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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Autistic Mechanics Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2217708612
Equipment/Affix Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2247536935:
Legendary Items and where to find them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578537876
100% Achievements Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3013345823
Masteries in Order of Appearance:
https://steamcommunity.com/sharedfiles/filedetails/?id=3449881683

Banished Children news updates status:
https://steamcommunity.com/games/470310/announcements/detail/654835706915456842?snr=2___
>>
>>2317766
>autistic mechanic is the strongest character in the game
Fitting.
>>
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The "official" /vst/ Troubleshooter tournament is over.
We couldn't play the last match due to severe timezone differences and overall schedule problems, but it wasn't a game that decided any potential outcomes, so I guess it's okay to wrap it up at this point.
The overall board at the end looks like this (sorted by number of wins):
Sneed'sFeed'nSeed: 4 victories, 0 losses
Depression: 2 victories, 2 losses
99str_1dex_1int: 2 victories, 2 losses
Troublescooter: 1 victory, 2 losses
Tongs: 0 victories, 3 losses
Overall, as the person that organized the whole thing initially, I feel somewhat displeased with the result. Scheduling issues, the lack of participants, steamrolls making the games unfun for certain players, etc. Some of which are definitely on me - deciding to roll with the tournament during the holiday season was probably not the best idea, since people probably prefer to spend time with their family instead of playing videogames; or giving people more time to prepare teams.Of course, my main goal was to generate interest in Troubleshooter's PVP - even if that interest is localized within /vst/. I hope I could succeed in that regard, at least.
I've recorded most of my games, but I don't think any moments stand out as particularly fun to be posted. I'll skim some more and maybe post some webms or something if i find anything worthy.
To anons that participated - please, share your opinions and feedback! I really want to hear what if other participants had fun while playing and ideas on what could be improved in the future if we decide to host another one
Last, but not least - with my newfound rights as the tournament's winner I pronounce Alisa as best girl.
Thanks to all anons who participated and a Happy New Year!
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>>2310686
>>2311393
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>>2317387
Why did Dandylion retweet that artwork on xitter?
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>>2317816
This is a niche game and PvP isn't the main focus so I think its neat that there was even a tournament to begin with. There's not really much that can be done about scheduling issues and small player pool unless someone here can somehow control timezones and make the game more popular.
I'll try to make it to the next tournament if there is one. I think it would be better if there was a longer time for people to schedule and play their matches, like have the whole tournament take place over the course of a month so people can pick a weekend to play. Better communication would help to, maybe people should post their timezone and what hours they can play instead of waiting next to Maximillion and Sam for someone else to log on.
>>
>>2317816
Is there any way to edit a save from offline to online compatable?? I would have joined but I only had an offline save on my game.
>>
>>2318008
I don't think the game even stores online saves locally so I doubt it. I had an online file I just built up on the wrong server so I wasn't feeling up to doing another one.
>>
>>2318008
>Is there any way to edit a save from offline to online compatable?
There's no way any sensible game dev would allow that since it gives an easy means for people to slip in cheated savefiles or corrupted ones to deliberately bug the game out. It's just something that can't be allowed for multiplayer fairness or potentially security reasons.

>>2318009
>I had an online file I just built up on the wrong server so I wasn't feeling up to doing another one.
Several people in the tournament had PvP-ready saves on multiple servers so maybe there should've been a way to take advantage of that. With the format of the completed tournament, everyone had to have a save on the same server (EU) since everyone was supposed to have a round against each other, but if future tournaments have a different format then it might be possible to accommodate people who don't have saves on the "main" server.

This game having a lot of content to get through is nice but unfortunately it's a downside for when someone just wants to get a PvP-ready save on a server. I'm not even sure if the NG+ option that let you start with all your unlocked masteries (A Parallel World) even works across servers. If making cross-server saves was possible or just not difficult than I'm sure Dandylion would've implemented it already.
>>
>>2317816
yeah it was pretty fun mate, that was the most pvp i've played since before crimson crow, i'm game to do it all again despite being the designated jobber this tournament
didn't record anything but favourite moment was a WK duel with Depression
can't do much about timezone bullshit
my feedback is to suggest an informal ban list of things that are unfun/tedious to play against for everyone ~
Taunt and Provoking Strike
Freeze
Immortality
capturing and reinforcements ofc
and suggest that strong pvp players also refrain from some of the more overpowered stuff ~
Pre-Heating
Tenacious Barbarian Warrior
Hide
Perfect Draki Scale
>Alisa best girl
agreed
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>>2317816
It was fun, thank you everyone for participating!
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>>2317999
Misty is so beautiful, like one of the sexiest, most beautiful, cute and everything else characters i've ever seen in a eastern product.
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>>2317816
While i was not participating. From what i gathered it was fine for what it is: Friendly multiplayer skirmishes for the sake of it. Obviously some of you have multiple thousands of hours in the game and others will be on a more casual levels. There are not enough Troubleshooters players in the world let alone in /vst/ to make a balanced tournament. I might join the next one to be another cannon fodder but i was burnt out by my c/c playthrough and the new PoE2 league sucked me in.
It would be cool if there was a 2v2 player mode so you could balance out the matches a bit via pairings.
>>
>>2317816
I've said as much to you in person, but pretty much the only complaint I had was how messy the scheduling was, especially between timezones.
I enjoyed seeing the teams and playstyles of multiple people in rapid succession. Everyone's teams felt very different to face, and especially how people microed their units varied radically from player to player. Special mention goes to Troublescooter who is far and away the most tactical player I faced.
I'm glad we unofficially banned a bunch of stuff though. Nobody used cancer Hellgate builds, Leton grenades or taunt grenades. Second Heart was uncommon, and I know at least one player did that deliberately despite none of us ruling against it "officially".
The other thing I thought was interesting was how tanky most people's builds are. Troubleshooter has a reputation of being bazooka tag, especially in the late game, but in the tournament we had multiple teams by different players minmaxed out the wazoo and it still took many attacks for a bunch of units to die.
>>
why do they always look so offended when you don't pick them for a joint drill?
>>
>>2318873
never understood the bazooka tag allegations
Second Fart, lmao gottem
i'm pretty curious to see some people's builds, 99str's Lunatic Beast MK Albus in particular struck me as odd and effective
>>
>>2319376
>second heart
you didn't beat the game
>>
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>melee units rely on enemies melee attacking them to get AT reduction
>singe UNO 1 (ONE) thrower mungo chucks and ice nade at a party member
>mungo AI spergs out and refuses to approach
>grenadier mungos can now permanently AT stall and chip down a member unless they have an AT immune effect
>>
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>>2319923
There are ways around that, but the easiest one is not to send your units off alone against 20 mungos
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>>2320012
>sending them off alone
>implying
you step 5 feet our of position (translation: 1 tile forward) and you get bombarded with a million nades
>>
>>2320015
And your other 11 units just leave them to their fate?
>>
>>2320016
the fuck are allies going to do to stop AT stalling? I guess white mage gives AT reduction on heals but anyone hit by a monkey throwing a nade is getting up to +25AT.
>>
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>>2320045
just... kill the thrower mungo?
>>
>>2319923
>build issue
>shit happens
>tactics issue
>skill issue
>>
I can tell from looking at the character designs for the sequel that it's going to be a big flop.
It's a shame. Troubleshooter was an enjoyable game.
>>
https://www.youtube.com/watch?v=wcYqTJoz-cI
Hannah theme dropped.

>>2320252
Maybe so, but I have faith that the people who've enjoyed the first game will come back for the second.
I can't imagine them releasing a subpar game and their core fans should feel the same.
>>
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>>2320280
It's alright as a piece of music, but its construction is kind of weird for a character theme. The first minute and a half being so different in mood to the rest of the track is going to be strange in cutscenes.
>>
>>2319923
You can do the same, it's fair play.
>>
Shaman is such a bad class that it actively makes misty's ninja class worse by being the subclass she gets access to instead of elementalist.
>>
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Thanks to everyone for the feedback on the tournament.
Once again, apologies for the messy organization - I hope to do a better job next time, if the interest in this kind of thing holds and new anons decide to participate in further tournaments.
Now, for some interesting stats of the tournament: if my understanding of each match and the teams used in them is correct, then the most used classes were:
>Hunter
>White Knight
>Rogue
All used by 4 out of 5 players. The least used classes were:
>Witch (only used in 1 single matchup in the tournament on Anne)
>Magic Knight
>Alchemist
>Sniper
>Engineer
>Sweeper
>Barbarian Warrior
>Ninja (all of these were used by 1 participant each)
Martial Artist Leton and Battle Mage Irene were also used in a single team each, but these classes altogether, if we include other characters, were more frequent.
The rest are inbetween, showing up in 2-3 teams out of 5.
Overall the most used characters were Giselle, Alisa and Misty - showing up on every single team in any of their classes. The least used character was Bianca, showing up on the team of only 1 participating anon as a Black Mage.
Unfortunately, I can't entirely estimate match lengths correctly outside of my own. The average length based on my own games, was around 30 minutes per match. I don't think any given game extended to over an hour long, though the precedent was there outside of the tournament. The shortest matches that ended up being one-sided sweeps took no longer than 15 minutes.
Also, unrelated, but here's a 400 speed barrier break, finally. I ran a black mask with it, since an anon mentioned it last thread, just to check the numbers - at this speed, you can reliably lower Jiaozhi's (tested on 50V) block to 0.
>>
>>2320451
we could have had Magic Shield tank Ninjas instead of derpy healbot Ninjas
reeeee
>>
>>2320464
>tank ninjas
I just want a proper ESP ninja but shaman sucks dick at that and can only ever increase ESP scaling on abilities.
>>
>>2320462
>NYOOOOM
>fuggg
>ack
nice
i don't remember seeing any drones summoned, though everyone seemed to have a beast or two
>>
>>2320480
2 players did use drones
>>
>>2320462
I think it's interesting how one of Alisa's class is great for solo play but shit for PvP and the other is vice versa. The difference between fighting a bunch of weaker mobs versus fighting a few peer enemies at play. PvP really does add to the game and I'm sad that it's probably not going to be in the sequel.
I was one of the players who wouldn't make it to this tournament but for the next one I hope to use a ninja build that will probably either throw or sweep.

>here's a 400 speed barrier break, finally
she's a fast girl

>>2320480
>>2320483
>i don't remember seeing any drones summoned
>2 players did use drones
That's probably why there weren't many engineers, but hacker Kylie has better AP/AT economy so it's probably just better in PvP regardless. Again, if there's another tournament, I'll try to make use of drones myself, everything recently "clicked" for me when it comes to making drones so I'll be able to bring some good ones out to the field.
>>
>>2320491
It's especially funny to me, since I was the only person to run Barb on the tourney, but my build is a bit different than your usual barb Alisa - and she was my key character and essentially a nuclear option when all else failed. Unfortunately, I've swept through most of my matches and it almost never came down to me actually using her. I did get to test it out in training, so some players did get to see that, at least.
In regards to drones, the two players that ran them used them VERY differently. It's was really cool to see.
>>
>>2320462
>Overall the most used characters were Giselle, Alisa and Misty
Mistybros our wife is so powerful
I'm kinda suprised she was used so much as a rogue. I figured ninja one shot was the pvp meta and rogue would get fucked because player builds have way more accuracy than enemy builds in pve.
>>
>>2320494
>In regards to drones, the two players that ran them used them VERY differently
that makes sense, drones are supposed to be specialized, even moreso than human or animal team members

>>2320497
Misty has a really useful niche as a rogue and the ninja abilities themselves aren't real superb unless you build around specific ones, like you have to build her to be a mage basically if you want to make use of water release.
>>
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>>2320252
>I can tell from looking at the character designs for the sequel that it's going to be a big flop.
To be fair to Dandylion, they struck gold with the Abandoned Children character designs. I don't blame them for being unable to come up with ones that are better than what we have now. The main girl is very cute though. I can see the returning characters in BC being more popular than the main cast though.
>It's a shame. Troubleshooter was an enjoyable game.
It still is, no reason why you can't keep playing the first one after the sequel comes out if you don't like it.

>>2320290
The way it sounds like to me is that the two different sections can loop on their own. Other games have done this in their soundtrack, like having a non-combat and combat portion in the same song and the game will just loop between different sections of the song depending on what is happening.
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>>2320252
tbf the current game also has some pretty meh visual design for its characters. I was put off by the weird punk rock x tumblr art style but it grew on me. It will probably be the same case in the sequel where everyone dislikes it at first but comes to like it later on.
>>
>>2320462
>at this speed, you can reliably lower Jiaozhi's (tested on 50V) block to 0
That's my girl. How would this work against Final Resistance?
>>
>>2320529
Final Resistance is always guaranteed block even against things like luck and front breakthrough, so it wouldn't do anything
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>>2320494
>In regards to drones, the two players that ran them used them VERY differently. It's was really cool to see.
How so? I never really got into making drones myself.
>>
>>2320497
>I figured ninja one shot was the pvp meta
That's probably too risky for most players since anyone can run Impulse Fields or Starlight Prayer on their vulnerable characters to avoid it. Rogue Misty's 4-hit-combo is a much more probable death sentence if you manage to get her into position.
'Hide' can also be dispelled too easily to be her sole gimmick, which is usually the case for one-shot Ninja builds.
>>
>>2320528
Nah the first game looks great
>>2320515
>It still is, no reason why you can't keep playing the first one after the sequel comes out if you don't like it.
I meant it's a shame in the sense that I want them to succeed financially with their next game, but it seems unlikely to me.
>>2320280
Perhaps. I certainly plan to play the next one, and it should be a great game if they've learned some lessons from making the first game.
>>
>>2320528
>>2320252
I really wonder what thr fuck happened between games.

Troubleshooters 1 looked like an urban battle seinen anime. That aesthetic is what made me care enough to give the gameplay a chance.

