why is nobody talking about this? biggest total war mod just dropped for attila and it made the games peak population triple overnight.
>>2303478It's good but with like 90% of notable locations just using placeholder maps from Attila there just isn't much point in the campaign right now. What's the point of playing Mordor if there's no Osgiliath or Minas Tirith to assault. The only unique maps are in Rohan.At the pace mod development usually goes maybe the campaign will be worthwhile in a few years.
>>2303598>What's the point of playing Mordor if there's no Osgiliath or Minas Tirith to assault.Try playing in the north, Dale, the dwarves, and the elves are by far the most finished nations. Esgaroth has a really cool custom map. Erebor is also a custom map, so far only problem with dwarves is that one of their ranged units are missing models.
>>2303478>attilaThere you go
>>2303478>if there's no Osgiliath or Minas Tirith to assaultHuh, I'm playing as Isengard and both Edoras and Helm's Deep had custom maps. Weird that those places wouldn't have them, especially since this was just a battle mod for like 8 years. I guess they couldn't make custom battle maps until recently either.
>>2303478Because no one cares
>>2303708>>2303619thats crazy the faction rosters are still unfinished. i get that they couldnt get the campaign factions working because of the map, but youd think the modelers and asset creators would have been able to finish all the factions considering this mod was in development for like a decade.
>>2303708The mod was a multiplayer roleplay mod for the longest time, so they made a Helm's Deep map to reenact the movie scenes, as well as a couple northern maps to reenact Hobbit battles. They could just repurpose those for the campaign. Edoras was easy enough for them since it's almost identical to existing Attila siege maps, they just needed to rearrange some vanilla assets.No Minas Tirith ever got made just because it's a hard map to make and there wasn't much incentive without a campaign. Plus Attila can't support flying units and without the Nazgul on their fell beasts any fight for Minas Tirith would feel incomplete.>>2303944Rosters are complete afaik, there are just some bugs with the launch version of the campaign. The units work right in skirmish but their models don't load properly in the campaign, so they're just invisible.
>>2303478Sorry but my autism blocks me from playing a LOTR mod using the map of fucking Europe
>>2304251>Sorry but my autism blocks me from playing a LOTR mod using the map of fucking EuropeDid you not hear the news Mr. Slowpoke?
>>2303478>Mod for one of the worst TWs ever madeIt could only be worse if it was either Troy or Warhammer 1 mod.
>>2304263looks like eastern europe to me
>>2304093>and there wasn't much incentive without a campaignWild reason. Minas Tirith is one of those cities that people autistically make in every game if it's possible even if there is no reason for it. Amazed it wasn't the first map they made even if they had no plans to use it.
>>2304409That's as intended by Tolkein.
>>2304423I know, I was joking
>>2304279>It could only be worse if it was either Troy or Warhammer 1 mod.You might dislike them as games, but they'd really fit. Warhammer probably not because its sieges are fucked. Troy though has good maps, great campaign mechanics and the internal work to have monsters and flying units in it working as intended. Fuck man, now I'm sad that it's not more popular or moddable, because it feels like a perfect fit for total conversion mods. Although the campaign map is really stylised, like the fog of war is all Greek themed, and I don't think they'd be able to get rid of that.
>Medieval 3 comes out in 2030>LoTR mod for it will come out in 2040Can't wait to play it when I'm 50 years old after my 12 hour shift turning the hand crank to power the local data centre so that all the neuralinked immortal boomers can post funny videos on facebook.
>>23034781. Attila runs kind of shit, they never optimized it properly.2. I kind of moved on from Lotr mods, they always use movie aesthetics, plate armor, for me Lotr is early medieval. 3. Busy playing other mods. Tried out EB2, SSHIP recently. Want to try DEI for Rome 2.
>>2304409Way too mountainous. Maybe central or southeastern.
>>2304427>Point>(You)Atilla, Troy and Warhammer 1 run like ass, has nothing to do with preferences.You would know, if you PLAYED games, rather than parroting memes
Something needs to be done about the Dale question.
>>2305746>playable elf faction>pretty fair and balanced>NPC elf faction>insanely overtuned hybrid melee/archers with the best ranged damage in the game while being top-tier melee specialists>Dale, playable human literally who's in the irrelevant north>literally just reskin overtuned NPC elf units while starting with a fuckload of territory, free expansion into razed settlements and eco-cheats built into their faction mechanics>surrounded by allies with their only natural enemy being a weak and divided easterlings with shit rosters>explodes every campaign and conquers 3/4 of the mapThere's a submod on the workshop that nerfs Dale specifically. Otherwise they're essentially the Mordor of the north. Not sure what the fuck the devs were thinking with their archers.
