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1.0 releasing soon. Did they ever fix the early game or is it still incredibly fucking boring?
>>
Still boring. Agent whack-a-mole, the game.
>>
>Game about aliens invading the universe
>Let's have the player spend 3/4 of the game assigning agent tasks
What were they thinking?
>>
Just play XCOM Files.
>>
I feel like the space combat should've been more abstracted

these guys managed to design probably the worst control scheme I have ever seen in my life for a space game. Literally just fucking copy children of a dead earth with a fast intercept/pass and all your manuevers done in the orbital transfer

also the ability for xenos and xeno aligned factions to cast a magic spell and take over your control points is one of the most retarded fucking ideas I've ever seen put in a game, the counterplay to it is even worse: You have to metagame knowing ahead of time they can do it, and then dedicate half your fucking research and gameplay towards preventing it 2-3 years before it starts happening and there's no way to know if your efforts worked or not because it doesn't tell you its working, and if it doesn't work it's game over because you cannot research and counter the problem faster than the AI can fuck up the nations you used to control so you play for 10 or 12 hours and then a CP gets magic spell'd and you know it's game over and you have to restart or else play an absurd whack a mole bullshit game trying to retake CP's on 3% chances every turn instead of doing something productive

and somehow retards sucking the devs dicks off think this is good game design

stupidest shit I've ever seen and one of the reasons I don't even bother playing this game anymore
>>
>>2298996
They actually made it worse. They have continuously nerfed out just aboyt every effective strategy anyone but the most optimizing cocksucker would use. Basically it’s just a game for their discord fagos now. It’s better to just wait till it hits 1.0 and mod it so the retard devs aren’t screwing shit up over and over again
>>
>>2299346
I’ve repeatedly wasted my time trying to reason with these people. It’s a complete waste of time. Classic case of devs with a god complex being surrounded by mewling pseuds. What a fucking shame too, this has some great bones in early space transfer and ship-to-ship combat, but without exaggeration every single update has strayed further from a fun experience. Definitely the last time I even bother looking at “games” from these dipshits.
>>
>>2299346
They should have just copied nexus the jupiter incident.
>>
Funny I recently happend to torrent it and anons summed up my problems with it perfectly. Also WTF >>2299346 glad I never made it very far that sounds aids after the boring slog that is early game.
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>>2299391
Yeah and he’s not exaggerating either, you are straight up FUCKED if you are playing on normal. Honestly I’d just turn discovery of everything to 100%, turn up research rate by 75%, put the difficulty to Cinematic, and increase starting CP tremendously. It can still be fun but only if you don’t get stuck in the gay whack-a-mole nonsense. Wish I’d just kept my pirated copy and never bought it.
>>
>>2298996
This shit is still in early access?!
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>>2299471
1.0 is releasing next month.
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>>2299471
Yes, and if you ask why it's still in Early Access their dicksuckers pretend that all Early Access games stay in development this long.
>>
>game has a bunch of factions
>the only factions that matter are the ones you are direct rivals to, and the aliens
>you can have allies, but they won't help you because the metagame is to take anything useful in the early game and as a result nobody can play catch up
>>
>>2299501
Well yes, objectively they do, some even longer. 3 years is a pretty average EA period, it might even be on the shorter side.
>>
>>2299541
Early Access games are on average released in under 2 years. 3 years is not at all normal, despite the few games that are sometimes in Early Access for over a decade.
>>
>>2299579
Just a quick search
>Subnautica was in early access for just over three years, launching for PC in December 2014 and leaving early access for a full 1.0 release in January 2018
>Baldur's Gate 3 (BG3) had a long development cycle of roughly six years, starting around 2017 and leading to its full release in 2023, with early access beginning in 2020,
I dunno it seems like 3 years is pretty normal.
>>
>>2299606
Just a quick search
>The Tesla Model 3 is a battery electric powered mid-size sedan with a fastback body style built by Tesla, Inc
>The Hyundai Ioniq 6 (Korean: 현대 아이오닉 6) is a battery electric mid-size fastback sedan produced by Hyundai Motor Company
I dunno it seems like most cars are electric
>>
>>2299920
>>2299606
>>2299579
>>2299541
Who the hell cares? Some EA games are stuck in perpetual alpha/beta and are already better than AAA releases.
How do you even measure this given how much EA shit dies before 1.0??
>>
>>2299966
I care, since I paid for it I expect to receive a finished product in a timely fashion. I don't give a shit if some EA games are better than AAA games, that's a low bar and completely irrelevant to reasonable expectations of a developer from consumers supporting them. They need to release their fucking game so actual competent people can fix their mistakes.
>>
>>2298996
I remember putting this on my wishlist a decade or so ago.
>>
Micromanaging my agents while I'm busy colonizing the solar system and fighting a war against aliens is just wrong
>>
>>2299920
>3 years is not at all normal
>just name two of the highest profile EA titles off the top of my head that happened to also have a 3 year EA cycle
>lil bro makes a shizo car analogy.
Really weird hill to die on. TI has a thousand things wrong with it, you don't need to make up a fictitious thing to be mad about, it just makes you look petty, weak, and unhinged.
>>
>>2300245
The analogy was to show to you why being able to name a few examples of exceptions doesn't change what the average is. When someone states 'the average male height is 5'10"' do you think a fitting response would be "but my uncle and both my friends are 6'7" so that can't be right"? Based on the 'lil bro" and "weird hill to die on" I am going to guess you are just a retarded zoomer child, so I can only request you please stop posting and spare us all the embarrassment of having to read more of your stupid shit.
>>
>>2300277
>nooo who cares about all the issues with the game? My feelingserinos were hurt by it being in early access for a reasonable timeframe.
Woman moment desu.
But then if borrowed zoomerspeak is enough to trigger you you have to be an emotional wreck.
>>
>>2300279
I've already criticized numerous problems with the game in this very topic. The fact that its long stint in Early Access is a problem doesn't mean it doesn't have other problems, it just means it's the only one you and I are discussing because you have 70IQ and cannot understand what an average is. I can now say conclusively you are an imbecile, please stop responding to me as your stupidity may be contagious.
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>>2300331
>long stint
>same as many other games
>but it's abnormally long because I say so
Ok zoomer back to your skibidi toilet.
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>>2300336
>The average is not the average because I know of games that are not the average
are your parents related?
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>>2300346
Note you never actually claimed less than two years was the average early access period. I claimed 3 years was pretty average and even provided examples of high profile titles that fit when you had your melty. You originally said "games just don't stay in EA this long unless they're in it for like 10 years" which is false. So kindly remove yourself from the gene pool you retarded sack of shit who is probably a pavonis sycophant trying to flase flag.
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>>2300376
>Note you never actually claimed less than two years was the average early access period
What? Yes, I most certainly did:

>>2299579
"Early Access games are on average released in under 2 years. 3 years is not at all normal, despite the few games that are sometimes in Early Access for over a decade."

Anon we have a fucking record of all our posts here, you just had to scroll up to check that you were wrong. How lazy are you? Fucking hell.

> I claimed 3 years was pretty average and even provided examples of high profile titles that fit when you had your melty. You originally said "games just don't stay in EA this long unless they're in it for like 10 years" which is false. So kindly remove yourself from the gene pool you retarded sack of shit who is probably a pavonis sycophant trying to flase flag.
I didn't say anything about EA accounts being in EA this long unless they're in it for 10 years, I brought up 10years as an example of a suitable specimen that spent a longer time than average in EA. No one with triple-digit IQ would interpret that sentence to mean "any games not in EA for under 2 years are in EA for 10 years," I refuse to believe you are this stupid. Why do you keep bringing up random titles that are not the average as though it is at all relevant? You sound genuinely confused, are you having difficulty with this? Do you need me to explain what an average is to you?

I really cannot believe how moronic the average person has become on this website, this is unsettling.
>>
>>2300391
>the average is the average because I say it is the average
>proof? Yes I pulled it out of my ass
Glad we could clear that up pavonis shill
>>
>>2300394
>proof? Yes I pulled it out of my ass
https://www.ddmagency.com/news/early-access-games-on-steam

This is humiliating. You're throwing everything at the wall hoping something sticks. Our entire argument is centered upon my accusation of an irregularly long development cycle, a criticism of the game, and you are trying to accuse me of being a Pavonis shill. Am I talking to a bot? Are you high? Do you have frontotemporal dementia?
>>
>>2300413
>takes all this time to derail the thread over a minor 6 month difference. When he could have posted his source from the start.
Really not beating those shill allegations.
>>
>>2298996
I give them credit for an option that let's you skip the boring early rush to get control of the United States. You can also set it to give you China or France+Germany etc. Also the 2070 start looks promising to break up the tedium of the always the same optimized rush to not waste your time. I just wish the devs had more of a sandbox do as you like mindset and not the autism-meta that has been such a common complaint whenever these threads occur. I really do like this game though for the subject and what it can theoretically let you do.
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>>2300421
>excuse me sir, I'd like to refund my argument
No retard, I think you will keep it. You first replied to me saying 3 years is average. I corrected you and told you that it was not. Everything afterwards has been you making a fool of yourself refusing to accept the truth. Your interjection was in relation to me criticizing the game, calling me a shill is idiotic at best. You have malfunctioning genes, please feed yourself to a shark.
>>
>>2298996
They fixed it by making rest of the game just as boring

>>2299215
>thinking
Come on now, mate...
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>>2300430
My interjection was in regards to you making midwit arguments
>oh no my game is really bad but I can deflect this by pointing out how long it's been in early access.
The early access period is a weak argument because there are thousands of things wrong with the game. It's like saying yes the cybertruck is shit but have you seen the tesla diner? Nobody cares about the tesla diner just like nobody cares about the early access time, it's literally just in your head and distracting from the trash heap that is pavonis and TI.
>>
>>2300422
>I just wish the devs had more of a sandbox do as you like mindset
Nigger, do you have any idea who the devs are? They consider sandbox to be the ultimate cancer
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>>2300445
Listen motherfucker and this time pay attention: I have already repeatedly made multiple critiques of TI in this topic aside from Early Access before you decided to interject. YOU were the one that responded to ME, if you didn't want to talk about EA then you shouldn't have made a post you idiot.
>>
>>2300456
>nooo it's been in EA for too long
>um bro that's not really a pressing issu...
>NO YOU IDIOT PAY ATTENTION TO HOW LONG ITS BEEN IN EA AND NOT ALL THE OTHER PROBLEMS
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>>2300460
Do you think the rest of us can't read the actual posts you moron? The first post on this was someone asking if it was in Early Access. The next was me responding saying yes it is, and that the people defending this say all Early Access games stay in development this long. Every other post that followed was due to YOU responding to ME and contesting that it is not above average. Stop trying to frame this as me dragging this out when you literally started the argument without thinking I'd back my statement up you retard.

