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File: no one survives.webm (3.92 MB, 1920x1080)
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No one survives edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df (embed)

>Thread(looted): >>2297392
>>
>no /mbg/ in the OP
Baka desu senpai
>>
>watch the butterlord land on the 1 pixel of land containing several enemy parties with a personal retinue of like 60 guys
>proceeds to thank me for coming to his aid, then heads off over land back to his nearest castle continent away (we are nowhere near a field army, fief to attack, or vlandia's lands at all)
>engages 5 parties of random nobles, villagers, and bandits no matter how opposite direction or how disorganized his 30 surviving men become.
>finally gets back to rightful vlandian clay of battania after 8 days
>pulls 180 troops out of back pocket and goes on about his business ruling Calradia's strongest faction
>>
>>2314271
yeah I fucked up. someone can remake the thread if they want.
>>
wat mod should i play lords?
>>
>>2314332
Floris
>>
>>2314332
A clash of kings
>>
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Getting double teamed by Aserai and Khuzaits wasn't enough, then lost a war to north empire, Rhagaea's humiliation ritual continues...
>>
>>2314362
has anyone drawn Rhagaea as as the girl from Resurgence?
>>
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Anon who entered /mbg/ in the divegrass tournament this past summer here. I signed the team up for an invitational that should be taking place this next weekend and maybe the next one but it's going to be much smaller than the other one at 8 teams instead of 96. This is the tentative roster. This tournament only allows 2 silver players per team instead of 3 so Battania FC and Mommy Empress have been demoted while Sea Raider has been promoted back to silver. Positions are still TBD because I'm fucking around with tactics but if you guys want to see different starters or player positions changed up let me know. I can also modify player models if they aren't too difficult for a retard like me to do
>>
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>Second brother comes of age
>Another manlet
>Exact same height as the first one
>Another tall and strong girl proposes marriage
The most fictional thing about this game
>>
>>2314406
If only finding a partner were this easy in real life.
>>
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>>2314407
Imagine
>>
>>2314409
me on the left
>>
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I hecking love tactics
>>
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I-I-I play as a female character because uh uh, I like to play archer, and as a archer having a small hitbox is very important so you won't get hit by projectiles! The female character model is 75% of the size of a male character and then you can also make yourself the minimum hight that way noone will be able to hit you during a seige! Haha! It's all just meta gaming as I obviously don't fantasize about being a 20 year old girl cauae I play on fast mode with life and death enabled since I like my words dynamic! This means, to play optimally I had to offered myself up for marriage and get impregnated back to back a few times to make sure I have backup characters to play as incase I die, which is obviously not because I have a breeding kink! I just fucking love archerlord haha
>>
>>2314422
giwtwm and my game looked like this
>>
>>2314422
Are you the one playing with Dickplomacy in hopes that you'll get captured and raped?
>>
Woman lords, gay relationships, Women leaders
when did bannerlord become bannerwoke
>>
>>2314430
ummmm based department?
>>
>>2314265
>>2314271
So which thread are we using?
>>2314411
>>
>>2314371
>Mommy Empress have been demoted
Gay, that said, good to see that team is not fully dead even after we are no longer on /vg/. Which memevitation is it?
>>
I am starting an Aserai playthrough. What mods should I use?
>Unblockable Thrust
>RTS command
>Diplomacy
These are the only 3 I have installed now. My main concern is stability, since all of my games have had to end before I wanted because the game just crashes constantly which I assume is due to heavy mods.
What should I add, or should I remove
>>
>>2314473
I wouldn't know what's stable at the moment. I have intentionally not played much.
>>
Hahahaha losers your thread died just like your shitty game hahaha
>>
>>2314406
Well ackchually it does happen IRL, my mom is quite significantly taller than my dad I ended up a manlet and shorter than my mother, thanks dad great genework there
>>
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>>2314473
I've been using the below in my campaigns without issues. Trying to keep minimal for compatibility as well.
>Show Skill Limit
>Weather Indicators
>Diplomacy
>RTS Camera
I cannot play without the fast forward feature of RTS Camera. It removes so much tedious waiting in battles and in stealth missions.
>>
>>2314448
Beta Bowl 4
>>
Is Distinguished Service mod just not working?
I've tried the version with no DLC requirement and the Redux version. Both just don't do anything

And what's with the Realistic Battle Mod? Steam comments say how it bricks your save file. Did i pick a wrong time to return to Bannerlord?
>>
>>2314430
I liked women lords in modded warband since I could marry them and steal all the troops in their garrison for my party.
>>
>>2314655
How do we know you're actually telling the truth and aren't just lying?
>>
>>2314959
By actually playing the game
>>
>>2314960
That's too much of a vague, and mildly hostile, statement. You're obviously a liar.
>>
>>2314961
You do not play the game.
>>
>>2314963
You're deranged and a liar. Leave /mbg/ at once.
>>
Is War Sails worth buying? Everyone in the reviews seems to be bitching about how terrible naval combat is; which is no surprise to me, but I've seen that Taleworlds also locked Vikings and the map changes to the DLC, which no one seems to really be against?
>>
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>>2315348
It's unironically the very opposite, naval combat is the only good thing about the dlc and it'd be better without the new map and faction
>>
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why are they such heckin chonkers
>>
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MY FUCKING EYES
>>
>>2315361
every unit in the game got a massive fat upgrade in a patch (years ago) because the units were 'too small'
>>
>>2315459
The companions got fat in a recent patch. Dunno why TaleWorlds doesn't just allow the players to edit what their party members look like. Too many fat bitches.
>>
Also using the barbers would make your character fatter for some reason. Don't know if they fixed that, but most likely not.
>>
>>2315361
Momentum and kinetic energy both scale linearly with mass
>>
>>2315361
butter
>>
Can't wait for Mount & Blade III in 102 years.
>>
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>>2314422
Motivated me to start a female playthrough for the first time ever, thanks anon.
>>
>>2314422
>>2316007
>Get into prisoner-herder trap getting captured by bandit gang after bandit gang
Heh
>>
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removing all the parks was surprisingly easier than expected
>>
>>2315772
technology just isn't there for any of the games i play to have a sequel that'd add ANYTHING.

I genuinely think the future of Bannerlord is DLCs, total conversions or spin off modules until 2040.
>>
>>2316313
If only they were to go opensource... imagine the possibilities...
>>
we have two threads so I'll ask here also

Any good Rome themed mods for this series? preferably with a proper Mediterranean map
>>
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>>2316343
There are many Rome mods for warband, check the warband mods section on the official forum. The one I've seen recommended the most is Aut Caesar aut Nihil, and while it is good, it starts when Rome is already at the apex of its power, so it's probably not a good choice if you want to actually do the Roman conquests (but it has in-depth Emperorship mechanics with policies, revolts etc)
There was also a Russian mod with a large emphasis on legions and serving in one as a soldier and rising all the way to legate or something but AFAIK they've never finished it
If you only care about battles and not the overmap campaign gameplay then feel free to download any of the numerous multiplayer-only Rome mods and play with bots
>>
Trying out a warband mod for a change, holy shit people who say warband companions were better are downright hallucinating
>ummm did you just send that guy to gather RTR? Well I'll have you know that I think that...
Shut the fuck up you whiny fucking faggot, I'm paying you for fighting not for voicing opinions that nobody ever asked for
>>
caladog has the fattest cock
>>
no derthert cock is the fattest
>>
monchud cock is fattest
>>
lucon has the thinnest cock
>>
>>2316856
>>2316860
>>2316865
>>2316874
>>
>>2316343
>we have two threads
???
>>
>>2317008
it's a figure of speech retard
>>
>>2316883
I'm not a fan of her new dedicated armor set. It lacks femininity, and the helmet makes her head look compact. Also, it'd be good if TaleWorlds updated their earlier assets so they match in graphical quality.
>>
Why are Sturgian nobles horse archers when Sturgians don't have any horse archer units?
>>
>>2317619
a better question is why is sturgia
>>
>>2317625
Sturgia was the viking faction before the Nords. The game needed a viking faction. It wasn't a pure viking faction, but it still was thee viking faction of its time.
>>
>>2314406
Why is my entire family comprised of manlets.
I always make my character maximum huege. I cutscenes with his brother and sisters, his hands hover above their shoulders when he's suppossed to put them on the theirs.
>>
>>2314406
>Another tall and strong girl proposes marriage
Isn't it Rhagaea proposing the marriage? So the unrealistic thing is that she would offer one of her own to a broke-ass, unpowerful clan.
>>
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JUST GIVE ME A BLOODY GLAIVE HEAD

