>Playing the troll king in dark ages >Struggling getting more unit due to lack any good gold source >Mum join in as I discover the gold mine >Recruit few meat shield and rash the gold mine >Victory! Finally I can get some good shit >Fog random event ? Ehh not big of problem >The dead rise from their grave in gold mine >What?>Tartarian Spirit and huge army of undead I fucking hate the rng in this game
I keep bashing my head on a wall trying to get good at this game and I just don't understand what I'm doing wrong. Having fun either way but my brain is too smooth for this.
>>2321734Isn't this game just gayer dominions?
>>2321738Same dev but easier to understand and play
>>2321739Nailed it then. How is it? Unlike dominions I only watched this on yt.
At least my mages can't go full retard since they'll only cast the spells I've selected them to cast.
>>2321744Its ok. I think its less interesting than doms personally, you have much less control.
>>2321737what faction? what are you finding difficult? to me the most annoying part of CoE is just holding territory against the random wildlife. some factions are better at neutralizing ancient forests than others, and also it always helps to leave an archer or two in any places with walls.
>>2321807I don't really stick with one faction, I just play around trying to find stuff I like. I think the biggest issue I have is I keep trying to make 1 giga death squad and then the moment we get into a mildly difficult battle some asshole with 100+ units is right behind me taking all that I've built up.
>>2321812most factions you'll want to build up to having multiple separate armies for faster expansion. the commanders can always meet up to form a giga army if you need to challenge another giga army or particularly difficult mobs.if your problem is just that the AI is rolling up on you with huge armies before you have an army that can defend against it, then it's probably just the classic 4X advice of needing to expand faster early game to get your economy going.
>>2321758Well, bollocks. That was my impression of it too. Thanks anyway.
>>2321817Any advice on summonable units? IE is it better to get a lot of cheaper units or save up for one big guy that costs a lot?
>>2321829it depends, some factions have early summons that are trash and it's better to save up for the next level up. in general early on I'd say it's better to keep going for early summons as long as they're worthwhile since they'll jumpstart your expansion, but again it all really depends on what the next level summon would offer by comparison and how much more expensive it issorry this is pretty non-specific advice, but the factions are all asymmetric so it really does depend
Lands of Achra looking to be bussin
>>2321835Nah it's all good, I appreciate the response to these vague questions. In general I've been staying away from low level minions but it seems like I should give them another go.
>>2321837NTA, but some low-tier rituals are worse than others. Generally the rituals which summon random low-tier wild animals/swamp creatures are the most likely to give you chaff like rabbits, deer, frogs, small snakes etc.
>Boot map>Instantly win/lose bc no citadels are spawnedwtf
>>2322091Did you put in a zillion players on a small map or something? Sounds hilarious. Any pics of the post game map?
This is probably one of the worst seeds ever i already conquered half the map and none of the NPC are even close but this fuck ass ant keep spawning faster than i can kill them (or get enough leaders to deal with them as most of my efforts is focused on conquering the academy)
>>2322208Forget to screenshot
>>2322208yeah you basically have to treat anthills like an apocalypse timer. once they get out of control there's not much you can do, just try to kill all the other factions to "win" if you want to or just restart
>>2322209>>2322208Which faction? I hope it's not one off the boring ones like baron or senator. If you play a real faction you can get a unit with charm or confusion and try taking them over. It's more important to kill queens than it is to stop hills from spawning normal ants. You also have way, way too much money. You should be spending that buying units at all your citadels every turn.
>>2322295baronAs for my money I was saving to get my wizards to level 3 the academy Spawned in the other side of the map and my main army was busy dealing with the high priestess while building Trebuchet then upgraded them to a alchemical one's ( I ended up with only 100 after all that) The ant are mostly done now
>>2322301damn, how much gold does level 3 wizard cost?
>>2322362Getting luck and just recruiting an old wizard? 350Upgraded from level 2? 600
>>2322385600bux just to do what other classes do to their leaders with basic resources. What's even the appeal of baron?
>>2322429Only needing gold and iron with your inherent boost Decent units every year depending on territory Making vessels to defend your holding from random army's And the best siege unit in the game And of course upgrading your Baron to a King and get even better units and turning farms into castle's
>>2322225Just use the Burnable Anthills mod.
>>2322558>And the best siege unit in the gameYou're wrong, but which unit do you believe that is?
>hades invasion
>>2322647nta but Alchemical Trebuchets are pretty good. Not a massive fan of baron personally. Like plain vanilla icecream, it's not bad but it's nothing to write home about either.
>>2322668There's something cool about the idea of taking over a fantasy world with multiple planes and horrors with a historically based vanilla human faction. Senator also has the same appeal for me. And Barbarian kind of, though I'm not a big fan of the tattoo system
>>2322721You forgot guildmaster.
>>2322726Is guildmaster vanilla? They have a lot of mages and fantasy things. Their chain lighting ballistas are also better than anything baron has. If they're vanilla then Voice of El and Priest Kings should be too.
>>2322737Aren't they? Not a fan of voice, neat flavor and love the passive but I'd rather not set everything including myself on fire as a natural progression for the faction.
>>2322743passive income and troops*
>Finally trying the warlock for real this time >Random society >Lost my Apprentice and no replacement in sight >Good mines so i can grow in time >FUCK YOU gateway to inferno in my door step Why does the game hate me so much?
>>2322746I lost then checked the map There was 2 other portals
>>2321734>play priest king>voice of el AI stumbles into my base on turn 8 with his main commander and 7 escorts and is promptly mugged for his jewelry by my pack of weaponized beaners>other faction is eliminated off screen>expand rapidly, take over most of the map>still no sign of the last guy>decide to avoid using any summons and just bank all of the sacrifices I get>400 sacrifices, finally find the hoburgs>475 sacrifices, the hoburgs move against me>500 sacrifices, summon god, several 100 strong armies of short people are evaporated by the Teotl of WarIt really is that easy (on the lowest AI setting)Also is it just me or is Priest King kind of shallow? You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them. Necromancer seems way more mechanically interesting, and I had more fun playing senator since at least there I'm not waiting to get more slaves or waiting to get more sacrifices or waiting for something else (which probably means I'm playing them wrong). I enjoyed how evil and cruel they are as a faction but towards the end I was kinda relieved that it was over. I think they should let the snake units swallow enemies whole, I think it would add a lot and would be very interesting and funny haha.
>>2322660>playing dwarf>just hole up in my little cuck caves as the world goes to shit.>something about gems and elementals appearing near mines and gem deposits.
>>2322960>You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get themThat's basically every class. Necro is just farm skeletons and turn them into banefire archers, occasionally throwing in a few ghosts.
>>2322992Necro just needs to get high level casters since they're all immortal.
>>2321734What difficulty do you play on lads?Honestly I'm increasingly leaning to do just reducing AI cheats to 0 because it just triggers me too damn much. I like playing my silly little non-tryhard self-imposed challenges ("I'm gonna invade hell!") and the AI getting 600% doomstacks at turn 1 is very infuriating- especially if you want to play one of the less optimal factions.
I watched the meme videos and I'm curious.Is this a proper 4x where you can pretend to build your own empire, or is it super sweaty where you have to play the meta or get fucked?I am interested in things like just making a bunch of adventurers as Guildmaster and watching their adventures.
>>2323382It's an SP game with an incredibly tedious early game and braindead AIMost people play with the quickstart mod for a reasonAnd no, you don't really 'develop' or research stuff, you just get enough resources and you can upgrade your main mage/commander. Most of the game focuses on capturing towers/forts for recruitment purposes and towns/mines for gold and resources respectively. Various classes also have special resources like fungus, gems, or sacrifices.
>>2323382It's dominions lite
>>2323377Each AI has either default no-bonuses or 1-2 higher depending on how shit the class is with resources. Some classes need those bonuses, AI or otherwise, while others grow too much to have bonus resources. >>2321836What's the music like in this game?>>2323382It's a cool battle simulator.
>>2323419That's fair reasoning. Honestly daemonologists and voices-of-el have been causing the apocolapse back to back to back in my last marquis games and I'm just done with playing on AI cheat difficulty
>>2323425I don't really like having baal or el factions in my games so I haven't had that problem personally, but putting the demon and angel factions in the same game is asking for the apocalypse.
>taking the 4 tile city>fucking meteor drops on the trade district.Today I learned.
>>2323533I really wish more fiction had a way to develop their settlements
>>2323870>fictionFaction *
>>2323533Hey, free cube.
I'm normally such a simp for Necromancers and undead factions in games, but it doesn't click with me in this game for some reason. I know it's supposed to be one of the strongest factions, but I can never really get it going and don't find it particularly fun. Witch and Troll King are my jam though.
In all seriousness how do you play Necromancer?Every time I try playing him, I basically never get additional necromancers so my army count is really low.And summoning powerful units is a shitfest because I can use major summon three times in a row and get three worthless ghosts instead of deathknights or something.
>>2324126Use apprentices to raise dead and when they go schizo they still tag along with a higher rank commander. Twiceborn for corpsemages that don't care for insanity. Vampire or lich on the boss and cackle.
>>2324133A singular vampire/lich isn't especially terrifying compared to some of the armies that are showing up, like demon lords and shit. I'd need like a trio of liches to defend against those.When I play High Cultist I can amass an army of literal outer-gods surprisingly easily and they'd kick the shit out of any necromancer.
>>2324135And that's why you go demi lich after.
>>2324139I made a demi-lich but I don't see it's benefit, I tried warping it around the map but it never not once hit it's target.
>>2324141It's a super tanky super strong caster immune to the main faction drawback and with resurgence and overworld teleport. I fail to see the lack of appeal. Also make a bunch of vamp kids for your main doomstack and you'll change your mind.
>>2324146Yeah but while it's an undead ICBM from experience it basically never hits it's target because it focuses on areas with corpses, which endgame is every village...
>>2324147Starspawn aren't exactly laser guided either. It is what it is. Resurgence on your leaders is golden on it's own since you're not ending up losing them to cursed items or gypsy magic.
>>2324148You can have controllable non-ICBM nukes with High Cultist. The Necromancer equivalent like Tartarian spirits are super RNG.
>>2324154You asked how to play a necromancer not whether runaway cultist is bonkers. And it is. Most factions are honestly, that's the appeal of the game for me at least.
Scourge Lord is my favorite class, wish that Dominions had some sort of equivalent because Ermor is weaksauce in ruining the world these days
>>2324124I feel the same way but because necromancy is omnipresent in the game, with most mages having access to some sort of necromantic magic. The actual necromancers feel like it's busywork sorting out undead and upgrading them and there are so many options compared to some other classes it feels like it should be two classes. Like maybe there should be a human vampire opposite the baron like how hoburgers have the markgraf vampire. >I can never really get it going I dunno why. Afraid of insanity, perhaps? I like witch as well, still has necromancer as a leader and can become a lich with necromancy spells as well. Dopplegangers are my favorite units in the game. >>2324126You need to scout out places with lots of dead and find a temple or ruined castle so you can become a lich or vampire. Raising animals is a lot better than humans before investing in upgrading them. Don't use your insanity spells unless you have a shitton of things dead at your location. In general it's one of those classes where you wanna get access to your higher level asap. They are also a really good caster class so you can choose to invest in learning a bunch of deadly spells and just hide behind chaff. >>2324135>defend Don't defend, you're immortal. Be aggressive and die and come back. You can cast decay and drain on whole armies and watch them die while you heal. If you really can't beat something, you have the option of maneuvering beneath them and swapping the problematic army to hades. Might be harder to do if they're in a citadel since there will be a ghost army, but probably easier than fighting the army you're running from. A few resistance and hp increasing magic items help too, since you can drain heal up to 2x your max hp.
>>2324162Why do that when I can throw a non-Euclidean Mr DNA looking motherfucker at the enemy?
