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>Playing the troll king in dark ages
>Struggling getting more unit due to lack any good gold source
>Mum join in as I discover the gold mine
>Recruit few meat shield and rash the gold mine
>Victory! Finally I can get some good shit
>Fog random event ? Ehh not big of problem
>The dead rise from their grave in gold mine
>What?
>Tartarian Spirit and huge army of undead
I fucking hate the rng in this game
>>
I keep bashing my head on a wall trying to get good at this game and I just don't understand what I'm doing wrong. Having fun either way but my brain is too smooth for this.
>>
>>2321734
Isn't this game just gayer dominions?
>>
>>2321738
Same dev but easier to understand and play
>>
>>2321739
Nailed it then. How is it? Unlike dominions I only watched this on yt.
>>
At least my mages can't go full retard since they'll only cast the spells I've selected them to cast.
>>
>>2321744
Its ok. I think its less interesting than doms personally, you have much less control.
>>
>>2321737
what faction? what are you finding difficult? to me the most annoying part of CoE is just holding territory against the random wildlife.
some factions are better at neutralizing ancient forests than others, and also it always helps to leave an archer or two in any places with walls.
>>
>>2321807
I don't really stick with one faction, I just play around trying to find stuff I like. I think the biggest issue I have is I keep trying to make 1 giga death squad and then the moment we get into a mildly difficult battle some asshole with 100+ units is right behind me taking all that I've built up.
>>
>>2321812
most factions you'll want to build up to having multiple separate armies for faster expansion. the commanders can always meet up to form a giga army if you need to challenge another giga army or particularly difficult mobs.
if your problem is just that the AI is rolling up on you with huge armies before you have an army that can defend against it, then it's probably just the classic 4X advice of needing to expand faster early game to get your economy going.
>>
>>2321758
Well, bollocks. That was my impression of it too. Thanks anyway.
>>
>>2321817
Any advice on summonable units? IE is it better to get a lot of cheaper units or save up for one big guy that costs a lot?
>>
>>2321829
it depends, some factions have early summons that are trash and it's better to save up for the next level up. in general early on I'd say it's better to keep going for early summons as long as they're worthwhile since they'll jumpstart your expansion, but again it all really depends on what the next level summon would offer by comparison and how much more expensive it is
sorry this is pretty non-specific advice, but the factions are all asymmetric so it really does depend
>>
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Lands of Achra looking to be bussin
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>>2321835
Nah it's all good, I appreciate the response to these vague questions. In general I've been staying away from low level minions but it seems like I should give them another go.
>>
>>2321837
NTA, but some low-tier rituals are worse than others. Generally the rituals which summon random low-tier wild animals/swamp creatures are the most likely to give you chaff like rabbits, deer, frogs, small snakes etc.
>>
>Boot map
>Instantly win/lose bc no citadels are spawned
wtf
>>
>>2322091
Did you put in a zillion players on a small map or something? Sounds hilarious. Any pics of the post game map?
>>
This is probably one of the worst seeds ever i already conquered half the map and none of the NPC are even close but this fuck ass ant keep spawning faster than i can kill them (or get enough leaders to deal with them as most of my efforts is focused on conquering the academy)
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>>2322208
Forget to screenshot
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>>2322208
yeah you basically have to treat anthills like an apocalypse timer. once they get out of control there's not much you can do, just try to kill all the other factions to "win" if you want to or just restart
>>
>>2322209
>>2322208
Which faction? I hope it's not one off the boring ones like baron or senator. If you play a real faction you can get a unit with charm or confusion and try taking them over. It's more important to kill queens than it is to stop hills from spawning normal ants.

