>passing laws is now slightly less annoyingAmazing! At this rate the game will finally be be fixed by 2035!
Vicky 3's warfare system is actually good and I don't miss playing with shitty toy soldiers at all.
Huh? Whuzzat? Law passing changed?
>>2314899Yes. You can now negotiate with IGs, promising to financially destroy your country in exchange for -7 stall chance.
>>2314512I don't consider it "good" but previous Paradox war systems were utter shit to the point that this is serviceable in comparison War is the last thing I care about in Victoria 3 regardless
>>2315052It being almost totally automated other than making sure your troops are supplied fits the theme of the game very well if you ask me.>>2315045Absolutely love the bizarre scaling of AF requests in late game.>we've got a power projection of 80k? Good, now increase it to 180k in 5 years
>>2314512>MUH TOY SOLDIERSThis is a shill phrase.
>>2314137did you forget the rest of the OP
>>2314137for future dumb fuckshttps://rentry.co/v3gpasta
Decree: Promote Social MobilityRequirement: No Hindus and(?) No Caste SystemEffect: State enforced education + vocational experience for everyoneWhy is it called social mobility if it's about creating harder workers, not increasing promotion and demotion?Why is my marxism simulator not about fighting the rigid social hierarchy where the rich get richer, and instead is all about educating people until they're eligible to become factory owners, workers, civil servants, and most importantly, taxpayers?
>>2316103Because it isn't a Marxism simulator, it's a br*adtuber simulator
The law casino is actually a dogshit system altogether. It's kind of impossible to fix. It has to remain dogshit due to how the game was designed, but man is it BAD.
>>2316103No its not Marxism it's a libcucks idea what social progress is simulator.
I wish the law system was different:>if you are The State (autocracy, single party, etc), you propose reforms>if you are any degree of a democracy or distributed power (oligarchy), governing interest groups with legitimacy propose reforms, the frequency scaling with how democratic you are>any governing parties that don't actually agree on a reform don't propose it, the same as how political deadlocking happens currently in the game>anarchy means you yourself cannot propose reforms, illegitimacy also stops you same as currently>authority no longer reduces enactment time but instead is the mana you use to affect the current reform's success or failure>>authority spent early will improve the chance for your preferred outcome the most>>authority spent will help or hurt relations with interest groups with a slow decay - an inflammatory law will tip disorder into rebellion if it's not left up to the Will Of The People (dice rolls + interest group clout) to decide>>authority kept in reserve can be used to change Randumb popup event outcomes and directly negate a setback or even send it back a step if that 5% success chance somehow got it to the last phase and you don't want to roll the dice and have a new law you don't like!There's a semblance of a private economy in the game and it's gotten better since release's fully state planned economy, but the politics is still autocratic and democracy isn't very democratic. It would be nice if players were told "Oh, you want to enact fully automated gay space communism? Have you considered reactionary monarchy, socialism, communism, or the third way?" with some players being laughed at for unknowingly re-enacting historic conservatism of delaying suffrage because it's taking away their control.Maybe the system could also support competing reforms, where if someone proposes Charity Hospitals you can say "Fuck that, let's have Public Healthcare!" before you're locked into a difficult law like poll tax.
I checked the redditI'm surprised how self aware some of them are>hey what interest group r u? I'm a trade unionist intelligentsia because I'm a student, lol>I'm an engineer IRL, so in game I'm the petite bourgeoisie>lawyer, so petite bourgeoisie>blue collar in a union, trade union>peasant>dependant (unemployed)>dependant (homemaker)Makes a slight change to the "Here's my run where I became the top GDP in the world. Oil and gold mine conquering optional. Why yes my country is now Hindu-Islamic and here's the chart to prove it."
>>2316409>dependant (homemaker)more proof that paradox games are all just the sims now
>>2314512It's not "good" in any shape or form. The amount of weird shit still happening after numerous fixes and reworks is staggering. If wiz wasn't fucking retarded, he would have copied HoI4 fronts (battle plans only, no micro)
Is it possible to play Byzantium without going full globohomo? The Turks keep rebelling.
>>2316919What laws have you tried?Do you have Dedicated Police + Secret Police? Those used to make revolt literally impossible.Is your economy okay?
>>2316919Pass Subjecthood.
>>2316928I’m on national guard, I’ll try switching to secret police
>>2316938That's not enough. To stop Turkish rebellions you need either multiculturalism or subjecthood.
The new coup mechanic sucks ass. I found only one way to avoid it without eating penalties: only hire unpopular commanders. It's better when everyone hates your generals.
This game is dead. DEEAAAAAAAAAD
>>2317505Only Paradox game I didn't get my money's worth out of.
>>2317336You can just move the general doing the coup to an army with no soldiers or send him away from your capital
>>2317547One weird trick
>>2317547Decreasing the general's troop count gives you an event with penalties. If he's popular it's also not enough to prevent the coup. Just don't ever hire popular generals.
>>2317520Only game not worth the download kek
>nerf sovereign empirevs>buff all other power blocsthoughts?
>>2317642I'd rather they remove power blocs.
Shamelessly shilling my own retarded video: https://www.youtube.com/watch?v=aoRPUakY4yoI play Denmark, trying to develop the Financial Centers (+ MHs and CHs) to the point where the economy depends exclusively on dividends from financial assets (no more national industries or resources).
>>2314512you are gay
>>2317642Sovereign empire isn't that good tbqhwy. Makes subjects too weak and if you want to full annex you just protectorate + trade states and/or go high infamy.
>>2317726I am trans actually
>>2317744The point of power blocs is to generate mana. Subject members are better than non-subjects, since the latter tend to grow into major powers and leave your bloc. Sovereign empire is best because it generates the most mana and saves the most infamy with free subjugations.
>>2317835The problem is that you're losing out on mandates since the vassalization mandate sucks beyond the first level, siphoning too much money from puppets is bad as it causes them to be stuck in a cycle of instability.
>>2317744>Sovereign empire isn't that goodPeople who keeps saying this are just wrong. Please stop saying things that aren't correct.I could excuse it when people didn't know anything about the game. You could argue that there's situations where trade leagues are objectively better. That's unfortunately where the buck stops. Additional authority and decree cost reduction has crazy synergy. If other bloc types had permanent 100 cohesion, they'd maybe be able to compete a little.
>>2317880Yes, the extra authority is good, but extra subject payments is a debuff as it is an inherently destabilizing factor for them. Secondly, there is nothing inherent in sovereign empire that creates higher cohesion, in fact it decreases it if you pick the non-vassalization principle. Trade league, military treaty and cultural commonwealth all have better primary principles depending on playstyle.Furthermore, the free subjugation is a lot less valuable on the current patch, though I can agree it was definitely worth it back on 1.8/9.
>>2318441Play the fucking game. As long as you are a GP sovereign empire has great cohesion, which is rare among power bloc types. Its primary principle is perfectly fine, since it gives you a bunch of free authority. Here's the experience of picking other types:>everything except trade leagueYou have shit cohesion and don't get principles.>trade leagueYou build up an empire with great cohesion and tons of point generation. Then the members get too strong, leave, form their own power bloc, and rival you.This is why sovereign empire is best. The others should only be used in niche circumstances.
>>2318558>You have shit cohesion and don't get principles.That's because you're not increasing economic entanglement but rely on money transfers to keep your subjects liberty desire low. The reason this is a bad thing is because it puts the subject into a bankruptcy spiral, while optimally you want your own companies/domestic capitalists to build their profitable shit and they themselves to build the less profitable agriculture.
In fact here are all the use cases for all power bloc types:>Military TreatyYou want 20% training rate and nothing else.>Ideological UnionYou want -33% stall chance and nothing else.>Cultural CommonwealthYou're doing a nation formation cheese run.>Religious ConvocationYou want 5% birth rate and nothing else.If you're catholic then it becomes a worse version of trade league (this is praiseworthy).>Trade LeagueYou want an actual power bloc but aren't a monarchy. >Sovereign EmpireYou want an actual power bloc.
>play autocratic government>cant just pass any law i want
I don't like power blocs.On the outside you think it's the Entente, Central Powers, Allies, Axis, NATO or BRICS.In game it's just Sphereing++. That's not a bloc, that's just saying you need to not annex an unrecognised power to unlock all these game changing buffs. The biggest bloc is the British Empire and even then, what's that? Colonial Australia is coming to invade? Oh I'm so scaaaared.It's insulting that my ruler is stood next to that of these pathetic fake countries on the bloc screen as if they're equals.>>2318633>play autocratic government>you can only pass laws your ruler wants>shocked pikachu.avif
>>2314512THE WAR SYSTEMS IS WHY THIS GAME ISNT MORE POPULAR. SEND THIS RETARD TO SIBERIA
>>2318800i AM the ruler
>>2318945You're not a centralized commie to dictate reality though.
>>2318800That’s only true if you are a republic with autocracy. Monarchs only give a buff to clout to the ig they are in, and their ideology is absolutely worthless. Your monarch can be a reformer industrialist, but you ain’t passing compulsory schooling if industrialist leader isn’t reformer as well
>>2318633That doesn't work in real life either.
This is the best Paradox game apparently.
>>2319017Been saying this for a long time, in spite of the protestations of philistines.
>>2318573This is a clear-headed post.I could imagine going for military treaty if you aim to break up big countries and protectorate everything.More wargoals, less time spent in truces.Cultural commonwealth is great if you're up to nonsense. Without the nonsense, it also kind of stinks.
>>2319017Yes. It's unfortunately the case. I think EU5 has potential, but they messed up with a basketful of (in)decisions in that game.Victoria 3 might be kind of a mess at times, but there's an actual vision here. It's the difference between imperial and metric system, where EU5 representing the imperial units is just a collection of mechanics.Vic3 representing the metric system is an actual system built of mechanics.
>>2319192>It's the difference between imperial and metric system, where EU5 representing the imperial units is just a collection of mechanics.>Vic3 representing the metric system is an actual system built of mechanics.There’s two types of systems of units: those that make sense, and those that have put men on the moon.
>>2318633Damn, the internet is full of Joffreys.
When am I going to be able to use my home country's techology in a foreign investment ? Can this shit be modded in any way ?Its retarded to have a corporation from a modernized country be limited to just building farming huts outside of it.
>>2319246>men on the MoonNASA use predominantly metric units tho
>>2314512agree and disagree... I did hated the mobilization system and how every war was dragged out by infinite infantry spam but at same time i miss cheesing by forcing ai to fight me on the top of mountains KEK
Why cant i put a gun to my central bankers head and tell them to just print more money in thus game?
maybe I missed some part of the tutorial, so what's the best way to hold positive income? I drop down to -13k whenever I want to build anything, but I'm presently stuck with my infrastructure limit and only just started getting steel production so I could build train engines for my privately-built railroadswhat're good ways to increase SoL, while we're at it? It's not too clear
>>2320338Because Victoria 3, like all Paradox games, doesn't model prices and the value of money correctly. So it can't simulate inflation in a realistic manner. So they have to restrict your ability to issue currency. If they modelled money correctly as a good governed by supply and demand like everything else, then you could issue as much as you want. Although they'd also have to have separate currencies for each country otherwise you could just destroy everyone's economy through hyperinflation rather than just your own.