SOME GOOD TWO HANDED MACE HEAD


PLEASE

PLEASE

PLEASE

PLEASE
>>
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>>2317631
It depends on your randomly generated father and mother during game start. I noticed this when I had a peter dinklage sized brother. You can hit back and forward to reroll your parents until you get white aryan blue eyed blonde hair parents that are 6 feet tall or till you get BBC race mixed edition.
>>
The Nords look like a bunch of emos. If you think Nords are cool, then you're their target demographic: a gay retard. Even Sturgians look better than those gay cunts.
>>
>>2318280
It's the eyeliner, isn't it?
>>
>>2318293
Yeah, that's a big part of it. Also, the black clothing.
>>
>>2318280
Apparently, Viking men would share their wife with their buddies. So they're emo cucks.
>>
So in Warsword: Conquest is there just no way to recruit mages or wizards without doing it in taverns, or rescuing prisoners?
Absolutely heartbreaking when my one mercenary jade wizard shows up in read in the kill feed and god knows when I'll find a replacement.
>>
>>2317633
>Isn't it Rhagaea proposing the marriage?
Now that you say that yeah thats probably the case
>So the unrealistic thing is that she would offer one of her own to a broke-ass, unpowerful clan.
Rapidly rising mercenary who helped out south empire a lot
Also she really liked me (100 relation)
Maybe.
>>
>>2314422
Dangerously based
>>
>>2314422
You should step up your game and run an all female party with My Little Warband.
>>
What mods should I get for the first time playing bannerlord? I have like 200 hours in warband but that was like idk 10 years ago, but I remember warband well enough.
My friend tells me the companions are really bad in bannerlord and have no story is that true? He says stuff like the map is better than warband and I loved the warband map. A lot of bannerlord just makes me want to play warband but I'm gonna try to stick with bannerlord. So.. what mods! (and I guess any other tips)
I read the pastebin but it's 6 years outdated.
>>
>>2320601
>My friend tells me the companions are really bad in bannerlord and have no story is that true?
They are essentially randomly generated using templates. They all have a specific background (you can found multiple with the same background throughout the playthrough), and their initial skills and personality will depend on that background.
>>
>MyLittleWarband broken
>Alternative is some weirdly implemented mod that has you spawning units out of thin air (Custom Troop)
Amazing
Lost a day of progress but at least i've made a savefile before actually recruiting custom troops. Fuck this gay ass game constantly breaking mods
>>
>>2324670
It is not broken.
https://steamcommunity.com/sharedfiles/filedetails/?id=3627538517
Use this version, it's updooted for war sails and the newest version
>>
who /floris/ here?
>>
/r/ing a mod that I think was in the baltics with teutonic order and stuff and had lance recruitment options and village/town management with custom scenes, does this ring a bell to anyone? Sorry for being so vague I haven't looked into Warband's modding community for some ages now.
>>
>>2324682
Me
Had to rework the Sarranid tree to sate my autism, but it's easier to work with the existing mod than to create a new one.
>>
>>2324682
>floris
>>
>>2324682
ew
>>
>>2314265
based
>>
>>2317709
>he fell for the smithing meme
Imagine spending hours clicking the "smelt" button to MAYBE get something decent in the endgame when you already have a good set of gear.
>>
smithing is ai'ght
>>
i really miss primae noctis
>>
>>2332858
>I really miss the rape mod
Anon, girls are for loving and cherishing
>>
>>2332978
based
>>
N E W P A T C H
E
W
P
A
T
C
H
https://forums.taleworlds.com/index.php?threads/patch-notes-bl-v1-3-4-v1-3-14.467709/post-9933200
>>
>>2332978
i only rape Rhaggy to get a true imperial successor™
the other girls i capture after battle i always give a choice between some fun or imprisonment.
>>
>>2332978
King
>>
>can't join an army that goes to the sea due to no ships
come on man
>>
Im thinking of buying Butterlord due to playing a fair share of Warband in my past.
But can you get pregnant playing as a female/impregnate multiple wives/concubines as male?
Is there some lair/castle/house building mechanic where you can build something of your own rather than just conquering prexisting towns?
Is it possible to play a comfy mid level trader without going all out into wars and sieges with everyone? Is there a survival aspect now with food and sleep?
Mods welcomed desu.
>>
>>2335932
>Im thinking of buying Butterlord
i wouldn't if i were you.
it lacks the small roleplaying features that made warband feel alive. but it runs better than warband by a lot, looks better, has very nice qol features especially menus and has bigger battles (1000 troops).
mods haven't added the lords' interaction features to warband level yet.
you'll be missing warband while playing bannerlord but won't be able to have fun in warband after tasting the qol features bannerlord has.
>can you get pregnant playing as a female
yes
>/impregnate multiple wives/concubines as male?
with mods, yes. although the best sex mod imo is still not updated. Primae Noctis.
>Is there some lair/castle/house building mechanic where you can build something of your own rather than just conquering prexisting towns?
no
>Is it possible to play a comfy mid level trader without going all out into wars and sieges with everyone?
yes. they even went full retard and allowed the player to hold towns as a non-faction so no one can declare war on you once you pay them for peace.
idk how viable is trade right now.
>Is there a survival aspect now with food and sleep?
no
>Mods welcomed desu
a gorillion mods are basically a requirement to make bannerlord fun yet you will still miss interacting with lords since no mod has them implemented properly.
and desu, it's not the modders' job to do it.
>>
>>2335932
>But can you get pregnant playing as a female/impregnate multiple wives/concubines as male?
You can get pregnant, it has no gameplay effect. If you are male you can only impregnate your wife
>Is there some lair/castle/house building mechanic where you can build something of your own rather than just conquering prexisting towns?
No, sadly.
>Is it possible to play a comfy mid level trader without going all out into wars and sieges with everyone?
Sure you can be a trader. Gets boring quick though. Might be a bit better with War Sails.
Is there a survival aspect now with food and sleep?
No, sadly.

I say get it on sale, along with War Sails. Definitely not worth full price if you have hundreds or thousands of hours in warband and go in expecting upgrades all around.
For people who have little to no experience with warband I say go ahead and buy it full price and they will still have a great time.
>>
>>2335997
>>2335978
Damn shame.. guess ill wait for a sale then and go back to Warband in the meantime.
I wonder if some new mods dropped that make shit i described possible in Warband tho
>>
>>2314265
>(looted) >>2314411
>>
>>2335932
>multiple wives and pregnacies
Try Dramalord. You can have lovers, break up and marry again, you can let enemy ladies out of prison with sex.
>comfy trader
Very much possible
The start is slow, but a trade only run is more than possible. Find reliable trade routes, have your companions run caravans. Once you max out in trade, you can just buy fiefs and conquer this way. Definitely use the "workshops completed mod". Xorberax Legacy also has a banking system if you want to engage in it.
>survival aspect
Not really
>lair/castle/house building
You can develop conquered castles and towns, and they even change visually according to wall levels. But besides that, no. There is a mod called player settlements that lets you do it though.
>>
>he's a haremcuck
>>
>>2336387
are you a monogamychad?
>>
>>2336423
I wish
>>
>>2336442
incel even in-game?
>>
>>2335978
>allowed the player to hold towns as a non-faction
this is the best part of the entire game
>>
>>2336548
Its cool but it makes absolutely no sense
>>
>>2314265
When I get to the mid/late game where I have a big army and signed up as a vassal, how do I leverage that into actually expanding the faction against larger opponents? I signed up with the underdog faction with only 3 towns left (nords), and it feels like no matter how many battles I win personally, all the lords escape prison instantly and I can't do shit against a 1200 horse archer doomstack with my 200 nord infantry while my faction keep throwing armies half that size to their deaths
>>
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>enable a cheat that is in the fucking game already
>call it a mod
>two fucking separate idiots do it at the same time
>>
>>2337001
>No but it's a mod, see? That means that I'm not cheating.
Mental illness.
>>
to the anons that tried my perk remover mod, how did it turn out ?
haven't had time to use it but I am quite curious of it it was an improvement over vanilla
>>
>>2337007
>>2337001
still useful if you forget to enable cheat mode
>>
>>2336809
>with my 200 nord infantry
you need to create clan parties and run with a clan army 24/7. a clan army costs zero influence to call and upkeep.
now you're running with 500-1000 troops instead.
and if you install party AI controls to prevent donations, all those troops are now tier 5 so you can easily win battles where you're slightly outnumbered without many casualties.
>>
>>2337001
does using this mod causes all items to load in the inventory menu?
the inventory menu turns into a trade menu when cheat mode is enabled.
troop screen as well.
>>
am i misremembering or was there a chance for cavalry troops to die when their horses die under them?
>>
>>2337279(me)
in poop not vanilla warband.
>>
>>2336564
i am but a mere merchant it would be a bad look for a kingdom to come and take my town
>>
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>>2337301
rothschild?
>>
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This new GOT series is really making me want to play this game again. Best thing is, I've yet to try the ice and fire mod
>>
What are your thoughts on Perisno? Has it finally surpassed PoP?
>>
Give me a mod that lets me wipe out semites (jews, christians and arabs)
>>
>>2314265
Is the Lucon simp still around? I started an Empire run (the kind where I actually read stuff) and you were right. Within the context, the history, institutions and customs of the Calradian Empire, he has the most legit claim/true to what the empure is supposed to be out of the 3.
>>
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Finally looking to go deep into the Butter before I start a RoT playthrough. What are the essential/recommended QoL and vanilla+ mods? Pastebin says its modlist is "Coming Soon™."
>>
>>2338031
Norf FC Empire is the best to join as Lucon is old as fuck. He will usually die first of the three rulers, letting you take over.