You also have way, way too much money. You should be spending that buying units at all your citadels every turn.
>>
>>2322295
baron
As for my money I was saving to get my wizards to level 3 the academy Spawned in the other side of the map and my main army was busy dealing with the high priestess while building Trebuchet then upgraded them to a alchemical one's ( I ended up with only 100 after all that)
The ant are mostly done now
>>
>>2322301
damn, how much gold does level 3 wizard cost?
>>
>>2322362
Getting luck and just recruiting an old wizard? 350
Upgraded from level 2? 600
>>
>>2322385
600bux just to do what other classes do to their leaders with basic resources. What's even the appeal of baron?
>>
>>2322429
Only needing gold and iron with your inherent boost
Decent units every year depending on territory
Making vessels to defend your holding from random army's
And the best siege unit in the game
And of course upgrading your Baron to a King and get even better units and turning farms into castle's
>>
>>2322225
Just use the Burnable Anthills mod.
>>
>>2322558
>And the best siege unit in the game
You're wrong, but which unit do you believe that is?
>>
>hades invasion
>>
>>2322647
nta but Alchemical Trebuchets are pretty good. Not a massive fan of baron personally. Like plain vanilla icecream, it's not bad but it's nothing to write home about either.
>>
>>2322668
There's something cool about the idea of taking over a fantasy world with multiple planes and horrors with a historically based vanilla human faction. Senator also has the same appeal for me. And Barbarian kind of, though I'm not a big fan of the tattoo system
>>
>>2322721
You forgot guildmaster.
>>
>>2322726
Is guildmaster vanilla? They have a lot of mages and fantasy things. Their chain lighting ballistas are also better than anything baron has. If they're vanilla then Voice of El and Priest Kings should be too.
>>
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>>2322737
Aren't they? Not a fan of voice, neat flavor and love the passive but I'd rather not set everything including myself on fire as a natural progression for the faction.
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>>2322743
passive income and troops*
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>Finally trying the warlock for real this time
>Random society
>Lost my Apprentice and no replacement in sight
>Good mines so i can grow in time
>FUCK YOU gateway to inferno in my door step
Why does the game hate me so much?
>>
>>2322746
I lost then checked the map
There was 2 other portals
>>
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>>2321734
>play priest king
>voice of el AI stumbles into my base on turn 8 with his main commander and 7 escorts and is promptly mugged for his jewelry by my pack of weaponized beaners
>other faction is eliminated off screen
>expand rapidly, take over most of the map
>still no sign of the last guy
>decide to avoid using any summons and just bank all of the sacrifices I get
>400 sacrifices, finally find the hoburgs
>475 sacrifices, the hoburgs move against me
>500 sacrifices, summon god, several 100 strong armies of short people are evaporated by the Teotl of War
It really is that easy (on the lowest AI setting)
Also is it just me or is Priest King kind of shallow? You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them. Necromancer seems way more mechanically interesting, and I had more fun playing senator since at least there I'm not waiting to get more slaves or waiting to get more sacrifices or waiting for something else (which probably means I'm playing them wrong). I enjoyed how evil and cruel they are as a faction but towards the end I was kinda relieved that it was over. I think they should let the snake units swallow enemies whole, I think it would add a lot and would be very interesting and funny haha.
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>>2322660
>playing dwarf
>just hole up in my little cuck caves as the world goes to shit.
>something about gems and elementals appearing near mines and gem deposits.
>>
>>2322960
>You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them
That's basically every class. Necro is just farm skeletons and turn them into banefire archers, occasionally throwing in a few ghosts.
>>
>>2322992
Necro just needs to get high level casters since they're all immortal.
>>
>>2321734
What difficulty do you play on lads?

Honestly I'm increasingly leaning to do just reducing AI cheats to 0 because it just triggers me too damn much. I like playing my silly little non-tryhard self-imposed challenges ("I'm gonna invade hell!") and the AI getting 600% doomstacks at turn 1 is very infuriating- especially if you want to play one of the less optimal factions.
>>
I watched the meme videos and I'm curious.
Is this a proper 4x where you can pretend to build your own empire, or is it super sweaty where you have to play the meta or get fucked?
I am interested in things like just making a bunch of adventurers as Guildmaster and watching their adventures.
>>
>>2323382
It's an SP game with an incredibly tedious early game and braindead AI
Most people play with the quickstart mod for a reason
And no, you don't really 'develop' or research stuff, you just get enough resources and you can upgrade your main mage/commander. Most of the game focuses on capturing towers/forts for recruitment purposes and towns/mines for gold and resources respectively. Various classes also have special resources like fungus, gems, or sacrifices.
>>
>>2323382
It's dominions lite
>>
>>2323377
Each AI has either default no-bonuses or 1-2 higher depending on how shit the class is with resources. Some classes need those bonuses, AI or otherwise, while others grow too much to have bonus resources.

>>2321836
What's the music like in this game?

>>2323382
It's a cool battle simulator.
>>
>>2323419
That's fair reasoning. Honestly daemonologists and voices-of-el have been causing the apocolapse back to back to back in my last marquis games and I'm just done with playing on AI cheat difficulty
>>
>>2323425
I don't really like having baal or el factions in my games so I haven't had that problem personally, but putting the demon and angel factions in the same game is asking for the apocalypse.
>>
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>taking the 4 tile city
>fucking meteor drops on the trade district.
Today I learned.
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>>2323533
I really wish more fiction had a way to develop their settlements
>>
>>2323870
>fiction
Faction *
>>
>>2323533
Hey, free cube.
>>
I'm normally such a simp for Necromancers and undead factions in games, but it doesn't click with me in this game for some reason. I know it's supposed to be one of the strongest factions, but I can never really get it going and don't find it particularly fun. Witch and Troll King are my jam though.
>>
In all seriousness how do you play Necromancer?
Every time I try playing him, I basically never get additional necromancers so my army count is really low.
And summoning powerful units is a shitfest because I can use major summon three times in a row and get three worthless ghosts instead of deathknights or something.
>>
>>2324126
Use apprentices to raise dead and when they go schizo they still tag along with a higher rank commander. Twiceborn for corpsemages that don't care for insanity. Vampire or lich on the boss and cackle.
>>
>>2324133
A singular vampire/lich isn't especially terrifying compared to some of the armies that are showing up, like demon lords and shit.
I'd need like a trio of liches to defend against those.
When I play High Cultist I can amass an army of literal outer-gods surprisingly easily and they'd kick the shit out of any necromancer.
>>
>>2324135
And that's why you go demi lich after.
>>
>>2324139
I made a demi-lich but I don't see it's benefit, I tried warping it around the map but it never not once hit it's target.
>>
>>2324141
It's a super tanky super strong caster immune to the main faction drawback and with resurgence and overworld teleport. I fail to see the lack of appeal. Also make a bunch of vamp kids for your main doomstack and you'll change your mind.
>>
>>2324146
Yeah but while it's an undead ICBM from experience it basically never hits it's target because it focuses on areas with corpses, which endgame is every village...
>>
>>2324147
Starspawn aren't exactly laser guided either. It is what it is. Resurgence on your leaders is golden on it's own since you're not ending up losing them to cursed items or gypsy magic.
>>
>>2324148
You can have controllable non-ICBM nukes with High Cultist.
The Necromancer equivalent like Tartarian spirits are super RNG.
>>
>>2324154
You asked how to play a necromancer not whether runaway cultist is bonkers. And it is. Most factions are honestly, that's the appeal of the game for me at least.
>>
Scourge Lord is my favorite class, wish that Dominions had some sort of equivalent because Ermor is weaksauce in ruining the world these days
>>
>>2324124
I feel the same way but because necromancy is omnipresent in the game, with most mages having access to some sort of necromantic magic. The actual necromancers feel like it's busywork sorting out undead and upgrading them and there are so many options compared to some other classes it feels like it should be two classes. Like maybe there should be a human vampire opposite the baron like how hoburgers have the markgraf vampire.