Ask your handler to tighten your helmet and go back to whatever containment board you crawled from.
>>
>>2300478
>what do you mean it only went on for slightly longer than the average? I NEEEED this to deflect from the other problems!!!
>no I can't just concede that 2.5 years or 3 years isn't a big difference I NEEEED this otherwise people might talk about my game being bad so I'll just hold off posting any actual statistics to keep it going as long as possible.
Pavonis should dock your pay.
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>>2300481
Once again, I've already criticized the game outside the Early Access length multiple times before you interjected. And once again, the only one that started this entire conversation was you. If you didn't want to debate about Early Access you shouldn't have responded talking about it being normal. You were wrong. Accept defeat. Or don't and keep pretending I like this shitty game lol idc
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>>2300509
>idc
:^)
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>>2300481
Nayrt but you did start this argument whining about the EA length
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>>2299359
Never forget
The dev is the same guy that would sit and watch streamers play his mod, just so he could nerf into the ground each and every single strat they used
FOR YEARS
>>
>>2299920
kek
>>
>OH great terra invicta posts!
>just two retards fighting
le sigh
>>
>>2300897
What is there to talk about? Are we gonna talk about how Pavonis fucked up strategies for drives? How about mining colonies? Oh, I know! We can talk about Pavonis killing Mercury builds! This dev has fucking killed everything fun about this game. I’d love to talk about how Humanity First did nothing wrong and how retarded Hydras are as a species, but it’s all wasted because the game they’re set in is totally fucking ruined. Maybe after 1.0 hits it can be modded but in its current state it’s not worth it at all
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>>2298996
Is it worth playing?
Comments mention that they patch every strategy that might give players some advantage because those who has literal thousand hours complain

Or prepare for 20 without sure way to know outcome
>>
>>2301045
I would grudgingly say it's worth playing, but only if it's heavily altered to make the experience more streamlined. I'd recommend pirating it, playing on the easiest difficulty (cinematic), and increasing rate gain of all resources and tech by at least 50%, while also acknowledging that you're going to be playing through what's meant to be a simulation of real science so you'll sometimes research something that just fucking sucks ass. Otherwise you basically have to play with a guide open at all times and minmax everything to have the slimmest amount of chance at victory, and it will take without exaggeration something like 150 hours your first game to win with an unbelievable amount of clicking.

It's an interesting experience since it's basically XCOM with a few brush strokes of EU, and it's great because the enemy doesn't actually cheat, they have to mine and build ships just like all the human factions. It just has the most sadistic indie dev at the helm I can think of. I mean look at what >>2300670 pointed out, these guys are fucking weird with their addiction to difficulty and length in games.
>>
>>2301151
How many hours do you have on it?
Sounds not really that fun, more like some project
Maybe if I will play xcom

Maybe you should try Aurora 4x, never played it.
>>2300670
100% Re**it mod behavior
>>
>>2301239
I had one good playthrough when it came out.
Since then it's become more and more unpleasant to play.
I tried again about a month ago, started to hire and deploy couselors, stared at the screen anticipating getting through the early slog just to capture and build up the same resource points because that's the winning strategy. Then I quit and uninstalled.
>>
>>2301239
I have somewhere around 800 hours in it. A lot of it is really not fun specifically because they draw it out longer than is needed. Even the end is laborious, in order to complete it you basically have to buttfuck the aliens out of the system, which requires you painstakingly kill a majority of their equipment and ensures you play dozens of hours longer than you really have to when it's clear it's over. I really like GSG's due to the years of time they take place over, but I do not like mindless busywork, which is a lot of what you see in TI.

It's a good game imo at its core, as it has a very interesting premise and its attempt at simulation of movement from one celestial body to another with realistic transfer times is quite great. I generally like the writing of the faction objectives and leaders, they are some of the better content I have seen since Alpha Centauri. And finally, the combination of map painting on the ground and expansion in space along with a fair attempt at rendering the scale of each object is honestly quite fantastic. I'm hoping after release they'll stop touching it, because I do believe this could be fantastic with adequate modding to correctly balance everything. It would be quite a task doing so though.

I'd never heard of Aurora 4x until this, it honestly looks pretty neat and right up my alley. I'd really like more space games that attempt a bit more realism. It doesn't have to be exact but I would like to plan tactically and strategically around a bit of simulation on what it would be like in real life. More Children of the Earth type shit but with more politicking and economics as well to motivate efficient unit design.
>>
>>2301417
The realistic trsnsfer times are kind of ruined by the space bank. That part of the game could be so much better if you actually had to consider the logistics of getting resources to their destination, not just have them the moment you extract them. Imagine being able to interdict transports. It'd open an entirely new strategy.
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>>2300012
anon you are full retard
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>>2301151
brother this sounds the most boring shit ever... Like playing victoria 3 on a really old pc and waiting 5 minutes each turn
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>>2301417
the thing that puts the cherry on top of the shit cake is that the victory screen completely, and I mean completely, fucking ignores its own victory conditions

For the resistance and HFY, you are tasked with clean sweeping the entire solar system before you can win
Therefore, the victory screen ought to reference your total dominance
It does not
It pretends its a barely won desperate push, with equipment no more improved than today despite you having fucking bulk antimatter and plasma

Its such a fucking disappointing ending screen and I'm not sorry for spoiling it
>>
>>2299197
>>2299215
>>2299346
>>2299350
>>2299359
>>2299407
>>2299510
noobies detected
>>
>>2300028
also a noobie
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>>2301417
>>2301572
>makes you spend fuck knows how many hours playing whack-a-mole with ayylmaos
>game doesn't even acknowledge the effort
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>>2301572
The real game was the friends you made along the way

>>2301415
>>2301417
Maybe a new game on with its foundations, but without all the shit would be decent
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>>2301733
try to understand, the dev spent all his time watching people beating the game, no time to code triggers for scenarios.
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>>2298996
i can't believe they are going 1.0
they haven't fixed or added anything and just made it more shit
just abandoning the project lmao
>>
>>2301813
It's funny because they never did do that cold war start. Gotta save something for dlc I guess.
>>
>>2301815
Still on the roadmap btw
https://pavonisinteractive.com/phpBB3/viewtopic.php?f=26&t=29475
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>>2301815
They did implement a 2070 start. And if we're being honest, do you -really- want a 1970's or 1980's start? Where humanity has even less technology to combat the ayys through getting into space? It basically guarantees alien's touching down and invading earth, and an extremely narrow path through a stalemate and desperately trying to grind up to and past current tech to get up the tree. So basically the regular start and everything people complain about, but 50x more.
>>
>>2298996
Unless they changed it they haven't fixed that the AI knows roll results so it can guess it will win a 0.000002% chance to overthrow the nation you've defend interests'd for the entire game and ruin your plans.
>>
>>2301895
Paradoxically the cold war start would probably not be much different as it was responsible for pushing the limits on space exploration. The US was unified with a strong focus on space, and the arrival of aliens would give the ussr a reason to not implode. Yeah you start with lower tech, but everything is already set up, you just need to make up the tech difference somehow.
>>
another game that got worse with every single "patch". Welcome to starbound league.
>>
>>2301895
I agree with what the other poster said. From the perspective of an alien invasion at least, the world's industry in the 70's and 80's would ironically be perfectly poised for gearing up a defense of humanity from alien invasion. They would be behind technologically but exposure to exotics would nevertheless advance technology in leaps and bounds overnight. American and Russian manufacturing was still booming, and both cultures were still wildly xenophobic. A discovery of a hostile alien race would have therefore been extremely unifying. I would like a scenario mod for this adjusting parameters based on all of this, especially since the devs have graphics for armies as far back as WWI, I think only used by North Korea in the game.

Really, I think this entire game just illustrates that we are hungering for a gsg that spans the solar system. I really do think this approaches the kind of "The Expanse" type game that a lot of us are hungering for.
>>
>>2300012
And plenty of EA stuck in perpetual alpha are finished products, having much more content than most AAA games.
You are arguing about semantics here, retard - content and its quality counts, not some arbitrary label they slap on the game.
Terra Invicta sucks ass because of the decision made by the developer, not because its EA.
>>
>>2302674
My entire argument is with regards to quality: I want them to leave Early Access already so that someone competent can mod it to be playable, no one can right now because they keep updating and breaking shit. My statement about EA is completely separate and also entirely true, developers need to at some point step back and stop changing shit. There are countless EA titles that have been completely eviscerated by unnecessary meddling from developers. Look at HighFleet, a game with extreme potential where the dev just nerfed the fucking shit out of everything and then dipped for years. Now everyone that actually bought the game is fucked, while someone that pirated it back in 2022 is sitting pretty.

Early Access is fine until it's not, and it's an often enough occurrence that I'm leery of any but the most up and up devs that stay in EA
>>
>>2301918
If aliens came, the USSR would implode even faster
by the 70s, corruption became pretty much the core defining pillar of the entire state
Everyone was taking bribes, Factories and refineries were getting annual awards for production despite never once turning the lights on, and the party-nobility just did as they pleased to anyone they pleased

Reagan's Star Wars did far more to kill the USSR than people realize. Once the idea was in their heads, the soviets tried to do tech manufacturing to keep up and make an equivalent. But against a wall of corruption, this was impossible.
High grade electronics needs flawless materials and perfect QC. You can't fuck it up or everything is scrap
When literally everyone is either salivating over what they can steal, taking bribes to let someone else try, or sending scrap material and bribing the guy to say its the right stuff, etc.
It becomes a fucking train wreck. They tried to fix it in the end, but since the soviet system only functioned because of its steel tight grip over everything down to where its slaves were allowed to move (Yes, internal passports were a thing), that loosening just made the whole system shatter.
>>
Where can I find images of events? The wiki doesn't have a page for them.
>>
>>2302718
Yeah but this is a game where throwing money at Africa can actually improve things, so arguments towards geopolitical reality don't apply.
>>
>>2298996
>>2299350
>>2299359
This is the only game where the leaked beta was better than the paid-for product. The constant nerfs to everything has turned it from a game into the author's CYOA game, except everything but his very own, specifically correct answer leads to "Rocks fall, everyone dies".
>>
>>2298996
Holy shit this thread is making me cringe. I hate Paradox so much for lowering the IQ threshold to be a grand strategy gamer from 120 to 95 and inviting know-it-all retards like you people into the space. If you're incapable of applying strategy fundamentals to win on fucking normal where you get to have hundreds of MC before the ayys get mad, I'm sorry but you simply aren't tall enough to ride. Or you can ride but only Servants and Protectorate.
>>
Early game is ok, it is mid and late which is boring fuck with whack a mole with councilors and enemy bases, while preparing a fleet to strike on aliens.
Servitors and academia are even more boring cause you dont care about space much.
>>
>>2304010
Well, thats a game by long war devs, what did you expect? The long war is basically “follow the step-by-step instruction of what to research and what to spend resources on or you lose”. It was not so bad only because it was built on excellent firaxis basis, you know, people who actually know whatever the fuck they are doing to actually make game fun.
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>>2299501
I honestly dont know why. The first released version and latest one are not so different, they tweaked numbers a bit, but not much changed, earth launched fighters, space mirrors, nerfed mercury, but nothing like adding a whole big system in game. What did they do all this time, tweak numbers?
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>>2302718
Yes, but you play as shadowy cabal which steer the wheel of nation, you puppet party nobility and fake-production factories are not actually fake but making spacecraft components while pretending to be wasting resources doing noting. Resistance and Humanity Fuck Yeah controlling both usa and ussr and pretending to care about ideological warfare, while secretly building up space fleets and fighting corruption, with Exploits in europe/india and servants in israel (why the fuck it is always servants), could have been fun game. Just cut down on aliens presence on space (make them actually hiding from space UN/dark forest for instance).
>>
This game was such ass. Shame what could have been.
>>
>>2304010
i remember some anon saying they should change the game to visual novel because if you don't play they way the dev want you get the bad ending.
>>
>>2304349
well, yeah? They are modders tweaking numbers is all they know how to do. Someone made the game and they just changed values around after watching someone being a try hard.
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>>2304316
>To be fair, you have to have a very high IQ to play Terra invicta. The strategies are extremely retard, and if you try to have fun while playing it the dev will nerf it to the ground.
>>
>>2304586
You sound like a drooling fucking mong every time you use the word nerf for this game, like League players when Riot takes 10 damage off their main's abilities.
>Bro they nerfed Mercury!!!! Stupid shitty dev!!! I can't do my Mercury build anymore even though this guide says to do it!!!!
And also, do you seriously just routinely do the same shit every playthrough? Is that what's fun for you? Rubbing your pet rock for comfort? How do you pass the captcha to even post here? Then you look at a God Gamer with a massive brain like me, ignoring whatever narrative retards on the internet have about what's possible and what isn't and doing whatever I want and winning, even handicapping myself because the game's too easy, and it's like we're not even the same form of sentience. I dunno, maybe Stellaris is more your speed :)
>>
Uh oh pavonis dev melty
>>
>>2304810
brother take a bath
>>
Agents are cool gameplay early when you're setting up, but it just becomes tedious busywork when you're actually playing act 2 in space
There should be a point where you stop micromanaging and just permanently assign them as stat boosting governors or something
>>
>>2301045
https://www.youtube.com/watch?v=V4VqZrsO4Hk
I'd say watch that and if it interests you check out the game when it releases.
>>
>>2304916
The problem with any let's play of this game is 95% of the game is cut out because it's dead air.
>here's what we're going to do
>jump cut to 4 months later
>>
>>2305357
the classic "i did some mining off camera" but in this case shit is real
>>
>>2298996
>1.0 releasing soon
Shame the game burned through any goodwill it had by late 2024
>>
>>2304886
>X are cool gameplay early when you're setting up, but it just becomes tedious busywork
That's the entire TI gameplay
>>
>>2301918
You're fucking retarded, the technology we have today is basically alien tech to someone from the 1980 but you don't see it because you only care about consumer bullshit and fail to understand how insane the production process of your doom scroll machine is
Nigga is walking around with almost atomic sized computer saying the cold war earth would fare better
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>>2305843
wifi alone would be black magic
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>>2304316
> If you're incapable of applying strategy fundamentals to win on fucking normal where you get to have hundreds of MC before the ayys get mad, I'm sorry but you simply aren't tall enough to ride
Difficulty is not a substitute for engaging gameplay. The developer could make it literally impossible to win even for you Mr. Giga Brain, and it wouldn't make the game better. You can go ahead and lament the proliferation of more widely-accessible strategy titles all you want, the fact is that the dev's involvement has only resulted in narrower build variety and the only reason for this change was because people were having fun in a way the dev did not like. If you struggle to understand why that is a bad thing then the one with double-digit IQ is yourself.
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>>2306038
show a microchip to an electronics engineer from the 80s and he's gonna think you're joking
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>>2305843
He is right though. Cold war-era America was better-poised for a wartime response both culturally and industrially. We have an obvious edge with overall tonnage we could launch with reusable rocketry, much lighter equipment due to advances in literally every facet of electronics, AI, etc. but unless we are to assume the exigency of an impending alien invasion wouldn't fuel technological innovation (especially after the recovered remains of the crashed ship at the beginning of the game) then they definitely wouldn't be THAT far behind. It would be an interesting scenario for sure, I think if anything it might be more difficult because the major economies of the world would be more xenophobic so the carrot approach the Hydras take initially would be immediately skipped though
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>>2304366
There are two takes on this
>You have to deal with the situation at hand
And that means Soviets by 1982 are fucked, no matter what. There is just no way to prevent the collapse from happening: the Party reached the die-out event, the Poles just had martial law imposed and Soviets DIDN'T send their own troops with "brothership help", the economy is lagging behind technologically in a significant way etc.
>You are playing a game
And thus, Nigeria to global empire in 5 years is perfectly viable, so why not unfucking Soviets in 3 years?

