sandbox so much you might as well restart after completing it.
Would you rather a well made hoe or a fine hoe, /mbg/?
>>2302110Fine hoe all day. Not going to be using it long anyway.
>>2301741>horse archers don't circle? wouldn't that make perfect sense to just stand there and shoot at the other guyI'm not talking about the ships maintaining distance and circling or one going defensive and the other looping around to attack it, they go stern to stern where only 4 guys can shoot at each other (unless it's a gurab, then the back blocks all guys from shooting or being shot) and rowers spaz out frontbackfrontback rowing to keep both ships locked there. It does nothing "tactical" to save the losing side or winning side, it's just a behavior bug that can effectively softlock 2 AI ships both toggled to skirmish as their behavior The ideal naval archery angle for the ship is ~3/4 with the stern towards the enemy shooting into the front and flank of the other ship. Your ship has maximized coverage from it's rearcastle and the most archers firing from it (the L 2 sides of your rear deck, the guys on most of 1 side of the boat) and it's what the skirmish order should do, have your ship and the other ship jockey with S turns with the wind to try and shoot into the side of the enemy ship. What the AI does is either the retarded keel lock or running in a straight line with one ship behind the other, which at the least looks like naval combat.
>>2301996Wse2 is a replacement (straight upgrade) for warband executable, you can use it with literally anything. You just drop it into the game folder, change all shortcuts to launch wse2.exe instead of warband.exe and just forget about it. I've seen plebbitors complain that some mods don't work with it but I have personally never found any such mods, it just works. I could put a gun to my hand and force me to give 1 reason not to use wse2 and I wouldn't be able to come up with oneJust give up on the massive battles, you won't be seeing them in warband, just like you won't be seeing fully simulated realistic water physics in a ps1 game. The engine is older than half the /v population, it was never even supposed to handle such things
>>2302207you* could put a gun to my head* of courseOh and by the way don't worry if you open something in wse2 and don't see your saves, it is save-compatible but wse2 keeps saves in a different folder, you'll have to move your saves there
A friendly reminder that the maximum battle size in the base game, as intended by the developers, is 150. Being able to run 300 without stuttering is already a miracle, having battle sizes more than twice the intended one is just unrealistic>>2302066Well that's just how it is, it was even worse in brytenwalda believe it or not. Cavalry sucks too, it's only purpose being picking off disparate fleeing enemies after their shieldwall has already broke (supposedly they should be harassing with throwables but shields are forcefields in warband). The price of historical realism I guessHaven't played the storymode much so can't comment on that, but I heard at the end it makes you the ruler of the largest faction or something? At that point you are probably just supposed to mop up the rest of the map and be done with it>>2302138Oh I see, I misunderstood you then. I thought you expected them to continuously keep closing in like archers do in warband
>>2301831Your problem really is the older game isn't necessarily easier to mod. Bannerlord you can make the europe map, item packs, custom unit mods, etc. dependencies and offload most of the hard modeling work on to curating assets. Doing an early medieval england mod is easier out of those two but it'd still be a massive project needing you to know how to do map editing at the least.
>>2302382You also have to deal with every single update and hotfix breaking your mod in Bannerlord.
>>2302388you just squat on whatever distribution number everyone pirates and update to the new commonly used build 9 months later. Hell, mods released this week still have 1.12 versions uploaded.
I spent 2 possibly more weeks being held captive by the Battanians because I used Send Troops on a winning Siege.I let Nywin live when we captured her before the Siege, and then she kidnaps me twice, maybe 3 times.The second time after I already paid off my ransom, and then I get kidnapped outside of one of our cities, escape, and then it happens again.Total Battania Death, I don't care if Nywin is cuter than my wife, it just makes me angrier.
>>2302482God I hate my wife.She's never happy, the only thing she ever says is that I never visit even when she's in my party, she gave our kid a stupid name, she's got a nose the size of a football field.
>>2302482>saveskim wife to death in autoresolve >marry peasant phenotypemaxxer >saddle her with infinite children >embrace battanian culture of domestic abuse
>>2302482to side step that bug, either do the keep fight yourself or end the battle RIGHT before it actually ends, keep an eye on the enemy routed counter, if more than 17 men make it back to the keep and you dont have the HP to do the keep assault yourself in person just end the battle and autoresolve the last ~40 guys or w/e, it will be a onesided stomp and will bypass the keep battle entirely.it is a bug when your army gets captured by a failed keep fight, its supposed to just make you redo it until you win, it is totally nonsense that an army gets capped cus 15 men attack the keep and failwhat happening is that its making your keep assault force fight the entire remaining garrison, often like 70 men that fled, so even if you send 18 elite troops they lose by numbers. But isupposed to make them fight ~20 guys which theyd win.this is one of the reason I always play with cheatmode on, to resolve turkcode failures like this when they happen.
>>2302522Way ahead of you.My clan name is very clever and original I know.>>2302526I usually participate in sieges but I was in a hurry and had shit to do lol
>it seems the Turks patched siege engines keeping their low HP if you don't destroy them completely in ambush missionsPUT EXPLODING POTS EVERYWHERE FOR THE DEFENDERS YOU FUCKING TURKS
>>2302536and WAY MORE ROCKS
>>2302530I forgot I was gonna make his name a double joke.
AAAAAAAAAAAAA I FORGOT ONE OF MY MODS REQUIRES A NEW CAMPAIGNI GOTTA START OVER AGAIN GOD FUCKING DAMNIT!
