A.K.A Imperator Rome 2.0 with victoria economy bolted onto it, tinto talks, johans battle against the forums and alcohol, mamluks joining a war against you because five arabs in constantinople got pissed offTrust the plan edition>NEWS>interns managed to distract Johan long enough to fix combathttps://forum.paradoxplaza.com/forum/threads/tinto-talks-extra-levy-mercenary-regular-1-1-rework.1894259/NO REFUNDS
>>2318534I'm wondering if I should just move my capital to Bursa instead of staying in the interior of AnatoliaCoastal location is probably better but Konya is where I was born and raised.
pick exactly the same threads every run with some minor variations depending on the military situation sure gets repetitive after a few runs
>>2318539I believe the best cities in Anatolia are Smyrna due to their natural ports and being placed on Rivers
>>2318541good pointGuess I'll move there once I annex that vassal then.
>>2318543If you want to escape from Asia Athens is a great capital ecause of it's 100 port and having both iron and silk for the production bonus
>>2318545>having both iron and silk for the production bonusNTA but what do you mean?
>>2318549Having a RGO in a province gives a production bonus to every building that uses it as an input. Not sure how good or worth using it is though.
>>2318550Oh hey I did not know that.
>>2318560Eu5 is puzzle game where you try to find out which icons are just useless fluff and which ones are absolutely vital for the game
>invade Georgia>my entire army dies to attrition in the mountains>Georgian army stackwipes me because they apparently don't suffer attritionVERY cool.
>>2318560According to reddit a province producing all input goods will net you a 10% production bonus, ignoring the quantity of Local output and input. Which, if I understand it correctly, means you can build a city on every tile in attica, fill them with fine cloth and tool shops, then inport all the iron from the swamps of Ukraine and Bulgaria and Silk from Thracia and still get the production bonus
>>2318562I am nust guessing but I assume you used levies and they attacked you on a fort for that +2 defense bonus (+3 if across a river(
There is an extreme shortage or Irin through the first third of the game and then a ridiculous surplus due to all Iron and Rgo advances. Think they spent a total of 1 manhours thinking through RGOs
Does eu5 have anything like imperator did, where the capitals region got a bonus and the capital province got an additional bonus?
>>2318575Nothing besides proximity bonus. You will probably want to put a market center in your capital so marke access too
>>2318571China is funny because you need to demolish so many major cities in order to meet demand and then come midgame you realise even more need to be demolished.
>>2318584Why does he look part fish!
>>2318587Russians race mixed with some central asian ethnogroup instead of superior chinese.
Has anyone been able to get the HRE to allow any christian faith as an outsider? Or are you forced to be catholic to become emperor until you can do that yourself.
基輔
Decentralization is better than centra just because vassals will deal with rebels for you
>>2318589you can allow religious plurality? I only ever saw the option for a official religion
>>2318584>day 1497 of the 3 day special medieval operation to liberate the urals
>this event happens>my 150-ship fleet in Indonesia literally defects to PalembangI'm fucking seething but at least I should be able to rebuild it without too many shortages of materialsAs you can see I have infinite money anywayBut holy shit that is frustrating
>>2318603>150 ship fleethow slow was it?
>>2318603forgot pic, kinda to also show you the progress of the spice takeover
>>2318603Happened to me once. Reloaded the last save because it's bullshit.
>put my fleets of heavies to hunt numies>suddenly notice it's completely destroyedfucking bullshit
How do you get rid of this? I don't have the cabinent action counter espionage.
>>2318590Isn’t that a Japanese family
>>2318626Spies are sapping your sentry.
>>2318627yes.
>>2318626Honestly I'm not sure if that warning is for spy activity in general or if that's the warning that they have triggered the government infiltration what ever it was. If it's the later you can't do anything but wait, if it's the former you could hypothetically put a cabinet member on counter espionage like the prompt is telling you, that is if you want to slow down their spy network and maybe catch their spy. I'm not sure if it's worth doing.
>>2318634I've had it for 200 years.
>>2318643What the fuck is going in your game?
>>2318644Racemix maxxxing
>>2318635Then it's them spying on you, safe to ignore presumably.
>>2318644>>2318646Another fine specimen of my program.
>>2318646>they're polygamist too>tfw you'll never have your own harem of qt hapa princesses
>>2318644>>2318646>>2318651I honestly find the portraits and genetics a lot better than ck3 though it still has it's hiccups. For the most part mixed people look believeable.
I think I'm going to give up on this guys cursed lineage, I can't seem to outbreed the uggo from it. At least he has good stats...
Future King of Serbia.
>>2318651>>2318646It’s a massive shame they put so much effort into the character system only to abandon it because Johan overreacted to people complaining about playing matchmaking simulator
>>2318665Literally all he needed to do was give it some automation like almost every other system in the game...
>>2318562This is why AI Georgia is always strong
>>2318668God I want to kill Tibet so bad but it's such a pain in the ass I'm just focusing on colonising. Might take Europe before Tibet honestly.
What's the point of multiple tradefleets if they just follow each other around anyway?
>>2318668It would be a shame if one were to stack defensive attrition modifiers while having forts on mountains blocked by winter in all directions.The AI 100% can't deal with that so Georgia can't lose, it may not win every time but it never loses because of this.
>>2318675My autism requires maritime presence at 100% so I just park one fleet per sea province and don't use the automation.
>>2318681I'd do the same but I got the autism that makes me want to rename the fleets to their native names and since I'm doing a non euro language that's a pain in the ass since my keyboard doesn't have their accents.
>1581>the scramble for africa is in full forceWhole continent should just be wasteland besides the coast, paradox has never made a game where africa is represented correctly at all.
>>2318681Yep. Like so many automation features it's stupid to the point of being more annoying than doing the clicks yourself. When I start pumping out fleets mid age 2 I use 12-15 light ships in each sea province to build up presence, then reduce them to ~8 when they hit 100 because you only need to maintain the value now. Always have a young admiral. My edge tiles always go down to 98/99 but that's fine, I've played enough factorio to accept cheaper solutions that are "only" 95% efficient.>>2318687Don't be racist goyim, it was just magic soil that made Europeans more successful than these future doctors :^)
>>2318668>>2318676going to get even worse in 1.1 when they give those mountain nation buffs out
Get owned, nerd!
*cpu fans full speed*
>waited 50 years for thist-thanks
>>2318732post you and your subject
>>2318737I can't fit most of me on the screen, subject is k|Jīfǔ|v
>>2318741I see you colonized siberia for their riches of bog Iron
>>2318747I just didn't want spain or england to take it, also it has iron
God I wish the ai would just form Russia instead of letting this mess exist.
>>2318751beautiful
noob here, how do I into markets and trades?
>>2318764https://www.youtube.com/watch?v=hOdICORa67ghttps://www.youtube.com/watch?v=sf17QIctcbI
>>2318769>Please STOP Automating TradeNo, I don't think I will.
Should I dismantle the fort in Constantinople to make my next few wars with them faster, or leave it on the assumption that I'll be using them later
>>2318770you got to be next level autistic to want to manually trade ay
>>2318770He went from 7 trade profit to 14, he did good. If you play as big nations then don't worry about it
>six auxliterally why
>>2318775Especially with how the UI constantly lies to you.
>Cheesed to meet you
What are the little ribbons called that come above the top toolbar? there is so much crap in there that I miss the important information, and when I dismiss them they just come back.Any mods or shit to make this a bit bearable?
VGH, the riches of North America....
I still don't really get how the economy in this game works. Should I be building as many marketplaces as every town I have can support and maxing out all my RGOs? Focusing on control? Is it normal that my estates blow all their money on their goods needs and never build anything?
>>2318822Max out RGOs.That's what I've found makes me money early game.
>>2318822Maxing out RGOs and building things with trade capacity for as long as there are decent trades available is pretty much it. You can mix in some burgher buildings, but you have to be a bit careful because the price of that stuff crashes pretty quickly if you build too many.
market villages my beloved...
>>2318822>If an RGO makes more than .3 ducats and almost has enough pop to start working it, build it>If a burgher building makes more than .3 ducats and almost has enough pop to start working it, build it>Scriptoriums are always good. Books help you learn gooderer>Build 2 to 4 extra towns near your capital on low-value RGOs, don't go overboard or you'll crash prices and make your burgher estate needlessly more powerful>Cities can build two things at once, towns one. Is this ever communicated to the player?>Road are extremely good for locations within two or three 'rings' of your capital. Can easily net 20 or 30 control, especially if going through bad terrain. Always measure roads from the capital, and build each segments from the less important location to avoid slowing down the building of important RGOs or burgher buildings. A road in a location with a river lets you build a bridge for even more control>Unlocking buildings that require input good are economic power spikes: they induce demand, which you then get paid to supply. Armories in the Professional Soldiers tech tree are your first big example of these. This is another reason scriptoriums are good, they demand paper>Lumber, masonry, and glass are very common goods needed to construct buildings, and building is cheaper if you have stockpiles of them. Intentionally overbuild and prioritize them. Make commoner buildings if you have too. Import lumber at a lose if you have too. It's that important>Estates start making good things as the economy builds and they get real cash on hand. Sometimes they still make garbage but you'll also see them build universities >Max out your legitimacy slider day 1 and never move it. Bigger number = bigger buffs, and whenever it hits 100 the price automatically goes down to just enough to keep it at 100>Set all your vassals (always one province each) on Scutage for extra money. You can still always call them into war if you need themChange your societal values!!!
>first of the month ledger says I'm making 50 gold>jumps around between 30 and 90 gold through the month>end of the month ticks I lose roughly 10 gold>briefly flashes to show this amount before going 'positive' again. Alright what the fuck?
>>2318822the other advice you've gotten is largely very good, but there's one more aspect: foodhigh-producing food locations should be given as much care and attention as towns (and should share provinces with them)
>>2318839Ran out of space.Expect to use one of your cabinet slots changing Societal Values for the first 60-80 years of the game. Minmaxxing these is extremely valuable for snowballing. Plutocracy is the most important, Innovative and Communalism are tied for second. You will probably need laws to help push your equilibrium the right direction, those are the priority of your first 3 or 4 parliaments; things like Burgher controlled mining and Favor the rich are fantastic at game start, I don't change to Favor the ruler for another few decades. Remember that changing a value by .2/month is twice as good as .1/month, while going up another .1 to .3 is only a 50% increase. If you have 80 aristocracy to undo before you even hit 0 Plutocracy, you want to speed that up. Use Glorp UI, it makes it easy to see where your value equilibriums are.With Plutocracy kneecapping noble power and Communalism reducing Revoke privilege cost, you can start breaking the estates after 30 or 40 years. There are two crown estate parliament issues that give you temp crown power, one for 10 years and one just while parliament is going. Higher crown power = lower estate power = lower revoke cost. Stack these and abuse them if you get the chance. Always revoke from the most powerful estate, start with the ones that grant the most power.Revoking a privilege also decreases that estate's satisfaction by 40%. So if you were taxing them to 50% and revoke they go down to 10%. The lower the % the faster rebels spawn and the longer it takes to reach 50% again. Intentionally reduce their taxes and get satisfaction up to ~60% ahead of time to avoid any issues - once the estate is back to ~35% the rebel growth is low enough that you'll be fine. For the years their satisfaction is in the gutter you can max-tax them, just always keep equilibrium above current. Take advantage of random events that give +10% estate satisfaction.YOU can have 50% crown power and be making 80 ducats a month by 1400
>>2318839>>2318846This all sounds pretty good. I should specify that I'm playing as Korea, and it's 1444, so I haven't just started. I'm spending all my money now on maxing out my marketplaces. My gravel road network is already pretty good so I'll start boosting the high value trade good RGOs until I unlock barques to clear all the pirates out of my coast and get some maritime presence.Also, how important is it to be culturally and religiously homogeneous? My country is full of Jurchens with Tungusic Shamanism, but they're mostly tribesmen in the northern provinces I don't have any control over anyway. Should I be converting/assimilating/settling them or can I safely ignore as long as they're not rebelling?
I hate how broken this game is but I need my GSG fix. What are the essential mods that more or less fix it? Ideally mods that stop third worlders from having tech parity with europeans and other similar rail roady mods.
Any nation/formable empire with unique loyal subject type like Tǔsī in the Middle Kingdom? I want to do vassal swarm without subject loyalty constraint in the mid late game.
>save Lithuania in a war>they break alliance>get reckt in another war>ally them again>save them in their next war>they break alliance>get reckt in another warAre they stupid?
This piece of terra incognite is refusing to budge. What other than the console can i do?
>>2318892steal maps?
>>2318896Nobody else is around that region, it's my colony.
>>2318891I gave up on the game until the new patch last night simply because I got tired of babysitting the retard AI>EU5 doesn't have Send Warning so you can stop the AI from starting retard wars>EU5 doesn't have return cores in peace treaty to revert AI nonsenseAlso playing as France I realized how ridiculously unfinished the Western Schism situation is>happens automatically without any player input>literally 0 things you can do to engage with it>there is exactly one button you can press which does basically nothingJohan???
>>2318891Lmao i was just about to ask should i try this game again but nothing has been fixed or changed.
French ai is actually retaking the holy land!?
>>2318951They retook rome maybe they will take Jerusalem
The Burmese are looking a lot whiter than I remember...
Using US state borders for the exploration zones is retarded.
>>2318941Basegame is still great, it's just minor annoyances all around.I managed to save whatever is left of them.
>>2318917>EU5 doesn't have return cores in peace treaty to revert AI nonsensethat's because cores disappear after like 20 years
I feel like the building limit is really arbitrary and there should be more ways than development to raise it after city upgrade.
>>2318962they've really made the game to favour playing wide over playing tall
Does anyone know why Johan made all manpower and sailor buildings give you a constant manpower increase instead of one based on the local population like every other EU game?
>>2318971You can build more of them in high pop locations
>>2318971The man is an enigma, I genuinely don't know if he is good at making games or if it's just people under him. Starting to lean towards the latter, EUV is the Imperator teams baby and Johan has literally no clue what he's doing based on his post release patches.
>>2318973ah right. Still sailor buildings have only one level, apart from fishing villages
Brothers, I am craving a patch.
>>2318979month too early.
>>2318975Maybe he is just too old and established and got nothing but yes sayers around him
Big brain strategy
>>2318990>2 20k stacks of regularsyeah I think this will be a walk in the park for you
>>2318986Johan's a month late, more like
The interns at EU5 are going to do this to Johan while they fix the game
Paradox hires pajeets for coding confirmed. https://youtu.be/RtsLlbRx5Ps
>>2319011OH NO NOT THE HECKIN PORTRAITS!!!!!!!!!!!!!!!!!!THE GAME IS COOKED BECAUSE MY GUY DOESN'T HAVE A POWDERED WIG ON!!!!!!!!!
based schizo chasing people away but sperging out at any criticism of the game
>>2318977The docks line gives you sailors, wich are a must because it gives you harbor capacity.Wich is why you are always going to have a shitton of sailors.
>>2319011since we're on the topic is lemon a jeet? I feel like he gives a disproportionate amount of attention to india sometimes
>About to be forced to white peace a war for Suzhou, despite occupying Suzhou>Turns out I was occupying the wrong SuzhouFuck Paradox.
>>2319023LMAO
>>2319023If only you knew Chinese you could have read it properly and seen your boorish mistake.
>>2319023>"Stupid Barbarian!" *spits*
>>2319023>Bro why did they accent the chinese names when this stuff doesn't matter?
Half of the countries here apparently don't exist any more??? The only way to conquer them is the console.
>>2319036Johan deleted "cores" from the game, they are just primary culture majority areas now (Living States only).
>>2319037I have no idea what you're talking about... They are states, can be selected as states, but no diplomacy, it just says "this country currently does not exist" for whatever reason.
I blobbed too hard with fiefdoms and now I can't annex any of them or turn them into vassals. Did I softlock myself or is there a way to revert this?
>>2319040Create Disloyal vassal CB -> release subject -> declare war with the CB -> perform a forceful INTEGRATION PROCESS
>>2319040Do you occasionally get claim throne CBs on them? Relese the one and just conquer it.
>>2319042Very rarely and I have 60 of them so that'll take forever.>>2319041Is that through spy networks? Also I won't get the full cores and shit if I do this, right? Small price to pay over not getting the land at all I guess
>>2319040Releasing them and annexing like the other guy said is one way, the other is to get stronger and get some positive modifiers. You can take some medium sized one with good loyalty and send in loyalists and stuff to just that one to get it to loyal to then annex which weakens the rest too.
>>2319044>so that'll take forever.The more you remove from the map the easier it gets with the rest. Also, try to annex the bigget ones first. I had pains annexing Baghdad, basetax 350, but that fucker was tanking the rest of my vassals for at least -5 on its own. Don't hesitate to actually throw them out, it's viable, just reconquer them again, they exist to convert and assimilate, not to draw money from them.
>>2319040>>2319042You also just get a cb for disloyal vassals you can use
>Thought I had the entire coast>I thought wrongShould of explored it earlier.
>>2319019and you cant't stuck them. so hypothetical OPM constantinople will have less sailors than Libyan desert with two glorified village-towns
>Paradox ai will never be functional enough to be allowed to draft border treatiesImagine being able to fix this peacefully without console
>>2319057You can tell your colonies to start a colonial war, it won't pull the colonial overlord into it but has a chance to pull you in it.
Anyone here that don't have autism now that the game is no harder than playing mspaint?
i challenge the good folks here to send one screen shot of a respectable empire soulfully done.. used to see them all the time in the eu3./ck2 daysi guess the only way to aar it up is to switch onto imperator but i got more important things to do. seriously, send a screen. i'll post mine
mind you i played 200 hrs or so before i lost interest in basegame.. what's that in net cafe terms, $3 an hr×200?$600 bucks but i still want my money back
>>2319078Nope, thankfully.
>>2319011>tracking fucking eyebrow accessories of every character in the world paradox niggas would legit simulate every atom in the universe just to make sure your game runs as badly as possible
>>2319088>simulate every atom in the universeVGH, though I would still want a game that uses the entire periodic table of elements in it's gameplay.
How is automated building? Is it detrimental to ever have on? I'm kind of massive and some parts of my empire become neglected since it takes so long to get around to planning them.
response to the challenge reminds me of posting in tennis general on /sp/ about the questionable chromosones of female tennis players and they retreated to feigned ignorance
>>2319091It's worse than using shift key to massbuild things since autobuild will put down random armories and fortresses that'll just cost you money
>>2319094epic.
>>2319091It's better than being on max money but honestly if you think about turning on auto build you may as well quit the campaign then or if you are going for some meme goal then build more troops so you don't have money to spare.
The virus has been spread to Europe, campaign is nearing completion.
>>2319098is this a fetish? are you yellowing the world? do you play this with one hand?
>>2319098The English are the last 'pure' line in Europe that hasn't interbred with the imperial family.
>>2319098I hate how China controls all our politicians, that’s why they all have to travel there and kiss the wall
>>2319101>Is this a fetishLikely, I'll do it again but with the Japanese when they make Japan fun.>Do you play with one hand.No.
>>2319101>>2319104>Are you yellowing the world.No, quite the contrary I'm bleaching it. Every noble house (besides the dirty darkies) will be slanteyed blonde haired eurasians. My end goal is to form Europe and unite European (Confucian-Influenced) culture. THough the save might brick itself again because of all the Chinamen due to player optimised cities.
>>2319106Right now I'm hoping the league wars start and I may intervene to allow any christian religion. Otherwise I'll just flip catholic for a bit become Emperor change it's laws to any Christian and RETVRN to orthodox.
>>2319040Kino. Just keep playing as hundred march france
Finally, the fruit of all my labors.
>>2319115Jewish has polygamy? or is your state religion Islam?
>>2319111My initial setup was to release pretty much everything that wasn't immediately near Paris, I've since gradually annexed a lot of vassals but it is tempting to go back because it was a lot more comfy staying small. I don't have the patience to micromanage buildings in my cities and I don't want to overproduce shit either by just mass building textile/paper everywhere. It would require consolidation then re-releasing vassals but it could be a fun playthrough to divide up France into vassals of each respective area and then just play tall in Ile-de-France proper
>>2319117Had one of those "pay shiploads of cash for a mediocre guy" events, that was his granddaddy. Then i did some matrimonial policy to spread around the faith and now he popped up among the choices for a ruler from elective monarchy.
>>2319126Neat.
>>2319115A jew power is rising. Its victory is at hand.This night, the land will be stained with the blood of goyim! March to Vienna! Leave none alive!
>>2319136I'm more into realism.
>>2319126>elective monarchyHow is that? Might switch to it since my leaders are starting to be ancient due to tech.
>>2319145How many people do you have? I have that mod that lets me manually marry nobles, so i have 5000 people around. I marry people every 5 years or so and turn off the coming of age message. Under elective monarchy all my monarchs are absolute uber-chads, when your old guy dies next month a multiple choice popup lets you select from a list of 5 who have the highest stats and are of your dynasty.
>>2319147May as well use a leader mod then
>>2319144VGH.....WHAT COVLD HAVE BEEN....
>>2319144Rename your colonies jesus christ
>>2319150I have no idea what turkish sounding names those places may have.
>>2319152If you can't figure out good names just name them New X with X being one of your own home regions or areas or cities or something like that.
>>2319147>How many peopleSurprisingly not as many as I thought, I remember I had like 5k characters as Franconia on release because I married everyone. I'll switch to it and see who I get to pick, though due to unique CHYNA mechanics it may have to wait until I am done settling the world.
>make nice colonial borders>colonies start fighting each other and ruin them
>>2319157That's why I took the direct rule pill.
>>2319156>I'll switch to it and see who I get to pickIt's not mentioned in the description, but generals/admirals get picked with higher regularity, so you can actually influence who you want to have, and dynasty members from other countries can also get the job! You can for example make vassals, put your own crown members in charge and keep marrying with them, that way you can circumvent the soft limit on character number Paradox put into place.
>>2319159>direct ruleCan't create towns or markets because outside of Mexico everything is sub 5000 pops. Argentina is the worst i tell you...
>>2319154
>>2319163Just encourage migration and if necessary expel from a neighboring province and it's more than enough to set up towns.
>>2319161>Other dynastiesTime to go shopping for historical dynasties that are still alive for Emperor of the world.>>2319163But it's more fun that way, and honestly the freeshit you get is kind of lame. I like personally building up from nothing, I just wish 'overseas' areas could use the settle cabinet action or maybe some limited international migration. Pic related california is doing decent despite having almost no people at the start but I only got them there due to leaving it as the Akita Market.
>>2319163colonial growth is stupidly fast as is, so anything that slows it down is good in my books
>>2319163>sub 5000 popsBro, your settlements in every province?
>>2319168This is the capital of turko-Brazil and has been so for a hundred years. Nothing's happening.
>Literally zero historical dynasties around besides minelol
>>2319178realistic tbqh
>>2319180zero hunting accident events once I got more than one heir of my dynasty btw.
>>2319183My anecdotal evidence is that hunting accidents are 1000x more common for muslim countries compared to christian ones.
>>2319184I think I got them less when I did muslim runs but I also did polygamy and favored favored son(which incidentally seems insanely overpowered) every muslim run I did so I was never hurting for good heirs of my dynasty, so maybe they were happening and I just didn't notice them.