>>2320734Lower the price of construction goods and/or swap off iron frame.
>>2320338Technically you do that constantly, Minting is a major source of income for most nations and it's literally just printing money. Fortunately inflation doesn't exist because this game is designed by Communists.>>2320734Economic growth tends to snowball, so if you fuck it up early it can be painful to claw through later. The railroad bottleneck is a particularly early and brutal example of that.SoL is hard to intentionally raise IME. In theory it's just (Wages - Expenses), so increasing wages or decreasing the cost of goods should boost it. I've never been able to get the latter to work right, even with cheap goods my SoL drifts very slowly.I suspect producing whatever is valuable to boost wages is the better strategy, but I've never properly tested it.
>>2320314>MUH LE MOUNTAIN CHEESEThis strawman or the word "gookclick" were the terms used to astroturf support for Vicky 3's meme warfare system way back when.
>>2320787>astroturf>literally never debunked the argumentSeethe harder.
>>2320789>the AI doesn't factor in terrain and the idea that the tiny stack in the alps might have a 30k behind it>this means we should gut everything and start again with an even worse systemImagine there was a choice that wasn't just a binary one between copying Vicky 2's war system, LE MOUNTAIN CHEESE and all or this new abortion they came up withNo middle ground, no nuance, only two ridiculous points. Welcome to post-2016 internet!
>>2320813Nah, fuck your "sick micro" skills.
>>2320338>central bankers>bankers>bank>centralNone of these exist in game. Money printing is decentralised on the blockchain where independent workers create and destroy bitcoin based on their CPU and GPU's productivity relatively to the productivity of other people's CPUs and GPUs.Unfortunately a side effect of this is that the more people who start mining bitcoins, and in diverse ways, the more people who realise they can hack into the "planetary" CPU which slows down time and makes the last 10 years take as long as the first 50.
>>2320734>I drop down to -13k whenever I want to build anything>only just started getting steel>what're good ways to increase SoL, It's not too clearWhen you have no loans, if you're raising your taxes above normal, and it's not because you're temporarily at war, you have too much expenditure. Reduce your construction sectors or lower your institutions.Your tax law is also important because1) Land tax takes money from peasants (no peasants = no money)2) Poll tax takes money from peasants and workers3) Proportionate and Graduated tax take money from workers and owners (no factories = no tax, "farm" buildings are factories aka opium isn't taxed on land tax)4) Consumption taxes are goodTo increase SoL you generally need to1) Increase income2) Decrease outgoings3) Provide enough consumer goodswhich have multiple answers. The "normal" way is to go for fully automated gay space communism. The standard way is to increase wages, reduce tax, provide welfare (helps a lot), and have a mature consumer economy. So you might need to get to 1900 before it noticeably improves.Wages are affected by expected SoL (derived from high literacy and social technology), labour scarcity, citizenship, and minimum wage laws. You cannot meaningfully affect wages in a way that helps SoL because of the labour scarcity calculation.Child labour helps SoL for immature peasant economies and may even be good for SoL in mature economies. I can't remember if Feminism skyrockets SoL (or does nothing at all) by nearly doubling household income (debatably unlike real life) but of course you need job openings and more consumer goods to support it.Don't worry about not understanding. Just remember reduce your outgoings, tax less when able, and the game basically plays itself and you should hit 14-16 SoL without even trying by 1900 for reasons 90% of players don't understand.
>>2320750i think it's presently cheaper for me to use iron frame, I make so much that the cost is pretty low; the labor is just so much>>2320734is my mill making steel? I can't really tell if it's profitable>>2321127i'll try to look into it. Is there a better way to see the balances of specific factories/goods? Or is it more just if it's in the green/yellow it's good all of the time? I can't tell what industries are profitable right now in spite of the direct in/out prices being there
Protip: The current meta crop is bananas. Always build bananas if you can. It's more profitable than opium.
I think locking companies behind technologies (except cases with oil, electric and auto non-charted buildings) is retarded. They should have locked prosperity bonus behind tech
Genuinely though, what the fuck were they thinking when it came to warfare in this game?
>>2321412>this game isn't about warfare>era of peaceThey wanted to get rid of cheese strats but they didn't have enough time to properly develop the new system. I envisioned something like HoI battle plans but you can't micro units.
>>2321353t. united fruit
>>2321438Ironically United Fruit itself is shit, since it has a ridiculous -25% infamy decay. You're better off keeping the plantations nationalized, since you get a lot of government dividend income.
why the fuck do i need to get a mod so that Infrastructure limit is shown in the building tabit's critical information when building en masse
>>2321441i'm shocked that the commies at pdx designed the game this way. shocked.
>>2314512After playng EU I wish I was playing vic3
>>2321477EU5*
>>2321446You would also think the game woudl tell you about total number employed and open jobs too
>>2321161>it's cheaper to use iron frameWhere is most of your money going?How much does turning on your construction sectors cost?You might have too many.>is my mill making steel? I can't really tell if it's profitableIt is. But it looks like nothing's using it. It's currently not profitable (weekly balance £-224) and that's because you're subsidising it to overproduce for the current market condition... if you click the steel button in the factory menu you might be able to see how much is being consumed locally and by who.You might also want to swap to the bessemer process but only after you need more steel.>balances of specific factories/goods? green/yellow? I can't tellGenerally you just go by what the map says when building and you'll roughly get an idea of what a good profit margin is. For example, most farms are barely profitable.
just realized ashkenazi jews are more tolerated in germanic countries then french, italian and slavic peoples
>>2321810I mean they are indeed whiter and more civilized.
is subjecthood the best citizenship law after multiculturalism?
>get itch to play again>check DLCs>Play as [literally who] to decide [alt history question] using [bad, buggy, and poorly reviewed] journal mechanics!Which DLCs do anons recommend?>>2321810Would you like to look a bit closer at the fascist petite bourgeoisie interest group and how it only bars membership for wrong culture and not religion, i.e. Jews?Some might call that whitewashing. It gets weird when it's popular on reddit to point out the protestant-catholic split on the Nazi party, which would give Paradox an fand support excuse to make the pet bourg membership limited by the strictest religion law as well as the (cultural/"""social construct""") race law.>>2321997Depends on your country and what you want.Authority, wages, fervor, acceptance, political influence. Isn't subjecthood just multicult-lite for those who cannot get multicult yet, with problems like how it works perfectly until internal migration happens?
>play poortugal>queen is now a shopkeeper rather than a bureaucrat>unelected oligarchy with elections>colonies are growing slower than day one release vicky despite being on colonial affairs 2 by default>arm immediately being twisted by an interest group for a law, so try to follow through>group who doesn't want it decides to "support" itI swear this event used to check if an interest group actually cared about it.
>>2321997Yes. Especially if you start with the new racialization amendment like Cuba. It removes its main downside (no agitators/immigration).
Meta-wise, multiculturalism is best. Personally I hate it because it's ahistorical and disables assimilation. Second best is Subjecthood + Colonial Racialization. It's almost-multiculturalism that allows slavery. Third place is a tie between regular Subjecthood and Cultural Exclusion. Cultural Exclusion is the default all countries should be on, unless you plan on directly conquering and holding a lot of unaccepted pops. They each have their own upside and downsides.The rest are trash and should never be used.
>>2322206I'm playing again since a long break and I see race now has twice as many values, such as mother tongue.Are there now people who actually benefit from cultural exclusion as compared to racial? I can't tell if it just means afro-americans will now be accepted under (same tongue) european rulers and if places like russia will still have bad acceptance for non-caucasoids.
>>2322231Cultural Exclusion makes all pops have minimum 20 acceptance, which is really good. The only "downside" is that it drives very similar cultures to have 100 acceptance, meaning they do not assimilate. Canada with Cultural Exclusion cannot assimilate English pops.
>>2322240>Canada with Cultural Exclusion cannot assimilate English pops.Ironically I'd say actual Canadians today are just English pops, if not American pops.And if I click on Canada in my game right now, year in the filename, oh boy. Maybe if total separation of church and state was historically accurate it'd mitigate this awful ahistorical melting pot born from extremely ahistorical migration mechanics.
play as USA>monarchy, corporate state or presidential republic>autocracy, oligarcy or single party state>state religion>subjecthood (if monarcy) or cultural exclusion>conscription>national guard>isolationism>lazeus faire>commercial agriculture>colonial exploitation>militarized police>relgious schools>private healthcare>outlaw dissent>no workers right>child labor allowed>legal guardianship>no social security>closed borders>debt slavery>combination act or anti-strike lawsMAGA!
>>2322240>The only "downside" is that it drives very similar cultures to have 100 acceptance, meaning they do not assimilate.thats retarded. they should implement a modifier that cultures with the same heritage and language woukd assimilate even if they are 100% accepted
>>2322142>feel like country's engine has finally turned on>still a lot to do>barely breached 10 SoL>trade unions in charge under census suffrage, don't know why, does wealth not affect votes anymore?>only just got cure for malaria, colonies look pitifully small>true goal was to militarise and conquer brazil>brazil has been allied to someone else all game, britain no longer joins your wars no questions asked>check year>nearly 1900Why bother?I managed to colonise the less full Eastern Africa with Portuguese pops and told my colonial admin there to become the New Portugal. I'm still not sure how colonisation works but I'm slowly putting on labour saving production methods to encourage people to move elsewhere. I would have preferred to do it to Brazil.The new amendment system feels like a mess. I haven't double checked to see if I can convince someone who hates it to back it for +clout, then put them in power to remove their own amendment. I feel like interest groups are being neutered one update at a time, I'm paying attention to them and loyalists less and less.
>>2322513>does wealth not affect votes anymore?It affects political power, but the baseline wealth for voting in census suffrage is only 10. If you only want the wealthy having power then go for landed or wealth voting, otherwise your laborer and machinist base will heavily influence politics
can you turn usa or new england into a colonial administrations if you puppet them as britain?
>>2322728No.
>>2322695>If you only want the wealthy having power thenI don't mind, I'm just confused because I haven't played for a while and TUs used to get buried in elections but they're basically 80% of the vote.Though I don't know if I simply reformed into a democracy after I depeasanted.I'm also confused as to why all of Africa and Asia (from inside my borders) didn't move to my mainland to cause turmoil like they used to but I didn't reform tenant farming so maybe that's why.10SoL for census suffrage seems a little low. And looking at wealth voting I'm not sure if that's too low as well.
The new investment rights subject interaction is awful. It causes your (already puny) investment pool to build iron mines in your overlord instead of your country. Being a subject is so bad you want to stop being once ASAP in 100% of all cases. I don't understand why the devs hate subjects so much.