The sequel looks like reddit indie trash.
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>>2320582
The second game takes place shortly after the first, it's just in a backwater part of the world that borders Valhalla beyond the Iron Forest.
I agree that the urban fantasy aesthetic of the first game is cool though and I like that they somehow managed to make traditional fantasy roleplaying archetypes work well in a modern setting.
I'm going to withhold judgement until we see actual gameplay however. There should be a lot more varied environments to fight in which I'm looking forwards to and that's probably why Dandylion went with the change in setting for the sequel. They can have a lot more map variety if the game isn't limited to part of a city and the surrounding areas.
>>
>>2320535
Water Release hits twice so stuff like that isn't much of an issue. Ninja Misty can one shot whatever she wants, pretty much.
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>>2320497
Rogue built for dodge can reach seriously annoying high evasion that you need autohit active skills or Prior Planning to bring down to reasonable levels, but both me and 99str used our Rogues as phat tanks. Adrenaline Rush is +50 HP per common mastery which can be stacked up to reach pretty high amounts, and Break Fall reduces your critical damage taken by your dodge chance. My one is at about 380% critical damage reduction + 4600 HP + 108% dodge before SP. It makes her very difficult to hit for a lot of damage.
>>
>>2320593
>just in a backwater part of the world
Like Northwest/Alaskan shithole or medieval shit?
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>>2320689
>Like Northwest/Alaskan shithole
Precisely that, it's supposed to be a mountainous region ruled by tribes, some of the tribes have modern technology but one also just looks like vikings. Also spoonists and the clowns should be showing up, but in full military gear this time, so it should make for plenty of enemy variety between all the different factions. There will probably be a mix between semi-urban environments, small villages, and untouched nature in several different biomes for the actual levels.
There's an actual map showing the different biomes in the Kalter mountains but I can't find it at the moment, I think it was a post in the Steam forums and not on xitter or a dev diary.
I trust Dandylion to know what they're doing after all the feedback they've been given for Abandoned Children and they wouldn't just completely throw away the setting they've been designing for a decade.
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>>2320708
>bad guys look way cooler
Every time
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>>2320708
>There's an actual map showing the different biomes in the Kalter mountains but I can't find it at the moment,
This one?
>>
>>2320713
yep that's it, I just found it and was about to post it myself lol
There's the Iron Forest on the bottom left and some of the locations have the same names as the tribes that have been revealed so far, like "Frosthorn" and "Black Mountain"
>>
>>2320713
I will remain cautiously optimistic but I'm not liking what I'm seeing here.
>>
>>2320664
misty's thick thighs...
>>
>>2320718
she still owes me a thighjob for getting that No. 1 troubleshooter cheevo
>>
bought the game recently and been playing it quite a good bit.
i'll buy the sequel because i like the first game :)
>>
>>2320497
Ninja masteries are ass, i only used it for the extra gear slot and went all-in on water masteries
>>2320528
did we ever get classes for best girl Faye? all i remember is Dandy saying she's unfortunately not an ice user
inb4 MA/Ninja abomination
>>2320593
Dandy's mix of high fantasy magic, wuxia, favela warfare and police procedural into a cohesive whole is magical
i'm hoping there's a wild west sherriffing posse/lynchmob sort of aesthetic as a good enough sequel to the kino gang warfare and terrorism, the Iron Forest maps were pretty uninspiring
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>>2320823
>did we ever get classes for best girl Faye? all i remember is Dandy saying she's unfortunately not an ice user
Nope. All we know is that she doesn't have ice or water ESP.
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>>2320823
>>2320827
And here's the de-confirmation of water (Dandy's response about ice was in an earlier thread)
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>>2320827
ah bugger
i'm going to put my bet on Earth ESP, the leaflike designs are similar to the Earth Draki Prince's background, and the rose thorn pattern leggings make me think of Constricting Roots
hopefully she'd be MA something in that case, Earth Ninja sounds terrible
>>
>>2320848
It's hard to guess classes when we don't even know her weapon type, but my initial guess was Dancer -> Superstar/MA. She looks a lot like a fantasy style monk and the party doesn't have any Fighter style classes yet. Wind Superstar could be fun.
>>
Who's selling the Irene merch?
Is this how Albus makes money now?
>>
>>2320872
She signed the image rights, ha ha.
>>
>>2320823
>>2320827
I hope she's a Wind MA for the funny knockback memes
>>
>>2320531
>How so?
Very different playstyles and uses of those bots. If you want to find out more, join the next tournament :)
>>
>>2321150
>wind MA with the fist faster than light mastery set
>pushes enemies 5 tiles and stuns them on a wall
>follows up with a flying kick
Would be sick
>>
>>2321150
Wind MA with Bianca's knockback teleport kick, chain whip, and aoe SPs
dare i dream?
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I can't find it but I swear there was a forum post by Dandylion that mentioned the possibility of new SP types in Banished Children.
Maybe the reason why a lot of the guesses were wrong was because we were only thinking of the seven types in the first game.
Judging by some of the revealed monster designs, I could see them splitting poison and water into different types, it almost seemed like they were trying to do that in the first game with poison vs. jade crabmits and Cheche having poison abilities while Misty and Mash have water abilities despite all three technically being under the umbrella (heh) of water.
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>>2321417
I fucking hate animals
>>
>>2321318
I remember we were speculating about it, but I don't remember anything from Dandylion on the topic
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>>2321417
What's funny is that out of the 12 beams, not a single one hit the queen, which was probably a good thing since it would probably would've crit and thus do barely any damage while giving her a second wind heal.

>>2321434
I never use challenge mode on beast maps just so I don't have to deal with flame/ice/poison sac spam.

>kylie: likes robots, hates animals
>giselle: hate robots, likes animals
>pascal: likes robots and animals
but who hates both robots and animals?
>>
>>2321442
>who hates both robots and animals?
Sion.
>>
>>2321442
>who hates both robots and animals?
Me
>>
>>2321434
Those wind Timas are such fun enemies. Every other beast on that map has some bullshit gimmick, but the wind timas are just "We crit really hard and are sort of tanky". They have a purity to their design that I really like.
>>
*Jjiggle jjaggle jjoggle*
get your phantom thief costume today!
this post sponsored by Ray Alley
>>
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I didn't skip the 47v cutscene fast enough and now I'm sad about killing all the animals again
>>
>>2321318
>Albus Co. moving to a bigger office
Where is this pic from? I wish the gang would stay together as the big shots of Valhalla but the story doesn't seem to move into that direction. I don't know if a single one of them will stay with Albus. Sion, Irene, Anne may or may not return after their field practice in another company. The Alley family stays if Albus' main mission will be going after Carter. Otherwise don't think so. Leton is a wild card either way. Giselle is on the warpath to hunt the clowns. Bianca and Alisa is playing Where on Earth is Yuri Leblanc? Since all of these can be found in the same direction in the wilderness there could be a possibility to keep working together. Misty goes back to her company. Kylie will probably leave due to Nine Dragon stuff.
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>>2321894
>Where is this pic from?
I found it from an older thread, but it's some unused CGs in the game that an anon extracted using the modding tool.

>I wish the gang would stay together as the big shots of Valhalla but the story doesn't seem to move into that direction
Yep, the art book seems to confirm that even Heixing is going on the expedition. Leton was confirmed to be going in the final Crimson Crow cutscene, pressured into it by Lily.
In my headcanon Irene and Sion get their field training together at Vermilion under Misty and Rion, Anne enjoys summer vacation with her family, and Ray gets back with Chaos Brush but I could see her going on the expedition too since her brothers and Giselle are going, and it could lead her to meeting Carter again.
I also have a theory that Kylie might be a returning playable character and Dandylion is keeping it a secret since none of the sequel characters seem like they could use drones. She would probably want to help Ryo and it would bring the total playable characters to 12, which is the same amount of characters that AC ended on. This is just wishful speculation though.

Albus being alone again is a perfect start for his foreshadowed villain arc, which is why I think the story is moving in that direction. Maybe he gets promoted to that classification rank he wanted after stopping Pascal, and with everyone else gone he decides it's the perfect time to read the classified files on the incident and finds out the truth.
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ESP
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>>2322093
Man I really wish Albus had ESP scaling on his basic attack
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>>2322198
There's a good amount of incentive to convert it to Wind with some of the sets but then its damage is really lackluster, stacks can solve it but by the time they do the map's usually close to over. It's unfortunate.
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You think they have enough smoke?
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>>2322198
>>2322201
You don't need that much attack power to make his slash do respectable damage, especially if you're converting it. Magic Knight's a critgod class already, wind SP gives him even more insane crit damage, and converting his slash to wind allows it take advantage of enemies' pitiful resistance stat and benefit from Magic Acceleration and other ESP damage effects.
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>>2320528
your pic is missing a girl
the green lipstick has grown on me ngl

I've noticed that some of the character designs are wearing things that would fit in the gear slots similar to how it is in the first game e.g. Irene has wrist guards, Heixing wears a coat and dress shoes, and Misty has a ring.
If Banished Children is using the same gear system then we might be able to judge which items they'll equip, it looks like Claudia has a bracelet and Hannah has a wrist guard for example. Sneakers are a weird choice for a ranged character if they're anything like they are in AC, makes me wonder if Ari maybe has some melee abilities.

>>2322426
Unfortunately a lot of the late-game enemies that wouldn't die in one hit anyways usually have high block, crit damage reduction, or both. Not that that really matters when ESP Albus can just "gentle" gust everything to death.
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>>2322470
>Unfortunately a lot of the late-game enemies that wouldn't die in one hit anyways usually have high block, crit damage reduction, or both
Albus has access to Sen no Sen and Retaliation for guaranteed crits, and high crit classes are affected the least by critical damage reduction. Magic Knight and GS also both have several ways of reducing flat block. Pretty much the only thing that really messes him up is Final Resistance, and he still has mega ESP damage to punch through that.
>>
>>2322470
>green lipstick
It's honestly really uncanny because, as a girl, i can tell you no way in hell you would put it unless you are cosplaying or you are at an halloween party. Especially if you are blonde and with that dress. Even if you had green blight eyes, that's now how you pick lipstick color. She looks like a clown, a litteral clown like circus. The old art was sooooo much better.
>>
>>2322493
I believe it was in a chinese post, but Dandylion have said they're still not settled on the lipstick colour so it might change.
>>
>>2322501
I really hope so. I have no particular beef with any design but that one really gets me off because the first one was really good and then they decided "make it blonde and with a clown makeup". Why? That's really strange considering all troubleshooters designs are beautiful.
>>
>>2322093
>Twinkle Jack's gear
rare, i like it
now if only Fresh Breeze actually did any damage
>>2322201
a lot of Wind sets have +%damage but you might have to drop too much to fit them in
Call of Wind ESP GS Albus with Castle Gate Breakthrough and a full wind board might be a fun experiment but it probably plays like shite
i've been messing around with full wind Bianca and it's actually really good, can tank all sorts of bullshit and still has 500%+ crit damage
>>
>>2322470
lime green contacts vs swirly glasses, what a choice
would you trust a sniper/sharpshooter who had to wear reading glasses?
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>>2322964
>now if only Fresh Breeze actually did any damage
With that build it does about 10k in PVP scenarios. Gentle Gust is ~18k.
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It's Anne's birthday today! Happy birthday Anne!
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>>2322995
Happy birthday to the slowest and most useless member of my team!
>give her an entire board of speed, movement and AT reduction masteries
>still has 76AT turns
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>>2322964
>now if only Fresh Breeze actually did any damage
It really is such a shitty ability. Mid base damage (125) with terrible ESP scaling (50%) and its SP scaling doesn't do much. The lack of damage would be forgivable if it didn't have a fucking cooldown of 2 turns.
Compare that to Ray's basic attack which has the same AoE radius but 150 base damage with 100% attack or 50%/50% attack/ESP scaling, and no cooldown or cast delay and a longer range! It's just straight up worse in nearly every way. The main advantage it has is being a fall type and being able to clear smoke, and I think that's the intended use for it early game when smoke can actually be a problem.

Meanwhile Gentle Gust has no cooldown, a shorter cast delay, longer range, better ESP scaling, and has knockback and 60 AT suppression on top of that. Albus can infinitely suppress one or even multiple targets with just spamming Gentle Gust, it's an easy way to cheese Ryo in the dockyard mission. Unless you're lucky enough to get 3+ targets hit with Fresh Breeze, you're better off just using Gentle Gust for everything.

>>2323030
>Happy birthday to the slowest and most useless member of my team!
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Argonaut actually seems really fucking good on Albus. The +100 SP benefits the SP scaling on all his attacks and he can make good use of the +200% crit damage bonus with the 14% chance for luck each turn. I never bothered looking in to SP/overcharge-focused builds before but there's some big damage potential here, Bianca could take advantage of this too.
>>
>>2323062
Argonaut is good on pretty much every character, but it particularly shines when it comes to beasts since you don't have to deal with their slow Rage build-up.
Summoning a beast with Inrush Training and Argonaut on Giselle's turn gives you an immense amount of tactical possibilities.
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>>2323062
>someone else is discovering the joys of SP stacking
It's really great. You can also combine it with Escape Death for a really scummy build, because Luck and Overcharge are shared between them so you just need Lightning Reflexes and Cheating Death.
Speaking of Bibi leBi, I also really like Skilled Military Strategist on her. You can stick on the Wind mastery that makes all her attacks inflict knockbacks, and then you can feed everyone in a 4 tile radius 20 AT whenever she shoots someone next to a wall and the feeling is orgasmic. If Albus' Support slots weren't so dire I'd run it on him too.
>>
>>2323062
feels overkill to me. Albus already mulches shit so the bonus crit damage will just go to waste. And unlike SP stacking Sion you lose all of that damage against blockstacking enemies.
>>
>Pascal's conversation with Irene, calling himself a hero, mirrors Albus' first conversation with Irene where he calls her a villain
Bernstein bros i don't feel so good...
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>>2323251
Sucks that we'll have to wait 20 years for the payoff to all the "Albus isn't as nice as he seems" foreshadowing
>>
>>2323224
>Albus already mulches shit so the bonus crit damage will just go to waste
true, but it probably lets Albus make use of other masteries if he's getting all the damage he needs from 1 set
>And unlike SP stacking Sion you lose all of that damage against blockstacking enemies.
that's where the extra luck rolls from Argonaut comes into play
>>
hmm this frost crab gets 3% damage reduction per ice mastery, never noticed that before
i wonder what the DR limit is
>>
>>2323609
There's no limit. It can get stupidhigh, especially on ice Drakis. It's balanced somewhat by beasts having no means of bleed immunity, as well as being vulnerable to all the standard things that will kill a Barbarian.
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What Troubleshooter characters remind you of yourself? I look like Oliver Black-dog, but act like the adventurer dorori.
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>>2324184
I act like Kylie.
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>>2324184
I look like Roberto and act like Jason.
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>>2324184
Physically I'm Charles Bonaparte with glasses, but mentally I'm a Draki eggshell
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mmmpphh
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>>2324292
MMMPPHHH
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>>2324184
wife
>>
Bianca's Wind Twister crashes my game any time I use it and this wasn't a thing like a month ago.
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>>2324653
I noticed that the voiceline on her default attack is kind of bugged since I've bought a new PC.
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>>2324653
Twister Dance destroys my FPS every time I use it, and it persisted through a near total rebuild of my PC over the years. It must have some really shitty code behind its particles or something.
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My new dream playable SP + class combination is lightning white knight. I wish I had the know-how to mod one into the game. That combination probably sounds weird at first but there's so much synergy and build options.