>>2319189I'm averaging about 4 per ruler in my current Turk runMy Naples and Bohemia games had 3 over a combined 800 years of gameplay
It's Age of Revolutions so the crashes are getting worse and worse, time to wrap this campaign up and put it to bedI wanted this run to be tall-ish and focusing on urbanizing with the Capital Economy slider and I wasn't disappointed - especially since the locations in the Netherlands proper have great availability for Bog Iron + Lumbermill loops.Various stats:>2.03M Burghers (wish I could separate those that are in the mainland from those that are overseas)>65% Christian population, to give an approximation of non-overseas pop - but keep in mind I converted a fair amount of Indonesians pops>3073 monthly tax from Burghers without the Parliament boost>2071 trade income, mostly thanks to Big Cloves>311K pops in my most populated loc, Brugge - ironically my heartland around Amsterdam is only 120Kish pop per location in spite of having been cared for much more>highest potential tax base location: 394 in Rotterdam (mostly thanks to Chili RGO, plus a normally built city capped on building slots)>1524 Cloth and 776 Fine Cloth worth of Supply in the Amsterdam market>114 units of Cloves imported to Amsterdam from the Ternate Market>786 Grand Marketplaces built>669 units of Fiber Crops required in the Amsterdam Market for paper, cloth and more>Sliders that made it above 90: Free Subjects, Capital Economy>Average literacy 70.16%For my next run I'm torn between a very colonial-focused one (even though I know how deeply flawed colonies are, it'll probably fine if I stop playing before Age of Revolutions) or a very small trade-focused run
>>2319195>Horde of Jalayiridseveryfuckingtime
>Dynasties of Europe 1616
>>2319199Some things never change.
Is there an easy way to tell how much of each good I'm producing in my country? Something like in Vicky 2 how you can see a full list of every good and how much you're making vs everyone else
>>2319203The Goods tab in the Ledger.It's not super useful though, because it's the supply per market that matters
>check out Napoleon via console commands since I couldn't get him to spawn>game gives me the Bourbon flagThanks a lot Paradox
>>2319241Why isn't your border along the rhine
>>2319247>Why isn't your border along the rhineNTA but France looks bloated and ugly doing this
>>2319247Paradox also makes that impossible.
>>2319241what's the console command to spawn him?
Whitest Russian.
>>2319254What's wrong with Johan
>>2319262He's clearly a Willy Waggler.
>>2319264>Willy WagglerI haven't seen this in years, thanks
>>2319259event revolutionary_chaos.1100 spawns him, then 1101 makes him military dictator and 1103 establishes the empire. I think 1102 is assassinating him or something. He's always 25 years old when he spawns (unlike Jeanne who has a set birthday)
VGH, the happa settlements of Canada....
>>2319269Vancouver looking nice that time of year
>>2319268>He's always 25 years old when he spawns (unlike Jeanne who has a set birthday)They likely lifted the event straight from eu4 because it was like that in eu4 too.
I think this one died a few years ago.
>>2319254This really triggers me. It was impossible to use the Danube for a nice pretty border for Rome in Imperator, as well.
vgh... the fair greeks of the pontic steppe...
>>2319291I should do a pontic or cappadocian greek run
there is no greater culture than greek
>players lose some strategic battles>"Oh shit I better make up a peace deal they'll accept or I'll lose more">ai loses some strategic battles>"NOT A SINGLE PROVINCE" *gets full occupied and full annexed*One thing I miss about eu4 mp
>>2319310>mpmp players are a blight upon most genres tbqh
>>2319319eu4 was fun and sovlful but I haven't played public mp since 2014 so maybe it stopped being fun.
Why doesn't expell population and encourage colonial migration work together? I could be moving 5k pops per month instead of 200.
>>2319333because no one ever expelled minorities to the new world :^)
>>2319291>>2319302I wiped out all reekjeets out of the balkans both as Osman and as Naples, feels good
I'm a pussy who will only start wars I know I can win because I can't handle the idea of losing even in a fictional war in a video game.
>>2319349very machiavellian of you
How in the fuck?
>Those eyesTheir genes are too powerful.
Why does it cost 25 stability to change your rivalries?
>>2319390Stability and legitimacy are the new mana. You spend it for everything important.
>>2319390To discourage you from gaming the system by frivolously changing them frequently
>>2319390Imagine if the US president suddenly wanted the Pentagon, State Department, and shitlib drones to think Russia actually isn't so bad.
>>2319390stab is basically worthless anyways
>Timmies have zero forts on their big cities>But they built one on almost every mountain village
>>2319404they want you to die of attrition in the mountains
>>2319410little did they realise I am willing to sacrafice billions of Chinamen so my borders look nice.
>>2319412based chink RPer
>>2319417>Swedes>Catalonians>VenetiansWhy are irrelevant rando countries always the big winners at colonization?
>>2319426being able to colonize should be locked behind the economic tree during the age of discovery
>>2319426they have nothing else to spend their money on, the pope used to colonize all of Africa.
No idea if this is even good, anyway here is my pike and shot LARP.
India is impossible to invade
>>2319439Elephants are likely why, besides high population+terrain of course.
>>2319439>>2319440Also they are rich as fuck, no idea how they jobbed to Muslims for so long and then let the brits get in.
I've made a mistake
>>2319443I am constantly making that mistake.
>>2319442Because they're physically weak and retarded. Paradox games don't model this.
>>2319443Your first game? You literally have a button that makes everything in Anatolia and Balkans disappear.
Kyiv
>>2319348we are one of the most populous people on earth nowPROUD RHOMAOIdeath to b*lgars, alb*noids, s*rbs and of course t*rks
>>2319474Are you playing on an older patch
>>2319443I went to war to push through and still managed to fuck it up at the end, but this time it seems to be through more friendly lands so once I build some cash back up I can just walk on over
>>2319482no im on the latest
>>2319485thought they nerfed or broke vassal assimilation on the new patch
>>2319487doesn't change much if you use one province vassals and have a superior culture, they convert quickly
>>2319490coolalso why are you wasting time in the Steppe when you could be recovering the Levant, Egypt, Armenia, Mesopotamia, and Egypt?
>>2319492fighting egypts 120k armies is a gay slog but I've been eating them slowly but surely. have 3/5 pentarchs on their rightful seats
Oh boy can't wait to do the columbian exchange across my empire!
>>2319498earth looks round here
>>2319500Time to fund the arts so I can Khruschev central asia!
>>2319498>French Africaevery time
Why the fuck would I ever do this when estate privelages give so much benefit to me and I still have tons of crown power with them all?
>>2319505Because Absolutism is way better than Liberalism.
It's nearing the 1700s in my game and since I forgot to revoke privileges my nobles still have all their medieval privileges.
>>2319513explain how?
>>2319483Forgot pic
>>2319516Because Liberalism has nothing good.
>>2319521oh yeah it doesn't, both of these are kind of shit.
>>2319522100% crown power is pretty good.And less rebels.
>>2319514me every game
>>2319523Never checked this before not even sure what I thought crown power did, how is the court and country disaster? I see people complain about it a lot.
>>2319528The most important part of crown power is the share of trade income you get.
>>2318534Is playing colonial nation viable yet?
is there a way to make it so that an AI cant join your subjects rebellion? im tired of having to fight mamluks and not being able to peace them out since my subject is the war leaderbetter yet, is there a way to make yourself the war leader if your fiefdom/vassal gets involved in a war?im fine if the answer is some console command, probably never gonna play this game on ironman mode
>>2319014Unironically though. I can only take so much immersion breaking shit and my characters wearing plate armour in the 1700s was the last straw.
>>2319553nevermind, im a dumbass and just tagswitched in debug mode for a white peacefucking theodoro was my subject and at war with the entirety of ming and its vassal swarm somehow because of a crimean culture revolt
https://en.wikipedia.org/wiki/Reasonable_Blackmanis he in the game?
>>2319528>, how is the court and country disasterit requires you to increae your crownpower by a flat +20%. so if you have already doing well and got 60-70 crown power it'll be close to impossible to actually finishing
>>2319528The disaster itself is really easy, you mostly just set up the first few years with the interactions to get rid of the privileges and then wait for the 10 year timer to tick and it's over. It gives helpful events that push centralization and absolutism on the way so it's pretty nice. It's just that the completion requirements is determined dynamically which means that sometimes it's just effectively impossible if not outright impossible the better you are doing the more difficult it gets. At worst you may have to demolish all of your city buildings to get rid of burghers to get that last bit of crown power sometimes that's not enough. If you sandbag just before the even starts you don't really have to do anything.
Is the game in a playable state yet?
>Venice starts with some trade offices around the Mediterranean, including in Egypt>You realistically will never be able to build any in land that is same-religion as yours, because it requires 100 relationsI dislike this.
>>2319674Just acquire the cursed knowledge that you take over every single burgher that lives in the city you're building your trade offices in, and maybe you don't want to build them anymore to keep that estate in check.
>>2319675I already knew that but it's still so addicting to place em everywhere...
>>2319641Science fiction is more of a Stellaris thing
>>2319674just send bribes like a good venetian
>>2319642>>2319662Oh alright I'll just turn off my crown power buildings. I had 60 with all privelages given to Burghers with plutocracy so it's a good thing I swapped to traditional power structure for a parliament issue I wanted. When I get home I'll post my privelages since I've never played past age of reformation and don't want to kill my blob through experimentation.
thanks
>>2319710show the graph
>>2319710should've built more hospitals
>>2319023RIP Bozho
>take land from Sweden in two wars>they ask for an alliance with me only 6 years after the last oneSweden Yes!
>>2319738Why on earth would you blob there?
galleys are dogshiteven with the +50% in narrows they get destroyed by heavy ships (which the ai always has)
>>2319742The galley rework is coming in the next patch
>>2319741All my neighbours have alliances that megamog me. I took Suffolk from England a long time ago but I can't even take more around it because Great Britain mogs me too hard. I think I can mess with the Lüneburg alliance (Hesse and Denmark) now though.
>>2319750Probably the worst image of 2026
>>2319750>GB owns a part of Flanders bordering you>I know, I'll take SuffolkI didn't know the EU5 AI could post on 4chan
Have you people admitted this game needs mission trees yet
>>2319750This has to be bait.
>>2319766Not him but I can give a justification for why you could theoretically want this>Owning a piece of Britain lets you land all your regulars on the island before declaring war>Having them own a piece of your land lets you declare it as an easy wargoal>>2319768The game needs more flavor content in general, I don't care what form it comes in. Well made missions trees are obviously better than bad situations, but I'm willing to give them a chance to try making good situations.
>>2319768>>2319779people who really hate mission trees are just people who pride themselves in playing the same 20 year old games because they're different than the plebs. People worth listening to don't really care that much about how anyone else play their games.
>paused planning tech after first launch of the day>hover tooltip>cpu fans go max speedjesus christ, swapping to a different engine/fixing the issues with the current one is completely out of the question at this point yes?
Chinese players have nicknamed Johan as sweaty feet because 脚汗 is pronounced jiao han
>>2319766>I know, I'll take SuffolkHaving a region on the enemy's island closest to your shores helps a lot when you want to attack it, mostly when they navymog you hard. >>2319779 gets it. Using this I was able to get my enemies to the battlefield quickly, but England still armymogged me so that was all in vain.
>>2319792chinese players are once again proven to be retarded chinks because the j in johan is pronounced like a y so it wouldn't be jiao
>>2319795>no you can't intentionally mispronounce my name as sweaty feet!!!
>>2319530>>2319642I'm sure I'm a big retard playing this way but here are the privelages. I mostly go them so I can tax them and keep them happy because even if the revolts are easy to kill I just can't be arsed to deal with them. Also some of them push you towards stuff like serfdom and are things I'd want to keep, but I may be wrong in my line of thinking and would like counterpoints. Do I just start moving towards an Absolutist-Centralist state from this point on? The proximity cost reduction of centralization is tempting and I have so many buffs to vassal loyalty I don't think that it matters anymore. Even if I can't make use of vassals for integration purposes I'm strong enough to just hold on to conquered areas and only integrate the ones I want to develop. Also as CHYNA bare in mind stability and legitmacy absolutely cannot go below 30 and 50 respectively due to me not wanting to pay the majority of my income to maintain celestial authority.
>>2319795if he wanted to be called yohan why didn't he spell it yohan
>>2319795How is that any different from Yanks?
>>2319801in half of Jurop J = English Y.
Is there a way to turn off map highlighting? This shit causes my fans to go full speed due to the size of my country since it's apparently looking up data everytime I drag my cursor on the map.
>>2319800I wonder what he was thinking when he made this abomination build
>>2319812Esoteric retardation, but in my defense I've never gotten to age of absoluteism before.
Why is fur so worthless? Wasn't the furtrade huge?
>>2319824Too many fur RGO's Not enough uses for fur. Can't really do anything about it. It's a problem with the 1 RGO per province system. If you remove fur RGO's you have to add something more to replace them. If you increase demand you brick areas that don't have fur.
>>2319826Correct but if their base price was higher, they'd be traded once in a while
>>2319826The demand just seems way too low, fur clothing was used by everyone not just nobility and burghers. Also why are potatoes labourers and peasants only? Does that at least change with events? Even if it was a low class food other social classes should have some consumption.
>>2319826Russia gets an event that raises demand for furs, I think that should fire for everyone in Europe or be hard coded in.
Actually why isn't everygood demanded by every strata? If this means what I think it means pops don't demand something they can't afford so wouldn't a peasant that can afford tea and has access to tea consume it? What are these arbitrary limitations on who demands what good they don't make sense. Poor people in America wore tons of furs because it was widely available but the same wasn't the case in europe so obviously it was limited to hats for those not wealthy enough. Also why don't cultures have different consumption rates for goods? What about indian vegetarianism, islamic tabboo on alcohol, and those eastern jews that all wore fur hats? Germans also consumed shittons of meat, at least according to the romans but that likely changed with feudalism.
>>2319826I had a quick look and apart from some Russian-only buildings the only demand for Fur is from Pop demand.To consume 1 unit of fur (so the output of one RGO level, before modifiers), you need:>10 000 nobles>200 000 burghersSo even if you have something like France with 100K nobels and 1M burghers, you're using something like 15 units of Fur, so one mid-game RGO.France has 2 Fur RGOs.So seems like a balancing issue?
>>2319827>Correct but if their base price was higher, they'd be traded once in a whileBase price doesn't really impact that. The difference in prices between markets does. The only thing higher base price would do is make money printing with 0 sales easier.>>2319828>fur clothing was used by everyone not just nobility and burghersMaybe in the north. Vast vast majority of clothes were made from plant fibers and wool. Sure lot of people may have had a piece of clothing that had fur in it but it wasn't some kind of peasant staple except in areas where the peasants could hunt them themselves. Fur trade just has an outsized historic impact because you can't farm furs economically while most people sourced clothes mostly locally from things they had access to. >Even if it was a low class food other social classes should have some consumption.Why?Rich people often refused to eat things that poor people had to eat. You couldn't catch a Roman nobleman eating oats.>>2319835You don't seem to understand how the system works.>>2319840>So seems like a balancing issue?It's more of an issue on how the RGO's work. RGO's can't change (except by events and Colombian exchange) so early game RGO placement has to cover both pre black death, post black death and late game and has to account for early RGO maxing by player and low RGO levels. Fur in particular suffers because furs can't run out from developed parts of Europe where fur could still be plentiful early on but totally hunted down by the late game. If you remove the furs from France then the economy implodes because you can't trade with Russia yet but if you have them then France is self sufficient with furs.
>>2319841>Why?It's mathematically an impossibility, there is always an exception in nature and nothing is 100%. It should exist even if it is very low.
>>2319842Extremely dumb thing to say about a video game.
>>2319844It's also historically false, after a brief search. It should at least become acceptable sometime at the end of the games period.
>>2319841Fur hats were common in eastern europe amongst all strata, yes likely because of the fur trade but still having no demand is absurd because if they are cheap enough and available there is no reason they wouldn't be used by the poor. You also contradict yourself by admiting they did in fact have fur demand. Demand that should be in the game considering how cheap they are when historically that was not the case outside early north america and russia.>Fur in particular suffers because furs can't run out from developed parts of Europe where fur could still be plentiful early on but totally hunted down by the late game. If you remove the furs from France then the economy implodes because you can't trade with Russia yet but if you have them then France is self sufficient with furs.This is just an oversight, they have events that change the goods in areas but for some reason don't include the decline of the european beaver. Not to mention you can raise an areas population into the millions and will still produce wild game with no random events.
>>2319844>Extremely dumb thing to say about a video game.Maybe bing-bing wahoo is more up your alley.
>>2319841>The difference in prices between markets doesYes but you have to pay the trade route maintenance of 0.5 per unit, so a good with high base price tends to be more worthwhile to be moved around, even if the difference in price isn't so great
>>2319849>cheapPrice of goods is just a gameplay abstraction. "Cheap" good is not necessarily cheap for the consumer. Cheap gold doesn't mean it's suddenly easy for peasants to afford or that is literally cheaper than wheat per gram, it just means that the price is lower than it usually is. >>2319853>Yes but you have to pay the trade route maintenance of 0.5 per unit, so a good with high base price tends to be more worthwhile to be moved aroundBut that is not true. If you double the base price of the good from 3 to 6 with 0.5 per unit trading cost then the equilibrium just moves from 2.5 and 3 to 5.5 and 6 the profit is the same in both scenarios. Pop demands aren't price sensitive since estates have infinite money for purchases so the trades always reach the equilibrium where it's just barely worth it to trade if there's enough trade capacity and sufficient overproduction.
>>2319858>Price of goods is just a gameplay abstractionYeah another flaw with eu V.> Cheap gold doesn't mean it's suddenly easy for peasants to afford or that is literally cheaper than wheat per gram, it just means that the price is lower than it usually is.But that *is* what that means the historical accounts of the spanish in the americas disprove this, gold was valued a lot less and the indigenous freely gave them it due to their surplus. If a peasant wanted gold they could have it, but why would they unless they make jewelry? This is a bad comparison to something like fur which would be worn by everyone if there was enough supply and they've heard of it.
>>2319867>This is a bad comparison to something like fur which would be worn by everyone if there was enough supply and they've heard of it.Reading comprehension, it's not a comparison, it's an example of how your understanding of what the mechanic represents is flawed.
>>2319858>>2319867Likewise common items were valued due to their inavailabillity or inabillity to make them, it's just supply and demand. If we are going to generalise the entire planets demands then they should still include furs as a good consumed.>>2319868>what the mechanic represents is flawedCompletely irrelevant to the historical errors in demand.Are you a dev? You seem so defensive of the games mechanics even when they don't make sense for the period. Hell I don't even mention tea consumption only being the middle and upper classes, and I'm willing to bet it's availability in asia made it consumed by more people than in say western europe.
>>2319872>Are you a dev? You seem so defensive of the games mechanicsI already pointed out what the actual problem with the mechanics is. With your reading comprehension skills I can understand why you wouldn't understand that though and that kinda segways nicely into retarded posts in general.
>>2319874And you contradict yourself in your own post by saying that peasants do infact consume said goods...Don't reply to me you clearly have a poor grasp of history and the intricate systems that create it.
>>2319878Try to get some reading comprehension so you don't get destroyed this badly next time.
when i'm playing a republic, every subject i release also becomes a republic. is there a way to release monarchies instead, or am i stuck vassallizing pre-existing monarchies if i want monarchy vassals?related question - if i'm playing a monarchy, is there any easier path to becoming a republic than stacking 95 plutocracy and pressing the reform button? i tried letting a burgher revolt win one time, but that just created another monarchy
>"francien patriots are gonna rebel? who cares! they're 0.07% of my pops they can't cause any problems!"How naive I was
>people actually make colonial subjectsimagine missing out on this kino Le Mao Xing @yourlife
>>2319824only way to make the fur trade valuable would be if the european sources of fur eventually disappeared to reflect the extinction of the european beaver
>>2319935sounds like someone is about to get their shit pushed in by france
Is quantity or quality better?
I have not played for over a month. did they fix anything
>>2319952it's exactly the same I believe, maybe one patch.
>>2319956Wtf are they doing
>>2319957Winter vacation.
>>2319957Pounding Catalan Cunny
>>2319957bonking belarusian bussy
>>2319943that wouldn't be a bad idea but players would complain that they're money was wasted when it switched to lumber or wheat or something.
>>2319976I'm starting to think Paradox shouldn't listen to their fanbase.
The RGO switching mechanic should just be a normal feature of the game.
>>2319858there is no profit in the price equilibrium. why would you ever bring that into an argument about eu5 trade? consider this: you're trading shit making profit. that's a real scenario i've observed in my games. trade profit is an empirical fact. now what would happen to my profits if the base prices of the shit i'm trading were doubled?
I like my Hohol's energy, would fight under.
Invading China seems to be a good way to move hilarious numbers of pops to America.
>>2320018I still don't understand how the slave trade works and I'm 94% sure it's not working the way it should.
>The state is triumphantBut at what cost?
>>2320018That or india
>>2320021Gonna be completely honest, I can't be arsed to take all this back. Hopefully they get bored and surrender.
>>2320020The province they get captured to is bugged and slaves don't move within a market so the need for slaves never gets fulfilled in rural locations1.1 fixes it
>>2320026They won't.I watched GB languish in a civil war for like 60 years in my last run, and it would have gone on longer but we hit the end date.
>>2320029Well time for a new save, might come back to this but I don't think I can blob as CHYNA with my pc since the ui is so fucking unoptimized and new ram being so expensive.
>be velikiy novgorod>new leaders chosen by inviting another country's nobleman>vassalize beloozero and its novgorodian-cultured rurikoviches as a dynasty farm>ruler's daughter marries into the hansa>ruler dies>daughter inherits and moves back to beloozero>her sons stay in the hansa>the hansa gets fucking deleted in a war>all three of her heirs "died with their country"lotta kinks to iron out in the character systemi also managed to have no ruler, regent or heir whatsoever as candia (venetian vassal in crete) by flipping to greek orthodox when all of my courtiers were still venetian catholic
>>2320034the character system was unironically a mistake
As the Ottomans, how do I tackle the Mamluks? They are gigantic and have way more troops than I do.
>>2320037use the mountains and forts to your advantagerush military tech to get better regulars
>>2320035I use to think the same but playing eugenics with it is too much fun.>but ck3shite
>>2320021Did you sit it out or succeeded? It's about to fire in my game, and i read that you game it by dismissing all crown members so that your crown power is low, apparently the disaser just asks you to get +20 crown power no matter how much you had before.
>>23198241. There are fur RGOs available in every populated market and they never deplete. For example China's fur demand is satisfied by a 700k fur province right in Jiangsu. The HRE is full of fur locations too. The fur never runs out2. Demand is too low. Fur is only desired in places that have winter. Peasants don't need fur.3. Trading things between several markets is inherently super punishing.
>>2320051based on a few v. novgorod games, i think fur is intended as a worthless filler rgo for provinces that are supposed to be dogshit
>>2320053in reality fur trade was giga profitable and a driving factor behind the colonization of canada for example
JOHANYOU MAGNIFICENT BASTARD
>>2320053The reason it seems like a filler RGO is because it produces food. They had to stuff lots of northern provinces with fur because otherwise they'd starve but no other food RGO fits.
Going to miss you Konya, but sadly you're a city in the interior of Anatolia and that's just not going to cut it for the future of Rum even if you do have more people than Constantinople does.
>>2320057kola and white karelia are full of livestock (reindeer) but yeah, i suspect they wanted fur to become valuable later in the game but didn't have time to finish that feature before "release" (this is early access even though they're not calling it that)arkhangelsk is the most obvious location on the planet for a new market, and you even get an event to settle it in the late 1400s, but it's never worthwhile because it's just a whole market full of useless fur
>>2320047I won it because I had a bajillion privelages so raising crown was just a matter of revoking them. Unfortunately I am a continent spanning empire and can't be arsed to kill the rebels so save is on hiatus.
around 1450 and as sweeden becoming economically strong enough to start fielding a largish professional army, but I have so many choices from archers to handgonners to armored horsemen.what exactly should I be aiming for/
>>2320057Game; Fish; Livestock
>>2320066all heavy cav
>>2320069This. But also build some cannons for sieges.