>>2305843
>>2306038
>t. tech-illiterate zoomer that also completely missed the point made
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>>2306058
yeah but that's because he'd have context for it, the age old retard normie will not think twice about the wonders of for example superconductors
Medieval peasants would be using the Theater Box zapping through channels after 2 days
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>>2305843
Anon, scientists in the 50's were theorizing about computer artificial intelligence. Noone worth their salt would be wooed by the tech progression between the 80's and today, especially not those in the higher echelons working on the theory to produce these things decades ahead of when the general public gains access to them. Your entire post reeks of consumerist midwit projection.
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>>2306049
My post was in reference to the sentiment that this game is hard. There's people here unironically struggling with Cinematic. I won't even entertain your narrative because the core appeal of this game hasn't changed since the beta. Number tweaks shouldn't affect your enjoyment if you were the target audience, which incidentally is people who can adapt to changing circumstances. And no, what you seem to struggle to understand is that an interesting and engaging game for smart people is inherently inaccessible for retards, and sour grapes for midwits, who end up feeling intellectually threatened by its existence and run off to hound topic threads about it months or years after they stopped playing.
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>>2306132
It'd be entirely possible for a radical faction like HF to save the soviet regime. Considering you have enough sway over a nation to launch a nuclear strike on their own territory, starting another purge wave would be like saying hello.
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>>2306356
You can call it hard or easy, either way it's fucking bullshit. Someone without a guide is almost certainly going to lose the first time they play this game unless they just so happen to go down the correct technological path apropos of nothing. It requires you to play with a guide open or to have researched what to do rather than the game being intuitive. Number tweaks SHOULD affect your enjoyment because surprise, they are abstractions of real functions, and when they are changed they fuck up a game that's intended to be a fun simulation. Nobody here is intellectually threatened by a videogame you fucking dork, we're all saying it sucks ass because the changes force you to play the game a specific way or spend dozens of hours getting your shit kicked in. It wasn't that way when it first entered Early Access, when there were lots of different ways you could win, and at a reasonable pace too.

Go stick your balls in a vice, it seems like the kind of gameplay you enjoy.
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>>2306058
Microchips were 3 decades old by that point
>>
Modders incapable at designing anything.News at 11.
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>>2306132
nigga knowing something is possible and doing it are two complete different things. We need flight was possible since forever but it took more than 5k years to accomplish it.
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>>2306374
>It'd be entirely possible for a radical faction like HF to save the soviet regime
In game, it is possible for humanity to develop interstellar travel on industrial scale in the span of 5 years.
> starting another purge wave would be like saying hello.
And that would solve the bazillion issues actual USSR had thanks to all the mismanagement during the 70s... how? What? Magically, overnight, they would train 20 million people with technical education in needed fields and also updated their management techniques? Or they would set up entire branches of industry they badly lacked and then put them up to speed?
Hell, I would argue 1970 was already too late. They would need to start to reform by mid-60s, to both have resources and manpower ready by late 70s AND to not have a catastropic failure behind the corner waiting due to all the neglect
>muh purge
Purge the party of that era and you are left with nobody to replace them, because part of the problem was the fact Soviet top brass consisted of first-gen people and NOBODY to replace them, making it effectively a gerontocracy
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the pavonis devs would LOVE to make controlling the USSR a trap
another gameplay strategy that just fucks you over in the long run because the USSR irreversibly collapses in an event, probably scattering its control points to every faction in the game?
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>>2307272
That'd make the USSR a great pump and dump.
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>>2307272
>>2307299
Why not both: it's a trap option that looks great if you fix it (you can't) and then your faction gets blamed for the whole thing and as such everyone gets CPs, except you.
That would be perfectly in spirit of TI development - fuck the human player, because.
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I only play this game by taking america and then nucking isreal germany france and russian. This counts as completion of campaign for me
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>>2307534
Average Servants gameplay.
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>>2307534
>>2307538
Those, but unironically
Also: nuking Nigeria, because fuck niggers
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Is climate change still apocalyptic and impossible to reverse even with commercial fusion?
Is it still impossible to send resources to orbit with boost to be used as if it was mined?
Is there still no space elevator/sky hook or other surface to orbit infrastructure that should be trivial considering the other shit you can do?
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>>2308788
>climate change
Most of the damage done to the planet is irreversible.
>space elevator/sky hook
Musk fantasy.
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>>2308812
Pavonis dev, dickrider or just an obnoxious cunt? Call it.
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>>2308788
>Is there still no space elevator/sky hook or other surface to orbit infrastructure that should be trivial considering the other shit you can do?
Nope, you are still just using orbital space docks. Which you are supplying by magic, since apparently resources jsut appear on-site, boost-free.
I think we shouldn't ever push our luck with this stuff. Knowing the devs, they would make it mandatory to build a space elevator, make it a mid-game tech and completley cock-blocking your ship-building capabilities until that happens.

>>2308812
>>space elevator/sky hook
>Musk fantasy
Zoomer going full zoom, episode 22981
Space elevator is a tall dream since the 70s. If anything, Musk is the LAST person who's interested, since his entire space business model is build on re-usable rockets.
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>>2308788
Also
>Last played
>4Q2022
I envy you.
Keep whatever good memories you have of this game. Whatever made it fun for you, is long gone and actively stomped on
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>>2308812
brother are you a dev or just a retard?
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>>2306374
From the very top of my head, assuming 1980 or later
>The utter slump of Soviet education system after Brezniev's reforms (shit-tier situation of universities combined with fake elitism of getting a degree and getting into university in the first place, near-total mismanagement of secondary education)
>Economy is run by nomenclatura, a special class of Party's faithful that get their post by loyalty key and are only interested in farming whatever money they can, with zero interest in making sure their enterprise is working at all, since their loyalty is more important to their usefulness as managers
>Said economy is about a decade behind, with virtually no computerization of any production processed and everything operating on late 50s, early 60s tech in most industries (particularly the heavy industry, which is thus incredibly costly to run due to all the inefficient processes and high energy use from the backward tech)
>The top- and mid-echelon of party consists of people who still remember Lenin, and after those, there is nobody to take up the mantle and continue (a lesson that Chinks learned post-haste when observing problems Soviets had in the 80s)
>Soviets are already in Afghanistan, and they are going to get fucked regardless of American involvement (who the fuck plans to win war with WW2 style amoured encirclements while invading a fucking muntainous country with no roads?!)
Not a single of those can be fixed in less than a decade irl, and that assumes the system more or less works, the people in it are able to spot the issue and actually want to solve it.
Even with Terra Invicta's various abstractions, that means you are basically tasked with reforming Norks into being Best Korea, except you have country with size and population of entire Eurasian Union, so it works against your efforts
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I don't think there should be a space elevator just because however it will be used will just fall short of expectations. The real problem is how flat the space layer is despite all these modelled bodies. Everything is just added to your bank with no consideration of the flow of resources.
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>>2308907
The problem with a space elevator is it is a logistical and economic solution to the "we're stuck on a planet with relatively high gravity" problem, which is unrelated to the "we need to bootstrap some sort of response to the alien invasion" problem. The game's solution is "just build an industrial base off planet", not "let's build a long term investment that will pay off in centuries and secure Human dominion of the solar system".
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>>2308916
Well yeah because the alien invasion problem is a 20 year problem not a 100 year problem. It'd be different if we had a century of warning before the first ship even crashes.
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>>2308916
In terms of mass to LEO a space elevator will pay for itself very quickly, it's the economic sphere that could see it taking decades to recoup costs.
If you have the materials there isn't any scenario in which a space elevator would be worse for bootstrapping space industry and a combat capable fleet than straight to a lunar base would.
>which is unrelated to the "we need to bootstrap some sort of response to the alien invasion" problem.
Those two things are incredibly related, what are you talking about?
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>>2308992
They're completely unrelated. The space elevator lends itself to doing things like supplying a large lunar colony or receiving large amounts of resources from the asteroid belt, but the entire story of Terra Invicta is "build up fleet as fast as possible, go deal with the aliens as your faction sees best, a winner is you". It's like asking where the space elevator in XCOM is. That's not really humanity's most pressing concern at the moment, especially if some alien ship could just blow up the space elevator in a fit of pique.
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>>2308994
brother xcom scenario ends faster than this game. A space elevator would be incredible more cheap that trying to lift tons and tons of equipment with default rockets. Unless they use the railgun approach.
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>>2309051
>let's build a space elevator instead of just projecting our industry into space to avoid the issue of needing to lift anything substantive again
>oh no the space elevator was destroyed by the aliens and now we're 15 years behind
This must be a protectorate post because not even the servants would make an argument this dumb.
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>>2309057
Protectorate building a space elevator actually would be interesting.
That's what this game is missing. All of the factions are so disjointed and irrelevant in your playthrough, if each one had their own little special project that could contribute to everyone else they'd suddenly be interesting.
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>>2308916
Fuck off, Grog. Start writing better posts when they involve your owner's business
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>>2308994
>>2309057
Those must be complete retard posts, because you actually consider the option of using any other delivery system in any way cheaper
>Oh, but we need to build it first
... as opposed to all the rockets you need to build and get fuel for those (since it's a "bit" more complex than going to the nearest gas station)
>Oh, but we have re-usable rockets
Which are still both incapable of delivering required payload and also impossible to scale up properly past certain mass, because, duh, rockets