>I can never really get it going
I dunno why. Afraid of insanity, perhaps? I like witch as well, still has necromancer as a leader and can become a lich with necromancy spells as well. Dopplegangers are my favorite units in the game.

>>2324126
You need to scout out places with lots of dead and find a temple or ruined castle so you can become a lich or vampire. Raising animals is a lot better than humans before investing in upgrading them. Don't use your insanity spells unless you have a shitton of things dead at your location. In general it's one of those classes where you wanna get access to your higher level asap. They are also a really good caster class so you can choose to invest in learning a bunch of deadly spells and just hide behind chaff.

>>2324135
>defend
Don't defend, you're immortal. Be aggressive and die and come back. You can cast decay and drain on whole armies and watch them die while you heal. If you really can't beat something, you have the option of maneuvering beneath them and swapping the problematic army to hades. Might be harder to do if they're in a citadel since there will be a ghost army, but probably easier than fighting the army you're running from. A few resistance and hp increasing magic items help too, since you can drain heal up to 2x your max hp.
>>
>>2324162
Why do that when I can throw a non-Euclidean Mr DNA looking motherfucker at the enemy?
>>
>>2324207
Because he's not immune to magic and will die and need to be resummoned from the void while you will just respawn in your castle.
>>
>>2324217
Yeah but by the time you respawn, get more army and get back to where you were, the AI has spammed like 5 30 unit armies and taken half the map.
>>
>>2324218
Tell me, what's stopping you from dropping your lich in that tile and raising all those corpses?
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>>2324221
>Implying any amount of longdead can actually kill wizards worth their salt
???
>>
>>2324222
...are you actually retarded or something?
>>
>>2324224
A lich is strong but so are a fuckload of various elder gods.
And you WILL have a lot more gods than liches.
>>
>>2324225
Yeah, you're actually retarded.
>>
>>2324222
Banefire is the most broken thing in this game

>>2324225
>>2324218
>>2324207
And for that matter, the Yog cannot even hurt longdead because all it has are psychic attacks and void magic(aka more psychic attacks) and longdead are both mindless and lifeless. I think star shower is the only thing that might affect them, besides meteor shower which it will just use to kill itself because it does both magic damage and fire damage. Generic Eldritch Abomination cannot use their range attack on longdead, and their short range attack at the least cannot drain them, if it can even affect them. The other gods could only use short range attacks and get pelted. Not that this is about Cultist fighting Necro, but Cultist is weak to Necro. Heck, Necro is the only other faction besides guildmaster and some cultist leaders that can just walk into the void because of the insanity recovery.

>>2324218
You don't even need an army, you just use your shit and die. You will also have more undead than any army except maybe kobolds or dwarves.
>>
>>2324230
You'll have more gods than liches, so while you're chasing them down, they're eating your citadels.
>>
I just killed a rogue hastur using pretty week arms of 25 crossbowman
15 swordsman and 5 heavy infantry
>>
>>2324640
Yeah they can be lolstomped by regular soldiers surprisingly often of they don't have a lineup of chaff in front.
>>
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>enchanter gameplay
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>>2324949
Is Enchanter any fun?
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>>2324967
It's annoying to learn every single ritual for every single class leader and if you're the type that hates permanently losing things, then you'll get an ulcer trying to play it. If neither of those bothers you, then it is fun. I enjoy the idea that they can bring absolutely anything alive. Mud, statues, corpses, chests, tools, ballistas, gold itself. Some things are kind of pointless like making clay soldiers from swamps or statues from temples because they risk destroying the resources randomly so you might not even get 2 from them, while they could instead be made into regenerating golems and self propelled army/temples if they were going to be destroyed anyway. Other things might come kind of late like the ability to craft items, which only upon obtaining it lets you gather the gems you need for it. Living armors are kind of lame too for the time/cost that goes into them.

