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Ayo total war sisters, pops finna back??
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>>2300269
This doesn't mean much. Pops, including multiple classes, were in Empire and did basically nothing.
You can see Region Wealth below it, which was also in Empire, and was what determined your money essentially independent of population.
Even just as fluff it is neat but I would hope for more but "region wealth" makes me think we won't get it.
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>>2300269
I'm hearing all the right things
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>>2300269
woah, cool if pops are in, in a meaningful way. can someone give a QRD of the stream?
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>>2300340
well you gonna directly recruit soldiers from this pop pool
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>>2300302
Empire had a lot of good ideas but much of it was either cut or didn't fit the era. Like different pop social classes is meaningless to massed gunpowder infantry, it was only relevant in politics (which Empire had) and the officer corps (which Empire didn't).
This has the potential to be very different, as massed peasants were a thing, noble knights were a thing, and professional mercenaries from towns were a thing.
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>>2300420
>>2300302
It is funny they straight up copied DEI. At least how it looks from the UI standpoint. Pops which feed into recruitment and maybe they give certain bonuses or debuffs depending on how many there are.
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>>2300438
It's lacking DEI's biggest problem, foreigners, which all of your pops turn into if a city ever gets captured by the enemy.
I'm not seeing anything about unrest, though, so maybe not implemented yet.
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>>2300441
>It's lacking DEI's biggest problem, foreigners, which all of your pops turn into if a city ever gets captured by the enemy.
Yeah thats mod jank, theyd be retarded if they copied that.
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>>2300269
Neat, I imagine it'll tie to how many units you can recruit of what kind. If it also ties into the economy, that would be great. Like a more in depth version of how Bretonnia works where if you recruit too many peasant units, it impacts your economy.
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>>2300457
I hate that model, at least the way Warhammer did it. Levies should be exactly that, things you use temporarily then demobilize. And it's the same with your nobles.
You should be going on 'campaigns' and then when they conclude you let everyone go back home. Not dismissing your army entirely, but "mothballing it".
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>>2300464
Yeah you make a good point. I don't know if that'll be fun though within the format of a total war game. People kind of just want to have their permanent armies marching around. Especially since you're usually always expanding outwards. Wars don't really work the same as they do in real life where you fight and then head back home.
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>>2300468
How it should work is
>peasants are the workers in your economy, buildings need manpower to function at a minimum, extra manpower allows you to found new towns/farms or upgrade existing ones; in war these are your basic levies that cost very little to recruit and upkeep
>lords are your manager class, they are force multipliers in your economy, if a farm or town doesn't have enough nobles then you're missing out on vast sums of money (2x, 3x, whatever); in war these are your knights and elite infantry with large upkeeps, but will also automatically defend castles they are assigned to with no upkeep if not mobilized
>townspeople are specialists, they are near useless early game but grow increasingly powerful as it moves towards the Renaissance when the tech tree unlocks things like Medieval machinery (cranes and precise clockwork were the marvels of the age, surpassing Rome) and you need them to build impressive things like Cathedrals; in war they are best for recruiting as town guards as well as crossbows and gunpowder infantry, Italians have the best townsfolk because of the condottieri, Northern Europe has weaker townsfolk
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>>2300473
Agree. Though I think you should probably also feature the clergy as a class.
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>>2300575
>>2300473
pass on your great ideas in the jewtube comment section or twforum, cuz surely the devs arent lurking here
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>>2300269
When this comes out I'm just gonna use the inspiration to play ME2 again. Don't understend why anybody still gives a crap about Craptastic Assfumblers.
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>>2300269
>building slots again
Fuck's sake
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>>2300736
REKT
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>>2300736
Retard
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Why would I ever play this slop instead of eu5?
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>>2300736
consoles cant handle limitless building
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>>2300381
as long as it dicks over the legendary AI I don't give a fuck. I already deal with that in MK1212 and its neat



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