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I'll start with the fact I don't like the Populus games even 3.
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>>2319080
We need more games like Kenshi. I know the stigma sandbox games get these days, but Kenshi did a lot right.

Masada might do the same for space games.
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I'd consider playing RTS online if the matches were really short by design, fifteen minutes at maximum.
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>>2319155
https://store.steampowered.com/app/1983990/Nexus_5X/

You might like this one then. Not quite an RTS, but matches are really fast.
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>>2319080
The entire XCOM series is fucking dogshit
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>>2319080
I think UI readability and controls should be considered more when talking about game quality. I don't care that a 90s-00s game has deep simulations, if its design is more hostile than spikes on park benches and it requires sixty keyboard shortcuts, then no amount of features will make it any more fun or playable.
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some really awful taste itt, jesus christ
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>>2319080
command and conquer sucks ass
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Rusted warfare is actually a very good game.
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>>2319080
C&C3 and RA3 were great games that objectively improved upon their predecessors in terms of gameplay mechanics. Writing and aesthetics were more hit-and-miss, but even there they edged out ahead occasionally like when C&C3 actually bothered to do some worldbuilding.
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>>2319080
I'll continue with saying I love low effort leddit threads like this.
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>>2320022
I'm the opposite about RA3. I really like its aesthetics and writing, but its gameplay is messy and a straight downgrade from C&C3 (which I agree is a great game).
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>>2320017
It's nice but it has has hardly any singleplayer content and nobody plays it online. Apparently the only reason anyone gets it is modding autism.
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>>2319975
literally only spergs discount that. stop talking to the mentally retarded.
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I really don't like any of the CnC games and I think it's over all style is pretty garbage and dated. Only one I really liked was Generals/zero hour which plays the least like a CnC game.

Dungeon Keeper 2 is better than 1.

Age of Empires Online is the best AoE. also yes, I am the one anon who occasionally pops in to the AoE threads to spam my opinion and shill for the private server as well.

I think Stormgate is actually good, the real reason people hate it is because it LOOKS like dogshit. The art style and world is fucking horrid and all over the place. I guarantee if it had a better art style at least it wouldn't be dead.

Starcraft 2 is an abomination of a game.
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If you're over 10 years old and still prefer campaigns over MP then this genre simply isn't for you and you're literally too dumb for strategy games.
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>>2320022
I didn't like RA3 turned resource gathering into entirely vestigial feature. Harvesters going out to pick up ore/tiberium was a staple of the series. Them going back and forth 2 tiles in only predesignated areas was silly (though I suppose generals also had that issue to lesser extent)
Second thing, I respect the effort of integrating naval as a core part of the game rather than a side thing nobody ever actually likes in any RTS that has it, but I still think focusing on that and making every other unit amphibious was probably somewhat misguided effort. At least we got some fun landing missions out of it I guess.

C&C3 is great. The only sin of that game is not continuing TibSun aesthetics, but judged on their own they are still good. As opposed to RA3 where it's just bad because they overdid it
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>>2319080
HoMM4 is the best HoMM game. Including visual presentation, unit roster and the way how it handles magic.
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>>2320961
... which genre?

t. trade sims player
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>>2319080
RUSE was the best that happened to RTS genre since the 90s and people ignored it, because it didn't fit the pre-existing molds
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>>2319966
Blasphemy and madness.

>>2320005
If they're not absolutely shit takes then they're probably not actually unpopular. Imgur used to have an image macro dedicated to unpopular opinions, but since only popular opinions got upvoted, it was just a stunning and brave opinions meme.

