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A.K.A. /eu5g/ - Europa Universalis 5 General
Great Wu edition

>NEWS
>Patch 1.0.10 is live + Tinto Talk 92
>https://forum.paradoxplaza.com/forum/developer-diary/patch-1-0-10-is-live-now-tinto-talk-92.1889614/
>Patch 1.0.10 will be the last patch until February next year

Previous Thread >>2297097
>>
link to patch download as well as /gsg/ approved mods? thanks
>>
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The raping of Hungary will continue.
It looked a lot better before the last war.
France has taken treaty ports because England keeps declaring war on them for some tiny flemish province that they continue to have a core on (for reasons I do not understand)
Two Sicilies has almost reclaimed Italy from the serb menace and the Mamluks continue to rape the turks.
Also the Teutons got raped repeatedly by Poland, Kyiv, and Novgorod.
All is well in the world.
>>
>>2302372
The whole problem is that the HRE should be treated as one country for military/peace treaty purposes
Same with other vassal swarms with appropriate international organizations desu
>>
>>2302373
This mod seems to have done a good job at preventing people from eating up the HRE at least.
France occasionally fights the western half+Bohemia and does pretty well without taking the west bank of the Rhine too easily.
>>
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>>2302372
Bulgariabros... not like this...
>>
>>2302363
Without the Great Wú, there'd be no new China
>>
>>2302372
Can Georgia not conquer the lower Volga every game
>>
>>2302372
>kyiv in prussia
ENOUGH IS ENOUGH
KIEV WILL BURN
>>
want to try 1.0.10 but dont see a download for it anywhere unless i redownload the whole game..
>>
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>>2302389
Don't worry, the vatniks are going to war with them (ignore that Russia is losing )
>>
>>2302377
I hope we can eventually get alternate history content that will allow a Mamluks that dominates to take a similar path to the Ottomans. Maybe it may have a more Indian Ocean focus though and be more likely to compete with Europeans in Asia.
>>
>>2302393
the winter attrition will turn it around...surely
>>
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>>2302400
Mein fuhrer....
Novgorod's counterattack did not occur...
>>
>>2302404
it's nyover
>>
If I enable Scutage can I still attack through my vassal’s land? I really don’t want to ferry over all my troops to Korea from Japan while Korea has over 200 ships in the 1400s somehow
>>
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>>2302404
1600 and things look pretty decent.
England reclaimed the French treaty ports and started to eat Scotland.
Naples continues to fuck up every war against the Serbian-Bulgarian alliance.
I don't want to talk about Albania.
Mamluks are hungry boys.
Iberia is one big hugbox. All three kingdoms are allied together yet Castile still won't attack that Moroccan tumor inside it.
Bohemia continues the rape train on Hungary
>Russia
Pakis are doing well. Shame they're more interested in Persia than they are in India.
Colonies look somewhat decent too. I suppose that's what happens when South America is colonized by only Catholics. They actually follow the damn line.
>>
>>2302231
As far as I'm aware, the strat is:
>small country/limited urban core
You want your market area to be as large as possible to capture as many different goods for your pops and industries, keep prices low, more and cheaper food, give your industries more places to sell to, and have a greater pop pool to pull immigrants from.
>large country/multiple distinct urban areas
You want multiple smaller markets to makes sure that your entire country has good market access and your cities are profitable.
>>2302260
Rampant urbanization seems to focus on the richest RGOs literally everywhere. There has to be some way to stop the AI from hobbling itself like that
>>
>>2302408
I'm pretty sure you always need transports to move armies. If they have a bigger navy it is pretty much not feasible to attack them unless you have land there you can raise armies in or have a professional army already over there. If they are in the middle of attacking you right now you might just want to make a concession and proceed to focus on ship quality and building up a navy over the next few years. If you haven't been attacked yet, you could ferry over professional armies before declaring war, although I think the enemy navy may cause some supply issues.
>>
>>2302411
There needs to be something put in-game to make England take more sensible stuff from Scotland.
>>
>>2302455
scottish mountain provinces are worthless no?
>>
>>2302458
It is weird how they take the center. I could see them potentially capturing coastal forts not connected to their territory. But having that much unconnected is somewhat strange.
>>
>>2302411
Come back from making my dinner and France is back in Cornwall. Fuck's sake. Looks like they're pushing into Germany a bit too.
At least Naples reclaimed the boot from the s*rb menace.
Russia continues to be a disunited shithole, but Novgorod is almost at the pacific coast.