The game has utterly simplified orbital delivery system, to say nothing about teleporting magic of resources from Ceres being accessible on Earth's LEO the second they are mined.
That without mentioning the obvious: there are in-game projects that completely outpace possibilities of modern engineering that people just roll with as if nothing. That Ethiopia-Saudi bridge? Good fucking luck with that. But somehow, space elevator offering you -25% of boost needs and -10% resouces decrees is impossible and wasteful engineering project.
As opposed to some Arab faggot building a space ark, right?
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>>2309168
Anon even if we had all the technology to build a space elevator it would require mass investment from every first world nation and multiple decades to build. Within the timescale of the game it would be over before anyone could even start using it.
And yes the ark is as stupid as a space elevator but within the bounds of the game it makes more sense because resources in space don't require boost because as multiple people have said the game is shallow in its modelling of interplanetary logistics which makes a space elevator even dumber of a proposition.
>>2309085
The protectorate trying to get nations to squander their resources with a long term vanity project would be interesting. And it would be something both exodus and the initiative could get in on to put them more at odds with HF and TR.
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What TI needs is mineral packets flying across the system like in Aurora
Bonus points if you can weaponize it and make the ayys shit their pants
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>>2309168
>As opposed to some Arab faggot building a space ark, right?
Threadly reminder that Servants, Protectorate and Exodus should be NPC factions and your in-game goal is to neuter them so they won't fuck up your alien defenses
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>>2309198
>Anon even if we had all the technology to build a space elevator it would require mass investment from every first world nation and multiple decades to build
No it wouldn't
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>>2298996
It's somehow more boring than the first build because the Devs are retards that get high sniffing their own farts.
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>>2309242
I don't even understand how Exodus is even a problem to anyone.
>yes, hello, we're going to build a giant ship and then fuck off
Okay? Bye I guess?
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>>2309447
Bye! We used all the available ressources and brainpower to build our gigaship btw, have fun fighting the ayys with whatever is left :)
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>>2309486
Is this in the game or is it just "in lore"?
Oh, it's just lore. Bye!
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>>2309488
There are limited spaces on planets despite that making no sense
Control of earth is a zero sum game
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>>2309409
Lol
Lmao
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>>2309447
The factions have always been poorly designed. Everyone except the protectorate has interest in defeating the aliens, and the servants, and resources aren't limited enough to really force conflict between them.
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>>2309488
>Get cut from Pan-Asian Combine
>Has to deal with utterly mismanaged Indonesia
>Another retard faction that fucked shit up with global warning
I wish it was just lore. The AI is incompetent and simply dumb, and Exodus preset is about building fucking separate space programs and basic economy every-fucking-where. They get their hands on Botswana? Time for space program! And the same in nearby Angola, because why not having two of those?
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>>2308812
>Most of the damage done to the planet is irreversible.
Which is plain ignorant. If you could lower the global temperature, the rain would fall down as snow on poles like it used to be and eventually accumulate as ice sheet again like it did in the first place. Whether it would be fast enough to happen within the game timeframe is another question.
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>>2309085
Protectorate can research United Nations giganation. After that anyone can release it (it's in US) and start nomming the world.
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>>2309834
>If you could lower the global temperature
You can't. Global warming has reached beyond critical mass, the whole planet is going to look like Venus is a few hundred years. There's no cooling anything once you eliminate the surface albedo.
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>>2309839
Yeah there are dozens of ways, I don't know what retardation caused you to think otherwise.
Since you mentioned albedo imagine if instead of absorbing less light from having a high albedo the light was intercepted instead.
It would be exponentially easier to have large satellites blocking sunlight than even the simplest interplanetary warship in the game.
Also there have been multiple iceless periods so I don't know why you think low albedo is irreversible.
Maybe you're just an idiot?
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>>2309839
Do you even Stefan-Boltzmann constant, bro?
>>
it's incredible how the devs have nerfed literally everything in this game to the point that there is one (1) optimal way to play the game that new players will never figure out while every scrap of fun has been removed.
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>>2309931
the problem is not nerfing the problem is that they nerfed the game based on people who already played the game multiple times and understand how it work. New people would never "rush" anything. I hope this faggot never get to developer anything but mods after this one stupid fiasco. Also didn't LW2 failed miserable?
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>>2309839
>according to these consistently wrong models,
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>>2309839
Do climate change doomers actually
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>dude a space elevator is an unrealistic vanity project
>now if you'll excuse me I'll use direct investment to spawn 15 army groups out of nowhere using dollar mana and antenna mana
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>>2307241
Couldn't you just replace the party with HF/whatever your faction is people... y'know, like how it works with literally every other country in Terra Invicta?
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>>2310091
Yes because the game mechanics support it unlike a space elevator which would be a waste without revamping everything else.
Cope mald seethe.
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>>2310598
brother i'm almost sure it's easier to build a space elevator than a functional and compact fusion reactor. All you need is ultra hard and light materials and you are done. If you want to be a cheaper fucker all you need is a cable made out of the same material.
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>>2310091
>build space elevator
>ET fires a mass driver shot from an asteroid at fuck you kp/s
>blows it to hell because its a ground structure and can't dodge
>now don't have a space elevator
Would be a golden thing to build, but only after the solar system is conquered
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>>2310618
You have a comical idea of what a space elevator is
It would be extremely thin and maneuvering it a few radii of the projectile would be trivial
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>>2310691
Anon...
The ground station
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>>2310694
Fair, that would get through without some form of APS, but you could just reattach the cable.
Anyways it's no more vulnerable than literally anything else on the surface of the earth.
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>>2310091
The biggest problem with the space elevator isn't the cost to construct, it's the cost-to-benefit ratio that doesn't pay off for a long time.
If it were in the game, you'd be asking why it's in the game.
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>>2310696
No more vulnerable, but significantly more expensive
By contrast, the shot(s) fired are just chunks of iron/nickel

if they wanted they could time the follow up shot to be the literal day repairs are projected to finish, just for shits an giggles
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>>2310701
it would pay itself almost instantly. Imagine lifting 30 tons at once against 5 tons in 6 rockets.
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>>2310806
It'd take multiple years and trillions of dollars to build a space elevator. Rockets are cheap in comparison. It'd pay itself off eventually, but never right away.
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>>2310826
Are you just saying retarded numbers to farm (you)s
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>>2307188
You're trying to frame it like there was consistent effort over your arbitrary time period when we can track only about 200 years if you include gliders, maybe if baloons and maybe just maybe 1000 for chinesse man-sized scouting kites on which we have very little documentation.
And no, daydreaming about chariots pulled by geese or sailboats with propellers on tippy tops of their masts doesn't pass as repeated cycle of research-construction-testing-reviewing results.
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>>2310806
Have you played the game anon?
When is boost actually a limiting factor? You just bank enough to shoot your industry off and never worry about it again. It's such a nonissue that you don't even have to build boost unless you're doing a meme country game.
If they revamped boost so that rather than banking it you have a monthly allotment that shifts based on weather to actually simulate launch windows then yes a space elevator would be beneficial, but that's not how the game functions.
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>>2310835
Shipping materials to orbit from earth instead of mining it from the moon would be infinitely better
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>>2307272
>Just 10 years of controling second largest state on planet with immense industry and booster capacity in game where usefulness of both falls sharply moment you establish your first mining&manufacture in space is le bad.
Congrats, you filtered yourself.
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>>2310615
We're closer to viable fusion power than space elevator materials. Yes you can handwave the tech gap of both away with alien reverse engineering but by the time you get the space elevator materials researched you'd have space industry up anyway. It's again within the context of the game a dead end vanity project because it is just uneccessary when you already have mars being stripmined.
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>>2310838
Yes because the moon is kind of shit and that's why you can outright skip the moon and just hit up mars.
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>>2310843
Building industry on mars is exponentially harder than making a space elevator assuming you have the materials, which in TI you do
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>>2310846
But it's not harder in TI that's the point.
For the space elevator to be viable the entire game has to be changed which pavonis won't do because that will make the game better and more interesting.
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>>2308907
Space elevator is solution to problem that doesn't exist in game. It's whole purpose is lifting large volume of payload with lower costs than chemical rockets. Agencies in TI don't struggle with cost of boosters as with their aviability. This is proven by fact that, starting in modern age, state with second most booster capacity is poor dustbowl in cetral asia.
Even if you would be willing to spend significant amount of research in material science and large number of boosters you could use now to establish your space industry offworld in hopes you'd reap hundredfold gain in future boosters you would end up with space station and tether that could be taken over or destroyed absolutely bricking your run due to investment loss.
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>>2310833
Are you?
If you think the world's tallest structure is cheaper and more cost efficient IN THE SHORT TERM than just sending up a rocket, then you're a retard.
It's like how covered wagons are cheaper and more efficient IN THE SHORT TERM than trying to build railroads to nowhere. If the game was just Earth and some factions trying to colonize the solar system, I'd say sure. Space elevator, what a wonderful idea, build it in the 2030's and it's a great investment going forward. But this is an XCOM game about defeating space aliens and nothing else. Just industrialize space. You don't need a space elevator once you've done that, not to complete the game's actual objective.
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>>2310846
Explain how hauling couple hundred tons worth of small foundry and machine shop using reusable rockets to space (for which we have tech and infrastructure rn) compares to same or potentialy lot more countermass for space station and fuck huge long cable schlong (for manufacture of which we don't have tech or industry yet) is in any way cheaper or easier.
Again you're comparing probable but definitely future tech on level of portable nuclear fusion with something we have now and use of which is just a question of willpower and money.
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>>2310886
We don't actually have any foundries or industrial machines designed for zero or low gravity
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>>2310894
I'll take your argument with good faith.
Processing metals in 0g and no atmosphere is EASIER than we already doing down here, especially as based on what we know of metal in asteroids are mostly pure/alloys with very little impurities unlike heavily oxidised ores we work with, with caveat that you have to take precautions to not spray molten metal. Which can be mitigated simply by keeping lid on your crucible. You can buy small induction coil and basic carbon crucible rn off internet not to mention you could upgrade to microwave for additional processes like baking regolith for gasses harvesting and concrete manufacture.
Casting parts in space would be something of a pain but excentric casting and injection molding.
As for manufacturing goes drilling/lathing/ milling does not relly on gravity. Only problem I see rn that working in enclosed space in vacuum cooling of tool and workpiece might be and issue that we don't have working solution yet.
>>
Sorry for being bit incoherent, guess it's time to head off to bed.
>>
I actually think they should add the space elevator and make control of it a victory condition for everyone but resistance, humanity first, and the academy. Force those fence sitters exodus and the initiative to get some skin in the game, make the protectorate actually break against the servants.
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>>2310095
>t. never actually played TI
>>
it's on sale, I'm thinking about it, is it worth it, yes or no?
>>
>>2311448
Do you like board games? This is a very important question, because 90% of the game is just a board game. The other 10% is a shallow space colonization game with dumb combat.
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>>2311001
There is literally a councillor action called purge where you remove another faction's people from a control point and replace them with your own, don't be a retard.
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>>2311448
Do you like visual novels?
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>>2301614
all me btw
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>>2311487
And said action works agains other factions, NOT pre-existing governments, you dumb fuck.
Don't be a retard.
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>>2306356
>Number tweaks shouldn't affect your enjoyment if you were the target audience
They do.
>which incidentally is people who can adapt to changing circumstances
They aren't.
>run off to hound topic threads about it months or years after they stopped playing
You are doing this.
>>
>>2311625
Thank you, namefag sister.
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>>2311614
Are you being obtuse on purpose or do you just really hate the idea of the USSR not collapsing
You can also coup neutral nations.
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>>2311641
Nta, but you can't do that since at least fall '24. Too OP and people had fun with it, so ofc it got nerfed
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>>2299227
literally an X-Piratez Tutorial
>>
I have breaking news. After many attempts to enjoy this game and failing, I quit my job, and now I really enjoy this game. It's an interesting situation.
>>
>>2315446
After reinstalling and trying it I found it interesting how the UI just vomits information at you. It's like they said fuck it when it came to UX. The initial early access UI was much easier to digest despite having niggling issues like needing to flip between views to compare information.
Also why did they feel the need to add government to national priorities?
>>
>>2315455
>Also why did they feel the need to add government to national priorities?
Where else would it be? You can invest on internal structures of government. I imagine that's shit like laws, regulations and bodies that monitor and improve government to stop corruption and improve efficiency so you don't get gridlocked and shit. I dunno, makes sense to me.
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>>2315505
Because it always felt like the intention was to have the values of the country including the government abstracted into the other categories. It's like designing a rocket engine and adding a category called engine.
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>>2315529
It probably just needs to be renamed then. Because it's not really the government, it's the framework that supports the government and keeps it from falling apart. Basically just there to represent how democracies need a lot of money and bureaucracy to stay democracies. So using the engine comparison, it's more like the heatsinks for an engine or something like that to keep the engine from exploding.
>>
>Trying servants
>Very easy for the most part
>Get up to giving the aliens land
>Give them India, then the US, then China
>There is a revolt and they lose everything
>Do it again
>Another revolt
I guess you need to control 65% yourself in one nation and then give them that to win instantly. The Alien government doesn't seem to be able to hold itself together.
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>>2315582
You're supposed to give them shitty states so that you don't waste your CP capacity on holding those states while you go for the US and China. Shit like worthless African states or authoritarian shitholes that already oppress their civilians, those are easy for them to put down. The aliens can't effectively occupy bigger states in the early game.
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>>2315643
I see, you start them small and let them build on their own? What triggers the revolts? Is there some stat that tracks it or is it just a random event or something? I just find it wild that a revolt in India ca cause them to lose their holdings in the US and China as well.
>>
>>2315645
Unrest will grow steadily in the Alien Administration as it gets bigger, not to mention other factions will try to covertly increase it if they can. And there's only one Unrest number for the whole nation, because they're a single nation after all. So if their unrest hits 10, they're going to start losing territory no matter where it is in the world. That helps a lot when you play as the other factions, because otherwise breaking up the Alien Admin without going to war with them would be nearly impossible.
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>>2315669
Got it, makes sense.
>>
>load new game
>50% in china
Oh so we bing chilling this time.
>>
They gave Ukraine an army in the 2026 start date lmao
>>
>>2315645
As the other anon said, Alien Admin just grows unrest, and the AI sucks ass at managing it so it tends to spiral over the years. But in addition all 5 anti-alien factions are gonna beeline to increasing unrest every turn, or just coup it. I heard they removed that action though, that's good news if so because that ability is complete fucking bullshit.
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>2026 on top vs 2022 on bottom
who the fuck made the decisions on these hahahaha, I can't even imagine how stupid the 2070 scenario is
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>>2316149
Explanation for those not familiar with the game??
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>>2316150
He seems to think that china becoming stronger and the US becoming more fractured between 2022 and 2026 wasn't something that happened irl.
>>
>>2316150
GDP is totally fucked, research is extremely lopsided (in 2022 scenario America outproduced China by 10%, in 2026 China outproduced America by like 40%), wealth inequality is fucked. It's even worse in 2070 lol, Iran is one of the top 5 highest-scored democracies