>>2320957
>Dungeon Keeper 2 is better than 1.
I have always felt this but never been brave enough to fully believe it.
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>>2319080
I don't mind a game having a lot of DLC as long as they are good.
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- I don't care for TS or its terrible unit graphics despite having played a lot of TD and TW.
- The Total War series have always been mid at best.
- StarCraft and WarCraft 1/2's best aspects were always the setting, music, voice acting, and graphics (SC cgi is kinda shit now if I remove my nostalgia googles, but was fine back then), pretty much anything but the actual gameplay to be honest.
- WarCraft 3 is the only Blizzard game that isn't a sidescroller that is fun to play.
- Age of Empires 1 & 2 were kind of a slog to play at times and was carried by how many campaigns and civs there were, and the novel age mechanic. This also applies to AOM, EE 1&2, Empires: Dawn of the modern world and Rise of Nations also, but to a lesser extent.
- AOE 3 was dogshit.
- Relic has only made one good RTS, and that is DOW1. Soulstorm was the worst expansion.
- Act of War is a better game than C&C Generals, and ZH is what made Generals memorable beyond the soundtrack and GLA existing.
- GEM engine/Men of war games all have shit campaigns unless you play the "Skirmish"-maps of Assault Squad or Conquest mode from the CtA games.
- I like Planetary Analdilation better than Supreme Commander and Total Analdilation.
- Crusader Kings 1 was worse than CK2 as a whole.
- Darkest Hour is the only truly playable HOI game.
- I have more hours in Dungeons 3 than I have in Dungeon Keeper 1&2 together.
- Starcraft 2 had no soul.
- Chaos Gate (old one) > Ufo unknown.
- Earth 2140's soundtrack is the best and only memorable one in the series.
- Most TS/RA2/TD/RA1 modders and devs should just move their shit to OpenRA instead of spending time trying to brute force old engines into doing shit that could be done in an afternoon on a modern engine.
- Stronghold Legends is a better game overall than Stronghold 2 and Stronghold 1.
- You can make good strategy games that have real time combat on consoles and even handhelds like the DS.

>>2320022
TW was fine, but RA3 was indian streetfood.
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>>2319925
>a turn-based 4X epic but played in fast-paced 60-minute competitive sessions
That might be lightning fast for 4X, but it's still too long to work for me and I have no idea if I'd even like this. Is the AI entertaining enough to play against, at least?
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>>2319080
the nazis were bad
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>>2321410
>- I like Planetary Analdilation better than Supreme Commander and Total Analdilation.
Holy SHIT THANK YOU. Like even without the planet gimmicks I still think it's a better game. I love how they made each tech actually unique instead of just straigh upgrades like with the rest.

>T1 is basic units
>T2 are more specialized units with only 3 units that are "upgrades"
>T3 is all the super weapons and titans.

So much god damn better.
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>>2319080
If genocide is the easiest path to victory in your strategy game, then your game is badly designed. War should take time to build up to, be expensive to maintain long term forces, and leave you at a disadvantage to those who stayed out of it. If you chose a scorched earth strategy, you shouldn't be able to just clean it up in a couple turns. You should be warring only because you know you will win or as a last resort.

Research in 4x should not be boosted by structures and should be separate from any other resources and you should be able to research multiple things at once.

4x in general are a trivial genre and nothing would make them actually challenging.
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>>2319080
The biggest problems with single player strategy games are UI and AI.
You're not in a rush when playing a turn based game, but you still have the same amount of hours in the day, so if the UI is slow to go through then that's a massive problem.
Every time you scroll through a menu it's a flaw in game design and they will have stolen hours from you, and thousands of hours from us, every time you move your mouse when you should be able to do your next action with 2 hotkeys on the keyboard it's also a flaw in game design.
Players want to win and not face an unbeatable AI yes, but they want an active AI that actually commits and engages with you.

These two things don't move sales, so developers can just ignore them and players will keep buying though.
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coh is better with high ttk realistic mods
i still have faith in relic
ao4 is completely fine. ao2 tho? where you’re the aztecs so heres the same archer line everyone else gets. that overly balanced shit over mechanical asymmetry sucks massive dicks.
civ6 does not look bad. it plays bad, but its fine
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>>2322084
>civ6 does not look bad.
I think it looks bad until you play for 30m-2h, and after that point it's fine because you can finally "see" the hills
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>>2322084
>coh is better with high ttk realistic mods
Link?
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>>2322107
>you can finally "see" the hills
unless it's jungled, in which case you'll still need a fucking forensic investigation to determine the tile gender
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>>2319080
Total war arena was good
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>>2319975
have you seen modern paraslop UIs?
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>>2324288
Europe at war
Also there is a Russian front mod, it's super autistic and it's not the eastern front one or whatever. It's hardcore and the madlads ported a bunch of red orchestra 2 maps into coh
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>>2326756
Ah thanks, it's built right into steam too that's pretty cool
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>>2319080
ck2 was too ugly for me to get into, looks atrocious



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