Western Empire has the best aesthetics, and is bretty gud if you want to retvrn to a early roman style Empire.

Southern Empire is for being a Rhagaea simp.
>>2338454
Imo, the essentials are:
>diplomacy
>Xorberax Legacy
>Tutelage
>Improved Garrisons
>Fouberie (for rogue/bandit runs)
>>
>>2338031
>>2338463
I'm no simp but it should be obvious to anyone that the northern empire is the only empire that isn't built on bullshit and lies. The empire was never mono-dynastic and the Neretzes were in power before Arenicos, Arenicos simply came in clutch after Pendraic, clans playing musical chairs on the throne is literally the oldest tradition. Rhagaea acts like being queen for an emperor that didn't even last a single generation is big shit when her husband was only there by the consent of the Senate. Meanwhile Garios thinks he can pull an Arenicos by collecting the shitiest lords(literally, all of his supporters are some flavor of evil or bastard) and claiming he does it for the soldiers, which he continues to meatwave at other imperials instead of protecting the fucking border. And for all the talk of the Nimps being corrupt greedy oligarchs their lords have all the best traits and treat the player well, handing out fiefs earlier and starting less retarded wars.

Calrados would be spinning in his grave if he knew Charassea is in the hands of Vl*ndians....
>>
>>2338560
The amusing part about Rhagaea is how Ira ends up with the marriage rules. The southern Empire kind of loses its point when Ira joins some random ass Khuzait or Vlandian clan on marriage.
>>
>>2338463
Danke! I've heard good things about Diplomacy and Improved Garrisons; will have to check out the others.
>>
I think the nords with wolf heads look kinda retarded and unserious. Seriously, the only tier 5 infantry of the nords that looks halfway decent is the skaldbestir
>>
Is Realm of Thrones good?
>>
>>2338636
The lack of different systems of power transition across factions is one of the biggest thing that makes them feel fake and gay imo. Second only to the instant votes/Calradian zoom meetings.
>>
are any of the 'tweaks' mods functional with war sails? i'd like to play but i kind of need some tweaks to enjoy the game for a while
>>
>>2339085
Well warlord mod has feasts at least
>>
>>2339222
I've come to the conclusion feasts are better off the game. I don't want to see NPCs standing around in silence doing nothing any more, when i find lords in the same place like after capturing a castle it's already immersion breaking that they can barely find a good place to sit, but if the game made a whole production out of it it and encouraged you to go, it would just suck dick. They need to have some default Oblivion style yapping and greets for NPCs, then they need to have cutscenes like they have for births, marriages and deaths as intros to tournaments, voting sessions and random gatherings, like lords dancing and feasting at a hall, and maybe some of the annoying random event menus. Just anything to pack the immersion no matter what.
>>
What's the verdict on cultural kingdoms?
https://www.nexusmods.com/mountandblade2bannerlord/mods/8957
>>
>>2339753
Seems pretty cool, but I kind of hope the interfaction stuff dont war each other as often as the outer faction ones. Warlord already has a claimant civil war function too so this seems like a more annoying version maybe. Havent tried it though, still looks interesting and worth an install and playthrough
>>
>>2314265
>sail around my fief of Sibir
>oh look sea raiders
>more sea raiders
>even more sea raiders
>is that mermaid?!
>no its sea raiders
....
>kill 6 parties of them
>more sea raiders!
What the fuck, is every 3rd guy a pirate around here?! How do I get rid if these pricks? I'm killing them left and right but theres always more. And I got rid of bandit bases in the vicinity.
>>
>>2314265
I don't care if they "suck", Sturgia is the best. Infantry shieldwall+javcav flank just works.
>>
>>2340213
No nord is the best, they have no cavalry at all
>>
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>>2314265
I wanted to start modding Bannerlord, and wanted to start by turning all the looters into undead skeletons, via method of giving them fake armor that changes their appearance.
While the mod 'loads' into the game, it would appear that none of my .xml changes are in. Looters are still called looters, they still look the same, and my new items aren't in the game. What gives? My SubModule.xml does explicitly namedrop my new .xml files.
>>
herro what are some good historically accurate euro centric mods?
>>
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>>2338802
(You) made me want to try and make an aesthetically pleasing nord tree without all the fur retardation.
>>
>>2340213
Based. Javelin cavalry are a ton of fun, especially if you can flank a shieldwall. Sturgia also has great aesthetics, with plemty of armor parts to build a lot of cool armor fits.
>>2339753
I installed it. It is quite nice having so many extra colors on the map. It definitely slows the game down, with steamrolling being highly hampered. The smaller factions take way longer to assemble proper armies to conquer. If they lose a few fiefs they can become completely passive and useless. Being a Warband butterfag, I wanted to help Svadia, but according to the mod author's lore, they are just the worst kingdom ever. Still, I managed to save them. I also quite enjoyed merc-ing for the Vanni, one city + a bunch of castles is around it and a main river is a very comfy kingdom setup.
>>
What's the best, most complete overhaul mod for Bannerlord?
>>
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This is Rhodok soil
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>>2341365
>>
Why is Bannerlord so mid? Every time I give it a try, I just end up going back to Warband
>>
>>2341365
do south americans really make moguls out of grass
>>
>>2341379
Probably because you have autism and hate change
>>
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>Be Lucon
>Sell your daughter to some hobo who managed to get 50k denars
>proceed to get assraped by Wempire, battania, Sturgia, simpire, and Khuzait in a 1v5 war
>Have only two cities and a handful of castles left
>It's only Summer 1085
Lucon is such a fucking faggot in my current playthrough. I even merc'd for him to stymie the bleed, they genuinely might've been eliminated before two years had passed if I didn't.
>>
are there any mods that make children inherit stats from their parents?
>>
how are my brothers always monster sex demons with 500 kids and i get like 1-2
>>
>>2341831
Lucon's timid as fuck in war and the Nimps always get spitroasted by Sturgia and Khuzaits but if they survive a few years they usually end up better positioned than Wimps because they have much more productive cities

in my playthrough they lost Amprela and almost all the eastern towns to Sturgia then somehow they pulled a hail mary and snatched a couple Khuzait towns while the Sturgians and Khuzaits were busy with eachother, and the Sturgians got busy with the vlandians and Battanians, which still exist somehow. Meanwhile, Garios got captured and executed by Aserai and the Rhagaea is limping along with only three towns left.
>>
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lmao

>>2342077
your family always has broken as fuck stats to keep them from dying, Nathanos is a literal fucking meth goblin with broken athletics just running insanely fast all the time. He makes a lot of the early game less fun because he's such a fucking ridiculous unkillable freak.
>>
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it's kind of crazy that female children are so useless that even marrying kings isn't worth it, something that would be an incredible honor and boon in any medieval society
>>
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>>2342108
I honestly wish they would give Nempire something similar to Vlandia where you have a lot of powerful lords who can be a giant pain in the ass to kingdom cohesion since it's supposed to be all the powerful families of the senate trying to consolidate power. But the empire can't be good, I guess.
>>
>>2342238
they're not useless just not as useful as sons
>>
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>Iron Nasalhelm is just a Spangenhelm but dark, called nasalhelm because they named something else the spangenhelm
>Heavy nasalhelm is just the same but with bigger cheek guards
>"Bronze" Nasalhelm is the same as the iron Nasalhelm but worse stats
>Spangenhelm is a spangenhelm, but taller and made of Bronze
>normal spangenhelm has a peacock feather, but it's not the same as the feathered spangenhelm, which has three falcon feathers
>spangenhelm over mail has metal strips at the back, spangenhelm over coif does not, thus the closed coif has worse stats than the open mail
>light roundkettle is same as normal roundkettle but it has leather strips instead of metal strips
>iron roundkettle is same as normal roundkettle
>"bronze" roundkettle same as iron roundkettle with worse stats
>Spiked Kettle has worse stats than iron roundkettle, even the iron spiked kettle which has metal strips, but the padded spiked kettle is better
>There's a nasalhelm over cloth, nasalhelm over leather, nasalhelm over padding, nasalhelm over mail and nasalhelm over coif
>There's a heavy Nasalhelm over over cloth, leather, padding and mail but not over coif
>Tall helmet isn't tall
>Plumed helmet is the same as the tall helmet but with face guards
>Imperial plumed helmet is a ridge helmet a crest
>Helmet with faceguard is a ridge helmet
>ornate scale mail is obviously lamellar

aaaaaaAAAAAAAAAaa
>>
>>2342402
They specifically chose those names to piss autists like you off.
>>
any tips for getting started in awoiaf?
>>
life's hard, can't even trade anything for profit. only option left is enlisting in an army and being a medieval wagie
>>
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Big oof.
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>>2341365
Thats bohol nigga
>>
Whats with the ships in bannerlord? Is raiding sea traders worth it or are you better to stay land based (caravans+villages)? At 3 skills it seems quite the early-mid game investment.
>>
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>>2314422
I am going to rape you for trying to slander archery like this
>>
>>2343442
Oh, my~
>>
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>>2343442
>>
>>2343439
Kind of depends. They can be useful, but you can also play until the midgame without getting a single ship. If you want to start early, you can get a longship by doing or skipping the dlc campaign. Then, hunting sea raiders/corsairs and taking their ships to be sold is a great source of boatswain xp and cash.
>>
>>2343533
Built for big imperial cock. Especially after her towns get conquered
>>
How do I stop myself from turning into a Rhagaea simp in every playthrough?
>>
>>2343732
Masturbate *before* playing, not meanwhile or after.
>>
>>2343439
>>2343669
>Nords: +30% loot from villagers, villages and caravans
Holy shit lmao. I used to play as a raider.
>>
Feeling like an idea guy again.