>>2322856This one?Also>playing a subject>in a high imperial eraGet annexed, lmaoAnyway, to be serious, I don't remember if the private sector was allowed to invest in subjects before (you still can as the state). I don't see why it's another -0.05 liberty desire button because paradox usually abhores letting you have fun. And I assume as soon as anyone from your country builds in the subject, you will also impact liberty desire because "you" then own their economy.It's basically the same as any investment rights decision to me. Why would you do it with a country with more money, more army, and more construction sectors? Someone you're a vassal of is not your peer and you won't ever be able to privatise buildings with this agreement in place.
>>2322856Why would you ever want to get investment rights in another country before being fully industrialized? Are you stupid?
>>2314137>game will be playable after 10 years of DLC and updates.so like every other PDX grand strategy?
>>2323641Your overlord forces it on you, retard. It also gives you negative liberty desire despite being terrible for you.
>>2323613Other way around. This lets subjects invest in the overlord. Because overlords have better tech, it means all their private construction queue is stolen.
>>2321412I love VIctoria 2 but its war system was goofy. If you want real warfare, play HoI.While the front drawing could be better, I think that the current system is a good enough abstraction of warfare at that time. We can focus more on economic and society rather than solving all of our problems by just outmanoeuvering a dumb AI.
>>2324019Tech decides international investment?
India richest cleanest superpower saars
>>2324705Britain just shits itself once you get your independence. Interestingly enough, my rulers were English, then Scottish, and the current one is Irish.
>>2324700Because the devs are incompetent, foreign investor use the tech of the country they are building in. So mines for example will use the worst and least profitable PM, and investors always look for the most profitable option. This means Canadian investors will build iron mines in England instead of Ontario.
LOL
>>2314512I like the idea of it (I used to do battle plan-only runs in HoI4) but the UX is still garbage. You should be able to issue directives to your generals from the map instead of having to go through menus.
is free trade and laissez faire the best economic laws? i rarely played so long that socialist laws becomes available
>>2324755Free Trade yes. Laissez-Faire only during a specific period in the midgame. Early on Agrarianism is best. In the late game you want Command Economy, since otherwise the investment pool sits unused and grows to infinity.
>read gay commie subreddit>slave trade is um good actually because pop line goes upMaybe there's hope for this playerbase.>>2324712The most profitable place is where there's consumption.A solution, other than not being a vassal in the first place, would be to>build consumer industry (e.g. steel mill)>subsidise so it forces consumption of iron/coal that doesn't exist to create an inflated demand>put high tariffs on import of iron/coal to starve the steel mill and further drive up price>wait>optionally: create and subsidise input industries, e.g. tools and (post-atmos engine) coalI have never tested this because it's very boring to watch and the only time this matters is when your private investor pool is going to be abysmally tiny and it'll be very expensive to subsidise even small starter industries relative to your tax intake and payments to your overlord.From a realism point of view, I think it makes sense that in the Victorian world all the investors would want to go to a developed economy with infrastructure and an urban environment with luxury goods and services provided by starving cityfolk, and that your aristocrats and captila- sorry, forgot which game we're talking about, and that your financial districts, manor houses and company HQs move to London and Paris.From a fun point of view, I still don't understand why this part of the game is immobile. Before the world market existed I'm not sure if a "feudal" economy could ever advance, because there was neither a supply nor demand for things like iron.
>>2324777Anon, please play the game. Consumption (aka, demand) doesn't matter since trade works now. The world market always demands something.
>>2324755>free tradeTurns off the tariff buttons that you forgot you set to high/low, so yes it's the best.>lazy fairyDepends on your situation. It's the "I don't care about the economy" law and you're generally locked in when it's passed.I wish construction mana was different somehow because I prefer lazy specifically for the 75% construction sector usage.I used to think Agrarianism was right, like anon said, because in most countries you start with farms and aristos but I only recently learned that subsistence farms destroy half their dividends and I'm not aware if built farms still send most of their dividends to the farmers. So 30% dividend investment from aristos doesn't feel that good.I've never done Command Economy because lmao who plays to year 1934? But seriously the game's over when you both unlock it and have someone who wants it in charge (everyone hates it, only the unions want it, and the unions prefer hugbox coops, so it doesn't exist).
>>2324780Okay which part of what I said is having an issue with me suggesting how to create profitable conditions for investors?A subsidised local industry that wants the goods? High tariffs?
>>2324784Until your companies start taking off most reinvestment comes from aristocrats and shopkeepers, so Agrarianism is objectively better. The only country which starts with strong enough capitalists to be worth switching to laissez-faire ASAP is the USA.
>make a whole dlc about latin america>still mess up paraguay which is arguable the most unique amd interesting nation in the region at the time
EIC somehow got independence and then blew up; I'm gonna move right in and protectorate everybody for the authority boosts but should I annex any states for myself?
Is V3 more of a sandbox simulation than a game or am I actually retarded? I've tried to get into it multiple times, and even after my latest run where I've started to understand correlations and mechanics it just doesn't feel like a coherent nation-state experience. I'm either trying to manage laws/politics or endlessly clicking around tabs trying to balance supply/demand/import/export of goods, but I never feel I have a holistic view of my country and clear goals as opposed to V2/EU4/HOI4/CK2 etc. It feels more like fiddling around with an engine or a coding project.
>>2325099You need to set self-imposed goals. All countries/cultures play the same, so you're not going to get it from the mechanics.
> oh shit Vic 3 is on sale> give it a goo> basic gameplay loop is fucking with your economy, passing laws, international politics, and war> economy is waaaaay overbaked, opaque mechanics, too much micro> passing laws is a complete gamble> international politics involves retarded AI, swaying is super limited and broken> warfare REALLY sucks> check out reddit for tips> even the subreddit thinks the game sucksYou know a game sucks when even the cucks on reddit can't find reasons to glaze it, holy shit.No part of this game succeeds. It's just a spreadsheet with timers welded on and the only reason people play is because it creates an addictive skinner box. It's compelling but not enjoyable, the strategy game equivalent of tiktok.
>>2325898V3 has the best economic system of any game ever made. That's why people play it. There's nothing better in its niche.
>check declare war>highest supporting opinion is -20, even on the defensive ally>declare war>defensive ally joins>half the (third) world joinsI keep forgetting that the number just means they can offer something trivial and get them in.I'm also not sure if the "On the fence" list of countries properly includes everyone eligible as the Raj (dominion) joined in out of nowhere unless I missed something.Unfortunately I couldn't win the war because I required more fleets than I could afford to mount a naval invasion comparable to the defending army, and the AI is incapable of fighting wars across seas so couldn't punish me.>>2325059Depends, are there any pops you would accept, or wouldn't mind owning directly?>>2325898Yes.The reddit cucks usually glaze it for letting them go turbo communist but I'm not sure if a lot of them have moved on since launch.Politics used to be more straightforward before the last update, now there are modifiers on modifiers and some of the laws have been changed again making even more historic internet discussion meaningless and the answers you seek not exist.
>>2325969Anything less than -20 can be swayed in with an obligation or war goal, if any country has claims on your lands they will join for a claim, if you incur any infamy during the war (including the initial diplo play initiation) it will affect the attitude modifiers and may drop them below the -20 needed to intervene
>>2325971The tooltip really does suck doesn't it?
>>2325898>>2325969People that complain about this game 99% of the time just don't understand the mechanics or are expecting the game to be something it's not, though I'll grant it was indeed rather half-baked at launch, in its current state it's a very good strategy game.
>>2326046>crazy and retarded AI>pol gacha>Adobe flash UI>no logistics>no boats>units do longs marches losing millions in the process>retarded front splittingAh yes, indeed a very good strategy game
>>2324712>foreign investor use the tech of the country they are building inThe most retarded aspect of a game thats supposed to be focused on imperialism.
>>2327021Hey, at least they made foreign investors build railways even if the target doesn't have the tech. I'm sure in 10 years it will finally be properly fixed.
Anglo chads...
>>2327122Such a shit UI, here's some clarification.
>>2327122Only 670 million as China in 1899? Terrible play.
>>2327562It is not enough that I succeed, but that others fail.
>>2327661What's the current game year? Still weak both in terms of GPD and pop numbers as China.Also, it looks like you ate India or something? Since neither it or any of the successor states are in the top 20. If so, that makes your efforts even more pathetic.
>>23276801910, I started by timmying russia in 1845 and fracturing India in 1850, so from there I used the foothold in the Baltic states to knock out the germans, decolonized England, France, and Spain, and neutered America by conquering D.C. and New York.Even if I go bankrupt or CDTS, I am the market leader for all resources, and there cannot be a parallel power built around me. That's more of a win than making the line go up, domination.
>>2327687Cringe
>>2327693
>>2327687But are you really dominating if you're not doing so economically?This is 1916, also not even a GDP-maxxing run but just a casual playthrough to get the Western Protectorate achievement.
>>2327695My record is 8 billion in 1890, after that, everything felt trivial, so of course I had to do a "kill everyone" run.
>>2327705Yeah, I could have definitely done at least a partial world conquest with this one, but I needed the western powers to keep existing for the achievement and also couldn't be arsed to manage a bunch of states, and thus decided not to go too hard on annexation.
>I hate the racists and fascists>I want the [historically hyper racists but hyper neoliberal communists in this] in charge>>just imperial conquest to destroy national identity, lmao>>>yeah don't, you'll get a lot of rural folk, I hate peasants>don't take private schools, those are racist>>did you read the law? it helps the intelligentsia and public schools creates assimilation, aka creates more shopkeepers>>>yeah but it's racist(and one redditor believes it hurts when going wide because conquered pops can't afford education to get jobs... he doesn't realise unincorporated states have zero institution access)>organise IRL>>haha okay and I'll be suicided by 11 gunshotsI feel like my shopkeepers are always led by a democrat, a market liberal, a radical, or a feminist. Maybe that's because I don't specifically choose to piss them off. Maybe that's also the same reason why I don't get communist takeovers - it's too easy to please every group. And the less said about how the game models racism the better.Then again the OP of that is just pissed off Le Nationalist faction exists.
>>2327924My default playstyle is also anti-racist, economically liberal, utopian, preferably technocratic authoritarianism (shout outs to the GOATs Lee Kuan Yew, Park Chung-hee and Deng Xiaoping), but you really shouldn't be having trouble with IG manipulation anymore. Once again, the people complaining about mundane aspects of this game simply do not understand how to play it.