They have a lot of options if you have the time and money and iron. You can enchant tools and furniture in every important town and stick a couple statues and gargoyles too and not have to worry about animals or small armies taking it over. You can churn out tons of self firing bows and ballistas. You can make an army of mind controlling necrotods. You can get rid of shitty forests and ancient forests by turning them into golems. For golems, mud golems are great and regenerate, the mine golems are strong but cost you the extra production(they leave a basic mine behind), crystal golems interfere with your ability to craft items but they are nuts. Ice golems are okay if you can get them back to a cold area regularly. Making them makes a swamp so you can make another mud golem too. Turning golems into magic school golems just makes them a level 2 metal wizard commander. You'd have to use a level 3 academy to get a level 3 caster so that kind of sucks. Enchanters only use support magic themselves, so it's not much of a magic class.
>>
>>2325067
>You can churn out tons of self firing bows and ballistas
You'll still have more gods than those.
>>
>>2321836
Played Path of Achra, I don't have high expectations of this game. Path is basically a casual wanna be roguelike for the mobile autoplaying game generation and CoE is already a simple game. Simplifying it more would just make it pointless.
>>
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>playing dwarves
>found magic shovel
>decide to dig around the portal area dwarves can make.
>notice it lights up that I can dig down
>digs straight into inferno.
>abandon the mines with portals and hole up with enchanted ballista's in my other mines
>last 3 AI players slowly die out as the demons flood out and swarm the world.
>>
>>2325290
dug too deep and too greedily
>>
>>2325067
They're masters of resource denial. Destroying, say, a Mine or a Library means your enemy won't be able to use it anymore.
>>
>Playing Necromancer
>Turn 50
>Still no necromancers on the market
>No libraries either
Eugh
>>
>Priestess
>Fighting off constant waves of Kobolds
>Eventually summon Baal
>Destroy everything and control all of the map
>Still constant stacks of 200-400 kobolds coming out of the fog of war every turn
Where are they fucking coming from. I just could not stamp these fucking things out.
>>
>>2325366
Kobolds make like...3-5 per turn I think, so if they have 10 mines that's printing 50+ kobolds per turn, plus when they buy units it's in bundles of 10-15 not 5 like most factions.
>>
>>2325366
If you control all of the map, why is there still fog of war?
Obviously they're coming from the parts of the map which you do not control and cannot see.
>>
>>2325374
>>2325370
Yeah I dunno, there were so many mines that I could never get troops in all of them, and the moment my army would leave, a stack would appear. I had their citadel and all the other factions' as well. Burnt all of the neutral settlements to the ground. I imagine I would have won from the neutral giants wearing them down eventually, but goddamn was it annoying.
>>
>>2325379
COE5 runs often become tedious slogs at the end when there's random groups taking citadels and shitting out units from stored resources.
>>
I dug a hole to inferno apparently. BOY do those guys sure want to get out of there, haha.
>>
>>2325361
I would say that was scourge lord. Destroying cities is worse. They can still use the shitty mine or get ore from trade, and you can't use the library either so destroying it is dumb.

>>2325365
Go after cities. Hope you're not in an age without them.
>>
>>2325435
>Go after cities. Hope you're not in an age without them.
And if I am in an age without em?...
>>
>>2325440
Ah good luck then
>>
Well, just did my first actual victory with Guildmaster.
Map was literally full of like 50 assassins and DnD parties.
>>
>>2325440
Guess you're using ghosts instead of zombies until you become a lich or vamp
>>
>>2325448
How do I use ghosts?
What exactly should I do as the Necromancer?
>>
>>2325449
The necro should focus on becoming something that can recover sanity, either a vampire or lich, and learning some spells. If you have spare necros, you can find a place with a shitton of dead and raise them all at once and work on turning the skeletons into banefire archers.
Minor summoning can get you some mound king leaders but it's usually a few dispossessed spirits. Finding a graveyard or old battlefield is a priority for getting a bunch of summons. An old battlefield can give you a decent army that lasts a while. You can also separately raise the corpses at it and clear the battlefield with the spell if it hasn't been changed. If you can get an abomination, you can let it mop up areas with only a few corpses and use it as a tank. Since you need hands of glory you really need all the dead related places like gallows and graveyards, or large cities.