>>2324207Because he's not immune to magic and will die and need to be resummoned from the void while you will just respawn in your castle.
>>2324217Yeah but by the time you respawn, get more army and get back to where you were, the AI has spammed like 5 30 unit armies and taken half the map.
>>2324218Tell me, what's stopping you from dropping your lich in that tile and raising all those corpses?
>>2324221>Implying any amount of longdead can actually kill wizards worth their salt???
>>2324222...are you actually retarded or something?
>>2324224A lich is strong but so are a fuckload of various elder gods.And you WILL have a lot more gods than liches.
>>2324225Yeah, you're actually retarded.
>>2324222Banefire is the most broken thing in this game >>2324225>>2324218>>2324207And for that matter, the Yog cannot even hurt longdead because all it has are psychic attacks and void magic(aka more psychic attacks) and longdead are both mindless and lifeless. I think star shower is the only thing that might affect them, besides meteor shower which it will just use to kill itself because it does both magic damage and fire damage. Generic Eldritch Abomination cannot use their range attack on longdead, and their short range attack at the least cannot drain them, if it can even affect them. The other gods could only use short range attacks and get pelted. Not that this is about Cultist fighting Necro, but Cultist is weak to Necro. Heck, Necro is the only other faction besides guildmaster and some cultist leaders that can just walk into the void because of the insanity recovery. >>2324218You don't even need an army, you just use your shit and die. You will also have more undead than any army except maybe kobolds or dwarves.
>>2324230You'll have more gods than liches, so while you're chasing them down, they're eating your citadels.
I just killed a rogue hastur using pretty week arms of 25 crossbowman 15 swordsman and 5 heavy infantry
>>2324640Yeah they can be lolstomped by regular soldiers surprisingly often of they don't have a lineup of chaff in front.
>enchanter gameplay
>>2324949Is Enchanter any fun?
>>2324967It's annoying to learn every single ritual for every single class leader and if you're the type that hates permanently losing things, then you'll get an ulcer trying to play it. If neither of those bothers you, then it is fun. I enjoy the idea that they can bring absolutely anything alive. Mud, statues, corpses, chests, tools, ballistas, gold itself. Some things are kind of pointless like making clay soldiers from swamps or statues from temples because they risk destroying the resources randomly so you might not even get 2 from them, while they could instead be made into regenerating golems and self propelled army/temples if they were going to be destroyed anyway. Other things might come kind of late like the ability to craft items, which only upon obtaining it lets you gather the gems you need for it. Living armors are kind of lame too for the time/cost that goes into them. They have a lot of options if you have the time and money and iron. You can enchant tools and furniture in every important town and stick a couple statues and gargoyles too and not have to worry about animals or small armies taking it over. You can churn out tons of self firing bows and ballistas. You can make an army of mind controlling necrotods. You can get rid of shitty forests and ancient forests by turning them into golems. For golems, mud golems are great and regenerate, the mine golems are strong but cost you the extra production(they leave a basic mine behind), crystal golems interfere with your ability to craft items but they are nuts. Ice golems are okay if you can get them back to a cold area regularly. Making them makes a swamp so you can make another mud golem too. Turning golems into magic school golems just makes them a level 2 metal wizard commander. You'd have to use a level 3 academy to get a level 3 caster so that kind of sucks. Enchanters only use support magic themselves, so it's not much of a magic class.
>>2325067>You can churn out tons of self firing bows and ballistasYou'll still have more gods than those.
>>2321836Played Path of Achra, I don't have high expectations of this game. Path is basically a casual wanna be roguelike for the mobile autoplaying game generation and CoE is already a simple game. Simplifying it more would just make it pointless.
>playing dwarves>found magic shovel>decide to dig around the portal area dwarves can make.>notice it lights up that I can dig down>digs straight into inferno.>abandon the mines with portals and hole up with enchanted ballista's in my other mines>last 3 AI players slowly die out as the demons flood out and swarm the world.
>>2325290dug too deep and too greedily
>>2325067They're masters of resource denial. Destroying, say, a Mine or a Library means your enemy won't be able to use it anymore.
>Playing Necromancer>Turn 50>Still no necromancers on the market>No libraries eitherEugh
>Priestess>Fighting off constant waves of Kobolds>Eventually summon Baal>Destroy everything and control all of the map>Still constant stacks of 200-400 kobolds coming out of the fog of war every turnWhere are they fucking coming from. I just could not stamp these fucking things out.
>>2325366Kobolds make like...3-5 per turn I think, so if they have 10 mines that's printing 50+ kobolds per turn, plus when they buy units it's in bundles of 10-15 not 5 like most factions.
>>2325366If you control all of the map, why is there still fog of war?Obviously they're coming from the parts of the map which you do not control and cannot see.
>>2325374>>2325370Yeah I dunno, there were so many mines that I could never get troops in all of them, and the moment my army would leave, a stack would appear. I had their citadel and all the other factions' as well. Burnt all of the neutral settlements to the ground. I imagine I would have won from the neutral giants wearing them down eventually, but goddamn was it annoying.
>>2325379COE5 runs often become tedious slogs at the end when there's random groups taking citadels and shitting out units from stored resources.
I dug a hole to inferno apparently. BOY do those guys sure want to get out of there, haha.
>>2325361I would say that was scourge lord. Destroying cities is worse. They can still use the shitty mine or get ore from trade, and you can't use the library either so destroying it is dumb. >>2325365Go after cities. Hope you're not in an age without them.
>>2325435>Go after cities. Hope you're not in an age without them.And if I am in an age without em?...
>>2325440Ah good luck then
Well, just did my first actual victory with Guildmaster.Map was literally full of like 50 assassins and DnD parties.
>>2325440Guess you're using ghosts instead of zombies until you become a lich or vamp
>>2325448How do I use ghosts?What exactly should I do as the Necromancer?
>>2325449The necro should focus on becoming something that can recover sanity, either a vampire or lich, and learning some spells. If you have spare necros, you can find a place with a shitton of dead and raise them all at once and work on turning the skeletons into banefire archers. Minor summoning can get you some mound king leaders but it's usually a few dispossessed spirits. Finding a graveyard or old battlefield is a priority for getting a bunch of summons. An old battlefield can give you a decent army that lasts a while. You can also separately raise the corpses at it and clear the battlefield with the spell if it hasn't been changed. If you can get an abomination, you can let it mop up areas with only a few corpses and use it as a tank. Since you need hands of glory you really need all the dead related places like gallows and graveyards, or large cities. As for the ghosts question, the summoning skills will sometimes give you ghost warriors. Ghosts are generally decent against non magic using things. You can get a greater variety if you go to hades and take over a citadel. Having something that can see hidden or even invisible things is essential so you can travel through hades safely. The movement skill is a really good one. You can also use the plane swap skill on a elysium citadel other than the class starting ones to instantly swap creatures out of it and you into it. The ghosts you recruit can plane shift out of hades once they get a leader.
Fighting spam-factions as the necromancer kicks ass.>Army of 300 kobolds/hobbits/midgetsThat's a fun way of saying that I'll gain 300 new undead midgets lmao.
>>2325473ib4 b-but you'll have more gods than undead midgets!!
>>2325476Same anon BTW, but a single eldrich abomination can basically take on any amount of regular undead.Decay-spam can KO gods pretty easily though.
>>2325477You don't say...
Lichbombing can be pretty fun. Use mapwide plague on him, entire enemy doomstack literally dissolves over time.
I hete how fast can the priestess scale in the developed society She and the scourge Lord are flanking my form south and north
>>2325527The priestess's units are mostly shit, just kill her before she does something annoying.
>>2325527The higher power of simping is no joke
>playing dwarves.>meteor lands on my iron mine the day after the dvala grows into an adult.iron gate didn't help.
>>2324158Dark Sun style mages are neat, yeah.Almost every popkill nation is a shadow of what they once were, both in lore and gameplay. Therodos got their whole gameplan shut down due to their buffs not working on their ghosts anymore, Ermor's ability to research and end the world is still in the shitter and didn't take well to Dom6's change of scale, and Lemuria got hit with the same shit Therodos did but to a lesser degree. LA R'yleh exists too but nobody plays them because the experience is cock and ball torture.At least Asphodel is in a good spot, they're great now.
I want to play Dominions but don't want to do MP, is this an option?
>>2325860Sure but it's like having a threesome without any females involved. Possible, but objectively gay.
>>2325875
>>2325815another meteor dropped and almost hit another mine... what is this fucking game.
>>2325977Are you playing with Random enemies?There's a secret npc-only class which has a ritual to drop meteors.
>>2325983Which NPC-only class is that?
>>2325983oh joy.
Man I love the world states in this game. It's a pretty unique way to do map generation. I usually just hit random, but with the way each faction plays and relies on different resources, it makes for a lot of replayability with each of them. I just got the Barbarian fall of the empire one which I'm not sure I've gotten before even though I've got about a 100 hours in the game.
Truly an Outer God because this is beyond my comprehension.
>>2326053See >>2324230 Mind Burn can't affect them at all, so presumably it had meteor shower and killed itself. What did it have in battle that 5 things died? Summoned spine membrane horrors?
>>2326066Yeah it summoned the horrors. But the spirits just sort of wailed on it until it died. Was cursed to watch.
>>2326067Poor flying ballpit probably couldn't do anything at all then. Can't go insane if you don't have a mind. Float cats and mind slimes probably could have done it if it had those summons instead.
>>2326069By done it, I mean killed the ghosts before it Yog died.
>>2326053The outer gods are laughably weak against certain foes.Mr DNA over there is immune to non-magic damage, shame ghosts do magical damage!
>>2326069>>2326071Yeah I really need to pay more attention to what the units actually do. Was just brainlessly moving him around killing Kobold stacks by himself so didn't even think twice about moving him onto a few ghosts.
>>2326072Oh Mr DNA can pretty easily curbstomp Kobolds yeah, aside from dragons they don't really use much magic.
>>2325985Ether the beholder or the archimage
>>2326073Ah sorcerer/king and shaman/prophets are the kobold Main leaders Dragon's are just defensive unit they don't halp much when it comes to offence
>>2326123Kobold leaders aside from levelled up ice sorcerers are weak as hell. Mr DNA can probably fuck them up pretty easily.
Having my first ok game as the Pale Ones. Elysium is owned by the Druid, but I managed to take the fortress to the plane of Earth and have gone plane hopping. Actually very useful for your economy.
>>2327134As the pale ones can you ever get another leader as strong as the king? Or once he's dead is it over?
>>2327136No idea. The spell is still available, so maybe you can just summon another one if they die.
>>2321734same, i've been playing trolls and it's very tiresome. their early game is absolute bullshit, and it can only get better once you get Mum and a reasonable gold income, but both Mum and Troll King must survive to that pointI liked kobolds and dwarves better. haven't played any other faction so far, but guildmaster, demonologist and necromancer look fun
>>2327147>demonologist looks funYou sweet summer child.
Why are there so many bandits in heaven?
>>2327170Also>Start underground as gross slimy creatures>Make your way to the plane of earth>Go from there to Heaven>Dig a physical hole from heaven to Elysium above the Druid's land>Every angel and rider of the apocalypse thinks this hole means it's time for the apocalypse and beelines for itChortling in Pale One. Voice of El wastes time breaking seals when you can just dig holes.
>>2327170Better bandits than horrors. If you aren't watching your fights then they're probably horrors.
>>2327184Nah they're just little regular bandit humans running around in heaven for some reason.
>>2327196Did the random time of increased bandits event trigger at some pooint?
>>2327175No voice of el actually want to break the seventh seal or the sixth for that matter
>>2327232Nah bandit are just in heaven regardless of what happened in Elysium
I just tried the game for the first time and have my first finished campaign because the AI necromancer rushed me and i killed all its generals; does the wildlife ever fuck off or is it just forever annoying? Also can the baron upgrade units somehow?