>>2302550no need for rocks. just put exploding pots in tier 3 fortifications. lower teir can have a mix of the two
>>2301615(You)
Have any of you tried some wacky cheese builds with your clans kids?That perk that allows javelins to ignore shields is so fucking OP once you get to 250 throwing. It makes me wonder, what if I minmaxed every single child my clan has to be throwing masters, mount them all up on horses with jareeds and let them loose. Would it be worth the insane time investment?
>>2302600list some meme builds. i might try them for you in my next campaign.i usually train my kids to be party leaders and make them horse archers to stay alive.>insane time investment?fast mode is pretty fun. it males leveling much faster.
>>2302569fire pots imply prep time and a serious siege engineer who knows how to make functional firepots.literally any retard can stack big rocks up.any fort made of stone should by its nature have a supply of man portal stone chunks around for repairs. in a seige they should be moved up to the wall for throwing.Therefore: Every fortress more or less should have stacks of rocks all over in funtionally unlimited quantity. Having a limited supply of firepots makes sense. Having a total of 15 rocks available for throwing makes no sense at all.
>>2302606I can't think of others but as I said throwign weapons.>Give everyone at least 2 jareeds or other high damage javelins>5 skill points in throwing and at least 5 control>get them to 250 throwing and take impaleTaking all the other throwing perks on a party leader with throwing perks they should have 20+ javelins each and that's 20+ instant kills, unblockable by shields.If you can train up 10 clanmembers with these perks they could theoretically very easily delete a 200 man army before they even charge in to melee.
>>2302630i think the arena master can reset perks. maybe i'll be able to test this on a save.no promises
I managed to save Rhaggy's kingdom from being annihilated, in probably the funnest playthrough I've ever had in this game. Except now the Khuzaits have been crushed, the North Empire is basically dead, the Sturgians have been driven off the continent proper, and the Western Empire cannot muster more than 2000 troops. So now the Southern Empire is just steamrolling and I am getting that same feeling as when you get too strong playing CK2/3. It just ceases to be fun and becomes a map painting simulator.I also have five fiefs and not enough Empire followers to run them, so I keep giving them back only to be given more. This playthrough might be ending
>>2302600>Have any of you tried some wacky cheese builds with your clans kids?Haven't played long enough for them to even age up for that. I imagine a two-handed axe with the shield splitting skill and custom weapon with fast swing speed might be a lot of fun though.
>week 1 character horse orking looters to death >do sturgian tourney >half of lords there >get tier6 helmet >impossibru choice of selling helmet I need 50k to replace or jumpstarting playthrough from 7k to 30k gold in a button click
>>23026943.4 for 46 isn't that good and you'll get a better one with lordly or legendary modifiers after a couple of lord battles anywaysell away
>>2302694i found that no helmet no matter how lordly or high tier i find really competes with the piece of shit warlord helmets the sea riders casually drop. There must be something busted in the stats there because they're seriously just objectively superior to anything else and they drop almost 1 per party.
>>2302679if you didn't invite clans to join you and didn't chop heads, this steamrolling is only temporary.wars with other factions will have you personally playing plugging gaps and coming up short. your influence won't be enough to keep their bloodthirst in check.
Have any coom mods updated?
>>2302704well when you're right you're right. I'm moderately confused because early game tourneys have given pure shit for the last several playthroughs. Is the east just busted or RNJesus on my side. Just won a boat >>2302706>looks bad>max stats many such cases. I've used those on guys in more games than I can count. when one drops with positive modifiers nothing the game drops or puts in a shop can beat it.
>>2302694>mismatched quiverseww brother eww
>>2302740>looks bad >max stats 5 pierce and 67 arrows but negative drip
So, they fixed hideouts, I take it? What is still broken and needs patching?
>>2300307This looks doable for 10th century as it is for 16th.
>>2302746the supposed diplomacy feature where smaller powers unite against bigger oneVlandia should and borders should be calradian Vietnam
Does sailing ever become fast than walking?
>>2302713I keep trying to invite clans. But every time I do, even if I have 100 relations with them, they tell me to fuck off and that they're more loyal to their dying leader.
>>2302782This needs to be modded in imho. Ship travel was the fastest mode of travel until the invention of trains. Wasn't ship travel fast in Warband?
>>2302746Lords should attack hideouts
Is there a mod that removes follower caps? Having only 9 and no more is really really stupid.
>>2302869Ship travel was actually really, really slow in Warband. You could almost say it was non-existent.
>>2302878Then why do I have a crackhead dream of ships being in Warband and traveling really fast? Was it a mod
>>2302869there is already a mod
>>2302874yes
Anyone played this mod? Thoughts?
>>2302924>age of arthur>dude with late medieval plate armorStop doing that shit.
>>2302867You need to take away their holdings. If they have a single castle they tell you to fuck off.
Why is there no "donate food" option for staring settlements?
>>2302939>Nigga who saw King Arthur (2004) and throught it was historically accurate.
>>2302777Yeah teh Khuz and Vlandia snowball problem has been really bad, its like you have to fight an eternal war against khuz or they just eat the map, vlandia the same but slowerIt's dull as fuck, particularly in the new naval combat expansion when khuz does not into boats so that whole aspect of the game is null if you want to prevent them from just rolling up the whole world.Cavalry auto resolve bonus needs nerfed, it is absurd and does not reflect either reality or simulated battles, where cav is situationally powerful, but most of the ways the ai uses it just get it slaughtered.
