It's out!Download:https://h3hota.com/en/downloadChangelog:https://download.h3hota.com/upd/changelogs/eng.txt
slav thread
>>2312869based
This is fucking SICKDefensive towns are BACK
>>2312855>https://download.h3hota.com/upd/changelogs/eng.txttl;dr
Snow/Steel Elves are busted. For some reason computer opponent does not prioritize attacking them, unlike every other ranged unit.
From 2ch.org.
Town screen feels weirdly low qualityas in it should be in slightly higher resolutionCove and Factory dont have this problemAlso i dont get runes, what are they for, supposed to increase stats as fight goes longer, but upgraded yeti has "has runes" ability, whats the deal with it
>>2313077Now the only thing left is a sub-mod which replaces Dungeon with Agartha
ded game
>>2313086>Also i dont get runes, what are they for, supposed to increase stats as fight goes longer, but upgraded yeti has "has runes" ability, whats the deal with it>Basically, all your units get very slightly buffed every time they attack, get attacked or assume a defensive stance, with 9 levels of runic buffs at third skill level.
>>2313101Thats what I assumed, but then whats the point of Yetis+ having special ability about runes?
>>2313103Starts with a level of runes. Runes are basically a counter that builds so Yetis can start with a head start. You can also build a building that increases your starting rune level.
Interesting fact: For the new Runes skill, there's two ways to learn the skill once you build the building in your town.1. Be a Bulwark hero2. Have ScholarSo Heroes that have the Scholar skill can gain access to Runes if they want, a bit of a weird buff for Scholar...
Kobolds are quite awful with that 3 speed. Feel like a unit you want to upgrade asap because of that. But beside it it's at least a pretty tanky tier 1 unit.
ALL DEFENSENO OFFENSEJUST LIKE MULLICH INTENDED
the art is so fucking ass, couldn't they take one year more to polish this turd?
>>2313268nah i like town screen maybe few units feels off but overall it fits to lore
Is this the last faction the team planned or are there any talks about adding more? I wouldn't mind the former since the bloat is already big but there's still Cathedral, aka evil Castle, that was announced way back at the very start of the project. Dunno what other town could they add.
>>2313367There were rumors of the Пpeдeл 'Threshold' town inspired by Lovecraft and D&D illithids.https://heroes3towns.com/?town=asylum&page=arts
>>2313103>>2313110They are perma-runed. Your units don't get Runic buffs unless you have the new Runic skill. Yetis do get them regardless of you having the skill or not.
>>2313077The grail building looks really cool even though it's useless (+20 defense to garrison hero; basically Stronghold grail, just flipped).
>>2313399Gotta say, the town looked a bit off/awkward in the trailers, and the release definitely seemed rushed. But actually playing it and seeing it in action feels great, everything just clicks. The music is awesome and I really like how primal is this Vori interpretation, with man-apes/yetis, mammoths, frost giants, and chad spear-throwing elves. I'd say the new town is better than Cove, but not better than Factory. I guess between now and the new campaign release they'll refine it even more.
>>2313412>than Cove, but not better than Factory>unironically thinking that pirates and sea snakes are worse than cowboys and sand wormsAldo, rams are fucking stupid. Why not make them be at least elves' rides or something?
Grail puzzle.
>>2313435Gotta say I do really dig shaman look.
>>2313441I love that they carry tambourines, makes it feel like a proper fantasy take on real Siberian shamanism.
>>2313447Yeah, overall I think the whole unit line-up is cool. My only issue really only being mountain goat, especial with mammoth also in the roster. Like I don't think the town need two regular animals as units. I would rather see an another mythical creature instead.
I really dig how this skill works. You get tanky units that are stronger on the defense but weaker on the offense on average; but the more they tank/endure, the stronger they become. And you have zero fliers. Real burly, brawly faction for once.
>>2313427Fuck, what can I say, Factory is peak in my opinion. I love the wasteland terrain, the frontier look, the nature vs steampunk theme, and the units are great. I think it's a good compromise between adding a tech-oriented faction that doesn't disrupt the homm feel, and going full fantasy star trek cyberpunk retard like in Might and Magic.>RamsI don't mind them that much, they seem a bit mundane, but that's ok; the upgrade has a superb effect. Bulwark already gives big homm2 feel and mundane units were more common there (wolf, boar, etc.), and I think HotArds are taking big notes from homm2, which is generally a good thing.
>>2313453>>2313481For me, I wish we had a few more mundane animal units (My prime contenders would be Tigers, Lions, Bears, and Rats), they'd be incredibly useful for mapmaking a proper wilderness.I think the rams are fine, and they even worked to make them a bit more fantastical compared to their original design, which was just "my mom's goat".
>>2313399>Dungeon>Increases the Spell Power of the defending hero by 12. >Stronghold>Increases the Attack of the defending hero by 20. >Fortress>Increases the Attack and Defense of the defending hero by 10. And now this. And we have it because Fortress didn't fully commit.I Dislike these statbooser during siege filler grails. Probably due to being very specific for one single town. Maybe could be improved by making them count on ALL besieged towns you own.But guess there is yet enough room for filler grails.
>>2313691>Maybe could be improved by making them count on ALL besieged towns you ownbusted as shit
>>2313828It's not my fault I have bad ideas sometimes I didn't ask to be born did I
>>2313690Heroes III Succession Wars is kinda following that logic; their Witch town, which is basically supposed to be a Homm2 version of Fortress, has Wasps, Toads, and Mantises. And even though they might not be fantastical beasts, they still fit like a glove with the town's swamp theme and look great.
i play this shit every day and occasionally watch some homm3 youtube shit and i havent heard a single thing about another town being in the works. feels like factory just came out, theres no way this shit is polished
>>2313883The answer is that Factory took a ton of time because Docent, the lead dev, died during the middle of production, and they had to review their entire management. Since then, they've had effectively a resurgence and I'm pretty sure they have some wealthy slavs giving them financial backing under the table since they have big russian actors doing motion capture for the project.The campaign parts are also where a ton of the work goes into, and none of that is included with the update, this is basically JUST the town.
>>2313883then you must be blind, deaf, probably autistic, and live under a rock. Bulwark/Kronwerk was in on and off development for almost 20 years, before either Cove or Factory, and there were multiple trailers for it over the past year:https://youtu.be/5uM--UyP-Kghttps://youtu.be/cnxFSrRPwS0But I do agree that the release feels a bit rushed; I think they partially did it because the town was basically leaked and they just wanted to stop the town showing up in VCMI or WoG before it was officially released.
>>2313891>But I do agree that the release feels a bit rushed; I think they partially did it because the town was basically leaked and they just wanted to stop the town showing up in VCMI or WoG before it was officially released.I wouldn't be surprised if Day of Reckoning also played a factor, since they announced their Vori town BEFORE HotA technically did (everyone knew about Kronverk but it was always publicly a "maybe someday we'll return to it" thing). Considering the leak and now another high profile mod team doing their own take, they probably wanted to get their take out the door before anyone could try and cry plagiarism.
>>2313435here's the full puzzle, you were missing a few pieces there
>>2313237kobolds aren't for combat
>>2313268the town was in development for a literal decade, there ain't any more possible shine to that turd, just more turd underneath
>>2313898I doubt it DoR had anything to do with it; HotA is established enough to not care about what other teams are doing, plus DoR is aiming primarily for the single-player chunk of the homm3 base, not the multiplayer where HotA is the standard for a decade now. DoRks already seethed when it was announced Olden Era will feature a new winter town, bcs they felt it infringed on their ideas lol. Plus, it's dubious how DoR will play once it finally releases, I think they bit far more than they can chew; whoever thought it was a good idea to create three new towns at the same time while DOUBLING the amount of units and unit upgrades for all factions, not counting new neutrals, was retarded beyond belief. Nevermind the programming and 3d modeling work necessary for such an endeavor, just on the faction identity and balancing side of things that is a hell no one should ever experience. I do like how their Forge town screen looks, Palace has some cool units, but Grotto seems like it's gonna be ass (shrooms bruh).
>>2313898>high profile mod teamHow are they 'high-profile' if no version of their mod has released?>>2313919Good luck getting that return on investment of 40 gold from 1 gold/turn when most scenarios take a month to complete.>>2313929Exactly. DoR exists only in teasers. >DOUBLING the amount of units and unit upgrades for all factionsI think they only talked about adding some alternative units (1 unit per felavtion plus upgrade).https://mightandmagic.fandom.com/ru/wiki/Heroes_of_Might_and_Magic_III:_Day_of_Reckoning
The day of reckoning palace looks better for Vori in my opinion. it has that fantastical otherworldy feel to it, while Kronwerk is too grounded, almost like its Game of Thrones .