Can every faction reasonably play in every era or are certain combinations giga fucked?
>>2327257>Also can the baron upgrade units somehow?No, other than appointing himself king and knights into lords. He upgrades towns and otherwise relies on captured territories for non merc units. The wildlife will mostly die off if you disable the spawn points, usually ancient forests. Otherwise, it's supposed to be forever annoying. >>2327276No. Dryad queen and Druid are fucked in any era without a lot of ancient forests for example. Units that need sacrifices or something else big town give them are at a disadvantage in eras without a lot of big towns. Guild master also needs towns that are big enough to have trade. Any class can theoretically win in any era, and has options, but it is possible to be severely gimped.
What faction should i play to learn the game? Barbarian? Troll king? Illusionist and the guy who animates weapons look cool yet so complex so i rather leave those for later
>>2327441Troll king is basically the 'lets roleplay as shrek' faction.You start with an absolute fucking unit who regenerates.Yet somehow yes, he WILL lose to a pack of maneating deer and moose.
>>2327441Classes generally play differently even if they're similar, so you're gonna have to learn as them anyway, so do whatever except maybe ones like Dryad Queen and Necromancer. The only thing you need to lean about the game is to capture everything you need and how to judge the relative strength of armies. Other people will probably say baron because it's normal human class, but I personally think it gets you too used to freespawn(getting free units at certain times). Barbarians, I don't know much about them since I only played them once, but they have some management with the tattoo system that might be a bit much if you really want to go by bits. Troll king is straightforward and a decent choice, but is more of an early game class. Illusionist isn't that complex, you just buy mirrors and cast spells on them and get a result. Then you take them into battle. It has management of the mirrors and you'll have to learn to actually read the abilities/status of your units(so you can know how many things are still in the mirror) which is good to force you to also learn what units can do and you'll learn to use rituals. Other than needing gems (primarily found in mines, underground, and in the southern desert areas) there's nothing much else to it. Enchanter is not complex but it is based around making the decision of what you are going to spend your time and money on. It might not be good to start with solely because you probably won't know what resources you want to keep. I would say just don't play any class that relies almost solely on freespawn (except dwarfs) or relies primarily on summoning.(demonologist, witch, high cultist, priest king, high priestess, necromancer, druid, scourge lord, warlock, and dryad queen)Just make sure to get archers and have someone patrolling with a group of them to kill random animals around your territory.
>>2327441>>2327481Yeah Barb is a weird mix. It has one of those faction mechanics where you can only recruit certain units after getting certain leaders, and then the tattoo stuff added onto that. And they also weirdly interact with Hades and have some undead stuff.For me the easy ones to play are Troll/Witch, Cloud Lords, Baron and Kobolds. They aren't easy because they are OP, but they are simple enough to learn the game with.
>>2327441My advice is to play either the Baron(in monarchy ) or bakemono The senator in empire isn't bad either Kobold or warlock are good introduction for gem classes The rest play very differently but this ones would give you the basic idea of the game
>>2327498>>2327495>>2327481>>2327470Awesome, thanks for the tips!
>>2327481Whats wrong with necro and dryad?
>>2327627nta but I take it that anon considers them a bit more advanced to get into. And I agree with that.
>>2327627Necro has problems with the insanity on commanders from raising dead.
>>2327627Dryad queen is massively reliant on a handful special commanders for the more powerful freespawn. Said commanders are random hires (you might not see one in the hire pool for several turns, or, worse, see one but not afford hiring him). Also, needs shittons of gold and iron to upgrade freespawn into genuinely usable troops. It's a complicated class to play.
What's the best faction to start with as a new player?
>>2327441>>2327679Look at the replies to the earlier post.I'll also say that the Dwarves are a good start, but it might be hard to go from playing them to another faction.
Which faction has the biggest amount of monster girls,witch?
>>2327679Baron a good choice as he rather straight forward, go around claim towns and villages to get free units every year though you do struggle against some classes who summon big brutes or has mages that can wipe the floor with a flick of a finger unless you have mages and assassins of your own to do the more heavy lifting for your fodder
FUCK
>>2327698Talk about getting trolled
>>2327291>disable the spawn points, usually ancient forestsnta but I did this, parked 10 heavy infantry and 10 crossbowmen with a low level priestessand 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced and kicked my fucking assTaranis electrocuted everyone at the ancient forest and placed a primal totem theremeanwhile I positioned my main army(the one with all my best critters and spell caster) at the Imperial capital in a defensive battle and Sirona showed up accompanied by an army of naked nymphs and water elementals who proceeded to tank all the catapult shots, spells and arrows coming their way and dumpstered my main armyit wasn't even close they only managed to rip off one of Sirona's eyes and kill half her minions before getting overrunjust when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
>>2327769>just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
>>2327775
>>2327689By type or amount, because witch only has the erinyes and the gorgons and mother of monsters, so like 9 total. Dryad queen has all the harpies, centaurs, and is a female satyr herself. That's about it for humanoid monsters. The monkey maharaja have female nagas and aspara and other female semi deity things.
>>2327769>parked 10 heavy infantry and 10 crossbowmen with a low level priestessThat's not disabling it, you have to burn or cut it down or be able to flag it as yours. If you just park units on it, the animals will spawn in the next free tile.>and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced If you don't have a Druid in play, then it's because of an event where a bunch of nerds open a portal to the primal realm in one of the ancient forests on the map. It is announced. The celtic gods are usually weak as fuck though. From your pic, I guess you're playing Senator and all you could do was squirt water on the giant bathing chick.If you were the Senator, then there should be a unit called a Reveler that has a ritual to take ancient forests.
>>2327698We all learn the lesson to not attack banners with the troll king the hard way.
>>2327775I have come to the conclusion the main gameplay loop is getting fucked by magical bullshit then figuring out what kind of magical bullshit you can do to fuck them back>>2327804>>2327808thanks for the info, I must have missed that particular message thenI did not mean to imply I was the senator, that was the best "PTSD in a forest" image I had and it's still appropriate as the last AI standing is Senator Silvanus, I'm assuming since they came from his side of the map they're roughing him up as wellI'm a high priestess, anointed priestess nowI know she's based on Phoenicians/Philistines of the Middle East, but Carthaginians also killed babies for Baal so it's an extremely fitting match up I saythings aren't that bad, none of my giants were in that stack it was mostly cultists, although losing my shedims, my hired sorceress and my giant fuck off horde of scorpions sucksI already took the ancient forest out my own way with a small sacrifice of 500 people, there was a mountain nearby and I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the groundI can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal planesome of the gods are running amok in my backlines so my immediate strategy is to avoid fights and just send out Hierodules to recap all the stuff those cunts keep uncapping, in the meantime I'll try to keep my giants alive while I fly my immortal solar powered anti-semitic caricature to the forests of the south east and set that shit on fire hopefully blocking off the primal portal forever, then I'll see what I can do about those planar interlopers
>>2327849Whenever I see this image nowadays, I think about how shit the three-monkeys-on-an-elephant unit is for the Monkey Maharaja. >I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the groundGood work, fuck forests. >I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal planeYou're gonna have to find the forest with the primal plane portal and either close the portal or enter the portal and burn that entire plane to the ground. You also have the kill the green cultists or whatever they're called as well or they will reopen it. You can also just summon Baal and let freespawn giants build up.
What a start. Why would the king build his castle right there.
>>2327881>near to farms to feed the castle and town inhabitants>overlooking town he can tax and impose his authority over>close to monkeharaja palace in case he needs to https://www.youtube.com/watch?v=eIxVwE2AeJ0makes sense to me
SHITASS GAMBLING GAME GIVE ME A GOOD RITUAL
>>2327151you're right, decided to give it a go after basically getting stuck in a previous game with troll king and fuck, early demo really sucks buckets, couldn't even get to pay a visit to Helldemon summoning is a fucking joke>spend a shitload of sacrifice with main demo>get infernal horde>heythatsprettygood.mp3>summon a bunch of hell knights>control failed>almost get my citadel overran ice devils are pretty good, tho
>>2327997>with main>my citadelNow you have learned. Send loser subordinates to do shit like that, far away, near enemies if possible.
>>2327997Consider its early game as baron+ followed by cock and balls torture midgame into absolutely-fucking-busted lategame. You've got to play aggressive tho.
>>2328008I was doing the summonings back home cuz I had a shit ton of bakemono pressing into my north territory, taking over 2 ports and some villages, while my remaining army led by an ice devil was taking over the moctezumas>>2328087should i send an army into hell early on to try and take territory there or is it a retarded strategy?
>>2328216It's only retarded until it works. But I'd personally only bunker there if racewar of one description or another was in full swing in the main world.
>new game>gonna play warlock!thanks.
>>2328332God warlock is so goddamn slow. In my last game as them, by the time I had a enough gems to unlock level 3 spells, the Barbs had already conquered the whole map. They are one of the most powerful if they can get going, but christ the early to mid game is rough.
>>2328332Bruh. I once got a two tile island start.
>>2328338>Said this>Hit random>Got warlockPunished mage
>>2328332A few fire elementals will fix that. Too bad Eternal Pyre is a level 3 fire ritual. Warlock's terraforming skills come way too late to make good use of them.
>>2327870I launched a counter invasion of the primal plane and even took a couple settlements up there but that proved irrelevant as we found the last of the Senator's leaders and flattened Tetrala the Green Enchantress with catapult firecampaign highlights were when we attacked the imperial capital temple district a Lammashta flew up the walls and turned the pope into a zombie(he "survived" the battle on our side) and the celtic god of war getting surrounded on all sides and being ripped apart limb from limb by giant undead jews
>>2328332 updateStarted with air warlock that started with dual summons, grabbing a mine with rubies and summoning smoking warriors have pretty much carried me, ended up beating the druid back to the point of him dying to independents. barbarians came to steal my stuff but the smoke warriors put in work.Starter warlock apprentice had combustion so I was able to burn some of the forest down, was going well till some mad cultists thought it would be funny to open the gate to hell. main air warlock with 51 smoke warriors made the journey to close the gate and is hiding out in a near by fort. Only reason I made it is because everything I ran into it did fire damage and the smoke warriors are immune to fire damage and their base attack still does some physical.Only one other player left, haven't seen him. Left over demons will either kill him or I'll build up enough to venture out and kill him, it is currently end of winter year 12.
I dunno why I avoided the Voice of El so much. I love autospawn and stupid unit abilities and that's their whole gimmick. I didn't realise they just got all this shit for free.
>>2328387And so you broke the first seal
>>2328387Breaking six seals and maxxing out your devotion makes you basically fill the entire map up with doomstacks of flagellants led by god-tier units.
>>2328397...what's left of the map...
>>2328398You gotta go to other planes, show them your devotion to god.
>>2328396I would break the seventh seal if it meant I got to see Aniki one more time.
>>2328397>doomstacks of flagellants led by god-tier units.Enchanter can do that with just a couple of temples.
>>2328415The El reinforcements never end, and if they are being spiteful they can breath the 7th seal.
>>2328415Enchanter drifting temple is awesome, but it doesn't compare at all to El's stuff. It's also completely dependent on finding a temple.
the fuck is the shovel of the mole king?
>>2329388I think it lets you dig?
>>2329388Lets you dig, you can get to a whole bunch of relams with itIt goes agartha then hell
>>2329392>>2329394I expected more out of Agartha
>>2329402Agartha is literally just 'underground', so most of it is just dirt and rock.
>>2329402There's gem, iron and gold deposits under there. But most importantly there will be a heavily defended citadel that's a portal to the primal plane of earth which in turn will have a portal to the nexus which has a portal to everywhere. So getting the ability to dig through Agartha is a good first step to going plane jumping.
