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most fun rts ive played in a long time. is almost similar to a immersive sim in what you can do. did /v/ get filtered by this game cause i hardly hear it ever talked about. People complain about the AI, but i feel like every single strag game people say the AI is shit
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>>2314256
When they complain about the AI, it's not the enemy AI.
The unit AI is broken. Your units will rarely open fire at enemies in range and within line of sight approaching them in the open. If you give them a movement command they will get stuck in terrain, forget to vault walls, forget to reload. Nobody does anything properly unless you manually tell them every step of the process, and if you shift-queue it they'll just forget partway through.

Needing to manually tell every soldier to manually shoot every target, then next target, then next target every time for every target for every soldier sucks the fun out of the game real fast, especially when it's barely chugging along at 20fps.
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>>2314256
It absolutely filtered people
It's a kickass gameand most people don't understand like >>2314373 that units can't fire at something they can't see. It's not the AI, they can't fire back where they're standing 90% of the time where you told them to stick around. Look at ground level and realize there's no LoS.
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>>2314256
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>>2314376
i want more games like it, imagine like a medieval type game or roman empire game with the same immersive sim elements
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>>2314373
The AI is not perfect but that's a complete overexaggeration. Placed in a nice spot the AI won't have problems killing stuff that comes it's way. If it's obstructed by objects or terrain that's that player's fault for not checking.

>Needing to manually tell every soldier to manually shoot every target, then next target, then next target every time for every target for every soldier sucks the fun out of the game real fast, especially when it's barely chugging along at 20fps.
I never bother doing this and I've finished about 70% of the missions on hardcore.
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>>2314256
Dick head devs took away 1st person mode which was a major selling point to the previous game complaining that some were treating the previous installment like a rambo game. Fuck these cocksuckers. I'm glad mods brought it back though. I'm still playing the OG call to arms and am getting my ass kicked in the GRM campaign. Infidels coffin.
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>>2314256
Yeah it's filtered me. Having to manage the gear and inventory of every individual soldier singlehandedly filtered my hardstuck 1,300 elo AoE2 retard brain which is a shame because I really like the moment to moment fighting.
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>>2314677
>Having to manage the gear and inventory of every individual soldier
Laying mines, getting repair kits, or when all you have is a small squad then it makes sense to micro their gear. Otherwise it's your autism getting the better of you.
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>>2314376
>>2314377
robzmod lookin zesty
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>>2314555
>The AI is not perfect but that's a complete overexaggeration.
That really depends if you play the base game or the DLC. Western front AI is significantly worse than East front and in general the whole DLC is still buggy as fuck
>cutscene glitches
>propellers on planes to the side of the engines
>scripts not launching and missions breaking
>enemy ignoring your troops running right next to them
>your guys throwing nades under their feet
>enemy MG and arty implacements ignoring your troops rushing them
>broken pathfinding even when units told to just move a few meters
I could go on, but I tried the Airborne campaign just yesterday, to see if they fixed any of the bugs that I encountered last time I tried it and it's unplayable. I actually think it's worse now. People have been complaining to devs for months and those issues are still not fixed, yet they just released another DLC shilled hard by tactitubers.
These might not be that noticeable if you play MP or dynamic campaigns, but if you want good old scripted missions, it's a shitshow. I want to like the game, but how they managed to fuck up something that was already working fine in their previous games yet chose to ignore it for months AND have the audacity to release another overpriced DLC is beyond me.
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>>2315162
The issue is that the game's codebase is just really bloated and inefficient. You can probably already tell this because the game runs like absolute fucking ass even on beefy rigs, but the underlying problem is that so much of the game's realtime functions are scripted in such a way that they can't be put in queue and wait to execute while something else is being processed. If the performance gets particularly bad, then scripts and unit actions just get lost, because the game can't execute that action in realtime while it's busy processing something else, and has nowhere to store that action to execute it later. This is why pathfinding breaks, why units fail to automatically target valid targets within their line of sight, why units spawn in with broken models/textures/animations, and why cutscenes and scripts in singleplayer break constantly.

In other words, the worse your performance is, the buggier and more broken the game becomes. But as anyone who plays the game can tell you, the performance gets better or worse arbitrarily from one system to another almost irrespective of your actual specs. Seemingly the only system where the game runs smoothly is the one the devs use to test the game.
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>>2315162
The only thing of those listed I ever experienced in the game was the AI occasionally being retarded when throwing grenades and Pathfinding being annyoing at times (You get used to it after a while)
The rest sounds like you being to much of an autist or to bad at the game. I played most campaign missions a few weeks ago and I had 0 issues, atleast none that were major enough to remember.
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assault kino 2 was better
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>>2315184
It’s weird to actually see a reason rather than bland accusations.
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it's good but I cant get the mods I want to work
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>>2316836
yes with umw40k mod
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Is there any way to remove the time limit in conquest?

I always feel pressured, even though it's pretty lenient.

Also, what's the best way to scout ahead?
Take a sniper and an officer and just leave them in a bush?

Is it better to sneak up on an at gun, throw a nade and run?
Or could I use a sniper to reliably take them out?
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It's fun to DC heavy tanks. It's even fun to DC infantry units, scavenge a Panzerfaust off of a dead Germ, run behind the Panther and destroy it.

It's not fun to babysit your units in RTS mode. Attacking in RTS mode is actually brain hemorrhage inducing. I can't. I even dropped Hoi4 after thousands of hours because how boring the game is if you just make 36w inf divisions without microing, nothing can make me play this game again and make me play an attacking scenario.
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>>2314373
Turn on fog of war to see what your units can see.
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>>2318264
Yep, the AI killed any fun I had, that and the game runs like shit.
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>>2314373
I have no idea what game you're playing regarding AI's target acquisition capabilities, its more than fine as I routinely watch my tanks engage enemy armor through buildings without my input. Target prioritization is a different story however, the AI can't seem to properly figure what's more dangerous from what direction. It doesnt seem as simple as defaulting to the closest contact but an infantry support gun isn't smart enough to prioritize enemy tubes conducting counterbattery for instance. Pathfinding on the otherhand is fucking atrocious, genuinely the worst I've ever seen in RTT/ RTS games. Ground units just cannot understand pathing and if you select several vehicles and tell them to move across the map chances are pretty good that at some point a couple of them will either get stuck or destroy towed equipment in a collision with another vehicle. Despite this I still regard GoH as one of the better RTT games on the market. Yes it's clunky and incredibly micro intensive but it looks great and feels great to play. I just wish it was slightly more streamlined and played at a larger scale.
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>mow2 devs are scammers
>goh devs are imcompetent modders
I have loved this franchise for years, but now I'm starting to hate it. Barely anything has improved since the original MoW. Those game look and play almost the same, just with a few new gimmicks. While someone may say it's a good thing and he would be right, but the problem is that the new games have the same problems as old ones. Imagine if we got an actually good engine, with less jank, or the AI that actually worked.

The worst part is that there's no alternative. There's that Silica game, published by Bohemia, but to me it looks a bit bland, like "we wanted to make a Starship Troopers game, but couldn't get the license", and the end result is a generic-looking sci-fi game.
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>>2318957
play combat mission
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>>2318957
i really liked mow2. it's a shame



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