Happy new years edition!Lets have us all a friendly ship design competition, post your boats! Use the 1935 start, ship must be legal. Best looking or impressive wins (You)'s!Thread theme: https://youtu.be/t8s_Z13jEeo?si=EtXoWTdrMUWKNp4s
I'll admit, it's not exactly a legal entry, but it is technically build-able as Japan in the 35' start, pic related. It's a 1932 design that I used in my favorite run. I didn't have the tech for a long time to build 3 gun turrets up front, so I used the 2x3x3x2 design, and decided to role-play that throughout the rest of the capital ships I designed. It's the little stories and role-playing bits that get me in the game.
>>2315346Stupid fucking new captchas.
i like botes
>>2313750Its really a shame modding scene for this game isnt bigger..Expanding timeline to 2000s would be cool.
>>2316015IMO cruise missiles and in-flight refueling are things that would make it extremely unfun. Every conflict is a global conflict and where anybody’s assets are barely matters since anyone with a decent navy or basing could potentially strike anywhere else in the world.And that’s with conventional weapons.
>>2316045Sure but i like the idea of vastly different gameplay and style due to tech compared to early days.My dream is to finally make full 1890-2050 campaign due to that.
>>2316015Rule the waves is definitely one of those games with so much untapped potential hampered by a lack of capital. My dream for this game would be to see an extended timeline 1870-2000 from the early predread close range broadsides all the way up modern weaponry. Along side a greater amount of content for the later periods that I think is currently missing like stealth, propulsion systems, vls missile systems, ect. More tech, a gun, sub and missile designer similar to current plane creation and a greater amount of customisation by increasing the stupid 11 hull point limit alongside the 25 item limit would make me very happy indeed.Also, being able to zoom in on different parts of the ship instead of only being able to zoom into the centre.>>2315347Beautiful lines on that ship anon, nice wood colour too. I can never manage to get my ship decks looking accurate. Looking forwards to seeing what other anons create.
Our primary fleet destroyer is available
>>2316870You fool, you'll never be able to reload those.
>cant set up ship prefixes in RTW3FUUUUUUUUUUUUUUUUUUCK.
>>2316746Thanks Bro. Considering this is Naval Wargames as a whole. I've been building some models out, mostly to get back into blender a bit, but inspired by my RTW3 designs. Planning on bringing them into War on the Sea or maybe Sea Power at some point. Assuming I can figure texturing out. Like this one, an 'M-Class' Cruiser. A little save editing gets the 7" CL idea the Soviets tried during a similar treaty period I had in game. This is a follow on three previous class of 7" armed ships. Basically, I lost WW1, hard, got Versailles'd, then got a treaty event, and went as big as possible on that to mess everyone else up. It was the perfect time to try the "Medium Cruiser" idea, build them out as 7" Light Cruisers, accept the change to CA, then edit the design file back to CL. The idea sorta works, but was an interesting challenge. The H-I/J-K and L classes all had 9 guns, which hurt, so the moment I could, I went to 12. Turned out that was mid-WW2 in this timeline and likely too late to see service, but such is life. Also, on the NWS Forum, in the RTW2 section I think, one guys made a wood-deck color palate for all the nations. It's really easy to get in place. The Forum is pure boomer-core, but there's some neat stuff there, more nations, maps with more territories, etc.
>>2318734THIS FUCKING CAPTCHA. Wait 120 seconds, pick which dick doesn't have a pair, I swear to God, I'm going to kill that Pedo that spams shit that makes us do this. Always forget my image.
I pirated it on release is the later patches worth a buy? I notice it doesn't seem to get reduced by much on a steam sale.
>>2318738Nah, they'll never lower it. Is there a download with a newer version? The updates are worth it, imo, assuming you like the base game.
What's the current state of Command Modern Operations?
>>2320820no idea, last time I played it was back in 2017 and I thought the A.I was a mixed bag since it didn't react to losses at all. You'd sink a carrier in carrier task force and the task force would still keep sailing on the same path. But on the other hand it does submarine hunting really well, submarine and aircraft A.I are decent.Since the game models the entire planet, all terrains are 1:1 match to real life, no weird ass stretched terrain features like in other games that just uses a flat map like in War on the Sea or Sea Power.
>>2313750Dirty shameless self bump. >>2318736This is really fucking cool anon, is blender easy to learn? The idea of being able to 3d print and then paint a model boat of one's own creation seem rad.
Anyone try NavalArt?https://store.steampowered.com/app/842780/NavalArt/
>>2323592Yes and >>2323176 yes. Naval art is fun, but I personally find blender a bit easier. Of course, naval art has a built in function to export .obj files, so that's neat. Though, I don't know how optimized they are for printing right off the file. Plus, there's nearly every gun ever made on the workshop, so you can get some wild builds going.
I can't stop playing as Japan. Every time I try to play another nation I quit within a couple of turns and start a new game as Japan instead. I think I might have liked playing as Germany more if I didn't have any colonies to worry about.
>>2328168Just build 2 or 3 big KEs with Colonial and forget about them, easy. But I find the battles repetitive for Germany, personally.