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File: 1764637657269611.png (1.08 MB, 1920x1080)
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commie-dwarves edition

Previous: >>2266425
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
11/03/25 - The first part of the Siege Update was released as version 53.xx, giving besiegers (goblins and humans) the ability to dig/destroy walls, build paths, more awareness of traps and killzones, and more.

>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.

>What has changed since I last stopped playing X years ago?
Check the version history on the wiki:
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF, as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

>Utilities that (you) should know about:
DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer


>Tutorials:
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
>>
>>2297793
I like open caves, less bullshit tunnels between them, at least 5 volcanoes per world, fuck untamed wilds
>>
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>>2298043
>Make Dwarves Great Again
>Seed Extractor (DWARVES VERSION)
>Workshops Without Floors Reforged
>Visible Bamboo
>Pesky Pests
>Detailed Moon
>Uniform Cavern Moss
>Skunkier Skunks
>Bourbon's Dark Wells
>Bourbon's Dark Floors
>Bourbon's Dark Depths
>Bit of Diversity
>Shaped Shoes/Boots
>Shaped Gloves
>Fancy Frames
>Metal plate floor
>Flowing Water
>Embark Neighbors Extended
>More Book Titles
>Gender Name Colors
>Metallic
>Work Detail Icons]
>Squad & Burrow Icons
>Ketaros Stones Variations
>Golder Gold
>Perspective Walls
>Rounded hills
>Interface Tweaks
>Dwarf Fortress Community Music pack!
>ironminer888's Shoebills
>Mandate Manager
>Dwarven Memorial
>Seamless Constructed Walls
>Vanilla Civilizations Expanded Mountain Orcs
>New Playable Race, Blendecs
>Additional Races. Naga (and the graphical update)
>Additional Races. Ratfolk (and the graphical update)
>Additional Races. Gnolls (and the graphical update)
>>
aaaahh why doesn't the fucking keyboard work aaaaahhh
>anon has gone stark raving mad!
>>
>>2298043
Will this game ever have smooth movement animation? It's f***g 2025. Concept seems interesting, but for now eyes hurt from watching at it.
>>
>>2298393
It's already got smooth animation.
>>
>>2298393
No, considering the game will shit the bed around 200 dwarves on the average computer due to the amount of simulation going on, there will never be animations unless modded in.
>>
Can anyone confirm this? The wiki seems to say that a dammed stream will fill up to the height of a waterfall, assuming there's one up stream and on map. If there's a series of waterfalls, does it only fill to the previous waterfall, or to the height the stream entered the map? I have a map with a long Cascade of waterfalls in a canyon, and wang to build a dam
>>
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Want to play the latest DF?
Then solve This Riddle

Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
>>
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For the unknowledgeable, the Steam version of DF REQUIRES a new gen every significant* RAW change due to mods not being baked into the save anymore,
*For an idea of what constitutes a significant RAW change, see https://www.bay12forums.com/smf/index.php?topic=29157.0

Graphics IDs are baked into each save, and require a world regen to see changes.

The path to the RAWs differs based on pre or post steam versions
(if 47.05- then raw\objects)
(if 50.01+ then data\vanilla)

The following are examples of simple tweaks you can do yourself with minimal effort
===============
How To Remove Gays/Bisexuals/Asexuals From All Creatures
Notepad++
open all creature RAWs (creature_X.txt)
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files.


--NOTE: If you want your Adventurer to not be Indeterminate(asexual), you need to change their Orientation via DFHack in two places--

view the Adventurer
gui/gm-editor in DFHack panel/window
write down the hist_figure_ID of the creature(you'll need it for the second part)
navigate to status > current_soul > orientation_flags
change as desired.

now type "gui/gm-editor df.global.world.history.figures" in DFHack panel/window
navigate to histfig ID > orientation_flags
change as desired.
===============
How To Remove Black Dwarves
>creature_standard.txt
at line 437-439(435-437 if on versions 47.05-), replace contents with

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
===============
How To Remove Bald Dwarves
>entity_default.txt
under [ENTITY:MOUNTAIN]
at line 862(850 if on versions 47.05-), replace contents with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
>>
Toadyone is okay with transexual dwarves
>>
>>2298431
If this is true, then why hasn't he added them to the game yet?
>>
>>2298431
I wouldn't mind potions of gender changing they have been in fantasy and video games as far back as I can remember in roguelikes. I don't see the point in adding it though.
>>
>>2298415
Why would you want to remove bald dwarves? Half of the dwarves in fiction are bald or balding.
>>
>>2298465
Name two roguelikes with gender changing potions
>>2298085
I don’t remember posting this. Forgot to say: Mineral scarcity to ~1100, medium region and fuck swamps too, default settings generate way too vast swamps
>>
>>2298510
>Name two roguelikes with gender changing potions
old ones or new ones?
Just off the top of my head:
Barony
Rogue Linage
>>
>>2298513
Not roguelikes, and I’m not even picky about it
>>
>>2298522
If you say so boss
>>
>>2298413
that sounds like a kino map
can't help with the hydrology question
post flooded fortress
>>
>>2298466
It is an addition to shut up Tolkienfags who had wandered into the community and started whining
>>
>>2298788
That must be an outrageously small group of people who would care about that surely.
>>
>>2298830
It was an obnoxiously vocal minority to be sure.
But it shut them the fuck up.
>>
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>>2298431
Here are the trans dwarves you crave.
[INTERACTION:IHATEFAGS]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to be a parody of a real woman.]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:MALE]
[IT_AFFECTED_CREATURE:HUMAN:MALE]
[IT_MANUAL_INPUT:faggot]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:DWARF:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:HUMAN:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
>>
>>2298431
based
>>
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>Create weird swimming pool contraption.
>Everyone is stuck at Novice Swimming but multiple end up with multiple Talented Climbers, Adequate Climbers and Adept Climbers.
>>
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why is the art style and the tileset for this game so gay? When I played Dwarf Fortress I aways envisioned a dark, cold and hopeless atmosphere but when I look at the tileset, It seems I am playing one of those farming games for girls.
>>
>>2299438
Try zoning the lanes next to the wall with the highest level of restricted movement. If they're climbing the walls to get out of swimming, maybe that will help
>>
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I love my kobolds
>>
>>2299604
This is why ascii is forever superior
>>
>>2299604
Quite simple.
Gays made the tileset.
Just look at the worm man sprites.
>>
>>2298228
>not directly altering the vanilla RAWs for yourself

Lazy Newfags.



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