>>2305750Elves are too hard to balance in total war format and how the game is general designed. They shouldn't really expand much if it all, don't have many units, but their units should be beyond top tier. In general, setting is not that good for total war games desu.
>>2305792>Elves are too hard to balance in total war format and how the game is general designed. They shouldn't really expand much if it all, don't have many units, but their units should be beyond top tier. In general, setting is not that good for total war games desu.how should they be hard to balance? keeping ticking down the amount of men per unit until its in a balanced state.
>>2305693Sorry, I've always owned computers that aren't 5 years out of date. Attila I just got lucky with and never had problems. Troy and Warhammer though run fine if you aren't using a 2002 laptop.
>>2306085>Zoomer is not only tech-illiterate, but also didn't play games he holds strong opinions aboutYour specs are meaningless if the game was simply poorly coded and thus doesn't use the resources your hardware has to offer, you dumb fuckwit.Attila is build on release state of Rome 2, and never received the patches and rebuild R2 got, so it runs like ass regardless of anything.You would know, if you ever played it, ESPECIALLY on a far stronger rig than the one declared as recommended or a modern one - for the game can't into multicore.Warhammer 1 is effectively beta build of new engine extensions to make all the magic and AoE effects work properly, while using also a 32-bit version of the engine, so it constantly runs out of memory and literally can't use your RAM to help itselfAnd Troy was half-assed, so it chugs way more CPU than it actually uses, because it was coded by a monkey with a keyboard.tl;dr you are a clueless zoomer who never in his life played any of those games
>>2306110Not reading. Sorry, worked for me.
>>2303478>why is nobody talking about this?>mod just dropped for attilaGee, I wonder what could be the reason>it made the games peak population triple overnight.Yes, turning 1 k players in 3 k players is troppling the population... and it's already almost back to where it was, because people recalled why not to bother with anything on Attila
>>2306110>actually had my CPU overheat while playing Troy onceHuh, and at the time I thought I just had poor cooling.
>>2306110Troy and Pharaoh (and even Attila) chug CPU because of DenuvoAttila and Pharaoh are going to be released on GOG, so it is going to be interesting to compare performance between Denuvo steam version
>>2307482You realise pirated copies do not have Denuvo and have the same fucking tech issues, simply because those games are badly coded and not optimised at all?Attila doesn't properly support multicore (can only use 2 at once, hope your CPU isn't split over 4 or 8). I guess that's DenuvoAttila has most of itself written in 32bit and using 32bit limits on resources. I guess that's Denuvo.In fact, an argument could be made that the more modern your PC, the worse Attila is going to perform, even if on paper, you have better specs. Simply because the game is incapable of using your resources.It never stops to amaze me how fucking tech-illiterate zoomers and /v/tards are, always chimping about the things that have zero relation. Game's coded by bunch of script kiddies using spaghetti, but turns out that's not an issue. Nu-uh, that's all because of security software that morons bought as a story of the day as to why the game can't into 64bit and runs like shit.Put Attila on a 2010-12 PC with Win7. I guarantee it's going to perform better than on a 2020+ PC with Win10/11 - simply because it will have actually more CPU to use (two cores, each pretty strong)And fucking stop crying about Denuvo. It's been literal decade and you animals are still retarded. Want to see actual bad copy-protection? Try out anything using StarForce. Or better not, for given your competence, you will end up with actually broken PC, since I doubt you will be able to fix that shit or even know what's wrong.
It's funny there is so much proof showing denuvo negatively impacting performance on games and people still pretend it doesn't kek.