>>2302939>>2302984the issue is that authurian legend was largely spread and romanticized during the high medieval period and early renaissance when plate armor was the norm for nobility and chivalry, leading to all the artworks associated being done that way. People in say 1400 ad had far less grasp of history then we have today and would have have little idea what sort of arms and armor were used in 1000AD much less the ~450-600 ad roman collapse era of of Arthurian legend. Technology moved slowy enough back then that the precise sort of arms and often the literal exact same weapons and armor would be used by generations of nobility and thus a particular sort of armor is likely the only kind an artist, priest or knight may have ever seen, leading him to assume its the only sort that ever existed.painstaking archaeology and actual scientific determination of previous events and technologies is basically a product of the 19th century.That art is wildly anachronistic, but it is also done in the style of art used with a lot Arthurian works, because they date from that period.
>>2302982better question.how is a settlement with 500 grain in its market starving?
>>2303014It's just retarded that a garrison is "starving" when I'm in the castle with them under siege, and I have enough food with me for two years. But because they're "starving" they won't join the siege battle when it starts. Just basic bitch quality of life stuff undercuts this game so hard. Donating food to a starving city should be in the game, and you should get influence for doing it.
>>2302995If people are gonna make a mod or story based around Arthurian Legend I prefer it 100% more for it to embrace the late-medieval, fairy tale look and feel of the romantic Knights of the Round Table stories, depicting it as a semi-fantastical setting, rather than trying and failing to make a 'historical' setting out of it and failing due to having to incorporate the actual Arthurian elements to it.
boringmake monty python skit out of it
>Can you please include a config option to turn off random events?>I am happy some players like it. To me, it is just another menu-based tedium system that is super boring and gets in the way of fun. I would appreciate having an option to turn them off.>These events feel like ads when watching Youtube (same usefulness, same feeling of process disruption). If you want me to buy the DLC, give me an option to turn them off.https://forums.taleworlds.com/index.php?threads/is-there-a-way-to-turn-off-random-events.468686/
>>2302869Warband dickriders moved from mental athletics and goalpost shifting on to straight up hallucinating
>>2303170VC added ship travel had ships faster than on land.comparing a dlc to a dlc is valid.
Do I pick Vlandia, Empire or Sturgia as starting culture?
>>2303188Empire for late game tediumVlandia for eternal merc stage / early game
>>2303188Empire if you want to conquer.Vlandia if you want to merc.Sturgian if you want to LARP.Khuzait if you're brown.Aserai if you're also brown.Battanian if you're An *nglo.Nord if you're a paypig.
>>2303188Vlandia if you like being a mercenaryEmpire if you like being a vassalBattania if you like moving fast
>engrossed taking Aserai lands>didn't notice that all of our clans are made of a single 75+ year old man>everyone else in the clan is dead>Pethros is made up of 2 unmarried women>the other kingdoms have only a couple of dying clansi've been focusing on my own clan so i didn't keep track of the kingdom.when i'm finally by myself, i'll poach clans or maybe raise companions to lordships.
anyone got a link to download RoT 7.0?
>>2303131>lepers again >expel them >can now recruit double the troops from a town in one button click >increasing relation is also free charm XP based roaches
>play that Warhammer bannerlord mod>TFW trying to defend in THAT one siege mapkill me please
I have over 300 hours in Warband.I've still never taken over the map with my faction or any faction.
>>2303532>cheating, cheesing, or 1000 hour playthrough that's a special kind of autism to try and paint the map, especially in M&B and warband. With fire and sword has a main quest I doubt 10 people have actually seen beyond it's first 3 interactions.
>>2303532Same.
>>2303532>I have over 300 hours in Warbandcute
why is there no proper anime butterlike
the real issue with khuz and vlandia is that they should deal with a ton more rebelling settlements than they do.they always have like twice as many non civcities as their own and yet they always just farm those cities for taxes and recruits without issue.bot civs should have civics that force them to deal with constant rebellions as a way of foiling their map position and cav ball advantage.Khuz in particular are invading outsiders and should basically require a good governor of the correct civ to hold a town without revolts and even so it should be a disloyal mid grade town simply due to the fact its ruled by foreign horse barbarians rather than its own people.
>>2303563vlandia shouldn't exist
warwolf hentai edition update when?
repeater crossbows would go hard
>>2303563>they should suffer rebellion! >they do, then they luckchad into 1 of the +1 loyality per day kingdom policies and don't The bigger problem is the AI ignoring rebelling cities when any 3 parties could siege them down. If a town doesn't have the loyalty buildings or they get nuked by prosperity loss when it changes hands 4 times no faction can keep it for more than a week.
>>2303563>>2303597No the problem is that rebel cities have basically no consequence because the rebel faction is weak as fuck and the conquerors only need to send at most 2 lords to deal with it. Rebel factions also don't really help themselves because they just sit down and do fuck all most of the time, whereas realistically they should immediately begin moving an army towards the next occupied settlement and try to liberate it, or create with their presence alone a huge loyalty hit that might incite a rebellion just by besieging a settlement. Basically Rebellion should, by themselves, become steamrolling events that quickly reverse progress unless dealt with in relatively short spans of time.
Does any unit go as hard as Hashams in Floris?
>>2303641>weak as fuck >free 300+300 man garrison and 3 field parties that can camp it IF the AI would just send 2-3 non army parties to immediately starve them out with the risk of being attacked by the faction they're at war with it'd work properly. They don't though and the cities that rebel will always rebel for anyone due to no upgrades. It's just one of the many things that prove annoying by only being dealt with by the player.