>>2320069in all ages?
>>2320072I do it until age of reformation than do 12arque 6pike 9Hcav 9Cannon but I don't know if it's good.
>>2320072Yes.
When is the right time to create new markets? Is it not always better to have a common market for your whole country?
When should I stop using peasant levies?
>>2320080Never. They're always useful for sieges and controlling the board.
>>2320080When you unlock the next level of levy.
>>2320077>When is the right time to create new markets?when it can feed itselfit's super advantageous to create new markets for a lot of reasons: improving market access for remote provinces, expanding trade capacity, grabbing foreign provinces from foreign markets, having a market of your own instead of competing with the market owner for profitable trades, giving a vassal his own market to make moneybut i've gone broke at least twice by starting a market without enough food, because instead of paying the cheap food prices in your nation-wide market to feed the remote shitholes, you're suddenly paying max food prices in a remote market that probably isn't even importing enough food to keep the provinces from starving
>>2320080When they start being useful>When is that?NEVER hahahaThis post was brought to you by NOBLE GANG
>>2320080We still use those IRL in 2026
>>2320084So I should be splitting this up? My whole country already has one market that includes a bit of some other countries. I would have thought it would be worse because I would need to spend trade capacity to move goods around my own country.
>>2320090It would be helpful to know who you are.Are you korea? Japan? China?
>>2320091Sorry, I'm Korea. As for food almost all my provinces have a positive amount averaged over the whole year, but my burgher industries are pretty centralized in Kaesong and my capital Hanseong right next to it.
>have ~100 gold income last night>load save today>down to 10 gold incomenani the fuck
>europe always devoid of characters>play cohokia and see thisglad to see the character 'budget' is going to important places yes all of those are societies of pops
>Hey just fight 30000 bohemians on day one broreally
>>2320090i wouldn'tyou have great domestic market access and few opportunities to expand into neighboring markets. the only opportunity i see for a new market there is way up in the northeast by vladivostok, and, while i haven't played in east asia yet, that's almost certainly an undeveloped shithole that can't feed itself yethere's a before and after of russia's starting position and one of my old v. novgorod games...
>>2320110i moved the novgorod market to st. petersburg (neva) for better trade range over the water and to grab finland's trade from sweden. later i built the market in polotsk to grab trade from riga (a market i subsequently destroyed, which was a mistake.) arkhangelsk actually has a ton of food once you develop all the livestock provinces, but it's not worth very much because it's full of worthless fur. vyatka was a vassal market that took a bunch of provinces from golden horde kazan, then vozhega was the one that bankrupted me and ended this run when i belatedly realized there's not any food there
>>2320112Was that pre patch? Just don't pay for food
>>2320114it was either 1.0.8 or early 1.0.10i could have just destroyed the new market too, but i also realized around that time that timur or somebody beat me to colonizing the gold provinces east of perm and decided the run was dead
>>2320112Yeah it's a weird flaw of the market and food system. If you destroy the market then everybody in the starving north imports food just fine. But if you set up market infrastructure and they have good access, they starve. Because importing food from point A to point B becomes 10,000x more expensive if it's two markets instead of the same market.
>>2320120It's also because creating a new market instantly destroys all the food stockpiles that take 10 years and 10 billion ducats to build up.
How does "ask to improve cultural opinion" work?As Ottomans I wanted to create a greek subject to increase cultural opinion of greeks so it costs less to make them an accepted culture.I have way too much integrated but not cored lands that are greek.
>>2320126You click the button and it happens, what do you meanThe only thing you need to know is that it has a 50 year global cooldown
>>2320127You also need 50 favors with a country of that foreign culture, which is pretty much impossible to intentionally get.
>>2320128It needs to be the cultural leader IIRC (country of that primary culture with the most pops of that culture). And I think subjects have a special interaction that don't take favors.
>>2320127Oh i didn't know it had a 50 year cooldown.I was mainly wondering why, after clicking it once, I could not find the option anymore in the subject interactions.As an aside then, how do I core greek provinces as the Ottomans? Do I just take the damn to assimilate everything to turkish?
>>2320132If it's far away then you use subjects for assimilation like everyone else, you can also make use of your tribesmen pops, it's very easy to expel + encourage immigration to the greek lands and then settle them.
>>2320135>it's very easy to expel + encourage immigration to the greek lands and then settle themHow does that work? I've never tried that.
whats changed since 1.0.7?
Can't wait until this shit dips below EUIV's playercount and everyone finally admits the game sucks, we're only 1000 players off now
>>2320137Just the way you would expect it, use the expel pops cabinet action in a province and then the encourage migration action on another location within the same market, only takes a few months to get 1000s of people to migrate. Tribesmen migrate 10x faster than peasants which is why they're good for this, but it's the most effect way to move pops around even if you only have peasants.
>>2320143Does the "settle tribesmen" button work for this? Or does it only turn tribesmen in the location to peasants?
>>2320144That's only for promoting them to peasants, you want to use it eventually because tribesmen on their own aren't very productive.
>>2320146I noticed that. Tribesmen even at max tax wasn't even 0.01 ducats.
In the menu for having a cabinet member help promote peasants why are some of the numbers yellow while some are red?
>>2320162Yellow numbers are for buildings in production.Red is for actual lack of workers.
>>2320163Ah I see, thanks
>>2320146eh, depends. If you got very few tribals you should let them be. Having the tribal estate be happy will grant you up to a universal 2.5 production bonus
>>2319663It's playable since day 1.Unlike EU4 which required 33 DLC's just to get worse
>move capital from inland to coast>income collapsesIT WASN'T SUPPOSED TO BE THIS WAYWE WERE SUPPOSED TO GET RICH OFF OF THIS
>>2320142Any day now, brother.
PU feeding is my favourite. I'm here, like "yup, take all this land Holland", then the next moment i'm all "yoooo Holland what are you doing? You cant take all this land, everyone will get mad! you're lucky I got your back bro", and in a few decades, it's all mine for 0 AE.
>locations starve because the AI has the locations that make food in the provincewtf Novgorod, no oats for your BRUDDER?
>>2320267Shit, forgot the pic
What the fuck are these people doing that they're dying to wild animals so much
>>2320270hunting
Which ressources to convert using columbian exchange? So far I'm limiting myself to removing fish & legume
>>2320272My 80 year old sultans mother was out hunting without armed guards?
>>2320276yeah
>>2320094>have 30k levies and causus belli ready to unite manchuria>exit and save game for later>load game next session>declare war>raise levy 1'546 >whole area around my capital is devoid of levies for some reason.Game is weird like this sometimes.
>>2320294karin sexoAlso yeah the game is very bizzare and inconsistent in how the economy is supposed to function.
>>2320115Dude you can bounce back. In my second ever game with muscovy golden horde never died and they basically colonized whole east which i conquered later and i got hit with every single crisis through whole game. I also made same mistakes as creating money sink markets. Russia is perfect tutorial campaign.
>>2320146Tribal levy dominates early game.
>>2320274Live stock.
subjects should count towards the province count required for formables
>>2320304>france doesn't win the HYW by kicking the english off the continent because their vassals don't contribute to the province limit
>>2320077You want high market access to every location that is producing anything other than an RGO. If the place you are developing has something like 60% access it's time to make a new market. Markets will also help extract more value out of RGO taxation but that only helps if you still have control in the area. If an area has 0 or near 0 control then it's not worth it to make a market just to try to tax the RGO's. With coastal areas especially it's pretty easy to have control far further than you have good market access in which case you need a new market. With inland market access probably goes further than control so you don't really need bonus markets for that reason.>>2320274What ever you have too much off in a given market. Pretty easy to check the market and sort by greatest surplus. Fish is usually always good in that regard. Sometimes it's food goods that are superfluous other times you need the food for foods sake and you are better off taking out lumber or something. In new world particularly lumber, fish, game, furs are pretty worthless tiles. Avoid things that you can make into something else if all else is equal like you can't use fish for anything but fish demand but you can use fiber plants to make things out off.
>Hmmm today I will play a comfy Portugal game and just focus on getting a big overseas empire>Wait 100 years of nothing>Start colonizing a handful of provinces>Run out of peasants in the mainland so all my charters are stuck at no migrationWell that was a big load of disappointment
>>2320321Colonization is always the most boring part in these games, developing European lands and fighting land wars in Europe against other great powers is where it's at
>>2320321should have focused on the spice trade from the east indies instead
>>2320337I wanted to do both and it's only 1500ish so there's still timeActually having the fighting force and transporting it won't be easy though, especially since Castile keeps dragging me into nonsense wars against Morocco which costs me a few ships here and thereMan I finally understand why some people have this weird fixation on pop growth (by spamming Granaries for instance), some tags are legitimately completely gatekept by their pop while most blobs will not really care
>>2320321Blob into spain and destroy their markets so you have more capital peasants
Really think johan had a stroke when he left the current war system in place. Literally every war is fought with 100% regular armies and levies you cant leave unattended for 10 seconds because AI regulars will instantly find and stackwhipe them from across the map with their regulars
>>2320343You should not use levies as soon as you unlock armories, maybe levies will temporarily become worthwhile again after space cavalry marines get nerfed
fiefdoms should but fiefsubs shouldn't hahaggaag Ok but for real fiefdoms should but vassals and tributaries and some other subject types shouldn't this would be one step closer to them being distinct in some r3al way besides just wanting to 50/50 fiefdoms and vassals
>>2320344Levies are useful for carpet sieging while you go hunt down their armies with regulars
>>2320341Tempting, but they're strong and I'd have to take them on by myself, unless France gets involved somehowAlso not very SOVLful to do that
>>2320347killing the spanish is always sovlfvl
>>2320346Only if you can be sure they wont reach you with their levies or you will lose tens of thousands of pops because a regular found a way through the saharan desert to them
>>2320345Meant 4 >>2320304>>2320321Compare Portuguese colonial holdings irl in that year to your gamePersonally I really like that there is a real organic limit to how much you can colonise.Anyway, you can build settlements in those colonial provinces, so the pops multiply like rabbit s https://youtu.be/8YAl2VXscyE?si=HxbbdmvLSNE_1Wtd
>clock on free money parliament issue>put printing to max>forget it>100% inflationopsies
>>2320355Americans are about to do this
>>2320358English are about to do this
>>2320359qrd?
>>2320355What parliament issue is that?
>>2320364the inflation reduction one I would assume
>>2320364Balance the budget
>>2320371>>2320381I never get inflation so that issue never pops up for me
>upgrade construction good RGO's to max>automanage spams clay, sand, stone pits in my gold, iron provinces
>>2318534Is this truly the greatest game PDX has ever made?
>>2320384Why would that matter, RGO gets priority employment
>declare war>no stab hit because I have a CB>have 27 stab>year into war>suddenly have -80 stabilitywhat the fuck happened
>>2320386According to shills and midwits yes it is
>>2320403Really? ~15K active players only a few months after release is beyond terrible.Especially since this is supposed to be PDX's flagship and Johan's magnum opus.
>>2320393Because its a waste of peasant, resources and build slots.
>>2320386I think Hoi4 is the most fun game, this one is great too but I just don't think it's much of a game desu.
>>2320413what makes game a game?I haven't played HOI4, but I presume it has more gameplay than in CK3 where you just wait for things to complete
>>2320412>waste of peasantshuh? And what else could you possibly build in a rural location to worry so much about build slots? You can always remove them if you run out of slots so why would those even matter. Totally nonsensical post.
>>2320411>Believing Johan after Imperatorfell for it again award
>100 of our pops has been enslaved>200 of our pops has been enslaved>300 of our pops has been enslaved>1000 of our pops has been enslavedwhatever man, I got 10 million more of them at home
>>2320321Update>Conquered land in West Africa to use as a source of pop>I play on the .9 patch so I still can select where I want settlers to be taken from>This worked for a few months then stopped draining the West African settlers, colonizing is stuck againI'm considering dropping the campaign but fucking hell I wish I had just an inch more pop.Also I got my CNs to start a war against smaller CNs but I cannot intervene in the war even though the enemy Overlord got dragged in, and my CN is ignoring the wargoal in spite of being superior in numbers
>>2320418Johan to grand strategy what Todd Howard is for RPGs
All of HRE ATM:>Blasted be that Charles V of Brescia, may he burn in hell!>The plague be of Charles V of Holland, he will get his deserve>Will nobody rid me of Charles V of Geneve?>Charles V of France? A fine fellowWell played, Paradox
>>2320415>what makes game a game?I think it's one of those you know when you see it things because it has lot to do with your immersion. I would argue it's a combination of interesting theme over good mechanics. The theme of the game is interesting but the mechanics are lacking, namely in the player decisions and their impacts front. I would say that EU5 is more of an idle game than a video game. You can certainly click buttons in they theoretically do stuff but I feel like most clicks just don't really have an impact on what happens on the field which is what tends to happen with idle games too. I just don't think there are enough impactful decisions especially in the moment to moment (or like 15 minute to 15 minute considering the pace of the game) gameplay. Take something like burgher buildings as a particularly bad example. You have a theoretical choice on which building you click but functionally the game just sorts it out for you by profit and there's basically no reason to choose to click anything but the first one on the list. Even if you choose something else ultimately that too doesn't matter much since a lower value trade good that is being over produced just ends up fueling trade so the profit compensates itself there too. There's no chance to be particularly clever and no chance to mess up particularly badly. Any difference between the good (and often obvious) and bad choice only appears after extended amount of gameplay and by then it's not really clear what set you up for failure or success.>I haven't played HOI4, but I presume it has more gameplay than in CK3Yes, it's not a waiting simulator. It has a lot of high impact decisions that let you outskill your opponents strategically or tactically in unit to unit engagements. It's by far the most successful paradox game for a reason.
>>2320417Sawmill, bog iron, market villages. Due overbuilding it starts to waste a lot of money and start seeping into your peasant population to the point where you can run out of left over peasants for manpower and migration.
>>2320422the hero we needed?
>>2318839>>231884650% Crown power at year 1390. Values-maxxing goes hard.I've only just accepted Renaissance, so it will go up more soon as I unlock a 3rd cabinet position and get the 10% crown power tech.My Iberian conquests have fully converted Sunni so I've now started pushing Humanist, in 20 years I will be ready to start enforcing culture on the entire vassal swarm. (It will probably take longer because I want to flip my primary culture from Moroccan to Andalusi first. May cheat to get around the requirements to push the button and deal with the consequences of my starting land only being like 10% primary culture)Morocco starts with 2 lumber RGOs, I built a LOT of sawmills (and masons) to build up a surplus, and check every few years if I'm still positive. Every RGO's cost dropping from 50-60 gold to 30-35 is insane for scaling. Delete all but 1 furniture workshop to save wood, you only need a trickle to supply your capital buildings.Being muslim is obviously great for getting lots of crown characters, but remember that Catholics can get divorces from the Pope. Get 3 kids and kick her out for a younger model. You need spare bodies for the ludicrously deadly job of looking over 4 boats sitting in port.
>>2320449Ruler and estates. I've already revoked 2 +100% Noble power privileges, 1 smaller thing from both priests and burghers. Also spent 50 stab a couple decades ago changing to favored son inheritance because institutions took forever to reach me. I'll start granting them privileges I like after getting rid of everything else to keep power and revoke costs low.
Does anyone else have to force the game to crash just to close the game? It'll freeze on the loading screen to exit every single time for me.I get that I don't have the most update to date specs but come the fuck on.
>Call for Peace gives me war exhaustion because I'm winning with 80% warscore>AI will only give me scraps in the peace treaty because le war enthusiasm is le high (absolutely no hope for them and they lost dozens of thousands of lives in the meat grinder)Seething rn
>>2320343they literally didnt playtest anything and apparently neither did their youtube stooges
>>2320507To me it's pretty insane AI will give player territories it occupies, even if the player doesn't want them.Which results in shit like Ottomans owning parts of Sweden, because Ottomans allied Denmark, and Denmark occupied parts of Sweden, giving them to OttomansIn EU4, there were limits on what provinces could be taken in wars, so incidents like that couldn't even happen.Like, what were they thinking? How could they regress?
>>2320510>To me it's pretty insane AI will give player territories it occupies, even if the player doesn't want them.They literally won't unless you're the one occupying themjust transfer occupation if you don't want anything
>>2320511I have seen observation games of it happening, not sure which patch
>>2318534Game flopped hard
>>2320516They changed the AI recently to prioritize transfering occupations to more logical targetsIt's not perfect, but it tends to reduce the retardation (obviously not 100% eliminate it though)
>>2318534Mamluks are the most fun nation right now and my country option when I want a chill easy campaign
>ai keeps buying mercenaries just to snipe levies sieging further prolonging a lost war
>try to block france>aragon still joins hyw anyway
>>2320554If your existence was at stake, wouldn't you resist in any way possible?
>>2320586NTA but I'm pretty accepting of circumstances.I'd probably just die.
>>2320586It was their ally anon, they spent thousands of ducats in a war they couldn't turn around delaying the peace treaty making the nation that lost be occupied for longer.
So I should only be recruiting regulars until I can't support 100% maintenance on them, right? If cranking it up 100% and raising wartime levys puts me massively in the red I've overdone it right?
>>2320595As long as you are in the green during peacetime, you can take loans during war. Its no big deal.
>>2320603never seen that before
Turks get greek as accepted for free at some point, right?
>>2320620God I wish.
>>2320620There's an event in a later age, but I think it just changes the cultural opinion to neutral.
>>2320626Do you know when that happens?
>>2320628Age of Reformation, maybe? I accepted them right at the start of the game so I'm not 100% sure
>>2320630>I accepted them right at the start of the gameLiterally how? Doesn't that take you MASSIVELY over the culture cap?
>>2320628Just flip greek and stay muslim, same thing really.
>>2320631Maybe it wasn't immediately but it was fairly early, yeah it took me over cap but it's worth it to do so.
>>2320632>Just flip greek
>>2320634>take the hit>income increases massivelyyeah that was worth it
If I expand an RGO in a location that has 0 control, does that good still make it into the market available to pops that need it?
Castile's start feels miserable.
>>2320653Check the market access but in most cases yes, the goods go to the market and you can still profit by trading them you just don't get any direct tax without control.
Completely lost on how to make a functional economy. I got too many vassals so I have to keep my diplomatic spending fucken high to keep the liberty desire getting out of hand. trade swings from like 5+ to 22+ ducats a month depending on fuck knows what. trying to get inflation down because I minted a bunch to get out of some ridiculous debts. does anyone need more information? would love some helpand kind of lost on what my next goals should be. Was going to go for north Europe but I can't see me ever being able to compete with Bohemia (guess this happens most games)
I'm so triggered by this shit
>>2320665Looks good honestly
>>2319040Epic French moment
poor little greek boi
>>2320659I'm not sure how you've done it but by that point in the games I've done I was getting good money out of taxing every estate minus clergy for research speed and I never had the nobles so mad that I couldn't tax them also I can't tell but do you have massive interest or something but I don't get how your expenses are so high are you subsidising buildings? Also I'm not sure how much tax base is good for Sweden but I'm pretty sure that it seems fairly low for your pop count
>>2320659You can start by lowering court spending since your max legitimacy
>>2320670I think we're gonna get it this time
>>2320676by allah that took a long time
>>2320670>>2320676>>2320679Do you get an event to move your capital to Constantinople at some point or should I just do that shit manually
>>2320685Once you take Constantinople in a war you get an event to move your capital. When you do so you auto-core everything in the Byzantion province.You might be required to own the entire province and not just the city of Constantinople.
>>2320686>You might be required to own the entire provinceAh, that's probably why I didn't get anything. Should pop off once I annex that vassal
>>2318534What's up with this art direction?Was it really necessary to shove a woman into every icon? IMO that makes it harder to recognize.I feel like VIC2 nailed the pop icons with just pixel art.
>>2320688don't you be doing a heckin' erasure of women's role in history now chud.
>>2320688There's no woman in the soldiers icon.
>>2320688icons generally suck in eu5, they tried to make them 'look good' instead of being easily identifiable or easily understood the strawhat, kettle helmet are obvious, but the rest are hard to see when they are small in the UIin vic3 they used actual icons and it's as obvious as it gets
>>2320688>IMO that makes it harder to recognize.Just wait until they add brown and black variants as well, it will be even worse (confirmed btw)
>>2320691did you assume their gender? One solider is obviously a transman.
>>2320692vic3 icons are actually really good all things considered.>>2320693>He doesn't want the nigger icon for his slaves.
>>2320692I still think VIC2 icons are better.
>>2320693I want interracial icons.Every icon should be black man with white woman.Except slave icon, that they can keep all white
>>2320698Kill yourself.
>>2320691I guess PDX doesn't believe in camp followers
>>2320691>>2320702It's a sailor but yeah I didn't notice until I looked real close too.>>2320701don't respond to jeets.
>>2320702Is there even a reason to build these fucks?All they do is let you carry more food but as long as you siege correctly, you don't need army food.
sickening.
I hate the spanish nobility so fucking much.
>Finish beating the shit out of Bohemia>look east>see thisOh no I'm going to have to kill some hohols this game huh
how does combat work in this? is it like 3u4 where you always on the defensive when you are on like a fort, and always attacking when you are in their territory?
>>2320742it basically works exactly like eu4, but you can arrange your stack on 3 different columns now for formation fuckery
>>2320653Yes, control and market access don't matter for the purposes of goods production, it only matters for the income part.>>2320659Vassal loyalty doesn't matter much but annex a few so you can lower diplo spending. Give some burgher privileges so you can tax them more. Demolish some forts, you only need like 2 max in that position I don't know what is actually causing your expenses since you left the biggest sum out of view, some bad subsidies or trade losses or what I dunno. Consider stopping what ever it is that you are spending your money on.The budget is an efficiency thing, growing bigger just makes the expenses larger, it's all about taxing the same amount of things more and spending less on the same amount of things.>>2320704Having just couple can be useful to build supply bases but practically no I don't ever build them for the reason you stated. Correct sieging means you never need extra food and the likelihood of you sieging correctly goes up if you bring more cannons and infantry instead of worthless supply units.
Which culture has the most superior bonuses?
>>2320711Are they worse than the French nobility?
>>2318665What do you mean they abandoned it? Haven't played the game yet.
>300 turks in my vassal rise up>now i have to fight the ottomans again>not even the war leaderIt's not like its hard. I will slaughter 100,000 turks and then we will just white peace
This is the worst map mode0%? GREY0.01%? GREEN40%? LIGHTER GREEN80%? BLUENot a coastal tile? DEFAULT SEA BLUE
>>2318534>stackwipe 50 000 terroni>5% war score cost from battlesfuck you johan.
>>2320865Why does the game still think this beylik exists when I annexed them like 20 years ago?Do I have to wait until the last ruler dies or something?
>>2320340>Man I finally understand why some people have this weird fixation on pop growth (by spamming Granaries for instance), some tags are legitimately completely gatekept by their pop while most blobs will not really careYes, it's why I enjoy China infinite people is fun.
Anyone play a lot of spain? What are good opening moves their start is really hard for a country so large.
>>2320883Just make sure to move capital to sevilla when the first king dies and you should be good. Then just RGO max and blob which ever direction you want.
>Playing as Byzantium>Ally with Naples, Hungary, and even Eretenids>Manage to beat the Ottomans and now share a Border with mamluks>Can never get my allies involved because they are ALWAYS at war and have no levys
>>2320884That fucks you you can't do it that early.