>reach 1936 again>gave up microing the economy, againIt's weird how compounding the problem isYou'd think it's just the railway production method that sucks>requires building a lot of>bad for low pop (island) provinces>cannot be switched over all at once>you will never have enough steam engines>without alternative industries, it might be a bad idea to unemploy peoplebut then you hit electricity and it's the same problem all over again with the exact same steam engine consumption issueI don't know why countries are willing to trade a state for the same state but opposite borders in a treaty, I wish there was a better UI so I know what I'm actually trading because region names are not helpful, I also wish it was integrated into the actual swap state function so the AI would gain more acceptance for joining split states... and I wish the AI would recognise that enclaves are not good to keep a hold of nor to create via a treatyThe military access treaty seems to break when the other side is puppeted/protectorated by someone you don't have a military access treaty withI still don't understand why ethno-nats are "fascists" and join the "fascist" party to then trigger the "fascist" election events when literally every other mechanic states fascists are fascists and integralistsThe most extreme politician I got was a single positivist
>>2322191i wish latin american countries (except uruguay and argentina) had a unique law replacing subjecthood that represents the mestizo caste system that worked like the racialisation amendment but wherent exclusive to monarchies or theocracies. would make more sense for them historically then racial segregation
>>2329018How would that work in game?
>>2329010I wish there was a right click option to optimize a state based off of its current production/consumption, instead of having to spreadsheet every local price. Then, it would be extremely trivial to adjust the market based on what I actually produce compared to what is consumed, and can overclock specific industries accordingly.Instead, I get crashes every 10 years, asymmetric fronts, British win every war for free, Prussia and Austria team up to help Russia forever, and America has infinite GDP while conscripting 650 men in 1840.
>>2329972>Instead, I get crashes every 10 yearsDo you notice stuttering when you scroll on the map, even when the game is paused?
>>2330000>>2329972I mean when you move around on the map, not scroll.
>>2330001No, typically happens when responding to event toasts or arbitrarily after/during a large war.
>>2330027I see. I had a lot of crashes too and I noticed a correlation between when I feel stuttering and when the game is likely to crash. Then I realized that restarting my graphics drivers right before launching vic3 stopped the stuttering, and also stopped the crashing.
>>2329972All skill issues. Also you can't really "optimize" a state's PMs as that depends heavily on context.>America has infinite GDP while conscripting 650 men in 1840Weird, I think they've been particularly weak these past few patches, rarely even see them complete manifest destiny and I've been able to enforce war goals on them with relatively weak countries like Japan around 1860.
>>2330135>I think they've been particularly weak these past few patchesThat's because the AI is broken and will keep armies stationed at HQ instead of sending them to fronts. This makes defeating the US trivial.
>>2329972>I wish there was a right click option to optimize a state based off of its current production/consumptionI also wish that the Free Market would be Free and didn't require someone in Moscow to tell the farmers in Ukraine to start using fertiliser or the miners in Siberia to start using atmospheric engines.But the entire economic simulation would probably fall apart if the player and AI didn't force new production methods (they're almost always marked as destroying profit due to overproduction and will destroy other industries such as when you move away from wood consumption, if you gave every factory owner agency they'd never click the buttons, though plantations would swap to worker exploitation in a heartbeat which I'm shocked has been added to a game whose entire intent is it's not actually about the era Charles Dickens grew up in).>>2330135>rarely even see them complete manifest destinyI keep seeing them annex Mexico and then fight Russia for Alaska. Though I would argue that's the game's fault because IRL they "could" have walked over Mexico but never had a reason to, whilst the game doesn't simulate casus bellis (or wars that aren't about conquests).Redditors also point out they keep annexing specific Mexican provinces in an order which creates a predictable enclave... which happens to my games too.And Britain keeps invading China but not correctly, e.g. annexing Tibet but not going for a treaty port (though I don't know if treaty ports do anything currently, trade centres are unexplained magic to me and I don't know what they're doing).
>>2330140>they're almost always marked as destroying profit due toOh and I forgot the other issueToo many industries, even with the world market in game now, go into the red if you don't have a precursor industry already built - why swap to electric sewing machines when electricity costs so much because no-one's making it? Why build a power plant when no-one's buying it? Why build a power plant before unlocking coal power? Why build a power plant after unlocking coal power when, by default, it's built and profit predicted with the base production method?
>>2330140Treaty ports work but perma break after rebellions. That makes them not worth it.
>Annex Netherlands as Belgium>Dutch East Indies is still a thing>wtf>Turns out the Netherlands survived over in Suriname and kept all their subjectsThis should not happen
>>2330331Happened in WW2, though.
>>2330331>doesn't take all states>surprised the country survives?
>>2330405>take over GB>Sike, they had unincorporated land in the Middle East>none of their vassals want to rebel either, and keep fighting their wars for them
>>2330424Yes, and?
>>2330331Happened in my game too, except the AI added transfer subject to the wargoal>>2330424No offence but this is just how paradox map painting games workYes it's dumbI can't remember if in EU4 you get subjects for free, like in this, if you full annex someone>no vassals rebelHave you checked? They should be on max liberty desire if the overlord has no army but yes they do seem to be complacent even when isolated and able to declare independence without raising a single army
On a scale of 1-10, how dead is this game?
>>2314512>>2324751yeah I wouldn't call it good but the issues aren't with the concept. its the execution and the bugs
>>2319246nobody tell this retard what units NASA engineers use
>>2331316>nobody tell this retard what units NASA engineers useI am an engineer in the aerospace industry (not NASA), and I can tell you that everything I've seen and worked with is in American customary units. If you're machining something or setting tooling to tight tolerances, it's gonna be +/- a couple of thou.
Played at launch. I have no DLC. What does playing a game today like that do for me? What's different if I give PDX my shekels?
>>2331364You get more pay-to-win mechanics. That's about it.
>>2325898>It's just a spreadsheet with timers welded on and the only reason people play is because it creates an addictive skinner boxHow is this different from original victoria 2? Vanilla v2, not an audio book like HFM where you had events to give you shit like colonies.
>>2325898>passing laws is a complete gambleThis is wrong, why do people keep claiming this?
>>2331316Nobody tell this retard what year NASA switched to SI units, and what year the moon landing happened.
>>2331627It's better but it's still bad. Passing laws now is gambling whether you get political concessions as a negotiation option, or waiting 2 years to try again. The "regular" concessions are absolute trash newb traps.
The war system is so ass, I don't even want toy soldiers but make it better somehow
>>2331342oh wow the retards working a lathe use retard units. I'm sure that means all the physicists were measuring the mass of the rocket in bushels of wheat rather than kg or distances in football fields rather than kmits simply impossible to convert the useless metric units into glorious imperial units after all>>2331637yup, no scientists used SI or cgs before 1970. it was actually punishable by death, the researchers for the manhatten project actually had to measure the mass of radioactive material needed to fission in slugs or the OSI would put a bullet in their heads
>>2331908>slugsPounds-mass. Trap sprung.
>>2331859It was never "a complete gamble", bad players (You) just don't know how to manipulate IGs properly.
>>2331916Bitch, I'm a thousand times better player than you are. Political concessions *are* how you manipulate IGs. Go choke on Wiz's dick.
>>2331933If you think passing laws has ever been a "complete gamble" you are almost certainly not a good player. Also, it's ridiculous that you think concessions are the only way to manipulate IGs when they didn't even exist before Iberian Twilight came out.
>>2331934Try passing laws without abusing reloads. I guarantee at some point you will fail despite having a 0% stall chance, because of the retarded way law debates work. The new concessions can make it reliable, but it's only worth it if RNG gives you a political concessions option. It's still RNG.
>>2331940Sure, there is always a chance, but it is extremely unlikely if you use all the means available to manipulate them like fakepassing to manipulate movements, cycling agitators or switching to worse laws in order to bolster a chance for the laws you want.
>>2316638hoi4 is literally ALL micro, have you never played the game?
>every country is the same>every patch of ground is equally occupied by serfs who equally produce in equal amounts to everywhere else in the worldOkay paradox, I guess we are one race, the human race, and our flag is just a social constr->some people farm silk better than othersoh, okay.I'm surprised they didn't apply this as a regional modifier since it'd make more sense. America conquers Japan? They still know how to farm silkworms. China conquers France? They wouldn't bring silkworms to France (I don't know what the silk farms in France/Italy/Spain are supposed to represent if they don't know how to farm silkworms).
>>2331859>Passing laws now is gambling whether you get political concessions as a negotiation option>The "regular" concessions are absolute trash newb traps.Aren't concessions the normal type?I dunno if the unique ones are RNG only but I sped through a game just offering clout (mostly to the intelligentsia but they never obtained a fun ideology, even with me looking for agitators to invite, so it was wasted) and sometimes regretting it because almost no-one wanted to ever repeal an amendmentThe amendment system feels really weird in general
>>2332494The meta is to give political concessions to every IG except the landowners. It makes them all stronger and get free approval points when in government. It's broken.
>>2332484It doesn't matter because silk (and all agriculture) sucks ass. Except bananas. Bananas are the only planation ever worth building.
>>2321420No, they literally just had an ideological revulsion towards having a good warfare system in the game so they can own the chuds. If read between the lines it's obvious this is the reason why they did what they did.
>>2331975Yes, I did and you are allowed to micro because the devs weren't retarded enough to force you into working with a barely functional battleplans system unlike Wiz and his clown crew. HoI4 devs add all sorts of useless shit and refuse to fucking fix it but it doesn't mean the system is inherently bad or unfixable.
>>2315045>so you want my help for this law, eh? >pay 75,000£ for ten years>or raise standard of living from 8 to 18.5>or -15% bureaucracy>or I'll go completely insane and start a civil war to kill you all
>>2333225Anon discovers class interests.
>>2333225I play up the role of an actual politician and promise this shit to IGs and make no effort to follow up on it. Landowners mad? Who fucking cares
>>2332484u have a meme silk tech for china>no tech for 50% output for dynamite for swedenthey seem to have completely flipped from a tech based bonus to a company based bonus for flavor per nation but never organized their philosophiesi wish that they added minor companies. so theres mega bonuses if its state sponsored limited to 5 or so per tech.but IG and capitalist will just spring up local flavored companies based out existing industries.so IG can just make colt repeaters in usa for output % bonuses and throughput.every good should have 1-3 national local business that are AI owned per nation with scaling bonuses per level of state and collective share ownership.it still feels like player agencey planned economy of the state instead of all pops ig and capitalist are running their own ventures with flavor.instead there should be a button to click for state financing of a venture that causes private sector to focus on building it out with a -33% costs and -33% timeinstead of a choice of 2 companies every single coded company should spring up with its prestige goods.
>>2333225>or increase admin/light/heavy industry by 200 buildings! (you have 50 buildings, you can build 2 a year)I personally don't understand the SoL thing because there is no lever or switch that says "Fix everything, end all war, eliminate poverty, etc etc" that I am deciding not to pull.>>2333242>enact coops>industrialists: we'll accept but only if you raise SoL>passes>SoL raised>industrialists are happyIt's like those troll science memes
>>2333264>it still feels like player agencey planned economy of the state instead of all pops ig and capitalist are running their own ventures with flavor.I don't think they'll ever get rid of this
>>2330425>>2330780>no offense sir, but the standoffish retard in the prior comments is completely right! This wasn't supposed to be an accurate economic simulator! Don't you know that great powers still persist without economic and military leverage? Your vassals hate you, but theirs love them, also they generate no infamy when attacking, but you do! Don't you love it? :)Yawn.