>excited for War Sails>build a new monster pc 9800x3d/5080>start a 1.3.5 beta campaign cause I only ever played Bannerlord when the EA launched and didn't care for it that much>have a great time for 30 hours>start to feel repetitive for 10 hours>get burnt out in the last 10 hours>war sails launches, make a new character, play 3 or 4 missions into the boat tutorial>fucking can't be arsedoops
>>2303532For map painting I would play gsg games.
>Infantry: Nord>Calvary: Swadian>Archers: RhodokWhat is the Bannerlord equivalent of this?
>>2303656Imo bannerlord has much better balance with several solid choices per type.Infantry: Nord = Sturgian = Imperial = Aserai > Battanian = Vlandian > KhuzaitNord would be solidly ahead but a couple of the line units are fatally flawed as current, so they do not stand out as they should here.Aserai would be a tier lower with battanian and Vlandian but their Axemen are insanely good and easy to raise in massive numbers, carrying the line.Archers: Battanian >Powergap> Vlandian=Nord(we have fians at home) > Imperial = Aserai > Khuzait >Powergap> Sturgian archers are DOGSHIT Battanians take a clear win but they combine an armored archer with a longbow, 2 quivers and a 2h. they will be firing long after other archers are out of ammo and they will win a fire duel with virtually all archers cus of their superior armor. Cav: Imperial = Sturgian = Aserai > Vlandian > Khuzait >Battanian > Nord(lol no horses)IMO Vlandian Cav is highly overrated and I find it easy to massacre them in sim battles. The banner knights are neither as durable as cataphracts or Druzin, nor as lethal as Faris. They are a decent unit but IMO they do not stack up combined with their lack of thrown weapons on both the elite and regular cav and they are simply to easy easy to hard counter with a block of spearmen backed by a bunch of archers. Theyre not at all good until T5 and at T6 they remain outclassed. I'd take Imps over Vlands 100% of the time and and Sturgs Because their Light cave unit, the Hardened Brigand/Horse raider is actually good/dangerous. Vlandian lights are army pollution, only useful for padding auto-resolves. Horse Archers: Khuzait >>>>>>> Aserai > Imperials > No one else has Horse archersKhan's Guard are in a class of their own, but regular khuz Harchers also soldily outclass Imperials and compete favorable with Mamelukes.Mameluke cav are a very solid and easily raised unit. but their single small quiver limits them.
>horse archers>he doesn't know
>>2303647The only reason for me to play warsails is to make a dickhead raider character that does piracy. Ie: all the stuff I won't do on my "honorable" character.
>>2303647>builds high end PC>loses interest in gameslike clockwork
okay but which mariner units are good?with RBM imperial nautes are pretty good when they crack open shields during boarding if you withhold fire
>>2303207Battanians aren't angloid
>>2297394Is this bannerlord or warband?
>>2299498>one page>2/3rds of the images are from the same shitty set>only good fanart is from launch day hypeGame flopped.
>>2303997Bannerlord, I took that screenshot in Halgard, the new town all the way in the northeast corner of the map, which has a surprisingly very nice layout.And also the screenshot in particular was so good that someone else apparently reposted it for me.
>>2303678>couched lance every other patch they go from broken to game breaking depending on how taleworlds decides to mess up cavalry AI this time. A line of cataphacts doesn't do shit to shield wall infantry, vlandians kill 20% of them in the opening pass. And if they ever fixed cycle charging it'd happen every pass.
>>2304034I know it's supposed to be 'historically accurate' but the 2-handed spears cataphracts have are completely useless.
>Open Source Armory/Weaponry causes the Beta patch to crash>Kult of the Kallipygos causes the Beta to crash>I don't wanna downgrade to see if that fixes things because I've gotten used to the new stuff they added.
>>2304226>>Open Source Armory/Weaponryngl I didn't notice losing a god damn thing when dropping this for WS
>>2304256I haven't even got to use it yet because nobody updates their mods.
>>2304257yeah butterlord modding is pain. gotta wonder if it's salt or ego from TW.
>>2304260I think it's because the series is still fairly niche compared to something like Skyrim so people aren't as upset about Mod makers dragging their feet.If Bannerlord has to wait for updates it's a shame.If Skyrim gets updated and SKSE stops working it's a nuclear meltdown because every single mod stops working.
>>2304261right but like that Open Source Armory/Weaponry shit is just adding models. there's 0 reason for it to stop working unless they shuffle shit to ridiculous levels on the backend every single time. clearly they do since shit breaks, I'm just not sure if they dislike modding or what.
>>2304267I don't know if it's OSA that's causing the crash, I just know that it stopped when I disabled it.
>>2304274yeah it's busted. I had to yeet it too.
>>2304226>>2304267>>2304274OSA has weird shit going on with the shaders and material properties for a lot of their junk so those are probably why it's crashing, comments on their page say it sometimes work but has broken, textureless or missing assets.Regardless, why would you care so much about it anyway, it's almost 6 gigs of kitbashes, 70% of which are ugly, pointlessly samey or just weird. If they slimmed it down to just adding variants and pieces that are missing i'd be all for it but as is i don't want my game to load orders of magnitude slower for crap i won't even see in use by NPCs.
>>2304287>Regardless, why would you care so much about it anywayBecause if something as basic as weapons and armor is busted then pretty much every other mod I wanna try later is gonna be busted.
>>2304288most of the armor mods still work like Vlandian and Sturgian armory, Norman armory, etc, OSA is just a big mess
>>2303642Barons Miners and Cherubs are comparable in skills/roles. As for aesthetics...eh?
>>2301030It could be worse, you could be born autistic.