>>2307618Maybe, just maybe, the "proof" is tied with games that run like shit even after you remove Denuvo, but hey, then the whole argument of "this game is actually good, it's Denuvo ruining it" would fall and all the faggots that masturbate to genuinely terrible games would have to admit that yeah, they have buyers remorse (since the only fags that raise denuvo arguments are dumb consoomers)But hey mate, Attila is a fucking masterpiece held back by copy protection, of course that's true! Actual coding of the game? Who cares, if you can't script a single auto-shutdown command, not to mention code at all, so of course it's the evil Denuvo dragging the superior Attila down!Fucking morons and their weird copium...I wish /vr/ wasn't fucked by gook moot, it was the only gaming board that was both zoomer-free and average IQ was above 90
>>2305905It's fucking insane how here (as well as in divide and conquer) the goblin slave units with javelins (snaga skirmishers) simply demolish elite elves and dwarven units though.High model count completely destroys the balance as high tier archers with less than a thrid of the models should be completely overkill and yet can't kill these buggers fast enough to not suffer horribly under a hail of shitty sticks blocking off the sun.
>>2307629Oldtroon melty.
>>2307505>big ass ragepostTroy and Attila have Denuvo still in despite being cracked, the key idea is that they come up with tricks to bypass through the DRM checks during runtime... it isn't 100% removedalso calm your tits
>>2307629>>2307629>the board that tried to claim that ps2 is retro from it's inception was zoomer-free and had an average iq above 90Famalam...
>>2305792Nta, but most Medieval 2 mods balance them just fine. Typically the Mordor/Rhun/Hardin blob is so dominant that the Elves, even with Ai cheat money, just can't get enough push going.
>>2303478It looks really good. Good enough that I'm going to wait for it to get out of beta.
>>2307801Well the issue is that they generally don't get custom javelins with less rnage/damage. So they perform as well as basic javelins which are great anti elite ranged but on a huge unit.
>>2308663Wonder why they didn't use slingers then, and unlike medieval2, Attila should have them in the files right? A strip of cloth and a rock should be THE poor schmuck weapon of choice (Their slavemaster's choice arguably but still...).
>>2307991>>2308015>>2308074>Zoom zoom on cope patrolImagine replying three times to a single boomer that rekt your ass
>>2303598I agree desu, i was honestly kinda dissapointed how Osgilliath was basically a normal Attilla map with a big ass bridge, it was my favorite city in the movies, Last Days Of The Third Age, etc. and they seem to be going for a more movie aesthetic too.
>>2305746Why is Dale so fucking strong anyway, playing as Mordor and they're just conquering EVERYTHING
>>2309359The current mod staff are mostly hobbit moviefags. Dale needed to have the best archers because that one guy killed Smaug, so Dale's archers are literal stat-clones of Lothlorien's overpowered NPC archer/melee hybrids except with a higher model count because they're not elves.And Dale needs to have eco cheats because it's a trading town running commerce down riversAnd it needs to have good cavalry because Rohan and Gondor have good cavalry and I want some tooAnd it needs to have good infantry because--you get the idea.Dale has the strongest roster in the mod hands down and the dev bias is so extreme that it means they abuse autoresolve just by existing and snowball super easily.But more than that, Dale starts with a huge amount of territory spanning the Running River, have no natural enemies and are mostly bordered by ruins they can just settle to expand for free. When they do face an enemy, it's Rhun which starts weak and divided. Because the devs didn't think to disable the minor faction AI cheats in Attila, the splintered Rhun subfactions are stronger than the main Rhun faction and beat its shit up, so rather than AI Rhun quickly uniting and moving westward, it's trapped in a perpetual civil war and then gets swept aside easily by the Daleblob, which then opens up all of the east and south to just be steadily gobbled up while the Mirkwood elves, Beornings and Erebor guard Dale from the west.But then on top of all that, in addition to giving Dale an assload of starting territory and a braindead easy start position and game-breaking autoresolve bias, they also gave them unique economy mechanics that let them essentially cheat eco and achieve infinite money by midgame. Mordor is designed to be the strongest faction on the campaign map and gets a permanent 25% discount to unit upkeep to ensure it sustains the largest army, but Dale will outscale it around turn 100 and overtake first place if left to its own devices.
>>2309466>>2309466It's insanely retarded too, in the lore Dale and Erebor kept getting their assess handed to them. If anything Bard was only lucky/had heroic royal blood in him that's the reason he was able to take down Smaug and even then Laketown was fucking destroyed and they basically relied on their good relations with the Mirkwood elves to actually siege Erebor and rebuild as well as fight off the giant goblin hordes. Even by the time of Lotr, even though they were said to be pretty strong, they were getting overwhelmed by the hordes of easterlings and orcs ravaging their lands all the way to the gates of Erebor. For me the ideal would probably be a single unit of good but expensive "ranger" types i.e good ranged stats and Decent melee attack and def stats and a host of completely mediocre everything else. The actually good units would come from their relationship with Erebor and/or Mirkwood allowing you to levy some of their troops for you or maybe hire them as mercs and shiet. Though im pretty sure levying allied troops only happens with vassal factions, im not too sure.