>>2320889?
>>2320891you're going to fuck over your control of your heartland in Iberia if you do it right at the startat least wait until you have the means to control the inland parts of the northern half of the mainland
>>2320893El dumbo posto
https://forum.paradoxplaza.com/forum/threads/open-beta-for-1-0-11-patch.1895047/new patch
>>2320903>literally just started a game
>>2320905same, i ragequit the game for several weeks, finally start a new game, now this
>>2320905>>2320907It's literally nothing
>>2320907It's effects only seem to impact a campaign couple hundred years in so might as well continue.
>>2320903>not fixing the vassal rebellions dragging you into warsI am starting to lose faith
>>2320903HUGE
>>2320659Just build marketplaces. There is no way your trade income is that low. Trade is how you make money even if your control sucks.
>>2320909i actually have some mods and workarounds i'm testing for the issues this patch fixes so i'm just going to stay on 1.0.10 and see if they work. it's paradox so who knows what new bugs this beta introduces.
Do I maxtax everyone or lower taxes to get more developmemt?
>>2320916Lower taxes don't lead to more development.
>>2320916>>2320918if only that were a feature, if only not taxing people had any benefit...
>>2320916low tax if increasing an estate's satisfaction gives a modifier you want, or if you want to create more demand by increasing their savings. there's some threshold where they demand more
>>2320920>if you want to create more demand by increasing their savingsIt actually does this?
Is the game fixed yet? What state is in it now? Or was it abandoned?
>>2320923february
>>2320921fuck me if i can find it on the ui, but from what i understand there's some hardcoded threshold of 125% more income than expenses (iirc) making the burghers demand more
>>2320921It's in few places, you can see it here for instance>>2319835Practically it's worthless because it's much better to be twice the expenses vs income and thus generate 200% demand vs being above income and then just making 100% of the demand.
>>2320918It makes them happier which gives you more prosperity that in turn drives development as well as control
What is paradoxes obsession with removing minimaps recently? I could just click north america where my armies are but no I need to scroll all the way over because apparently a basic RTS feature is clearly not needed. I bet it's their nigger mobile game ceo pushing this UIX shift.
>>2320932You should be at 100% regardless, if you aren't you have bigger issues.
>>2320921>>2320927okay i found it. if you're looking at the overview for a specific good like fine cloth, it shows that pops have additional needs for certain good types when their estate hits certain income vs expense thresholds. for example the burghers need an extra .025 fine cloth per 1k pops if they have 125% income vs expensesi have no idea if this is worthwhile in reality. i suspect it's not as the other anon said
>>2320935How do I get them to 100% since I obv have no idea I am doing?
>>2320938True faith modifier
johan really thought we needed a market language map mode but not a market access one
>>2320946Market map mode has that
>>2320947whoops you're right. I even checked to make sure that wasn't the case before making the post so that I wouldn't look like an idiot, I need to get my eyes checked out I guess
>>2320949If you wanted to complain about mapmodes, start with the removal of river mapmode which is so strange because they even left it in by accident, saw that players were using it and then removing it because no fun allowed
river mapmode was included by mistake because it was one of the debugging mapmodes (these have been publicly known since at least CK3)when they will be officially allowed to exist outside of console commands remains to be determined
They should've kept it in until they had a replacement. It's hilarious that they removed the mapmode while also buffing rivers and not having any kind of replacement ready. The coke and hookers at Tinto must be amazing
>>2320952Yeah that one is crazy considering how important they made rivers, it was one of the first map modes I looked for when I started playing
>>2320939Ah sorry, I meant estate happiness grants you prosperity. Which appears to have been wrong
>>2320968Yes that's not true. Like you said you theoretically can get some prosperity from happy pops but they are always happy anyways and even if they weren't it's not worth it to cripple your taxes just so you can have 1 more building after 300 years.
Should I go full humanist just to get less clerics?!
>>2320883I have played a few openings as Spain I don't worry about aggressively changing estate privileges and values early .The way I played things out is quite aggressive with early wars into Morocco to have a foothold, and take any opportunities for easy land in Italy and southern France.Portugal I got a free PU so I didn't have to fight them, but I did have to subjugate Aragon by force.You should have all Iberia and north african by the early-mid 1400sI let decentralization increase naturally with all the (40+) subjects that I hold by 1540s, including colonies. Around the late 1400s you want to have a plan for annexing them all, which takes a lot of time to do one or two at a time. Start with the Iberian and Maghrebi coastline and get free prox with ships.Money isnt an issue as you tech up into mid game. I like having my prestige/art spending maxed for flavor reasons and take every artist in events, but you could have a ton more money and the largest army easily if you cut costs safely, while still having 20+ colonies at the same time
>>2320979also you don't have to move the capital to Sevilla immediately, you should have a plan to do it before ~1450 or so.... but it doesn't matter as much in the very early game, until you can really start to stack naval prox and trade modifiers.Just like for estate management and value sliders, the important thing for playing a big country like Spain is moving slow and having a long term plan for your economy and other domestic situations.For fighting wars of conquest, then you can be fast, flexible, and opportunistic in the first ~80 years to set up a good base ;)
Why is Brandenburg such a humiliation ritual
>>2320988Is it worse than Spain? I want to play HRE minors aka not bohemia but it's just not fun dealing with france is a minor or even bohemia early on for that matter and half the mechanics are broken too like the wars of religion or the ai never sealing the bull. Just feels like a region that's not worth playing in at the moment and it's more fun to conquer than culture switch if you want to be a state there.
>>2320990Brandenburg is a rape victim simulator and if you want to be Prussia you get less unique advances compared to TO
>>2320988No HRE, wait for the DLC
>>2320995A lot of the HRE statelets seem like fun challenges IF you didn't need to worry about every major swallowing everyone alive in the first couple hundred years.
>>2321002these mods help a fair bit
Vgh the Germoids of the plains of Manchuria.....
>>2321002I managed to turn Cirencia into a major power which i think starts in a far worse situation than any German miror.The trick is to get modern armies as soon as possible so you can create a army of nothing but heavy cavalrynot sure how fun that is though
>>2321019I think cheesing the game like that is kinda cringe.
I think something fucked up in my Byzantine campaign. I don't have the tech for Holy Wars available to me. is this an orthodox thing?
>>2321023You need to pick admin focus
>>2320990Brandenburg gets an event almost immediately which tanks your legitimacy and control and you have to play a minigame where you choose either to try to salvage the country and restore the wittelsbachs or intentionally crash your country in the hope that Bohemia will give you the Hohenzollern
>>2321021When I think of cheesing I think of doing counter insinuative things and stuff that you would never do naturally, not putting a lot of a basic unit in a single armythe game's just badly balanced
>>2321026Things I would do naturally is building a balanced army though.Making an army of nothing but cavalry is cringe unless you're steppe nomads
>>2321029Honestly it's fine in the steppe but yeah only heavy cav is kind of boring. Might make a light cav only army for the steppe in my current game.
>>2321029>>2321033then you're playing suboptimally for rp reasons, which is fine, but not doing so isn't cheesing the game
>>2321056>suboptimallyPeople like you are the reason why most modern games are shit.
>missclick and leave carrier ships in sea instead of in harbour>enemy sails a fleet of heavies from the other end of the world and sinks itI don't think the fog of war applies to the AI
>>2321058Should I let my Levies be slaughtered at the front line too because that's more historical too? have the game auto balance my units so my artillery gets slaughtered every battle? or what decides what's cheesing vs just playing the game we got?
>>2321060It did on release, I remember specifically noting that I could hide my armies unlike eu4 where the ai didn't get FoW. They changed it sneakily I believe, I think you can still hide armies from them but it's only under specific situations.
Haven't heard a single good thing about the 1.1 patch yet. Vague stuff about "fixing", "reworking", "balancing", but this "complacency" thing is just embarrassing. They're just adding a new debuff to not having enough rivals and pretending it's some new mechanic.
>>2321068I think that if you place your armies on the way to some important place (like a mountain range in front of your capital) they may walk right onto it because the path finding algorithm doesn't consider blocking armies
>>2321070I think they're making levies slightly less shittyI almost suspect some interns at paradox did that while JOhan was busy drinking Schnapps
>>2320903Vassals not assimilating and running out of characters are actually the most annoying things in my day to day gameplay, so nice.
>troops recruited in Europe have mixed or straight up western kitNot sure if it's army professionalism, the sheer distance, or the culture they are recruited from but interesting nontheless; also could just be a bug.>>2321070They should just port corruption+loyalty mechanics over from imperator. Same team, same engine, game was abandoned by them no reason to not do it. Right now you can have a noble civil war and it doesn't even matter because all your professional troops and their commander stay loyal to the state no matter what instead of joining the revolt.>But it didnt happen in this era!Continent spanning blobs didn't either.>>2321072No not the same, you could actually hide your shitstacks and the ai wouldn't know they were there until they face checked them. It was very jarring after 2k hours of eu4, on one hand I liked it on the other I knew the ai wouldn be too exploitable due to minmaxers and trivialise an alrady easy ai.
>>2321070There's a TT tomorrow with more information
I'm really intrigued by Johans previous statement that the game was not meant to have characters for every job, in a game that unlike EU4 has numerous roles with named characters
>>2321004>returning core locations to non-belligerents requires a mod
>>2321082that's the schnapps talking.
>>2321079When I recruited armies in Egypt as bizzieland I got units with eastern kit
>>2321087The people who made the models and portraits did a good job honestly and then there are core gameplay features like >>2321083 missing that makes me think they used interns, ai, jeets, or worst of all jeet interns using ai.
>>2321060It doesn't on water + the AI is ridiculously aggressive at hunting down transports but often just doesn't take fights that it could even win if there's no transports around.>>2321082I think what he means by that is that in late game you got 8 council members and 30 navies and 20 armies that you aren't actually supposed to have crown characters for all of those and maybe not even nobles. That you are just supposed to have some of those without generals and certainly without crown generals or good generals and that's just a thing that's supposed to happen.Of course the current system just can't be balanced. If you don't let player marry and the characters don't breed then your dynasty will inevitably die out which players hate and will mod out but if you do let them breed then player dynasty always balloons out of control. If only there was some kind of system where a heir is essentially guaranteed so your dynasty won't just randomly die because everyone refuses to fuck but you wouldn't have to do anything to get one.. wait they had that in EU4
>>2321082and it's not like characters are just an aesthetic. if you don't put generals on all your navies and armies you're going to lose battles. And the AI will know from half the world away if there's a slightly weaker army or navy that lacks a commander somewhere
>>2321091>Of course the current system just can't be balanced. If you don't let player marry and the characters don't breed then your dynasty will inevitably die out which players hate and will mod out but if you do let them breed then player dynasty always balloons out of control. If only there was some kind of system where a heir is essentially guaranteed so your dynasty won't just randomly die because everyone refuses to fuck but you wouldn't have to do anything to get oneOr the ai could also marry to secure their line... oh wait that was in ck2, ck3, and imperator...
>>2321070They’re adding tricorner hats and wigs!
>>2321095The AI isn't the problem. AI would function just fine even if it generated characters out of thin air when ever it needed and never married. The issue exists only in the players perspective where to make the system fill the intended role it must be so limiting that players hate it so it can't do that and must be a massive crown factory because of course that's what everyone is going to do given free hands over the system
>>2321100brb buying 5 more copies
>>2321088>used interns, ai, jeets, or worst of all jeet interns using aiwhen are you fucks going to accept that it's all down Johan refusing to invest in the nescessary resources (hiring someone who coordinates things) or trying to micromanage every aspect of the game?
>>2321100only team doing their job
>>2321091>>2321095they had a working system in Imperator Rome but Johan seems determined to reinvent the wheel
>>2321101>The issue exists only in the players perspective where to make the system fill the intended role it must be so limiting that players hate it so it can't do that and must be a massive crown factory because of course that's what everyone is going to do given free hands over the systemNonsense, you could have cadet branches form where distant lines stop being crown and become nobles. Or family members becomeing clergy etc.
>>2321109That's already in the game
>>2321112stop it
>>2321108Ironically all the previous games have had a system of ruler generation that is more stable than this one I feel. Imperator does it fine with characters that are more meaty than the semi anonymous dragon veins of EU4. CK has it's own system and it's better for the more character focused game. It's really baffling they went with this heavy character focus on a game that just isn't about characters anymore.
>>2321101>>2321109Also the whole crown estate is weird because noble houses were often at odds with one and other. It aught to represent forces loyal to the state vs those loyal to self interest of their group, so disloyal royal family would be nobles and loyal bureaucrats would 'crown' which honestly should be called the 'state' with 'crown' being the monarchies flavour text name.>>2321119it's a bot.
>>2321124The feature OP stated there is quite literally in the game. Distant dynasty members do go into nobility and you can make your guys take vows to become clergy. It's just blatantly not enough to stop crown spam and if it was people would mod it out because it would be atrocious to have your dynasty constantly swap and die out because your retards refuse to breed and make their own houses constantly.
Just go back to the EU3 system (back when Paradox made good games)
>>2321132>It's just blatantly not enough to stop crown spamThen it isn't *in* the game a neutered form of it is *in* the game and not what I am talking about.
VGH, saxon rule has returned to the isles...
I am once again asking for a country to play until the HRE gets unfucked.
>>2321144French Minor HRE.
>>2321144Gianni Infantino looking-ass MF
>>2321144merchant republics are a lot of funcandia, velikiy novgorod, riga are my favorites so far
vassal swarms are great for not having to micro wars, but they're fucking awful at sieging fortsthey can't seem to just stand still until the siege is over
>>2321144Ottomans
>>2321164as soon as i posted this i remembered you can set vassal military stances, so i went and switched them all from normal to aggressivenow they're acting way smarter
Uhhhhhhhhh.
>>2321164I view them as "good when you'e already winning" kind of thingwhen you're small and need to pick your battles they'll charge straight ahead into enemy land and get stackwhiped, giving you -25% war score even if you give them supportive roles
>>2321179I view them as wizards collages with scutage personally.
>>2321180also they've a money printer (100 control)
>>2321164>greekoids rebel>swarms of arabs and kurds descend into greece to put them down while I continue to make money
>FOOD SHORTAGE>FOOD SHORTAGE>FOOD SHORTAGEwhich Johan would just add a fucking button for building food RGos and buildings
is there any way of getting rid of cultures aside from assimilating them?
>>2321197how about he just let us turn those banners off like we could in eu4.
>>2321198Greek Fire charcoal kilns advancement slowly depletes the slaves working them while enslaving discriminated pops. Also produces charcoal but that is just a byproduct of it's intended purpose.
>ayo we wuz ruthenians n sheit
>>2321204calm down vladiboy
>>2321204"Rrrrusnigs, there are Rrrrrusnigs in my thread"
Casmir III had a son, does this mean I have to kill Lithuania
>>2321197There's a button for that in the game already
Why the FUCK is the auto refill garrison toggle off by default
>>2321216because FUUUUUUCK YOOOOOOOOOOOOU
>>2321213there's a button for RGOs, you've to manually put on the food filter every time and it looks for profit not starvation
>>2321224it's a bot that spreads misinformation ignore.
>>2321224And? You should really have all of your RGO's maxed out. Even as nordic shithole(s) I never starved more than once. How could this possibly be an issue for you. Literally mass upgrade all RGO's press alt or what ever and click the button every 5 or 10 years and that's the entire mechanic.
>annex all other beyliks>game thinks one is still alive>rise of the turks can't end EPIC
>>2321233FIX YOUR FUCKING GAME JOHAN
>>2321234please see >>2321220 for a detailed report on Johanns response.
Which flavour of Islam? Alternatively, how the fuck do I see which sects each Islam has access too?
>>2321239ash'ari because research bonus
>>2321241Isn't that Sunni? Or do Shia and Ibadi have access to it?
>wiki actually has the info I need and I don't need to find it in the files myselfAllah akbar
don't know if anyone besides me missed this but your court wizard may push social values further than they otherwise would. it increases the speed of the movement and the maximum it can be budged is 100*that speed, court wizard or not
Alright it's settled Ibadi is the best Islam the heretics will be crushed it is the will of Allah.
>>2321226actually it appears to have been that autistic retard that haunts this thread and defends all Johan does
>>2321248>5% reserch progressthat seems useless. in the time you would have otherwise researched 100 teachs you will now have researched five more
>>2321260nah he takes different angles, always contrarian to the post he is responding to and always to start an arguement. He doesn't believe in anything and just hear to shit things up. As well as outright lying aat times about gameplay mechanics to deceive new players asking questions. His father clearly needed to beat him more as a child if he had a father at all.
jesus christ why are there so many forts
>>2321268ai spams them along borders.
>>2321268what the fuck are you retards doing?Go siege some shitStop walking back and forth
comparing my spain campaigns
>>2321268late game you take a full infantry stack and assault all forts
>>2321274eu4 has the ugliest map they've ever made.
>>2321274am I the only one who like eu4 map more?
Gesundheit.
I like the EU4 map and UII like the EU5 map and UI as well but I think there are some small things that they can still work onIt's a tiny bit too clean, I like a bit of the "crunchiness" that EU4 assets haveAs a side thing one major impact on my campaign right now are these 'phantom' locations with 'society of pops'I sent a conquistador through here in the past.... it feels like conquistadors are a major work in progress.They 'wiped out' the country somehow but the pops are all still there.I can't colonize or declare war on them, and these two locations are blocking me from giving more northern land to my colonial subject Panama.Has anyone had this and fixed it somehow in the past? My only hope now is that when I annex the conquistadors or re-launch the program it will fix it, but I already reloaded the save a few times u____u
>>2321286What makes it more appealing?
>>2321286Yes.
you remember to spy on as many as you can afford to steal 5-7 tech every couple years, don't you anon?
wait this game has tech stealing???I've been stealing maps
>>2321311they need to have more techs than you. which happens almost all of the time since AI will reserch cheaper earlier techsand you need 75 cloak mana, so focus on small cultures with little cultural tradition
holy shit fighting in georgia is fucking AIDS
>>2321319just turn of winter making mountains untraverseable
historically accuratethere's a reason that the Georgiams has survived as long as they have
>>2321319Himalayan region is much worse to fight in, trust me.t. Chinaman
Gerogia didn't become an empire colonizing the steppes or conquering persia historically speaking
>>2321328>steppesThat's Timur, not Georgia
Mashallah brothersFrance is the only person I can rival now so -0.30 prestige ecksdee (when's 1.1)
>>2321330>France is the only person I can rival now so -0.30 prestigeFucking how your tiny, I could still rival people when I owned all of china+half the globe.
>>2321331My only options in the list were France, Ethiopia (too far away), and Mamluks (my ally)
>>2321310I don't even know how stealing tech works.
>>2321310I've never seen the option for it.
>>2321345>>2321346covert actions tabit's not there?check theocracies due to their tech advantage
>>2321286Yeah the colors feel kind of washed out on the eu5 map, and most post-CK3 paradox maps honestly
>>2321349I thought you would be stealing an entire advance. This doesn't seem really worth the time invested.
>>2321352that seems fair, its like 2 months progress for freedoes it not cause antagonism?
>>2321352I like to use it when I got excess diplomats. You should hide all the clutter on the info bar like rebels or construction work though so it doesn't hide your spy progress at the bottom>>2321356nope
>>2321319You can fuck Georia with boats. Now Serbia and Kurdistan. Fuck this shit...
>>2321359I never have enough shit on the bar to hide stuff at the bottom.
>>2321362>he doesn't have dozens of ethnic and religious minorities upset about something
>Realised I trapped Cilicia after I ate some of them and later the karamids ate some too.Going to leave them here as a OPM for the rest of the game.
>>2321371vassalize them and feed them all of Greater Armenia anon
>>2321373honestly I might just culture shit to armenian since I don't want to paint the map with 'Upper Egyptian'
>>2321374>Armenian Egyptvgh..... the dream of Tigranes....
is it just me or is late age naval combat against the AI extremely hard?It's like it will go into battle, flee, repair damaged ships in harbour and then come back and if you don't keep an eye on your heavies your whole fleet will be sunk like that.
>>2321377I'm 90% sure the naval combat just does not work properly
>>2321377>>2321378If land combat is anything to go by it sure as hell isn't working right or balanced.
there's an angel on their flagthat means they're LITERALLY the good guys of history.
>>2321380I had a rebellion pop that inverted the colours to red background with black gown+wings
>>2321381metal as fuck
>Armenians have Fachwerk houses and not sandhousesARMENIAIS WHITE
>africans actually got their weird throwing knives and cloth bardingThat's actually pretty cool.
Fuck this Polish nobles crisis was cancer, but at least it was worth it to win
Wait- WHAT THE FUCK, somehow I became King of the Golden Horde without realizing it!???
the problem with kiev isn't just the ahistorically strong start; it's also that they never, ever leave the golden hordethis picture was around 1550 and those overgrown hohol pigs are still a tributaryso kiev is protected by the golden horde while it's still small and weak compared to poland and hungary, but it's also the only country that can expand into volhynia and halych, because they're also tributariescompletely imbalanced bullshit on all levels, basically
>>2321450I got the same problem, kiev/ruthienia is still a tributary of the GH even though they are about twice as strong as the GH on paper and way stronger in reality.
>>2321451i like to tell myself this will be quietly fixed in 1.1, but then i remember how victoria 3 was at launch>don't worry, we'll fix everything, but first buy this dogshit dlc
oh and of course, you can't make the golden horde collapse by hand, because they have some disconnected secessionist province deep in the fog with 83 levies keeping them aliveso you have to slice their whole blob up province by provincezzzzzzzzzzzzzzzz early access shit
>>2321455I don't mind though, wars are ezpz, occupy enough land for 100% ws and take all the land you want.
Tributaries and vassals are broken in general. They just refuse to rebel even if their master becomes loses 90% of their land. I don't why it's not patched yet.
Is there a way to queue up one regiment in every location capable of recruitment with a single click?
>>2321450Same thing happens to China/Korea.1800 will roll around and the OPM Yuan will still have 50 vassals despite only having like 200 levies
>>2321450>it's also that they never, ever leave the golden hordeI still don't understand why did they make them a separate tributary and not a member of the tatar yoke. I once fought against GH with kiev as an ally, they stopped being their tributary but the second i've made peace kiev reverted back to being GH tributary.
tatar yoke and Ilkhan are hilariously broken rise of the turks is also partially brokenwestern schism is fully brokenreally the HYW is the only situation that actually mostly works as it was described
>>2321564How is rise of the turks broken?
>>2321565phantom beyliks preventing the situation from ending
>>2321572Oh I didn't know that happened.I would also like a nice little list in the situation about what beyliks are left.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-94-14th-of-january-2026.1895172/
>>2321579neat new mapmode
>>2321579This dev diary reminded me that Handgooners exist.Why would you ever build them when Men-at-arms are better in every way?
>Attempt to turn Mexico into a Colonial Nation>Get rewarded with infinite revoltsOn the bright side, Columbian Exchange is working great for the other colonial regions
>>2321582RP
>>2321588I never play long enough to get that far.How does the Columbian Exchange work in this one?
>>2321591You can change the RGO in locations depending on some rules (you must have some of the good in your market and not all goods can work in all climates)Great to replace low-value goods or to fulfill the market demands for scarce expensive goods like chili coffee cocoa
>>2321592Oh nice.
>>2321560>I still don't understand why did they make them a separate tributary and not a member of the tatar yokeI'm gonna run an obs game with that changed and see if it results in any differences
>>2321582They should be a requirement for gunpowder techs in later eras.