>>2331625I never mentioned vicky2, great reading comprehension anon>>2331627passing laws is literally based on dice rolls. I guess I could've phrased it better, but what I'm saying is that there's an element of randomness to it when your government type would just rule by decree.even in a democracy, the idea that a non-ruling party has ANY say whatsoever on the passage of a law is fucking stupid.laws and concessions effecting public opinion and the happiness of interest groups makes complete sense. those things have a pretty solid impact on the rest of gameplay and I don't know why they didn't just stop there.e.g. if the labour party has a majority in the UK, there is fuckall any other party can do if they want to pass a shit law (as we've seen). but passing the bad laws means they'll lose the next election.it pisses me off to no end that my king can seize totalitarian power and still have to sit through bs timed dice rolls to pass laws like a Belgium style parliamentary fuck fest. that's why I say skinner box -- the game just wants to edge you forever to keep you engaged even if isn't fun or makes no sense
>>2334357The best part is that even starting a civil war doesn't guarantee you can pass a law, as it still has to go through RNG rigmarole. You can't even force laws on vassals or defeated nations. All you can do is ask them kindly. It's a joke.
>>2334357>even in a democracy, the idea that a non-ruling party has ANY say whatsoever on the passage of a law is fucking stupid.ntaI think the clout, legitimacy and party systems are severely underbaked.I think the gameified system is okay so you can't change the laws of your hive mind in 1836 to be industrial-friendly or a commune, a neoliberal post-race society or an ethnostate, but I have so many problems with it including how bad the tacked on party system is.Every time I play I just pick the highest legitimacy group. The vote rigging system helps this by letting me decide who is the biggest.
>>2334357>even in a democracy, the idea that a non-ruling party has ANY say whatsoever on the passage of a law is fucking stupid.Ridiculous and deluded statement.
as bad as this game is at times at least they managed to not screw it up like Johan is doing to eu5
>>2338844QRD?
>>2338844There is a non-zero chance that EU5 will end up being goodThere is a zero chance that V3 will ever be good
>>2339000Hey now, I'm sure V3's flaws will be fixed by 2035.
>>2336171I think it'd make more sense if interest groups weren't a part of the parties as IRL they have their fingers in multiple piese.g. anon was talking about labour, which isn't much different to conservative/libdem/snp/green/reform and whose clout could be described as "shopkeepers"... the same as every other partySo when the Radical Party starts reforming the country into a republic, it would make sense that the landowners are intervening because they aren't literally The Conservative Party, that's just a sockpuppet
>>2338844problem is Johan crammed a lot of Vicky3 into EUV
>>2339000>There is a non-zero chance that EU5 will end up being goodWhen johan already killed it maybe
>>2338876naively believing that a paradox game will somehow be good on releasedoomers are considering this the END OF EUV IT'S OGRE
Soooo.... is this game good?
>>2339786nah, unless you're a parabot who swallows every kind of slop they put in front of you
>>2339786I played it during the free week they had and it's not worth the price of admission.
>>2339786I bought the base game 50% off on retailer site for mods and still play pirated copyI guess it was worth it, maybe. But paying for full game with all dlc? Nah
>replaced Han with Mongols>added bunch of names to Manchu/Mongol cultures>plays Qing okay what wild ride should I expect?
>>2314512playing Russia in Vic 2 was impossible when you wanted to do war.
>>2340827Nothing? Culture is meaningless in this game.
>won't be adding limited wars until the next volume.Genuinely can't describe how much I hate these fucking clowns.
>>2342858I'm glad they are going in the right direction. Vic2 is a nightmare to play
>>2342858What are limited wars?
I formed the United States of Austria and managed to integrate all potential cultures except for Slovak and Szekler(who cares), should I grab Ethnostate or National Supremacy? I took back Silesia from the Prussians so I'm wondering if Ethnostate will degrade the Northern Germans' SoL.
>>2342501My centrally planned construction sector meta socialist corporate state with neolib migrant labour, state-backed agitator leadership grants and monopolies is the most liberal country on the planet. Just look at my SoL index and how I passed some legislation that said the social construct of race is now dismantled.Why doesn't real life just pull the lever that reads "Fix everything"? I bet it's those gosh darn landowners and petite bourgeoisie who would get a -20 opinion hit and openly revolt. Maybe the HoI4 civil war, Kaisserreich style, will let us shoot all of them and I will finally own the desk at my cooperative office for poetry, philosophy and tweeting.The last post I read on the subreddit was>"plantation cuba is OP!">look inside>GDP flatline until lategame tech + open borders + (non-agri) building spreeLet's read that thread!>serfs working in factories is woke propaganda now>>yeah okay but multicult and council republics are the best laws>>>wrong, it doesn't make sense for the era and was put in by a do-gooder looking at the past through a modern lens... which isn't woke! Being nationalist (against multicult (foreign) empires) was woke then, which is why the game isn't woke!>>>>you're overestimating how racist everyone was, but you're underestimating how racist america was, fuck americans>>>>>yeah, slavery was fine and all but only the americans made it about race and inheritable propertyAaaand closing the thread. I hope someone tells him about the Arab slave trade and perhaps the horrid reason as to why you couldn't inherit the sons and daughters of their slaves.I assume one of the wokest parts is the lack of Marxist classism, and depicting the man as a trade unionist, not a literally who academic. And then convincing everyone that no, really, the game is marxist, not postmodern!
>>2342501>
>>2343172>Why doesn't real life just pull the lever that reads "Fix everything"?I am sick of the disgusting anti-Semitism that is constantly posted on this board.
>r/victoria3>Why is there no Macedonian ethnicity?>"There is no British ethnicity IRL"
>>2343184>there's no such thing as British, that's not real, it's just English, Welsh, Cornish, Scottish, etc>there's no such thing as English, that's not real, it's just Angles and Saxons>there's no such thing as Angles and Saxons, those aren't real just Corded Ware and Bell Breaker cultures>there's no such thing as Corded Ware and Bell Breaker cultures, those aren't real, they're just Early European Farmers and Western Hunter-Gatherers>there's no such as Early European Farmers and Western Hunter-Gatherers, they're not real, blah blah blah blah>I'll never admit any of these are ever Indigenous Europeans, btw
>>2342865Are you an idiot?
Why were artisans killed off in Victoria 3 ?
Why is cuba overrated by the great power score system?, building sugar plantations and independence is enough to catapult you to great power status with no navy or army to speak of.
>>2343821Artisans have no role in marxist economics.
>>2343903Is this a unique plantation company prestige modifier or just the sugar prestige modifier?>>2343821Because self employment and private property is illegal in the eyes of The State. What, you think blacksmiths were a real job that real people bought daily needs from that persisted into the 20th century? Idiot!It'd probably help the simulation to have worker owned factories in every state (because the simulation has no capacity for any other approximation) that consume all raws and produce all products. Or at least the pre-world market simulation would have really benefitted from it when calculating new factory or production method profits (wow, a game about the victorian era without global trade, reddit would never criticise that!)
Why didn't IRL countries click the "abolish racism" button? Were they stupid?
Why were most IRL countries still mostly peasants in 1936, were they stupid?
>see subreddit talk about image related>some interpret the numbers wrong>the ones who don't, don't ask actual questionsPlease tell me if I'm wrong because this reads retarded>+15% Workforce ratioaka 25 + 15 = 40% workforce, with Solidarity and no mortality is a theoretical 50%, or All Adults Work, and therefore Vote, depending on franchisement>+33% Dependents enfranchisementI assume this means, with the base 75% dependents, 25% can now vote, which would mean by default, 25% workforce + 25% enfranchised dependents = All Adults Votebut this law already increases the Workforce ratio... so we go up to 66.5% enfranchisementand then if you get pensions, you can obtain a (theoretical) 71.5% enfranchisementI don't believe it could be this simple, as that means the (Father, Mother, Son, Daughter) pop group is now enfranchising children who cannot be sent off to war, no matter how much you're roleplaying an African warlord or a Germany losing an important warI would also like to know the purpose of feminism (for votes, not economy), as all I can think is it creates vote inflation which makes it really hard to have a legitimate government include a (literally) unpopular interest group such as the intelligentsia or landownersMontenegro also has a meme law that grants a 55% workforce (i.e. actual depicted child labour, unlike the child labour laws which make magic money with no contributions towards the factories or GDP) but I assume that's because it'll be cut short by labourer mortality>>2344728>>2344868Cool it with the anti-semitism!I know of a mod (don't know if it's up to date) that halves factory employment which can make depeasanting harderI probably wouldn't recommend it for how it would make passing one of the minimum wage laws required due to wage calculations being based entirely on tech and labour shortages
>>2324708Why does Japan literally never get Korea or Formosa?
>>2347535Because naval invasions are ridiculously difficult and getting the techs you need to actually beat China's military without an existing land connection is too much for AI.
>>2347535Is Japan particularly strong?I assume that, if Britain never beats up China, China's AI will snowball through brute force aloneAnd then you don't unlock D-Day landing craft until 1900ish with normal tech gainAnd every general purposely hangs around on the admiral's flagship, waiting for his telegram to be answered so he and his counterpart can decide when and where they'll have a beach battle with enough time for the defender to erect pillboxes and trenches no matter where it is on an entire country's coastline (landing penalties suck so badly I'd never fight a war with only one potential region to invade, the casualties alone lose you the war)
>>2347565Japan just gets a free economy since they spawn with more laborers than they can ever realistically employ. The moment they have the ability to boost infrastructure they're the best place on Earth to build factories in due to how cheap their labor is for the qualifications and resources they have.
>>2314512Land combat is fine unironically. The land warfare tech tree could use a rework, it feels like there's a huge gap between skirmish infantry and trench infantry. You should get a research bonus for military tech while at war/fighting battle to simulate the innovation that happened during warfare in this period.What desperately needs a rework is naval combat. The fact that individual ships are not simulated is criminal.
>>2347674>it feels like there's a huge gap between skirmish infantry and trench infantry.It's intended. The period where "skirmish infantry" dominated historically was one with very few wars in Europe, so military technology progressed slowly.
>>2347678That makes sense I guess. I still think there needs to be some more research bonuses gained from fighting wars.
>>2347586Wait why would that affect wages or qualifications?Wages don't go up until you depeasant or get tech?
>>2348810Dont the wages only go up when the factory cant hire the needed amount of employees ?
>>2348968>Dont the wages only go up when the factory cant hire the needed amount of employees ?Henry Fords guys got 5 bucks a day when gold was 20/oz. That’s over 1,000 dollars a day in today’s fiatbux. Do you make 1,000 a day?