>>2329402It's a fun place. Be careful because you can flood yourself, DF style by digging next to water. There are jewels, a dwarf treasure temple, horrible monsters you never see anywhere else, and a few things you should absolutely not breech. >>2329394I thought you could dig from inferno to hades but I think it's just a pit/portal there. Maybe some tiles lead to void and others to hades. >>2329388With this thing it's best to remember that you can trade items between commanders so have several ungrouped commanders working to dig as much as possible in a turn.
What map size do you guys play on? I find large a bit to small at times and huge a bit to big.
>>2329456>large a bit to small at times and huge a bit to bigThat's me except huge / enormous
>>232945685x85 (Enormous is 80 x 60 ). I did max 100 x 100 for a while but it's way too big, and 100 x 85 was still too big. >I find large a bit to small at times and huge a bit to big.Large is 60 x 44 and huge is 70 x 52 so set it somewhere in between using --mapw=NBR --maph=NBR
Just so I understand this, combat spells and ranged attacks don't have limited ammo as such?
>>2329547Yep, spellcasting/arrows are unlimited.The only limited ammo per battle are javelins and catapult shots.
>>2329549And there's no gems or fatigue either? For combat spells.
Reminder that trade exists in this game. I literally only remember when I'm playing gem factions.
>>2329564Sometimes i trade for iron when its turn 20 and i still havent found a single mine
>>2329564I always buy faction resource through trade.
>>2329563Some casters drain HP to cast, and there is a spell which makes enemy attacks take 1 HP to use.
>>2329564You should basically perma-trade for your faction resource (sacrifices, hands, gems, etc) all the time.
>>2329581Hey, I'm just enjoying if surprised by things being simpler than usual. Even if they're too good to believe. I mean no massive upkeep on sacreds either? Neat.
>>2329604No upkeep for any units. Army of huge elder-gods?Same upkeep as some peasants. 0!
>>2329605I don't have a problem with that. Nuff shit going on without taxation added on. What's your take on cloud lord by the way? Flying seems less broken in this but definitely still convenient.
>>2329616Cloud Lord can be argued to be the worst faction in the game
>>2329549>The only limited ammo per battle are javelins and catapult shots.Not quite correct. Javelins are the most prominent example, but there are other once per battle things, such as the lance charge that knight types can do. >>2329697They aren't though, the worst class is Dryad Queen. Cloud Lords are the worst AI class but at least they have storm titans and easy access to ethereal units.
>>2329722>They aren't though, the worst class is Dryad Queen. I think a lot of people try to play her in the Dark Ages, and it turns out to be a rough choice. She needs a fortified citadel to gain access to the second tier of upgrades (the one which is actually worth using regularly), and ample gold/iron income. While Dark Ages might have dwarven settlements (which could prove tough to crack by unupgraded dryad troops), it has fuckall cities, and few non-aligned mines.
>>2329697How's that?
>>2329722Dryad Queen is terrifying when she gets going. I've seen her eat the world multiple times because everyone else ignored her for too long.
I can't decide who I like more, demonologist with his hellkniggas and such or necro.
shieeet
>>2330167Had Niggor the Hero in my last game as well.
i discovered the game very recently and i think i'd enjoy it a lot but i have no idea what is going on behind the scenes. should i buy the game (or better when it's on sale) or wait for a new entry of the serie to come?
>>2330205Just buy the game, if COE6 releases who gives a shit. 5 is great.
>>2330206well 5 released quite a bit of time ago, i dont want to buy the game just for a new one to release in like a year.
>>2330207Then wait a year if you want?Or just spend a year enjoying 5?It's not that expensive dude lmao.
>>2330209i am very stingy... im just asking if there are any news of a possible new entry, if there arent i will probably buy it
>>2330210the developers do the iterative sort of gamedev. So 6 is all but guaranteed but who knows when that'll happen.6 won't be around for a while I reckon though.
>>2330210They bounce between Dom and CoE and take between 2-4 years to release a new game. Dom6 was 2024 and the last big content update for CoE5 was May 2025, so they've probably at least started on CoE6. 2028 is my best guess. If the jump between CoE5 to 6 is the same as the jump from Dom5 to 6 though, I'd just get 5 now and get 6 if you really like it when it comes out one day. There wasn't really enough new stuff in Dom 6 for me to jump to that one.Also interestingly CoE has been beating out Dom in numbers because youtubers keep making videos of it. So they probably want to give it some love.
>>2330205I pirated the other day for the first time despite being aware of it for ages and it's not bad. There are some incredibly tedious or straight up bad design things about it and casters are almost universally too powerful but again, not bad. It's not a game for everyone, I'll say that much.
Anyone tried related?
>>2330289I don't play with any mods aside from starting defences.I think the devs should do a bit of a rebalance pass over a bunch of factions, many feel underwhelming.Like Kobolds only real end-tier unit is blue sorcerers with blizzard.
>>2330290Kobolds are plenty strong with freespawn armor units and flying archers and mass amounts of poison. While they could use a few more tricks I feel that the game is already too spammy for them to truly feel like the waves of guys faction and giving them too much stuff will have them lose the feel entirely.I agree that some older classes need to be made in line with newer classes, especially in regards to their god-like/end game creatures.
>>2330290I don't know what they smoked when they made senator. Needing to depend on RNG to give you mercs for the most basic unit types? Fucking hell.
>>2330336Just stop playing them. Rome sucks.
>>2330353They don't actually suck but the game knowledge and favorable RNG on your world gen required to make them work is kinda nuts.
>>2330361I meant actual Rome.
>playing scourge lord>placing pillars down.>find green enchantresses on an ancient tree.>slap a pillar down right next to it along with a few troops to guard it>20+ turns later cultist open a gate to hell>have an army near by but decide to wait so the first ones to leave are no where near the gate>close it and bunker down>several turns later even after upgrading the pillar near the green enchantresses to a pyramid they open a gate to the primal plane.>watch as shit pours out of it but completely ignores my pyramid sucking the life out of the area.>send herald I had stationed near by in to close it.>few turns later the demons have restored the gateway.one of these days I'll just learn to let things happen.
>>2330217 >Also interestingly CoE has been beating out Dom in numbers because youtubers keep making videos of it. So they probably want to give it some love. CoE is a better single-player experience, especially after a couple QoL mods. Dom is extremely dry. I should know, I started playing Illwinter games with Dom3, and switched to CoE due to more streamlined single-player.
>>2330428>send herald I had stationed near by in to close it.That's your real mistake. Go in that portal and drain that land dry.
>>2330430Yeah pretty much the same story as me. Although I think I was Dom 4. I really want more factions in CoE. A lot more. I feel like the factions are a bit more unique in CoE than in Dom though, so probably a bit harder to implement.
>>2330225>and casters are almost universally too powerfulThat's part of the joy of the game. The factions and units are so unbalanced. I love a designer that can embrace unbalanced factions.
>>2330225Casters are supposed to be powerful. That wight-lord who can decay entire swathes of chaff units can hilariously be headshotted by catapult hit.
There aren't any orcs in this setting are there? It's kind of weird, there's goblins, trolls, ogres, kobolds and everything else, but no neutral orcs or orc faction. At first I thought yeah they wouldn't fit since it's more like a real earth mythology setting, but then I had a think about what is actually there and there is a lot of traditional fantasy stuff.
>>2330225>>2330629The problem with casters is that assassins are ultra rare unless your faction can summon them, and ambushes are pretty rare as well. There's been some changes to the game over time as well as I remember leaders dying basically all the time in older versions of the game.
>>2330290Kobolds don't need end-tier units because they can win so quickly. They are crazy powerful early and mid game. Like summon a dragon for 50 bucks and it just goes and takes the capitolium for you.
>>2330641You're supposed to counter their casters with your own even bigger-dick casters.
>>2330631CoE 1 and 2 were more D&D esque and had orcs and elves but the later games moved towards their own idea of fantasy races. I think they said they won't add orcs. Trolls probably cover what orcs could do anyway between them and goblins and there's also the bakemono race for big non human dudes. I wish there was a gnoll race personally, basically orcs but also werewolves.
>>2330646You are "supposed" to assassinate them, the whole purpose of assassins is to specifically counter back row commanders, but it's too irregular and you can get like a dozen times more mages than assassins because there's no way to increase assassin spawn rate.
>>2330654Good luck assassinating the 70+ HP casters the Cultists get lmao.You'd need like 5 of the fuckers to stand a chance of getting even one of em.And even more luck 'assassinating' the immune-to-physical-damage casters.
>>2330654>>2330641Couldn't agree more
>>2330658>CultistsJust send a single mindless unit at them.
>>2330670They do in fact have stuff that can simply slap around mindless units.
>>2330645And then talking about not having end game units. This elder dragon tanked a siege phase of 16 ballistas and 2 catapults by itself. Pretty rare for units to be able to do that.
>>2330684Elder dragons are serious shit, there's not much that can take them on.
>>2330675Lets see them slap a crystal golem around
>>2330684>>2330685Things like that tend to die to situations like this >>2327698. I took one out in my current game with a bunch of archers and some electric ballistas.Sieges are surprisingly shit for the defenders. The only time I felt I was at a defensive advantage when I was being besieged was when I had an Illusionist in one of those citadels where there's a tower way at the back behind everything and my Illusionist was sitting there with his mirrors getting everything released before the opponents broke through the front wall.
>>2330693Good luck I'm behind 1000 fish men.
>>2330698Depends on the army and units. If your army is melee focused and you have a handful of archers, everyone is gonna sit behind the walls while siege and spells rip into your good melee units. The gates can also play against you if they have a few good units that can take on all of your army in the gate. But if you have a good ranged army with some siege and mages, defensive sieges are really good.For example I love taking those little towers and just filling them with archers or crossbowman and if I'm iron rich, a catapult as well. For dirt cheap they can do a lot of damage to big cheap armies roaming around.
>>2330708You are now behind 1000 crystals.
>>2330701Alright. This spawn is fucking cursed.
>>2330752Bane?
>>2330753Yeah. And he gets to bring friends, the cunt.
>>2330752What class are you and what is the obelisk the guy is standing on?
>>2330756Oh I'll fuck him and his troll pal up north in about 900 turns with the power of capitalism but really enjoying the start. That one and only +1 farm next to my starting position was really nice, thanks game. Guess it didn't help the AI which got 4 cities, 4 mines and that pillar of power only to suicide on the lich.
Is there a reason to use catas over ballista's? (base versions)I know cata's do more damage but stop firing after siege rounds are over where as ballista's keep firing.
>>2331208>Is there a reason to use catas over ballista's? over ballista's what?Catapults longer range too, but most factions don't have access to ballistas and some are are lucky if they even get a catapult as a merc option. For the ones that do have them, if they get a catapult as a merc option you can buy it alongside the ballista that turn but that's about it.
>>2331020The lore in the unit descriptions is great.The kobolds are mentioned to have created a world-conquering army that was defeated because something fell to the ground and startled them, causing a mass-stampede that made the whole army break up.
>>2331208If you got an alchemist or got it as mercs I guess.
>>2331283>our lore for Dominions will be that every mythology and legend in the world is serious and true, all of them at once>our lore for CoE will be a giant shitpost about Dominions loreAbsolute madmen
>>2331294I don't know anything about Dominions, did alchemists make murderous cabbages in Dominions?
>>2331283>The kobolds are mentioned to have createdThat was some mage and he ended up crying in a pile of dead kobolds in the end.
>>2331311Honestly, at that point, I would too.
>>2331283Warlock and apple on the head iirc. SL also has had a goat mounted cavalry at one point.
>>2331283The thing is the lore is written by humans and isn't exactly reliable
Convince me that Scourgelord isn't busted as all fuck
>>2331400No banefire vortex, requires a lot of buildup to reach an unstoppable point, no means of charming another commander. Being able to have ants take over the world for you is amazing, but consider that you can play a blessing class and charm/confuse one of the many leaders scourge lord will have and have both blessings and dark blessings as well as a greater amount of blessed units.