>>2321516no, recruitment convenience was fully downgraded from eu4 for some reason. Makes me weaker as a blob because I don't field as many troops as I could due to not wanting to setup my LARP compositions and rename every army correctly.
>>2321601see>>2321579
>>2321603>Optimism>Restored
Did they mention fixing the HRE yet or will we have to wait a year for an HRE dlc to where the emperor will actually defend the empire?
late game I just knock down cities whenever I conquer some place or I'll be paying 100s or 1000s of gold per month just buying food
>>2321609>where the emperor will actually defend the empire?Even if they did they straight up can't beat the French and Bohemia would still internally blob.
>>2321609I think we're going to have to wait several years before they fill the game with enough content that blobbing isn't the only fun thing there is in it
>>2321609Hopefully they make the Hussite Wars more punishing at some point.
>>2321613In my Florence game Bohemia was the emperor and refused to defend me against assaults by Naples, Hungary, Aragon, etc. Wars they could have easily won.
not to domtroon but I think Johan underestimated how much computional power you need to actually make the game work as some sort of model at the scale it's intended
>>2321601It's wild to me how johan has played, or so he claims, 9k hours of eu5 and there's no option to do this. Does he play for 50 years and then start a new game or what
>>2321601it's strange since they had that shit in imperator rome as well as gather points for levies I think
>>2321622He's just real real autistic.
>>2321624how about eryone else on the development team? are they just autistic or do Johan refuse to listen to others?
>>2321625In order to play, enjoy or dev GSG you must be autistic.So yes, everyone else on the team is autistic as well.
>Golden Horde has 25 levies left>Russians peace out instead of finishing the jobevery time
>>2321622>Unit Formation Improvements>While for some of us it's fun to micromanage your army's exact formation, for many people it's annoying, and for some it is somewhat interesting and sometimes not. he's actually autistic
problems with the reformation:hussite situation never ever happens in an interesting way because bohemia is too strong and stablelutheranism and calvinism never really hit, they just show up and convert a country or twocouncil of trent is a complete dud, in my game there were just a few votes that didnt change much and then it ended. all the votes made the catholic church less reformed - more indulgences, more of all the things that lutherans complained about irl. before the council the papal laws were already in their most lutheran formno big religious war can fire because everyone is already catholic outside a handful of small vassalshaving lutheran vassals as a powerful catholic nation doesnt effect things much at all
where less aggressive AI
>it's an "Ottomans stalled by the Balkan, Egyptian, and Jalayirid hugbox" episode
>>2321641>AI Netherlands was doing well (became Emperor)>gets raped by the English who steal half their provincesShame
>>2321641I still haven't internalized the colors of the diplomatic mapmode.Is that Bulgaria just in an alliance with wallachia and serbia? That seems like an easy dunk for Ottomans.
>try something new instead of just doing byzantium for once>just end up recreating byzantium from first principles
>>2321644I'm retarded and forgot to include the Kyiv alliance in my screenshot.
>>2321647Looking closer I can actually see them at the top now
>>2321649Oh yeah barely.Ottomans could take the balkan alliance if it didn't have kiev.
>>2321646I mean yeah that's how a middle eastern empire tends to look. What else are you going to do blob into the steppe like an ai or recreate classical middleeastern empire borders? I geuss you could of just left greece alone but it's good land and the balkans serves as a natural wall to your empire by being poor, mountainous, and slavic.
>>2321646VGHHHHHHHHHGROSSARMENICVMS....
>play Tim and form the Mongol Empire>not counted as dominant nation of Mongol culture because Mongol Empire exists as a numerically-separate tag even though it hasn't existed as a sovereign state in over a centurylmao
>>2321621yeah clearly, at least we can safely not add anymore provinces to the map since it's province density is perfect for every significant region no?
>>2321642What
>>2321661this happens in my game as well, France seems to prefer taking British locations near London over taking provinces on the continent
>>2321664that's not France
>>2321664That's hainut buddy.
>>2321661For some reason, anytime England loses a war on the continent for some reason (because they fail to land troops or whatever), the AI on the continent will take the English coastline rather than the English land on the continent. I've seen this in 3 runs already so it seems it's some kind of consistent behaviour.
>>2321641>>2321644it's actually possible Bulgaria and Serbia are strong enough to face off the turks on their own. Serbs are rich a shit thanks to their gold and silver while Bulgaria has great proximity to most of its land thanks to the gold - meanwhile turkland is filled with mountains and they often move their capital to soe shitty place like Bursa (shitty harbour so the coastal tiles will be no good)
AI Georgia looking sexy.>>2321668That is what a player would do since it is argueably better so that you can easily land troops on their island prewar and take more of them.
>>2321669Bursa is where their capital starts.I always see them move it to Constantinople if they take it.
So close yet so far from being a perfect capital.
>>2321661>Bohemia got rapedYou love to see it
>>2321263>in the time you would have otherwise researched 100 teachs you will now have researched five moreIt's significantly worse than that because the modifiers are additive. If you already have 100% research speed then adding 5% more means you complete 2.5 extra techs per 100 you complete. Depending on how many garbage techs you need to pick up to get a 5% research speed it may not be worth it at all even without taking into account the opportunity cost of being behind in tech for potentially hundreds of years. I think that one is positioned well enough that it's worth picking up but still the impact is much worse than one may think at first.>>2321377It is but that's probably because AI is 1) willing to take absurd casualties to take you down and 2) AI actually gets naval techs and will build hundreds of heavy ships. AI might also take those military age focuses and some of those may have some naval bonuses, without ideas it's very hard to "spec" into navy and navy doesn't have any of the convenient tools land has to win fights so it's just unga bunga smash ships together and AI is pretty good at that.
>Capital>Borders hostile nation>Major CityThere is something deeply wrong with how the ai decides to place forts.
>>2321683Age of discovery military focus is fucking insane for navy.>20% hull>50% naval initiativeUltimately doesn't matter but I'd go mil that age if I was playing MP.
>>2321687Ye the mil options have pretty good bonuses, it's just that they don't really matter for SP reasons. For sure great in MP tho
>>2321689We should do a MP campaign if that Anon ever releases his mod that's just Europe. Would really bring me back to the kino that was eu4 MP on release. And we can finally see if granary maxxxing actually is good lol.
>>2321691You don't need to "see" if it's good. You can pretty easily calculate how long it takes to pay off based on various things you value. Spoiler alert: it wouldn't pay off during a MP game which tend to be shorter than SP games and it probably doesn't pay off in your SP game either.
>>2321695It's called a joke.It would be funny to see someone granary maxxx and still do well despite it.
>>2321696It's pretty trivial to granarymax and "do well" because the game just isn't very competitive and cuthroat. The nation you pick has much greater impact on your success than any actual strategy you would do and beyond your nation your diplomacy skills would be the key because 2 roughly nations will beat 1 again no matter the finer strategy used. Like you can pick Sweden and max to the max but France will still start with more Frenchmen than there will ever be Swedes in Sweden it's just an equation that doesn't work and if Bohemia and France are best friends then there's nothing anyone can really do about that in Europe.Not sure if you have done Civ 6 MP or really any MP with any other engine builder game but typically these guys play to see numbers go up and then they compare numbers at the end and often don't even fight. In that regard blatantly bad simming strategies are often quite successful because the meta is to not fight but build up for the "late game". EU5 is much closer to an engine builder than say EU4 was at least there blobbing was still pretty useful.
>>2321691>We should do a MP campaign if that Anon ever releases his mod that's just Europe.I can upload the mod if you're fine with it being broken, in the sense that it still doesn't have Asian RGOs (but demand is still there), exploration related techs just being blank and colonization hundreds of millions so Sweden and Novgorod will never settle the north. I don't really have any aspirations to turn it into a public, polished mod, it's more of a quick person hackfix for performance boosts.
>>2321697When everyone allies against the French>>2321701Just edit the history file or wherever the data is stored for the RGO's so there is at least one of them on the map. Unless it's all id's it should be as easy as ctrl+F the area name to find it. I can wait though since next patch looks promising.>>2321697Still worth a try once and if everyone that joins is a simcity fag anons can just leave. The main reason to do it is for the interesting diplomacy not the blobbing.
>>2321697>Someone picks France>Every player works to contain the French playerI don't see the problem, that alone is more interesting than single player.
>>2321703>Just edit the history file or wherever the data is stored for the RGO's so there is at least one of them on the map. Unless it's all id's it should be as easy as ctrl+F the area name to find it. I can wait though since next patch looks promisingWon't that just lead to it being underproduced and still unavailable in pretty much every single market?
>>2321704Why would they do that though? Logically it's better for the biggest players to agree to not attack each other and just kill the smaller players.
>>2321705Yes, making it a high value area and something to fight over.
>>2321707Once you run out of smaller countries to split between you then France will set the sights on you, and they will have scaled much better.>>2321708Sounds like a bunch of unnecessary stuff to balance when it could be much more simpler, but if you like that idea a lot you could just mod the mod
>>2321710Why hes my ally were simming to the finish line together.
another successful reformationHoping 1.1 has some actual improvements for this shitOttomans still shitting the bed and the Golden Horde is now a trib of Vladimir so they're never going anywhere>>2321004These mods seem to have improved the HRE situation but didn't do much for the rest of the world.
>>2321712At that point you're just comp stomping, I assumed you were talking about regular MP that includes a lot player vs player wars. If you just want to blob with your buddy then yeah, nothing is stopping you from playing France and Bohemia just to see how fast you can annex Europe together.
>>2321712Comp stomp is boring, I don't even do that with my friends who are bad at the game and just sandbag myself so they don't quit.
>>2321714I'm not sure why you are making posts like this, obviously you have not played many engine builder MP games because that's how people play engine builder MP games.It takes too long to integrate areas and control will be low in area that is pretty much similar distance to everyone capital. Blobbing and fighting is largely pointless you will just cripple yourself. That means the meta is to blob to the edge of your control and markets against AI's and blatantly weaker players (good luck on who ever picks HRE nations against France and Bohemia lmao) and then just sit there with minimal military investment as you build up your economy. >>2321716You make a post like this so close to understanding and yet swing and miss.
>>2321719Anon do you not ever have fun? How autistic are you?
>>2321720People play engine builder MP games like this all the time and demonstrably have fun since they keep playing. I do not see your point.
>>2321721Some shitposter keep arguing that if you play the game optionally you are doing something wrong because you have to play EU5 like you would a rpg game
>>2321723>optionally
>>2321719depending on how dense the players are, blobbing beyond a single market does make more sense to get money in the midgame if you are building regulars and having easy wins against the ai .Any easy war against nearby countries to take land and create subjects is still making you more powerful with not too much cost
remember to fully accept any cultures you are intending to assimilate away. it increases control in all their land and will not actually slow down the assimilation
>>2321748thanks for the reminder
>>2321748It does make their pop grow if you also integrate their provinces which can slow down the process fairly significantly in certain cases. If you aren't integrating though then there's no downside except the cost of accepting in the first place.
>>2321748What can you do if you create too many fiefdoms and now they're all disloyal because their collective strength is too high compared to yours? They're too disloyal to be turned into vassals, is my only choice to keep blobbing more and more until my power eventually outweighs theirs?
>>2321755Make yourself stronger, change your stuff around so you have more subject loyalty, boost the loyalty with subject interactions and then annex the worst offenders
>>2321748why would you even bother assimilating them once they're accepted?
>>2321757To make the good number go up and the bad number go down. Also mechanically you are capped on amount of cultures you can accept. It's faster to assimilate an accepted culture out of existence and accept a new one than work on an unaccepted culture because of the reason OP specified above.
>>2321757what the other guy said
>>2321757also you'll assimilate cultures by default even if they're accepte. it's slow as hell but if you check at a province you accepted for a very long time you'll notice your culture will take up a considerable percentage
>>2321755iirc you can fabricate a disloyal subject on such vassals. eat the worst offenders and the others will get more loyal
Does it show an estate's total income somewhere? can't find it
>>2321773they said they're adding that for 1.1
>>2321773Hover over estate loyalty up top
>>2321776Thank you I missed that>>2321778that only shows income after taxes
>>2321781Well then divide by the tax rate or drop taxes to 0 or something, I don't their pre tax income is relevant for anything, you would only need it to calculate how much you make in tax which is already calculated for you
i'm so tired of this shit
can this nation do the Manchurian candidate achievement or do I need to pick one of the little guys?
>>2321824they are Korean so no
The Kefirs are establishing a presence in the southwest so we may import more niggers to castrate; ahmad allah!
What the fuckSomehow my king became Kahn of the Golden horde. Now they're in a rebellion against noble rebels, but when the rebels win they execute my king, even though he should be in Poland not giving a fuck about the Golden HordeIs there a way to stop being king of another country? this is stupid
>>2321903I mean come on. I'm not even sure I can console command out of it unless I get some other country to annex them maybe?
>>2321903>>2321904bravo paradox, bravo. Complete 100% believable worlds.
And if I let my king die, it resets my union integration to zero. I may just have to accept this, I tried some console shit and nothing seemed to fix it.
>>2321919Get a regency and tag switch over and have the regent in the GH size power? Would that be possible?
>>2321921I checked an earlier save and I think that's how my King became ruler there in the first place. I don't know why he was regent though unless its because Halych was still a tributary?
>>2321924Well I ended up annexing Golden horde via console as Poland, releasing a vassal and then just releasing the vassal. It STILL didn't save my king from being executed but it saved the Union with Hungary and Halych and I now I have knowledge of some random Siberian provinces that are ruled by some polish man
Is getting Scotland via personal union viable strategy now or do you still need to conquer it?
>vassalize the golden horde>kiev is STILL a tributary
>>2320402Different CB should have different stability costs, so the strongest are free while weaker CBs are less powerful.
whats the most pacifist nation I can play?
>>2321961some pacific island. isolated from the world and any would-be conqueror is too dumb to naval invade.
>>2321961Portugal with no blobbing, ally Castile, just colonizeBe aware however that you'll run out of pops to send to the colonies and this will make you feel miserable
>>2321928It's something you can do but conquering it will always be faster.
Yurope, 1552
>wargoal is cairo>I capture the entire delta>memeluks stuck sitting outside forts in the desert>0.8% war exhaustion, -55 reasons for even a white peacegreat game
>>2322022soooowrry but every war has to be total war :^)
>>2320402Have you changed a law?
>>2322022>90% of the country (including the populous and profitable Levant) is unoccupiedno shit they're not surrendering, retard.that being said yes war exhaustion levels are comically low and you kill hundreds of thousands of frenchmen and barely make a dent in it
Arabia is such a hellhole and the ai made it worse with market spam, should I just leave it rural or will auto trade actually import the lumber it needs?
vgh... more sand for the realm..
I really want to play EUV. Where I left off in my campaign it was like 1450 and I had shattered the Mamluks as Ethiopia, and the Levant is now a giant Cilicia that is a vassal of Poland (with Castile directly owning Jerusalem.) I had so many vassals I was over the vassal limit and was another 40 years away from integrating Makuria.
>>2321961Isle of Mann, stay an OPM the entire game. If you start as Muscovy you can also diplovassalize a fair bunch of your neighbors, not enough to form Russia but you can still peacefully acquire dozens of provinces to develop.
>Take new area>Queue up a bunch of buildings>Forgot the construction centreErrytime
Has anyone tried a confederacy style playthrough where you limit yourself to 1-2 areas and then create a bunch of vassals that are also 1-2 areas in size? Would it just immediately shit the bed due to vassal/fiefdom to overlord power ratios being bad?
>>2322130sounds like a homemade HREI think it wouldn't work unless you are noticeably bigger, unless you can use the HRE or some other game mechanic to make it work
>>2322011AI portugal does this too1M pops in Portugal, 1.5M in their colony in Brazil, another 500k scattered in Africa...I'm curious what the real historical numbers were
>finally get fed up>annex the golden horde>now kiev is MY tributary
>>2322159kyiv*
so uhhhh..... railroading and missions when...?
>>2322185railroads are in the game, retardjust get to the age of revolutions
Vgh, GroB GenoVaiVms.....
>>2322275go full EU3 and conquer the Steppe
>>2322278Italian China here I come!
>ten years old>already hit the wallgrim
Crazy how much a player warps the world around them. Never seen genoa market this big this early.
>>2322141I should lean into colonization in my Ethiopia campaign. I’ve got advisers stacked on Lalibela and Axum converting all the slaves I’ve gathered which I can hopefully use to colonize outwards.
>GH died>Jayalarids dead>Timmy BEEG>France has it's Rhein border>Byzantines became TVRK SLAYASWhat the fuck is even going on. At least being a Germoid is still suffering as usual.
1676i didn't realize i was in a race with castile to colonize alaska until it was too latebut that's no matter; the final boss is ming china
when you're playing on higher difficulties, do your vassals get the same bonuses as the other ai countries?
why the fuck am I getting the tribute?
>>2322439You're part of the Middle Kingdom.
>>2322406Only Jaylarids dying is something I would consider rare, GH dies to Timmies these days fairly often. France is blobbing like normal and since you killed Ottomans Byzantines surviving is your fault, I would even suspect you killed Jaylarids too.
as long as paradox listens exclusively to their autistic forumposters eu5 is not going to get better
>>2318534War score is a stupid mechanic. Why is it needed?
>spread Coffee to a dozen provinces in Brazil>spread Cocoa to a dozen provinces in Guinea>import it all then redistribute it to European marketsI love the Columbian exchange.
>>2322406>turkslayerI remember himThanks for the trip down memory lane.
>>2322141How does that work? Send people to the colonies sends just small amounts of them and can't be bundled with expell population.
>>2322449Personally I've never seen timmies do that but I usually play in asia so maybe that has something to do with it. As for the jalayrids I did nothing to them directly so maybe it was my sheer economic influence effecting them.>>2322439Read the tool tip on how middle kingdom tribute works. It surprised me too.
Is getting aristocracy to >80 the only way to become a monarchy outside historical events? I started genova but find being a republic locks you out of a lot of stuff I find fun like propagating your dynasty.
>>2322545oh my mistake it's >95 lovely.
>>2322545>>2322546yesgo admirality instead
>>2322545It's what ever it says in the button chief, I don't think revolts even swap you in this game even if you lose to them, desu I'm not sure what even happens if you lose to a revolt.
>>2322549You lose the game like imperator or take 50 stab+legitimacy since Johann thought that too hardcore for eu4 players.
>>2322548>admiralityDon't see it in my list, I geuss I can cope with dynastic signoria I suppose.
>>2322553It’s an op government type you can get from going all in on naval
>Cathars are forbidden from hunting in CK2>lost three heirs in a row to hunting accidents in EU5No I'm not malding. I'm just confused as to why design philosophy changed between games in this aspect. I'm fine.
>>2322578Cathar is treated like protestantism and most minority faiths lack attention so not a surprise really. It's just one of thousands of oversights in the game. Hoping for more ck2 stuff honestly as long as it isn't intrusive and is something optional for those that like playing sims medieval but want more state gameplay too.
>>2322578wait, vanilla CK2 only forbids Jains from hunting, and nobody else besides themWell I will still take the opportunity to question why these stupid kids keep on hunting when they also keep on dying
Hmm do I trust the English ai....>>2322587It's not just a random event but the event you get when the ai kills someone I believe.
>France went out of their way to border me instead of vassaling or finishing provenceFuuuuuu...
EU V has rape, I once again return to kneeling despite my disloyalty.
>>2322534if you have ~10 colonies going at ~100 pops/months, that's 1k/month easyAs Spain I'm pushing 20-30 colonies at a time with 120+ pops each, so it's a big share of my pop growth gone. I assume Portugal is pushing out enough that it's greater than their births
>>2322598>event for your women being raped by pirateswow thank you johan, how swedish of you
>>2322602Rape capital of Europe 2025 and 825.
>>2322602What it actually reads>all the men murdered, the released women the greatest victims
>>2322598legalized r*pe laws that boost pop growth por favor we need to make these breeders work
>>2322618It's called islam you just sadly got to follow the teachings of Al Zuṭṭ.
>Ally the Austrians to help them.>They die anywayShould've rivaled hungary instead of Naples...
>Germans same tier as Roman Empire>Meaning they are higher tier than France, Britain, Italy, and Spain.Vggghhhh....
>>2322678germany should be ahistorical like belgium
>>2322710Belgium is considered a historical formable and Germany existed (as a title) through the majority of the game's timeframe
>>2322710Belgium was in the games timeframe though? And Germany existed prior to the formation of the HRE if very briefly.
>Constantly trading with their market, zero spread.>Discovery almost halfway overThis shit takes forever to spread even with trade. Winning move seems to be to conquer it and improve market access before it spawns.
>>2322019>>2322022>>2322578>>2322733literally nothing in this game works. this is a fuck up on par with victoria 3.
>>2322738victoria 3 was fundamentally dogshit on a conceptual leveleu5 is fundamentally good, but needs a year or two in "early access" so npc's don't get hung up on this sort of superficial but incomplete details
>>2322738If you genuinely believe that you should go play vic3 or alternatively an hero.
>>2322302kids are so ugly in newest paradox games (vic3 especially) that it almost feels like they do it on purpose
>country grows so large significant portions of it are part of different marketsthis is no longer comfy
>>2322768eh they were never cute in previous titles but the hag lines on a ten year old seem to be a bug since it doesn't always happen. Vic3 is a special kind of fucked and ck3 is eh.
>>2322548>>2322549Found a way around it.
Aw yeah, time to game.
>>2322841what manner of autism is this
>>2322843It would appear I have been betrayed.
>>2322849where is iceland finland and estonia
Poor indigeneous!
And with the death of the King the world ended. I geuss I need to add the papacy to to the map
Perfection, now it is time to game.
>>2318540>pick exactly the same threads every run with some minor variations depending on the military situation sure gets repetitive after a few runsUnc thought he cooked here
>>2322904I don't understand what you're trying to accomplish
>>2322913Paradise.
>>2322904now form hyperborea
>>2322921why are the danes there then?
>Spy Networks speed up how quickly you siege the targets provinces, up to 20%. It also reduces the effect of your antagonism on the target nation. I did not know that
>>2322930speeding up sieges with spy netties was a big part of eu4 as well
>Russians doing really well this game>Kyiv is STILL sucking Golden Horde dickWhat is their problem?
>>2322944Vassal AI is broken and they'll never rebel even if they have 0 loyalty for centuries
>>2322925Swedish livsrum
>>2322944How the fuck did Yaroslav manage that?
>>2322678Why does jewhan hate the byzantine empire?
>>2322904>>2322921But all the other pops are still there, no? So the moment you colonize Paris your pops will be 60% Francien
>>2322944>grobsЯroslavlumsvgh..
>>2322944based Free Subjects chad
I'll never be rid of the French yoke, will I? I thought you'd get an event to swap to being an English vassal for an easy independence war later, but it never fired. Now I can't even start an independence movement because I'm not a disloyal vassal despite my best efforts.
>>2323025Aren't you literally disloyal in that screenshot
>>2323025rip, take off you pants and try your hardest to enjoy getting vored
>>2323028Nope, the tooltip says "As we are not a Disloyal Subject," and they're making progress. The -18.72 counter on the right only means I'm -18 out of the necessary -50 to be a disloyal subject as I understand it.
>>2323033Seemed to me you were at 45 loyalty or there abouts and disloaylty starts at 50
>>2323035I'm frequently fluctuating between being loyal and disloyal but they are indeed making progress with the annexation. I'm researching armored cavalry now (hopefully they haven't been nerfed yet), building armories and saving up cash so hopefully I'll be able to fight for my independence. Would've been nice to shore up some Castilian support but oh well.
