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What are some citybuilders with military? I love stuff like the impressions games because you get to build a city and then fight inside of it. Just citybuilding by itself is boring.
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>>2318372
Tried Grand Ages Rome or one of the new-ish Settlers? Fairly comfy and surprisingly holds up graphically. Also there's anno.
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Citadelvm is really fucking good, its designed after Zeus and Poseidon but with modern graphics and QoL
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>>2318372
OP makes me think of Rebel Inc., where you (re)build a region in kind of an abstract way while fending off an insurgency. Personally, I hated both the repetitive civic aspect and the whack-a-mole combat, though.
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>>2318385
>citybuilders
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>>2318372
Anno series
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>>2318372
Manor lords, never played it tho
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>>2318470
Love anno but everything except naval warfare is a meme
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>>2318507
well combat in pax romana looks alright. of course havent tried it cuz of cucknuvo yet

anyway, check out rebel inc escalation
plays like plague inc
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>>2318656
rebel inc is not a citybuilder and also not even a good game. it's nothing like the Impressions city builders OP is looking for
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>>2318674
let op decide what he wants to do, janny
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>>2318740
decide to neck yourself, dumb bitch
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>>2318740
rebel inc is a dogshit whack-a-mole "game" and not /vst/ or a city builder. Fuck off you stupid shitter dev.
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Foxhole, maybe? You can build a frontline fortress and then witness it getting smashed by the enemy team.
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>>2318372
Songs of Syx is okay. There are also Manor lords and Farthest Frontier, but the combat in either is rather basic.
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>>2318372
Wait that fucking exists??
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>>2318745
>>2318788
insecure samefag
And now buy my game chud
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>>2318372
Tropico series
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>>2318372
>What are some citybuilders with military?
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>>2318372
songs of syx
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>>2318372
Dawn of Man has this but a lot of people complain that it has little replay value. There are workshop mods that make the difficulty super hardcore and almost impossible to finish a full game in though
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>>2318794
You can't because it's a MMO and people with 15000 hours in the game will teamkill and mass report you if you place one sub-optimal building. Even trying to learn in the backlines will get your shit raided because the genius gameplay mechanic mean that things built by different people passively increase upkeep for everyone and because it's a PVP game the difference between a new player and an alt-account made for griefing is basically non-existant for old players.
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>>2318794
>Foxhole
>You can build
more like you can get mass reported and griefed by your side. One of the worst and most cancerous communities in any game ever
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>>2326297
Rank it for me on a scale from "Counter-Strike retail 1.0" to "World of Tanks"
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>>2326299
What number works for autistic furries?
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>>2326308
01111001 01101001 01100110 01100110
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>>2326324
01010011 01110101 01100011 01101000 00100000 01110011 01110111 01100101 01100101 01110100 00100000 01101101 01110101 01110011 01101001 01100011 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01100011 01101000 01100001 01110100 01110100 01100101 01110010 00100000 01101111 01100110 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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>>2323267
I wish SimCity games had more military stuff. Not combat, I grew up near a military base and so I always imagined the ability to build various stuff you'd find on post.
Really wish that Soviet city builder game had stuff like that. I just want to watch tanks and infantrymen train.
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>>2326299
You can have fun in correct clans if you go around in groups so you have buddies to support you in the inevitable gang warfare between members of your own faction but correct clans are basically extinct, you'll have to bring your own friend group. There's a chance 4chan rats will try the game a bit for the planes update but I wouldn't hold my breath. Outside of that your options are social parasites like furries, trannies, e-celeb cliques and everpresent mass clans like DKoK that make life actively unpleasant for everyone around them as a recruitment method.
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>>2326361
Download some military vehicle mods and start churning out gear. It's my usual late game goal to get a tank factory running and then export entire battalions at a time on train cars, bonus points for including all the support vehicles too. I've also made factories churning out MiG-21s and for longest time I wanted to make a shipyard in the taiga building nuclear submarines but haven't got around to it just yet.
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songs of syx
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>>2326399
I just wish it was an actual mechanic where you had to deal with Western cold war aggression with military exercises and air patrols. No combat, you act like a cold war eastern bloc country.
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>>2318372
Manor Lords and the Stronghold series
It's a genre on its own but it's basically limited to these two titles.
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>>2326414
Combat isn't even impossible, Soviet Republic is built on top of a Mi-24 flight sim that had air, ground and naval militafy units shoot each other, they could try and do something with that.
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>>2326437
does stronghold actually have city building in the sense that you have to build a proper town instead of scattering buildings randomly like the usual RTS game?
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>>2326507
Well, no. Not really.
Manor lords does though.
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>>2326508
ok. i've had people suggest stronghold a couple times but i think they consider any castle building RTS game to be a city builder
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>>2326511
Well it's because you have building chains and actually have to take a little care of your pop.
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>>2326507
How is it possible you never played stronghold?
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>>2326502
I don't think it should be impossible or is impossible, I just emphasize that because I don't want people to go
>why would you want combat in comfy Soviet city builder game?
I don't, I want comfy Cold War military stuff. I want to see MIGs patrolling the border, tanks doing exercises, and infantrymen being bored on base. And various production chains related to that.
Anno 1800 actually has a good mod related to this that lets you build a whole military encampment.
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>>2326516
i'm a zoomer
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>>2326522
Grim. Well, you missed out.
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Shadow Empire but it's hard to get into (horrible UI).
I really wish Civ had a more interesting warfare system.
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>>2326204
>>2326297
>play it a few years ago
>all guys shouting random war cries from their respective nations as we charge out of a trench and all got mowed down
>try it again a few months ago
>ten clan members micro managing everybody and getting into fights with people
I just walked off and went partisan and got myself killed after twenty minutes. Tempted to try it again though, probably going to be just as lame.
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>>2326521
>hold military parades
>the gear you build determines the amount and types of units
That would be cool
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>>2326521
Holding a military parade without earning it first seems... weak
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>>2326654
The Warsaw Pact did it all the time, the only reason the NATO nations did it less is because WW2 hangups.
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>>2326654
How else will decadent west fear your strength without a mighty parade?
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>>2327224
I stand by what I wrote.
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>>2327235
Fair
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Dwarf Fortress
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>>2326204
>>2326297
Let me guess: you went to a base built by others and without bothering to learn even the basics of the game mechanics, started building/digging some most low IQ dogshit stuff and essentially griefed your own team by your ignorance. Then you failed to communicate with others and got told to fuck off and l2p. Then due to your autistic main character syndrome you got really mad without even trying to understand what happened. Many such cases.



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