As for the ghosts question, the summoning skills will sometimes give you ghost warriors. Ghosts are generally decent against non magic using things. You can get a greater variety if you go to hades and take over a citadel. Having something that can see hidden or even invisible things is essential so you can travel through hades safely. The movement skill is a really good one. You can also use the plane swap skill on a elysium citadel other than the class starting ones to instantly swap creatures out of it and you into it. The ghosts you recruit can plane shift out of hades once they get a leader.
>>
Fighting spam-factions as the necromancer kicks ass.
>Army of 300 kobolds/hobbits/midgets
That's a fun way of saying that I'll gain 300 new undead midgets lmao.
>>
>>2325473
ib4 b-but you'll have more gods than undead midgets!!
>>
>>2325476
Same anon BTW, but a single eldrich abomination can basically take on any amount of regular undead.
Decay-spam can KO gods pretty easily though.
>>
>>2325477
You don't say...
>>
Lichbombing can be pretty fun. Use mapwide plague on him, entire enemy doomstack literally dissolves over time.
>>
I hete how fast can the priestess scale in the developed society
She and the scourge Lord are flanking my form south and north
>>
>>2325527
The priestess's units are mostly shit, just kill her before she does something annoying.
>>
>>2325527
The higher power of simping is no joke
>>
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>playing dwarves.
>meteor lands on my iron mine the day after the dvala grows into an adult.
iron gate didn't help.
>>
>>2324158
Dark Sun style mages are neat, yeah.
Almost every popkill nation is a shadow of what they once were, both in lore and gameplay. Therodos got their whole gameplan shut down due to their buffs not working on their ghosts anymore, Ermor's ability to research and end the world is still in the shitter and didn't take well to Dom6's change of scale, and Lemuria got hit with the same shit Therodos did but to a lesser degree. LA R'yleh exists too but nobody plays them because the experience is cock and ball torture.
At least Asphodel is in a good spot, they're great now.
>>
I want to play Dominions but don't want to do MP, is this an option?
>>
>>2325860
Sure but it's like having a threesome without any females involved. Possible, but objectively gay.
>>
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>>2325875
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>>2325815
another meteor dropped and almost hit another mine... what is this fucking game.
>>
>>2325977
Are you playing with Random enemies?
There's a secret npc-only class which has a ritual to drop meteors.
>>
>>2325983
Which NPC-only class is that?
>>
>>2325983
oh joy.
>>
Man I love the world states in this game. It's a pretty unique way to do map generation. I usually just hit random, but with the way each faction plays and relies on different resources, it makes for a lot of replayability with each of them. I just got the Barbarian fall of the empire one which I'm not sure I've gotten before even though I've got about a 100 hours in the game.
>>
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Truly an Outer God because this is beyond my comprehension.
>>
>>2326053
See >>2324230 Mind Burn can't affect them at all, so presumably it had meteor shower and killed itself. What did it have in battle that 5 things died? Summoned spine membrane horrors?
>>
>>2326066
Yeah it summoned the horrors. But the spirits just sort of wailed on it until it died. Was cursed to watch.
>>
>>2326067
Poor flying ballpit probably couldn't do anything at all then. Can't go insane if you don't have a mind. Float cats and mind slimes probably could have done it if it had those summons instead.
>>
>>2326069
By done it, I mean killed the ghosts before it Yog died.
>>
>>2326053
The outer gods are laughably weak against certain foes.
Mr DNA over there is immune to non-magic damage, shame ghosts do magical damage!
>>
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>>2326069
>>2326071
Yeah I really need to pay more attention to what the units actually do. Was just brainlessly moving him around killing Kobold stacks by himself so didn't even think twice about moving him onto a few ghosts.
>>
>>2326072
Oh Mr DNA can pretty easily curbstomp Kobolds yeah, aside from dragons they don't really use much magic.
>>
>>2325985
Ether the beholder or the archimage
>>
>>2326073
Ah sorcerer/king and shaman/prophets are the kobold Main leaders
Dragon's are just defensive unit they don't halp much when it comes to offence
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>>2326123
Kobold leaders aside from levelled up ice sorcerers are weak as hell. Mr DNA can probably fuck them up pretty easily.
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Having my first ok game as the Pale Ones. Elysium is owned by the Druid, but I managed to take the fortress to the plane of Earth and have gone plane hopping. Actually very useful for your economy.
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>>2327134
As the pale ones can you ever get another leader as strong as the king? Or once he's dead is it over?
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>>2327136
No idea. The spell is still available, so maybe you can just summon another one if they die.
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>>2321734
same, i've been playing trolls and it's very tiresome. their early game is absolute bullshit, and it can only get better once you get Mum and a reasonable gold income, but both Mum and Troll King must survive to that point
I liked kobolds and dwarves better. haven't played any other faction so far, but guildmaster, demonologist and necromancer look fun
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>>2327147
>demonologist looks fun
You sweet summer child.
>>
Why are there so many bandits in heaven?
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>>2327170
Also
>Start underground as gross slimy creatures
>Make your way to the plane of earth
>Go from there to Heaven
>Dig a physical hole from heaven to Elysium above the Druid's land
>Every angel and rider of the apocalypse thinks this hole means it's time for the apocalypse and beelines for it
Chortling in Pale One. Voice of El wastes time breaking seals when you can just dig holes.
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>>2327170
Better bandits than horrors. If you aren't watching your fights then they're probably horrors.
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>>2327184
Nah they're just little regular bandit humans running around in heaven for some reason.
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>>2327196
Did the random time of increased bandits event trigger at some pooint?
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>>2327175
No voice of el actually want to break the seventh seal or the sixth for that matter
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>>2327232
Nah bandit are just in heaven regardless of what happened in Elysium
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I just tried the game for the first time and have my first finished campaign because the AI necromancer rushed me and i killed all its generals; does the wildlife ever fuck off or is it just forever annoying? Also can the baron upgrade units somehow?
>>
Can every faction reasonably play in every era or are certain combinations giga fucked?
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>>2327257
>Also can the baron upgrade units somehow?
No, other than appointing himself king and knights into lords. He upgrades towns and otherwise relies on captured territories for non merc units.
The wildlife will mostly die off if you disable the spawn points, usually ancient forests. Otherwise, it's supposed to be forever annoying.