Victoria 3 is an idle game
>be portugal>get reserve coffee going>I'm #2 producer>check competitors>cuba at top of list>can't have that>ask spain to stop exports of coffee to the world market for an IOU>cuban coffee plantations collapse in a year>now #1 producerIt's just that easy
>>2349197>m-m-muh sick micro mufuga>m-m-muh toy soldiers ;_;>I don't have an econ degreeCry harder, bitch nigga.
>>2349271NTA, but imagine thinking that Victoria "Reddit gay race communists" 3's target audience is people with economics degrees.
>>2348968Yes (except for SoL expectation which is based on tech, literacy and if the state is incorporated, but the wiki doesn't explain the formula), which is why I didn't really understand why an at-capacity country would benefit from wage competition unless, I'm wrong, and wages do actually rise in the simulation for "normal" countries with lots of spare subsistence land
>>2349283Then what's with all the whining about how they don't understand how the economy works?>make a brainlet filter game>it filters brainlets
>>2349359Victoria 3's economy is based around the state having total control over everything, with the band aid solution that is the investment pool and private ownership added a while after release.An economics degree wouldn't really help you with it, because it's divorced from reality.>>2349271>toy soldiersShill phrase. This shit was spammed up to the release of V3, as if the only choice was between entirely copying Victoria 2's problems and this dumpsterfire of a new war system that didn't work and took uncomfortably long to fix, and even still is hamstrung by the retarded diplomatic system.
>>2350196>Shill phrase.I'm still surprised they had no intention to add any army representation on the map but had fully modelled people (who required shrinking whenever they wore clothes to prevent clipping because modern game dev problems) and quickly added trains tooAnd everyone before release was praising paradox for having model cities that grow
>>2350928>And everyone before release was praising paradox for having model cities that grow>the Earth transforms into ecumenopolis by 1900s
This game is so dead. The 4chan threads are dead, the official forum is dead. The only active part is the reddit, which is filled with commies who don't even play the game. Most threads are somebody asking a question and getting wrong answers in response, since nobody there plays the game.
>>2351659It's been a month since the last dev diary, not much to talk about right now
>>2343184Belgians themselves don't think Belgium is real, thus completely destroying that redditors point. The only people who enjoy Belgium are Walloons who enjoy lording it over Flemish.
>>2351828> The only people who enjoy Belgium are Walloons who enjoy lording it over Flemish.That would be very enjoyable tho, if it was true
>>2343191all those categories are made up
>>2351868>different groups of people don't real maaaaaaan
>>2351869Europeans are all similar people who just speak different languages
>>2351828>The only people who enjoy Belgium are Walloons who enjoy lording it over Flemish.It's literally a Flemish nationalist party that is ruling belgium and they just destroyed social security in Wallonia, creating a lot of homelessness..In what universe do "walloons rule over the flemish" lol
>>2351876>Europeans are all similar people who just speak different languagesThose who engage in that pilpul are denying Europeans their humanity, anon
>>2351889no the whole micro-identities thingie is just divide and conquer
>>2351860>>2351883>t.
>>2351883In 2026. Up until the later half of the 20th century the Flemish didn't have equal language rights and the vast majority of those who were able to vote were Walloons, which the Flemish are still butthurt about. They've devolved the government quite a bit since then and the two communities have more power over their own areas. Walloons are also far more left-wing and were affected much more by immigration. About 2/5ths of Wallonia is now foreign and the largest group is Moroccans.
>>2351876There are measurable medical differences between European groups, some relate to the adoption of livestock and the evolution of better resistance to some animal diseases which increased risk elsewhere which can be considered to be like malaria and sickle cell.I cannot remember if it is southern or eastern Euros who are afflicted with a higher rate of bipolarism.A very obvious difference is Red Hair and jokes that the only reason it spread to Norway is because of viking sex slavery.>>2351896>we should just form a United States of Europe, or a World GovernmentAnon, that's the actual conquest, and yes, the dividing of ethnic blocs through migration facilitates it. Victoria 3 vaguely models this by letting you destroy the shopkeeper interest group via having a massive foreign population that should, in the simulation, mean you lose your primary culture because your country stopped being your country when you conquered China.
Going for Gross Germanium world conquest, trying to get as many Germans as possible through assimilation. It's still only 1882 but I already have 126 million Germans, for comparison there's only 450 million Chinese in the world.
>>2352786To fulfill the half of a billion Krauts dream I have to authority maxx. Got 7 000 authority most of which is spent on promote national values decree to color the culture map and quicken assimilation
>>2352789Would be impossible to pull this off without a ruler like this. Ideally I will provoke a brewing communist revolt and then fish for another ruler like this via abdication. Also, I have been saving the For Whom The Bells Tolls event for the end-game, to get the ultimate -45% decree cost ruler
>>2352792New York was selected as the future capital of the world-spanning empire. It's the best province in the game for tall gameplay, plus eventually Germans will settle both Americas. Already in 1882 28% of the New York population is German
>>2332497I radically disagree about this, btw. Plantations are godlike after the Iberian update. Certain plantations, like opium, were very good before, but now the top 3 plantations are sugar, tobacco, coffee. First of all, they are turbo boosted rice farms, because each plantation will give you 10 000 jobs contrary to 5 000 for every opium plantation or wheat farm. It makes perfect sense to build tobacco in Asia now. And besides, the exploitative PMs added in the Iberian update are absolutely crazy, so long as you have no worker protections yourself or build them in a subject that has no labor laws.Mid-game single tobacco plantation can bring you +3.00 earnings per week, you won't find earnings like this even on consumer industries that cost you three times more to build. In my screenshot you can notice that the plantation company (tea, tobacco, coffee, sugar) is the 2nd most profitable in my colossal empire, only behind the Bolckow's overpowered full construction loop combo (steel, coal, iron, lead). There's literally nothing more cost-efficient in the game today than a plantation, they are much worse in MP though because how easy it is for players to achieve overproduction of agricultural goods.
>german empire>does not control all of germany
>>2352931Bitch, bananas are by far the most profitable good in the game. The fact you don't know this means you play this game even less than redditors do. If you're not building bananas you're better off building construction goods, since that will save you more money.
I have these DLCs and...
>>2354275I want to buy THESE as well. Will they be enough for the whole Vic3 experience?
>>2354276So far? yes. But there is a lot of work still left.
>>2354281I'm having fun desu
>>2354288Oh, it's fantastic. Haiti just got even more suffering.But it would remiss of me not to mention that USA needs more attention.I would also mention Britain, its hegemony, and its decline, but that's a massive, overlapping DLC that defined the entire century. The Concert of Europe would be THE DLC, around which every other DLC spins around.
>>2352786Why did Paradox implement bleaching?It's so weird in a post-2016 worldI mean, >>2352796 you're doing an extreme version of a multi-ethnic empire that's just trying to be culturally homogenous, it's basically EU/US ideology on steroids, aka passport citizenship, which only makes sense as bleaching in a pre-2016 world where most redditors weren't really aware other races than their own existed>>2352931>And besides, the exploitative PMs added in the Iberian update are absolutely crazyWhy didn't they do this for factories too? Why did they do this for plantations? Why is there a radio consumption PM for plantations? Did we not have enough demand for radios before?>>2354276I've heard Pivot causes issues with how the AI aren't rational actors in regards to journal entries and there are two separate AI countries who have to "agree" on how to progress their separate journals, else one of them collapsesIt's also more fantastical than the other flavour packs for how it lets you form a supranational post-cold war empire that doesn't make sense in the 1800s
>>2354375Putting on lederhosen and learning how to read Fraktur will whiten your skin over time. That's just how it works.
>>2354375In the default game file there's a line responsible for banning assimilation across different heritages, in vanilla game the assimilation is allowed. I mod the game a lot for my own needs and I used to play with this thing banning cross-heritage assimilation, but it leads to retarded scenarios with Indian/African/Asian diaspora that just sits forever in the middle of nowhere with 2000~ pops til the end of the game, without losing a single pop. This slows down the game considerably and let's be realistic, the cross-racial assimilation happens IRL, it's just much slower than assimilation among already similar people. Obama is basically a 100% US whitey with the wrong skin colour.
>>2354224You should watch less Connor you double digit IQ monkey. I had enough Germany plays to beat him in some of his own achievements and I know Austrian exploits that he doesn't know. No, banana plantations are not the most profitable buildings, Here's a 1870 save, my tea plantations (!!!) are more profitable than bananas, that's without me ever building a single tea or banana plantation myself. Moreover, both fruits and tea are already heavily underpriced with fruits suffering from a -44% price below the market, meanwhile tea is sitting at -45%. Again, tea is STILL more profitable, and not only tea. Unlike your retarded ass, I did not need Connor to figure out how to reliably form Germany in 1841 or that Iberia turboboosted plantations.
>>2354705>but it leads to retarded scenarios with Indian/African/Asian diasporaThat's a feature of the teleportation powered migration system>Obama is basically a 100% US whitey with the wrong skin colour.Yes but that's what I'm talking about with the game's contradictory race politicsDid Paradox code in for characters a difference in race and culture or is it also unified there? I assume "historic" characters are generally given a specified character model that's unique>>2354706>see anon building in low infrastructure state>wonder if it's local consumption changing it>look at comparable state in screenshot with excess infrastructure>tea is still > bananas>wow anon's right!>...>see something>£13.1 versus £17.8 productivity>...>look closer>tea +35, 7K workers>bananas +60, 6K workersSo is tea more profitable for GDP but fruit more profitable per capita?Would I need to create a graph to figure out which one is more profitable for owners (this being more important depending on circumstance), with the second axis measuring wages, and secondary lines for PM combinations?
>>2354706Plantation do not matter by 1870. They are only good in the early game because they give good government dividends per construction point. Play Cuba and you'll see what effect they have.They (and all agriculture) become irrelevant later because of how arable land works. Even as Cuba you soon become a generic industrial trading power, as all countries in this game are designed to.
>>2355304>Plantation do not matter by 1870.They do. In fact, I ALREADY demonstrated to you in the previous screenshots why they matter. >They (and all agriculture) become irrelevant later because of how arable land works. They don't.
>>2355306
>>2355306And now I am REPEATING the older screenshot just for the blind. The 2nd most profitable company in the world is... the plantation company. Yes, I got some insane throughput bonus on 4 (f-o-u-r) plantation types and the company alone brings me 2 million dividends in 1880, or half of the dividends of the extremely OP Bolckow's company (steel + lead + iron + coal). Even with that insane throughput and a strong collapse of prices on plantation goods I still earn insane money off plantations.
Do you give people investment rights in you or not? What about asking for investment rights? Everywhere I go i get conflicting answers.>yes you want investment rights in britain so that you can build plantations to get money in EIC>no, you always want your own capitalists to build factories in your own lands >yes, you want other people to build up your economy, since even if they take reinvestments they will invest back in your land anyways>no, losing reinvestment to other countries is bad so never give out investment rights away.Im only in my third campaign (never got good in the gdp building, i just let a mod build things automatically for me since everyting else is also so confusing)>>2354275>>2354276I just buy the base game and pirate the dlcs, its rather straighforwards and you still get achievments
>>2356600>vidya answers regarding foreign investments are as conflicting as IRLsGotta appreciate the realism.