>accelerate nerve network gives a lot of speed to make use of swift attack
>white knights can get a lot of health which lets them get a lot of flash stacks from condenser
>flash stacks also help with activating clash and its sets
>flash stacks + retaliation = big counter attack damage
>white knight can taunt people into attacking them for more flash stacks and static damage
>lightning sets give more crit damage for sen no sen and retaliation
>control nerve network gives block/dodge for acceleration from master of close combat
>>
>>2324850
there's a mod for changing character's SP types up on nexus but i'm not game to run it on an online install
>>
Improved Magic Shield or Second Wind for Bianca and MK Albus?
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>>2324911
I prefer Second Wind with ordinary Magic Shield slapped on. The vigor cost isn't a big deal for either of them and the number of times my units have been saved by the healing of Second WInd is uncountable.
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I know this is supposed to be a tense moment but I can't stop staring at Misty's butt
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>>2324965
How could you? How could anyone do it?She is litterally perfect.
I wish irene was into shorts too.
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>>2324990
>tfw no Irene in shorts with water ESP
>tfw no water ESP Martial Artist in general
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>>2324965
I need to grope it
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>>2325072
Who doesn't. Anything that comes after that is pretty much worth it. I hope Misty is one of those girls who like to kick a man in the testicles till he fucking dies.
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>>2322966
>would you trust a sniper/sharpshooter who had to wear reading glasses?
I don't see how that's any worse than relying on a martial artist who is barely 5ft tall and weighs 105 lbs.
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wait the regular ash yashas don't evolve into the ash yasha monarch?
i have to somehow tame the ash yasha monarch itself to get that last mastery?
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>>2325437
if it's Net Connection you can get it from the 60V Yasha boss without taming
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>>2325421
for me she's a 5ft tall pyromaniac with anger issues and a napoleon complex
but i guess i see your point
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>>2322966
In Troubleshooter nobody has to wear glasses except by choice. Ortega got his eyes fixed at some point during his training, and Sanson's glasses actually give him much better than perfect eyesight.
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>check out old save file for curiosity's sake
>do a run through of 60v
>units start dying to shit they shouldn't be dying to
>look at the builds
>half of them have nonsense mastery boards
>random class mastery sets with no apparent synergy or purpose to making a well-rounded build
>lots of underleveled or blue-rarity gear
>leton's board is only half filled out with superstar/dancer sets and a few ice masteries
>misty is practically using her default board and abilities with just a few changes
>whatever the fuck this kylie build is

People are definitely overstating the difficulty of DLC2 if I somehow beat the game on hard with this shit my first time around. You don't need to minmax at all. Having a couple hundred extra hours in the game definitely helps when it comes to making good builds though, it feels weird to look back on my own old builds and instantly see that they're shit and which masteries I would swap out for others.
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>>2325517
>it feels weird to look back on my own old builds and instantly see that they're shit and which masteries I would swap out for others.
That feeling never goes away. Even after nearly 3300 hours and 14+ companies I still feel like that about any company more than one playthrough ago, despite them having been made back when I "only" had 3000 hours. This game's build diversity is far more insane than can be appreciated in just a few playthroughs, and I don't think it's humanly possible to minmax a character so hard that there's nothing you'd ever want to change about them.
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>>2325559
>I don't think it's humanly possible to minmax a character so hard that there's nothing you'd ever want to change about them.
I only feel complete in Limit Break. That usually lets me include whatever set I had to compromise on excluding.
>>
>>2325517
ha ha, good times
>Giselle and Ray almost identical to today
>generic barb Alisa
>SP stacking Anne with a bajillion block and no crit damage reduction
>2 glass cannon black mages
>Goddess of Fortune on Heixing for some fucking reason
>Defensive Choice + smoke generator Misty
>+9 Eluote
>Kylie still sucks
could have been worse i guess
>>
>>2325904
>>Goddess of Fortune on Heixing for some fucking reason
You were probably just addicted to Luck crits on Sweeping Fire. Goddess of Fortune's masteries give 3 guaranteed Luck turns in a row if you play for long enough to start triggering Lucky Number 7/8/9. Plus the random chance of Luck per turn on top of that.
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>>2325995
Nevil build :D
i should have put Everything Needs a Slice of Luck and Argonaut on there for shits and giggles
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I love having Irene stare at me while the game loads
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Played the game for an hour again without running a single map. Just fiddling with masteries/items/crafting. I hadn't realised how outdated a bunch of my units' equipment slots were. Level 60 Giselle using a level 25 bracelet with nothing but 8% block on it. Heixing's still using a level 25 machine pistol that I badly need to replace but haven't been able to find anything with suitable affixes.
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>>2327166
that's unironically part of the reason why I love this game
You can spend just as much time tinkering with shit and coming up with build ideas as you can spend actually clearing maps.

If you need high quality equipment you can just craft it or run PvE joint drills with HR/HR on. If you're short on crafting materials you can just buy some on Shooter Street since there's not really anything else to spend all your money on, and it's cheapest to just buy the lowest tier of materials in bulk and let auto-crafting combine everything for you.
If you're using Giselle correctly you shouldn't need much defensive stats on her anyways since she can outrange pretty much everything. I only use bracelets for vigor on her.
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>>2326709
hero!
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>Ah yes, my Albus build is complete, time to test it against some joint drill teams to damage check etc
>load into joint drills on EU
>it's fucking 99STR's team
>almost an hour-long clusterfuck ensues
Shoutouts to his annoying-as-fuck Albus who is extremely difficult to kill
>Safety First company mastery + Final Resistance + Lunatic Beast + various Magic Knight damage reduction masteries
>Pascal's Protective Gear so he only takes 1/4 damage on blocks instead of 1/2
>Red Sand Ring restores vigor on blocks, which is fucking always once he gets low
>Blessing of Avalon for infinite survival of hits as long as he has vigor, which is fucking always due to Red Sand Ring + The Last Lunacy
What a pain in the ass build. I love it.
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Also his Leton AT'd my Irene pretty badly. That's just Shedding + Body Blow and baiting out a ton of counterattacks from her
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>>2327786
Yeah, that guy was nearly invincible in the tournament once you got him into Final Resistance range.
Literally had to trap him in a small alley and attack from both directions for multiple turns until I got his ass.
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>>2328075
>Red Panda Style 5th Form - Snatch
>>
Bought the game long time ago, do i need Crimson Crow DLC from the start or can i buy it after i finish base game and White lion?
>>
>>2328440
You can buy it after beating the base game and DLC1, I personally would recommend doing that because if you didn't enjoy WL&BW then you're probably not going to like Crimson Crow
>>
>Investigate Origin
>A Windless Fort
>full wind board, couple of QoL common masteries
Bitanka leTank, the dream is finally alive
>>
>>2328542
wtf i just made a build like that a few days ago stop copying me
>>
This game is my white whale. I've tried to beat it 3 different times, I have 111.1 hours in it, but for some reason I never actually beat it. That ends this year.
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>>2329124
This game punishes zoomers who keep restarting without finishing something. The back half of the game is a lot more fun than the front half.
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>>2329124
What keeps you from finishing your playthroughs? Is it just how slow the game progresses (especially at the beginning), the sheer length of it, or are you getting filtered by the difficulty spike in the DLCs?
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>>2329132
I'm not even a zoomer. My first console was an SNES.
>>2329140
It's the fucking yapping. I know you can just skip cutscenes but I don't want to miss what few actually good story moments this game has. I'm a gameplay purist but I still do enjoy having some story to my games. What I don't like is hours and hours of poorly translating yapping.
Also a lot of it is just kinda poorly presented. I know this was at one point meant to be a multiplayer experience and you can still feel the lingering effects of that. At its core I do think it's a really fun game but also suffers from a severe lack of polish in some critical areas. But even despite that I want to finish it and experience the kino supposedly unlocked further within.
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>>2329181
Well if you've already played through the first part of the game multiple times then there's no reason not to skip through that part. The good moments don't start coming until near the end of the base game. When I first played I didn't care about the story or characters until I was halfway through the first DLC.
>Also a lot of it is just kinda poorly presented
I think that's kind of intended. Instead of putting everything in exposition dumps, you're supposed to connect the dots yourself. Everything makes a lot more sense in repeat playthroughs. Like you'll notice certain characters in the backgrounds of CGs that you didn't see before.

The game still has a lot of appeal even if you just ignore the story. Build autism and PvP is hundreds of more hours of gameplay after you get through most of the main story and you can always do repeat playthroughs with the extra difficulty options and self-imposed limitations.
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>>2329203
I don't really have much interest in PvP, but I do have interest in build autism. Have hundreds of hours across the 4 Siralim games. I unfortunately also have some weird sort of autism that gives me intense anxiety if I accidentally skip even a tutorial message. I desire to know everything. Pic related.
>>
>>2329221
read the dialog log then, instructions at top right of dialog screens
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>>2329244
I've already said I plan on completing it fully, even despite the YAPPING. I already conquered my previous white whale (Ruina) and I don't plan on allowing my momentum to falter. In fact, I'll keep the thread abreast of my progess to give me a solid reason to not call it quits.
>>
>>2329221
The esc -> Help menu has tons of information about the game, including autistic stuff that it has no reason to spell out in dedicated tutorials. It also has lists of every status effect in the game and stuff like that.
>>
>>2329251
I was moreso using that as an example of why I don't just skip cutscenes even if I find them boring. But I genuinely didn't know that, thank you.
>>
I played this for the first time today and I just finished the plaza mission where you get introduced to the (gyaru girl / lanky blue haired guy), the fire girl with the heart tattoo, and the (short haired muscle girl / goth girl)
How many characters are in this game? I really do not care for any of the characters that have been shown to me in this mission - so could someone please tell me if i should stick with the game or not? thank you x
>>
>>2329247
proud of you anon
it's fun to see new people's reactions to certain missions and enemies, keep us posted
>>2329469
did the tutorial mission with all the cops seem like the sort of game you'd enjoy? if yes, keep playing. no-one likes Leton anyway desu
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>>2329469
>How many characters are in this game?
9 base game, +2 from DLC1 for 11, +1 from DLC2 for 12 total. DLC1 is free btw. If you count tamed beasts and drones that's +2 or +3 additional "characters".
There are a few more characters that aren't in the plaza mission that will join your team later, like a blue-haired hacker/engineer girl. It took a while for some of the characters to grow on me too, but the story does have quite a few character moments that might change your opinion on them.
If it's the character gameplay that doesn't appeal to you, keep in mind that all characters have 2 advanced classes that each unlock more abilities for them along with the hundreds of masteries you can equip to make them suit your tastes.

The early game is pretty slow unfortunately so you have to have the patience to get through it before you can really see what the game has to offer.
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>>2329140
who is that bitch in the middle?
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>>2329478
???
that's albus
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>>2329469
There are 12 main characters. You've seen 7 of them so far: All the ones you had dialogue choices with on that map plus Anne the healer loli who was an NPC.
I fucking love this game so I'm too biased to give a fair opinion on whether you should keep going or not, but opinions on each character will probably change when the story starts to focus on them more. Most of the party members get a lot of flashbacks so you know where they're coming from, and I found it a lot easier to connect with characters like Ray who I'd originally written off on sight.
>no-one likes Leton anyway desu
I do!
>>
>>2329478
That's Maria. She's an ice Swordsman. In the current game she's a fashion model but she was one of the intended player characters very early on.
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>>2329481
>>
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>>2329469
Every time I replay that plaza mission I'm always shocked at how rude everyone is to Albus since they're pretty friendly towards him after they join his company. Well, except for Bianca.
But like wtf is up with Ray immediately belittling Albus and calling him weak?
That mission really doesn't do the best job at introducing the characters to you.
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>>2329484
At least Alisa's nice, IIRC. Unless you start throwing accusations
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>>2329478
troubleshooterbros... were we robbed?
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>>2329484
Bianca pissed me off so much I retried that mission until I managed to kill her in my first playthrough.
>>
>>2329491
I don't really like her design so I'm glad they ditched her. A low level ice user would have been an abomination too - Albus gets carried hard earlygame by Wind SP's critical damage, and Maria's ice SP would have made her nigh unkillable in those early maps. I think Dandylion made the right choice as usual.
>>
>>2329478
>the Sword of Grace
did she died
>>
>>2329491
She is hot as fuck but i am ok with albus. They should have kept her as a recurring enemy tho, we have too few hot girls as enemies.
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>>2329583
>we have too few hot girls as enemies
Yeah a grand total of 0
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>>2329612
Meanie.
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I want a dlc or a special mode where they are all kids in a playground and they fight with stick\cardboard weapons making the sounds of the weapons and the psi attacks.
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>>2329583
>>2329612
the sequel is going to fix that
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>>2329504
I'm pretty sure that's Eluote not the Sword of Grace. Though the Sword of Grace does come from an ice swordsman though. I think the snowflake patterns on the blade are cute.
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>>2329741
This is Eluote for comparison
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looking at it from this angle, it matches up with how she's holding it in this image >>2329140
I'm fairly certain she's also in the game files equipped with Eluote, I remember an anon checking stuff out with the modding tool posted it in an older thread
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>>2329745
Yeah, this is what she looks like in the current game's files.
Level 50, empty mastery board, nothing equipped except Eluote
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>>2329904
>cold vagina
Yikes!

Guess people can re-use their Cirno onaholes for her.
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ohhhh i just realized shes called missty because attacks keep missing her
>>
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>>2329926
>Rogue and Ninja are high evasion classes that enemies can't hit
>they're also massive HITlets themselves so they miss a lot of outgoing attacks as well
Reminder they had to give Ortega accuracy on his sneakers and dagger as well as Prior Planning just so he stands a chance of hitting an unmodified Misty at all
>>
>>2329741
>>2329904
ahh, you're right, i see. i thought she might have been recycled into Chung-Wol / Ryung Lee
>>
>>2329926
and Jäger because she hunts people? :O
>>
>>2329944
They might have stolen her planned moveset for Ryung Lee. He isn't a Magic Knight even though he's got that ranged ESP slash and his entire moveset is custom.
>>
>>2329947
Her last name is jaeger because she is my wife and I love jaeger meister
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>>2329944
>>2329948
I think Ryung Lee was intended to be a playable character too very early on in development IIRC
But it looks like he wouldn't have been a sword user so maybe they did reuse Maria's stuff for him
>>
>>2329620
Giselle is so old she would still be an adult if everyone was was aged down by 10-15 years
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gale slash time
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>no eggshell
I'm mad
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>>2330047
I've known that feel bro. Such a pain that the eggshell spawns are random when it's an obscure thing to set up to begin with
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>>2330059
I was lucky enough to get just one this time. Forgot to switch to hunter for the extra taming masteries though lol.
>>
>>2329956
archaeology, fuck yeah
>WK/transporter Ryung Lee
>cross between Ryo and Trey
>ancient version of Scott? maybe from when Angry Bull were called Scorpions? or maybe today's Turk was originally planned as Scott, same red jacket...
>early Leton as Oliver's black dog bro
>Houcheng/Shandian cross with a sick red dragon undershirt
>first known instance of Albus spilling his spaghetti
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>>2329956
>>2330099
I did some digging into the game files, and those versions of Turk and Ryung Lee are developmentally pretty messy.
The one that looks like Turk has 2 entries with identical alpha-tier graphics: SteelheadRed, and Steelhead_TurkPang. The dialogue info for Steelhead_Red calls him 스틸헤드 싸움꾼, which seems to translate to Steelhead Brawler. Neither of those two actually appear in the game because his real object definition is called Gangster_SpoonBat_Turk (pretty much all Human enemies are prefixed with Gangster)
Ryung Lee is similar: SteelheadBlue, Steelhead_RyungLi and Gangster_Ryung_Li. His SteelheadBlue dialogue info is named 스틸헤드 속도광 which I'm having difficulty translating other than the Steelhead prefix.
The guy next to them is SteelheadBlack, who has no object data but his dialogue info is named 스틸헤드 시위꾼 which seems to translate to "Steelhead Protestors".
The 4th guy on that row is Zechariah who has no useful descriptive things in his files whatsoever. He's a swordsman with no defined SP type, but that's about it.
Also, the guy in the bottom left who looks like Houcheng is internally called Leeming, which is the same as Ming Lee in Misty's joining map. That's a Gold Dragon shirt, too.
>>
>>2330129
steelhead_blue actually has the steelhead logo on his bike helmet, nice
i don't remember seeing that on current Ryung Lee but i've never really looked either
maybe, v unlikely, he'll be our mystery 12th BC character out looking for Carter, that would be cute
>>
>>2329987
Uff you are right. Oh well she can be the big onee-san playing with the kids.
>>
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when the hell did the AI get so smart
Jim placed this trap perfectly to block off the entrance
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>>2327786
>>2327984
Kek, thinking about it, you really can make an unkillable MK that refills his vigor all the time to evade death. I wonder if anyone's brave enough to just put all their eggs in one basket and roll in with a single character into drills or a tournament
>>
>>2330450
The game won't let you PVP with less than 8 units deployed. It fills the slots with randomly selected characters if you time out picking your units.
>>
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Fuck I really wish levels/exp would carry over between beast evolutions and drone reinforcement

With Faithful Supporter + Beast Trainer I can get all 15 class level ups with just clearing the first ordinary case on challenge mode but I have to do that 4 times for each Call of X mastery, and it's extremely mind numbing especially after running that stage several times for unique masteries from other legendary beasts.
This is also after getting all the masteries from PvE joint drills to minimize how many beasts I have to level.
I know I don't need all these masteries but I want a 100% save and it would be nice to have all of them for experimenting with builds.
I really hope Dandy reworks beast leveling in the sequel.
>>
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>>2330597
That's the meta way to level beasts, but I don't do it because it's boring. Way more fun to play lategame maps and try to feed the beasts Final Blow kills for mega exp.
>>
>>2330597
at least drakis are fun to have along if you're playing normally
grinding out Mass Extraction is the absolute worst, i'm sticking to 99% files from now on
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I've made a cancerous Irene that's about to start showing up on EU joint drills.
>>
>>2331074
Minor revision, I took Curse out and switched it with Sacrifice.
If I took the Fire Bolt sets out I could give her Altruist
>>
>>2331184
double villain
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weird visual glitch, drone says its at 0 hp when it's actually at half
happened when I summoned it in overwatch/close suppressive fire range probably because it would've taken enough damage to be destroyed if it wasn't for the damage absorbing module
>>
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Which Troubleshooter girl has the best tasting breast milk?
>>
>>2332941
Giselle and it's not even a race. Those gigantic milkers are top tier.
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>>2332941
>>2332971
Thinking about this wonderful question scientifically, the only things that are confirmed to affect the taste of breast milk are diet and medication intake, none of which should be a problem for Troubleshooter girls. Another thing that *might* be important is general stress levels and the amount of released cortisol, but there's no direct correlation, though some neonatologists say there is, and that relaxed mothers perform better in breastfeeding.