>>2314006agree
>>2314006>>2314013I disagree, I don't think Palace is bad but it feels too over the top fantastical. Like, compare the town screens. Palace feels very warm, fairy tale, and fantastical. In contrast, Bulwark feels more otherworldly and foreign. Like you're at the edge of the world where you're not supposed to be, and everything is more primal. I think the green sky really helps sell that vibe.While I don't know if New World would've made the Vorri like HotA team did, I do think the HotA team sold the idea of their homeland being strange, unwelcoming, and a truly forbidden place
>>2313459I think it's over the top. A single def gives a unit equivalent of extra 4 hero att/def skill points + 1 extra speed. And you can stack up these bonuses three times. It sounds like a broken war cry system from HoMM V orcs. But there you were actively promoted to be proactive instead of sitting on your ass.>>2314015I feel like the word you're looking for is 'whimsical'. Palace gives Christmas-y wibes as if you took Santa gremlins from WoG and took it to its logical conclusion.But I've never imagined Vori as norf Vikings either. I imagined Gelu come from some more sophisticated place, like high elves but snowy.
>>2314026>But I've never imagined Vori as norf Vikings eitherThere's not really that much viking stuff here, the main stuff being the Jotunn. The rest of the Bulwark is more various Northern cultures, probably more arctic-circle eskimo stuff than anything else.
https://www.youtube.com/watch?v=fDHgbPozE2w
>>2314006the main issue I have with the Palace is how busy the town screen is, there's just too much bloom and shit going on there; it looks as if it has two fucking grail buildings, no breathing room from all the clutter, plus the town sprite looks like Disney world, and the schizo Christmas-y viking x Japan feel ain't helping. However, some of the units they have in mind for it like their version of the Snow Elves and the White Tigers are quite good. Bulwark on the other hand I like because it surprised me with how primal it's interpretation of Vori is, which kinda makes sense because the island is supposed to be so frozen, that it's also frozen in time. I like the runic stuff, and I like how brutish everything is. I think HotA did a better job overall, but the Palace is a nice attempt too.>>2314026Gelu is only half-Vori though
>>2313990>when most scenarios take a month to complete.exploiting the game and combat AI is your very own, conscious, and deliberate choice. Personally I got sick of one trick pony OP shit after the first time and just play normally without minmaxing every single game mechanic
>>2313929>a castle with walls and a moat>and a two-lane asphalt highway leading to its gatessome of the most uncanny shit I've ever seen. What's next? Elves with iPhones? Niggers with families?
>>2314162I think it looks very neat.>>2314159>exploiting the game and combat AI is your very own, consciousNo idea what you're talking about. I mean default medium sized maps.
>>2314044I see Bulwark as a mix of Slavic idea of Hyperborea with some real life Arctic indigenous cultures. Elf units are clearly supposed to be whalers as they throw harpoons.
Bulwark feels a bit like an alternate universe Fortress. Has anyone figured out any nice strategies with the Jotunn? Could probably kite the AI very well with them. Don't know how early you could get them out, while Mammoths are very easy to rush.
>>2314217>Has anyone figured out any nice strategies with the Jotunn?I mean, you can only do so much with a teleport ability. What is there to strategize about?
>>2314217>>2314242About to find out for myself. Hoping goats will be GOAT early game.
>>2314217Jotunns are the best new unit imo, not because they are powerful stat-wise (they are not), but because they are superb play enablers that make a ton of existing units infinitely better. Teleporting Hydras, Cerberi, Dendroids, Gorgons, Automatons primed to explode, or a bunch of other units behind enemy walls and/or right smack in the midst of their shooters/spellcasters is great fun. Runic skill only makes things worse for your opponent and -2 speed to fliers is just the cherry on top.>>2313919I disagree. Basic unit is just a weaker zombie, but still very tanky for T1. With the upgrade they go from Speed 3 to 5 and with Runes they go to 8 speed while still being very beefy for their tier/cost. The gold bonus is a neat cashback option (albeit largely irrelevant), but their tankiness is what makes them really useful, they just need a bit investment to get going. Combine them with Bulwark's Shield specialist and you can run into ridiculous situations where Kobolds can't take more than 1 dmg from any attack, clearing Dragon Utopias like it's nothing.
>>2314044>>2314214I mean some of their buildings and unit weapons/garments are definitely viking inspired, and you know, the whole rune thing. But yeah, they only have Jotunns as an explicit norse mythology creature. DoR Palace is definitely more egregious in that regard, with literal viking/einheri units, scandinavian gnomes (nisse/tomte), also Jotunns for T7, and Jarls for the might hero class.
>>2314006>>2314015I always imagined Vori as quite mystical place so Palace seems to me to better represent it, but Bulwark also looks cool and honest my perfect vision of Vori would probably be some mix of both towns.But that's based on my own interpretation of the place. One of Heroes Chronicles episodes, The Sword of Frost, actually takes place on Vori. I haven't played it but it probably the best source of canonical information about the island and snow elves.
>>2314026>>2314152Not only was Gelu a half-elf (half-Vori half-human), he was also an orphan that was found as a baby by the soldiers of the Talon Brigade and was raised in the Erathian military, pretty much Guts-style, just without the grimdark demonbad stuff. Thus he has zero links to his Vori heritage/culture apart from his genetics, he's basically an Erathian for all intents and purposes. His red hair is also a not so subtle hint that on his human side he's related to Queen Catherine (Vori elves are not redhaired), possibly making him a distant part of the Gryphonheart family line.
I think I like Palace slightly more.Often elves are divided between the more advanced high elves and the more secluded wood elves, and with elves on Enroth I felt like Vori were the more advanced type of elf despite being the secluded type, and I feel like Palace captures that a bit more, it's like a hidden advanced kingdom like snow shangri-la, while Bulwark looks more primitive, like I think more barbarian when I see that.It's nice to see stonehenge back from homm1+2 elves for Bulwark, but I value more the asian architecture you see in rampart. Cherry blossoms may be a bit too on the nose, but I like them.They both have viking longhouses, I guess the Bulwark one is more historical and grounded, In a vacuum I think Bulwark would be better, but specifically for Vori I think Palace is a closer fit.Maybe toning down the whimsy by 25% on Palace would be my preference and skipping mario kart rainbow road. The sky army is so cool in the Bulwark skyline.Need to have a look at the unit lineups.I vaguely remember Palace having like a titan looking thing that looked like it had a frost type of armageddon attack.
Just played another match with Bulwark and I'm really enjoying them. Never liked playing Cove or Factory but the new lineup has lots of units that are fun to use for a change. I skipped yeti's this time and went for kobolts + elves into Jotunns + mammoth. The teleport ability lets you deal with more dangerous shooter stacks early on. The only downside is their hero roster imo, not many interesting new specializations this time.
>>2314325Dalton looked kind of interesting to me.
>>2314314We know Palace T5 will be a Yeti, T6 is Kirin/Sacred Kirin, T7A will be some type of Valkyrie and T7B will be Jotunn. I like the White Tiger the most (bcs of homm4 Preserve) and the Snow/High Elf (which also borrows the ranged retal/first strike from homm4 elves). The rest are kinda dubious, leaning too heavily in nordic/shinto mythology. I would be more comfortable with them if the units had more generic fantasy names (Gnomes instead of Nisse/Tomte, Reaver/Berserker instead of viking/whatever, Ice Queen instead of Yukki-Onna etc.) to fit in better with the overall generic fantasy feel of homm. Like this they kinda stand out in a bad way.
>>2313990>I think they only talked about adding some alternative unitsPalace has at least two alts that we know of, one for T1 and one for T7. IIRC DoR at one point assimilated the Tides of War team which based their entire mod around alt units and DoR then just expanded on that. So it might not be an alt for every tier but there's definitely a ton of them and with it a ton of work involved.
>>2314314Bulwark is V's Dwarves in all but name.
>>2313919Yes, they are your wives
>>2314296So, is the gimp getup an Erathian thing?>>2314267>>2314314>>2314325I think one of the glaring issues is that Vori were supposed to create the sword of frost. Doesn't make much sense that a faction that created such a weapon would be limited to level 4 MG.>>2314352>Tides of War teamI googled their work and the first few results in Google made me facepalm. >Mesomerican winged serpent recruited from a pyramid is a unit for Stronghold >Troll is a unit for Fortress
>>2314296So, are you saying that he had the claim to the Erathian throne and could have continued the Gryphonheart dynasty, but instead he choose to nuke the world?
>>2314381>gimpThe outrageous outfit is probably just part of his guerilla getup as the member/leader of one of the most elite Erathian special forces unit, the so-called "Forestguard" along with the war paint/camo (tattoos?) on his body; they specialized in recon, infiltration and ambush tactics. Also, he's an orphan, so maybe it's just part of his emo phase he never grew out from. Or both. Gelu is a Mary Sue after all.>>2314464we don't know how far removed he was from Catherine, so we don't know how strong his claim was. The connection was never realized in the games, so it's irrelevant. Gelu did briefly see himself as a king of Erathia though, as he was going more and more delulu from the visions of grandeur the blade was giving him.
>>2314296>>2314464>but instead he choose to nuke the worldThe conclusion is that you should never trust elves, even if they are half-elves. It doesn't matter which universe it is, because it's the same rule. NEVER TRUST AN ELF!
>>2314339Is this Level 6 some kind of Chinese dragon? I have to admit that the Palace concept is very good, like a mix of Scandinavian, Slavic, Chinese and Japanese mythology.
>>2313453>mammoth>regular animalanon..?