It's kinda stupid that you can just trade with any town in any teritory even when you are a lord with a big ass party in tow and your factions aren't at least allies. And the only other option is just raiding and looting. There should be more interactions with villages, first being allowed to enter with a bigger party instead of camping outside should require relationship, fees or speech checks, especially if your party has foreign culture or bandit troops. Same with being allowed to trade there, maybe getting the lords or governor permission at their castle/town. Or you could rely on a merchant caravan and camp followers traveling to and from settlements to bring you food and supplies at a mark up.

Then for hostilities maybe you could comandeer a village by force, requisit their goods or force them to sell you more stuff or for cheaper for the war effort. Maybe you could occupy them by leaving a garrison after defeating the local militia, which would be subject to random revolts and guerrilla attacks but give you its income without destroying it by looting. Or you could actually raze it like a genocidal horde and leave it uninhabitable for way longer. Just need more options for factions to behave differently depending on the individual lord or their cultural differences.
>>
I really hate how mods like Perisno and PoP have a lot of troop trees without any infrantry with shields. What am I supposed to send infantry to soak the arrows or send cavalry to die without any support?
>>
>>2341379
Can't say so for me. Warband is more or less obsolete for me.
>>
>>2344364
How many hours do you have on wb vs bannerlord?
>>
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Which gekokujo version is the best? I see several of them on Moddb.
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>>2344834
Geko sucks
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>>2343732
Get yourself a nord witch wife.
>>
What the fuck... You unironically need a 5080+ to play Shokuho...
>>
>>2344985
prove it
>>
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>>2345026
It has a lot of useless foliage
>>
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>when you accumulate too many goods and can't find a buyer
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>>2345073
Wasn't even my final form. They call me Rice King around here
>>
I'm still playing 1.2.9, am I missing anything? Also any interesting mods as of late?
>>
>>2345122
I would like to inform you all, that was a fucking mistake. I ended up going a Japan's length worth of distance at 1.0 speed trying to sell rice for even just 3 shekels. I still have 6k left out of the 20k I bought...
>>
>>2344985
the combination of random crashes when browsing the unit trees and the fact that gunpowder armies are the most fun to play on the field but completely useless for both siege attack and defense makes me not want to play
the only realistic way of conquering shit is either stacking melee infantry or making your own kingdom and getting cannons as your siege weapons to wear down the cities without a battle
>>
>>2345269
Yeah, I almost had it crash when I went through the unit tree and then it randomly froze on the campaign map. Fun not allowed... Maybe in a year
>>
Is the South Empire and Khuzaits still ganking blocks with the war sails expansion? I heard nords are kinda weak in the conquest department because the lack of cav fucks the land autoresolve. Hows the overall power level of the different factions now?
>>
I think one of the main problems with trading in Bannerlord and its mods are the NPC caravans. They balance and kill out the profit margins way too fast compared to town consumption rate
>>
>>2344738
I wouldn't know, I played pirated before and even when I bought these games I sometimes played with pirated copy or just without steam or GoG launchers open.
I would say Warband still more, but that's from when I was less picky for games and a teen and also had more time for games in general.
>>
I went from Realm of Thrones to Shokuho back to Warband with AWOIAF to Perisno to Prophesy of Pendor, home.
I'll just have to acknowledge that nothing will ever come close to PoP
>>
>>2347190
i just started playing Bannerlord (only played it in early access years ago), are there any mods similar to PoP in Bannerlord? i haven't played it with any mods yet
>>
>>2347654
I haven't tried it yet, but there's the Warhammer mod, The Old Realms. It has magic though, so not exactly what I'd like to see in a fantasy setting
Then there's Arda, a LoTR mod. It's probably going to be the closest thing to PoP Bannerlord will ever have. The sad news? It's not coming out for a year or two at least.
>>
>>2315348
I like the naval combat and how retarded and fun the new perks are, I only wish my game didn't shit itself now that I have +50 ships on my command
>>
>>2315348
>>2315358
>>2347805
Yeah the naval combat is great and the people bitch are complaining that they don't have an age of sail ship of the line destroying target hundred of meters away with gunfire.
The naval boarding is fun, ranged skirmish play is a solid option and is in many ways meta, though a boatload of nord or sturg shock troops will steamroll more archery crews if they make contact.

The only thing I wish is that some medium ships could mount ballista, and large ships could mount more than one weapon with an option for stuff like catapults.

I'd love to see a Dromon with like three weapon mounts, fore and on either wing. Something like a Round ship having weapons fore, sides and aft.

Have these be upgrades in the battlement and shield slots that reduce your deck crew potential in favor of a siege weapon.

Maybe give the Drakkar are special ballista that fires chain grapples from long range that allow the Drakkar to reel in kiting ships from longer range.

Also I'd like to See several medium ships, in particular Liburna, War Cog and Sambuk get a Ballista mount to spice up mid game and also make them more valuable in large battles than they currently are. Given that battles are capped on ships hulls it feels like there is no reason not to bring as many large hull as possible simply to pack as many men and ballista into your force as possible, with medium ships being brought ONLY if you are out of large hulls and still have deck crew surplus.
>>
>>2347190
PoP is good but it suffers from trying to simultaniously be just like Tolkien and not like Tolkien at all. While GoT is doing the same, it also has enough original ideas and niche interests (I fucking LOVE sigils too, George) where PoP feels like off-brand tolkien--the same bit slightly different and generally not quite as good. I still liked it, though.
>>2348100
Personally I yearn for the corvus
>>
>>2348139
>corvus
used decisively in one single war in antiquity and then never mentioned again.

It was a cope to allow a navally incompetent army fight a masterful navy in a way that simulated a land battle. But was abandoned the very second the romans figured out How 2 Boat properly.

Its effects on ship handling were likely massive given the small ships of the day and I bet if you Failed to connect the weight of the fall bridge would capsized and sink the attacking ship.

Theres a reason the romans did not persist in its use despite it winning a few battle for them decisively, it was a deeply flawed weapon used out of abject desperation by an army that was forced to fight at sea and being thrashed by actual mariners.

There is no army in bannerlord that worthless on the seas.
>>
>>2348144
That is all true but have you considered it's fucking cool?
>>
>>2348146
Ok, but only if it makes any ships its mounted on sink with all hands when a wave happens.

I dont actually object to them being added, thought I shudder to think of the physics demands. I'm just really sick of "Much corvus" coming up literally anytime ancient naval combat is discussed. It was literally a footnote of a devices used for less than a decade and was probably responsible for the loss in rough seas of literally thousands of men.
>>
>>2347190
TRVKE
>>
>>2344985
My 4060 can run it fine
>>
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Cataphracts are the Swadian Knights of Bannerlord.
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>>2344985
Unless they changed something the only maps that gave me any issue were the battlefield scavenging maps because they had like 50 layers of smoke hogging resources.
>>
>>2348724
she cute
>>
What is Taleworlds updating schedule like? how often do they talk about upcoming updates or actually release updates? i want to get hyped about the future of the game as i only started playing it a week ago, and last time i followed it was just after it got into early access.
>>
>>2315361
better bred, better fed
>>
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it's really sad that this helmet isn't in bannerlord
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I can't believe we beat Sturgia in Hockey, bros.
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>>2347190
Actually, I'll take back AWOIAF. The early game filtered me so hard because you couldn't just hire mercs to carry you like in PoP or Perisno, but now that I'm a bit more experienced with Warband mods, I think I can make it through and experience the mod fully
>>
>>2348978
Game desperately needs more ornate stuff, muscle cuirasses, gilded versions of top tier armors with engravings and paint and fancy waved silk, helmets with more crest types, etc.
>>
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>>2314265
Anyone knows what it is?
>>
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>>2349832
>>
>>2349834
Where are even reading this? It's not on Steam and it's not on their website.
>>
>>2349840
https://forums.taleworlds.com/index.php?threads/patch-notes-bl-v1-3-4-v1-3-15.467709/page-18#post-9934091
>>
>>2349854
>That's it.
>Those are the Patch Notes.
God damn it, Taleworlds.
>>
Hey guys
is Bannerlord good now or should I just play modded Warband again
>>
>>2349956
Yes
>>
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genuinely blows my fucking mind tht there's still no versions of the imperial kettle helmets with actual full aventails like their byzantine inspirations had in the game, not even in any of the common mods.Those helmets look very lame and low tier without them, but as soon as you add some they become the most aesthetic in the game.
>>
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>>2350141
looking good
>>
what reshade presets do you guys use for Bannerlord?
>>
>>2349066
>heavy armor rebalanced to be shit
>upgrading the lowest tier unit already costs 80d
>lords will just stare at each other in the battlefield if you joined as a footsoldier
>you have to resign and leave your lord's army if you want to heal an injury before it becomes permanent
>want to serve stannis baratheon? too bad, you have to get a ferry to dragonstone and hope that he isn't at sea because ships are fucking expensive
I take it back again. I bet there are even more retarded choices by the dev that I haven't discovered yet
>>
>>2350141
I hate that those helmets don't come in shiny metal and only come in the dull metal versions, same of those Imperial Spanglehelm-like helmets, you know the ones.
>>
>>2350151
I don't use ReShade because it makes the game uglier.
>>
>>2350151
https://www.nexusmods.com/mountandblade2bannerlord/mods/8759?tab=description