Bohemia's rape of Hungary continues unabated and as expected no natives have been conquered in Central America.
>>
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>>2302466
would help if I remembered my photo
>>
I like watching the borders in screenshots anons post slowly get even better with each patch. Now all we need is for them to ensure that colonialism in Asia happens. Although something in me fears that they may take until the Spain centered update to completely fix it.
>>
I am once again asking if anyone knows of a mod that restores vassals' ability to assign their cabinet members to culture convert.
>>
>>2302411
>ethiopia gets eaten

Why does Yemen start with 3 million pops? Why is 90% of Ethiopia at 0% control at game start?

So the somalia shithole just blobs because its flat land aka good control
And not Ethiopia with a 0% proximity city & market capital
>>
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The latest patch turbocharged Memeluks to an insane degree. Not only I had to fight 80 000 of them as Byz in 1420, the awesome AI of Yemen and Tunis created a hugbox with both allying Egypt, adding ANOTHER 40 000 troops to the battle. Stack wiping is extremely hard after cavalry got nerfed, I had 6000 regulars (with 2500 of them being heavy cav Byz cataphrakts) vs 12 000 levies battles and still in most fights the outcome was 600 dead Muslims and 50-100 dead regulars of mine, everytime my troops mostly damaged their morale and the Muslims retreated a few provinces back just to come back with full morale and 600 men less 2 weeks later.
The war turned into a proto-WW1 and with Tunis and Yemen going full on "is he bothering you, m'lady?" about Egypt, I decided to white peace both countries through yesman, I mean, why the fuck would Tunis and Yemen fight to the last man protecting Egypt that's getting its shit pushed in? And STILL even in a 1vs1 battle I couldn't get above 40% warscore due to endless recovering Mamluk stacks. I brought them down from 80k to 40k but that wasn't nearly enough. Mamluks are incredibly OP right now, I minmaxed the shit out of Byz, controlled entire Balkans, Anatolia and the Black Sea and that still wasn't enough to destroy Mamluks, no way in hell AI Ottomans could ever hurt them
>>
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>>2302469
Somehow Byzantium returned...
>>
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>>2302498
Nearly 200k dead just from battles.
>>
>>2302498
The nile was OP until the advent of new world crops, not terribly unrealistic for them to have a large population.
>>
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>>2302500
You know, I kind of thought that Wu would be the senior partner of this union...
>>
>>2302507
A place having a large population doesn't mean the mamluks can field 80k levies to invade anatolia with
>>
>>2302411
this looks really quite sensible man
wonder what went into modfiles
>>
>>2302507
You are right but in our timeline Mamluks got destroyed by Ottos in a single war in 1500, there should be something to make them fall behind.The way the game works right now there's just no way any AI can ever win against them
>>
>>2302508
I swear I remember hearing once that Asian countries didn't really honor unions.
>>
>>2302510
Why wouldn't they be able to do that?
You have under 2m pops and a pitiful amount of regulars, you're not going to 100% a much stronger Egypt.
>>
>>2302518
Because the mamluks were essentially foreign rule
>>
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>decide to finally do an Austria game
>the game doesn't let you marry off nieces and nephews anymore
>not even for royal marriages
>half the habsburgs at the start date are the ruler's brother's family so they arbitrarily can't be married and are doomed to die off
>cadet branches are now impossible
>as the fucking habsburgs
what were they thinking?
>>
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>>2302508
1700
I wish Bohemia would just finish the job on Hungary. Those exclaves are triggering me
The Mamluks have breached containment and crossed the Bosporus, and Naples has abandoned her dreams of Italian unification to fuck the Serbs on the regular.
French Cornwall remains, much to my annoyance, but at least they're not taking any more.
Hopefully England finishes the job on Scotland and Ireland soon, those borders are hideous.
Portugal cleaned up the Moroccan tumour, but the Iberian hugbox is still going strong so Spanish unification is not going to happen any time soon.
Pakis are still doing well, as are the Wu.
Nyan~ga is a Bulgarian nation btw.
>>
I’m thinking about getting this game for Christmas, any good tutorial videos/tips you guys have or know about?
>>
>>2302525
We will fix the marriage spam by simply deleting the function !

Might as well just eliminate women from the game
>>
honestly
deleting women would save a lot of clicks and visual clutter
>>
>>2302383
historically they experienced a golden age pretty early on in the game
it's just Timur molesting them like eleven times that brought that to an early end, so if he doesn't get there, then they stay strong forever
>>
>>2302525
They conceded to riggers dedicated to stealing our fair and beautiful game from us.