I understand making the Petite Burgeoise rabid anti socialists, but why are they ultramonarchist absolutists?These retarded serfs hate having rights, when they should be the vanguard against absolutism in the early game.
>>2356817>why are they ultramonarchist absolutists?PB are the designated fascist IG, and as in Disco Elysium, the fascists are also monarchists
Just saw Austria collapse and now want to do a Prussia GroBgermanivms runI haven't actually ever touched Prussia in 3, how do I ensure Austria falls apart?
>>2356973You can unite giga-Germany as Prussia without Austria losing a single subject or province or its great power status, you can even do that without going to war with Austria. The guide would be too long, go watch YouTube or read Reddit to figure it out
>>2356977I'm fine with Austria+Bohemia, I just wanted to know what causes the Habsplosion and if it's easy to get it naturally
>>2356600It really depends on the context and what your goals are>granting investment rights to get a favorable treaty in an undeveloped country>granting a country investment rights to take advantage of their company's throughput+construction bonus>allowing no foreign investment to maximize reinvestment in your own country>getting investment rights to build up some natural resource you have none of>getting investment rights just for the leverage>have no investment rights anywhere to maximize the buildings built in your countryare all valid imo
>>2357214>have no investment rights anywhere to maximize the buildings built in your countryIn reverse, getting investment rights just because you have no more peasants to take advantage of your buildings
>>2356600Investment rights as a shitty country with bad construction output is good, so long as you either don't mind sharing your GDP, or are willing and able to fight a nationalization war later. Letting other nations build in you as a GP is generally not worth it since it slurps up goods you should be capitalizing on yourself, but building in other, shittier nations is easy fucking money for your capitalists, especially if they have resources you don't.
How do i break britain?I was about to follow this guide>https://youtu.be/1O4pz4br8Ew?si=5d2XGYmM9kDF4Up2but comments seem to indicate that this doesnt work anymore. I Just need a to jump to first place then i can finish this healthy man of europe achievement
>>2357369Picture just to show where i am now. Probably need to buff my dudes first right? Ive usually just let germany beat up russia so i never bothered going up in mil tech
>>2357214>getting investment rights to build up some natural resource you have none ofRegarding this, so thats how it works? If I build a ton of plantations in the EIC I get to bring their bananas to my own market? So what is the trade off? I use my construction queue to build my stuff there, and i get the profits, the reinvestment and items, and the host country just get wages + less peasants?
>>2355306>you see>if you own the entire planet>you have the entire planet's GDP of plantationsAt that point, with 24,000 construction mana, you can make anything make a lot of money>>2355309>second most profitable monopoly: owns 4 industry types>third most profitable: owns 1 industry typeHmm...I think your most profitable monopoly was your monopoly of violence you used to conquer the planetThough your government expenditure implies it'll fail as soon as fiat currency collapses
>>2356600I think it's good for when you start from behind and are okay with having a weak industrialist interest group (maybe that's your goal)So therefore I think it's pointless in a game where if you're not keeping up you've lostSo it's a multiplayer-only feature for me
>>2357372Haha, noIt'll go to the world market if their market doesn't eat it all, and then you're competing with everyone else to buy someA resource transfer agreement is what you'd be looking for but I do not know how amenable the AI is with offers that take from their market
>>2357682The generic tools company is universally recognized as meta company though. It's telling that the non-meta plantation company is earning 50% bigger dividends. They are probably equal if we count the effect of prestige tools + 5% manufacturing throughput.And in end, the more monopolies a single company gives the better, you want to cover as many industries and sectors as you can. The beauty of the 2nd plantation company, for example, is that it's not competing directly with food or alcohol, thus allowing you to satisfy the luxury drinks needs (coffee, tea) and drive down the costs of food industry input (sugar). I beieve the ideal world conquest setup covering as many sectors as possible is:1) Argentinian Bunge (food industry, maize, wheat, fertilizer + 10% tools throughput as a bonus), which effectively allows you to get extra farm throughput across 90% of the globe even in African shitholes that can produce only maize and beef 2) British Bolckow (steel, lead, iron, coal)3) American Ford (auto, motor, rubber) 4) Generic tools 5) Finnish Nokia (wood, paper, electrics, power plants)6) The 2nd plantation company with coffee, sugar and tea to cover luxury drinks and, obviously, sugar7) Egyptian Misri to finally cover clothes, cotton and silk, the fully integrated chain This is the maximum world GDP combo I could come up with
>>2357753I reread the comment chain and feel like I don't have anything to argueI was going to point out investment per capita/per building there appears to be a different argument, as I cannot count how many buildings you actually haveYou're referring to more = more money, which is true, and the argument before that was fruit vs tea, and then before plantations vs industryI'm guessing you conquered the world's GDP and have proven, yes, owning a lot of economically active farms gives you money, and more farms = more moneyI wouldn't know what would be idea for a world conquest, I imagine local police + conquering foreign financial districtsI don't really know why you'd want to maximise world GDP, if your goal is investment then I imagine you'd want to enact ethnostate and slavery to minimise wages whilst refusing any social reforms, though graduated tax is fine because I hear it taxes after reinvestment because Paradox wanted socialism to cheat and be compatible with capitalism, and didn't want to implement a progressive tax either (arguably the income/dividend divide is also wrong)
I would be curious if depeasanting via farms, plantations, mines, fisheries, consumer industry, heavy industry, or even barracks, is "better" for starting your engineI know you will need a mix as you entrap men into a lifestyle of consumerism, and no resource in the game is "unneeded", but it's not something you can measure just by playing and both tech and market availabilities change what you can do, I suppose that's the pointI also wonder when you would ideally swap away from child labour's literally free disposable income, or add more capitalist consumers via public trading (that's still a thing, right? I never looked too closely when it happens because it's a very boring and meaningless tech), or add women to the workforce (more consumers, theoretically lowers wages for five minutes)
>>2357887In any proper world conquest the bottleneck will be not investment but end-game demand. Demand can be turboboosted through workers' ownership of production, thus to really maximize GDP and SOL in late game you will need companies that will give extra throughput to as many industries as possible. 30% higher throughput on farms under communism would translate much better into boosting demand and workers' SOL. Discriminaton is not needed because in a world conquest you will end up with so much construction you can rebuild your own economy from scratch several times, you can reach 80 000 construction already in 1900, so you won't even need reinvestment. The run's idea is to assimilate as many people as possible to German culture + push worldwide SOL as high as one can. Genocide is actually very important in pushing worldwide SOL as well because hundreds of millions of Indians and Chinese are sitting in absolute shitlands with barely any resources, it would be impossible to employ them properly, they need to starve and move to regions with actual mines and arable land. Hundreds of millions of Asians are good for total GDP but very bad for GDP per capita or standards of living. Somebody make me the prime-minister of Canada now
Bro, who gives a shit about world conquest? This isn't Europa Universalis.
>>2358380I do. In fact, the world conquest was attempted twice in the previous century, first by communists and then by fascists. It's just EU4 brainrotted you so much that you associate it with ancient age when most people did not even know anything about countries outside of their continent, let alone tried to do a world conquest
>>2358468AlexanderTemujin
>>2358508>AlexanderI might want to conquer the entire world. Mayhaps I even control the entire room or an apartment where I am located. Does it make me a world conqueror? The guy conquered 1 (one) empire and called it the world. We might start calling every stone age tribal leader a conqueror of the world as well now, after all when you conquer all the 10kms around your village you are aware of you can say that technically you conquered the world already
Im still trying to understand this game, can someone explain this to me>https://youtu.be/uIA93uGuiBE?si=bLJcKDeogVwxxg0T&t=4174I notice that he pauses construction seemingly for no reason that I can think of. And not only this one time, several times he does it in the video, all the way until hoarding gold. What is the reasoning for this, does anyone know?
>>2358954Connor is bad at economy. He only cares about war.
>>2358549The intent was still there doebeit
>>2358954Is he doing it for a warchest?Is he doing it because he has more private sector investment than construction sectors?
>no peasant, church or fascist interest group emotesMust have run out of money
>>2359126>Is he doing it because he has more private sector investment than construction sectors?I dont know what this means, care to elaborate?
>>2359177Hmm. Kind of half-assing it, I guess. Hades got entire start up animations, and everything.
>>2359126Isnt it the opposite ? Less construction sectors would mean less supplies to spend money on.
DO YOU KNOW WHAT HAPPENS NOW TIMMY?
>>2359522it took me a while to get it.How did you do that? Did britain get gangbanged by germany and france or something?
Bought the game because it was on sale, and holy fuck I’ve never played anything more boring in my life. In no other Paradox game was I able to sit on speed 5 and STILL feel like the game was moving at a crawl.Where’s the fun and how do I find it?
>>2359691Only Paradox game I didn’t get my moneys worth out of
>>2359691Just go play HoI4, or one of its mods, and go away, zoomer.
I wish the 3D models for characters were better.
>>2359691The game is made for economic minmaxers and Stalinist central planners. If you're not one of those the game is not for you.
>>2357369>>2357370Nvm, none of yous are helpful. I just watched more connor and slowly understood what he is doing. Turns out I dont need to have a gigantic standing army, and I just realised that you can conscript not only infantry but also cavalry/artillery.Also I realised why my economy is so down in the dumps, I just never bothered making power plants.>>2359691Well, if you are a big fan of history and watch shit like historymarche religiously, youd just have a deep need to toy around with history. If you dont give a shit, then go play hoi4 like the usual zoomers
It's anonced>naval diplo plays + japan (navy in free patch?)>Russia and russian revolutions>Chyna chyna chyna
>>2360572Yes, my Czech friend.
>>2360572No economy fix ?
>>2360572i don't get why people are praising itlooks like boring shit
WHEN ARE THEY FIXING WARFARE
>>2361413You're not getting toy soldiers back.
When are they going to add interstate electricity distribution ?
>>2361589Too obnoxious to code, probably.
>>2361508We'll see about that you fucking chud
>>2361508Then give us something else that doesn't suck, not playing this again till they do
>>2362087This. Victoria 3 is essentially anno1800 with events. (aka boring)
>>2362087>>2362088Got literally every other game to do that. Including V2. Go play with toy soldiers elsewhere. Economy enthusiasts WILL have this.
>>2362100Easier ways to tell us you're a virgin, mate.
>>2362101Yes, and?
>>2362103Manage your time more efficiently and maybe you'll find a woman.
>>2362104I don't want a woman. I want to play economic and political sims.
>>2362107Poof.
>>2362109Don't care, didn't ask, plus you lack toy soldiers.