>>2316161
>.000001 yuan has been deposited into your account!
>>
>>2316164
They might have overboosted china's gdp but everything else seems pretty spot on
>>
>>2316161
>US becoming more fractured between 2022 and 2026
>more
Not really,.
>china becoming stronger
kek, just no.
>>2316164
>TI dev is retarded and hopelessly flails around like a true braindead faggot
Water is wet, more news at 11.
>>
>>2316167
They didn't slightly "overboost" china's GDP, they fucking doubled it. Even if it goes by PPP it's like 30% higher than reality.
>>
>>2316171
Yes so they overboosted it like I said, I didn't say slightly.
>>
>>2316172
I didn't say you said slightly, it wasn't in quotes. I'm implying you're downplaying the difference, though. And you're simply retardedly wrong about the others, FWIW
>>
>>2316149
>that chinese cohesion
Yum... Not sure why it's low though? Resting point has to be high right?
>>
>>2316179
>saying they overboosted it is downplaying it
lol
>y-your wrong about the others
lmao
>>
>>2316179
Why would you say slightly at all then, dumb goalpost changing faggot.
>this pasta is hot
>heh, no it's more than just slightly "hot"
>>
>>2316182
yes to both

>>2316185
because it would be like if you said the pasta was overheated when it's molten lava
>>
>>2316187
You're a little slow, huh?
>>
Oh great, these two faggots again
>>
>>2316198
Shut the fuck up, we're trying to have an argument here asshole
>>
>>2316200
Just get a room and fuck already, jeez
>>
>>2316187
You're the one who added the adjective slightly to modify an already objectively correct statement because your ego wouldn't let the guy you were arguing with have a win, and now you're doubling down on being wrong when everyone can see he said china was overbuffed and you're being a petty goalpost moving bitch.
>>
>>2316232
>You're the one who added the adjective slightly to modify an already objectively correct statement
Yes, and it was not in quotes. I didn't read the rest of your crying, please remove the sand from your vagina
>>
>>2316149
I don't read the news. Why is China so divided now?
>>
>>2316244
because the devs only read western-backed media
>>
>>2316245
correction: Extremist-left media
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>>2316244
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>>2316254
a terrible fall from grace he had
>>
Just torrented this game illegally
Is it something I can learn on the go with in-game tutorial popups or will I need to read a guide?
>>
Hows the game now that 1.0 is released?
>>
>>2316289
I'm having FUN. Not because of the update though, I think I just get the game now.
>>
>>2316149
>america lost .7 points of democracy because drumpf
lmao
>>
>>2316287
It's nowhere near as bad as Aurora but you'll probably have to reference the wiki at some point to get the exact numbers for certain mechanics. If you're fighting the aliens in space it's normal to take heavy losses so don't feel bad about that. Just make sure you get along with your fellow alien haters and keep an eye on who has nukes.
>>
>>2316287
if you don't use guides and play on anything other than a modified easy mode, you will 100% lose your first game. I'd highly recommend just perusing the wiki and doing light reading on general strategies because the dicksuckers that made this game have some nasty techs and paths that will fuck you if you take/don't take them.
>>
>>2316552
>developed a game with metagaming in mind
>while at the same time monitoring streams of good TI players to nerf metagaming the developer doesn't approve of

Jesus Christ.
>>
>>2316462
Any big changes that were in the last year?
>>
>>2316560
You say that, but the AI will do sweaty metagaming things too, like capturing over their control point cap and then abandoning the country. I've noticed the Servants will even free up room for the aliens to give them a high value node in America or something. Then you look at Endless Space 2 where the AI is so dumb it will not use certain unique faction mechanics because it literally hasn't been programmed to know how.
>>
>>2316618
I actually like that they made the ai able to play the game.
>>
>>2316604
I don't think so. I think 1.0 was mainly just the 2026 start. Could be wrong though.
>>
>>2316149
Democracy score for the US should be worse. The Republicans are already talking about cancelling the midterms.
>>
>>2316747
I am going to be honest, with how outlandish you people are about him I would honestly be fine with him seizing power now. I'm just sick to death of you people lying nonstop, I'd rather him just be the dictator you all insist him to be.
>>
>>2316758
So you admit you're a fascist and we shouldn't listen to a word you say.
>>
>>2316759
I admit I would rather be a fascist and see you persecuted than continue to listen to your hysterical whining for another second
>>
>>2316758
The fuck is wrong with you buck broken people. Actually just letting pedos ruin your country and clapping while it happens. Killing yourself would actually improve the state of the world at this point by denying him another voter. You could just be brown though.
>>
>>2316772
>Killing yourself would actually improve the state of the world at this point
I would rather you be killed instead, thanks
>>
>>2316777
>t. Pedo
>>
>>2316782
>t.ranny
>>
>>2316786
No I'm not you
>>
1.0 stable enough to try a campaign? I haven't played in over a year.
>>
>>2316841
I haven't had a crash and I've been playing for like 4 days straight now.
>>
>>2316758
>I won't say cancel the election because then fake news will say I want to cancel the election
It always amuses me how evident his incomprehensible schizobabble is when you write it down. You can't get a single quote two or more sentences long where he doesn't sound like this. And yet you "people" will delude yourselves and claim that he's of sound mind.
>>
>>2316855
>I am going to misinterpret what he said and shit my pants
I know, please fuck off now so we can go back to talking about videogames
>>
>>2316862
Why are you talking to yourself?
>>
Little does he know we are talking about videogames and he's only proving why America lost 0.2 knowledge in the new update.
>>
>>2316862
>Indian can't help but bring up and defend Trump in threads where he isn't mentioned
>Blames other people for not talking about video games
Many such cases
>>
>>2298996
Is it still impossible to do anything as the rebel faction ?
>>
>>2316878
Humanity First? I'm doing ok on standard difficulty. I'm a bit behind because I'm limiting myself to taking middle eastern nations and completely missed the ones that already have boost to begin with, but I just used that oil money to buy a mars base off the Initiative and sent some marines to take all the Luna bases. They're out-mining me in the asteroids, but it doesn't feel impossible yet. I'm keeping on good terms with the resistance and initiative, so they aren't attacking my shit and I can just focus on the pro alien factions.
>>
>>2316885
I meant the resistance faction.
>>
>>2316897
The Resistance is still totally doable, it's actually easier than Humanity First because it's not so far to the right on the scale when swaying public opinion. They're actually probably the easiest anti-alien faction. The entire game is just much harder. If you played when the game came out expect it to be twice as hard. I'm not exaggerating.
>>
So are there any unique bonuses or anything to forming some of the bigger harder to get nations? Or is it just about consolidating economy under fewer control points?
>>
>>2316902
The latter, since larger nations are fucked IP-wise you're much better off having smaller ones unless you're strained for CP. I never care and always form great nations because it's far more interesting and thematic in my opinion.
>>
>>2316904
Huh interesting. It'd be cool if they leaned more into the planet management stuff. Just seems weird to spend 25,000 research points to get the Caliphate when it can't really do anything different. Like you said though, still doing it because cool even if I am falling behind on research because of it.
>>
>>2304810
I hope your new year's resolution was to be less of a faggot this year. I wish you all the best.
>>
>>2316904
>>2316906
Nah it's just building MC that's IP-inefficient in supernations. The other priorities scale with population and GDP so it's better for investment to have one nation with 30 IP than have that nation split up into 10 smaller nations with 8 IP each. You pretty much always want to form supernations for that reason, and also because they field militaries better, are harder to influence, and give you more MC per control point so your real economy in space can grow.
>>
look... 32% of american, adult, actually believe that chocomilk came from brown cows. I WISH it was a joke but it's not.
>>
I kind of really enjoy the petty tit for tat in this game. The Protectorate beat my fleet and bombed all of my luna bases. But I have a ship on Mars with marines on it and they don't. So I get to behead everyone on all of their bases on Mars. So now I don't have any presence in earth orbit or Luna, but majority control of Mars. It's fun to play it out and struggle.
>>
I tried starting a game twice, but both times I got bored out of my mind and abandoned it midway due to the brainless tedium of agent management.
>>
I wanted to buy this game but seeing that the devs are apparently fun hating faggots made me change my mind. Thanks bros and fuck them
>>
>>2307988
>fuck niggers
Already did, now I'm stuck with a litter of niglets
>>
>>2309860
That is dangerous and harmful right wing disinformation. The science is settled.
>>
>>2298996
Why are you niggers pretending that patches can fix the basic way the game plays and feels? No game suddenly got good after a patch. It's what it is. When a game is in pre-alpha most of the stuff is already there
>>
>>2316247
Call it whatever you want, the fact is that most people aren't rabid right wing lunatics. You are the loud minority here.
>>
this game is fucking trash ive never seen so much bloat in my life also these faggot devs dont respect your time before i played i heard of muh 200 hour campaigns so sounded good then when played lets the time is spent waiting 1 year to build a mine on mars want to send a probe to mine a rock in space 900 days till it gets there GFTO it could be a good game but they are dumb as shit devs
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2317043
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>>2317032
Right wingers don't believe in the left 99% of that graph.
>>
>>2317213
Not every right winger is a creationist.
America and its consequences have been a disaster for online discourse.
>>
>>2317235
Very true, only about two thirds of them are. The other third think we rode dinosaurs.
>>
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>>2316759
>>
>>2317235
Without America, you wouldn’t have any online discourse, because there wouldn’t be an internet.
Have you even said “thank you” once?
>>
I'm finding this fun even when I'm clearly not going to win. This Caliphate Humanity First campaign is starting to feel like the Expanse. I keep getting pushed further out into the solar system, so now I'm launching long range asteroid base captures on slow ass ships that take like a year to get anywhere while on Earth I'm stealing as much technology and posting ISIS alien beheading videos.
>>
>>2317478
At what difficulty? I haven't played since '22, wondering how a Humanity First playthrough would be.
>>
>>2317515
Standard. I'm definitely going to lose. The aliens have gotten fed up with the videos and are doing orbital bombardment on my nations, invading me and hunting down my space stations. It's fun though. I definitely needed to take more boost early on.
>>
>>2317416
The Internet was invented in France.
>>
>>2317535
I think he was pretending to be Vance, anon. This is the problem sometimes when people post jokes without a reaction image.
>>
I wish there was a way to change the faction in the two+ayy faction game from the resistance to something else like HF.
>>
>>2317535
The Internet was invented in les Etats-Unis, you filthy liar.
>inb4 but uhhhhhhh one guy at one university in France worked on it
Fuck off. It was ARPANET, and later expanded to American universities, and then later to everywhere else.
>>
Acktually al gore invented the internet
>>
>>2317537
I swear I played a 2 faction game as Humanity First once. Did they later patch it out? I remember not being able to do it later, and also being unable to customize the name, adjective, etc. of your faction until somewhat recently. Maybe I was just misremembering though.
>>
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>>2317601
>>2317537
Custom game?
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>>2317834
Oh cool. I wonder what a game where it's just the anti-alien factions against the aliens would be like.
>>
>>2317834
they must have added that in a later patch, or I'm just an unobservant retard.
>>
>>2317978
Yeah I feel like I remember it being a complaint early on, so it was probably added after.
>>
So is there a better starting point than New Zealand? It feels like early boost is a must and it's an independent nation with a bit of boost. Not sure if that's a noob trap or not though. Kazak is another option, but it's in a federation with Russia.
>>
>>2317834
Yeah I know it’s there now, but I swear some time last year I went to start a game and the options to change names and adjectives weren’t under custom. Similarly, I remember that you could select Humanity First in a 2-faction game, but the more I think about it the more I think I had made a custom faction and am just misremembering Resistance as HF for that game, as I didn’t play it longer than a couple days at that time.
>>
>>2316747
Even before the recent elections the democracy in the US has always been a farce. It's a two party representative first past the post system full of gerrymandering where the two candidates are the ones who donated the most to the dnc or gop political parties enough to be chosen as the nominee. If the US wasn't the 1st superpower they would be lambasted by other countries for their electoral process.
>>
>>2306058
>show a microchip to an electronics engineer from the 80s and he's gonna think you're joking
The IBM PC released in 1981. I was already building my own IBM PC clones and playing vidya during late 80s.
As far as microchips go, we're STILL using the same x86 processor architecture.
If you show the latest x86-64 CPU from 2026 to an intel engineer from 1980, he'll not only understand what it is, but it literally uses the same instructions as the x86-16 8088 CPU he works with.