>>2303478Not a fan of fantasy, but the new campaign map modding they did is impressive. Hope they use this new tool to make new historical campaigns too
>>2309179I am (you).
>>2303478I still can't understand how people prefer the goofy disproportionated overdetailed armors from WoW or any other fantasy game than the LotR armors, that have their own uniqueness while being realistic and useful.
>>2309359Dont listen to the essay autist, the problem is that Dale's enemies are too broken up atm so they just dominate the mapIf the player isn't playing Rhun, it needs to start united to counter Dale
m2tw mogs and later games are subhuman.
>>2311236thisWarscape 2 engine was made with more focus on range than melee, hence why melee combat is godly shit since Empire
>>2311236I love it when the back half of my unit slowly drifts off into the sunset while the front line spends 40 minutes hitting the enemy front line with noodles. Very peak gameplay. Med 3 can't come soon enough.
>>2304433Absolute kek
>>2303478>The mod so good it singlehandedly pressured CA into going back and fixing up their older abandonwareI don't care about Lord of the Rings but I fuckin' kneel.
>>2311233So it really is just a matter of Total War's ai being pretty retarded, well that's alright i guess
>>2303478>why is nobody talking about this?I keep getting videos about this mod from several random creators spammed onto my YouTube feed, so it's hardly nobody talking about it.
>>2310025>>2309466You are mad asf about dale
>>2312749Yeah
>>2312749I'm furious that the hobbit movies unironically have fans and that those fans are allowed to breath the same air I do.The fact that they ruined an otherwise good mod with a special snowflake superblob faction that breaks the campaign is ancillary. The problem is the fact that these people exist, not the harm their existence does.
>>2311543The best part is that patching old games always breaks all the mods. The main reason that the big high effort mods always get released for the old, outdated TW games and not the latest shiniest piece of kit is because it's impossible to properly develop a large, long-term project when the game is still being updated and thus breaking your mod every few weeks.By going back to patch old games they're going to break every single mod. A lot of those mods, like QoL, bugfix and performance mods are essential to play the games but are long-dead and definitely won't be getting updated after the patch breaks them so the net effect on the overall game will be a huge negative, and larger mod projects whose entire workflow is built around the stable environment and the presence of those long-standing performance and bugfix mods will be sent into a tailspin.I'm very much looking forward to the absolute shitshow when they patch Attila, fix like 1/10th of the things the community bugfix patch fixes and simultaneously kill both 1212AD and Dawnless Days.
>>2303478It's fun for a game or two (I'm sure the terrible faction balance will be fixed soon enough/with submods) but honestly the War of the Ring just isn't very suited to a Total War game unless you completely go off-script. The good factions were able to hold the line for like six months once Sauron started moving and had basically zero offensive capabilities. They should just set the game during the 2nd or early 3rd Age, that way it'd make sense to have the factions relatively balanced (save maybe Numenor during the late 2nd Age) and have the usual TW gameplay of actually going out and conquering shit with all sides.
>>2315179Why would they do that? It made sense when Bethesda tried this because they wanted to make mods a paid, copyrighted product. But what does killing mods for old games get CA? Surely they don't think people will buy their newest slop just because they broke mods in an older game with an update.
>>2312749Because they make playing as any of the good factions boring as shit by mopping up most of the evil ones.
Did they nerf Dale yet?
>>2320405Don't think so, but there's already mods for it.
>>2320405They're going to next patch which is about "late February", includes stuff like>Dale starting territory nerf (it will become twice smaller and lore accurate in territory)>Introduction of Dorwnion faction (unplayable, they'll be a new minor faction east of Dale just on the border of Rhun)>Anduin-Vale faction will be split to multiple smaller and weaker factions (all unplayable for now)>Further tweaks to Good vs Evil balance, with a focus to make evil factions stronger>Attempt to improve Mordor AI passivity (no guarantee that we will succeed, it's a very complex issue)>Movement range fixes. We will make river crossing not so punishing. And we will improve movement range in Mirkwood>As many bug fixes as we can fit before the patch release