It's a mythological creature from East Asian legends, usually named Kirin or Qilin, kind of a dragon horse.>>2314580I guess he means in the sense that mammoths are not a fantastical/mythical beast, but a real animal, although extinct (and possibly geting de-extincted soon).
>>2314152SiberiaElves in Disneyland
>>2314314
I don't know.Snow/Steel Elf and Snow/High Elf are both really cool.I like the Palace Kirin.Both going for a snowy giant type as a tier7 is fine too.After that it gets kinda messy, Bulwark mostly because I don't like the primitive barbarian theme they went for.My ideal t3 to t7 would probably beSteel ElfYeti(Bulwark)High Elf(Palace, moved up from Tier 4 to Tier5)KirinJotunn(Bulwark)Not really sure about t2-3.I like the tiger,but lowering it to t2 feels like a diservice, and moving down steel elf doesn't feel right either.Maybe taking the palace t1 and renaming it to gnome.
>>2313828I'm the guy who you replied to, no idea what his >>2313828 deal is.By the time you have the grail, it's usually late game anyway.Personally I would rework these
>>2314165>No idea what you're talking about. I mean default medium sized maps.and I mean exploiting AI like rushing the enemy, stealing their resources, making their units helplessly run in circles in combat, zoning their heroes on the map, baiting counterattacks with single stacks, etcYou could just rush capitol, recruit all unit tiers in your castle, explore and capture your part of the map, develop your main hero, and then win with 99 in all stats, 5000 mana points and skill modifiers so busted in late game you don't even need artifacts. And you could have fun.Or you could just minmax and speedrun the game, beat everyone and everything in one month and complain the kobold ability is useless.
>>2313883Factory is as a matter of fact a newer town concept wise.Cove, Kronwerk (now Bulwark) and Cathedral are way way older, concept wise.
>>2313929I do believe that DoR had something to do with it, since Kronwerk was originally a Dwarven and gunpowder focused town with a good alignment, before it suddenly shifted to Vori and Viking/Siberian tribes theme with a neutral alignment (something the HotA team seem to have a hard on for some reason)
>>2314296Yeah yeah and graduated the top of his class in Erathian Navy Seals and a Mary Sue and caused the end of the world so his company could promote a fucking MTG based card game which failed miserably.>>2314533Garithos trusted Elves though. Granted she was undead, but that's beside the point.
>>2314247So what's your verdict?
>>2314214I think he's in the wrong game.
>>2314639>>2314152Palace looks like Santa's workshop with a Christmas market, where you get wooden toy trains for a discount.It's fitting for a good aligned interpretation of the Vori, yet then again Bulwark is a good interpretation for a neutral aligned more grim interpretation of the Vori, but I can't but think that dwarves would've been a better fit here.
>>2314783Kronwer was envisioned decades ago, when HotA team was nowhere close to what it is today. When the first concept was created they didn't care that much about the lore nor they had the burden of quality they impose on themselves now, to make expansions to the base game that are on par with the official expansion material that 3DO released, let alone their reputation in the homm multiplayer/tournament community always being the biggest stake. Times changed, HotA team changed, and with it Kronwerk changed to become Bulwark. We got a really good dev talk recently about how Factory came to be and the long road it took to get there:https://www.youtube.com/watch?v=8DJbSpONFPgI hope we get a similar talk for Bulwark down the line.
>>2314853It's quite interesting shaman not only remained in the roster but also his design barely changed.
>>2314682>Bulwark's Yeti got DI can't agree with that. I really like their models. Love how they're humanoid yet they have completely unique stance like no other unit.>>2314783I don't think so. Making snow town a representation for Vori and snow elves seems like an obvious choice considering their place in the lore.
>>2314533>when your bro starts ranting about high elves even before hitting the blunt
>>2314381Interestingly enough, we only know the Sword of the Frost was created and kept in Volee, the first city of the Vori elves; however, we don't know if it was actually created by them, it's not stated explicitly anywhere (it might have been the Ancients or the Elemental Lords who then left it there for safekeeping). Vori elves were initially not at all different from their mainland cousins, the island was an arborial paradise same as AvLee - pic related is how Volee was represented in the Heroes Chronicles campaign named after the sword. It was the sword of the frost that unleashed an ice age and turned the island into a frozen wasteland we know today, where even time seems to slow down and stop around it. Plus, even if it was created by the Vori, level of mage guild doesn't have to be necessarily indicative of the level of their magical prowess when it comes to forging magical items. It's been milennia or so since the sword was made, the island locked in perpetual ice, and Vori elves going into isolation; maybe they lost some of their knowledge in all that time, separated from the world and it's affairs. Also, there are already enough towns with lvl.5 mage guilds, from a gameplay standpoint I welcome more variety in town design to be honest.
>>2314889>Interestingly enough, we only know the Sword of the Frost was created and kept in Volee, the first city of the Vori elves; however, we don't know if it was actually created by them,This is just desperate cope, stop being so easily manipulated and retarded.
>>2314339Btw, similar to Bulwark, Palace should also come with a new unique secondary skill called 'Initiative'. Both Jarls (Palace Might class) and Oracles (Palace Magic class) will have a high chance of learning it when leveling up. The stated effect is not fully known but supposedly it would trigger at the start of a battle (like say Tactics), and a hero with the Initiative skill would get to choose one creature from their army that will receive a bonus to their Speed that only applies to their turn order on the first round of battle. So something like trying to bring the initiative/speed mechanic from Heroes V to homm3, but only for the opening round of combat. Sounds a bit ass now that I've typed it out like this.
>>2314907found the elf lover
>>2314162brother, do you even Might and Magic? It's dwarves with ray guns and cyborg elves. The Forge town screen in DoR has a nice palette we haven't seen before, industrial pollution flavor with weird high-tech theme. Unironically looks better than the original town screen concept 3DO had in mind for this faction.
>>2314314>unironically rating Bulwarks' star fort with a 'D' and Disneyland Castle from the Palace with an 'A'shit taste
>>2314941True, snow barbarians need brutalist non-rampart star forts to protect against Cove cannons
>>2314942I was talking aesthetics, but yeah sure, Regnan pirates are a true menace of the high seas
>>2314165>>2314923They should literally just remove or redesign the lane.
>>2315025 (You)Maybe put lights instead like >>2314923 ?
>>2314257>Combine them with Bulwark's Shield specialist and you can run into ridiculous situations where Kobolds can't take more than 1 dmg from any attack, clearing Dragon Utopias like it's nothing.Question:Is it true that any level 1 unit will take more or less no damage (like 100% reduction) in melee if blessed with Shield cast by a level 25 Dalton specializing in Shield with expert earth magic?As in, 30% expert Shield x (100% + 10% x level 25) = 105%If yes, this seems to be a very big oversight that is going to be fixed. There should either be a cap on the bonus, or it should be changed from 10% per level to some other way, or a lower scaling to ensure that level 74 does not grant immunity.Dargem with air shield has the same issue, but at least that is only for ranged damage, and ranged units can engage in melee.Forgetfulness (expert variant also makes 50% melee forget to attack) specialization scales less well on level 7 units, there is a hero cap on levels, 74, and some units are immune to forgetfulness. Though, at around level 74, it might just about reach around 100% for melee.Armorer and resistance specialization both do not scale to 100% regarding hero level cap.Interference can get there, though, with items, but at least it is only spells.
Loreheads, what's left that HotA could possibly add? I can't really think of to much, even if they were a bit liberal with stuff on Enroth and Jadame.A desert themed town with Egyptian motifs and Anubises seems like the last obvious thing you could do, with a sorta Stargate theme, though I worry how people would appraise it. Aside from that, what else is there really to do?
>>2315208Hmmm...1. Lovecraftian town based on Plane Between Planes.They were already considering the idea, long time ago. There is some early sketches.Olden Era did it. So HotA can give it a shot too.2. Forge. Teased once as a joke on April's Fools. But then again as an easter egg in the first Bulwark trailer. So maybe it's serious.
>>2315204An alternative might be to have the Shield specialization scale equally for all unit levels, but scale it at 2.5% instead of 10%. At level 74, that would be around 85.5% damage reduction, comparable to armorer specialization of 70.5% against both ranged and melee. Armorer without having to cast a spell and not possible to dispel. Shield melee reduction is typically more useful than ranged reduction.
>>2315208homm3 factions were basically nation states on antagarich during a specific time which they've expanded from.Going by just that metric, you have 9 factions on Antagarich, and Jadame is 3 times bigger, so there's definitely room for more.Problem is just you don't have a lot of games to base that Jadame stuff on.I think all of the original factions work pretty well, since they're close to each other and realistically come into contact, while a Jadame or Enroth faction don't really have a reason to end up fighting Tatalia(Fortress). Now if that doesn't matter, then maybe basing the faction on lore doesn't even matter that much either?It's stretching the original premise.The continent Enroth had 4 factions, and then 6. Realistically all of those creatures still exist there, but how they're organized during the time of homm3 is a bit up in the air. Ironfist's Knights aren't exactly the same as Gryphonheart's Castle.If you want a more dwarven focused faction, you could definitely work something out there, during the succession war(homm2 campaign) you could save a Dwarven Kingdom on one of the missions, in game they were represented in the Sorceress faction.There's also the question of how much you're basing a new faction on lore, or on theme.I think Cove & Factory were more theme based and Vori would be more lore based.I think you could make a faction of whatever Roland Ironfist left behind, the original Knights with maybe some conquered stuff from the evil homm2 factions or stuff from allied homm2 factions. Like what if you have some chivalrous knights, but with a purple dragon.Hota probably doesn't want another grass terrain faction though.Wizards of Air(as homm2 wizards were referred to as), Sorceresses, Dwarves are some stuff you could work with. Maybe remaining orcs and ogres, but not organized as a barbarian faction.Problem with a dwarf faction is that you need some other stuff in there so it doesn't became bland as hell.