Even if we're talking volume, breast size matters little, since they mostly consist of fat with glandular tissue sprinkled around within. So even itty bitty titty gremlins like Irene can produce decent amounts of milk. Ideally (in theory) a woman with lower body fat % AND massive breasts would have a higher ratio of glandular tissue to fat, making for a massive milk factory.
TLDR - can be anyone depending on how you spin it
>>
>>2333040
True but i still want to be breastfeded by giselle.
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>>2333040
To offer an alternate perspective, I would propose, based on this anon's >>2333206 contribution to the dialogue, that the experience of "taste" is not merely a matter of breast milk content. Rather, it is a sum of the experience yielded by drinking the breast milk. Milk from a glass or a puddle on the ground may taste the same, but I hypothesize that subjects surveyed would rate the former milk as "tasting better".

Therefore, I believe we must consider the non-milk factors that could influence the breastmilk-drinking experience. I think it unlikely that Bianca could gracefully breastfeed our taste-testers, for example. Irene may have the spirit, but her stature makes the act physically inconvenient. On the other hand, Giselle has a fine temperament and mature body well-suited to this, as anecdotal testimony has already revealed.

I hold that an objective milk factory ranking can exist, but it could only reveal itself through extensive testing.
>>
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>>2333234
I don't think an objective assessment is possible, given that our brave professional testers would most likely vote for their waifu regardless of the experiment's conditions.
>>
Consider: ESP influences the taste.
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>>2333276
>fire type milk
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>thread is dead for the last several days
>someone posts >>2332941
>thread activity spikes
>mfw

Anyways, my take is that their breast milk is flavored based on hair colors. Alisa has plain (but still great-tasting) milk, Misty has strawberry milk (but it's watered down), Kylie has blueberry milk, and Giselle and Bianca have like chocolate milk or whatever.
>>
>misty
Strawberry milk
>Ray
Chocolate milk
>giselle
>alisa
Whole fat milk
>irene
>anne
>kylee
Skim milk
>bianca
Doesnt lactate as she only takes it up the ass
>>
And there's always these villains.
>>
>>2333040
Species is known to affect the taste.
Timas, at least, appear to be mammals, so one suspects either Snow or Ash (unclear which) would be able to produce milk.
Mungo milk is beyond the scope of this current investigation, pending further funding.
>tfw no Princess Negoori milk
>tfw no Queen Draki milk
>tfw no Ash-Covered Matriarch Yasha milk
>>
>>2333548
Only mammals lactate tho?
>>
>>2333354
>>anne
Nectar of the gods. A taste so divine you would probably die after.
>>
>>2333354
>>irene
Brawnado
>>
>>2333680
>Only mammals lactate tho?
Sick and fucking tired of you bigoted transphobes spewing your ignorant hatred.
>>
>>2333680
That's litterally the definition of "mammals".
>>
>>2333680
But spiders have lungs!
>>
>>2333741
>Spiders have a Book Lung
>Can't equip Scholar masteries
???
>>
>>2333680
read the post you replied to again, anon
>>2333276
>Spirit milk
>Water milk
rum and milk it is, cheers lads
>>
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>goes 4 days between gameplay-related posts
>someone asks about breastmilk
>20 posts in 48 hours
Goes to show how few people are actively playing the game
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The ice ESP human enemies not having to worry about frozen blood is probably an intended buff for them, but imagine how cancerous John or Gyro would be to fight if they had this set
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>>2334001
I usually do 1 or 2 full run at troubleshooter yearly but if you speak about massive breasts, especially giselle's, everyone comes together.
I found this game randomly on steam because the most beautiful girl in the world (irene) was on the cover of the game and i said "holy shit i want her".
Trough dick, unity.
>>
>>2334008
John with that set would be hilarious. Enough Rest would trigger when he attacks through Spoonage.
>>
>>2334091
The healing might take him out of Final Resistance range which could make him easier to kill, but Third Heart revives him to full anyways which also means he'll also get the benefit from Best Condition, the AT reduction might also clear his revived status quicker so he could make use of the double revive. Truly devilish.
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Not even prior planning can save you from me!
I'll get another couple of % from finishing the levelling process, and then it's time to see if 300% dodge is enough to naturally evade Red Sand snipers
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>>2330659
I came up with a Psi-stone board for Misty and had her go solo 27V for that. It was actually kind of fun. Basically just stay in hide and knife throw beasts to death while stacking mobility.
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>>2334164
The stats.
>>
>>2334164
>>2334165
funny build but unfortunately it requires mass extraction when it seems like it would be good for getting mass extraction
also what's the point in using healing chakra over her basic attack?
>>
>>2334001
I'm still all Troubleshootered out. I put over 1000 hours into this game in a year and a half.
>>
>>2334166
Not him, but on a permahiding knife throwing Ninja build you never want to be basic attacking anyway, and healing doesn't break her stealth so it's occasionally useful
>>
>>2334153
You could switch to Enforcing Breakthrough company mastery for more situational dodge
>>
>>2334166
Right... I'm just remembering that when I was doing this, I somehow had Mass Extraction, but did not have the achievement for extracting 100 Psi-Stones. I'm not sure how that happened.
>>
>>2334293
Sometimes people leave it on their units in joint drills. You could have gotten it from that.
>>
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Hahahaha... Yes!
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The very next sniper shot killed it, wasn't even from Still Stance.
300% + Blind Spot is inadequate when they have Marked Target + Concentration active. Needs smoke and some more tweakage. I'm just happy I got to avoid one shot.
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Here's its board
>>
>>2336495
Is there any advantage to using the mutant over the regular venom yasha? The only thing worth using it for seems to be the web throwing ability, past that you're missing out on the bonus stats from the epic rank. I don't think any of that matters for getting the highest dodge, though.
>>
>>2336512
It's just what I had on hand
>past that you're missing out on the bonus stats from the epic rank
Ranks don't give stats to player-owned units, but it does mean I can't use The Eye of the King for evasion against lower rank enemies, so I kind of regret investing in this instead of a proper Venom Yasha.
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I never noticed the sleeping Timas on the roof of the beast storage building

>>2329934
Rogues with hide don't suffer too much from having low hit chance if they can actually use an attack before hide wears off. But it's funny how nearly all enemy rogues don't have hide, Ortega is the exception. Misty also has access to vortex and tsunami to alleviate or completely solve hit chance issues.
>>
>>2336576
Sovl. I hope Banished Children has even more idle animations.
>>
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50V solo as WK done (with checkpoint resets, unfortunately)
Slowly moving up
>>
>>2336683
Congrats. My WK on the other hand barely survives 3 turns on DLC2 missions.
>>
>>2336683
>>2336798
WK will never be good even in troubleshooters 2 because Koreans fucking love barbarians as an archetype. Expect Barb to be even stronger in the sequel.
>>
>>2336491
F
>>2336576
What the fuggg
>>2336683
jesus anon, are you running max damage reduction shenanigans or rolling Optimism gacha or what? i could probably do the distribution centre solo with a DR build but 50V with its bigger ESPcrons sounds spooky
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>>2336812
White knight isn't a bad class and in some situations it's better than barbarian, it's just that barbarian is just generally broken. Most classes wouldn't be able to solo late-game violent cases without very specific builds and/or cheese.

Anyways in the sequel I don't think there are any characters that have both WK and barbarian as their advanced classes. Ryo has WK and "swordmaster" as his t2 calsses. It seems like classes have been reworked in general with a bunch of different t1 ones for the new weapon types. "Warrior" is an t2 class now, for example, while "axeman" (which is probably reworked marauder) is one of its base classes.
but this is all old information and Dandylion could've completely changed it while in development
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>>2337365
More recently almost a whole fucking year ago jesus christ they said Gravis is going into White Knight
>>
>>2337367
I stand corrected, then.
I wish they would post some of these updates on official dev diaries or xitter or someplace that isn't hidden in the bowels of steam forum threads.
>>
If anyone is curious, the responsive attack dodge from draki's perfect scale doesn't count for stuff like swift footwork or street fighter for stuff from lightning reflexes. I just tested it.
I don't know how to test if it counts for escape death but I assume it doesn't.
>>
>>2337460
It doesn't. All the stuff that triggers off Lightning Reflexes only happens when Lightning Reflexes itself activates, which you can see with the text popup.
Furious Lightning Gale, High Speed Hovering, Auto-Dodging Response, Draki's Perfect Scale, Dorori Echolocation, and Subconscious are all separate things internally.
Darkness Hunter + Escape Death is one of my favourite cheeses, though.
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>>2337019
>running max damage reduction shenanigans or rolling Optimism gacha or what?
It's mostly Bloodbath doing the work, but Optimism + Subconscious and Phys Res 3 are also indispensable in this scenario. I used to run OSOK for 46V, but here it just doesn't cut it, killing enemies in several hits is more beneficial for healing on demand anyway. You could drop Vocation from this for something else, but I like my speeds and it wasn't uncommon for my speedy wife to get 36 AT consecutive turns on the regular, which really, really helped with Subconscious setups.
Bicrons and Destrons are easy to deal with post-nerf, even if I lack damage due to mostly speccing in survivability. Bleed immunity on gear + Water Res 3 to remove poison from ranger enemies (much thanks to the anon that told me about it) and some luck can carry you to victory. Could even be possible w/o Limit Break, if you ditch some of the difficulty modifiers like HRHR.
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>>2337527
I love how such a minmaxed build capable of soloing a lategame violent case on Cruel + all modifiers "looks" weirdly mediocre. It's not knocking the build itself - I know every mastery is there for a reason and the results speak for themselves, but metafags would go into conniptions over how many of the usual guidelines it breaks, and I fucking love it.
>>
>>2337527
Imagine how good WK would be if it had an equivalent to the bladestorm set GS have access to.
>>
>>2337527
>vampire WK
neat, never tried that before
i've been using a class-heavy WK build with Standing Alone and Phys 3, the ESPcrons chipped her down to potion range once but definitely solo capable.
Is it finally WK's time to shine?
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>>2338475
>Is it finally WK's time to shine?
Four out of five people in the tournament ran White Knight builds. It's always been good. It's just a bit of a noob filter.
>>
>>2338527
eh, i ran it because i'd been playing barbarian for years and got bored, now i'm kinda hooked.
(nerf taunt)
alchemist, now, that filters me to this day. i guess side effect potions is the name of the game there
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>>2338676
Alchemist is just annoying to use because a lot of its damage comes from unstable chemical concoction and upgraded shaking shot, which is annoying because if Ray gets attacked a lot in between turns, even if she dodges them all, she's going to blow up and probably get stunned. It has a lot of inconsistent damage and requires set up for big damage, compared to to grenadier which does a lot of decent damage without any fuckery required, alchemist is also more support-focused, somewhat like MA Leton vs. SS Leton. It's a "high skill" or gamba class.
I haven't really noticed a lot of benefit from potionmaxxing on alchemist Ray, but maybe I'm just not using them correctly. Having a guaranteed full heal from regeneration potions is nice though. There's also the potential for crazy stat bonuses from earnest researcher by having equal TP points in multiple categories.
>>
>>2338527
>its always been good*
*in pvp where its sets actually do something
>>
>>2338793
In PVE where it can abuse Swordsman masteries and stack physical defence*
>>
>>2338810
*in PVE where I play it as Temu brand barb
>>
>>2338811
Barbarian can't Sen no Sen or Bloodbath
>>
>>2338822
yeah instead it kills the entire pack of enemies in a single turn with no input from the player
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Alch has Scholar masteries, I just play it as a stat monster.
>>
>>2339207 (me)
That was more a PvP build though. For PvE, OSOK with -2 CD on kill from Bookworm is really good, and you can fit the Explosive Compound set.
>>
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I just had a dream where Dandylion released a playable demo for Banished Children and it had a couple of tutorial levels, one where you played as Sion with some VHPD units, and another where you played as Ryo and Jason who were clearing out a group of Spoonists that were hiding in a cave, but Jason was a jobber as usual who kept dying to the spoonists and would make you fail the mission if you didn't keep both him and Ryo alive. The new 3d artstyle looked nice but it ended up making the game look way too colorful and high-fantasy like WoW or Genshin Impact.
>>
>>2339716
You reminded me that we should get a demo this year...
Last time that we got some gameplay footage is pretty long ago, I wonder how the game looks nowadays.
>>
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How does cast delay work exactly? I can't seem to find any information on it. For the hundreds of hours I've played this game I'm just now wondering if the level 50 weapons that give -15% cast delay give significantly less AT than the level 55/60 weapons that give +10 speed (assuming you don't already have a lot of speed).

Is the cast delay a flat value added after the speed/AT calculation, or does the AT from cast delay get reduced by speed?
>>
>>2339873
It's a flat amount added to your final AT, so -15% cast delay is worth between about 2 to 9 AT when you use skills with cast delay. Speed doesn't affect it at all.
Also, there's a cap of 200 AT from cast delay during your own turn, which is why sometimes you'll see skills not delay by their full value in the turn order. It's easy to see with Restore Vigor when you're at 100+ AT.
>>
>>2339889
I see
So using some of that lower level equipment that gives cast delay reduction might not be worth it unless the character has no other access to cast delay masteries or AT reduction
>>
>>2339921
All depends on the board. If you have easy access to AT refunds before the end of your turn then you can skimp on cast delay and Speed. In general hitting the 36 AT turn minimum consistently is powerful, that's mostly what I have in mind when looking at AT-related stats like cast delay, refunds and Speed.
>>
update when
>>
>>2344131
No more updates, Will
>>
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>>2344131
>>
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54V WK solo obliterated
Once again, a few resets at checkpoints near the end - quite literally only because poison refused to wear off.
Next stop, either 52V or 58V.
>>
>>2344451
52V might be challenging from the random Neurotoxins from poison crabmits. Bloodbath chaining with that on you is going to be instant death.
>>
>>2344506
Might go poison immunity wristbands over bleed for that one. Or just hope that the chance of water res 3 removing poison debuffs procs often
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>>2344513
We're eating cooked crab 2nite
Surprisingly easy and fun, actually
If anyone ever tries this, don't run MBU here, lmao
>>
>>2344638
How did you deal with burrowing? Did you just wait it out or did you use something like flare grenades?
>>
>>2344638
...MBU?
>>
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I somewhat wish there were SP potions in the game. It could possibly be overpowered, giving the same effect as recharge/awaken but at the opportunity cost of using other potions instead of mastery slots, but having that on-demand SP for just an action point and potion use would be a huge boon for several builds or characters. I'm aware excitement potions can put characters in overcharge as its side-effect but that's way too inconsistent to rely on.