>>2323038Just send an insult
>>2323039I have, relations are still at +200 because they've improved relations with me up to +270 :)
>>2323025>meter next to the country's name obviously shows he's under 50% loyalty>tooltip claims he's loyalWAD I'm sure
>>2323038France is fighting England and Castille so I took my chance after I got the event from England that peaced me out of the war. I started an independence movement and declared war, unfortunately Aragon and its vassals are treating this situation as an existential threat to their existence so they're throwing everything they have at me (and they also have some regular armies) but at least I just need to survive for 1 ½ more years. Seems very doable because I've repelled 2 Aragonese attacks so far. I just hope the coming years won't be a stream of constant war declarations from France, Aragon and co.
>>2323053Independence movements are so easy to bloat up, you could have probably got Hungary, Bohemia and Naples to support you in this
>>2323054I was on a very tight time schedule, I had to do it while they were busy fighting Castille and the only tag worth mentioning that was willing to join was Wurttemburg so I went about it solo. Still worked out fine though, I just played zombie survival vs their vassals and allies until I could white peace due to their lack of wargoal progresssion. Now to see if this game is playable or if I will have to repeat this process every few years.
>>2323057Y/N?
>>2323065Very comfy game so far. I've managed to snatch Brabant, Holland and Loon by intervening in rival wars, but now I'm kingdom tier and the only eligible rivals are other kingdoms far away from the Lowlands so I don't know how I'll be able to expand further here (using a mod that restricts fabricated CBs against the HRE if you're not also in the HRE to prevent the Franceblobbing). The Lowlands is a pretty nice region, it's large enough to provide a good powerbase but not too large so that you completely give up on micromanaging some construction and parts of your economy.
>>2323025>in around 70 yearsjust kep blobbing, building cities and increasing cultural tradition and it should take foreverthen get modern armies and you should be able to beat them on your own in a war long before 70 years
>>2322944>Chudbanid Horde doing well against Georgiathat's rare
Another campaign that I'll call finished due to recurrent crashes (sadly)The goal was to play fully around colonialism and stay peaceful in Iberia but I quickly realized I had way too few pops in Portugal proper to colonize much ; and thus I started being violent around the 1550s or so, it delayed my colonisation by a lot.Various fun stats:>Difficulty: Hard/Hard>6.5M Portuguese Pops in my country, but 46.4M worldwide>20 Coffee, 12 Sugar and 16 Cocoa spread through Columbian Exchange>Trade Income: 4701 with a Crown Power of 39.82%>Most valuable trade done in Lisboa: Coffee to Bordeaux for 9.24 ducats per trade capacity>Diplomacy (Colonial) income: 1243>My basetax: 12425>Highest # of Locations owned by a CN: 423 in New Cadiz (Central/South USA)>Highest basetax in a CN: 2425 in New Beira (Columbia region)>Coffee Units produced in Brazil (approx.): 217>Lowest Loyalty of a CN that isn't Sowing Discontent: 78.89%>Wars fought to keep control of Mexico against rebels: COUNTLESS>Sliders that made it above 90% of their value: Innovative, Naval, Capital Economy, Outward, Liberalism>Literacy: 82.7%>Religious Unity (Lutheran): 78.61%Subscribe to da blog
>Lutheran
is japan really that bad? im fiending for a japan campaign right now
>>2323108>he doesn't want the 3 free buffs to choose fromI really wish Catholicism wasn't that bad, but it just is
>>2323111I’m waiting for the inevitable content update/dlc for them
>>2323111Unless you play Ashikaga, Japan is really really boring.You basically have to wait around 100 years for Sengoku to fire.
>>2323111Personally I didn't find the clan gameplay that bad but ymmv, you do just sit around building your special clan stuff and fighting some wars. iirc I had the onin war event fire in 1400 and that's when you turn into a settled country I think. The main issue is how buggy/poorly explained some of the mechanics are, I thought people were exaggerating but there's some pretty annoying stuff. Still if you want to try it I don't think it's straight up unplayable
Can you convert religion prior to Sengoku firing?
How do you fight societies of pops? Some of these fuckers are part of a coalition against me and they keep spawning in troops from my own lands seemingly endlessly (though not doing any real damage). I see that there's some options to "annex" them by forcing their pops to become yours or to push them away from your lands but I can't seem to gain warscore against them to actually do that. Is this a problem because they are an ally and I need to go after them specifically or because they are in a coalition or because I'm just not doing it right?I suppose I can do a final solution to the tribesmen by just building RGO's and thus eliminating the tribes but does that even work against the sops?
>>2323153I also need to know this for when I get back to my Ethiopia campaign
do I switch from spiritual to humanist just to get rid of all the useless eater priests?
>>2323159Spiritualism is way better unless you are a super el blobbo and the extra priests in towns is not in anyway bad trade for it
So I've been making a personal mod to basically transcribe the Rise of the Ottomans situation to Russia in an attempt to make it form almost every time.I don't play vanilla, but I was observing a few years with just my mod enabled to see how it'd go, and Bohemia along with the Teutons just destroys Lithuania and Poland with the war that's ongoing at the start, which Kiev takes advantage of to immediately blob into Lithuania.I decided to check the historical background of said Crusade war, and it turns out that there wasn't really an all out war at that time and that in 1328 the region occupied in game (Samogitia), was just that - occupied.What's John's justification for this being the state of play at game start, where Bohemia mobilises 30k men to march into the forests of Lithuania and buck break the state that's about to be a regional power 99% of the time, thus allowing Kiev (one of the primary states they would annex) to in turn annex them?
>>2323173Game doesn't support anything but total war, there was a war going so there's a war going and as a consequence of there being a war going the AI's go all out.
>>2323174True, but the thing is that there wasn't even a war at the time, just small skirmishes that aren't even recorded as battles. The Bohemians helped take the fort/region in 1329*, true, but that's a decade before game start. The actual war is the Polish-Teutonic War (1326–1332) where Poland, Lithuania, AND Hungary would fight the Teutons, Bohemia, and Masovia but apparently after that it went back into skirmishes until the 1400s when the famous Battle of Grunwald would take place.On a somewhat related note, I'm starting to think that maybe the implementation of tributaries (where states like Halych, Volhynia, and Kiev get automatic protection from their overlord) and Personal Unions (which you might notice all "start" on April 1st 1337) are the problem.It seems that Personal Unions that might historically be decades old at game start are "formed" as International Organisations because the "setup" game files say two or more states have the same ruler, and at present this can't be modded due to that. This means that, for example, the Muscovite-Vladimir Union which in historical 1337 was integrated enough that in game terms it would be possible for Muscovy to start annexing Vladimir immediately (which happened) is treated like a fresh ahistorical PU that a player makes during the game.
Looks like expansion is back on the menu boys
>btfo the nobles during the noble uprising crisis>they have the gall to demand thisAre Polish nobles the biggest faggots in the game or what
>>2323196If i may be so bold as to ask: How did you survive against France? And what patch?
>>2323207Scroll up, he just declared independence while they were fighting Castile and white peaced
>>2323208Oh it was Flanders.Not a real Netherlands game.
>>2323209>>2323209Just get an economy going and build heavy cav bro
>>2323211France usually attacks way before I can even get an economy going.
>>2323214You could try getting some mods that revert the aggressiveness changes or put more restrictions on CBs/blobbing, I'm playing with one now that disables no CB wars and prevents non-HRE nations from fabricating on HRE minors up to a certain point, which is annoying now that I'm big and want to blob in the HRE but it seems to prevent the reoccuring scenario where France and Bohemia divides the entire HRE between them in like 50 years.
>>2323219>mods
>>2323159you can easily get red of the 50% assimilation malus by increasing cultural influence and there's a clerical privilege that buff its another 25%
>>2323159>More Pops consuming goods fueling the economny>badOkay Pol Pot
>>2323196>1457>pristinely unblobbed Bohemia
>>2323211>>2323219Speaking of, they better fucking revert the memetier agression if they nerf HCav and revert levies because good luck ever playing an independant minor again when you have nations like Naples expanding at a pace similar to the Roman Republic.
>>2323196>No Blobhemiasuspicious, is this a one in a million or an act of the console?
>>2323247>>2323250The run is modded to prevent exactly that
>>2323248johan is probably going to fuck around with modifiers and do some shit like make integration take a hundred years after the forums loses its shit at him
>>2323253Then the game just becomes rebel whackamole after you diplo annex a sizeable economny to run a state with. There needs to be more granularity to the system cores are too easily lost and gained and integration takes way to long. They need a stop gap between conquered and integrated.
>>2323256then johan adds a local button you must click in every province to spend some gold to make local rebelliousness go down then collapses into months of schnapps-drinking till the next patch comes around
>>2323256They had the right of it in the previous system. Conquered should just give a decaying separatism modifier like it did previously. but then decay down to to what you may call unintegrated or something that is just land that isn't resisting but isn't properly integrated either.
>>2323266yeah a lot of EU V issues are issues they solved in previous titles that they reinvented for some reason. Only one they needed to reinvent was the market system since afaik the guy who designed vic2's system is not with the company anymore.
>>2323266>>2323279the most stupid thing I can think of is not adding the macro builder to this game. they had zero reason not to add that
should I move my capital to Smyrna as yizzieland to get all the unique asian advances?
>>2323290The answer is yes if you're asking. Only reason not to is for handicap/LARP.
>>2323284Sold separate as DLC
Why are iranians depicted as almost black?
>>2323324because they are. haven't you seen the documentary 300?
how do i make subsidize my castles in my march? As Hungary, Moldavia keeps destroying castles I make. I hate border gore but I'm going to have to annex them if I can't feed them money somehow
I kinda want to play it but last time I played Eu4 my wealthy provkcnes got targeted by revolution forcing high autonomy despite beign at +3stab, no revilt risk chance, accepted culture etc. is it still like that when u enter the late 1700s?
holla atcha boy
>>2323384>100% pure conquistador blood
>>2323363It is worse
what counts as infrastructure for the "infrastructure, then most profitable" employment system?
>>2323410irrigation, bridges, pound locks, settlements, construction center, granary, medical stuff and probably some unique buildings
>ai keeps intervening into my war prolonging it and allowing me to blob further and further westAlso option to toggle the glowing borders when?
>occupy location>path from that location to the market center in that location is blockedam i actually supposed to build a bunch of wagons and supply depots to feed my army
Hunting accident incoming.
Never mind Timur himself got murdered. That was a short run.
Campaign won, might've blobbed a bit too much to the east and now my country and economy is so large I can't be bothered to manage it, I just haphazardly mass expand a building at random every now and then. Do people really manage to stay interested until the end of the game?
>>2323564woops forgot to turk Mark into a Scutage, good luck lil bro
How viable is it going full vassal spam, max decentralization until you get the tech for better control and then integrating/conquering them?
>>2323581It's way better than directly annexing them. They'll provide more manpower and tax than you'd personally get out of the province(s) they manage.
>>2323583How big should vassals be? Two provinces? Is it worth it to create vassals out of cores at the start for worthless land like Finland? I've also been told that it's imperative your vassals are your culture so you can actually annex them in reasonable time.
>>2323584I'm not sure what the sweet spot is but two neighboring provinces sounds good, they'll have enough cabinet spots to tend to them both and they should be very close to their capital. I could be wrong but if you just want to make the most money you might be better off just having a swarm of 1 province vassals and turning them into scutages, then using that money to fund a regular army once you unlock armories. >I've also been told that it's imperative your vassals are your culture so you can actually annex them in reasonable time.You can force them to change to your culture at any time, I'm not sure if they'll get to work assimilating provinces for you but I've noticed that they quite often get rebels if you do this since 90%+ of their pops might be of the wrong culture. If they're 1-2 provinces large then you should be able to annex them relatively quickly anyway, regardless of culture.
>>2323564>not blobbing for larp reasons>not anything your vassals and maxxing centra why?
>>2323588I am maxing centralization and annexing my vassals, it just takes time cause I got a bunch of them from a recent war. I'm losing interest in the campaign now though.
>>2323588NTA but no one goes Central in the current patch. The meta is tons of vassals and max decentral.
Can't decide if I want to keep my French lands or abandon them. I don't want to stall HYW to age 4 nor do I want to become too powerful by winning.Maybe I just expel pops to England and let France keep the land.
>trying to siege Georgia send fucking help AAAAAAA
Automatic troop transport mechanic is just vile. Rather than using the closest navy or biggest that is nearby the clanker sends all navies to the task.Then you have to manually detach these navies from each other, because they attach too for some reason and send all navies back to their old tasks manually.And while I seethe about this, smallpox sends my pops back to the post black death numbers. Fuck my chud life.
>>2323625I revel in your suffering, imperialist.
>>2323584I also had the idea that two province vassals/fiefdoms should be better than one, but in practice it simply isn't. Yes you're cutting the number of vassals you'll make in half by only giving them each one additional province, but you also then make the vassal worse at doing what it exists to do: core land for you. Everything else (keeping tax base low, buffer between larger countries, AI troops to deal with retarded rebels) is just a bonus.When you annex a vassal you get their land at whatever integration level each location was: conquered, integrated, or core. So you take your freshly conquered land, turn it into One Province Minors (OPMs) and then wait for them to use their cabinet to integrate all their locations. If an integrated location's primary culture is the country's primary culture, it becomes cored. This means two very important things: 1) only enforce culture on a vassal that has already cored its land, and 2) if you give a vassal a second province of a different culture it will never realistically core that land. Remember that the AI is retarded.OPMs are also much faster to annex because of the 100% (or higher) bonus for being much smaller than you. Would you rather have 2 OPMs that each take 4 years to annex (you can do both at the same time) or 1 larger vassal that takes 20 years? Simple as.>Should I create vassals out of low control cored land at game start?All vassals you have take up your limited Diplomatic Capacity. Think of that cap as your stomach, and land you conquer is food. Food sits in your stomach until you can digest it (annex the cored, culture converted OPMs), at which point you can eat more food (blob). Your cored land has already been digested, why fill up your stomach with it? The only reason I can think of is that you don't intend to conquer anything in the next few decades while having unused diplo cap - at which point my question becomes "why not go conquer some stuff?" Eat, digest, repeat, is the core game loop.
Don't you get negative opinion for annexing subjects for your existing vassals, so if hou have too many its hard to get them to +150? I just split my vassals up by culture for the role play anyways
>>2323670It’s capped at -100 or something so it’s pretty easy to maintain the relation you need to annex
>>2323670It caps at -100, annexing more just refreshes it back to -100 even if it was at like -98 before. The game is very easy. The first part of digestion process is rolling waves of improving opinion while you wait for them to integrate their locations, then enforcing religion if need be, enforcing culture, then starting annexation. There also scaling penalties for each subject you're currently annexing; three at once is the sweet spot.
>>2323678Does that change over time? In my Ethiopia game annexing Makuria was going to take like 50 years and if I annex anyone else progress on Makuria stops
>>2323662>I also had the idea that two province vassals/fiefdoms should be better than one, but in practice it simply isn't. Yes you're cutting the number of vassals you'll make in half by only giving them each one additional province, but you also then make the vassal worse at doing what it exists to do: core land for you. Everything else (keeping tax base low, buffer between larger countries, AI troops to deal with retarded rebels) is just a bonus.They can integrate and core more than one province for you at a time, no? When I blob I like to set up 2 province vassals and from memory by the time the 10 year grace period is over they've usually integrated and cored the land for me, or at the very least if you integrate 1 at a time you should end up at a spot where you are essentially blobbing and releasing vassals faster than you can diploannex them so 2 provinces work fine. I'd also argue that early in the game they provide significantly more income and manpower per territory than you would get if you annex it yourself so that is a bonus, the trick of using them as bonus cabinet members for integration is more of a mid-game blobbing thing.
>>2323686Actively annexing subjects is another, separate malus from recently annexed subjects, which can tip you over the line to stop your progress. Make sure your diplo spending is maxed, make sure you've improved opinion. If need be you can Support Loyalists, or even put a cabinet member on improve relations so you can improve opinion more>>2323686Can? Sure. Will? Eeh. Always remember that the AI is retarded. If two neighboring provinces are the same culture you should avoid this issue, but you're still making them bigger which will slow down annexation. I'd rather spend the extra diplomats on a second OPM than extra time on a larger vassal. Every vassal needs at least 4 diplomats (turn on scutage, improve opinion (-.05 monthly), enforce culture, start annexation (-.10 monthly)) but diplomats are easy to come by. Never integrate locations yourself, your cabinet members have far more important things to do (cultural values, hitting the 20/30 development breakpoints in cities). I do not care about the money my subjects give me, I'm already hyperscaling my own economy. It's not like 2 province vassals are bad, but as a general rule I'd always default to 1
the whole system with wagon regiments and supply depots seems to be completely fuckedi tried to invade china through the gobi desert as russia around 1700 and built 120 wagon regiments to support it, but they don't do anythingthe "perform army logistics" objective seemingly does nothing, and the wagons themselves eat so much food they aren't able to supply an army for more than a month or sothe supply depots are ridiculously tiny, holding like 150 food while one army with full frontage eats 400+ a monthi guess pdx testers didn't actually play the late game
>>2323712It has nothing to do with opinion, the -50% annexation speed from dual annexations tips my progress into the negative for my larger subject.
Any recommendations for a new, non-blobby campaign? I was thinking of Sicily, but maybe that's boring because they already start united.
now that the dust has settled we all agree that 1337 is a shit starting date right?
>>2323726Yes it's terrible. You either have to do nothing and wait to get to the "content" or you do things and end the game before the good stuff even has a chance of happening. A game about age of sail and reformation should not be over before colonies and reformation and yet it almost always is.
>>2323723Try going Norse Victual Brothers.
For a game with such an in-depth trading system, EU5 sure as hell encourages autarky. Or is that the point, because of mercantilism?
>>2323731I have a save like that, I found the constant slave raiding to be annoying busywork but I suppose I don't need to do that, I could just build up the 3 provinces in Gotland as much as possible.
>>2323732Period accurate to what people thought was the best. Game should push you towards that even if free trade should technically be better, at least late.
>>2323732It makes sense. Consider how precious metals literally work like bullion did IRL, since you need it so you can mint, which is important part of your economy. Despite lackluster implementation EU5 has some great concepts behind it.
>>2323733I don't see the point of playing that tall desu. It's more fun to blob and deal with internal struggles and inefficient development while wrestling strong estates than play optimally.
>>2323740The current version makes this unfeasible but in the release version I had a lot of fun to play as a HRE minor and micromanaging the lumbermills in my own tiny personal domain. On a very small scale you get a kind of personal connection to individual locations and their setup in a way that dissapears if you play wide.
>>2323740From what I can tell these supposed "internal struggles" and "strong estates" just don't exist. They hardly ever revolt, and when they do they tell you years in advance down to the 3 (out of your 500) provinces they'll spawn in so you can defeat them in less than a week. There's nothing to manage, I don't even notice that they're there and the gameplay has been reduced to a loop of occasionally opening the building tab, picking a building at random and mass building it, as well as curbstomping incompetent AI with my space marine professional armies. Like >>2323743 anon said it feels more rewarding for me to manage smaller economies (where a bump from 7 to 8 income is far more noticeable than a bump from 300 to 350 income IMO) where you have so few provinces to manage that you know by heart what you have and where.
>claim mandate CB just vanishes>have to end the war >It's there to be fabricated againI guess I need to go 2 rounds at this for the mandate.>>2323740>and deal with internal struggles and inefficient development while wrestling strong estates than play optimally.This isn't an actual thing except wrestling with estates but that's also a thing when not blobbing (just waiting till you have enough stab to remove the privileges.)
>>2323733>slave raiding is annoying busyworkBut you’re playing tall doing literally nothing else, those perfectly go hand in hand both massively boosting your economy while giving you something to do.
>>2323726The original game’s timeline of 1453-1789 is probably what it should be
>>2323765Yeah, I suppose. It'll probably get better the later in the game it gets, i.e when I have a permanent navy and standing army that can do the raids instead of having to ferry levies around between weak targets
How come every time I go to war the price of food SKYROCKETS?
>>2323782Your importing food from the people you are at war with.
How the hell do you play Granada, your economny is shit and you have very little time to improve it before death. Do you need to evacuate from Iberia then come back to reconquer with a no CB on Tlemcen or something?
what went wrong?
My main issues with the 1337 start is how the HYW is implented. isn't that the whole reason for this starting date? yet there's not much to it considering how, I assume, it's supposed to be central to the early game. If it's the ai playing, england always loses, unless the player heavily intervenes I guess, so it doesn't really have any alt history shenanigans going for it. If you ever watch the war it's not even interesting look at, england just suicide lands their 5k stacks into 70k french troops over and over. As we all know the ai also finds the HYW so boring and unengaging that it feels the need to blob out to spend its time, I'm pretty sure France spends more time fighting random wars than it does fighting the hyw. But hey, at least from what I've seen the situation in itself mostly works which in itself makes it the best situation in the game currently
>>23238291337 also opens the door for alt-history HRE scenarios (the Golden Bull was signed in 1356), there's some variance with how the Black Death plays out, there's supposed to be a Turkbowl in Anatolia, the ERE is still limping along. If the historical simulation worked better it would be a pretty interesting start date but it just falls apart very fast.
>>2323829I like the startdate and changing it doesn't change the fact the ai can barely play the game.
>Ibadi gets the most aesthetic crescent>Has the least contentSuffering.
>>2323852isn't its innate buff also just an outright stronger version of the Sunni one?I guess that's balanced out a bit by Sunnism getting an extra advance or two, and a bit more in the way of flavour events
>>2323804Probably easier if you downpatch to before Castile and Portugal were given a game-start opinion boost of each other. In the first year you can use spy networks to give them another -50 opinion. Stealing scraps from other countries' wars is probably your best bet, so try and trick Castile into punching Catholics. Morocco starts at war with Tlemcen, may start an early war with Tunis. Granada just seems like worse Morocco. Second DLC is Iberia focused, maybe that will make it interesting.>>2323838EU5 is such an "if it was good then it'd be good" game lmao. Not early access btw
>>2323852What’s the best branch of Islam in this? Can any of them form a caliphate? I want to form the Oda Caliphate and wage jihad on China.
>>2323858cost of court is insane and the Ibadi advance is at the end of the game so what's the point lol? I Still go it everygame even if it's the worst. Sunni also has the best shade of green, only downside is you won't get much use of cleanse heresy CB.
>>2323865>Probably easier if you downpatch to before Castile and Portugal were given a game-start opinion boost of each other. In the first year you can use spy networks to give them another -50 opinion. Stealing scraps from other countries' wars is probably your best bet, so try and trick Castile into punching Catholics. Morocco starts at war with Tlemcen, may start an early war with Tunis. Granada just seems like worse Morocco. Second DLC is Iberia focused, maybe that will make it interesting.Yeah pretty much, I want to play them for an Al-Andalus run to be 'authentic', geuss I'll wait for the dlc or do a run where I try to get into north africa since Morocco straight up can't help you in a war with castile. What are the rest of the dlcs again, we got Byzantines+Turks(?) Iberia+North Africa(?)/+New World(?) and I believe a third one which I don't remember.
>>2323866idk I only started playing the Muslims recently I think Sunni might be the best and I'm trying Shiite-Coptic Egypt today. Polygamy is just too good with Johans retarded marriage restriction patch. Also LMAO @Catholicism alsways being mediocre at best every game due to him being a Swede.
>>2323875>LMAO @Catholicism alsways being mediocreIt's because it's the default. The others have to be better otherwise what would be the point of unlocking them later and then switching to a worse option.
>>2323875they should nerf the other religions but yeah catholicism being a gigantic yoke on every followers neck is as close to historical correctness as it gets
>>2323875Isn't Catholicism the best option in eu4?