You utter fucking moron.
>>
>>2318145
>the two candidates are the ones who donated the most to the dnc or gop political parties enough to be chosen as the nominee.
Why are you so anti-Semitic?
>>
>>2306058
>>2318148
Also, need I remind you that Moore's law was put in place in 1965?

Our microchips are not miraculous alien tech to 80s engineers.
If anything they would be happy to know that their predictions were almost spot on. Only the move from single-core architecture to multi-core (our biggest failing) would be somewhat surprising, but nothing they wouldn't understand.

STUPID
FUCKING
ZOOMERS
>>
>>2318156
>Moore's law
For me, it's Wirth's law
>>
>>2318132
It's more important to get a good position around the major nation you're planning on taking, for example Canada and Mexico if you're going for America. Boost is important but it builds quick around the equator and you have some time to secure your geopolitical position before the Moon gold rush begins, that you can even manipulate the timing of by controlling research. But you can start wherever you want, the first few months don't really matter at all. And you can always let the Academy build up the EU or something while you're dicking around in South America and then take their nodes when they get cracked by the event.
>>
>>2317535
it wasn't
>>
>>2318205
Interesting, so being near a power does make it easier to take later? I couldn't tell from playing.
>>
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More important than any of the conversations going on right now, what do you watch while the turn progresses? I like to watch Eros spinning because it's a funny spinning banana.
>>
>>2318251
Any ally or country adjacent to another gives a bonus but rivals and enemies give a penalty.
If you're trying to get into india taking pakistan is actually bad because the rival penalty offsets the neighbor bonus. Likewise if you're trying to go russia into china, grabbing israel is bad because it makes it harder to get into russia.
As for small states that are good to grab early, ireland and singapore are two of the best. Easy to get into, incredibly wealthy so you can make bank through spoils, small so they're good for building MC, and singapore is near the equator so it's ideal for building boost.
>>
>>2318251
It should tell you along with your other bonuses during the odds calculation.
>>
>>2318283
Yeah I've only just noticed that now that it's been pointed out to me.
>>
>>2318252
>eros banana
Haha benis :DDDDD
>>
>>2318252
I'm playing xpiratez on my other monitor.
>>
I appreciate the attempt at SMAC-style quotes and voice acting, but man, did they not have the talent.
>>
i realized this game isnt deep its just retarded.
there are clear metas and clear bad choices and 70% of the tech is just noob traps.
its just obfuscating whats good with lots of missleading info so u cant at a glance compare a hull gun to a nose gun
why even have 40 engines when theres only like 3 good ones

the devs just like being retarded for retarded sake to seem smart but they arent autistic they are just obnoxious
>>
>>2316149
the devs have no sense of geopoliticis china has like no strife while usa is on the brink of civil war
gdp has no connection to debt or production output china is easily 10x richer than usa

knowledge is also dumb. while usa is high tech its a small 1% of DOD darpa. 60% of the population are illiterate and the knowledge are working on a demographic level which china is far ahead in.
its like they want to larp about national IQ but also pretend its leftist its just schooling
>>
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>>2304335
>excellent firaxis basis, you know, people who actually know whatever the fuck they are doing to actually make game fun.
>>
>>2318652
>usa is on the brink of civil war
Seems accurate.
I cant see how you spineless cucks haven't started one yet.
>>
I might not be autistic enough to enjoy the game
>>
>>2318703
IRL would you seriously bet on USA getting better 10 years from now.
70% of newborn are sub70iq non white.
entire GDP are bubbles of faang nvidia AI scams
debt is ballooning at 2 trillion per year
china have their own 5nm chip production to go autarky
there really needs to be some sort of trade model for global trade where GDP boosts depending on allies, and dual federations of not just EU/microstates but BRICS for trade
theres no way china just union with brazil but have closer trade bonds

GDP should be split into pop taxes x manufacturing output
economy boost % should have dual inputs into this depending if u wanna boost up manufacturing in africa or increase PPP/capita
EG midgame building out africa will be more IP intensive than just increasing norway of 4mil pops
>>
>>2318923
>70% of newborn are sub70iq
Well yes that's how babies work, they're dumb as rocks when they pop out and for several years after when they become gradually less dumb.
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Guys I think we found one of the sub 70iqs
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>>2318964
Bruh, you have already crossed into a full blown dictatorial state.
All that is left is removing elections.
>>
>>2318923
>IRL would you seriously bet on USA getting better 10 years from now.
https://www.youtube.com/watch?v=epK58t7UH7I
0:30
>>
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>>2318995
No it hasn't, you brainrotted ghoul
>>
>>2318995
>Bruh, you have already crossed into a full blown dictatorial state.
What’s it like living in a retarded bubble?
>>
>>2319253
Pretty good, as it's not located in the US.
>>
>>2318995
When are we shoving you in a FEMA death camp?
>>
God I wish they'd add a mode where you don't deal with councilors and all humanity is united aganist the ayys, focusing entirely on space combat rather than geopolitics.
>>
>>2318995
>you have already crossed into a full blown dictatorial state.
>All that is left is removing elections.
You can’t criticize Zelensky like this. It’s anti-Semitic.
>>
>>2319377
The sad truth you chuds don't realize is your retard president only learned he can suspend elections in times of national crisis after seeing Ukraine do it, and has been fishing for justification to do it himself ever since.
>>
will mods make the game fun, i dont think i have tha autism for this
>>
>>2318995
Don't even bother. I'm certain Americans have a humiliation fetish at this point. Everyone is armed and yet they let pedophiles run the country and do nothing about their country becoming a police state. In any other country their politicians would have been dragged out into the streets and executed by this point.
>>
>>2304810
This is the funniest post I've seen on 4chan in a long time.
>>
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>>2304810
This is the dev, I just know it.
>>
>>2319403
>In any other country their politicians would have been dragged out into the streets and executed by this point.
except every other country is ran by pedos as well and nothing happens
>>
>>2319549
>don't watch the video that clearly shows he's in no danger of being hit.
I watched both btw. She was turning away and leaving, he was never in danger.
>>
Unity investment in America alone should result in incremental population loss of up to 50% of the starting population.
>>
>>2319552
>I watched both btw. She was turning away and leaving, he was never in danger.
She literally hits him with her car. I hate you lying faggots so much it's unreal.
>>
>>2319556
Lmao so now clipping someone with the side because that's how turning works when you're literally humping the door is now "attempting to run them over"
Maybe he should have just stepped back instead of murduring someone leaving as was requested.
>>
>>2319510
You know you're coping, right? You're still self aware enough to see that. Surely.
>>
>>2319420
even if true, one offs aren't anywhere near enough to qualify
Again, actually study the kickoff of Sudan, Syria. Myanmar, etc. and see how even dirt poor shitholes with nothing to lose still needed a lot to happen before they kicked off