>>2315208Insect people, like actual insect people, now that Olden Era is bringing a lot of attention to MMVIII's lore.
>>2315212>ForgeI thought Factory suppose to be HotA's take on Forge. You know, the idea being that like Forge it brings sci-fi part of the universe upfront to Heroes series but unlike Forge doesn't clash that much with overall fantasy setting.>>2315208I was thinking about Jadame's dark elves as potential race that could be a base of new faction, but they doesn't seem to have any specific theme to work with and I don't know in which direction would you take such faction.
>>2315204>>2315214Yeah, Dalton at lvl. 25-26 with Expert Earth is OP and can make units effectively "immune" to physical dmg in this patch, where they always take 1 dmg from any attacks. You can still spellcast them to oblivion though. With Expert Armorer, Expert Runes, and naturally high def on top of that, things quickly become crazy. There's also a silly bug atm where if a stack of Yetis dies and you resurrect them, they get to keep their innate rune bonuses and stack them cumulatively whenever they're resurrected lol. So yeah, I expect 1.8.1 very soon addressing some of these issues.
>>2315257Well, they keep teasing it.On map Forge hero hidden in trilaer.Adding characters like maximus.I'm not opposed to it. IF you go full grimdark sci-fi it's a very different vibe than factory.
>>2315208The three towns they announced as planned years ago were cove, kronwerk(bulwark) and cathedral, so I'd expect an edgy version of castle next.
>>2315279Nah, play all hota campaigns and you will know that it will be Forge but i hope for Cathedral.
>>2315279>edgy version of castleIsn't that just necropolis?
>>2315247I had similar idea based on that one wasp enemy from M&M, but how do you make faction that 7 or 6 units are various kind of big insects interesting? I have the same issue with the Older Era's Hive which unit line-up is for the most part completely uninteresting for me.
>>2315315You're kinda right but they were planning something with living humans. I found some old picture with unit concepts.
>>2315372It was a neat concept.I'd like to see more takes on a "horror theme" in homm rather than just straight up undead through all tiers.
>>2315410
>>2315208>A desert themed town with Egyptian motifsThis one has been requested/pitched to the death, but people often forget desert is a NEUTRAL biome in homm3 that is not tied to any town by design. Most of the ideas for lineups I've seen for a desert town so far are various levels of not!Egypt trash, and the only variant that comes close to executing this faction theme well is the Dervish town from Homm3 SUCC Wars. But I think the idea is so overcooked that it's basically a lost cause at this point.
>>2315221>I think Cove & Factory were more theme based>what is Regnan Empire
>>2315247>>2315319I'm not against the idea of adding insect creatures like Giant Mantis as neutrals or as part of town lineups, but basing an entire faction around nothing but bugs doesn't make a lot of sense to me. Example in your screenshot looks atrocious in all honesty
>>2315504>picYes
It's sad to see all this creative energy getting sunk into an obsolete game.
>>2315278>>2315292I doubt they will ever do Forge now that Factory is released, the two towns would overlap and overstep each other too much. I think it's just more or them giving nods to an unrealized concept/Might and Magic lore and nothing more.>>2315279>>2315292>>2315315>>2315372>>2315410>>2315412it would be cool lore-wise if it was an evil knight faction from Enroth invading Antagarich, lead by the GOAT
>>2315514>lead by the GOAT
>>2315372So this would be a reskin of a existing faction? That's kinda lame. What are those guys even based on? The guy with the red armor looks like a evil paladin from Homm2 or a MM6 death knight.>>2315501>Homm2 genie as a town unit.Mother of god...
>>2315257>Jadame's dark elves as potential race that could be a base of new factionas a basis for a unit and heroes, sure; but as an identity for an entire faction I think they're lacking. They don't have a unified state to speak of, they are a loose decentralized confederation of merchant houses, often at odds with each other. Not much meat to work with there.
>>2315511>obsolete>loved and played by tens of thousands of players every day 25+ years after releaseyou can only wish your favorite game had longevity like this
>>2315523Day of Reckoning(never happening) went that route https://heroes.thelazy.net/index.php/Grottostill only 1½ dark elves
>>2315532dear God that town and lineup look like crap, wtf even is this madeup bullshit? Gives me Courtyard PTSD flashback vibes
>>2315541>The Grotto may be a more lore-appropriate recreation of the Grove town, which was itself inspired by the Night Elves from Warcraft III. The Warcraft III night elves have a druidic focus and are the guardians of their world's version of the World Trees; which roughly maps with the theme of the Grotto. There are also similarities in the creature lineup, with "moon hunters/moon slayers" at level 2, "basilisk riders/basilisk champions" at level 5, "spider princesses/spider queens" at level 6, and "quartz dragons/amethyst dragons" at level 7. Some members of the New Grove Team who implemented the town for VCMI are part of the DoR team.
>>2314152
>>2315548definitely an improvement
>>2314923>M&Mfaggot is at it againNobody cares about your garbage cybershit, rpgfag, fuck off.
>>2315214If one wants the proportion to be preserved between Armorer skill and Shield spell, 2% might be better. This might be the right calculation.7/340 approximately gives 0.020588, which rounded down gives 0.02 = 2%.
>>2315739Could also say 35% extra per 17 levels, instead of 2% per 1 levels, since that rounds accurately, and the rounding makes a significant difference near level 74.
>>2315718uh-huh
>>2314381>I googled their work and the first few results in Google made me facepalm.Out of all their alts I only really liked the Succubus for Inferno and the Dragon Golem for Tower. The rest of the designs are meh to terrible.
>>2315775forgot pic fuck
>>2315774Was so shit it got scrapped and never returned to again. Thanks for confirming your cybershit garbage is absent from every single Heroes game.
>>2315779I'm glad we didn't get the cybershit garbage and instead got that amazing plotline about 2 dudes touching their swords together and nuking the setting along with everyone's interest in it.
>>2315787Yeah, sucks to be an rpgfag trying to inject unwanted cybershit garbage into a separate franchise.
>>2315779>Was so shit it got scrapped and never returned to again.it wasn't shit, fans (like you) kept sending death and bomb threats to the devs so they caved and kneeled
>>2315501>desert is a NEUTRAL biome in homm3 that is not tied to any town by designstronghold
>>2315814Read the interviews, clueless rpgfaggot cuckold. Sit in your rpgcuck corner and watch us enjoy a franchise without your cybershit garbage.
>>2315818>stronghold>desert Retard.
>>2315372what are the equivalents of pikemen supposed to be? Cripples?An army of paraplegic retards????? What the fuck were they thinking? I get it's T1 but come on, at least give them Evil Peasants that have some normal case use other than becoming skeletons
>>2315819take your meds nigger, you're talking to a different person. I don't even like or play M&M. Why would devs deliberately make a shit expansion knowing it's shit? The answer is: they wouldn't, because they didn't think it was shit.Rabid autistic small vocal minority of fans thought it was shit, sent bomb threats to the devs, and the devs caved.Enjoy your own headcanon reality though, I know you don't have much else in your life
>>2315821What is it then? A jungle? An ocean? Retard.
>>2315821>Retard.Retard.
>>2315825East shit, retarded subhuman bitch rpgfaggot cuckold.>Weeks later, I began to realize, what Phelan had envisioned, and what the NWC art staff could deliver, were two very different things. Initial work on the Forge was not promising. After the Forge was cancelled, I told David I had doubts about the ability of the NWC art staff to deliver on what Phelan had in mind. David thought, as it was with HoMM3, it would take a lot of effort and numerous revisions to get what we wanted, but he thought it could be done.>In hindsight, was NWC capable of realizing the Forge concept? I have my doubts. I could have easily revised the troop line-up to deliver something more traditional, but in the end, my biggest concern was art.>Phelan Sykes gets nowhere near enough credit for the work she did as Lead Artist. With David Mullich’s assistance, she, Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn’t reached before. With HoMM3, the NWC art staff overachieved. Unfortunately, when it came to the Forge, I think we simply asked of them something they simply could not deliver.https://heroes3wog.net/interview-with-greg-fulton-about-angels-gelu-and-heavenly-forge/Shut your subhuman faggot whore mouth and sit quietly in your rpgretard corner, cuckolded twat imbecile.
>>2315827>>2315829Clueless imbeciles, holy shit.