>>2304375me in the middle
>>2298334>>2298337I made my start by sinking caravan vessles and quickly got up to 500 k by selling their ships. Invested that into workshops and my main settlement and started to print denars. Ffw a couple of sessions and we stonkin.
I'm posting Cao Cao in honour of the poster who was posting in honour of the poster who was posting in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>2304375Dang what a rebel!
>>2304404
>>2304375>California Girls they're unforgettable Daisy Dukes bikini's on top
is this winnable mbg
>>2304226>Random Forum post says to use BLSE>Grab BLSE>Use BLSE>Crash lol>Butter.lib is the most likely issue it says>Check game>Butter.lib requires older version you have newer lol>Realize it's probably because of the Workshop>Now have to go through the process of setting up MO2 for Bannerlord.and have to redownload all that shit just to see if it works.
>invade Diathma>1600 vs 600>win>castle siege is left>22 peasants vs 180 legionaries >somehow lose>somehow 1400 army is taken prisoner by 23 Empire RecruitsGreat game Bethesda
>>2304492I went through all the effort to set up a new MO2 install just for BLSE to say it's not run as Admin when it is.I'm gonna have to do all this shit manually fuck.
>>2304489you have a solid 400 troops advantage so the AI should be able to win just fine.
>>2304375>still rich>still a nobleCan't complain. Who wants to be a ruler anyway and risk getting poisoned or something?
>>2304495should be fixed in 1.3.12
Is it worth downgrading to 1.2.12 for the mods?
>>2304575fuck no
Which boats are most fun?Not necessarily "best" or OP, but what boast have you enjoyed using for whatever reason.I enjoy the Khuz heavy even though it is objectively not very good because it has beautiful lines and seeing it zoom around makes me happy.
>>2304609Dromon, because I think it looks cool.
>>2304613I really want to like the Dromakion for its Imperial Rome/Ancient Greek warship look, but its just so ungainly that I cannot stick with it.The Dromon imo does not looks as cool but its just so much better in every way.Dromakion handles like a barge, it low and gets its creww wiped out and doesnt even have good angles for its ballista
So a dismounted and hold fire khan's guard on f1 f3 is still able to smash through a maxed out variety stur army make it make sense
Oops wrong horses
Like why are sturgian units such a fucking joke their noble line loses to holdfire dismounted khans guard this badly
>>2304624Turks hate slavs.
>khans guard are evenly the best marine archers with fians because lol 60 more archery than the aserai/nord marine troop >khans guard can roflstomp any and all marine unit in melee >by perk khans guard cost less than all T5 marine units because of the -30% cavalry cost at sea >khans guard are the best on foot, best for anti cav, even for best foot archers, best horse archers >bug in 1.34 doesn't use horses when upgrading cavalry what did taleworlds mean by this
>>2304492I got the mod to work.Turns out the version labeled WARSAILS doesn't require WARSAILS.Turns out the WARSAILS version just means "Made for 1.3" and not "Requires WARSAILS"Also you're supposed to load the body mod AFTER main mod.The mod page doesn't say any of this.3 FUCKING DAYS.
dumb bimboposter
It's such a pretty boat
Swiggety Swoaty
>game updates>spend ~2 hours seeing what mods updated and testing which actually work>play arena for 3 hours>close gameERRYTIME
>>2304624Ok but lets see how Khan's guard deal with fian champions vs Druzhiniks
>>2304617>make it make senseyou're the one controlling them
how do I get a girlfriend?
>>2304678>walk up to her>slap her ass>say the magic phrase"I wish to profess to you my most ardent admiration"Still mad I can't dedicate my tournament victory to a lady and enter castle
I need Mandela checkI don't recall executing minor clans giving you any penalties and even if you did it they would spawn more parties anyway out of thin air unless you killed in one swoop, yet with war sails I get hated by everyone
>>2304635>motion bl*r
Deserters are no joke. Good loot though.
>>2304707I like deserters, they're kind of an appropriate early game boss that can help propel you into a better mid game position and aren't cheesable like hideouts.I don't like the new hideouts though, they just aren't worth the time investment anymore especially since the numbers required to initiate them means you should be doing better things.
hideouts have never been worth SHIT
any way I can get the AI to target rams first?
>>2304744Formerly you'd pick up the quest to clear them, maybe a bandit kill quest, hit one and walk out with like 5k profit for no work, maybe more if you lucked into expensive gear. Now it takes like 3 times as long to finish one.
>>2304622>>2304624>all those routsteach me your ways
What's the (gameplay-wise) purpose of claimants? Literally why would you go through the effort of carving your own kingdom from scratch, but without the reward of having your own kingdom? That's like paying for groceries but then putting them back onto shelf and leaving empty-handed>but dude I'm gunna I'm gunna ROOOOOOOLEPLAY like in real medieval times!!!In real medieval times nobles would only support a pretender if they stood A LOT to gain, significantly more than what they'd lose by forfeiting their oath of fealty to the current ruler. But here you don't gain anything unique, essentially you do the same work that's required to establish your own kingdom yet the result is nothing more than what you can get by simply joining an existing one
>playing a pretty brutal battle with the Khuzaits, 700 us Nimps vs 900 them including mr chungus himself, we're disorganized after a recent battle and with our backs to a khuzait castle that we're besieging that doesn't have enough garrison to matter>kind of open valley map and i grab the infantry captain slot and just park them on a hill and help them chew through charges and any attempts to assault>rest of the army is eating shit in the valley but my division holds as i periodically pull them a bit further in to make the horsefuckers waste arrows>cut down almost all their infantry, preparing to exploit and try to reap more cavalry with a bardiche and>charge downhill>game freezes>coping and seething i restart the game>won't even start up now>disable any mod that could have caused that>still nothing>start verifying game filesi am simmering with rage
>Added an option to ransom the player’s sister by speaking with Gunnar after completing the “Defeat the Sea Hounds” quest. The ransom costs 10,000 denars,1.1.1 beta patch is great for serial restarters that have gone through the naval tutorial 10+ times already.
