Is modded Distant Worlds Universe still better than DW2 and Stellaris?
Starfall bros are you still here?
>>2308476tl dr what mod?
>>2308476DWU without mods mogs the fuck out of the entire genre
>>2308476DW2 finally finished updating the teekans and hakoons.
Mostly yeah, DW2 will be eternally held back with its ship slot system
have they fixed the camera in DW2 or can I still zoom through a planet?
>>2308476Modded DW2 is also pretty good. I don't really like it but the XL mod is a significant overhaul of the game and addresses a lot of the biggest thought terminating design aspects, like frigates being the most efficient ship hull and resources not being rare enough. It has a completely different tech tree too that's more friendly for the AI, so it won't get stuck on frigates and queue up 120 years of Bubble Shields research on Quameno while you're getting battleships, for example.But what I've been doing recently is maintaining a personal mod with my own adjustments that I play with. It started because I was annoyed at the display sizes of certain hulls, but then I realized how trivial modding in bonuses was too, so I'm using that to make things more fun. Giving large hulls armor bonuses so they can't get raped by frigate rail gun spam, giving humans rate of fire bonuses for better dakka, stuff like that.
>>2308476Yeah. Even without mods it's better. It's basically Aurora 4X with an UI.There was this mod in the forums that's basically AIO. Use that.
>coolest part about DW is ship customization>the AI is braindead at customizing ships, giving you a massive advantage if you use the system
>>2313182wow just like stellaris xd
>>2313182thats why DW2 is better with mods. since ship customization is more limited, mods that push AI into certain more optimized building makes for better AI fleets.
>>2313283well yes, pretty much
>>2308476I miss being able to zoom out this far in DW2. And the separate galaxy display in the expansion planner (because of said zoom issues). And the empire borders being circles that squish into each other instead of single solar systems that flip flop. And the sector map grid being visible. And And planet orbits. I do like some of the changes in DW2 though. Factions have a bit more in unique mechanics and the slot system has grown on me in addition to the firing arcs of weapons. I wish there was a bit more in the way of ship customization though, especially for stations. I'd like to be able to widen firing arcs of weapon mounts at the cost of a size downgrade or less weapon slots overall. I'm finding it difficult to put anything except missiles or torpedoes on stations because of how planets are 3D now and placing stations where I want them to be in the orbit is as far as I am aware impossible. >>2312994I've been meaning to look at some mods for my next playthrough, I'll check out XL. Given that you said it changes the tech tree, I'm assuming it's not save game compatible?
>>2313670Mods are tied to your save game, you need to start a new game for any of them to be applied.
Loaded up the game and this looks amazing, I geuss it's what stellaris was copying? Anyway what's wrong with distant worlds 2 compared to 1?
Explain.
>>2314139This is obviously a bug but it's pretty cool to see all the civilian ships with their little cargo shuttles going back and forth (though they don't show up well in the webm).
>>2314133Nothing.On launch it was unfinished and not great, but they've fixed it up since then. DW1 and 2 are basically just sidegrades to each other at this point. Both have pros and cons and even though I enjoy 2 I can see myself going back to play 1.Maybe the one issue I have with 2 is they haven't figured out how to make concurrent research worthwhile.
>>2314133Planets used to orbit around the stars and moons used to orbit around the planets. Each with different potential speeds so you had an interesting, changing, and varied galaxy.DW2 sucked the soul out of it
>muh soulNot an argument.
>>2314220>two colonies one star system>space invaders invade>by chance of fate the orbits of the planetary bodies align so their space station weapon platforms can support one another against the invadersSoul.
>>2314207There's only so much you can simulate before melting people's CPUs. Firing arcs are pretty soulful too though. Watching a fleet of Teekan frigates pull up and all turn around to fart on a Vordikar is pretty funny.
>>2314207>Space game>Removing orbitswow no wonder people say 2 sucks
>>2314133It has useless 3d graphics, the mark of the greedy jew trying to sell successful niche autist games to casualsIt never works btw
>>2314133install https://forums.matrixgames.com/viewtopic.php?t=394715 it improves load times and fixes some of the garbage UI
>>2314304Firing arcs add more to the game than orbits ever did.
dw2 still has bugs that brick your save and im guessing the devs cant fix them because they were reported years ago
>>2314419I think I just got one of those bugs in my current game. I'm playing as a Boskaran empire that allied with the Shakturi. The Shakturi convened a vote to end a war and I was given a prompt to vote but I can't select any option to do so, there simply isn't a button to vote yes or no (they're missing from the spots they were at when I tried myself before the Shakturi AI decided to end it). I'd prefer to end the war since it's with a Dhayut empire that I was hoping to bring to the Shaktur Axis but as of right now I can only press escape to leave the voting window. It won't even let me used the close window button to do so, it just gives me a tooltip that says I have to vote on the proposition. The game will still run if I use the escape key to close the window, but I don't really want to try running the game for too long with this issue in the background.Any ideas?
>>2314425IIRC members of the shaktur axis are considered subservient to the shakturi and don't get to vote on anything.Most of the bugs involve them though and it sucks because if you turn them off there's no end game.