>>2331473Why would you say he's not a bless class? But hear me out: multiple flavors of teleport, secondary source of currency for recruitment that also denies territory AND improves your movement while fucking his. On demand, cheap, limitless and upgradeable leaders with related stocked out the ass with fear, unlife, weakness, ethereal and 1-999 spells. Taskmaster and slaves fantastic no babysitting required income increase. And all that bundled with completely insane and free scourge ants, really nice human troops, ghouls and soulless that come with no hoops like insanity to get, mounted leader and teleportable wallable forts on demand. As long as you maintain some green areas and decent gold income and pick up a merc mage or few there's nothing stopping you from adding yet more buffs on your troops or enjoying consequence free bombardement with fire or ice. Or someone spamming crows or wolves or whatever and negating your only weakness of damaging allied troops while casting.
>>2331473Oh yeah, and most of his "summons" aren't even banishable, either.
>>2331500>Why would you say he's not a bless class?Because he's a dark blessing class. His blessings are just different somewhat from the normal blessings. Some overlap but others are unique. You can have both but he has no means to capture the other classes' leaders while they have means to capture his. I suppose he could get a moon mage and use confuse but that's not reliable. >upgradeable leadersDon't do this. They have decent armor when they are just heralds. >Taskmaster and slaves fantastic no babysitting required income increaseWhat upgrades do you have to babysit? >1-999 spellsThe amount of these he has is nice, but other classes can hit multiple things with that. Witches Gorgons used to just insta-stone anything that dared to attack them with melee or range. You could just drop them in and let the enemy army kill themselves and it's immortal even if it loses. Also while the spells are excellent at killing off large armies with only the Scourge King present, it's not great at taking on powerful things. >>2331503Only Myrmecoleon and Apophis are good summons. Meanwhile you have to manage your armies with Basilisks on top of managing sudden soulless slowing the army down. It's not bad but it's no "your army is now trapped in the underworld" or "Oops I ate all your units and turned the others into vines" or endgame warlock.
>>2331547Who said anything about bringing zombies with you? I mean, you could, but it's not like you're short on unlife bolts. Small snek is pretty nice too; 1-12 fear and summon shade.>What upgrades do you have to babysit?You know perfectly well there's always some fucking indie if nothing else coming to take a shit on your coalmines.>Only Myrmecoleon and Apophis are good summonsScourge flames are pretty good from what I've seen. Rather they seem like hard counter to most things really annoying things in game. Charm, mindless, fire and poison immune, base ethereal, good base MR and AOE magic decay attack. And still not banishable.>Don't do this. They have decent armor when they are just heralds.You do you. I like a couple of lords spamming burst 25 terror and fingering to death at range 10. Seems to work real nice against their casters. Plus better MR and they can lifeforce spellcast of each other constantly allowing me to have merc casters that don't die to my scourge king.
>>2331569>soulless that come with no hoops like insanity to getNo point in wanting them if you aren't using them. >You know perfectly well there's always some fucking indie if nothing else coming to take a shit on your coalmines.And every upgrade someone has makes something to sit on it. I also patrol around and kill everything in my territory, so it's a non-issue.
>>2331582As it turns out you're getting some without having to crawl at 2 AP a turn anyway. And they're nice to eat a banish over that same priest trying to convert your ass.>every upgrade someone has makes something to sit on itI wish. Vast majority has either nothing or at least something so shit it might as well not spawn guardians. You really haven't convinced me anon. Sure, there are arguably better specialists but I'm not seeing anyone being remotely this consistently strong all-round. You can do pretty much anything. Got gold? Human troops are good. Don't got gold and map is shit? Fish for lifeforce, pray for ants and cackle. They dominate humans? Use animals. They dominate animals. Use humans. They dominate both? Use undead. They do physical damage? Laugh in ethereal, high armor, shields, regen and likely shit like fortune on top. They have mages? Laugh as they terror rout. Their mages behind meatshields? You can have more and some of your fodder multiplies on kills or summons more fodder.Worst case scenario is fighting necro but it shouldn't be especially difficult to get access to fire or cloudfag casters.
Blessed units will now receive more fucking hit points
>playing guildmaster>world has gone to shit and demons invaded.>basically just hunting down the last player while trying to survive.>set up an assassins guild.>set a contract>assassin takes one turn to move>fucking meteor drops on him.I love this stupid fucking game.
...can't even get angry
>>2331917What happens when the baron dies? Do you get another to buy?
>>2331921Yeah, as long as he's not your last commander. Don't get to name him tho.
>>2331925>Magic greatsword>Doesn't do magic damageLOL
>>2331926Sure it does. It's slashing damage with magic for damage immunity penetration. You dingus.
>download all mods>Literally don't know what I can use because 99% of them aren't compatible togetherWhat's the undisputed best mix of mods and overhauls?
>>2331937i just use elysium remastered
how exactly does a ballista get a chest wound?
>>2332021The guys operating it.
>>2332021You don't question why it is able to use a sword? Siege weapons are all manned by people are are vulnerable to things like being charmed or other things that can affect living beings.
>>2332057>his sentient balistas don't fire shortswords
>>2332023>>2332057ok but did every single crew member get a chest wound from the same arrow?
>>2332105A chain is only as strong as its weakest link.
>>2332105We call that the shishkebab special
Having a fun time playing Necro, it's really good once you can plane shift into Hades and start taking over the place to get the dead to finance the war effort, but Orcus is too fucking tough and haven't taken over his citadel yet (i'm massing ghost knights nearby to do so) so I'm using my main lich to take over moctezuma hell while trying to fend off demo in Elysium and put together enough hands to make a couple more liches
>>2332167Should've brought fire instead.
>>2327495>Cloud Lord>aren't easy because they are OP, but they are simple enough to learn the game with.You for real? Might easily be the hardest start and the most busted late on.
>>2332408I've never heard them called busted. Only ever heard them called mediocre. Maybe I just like them because they are OP then.
>>2332411Survive until your first perpetual storm eagle king and laugh in exponentially growing and unlimited resources. And then drop from clouds where you're immune to most things in the game and snipe his citadel.Real strong magic not dependant on libraries. Real strong utility. And a couple really strong summons with nothing truly bad.
Demonologist feels like shit to play>Entirely RNG dependent>Even if you roll a non-shit summon, need another RNG so they don't go hostile>Waste all your sacrifices because of this>Their recruitable mages suck ass
>>2332445Necromancer has similar issues.>Throws 75 hands at the slot machine>C'mon! C'mon! Tartarian Spirit!>Ghost which gets sniped by a single archer
Keep at it. It gets so much better when you know what you're doing.
Thoughts?
>>2332469>[Dungeon Keeper voice] YOU DO NOT HAVE ENOUGH GOLD >[/Dungeon Keeper voice]
>>2321734Describe this game in chess terms, to see if i its right up my alley
>>2332537Imagine if you could select a set of chess pieces at the start of the game.Most pieces still have mostly normal moves like pawns, knights, rooks, etc.But then you get megachessatrons which can wipe entire lines off the chessboard.You have pieces that can teleport to other boards.You even have pieces which connect multiple boards together and make an endless inflow of hostile-to-all-sides pieces appear.
>>2332537A 6 player chess board with neutral pieces in the middle of varying strength who are ocassionally reforced by a portal that dumps queens and rooks that flood the board.
>>2332537
>>2332523You're missing the point.
>>2332543Glamour magic is not gay
ENCHANTERS ARE GAYNow mirrors, thats the real manly stuff
>>2332558Sorry twinkletoes, you need at least illusion casting level 5 to convince me you're not gay.
>>2332542>>2332541>>2332543sign me the fuck up
>when you finally start to achieve dominance and begin burning down all the forestsBasedI feel like a true demonologist now
>>2332469Mod to expand the senator ? It isn't a bed a idea but i personally would make it dependent on tribal villages instead
this battle was absurdwhy are beholders so OP?also>be demonologist>get carried by normal human recruitables0/10 would never recommend them again
>>2332827got alot of magic items though
>>2332827crossbows carry every faction at some point thoughbeit
>>2332831Is there a faction where this isn't the case? Literally 50-75% of my armies in year 25ish are still crossbows because I summon maybe 5 frost and bone devils out of 100 demon summons and imps except fire/ice and familiars tend to just die instantly in combat. Feels weird being le demon faction but entirely relying on normie humans
>>2332827>get carried by normal human recruitablesBasically every faction because summons and shit are unreliable. Frontline chaff are worthless in sieges and crossbows/archers basically work on shit way better.
>>2332827>why are beholders so OP?Designed as such by concept back in D&D >get carried by normal human recruitablesWaves of archers are the actual strongest thing in the game. The Bakemono are really annoying for this with their Tengu and their wind attacks.
>>2332839Witches can grow to rely on eating all the enemies. Enchanter can theoretically get by on golems but why when you can have bows and ballistas? Illusionist illusions fly into the enemies faces and attack. It's the only faction I can think of where you really need a line of fodder in front.
>>2332629Yeah. Tried a couple mods and it didn't feel right so I'm tweaking some things on my own.>dependent on tribal villages insteadWhat'd you have in mind? I figure senator is already too dependant on map.
>>2333185>That guy who can't play anything but senator and needs them to be the bestWhatever makes you have fun though
>>2333227Nothing wrong with trying to make him a bit more interesting is there? And couple of things just annoy me. I mean why can't you get the magistrate anymore when you ascend. Or why can't you get slingers of any description other than the stationary ones? Blunt damage can be very convenient in this game. The three priest wizards are a bit unutilized as well.
>finally beat my first game with max # of AI on knight difficulty, biggest map size>Realize halfway through that the AI doesn't into planes or anything, so it's basically useless to even bother with anything but the vanilla Elysium planeIs there a reason to even do another playthrough? Right now the AI basically puts up no real fight beyond a couple doomstacks that they don't even utilize properly, and then sending random bullshit groups of 9-15 around to be annoying. Did I get a fucked RNG or something? Or does having more AI players gimp them as a whole? All in all I feel very unsatisfied because there wasn't much challenge, all I had to do was spam crossbows and imps to totally crush the AI.
>>2333325>all I had to do was spam crossbows and imps to totally crush the AIBaby mode is meant to be easy after all
When I play guildmaster I like to find 3-4 places I can put assassins guild close to each other and just have a commander go back and forth gathering brigands till I have a whole fucking army of them and just drop them off on a brigand leader and watch him march into something stupid like a vampire living in a hamlet.>>2333325The ai don't even know how to get off boats.
>>2333325>Or does having more AI players gimp them as a whole?This in a way since they'll be meeting and killing each other early instead of growing in power. >all I had to do was spam crossbows and imps to totally crushDoesn't matter if it's an AI. There's no magical way for some player to go to another plane and enact some crazy plan to invade all your citadels from there. The game is simple, have more dps. >it's basically useless to even bother with anything but the vanilla Elysium planeThis is in general. Only your citadels on Elysium, Agartha, and the Sky matter. Right now, planes only offer a few special recruits and the ability to kill powerful summons so others can't summon them.
>>2333361Depends on who you're playing I suppose. I can definitely see a necro, a witch or a warlock potentially finding certain planes very relevant.
>>2333370A witch is an exception because the time/effort it takes her to plane travel is very low. Just needs to be able to scry a swamp on another plane and she is there. Necros make use of the hades plane but there's not a whole lot of reason to stay on it besides positioning.
>>2333325>Did I get a fucked RNG or something? Or does having more AI players gimp them as a whole?You made your own fucked RNG. More players = more citadels and starting tiles. That if you can exploit it plus fairly low difficulty plus human brain plus very strong class and no wonder you cleared house.
>Finds a bunch of Airyan Wights...What did the devs mean by this?
>>2333390>low difficulty>>2333340>Baby modeThere's only one difficulty, Jester. Any other setting is just income bonuses to the AI, and income penalty in the case of Piss Boy.