>>
how can I turn myself into a theocracy?
>>
what kind of lunacy is it where one assumes that having many characters means you have to individually marry every single one ??
>>
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How did I get a dhimmi estate as a C*tholic? Yes I let the month tick to see if it was a fluke. I'm Florence and all 74 of the pop are in Constantinople, which neither I nor my subjects own.

Not complaining, mind you. I'll gladly take the estate privileges.
>>
I’ll play this in June after some more changes.
>>
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>>2302528
1750ish
Bohemia has been taking little bites out of Poland
I thought England was about to annex Scotland but they just took cash instead.
Mamluks continue to push into Europe like some kind of poo stained Turkey
Not many other changes, though I'm hoping for big things in Russia.
>>
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>>2302571
OH SHIT FUCK RUSSIA
SHIT IS GOING DOWN IN EGYPT
>>
should have called the mod 'something actually happens'
>>
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>>2302581
no wonder this shit is taking so long
>>
Did 1.0.10 break achievements? I'm Emperor of the HRE as Austria and I am a great power. I did not unlock the achievement.
>>
>>2302571
Genoa in Manchuria is cool, and at this point, I think it is more the English taking tribute from a couple highland clans than a proper Scotland.
>>
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>>2302587
Two Sicilies is the only reason this war hasn't been won yet.
Been going for 20 years now with 700k casualties
>>
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>>2302597
MASHALLAH BROTHERS
>>
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>>2302599
>Republic of Ottomans
Come on, Johan....
>>
Medieval mod WHEN? This could be the Crusader Kings 3 we wanted
>>
>>2302601
Sci-fi type name
>This system is controlled by the Republic of the Ottomans
>>
>>2302605
after the porn mods
>>
Why does majapahit never fucking die? Every time I want to do something near Indonesia I have to deal with 40 million fucking javanese retards
>>
>>2302610
their disaster is so extremely weaksauce that even the retarded ai can deal with it effortlessly
>>
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>>2302601
Egypt is just trapped in never ending rebellions, they're never going to spread the revolution.
And also I have to go
Overall I think Xorme - AI is pretty decent. Needs some more tweaks for the later stages of the game (if possible) to make colonization and revolutions more aggressive.
>>
>>2302612
Islam also does barely anything in SEA. It kind of feels like this was the last region built and tested. It still has quite a bit of stuff and a frame with a lot of potential. But it doesn't really work out meaningfully.
>>
>he doesn't use shitty AI borders/AI refusing to die when it should/etc. as an excuse to no-CB and burn them to the ground
>>
>>2302616
Big problem is that no nation will cross an ocean to fight a war so Euros don't invade India or SEA, Indians won't go to MENA or Indonesia, etc.
>>
>>2302616
As part of the Majapahit disaster you get a bunch of events about muslim preachers converting your population and building temples and if you get too much Islamic influence then it fractures your empire and is supposed to spawn the Banten Sultanate but I never did anything to stop the muslims and it barely even progressed the disaster.
>>
>Play in Italy
>Have fun
>Play anywhere else
>Dont have as much fun
I dont know why this is.
>>
medi blood ?
>>
>>2302636
>institutions out the ass
>bunch of early game situations to take part in
>some of the best land in Europe
>>
>>2302554
Bug with foreign buildings maybe?
>>
>>2302625
Buffing transports from 200 men baseline to 1000 men fixes this. The AI doesn't transport armies because it can't fit the men on the boats. Also there's a value where it demands more transports for a longer distance or something, that might break things.
>>
>>2302636
italy is fun because its really small scale and you dont have to siege like 20 forts and win 50 battles to conquer a couple of locations from a neighbour
>>
the player doesn't transport armies for the same reason
-multiplayer game explorationer
>>
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>tfw
>>
>>2302646
Tbqh trying to find room in the sailor budget for transports until age 3 or 4 is nigh-impossible
>>
>>2302655
Kek.
>>
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just wanna build a navy but the shibal institutions are taking forever to come
>>
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>type yesman in debug mode
>AI won't accept offer anyway because even with yesman you need at least 10 warscore to conclude peace
Bravo, Johan, mindblowing stuff
>>
>>2302698
It is kind of strange to have an arbitrary limit. What is the worst that could come out of a player or AI finding a way to make a demand with such low score? The niche scenarios it could happen in would be logical.