>>2327276
No. Dryad queen and Druid are fucked in any era without a lot of ancient forests for example. Units that need sacrifices or something else big town give them are at a disadvantage in eras without a lot of big towns. Guild master also needs towns that are big enough to have trade. Any class can theoretically win in any era, and has options, but it is possible to be severely gimped.
>>
What faction should i play to learn the game? Barbarian? Troll king? Illusionist and the guy who animates weapons look cool yet so complex so i rather leave those for later
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>>2327441
Troll king is basically the 'lets roleplay as shrek' faction.
You start with an absolute fucking unit who regenerates.
Yet somehow yes, he WILL lose to a pack of maneating deer and moose.
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>>2327441
Classes generally play differently even if they're similar, so you're gonna have to learn as them anyway, so do whatever except maybe ones like Dryad Queen and Necromancer. The only thing you need to lean about the game is to capture everything you need and how to judge the relative strength of armies. Other people will probably say baron because it's normal human class, but I personally think it gets you too used to freespawn(getting free units at certain times). Barbarians, I don't know much about them since I only played them once, but they have some management with the tattoo system that might be a bit much if you really want to go by bits.

Troll king is straightforward and a decent choice, but is more of an early game class. Illusionist isn't that complex, you just buy mirrors and cast spells on them and get a result. Then you take them into battle. It has management of the mirrors and you'll have to learn to actually read the abilities/status of your units(so you can know how many things are still in the mirror) which is good to force you to also learn what units can do and you'll learn to use rituals. Other than needing gems (primarily found in mines, underground, and in the southern desert areas) there's nothing much else to it. Enchanter is not complex but it is based around making the decision of what you are going to spend your time and money on. It might not be good to start with solely because you probably won't know what resources you want to keep. I would say just don't play any class that relies almost solely on freespawn (except dwarfs) or relies primarily on summoning.(demonologist, witch, high cultist, priest king, high priestess, necromancer, druid, scourge lord, warlock, and dryad queen)

Just make sure to get archers and have someone patrolling with a group of them to kill random animals around your territory.
>>
>>2327441
>>2327481
Yeah Barb is a weird mix. It has one of those faction mechanics where you can only recruit certain units after getting certain leaders, and then the tattoo stuff added onto that. And they also weirdly interact with Hades and have some undead stuff.

For me the easy ones to play are Troll/Witch, Cloud Lords, Baron and Kobolds. They aren't easy because they are OP, but they are simple enough to learn the game with.
>>
>>2327441
My advice is to play either the Baron(in monarchy ) or bakemono
The senator in empire isn't bad either
Kobold or warlock are good introduction for gem classes
The rest play very differently but this ones would give you the basic idea of the game
>>
>>2327498
>>2327495
>>2327481
>>2327470
Awesome, thanks for the tips!
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>>2327481
Whats wrong with necro and dryad?
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>>2327627
nta but I take it that anon considers them a bit more advanced to get into. And I agree with that.
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>>2327627
Necro has problems with the insanity on commanders from raising dead.
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>>2327627
Dryad queen is massively reliant on a handful special commanders for the more powerful freespawn. Said commanders are random hires (you might not see one in the hire pool for several turns, or, worse, see one but not afford hiring him).
Also, needs shittons of gold and iron to upgrade freespawn into genuinely usable troops. It's a complicated class to play.
>>
What's the best faction to start with as a new player?
>>
>>2327441
>>2327679
Look at the replies to the earlier post.
I'll also say that the Dwarves are a good start, but it might be hard to go from playing them to another faction.
>>
Which faction has the biggest amount of monster girls,witch?
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>>2327679
Baron a good choice as he rather straight forward, go around claim towns and villages to get free units every year

though you do struggle against some classes who summon big brutes or has mages that can wipe the floor with a flick of a finger unless you have mages and assassins of your own to do the more heavy lifting for your fodder
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FUCK
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>>2327698
Talk about getting trolled
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>>2327291
>disable the spawn points, usually ancient forests
nta but I did this, parked 10 heavy infantry and 10 crossbowmen with a low level priestess

and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced and kicked my fucking ass
Taranis electrocuted everyone at the ancient forest and placed a primal totem there
meanwhile I positioned my main army(the one with all my best critters and spell caster) at the Imperial capital in a defensive battle and Sirona showed up accompanied by an army of naked nymphs and water elementals who proceeded to tank all the catapult shots, spells and arrows coming their way and dumpstered my main army
it wasn't even close they only managed to rip off one of Sirona's eyes and kill half her minions before getting overrun

just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
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>>2327769
>just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
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>>2327775
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>>2327689
By type or amount, because witch only has the erinyes and the gorgons and mother of monsters, so like 9 total.