>>2333446I think the AI works very hard which is why I elect to pay them more per turn
Sex with witch summons
>>2333465Sex with which summons?
>>2333495The giant snake lady or anything female really i aint picky
>>2333495WITCH SEXO
>>2333446It's as shrimple as related* adjusted for what class on what societyI'm not even shitting on you dude but yes, knight with loads of players, and loads of additional citadels and resource tiles, and one of the best classes, is what you'd call low difficulty setting. And nothing wrong with that but don't pretend it's the worst the game can throw your way.
>>2333554Not that anon but I'll do a full difficulty run with same settings soon. What era is most balanced, I did fallen empire before but they just got rolled by the AI swarm. Also gonna consider using the unbalanced AI mod. I just want unknown threats , what I got was 9-12 ancestral knights raiding my shit was irrelevant cuz I spawned magic damage imps
>>2333587Dunno man. Between RNG nature of map generation and different classes having different priorities ymmv. Agricultural or new dawn probably. Either should have a bit of everything for everyone with second having more libraries and high income tiles around but again, every player is adding a citadel and several tiles to the world. Fair game if you take them early but you are going to snowball hard and kill anything resembling challenge if you do that on less cheaty AI. All I'm saying is I just like a proper scrap and having to think about my armies and what spells to use instead of starting to play mop up three years in.
Man, when I found this game it sucked me on completely for like two weeks. From all the classes I tried I feel like the Warlock is way underrated. I casted the storm spell on like 4 citadels and fucked off to explore the planes. Not only you get very easy access, your elemental lord are also one of the most powerful entities in the game, kicking gods asses left and right. Between me conquering Nexus, Prime and Aztlan almost without any difficulties my storm elementals generated by the enchanted citadels completely overspammed half of elysium, with two AIs (Knight) barely surviving and the rest being pressed constantly. They were like on every fucking tile, so many of them that they were falling from the map edge into abyss and harrassing the horrors. I walked into Heaven, God himself and his whole garnison lost in a gangbang with two earth elemental lords and 4 purple worms. The rest of the army did not even manage to get in range. Then I invaded Hell through digging to it and got bored somewhere in the middle of conquering it. I fucked with Baal too and he also lost like a bitch to my summons. I got two air lords and one water lord fall into the void and consequently get insane. Never managed to get two of them back because they had suck deathstacks nothing in the void attacked them. 10/10Meanwhile I never managed to get a good game going as a necromancer, dead are weak and sitting for turns in a citadel to turn them all into bane archers sucks. eating all the settlements on the map as high priestess was fun too
>>2333629>dead are weak and sitting for turns in a citadel to turn them all into bane archers sucksYou're doing it wrong. The regular dead are there to cover for your necromancer spamming aoe decay. Similar strategy with warlock and front chaff of the same element or kobolds. And don't rush for the lich either, get a pair or three of fully upgraded corpsemages and laugh if you have a spammy neighbour like druid or bakemono.
>>2333632Bane archers are a perfectly fine substitute for decay-necromancers, especially when none are showing up to purchase.
>>2333634I agree completely but they cost hands. And I'd personally rather have more r3 casters with the early on all-important sanity recovery than some really good but still squishy archers.
>>2333640What if you turn both your starting necromancers into wights, and haven't gotten another for like 40 turns?
>>2333642A learning experience on how not to fuck yourself next time and a very hard place to come back from I'd say.
>>2333643The game's RNG is...Random.Sometimes you can get extra necromancers in a few turns, other times it's tens before one shows up even with libraries.
>>2333644Sure but you do start with two. Learn twiceborn, twice, cast it, twice, upgrade them both. That's imho too many hands in the beginning for being fancy with your skeleboys when goblin archers do just as well against almost anything at that stage of the game. My 2c at least.
>>2333629You only need like 10-20 bane archers in an army early on. Just drop some longdead off at a citadel once in a while and use the rest to cover the archers.>>2333629Warlock isn't underraated. People think of the air aligned one as being OP because of the ranged attack of the air elementals. I think big water elementals are underrated however, their attack is an aoe soul slay. Warlock is cool at the end when you can reshape the land but that's so late game it's almost useless. I don't even usually have a prolonged enough game to summon the elemental leaders. Waves of hybrid archers usually do everything in.
>>2333646What I am saying is what to spend hands on once you got your two enhanced wightbois?
>TFW you fight an animal-using faction and raise the dead>Front line is like 40 thick of various massive skeletal animalsBased.
>>2333648Ideally on more casters but if you're that fucked with new recruits and there's something kicking in your door the summons aren't half bad. Don't sleep on ghosts or vampires either. First one is a massive pain in the ass and the second can feed on some hades villages as well.
>>2333651Major summons can make good casters, but it's a crapshoot.
>>2333654Depends on what you're looking for I guess. Some of the summons in there come with ethereal or other useful shit as well. Again I'd rather do >>2333649 whenever I can than pay early hands on something crossbows and goblins with some lasering from the big guy could've handled much cheaper.
>>2333663>Fighting hobbits/goblins/kobolds>RAISE DEAD>About 200 archery mini undeads appearPoggers
>>2333666>Fighting hobbits/goblins/kobolds>>you also brought goblins and hobbits
>>2333668Oh that makes it doubly great.I love mass-recruiting hobbits, getting them killed, and bringing them back as non-slow units.
Fighting against an illusionist that doesn't lose in the first 15 turns so is gay if you don't have a hard counter
>>2333669Sure is. I know markgraf has a lower power ceiling than necro proper but fuck me if he isn't more fun most of the game.
I'm playing Dominions 6 & see that Conquest of Elysium is in the same vein from the company but at a smaller scale? Should I wait for CoE6 if I want it to tie in to D6, or does it not matter & I should just play 5? What's the actual goal for this game anyway?-t. brand new to dominions & conquest of elysium
>>2333687>>2330217
>>2333687Smaller armies but larger scale>What's the actual goal for this game anyway?To conquer Elysium. You can also cause apocalypses, ruin the land, destroy the natural progression of seasons, etc
>>2333691You can even get married. Talk about high fantasy.
>>2333687Less control which makes for a better AI to play against. It's more of a game of exploration than army composition.
>>2333687Just a simpler, narrower experience with a touch of humor
>killing 20 of your people each turn>too bad i'm summoning 40 each turn
>>2333731"Good luck I'm behind 1000 skeletons!"
>>2333731Can you still overflow into fortifications in 5?
>>2333742To stack wall buffs? Yup.
>>2333687D6 is the tie in to CoE5
>>2333742
Total Elysium impregnation
>bakemono sends a 200+ army every other turn>dryad is prepping the bull>markgraf is fucking with my cabbage farms>there's a dwarf infestation>oh and el caused an apocalypse as a last fuck youHope you fuckers like your calcium.
>>2333832skelly on the right is moonwalking in formation
>>2333871or maybe he was chopped in half and was reanimated backwards the poor bastard
>>2327470>a pack of maneating deer and moose.I like how Conquest of Elysium's cervids are canonically omnivorous, although they should have a bite attack (at least a really weak one).>>2327698This is a possible origin story for the Crow Mauler in Fear & Hunger
Sex with. . .uh. . .shit i gotta actually play other classes to see their female repertorie
>>2334174Canonically moose/deer kick you to death THEN eat you.
>>2334174Technically deer can eat humans IRL if they felt like it.
>>2334177May I interest you in a nice Mujina or perhaps a Jorogumo? Plenty of female Bakemono to choose from: https://coe5.fandom.com/wiki/Bakemono#Recruitment_List
How do you folk feel about giving scouts semi-stupid, stealthy and noncombatant?
>>2334242Ohhhh spicy, thank you!
>>2334177>female repertoireIt's not gay if it's in a shieldwall. Plus hoofjobs
>>2334270Unoriginal, as that's already how many scouts work albeit being full stupid. If it's about senator, a scrying ritual would feel more thematic.
>>2334362Erotic
>>2334401Senator already has augur doesn't he? Was thinking more along the lines of ghetto spy raven or floating eye.
Water elementals looking pretty fine
I only play on Medium map size, 8-12 players>small is too small, large is too large
>>2334425Yeah it does but what I'm saying is that classes generally have scrying abilities or stupid units that scout. Having both in one class would make it seem both op and lessen the variety of classes, especially if you mean all scouts, in which case non-combatant is also dumb. If you feel a class lacks scouting ability I'd suggest just giving some other units acute senses or spirit sight. >>2334494You can try doing as >>2329472 to make a map size that you like if medium doesn't cut it.
>>2334536...why do you suppose I'm fixated on senator and senator alone? Dude, I just gave him a couple of low tier barbarian units for flavor and a way to get magistratus once you ascend, because you couldn't anymore for some reason, and that's it. Well, and limited necro mechanics for Hades God but that's just to pay respect to Ermor.>If you feel a class lacks scoutingMore like addicted to ravens and eyes and it hurts not having the convenience on, I dunno, baron for example.
>Dryad queen without charmReset
This is it, my last stand
>>2334270Yeah, sure, take a special thing some factions have and make it nearly-universal. Why not.
>>2334806QOL is pretty important for games, some factions just outright can't scout unless you micro the fuck out of mini squads.Meanwhile Necromancer can shit out a couple crows and the whole map is visible in ten turns.
I think Enchanter is my favorite, there's something very enjoyable in turning the Druid's forests into a walking IKEA store , and the non-slow floating ballistas are almost OP. You do need a ton of enchanters but sticking a dozen swords and bows to a captain is surprisingly good for capturing neutral stuff
>>2334871QRD on how Enchanter works?
>>2334874You go around making absolutely everything you see come alive. This takes a lot of time and money.
>>2334874Enchanter basically makes golems for gold, iron and (most importantly) AP. Some summons (like floating swords that have 1 HP but good resistances and armor and last longer than you'd think) happen in citadels, but your proper golems will consume terrain, eg forest tiles for wood golems or swamp tiles for terracotta soldiers. Golems are big and have tons of HP but don't heal, so you eat your way through the landscape. Enchanters themselves don't have offensive spells IIRC, just buffs. Snowballs easily once you've got a few lads just constantly building shit and you have ways to buff gold/iron/trade output to finance your assembly line.
>>2334880>>2334881It's worth noting that Flesh, Clay, and Ice golems can heal. Also making an Ice golem leaves a swamp that you can then use to make a Clay golem.
>>2334874This >>2334881 Not a massive fan honestly, it's like high priestess eating cities. Big power spike but you are hurting yourself in the long run.
>>2334887Yeah turning mines into golems is a bit of a noob trap but you don't need to do that except for funsies, your damage dealers are floating ballistas anyway.
>>2334893I imagine eating someones library in MP ended many a friendship
Any point in going to other planes? I only tried the underground, inferno and sky planes but they doesn't seem to have that much benefit other than getting new gold/iron/gem sources from poorly defended locations.
>>2334904Depends on who you play with, on what difficulty and on what society. Bonus points whether there's an apocalypse in progress.>flex baron crowns himself king of heaven>senator goes to hell and returns an emperor>roided primal animals>necromancer shenanigans>witch just being witch>warlock cackles in unlimited gems
>>2333687
>>2334990Strong aura vs weak aura
>>2334893That only means you have to end the game earlier than other classes, no?
>>2335049It means you have to use trade and not be a wuss who is afraid to permanently destroy resources. Golems are very durable and if you lose one it's because you fucked up a huge amount of forces in the process. Stone golems are the only ones you might consider if you should make or not.
>>2335049Good luck with that
>>2334904Conquering other planes is more self imposed challenge and fun having rather than a net benefit. The resources spent and more importantly opportunity cost of wasting turns conquering the planes are almost always better spent conquering Elysium.
Whats so good about elysium that everyone wants it? booze and hoes?