>>
>>2302700
That limit is good. You could do a lot of retarded stuff without it. I'm taking you not knowing this as a personal insult.
>>
>>2302698
bypassrequirements
>>
>>2302703
Don't do this it installs malware
>>
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>Nubian
>>
Babe wake up, modders saved the HRE
https://steamcommunity.com/sharedfiles/filedetails/?id=3626895335
>>
>>2302714
God forbid white boy get a lil motion
>>
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what the fuck are these faces bro
>>
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Fighting Korea is just absolute cancer, they have so much money they can just endlessly hire mercenaries and it took forever to break them, and I'll barely be able to take much so I'll just have to do it again in a few years
>>
>>2302736
Taking the capital or the provinces around it might be the best idea, just to decimate proximity in the rest of the country
>>
>well yeah, we actually went through a though research, consulting sources and historians, in order to give the players the most granular, accurate 1337 map ever made :)
>only for the AI to brutally rape it by blobbing ahistorically and create nonsensical bordergore
What exactly was the thought process here?
>>
>>2302751
Johan saw a forum post that said the AI was too passive and now here we are. The same thing happened with levies and centralization/decentralization
>>
>>2302730
Mogg
>>
Are there any ways to increase development besides the cabinet action and that one parliament issue?
>>
>>2302762
There's that one burger privilege that gives something like +0.05 global development each month
>>
>>2302730
thats Blue Steel brah
>>
>>2302763
0.001. so 1.2 development per 100 years
>>
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>>2302775
but in your entire country. So 1437 you can build one more building in every province you had 1337
>>
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>>2302751
The entire reason they picked 1337 is just to give an easier byzantine start for their chud playerbase.
>>
>>2302717
>Declaring no-CB wars between members are 100% more expensive in both stability and antagonism.
I wonder if the AI actually cares about that.
>>
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>>2302730
>Here's that 18 year old kid I was telling you about
>>
>>2302717
Reading about the costs of demand unlawful land makes it seem they wanted the hre to be blobbed up
>>
Why do I not get a popup for when my wife dies. Only found out because the peasants wanted me to marry a lowborn
>>
All the events that let you choose between a 10% ten year malus to estate x or an instant -20% applied to the opinion of estate y were not really thought through
>>
>>2302810
Game is bad like that, but at least for ruler you should get the notification about unmarried ruler instantly.
>>
>Option A: lose 10 prestige
>Option B: lose 10 legitimacy (costs 10.000 gold to refill)
Hard to choose here
>>
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Playing Milan so I've seen the majority of yuro situations fire and I don't think a single one has worked correctly
>Hundred Years' War
England won in 20 and are now steamrolling Europe
>Western Schism
Completely broken
>Guelphs and Ghibellines
Ended with zero conflicts being fought
>Hussite Wars
Papal states were a OPM at this point
>Italian Wars
Literally nothing happened, I was in a league on my own, Two Sicilies were in a league on their own. And it ended in a timed out with stalemate with again zero conflicts
>>
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hopefully this mod limits bohemia somewhat
>>
>printing press spawns in asia
>abandon run
Why did these retarded swedes think this piece of shit setting should be the default?
>>
>>2302844
It doesn't
t.played with it
>>
>>2302850
It's largely irrelevant where it spawns since it's so easy to trigger the could have spawned modifier for it.
>>
>>2302850
This game caters to third world shithole nationalists wewuzing about wakanda.
>>
>>2302852
>could have spawned modifier
What's that exactly? Does it not have to reach Europe through markets?
>>2302855
It's ridiculous that Timbuktu can spawn the printing press as if it's as simple as having a small paper industry. The funny part is that the Chinese had invented printing hundreds of years earlier but it never had the revolutionary effect it had on Europe.
>>
>>2302861
If you played the game you would know. Better luck next time.
>>
>>2302850
You're the retard. This post won't insult you because you are a retard who can't read.
>>
>>2302855
>turns on the setting to have dynamic spawns
>cries over it
fucking hell, not even a Malian cannibal would touch your brain
>>
>>2302864
>turns on the setting to have dynamic spawns
I'm not and it's is turned on by default. BTW it doesn't even matter where it spawns because non-euros can import and embrace these institutions in less then 50 years without any westernization mechanics so 5/6 hegemons and great powers are always some sort of indian or chinese.
Institutions spread too fast outside of Europe and non-euros embrace them too fast resulting in no European colonization happening outside NA/SA.