>>2304492>workshoptypical steamie L
>>2302606I just thought of another meme build for your family.>10 endurence, 5 riding and enough vigor/polearm to get to 150 polearm skill>take way of the saddle and skewer>equip them with lances and horses with the highest charge damageCharge them into infantry and see how many they can skewer, trample and crush.
What Rome mod for Bannerlord lets me use the roman bear helmet?
>>2305165not Eagle Rising, only UwUlf there
When will dei rei militaria update
>>2305186 >>2305165I meant Warband
>>2304533Clearly not. I'm running the current version.And while we're on the subject, being captured in this game is fucking devastating and also poorly thought out. You lose 100% of your army, 100% of your companions, and half your inventory. BUT, assuming you get out, you're just attacked again because you're too slow to move away due to all the loot you're carrying solo. So you just get looted and put back in jail again. It's fucking stupid. The only thing you can do is wait to break out of jail then dump everything in your inventory until it's just you and your horse.
>>2305144I always try the worshop first because it saves me the time of having to download and move shit.
>>2305290bannerlord doesn't need mo2 anon. just drop those fuckers in the module folder and turn them on in the launcher. load order doesn't really matter.
>>2305297>just use launcherfor the most part yes, there is Novus Launcher if you want to be fancy>load order doesn't matternot even remotely true, better exception and butterlib will screech at you if your order is fucked
>>2305307true but they also put themselves at the top so it's a non-issue at this point
>>2305317there about 5-7 framework mods that most mods use from total conversions to overhauls, order of those matter beyond just "they are on the top"
>>2305321nah I was stressing about it until WS but after that obliterated my modlist I've just been adding stuff back piecemeal and it's been fine. haven't fucked with load order once. it's nbd, or at the very least not beyond the scope of the built in launcher.
>>2304998getting your desired fief under the same "kingdom/culture" you desired?like getting Praven but remaining Swadian.
>>2305229>Clearly not. I'm running the current version.current version is 1.3.111.3.12 is the beta version.>being captured in this game is fucking devastating and also poorly thought outlosing is fun
>Palatine guards don't use palatine guard helmets>Cataphracts don't use cataphract lances OR maces>Legionaries don't use legionary mail, legionary helmets, or legionary capes, in fact, nobody uses them>They use Cataphract lamellar armor instead
>>2305297I couldn't even get MO2 to work for Bannerlord.The problem is I like to use a lot of mods.It's a long and agonizing spiral every time I mod.
>>2305478How, MO2 is dead fucking simple
>>2305494I know it's simple, I use it for everything else, I just can't get it to work for Bannerlord.
I played Bannerlord on release, thought it was worse than warband in just about every way. Is it any good now?
>>2305573no but it's fun n kino
I want an anime butterlike so badly
>ambush a 2000 man Vlandian doomstack on the ocean>More Huscarls die drowning than are killed by VlandiansI really hate the drowning mechanic, why the fuck can they never climb outThose stupid nord faggots didn't even capitalise on me taking most of Vlandia prisoner
Decided to try out Enlisted:>Sign on with a nord lord, because I want to eventually get the winged axe and level up my two handed.>Proceed to get the most fucking insanely boring Bannerlord gameplay I've ever had the error of getting into as my lord just walks back and forth on nord lands for three fucking years.>In that whole time period I had:>3 fights against sea raiders.>1 offensive siege against a sturgian castle that was barely garrisoned.>Countless fights against groups of 1-7 looters that I just skipped out on because I wouldn't even get to them before archers/cav took them down, and seemed to be there only for me to not be able to just alt-tab until getting an actually interesting campaign.>We were at war against Vlandia, Battania, Sturgia and Northern Empire at various points and my several doormats of a lord fucking slept through everything except the one sturgian siege.>Also the whole camp roles thing was either bugged or useless, I never once leveled up the skills I was supposedly signing on for, only the basic combat ones, and picking saboteur which said I'd get special missions never once did anything.Yeah nah never doing that again.
>>2305573>it was worse than warband in just about every wayFor example? No feasts?
>>2305694that and my parents weren't divorced at the time
https://www.nexusmods.com/mountandblade2bannerlord/mods/9517god I love antiquity
>>2305428That's why you need to use those mods and redesign the units.Although calling maces after specific units, or lamellar armor is a bit silly. Usually they would work different "types" of units. >>2305573You are being vague. How the fuck I am supposed to know what you want from Mount and Blade game. To me it is better than Warband. Although, I mostly wait for them to finish working on it, so they stop breaking mods.
>>2305573The two main things Warband does better than Bannerlord is having companions with actual personalities and having better social/diplomatic stuff. Everything else is better in Bannerlord.
>>2305711It's cool, but they need to try do bit more worldbuilding. Rename settlements, maybe keeping some that would sound vaguely similar, especially once that we know have old names, pre Empire. Change family names.
>>2305758>than Bannerlord is having companionsBarely desu, never cared for them much in Warband. But I suppose some unique companions could be ok, sprinkled around, but I don't care if we don't get them.