>>2315827>>2315829This is scrubland btw
>>2315830>I made him so buttblasted he's making typos nowthanks for the equivalent of reddit gold kind stranger! Might want to talk to a shrink about your cückold obsessionalso,>The Forge town made it pretty far, we had the entire town, all of the creatures, an entire set of campaign maps and were balancing everything. Once unveiled the community HATED it. To the point that the development staff received snail mail death threats. The community forums set themselves on fire and screamed against all things Forge. The Lead Designer Greg received the brunt of the attacks. Some of the threats were pretty credible; one guy was a Marine living just north of San Diego. He sent us pictures of himself in uniform kicking the crap out other marines and one where he had just gutted some giant fish about the size of himself. Complete with explicit details on how to flay a human.>That was the final straw, so we scrapped the Forge; town, creatures, maps, everything. The development staff was pretty ticked off, and really confused. This was just before the rise of Steampunk, and we thought it was a great way to continue with the Might & Magic theme to uncovering technology at the end of the games. The HOMM fans wanted none of that, so out it went. This was before the rise of death threats as a way of life on the internet, so it was new territory for us.>I'm still annoyed that we had to put in the Conflux early. It wasn't ready, and we did a lot of work on the Forge town. This also hurt the franchise as whole. We lost Greg as a Lead Designer, it caused internal rifts at the company because of how things were handled and gave 3DO more leverage over what we did. (Which sucked royally.)>Jen Bullard, HoMM3 game designer
>>2315834>behold.... the ROUGH biomeoh I am laffin>>2315840yes, just look how green and full of shrubbery >>2315829 is... it's definitively, absolutely, 100% NOT exactly like a new mexico D-E-S-E-R-T...
>>2315830How does it feel to be part of that rabid, autistic, small vocal minority?
>>2315843I mean yeah there is shrubbery there and if you look at the inherent obstacles that are placed on the terrain, it's significantly more green than would ve standard. It's a scrubland.
>>2315842Sorry, I don't speak cuckold faggot, try speaking human speech.>The HOMM fans wanted none of that, so out it went. That's fucking right, cuckold faggot. And Fulton confirms that NWC couldn't achieve acceptable quality of this cybershit garbage.So once again, faggot cuckold, sit in your subhuman faggot cuckold corner and watch us enjoying a franchise free from your cybershit garbage.>>2315843LMAO, clueless retard bitch.
>>2315846How does it feel being a faggot cuckold knowing that you will never be able to inject your cybershit garbage into the Heroes franchise, subhuman faggot rpgcuck? Huh? HUH?Bitch, LMAO.
>>2315818>>2315827Sorry to burst your bubble.
>>2315851You seem like you're overcompensating for something. Micropenis?
>>2315854You seem like you're overcompensating for 25 years of sitting in your subhuman faggot twat cuck corner and watching Heroes fans enjoying a franchise free from your retarded rpgfaggot cybershit garbage.
>>2315855As we all know, swearing a lot makes you right.
>>2315814>heroes (like you) kept sending death and bomb threats to the devs so they caved and kneeledwaow
>>2315862As we all know, rpgfaggot cucks have been coping for quarter a century because Heroes franchise did not and never will get injected with their cybershit garbage.
>>2315870More like you've been seething and acting like a vivziepop character whenever someone brings up Forge.
>>2315873More like rpgfaggot cuckolds are seething because they get shat down their throats every time they try to bring up their cybershit garbage.
>>2315873>vivziepop characterWhat did he mean by this
Jesus Christ the antiforge autist is STILL in these threads? Let it fucking go dude
>>2315875>FUCK FUCK FUCK FUCK SHIT FUCK FUCK SHIT KEK FAGGOT SHIT FUCK
>>2315877He can't let it go, he's part of the comically conservative vocal minority that crybullied the devs into ditching forge
>>2315878>FAGGOTThere is no way they would say that.
To the autistic sperg that hates Forge, what is wrong with science fiction elements in fantasy games? Science fantasy basically?
>>2315888It's been almost 30 years, let it go
>>2315877>>2315879>>2315888Let the subhuman rpgfaggot seething commence. Never ever, cybershit cucks.
>>2315895>I DON'T LIKE CHANGE I'M GOING TO SKIN THIS PERSON ALIVE WAH WAH
Fun fact: the rabid autistic factually wrong retard ITT is the only one throwing around the word "cuck" and he did it 14 times already, with more to come. If that sort of obsession isn't repressed sexual desire, I don't know what is
>>2315853You're arguing about engine codification syntax and I'm arguing semantics. We are both correct.
>>2315905No you're wrong, got proven wrong, and now you're coping. Sand is neutral.You just don't know the game as well as the other people you were arguing with so you got humiliated.
Fun fact: Forge is not and will never be in Heroes 3. And that's a good thing.
>>2315909...IRL "rough" would be a part of the "desert" biome. There is no such terrain in real life as "rough". You cannot point to a place on the map of Earth and say "this is the great rough of russia". It's tundra. Or taiga. Or desert.Now please explain how I am wrong or coping about any of this. Look out the fucking window lmao
>>2315895can you answer the question please, like a normal human being? What is wrong with science fiction elements in fantasy i.e. science fantasy? You know how the saying goes - "any sufficiently advanced technology is indistinguishable from magic" and "any sufficiently advanced magic is indistinguishable from technology". It's two sides of the same coin, basically. What is your actual gripe with it?
>>2315912HoMM fans are unbelievably conservative.
>>2315501>>2315911
>>2315916>>2315829>>2315843
>>2315919Might and Magic is a sci-fi series. It comes from pulp fantasy which often had these concepts intertwined. People might not like this, but at one point fantasy was seen as a subgenre of sci-fi because of how interconnected they were (I've seen boomers call Morrowind Sci-Fi, for example.)
>>2315921That sounds great for might and magic.Glad homm escaped that fate.
>>2315921>People might not like this, but thing that people didn't like is no longer a thingWHOA
"Fantasy needs to be pure and Tolkein-esque" nerds be like
I'm glad I don't know any of you personally, I love HoMM but you're all just an insufferably miserable bunch of losers.
>>2315922>Glad homm escaped that fate.are you being dense and obtuse for a reason, or just gaslighting yourself to feel better?>Enroth is a planet in the Spinward Rim colonized by the Ancients and is the setting of Heroes of Might and Magic: A Strategic Quest, Heroes of Might and Magic II: The Succession Wars, Heroes of Might and Magic III: The Restoration of Erathia, Might and Magic VI: The Mandate of Heaven, Might and Magic VII: For Blood and Honor, Might and Magic VIII: Day of the Destroyer and Heroes of Might and Magic: Olden Era. It has three known continents. The first is also named Enroth and is the landing site of the VARN that colonized the planet. The others are Antagarich and Jadame.>The Ancients are a technologically advanced race [...] thought to have been present from the very beginning of time, using the technology of Elemental Manipulation to create completely viable ecological and social microcosms through experimentation. In doing so, they created VARN, CRON, Terra, XEEN, Enroth and Axeoth; the various settings of the series. They appear to be capable of directly influencing these worlds and even outright colonizing them, but each game in the series presents a challenge to their goals.>VARNs (Vehicular Astropod Research Nacelle) are large, slab-like bodies created by the Ancients through "elemental manipulation" (more detail on this can be found in the History of CRON) for the purpose of experimentation. The worlds were populated and then sent out through the void to fulfill their purpose.Need I go on?
>>2315912And this is what happens when people like you are in charge of a franchise. Magic was already Fantasy Sci-Fi, but it wasn't enough, it had to keep stretching boundaries until it's all a joke. Spongebob being in Heroes 3 would be exciting to you mouthbreathers. HotA already added Factory and look how divisive and incongruous it is.
>>2315935Stop arguing with this retard. He's response is going to be:>You don't see any of this in homm therefore it does not exist.
>>2315936NTA but forge and sci-fi are native to the might&magic universe. Unlike spiderman who is not native to the MTG planeswalker nigger lore.You're comparing apples to oranges and finishing up with reducing the argument to absurdity by equating Forge to Spongebob. Bravo!
>>2315935Forge any day now.
>>2315936you're still not answering my question. If magic is sci-fi, what's wrong with adding more science fiction to an already science fiction setting? How is a ray gun effectively different from a blasting wand? It's the same thing just in two different flavors, except that in the case of science-fantasy, you have both flavors at the same time. Why does that make it a joke? And from what I can see, Factory was very well received, so much so that it's continuously being requested as an expansion to the Heroes of Might and Magic board game. It's liked by most of the fandom, the "split" only exists in your head.
>>2315941Just letting you know buddy that you're getting kind of off topic. This is a homm thread on /vst/, so we're really more about discussing the medieval fantasy strategy games of homm. For m&m you might have more luck on /v/, /vr/ and /vrpg/.
>>2315940yes, literally
>>2315936>HotA already added Factory and look how divisive and incongruous it is.It was hardly divisive and the vast majority of people loved it. And incongruous is downright insane, it fits in perfectly.
>>2315944
>>2315943Are you going to answer the question or should it be known that you concede?