>>
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>>2302844
i hit bohemia with pic related and that finally forces them to sit in their corner. strong enough with their vassals to not get swallowed by anyone else but unable to expand.
i've tried half the debuffs and they still spam mercs to no end and blob out, so it had to be this harsh.
is a tiny personal edit of this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3619677787
>>
>>2302866
>5/6 hegemons and great powers are always some sort of indian or chinese
this has nothing to do with institutions, they are just high pop and high income
>no European colonization happening outside NA/SA
wtf are you talking about, euros always colonize africa, despite it not really being possible during the period
>Institutions spread too fast
no it doesn't, it takes a hundred years for it to spread beyond poland and hungary in my games
>>
>>2302876
I think you should make the hussite wars more devastating by getting more tags on the coalition side
>>
>>2302866
>no European colonization happening outside NA/SA.
They can start colonizing from the early game, it's just slow, I think there is a rule to avoid this.
>>
>>2302897
if those would work as intended sure. losing means nothing to bohemia though as the pope doesn't take or give land away.
they lost every round of the hussite wars with those debuffs yet the pope never split them apart.
>>
>>2302821
>England won
Never seen that happen before
>>
>>2302898
he means into india / sea
>>
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Oh fuck off
>>
>>2302903
England won every time in 1.09 I think it was since they just flipped all French vassals. They still win pretty often
>>
>>2302906
gotta love that we get a -100 modifier to alliances for being at war but the AI happily makes them during one and calls them in too
>>
>>2302912
you can too if your modifiers are high enough
>>
>>2302913
it's a pretty common thing for the AI though while it's very rare for a player. mostly some tiny countries that really love you but not france or other great powers.
>>
Has anyone ever seen the AI integrate a member of a PU?
>>
>>2302912
I was hoping that they would just sit on their ass in France and let me siege out few Czech forts to take less than a dozen locations from their vassals but no, they started naval invasions with their 90k levies...
>>
>>2302882
>wtf are you talking about
Talking about asia and 200k regular indian deathstacks
>no it doesn't
Yes they fucking do, mamluks embrace most renaissance institutions afterr like 5 or 10 years, then star exporting shit in Yemen -> India -> all other asian countries. But institutions indeed take hundreds of years to spread beyond Poland, just look and black institution hole of Hungary. Fucking Novgorod gets all renaissance institutions way before Poland, in both modded and unmodded games.
>>
>Community Flavor Pack
Oh boy I bet this is a bunch of new events an-
>it's just a dress up mod for the shitty 3d characters
nevermind
>>
>>2302922
the AI loves to sail around the world with transports. trying to stop them from naval invasion with a bigger coastline is very annoying. also refreshing though as you can't just ignore far away enemies anymore.
in your case you could prbly let them in to whatever fort is next to the coastline and then retake locations behind them to cut their food supply from the coast.
>>
>>2302931
It is a shitty mod ported from CK3. CK3 has a lot of mods that sound big but add barely anything.
>>
>>2302882
>>2302928
Seen people talk about Hungary being self sufficient which leads to
>>
>>2302944
no trade and thus no spread of institutions
>>
>>2302928
>>2302944
Yeah, if a nation doesn't need to trade externally to meet pop needs then they won't import any institutions
>>
>>2302912
I think that modifier is bugged and only goes one way. So if you're looking for an alliance while at war you get -100, but if somebody else wants to ally you while at war they don't.
>>
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Vassals are friends :)
>>
I will start caring about how the game models Europe vs the rest of the world when it manages to model Europe somewhat accurately
>>
>>2302975
Why Chagatai when you could be Timmy?
>>
>>2302978
Timmy cheats.
>>
>>2302978
I just think they're neat + I didn't know the actual tag that becomes Timur + it's kinda cheating innit
Also Timur didn't happen in my game, unsure if that's because I'm the overlord of the tag that spawns it and they wanted to spare the frustration for human players
>>
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>16th War of Bohemian Aggression
>>
>>2302981
you get an event to tag switch if you want, I guess Timur died from something like disease
>>
>>2302991
>>16th War of Bohemian Aggression
This is what the Poles called it when they stole that little chunk of Czechoslovakia in the late 1930s
>>
>>2302518
>Why wouldn't they be able to do that?
The Mamluks were just as dysfunctional as the Ottomans with the Jannisaries. The truth is they should be afflicted with a lot of negative government traits just like Byzantium is at game start.