>>2305758>>2305760Warband companions were kinda fucked because due to likes/dislikes there were like two "perfect" sets you could have and one was objectively better than the other. Since outside of memes their personalities weren't deep or interactive enough to be worth selecting them for that alone, you just end up with the same set every time. Bannerlord's randomly generated companions are bland as fuck, but I wouldn't say that Warband's way of doing companions is better.
>>2305758Warband's battle AI feels better imo, heavy cavalry would at least try to hammer and anvil your troops, I feel like Bannerlord is just always an endless blob of bodies with covering fire. The general party command and management, like being able to split troops into custom detachments. Training troops is a massive downgrade in Bannerlord, and that's impressive because it was just a number on a page in warband. Recruiting troops in general, honestly.And yeah, feasts. Removing a feature that isn't outright bad instead of improving on it for a sequel is retarded.
>>2305773They should also build in rts camera into the base game.
>>2305779nom&b is all about being from the perspective of one person.
so i looked up monitor calibration and it turned out you mustn't fuck with the settings, especially color settings, except in certain ways.now the lighting isn't so bad but it's still bad.i guess a VA or an OLED panels are needed for the lighting to shine heh.
>>2305814>OLEDOLED is trash with its' luminance overshoot and VRR flickering and I am tired of pretending otherwise.
>>2305820>luminance overshoot>VRR flickeringi have absolutely no idea what those are.i have never ever owned an OLED monitor or TV. all my experience with OLEDs are my phones. they look great but the burn in is a barrier for me being poor and all.
>>2305800No.I want utility, and options how to play how I want. I don't ask for the game to be balanced and build around that feature or to be mandatory either.
>>2305758I wouldn't consider warband companions better than blFirst, them having fixed likes/dislikes results in restricted teams, like that other anon explainedSecond, their "personalities" are too simplistic and barebones to really be of any importance. Pretty much the only significant impact they have is whether they will bitch about village plundering or notThird, companions in bannerlord are procedurally generated because characters can actually die in bannerlord. That alone makes for a far livelier world and I would take dynamic births/deaths of generic characters over fixed characters with barely-surface-level characterization any day
>>2305855>Pretty much the only significant impact they have is whether they will bitch about village plundering or notto be fair Bannerlord companions will also bitch about it if they have merciful trait
>>2305770I think the Bannerlord companions simply need more dynamic interactions built in. They should react to events, locations or other companions according to their traits, and we got these shitty ass random events that have one out of three choices which could be applied much better to companions.>>2305773Bannerlord AI does all of that it just has way more moving parts and it often gets decision paralysis.I honestly don't remember a battle in warband actually feeling organized, it ALWAYS becomes a moshpit that somewhat changes location depending on who has the upper hand, and as the troops trickle in based entirely on replacing casualties1 to 1 a side wins by chance and then after you're downed it's just a formality, meanwhile in bannerlord there's some degree of troop and unit placement and the AI making up retarded plans it will follow through ie "our plan is to use our infantry to protect our ranged troops". Reinforcements are less retarded and formations are stuck together more effectively.>>2305800Is that why you have a world map you travel with 200 other dudes as a little icon and the you die and keep playing as a whole dynasty?
>>2305886>Is that why you have a world map you travel with 200 other dudes as a little iconthat's the strategy aspect of m&b. (you) are with the party.>and the you die and keep playing as a whole dynasty?you pick one at a time and can't freely move between them.
>>2305886>They should react to events, locations or other companions according to their traitsIf they ever flesh out the roleplaying/social aspect of Bannerlord they really need to rework how those traits are used by the game. They're a nice idea but they're entirely unnoticeable in most situations.
Is this enough for me to go to leave merc phase and support a claimant?
>>2305928no
>>2305931when... is it enough....
>>2305928If you want to play as a vassal you might as well join regular ruler factions, or start your own. Or better yet, just keep being a merc. Why support a claimant.
>>2305933The Uesugi claimant is cute and I want to marry her. It's also part of the knight/princess fantasy.
>>2305928I'm playing gekokujo daimyo as well, have you seen the newer submods? I didn't get the sprint animation for some reason, otherwise it works.
>>2305934>unironically being a claimantcelShe will take the kingdom you conquered for her, tell you "teehee thanks anon-sama~~" and then go off to ride on Chadomoto' cock leaving you to sip sake all alone
>>2306029>Chadomoto' cock
Is Bannerlord's gekokujo even being updated for WS?
>>2305932you need to be able to cover the cost of a full 150 troops army at the very least for vanilla warband. idk how big armies are in Geko so scale accordingly. your productive enterprises income in enemy territory will be sequestered. i don't feel that the wages your paying are for 150 elite troops.
>>2306034most likely in the same boat as other big dick overhaul mods, waiting for türkieyeye to unfuck the modding toolsspeaking of boats, one of the primary reasons why that mod crashed was naval battles, when npc fell into the water the game crashed
>>2305933You can marry the claimant before she takes control of the kingdom, and while you're still supporting the claimant you get full control over the claimant's faction. All in all not a bad deal so long as you set yourself up with all the best fiefs.
why don't the Turks add collision dmg to horses between themselves?it's retarded for your and enemy cav to charge at each other then just do a little bump but if hit with a sharpened stick then they die.
>>2306211Because then we would have THD in like 15 seconds of every battleImagine if horses took damage from crashing against random shit on the map at full speed too. Imagine if you could straight up kill your horse AND yourself by Paul Walkering a tree from overcorrecting a turn.