Dryad queen has all the harpies, centaurs, and is a female satyr herself. That's about it for humanoid monsters. The monkey maharaja have female nagas and aspara and other female semi deity things.
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>>2327769
>parked 10 heavy infantry and 10 crossbowmen with a low level priestess
That's not disabling it, you have to burn or cut it down or be able to flag it as yours. If you just park units on it, the animals will spawn in the next free tile.

>and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced
If you don't have a Druid in play, then it's because of an event where a bunch of nerds open a portal to the primal realm in one of the ancient forests on the map. It is announced. The celtic gods are usually weak as fuck though. From your pic, I guess you're playing Senator and all you could do was squirt water on the giant bathing chick.

If you were the Senator, then there should be a unit called a Reveler that has a ritual to take ancient forests.
>>
>>2327698
We all learn the lesson to not attack banners with the troll king the hard way.
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>>2327775
I have come to the conclusion the main gameplay loop is getting fucked by magical bullshit then figuring out what kind of magical bullshit you can do to fuck them back

>>2327804
>>2327808
thanks for the info, I must have missed that particular message then
I did not mean to imply I was the senator, that was the best "PTSD in a forest" image I had and it's still appropriate as the last AI standing is Senator Silvanus, I'm assuming since they came from his side of the map they're roughing him up as well
I'm a high priestess, anointed priestess now
I know she's based on Phoenicians/Philistines of the Middle East, but Carthaginians also killed babies for Baal so it's an extremely fitting match up I say

things aren't that bad, none of my giants were in that stack it was mostly cultists, although losing my shedims, my hired sorceress and my giant fuck off horde of scorpions sucks
I already took the ancient forest out my own way with a small sacrifice of 500 people, there was a mountain nearby and I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the ground

I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal plane
some of the gods are running amok in my backlines so my immediate strategy is to avoid fights and just send out Hierodules to recap all the stuff those cunts keep uncapping, in the meantime I'll try to keep my giants alive while I fly my immortal solar powered anti-semitic caricature to the forests of the south east and set that shit on fire hopefully blocking off the primal portal forever, then I'll see what I can do about those planar interlopers
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>>2327849
Whenever I see this image nowadays, I think about how shit the three-monkeys-on-an-elephant unit is for the Monkey Maharaja.
>I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the ground
Good work, fuck forests.

>I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal plane
You're gonna have to find the forest with the primal plane portal and either close the portal or enter the portal and burn that entire plane to the ground. You also have the kill the green cultists or whatever they're called as well or they will reopen it. You can also just summon Baal and let freespawn giants build up.
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What a start. Why would the king build his castle right there.
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>>2327881
>near to farms to feed the castle and town inhabitants
>overlooking town he can tax and impose his authority over
>close to monkeharaja palace in case he needs to https://www.youtube.com/watch?v=eIxVwE2AeJ0
makes sense to me
>>
SHITASS GAMBLING GAME GIVE ME A GOOD RITUAL
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>>2327151
you're right, decided to give it a go after basically getting stuck in a previous game with troll king and fuck, early demo really sucks buckets, couldn't even get to pay a visit to Hell
demon summoning is a fucking joke
>spend a shitload of sacrifice with main demo
>get infernal horde
>heythatsprettygood.mp3
>summon a bunch of hell knights
>control failed
>almost get my citadel overran
ice devils are pretty good, tho
>>
>>2327997
>with main
>my citadel
Now you have learned. Send loser subordinates to do shit like that, far away, near enemies if possible.
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>>2327997
Consider its early game as baron+ followed by cock and balls torture midgame into absolutely-fucking-busted lategame. You've got to play aggressive tho.
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>>2328008
I was doing the summonings back home cuz I had a shit ton of bakemono pressing into my north territory, taking over 2 ports and some villages, while my remaining army led by an ice devil was taking over the moctezumas
>>2328087
should i send an army into hell early on to try and take territory there or is it a retarded strategy?
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>>2328216
It's only retarded until it works. But I'd personally only bunker there if racewar of one description or another was in full swing in the main world.
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>new game
>gonna play warlock!
thanks.
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>>2328332
God warlock is so goddamn slow. In my last game as them, by the time I had a enough gems to unlock level 3 spells, the Barbs had already conquered the whole map. They are one of the most powerful if they can get going, but christ the early to mid game is rough.
>>
>>2328332
Bruh. I once got a two tile island start.
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>>2328338
>Said this
>Hit random
>Got warlock
Punished mage
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>>2328332
A few fire elementals will fix that. Too bad Eternal Pyre is a level 3 fire ritual. Warlock's terraforming skills come way too late to make good use of them.
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>>2327870
I launched a counter invasion of the primal plane and even took a couple settlements up there but that proved irrelevant as we found the last of the Senator's leaders and flattened Tetrala the Green Enchantress with catapult fire