>>2335102Resources. Humans can't live on Terra anymore because the Baal followers will kill and eat them. Elysium is the only other currently known normal human livable plane. The primal one is geared towards animals, most other ones are god/dead/demon realms. Most factions either want to control the kindgom/empire, kill all El followers, or kill all humans.
Just me or are dwarves fucking busted?
>>2335195Noooo everyone says they are shit anon haha
>>2335198Sucks to suck I guess
>>2335195Unit-spawner factions are powerful early/mid game, but suck end-game.Yeah good luck with your fucking midgets when Mister Necromancer and his 5000 power liches show up.
>>2335204His 1 hardcapped lich has to deal with uncapped flamebrand arbalests and ballistas tho
>>2335242Liches have no hardcaps, and all the ballista's in the world ain't shit behind my 7000 skeletons.
>>2335243Try playing the game instead of shitposting broIt's fun
>>2335247You're aware that as long as a Necromancer has non-undead necromancers, he can keep making liches right?
>>2335248Did they change that from 4? That's cool
>>2334731>Reset Based.
>>2334731>ResetGay.
>>2335204Good luck getting those 5000 necromancer apprentices.
Time for another high cultist match, this time my summons will obey me for sure.Apologies in advance for the weeb picture.
>>2335392>Apologies in advance for the weeb picture.Do bakemono for penance.
>>2335393Someday, pinky promise, a single long match burns me out for a day or two
>>2335396That only means you have to end the game earlier, no?
>>2335411Yesnt
>decide to play the mirror faction>end up mindbreaking a high cultist leader to my side.This is an interesting avenue of power I wasn't considering.
>>2335411So troll king? Looks like the "win in 30 turns or get fucked" kind of guy
>>2335558Invulnerable trollchads are pretty alright if you can get enough of them.
I played as the Cloud people, ventured into the void where no one returns from and ended up in a location that connects about 8 different planes of existence.I have witnesses floating mountains, I have seen precursor fortresses that are home to ethereal beings.I have fought against a malicious god that was chained by a former pantokrator.This game is certainly unique.
>>2335988All those moments... they'll be gone.
>>2335988Have you ever seen a soul be unmade?
I think it's safe to say that this setting would be the worst place to be an everyday peasant in
>>2336071Dominions is the worse of the twoCoE lacks the crystalized magic and the collecting of bloodslaves. It still sucks a lot tho
>>2334990D20 system vs D&D 5e. I do wish that you could apply items to individual non-commander units in Dominions, however.
>>2336145I think that the High Priestess and the Aztec dude use blood sacrifices.
>>2336149You don't feel that takes away from hero and leader units as is?
>>2332827>>get carried by normal human recruitablesplaying any of the monkey factions is getting 60% getting carried by bandar archersespecially maharaja
>>2336191The fun thing about the monkeys is that Atavi and Markata count as animals, so if you somehow obtain the primal plane bonus, such as from the event, they will get buffed and then you can just use Markata and Atavi archers.
>>2336192Talk about wasted effort.
>>2336154In CoE you passively gain them like trade points.In Dom you have to order your wizards on blood hunts and have the unrest rise.
>>2336071As long as you don't go in the woods, you're probably fine. Even then, random bandits cast out of society get by just fine, as do tribal humans. It's probably the worst setting to be a mage in however.
Nobody told me the monkeys summoned indian gods
>>2336328Wait until you find out they have some of the best magic and undead troops.
>>2336336If they are as cracked as indian myth portrays them id believe it
>>2336191I get carried by sexy nagas charming enemies.
I'm playing as the Witch and she keeps putting everyone to sleep and then charming them.
Any fun team matches setups? Like full warlock team vs full necromancers?Basically any two factions who dont step on each other resources and can function in certain era, just looking for suggestions
>>2324126Basically bet on the tier 2 spell raising the undead titans. >>2324967Its more RNG to see if you can get off the ground.If you can get 3-4 apprentices making army, and luck out to get tools spawned in early enough, then its all a matter of ripping out coal mines, getting lucky with spawning in the ballista ritual, or risking RNG to turn a temple into a army of statues instead of 1 fuck you statue. Technically its a viable faction. But the reality is that if RNG buttfucks you, you won't get Terracotta/Flesh/Spears/Bows/Swords until you spent a gazillion gold and turns, and its the one faction that badly needs a way tp transfer rituals from caster to caster since its the faction with the largest ritual list. >>2332021You might also notice that it has no elemental or poison resistance. Or the shortsword attack.
>>2336708Any two classes will step on each other toes. But I like the idea. Tell me what you came up with so far.>>2336342I'm not into pajeet mythos but they are pretty strong. Just, very slow to get going. Especially the maharaja class. Being a gem class with only lakes or jungles increasing your gem income is a pain in the ass.
The best move to make as the Cloud Lord is to abandon the clouds and go bully the independents of Elysium.
>>2336867That's one of the worst things you could do honestly.
>>2336867Its more that scouting them is a painAnd there is a chance anything of value is guarded by very dangerous neutrals. There is a reason a lot of factions get somewhat strong flyers midgame or lategame. Even as something like the guildmaster, tossing out 1x pegsi-c with 2x stacks of pegasus can clear anything short of the actual dangerous units. While a lot of factions get far stronger midgame summons than that.
>>2336896Counterargument: a LOT of sky locations aren't that well defended, they're almost uncontested once taken, you scout the ground above as well and most importantly if you get your aryians wiped at some notstalingrad you have an economy base to recover from.
>>2336837I only said warlock as i see they can go four different "paths" so to speak, not sure if any other class does that
>>2336929Everyone needs gold and mines. Druid + dwarves maybe? Stunties don't care for forests, druid cares less for mines and cities, and dvalas being stationary means no suicide gameovers for the team.
>>2336708Basically every faction needs to take citadels so they will be a problem for each other, unless they are the kind that uses mines as citadels. Teams kinda suck until this game lets you share resources.
>>2336979Fuck me i guess, it just feels intimidating to play alone
>thought that Scourge Lord was something similar to Sauron>actually it's just a guy who really like sands and bugslame af
>>2337152Trolled by the scourge lord. Yea that checks out.
>>2337152How would a class similar to Sauron play?
>>2337152>not bugmaxxinglame af
>>2336321>>2336154>>2336145I was just thinking earlier about how the Necromancer is probably the least evil of all the classes that use a human-derived resource. Unlike the Scourge Lord, it doesn't passively destroy the environment, and unlike every sacrifice kit, it doesn't capture innocents to sacrifice, it just collects severed hands from hanged murderers (a hand of glory is a specially prepared hand of a murderer, and you could make the case that given the amount of bandits in the setting, settlements could hang up to 3 per month but typically only 1). The only way the Necromancer can actually make it worse for the non-combatants is to turn them into ghouls or become a vampire and then eat a village, both of which are optional rather than being the main way you unlock powerful units.
>>2337431Just glossing over the part where he enslaves innocent people's immortal souls to do his bidding after defiling their corpses. This is considered less evil than some habitat being destroyed? You can just walk away from the giant life sucking obelisk, there's a reason it doesn't create that many ghouls. Meanwhile a Necro just walks into town and turns everyone he can get into a ghoul or ghoul chow.
>>2337482Please understand, that anon took one too many decays to the old brainbox.
I wish a dryad ruined me
>>2337152>>2337388>expect some cool Naruto guy wielding a HUGE mask>your model is a oil sheik
>>2337639You already have a designated weebtard class.
>watch a youtuber playlist to get better>"lets buy crossbows">every.single.fucking.time.I wanna see cool shit not lame ass crossbows! how worse would the game get if said unit got nerfed/removed?
Crossbows suck ass bro. Range 6 archers + storm magic is where it's at.
>>2337661I knowI was just expecting the mask to be on the model.
The Barbarian can make Crystal Amazons into really good archers.
barbarians suck major dicks seriously what the fuck is this faction
Melee units in general suck dick, no wonder everyone spams archers/mages
unironically skill issue
I fear the Dwarf Arbalest.
>>2337729I fear the Dvala with 2 lines of BallistasAnd then the RNG is on the Dvalas side, so the resource multiplier means she can afford the runesmith
>>2337682Mages really would be overpowered if there was no other ranged attack. Bows are better than crossbows though imo. Rather have an attack every turn than every 2. More chances to crit.
>>2337734Bows are nice when your enemies have small shields and maybe 1 armour.Try using bowmen against Dwarfs and Hastati. You will quickly find out why crossbows and arbalests have a purpose.
>>2337734And you're absolutely right. STR is very easy easy to buff.
>>2337714Melee units without armor or shields suck. If they have at least 1 armor and a shield, they can nullify archers. If they have decent armor and a big shield, they can shrug off any weak ranged attack and chip archers up. Kobolds are decent for this reason, their warriors have 2 armor, a shield, and do as much damage as humans. Dwarf melee is even better. That said, I'd rather play Witch and just summon swamp monsters as my front line.
WITCH SEX
The Barbarian Leader hits like a truck but my god why couldn't they give him at least 1 armour? Big muscles won't save you from spears and arrows.
>>2337744>Try using bowmen against Dwarfs and HastatiI have never seen Senator do anything worth a shit. As for Dwarves, that's what poison and decay arrows are for.
>>2337757>Big muscles won't save you from spears and arrows.You aren't much of a Barbarian. You're better than the barechested warriors of the Druid, but not by much.
>>2337764Unlike the druids however the barbarian gets bitches
>>2337757Because you're meant to move on to ancestors and bitches when you're able. You ain't charging with baron either, are you.>>2337744>try using bowmen against Dwarfs and HastatiOK? I'd rather use bows against them than shotgun nation of bakemono or anything with storm magic.
Is there a lore reason why the Markgraf's troops dont get the big shield bonus but the Burgermeister's troops do?
>>2337799poorer and less well equipped
This guy supposedly came through a portal from the Primal Plane.Do you ever feel like you are a little fish in a big pond?
>>2337868If it bleeds it can be killed
>>2337868>not immune to disease>not mindless>>Do you ever feel like you are a little fish in a big pond?Nope.
>>2337734And longbow are the best of them
What is scarier:100 SwordsmenA level 2 mage
>>2337903Depends on the mage doesn't it>ib4 one of the swordsmen has items that make it destroyer of worlds and ripper of anuses
>>2337903Don't think any level two spells would be able to spook you like the swordsmen. But if I'm rolling invulnerability necro only the mage could even hurt me.
>>2337955You're in for a nasty surprise one of these days...
>>2337868No.But some of the things like Phase Spiders or Horror Mantis are annoying because its RNG if you need 2, 3 or 4 lines of units to even defeat one. Or if the adventurers guild hardcounter them with lucky spawns of Ebony knights. Not that many of the migrating random events gods are even that scary. Primal plane event is only scary if the boar comes trough, or if the stretched moose sprites comes trough in large enough numbers. Even then the AI do not have real goals, unlike any of the Hell/Hades/Heaven events.
>>2337903A forest troll, but dipped.
>>2337994Now that shit can be scary.
>playing senator>doing my thing, end up killing enchanter>cultist did the funny haha portal>roll an army up to it and take a peak inside "because it might be fun">helldogs and big demons with magic>back out and close it>later on another gate opens.>scry it this time.>right next to dwarf start.>keep scrying it as I move an army over.>dwarfs shitty little one commander, several outsdoor dwarfs can't kill the 3 demons on the gate.>get there, and clear it.>take another peak inside since I have casters and a better army.>its 2 tiles away from the first gateway that I destroyed.>decide not worth the effort after a few turns of poking around.>see a dwarf commander use the gateway and sprint away.okay, good luck dude. Also had these gateways that linked to each other, kinda silly.
What happens when you turn the nexus off anyway?
>>2338140Ask High Priestess.
What are some good dudes to make into crazy dudes? Tengu are one where you can stack strength and boost their wind attack.