>>2315939>forge and sci-fi are native to the might&magic universeAnd where are these come VIII? Oh yeah, they dropped all of that and tried to expand more on the fantasy being M&M being sci-fi added nothing other than you clowns scraping wiki articles to shove to people's faces to support your limpdicked idea of what the franchise should be.>MOM, HE DOESN'T LIKE FORGE WAAAAAAHHHHHHH DOESN'T HE KNOW MIGHT AND MAGIC IS 99% FANTASY AND 1% SCI-FI??? HOW DARE HE NOT SUCK OFF THAT 1% THAT ONLY I CARE ABOUT
>>2315943Heroes of Might and Magic and Might and Magic share the same setting, the same characters, the same factions, the same lore. The only difference between them is the vidya genre they use to explore that exact same world. Your gatekeeping and astroturfing is ridiculous.
>>2315949>the same lorenot exactlylike there's the Heavenly Forge in m&m7, but it never appeared in homm3:armageddon's blade
>>2315948>And where are these come VIII?Forge and sci-fi are native to the might&magic universe, ESL.HoMM series is a might&magic strategy game series, ESL.Forge and sci-fi are therefore native to the HoMM series, ESL.You're 99% faggot and 1% nigger, and you are therefore a nigger faggot. Proportions are wholly irrelevant
>>2315948and herein lies the core of the issue - you don't like Forge. And that's perfectly fine. If you were honest, you might have actually led with that and said it in one post, instead of going on a delulu crusade against everyone, desperately trying to prove that Might and Magic and Heroes of Might and Magic do not share the same world and that science fiction elements do not exist or relate to HoMM. It's fine if you don't like that "1%" of the game, but going so far as to having to gaslight yourself and disparage others for acknowledging the existence of that 1% is borderline psychotic behavior. Do better, for your own sake.
We should organize, and send a letter to NWC with all of our signatures.Asking them to cater to the fans of their rpgs instead of the fans of their strategy games when they're designing their next strategy game.
>>2315957>We should organize, and send a letter to NWC with all of our signatures.>Asking them to cater to the fans of their Might & Magic universe instead of the fans of their Might & Magic universe when they're designing their next Might & Magic game.
Can we get back on track and discuss Bulwark please?
>>2315941>m&m is a sci-fi setting because I say so! all my arguments are based on this premise that only I have accepted as fact so you have to argue with me on this same premise or you're wrongAnd two swords clashing together bringing about the end of the world is sci-fi, right? >what is wrong with adding more sci-fi?>gets answer as to why adding more sci-fi could end up being a mess>waaah but but but the lore that one guy saidAll these comics are sci-fi too, retard. If you keep adding all these sci-fi elements, where does it stop? At AK-47s? At maglev trains? At iPods? That's where MtG is now, you moron. That's why I brought it up. And right now, it looks like I am right that all you would soiface at Spongebob being in the game. Time to gatekeep you worthless pieces of trash even more.
>>2315963>m&m is a sci-fi setting because I say so!And submarines, time machines, laser pistols and space aliens are fantasy, right?
>M&M being sci-fi is actually good, you chud!>last M&M game released: M&MIX in 2002So why are you in a Heroes thread instead of an M&M thread in /vr/? Oh? There isn't one? You're just injecting yourselves in a thread that doesn't want you but you keep acting like your opinion is the correct one? And all this talk about a vocal minority is actually just projection because no one sane wants sci-fi to mix with fantasy and you come here because you're always laughed out of all these places that don't have anonymity??? Who would have guessed.
>>2315960Literally was thinking the same thing. Fav week one solo-play vs AI build order so far:>Day 1 Town Hall>Day 2 Upg. Colliery>Day 3 Sieidi of the Runes>Day 4 Hall of the Bold>Day 5 Mammoth Stalls>Day 6 Citadel>Day 7 CastleYou kinda get to choose if you'll commit to Mammoths, Shamans, or Yetis first, and I usually land on mammoths. Superb T6unit, especially as soon as you get a Jotunn or two to move them around the battlefield and cause havoc. PRÖÖÖÖÖH
>>2315971>AIIIEEEEEEE I HAVE TO KEEP POINTING OUT THE 1% THAT MAKES IT SCI-FI OR ELSE MY ENTIRE PREMISE BLOWS UPOf course.
>>2315973I wanna go full PRÖÖÖH>dalton>only mammoth in the army maybe jotun for teleport>cast shield>teleport next to enemy archers>defend>cast spell>defend>cast spell
>all these fantastic things like magic, dragons, goblins, orcs, elves, dwarves etc. are all sci-fi because some guy said blah blah my iPhone is magic to some peopleThis is why fantasy and sci-fi should never mix.
>>2315977big PRÖÖÖÖÖH energy right there. You can also do some disgusting stuff where you split your Jotunns into multiple stack for multiple teleports in a round, cast first tele to beam a primed mammoth in, cast Frenzy on the mammoth, smack the living shit out of the enemy's power stack, tele the mammoth back to safety. Ridiculous value
>>2315977I feel like Jotunn is required to make the PRÖÖÖH stacks really shine. Teleporting just completely negates everything negative about the unit
>>2315973I wonder is it worth it to just screw kobolds, don't waste day to upgrade colliery and just leave them at town so they won't slow you down. I guess it depends how big of a stack you get of them at the start.
>>2316014dunno, depends on the type of game you'e playing. I still think it's useful to have them as dmg sponges and retaliation bait for early to mid game, you can garrison them after that for a bit of cashback. They get really tanky with the upgrade and runes, plus they go to speed 8 with both which is great. Otherwise you rely on bleeding goats and losing a whole lot of HP just for a few extra moves in week one. Day 2 you get them to speed 5 with the upg which is average for T1.
>>2315888>what is wrong with science fiction elements in fantasy games?not the sperg, but technofantasy is a top tier setting>arcanum>nier>PSO>tons of jrpgs like xenogears, star ocean, septerra core etc>planescape torment>the longest journey>doom>star wars & wk40k, arguably>cave story>mortal kombat>giants citizen kabutothe list goes on, even in other media like anime, comics (e.g. thorgal)when done well it's unbeatable
>>2316020n-no you don't get it, what you like is 1% and what I like is 99% so you don't get anything haha!!!! That's the rules mom said so
>>2315975Another Anon here.I think you might be a retard.There are might and magic games taking place on he-man like technofantasy planets.
>>2316041holy shit yes, Masters of the Universe is a perfect parallel for the world of Might and Magic; how the fuck didn't I make this connection before? Been a long while since I've thought about He-Man and Skeletor, after looking at some wallpapers I now wish HoMM leaned much more heavily into its technomagic/science-fantasy side
>>2316056crazy awesome shit lmao, thank you for reminding me
>>2315951Heroes is a separate franchise, rpgfaggot cuckold. Nobody gives a shit about your retarded cybershit here, which is why your retarded cybershit is completely 100% absent from every single Heroes game to have ever existed.>ESLEastern Europe is the reason Heroes are a cult franchise that it is, subhuman wectoid bitch. Squeal louder.
>>2315954>against everyoneYou're not "everyone", retarded cuckold faggot. You're a singular twat that keeps trying to inject his retarded cybershit garbage into a Heroes thread and keeps getting stat down your retarded subhuman bitch throat, over and over again. How many times do Heroes fans have to teach you this lesson, imbecile cuckold? This is not your franchise, rpgretarded. Nobody wants your cybershit trash from your dead rpgshit here.
here we go with the fetish stuff again. Imagine working up a load every time you think of Forge
>>2316093>EVERYONE WHO DISAGREES WITH ME IS ONE PERSON>FUCK SHIT FUCK SHIT FUCK SHIT CÚCK FUCK SHIT FUCK SHITMeds!
>>2316090>>2316093You live under a stone, there are at least five separate projects I can name from the top of my head that either have already added or are working to add Forge and or Forge-equivalent to Heroes of Might and Magic:>Forge town by Mod Design Team>Heavenly Forge 2000 by Heroes community>Farriery by ZeryssYou can see them in action here:https://youtu.be/til3e_jN3uo>Forge by Day of Reckoning Teamhttps://youtu.be/y6QqZsfW9Do?t=22>Project Ironfisthttp://ironfi.st/download/And there are more. HoMM fanbase overwhelmingly wants stuff like this in game, you're the screeching luddite minority here sperging for no real reason.
>>2316099>>2316107>>2316109Triggered seething rpgfaggot posts his shitty mod that no one plays, LMAO.
>>2316115just because you don't play them doesn't mean no one plays them. You think mod teams like this spring out of nowhere? Stay alone and without friends, Heroes AI has more charm and brainpower than you lmao
>>2316115Buddy, you seem like the one who's mad here. The mere mention of Forge is enough to make you start spamming swears and seething about RPG faggots and cyber shits.Cut from the same cloth as the retards who sent death threats back in the 90s.
>>2316056>>2316057I think I'm beginning to understand (((who))) is behind desperately trying to inject this retarded cybershit into Heroes.
>>2316127>DA JOOSHoly shit it gets better
>>2316127>towers are still thereNot canon and anti-semitic
>>2316090>Heroes is a separate franchiseIt's set in the same setting, shares some characters.>100% absent from every single Heroes game to have ever existed.Sci-fi faction was planned by devs.And androids are technically present in the game (angels).