No, the US is not going to engage in the most self destructive practice possible because some retarded Antifa dyke got shot for being a cocky glib fuck and thinking themselves untouchable
>>
>>2316260
What happened?
I stopped watching Zeihan after his video on nuclear fusion. Where he claimed transmitting a lot of electricity is an unsolved problem, among other asinine claims.
Made me realize he knows nothing he talks about.
>>
>>2300331
i dont get how you stay in early access for 6 years and its not any different than the alpha build but worse
>>
>>2319611
china literally perfected it they have DC cables across the nation with less loss than current AC cables
>>
>>2318995
measuring politics as a slider of >bad not democracy
to >democracy perfect was retarded to begin with
democracy have no correlation to a functioning goverment or anti corruption. bryssels an EU is a shitshow.
USA is a republic and designed to be autocratic for fast decrees
one could argue china is freer and less corrupt than EU despite being a single party communist state.
worst thing to happen to this game was a council of reddit tier atheist railroading it via discord into retardation. both making every thing super obtuse and autistic but extremely shallow
you could reduce all the pips to just austerity, control, space sliders and it would be better
>>
>>2319617
Yeah it was not even the info itself, but how he didn't give a single thought into it, to not think of hydro dams from a century ago.
He said that bullshit with as much confidence as he says anything else. So he could very well be wrong about everything he says
>>
>>2319619
>one could argue china is freer and less corrupt than EU despite being a single party communist state.
Go ahead.
I'd like to see those mental gymnastic.
>>
>>2319649
Nice US defaultism retard.
>>
>>2298996
This shit it calling out to me again, begging me to waste another 100 hours
>>
so is this game actually good? all the negative steam reviews are about how tedious it all is
>>
>>2319619
Agreed. What actually matters is if the government is competent or has coherent policy. A bad democracy is not better than a competent autocracy.
>>
What's the best way to kill off the population of a country? That isn't carpet bombing it with nukes, that is. I hold Pan-Asian Combine (with Greater Indonesia claims unified in)and North American United States and EU (with Australia in via united commonwealth) but I lack the CP to hold any other of the big unified countries. I need to genocide India, Africa and South America so AI doesn't get anything of value from them, doubly so for when AA pops up. Holding smaller patches of land while doing the deed is no problem if necessary.
>>
>>2320174
Educationmaxxing
>>
>>2320174
If you can't drop nukes, then wars, climate change, and xenoflora will also cause large population drops.
>>
>>2320155
if you like visual novels that takes 10 hours to accomplish the most mundane thing...
>>
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>>2320155
>all the negative steam reviews
>>
>>2320356
Hello ESL
>>
>>2320155
Good? No its by the people that wanted to make nu XCOM longer
>>
>>2320456
Trap card activated. Thank you for admitting you'll ignore overwhelming praise because you've got contrarian brainrot.
>>
>>2320312
visual novels have auto advance at least
>>
>>2320263
How do you even get xenoflora to high levels? I purposefully WANT to get even one megafauna to spawn for the tech unlock, but AI agents always burn it down before it reaches 100% even if it's in a country I own. Sometimes there is like six guys attacking it. I guess my issue is that I killed every first wave ayylmao as soon as possible and intercept every boat carrying a new guy after that, so there's only one servant guy with their special org planting it plus random events spawning it. Maybe I have to purposefully let a few ayylmaos land lol.
>>
I'm trying to edit my save file to give me super councilors but it's worked with two of them and not the others, anyone know what I might be doing wrong?

inb4 hurr durr cheating, yes I know I'm scum I just want an easier game to learn the ropes.
>>
>>2320570
wouldn't it be easier to just use console commands? I haven't tried them for this game but it's the typical cheating method for these sort of games
>>
>>2320463
>>2320456
He clearly meant to say that the game being tedious was a theme among the negative reviews, not that there were many of them
>>
>>2320571
The mod I tried to use to access it just crashes the game.
>>
>>2320574
If you're gonna care about reviews, it's weird that you'd focus on what a few people are saying and not what the consensus is. I'd even go so far as to call this behavior mentally ill. Obviously if you like the game you won't find it tedious and if you don't like the game you will. It's a dumb question to even ask, especially on this site where people don't like any games, and every thread for every game is full of complaining and shitposting.
>>
so is there a mod that locks the earth stage after a certain date or something to stop the agent bullshit from dragging on throughout the game?
>>
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>>2320598
>If the aggregate score is good, caring about a recurring complaint is mentally ill

You can like a shit game. Others can think a game you like is shit. You can also throw a hissy fit because of these things, but it's not recommended.
>>
>>2298996
I just started the game and i need some advice. Should i just go and try to get countries on the other side of where the others are trying to do stuff? It feels like even if there are 3 people for the other factions they keep attacking me and i lose control points. How am i supposed to manage this? I am trying to stockpile influence to get more 60 influence agents.
>>
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>playing game
>having fun
>decide to check thread about game
>nothing but bitching and moaning
Everytime.
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>>2320799
mid game is all about taking either EU india USA china, usa have more armies for invading say mexico or brazil.
EU is just annoying. op is india and china
u want to maximize tech and mission control for mid game.
early game go for Kazakhstan for boost.
early game tech is UK germany japan.
get 1 cp on australia for orgs
skip moon and rush for mars and som asteroids
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>norway, sweden and finland all spawn with support
>germany and russia also spwwb with support
>get actavist operative that easily increase support
>max out influence gain
>i lead everyone in boost by a long shot
>if it wasnt for control cap would prob be controlling usa by now
Is this normal or did I getextremely lucky?
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was this just an unlucky roll or do I have a double agent?
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>>2320875
Can't hurt to check by investigating him.
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>>2320576
You don't need a mod for console commands. There is some config file what I can't be arsed to look up where you need to flip "debug console enabled=false" (or something like that) to "true" and then you can just open it with ~ key. Iirc "giveexp (insert amount)" was the command to give exp to councillor you have selected. It's a major PITA to click a gazillion times when spending all that exp tho, since devs thought having keyboard shortcuts for popups is not needed or whatever.
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>>2320739
Late game after you've consolidated every country to one of the big ones and own every single piece of land, enemy councillors can't really do much anyway. Especially when you cull down the experienced ones once a year or so. You can purposefully leave some minor undeveloped shithole for the AI factions to fight over to bait most of their actions. Your own guys can be just set to perma advice.
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>>2320777
Yes, either care about reviews or don't. Minority opinions are worthless unless you've formed them yourself. This behavior is worse than sheep mentality, it's sheep mentality where the only sheep you associate with are cripple, infertile, and can't grow wool. Hence why you would have to be mentally ill to want to automatically lump yourself in with people who can't enjoy games.
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>>2320885
is a loyalty level of 10 concerning or no? Of course my dude investigating has also had some odd mission failures as well.
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>>2320914
That's pretty low yeah, you wanna get to 25 on all your councilors.
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>>2304810
Kino.
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>>2310703
>>2310694
The game already softly writes this off as a possilbity though. Already in game there's no good reason for the aliens to not be flinging chunks of metal at ludicrious speed toward every ground and space facility you own the second you step into total war, but they don't which implies this is something they can't or won't do for some reason.
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>>2320804
ok dev
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>>2321557
If you played the game, you would know the reason anon.
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What's a good difficulty setting for a first game? I set it too low notably the alien build speed and they've barely even moved from the starting base nearly 6 years in. I'm at full hate from killing hydras on earth and they can't do anything.
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>>2321587
NTA but there is not a suitable explanation for it. The one given explains why they do not destroy the planet. That does not mean they would therefore not make use of kinetic weapons by simply strapping engines to chunks of debris and destroy HQs of enemy forces. It's a purely gameplay element for sure, and in my personal headcanon I see them doing so consistently in later game when they are aware of an enemy facility, hence the development of later space defenses. In the early game I write it off as "we need agents on the ground, we can't do that if we keep bombing them instead of making troop transports."
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>>2321760
"Forgiving" along with increased mineral production to maybe 150% and reducing alien progression rate to like 85% is probably a good starting point to still have a challenge for a newbie but have fun.
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>>2321760
Just keep playing, they'll make a move soon.
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>>2321760
Just keep it on default, what actually matters is the game speed so you don't give up before reaching the space stage
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>>2321763
As I recall it it's a big taboo/war crime for them so they just won't do this kind of attacks, even for small stuff it's just considered wrong
But I haven't played in a while so this might just be my own made up explanation
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>>2321763
This is why XCOM's classical UFO mythos plot works far better than "hard scifi" alien invasion where the ayys have two hands tied behind their back. Aliens here to harvest biological resources makes sense. "We're paranoid dark forest types, but we won't just destroy the planet for reasons and won't strategically bomb the planet either' is schizophrenic.
>>
Got control of the US in 2023 but they have 1 cohesion and 4.2 inequality. Is it worth the massive investment to fix the issues or just focus on boost to get space mines going?
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>>2321820
What matters about cohesion is the resting state. 1 Is really low, to the extent that if it continues to drop you may lose the country. You may need to pump Unity ASAP if it's in the tank, I'd check that right away to be sure by hovering over the cohesion to see. But yes, you kind of have the right idea that you want to focus on Boost a lot early so you can set up industry ASAP.
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Can I get quick list of the best early-mid reactor/drives combos? The sheer choice is mind boggling.
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>>2322203
Better ask in discord. I sure no1 keep playing there.
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>>2322203
Anything fission is fine, just keep going down a tech line. Protectorate lets you be a passive diplofag so if you wanna play a game where you just research all the techs they're a good choice.
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>>2322203
There a drive chart

https://github.com/tkachev-asc/TI_drives/blob/main/drives.ipynb

Scroll to the bottom.

In a nutshell, an early game defense drive would be the Orion, and long rang combat (Jupiter) would be the Helicon or Grid.
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>>2322244
>somebody made a python notebook for a video game
Fucking lmao, thanks for sharing this.
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Can you take off from surface shipyards with an orion drive?
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>>2320155
Yes
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>>2320555
Sounds like you should have been shooting the human agents, not aliens.
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>>2322507
Wouldn't help, attacking xenoflora doesn't need high stats and they can just hire any noob shitter to do that. I don't recall AI having such a hateboner for xenoflora in earlier versions.
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>randomly get my most developed node stolen by the protectorate because of their sentinel bullshit
what the fuck was i building all those orbital defenses for then?
there's literally one in every province
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>>2322717
Just get your dude up there and sabotage module
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>>2322203
Man I need to work out how to build efficient ships. I just use the autodesign and it costs one of my fleets my entire annual income in fissiles to go anywhere. There's gotta be some more efficient drives than what the game is trying to pick for me.
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>>2322717
You're not being petty enough. When a faction does me wrong, I remove them from every celestial body I can. No space for you.
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>>2321763
Early on aliens need material to build up their own space infrastructure and ships, and building expensive engines and using huge amounts of propellents to move a rock from beyond Jupiter to Earth is a huge waste of their limited mining capabilities. They also don't want humans to think the aylmaos are here to reenact the ending of the dinosaurs and thus enter a state of total war to survive.
Past the early game, most human factions should have enough defenses to foil such basic attacks, while those that don't are probably supporting the aliens anyway.

The idea itself is also a bit impractical, because calculated trajectories over such long distances will be impossible to make accurate enough to hit a target as small as an HQ or even city, and unless you want it to have enough energy to crack the planet open, humans would have plenty of time to intercept and destroy it.
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>>2322943
Throwing a dinosaur killing sized asteroid into the earth would basically kill any human resistance in it's infancy. They can arrive at their leisure to enslave us.