the vanilla style one from this goes a looooong way to fix the absolute mess TW made with the graphics as of War Sails. It's slightly sharper too.
>>
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Just sold my sister for 143K denars! I don't remember women costing this much
Gonna make more daughters with my wife to sell
>>
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>>2350912
Derthert the pervert
>>
Derthert died and the nobles voted me as the new ruler. I don't even have any fiefs.
>>
>>2350714
kinda shit take ngl bro
>>2350773
hm ty, i was using artemis reshade (but disabled one or two thingies to make the look suite me more).. will try the one you posted
>>
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18 NAKED SWADIANS IN THE SHOWERS AT DHIRIM
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>>2338560
found the liberal.
>>
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God I fucking love Vlandia and the Vlandian baronial helmet.
I didn't have a strong opinion on the Imperial factions, but after reading that liberal slop, I've come to the conclusion that the Civilizational ranking should be Vlandia (lance wielding aryan monarchy ) > Wimp/Simp (militarism/monarchy) > Nimp (the DNC) > Sturgia (cringe vatnik lamellarfags) > Aserai/Khuzait (brownoids) >>>>>>>>>> Batt*nia (subhumans)
>>
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Vasnar drip.
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is it good already?
>>
>>2351483
no and I don't know if mods can ever truly fix it
>>
>>2351483
I no longer know what i want out of mount and blade. I don't think i can tell you what would make it "good", its been too long and i feel old and tired. I wander the golden fields of Lycarion on my tired charger, wondering if it was all worth it.
>>
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>>2351538
freeman: guerilla warfare but good
>>
>>2350689
I take back the take back of the takeback. I learned how to trade and it's been pretty chill. You can also hunt to make some money. Wounds? Just hire a companion who's a maester instead of being an army cuck for some lord
>>
>calradia 1403 still hasn't been updated
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>>2352178
I'm waiting for OSA to update to 1.3 because I want to make my custom Troop tree project for War Sails and although I like the other Armor mods I think they are too "historically accurate" for a Calradian setting. Does that make sense?
I like how them both border between historical-inaccuracy without completely falling into a an unrealistic fantasy aesthetic. My one complaint is that I wish vanilla and OSA armors and shields were less bulky.
>>
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>Primae Noctis abandoned
>Captivity events broken for over a month
What is to be done?
>>
>>2352285
Give up
>>
>>2352205
>although I like the other Armor mods I think they are too "historically accurate" for a Calradian setting. Does that make sense?

I don't really find the historical pieces a problem since there ARE a lot of historical artifacts just transplanted directly onto the base game, for example the Deir El Medina helmet, the Italo-Norman masked helmet, and the Coppergate helmet, but they are just too goddamn big and design-wise don't fit in with vanilla assets, unless you rape your GPU with a million shader effects to make the lightning super dark and gritty, they stick out a LOT because of the different mail textures and shinnier metal. I wish someone would actually take a crack at just upgrading the vanilla stuff instead of piling on new stuff. Also too samey, we don't NEED everyone to have their own specific variant of the same mail coatand lamellar. It's specially bad when it's western stuff because 10th/11th century western European kit is bland as fuck, We don't even the the truly unique stuff like the pointy conic nasalhelms.

I just can't get into OSA though. For every good armor variant they make, there's like five that are completely superfluous and don't look good and doesn't feel like they fit any purpose. I'd love a lite version where all the crap that has random fur glued on, or where they take a leather or scale coat and make it a play-pretend solid metal cuirass, or where they just bash together parts with the wrong colors, is taken out.
>>
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Now this was a battle.
To have historical and realistic levels of command and control, and to not get too much of an advantage of the AI, I'm only allowed to F6 the entire army in both field battles and sieges.
It results in close massacres like this. Very immersive.
>>
vlandia is gay
>>
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>>2352285
masturbate before playing instead of during
>>
Whats the point of having weapon parts like butts for axes and maces that don't even fucking do anything? Was it really so hard to code in some kind of special bash move related to whether a weapon has a back part, or extra chambering chance for spear spikes or big sword hilts, or a butt spike being required to brace a polearm? Why doesn't anything i do affect anything in game except grinding.
>>
>>2352298
> can't get into OSA though. For every good armor variant they make, there's like five that are completely superfluous and don't look good and doesn't feel like they fit
NTA but usually for mods like that in other games, some modders make a patch mod that "debloats" it.. like in Rimworld.
>>
Does any Bannerlord mod have hot women or are they all still ugly as sin?
>>
>>2352205
>I'm waiting for OSA to update to 1.3
outside of the weapons (due to the slings) OSA should be working with 1.3, I loaded the armours up before
also swadian and vaegir clear OSA
>>
thoughts on eagle rising?
>>
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>>2352291
>>2352335
No, I must rape noble ladies who have the audacity to lead armies.
>>
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>>2352431
It effects swing speed you retard. A big ax with a big pommel is my go-to shield chopper when equipping my infantry commander.
>>
>>2352647
>It effects swing speed you retard.
no it doesn't, it doesn't show in the stats, and it's not noticeable in game, it at BEST increases the total value of the thing if you want to grind more smithing XP and flip your mass produced junk for a profit

Know what i also hate? 1H grips that are longer than 2H grips, and vice versa, and neither necessarily correlates with being able to switch grips, Why can't the things you actually see in game correlate to the stats and mechanics.
>>
>>2352578
>>2352578
>OSA should be working with 1.3
Apparently Taleworlds introduced a shading bug in 1.3 and severla armor mods don't work anymore, not sure what's up with that, but OSA seems to be the main victim, but EOE too.
>>
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>not enough money
>she keeps showing up in every city
>finally save up 150k
>she's nowhere to be found
>at 300k
>still mia
I need my Yi Ti queen...
>>
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Who was the best waifu in Warband and why was it Isolla of Suno?
>>
>>2353022
>Being consort ruler to anyone instead of ruling by your own right.
Just tell me you like being a househusband.
>>
>>2352848
delete the two folders in
C:\ProgramData\Mount and Blade II Bannerlord\Shaders

the first loadings will be long but it should fix the issue
>>
m&b but with this vibe
>>
>>2353100
>>2352848
Its not just a shader issue, they changed something about how materials and light color properties are read for items in game so some armors will always look very pink or flat and dull. Its not all but its a lot in OSA. It's not a huge fix but the mod devs have to actually do it.
>>
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>>2353103
A while ago I proposed a Post-apoc mod with zombies as generic enemies but also several different factions based on surviving human groups occupying different locations and having different identities and good productions, but Anons didnt care for the idea.

The closest thing I know that's similar to this is Kenshi.
>>
>>2314362
Seriously need more Rhagaea and Ira lewds
>>
Do you think Asaios got his steppe waifu in the end?
>>
>>2353043
I do wish being married to a kingdom's ruler gave more benefits.
>>
W H A T
>>
>>2314265
What would make the M&B late game less of a slog?
>>
>>2353784
>without having to strip out half the code and remaking the game
-better spreading of the progression (no banner before joining a kingdom, can't have castles before clan tier 3, towns before tier 4, can't create an army before tier 5)
-more time between each tiers
-better armour

>with a massive rework/losing save comp
-smaller main map
-remove the clan system
-rebuild the diplomacy
-distinct troop trees

I already have the better progression spreading in my testing mod, it's surprisingly easy to do. I intend to add other stuffs to it once I get back into modding, not sure of what else to add since I don't want to it be too incompatible
>>
>>2353784
Deepen the roleplay element when it comes to lords and kingdoms. Keep the clan system and add a personal relationship as well. Make the relationship system as deep, if not moreso, than the kingdom management and battlefield RTS parts of the game.
>>
>>2353784
>message arrives from rhagaea
>she wants to marry my brother
>decline because marrying into a fucking kingdom has no benefits whatsoever
could start by making this make some sense atleast
>>
>>2353784
Deepen the influence and renown system. The best way would be to turn influence within a faction into a zero-sum game, IE. every point of renown you get is taken away from another lord. If you get too much renown you will incur the jealousy or mistrust of lords who aren't your friends, so they will begin to undermine you. Influence decays overtime and can only be given by either the faction leader or from the ground up, doing tasks for notables and winning battles.