>>2316119>>2316124>>2316135>>2316154Nobody gives a fuck about your rpgfaggot setting, rpgfaggot retard. Heroes is a separate franchise, completely 100% free from your cybershit garbage.>swi-fwi fwacwon waw pwawnd... bwah bwah bwahYour cybershit got cancelled 25 years ago on the grounds of looking like shit, subhuman rpgfaggot retard: >>2315830Get over it and quit trying to infest Heroes threads with your subhuman squealing, cuckolded subhuman twat.
>>2316159Not sure what's up with (you) throwif stones at 'muricas.It was russians who brought back the planned Si-Fi elements back to the game.- High tech si-fi device in cutscene.- Two literal aliens in two campaigns (Kastore and Maximus).- Factory half-turned into forge in a cutscene.- Mecha prosthetic mentioned in story - Forge style.All done by slavs who keep the game relevant.
>>2316336Oh, forgot to post the pic of Sci-Fi device.Here.You're welcome!
>>2315936You're a massive stick-up-your-arse type of faggot.Name one other title that blends star trek sci fi with contemporary fantasy. Name fucking oneBut apparently one is too much>>2316159Yeah thanks a bunch for Conflux, the most generic bs town imaginable. I'm sure as a total NPC dullard you were enormously satisfied.
>>2316135m8 look up the production credits on MOTU, it's practically a tel aviv phone book
>>2316056>>2316344I guess there is one then but my point still stands dubs get anti-forge fags kys
Bases slavs putting Sc-Fi back to Heroes III where it belongs.Take notes americans!
>>2316351what is this?
>>2316373Illustrated depiction of HotA team leaving they spaceship on a mission to put Sci-Fi elements into Heroes III.Like it always meant to be.
>>2316373goon material for a certain fetishist ITT
There's a game literally made for you sci-fi sissies. What? You don't like it? You're not really interested in playing a sci-fi Heroes 3? You just want Forge to be included because you're autistic? Even though the creators say Forge's cancellation was a blessing in disguise?What's funnier to me is you're waiting for either of these fan expansions to make Forge "official" or something. You already lost back in 2000. There's already five versions of a Forge town you could be playing in VCMI and see for yourself how awful it is but for some reason it has to be HotA that needs to include it
>>2316447very soon, actually
I am not against technofantasy but i prefer when magic and technology either co-exist or so closely intertwined that there's basically no difference between them. Not when its just super advanced technologies, everyone just thinks its magic bro
>>2316554Magic does genuinely exist in Might and Magic, but a lot of it is technology. Like the elemental planes and such I believe are pure magic.
>>2314533>>2314872Praise Lord Garithos and Strike Down His Foeshttps://www.youtube.com/watch?v=AK4WaIO19KE
>>2316554>I am not against technofantasy but i prefer when magic and technology either co-exist or so closely intertwined that there's basically no difference between them.I'm the exact opposite, I dig Arcanum and Rise of Legends precisely because the realms of technology and realms of magic are so contrasting and different from each other. There's no point to having the division if there's basically no difference
>>2316579>There's no point to having the division if there's basically no differenceI meant it as when a certain technology needs magical element to work, or when magical element requires technology to be created
>>2316599nah I'd rather have tanks blowing up wizard towers with explosives and chemistry, and wizards retaliating by having an animated stone golem pick up the tank and crush it in its hands with the crew inside, then throw it at a rapidly approaching missile
>>2315776I like not-mindflayer for Dungeon, but what the hell is werewolf doing in Necropolis? It's not undead. Get out of here. It should be rather in Rampart.
All those Agartha videos lowkey making me want to play Tower.
>>2315818stronghold is the rough terrain, desert doesnt have a town to it...
You sci-fi sissies keep insisting that adding Forge would be a good thing, yet you can't answer why the clowns at NWC got cold feet and axed it in the first place.>b-but it's just a vocal minority!!!So why cancel it then? Because you know deep down those were just the words of clown devs lashing out because all their work went to waste. You just have the luxury of knowing those devs didn't have social media back then so you can pretend they wouldn't be the types that sperg out on Twitter blaming the fanbase.
>>2316915>clownWhat we really need is a Circus town.
>>2316951It's called Inferno.
>>2316915No no man, anonymous death threats with zero police investigations into them is why they didn't mix a bunch of sci fi into what everyone viewed as a pure fantasy game.
>>2317120That's right. We should listen to the headcanon of resident schizophreniacs instead of the devs who were there when these decisions were made.
>>2316951>What we really need is a Circus town.you know that might actually not be a bad idea...
>>2316915I would love if someone could add or create a Greco-Roman factor as well as a Sino-Japanese factor, although I don't know how it would fit into the Might and Magic universe.
>>2317507On a new planet you can justify a lot of things within the m&m universe.On Enroth you're a bit more limited.At least japanese architecture is prevalent in Avlee.
>>2316957kek>>2317348Could work outside of homm3.>knife thrower, juggler, ranged creatures>acrobat/aerialist, cannoneer, movement gimmick, flying, maybe firing allied creatures out of a cannon>firebreather, tiger, elephant, strongmanbrawler with minor gimmick>fortune teller, "freak" could be a variety of thingsmaybe Ringmaster and Fortune Teller as heroes.You'd probably need all factions to be of lower scale in a similar way.So factions like>Circus>Trailer Park>Sewer>Ghetto >Mafia mansion
>>2317348There is one evil circus clown faction in one of Fall from Heaven 2 submods. It's mod for Civ4 desu.
>>2317516you've just described conflux and storm elemental, energy elemental, magma/fire elemental, and psychic elementalconflux is a confirmed circus faction
>>2317507you could create an entire overhaul mod for homm3 where all castles are replaced by real life civilizations. I'd play it. Leave the magic in though
>>2317659>castlemedieval france>rampartjapanese>infernosonghai or some other african hellhole, otherwise maybe ottomans>towerswitzerland>necropolisrussia/muscovites>strongholdgreeks/romans>fortresscelts>confluxengland/great britain>covespain/portugal>factoryUSA>bulwarkvikings>forgechina
>>2317664>>stronghold>greeks/romans
Does anyone want to play HotA or Complete/SoD in multiplayer on a small or medium map?
>>2317980what template/scenario; also timezone
>>2316652the base unit is literally called 'Illithid' and 'Alhoons' are just a lich variant of mind-flayers. It's a blatant/cheap lift, but the creature kinda fits with the Dungeon theme, it could blend better if the just renamed it. The werewolf was taken from WoG if I'm not mistaken, and I have no idea why it was added to Necros but I don't think it would fit Rampart either. Maybe Stronghold? Or just leave it neutral? Idk
>>2318118>template/scenarioI'm open to anything. I just don't like larger maps.>also timezoneGMT +3
>>2318144>and I have no idea why it was added to NecrosAre you really asking why an accursed creature that cannot be harmed by ordinary weapon was added to the undead?
>>2318302irrelevant, werewolves are not undead, and Necropolis is an undead-only town
>>2318302The theme of Necropolis isn't halloween. It's sort of literally in the name what the theme of the town is.
Holy shit, Ubisoft is going to make both Factory, Bulwark, and FORGE canon:https://youtu.be/YB2kNoEMd70?t=1671maybe this was one of the reasons for an "earlier than expected" release of Bulwark. And maybe this also confirms the next town for HotA will be Forge.
>>2318395>UbisoftWho cares.
>>2318395It couldn't be more obvious that it means forge.
>>2318408They own the MM/HoMM now; redemption arc??
>>2318429>acknowledging something fans did for free to collect shekels off a cashgrab board game is somehow redemption
>>2318420I'll actually donate to HotA if they release Forge at will not be something aggressively bland or stupid.
>>2313690>My prime contenders would be Tigers, Lions, Bears, and RatsLike, Disciples 1 have bears as a dwarves' unit. Looks much more intimidating than a ram.
>>2318537You obviously never seen/been hit by a ram in RL
>>2318408so now that Forge is canon, you're going to piss and shit yourself over who gets to say what is canon? Including the IP owner?
>>2318582Who are you replying to, retard?>>2318556You obviously have never been mauled and devoured alive by a bear.
>>2318395Nice shill fag.
So, we know HotA will add Mermaids as neutrals at some point, based on the water adventure map object of the same name. What other units you'd like to see in the game? My conservative list would be:>Nightmares (Inferno aligned)>Succubi (same)>Dragon Golems (Tower aligned)>Ghosts (Undead aligned)>Purple Dragons (homm1)>Will-o-wisps (cut Fortress unit)>Giant Mantis (neutral)>Lobstrosity (cut "cheat" unit from RoE)
>>2318899>Dragon Golemswhat the fuck is a dragon golem? Don't you mean a dragon mech or something?>A golem (/ˈɡoʊləm/ GOH-ləm; Hebrew: גּוֹלֶם, romanized: gōlem) is an animated ANTHROPOMORPHIC being in Jewish folklore that is created entirely from inanimate matter, usually clay or mud.