In general I hope consumables are better in Banished Children. It's boring that using gear items is almost always a better use of that item slot instead of grenades outside of specific builds. The early game feels a lot more tactical in terms of item usage because you don't have access to any of the strong gear items along with having limited healing options so it really makes me consider when to use healing potions and which grenades to bring along. Consumables are completely forgettable come DLC stages where my entire team is decked out in greater major healing potions but never think about using them because my units are either in proximity to someone with a healing ability or in a situation where a healing potion isn't going to do much. It would also be nice if the actual consumable item wasn't consumed when you used them and you just got a limited number of uses per stage to save the hassle of having to buy/craft or stockpile a bunch of whatever consumables you're going to use.
>>
>>2344750
Draki's Perfect Scale means they do 0 damage on digout, since you don't get exposed status with it.
>>2344782
Mind-Body unity
>>
>>2345031
ahh gotcha
the anti-Bloodbath toggle
>>
>>2344979
>I'm aware excitement potions can put characters in overcharge as its side-effect but that's way too inconsistent to rely on.
Alchemist Ray has a mastery set that makes side-effects always occur
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The options for on-demand SP are pretty limited. I did make an Awaken build once since it's more or less the only way to do it.
>>
>>2345096
Alchemist Ray also has the trance ability and overcharge spray making that redundant, I was aware of that set but didn't mention it for that reason. Same thing is several other potion side-effects like the full heal from regen potions; her healing spray heals to full no matter what and her healing mist gives the regen buff. Other potion side effects are either nothing special, very situational, or just downsides.
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10 minutes spent resetting a checkpoint and running after White mask, who insisted on killing himself instead of letting me kill his friends, before finally finishing
Very easy, despite the mission's notoriety, you could comfortably do this without checkpoint resets at all, but I'm too tired after work to do it again
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I wonder what's the highest possible single-hit damage.
A Bianca crit would probably be the most likely contender since I regularly see those reach five digit damage numbers even against late-game enemies, but Giselle can also do a lot of damage with crit headshots and Sion can get a lot of raw damage stats from flash. Some beast abilities also have some pretty strong damage multipliers like crabmit unburrows so there's some big damage potential there as well.
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>>2346675
>I wonder what's the highest possible single-hit damage.
Jason if he stopped holding back.
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>>2346675
webm rel
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>>2346689
>negative damage
Jason-dono...
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>>2346675
The highest I've done is about 141k with Sion. It's with the full Big Lightning Negoori set and a lightning-based Black Mage board. He's got that mastery that reduces enemy resistance by 4% (5% with the set) per lightning mastery, and you can get it to 100% resistance reduction. On top of that you have massive ESP damage, Flash and critical damage.
Apologies for potato quality.
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The entire game now done as solo WK on CC with modifiers on
Now that I've carried my wife through the endgame solo on both classes, I can safely say that I wouldn't wish the 60V playthrough on my worst enemy (especially on WK and doubly so since my autism wouldn't allow me to end if I wasn't the one to finish off all bosses myself). What a fucking slog, extremely difficult and by far the hardest mission of the run
60S was okay, but might've not been doable without the recent destron nerf
thanks for reading my blog!
>>
>>2348053
I wouldn't have expected 60V to be the hardest here since it's generally considered easier than mungo hell but I guess it makes sense without the physical immunity that barbarian gets and most of the fighting being in a long corridor with minimal cover
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>>2348053
gg anon
which enemies gave you the most grief solo?
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>>2348063
Yeah, the billion physical ailments, movement restrictions and the very, VERY high tendency to get one-shot crit makes this mission an RNG fiesta. At least Red Sand are easy to fight...
>>2348231
It's hard to point out a single enemy type, most of the time you either double tap things to heal off of them or get crit and die. I'd say that human enemies are all easy, all beasts fall into the category of 'if you don't crit me, I win' and machines have been rendered into jokes for the most part by the recent nerfs. Probably the one enemy I had to actively play around and change my routes for the most was Skull mask - the usual strategy of overwhelming him with responsives didn't work, so I had to make a deliberate strategy of dealing with *him* specifically on that map. Other than that, you just pray for better luck.
The most fun maps were 52V and 58V.
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SP-based Alchemist spotted on EU. This guy's team was actually pretty gnarly. Makes me want to try my own hand at that sort of build for Ray. I never realised Thrower has Break Through The Limit as a +50 SP set.
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This is the stupidest build I've ever made
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>>2348609
I bet she's going to be real useful with those offensive stats
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Here's a Misty build I've been playing around with these past few days. It uses Maelstrom + Unpredictable to make her responsive attacks ignore 92% block. Does pretty good damage and is quite evasive too. I wish I could fit Still Water in, but I'd have to give up something important to do that.
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>>2348618
This is a really popular build loadout. Its very funny when combined with the dagger that bleeds on crit hits.
>>
>>2348680
I posted this only to realize I tweaked it at some point to drop unpredictable lol
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>>2348680
I wish Misty had 1 more defence slot. She's so starved in that category, even though water ESP gives a defence slot so she's already +1 over what Rogues normally have.
>>
I like how the devs reply to every review on steam. They seem like good lads. Is the game good for a nuXCOM fan? How scripted or replayable is it?
>>
>>2348740
>Is the game good for a nuXCOM fan?
Yes but there are some crucial differences from XCOM, like no custom/random characters and there's a story campaign instead of procedural missions.

>How scripted or replayable is it?
It's pretty scripted and linear but some anons in this thread do repeat playthroughs fairly often, the main appeal of this game is the build variety so people replay the campaign trying out different builds from scratch, there's also difficult endgame content and a somewhat active PvP scene if you aren't interested in replays.
>>
>>2348680
that reminds me, i was going to try building a meme Misty with the 200% damage modifiers to each of Wet, Bleeding, Poisoned enemies
>tfw no online build calculator
>>2348602
>SP Ray
the hero Alchemist needs?
>>2348241
Skull Mask, unexpected. I've been expecting Clear Water Negoori to be the great filter, due to ranged responsives and multi-hit wetting ESP
funny how the solo maps are ass but soloing team maps is a pretty good time
>>
Dandy should mix sp masteries with common/class sets in the sequel.
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>>2349703
They already do, though. Are you missing like half of the SP sets?
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>>2349703
>>
>>2349707
>sp set uses common mastery
>its some total dogshit 1 off you dont use otherwise
I want more sp sets that dont feel like Im taking a prybar to my board in order to fit them in. Atm its either all or nothing with sp sets, or you grab the one sp set that is generally good like second wind or the spirit speed set.
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>>2349707
nah that anon is absolutely right, I have to ask if you're the one missing half the SP sets here. An overwhelming majority of them only use SP masteries and it's just a few beast sets (that I haven't bothered unlocking on this save) and that one shaman set that actually uses SP masteries mixed in with class/race ones.
It's kind of annoying because it makes it harder to make boards that are mixed SP and class/common/race masteries, you're either just grabbing a few SP masteries that are worth using outside of a set (like cauterize) or running a board that's at least half SP masteries so you can actually use their sets. Putting SP more masteries in sets with class and common masteries would help with making mixed builds.
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>tfw no water elementalist for rain bucket + mage shenanigans
>tfw no water witch to use misty rain + archwitch + tsunami on
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>>2349737
Why they gave misty shaman instead of elementalist I will never understand. Im still confused why they gave her a healing ability either. ESP misty is jank as fuck because all her power comes from water masteries.
>>
>>2349746
>Why they gave misty shaman instead of elementalist I will never understand
I don't think it makes that big of a difference. The Elementalist masteries only apply to ESP attack abilities specifically, of which Misty only has 2 regular and one 1 ult unless using Call of Water. Spirit Binding gives her plenty of ESP power stat when used with a Water SP-heavy board which works better with Unending Tide for the scaling bonus. Water has some pretty gnarly offensive masteries and sets anyways so not much is being missed out on from Elementalist offensive masteries.

>ESP misty is jank as fuck because all her power comes from water masteries.
Full Lightning and full Fire boards are both extremely common on Sion and Irene yet no one says anything about those being jank, Water also has pretty decent synergy with non-ESP abilities.
>>
I can fix misty
If I were there for her things would have gone down differently
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;-;
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>>2349787
>>
>>2349810
>I can fix her are my 2 favorite girls in the game
Dandy pandering to my savior complex with the dlc girls
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>>2349810
What if I want to fix the Great Hero Irene by becoming her Alfred?
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>>2349789
Never forget, never forgive.
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it bugs me that one of these is considered an individual set while the other is considered a class set
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>>2349855
If it was to be consistent, Restart Optimization Algorithm should be reclassified. But that would be a nerf to Hacker because of how much stuff scales with equipped Hacker masteries.
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>>2349810
What's to fix on misty? She is litterally perfect.
>>
>>2349810
But I can fix Giselle.
>>
>>2349810
I really wanted to be ruinded by giselle.
If possibile when i was 13-14.
>>
>>2349949
Shotabro...
>>
The main jankiness of ESP Misty is that she only really has Water Release technique for range when a good portion of the sets promote building around fog and there's the Still Stance set too. You can get a lot of nice effects but they're all pretty conditional.
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Each person in this CG makes a good reaction pic
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>>2350701
I turn into Sion whenever I can't come up with any more builds
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>>2317999
She looks fat.
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>>2350901
her thighs are just kinda thicc
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>>2350958
Misty is just... sexo. I am in a pavlovian state where if i see misty immediately i think of sex, i start to salivate, my dick goes erect and my balls ready to fertilize. It's unescapable. If this series had good porn my balls would probably explode the next day.
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>>2349949
I bet giselle has a couple of restraining orders from elementary and middle schools in valhalla. Or refugees camps.
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stop hornyposting and start buildposting
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>>2351462
This general is litterally just those two things except when a new game or a dlc is announced.
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>>2351462
I made a Bibi leBi recently, but I'm not that happy with it. It's based on one of the other anons' Biancas but Witch instead of Black Mage.
The gimmick is that it triggers Punishment by triggering Twister Kick via Cover bonds. It's actually a pretty fun combination in PVE, not just PVP.
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>>2351462
This build only works on maps where high ground exists but it can do some interesting things with that.
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Do you think we'll ever see her as an actual character instead of just background art?
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>>2351995
It's possible. One of the quest conversations mentions her by name. It's one of the ones from Bruna IIRC.
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>>2351462
Defense Protocol is shit and i'm tired of pretending it isn't
>>
There exists an alternate timeline where heixing's melee skill can be used for responsive attacks and there is an extremely fun sweeper build that combines close suppressive fire, forestallment, counter attack, and berserker sets.
>>
>>
>>2353459
left >>> right
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>>2353459
Oh cmon that's just mean. Bianca is not *that* flat.
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>>2353459
>premium support
>very exercise
>such mog
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>>2353459
>>2353583
Bianca's not even flat. She just wears clothes that don't emphasize her bust.
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More Bibi boobs
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>>2353588
Yeah they are bullying my wife! Meanies!
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I know we got some short gameplay footage of the sequel but did it ever get confirmed if they were making the game in OGRE again?
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>>2353626
They're using UE5 for the sequel. It was one of the first things they said about it once things got going.
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>>2353657
On one hand UE5 is infinitely easier to mod than OGRE. On the other its UE5....
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>>2353593
i love the face luna is making in this cg
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>>2353683
karen slasher grandma look
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>>2353459
Irene is more accurate to the left
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>>2353730
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>>2353719
Bibi would say this.
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>>2353730
Irene is simply perfect. Whatever comparison you do with her, you lose by principle.
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>>2353658
>On one hand UE5
It's ogre.

>easier to mod than OGRE
That's unreal!
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>>2353887
>>
>>2353719
when bibi said this in DLC1 I thought it was really odd but after finishing it I realize this scene adds a lot to her character.
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instead of thinking when and how to organize the next tournament, I'm attempting to draw
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>>2353947
Based.
Why is Alisa fondled by a goblin?
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>>2353953
supposed to be a classic anon, but I guess I did make the green a bit too saturated lol
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>>2353955
kek
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>>2353947
nice
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>>2353947
I would respect Alisa's bodily autonomy and only squeeze her bicep like she gave me permission to.
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>>2353947
In the absence of fanart anons must learn to draw themselves
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What are their SP types? Do you think we will see them in combat in Banished Children? Great War veterans-turned-Troubleshooters sounds like a tough boss fight or strong ally.

With all these sexy older women in the game I think someone at Dandylion has an adult women fetish.
>>
>>2354914
Polina's being sent to hunt Carter or Yuri so she's going to show up for sure.
I think Peggy would be a Spirit user and Polina Water. I considered Ice for Polina but she's pretty old for not having Frozen Blood. On the other hand, John hasn't got Frozen Blood either despite being pretty old and an active Black Mage. Water is the next best thing, and it's pretty underrepresented on Human enemies in Abandoned Children.
The reason I think Spirit for Peggy is because it's the type associated with tools and technology, and Ben is a Spirit user on the other side of the war.
>>
>>2354914
Peggy is an accomplished ex-commander with an artificial eye, so I'm thinking she'd make for a good sniper with an individual mastery that improves her hit-/crit-chance considerably.

If we ever get to fight her, that is. She seems to be more of a schemer behind the scenes nowadays.
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>>2354925
>an active Black Mage
he isn't active anymore lol
Maybe having Second Heart was what prevented John from developing Frozen Blood.
How exactly he ended up in Pascal's hands. Did Carter hand him over for being a glowie? Did Pascal nab him while the Spoonists were moving out of Crow's Street and the Iron Forest?

After re-watching the cutscenes it doesn't seem like Peggy is going on the expedition herself, so we probably won't see her in BC, but I agree that she would probably be Spirit because she's the counterpart to Ben.
Polina could be anything I think, just because she has blueish hair doesn't mean she's an ice or water user, the Caras Union doesn't have as many ESPers as the Ater Empire so she just could just be another Spirit user too.