>>2314425but if the game is stuck i would try taking control of the shakturi via the game editor and resolving the vote on their end
>>2314306nice thanks, the ui was kind of filtering me because it was ass and too tiny to read.
>>2314207The orbits were cool and i would prefer to have them in 2 but i don't find them to be all that impactful beyond the very early game. Nice for immersion though. Guess it's just a victim of the need to allocate limited compute resources between the more important mechanics the game has.
>>2314434Looking at the Message history I believe I was mistaken, the Dhayut were the ones to offer to end the war, and then the next message is the Shaktur Axis voting to accept it.It's still jank, because of the prompt being the same format as the Freedom Alliance one but with the options missing. Also since the Shakturi are supposed to just be the ones giving the order but the in-game messages not matching with that.
Has anyone ran into the issue where map generation just infinitely uses up RAM until the game crashes when the Shakturi DLC is installed? I can't even generate a 300 star 2 faction game even though that should be way below my system's RAM.
>>2314786those the spide guys?
>>2314789Yeah. I was attempting to form a defense pact with them before the Shakturi showed up. But I also wanted to try a playthrough for once where I accepted the Shakturi's alliance offer so I did that but the shrimps are set on war with the spiders and I can't convince them otherwise. Luckily I did trade a bunch of techs with the spiders before becoming an official member of the Axis, so they're holding their own against the shrimps for now (though the thought of those same techs now having reason to be turned against my empire is a little worrying).
I've got another issue. There's a planet that I thought would have the experimental warp drive since it was guarded by a bunch of hive ships (I read that's a good indicator of where to find the drive). It didn't have the drive (any tips on where to find it would be nice), but it's now at 100 percent exploration but it's still registering as not fully explored.The planet screen says there are still unknown items present. I took a look at it in the editor to see what the deal was and it's tagged with the Encounter Boskaran Home world event. I don't know if it's already been triggered by the nearer empire that found it first, but I recall discovering other homeworlds that would still trigger story events.
>>2314915That's not a percentage but a value. It'll turn green when it's fully explored. You need to survey with better equipment to discover the endgame tech.
>>2314922The highest survey amount only goes up to 100, no? That's the highest I can see in the tech tree.
>>2314931>The highest survey amount only goes up to 100, no?No, its like he says, needs to be green with a checkmark to become fully explored.
>>2314931For some reason I thought that number was misleading but after looking at my own game it might not be. Have you already researched the best survey tech? If you have, having a mining station or colonizing the planet will increase the survey value too.
>>2314944>>2314945You are correct, I do have the highest value of survey tech for exploration ships but I forgot that stations will continue to go past the cap of 100 that the survey modules will go to.Although, and I should have clarified this, the womhole drive event tied to the planet said in the editor it was set to a discovery level of 100, hence my confusion as to why it didn't activate when I had explored the planet up to survey level 100.
How long after the Shakturi colonize their first few worlds is the story event that allows for all the other empires to build their mega ships triggered? I read that it's supposed to be when the Shakturi start bringing in their own planet destroyer ships through the second batch of rifts, it's been at least two or three decades in-game time maybe even longer) and so far the planet busters haven't shown up yet.
I still return to DWU from time to time. It was king of the space 4Xs for a long while, but its flaws are starting to catch up with it. Sad to say, waging war in the game is a chore. Enemy empires spam you with tiny hit and run fleets which pick off random mining stations, and there’s no way to keep track of what’s been destroyed so you can rebuild it later. The systems feature countless planets and moons with various resources but no way to pin a site so you can deal with it later. And even when an enemy homeworld is being bombed their gay little fleets are still zipping around random frontier worlds harassing freighters and causing endless pop ups with that annoying alert sound.Still…nothing comes close to that comfy sense of wonder as you explore and the progression of your empire economy as your colonies grow and develop. And the ground combat mogs stellaris. I’ll probably be shelving DWU for good soon, only because conquest is too stressful and annoying for my 30 year old boomer brain. Stellaris has more content and replayability at this point but that DWU civilian economy is irreplaceable. All those traders flying resources around…HNNNNNG
>>2317487>only because conquest is too stressful and annoying for my 30 year old boomer brainYou could always try setting up a solo empire game with the maximum amount of space creatures to get the comfy early game expansion without having to worry about the conquest stresses. Maybe some pirates too, though in DWU they can eventually form their own empires if left to their own devices long enough, no? (It's been a while since I played the first game). A lot of the complaints you bring up I also sympathize with, I'm pretty sure both games have a search feature, but being unable to pin stuff for reference later is a feature I'd like as well. Constant attack alerts are also annoying, but for me personally I view it as an immersive feature of being the leading body of the empire. The job is never really finished.As for fighting all the hit and run tactics of the AI empires... I just kind of let it happen after a certain point. If a station that has a high quality luxury resource gets destroyed and it slips under my radar to rebuild, that's just part of the game. Something like an auto-build recently destroyed mining bases would be nice though. Maybe give it an additional administrative cost associated with it, or rebuild orders might just naturally stacking up and getting in the way of constructor ships being assigned to new base building would be enough. DWU has the benefit of years of mods though, especially ones addressing AI behaviors. I haven't played with much else expect for BaconUI, have you tried any or are you having the same problems regardless?