>>2318913
>try out HotA lobby>this is the lobby chat
>>2318899>Lion (Could work great as a plain "animal" for story mapmakers and is incredibly common in both fantasy stories as well as real life medival stuff. Also they're already in Heroes lore. Maybe raises moral by +2)>Scarecrow (Could look cool as hell, and work well as another rare Bloodless unit like Gargoyles)I think they'd be fun ideas, and they'd complete the wizard of oz trio we have with the Steel Golem. I think we need more American fantasy stuff in Heroes since it's already so inspired from American fantasy stuff.I'd also really love to see Savannah added as a new terrain. It wouldn't need a new town, just let it be a neutral terrain like Sand. Would add a lot of visual variety to maps though and be cool.
>>2318913golem also has a more generic derived meaning which is>an automaton or robot.which is what is meant here.
>find another newbie guy to play against>medium, 160%, no UD, no water, normal monsters>I'm red castle, he's blue rampart>on week 2 I see his main with elves and pegasi in the middle area>apparently he's broken the guard between his spawn and the central zone>I decide not to touch my guard; instead I go to the right treasury, clean up money for angels and some artifacts>week 3 day 5>he sees my main with 1 angel (I got it from a conservatory on week 1), champs, crossbows, monks and crusaders>he ggs>turns out he lost his main hero vs mammoths, since he didn't know what they were - the last time he played HotA was back when they released Cove so he wasn't aware about Factory and Bulwarks unitsI at least killed his side hero. So I spent a couple of hours and won long before the final fight which didn't even happen.
>>2318967many such cases
>>2318967>turns out he lost his main hero vs mammothslmfao
>>2318967get prööh'd on my dude
>>2318899Gimme a Lovecraftian-style town and it's mobs. I think it was called Abyss or something like that: Carnivorous hands, Flying jumpscare faces and other sanity-melting stuff.There used to be a website dedicated to all the wacky ideas for new towns Hota-Team were wanting to make, but I'm not sure if it's even up to this day.
>>2318991It's not like am a pro-player either. In the previous game I gg'd because I killed my whole army on the imp cache. 2min turns are too stress inducing for me.
>>2318298>>2318967I play like shit too, wanna connect? How do I find you in the lobby, just created a login
>>2319003I played with a guy from /int/ when factory got released and he got himself killed by automatons at like week 2. This guy is a veteran player, he just didn't know these guys explode on death.
>>2319047>How do I find you in the lobbydeLalye
>>2318899>Purple Dragons (homm1)my secret dream unit for an Enroth(continent) faction
>>2319100I'd like to see it brought back as a fifth rare dragon, not too sure about stats and abilities though.
AI is still retarded, correct?
>>2319109>>2319100https://www.youtube.com/watch?v=BBO0smKHTm0>>2319112Elaborate.
no
>>2319109anon, we already have a purple dragon at home
>>2319113Bless them for trying. I'd probably still be one of those autists who plays lots of VCMI if it didn't CTD every time I click on single scenario since an update back in 2023.
>>2319121I actually do have one at home on this map, that much is true. It really wouldn't do to have two purples would it. Unless you did some serious tweaking with shaders, made them play totally differently and gave the purple dragons a more flavorful name.Yeah it's a stretch. On second thought it might be better if it's part of a mod town that shows it sitting all comfy in it's tower like in 1.
Going on the earlier topic of "towns you'd want in", an insectoid based faction would probably be the biggest "hasn't been done yet" ideas in Heroes 3, and Olden era seems to be doing exactly that with their Hive faction (it seems their idea even ties into what I was thinking, with using the waspmen from M&M8 as the basis). Olden era goes far more in a demonic direction, and I think for Heroes 3 it'd be cooler to instead go in an insectoid direction.Maybe grubs for the Tier 1 unit, Waspmen for one of the early Tier units, and a Hive Queen unit as the Tier 7. Perhaps their gimmick could be that they get a commander-like unit as a Queen, but they only get them in a limited supply and can't make more if they use them. But the Queens allow them to make a ton of other units during battle?As for the rest of the units, maybe they could be other insects that are "mind controlled" or otherwise work with the hive? I'm thinking like those parasitic wasps that lay eggs in spiders, something like that.>>2319134I think being a different shade of purple would be enough if you really wanted them in honestly. The gameplay gimmick for them is the hard part.
>>2319113I can't decide if VCMI is janky all-over-the-place kitchensink trash or potentially the best thing to happen to heroes. Feels extremely moddy, even more so than WoG ever did
>>2319135Olden Era's insects are absolute trash. Stupid non-descript names which tell you nothing about the units; awful design where half the units blur together; somehow humanoid heroes.
>>2319113kek
>>2319047>>2319003Where can you find other non-sweat players for HotA? None of my friends are into HoMM yet I want to play comfy games when I feel like it and dont want to deal with lobby autism
>>2319160You can find me >>2319082 in the lobby.
>>2319134>>2319135just make them pink>>2319135dunno man, insect town feels too out of place. It's not even fantastic/mythical creatures, it's just bugs. If it was one or two cool beetles in a town's roster sure, but the entire lineup? Meh.
>>2318939thats not a golem, thats a vehicle
>>2319135>I think being a different shade of purple would be enough if you really wanted them in honestly. Not sure you'd even need to adjust the shade, just the general build, teal underside and the wings being dragon wings instead of fairy wings makes it distinct enough.>The gameplay gimmick for them is the hard part.Yeah this is tricky.Especially if you wanna try to be true to the original creature which is just an average speed flier(flier could reach any tile regardless of speed in homm1+2 unless slowed), with the highest stats, 200 hp and magic immunity.And stuff like attack speed and health got a bit inflated from homm1 to homm3 for later tier creatures. Like Dwarves stayed at 20 hp as a tier 2 unit, but unicorns went from 40 to 90(110) hp and tier 5 to 6. Giants and Titans kept their hp of 150 and 300, but their damage doubled, and attack/defense skill went from 15 to 24.So just lifting the stats from homm1 might not be the most authentic.Maybe I'd keep it slower than red dragons, so on par with green, speed 10 at most, and give it a special ability that lets it reach any tile on the battlefield anyway, so it feels more like a homm1 flier despite the speed.Hates Peasants as a meme ability. Added meme of giving Crusaders "Hates Purple Dragons"Full magic immunity like black dragons, or maybe a gimmick version of it, immune to lvl 2-5 spells instead. Increasing Attack/Defense skill to 18 to adjust for the homm3 stat jump.Could keep hp at 200, maybe up to 250.Feel like you ought to give it something else as well to compensate though and give it a proper identity.Maybe they can fire more like a Dreadnought's heatstroke.
>>2319169I sent you a message in the lobby but no response, not sure if I'm doing it wrongNemfelin
>>2319266I must have signed on into the lobby but I was playing the campaign and didn't notice the message. Try sending it now. Also check the box to the left of my name to add me to friends.
>>2318899>medusa and lizardmen both in the middle of the field>half the melee units chilling in their deployment zone???
>>2319313pre-release screenshot, look at the info bar
>>2319266Anyhow, I'll be in the lobby between 9 and 11 PM GMT +3 on Sunday. Contact me then again.
>>2319261>give it speed 10 but unlimited range (??)>hate peasants meme ability just because>bloat other creatures with meme abilities>full magic immunity shitting on black dragons or gimmicky 2-5 spells immunity>green dragon stats but gold dragon hp>still not enough memes>how about a heatstroke (7-8 hexes) breath attack? :-DDDDplease stay away from game design. Base stats would depend on the creature being part of a town's lineup or neutral. Gets the basic dragon package:>Dragon>Flies>Breath Attackand we can add one unique ability for identity:>WhimsicalSince purple/pink dragons are usually described as mischievous, it can be something like>Creature takes an extra turn before the player taking control, either moving to a random hex, attacking a random (enemy) stack, or taking a defensive stance (retains the def bonus on players turn); it can luck and morale during both turns separately)I think it would be a new/unique and powerful ability, albeit relying on rng to balance it out; so higher than average dragon stats would serve the creature well, both to offset the negatives and increase survivability.
>>2319238it's a homm4 interpretation of the creature, I was thinking something more along the lines of >>2315776
>>2319113also not bad, I guess this blue fire is like a poison DoT or something
>>2319340>give it speed 10 but unlimited range (??)Insane that something so simple triggered you into oblivion.
>>2319363least of all, the biggest trigger was the ridiculous breath attack and retarded meme abilities; we need less WoG/VCMI-tier bullshit in the game, not more
>>2319366>we need less WoG/VCMI-tier bullshit in the game, not more>Creature takes an extra turn before the player taking control, either moving to a random hex, attacking a random (enemy) stack, or taking a defensive stance (retains the def bonus on players turn); it can luck and morale during both turns separately)Yeah I can tell.
>>2319368it's really just a worse version of morale, because you don't get to decide what happens, much less OP than you think. Even at +3 morale you'd only have a 1.56% chance for the dragon getting morale on both the rng and player-controlled turn. Forgot to specify there would be a % chance tied to the 'Whimsical' ability triggering too, it wouldn't be a 100% guarantee every turn.
>Special property of siege: walls, gate and towers of Bulwark has +1 durability. Therefore:>Walls of Bulwark has durability 3 with Fort and Citadel, 4 with Castle.>Towers and gate of Bulwark has durability 3.wow, nice. So that star fort is not there just for the cool looks
>>2313077>пpaoтцEвIs this church slavonic or what