Also it's weird to think that Alisa and probably Bianca are going on the expedition to hunt Yuri, but that's probably their best chance of finding him. I could see them siding with the Banished Children protagonists if there ends up being a showdown between them and the expedition members over Yuri.
The clowns supposed to be looking for Yuri too as it seems like in the ending cutscene of WL&BW, maybe they'll be working with the expedition members, which would give Giselle reason to betray the expedition and help the BC party too.
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>>2354944
John, Chang, Kaze and Ralph got arrested during that last Spoonist map that serves as Leton's first mission, as a distraction for the police while the rest of the Spoonists fled.
What followed was probably some black market organ harvesting by unscrupulous individuals, followed by an anonymous underground auction which Pascal won.
>>
>>2354951
>John immediately accepts Carter as the new Sharky and helps hold off the cops/troubleshooters so he could escape despite being one of the glowies sent to subvert the Spoonists
>ends up suffering an extremely brutal fate because of it
grim
>>
John... my fuarking hero...
>>
>>2354951
>HeissingSneak
it's still funny to me that Heixing in his full White Spider Coat outfit infiltrated the Spoonists just by wearing the mask
STEALTH 100
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I noticed that Polina mentions Alisa's (adoptive) dad by name in one of the first cutscenes of DLC1, since they both served in the Caras Union military it's possible they knew each other. This also seems like cuntish emotional manipulation on her part, "nooo don't leave my company what would your dead dad think?"
This is before Alisa's childhood cutscene so it's the kind of thing you would only pick up on a replay.
I love all the small little details in the story.
>>
Dandy listen, I like your games a lot, but whoever designs the animals needs to go. They look goofy as fuck. I would post the walrus animals if I had the image on me.
>>
>>2355000
>I love all the small little details in the story.
It leads to surprisingly good replays (rereads?) despite how long the game gets with all the DLC.
>>
>>2355052
The walrus monster looks great, thoughever?
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>>2355000
Wasn't it also implied (or outright shown) that she's related to the purple-haired embassador from Caras?
They share the same hair color.
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>>2355065
Peggy and Aira both have the last name Rosnovsky, so even though Polina has similar hair to Aira, it's Peggy who's a family relation.
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War... never changes...
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Irene with lots of attack power spotted on NA. She has about 70% increased melee damage as well.
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>>2355127
>>2355128
Huh, I knew that she was related to another named character, but I forgot that it was Peggy...
Naruhodo.
>>
>>2355195
Can you check your opponent's gear in online matches?
I never tried that out.
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>>2355215
Yeah, you can hover over it like any other item
Also, Metallic Muscle Armour CHAD spotted. This guy's Irene is way better than that other guy's.
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He's got Metallic Muscle Armour on his Alisa as well, which marks him as a certified gigachad. And I know it's not mine, because I don't use Adept Combat Stance nor Social Life on any of my White Knights.
>>
>>2355232
>>2355234
MMM is a decent set but I think Phy Res 3 is better for the purposes of reducing physical damage and it also helps with stun, bleeding, and bruise. The main reason to use MMM over PR3 is that it has overlap with some other good sets. Also both MMM and PR3 lose their effectiveness against player teams where there's much more ESP damage compared to generic enemies.
>>
>>2355327
The big draw of Metallic Muscle Armour is the 130% crit damage reduction which you can stack with a Draki's Perfect Scale to be really difficult to crit for appreciable damage.
Against non-critical hits it's a bit worse: 25% phys damage reduction and about 800 total armour at 4k HP compared to 50% and 840 to all three physical resistances. It's an anti spike damage mastery set.
Stun and bleeding are easy to build against in player teams anyway, so you'd just be taking Phys Res 3 for mitigations.
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How is she simultaneously so cool, so cute, and so sexy? No one should be that perfect, it's unfair
>>
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>>2355356
Big tits, good attitude, she doesn't have a fucked up past like 70% of the tb cast, less thinking more action.
>>
>>2355356
She's a flattering barbarian archetype. Simple, straight-forward personality, but not stupid. Values family and friends. Loves outdoor activities and the thrill of combat, but is smart enough to know when to avoid it.
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>>2355356
>How is she simultaneously so cool, so cute, and so sexy?
It's the uniform, really. Random schoolgirl my beloved.
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>>2354772
cute!
>>2355356
based
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Post GS Albus builds, I'm bored of this fairly basic one even if it has served me well.
>>
What masteries/sets do you want to see buffed/nerfed in the sequel? I definitely want to see bullet sliced buff if GS comes back. A mere +3% block per tile from the attacker is criminally low for a dedicated anti-ranged set.
>>
>>2355506
I'm expecting completely different masteries and sets, at least for class masteries/sets since it seems like Dandy is adding and removing classes, so I don't really have any balance hopes based on what is in Abandoned Children.
But if Barbarian resembles anything like it does in AC then I would like nerfs to it, maybe make the physical immunity from Tenacious Barbarian Warrior dependent on having a rage buff/debuff active. Final Resistance being nerfed in general would be nice too, if it makes a reappearance, at the very least it shouldn't be able to block "unblockable" attacks like Front Breakthrough imo. I would hope for Ranger nerfs too, but it seems like that's one of the classes that will be gone in the sequel.
I think a lot of common sets could do with buffs too, or at least put a larger variety of common masteries in class/SP sets so those common sets are easier to fit in a board.
>>
>>2355528
Yeah either barb needs to be nerfed if its going to be on a starting character or Dandy will have to balance every mission around it. You can somewhat argue low TP caps in the early game nerf it indirectly. Either its getting the nerf bat or we will see missions be 50% dodge tanks and every ESP enemy has [element]bolt in an effort to counter barb being invincible at low hp and cleaning house.
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>>2355530
>You can somewhat argue low TP caps in the early game nerf it indirectly
Barbarian Warrior only needs a few sets to make it 'work'. Final Resistance + Tenacious Barbarian Warrior + Lunatic Beast then Anger Strike (or Wildcat Engine if you want the full set), and these sets all have one or two masteries that overlap, so it's like 20 TP to get all of them. All the other class sets are just fine tuning it to your preferences, e.g. Rampage or no Rampage builds. If Alisa was an early-game character in AC you would probably be able to get all those sets on her by the time the White Tigers show up. So not even low TP limits is going to do much to balance Barbarian if they don't change it much.
Although it should be noted that part of which makes Barbarian really strong in AC is the item set where just the 3/5 set bonus practically eliminates the main weaknesses of the class (low hit chance and hard-countered by lightning reflexes). They could just not have that item set bonus in BC and the class would be a lot more balanced.
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>>2317816
Where recordings
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>>2355646
I didn't find anything particularly funny to post, but I can upload them to jewtube if anyone still wants them
>>
>>2355402
Misty butt
>>
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Our fucking heroes...

>>2355655
It'd be interesting to see the matches from your point of view.
I can't visualize how I'd be as an opponent.
>>
>>2355506
I feel like a lot of masteries I consider underpowered would be different just because we'd have different party members to use them on. Like Earth masteries are pretty underwhelming on Anne because she's a squishy caster and can't take proper advantage of most of its masteries, but if we had an Earth Martial Artist or something a bunch of them would be god tier.
>>2355557
You don't need that much TP for it, but you do need access to the masteries that make those sets. Dandy could space out the masteries for Tenacious Barbarian Warrior so you aren't physical immune until mid-late game, and Anger Strike is pretty mediocre without Wildcat Engine or the 3-piece set as you noted.
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>>2355501
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>>2355501
My Vampire God build.
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>>2355501
>48/60 TP
You can optimise that board a bit for Sword of Saviour by temporarily taking out Blade Deflection and going
>Open MInd
>Hysteria
>Persuasion
>A Strategic Retreat
before putting Blade Deflection back in. That's an extra 4% hit/block/damage/cast delay for free.
Anyway, here's the one I have on my latest file. The damage is kind of mediocre but it's fun and very tanky.
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This is what Metallic Muscle Armor + Draki's Perfect Scale does for you
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Contrast
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>>2355402
>SIMP TEAM
pottery
>>
>>2355778
Windless Fort makes a lot of sense on GS Albus if you're also running shit like Second Wind, I might try that out.

>>2355779
For some reason my autism makes me not like bleed-focused builds even if enemies that resist bleed are relatively rare so I never really used bleed builds but I might try this one.

>>2355788
I actually put additional human masteries in a similar build on a previous save but for some reason I never bothered to do it this time around, I kinda forget Sword of Savior is a thing.

nice build suggestions everyone :)
>>
I feel like chain effects or debuff combinations are pretty underutilized in AC so I would like to see more of them in the sequel, it would also add a lot more tactical depth.
For example maybe there could be an oil debuff that just reduces speed or movement, but has a chain effect that upgrades burning into severe burning and also allows machine enemies to burn. Same thing with wet and electricity status effects, or wet and frostbite/freezing. Elemental synergies would fit right in with the setting and other gameplay mechanics and people would be incentivized to use Pincer Movement bonds for chain effect combos.
>>
>>2356040
Different biome maps should help with that. Most of the time in AC the only reliable chain effect is Collision because most maps are urban.
Elemental debuff interplay would be cool. Debuff-based chain effects in the current game are just for extending the upgraded versions of debuffs by hitting enemies with the lesser versions, like using Ray's ice spray on a frozen target to reset the freeze duration.
>>
>>2355655
Please do, I want to see how PvP looks
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>>2356074
it just looks like PvE player team joint drills but you have to wait for the other person to take their turn and they can also outplay you unlike the predictable AI
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>>2356026
Bleed based builds are fun. They let you chain-kill without feeling like you're abusing gameplay mechanics because there's a chance that Bladestorm doesn't trigger or you're up against an opponent who is immune to Bleeding.
I also trained this little bootleg Albus whose setup combines the build with Mungo shenanigans and "Bloody Beast".
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What was Dandylion thinking with this item?
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>>2356601
I've actually used that before. If you have mental debuff immunity like Sion or Bianca it's a pretty free source of Hatred, Rage and Frenzy, and it's available relatively early in the game. It also doubles as cooldown reduction for units with Joy of Lunacy.
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>>2353459
>>
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>Henri Meunier was a Belgian Art Nouveau lithographer, etcher, illustrator, bookbinder and poster designer of the Belle Époque.
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>>2356643
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>>2356643
>>2356644
>>
>>2356638
Bibi leBi attracted to fishing
>>
>>2356643
I really appreciate that we have Shooter Street where you can admire your company members.
It'd have been nice if there was a mission here, too.
>>
>>2356644
>signs written with any of hanja, hangeul, cyrillic, latin alphabets
dandy pls
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>>2355646
>>2355770
>>2356074
Three's a crowd. Here you go.
I only have 4 out of my matches recorded. Didn't record with Depression anon due to the forfeit and didn't record with Tongs anon because I forgot
Some of these may also not begin at the *very* start of the match, that's just me being retarded once again. I apologize.
Enjoy watching my stupidity on full display, feel free to point out my various mistakes and laugh.
https://www.youtube.com/watch?v=HDZwoX39NI4
https://www.youtube.com/watch?v=2q5YRsTWLXM
https://www.youtube.com/watch?v=cbxS5kM3oDo
https://www.youtube.com/watch?v=45QCFYyG4Ww
>>
>>2357152
Godspeed anon.
I'm about to go to sleep, but I'll check these out tomorrow.
>>
>>2357120
Valhalla is supposed to be a multicultural immigrant nation so I guess it makes sense there would be a bunch of different alphabets and languages.
>>
>>2357120
>>2357191
Caras Union are slav-inspired, East Alliance are asian-inspired and Ater Empire are yuropes.
>>
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I hate how underwhelming the bonus effects are on pretty much all craftable level 60 gear. The stats themselves aren't bad on those items but I don't see much value from a single digit block reduction or some of the other extremely situational bonuses on the armor items.

>>2357152
>using ray's healing mist to put regen on all your units before they engage in combat
smart, for some reason it never occurred to me to do that. Also I like the potion spam

>feel free to point out my various mistakes and laugh
It would be more efficient vigor-wise use Awaken on Misty before using Hide and Sprint but I don't think it really makes a difference. I was more shocked by 99str not having Damage Absorbing on his drone leading to it being one-shot, it's such a high-value module to use essentially being Impulse Fields on steroids.
>>
>>2357152
>https://www.youtube.com/watch?v=cbxS5kM3oDo
>that big frostmill freeze at 32 minutes in after a big superstar combo
that must've felt amazing to pull off
>>
>>2357152
It's interesting to see your side of the battle.
As a player, I always second guess myself and consider where my opponent is currently at and how much information I'm giving away with my positioning, even if the majority of my units are still out of sight.
>https://youtu.be/cbxS5kM3oDo?t=958
>hiding Misty right in the middle of the enemy camp
That's why I always use Flares. What a frightening character.
>>
>>2357466
>Jacket
Quite good, comparable to Red Sand Jacket but an easier to activate effect and more HP.
>Bracelet
Really good effect and the best Bracelets with innate stats are enemy drops so it can be really annoying to get the right Inevitability/Stranger/Strategist.
>Shoes
Good.
>Boots
Both the 55 and 60 ones are good.
>Wrist Guard
Comparable enough to Serpent Scale, poison immunity is a better effect but -30% damage on C/R is good too.
>Weapons
Not all of them are great, but most of them are good if you build around them. I'm using:
>Sword
>Bangle
>55 Machine-Pistol
>Greatsword
>Dagger

I agree the rest doesn't look all that useful. I kinda like how plenty of my characters are using some specific level 30 or 45 piece of gear because it's just right for their build though.
>>
early game gear:
>hands you Block or flat damage for equipped masteries
>free +20 speed on random shoes
endgame gear:
>higly situational slightly improced crit-chance
>esp boni for non-esp characters
>>
>>2357688
Shoutouts to the Black Iron Flash Boots for their base +10 SPD and +2 Move, the Indigo Cyrus Sneakers with their base +15 SPD and +1 Move, and the Indigo Draki Boots for being the only Boots with any innate Block. Honorable mention to Flashlight Black-Iron Leather Coat.
>>
>>2357690
The level 45 purple items were the vanilla endgame items back when 46V was endgame so Dandy made their stats really powerful. The level 45 battle gloves have armorbreak on hit as well, which I've made use of several times.
>>
fun fact: every time you kill a mungo thrower its soul is given back to Satan as he collabed with Dandy to make that enemy in specific
>>
>rhythmic jungle bongo music intensifies
>>
>>2357703
It's just street jazz
>>
Dandy is going to add cute animal people as a new faction in the sequel
>proof?
it came to me in a dream
>>
>>2357717
>Irene, the red pandawoman has arrived! now you will know why you fear the night.
>>
>>2357152
nice, i didn't think to record anything
i'm relieved you didn't record my shamefur dispray
>>
>>2357687
>the best Bracelets with innate stats are enemy drops so it can be really annoying to get the right Inevitability/Stranger/Strategist
it's super quick to farm for Mash's from Misty's solo mission and Martin's and Sanson's bracelets can be gotten somewhat easily from joint drills, but farming any of Pascal's gear is a fucking pain regardless of joint drill or 60S.
Athaad's bracelet is just a straight downgrade from Mash's so there's no point in farming for his.

>>2357688
>>2357690
Indigo Cyrus Sneakers my beloved
I always use Flash or Flame Black Iron Coat on Anne because the cast delay reduction to all abilities is hard to come by, usually it only affects attack abilities.

>>2357702
I never had any problem with mungo throwers. Their ice mist is annoying but Heixing/Ray/Giselle/Bianca can all take care of them from range, just keep those units out of the mungo's range for a turn until they can move in and attack, and there's enough different damage types between all of them to hopefully bypass Mimicking Evasion. Or just have Misty assassinate them first.
It's just a tactics issue.

