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File: campaignitems.jpg (854 KB, 1920x1080)
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Just played through the Songs of Conquest campaigns.
Hero progress carries over between missions which is nothing unusual, but also between campaigns when you're fighting the guys you controlled in a previous campaign.
Silverlink still had all of the resource generating Glimmerweave items I stacked on her in the previous campaign.

I imagine you could make things a lot easier/harder in later campaigns depending on how you leveled and itemized your heroes.
>>
I have not played Wildfrost, but I have heard it has similar mechanic where you need to face your old decks during runs.
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>>2321299
I feel like it has potential as a mechanic to organically scale it to the player.
Potentially a problem with games like SoC & Homm though is that it might actually punish the more casual players who overlevel and autistically grab everything on each map, which is also kinda funny though.

Age of Wonders 2 has it in a way but it doesn't work too well.
There are 3 missions for each spell school, then a final map after them. On the final map you take 1 out of 6 portals, each portal associated with a spell school and you get the best hero you had during those missions. The other 5 are supposed join your opponents, but there seems to be some bugged triggers so they don't all activate until you walk up to them.
You get like one very scary fight, but after that it's too easy.
It's a neat concept, but poorly executed.
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>>2321282
I didn't notice that when playing. I guess you could abuse it when playing on hardest dificulty and throw away all your items in your last mission with that hero.
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>>2321282
while not /vst/ game, Risk of Rain 2 end boss did almost the same thing in its initial release (steal player's items and use them against him), and people fucking HATED it. Deservedly so. Imagine having fun and then the dev decides to take it away at the end because apparently difficulty > fun. They were wrong, and this gay shit >>2321282 is wrong too
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>>2321849
>Risk of Rain 2 end boss did almost the same thing in its initial release (steal player's items and use them against him), and people fucking HATED it
lol get rekt
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>>2321852
more like get review bombed and have your sales plummet. They hotfixed it in 1 or 2 days and reduced the effectiveness of stolen items to 15% or something heavily nerfed like that
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>>2321849
>steal player's items and use them against him
That's not what the OP is talking about, at all. In the context of that game it would be more like having to fight a successful build from a previous run.
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>>2321282
This is so fucking ugly it's amazing.
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>>2321922
Obviously that's wrong, it's a beautiful looking game.
There some other association you have with it that's tainting it for you.
>>
>>2321940
I see a very washed out color pallete that blends everything together into a very brown mass. Putting aside the obvious associations with brown I generally find the excessive post-processing very ugly.
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>>2322833
>I see a very washed out color pallete
Yeah that's fair, like homm2 looks great and is much more saturated, this is closer to homm3 but not quite as washed out as that.
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>>2321917
...so all you're really doing is encouraging players to gimp their builds before the campaign ending. Genius game design. No wonder nobody wants it
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>>2322903
It's a minor flavor thing that doesn't affect the campaign much at all. Why does it trigger you so much if you haven't even played the game?
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>>2323007
>a minor flavor thing
playing against your own minmax'd build is the furthest thing from a "minor flavor thing"
a "minor flavor thing" would be the character saying
>huh you seem familiar...
not literally putting your own build against you, you dumb fucking nigger
>>
>>2323401
It's a good thing then that the devs decide which items you get in each campaign and balance against the worst case scenario
If you can't beat your own build you just suck
>>
>>2323401
Nigga just play the fucking game. It's not an issue at all and if you play some challenge mode on hardest dificulty you can simply unequip the items before finishing the mission.
What the fuck are you crying for?



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