Lords would undermine you through a variety of means from manipulating markets and production to ruin your incomes and impoverish your fief, sending bandits and unwanted refugees your way, spreading rumors about you(based off things you've actually done), or just straight up hiring assassins to get you and your clan members. Every faction should have 2-3 bastard lords out to fuck with you to make it interesting.
>>
>>2314265
Does anyone knows if there's a mod that increase maritime traffic
>>
>>2353784
They have to put more work into the dragon banner and conspiration quest line. Now that the real nords are here there's no conspiration unit based around Nord culture
>>
>>2351544
>freeman: guerilla warfare
I haven't heard that name in a long time...
>>
>>2314265
Does Banner Kings work at all on the Steam version of the game?
If not, what do I have to do to fix it?
>>
>>2352644
What do you mean, I can still impregnate prisioners
>>
>>2352644
Actually peak
>>
>>2354637
revert back to 1.2.12
>>
>>2352937
Final Verdict on AWOIAF: Cavalry is trash, archers are overtuned -> battles aren't fun, trading is fun, ships are fun.
It just ended up making me sad that POP isn't getting updated anymore.
>>
>>2354673
>1.2.12
Oh my God. What does that mean I’m losing?
>>
>>2354782
war sails if you have it, all the improvements of 1.3 like stealth, random events, alliances, patrols, deserters, slings
>>
>get a shitty ramming boat
>molest merchant boats
this is surprisingly entertaining for a while atleast
>>
Have any total conversion mods incorporated the nord expansion in any meaningful way? Or were at least updated to be compatible?
>>
>mods
>>
in realm of thrones do I have to kill the white walkers asap? it seems like they snowball way too fast
>>
>>2354991
Aren't they just OP bandits? Or are they an actual faction now?
>>
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Gonna give the ACOK a try now.
>last updated 2020
It'll probably have a lot of outdated mechanics. Shit...
>>
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>AWOIAF
>65 body 24 legs chest armor
>49 damage bows 10 damage arrows
>60 damage 2-handers
>ACOK
>82 body 37 legs chest armor
>36 bows 5 damage arrows
>43 damage 2-handers
I like the more realistic plate armor in this game
>>
Can anyone help me fix the kingdoms banners? i can't tell which mod is causing this and it's pissing me off.. anyone knows what mods can possibly cause this?
>>
>>2355391
what mods DO you have installed
>>
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tfw no mods to play
>>
https://wand.com/maps/mount-blade-ii-bannerlord/calradia-1084
>flip back and forth between war Sails and base game map
>get depressed at how much uglier and less detailed War Sails is

the little lore they bothered to have in game is even more ruined, not to mention the topology, hydrology and geology don't make any fucking sense anymore.
>>
>>2355771
ty but i think i fixed it. it was the bannercolor persistence mod.. I don't know how to export my modlist.. this game's modding community is in the stoneage compared to Rimworld's desu
>>
I feel like playing some mountain blade, but I don't know what. I've played last days of the third age recently, and war sails not too long ago too.
I just turned on 1257 ad for 15 minutes and turned it off.
God I wish the Old Realms update would come out sooner, I wanna smash me some ork heads.
>>
I'm a huge sucker for making my own custom troops in mods. Watching units I made score kills is incredibly satisfying. But I feel like the trees I play with in various mods end up being kinda samey. I avoid getting horse archers not to get too overpowered. So usually end up with some one handed/shield/throwing weapon infantry main branch, some pike/two-hander infantry branch as an anti-cavlary force, and some relatively light cavalry with long lances and one handers for flanking or riding down fleeing enemies. Usually have archers as an elite troop, because I feel like otherwise I'd just make most of my army ranged, which would probably end up too strong, too.
What kind of custom troops do you usually make? Do you follow any themes, copy real armies or anything like that?
>>
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I am playing Banderlord for the first time since 2022 to try some of the historical conversions that are out now. Currently playing Burning Empires with some additional mods and I am actually enjoying it. I once wrote the game off as unsalvageable.
>>
How do I even get the War Sails update for realm of thrones?
>>
>>2356068
It's hard to copy real armies because the game is so unbalaced and favors archers too much. Foot skirmishers are probably the most fun to command.
>>
What are some solid Bannerlord full conversion mods?
I like Old Realms a lot, I've played a bunch of Shokuho (solid, but largely the same game mechanically), and some EoE 1100 (though I've found it pretty mediocre, with very shit troop trees). What else it there?
>>
>>2356156
Welp, I already gave up and uninstalled it. Randomly crashed on me 4 times in like 3 hours. Exact same thing that made me uninstall it the last time I played it. I'm pretty disappointed. I thought the game would be fixed or at least mod friendly by now. The fuck is the point of this stupid game if the base game is so unfinished that you need to install mods to make it interesting but the game clearly cant handle having more than one or two mods installed so it just crashes constantly.
>>
>>2356432
You've picked up the game right after a mayor update and DLC came and bulldozed years of work regarding stability and moddability. A lot of mods don't even work with 1.3 yet.
>>
>>2356443
Doesn't matter, Burning Empires hasn't been updated so I had to downgrade to 1.2.12 to play it. I made sure all the mods I installed were for 1.2.12. I followed the guide on their d*scord for compatible mods then added a few extra, nothing big just small immersion mods like Alive Scenes. Still crashed constantly.
>>
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khuzait steppe waifus
>>
>No Anglo-Saxons faction inBannerlord
Why did they do this?
>>
>>2356493
That's Battanians
>>
>>2356493
Just play Sturgians or Nords, same shit
>>
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>>2356493
Anglo-Saxons are just french knights and celtic peasants. Vlandia has the french knights and Battania has the celtic peasants.
>>
>>2356432
>>2356467
the reason mods are half assed is because the turk niggas keep breaking them with tiny meaningless updates released every now and then
anyone would get tired of having to fix their mod over and over again
>>
Why the fuck does RBM rape the economy? im finding 30+ armor handguards that cost 300.....
>>
>>2336809
When you are the martial, call all of the lords to help fight. You can pretty much have a permanent faction doomstack of your own and conquer the map in a week.
>>
I haven't played Perisno since 1.5, so I thought I'd play it now, but I can't decide on the race, faction and build I wanna go with. The other time I had played I think I just went with a human, INT focused, with a lance, shield and a one hander, siding with Tolrania before making my own kingdom later.
I should really go with something else now for diversity's sake, but I kinda just like this sort of playstyle.
Logically, playing a full STR melee infantry Giant or Dwarf, or maybe a horse archer Elf would probably be the most different, but running around with no horse is a pain in the ass, and using top tier archers is kinda too OP to be fun imo. Plus the human kingdoms have the coolest looking troops.
Anyone played recently? And recommendations for race/build/faction?
>>
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>Diplomacy 4 litdum seemed like a really nice vanilla+ modpack
>had most of the stuff I liked from Floris with none of the bloat
>finally got to a point where I was sieging castles and shit
>troop AI bugs out and gets stuck on siege towers when attacking
>hasn't been updated in years
>>
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>>2356915
I had the same exact issue. Regular battles are fine, but sieges are atrociously bugged. From the mods I've tried, it's by far the best mod when it comes to troop formations. But I gave up on it eventually.
>>
Last update break my game once again, my fault for not stopping the automatic updates.
I guess I'll just reinstall those sweet 98.3 gbs
>>
any Realistic Battle Mod users here? The mod is great but it really rapes the economy, anyone knows an alternative/fix to this? or any other mod that makes a fuckedup economy playable by raising difficulty or cost of units/upkeep etc??
>>
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>>2357474
i use rbm with a unit overhaul mod called warlords battlefield and the economy rape is not as bad since stuff like elite cavalry units need noble mounts which are 8k each
overall its a massive upgrade over vanilla unit trees and noble/elite units are actually elite with twice the stats of regular units
>>
>>2357584
Can you post your modlist/mod order? i'm using warlords battlefield also, but I also use Calradia at War mod and the true battle loot/army cost mods.. maybe true battle loot in combination with others fucked the economy too hard..
>>
>>2357595
diplomacy
realistic battle mod
warlords battlefield
improved garrisons

those are the only things that impact the economy in my game the rest are qol stuff like leave on click
>>
Is there a mod that actually makes infantry worth a shit in Bannerlord?

Like bonus vs cav for polearms, actual armor that blocks arrows etc
>>
>>2357778
give them crossbows or javelins + shields
>>
>>2357778
Realistic combat adjustments make infantry less clumsy and more lethal in general.