>>2357717
>>2357729
Now I want fanart of all the girls with animal motifs as kemonomimi.
Irene as a red panda girl, Anne as a foxgirl, Alisa as a lioness, and Misty as a crimson crow harpy.
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feels good man
Now time to clear 60S a dozen more times for 100% information on all the destrons...
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>>2357991
Nice.
>time to clear 60S a dozen more times for 100% information on all the destrons
I couldn't bring myself to do that on any of my files.
Report back if you get any good modules out of it.
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>>2357991
I just can't be bothered to get the tameable onlys.
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How are they related to the White Dragon?
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>>2358430
They probably just think it looks cool lol.
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>>2358430
Chang actually has history with Ryo, and in Tangled Skein he says
>"Ryo. Our time as the same gang ends here."
So he's a genuine ex-member of White Dragon. I don't think Julio has any outright references, but his ring has this flavour text
>>
Replaying the game on cruel + limit to growth. Any other modifiers I should activate?
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>>2358237
Even without getting 100% information you can see that they have pretty good modules, sets, and items. Unlike with humans and beasts where the harder masteries to acquire aren't usually that good, I think it's absolutely worth it for drones, along with being able to craft Pascal's unique machine equipment for them.
>>
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https://files.catbox.moe/chflt5.png
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>>2358766
EVILbus....
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>>2355506
I hope they buff or rework a lot of earth masteries. Some people say that the reason earth masteries may seem bad is because Anne can't make effective use of them but the more I've tried to make earth masteries work on both Anne and beasts, the more I think half of them are just fucked.

>Rock Fist
the least bad of the earth masteries I have a problem with. The main issue I have with it is that earth ESP users are probably going to be dealing ESP damage which makes this bonus effect useless unless they have a physical ability. And if given the choice, you would probably want to deal earth damage instead of physical because the only things that have any significant earth resistance are earth beasts.

>Moonlight Blade
Not bad on earth beasts with ESP scaling on their abilities since they have decent earth resistance, but for Anne, why the fuck would you be stacking earth resistance on her? The only good set it belongs to is Full Moon Leather which is a beast set. Also a lot of earth beasts have physical abilities with no ESP scaling so this does nothing for them

>Great Plains and its sets
again, not bad on earth beasts since they don't really benefit from cover anyways, but on Anne this can be way too risky to use especially since she is usually lacking in raw tankiness stats, which sucks since she could really use the AT reduction

>White Night, Eclipse, Bright Light, Guardian of the Night
way too situational to be worth the slots/TP and the other constituent masteries in the sets aren't that good

>Complication, Lingering Infection, and their sets
what the fuck. there's only like 3 abilities that apply infection in the entire game and one of them is on the shittiest beast type.

Also a lot of earth sets are underwhelming even if they have some good singular earth masteries in them. Please Dandy change this shit in BC

>>2358598
Turn on Limit Break when you can, Mind-Body Unity is also worth turning on if you find yourself abusing chain killing builds.
>>
>>2358766
lol
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I'm loving the OC art anons are making
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>>2358766
please don't lewd anne

>>2358773
Earth masteries being shit on Anne also further screws her over because some Shaman and Witch masteries and sets give bonuses based on equipped ESP masteries she's missing out even more stats. Compare that to Bianca or Misty who can make a lot more use of Spirit Binding and Spirit Affinity.
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>>2358773
Can't you give Anne the ability to infect things? I could have sworn I made a meme earth SP build all about debuffing enemies with it in there. Regardless I largely agree earth SP masteries are pretty shit. Pic rel is the extent I used them on my witch anne and this was me going out of my way to use them too.
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>>2358766
Please keep lewding Anne.
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>>2353683
>I'm an elite assassin prodigy and this fucking faggot is making me ride in economy class fffs
>>
>>2358633
Holy shit, that's some good fucking gear I never knew about...
>>
>>2358773
>why the fuck would you be stacking earth resistance on her?
Anne innately has a decent amount of earth resistance from her ESP
>Bright Light
Is a good set, at least for non-shamans who can't otherwise complete the 100% to blind. Blind is an incredibly overpowered ailment if they're not immune to it, and it gives you the ability to set up and punish it with the masteries that make the set
>Great Plains and its sets
Anne being squishy goes the other way - she doesn't really benefit from being in cover so being Exposed is no big deal.
Also, when I was doing my huge mastery tier list ages ago I finally figured out the balancing logic behind Eclipse and White Night: Other SP types have masteries that increase their SP gain by 25% (Fair Wind, Electric Pulse, Kindling, Pouring Spirit, Cold Wave and Drizzle), but Earth instead has Eclipse and White Night, both of which give 50% instead of 25% with the condition of only being active during the night or day respectively.
>>
I would pay dandy 10$ for a 58V with no mungo king without turning down the difficulty
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>>2358633
>>2358819
probably the most game-changing module from 60S would be the module that gives drones a hide ability, I don't think a lot of people are aware of it because the drone never rarely ever uses the ability and most people stop playing altogether after finishing that mission.
it's especially useful since drones need to crit to do any substantial damage without things like overheat or incredibly specific min-maxed builds, and drones can equip that sub attack equipment for even more crit multiplier.
>>
>>2358872
Anon, they already gave you the workshop.
>>
>>2358878
This doesn't seem that crazy
Having it be a free 1 shot seems like a waste. It doesn't break if its on a support drone right? Could you have a perma stealth drone doing helpful stuff for allies?
>>
>>2358891
>Having it be a free 1 shot seems like a waste
It's practically a guaranteed crit and it's really easy to build drones to do big crit damage, and using hide abilities is fun

>It doesn't break if its on a support drone right? Could you have a perma stealth drone doing helpful stuff for allies?
It shouldn't as long as the drone doesn't get detected or use an attack ability. There's a set for it that also disables enemy's detection range. Machines don't really have any supportive abilities and what support they can provide is mostly dependent on attacking or getting attacked. But it shouldn't break stealth when reviving an ally using Emergency Rescue System or giving people Information Establishment
>>
>>2358901
A guaranteed crit isn't that crazy and its really easy to get drones to crit on damn near every shot already. I have a rifle drone that mows down mungos with fat crits by the dozen.
>>
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Alma "Nox"
Rose "Lux"
Could it be that Albus' mother was a witch in the Covens?
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>>2359014
real schizo theory hours. two people having similar latin last names referring to night/dark and light might not mean anything, but then again there are some pretty on-the-nose names in AC...
White the White, RYO RYUzaki in the Game of DRAGONS, Misty Hunter, Yuri the yurishipper, the genius scientist named after an oracle and a real scientist, nigga with blue eyes name Azul, and the first disciple of a messianic figure being named John (though that one was probably unintentional since John is a pretty common name)

I'm pretty sure this unnamed lady in the artwork in this OST video is one of the witches too: https://www.youtube.com/watch?v=yqFE0gW9tZo
I'm guessing she's the witch of wrath since she looks pretty angry
>>
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>Wait for actual gameplay footage that we'll bring for you with the next update, early in 2026!
It won't be early 2026 much longer...
Maybe they'll post the next dev diary on the 16th, which is Albus's birthday

>>2359014
>Catherine COCKS
obviously the witch of lust
>>
>>2359014
Knowing Dandy they probably google korean cock to english, got cox, and then named that witch catherine cox as a subtle hint that she is the witch of lust.
>>
>>2359098
I doubt that. Cox is a real surname from lots of places independently and it means a lot of different things.
>>
>>2359059
>(though that one was probably unintentional since John is a pretty common name)
I mean... Christianity isn't a niche thing in Korea. It was definitely intentional.
>>
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Is that a villain? WAKU WAKU I'm getting excited!
https://files.catbox.moe/tzomrd.png (rest of the drawings)
>>
>>2359127
god i wish i was that draki hatchling with eggshell...
>>
>>2358430
>>2358458
Freaking Troubleshooter deepest lore m8
>>
I like a lot of the new music they've posted for the sequel but I hope some of the songs from AC are in the game too, I'm gonna be upset if that sick guitar song from the base game isn't in or if there's none of the groovin' DLC1 combat music
>>
>>2359103
>Cox is a real surname
So is Hunter but you can't say that Misty Hunter isn't on the nose.
>>
>>2358878
lmao, I'd needed that in our tournament.
Drones have amazing movement, speed and sight.
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>>2357991
I got all the modules now but I still need to get 100% info on the Violet destron if I want all the drone equipment, I don't think I'll need them though

Now onto achievements, just a couple dozen more of those to get.
>>
>>2359014
The Albus mystery deepens...
>>
>>2359127
That Bicron looks really nice.
>>
>>2359283
I really like them, my favourite stage was the one where you just watched them duke it out with the enemies.
>>
>>2359305
The one with a train in the middle of the map? Yeah, that's great.
Bicrons were really powerful for a while and peaked with Red Eye.
Although I should say "improved bicrons", because the actual default "bicron" only appears once in the that mission where you're checking freight at the docks.
>>
Finally figured out how to figure out Dandy's Korean twitter handle, and did a little archaeology today. Pic related has art we've seen before, but I thought the caption was funny: "Why is Irene Lion so obsessed with villains... And are heroes so damn good..."*
*Google translated. If Korean-knowing anons want to provide a better translation, go nuts.
>>
>>2359475
Here we have art of Lucian Pallot, who looks remarkably similar to Ben Schneider...
>>
>>2359476
Here we have the closest we will ever get to nude (or at least extremely wet t-shirt) Alisa.
>>
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Making Bianca's art
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>>2359477
*official nude, I should say.
Also early gameplay footage of what looks like Magenta Backstreets. However, the tweet says it's the third violent case, making it Shadow Fog Slums.
>>
>>2359479
Finally, character art signed by I assume the VA's, they were posted along with a comment about being in the recording studio for voice lines.
>>
>>2359481
>>
>>2359483
>>
>>2359483
Best girls sharing a card very nice.
>>
>>2359479
That is the Magenta Backstreets, but they probably had the violent cases in a different order originally, or reclassified some of the maps as ordinary maps. Also, near the center of the screenshot looks like Scott, except he's only Epic rank instead of Legend like he is in the final game.
>>
>>2359479
>barricades
>probable Scott
>kinda looks like Sharky at bottom left
looks like the story mission that wipes out Angry Bull
>>
>>2359519
I think that's just a regular Pyromancer, but he's blind.
Pretty sure the Elite enemy next to the van bottom-center is Jason though. The other Elite enemy is harder to tell, but I'm 80% sure it's just a regular Angry Bull rifle guy.
>>
I think KaZing might be losing his touch :((
Hannah's theme dropped a month ago and it's so dull no-one's posted it
>>
>>2359521
shit that is Jason, i didn't notice him at all
>>
>>2359524
You're blind
>>2320280
>>
>>2359528
well, fuggg :D
>>
>>2359483
Imagine her doing misty's voice and quotes during sex.
>>
>>2359481
>>2359483
>>2359484
I was pretty surprised to find out that Anne and Kylie have the same voice actress when the credits rolled, that's some range

>>2359519
You're probably right just judging by the team comp in the bottom right - Albus, Sion, VHPD Issac, and a bunch of generic VHPD units
>>
>>2359682
Koreans genuinely have some great range if you check the credits of some of their games. I've seen the same VA's play 3 or more characters for a game and not notice at all.
>>
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What are the lore implications of Aryan anne wearing such short shorts.
>>
I've been doing a Limits to Growth playthrough on Hard difficulty after seeing other anons praise it, and it really is way more fun than it sounds. Rather than feeling nerfed, it feels like I'm playing a properly constructed SRPG where there's a steady power curve. Under vanilla rules you only really feel the spikes when they introduce new factions and most of the early game is just sweeping up trash mobs, but with your levels capped it takes a lot longer to reach your advanced classes and you remain closer to the enemies' power level for longer.
>>2359712
They're comfy and easy to wear
>>
>>2359718
How fast is leveling in the early game though? My first playthrough I fucking zoomed through the campaign and never really touched blue missions. and I was pretty consistently underleveled compared to the enemy.
>>
>>2359718
Don't do a limit to growth on cruel, your class levels up really quickly with all the enemies you are killing, but they are surprisingly tanky until you get around 15 points and you can invest into big attacks.
>>
>>2359722
It makes a pretty big difference because you're capped to level 5 in Ramji Plaza while you'll naturally level to 7ish with no restrictions in place, and the gap only gets bigger. I've just recruited Irene and my units are capped at 12, while during a regular playthrough they're normally 16 and promoted by now even if you don't do any blue missions.
>>
>>2359724
Yeah, I don't like Cruel in general. The extra HP fucks with the early game too much and it's a pretty big nerf to VHPD. It also causes issues with drop tables in a few places when you don't have any ordinary enemies on the maps to drop their lower-quality resources.
Hard still has full enemy density and feels closer to what the game was designed around.
>>
>>2359739
Cruel can be fun but I both don't like it in the early game and in the ultra late game. Mainly I just hate it in 58V because mungo king's hp gets to the 8k hp and up range which is kind of ridiculous.
>>
>>2359712
she's just trying to copy kylie's style
>>
>>2359478
Nice. I love their artist's style.
I'd like to commission TS fanart if possible, but I'm sure that they're more than busy enough with Banished Children.
>>
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I was trying to make a funny Optimism meme build but it worked out horribly, even with extra activations from Diligent Worker. It just felt retarded to try to intentionally miss attacks and it can be surprisingly difficult to get the enemy to intentionally crit your unit. It doesn't help that mental buffs can give a decent amount of block chance which makes getting crit even harder. Also since most spirit masteries give some form of block and dodge on your units and reduces enemies block and dodge, it makes it harder to activate Optimism if you do use a bunch of spirit masteries. Maybe if could've worked out better if I used gear with terrible block/dodge modifiers, but I'm going to bother crafting/farming for that. Too much effort and RNG just to stack a bunch of mental buffs with middling effects.
>>
>>2360006
You see the trick with optimism is taking it vs mungos on a build geared to max reaction attacks and has DSE. I did this with giselle and she would chain overcharges into one another so fast her SP abilities wouldnt even be off cooldown yet. And of course she had nearly every buff in the game stacked on her.
>>
>>2360006
I find rather than intentionally missing enemies, Optimism pairs well with Fire Support, Ranger Heixing's shenanigans or Defence Protocol because it'll trigger whenever something Lightning Reflexes your attack, which is both annoying and something you don't have that much control over.
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Goddamn, Turk and Na'am are terrifying on Limits to Growth / Fetter of the Past. They're level 21 in a map with a level cap of 15, and Fetter of the Past gives them Wrathful Vengeance so when one of them dies the other becomes an absolute monster.
Forget about killing Silver with these difficulty settings. It's probably still doable, but just beating the map was tough enough for me.
>>
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This is a screenshot from a prior playthrough to as a comparison for the sort of levels you'd naturally have at this point.
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>>2360244
I actually do normally use Optimism on my Ranger Heixing for that reason, I was just hoping that a build centered around Optimism would have some potential, especially with the -10 AT you can get whenever it's activated with that one set.