campaign highlights were when we attacked the imperial capital temple district a Lammashta flew up the walls and turned the pope into a zombie(he "survived" the battle on our side) and the celtic god of war getting surrounded on all sides and being ripped apart limb from limb by giant undead jews
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>>2328332 update
Started with air warlock that started with dual summons, grabbing a mine with rubies and summoning smoking warriors have pretty much carried me, ended up beating the druid back to the point of him dying to independents.
barbarians came to steal my stuff but the smoke warriors put in work.
Starter warlock apprentice had combustion so I was able to burn some of the forest down, was going well till some mad cultists thought it would be funny to open the gate to hell. main air warlock with 51 smoke warriors made the journey to close the gate and is hiding out in a near by fort. Only reason I made it is because everything I ran into it did fire damage and the smoke warriors are immune to fire damage and their base attack still does some physical.
Only one other player left, haven't seen him. Left over demons will either kill him or I'll build up enough to venture out and kill him, it is currently end of winter year 12.
>>
I dunno why I avoided the Voice of El so much. I love autospawn and stupid unit abilities and that's their whole gimmick. I didn't realise they just got all this shit for free.
>>
>>2328387
And so you broke the first seal
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>>2328387
Breaking six seals and maxxing out your devotion makes you basically fill the entire map up with doomstacks of flagellants led by god-tier units.
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>>2328397
...what's left of the map...
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>>2328398
You gotta go to other planes, show them your devotion to god.
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>>2328396
I would break the seventh seal if it meant I got to see Aniki one more time.
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>>2328397
>doomstacks of flagellants led by god-tier units.
Enchanter can do that with just a couple of temples.
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>>2328415
The El reinforcements never end, and if they are being spiteful they can breath the 7th seal.
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>>2328415
Enchanter drifting temple is awesome, but it doesn't compare at all to El's stuff. It's also completely dependent on finding a temple.
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the fuck is the shovel of the mole king?
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>>2329388
I think it lets you dig?
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>>2329388
Lets you dig, you can get to a whole bunch of relams with it

It goes agartha then hell
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>>2329392
>>2329394
I expected more out of Agartha
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>>2329402
Agartha is literally just 'underground', so most of it is just dirt and rock.
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>>2329402
There's gem, iron and gold deposits under there. But most importantly there will be a heavily defended citadel that's a portal to the primal plane of earth which in turn will have a portal to the nexus which has a portal to everywhere. So getting the ability to dig through Agartha is a good first step to going plane jumping.
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>>2329402
It's a fun place. Be careful because you can flood yourself, DF style by digging next to water. There are jewels, a dwarf treasure temple, horrible monsters you never see anywhere else, and a few things you should absolutely not breech.

>>2329394
I thought you could dig from inferno to hades but I think it's just a pit/portal there. Maybe some tiles lead to void and others to hades.

>>2329388
With this thing it's best to remember that you can trade items between commanders so have several ungrouped commanders working to dig as much as possible in a turn.
>>
What map size do you guys play on? I find large a bit to small at times and huge a bit to big.
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>>2329456
>large a bit to small at times and huge a bit to big
That's me except huge / enormous
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>>2329456
85x85 (Enormous is 80 x 60 ). I did max 100 x 100 for a while but it's way too big, and 100 x 85 was still too big.
>I find large a bit to small at times and huge a bit to big.
Large is 60 x 44 and huge is 70 x 52 so set it somewhere in between using --mapw=NBR --maph=NBR
>>
Just so I understand this, combat spells and ranged attacks don't have limited ammo as such?
>>
>>2329547
Yep, spellcasting/arrows are unlimited.
The only limited ammo per battle are javelins and catapult shots.
>>
>>2329549
And there's no gems or fatigue either? For combat spells.
>>
Reminder that trade exists in this game. I literally only remember when I'm playing gem factions.
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>>2329564
Sometimes i trade for iron when its turn 20 and i still havent found a single mine
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>>2329564
I always buy faction resource through trade.
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>>2329563
Some casters drain HP to cast, and there is a spell which makes enemy attacks take 1 HP to use.
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>>2329564
You should basically perma-trade for your faction resource (sacrifices, hands, gems, etc) all the time.
>>
>>2329581
Hey, I'm just enjoying if surprised by things being simpler than usual. Even if they're too good to believe. I mean no massive upkeep on sacreds either? Neat.
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>>2329604
No upkeep for any units. Army of huge elder-gods?
Same upkeep as some peasants. 0!
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>>2329605
I don't have a problem with that. Nuff shit going on without taxation added on. What's your take on cloud lord by the way? Flying seems less broken in this but definitely still convenient.
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>>2329616
Cloud Lord can be argued to be the worst faction in the game
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>>2329549
>The only limited ammo per battle are javelins and catapult shots.
Not quite correct. Javelins are the most prominent example, but there are other once per battle things, such as the lance charge that knight types can do.

>>2329697
They aren't though, the worst class is Dryad Queen. Cloud Lords are the worst AI class but at least they have storm titans and easy access to ethereal units.



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