Unblockable thrusts makes spear and pike units actually work as they should and keep enemies at bay especially shieldless enemies and cavalry.

Spears rework makes all spears faster and more lethal and spear inf become a real menace.
>>
>>2324682
Floris is great
>>
There should be a mod that disallows small parties from engaging in battles with large armies. There's no way an army of 5000 would ever bother to chase a party of 3-4, and there's no way a party of 3-4 would engage an army of 5000. There should be some sort of mod that requires being within 75% of the other parties numeric value in order to be able to engage.

Thoughts?
>>
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>EOE1100
>10000 caravans traveling in a conga line
Someone clearly didn't think about balancing
>>
>>2358296
There's one thing that's painfully absent from Bannerlord and that makes a lot of the conquering feel less important and that is the value of land, terrain and routes completely independently of the actual locations on the map.

The presence of roads and routes for trade and the movement of armies isn't accounted for in any way other than the random chance they may get attacked by bandits and enemies, which doesn't actually happen that much to matter. Land stops being productive if the villages get raided but there's nothing like the land as a whole being occupied, raided and foraged by parties passing by or something like migrating tribes and reducing the production and prosperity, or being affected by floods, droughts, blizards, plagues, etc. Having roads cross a fief should make it more valuable because caravans have to pass through, and if that piece of land is in enemy hands or has a bandit infestation the caravans would go the whole way around through a different route and shoot up prices. The AI doesn't really give a shit abou who owns what land even though the entire system is built on fief ownership.
>>
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>>2358119
>floris
>>
Since De Re Militari is never going to update, what is the best troop tree overhaul to use with RBM
>>
>>2358360
Mine (WIP)
>>
>>2357607
ty! I guess i will just remove the "true loot mod" and calradia at war, maybe other bloat shit too
>>
>>2358360
author was working on an update a few months ago though
>>
Haven't ever tried a Bannerlord mod before, torn between trying Shokuho and Realm of Thrones. Is one of them just install and play or will I have to add in extra mods for more features for either? Shokuho seems more feature complete?
>>
have consoles (ps4/5) been bugfix patched yet or not, I had to uninstall months ago, the game literally stopped working, every combat crashed, talking to people crash, breath to close to the console crash. did they fix it or not care?

inb4 "console", i'm typing on a pc get a life. responders, please be better than my expectations and just say yes or no. thanks
>>
>>2358683
Ask console players
>>
>>2358710
alas I knew asking reasonable questions on a games general was pointless
but i'm still not making a reddit account.

I ALREADY posted on the games forums so thats out too.

go ahead and turn off the internet, its useless now. just waste my time on repeat. the fucking reply took an hour. its not a hard question, does the game even work or not, but fuck me I suppose.
>>
>>2358360
Mine, see the threads from around late nov/early dec, I posted the troop tree there. This assumes using RBM. Most changes are to Nords and Sturgians with some minor changes to other factions as well.
>>
>>2358360
>>2358729
Oh and I painstakingly went through all of the bow/crossbow/quiver/bolt distribution across every single troop in the game and rebalanced it, to balance it around RBM. Overall, the tier progression between ranged units now actually makes sense.
>>
>>2358714
Literally nobody plays on console here, you want me to bullshit you? want me to pretend to be your buddy and give you false information?
>>
>>2314362
>Married Ira a few days ago in recent vanilla playthrough (first time playing the game since 2023) at the in-game day 210 mark
>Join Southern Empire
>Immediately get double-teamed by Western Empire and Mongols (cannot remember their actual name) and lose Poros, Onica and Syronea, down to just 4 cities
Am I better off reloading the save just before I joined South Empire, signing on as a mercenary instead to get money (caravans and workshops have been making me fuck-all, most money I have has come from tournaments where the 33k helm is offered as a reward) and making my own kingdom in the long run, or do I keep going on this doomed run?
>>
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>paywalled mod
Of course it has tranny shit in it...
>>
>>2358881
You can flip the wars by clutching just ONE siege. The western empire was fucking up the northern empire and about to take a castle so i broke through and defended it and i ground through a combined 2400+ troops and captured a big chunk of their lords and they just collapsed and Garios was captured and executed by Aserai in like a year.

protip: let the siege towers get close and just manually toss fire catapult stones at it. You will kill everyone in and around it, and then the AI will just be stuck blobbing at the gate.
>>
>>2358924
me in the middle
>>
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>>2358881
>>2358927
Grab a city and hold on with a bulldog grip. Chew and choke the life out of a faction by letting them exhaust armies on your walls.
>>
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>>2358881
>>2358927
>stay as an independent clan
>snipe a town after it rebels
>be a clan with a town with kingdoms unable to declare war on you
>repeat until you got 275 merchant skill and just buy castles and towns afterwards
>>
Everyone in bannerlord should be wearing some form of cape, cloak or mantle. It's a crime against fashion that they aren't.
>>
>>2359587
based if true
>>
>>2359493
>>2359581
To sum up experience of the past 2 days
>Stay with SE
>They lose Phyacon and Lycaron to NE
>Recapture them and get both
>Mongols declare war on SE
>Join an army attacking Syronea with a decent garrison + 2 lord’s armies defending it
>Mongols have enough manpower to go after Lycaron and Phyacon 6 fucking times which result in them being captured only to lose them on the clapback
I have not been ransoming there nobles and the governor of Phyacon has the trait making it harder for captured nobles to escape. I really do not know how those fuckers are able to keep standing armies at this point.
>>
>>2357778
>actual armor that blocks arrows etc
The roaches would never allow that.
>>
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YEAH WE SHOWED THOSE BASTARDS
>>
https://youtu.be/anSypwBhgVA
>>
>>2358924
>>2358729
"Yet Another Troop Overhaul - Warband Inspired", right?
>>
>>2314265
are there any Carribean! Blood and Gold enjoyers here?
I know at least one of you fucks played through the entirety of zombiest adventures with a touch of woodpunk
if he is here I have a question:
The regular M&Blike scenes run like TOTAL ASS on my computer at a consistently limited framerate, any guesses on how to make it run a little smoother?
My PC can handle pretty extensive Warband and WFAS mods so I'm kinda surprised that it feels like its going at buttery 20 fps in just regular scenes in Carribean!
>>
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Mina, lost but not forgotten
>>
>>2360235
The Western Empire is full of violent, opportunistic dickheads. They're no better than bandits.
>>
>>2357778
Infantry is okay. You're probably just using them shit.
>>
>>2359587
I am quite fond of the new nord woolen cloak
>>
>>2360318
I bet you're also "quite fond" of sucking penis, fag.
>>
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>>2358714
>>2358683
>3 generations
>Sony has not bothered to make community hubs
Xbone here, last patch was 2 months ago 1.13.13 / 1.1.1. There was a hot fix two weeks ago
Instead of blaming the build I put my two cents in badly kept Xbawks and a awful port
There's still sound bugs and crashes all around activities
>>
>>2360413
Yeah, How did you know?
>>
>>2360604
Nords don't ride horses so they can suck each other's cock easier.
>>
Petition for Taleworlds to bring back the humble peasant straw hat
>>
>>2360678
Bannerlord is set roughly in the 1100s, while straw hats weren't invented until the 1400s.
>>
Brytenwalda is underrated. A bit janky, but so is vanilla warband.
>>2360695
Really? What sort of hats Roman peasants were wearing?
>>
>>2360781
Romans never invented hats. Covering one's hair was seen as a social taboo. They only made it an exception for war with the use of helmets.
>>
Is it possible to play Nords without being gay?
>>
Is there a warband mod that's mostly native but adds more armours and clothing?
>>
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>>2360809
>>2360695
dipshit

>>2360781
>Really? What sort of hats Roman peasants were wearing?

Romans, especially lower class farmers, fishermen and other people working the fields used straw hats all the time and were sometimes identified by them. Roman legionaries also carried and wore straw hats during march and while working under the sun in the hotter provinces. Straw hats in general are very, very old and the Greek Petasos was so characteristic of them you can see several gods wearing them in iconography.
https://en.wikipedia.org/wiki/Petasos

Romans also had a variety of felt caps, mostly of the Pileos type(pointy with a floppy tip), and later on they'd use the flat felt cap that became standard issue in the late Roman army.
>>
>>2356574
I wish sexy armor mods looked like this instead of the shity bikini armor mods we have now.
>>
>>2356574
That's not true. The Saxons colonised most of (what would become) England and mixed with the native Anglo population. Anglo-Saxons ruled themselves until 1066, that's when William beat Harold at Hastings.
>>
>>2356493
Anglo-Saxons don't have enough unique iconography to be a fully-fledged inspired-faction. Vikings have their visored helmets, Celts have their tartan, Arabs have their Arab-ness, etc.
>>
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>>2360953
You're correct, what I should've said Anglo-saxons in modern depictions, which is almost certainly what that anon is referring too as Battania is blatantly anglo-saxon (even if a jav-infantry unit would've been more accurate for the noble line instead of a longbowmen) both their heavy, light, and naval infantry are laden with javelins, with the Oathswarn being a straight rip of the fully kitted Anglo-saxon soldier (sword, shield, spear, javelin, heavy helmet, lighter armor)
>>2360906
Me too. I'll just keep using KotK until something better comes along, though.
>>
>>2361437
I thought Battania was Celtic?
>>
>>2361502
Well, you thought wrong.