>>2360316
How did the dockyard level go? Were you able to kill Ryo?
Gentle Gust spam works wonders for infinitely suppressing enemies in the early game and can cheese a lot of those hard fights, but without elementalist/MK masteries that might not be possible due to cast delay and vigor cost.
>>
>>2360441
>How did the dockyard level go? Were you able to kill Ryo?
It was pretty sketchy. I had to risk an attack from him, but with a blind grenade cutting his accuracy he ended up missing. Most units could only hit him for 200-300 damage so it took a while even with suppression from Gentle Gust + VHPD + ice grenades.
Then I had to leg it back down towards the police because I didn't kill many of the regular enemies on my way up to him and they'd started flooding the defence line.
The real thing that annoyed me was that Ryo didn't even drop a mastery when I killed him. He has a whole lot of masteries that would have been useful to me at this point, especially Rearrangement.
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>>2360452
You should have cleared out the enemies and then triggered Ryo. He becomes much more managable if he's constantly taking suppressing fire.
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https://files.catbox.moe/y5qla4.png
I'm willing to take requests, also I'll slow down the art. So I don't spam these threads with what I've drawn.
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>>2360642
>lewding irene
villain
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>>2360642
That's no spam, I appreciate these drawings.
Especially the obligatory coom. Very cute.
Draw Misty doing a double peace pose.
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>>2360642
Lewd misty.
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>>2360642
please draw Alisa in a wedding dress
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What a perculiar thumbnail.
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>>2360908
I do not like that villainous depiction of Irene
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>>2360642
Based pencil enjoyer
You should do more constructing of the body with shapes, it's fun and lets you make up whatever pose you want even for weird subjects
pic related but not troubleshooter related (imagine it's Heixing)
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>>2360966
Honestly I picked up the pencil again to draw some OC. Most of the anatomy is just me half remembering bridgman, but I'll construct some more.
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>>2360642
Irene in a wedding dress, wedding dresses are my fetish.
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>remember how the previous Limits to Growth anon was talking about how he was using a lot of weird common sets like Defensive Choice
>"haha yeah that sounds weird, but I probably wouldn't be building like that if I was playing with that ruleset"
>fast forward to today
>up to Tangled Skein
>most of my builds look similar to this
I'm sorry for mentally doubting you, Commanon. This ruleset makes you build weird shit.
>>
>>2361090
Defensive Choice is OP. I routed Tangled Skein on Limits to Growth thanks to it.
>>
>>2361090
defensive choice is the GOAT of early game imo
>>2360705
Nta but I'll give this a try
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>>2361134
It's very hard to argue with that much Block for 5 TP.
>>
https://files.catbox.moe/z8rbec.png
Delivering requests.
>>2360705
>>2360869
>>2360714
>>
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>>2361145
Nice.
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>>2361145
cute!
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>>2361147
I'd recommend opening the images in mspaint and zooming in. Should help with having a higher res version of the image.
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>>2361156
Early Sion looks weird
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>>2361145
Now draw her giving birth.
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>>2361188
I think that's just Sion's regular portrait but with one of the faces from a CG shopped on it
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>>2361210
The shading is a little bit different, and the shape of his hair is different too.
>>
Building a Witch Bianca is frustrating because 7 support slots is too much.
I also hate how many of the Elementalist, Black Mage, and Witch masteries and sets are just some form of straight damage buff, especially since those classes have a lot of attack slots. It makes it hard to pick out masteries for survivability, raw stats, and AT reduction.
>>
>>2361258
I like to run Skilled Military Strategist + Wind Hammer on Bianca so I'm glad she has as many Attack and Support slots as she does.
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>>2361258
Witch bianca doesn't really need attack or defense slots beyond the keyboard warrior set. She gets fuck tons of damage via buff stacking with distorted heart and the witch sets that work around buff stacking. I slapped OSOK on her alongside twister kick and she just rips through missions killing everything and stacking every buff in the game.
>>
misty
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Time to turtle
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>>2361605
I think the melee guys have over 1000 HP on Cruel. Or around there.
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>>2361610
Yeah the elites have 921. It doesn't make much of a difference for them in practice though because it's pretty easy to trigger their Impulse Fields
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Routed deathless. That one missing cop in the prior screenshots is the one I immediately withdrew to guarantee that I wouldn't gameover from losing all the police without evacuating any.
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>>2361605
>>2361616
>>2361618
One of my favorite missions. It properly introduces the White Tiger as an actual threat and is genuinely hard to complete on your first try.
I hope they're adding more "gimmick" missions like this with unique victory conditions in Banished Children.
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>>2361669
I liked the Sion and Hiexing mission, because Carter and Sharky have the same overcharge, I clapped when I noticed that.
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>>2361731
They also interact with each other if you get them to meet. It's a pretty cool detail.
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Heixing joins the group at a higher level than your level capped party members. Even the immediate mission with the energy extraction only has a level cap of 21.
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>>2361803
He's so cool...
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>>2361808
You are still underage anne. Mouth only.
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>>2361808
It's kind of weird that he starts with no class exp in Gunman. When you're playing normally he's lower levelled than your units so it's not that big of a deal to grind up to his advanced classes, but it's weird that Dandy didn't at least give him max xp Gunman when the whole party has both advanced classes maxed by this point.
>>
I want Bianca to Wind Chain me then Wind Whip me and Twister Kick me in the dick
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>>2360908
Its Arch, what did you expect?
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>>2362089
No clue who they are
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Has anyone ever managed to make Bloody Berserker set work on GS Albus?
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Why are the walls in the Silverlining so thick?
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>>2362120
Don made the entire building bomb proof.
>>
QUICK SHAVING!
*metal scraping sfx*
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>>2362120
so you can't hear NEGOOORURU!!! or Kylie hammering a drone together echoing from the garage
>>2361742
wait what
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>>2362120
He runs a bar in section 8 housing, bro doesn't want to catch bullets from the shootouts
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>>2361669
i do like the desperate, outgunned vibe of Twisted Skein (and Starlight Street, Starlight Junction, Pugo rooftops as well), particularly how well Skein and its gimmick ties in with Sion bitching at Albus for running the team ragged against overwhelming odds
not sure about wanting more gimmick missions in BC, gimmick missions can easily be unfun tedium, like playing hunt-the-yasha/negoori or escort a slow as balls civilian for 100 tiles or Misty's goddamn intro mission
>>
https://files.catbox.moe/v4oteu.png
https://files.catbox.moe/pfrdqt.png
I was gonna post an image with this post, but I seems the jannitorial staff hates the troubleshooter man.
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>>2362182
>Misty's goddamn intro mission
that mission is fun as fuck IMO but I'm a sucker for stealth games so I might be biased

>>2362186
>leton has glowie connections to epstein
i believe it
Also I like the Sion(?) dressed as Ness. I was replaying Earthbound recently and some of the party members having psychic powers (or not having psychic powers and relying on technology) reminded me of Troubleshooter. Ness and Poo would be split physical/ESP damage classes, Paula would be a witch or a black mage, and Jeff would be a spirit engineer.

and that Bianca pose looks familiar...
>>
>>2362182
I love Pugo rooftops because of how real the scenario feels. The spoonist units in play are bottom tier trash mobs at that point. They pose zero threat to any of your units and die in one hit, but you still need to spend vigor on them which organically tires your units out. Then White Tiger jumps you.
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>>2362186
Bianca butt uuuooooooh!!!
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>>2362186
God irene is so beautiful.
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Maria namedropped during the Perfect Red Obsidian quest
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>>2362321
I wonder what kind of moveset she'd have if she was actually a player character?
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>>2362321
Is that mod any good?
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>>2362327
I dunno about the rest of his stuff, I just modify his mod because I don't want to only use Luna post game, it's far more interesting playing through it with Luna as a extra character
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>>2362329
Honestly, I just want to know if that guy managed to make custom maps.
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I know bloody berserker is a meme but in my attempt to make it work I got this abortion. I really wish the stupid rampage AI would use ToaNL and Wind Veil.
>>
>>2362326
A bunch of melee slashing attacks since that's what slaughterer, swordsman, and marauder masteries are centered around.
That's probably why Dandylion didn't make the story go in a direction where she could join the team since there's already two characters focused around melee slashing damage, one of them is spirit SP too so it would be a pretty significant overlap.
A proper slaughterer character (and not just a mungo tame) would be nice though. Maybe she could have some ability to self-inflict bleed to take advantage of the slaughterer masteries.
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Holy fuck, John is actually unbeatable on Limits to Growth. I ended up having to send the single remaining police unit to win the mission by rescuing everyone and retreating.
>tanky as fuck thanks to ice SP + Final Resistance
>does so much damage you're dead on a block at this level
>random Luck guaranteeing one-shots (he hits for ~6000)
>Overcharge is instant death of everyone in range
>resistances are high so he randomly clears bleed and stun often
>so fucking fast, his turns are like 46 AT so he often gets to act twice (ended up wearing down his Revived status this way, so I'd have had to burn through a whole other health bar)
>level THIRTY FIVE Black Mage on a map with a level cap of 24
Fucking hell. Every single death on this map was due to him, and he'd have finished the job if I didn't get the objective.
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>>2362343
>Maybe she could have some ability to self-inflict bleed to take advantage of the slaughterer masteries.
If I ever made a mod to make a playable Slaughterer, I'd give them a mastery set that gives a custom status called something like "Bloodsoaked" on kill that's classified as a bleeding status but doesn't hinder you. And maybe also something that negates enemy Bleeding bonuses akin to what Keen Sense does for Exposed.
>>
>>2362351
It's finally our time to shine, Johnbros!

>>2362355
>custom status called something like "Bloodsoaked" on kill that's classified as a bleeding status but doesn't hinder you
That's actually a pretty cleaver (heh) slaughterer idea, even if it doesn't directly damage you it's still a handicap against enemies with blood thirst and similar masteries.
>>
>>2362351
John feels like the first 'min-maxed' enemy that Dandylion throws at you, like a little sample of what's to come later in the game.

>>2362355
I thought of something along the lines of a 'Bloodletting' individual mastery or class mastery/set that clears all non-bleed debuffs when inflicted with bleed and reduces bleed damage, when thinking about what an actual slaughterer team member would be like. Cool seeing that someone had a similar idea. Slashing resistance would get in the way of keeping a bleed debuff active, so Bloodsoaked being considered a bleeding-type buff would be a way to get around that issue.
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>>2362334
What is that Mental Break mastery? I've never seen it before
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>>2362373
Happy Luna is so precious.
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>>2362364
Its literally a 1TP ability mastery that has no effect and has some flavor text.
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>>2362373
>>
>>2362384
>Ripped jeans
Hot.
>>
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>>2362381
>>2362384
She is so fucking hot.
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>>2362405
You have to be 18 years old to post on this website, Anne
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>THEY are here
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>>2362376
>>
>>2362378
How do you get it? Modded?
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>>2362496
I don't know how it got there but somehow I have 5 of them.
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>>2362499
I have never seen this mastery before in my life, and I've almost 900 hours in this game.
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>knife throw misty
>pincer attack trigger off turn
>reveals herself
>instantly gets smoked by the next enemy's turn
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>>2362343
To be honest that's why games have secret or optional recruits who might overlap with the permanent cast, just to give people the option, they should really consider that for their next game
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>>2360705
>Draw Misty doing a double peace pose.
I tried
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>>2362499
>>2362511
I have all masteries and I don't see it, so it's most likely modded

>>2362664
yeah I hate how sometimes bonds screws you over :(

>>2362690
nice nice
>>
>>2362186
nice Sharky
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>>2362664
god i wish there were bonding mastery boards you could swap around like the normal mastery and equipment boards
>>
>>2362739
That would be nice, I also wish individual masteries could be tied to specific mastery boards so I don't have to remember to change them when I change builds
>>
In those "perspective" missions, do the guys you control get buffed if you play on a harder difficulty? Just dabbed on Ryo, Jason, Marco and Heixing's second wife.
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>>2362690
Very good.
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>>2362742
I think maybe they benefit from HR/HR stats if they have a rank but I can't say for certain. But if you're using challenge mode, everyone should be getting extra masteries if their level is scaled up.
>>
>finally get a good bloody berserker build
>rampage AI is so retarded albus gets stuck in a corner trying to kill a mungo on a rooftop for the entire mission
this mastery set is fucking cursed man
>>
>>2362759
Hope they rework berserk into making it so you can only attack during your turn.
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It's Albus's birthday today
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>>2362767
It'd be his 1242nd birthday. Makes me feel young.
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>MJ Naming Contest in 2016
I'm not sure if anyone has posted about it yet, but it is from Dandy's Korean Facebook page
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>>2362855
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>>2362858
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>>2362859
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>>2362858
I'm glad the Bianca we got is a lot more nuanced than their original plans for her. Every time I read any early development stuff from Dandylion it always sounds worse than what we actually got, which is a good thing.
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>>2362859
Hip hop red haired misty sexo.
But every misty with every hairstyle and style is sexo.
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>>2362859
>>2362919
Blonde Misty looks like Kimmy from Full House.
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>>2362767
Happy birthday, Albus!
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>>2362855
Thanks for the archaeology, anon. Good stuff. I always wondered what the deal was with the M.J.->Alisa switch.
>>2363008
Holy shit, she does. Except attractive.
>>
>>2362351
He'd be a lot harder to deal with if he didn't have Third Heart.
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>>2363107
Under regular rules you'd be right because it would prevent Magic Absorption from stripping his immortality on a crit, but at level 24 none of my units did enough damage to kill him from full, so if he lacked Third Heart it would have made the fight objectively shorter and not given him a second revive.
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>>2363124
I don't recall what I did to kill him in my LtG Cruel playthrough but I probably just Sion'd him.
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Why didn't we get this as a DLC outfit for Anne?
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>>2363194
Anne was only allowed the sexiest skins.
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>>2363197
>implying the Ogre3D shirt isn't sexy as fuck
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Somehow bloody berserker albus is soloing 58V
Idk how long this can go until a mungo gets lucky an manages to 100-0 him but atm he is somehow not dying.
>>
>>2363243
The luna mod makes it possible for her to do this build, you think that would work well for her?
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>>2363245
probably not because second wind is the only thing keeping him alive.
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>>2363246
a shame, I'm just messing around with builds using slaughterer right now but she can use the Barbarian class and some new class
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>>2363243(me)
So I managed to get this meme build to kill around half the mungos in 58V with just Albus going solo including several legendary mungos. The main problem with the build is rampage's AI isn't just bad, its straight up bugged. Albus will frequently get stuck on terrain, end his turn despite adjacent enemies to attack, he will hyper fixate on enemies he can't reach, and if you give him and ranged abilities he will spend upwards of a dozen turns attempting to kill mungos with a 0% hit chance in full cover over adjacent enemies with 100% hit chance.

Also its probably worth it to go kill Ralph for an Eluote for the extra block because Albus will overkill shit so often that he won't be getting the bonuses for killing bleeding enemies with bladestorm followups.
>>
>>2363276
>The main problem with the build is rampage's AI isn't just bad, its straight up bugged
I think rampage works off of the same "threat" system that the regular AI enemies use which leads to weird targeting. I don't remember everything that affects threat off the top of my head but IIRC how recently an enemy used an ability has a pretty significant effect on threat which means AI-controlled units tend to prioritize whoever ended their turn last. This is also why you'll see the AI trying to suppress units who just ended their turn and already have a bunch of AT instead of suppressing the unit who is about to take their turn and would make sense to delay.
>>
>>2363281
I've tried several times to deciper Dandy's AI code but it's difficult because of how spread out it is.
Things I know for sure:
>Rampage first picks a tile it wants to stand on, and then targets to attack from that tile
>it has a massive weighting towards standing still (Dandy's comment next to the weighting is "If anything, it seems that they will attack all this time")
>other factors to determine the tile it wants are whether there are any exposed enemies in range, how accurate it thinks it'll be from that tile, and how many enemies it can reach from that tile
>potions, grenades and other item abilities are banned from use during rampage (haven't tested, but this might mean Ray will refuse to use her regular throws while rampaged)
>"hatred" (threat) stacks up when enemies use either attack, heal, support or start to tame
>each type of action stacks up a different amount of threat, configured by the witnessing unit's class (for example Barbarians have a score of 2 for Attack, a score of 1.5 for Assist, a score of 1 for Heal and a score of 0 for Taming, which means you'll stack up aggro vs Barbarians twice as quickly by attacking as by healing)
Things I'm not so sure on:
>Rampage may only by targeting the first enemy in its list regardless of threat
>otherwise, its main weighting towards choosing a target is how close the target is, and how much damage it thinks it'll do to it, with its hatred stacked additively (so it makes a minor difference, except when there are multiple targets with the exact same defence and distance)



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