If it has alien engines in it then there would be jack shit we could do. Even throwing nukes at it might not be enough.
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>>2322945
A trillion ton asteroid would require so much energy and propellant to move that redirecting it to Earth isn't really feasible, and they couldn't hide that they are accelerating it. It would also take years for it to arrive, which is plenty of time for humans in the game to cook something up to deal with it.
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>>2322717
If they're building those they're about to win the game btw.
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>>2322932
Someone really needs to make a mod to let you kill factions now that the retarded devs have finally gone into 1.0. There's no reason you shouldn't be able to eliminate a faction entirely from the game, it should work just like any standard 4X in this regard.
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>>2322976
What happens if you delete them from Earth and space? Do they just have their advisors running around doing stuff still? I guess that makes sense, you start with nothing.
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>>2322983
Yup, they just have their councillors vainly trying to perform Public Campaigns and whatnot. You can ultimtaely shut them out if you reduce their income enough and then kill all their agents, but it's a pain in the fucking ass to get it done.
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>>2302586
I've always wondered how the UN and the MCR from The Expanse would fare against the Hydras, probably would go rather well with how busted the Epstein drive is and how they already have a well-established space navy
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>>2322998
The tech they have in the expanse is pretty similar to early game. The Hydra's shit on your early ships. They have ok propulsion in the Expanse, but the weapons and armour seem really basic.
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>>2322998
Their reach is pretty tenuous beyond jupiter. They'd have a leg up but the hydra would probably adopt a completely different strategy than crashing ships into earth. Probably infiltrating the belters and gradually spreading into mars and earth. Get them embroiled in a catastrophic war before revealing their fleets they spent decades building in the kuiper belt.
>>
Man the game kind of runs like ass if you go on to long. It was really stable until late game, but now I'm getting crashes.
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>>2321820
There are two main reasons to take the US: Huge starting boost and huge starting research. Their starting boost is so large you don't need to bother building boost especially if you grab a couple boost orgs. Their research however tanks if their unity dips too low. But in 2022 this is easily fixed by just focusing welfare to bring the resting cohesion up and declaring a war for a quick boost. The 2026 scenario makes the US a worse option because their unity is lower so it's a rush against time before events tank it to zero, and their cp's cost more so you can't even hold canada to build mc for you until you get more cap.
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>>2323078
i have random FPS spikes and drops which make playing game feel like shit, is it my old pc or game works like this?
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Im trying to take a station in low earth orbit but another faction keeps sending an exofigther whenever I assault the hab, which resets it because whenever the battle screen comes up to engage it just fails. I guess the game can't do multi faction engagements or something, but this just seems broken. Do I just have to blow it up?
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>>2323032
>>2323067
These guys are right. The Expanse would be considered mid-game for the most part due to its more realistic interpretation of weaponry, they really only have nuke torpedos and railguns as their most advanced weaponry, with most combat revolving around massed PDC fire to punch holes in the enemy's ship and try to hit their drive to disable them and later pick them off with torpedos. On the other hand however their drives are far, FAR more efficient, and thus omnipresent. The Epstein Drive is a miracle that can provide constant 1g of thrust for seemingly indefinite periods, enough that a trip of months can be made without worrying about running out of propellant.

That said, it must be noted that later advancements would be far and away above not just humanity or the Hydras in TI's Solar System, but probably the Hydras in their home system which is presumably more advanced. Magnetar-class ships are equipped with a Field Projector that is able to use a beam to create a local electromagnetic field so powerful that it rips apart atoms themselves. Anything struck by it is shredded on a subatomic level, there's absolutely no defense against it.
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>>2323206
I think it's more insane that their ships aren't 90% made out of radiators with that kind of engine performance
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>>2323082
I dunno, my PC is pretty good and it's the same. I think there's just too much shit going on as the game goes on.
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>take Russia
>invest in military and influence
>absorb neutral countries
>control eu countries, make them stop being allies with US, disband armies, attack and take over
>repeat until all of europe is taken
Zug zug
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Aliens take over the country, GDP drops to $100
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>>2320574
>can't express himself
Guess he was the ESL all along, huh?
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>>2322983
Yes. I just adored killing off a faction only for them to snag some far-flung-yet-important-but-not-critical space asset after being dormant for ages because lmao dice roll in their favor which required me to divert my attention from more interesting shit.
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>>2322976
>>2323868
I think that instead of being "deleted", factions which have effectively lost the game with no recovery should instead enter a new state of play where they influence the game differently.
Like let's say Exodus is toast. Rather than continuing their original plan, they can be courted to back a more viable faction and you get some Exodus related technologies like techs that help larger capital ships - since they were planning to build that big colony ship anyway.
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>>2323881
No, I think factions can and should be deleted. You’re not going to let them go if you manage to crush them so utterly, someone is going to talk and then anyone with half a brain is going to send a kill team. I don’t want to fuck with bullshit when I’m firmly in the space game fighting aliens. I don’t want to deal with some cunt yoinking my fueling station because of a fucking dice roll.

Even if there was a battlescape I wouldn’t want to bother with defending the outpost anyway against some vainglorious attempt to say “notice me senpai.” It’s fucking annoying and no fun.
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>>2323886
Well, that's what I mean. The faction is defeated, is removed from play, isn't going to steal some random shit, but isn't "gone". They're now a neutral NPC.
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>>2323579
Zero reason to do it that way tho. EU gets claims on Russian territory and without the hostile malus. IMO the whole inherently hostile claim is an odd design choice, given not too long ago devs were all about avoiding any essentialism in nations.
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How's the Red Dawn mod? Is it just mechanical + faction names, or are the story+tech tooltips rewritten too?
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>people say to skip moon and rush mars
>setting up mining on mars takes like 100+ boost
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>>2324106
That seems like a mistake to me. With a mine on the moon you can start getting out cheaper and quicker space stuff everywhere. I never spend very long on either though. Ceres has become my jam. I love building up a huge Ceres fortress and ship production line.
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>>2324106
If you can't rush Mars you're ngmi. This game is now about the meta exclusively, it basically plays using a flowchart.
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>>2324106
I had 200 boost with the US at that point. Granted I also tried to keep mission to mars delayed as much as I could so I could get industrialization of space going too. Ended up being able to send a construction module a few months after claiming 6 slots on mars in the prime launch window plus a few asteroids.
The moon is simply a waste unless it rolls amazingly.
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>>2324106
Nah you still want a base or two on the moon for the fuel resources. They're important enough to consider invading for if the AI gets there before you, but that shouldn't really happen as long as you stay on top of boost in the early game.
>>2324128
Wouldn't really call it flowchart. Obviously colonizing Mars is important to humanity and that's reflected in the game, but there's plenty of random resource-rich asteroids you could mine too if for some reason you really don't want to build on Mars. And strictly speaking, rushing Jupiter is what's actually meta on the anti-alien factions because it curtails their expansion.
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Should I be building on jupiter outward via ships or sending from earth and just waiting for the travel time?
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>>2324199
There's always aliens around Jupiter. The moment you make a base on any of the moons or asteroids around it, you're going to get like 3 big alien fleets going straight for your base. So you can only really go with a fleet of ships. At least from my experience.
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>>2324128
I dunno about this now after playing a few games. It's the impression I got, but on my first successful game now I've had plenty of ups and downs and been in front and behind the other factions. It feels like there's enough space to make some mistakes and still be ok. You can definitely still not focus enough on Earth military and not enough on space though and still get screwed.
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>>2323910
What if you prefer the map colour of the Eurasian Union tho
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>>2324138
Moon literally can't roll well since August '25. You always get shitty spots.
But it's good, it makes AI waste time and resources on it.

>>2324199
What the other anon said. Jupiter is the final frontier. You cross that line and it's pretty much all out war, so be prepared and consider your options, too.

>>2324262
Then you are squandering good EU research output on shitty Russian political system, simply to get a color you like better.
It's like asking why not uniting Korea under Nork leadership, Ivan
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>>2324199
I think you don't do jupiter rush, so you need military presence and building ship.
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>>2324199
Didn't Jupiter now gets even an event that tells you "Hey, fuckboy, don't go past this planet, unless you have 40+ ship strong fleet heading there"?
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Everytime I come here it feels like the general consensus on this game is that it's an amazing idea but complete fucking dogwater execution where it's better to watch someone play it as white noise or just a sunday night relaxation watch rather than play it yourself
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>>2324279
I consider a good moon roll a pole with water, volatiles, and metals, and a secondary site with nobles or decent fissiles.
I've seen it roll one pole without water and no sites with a whole number worth of volatiles. Needless to say I skipped it hard on that game.
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>>2324331
if you ever played the long war you will have a good idea of how this game work.
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>>2324331
you would be spot on in that assessment
This game is proof that even the best ideas can be ruined if the dev is the most miserable faggot to walk the earth in a generation
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Do you get hate for attacking bombarding fleets?
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>>2324227
I'm referring more towards builds than normal gameplay ups and downs.
It used to be you could do things like Africa only or various major nation combos, but the devs had a meltie over this and made sure only certain builds were viable. In the case of Mars, if you can't get enough boost in time to rush it then you are already on the path to losing because you clearly didn't do something meta.
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>>2324593
To be fair if you can't get the boost in time to get a couple mars sites you're playing the game very wrong.
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I only ever play with 2 human factions+ayys, 8 is just way too many and I always crank the control points up the max too. I could very easily skip the moon but I never do, at least building one base there just for roleplay.
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>>2324587
the opposite actually, the aliens will fuck off knowing you show them you have teeth
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>>2322983
They still have some amount of passive influence income, and will be able to hire new councilors eventually. Same rules as the player.
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>>2324138
>I had 200 boost with the US at that point.
Then why would you NOT build a moon base? What would it cost you?
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>>2324331
I think the issue with the game design is twofold.
First, it wants to be a big solar system spanning epic, but in every single game the aliens will have the outer solar system on relative lockdown - simply by the virtue of starting there, and having less easy access to anywhere else - and there is zero point in involving yourself in the outer solar system in the late game. There are few opportunities for big battles around Jupiter or Saturn, because the realistic space mechanics means you can just send a fleet straight from Earth orbit or wherever to the Hydra's base. What are they going to do? Intercept you in transit? Yeah, maybe if this were Star Wars or Sins of a Solar Empire, but if you're going even a minor percentage of the speed of light nobody is intercepting you. So all battles are effectively around important points of interest, not out amongst the stars. There is simply nothing out there, not unless you're trying to colonize Titan for some godforsaken reason. And even then that leaves Neptune, Uranus, and Pluto and so forth completely worthless to you as a player. I think this could be solved with the rumored "solar system already partially colonized start", but I dunno if that'll happen and if it does then why the fuck were the devs wasting their time on this inferior start date where only the inner solar system and MAYBE Jupiter and Saturn matter?
Second, the game devs do not understand the difference between "challenge" and "I have read the game's rules thoroughly and will now proceed to twist them into knots with my superior strategy". The devs think the latter should be impossible, despite the fact that's the whole point of the concept of a "game". If you are a master chess player, the game becomes your playground. But imagine if someone came along, noticed your opening, and said "sorry, we're nerfing that, you're too good at the game and we want chess to be harder". Huh???? It's absurd.
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>>2324979
Because every slot was utter dogshit and I'd rather the AI invest into that trap with their much more limited boost while I shotgun the rest of the inner solar system with mines and use the remaining boost to fill leo with orbitals.
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>>2324996
Even just getting one half decent only basic metals mine saves you so much boost for any future outposts though. Obviously you'll abandon it later but the way boost converts to space materials you really want at least a basic metal mine asap.
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tried a cheated run recently
can the ayys not declare totalen krieg before a certain year or something?
i think i started in 2026 and ended the war in 2036
they never got the chance to set up any alien administration and only 1 xeno megafauna spawned
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>>2324987
>but if you're going even a minor percentage of the speed of light nobody is intercepting you
Did you generate this post with AI or something?
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Every time I come here it feels like every complainer didn't even make it out of the tutorial, as evidenced by the seemingly ubiquitous sentiment that you have to fight the aliens.
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>>2325131
You do have to fight the aliens in every single win condition that's not the Servants or I think Protectorate. Maybe Exodus too I don't remember, but most people that are playing this do have to fight and defeat the aliens for the most part.
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>>2324331
That is a perfect description of this game: It has absolutely incredible design as far as concept goes, and the general conceit of working as a shadowy organization to research ultra-advanced technology to repel an alien invasion is cool as shit. It just has some of the most retarded, braindead rules that force you to suffer hour upon hour of groan-inducing mediocrity in order to extract enjoyment. I'm confident mods will fix this but only if the developer actually fucking leaves and lets actual humans work on it now.
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>>2324979
A lot, if it puts him over Mission Control



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