What's the /vst/ verdict on Old World? Is it worth picking up? Is the Paradox-like slew of DLC good?
only played it on release. order system good.
meh...
>>2320291I find it extremely tiresome to play. Lots of little things to prevent you from having fun and make it ""deep""It's such a shame because I love the setting.
>>2320291I would pick it up on sale and give it a try, its a game i will play for a week and have fun and then never think of it again for a year. As you see in the thread you will either like it or not. Gotta kinda try it and find out.
>>2320566This. It does a somewhat poor job of striking a balance between depth and tedium. Also, it's amazing how little personality the individual nations have. It rarely feels like I'm playing as Rome or Egypt or the Hittites; it just feels like I'm playing purple, or dark orange, or cyan. The way that unique units work might be more "balanced" (not really) but it also makes it so that everyone basically plays the same, causing every game to feel like a retread of your first game. Kind of time loopy in a way.It reminds me of some of the problems Civ VII had with being "too balanced" and every game "feeling the same." 4X games need some sort of chaos factor to keep things fresh and interesting. Save the competitive balance for multiplayer.
>>2320305It's worth checking out again if you liked it on release, events and character system especially have been padded out immensely with free updates. Behind The Throne and Sacred and Profane DLCs add quite a bit too to characters and religion systems
>>2320291It's good.
combining workers with all buildings being placed on the map and limited moves is insanity
>>2320291>game looks worse than civ5>melts my old ass gpufuck them
I like it, though mostly because it is one of the few 4X games where single player is challenging in any remotely fun way in higher difficulties too. It has really made me wonder what the fuck the excuse of bigger development teams is to make their AI opponents so braindead. Surely Soren Johnson and the Remnants of the Precursor dude can't be the only competent AI programmers in the genre.
>>2320982it's not AI programming that's hard, it's a) getting your production lead to greenlight the hours ("doesn't sell copies") and b) getting the time to work on it AFTER the actual ruleset of the game is finalized
>>2320944works on my machine.
>>2320291It's okay/10.it's neither in depth nor simple enough to really feel satisfying in either way. it kinda just exists. it has some neat ideas they don't do enough with.
>>2320291Very neat game, harder to say if it's your kind of fun. It's going for a less sandbox experience than Civ, which is both better and worse. On the one hand, decisions matter and you're constantly balancing things. On the other, you're often squeezed into particular answers or priorities.>>2320610>4X games need some sort of chaos factor to keep things fresh and interestingThat's supposed to be what characters are for, but it's not enough to skew the actual game state. You're never going to get a bad ruler and collapse or start winning a war because an enemy general dies.
>>2320291more like bore world. it's boring af
>>2320291feels like trying to force a square peg into a round hole.the whole game is designed around these weird contraptions to fix problems that didn't need fixing. obsession with killing the doomstack and preventing city carpets, but the solution is just layers of arbitrary board game logic:>limit movement with an orders currency>force cities onto pre-determined nodes>limit expansion with family seatsit feels artificial. you look at something like Master of Orion, and they solved the stack/sprawl issue in a way that feels organic. you didn't need a global mana pool just to tell a scout to walk over a hill. the reality is that people play Civ-likes specifically to go wide. the monkey brain wants to paint the map. we want to push massive stacks around and hear the units go cling cling against the enemyit's not a bad game. actually, if you want to play a space 4x (heavy on abstraction, characters, and events) but want it to look like Rome, it's perfect, a space 4x disguised in a toga. but the whole theorycrafting crap rubs me the wrong way, people talking about it like it's the second coming of sliced bread
I've been enjoying it for the ridiculously cheap price it was on sale for. The AI is brutal. I got totally pinned in on my first "play as you go" map and had to restart after 7 hours because it became apparent winning was impossible at that stage. The way one unit parked on a city spot can stop you from founding a city there was something I was not prepared for the first time.