>>2323905Not on eu4 release. It's a lot better now at least.>>2323899>It's because it's the default.If you only play Europe, each religion should have a decent reason to play as it and right now there is a huge disparity between catholicism and every other major religion.
>>2323908Europe is the default. The other religions outside are the reason to play the less good regions.
TND
How does this look for 1444?
>>2323930Pretty goodPost trade zones
>present scapegoats direct reference to the perscution of jews>it almost never targets the jews
So I'm playing for the first time and figuring shit out. Took over a couple provinces but its going to take fucking ages to integrate and then increase control in them even with two high stat councillors. Is there a way to speed it up, I've got no money left and it's going to take ages to build it back up with the tint amount coming in
>>2323943No, that's just how long it takes.
>Just built like 100 Jesuit colleges>Now everyone is voting to ban themWTF Why!?
>>2323955Nothing personel tithe slaves
>>2323955You're not allowed to play catholic.
>>2323937
>>2323964Pretty good but why not place the eastern most trade center in antioch where you actually have high control?
>>2323943in this one, it's easier to make money by building up your land than by blobbing
>>2323975Not quite. The best return from investment will be from RGOs and due to oppressive building limits you will make money by conquering more as long as you maintain good control
>>2323955You know what to do
>>2323943You could release them as vassals and integrate them diplomatically later Force your culture on them for faster integration
>>2323988I did try to do that, one province was a vassal of another but I couldn't find the option to do it.
Gonna asume this is scripted.
>>2324010No create subjects in diplomacy screen?
>>2324014>1371no
>get event to spawn Calvinist preachers in every city I own>ugh.>delete them all, tanking stability>>get event to spawn Calvinist preachers in every city I own
>>2324050calvinist is the best form of christianity though
>>2324055very good? surethe best? not sure
What is the best?
for meme purposes? Hussites, because they get that one aspect that enables you to pick the marriage law for 10 husbands/wivesfor non-meme purposes? I like most of the proto-Protestant movements more than the actual Protestant onesno idea where Paulicianism ranks because I've never looked into its aspects
cathar won
>>2324050>be dirt-eating peasant>support the Reformation>my cunt of a king forcibly closes my church>fuck the government>support the Reformation even more
>>2324050The preachers probably do less than you think. They aren't like the centers of reformation that just auto turn the entire province, they just convert few people here and there which your passive conversion takes back soon enough and you can always send in the cabinet boys to restore faith too.
>>2324050I am sorry but you were predetermined to become calvinist
>>2324050IT WAS PRE ORDAINED
>>2324118Why haven't they been spitroasted by Bohemia and Hungary?
>>2324022I was trying to go it at the peace negotiation screen. Haven't looked in the diploma bit yet, I m still learning where a lot of things are
Reminder to not have historical spaw locations turned off during the age of discovery. Printing presses and pike and shot will spawn far away from where any market centres are likely and it will take decades for them to spread to these and onwards
>>2324208You should wait a few months or years to learn it. The game in its current state is not very good, Johan has more or less admitted that the hitherto design philosophy waa that a game is good when you push buttons and the more buttons you press the better it is
new patch is weird, man...
>>2323400How?
I really hope 1.1 fixes automated navies. I am tired of losing my whole fleet because it kept going back to sea the moment it lost a battle
>>2324065That's just how the Dutch became protestant.
>>2324273All your vassals start hating you for no reason and if you got over 55% literacy your pops will start revolting even if you averages 99.9% satisfaction
>>2324277I see.Apparently colonial revolts are also bad? Always hated that shit in eu4. Why dont these tards playtest their mechanics.
>>2324275People keep blaming the paradox executives for forcing a premature release but the fact Johan did not think of making automated navies occasionally stop in harbour and repair makes me think Johan has no fucking idea what he is doing and if paradox had given him a few months more he would just have added a thousand more flavour events that gives you an artist for a gorillion goldThat and the game unpausing the second you close the battle popup
>>2324277can't you just lower their taxes? by that point you probably have infinite money anyway
>>2324284Colonial and vassal revolts are bad because they never happen. If you have a bunch of 0 loyalty vassals they will do nothing at all
>>2324284before last age no vassal will ever revoltduring last age all colonial nations are scripted to declare war on you one at a time (they are willing to surrender day one)
>>2324245I wanted to try it. I did ask on /v/ if I should play 4 instead but a lot said to play 5. I mean, If 5 is so awful why is everyone in here playing it?
>>2324254New patch? What?
>>2324344Like, what else should I be playing if I'm after a game that's ike this? Played Civ and total war to death and they're pretty shallow. Have tried Knights of Honor two which a cross between total war and EU but while its good in some ways its pure jank in others and not even mods can fix it.
>>2324344Personally I like eu5 more but both are great so you can't really go wrong. eu4 is more arcade-y and fast paced so if that sounds appealing you might want to try it, but 5 is completely fine imo
when's the next TT
>>2324376wednesday
>>2324390lazy swedes
>>2324344I like idle games and EU5 is more of an idle game than 4 so I like it more
>>2324344I don’t know why anyone would recommend 4 over 5 other than they just prefer a simpler game, which goes against the reason most of us are interested in these games
>>2324344Lot of people burned out on eu4 who need a novel map painter. Autism, see the binary thinking of viewing an attack on eu5 as a defense of eu4
>>2324417Quality of life issues. If you automate your navies they won't just die, a functioning building and diplo macro, unit templates, stuff like that. more mods as well.
>>2324454Yeah little things like that would be nice, but the core gameplay is so far ahead of EUIV I couldn’t imagine wanting to go back. Especially after the broken flanderization that happened in the later updates.
>I want to dampen this HRE in 1.1 expectation a bit, the "Fixes" we're making while potentially significant are in reality quite minor. Alongside some small adjustments and fixes, the biggest change is that we'll be nudging the AI to actually enact the golden bull earlier, as they should. This should in turn mean:> - That the HRE won't eat itself up so early and for free (Looking at you Bohemia)> - The HRE mechanics will be more utalized by the AI, since the golden bull is step 1 in actually using those mechanics.>Will France still eat the HRE with this + the lower AI aggression? Time will tell.>But the 1.1 HRE fixes are a good step 1, not a rework nor us saying "Ok we're done with the HRE now and everything there is perfect"Here's your 1.1 HRE patch, bro
>>23244721. The emperor should pursue of an agenda of centralizing the HRE through policy, not by blobbing internally2. Foreign aggression against the HRE (from France in particular) should warrant a united response from HRE states and France should not be able to beat this by mopping up 100 divided stacksThere, fixed most of the issues with the HRE
>>2324476>France obliterates all the minors on the western side of the HRE instantly and separate peaces them before the Emperor can even get one of their armies to the Rhine
>>2324483That's easy. Just don't allow separate peaces in a war against the HRE.
>>2324486>western half of the HRE becomes a depopulated wasteland because it stays fully occupied by France for a decade every time the truce ends
>>2324483>can't negotiate for separate peace while the emperor is the warleader>set AI army stance to passive/defensive/reinforce the warleader instead of picking fights with franceThe bigger issue is that the HYW is such a fucking joke for France, your initial vassal swarm will win the game for you because estates are a joke and never challenge the king (even the French king who starts out with like 10 noble reforms and a minigame that's supposed to simulate their efforts to centralize) and your vassals are slavishly obedient unless they flip in an event, at which point they'll be raped the next time the HYW flares up. The French should not have the resources to launch blobbing campaigns into the HRE at that stage and the combined HRE should not be pushovers.
>>2324472still better than the new patch being a schizo super swing where the HRE starts beating the shit out of France regularlyslow and steady chads are finally winning
>>2324488honestly the biggest problem with the HYW is that low loyalty vassals will never ever do anything negative to the overlord. They never rebel, they never conspire against the leader, nothing.
>>2324488Reminder Johan considers the HYW a functioning situation because the French AI keeps demanding England liberate Durham and Chester instead of conquering Aquitaine and Flanders for 60 years straight
>Ottomans start the game with their leader married to a Greek womenNo wonder modern Ottomans look like this.
>>2324472>Time will tellyeah it's not like they can test the game before pushing a patch
It seems like muslims get the 'conduct census' more frequently and I am not sure why.
>>2321635He is fucking with us, right? He really does understand most people hate micro managing everything, yeah.
>>2324464Those are pretty big things for most people which is why folks like OP should stay the hell away from EU5 till paradox devs use a crowbar to dislodge johans head from his ass
>venetian navy is vastly larger than mine>they don't split it to contest me allowing me to invade italy while 'protecting' venice itself.Starting to see why venetian ai loses usually.>>2324529I think it's a case of "Oh yeah normally people don't enjoy that kind of stuff...">>2324532agreed
Damn, didn't realize the French were into that
>>2318681That works? The fleet just has to be sitting in the tile? Before everyone was telling me to put them all in one fleet for efficiency
>>2318646Based. Side quest in my Ethiopia game is to firmly imprint Solomonid admixture throughout European Nobility.
>>2318681You have to do this in some places like the black sea to not make the middle tiles be 90%< open sea
>>2318592Back in EUIV it was allowed if the Peace of Westphalia outcome to the 30 years was was achieved. I did it in an old Ethiopia game back then where I then became the Emperor of the HRE
>>2324050It happened a third time.Fuck it you guys win
>>2324546What are the must have mods for this? I’m not looking to change the map, or have some complete change to the three or full overhaul. I wanna know what are the mods that fix the problems in the base game? I already have No Casus Belli Wars Removed, Reasonable Prices, Hussites (More Brutal Hussite Wars), The Wrath of Timur, Hide Annoying Alerts, Estate Income & Bankruptcy Fix, Dynamic Discovery Spread, Dense Tech Tree, Historical Tweaks, Fix Red Turban Rebellion, No Early Colonization, Limited African Colonization, and Restricted Colonization. Are there any others I should get? Any I should remove and replace?
>>2324552>Asianawhat meme is this, it's just Asia.
>>2324552where's the aquatic roman empire and the western northern roman empire?
>need to click two separate buttons to not have any armies I land somehere not starve to death>every time I split off some ships I need to click that button againI understand why normalfags are dropping this game like it was catshit
I still haven’t played as a Protestant
Wait a minute...
>Kyiv is still a tributary of the Golden Horde>Who are themselves a vassal of MuscovyThis is beyond pathetic, this guy doesn't have an heir, is there a good way I can get them into a PU so I can put them out of their misery or would I have to fight them
>>2324536>King of France's old wife dies>marries ANOTHER old ladyOK this guy has a type huh
vgh
why didn't the byzantines simply sail to crete, form a merchant republic, spam 600 trade offices in every market in europe, then buy enough heavy cavalry to reunite greece? were ancient people stupid?
What do you do with all those little spite markets the AI start setting up when you eat its countries? Mamluks set up a market in southern egypt
They lost 1,500 players this weekend compared to the previous one
>>2324968EU4 has almost the same players as EU5 now
>>2324969Not letting normalfags playtest the game was a big mistake
>>2324969And half as many players as eu4 did a year ago
>>2324938You can move them or remove them after you conquer the area. More markets is generally speaking a good thing but the market system kinda breaks in certain areas for instance Arabia, Sahara and the inner Canada have lots of "stringy" areas where provinces are extremely far away from each other and there's a lot of wastelands which creates very untenable markets with only few provinces and very uniform RGO's. Those are the prime markets for destruction. On the other hand it doesn't really matter if Netherlands has 2 markets or something since both markets have good chunk of provinces and diverse goods, towns and cities and good pop.
Top r*ddit posts are just people complaining about the UI
>>2324975That's an old chinese meme
>>2324975i thought only the chinks got filtered by this game
>>2324975The ui is bad but I don't get how you can get filtered this hard. You can find 90% of the stuff you need besides things like renaming a province.
How many dlcs and patches before this gayme gets gud?
>>2325036It's good now without dlc, it's just they got to patch it for maybe a year. Out of the box it's more engaging than eu4 but don't expect the ai to ever be able to compete if you use all the minmax imbalanced mechanics. Worth a torrent and even a buy since it's at least a step in the right direction compared to ck3/vic3's downgrades for broad appeal.
vgh...100% pure steppe nomad blood...
>>2324971letting normalfags playtest the game would just result in it becoming eu4 though?
>>2325064worse, like ck3 and vic3.
>When is 1.1 Rossbach?>1.1 Rossbach will release first into beta in early February, with its live release following around 2 weeks later.
>>2325032None is getting filtered, it is just one of million things that are worse than they need to be
>>2325165It's not worse to the point the game is unenjoyable and if it is for these "people" I would in fact say that they were "filtered".
>>2325169>It's not worse to the point the game is unenjoyableI mean it kind of is once you've done more than a handful of playthroughs
>>2325169This is one of those extremely weird copes. Imagine going to a restaurant, informing the waiter that there's a big piece of turd on your steak and then your friend says that "there's not enough shit there that you can't eat that, it needs at least twice as much shit before it's inedible" and then chows down on his own shit steak. UI isn't some content mill thing where they had time to make 1000 events and you think 500 is enough or that they should have made 2000, they could have made a good UI but they choose to make a bad UI, that's all there is to it.
>>2325182>food analogies
>>2325182Go back. There are plenty of streamlined dogshit such as Goi4, ck3, and vic3 for you to play hell eu4 has goi4 focuses now too so even your dumb zoomer ass can play it.
>>2325187>why if the game had a good UI it would be worseThe cope continues.
Just go play EU4 if you hate EU5 so muchsimple as
>>2325190>going back to paper mana after having tasted the sweet ambrosia that is court wizardsI will not
>>2325192Exactly so shut up and eat your slop. And pray to {TEXT_DEITY} the game is actually patched and downgraded for retards.
So progressive!
>>2325197>using soldiers as workforcewhy
>>2325208To upgrade 40+ buildings faster?
>>2325213seems pointless since you've likely already lapped every other economy on earth multiple times by now
>>2325213Never found that particularly useful myself, construction centers do the job of building bigly in ages 5 and 6 and before that you usually don't even need those and honestly economy no longer even matters at that stage. I'd rather be assimilating or something at that point finishing what ever campaign goal I have. It's probably not terrible if you are playing strictly optimally though.
>>2324472does this mean the game can be fixed right now by simply editing the files to enable the golden bull at game start...?
>>2325222Likely considering how brazenly obvious a lot of fixes the game needs are.
should I race across the mediettarian as the purple yiff empire so I can colonize some caribian islands before Frace eats them all?
>>2325239There's really no rush. Atlantic islands are often uncolonized well into the late game and personally I have not had any issues colonizing areas I want and getting the exact area you want isn't even so important now since Caribbean isn't automatically just the best thanks to trade nodes, Colombian region can work just as well and so do areas in Brazil for instance. If you are going to conquer anyways you only need to take a province off someone to have range to colonize azores or canary islands and you are good to go.
Do you knock down cathedrals everywhere but in your central high control regions? Anyone else who noticed only now that improving relations grants you a lot of negative antagonism? You easily get -50 antagonism from it
>>2325271Yeah not sure if that was added in a patch, also what type of soulless bugman do you have to be to knockdown the cathedrals this game isn't hard.
>>2325271>Do you knock down cathedrals everywhere but in your central high control regions?Depends on your crown power.>Anyone else who noticed only now that improving relations grants you a lot of negative antagonism?It says so in the tooltip, it's one of the reasons why coalitions are a joke in this game since you can just delete your antagonism on the most annoying opponent.
>>2325274>this game isn't hard.Yeah so what reason is there to play it besides maximizing arbitrary goal
>>2325292Fun and not being a subhuman number pusher.
>>2325304What the fuck is this cursed shit?
>>2325040It is absolutely not worth a buy. Don't give these lazy swede fucks any money. How dare they charge AAA prices for an open beta.
OH NO NO NO NO NOOOOOOOOOO
@2325329first paradox launch?
>>2325332NTA and i'll get some shit for this.But Stellaris was better at launch than it is NOW. I fucking miss warp drive and wormholes.
>>2325332No. I say the same thing every time though. Why do you enable their bullshit?
>the tag for "kyiv" is still KIEhaha
rent free
>>2324472i edited the files to make the HRE start with the golden bull enacted and bohemia as emperor, then ran an observer game into the mid-1400sno discernible difference, still just france + bohemia blobsthen i added the "internal warfare banned" reform at the start, which slowed things down a little, but the AI eventually rescinded it and went back to france+bohemia blobbingthis post is probably some kind of intentional misdirection by paradox. they aren't going to leave it in this state - there will be a larger backend change that will actually fix the HRE in 1.1, but they want you to believe it was just a little nudge to the AI, teehee
>>2325040My laptop cant handle it anyway
Is there any desire for a mod like this? Been tinkering with it.Layer 1: Attempt at localization of culture and religious proper names into their self designated names.e.g. Danish -> Dansk, Swedish -> SvenskApparently the .png was too large so let's see how this looks...
>>2325433Then there's Layer 2: localization of title namese.g. Kingdom of Naples -> Regno di NapoliAs well as localization of titles themselvese.g. King -> Re (for Italian speaking kingdoms)This is already done all over the place for random tribal tags, or for some governments (e.g. Signorias in Italy)What I'm asking is if you think people would want to play with this mod, since it takes a lot of time to do it for each culture/language group and their language rules.
>>2325433>>2325450looks neat, I'd give it a try. I also think it could be decenetly popular? I feel like you always find these kind of mods on the 3rd/4th page of most subscribed in paradox games. It will for sure be a pain to make sure everything is accurate, especially considering paradox uses regional dialects for the names in eu5. For example all the italian cultures should end in their feminine form (that's -a for the ones ending in -o) same goes for all the other romance languages I'm pretty sure
>>2325302Do you also feel guilty when you delete old save files?
>>2325332Fourth johan launch after hoi3, eu4, and imp. Remember how those went?
I've got a vassel with a revolt, why I cant I declare war on the rebels?And there's another faction that has a revolt in its lands, I can't pass though the revolting land without paying them for access, but I can pass though a neutral country. Am I missing something or is the game just that dumb.
>>2325503you cant declare war on rebels, but you can join on your vassals side from the diplomacy tab.
>>2325504Why the fuck not, hoovering up rebels to expand your borders is a perfectly valid strategy. At the least you should be able to pass though their land.At the moment I've got two rebel factions in island and neither side is strong enough to capture each others settlements so there's an perment block zone.
>>2325503I think you can enforce peace on rebels And yeah itis dumb
>forgot to give peasants free mobility entire game againfuck
>>2325529I never give that. Do I handicap myself somehow?
Hey so are they gonna adjust the diplomat automation a bit at some point, manually setting up a spy ring and then having the game pull it away from me instantly is rather sillyI blew my rise of the turks press claim on an Egyptian ally i'm too pussy to attack, that menu really should show the nation and allies of the region you are hovering over
TT today?
>>2325433Yeah I love this, also "Lesser" and "Greater" Polish being on the map is an eyesore not to mention it seems they picked the most random colours for the cultures too besides Mazovian.
>>2325529I swear that shit causes lag so I always revoke it.
>>2325433are bavarians and austrians really the same people
>>2325558even nowadays the only difference is whether or not they have German citizenship
>>2325558Back then yeah, I suppose the rise of Austria made them foster a unique identity. Like Dutch or rather "Netherlanders" only became a thing because of the Netherlands and prior just saw themselves as Germans hence their english name. You can see this in their national hymn (Het Wilhelmus) where they have a line about being of German blood and modern historically illiterate nederlanders start coping in the comments. Kind of like how Austrians try to distance themselves as being culturally distinct from Germans because of the second world war (despite them being fully willing collabators who cheered german troops occupying their country and Hitler himself being from their country).
>>2325535You can't handicap yourself in the current state of the game.
>>2325397def get a new computer before buying this game, GPU doesn't matter since flat map mode exists you need a good CPU (not current gen intel) and a bunch of RAM (goodluck with ai price hikes).
>>2325327Kino in the making if subjects can form countries.
Why the fuck is there not a map option that clearly shows who's a vassel to who. The constant clicking then tiny icons for info is a nightmare in places like Ireland where there's subjects of vassals everywhere
>>2325568just change the map so vassals are the same colour as their overlord?
>>2325568There is a mapmode for it, same mapmode as previous title. Just check controls if you can't find all the mapmodes on the bar below.
>Mamluks sieging my capital>They're on the verge of victory>They send whitepeaceThe ai in this game is unfathomably retarded, they'll fight to the death over one province getting their whole country occupied and losing more land or they'll win and ask for nothing because the war went on past their set duration for a war.
>>2325535It makes peasants move from backwaters to your cities . Nice if you want to do economic micro max autism.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-95-21st-of-january-2025.1896111/A bunch of AI tweaks, new diplomatic actions and QoL changes are coming with 1.1
>>2325607>>Holy Roman Empire>We have done a fair bit of changes to the HRE to make it last longer, and not be gobbled up by France, England and Bohemia by the early 15th century.>AI will no longer do NO-CB wars inside the HRE, while for the player the cost has increased by 100%.>The AI of the emperor will now avoid declaring any offensive wars against fellow members of the HRE>The price of the Golden Bull reduces by 1 with every year, meaning that by 1377 the Golden Bull is literally free to enact>Raised Antagonism for taking lands from other members as a HRE member to 125%>Raised Antagonism for taking lands from other members as a NON-HRE member to 200%I have great doubts about the efficacy of these changes.
>>2325608surely they will test these changes before releasing the new patch.
>Appease Estate cabinet actionlol they've given up
>>2325613That's what the beta is for :^)
>>2325614It is so the AI wont have civil wars all the time
>>2325608>mercing the ai with ad hoc rules and adding more game rulesew, johan is in full damage control modeat least now I circumvent the ai picking an unprofitable production method for no reason though, that's nice
honestly raising levies for any extended period of time should be ruinously expensive unless you have a highly developed economy
>>2325634It kinda does.Every time I raise levies, my home market plummets its food stockpile and the food gets ridiculously expensive.
>>2325635I've never noticed much of a dip myself desu
>>2325636Well I assume its the raw goods output malus you get when raising levies.
>>2325608>>Raised Antagonism for taking lands from other members as a HRE member to 125%>>Raised Antagonism for taking lands from other members as a NON-HRE member to 200%Welcome back EU4 HRE gameplay
>>2325638Unironically better than 5's HRE gameplayWhich is bizarre to say when 5 is meant to be the game with better peacetime
is there a cheat to force a country out of the hre? i'm doing a cathar run and some of my subjects can't stay cathar because i released them onto hre land and apparently the hre can endlessly force them back to being catholici can't even fight a war to get them out because i'm not in the hre myself
>>2325653convert them after annexation.
>>2325638>>2325645>Four is how Five should've been>Five is how Four should've been
>>2325653>nocb on the emperor gives no options to remove subjects from the hre in a peace deal>tag swapping into the subject gives no options to fabricate an independence cb i can use as the overlord>tag swapping into the emperor gives no options to kick someone out of the hre>removing their capital from the hre with the console doesn't work>removing all their land from the hre, annexing and rereleasing them doesn't work>only thing that works is annexing them, removing all their land, then releasing a custom subject or tag that has never been in the hre>>2325656i won't be able to convert them because i don't have control in those areas, hence creating subjects
>>2325657>4 and 5 are the same gamemind blowing
>>2325658>>2325659>Reading comprehension>>2325658Annex them and then convert them (MLG PRO TIP; They will be at a high enough control they may be converted).
>>2325607>>2325608>Game's tagline is "Be Ambitious">Look inside>Slap some number modifiers on it and call it a dayRyagi is on plebbit saying that these changes are "putting a bucket under a leak to stop the ship from sinking." We're two months post-launch and this is what their 'ambitions' have been reduced to.