>>2306042They are. Unless you mean elite as in 150 fully upgraded nobles then no. I have 137 upgraded Ashigaru mostly
Why can't I get the map model kings have?
>>2306217git gud at riding. cav should suffer in forests.at the very least, collision with enemies should do dmg.
I'm thinking about buying Warsails for the sole purpose of being a pirate. Is this a worthwhile use of $25
this bitch is rather tall
>>2306268me on the left
>>2306268>marrying psycho tomboy
>>2306267>for the sole purpose of being a piratei don't get it> this a worthwhile use of $25not really. the boats are nice but they don't enhance bannerlord. you just can have fights on water now. lords can spawn ships whenever they want to cross water but the player has to keep track of them or call them to any port city in 6 hours.
>>2306267yes piracy is unironically among the most fun gameplay. Hitting convoys, dodging the lords sent to hunt you down, selling your loot and become fabulousl;y wealthy, buying yourself and your clan all the best swag around as you sail from port to port.
>>2306260horses are useless enough as is. God rolls a die and decides if the latest build has cavalry that will cycle charge the world to death or get killed by an even number of looters.
>>2306267It's a good reason to pirate the game for the 46th time. in like a year the DLC will actually be finished
I heard sieges are super easy if you build 4 trebs. When I try, they just destroy them. What am I meant to do?
>>2306381you press pause, set 4 to be built, pause when one is built, store it, store the next 3 same way, then press pause and spawn 4 fully built trebuchets at the same time.
>>2306381i don't even put them in reserve. i just keep building trebuchets and eventually outlast the defenders' catapults.you either need high engineering or a big number of troops difference. around double.
>>2306384Thank you, that made it easy as shit. I got my first fief and I now understand how people can conquer so quickly.Now how do I stop these cunts from starving? Also, will I eventually be able to recruit prisoners if I leave them in the dungeon?
>>2306400>Now how do I stop these cunts from starving? Also, will I eventually be able to recruit prisoners if I leave them in the dungeon?Bring a shitload of food with you when you siege a town. Then sell it all at the market. And yes if you leave them in the dungeon and come back later to pick them up you will be able to recruit them.
>>2306400for reference castles can't rebel but towns will, so immediately set captured towns to "festivals and games" if you're not the same culture. Hire a companion with stewardship of the same culture for +1 loyalty to offset your perpetual -2. There are also perks from I think riding and leadership that give you additional loyality to a settlement if you park your ass in it. Towns also can't rebel if you are inside them, so if your town is like 20/100 loyality rush there and camp until it improves through festival and games to not be at risk of rebellion. The loyalty/culture system really, really extends how long it takes to upgrade towns if you aren't a traitor to your kind invading them or an imp fighting other imps. If the settlement is likely to be reconquered (active war border, early war where the AI will not go for peace at all despite having their doomstack already get defeated, etc.) just set it to festivals and games and don't grow too attached to it. fiefs are about money and the lategame is using stored influence to steal a fief from your 100/100 relation allied clans well away from anyone who can conquer it through the kingdom decision menu.
>>2305934Don't be simp.
>haven't played in a long time>figure I will try a nord trader gameplay with new ship mechanics>might as well as try the fast mode some anon was talking about>forget the first rule of trading is to observe the market and make bad investments, lose most of my starting cash>suddenly its just as bad as my first time in warband - i keep getting captured and getting buttfucked by raiders>actually end up with 0 cash 0 dudes and no way to make cash since you need money to make money>can't leave Khuzait town because no food means you lose health and I don't want to die to bandits>try to take the shitty "can't sell goods in town" quest>get captured and lose goods>tournament in town>my trade'rs combat stats are vigour 3 and control 2 >sell my last horse>somehow get through this by sheer willpower and mind forcefielding against arrows from horse homos>hire horse homos for trading escort with newly found cash>develop fierce hatred for bandits and deserters >if I see bandit group on my caravan's way, I kill it.>bandit lairs are burned>prisoners sent to minestook me 5 in-game years to recover from my dumb shit.
>>2305934be a simp but i would test if marriage is even possible before grinding.i tested it a while ago and couldn't marry her. i'm glad i ditched the run instead of being shafted after so many hours.
>>2305934I went to a festival celebrating the uesugi once there was a cute girl who posed when I took a photo
>>2297392Happy Holidays, anons!
>>2306498Which holidays?
>>2306499Whichever ones you celebrate, of course.
>>2306499Saturnalia
>>2306498we say Merry Christmas around here
>Have to travel across the whole map to give Arzagos the banner as time is running out>My lords lose 4 castles while I'm gone
Please tell me I am not imagining this. I am playing Prophesy of pendor and I distinctly remember you could control your companion troops after you got knocked out in battle. Is this sitll a thing?
>>2306267For $25, no.Maybe like $10, $15 once the modded map makers figure out how to utilize it.It’s basically just boats.The nords look cool but they get steamrolled by other factions on the map because they have no cav and cav gets the laziest auto resolve bonuses ever, even in sieges and snow.
>>2305165Berserker Reinforced Cloak isn't Roman, but it does have a bear helmet.
>>2306746i meant warband aiiiieeeeee
>3.5gb updateSTOP BREAKING MY MODS YOU TURKISH FAGGOTS REEEEEE
>>2306881I'm just not running anything serious for a while.I have like some armor mods and vbody installed and am just playing pirate games.
>>2306881you can choose any released version you want in the betas tab.>using steam workshopdon't
wasn't this in the last two updates already
>>2306029This happened to me with Swadian rebellion. I did every single thing in that campaign, but the bitch won't marry me.