>>2362113hmm you say you don't care yet here you are replying to me (lmao)
Victoria 2 had the best warfare, and I say this as someone with aries moon (or “ADHD”, as goycattle calls it)
>>2362136FUCK YOU FUC YOU FUCK YOU FUCK YOU FUCK YOU I DON'T CARE I DON'T AACARE
>First and only game>Play Belgium>Go full Laissez Faire>Have super low taxes>People don't mind poor living conditions for the middle and lower classes because low taxes>Treasury is always full so never need to increase taxes>Don't need to pay attention to econ because the private industry handles it>Just pass laws to become even more Laissez Faire>Focus on colonization in Africa>It's complicated and boring>Build the Suez and Panama canal>Offer no benefit at all>Try getting involved in European wars, military too small to matter>Britain owns fucking everythingWhat else is there to do in this game or have I won?
>>2360572>chynathe country with the best non-dlc content just got even better boys
>>2362109yes, and?
>>2362909extremely incorrect play pattern, you're supposed to backstab scheme to become giga-netherlands, tallmaxx wallonia while techmaxxing to backdoor your way into libcuck technocratic-fascist eu using rhine confederation and copious amounts of chemicals related warcrimes
>>2360572>>2360644>lategame roosha guaranteed anarchist revolt led by lenin/trotters>"forget" to add stalin (he's not trve communism after all)
>>2361589>>2361611The same day they make it so goods made in Berlin are not equally available as they are in Prague, as they are in Chicago, and are not more available to buyers in London than they are to buyers in Oldenburg
>>2362909>>Build the Suez and Panama canal>>Offer no benefit at allI cannot figure out if they do or don'tThey allegedly reduce convoy costs because convoys are used for trading, but convoys are mana as far as I'm aware and not a market good unlike merchant marines, and as far as I can see on the wiki merchant marines are exclusively used by trade centres, which I assume scale linearly with goods trades and I don't think care for the weight of good nor the distance they travelYou at least have the military benefit I guess... but I assume everyone else does too and I wouldn't be surprised if enemy nations use it as well>military too smallWelcome to playing a minor country>Britain owns everythingThis is a legitimate problem with the game, it's too easy to map paint, but it also neglects to create a way to "paint" otherwise beyond literally owning half of a country's GDP because there is no political theatre outside of uncontrollable lobby groups
>>2363367The only tangible advantage I've felt so far from canals is getting two free companies with a flat income each
>>2363542they dont give free companies anymore, nowadays its a free company 'charter' which is basically useless for the effort you put>>2362909well belgium was the designated babymode, but for the most part you sort of solved the building aspect of the game. Laissez faire is by far the best law in building purely because you can just pause construction other than stuff like universities and maybe military goods, and the private sector will handle 90% of the issues.Belgium is the mandatory 1st campaign everyone plays, but Japan should be everyone's second, since this actually teaches you the other basics, like moving off dogshit IGs and managing an economy without being able to trade, though japan does it exceptionally well.Alternatively, go play Belgium again and just take a more active stance by attacking Netherlands(because of the United Netherlands decision) and puppeting Denmark(because they are everyone's piunching bag).
>>2363367The canal companies help with>more profitable ports, which in turn give more convoys, which allow more overseas territories and armies>more profitable trade centers from 20% throughput increase from prestige convoys, which allows for higher trade capacity and weekly trades>more trade advantage from prosperity bonus, which increases/decreases the export/import prices that your trade centers pay>flat 50k, which is big bucks early gamebut the most important thing is that they help get you big profits in treaty ports
>>2363915>Laissez faire is by far the best law in buildingQuestionable statement given that monopolies now exist.
Went from 0 DLC to all of it. What did I actually gain?
>>2364157>power blocs>companies that's pretty much it
>>2364123How do you effectively use monopolies for growth?
>>2364157The only DLC that will be worth it is the one that fixes land warfare. Hold off until then
>>2363365>goods made in Berlin are not equally available as they are in PragueThey aren't. MAPI abstraction is... okay. And capped at 95% with max technology. Last 5% requires a state trait, like a major river, like Danube. The difference in price abstracts cost of transportation.
Naval Update looks interesting
>>2364712>make unnecessary changes to functional and easy to understand things in vic2 breaking them in the process>spend years fixing shit
>>2364712>naval fortifications, supply ships, marinesNeat, this update is probably gonna be buggy as hell but it should be interesting
>>2364721The naval system in base V3 was clearly a compromise to cut down on dev time.
>>2319017Tis. Let it cook.
>>2364864>>2364712Being able to lock down straits is intriguing. New interest system also.
>>2349197and that's a good thing
>>2349197>idle gameIt's an idol game nowhttps://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-176-martins-character-collection.1910270/
>>2349197So is EU5everything is a gacha game or an idle game these days
>>2314512i feel that, fuck vic2
Any way to not eat shit as Persia?>retards with no starting tech>right between GB/India and Russia>lazy peasants with basically zero industry>starts with negative bureaucracy>not a single portEvery strat I've seen is>become buddy with GB and Russia>bully smaller states to the east day 1>build up construction sector loop>rush to line infantryIt's that third part I have trouble with. >build a bunch of loggers (so far so good)>build tool workshops>tool workshops don't hire because no demand for tools; this is fine for now>build iron mines >iron mines don't hire because no demand for iron and tools are expensive>build munitions/art factories because have a deficit>should create demand for iron>which should create demand for tools>everything still doesn't hire despite high prices for everythingI can get the ball rolling with subsidies, but any new tool shops or mines that get built won't hire despite inputs being available and still being profitable. And staying with such a low economy while conquering leads to a debt spiral because unrecognized. Wut do?
>>2369781a) You're on traditionalism so you need to build in a rainbow stateb) You induce demand by building the construction sector first.c) You probably don't have enough trade centers.
>>2369791>not enough trade centersYah, you're telling me.Here's the entire industrial might of Persia at the start:> 3 log camps>1 fish town>1 glasswork>2 furniture> 3 clothesZero (0) ports, trade centers, mines of any kind. 7 opium farms and no way to get it out of the country.
Always enjoy Vic 3 the most for larping IRL happening desu.Is there any value in creating the trade colonial administrations? If I recall correctly they cockblock you from colonizing more land since they dont count as your borders.No way it happens, but I kind of hope that once they fix the game they maybe start extending the date out to cold war and modern era, with appropriate start dates for it too
>>2370009>Is there any value in creating the trade colonial administrations?If i recall the only main reason you do it is because the colonial admin is semi independent so theyll crush uprisings for you. And also because they can have bad laws like slavery, which allows for better PMs like exploitation practices. Even if you dont manually get the reinvestments from the buildings you made in your colonies, the rubber, oil, etc, that you made in your colonies still benefit your marketOther than that, i tried just ignoring that JE and over time, my gdp went up just fine. If you dont want them to fuck up your literacy rates, just never incorporate them and youll do fine.Btw, 800 construction by 1918 seems a bit low
>>2370009>>2370177okay now i saw it, the blue countries are your lands/puppets. In that case then 200 gdp + 800 construction is egregious. Nigga you didint even puppet Persia, how is that larping.
>>2369781>>2369798for countries that eat shit, unironically just become someone's protectorate since then youll be inside of their market and dont have to deal with major powers trying to take a chunk out of you or missing iron/coal which ruins the construction loop. I recently tried playing as a SEA minor like Johore and Selangor, but all of them suck for many various reasons. Unless I start attacking african minors to expand my lands (which is probably the meta, but ruins my larp) its nigh impossible to get resources that just isnt in your lands.Supposedly with the current patch, the actual best strat early on in the game is becoming a british protectorate and asking for investment rights as a subject (since then you can spam banana plantations and let the british construction queue make buildings in your lands for you). Then when you decide you had enough, buddy up with whoever hates the brits (french, germans) and launch an independence play. After you are cut off from the brits, now you can play like normal, with actual stuff developed, while still keeping your gov pool healthy from your bananas
>>2370182>construction and gdpYa, I'm having fun, but I dont actually know what I am doing at all. In my previous run I lost to the confederate states lol>PersiaYa, I ended up just regime changing them and adding them to my block. Most of their economy is shit I built in them though. Close enough.
>>2370190Protip, go to steam workshop and get the ogas tool "The OGAS - Your build advisor".Turn off automatically building construction sectors, and set it to refresh twice a month. if you consistently have more than +2k positive weekly balance, build a construction sector, otherwise dont.There, now you dont even have to bother micromanaging your economy and it will grow automatically, and even upgrade to the newest PMs if you dont have a shortage.Its not the best way to generate your economy (ive never gotten a billion GDP using it), but if you do this, plus going laissez faire plus giving every other country investment rights in your lands, you make huge bucks doing nothing.The only other thing you have to do is remember to make 1 power plant in every one of your state once you got it, and to turn on automatic expansion + subsidies for it.
>>2370192Cool, thanks anon I'll try out a run with it.>and even upgrade to the newest PMsAbsolutely great. I always end up being too lazy to deal with that properly, which I am sure has not helped my economy growth
>qing stopped buying my opium Great, now I'm dead. >russia will buy some opium>even throw in investment rights to sweeten the deal>'they will accept'>they do not acceptWhat's the point of the acceptance mechanic if it just lies to you?
>>2370183>for countries that eat shit, unironically just become someone's protectorate since then youll be inside of their market and dont have to deal with major powers trying to take a chunk out of you or missing iron/coal which ruins the construction loop.None of this applies to Persia however, Persia is probably one of the 20 strongest starts and you can certainly leverage beneficial treaties without becoming a subject. Subjecthood is itself also much less necessary with the world market mechanic, all OP really needs is more trade centers and to focus on mitigating MAPI issues.>>2370210>export-oriented opium economyDoing it wrong, you're supposed to do MIC Keynesianism.
Is superGermany dead in the water now? I cant follow any guide anymore with the new changes of adding -1000 modifier to supporting your candidacy if you war against them. Also I tried playing Austria last night and it was a nightmare trying to juggle both appeasing all the german minors and crown lands sent me into a debt spiral even under cultural exclusion.
Do you guys actually mess around with tariffs and subvention? Can you corner a large market share on a good and fuck everyone with high tariffs?
>>2370719You can't do the brothers war if you want to unify, you have to turn the other GP into a major power while keeping them relatively friendly>>2370724I mostly use them to encourage/discourage imports and exports, unless you're the sole producer of something you heavily disadvantage exports with high tariffs. But if you're the only one making automobiles? Put em on max tariff and print money
>>2370724>Do you guys actually mess around with tariffs and subvention?Yes, but mostly only during early game war when I can't sufficiently supply my armies.>corner the marketPractically speaking very difficult unless you've done a de facto WC, also not really a good idea economically or strategically.>>2370719No, learn to play the game. Also, Austria is a super strong start and UAS is stronger than supergermany at this point. The only hard German content is grunderzeit but the bonuses from that don't really matter.