>>2325661they won't be at high control long enough to convert themit's fine though, i hacked together a fix so that i can continue beta testing this dogshit game
>>23256621.2 will solve EVERYTHING
>ree Johan game is broken pls fix>Johan fixes the problem>noooo thats not what you're supposed to do noooI don't know how the AI works and I don't fucking care, I just want the game to be fun.
>>2325663Works for me pal, all you need is majority anyway.>>2325662Who fucking knows what is going on internally. At this point I just want things modders can't change like optimisation.
I hope they fix IO voting being completely broken (they won't)
I'm still running out of characters even with the 1.0.11 changes. I've also been practicing female autarky where I never let a fertile female character leave the country. All young women of every class are married off to my ever declining population of old men just to try to keep some characters
>>2325671Monogamous societies are unplayable due to that change, I'd just mod it if you aren't doing ironman chievo hunting.
>>2325668that was fixed in 1.0.10 though, I actually have to corrupt the HRE electors to get them to keep voting me and my reforms.
>>2325673I will on my next playthrough but I don't want to risk bricking this one with mod additions. Do you have any recommended mods for it? A lot of the ones I saw seemed to be for pre 1.0.10
>>2325676No because I only do ironman, I'm just not playing monogamous countries until it gets fixed or I get all achievements (more likely).
>When the open beta releases, if you still feel the same way please please please give the feedback and don't feel bad about "Repeating yourself from earlier feedback".>"Hey so now that I have played with it, I feel X and Y" are some of the posts I am hoping to see once open beta begins.>And then hopefully we can act the feedback more efficiently.>>This also represents my mental state the past 2 months desu I don't think Ryagi will reach 2027 mentally sane.
>>2325681did they fix any bugs in the previous betas based on feedback? from what i've seen they put out a beta and then a week later release the beta officially without any changes regardless of feedbacki can't tell if johan is forcing him to be retarded from behind the scenes or if ryagi is just bad at his job
>Research Jannies>This breaks upgrading so I now need to replace all my LARP infantry to upgrade them>Ai wouldn't do this and would have gotten stuck using old units due to thisB R A V O J O H A N
>>2325493Yeah, like I said I'm not entirely sure how it should work. Basing it dynamically on court language, which can be scripted but is an extra step, (it's done for like a dozen tags in vanilla) would possibly be worse than basing it on the language/dialect of the dominant culture since court language can be changed easily by the AI.Then there's the issue, which would probably come up from some players, about using "the wrong name". I can think of one right off the bat with the Kingdom of Bohemia. Most Czech players won't contest it being called Bohemia at this point in history even though natively they called it "České království". It wasn't called this diplomatically or within the HRE though, it was either called "Königreich Böhmen" or "Regnum Bohemiae".This is probably why Tinto didn't bother doing it in the first place apart for some tribals in the New World and such.>>2325555Thanks. I had a look in the cultures folder where cultures and their colors are defined, and it seems that most cultures have the same color as one of the tags with said culture (e.g. Francien's colour being the same as France's map color is due to it being defined as map_FRA). The mod you're looking for was already made by someone else btw, but for some reason their upload bugged out and will only upload the metadata of the mod but no content. I think they've given up trying to fix it. Here's a screenshot from it. Disclaimer: not my mod, this is from the workshop page. It's called "CGC - Culturegroups Color".>>2325558Apparently. Austria was originally a March of Bavaria established to protect it from Avars but ended up becoming an independent polity within the HRE.
So whats the deal with foreign orders of chivalry? Does it just give a character a stat boost with no downside? Do I lose access to them for awhile or something? Is there any reason not to do this?
>Is there any reason not to do this?Nope.
>>2325701>Is there any reason not to do this?nopefree stats
>>2325702>>2325701And yes there are no downsides.
>>2325665still waiting for johan to fix all IO and situations
>>2325702Is there an order that gives development? I don't think I've seen that one yet
>>2325707no, that's a parliament thing he posted
>>2325701there's a cooldown so you might theoretically want to hold out to give a specific order to a specific characterthat's the only "downside"
So my 19 year old gifted heir who I paid for expensive education on just died because "His Late Royal Highness was executed by {my king}" Did a fiefdom get a random event that let them kill my heir or something?
>>2325707>>2325709It's an artist event.
>>2325715Yes, likely the one where the king kills their heir or a hunting accident. (Regents ruling fifes fucking when)
>>2325715yeah probably
oh that's why hunting accidents were more common on my turk playthroughI had a lot of fiefdoms that run...
>>2325719They should add equally likely events that lets you find a son with great stats in the reeds
Are women over a certain age not able to have children? Not sure if I should be taking age into consideration when arranging marriages, obviously I'd like them to have as many heirs as possible.
>>2325723Are subjects even worth using as the Ottomans? You integrate shit so quickly with the Rise of the Turks situation.
>>2325726They lose fertility up until 36 iirc and then they can't have children at all.
>>2325725>Not my ownNow where was that deer...
I'm so sick of diplo annexing everything bros...
>>2325726I think the cutoff is 40 when they stop being able to have children and yes it's crucial that the woman is as young as possible otherwise you won't have good selection of heirs and maybe not even a heir at all.
>>2325607>While the automatic production method selection is pretty decent most of the time, sometimes you want to micromanage individual buildings and set exactly how they should work. This can be useful if you want to kick start or improve other parts of the economy.maybe there is something I just don't know about big studios and game production, how did they have the biggest paradox dev team ever so far without anyone raising their hand and saying there should be a little button somewhere the player can toggle to keep on automation but not, say, have it turn all the fishing villages to use an input good that does not exist in most of the world through the game (ivory)?Are they all giga autismos who micro manage everything and don't notice when the automation tools are doing mistakes?
Is 1.1 out yet or...
>>2325726yes, not sure about the exact cutoff but it's around 50. It's almost impossible to marry off a woman over a certain age because of that, if you hover the acceptance score it's like a -100 infertility malus
>>2325733just restart the campaign after 50 years like everyone on the dev team does
>>2325736
Johan must have some mad programming skills or have surgically implanted a remote controlled bomb into everyone who runs paradox for them to keep giving him executive roles
>>2325729The situation ends.
>>2325735>Are they all giga autismos who micro manage everything and don't notice when the automation tools are doing mistakes?I'm unironically starting to believe this. Like, some of the army UI stuff for example is literally something you'll notice in your first war
>>2325742Who plays past 1550ish?
>>2325741He's got dirt or is a major share holder.
>>2325735I'm convinced most of them don't play the game and don't have any vision for what it should be. The ones that do seem to mostly playtest in multiplayer where I guess there isn't time for caring about the economy or how the AI behaves.
>>2325735you have to be a giga autist to want to make a game like this and they got all their playtesting done by giga autist minmaxxing content creators
>>2325748MP testing has always been an issue with them because it circumnavigates the massive isssues with the horrible ai by replacing them with a human.
>>2325745me
>>2325745That's literally when the game starts to take off and right before the last two eras kick you in the balls.
>>2325735Someone probably did, it just got heaped onto the jira tracker with 900 quintillion other issues and it rotted on the pile until now, which makes it seem like it's new but it might be from years ago.
>>2325745age of reformation is probably the best age in the game. paved roads, a lot of teachs that reduce proximity cost, you unlock a new level for most city buildings, your infantry units get big enough for you to assault spam forts. If you like playing with dolls and don't want to mindlessly blob this is a good time to integrate your vassals and try to build a real country.
Speaking of dolls, this is all I managed so far in the great bleachening of the Osmans. I sadly am being worn down by the vassal spam gameplay and losing desire to blob to Germany and Sweden for peak 100% Pure Turkic blood with no admixture gaming. Might go back to CHYNA since you don't need to enage with vassal spam due to owning everything you need.
>make hoi3>you have to micro manage a million things to make the game run smoothly>itflops>make eu4>you have to micro manage a million things to make anything work>forums start a palace coup, force you to remove most micro manage stuff before it becomes good>make imperator rome>you have to micro manage a million things to make the game work>it flops>make eu5>......the absolute madman
>>2325763>EmpireCan't assed to fight the mamluks for the rest of anatolia.
Tinto Talk #999A small minority of entitled players have been whining about the absence of a don't-ruin-the-game button, so we have graciously decided to add an almost-don't-ruin-the-game button that can be enabled using an optional rule that disables ironman mode. This rule will be added in the next patch, which will be released untested either tomorrow or 3 months from now, you'll know it when you see it.
>>2325768Why is your capital not in Constantinople?
>>2325771I wanted the asian advances and Smyra has a good natural harbour. Despite being my capital it is an underpopulated shithole but at least I got that sweat +5% research! Pic unrelated, Hispaniola STILL not colonised 1574 because the EVROs are likely colonising west africa like they do everygame.
>>2325766He hates his own company?
ACKKKKKKKK
>>2325766>make eu4>you have to micro manage a million things to make anything workThis is untrue, while they added convenience features that were great it wasn't nowhere near as bad as the other three. The main issue was everything revolved around mana.>>2325775Do you kids seriously watch shit like this on twitch?
>>2325775All the big eu5 (formerly eu4) content creators aren't playing until 1.1 hits.
Sometimes I raise my levies, go to war, disband them without taking any great losses and then next war I notice I can only raise like 20% or less of them. Am I missing something?
>>2325775Who the hell is still playing ME did they just patch it or something?
>>2325791people who want to fuck aliens
>>2325776while you are true it was pretty micro intensive having to balance your mana generation trying to decide if you wanted to build a training ground or a production center
>>2325775I'm autistic enough to play these games but not autistic enough to watch someone else play it.
>>2325791Anything below 1k views on twitch effectively means nobody is streaming it, there's an unfathomably huge horde of single-digit-view streamers who stream themselves for no reason as a weird hobby.
>>2325751there are to many fucking issues right now that you will run into whenever you are playing against ai or not
>>2325802True, I was just talking historically.
Do you need these for slave imports or just local enslavement?
>>2325805yeah but historically they always sent forth the customer relations cuck to say he was really really really sorry and that they would patch it asapnow it has been four months soon and I am still having my vassals drag out rebel wars forrever
>>2325806I don't even know how slaves work.I build some slave markets in Constantinople as the Ottomans to man my Jannisary Barracks and the slaves would just not fill the barracks at all.
>>2325808Yeah neither am I, sometimes they just show up and other times I've tried manually importing them and they never show.
>>2325810Well I had slaves. They just wouldn't employ themselves in the barracks.
does all of mexico just end up as a bunch of native minors if some iberian country doesn't use conquistadors at them?
>>2325817Central America never gets conquered, yeah.
How does manpower work, does it come from thin air or is it actual pops?
>>2325832It is a resource generated by buildings. No different than fine cloth or naval supplies.
>>2325832It comes from the buildings free of charge but if you lose soldiers then some pops die at random so it does have a pop cost though it's retroactive.
any promises to fix rebels dragging you into wars you can't peace out from yet?
>>2325849I'd rather they fix rebels of subjects not automatically making the overlord the war leader.
>>2325854when does this happen?
>>2325854That's not really a problem unless there's this>>2325849going onFor an actual rebellion against a subject with just the subject (and maybe me) in the war it's totally irrelevant who the warleader is because the AI will just annex the revolter when you beat it down
>>2325856When a subject has rebels, the you are in the rebel war but the subject is the war leader.>>2325859I've had several games where the subject just capitulates and white peaces the rebel.
>>2325865If the rebel is off the map already then what does it matter that it white peaces them?
>>2325865oh yeah sorry, missed the "not" in your postmaybe I am a noob but unless I cheat and tag switch it's making the game unplayable unless I am playing a major right now >>2325871it's a problem when you fought a war for several years and reached a 100% warscore
>>2325873Seems to be a you problem desu.
>>2325874what do you do with peer to peer wars where your vassal is the war leader?
>>2325876Nothing because he's full of shit, all you can do is wait and they don't peace out immediately.
the problem is the ones where you get a secessionist you didn't want or ask for, and they pull you into a war with their (much more powerful) overlord, and you can't make a separate peace
>raise levies>see how enemy professional armies abandon sieges to seek them out several provinces awaymhm
>>2325885the AI is just like me fr fr
Really funny how this flop follows imperator.I predict they will push until 2.0 and then drop all support after realising nobody buys the DLCslop.
>>2325607The combined arms bonus feels like such a bandaid fix. Just slapping a modifier when you have multiple unit types instead of designing the combat system in a manner where mixed army compositions emerge as organically better because they complement each other and cover their respective weaknesses ect.It's an incredibly minor thing for me to nitpick about, but it does encapsulate a lot of the issues I have with paradox's design philosophy for their games.
>>2325607>no mention of automating diplomacy or making integration not take forever the entire game no matter whatIt's over
>>2325968And by automate I don't mean "ai decides foreign policy" I mean "Improve relations with all my vassals automatically" or "mass force religion change"
game already plays itself
>literally called Golden Horde>greyish-purple
you can fact check that incorrect statement by installing the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3627850901&searchtext=
>>2325979One of the best things in EU IV, just apparently not possible in EU V.
>golden horde flag>white/grey and redanyone still playing the game? send maps
or Ulug Ulus as ol gog and magog used to calls it
Okay, I think I see why that anon said Bohemia is the best country in the game.
Why can't I change this law? every other law I seem to be able to change but legal code appears locked to changes and the tooltip doesn't clarify why
>>2326020and it's not just that event mentioned because all the other options are blocked too
>>2326020Well I managed to do it through parliament, maybe that's the problem to begin with, legal code being what underpins everything else needs parliament to change it and they just don't bother to explain
I just want more clothing and for the game to run better as it gets to the end.
Has Japan been fixed? Even if not, is Satsuma still the best tag to play as or is the Shogunate better?
>>2325987who put the piss filter on your map?
>>2325566I'm using an R5 7600 and 32 GB DDR5-6000 and the game runs just fine. Not a big difference from someone like Ludi whose PC is far better than mine yet performance isn't significantly better for him.
>>2326020If you hover over the error it tells you why t's not possible.
Le Sigh.
>>2326188>Bohemian DauphinéHurry up with the fucking patch already
>>2326206Sorry bro just trying to keep them from being eaten by the French.
https://forum.paradoxplaza.com/forum/threads/tinto-talks-extra-misc-things-22nd-of-january-2026.1896310/some more 1.1 news>reworked complacency and diplo annexation >centralization makes diplo annexation faster now>music player added>minting/coinage laws>you can now refuse to join subject rebel wars>uncolonized territories now become owned after a certain number of pops move in>you can now change your main culture's opinion of other cultures
Also>Sometimes tomorrow, we'll talk about ecomomy, food & estates rework!
>>2326209>you can now change your main culture's opinion of other culturesIf it's like how you could change max social strato in imperator bless.
>>2326209>annexation slows down unless you pay for diplo spendingFuck me. I hate spending on diplo because 99% of the time its wasted money.
Thank fuck, maybe now we will get some actually interesting new world settlement instead of primary culture pops being everywhere.
>>2326209Looking goodAlso>Sometimes tomorrow, we’ll talk about economy, food & estates rework!Johan is in control, trust the plan
I heard someone mention there was a money cap, anyone know what it is?
>>2326220-2,147,483,648 to +2,147,483,647 is the range for a regular integer so if that's what used for a cap you'll hit an overflow at 2,1 billion ducats, but it might just be hardcapped at 999k by design or something. Your campaign will be over and devoid of any challenge or fun before you hit that stage though.
>>2326223That's why I'm asking is it an actual cap like 999k or just is it just overflow. Only thing that kills my campaigns is lag or tedium (vassal annexation spam) since I enjoy a good LARP.
>venice added Rome to the HRE without owning the area.
>>2326228Foreign buildings were a mistake.
Penny bros, we're so back.
>>2326209>Game has two ways to core new land>Use your central government's court wizards to integrate it>Or create a decentralized subject to diplo annex>Decentralized value makes you better at doing diplo annexation>Centralized value doesn't make you better at doing integration>Johan realizes that everyone is going full decentralization and only using diplo annexation>Buffs Centralized to now make you better at... diplo annexation
>>2326243He really wants integration to be completely worthless for some reason.
It's time to meme.
>>2326246Is it easy to swap to lower Franconian or whatever you picked?
>>232624850 stab 50 legitmacy unless you have the game rule set to where it needs to be 40% first. I'd say pretty easy if you keep your PU with Lux.
>>2326248>>2326246Speaking of culture does Dutch culture even exist in eu5?
>>2326250It's right there, Low Franconian. And if you want it to be called 'dutch' just form the netherlands and make your own meme culture using the cabinet action.
>>2326250I've played the Netherlands up until the mid 17th century IIRC and no, you just stay Frisian/low Franconian or whatever subculture you formed it as.
>>2326252>>2326251Lame.
>>2326253It's more lore accurate for the period.
Bro you don't understand premodern governments had zero control outside of the capital, not a single penny of tax was ever collected beyond a certain point.
>>2326254I can't read whatever you posted.
>>2326255Works for me.
Why does cabinet efficiency do almost nothing?
>>2326260What does it even do? I assume having 110% cabinet efficiency means your cabinet assimilates pops and integrates provinces 10% faster than normal?
>>2326209>johan is still seething at diplo vassal expansion
>>2326261Yeah but it's so minor I don't think it even changes anything but is treated as a big deal by the game for some reason. Maybe they gutted it in prerelease or something.
Johan won.
Vgh....
>>2326294I disable culture and religious conversion outside of group for this reason.
I feel like they should split decentralized-centralized into two separate slidersOne for internal policy and one for external policy (vassals/fiefdoms/colonies)
>>2326295I turned it back on for this reason. No reason to stop a few clowns when the whole circus is already here.
>>2326303>No reason to stop a few clowns when the whole circus is already hereheh
why wouldn't decentralized have the diploannexation boost and centralized have an integration boost? this seems obvious
>>2326312They put a lot of thought into their changes please understand.
>>2326314that was obviously changed at the last minute and they forgot to update the flavor text, since no one even uses mercs anyay.
>>2326312>why wouldn't decentralized have the diploannexation boost...why would being decentralized give you a boost to centralizing your realm by annexing vassals and directly administering their territory?
>>2326303Based funmaxxer
>>2326318it's logical in the context of the game mechanics, if not roleplay or loredecentralization appears to be for growing your country by annexing vassals, centralization is for growing it by directly grabbing land
>>2326321In terms of mechanics decentralization is supposed to represent delegating control over territory that you are incapable of governing or exploiting effectively yourself, with the game promoting a shift to centralization (loyalty maluses in later ages and annexation bonuses from centralizing) once you have the technology and buildings to make to properly utilize said land.
>Ally Teutons>Drang nach Osten immediately happens
how do you disable the passive institution progress from cities that it didn't spawn in?the whole world shouldn't have the same tech after like 20 years
>>2326397historical but then you get the issue of Pike & Shot never leaving Innsbruck so the whole age of discovery no one has it even in Europe. Sometimes this also happens with printing press! Though it is less likely.
>>2326398I like the dynamic spawning but I hate how fast it spreads.Sasuga
>>2326400Pick your poison, I just go with dynamic now since I got tired of waiting until age of reformation for construction centres.
>>2326398Historical institution setting prevents the "could have spawned it" institution spread bonus?
>>2326408yes.
>Keep getting messeges about my Germoids starving because they built too many towns in their market
>Start killing the French En Masse>Money goes upan economic miracle.
>>2326418Their corpses will fuel our forges
What's the irl reason outside powers didn't just eat the HRE that is not represented in the game?
IRL powers didn't get to make a free CB every 5 years
>>2326426They contained each other instead of ignoring one another.>>2326428And this parliament CB has to go.
>War exhaustion doesn't reduce fort defense?????
>>2326426Good Christians don't get to just go around claiming they own all your land and then kill you for it. The Pope, church, and other pious kings would have been on your ass talking you down. Also court wizards couldn't magically make 70+% of these backwater peasants start thinking of themselves as a completely different people within a single generation
I built to many tradeposts and now I need to actively empower the nobility. Not even plutocratic yet btw.
>>2326433>Good Christians don't get to just go around claiming they own all your land and then kill you for itunless you're an American or an Asian or a Muslim or
>>2326440Yeah they're Heathens.
>So many POW I mistake them for my own stacks.There is literally no peace treaty ai either you take everything or take nothing.
>>2326426The Habsburgs surrounded France from all sides
>>2326327how to get this map effect?
>>2326496Do you mean vassals having the overlord's name/color? It's in the settings under the map section
I'm playing a pirate verison to see if I actually like the game, so far it's okay but I've had a lot of crashes, think it's on 1.0 still so need to see if I can find patches and crack, or is it like that even with patching?Like the game, but hate how tedious finding what you want can be. I get it's a dense game but some stuff is obnoxiously hard to find. I've been using the grandma's guide which has been really helpful though.
>>2326574I've played a lot of 1.0.10 and "only" had two crashes so far, one of it actually during gameplay the other one in the loading screen(I kept alt-tabbing) but I've also seen a lot of people complaining about the crashes in the forums so it might just come down to hardware, iirc people with amd gpus had to turn off 3d terrain to actually be able to play.The UI is the one thing they've actually been improving each patch(it's still bad) so playing on the release version is a worse experience on that front
>>2326583I'll have to see if I can patch it then. I could just buy it but I don't want to spend a hours deciding if I like it or not then not be able to refund it, its a slow game to play and learn.All my crashes have been from right clicking and menus around Vassals
Do privateers enslave pops if you're non-Christian? The coastal fort has a description saying that it blocks privateer slave raids but I'm not seeing slaves come in from my privateers
>>2326426money, war in eu5 is almost free
>>2326426The HRE was made up of so many states and those states were owned by a wide selection of royalty and nobles. You might think that you could take over some tiny principality but find you've actually attacked the King of Frances Nephews Aunt on his mother's sides Sons property, who himself lives in Austria and is related to the Hapsburgs. That little bumfuck state suddenly has a lot of strings attached.
>>2326398>>2326402use historical in general but turn on dynamic just for the age of discovery onesalso the problem of vassals becoming leaders of wars that they refuse to peace out can be solved by just tag switching and peacing out yourself
>>2326606That works but I do only ironman so not an option for me.
Another week, another finished campaignTributaries are always disloyal edition>29% Khmer pop, 39% Theravada>Sliders that made it above 90%: Decentralisation, Innovative, Free Subjects, Mercantilism, Communalism>Tax Base: 49696>Trade Income: 8048>Most built building: 2270 Grand Marketplaces>Elephants produced in owned markets (approx): 225>Culture Capacity used: 38/48>Regular troops: 611K>Average Literacy: 75%>Europeans interacted with: 0>image limit reachedFUCKWell picture in your head me playing Khmer and having all mainland southeast Asia and 75% of China, with Korea as vassal and a very big Tibet as TributaryCalled the campaign off in 1755
>you will never le run out of peasants!!11!!>early 1400 and my peasant population are already no longer the majorityEat shit retard
Make new bread lazy niggers
why don't (You) do it if you want it done so badly?
>>2326644>doing ironman on the open betaI don't think you should be doing that
>>2326689>>2326689>>2326689convert
>>2326686I've never done a non ironman run of V and my first save file still loads from release.
>>2326691I mean not being able to cheat or scum save when the bugs of the game shits on you
>>2326589the slavery system seems to be completely broken in the current version
>thread dies four posts before the eu4 numberSAD!
>>2325450there are mods for CK3 that do this so there is demand for it. up to you if it's worth the squeeze
>>2325726yeah the bastards "fixed it"they stole my historically accurate 72 year old wife giving birth
https://www.youtube.com/watch?v=YopeMKDusDM>starts playing extremely loudly