Fuck off!
>>
>>2361502
Celtic aesthetic, Anglo-saxon load-out.
>>
https://www.nexusmods.com/profile/Zorkanne33/mods?gameId=3174

be honest and tell me what you think of bro's mods
>>
>>2339753
Really interesting mod, it just uses xml files
What other mods would work nice with this? I want chaos and randomness
All playthroughs kinda play out the same I've noticed
>>
I'm playing Perisno for the first time since 1.5 dropped. Did they nerf the Zann to the ground? In my previous game when the invasion event happened, they took over like half the map in months and I had to drop everything and fight them as hard as I could to prevent them from taking over the whole world.
This time I did absolutely nothing. The invasion happened, they took a few coastal cities and then... just kind of lost them. They now hold one city and like 2 or 3 castles, and I haven't even fought them once. Even Maccavia, who had gotten reduced to 2 castles or so managed to get a good portion of their original lands back, even though I thought they were goners for sure.
It's a shame. I liked the apocalyptic scenario of the world getting flooded by the invaders, and this time it ended up being a pretty minor event.
>>
>>2359974
Not the biggest fan of the Wars of Roses, but the mod does look very pretty. Hope it comes out before I die.
>>
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>>2360906
Are there any good coomer armor mods? KotK's Carbon Body is a bit too hyper for me and I'm looking for something more like pic rel
>>
Come to think of it, has anyone made a sword-and-sandals mod for any M&B entry?
>>
Reinsatalled bannerlord after a year or so. Which medieval europe mod is better now? AD1259 or EoE110?
>>
>>2361842
Haven't played 1259 yet so also curious.
But I have tried EoE 1100, and thought it was pretty weak. Poorly done troop trees, seemingly non-functional crusade mechanics, fairly low variety of equipment in general and basically no unique features. I thought it just doesn't offer much besides the map.
>>
Is there any agreed upon best practice regarding character builds in Bannerlord?
>>
>>2359587
No, Mods do that bullshit all the time and it always looks like trash. Bare armor is the top aesthetic.
>>
>>2361850
It's a sandbox, if you stick around long enough you can "win" or conquer anything you want without ever equipping a weapon.
Just pick whatever seems fun and fill the gaps with companions.
>>
>>2360953
The Anglo part refers to the Angles, another Germanic tribe that arrived as part of the same migration as the Saxons. They're not native Britons.
>>
>>2361854
...Not really the answer i was hoping for
I'm the kind of autist who plan out their entire levelling journey before i even begin the game.
Are you telling me i can do whatever i want with enough time and experience or are you saying it doesn't fucking matter because the game is easy?
>>
What do we think of this mod?
>https://www.nexusmods.com/mountandblade2bannerlord/mods/10002?tab=description
>CCC - Chaotic and Cinematic Combat (AI Battle Overhaul)
>>
>>2361863
>because the game is easy?
It fairly easy to understand the controls, just don't try to 1vs12 bandits once the tutorial is over and even if you try to cheese your way a bandit will throw a stone right at ya head and it will be your end
>>
>>2362086
>we
A 7/10 with my current settings. I went from 800 vs. 800 at 50 fps to 400 vs. 400 with some stuttering, but it’s bearable.
I’d prefer enemy formations to be adjusted to include more level 4 and 5 troops and fewer level 1–3 troops, (I already installed a mod that increases lord's xp and denars gains) rather than gladiator-style battles.
If I had more powerful rig, this would be one of my favorites.
>>
>>2361648
Quality of life shit that should be in the base game for the most part, i approve

>>2361841
Isn't that just Eagle rising? Just more historically accurate but same setting and feel
>>
>>2361850
>>2361863
You will tend to level skill naturally depending on what you choose to do in game, M&B is a game that does the learn-by-doing thing right so you really just have to decide which thing you actually like doing, like only the combat, or trading, smithing, sneak missions, etc and then do them. If you really can't decide what to do on your character build, pick one combat skill you are confident with and then dump on trade and stewardship. Those will save you money and give you tangible benefits from start to finish.
>>
Battanians look like they would be the smelliest.
>>
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>>2362372
God I hope so.
>>
>>2362425
A fantasy Mount & Blade game would be dope. Shame other (more competent) companies don't take a crack at the formula.
>>
I'm making a mod and I need help
basically an auto recruiter/upgrader/dismisser for your own party
You have sliders, infantry, archers, horse archers horse melees, those are easy
I'm only now trying to differenciate infantry from each other
since there are no clear way that shows if something is a shock troop programmatically, i had to scan gear from troops
Basically if infantry has no shields and has a two hander : it's a shock troop, if has a shield and a one hander, it's not a shock troop
Is that good enough? I'm I missing troops this way
If
>>
>>2363090
Native Bannerlord's Berserkers have a 2-handed axe and a shield as well. Does that mean they're not shock troops?
>>
>>2363237
they're ignored by my mod
if troops have shield and one hander non shock troops
if troops have a twohander and no shields shock troops
>>
>>2363241
It's very circumstancial, because some troops can switch between different troop types depending on the situation.
If a Berserker has its shield destroyed thern it becomes a shock troop.

Also, some gear is not as straight forward as other. Kheshig/Khan's Guard are horse archers, but their Glaives make them for excellent shock troops, both mounted and dismounted.
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>>2363255
it's just a good enough convenience thing, with perks even shit troops are decent
but I like having shielded units with around 30% archers behind, doing it manually is absolute aids (menuing is absolute aids in this game in general), having a mod doing all of this for me even, if it's an approximation and I don't get the absolute best units all time, it's good enough for me
Is anyone interested in this mod?
I've been surprised how many slam dunk qol mods have not been made with all this time, everything I'm seeing in nexus is bloat disfunctional trash, the absolute state of modding in bannerlord makes me sad...
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>>2363263
I'd just prefer a mod that allows the player and AI to distinctly set up different unit types into different formations and use it strategically, Total War style.
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>>2363301
instead of doing it manually, I see
Can you not save preset formations in the base game? I haven't messed with that much. I remember I've seen a video showing a trick to isolate shock troops in formations, that's the extent I know
I've only played with F6 in battles anyway, for me it's good enough
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>>2363302
It's possible to do so by percentiles, but unlike Warband you can't simply assign a specific Unit type, say all of your [T6] Nord Huscarl), and put them in the same group as a bunch of Archers, just because you want your Huscarls to form in front of your Archers and cover for them.
I think this should be possible, and I think the AI should make use of this to have custom formations and behaviours that are more interesting than base game, so you can have formations excusively of shock troops distinct from spearwall infantry and such.
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>>2363090
Here's the mod
>https://www.nexusmods.com/mountandblade2bannerlord/mods/10404
That was the most unhinged thing I've done in this bitch, and still it wasn't enough, I had to also vaporize oceans to get it through and think of all the edge cases.
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>>2363329
Vibe coding mods in bannerlord is very comfy
the only models that can manage are sonnet 4.6 and opus 4.6 for bigger mods like that one
fyi if you're ever interested the prompt goes like this

>explain the Point of the mod you want to make)
>"don't make things up if you need anything just tell me and I'll find it in ILspy or dnspy"
>if you have an exemple mod that you want to remix or redo just paste its source code in there and say something like "here's a mod for reference use it to get an idea on how to achieve x or y)
>with dnspy or ilspy you can decompile all bannerlord mods so this is really easy, you could technically also update old mods very easily like this
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Does anybody have the vocaroo for this?
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>>2359669
Follow-up from last time
>Aserai declare war on SE, Rhaega declares peace with Khuzaits and we have to fork over 140k gold in tribute despite us winning most battles and capturing most lords
>Do well against Aserai, capture most of their lords and 2 castles
>NE declares war on SE, Rhaega settles for peace with Aserai but have to fork over 600k gold in tribute
>Same happens for NE when Khuzait re-declares war on SE but this time we have to fork over 2.7 million gold in tribute
>All of this bullshit effectively bankrupted me from nearly having 1m gold down to 30k and next payment of 47k would have bankrupted me
>Pic when WE declares war on SE just before that final payment is due
Reloaded my save from just before I joined the SE (losing about 30 hours of progress) and will just continue doing my own thing with caravans and businesses until one city inevitably revolts and will take that one for myself.
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Haven't played Butterlord in 2-3 years. Is it fair to say after the patches and DLC that
>THEY. FIXED. EVERYTHING.
?
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>>2363612
no
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>>2363612
I like it
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>>2363612
I don't know if TaleWorlds is lazy or incompetent. Every fucking single update breaks something.
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>>2345073
>>2345122
>>2345236
Anon I just want to say that this gave me a good laugh today a work. Thank you for posting this and being you.



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