>>
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>>2303002
Do you always want to max out frontage? I'm not sure if it would be a better army setup to maximize cavalry only on a single flank until frontage is capped and keep only infantry in the center and other flank.
>>
>>2302993
Poland has to put up with a lot of shit from its shitty neighbors. Remember the time Ukrainians came down and nailed Polish children to trees? I feel bad for the Polish, trapped in a shitbox.
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>>2302525
This game is unplayable without a post-1400 start. The first two "eras" are a retarded mistake with no place in an EU game.
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johan? how is england supposed to cross the channel when they start with 50k troops but transports for 10k?
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>>2303033
Very carefully.
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Need to conquer to make more libraries and universities for all my BOOKS. I've got so many fucking BOOKS someone read them PLEASE
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>>2302935
CK3AGOT is the only playable Paradox video game.

Every single other one is an incremental, monthly/daily tick-randomized, oh-oops-George-Washington-randomly-fell-down-the-stairs-and-died-in-June-1790 pile of shit. And now this one is an undercooked chicken of a game.
>>
Book Based Country
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>>2303045
The type of shit your mother and teachers tried to sell to you
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>>2303040
>George Washington could never fall down stairs
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What are spy networks useful for in this game, aside from fabricating CBs?
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>>2303058
Stealing maps
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>MY CHARACTER WOULD NEVER DROWN IN SHIT NOOO
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>>2303065
CK3 spams this event at you
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>>2303058
There's lots of useful spy actions that you can see in the diplo actions tab, and unlike in EU4 they don't take until 1800 to unlock, Infiltrate administration for example lifts the fog of war, which is insanely useful and makes the AI even more helpless as you can avoid every army and know exactly when reinforcements are coming.
>>
What if you had to have certain amount of crown power to do no-CB wars
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why my trade income vanishes when the month ends? I have 20+ income but then I only get like 3 gold
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>>2303077
you only get an estimate, it isn't 100% accurate
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>mad when the AI did nothing and never declared wars
>mad now that the AI is always declaring wars
Make up your damn minds
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>>2303081
I want the AI to fabricate and use CBs
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It's finally over for the gooks
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>>2303033
1/5th of their army at a time?
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>>2303081
>>
>>2303058
Stealing techs when you are "behind", aka got less techs than them. Which you do most of the time since the ai does not prioritize tech in newer more expansive trees.
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>>2303119
This image is funny but it is retarded because in often cases it is a stupid walking contradiction online.
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>>2303115
I was going to call the troop count unrealistic, then I looked at the Wikipedia page...
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>>2303065
>drown in a lake of shit in the single notable event that happens in your corner of the world that century
>lazy piece of shit monk doesn't include in his chronicle because weren't a Noble(tm)
I hate nobles so goddamn much
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>>2303126
they were all nobles, except the non named nobles just weren't influential enough
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>>2303119
>>2303124
It never made any sense to me, why are the two goombas speaking *into* a megaphone?
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>>2303033
consolidate your regiments, the number goes down drastically
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>>2303130
That's a funnel
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>I dont want to freeze to death
>I dont want to be boiled alive alive
>You are a walking contradiction!
>>
>you only need a 0.01 tick to push your values towards X, bro!
I keep reading this on the forums but can you guys confirm it's bullshit and I'm not taking crazy pills, right? Even when you have your cabinet working on pushing the values, you are capped by an amount that depends on how many sources of ticking pushing values you got.
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Playing as Singapore here. Pahang is my tributary. I've been trying to keep this as a mega-city playthrough and keep to the islands, but I'm constantly running low on sailors trying to build up enough to challenge Mapajahit. Should I just give in and annex some mainland territories to build docks on?
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>>2303136
You push the rest of the way with events.
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>>2303136
I think it stops at 100* however fast you are drifting towards yes
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>>2303137
Probably. Once you've built a Dock (or its upgrade) you pretty much got all your sources of sailors from one province
(fishing villages can't be built in cities, can they? plus they're pretty bad)
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>>2303137
You can but you neee some rural provinces or you will end up paying a lot for food since the ai is very bad at handling it
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>>2303058
Supporting rebels and infiltrating administration are both pretty good.
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>>2303040
You mean CK2AGOT, surely.
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>>2303136
yes there is a big red exclamation mark telling you when you've hit the cap on how far you can push it.
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>>2303137
Tall single or couple location countries don't really work for that reason. You need to hire mercs if you want to play like that. Otherwise you need more locations to plop down towns/cities so you can put down docks and armories to get more soldiers and sailors.



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