Your gods are weak druid man, PATHETIC
>>2338468Look at this guy, being proud of not falling for a giant topless woman
>>2338484Priest king,warlock, monkeys and witch also have giant topless women
>>2338753ywnbagtw
>>2338757Watch me
>>2338762>witch endgame involves onlyfansChecks out.
>turn five>convert necro apprentice with my bishopGive me ideas how to exploit this.
How exactly do i know what the game considers an "animal" for dryad charm? the line gets blurry sometimes
>>2338939Like what?
>>2338967Dragons,Hydras,Ants,Ape guys
>>2338939What is blurry about it? It works on both Phase Spiders and a lot of void being. And most sea life.
>>2338976Dragons are dragons, hydras are magical creatures although they don't have a special tag in coe5, almost all ants are animal, not a single ape guy is animal but monkeyguys are. Shrimple.
>>2338992>>2338985I will just play something else
And nothing of value was lost.
>>2338815It'll take a while, but you can start building up an undead army to invade Hades with, don't summon undead with the apprentice. Just sit on Hands of Glory until you can reliably get access to necromancer commander summons.
>>2338999I meant another class not another game
>>2339008>dryadAnd nothing of value was lost.
>>2338939Animals are anything that the primal plane will buff. Generally anything that's not considered a monster.
Favorite three classes and why?>baron>great all round>cloud lord>like warlock but less powerful and more cancerous>scourge lord>what's not to like
>>2339266senator, simple and I'm a huge fan of melee units throwing javelins before the melee.Cloud lord, flying boys, can move fast, don't give a shit.Guildmaster, shit start? you got a boat find a better one, plus assassination contracts are strangely fun
>>2339326Understandable. Want to elaborate why senator over priest king? Romans are romans but blessed gay frogs mowing down everything are blessed gay frogs mowing down everything.
>>2339386I hate starting in the desert. also never had a good game as priest king.
I played as the Warlock once and I'm pretty sure I summoned some mega overpowered horseman general that could fight in melee and cast spells.
>>2339433Those are just the elemental lords or knights or whatever they are called. Just a tier 2 summon. They aren't that great, just strong mounted casters linked to an element. They can be cool for creating specialised armies. Like a water one leading water elementals around to clear costs and stuff like that.
>>2339266Anything that can summon shit WITHOUT the backfire chance
>>2339457The % chance summons are often the most powerful. Betrayal is the cost of being a tyrant.
>>2339266Witch: Charm is the best skill, poison is amazing, turning things to tentacles is OP against the races with 2-4hp, turning things to stone when they attacked you was so OP it had to be nerfed, eating enemies you can't kill otherwise is fun, safe plane travel, and you even get access to necromancy. I wish she could summon the flying monkeys you sometimes see in the sky plane and maybe could fly herself with a broom. Scourge Lord: Has a fun, cartoon villain monster-of-the-week maker kinda feeling. I just wish he could make mummies. He also summons the game's icon.Enchanter: The idea behind it is more fun than the actual class but I still like it more than the other classes. I never feel like I have no options.
>>2339457>>2339461They also all have charm and enslavement spells as a fallback
What classes would you like to see for Conquest of Elysium 6?
>>2339464Remove the bloat ones like cloudfolk and Dryad
>play High Cultist>Cultist startis with Invade mind>Neutral troll nearby, plenty of elephants and even a neutral monster scarabOh yes
>>2339464Expanding on water would be nice.
>>2339495Dominions has the water lovecraft faction and from what i have seen nobody enjoys playing as or versus that stuff
>>2339464Dark skin shaman class, something a bit more organized than the tribesSome sort of gnoll or other big human sized horde class. Maybe were-animals of various types and combine it with the shaman class above. A chinese, taoism, and & martial arts themed class, maybe with a few more mythological animals and a plane for them. Would be temple based. Would probably use herbs and somehow make use of mountain tiles. They could set up masters to train students in martial arts in cities and have various levels of students appear over time. Apocatheries would be reused for them. Their units would have many attacks. I want to see a jigoku plane or makai plane or something for bakemono's oni and other youkai to be summoned from. Maybe another weeb class too that's focused on charming monsters, perhaps a fox youkai itself and can charm anything.A hoburg machinist, sort of like the existing ones are hoburg baron and hoburg necromancer, this one would be hoburg enchanter and obsessed with automating everything. Would need mostly iron and gems. Could maybe also make cyborgesque things out of corpses and manufacture its own leaders. Since current hoburg robots are copies of animals and such, maybe there could a ritual referencing "AI" that creates robots blending together various features, like an experimental factory that freespawns units over time, and are like the fishermen for cultist where they have various limbs and forms. Their big end game ritual would just be putting one of the hoburg machinists into a giant mech. They would have ranged units with flame throwers or chain lightning guns instead of normal ranged recruits and no non manufactured melee units. Their bigger creations would be 2x2 sword and shield/greatsword/pikemen armor units.
>>2339495What would there be to expand on it? There's cultists, pale ones, and guildmaster. I would like to see some better generation of multiple land masses, lakes, and rivers though.>>2339473There could really stand to be more sky classes or underground classes, they feel kinda pointless right now. I could actually get behind dryad being removed. Its stuff could be divided between witch and senator or at least just be a npc faction, like the empire/kingdom, with their own color. >>2339464I want to see Terra.
>>2339464More focus on class specific units rather than spamming recruitables, decreased ritual costs, more global rituals.
What is the range kobold dragons will go? I thought it was 3 tiles and anything past that they don't fuck with.
>>2339612I have seen them go further than 3 tiles but it's unpredictable. I wish they made them a bit more useful.
>>23396125 tiles for non elder dragons and 7 tiles for elder dragons, according to the game data.
>>2339526>better generation of multiple land masses, lakes, and rivers thoughAnd with that a couple more water locations and maybe a merman class to go with it. That'd be great.
>>2339634Yes.
>>2339464More plane shennanigans
>>2337868Oh, those guys. There's six or so of those gods. Sucellus, Esus, Mannanan, Sirona, Taranis, Herne. They're pretty strong against mortal armies.There's also Rhea, but only the Dryad Queen can summon her.If you wanna stop them for good, you'll have to enter the Primal Plane yourself and kill them there, or at least sever their connection to Elysium so they stop invading.
>>2321734If we get a Conquest of Elysium 6, I'd love we could invade more planes, or even have players start in different planes.We could even have factions with different levels of tech, like say having Terra filled with modern civs with guns and tanks.
>>2339464I wanna see more planes, and even have factions that can start outside of Elysium. Terra would be interesting.I'd also like to see the "plane lock" removed so players can truly escape to another plane if shit in Elysium goes too sideways, and even claim an entire new plane as their own.This last one is more of a me thing, but I'd like to see some advanced civ with advanced technology like guns and planes. Terra would be a good place for it, i think.
>>2339497The reason is mainly because R'lyeh in all Ages is super OP even after several nerfs.
Anyone got opinions regarding cost balancing and general idea of related?
Or alternatively should keep goblinoid ashigarus as freespawn only but upgradeable, and the dai ones as unchanged stat mercs but with say berserk and either fast or battlefast to lean into the samurai theme?
>>2340052That guy has some beefy stats. 13 health + 3 armour and 1-11 sweep. Big guy.
>>2340032My opinion is that balancing is dumb and this game is great because the devs realize this.
>>2340032The only real balancing in the game is that the early to midgame transition is important for how the game functions. But the AI is not implemented in a way where it deals with that in any way shape or form. There is a reason why the AI do not work unless it accidentally doomstack via summmons, or its like the Baron where the new 100-150 unit stack once every 12 turns is going to favor expansion.
>>2340084>Big guy.For you.I'm just thinking how to make them a bit more interesting to use over spam kappas and tengu. 3 armor is overkill, agreed.>balancing is dumbCan definitely be but nothing wrong with keeping it somewhat reasonable. Or trying to at least.
>>2340052Dai Bakemonos are surprisingly strongDai Bakemonos Archers are probably the best bowman unit in the game
>>2340219Best bowman in the game is the blue aztec astral summons. Followed by the olm, followed by the Ythians. Dai Archers would be the 3rd best somewhat regular recruit, behind Trolls and Ancient Pale Hurlers.
>>2340219>>2340223Top 10 if you're being generous. Cloudfolk, living bows, regular longbows, barb cavalry, androphages or white winged/green regular kobolds being very easy to swarm. And then you have bandars of both flavor, spectrals, banefires, elephants, ancestors, amazons, simp arbalests of your preferred flavor and animated ballistas.And that's without going into summons, crossbows or some rarer stuff too much either.
...how
>>2340219>>2340223>>2340241The best archer is the Doppleganger commander but it's tough to get a bunch of them.
Whats the best faction to invade heaven with? Demonoligist or El?
>>2340773Mechanically or thematically?
>>2340890Yes
>>2340773Aztlan.
>>2340900Thematically no one has a bigger chip on his shoulder and the short king complex to go along with it like markgraf. Mechanically, imho something with good nukes and forts on demand. Like warlock and scourgelord.
These guys have a magic shield that deflects 0-3 damage.
>>2340773Baron. No better victory lap.
>>2341459Yeah, tough bastards. If you upgrade them to queen's guard they also get pierce resistance and stun on their attacks.
Do you think they should nerf spellcasters in the next game?They often dominate battlefields whilst also having access to powerful rituals on the campaign map.
>>2341940Don't see the point honestly.
>>2341940No, I think they should add more inherent spell casters. Like have a range 2 or 3 magic bolt they can cast out of melee, similar to Oni. They should also buff basic guys a little. Have more magic things not be armor ignoring and be one of the physical attributes while giving any unit that's supposed to be wearing armor innate slash and pierce resistance. Spellcasters have ways to be dealt with, units that trample, ambushes, siege weapons, elemental resistance. I could get behind mages being harder to get and the mage archer types I mentioned above being the main magic users. Honestly though, without magic damage ethereal units would dominate everything. >>2339464I wanna see a psychic class that isn't the high cultist. People with psychokenesis, telepathy, pyrokenesis, more physical affecting powers than mental ones. I also wanna see in-battle terrain changes, like making rock pillars to break up enemy formations. Also more complex movement than running at each other.
Any classes that dont really need high level rituals to get the ball rolling? As in building wide instead of tall (The opposite of priest king)
>>2341940Not exactly, as powerful wizards being powerful and ruining both their enemies and the world is kind of part of the point of much of the game and like 80% of the factions except a few factions who specifically sacrifice that for other advantagesBut, I think it would be cool if powerful warrior/martial heroes (or even troops) had more of a role and could play the same kind of role in a battle, as though they could ruin your day just as badly as a fire wizard frying all your infantry in his postcodeI guess something like thugs in dominions, but hopefully more to them than onenote stacking aoe and defences
>>2342211You can make thugs in Dominions because you can craft the gear, and the spells/buffs are icing on the cake.To craft a thug in CoE, the overall luck is insane.
>>2342211>But, I think it would be cool if powerful warrior/martial heroes (or even troops) had more of a role and could play the same kind of role in a battleScourge lord guys work that way once they get blessed up. You can get those sellsoul guys and some heralds and have a really hard to break wall of melee dudes. Trolls are supposed to work that way but fire weakness. >>2342191>Any classes that dont really need high level rituals to get the ball rolling?Yes>As in building wide instead of tall (The opposite of priest king)I want you to elaborate on what you meantWarlocks just needs some elemental summons, Troll king and Baron can just go out and fuck shit, Necro just needs one good pile of dead. Enchanter technically needs some money and the proper rituals but you don't need the high level ones possibly at all.
>>2342249>ElaborateHigh priest (Aztec guy) needs his tier 3 god summons to function at all as the rest of his units are sucky, am i wrong?
>>2342191The only ones that can play tall at all are those with resource generation rituals like warlock or cloud lord.>>2342256nta but you are very wrong.
>>2342258>very wrongDo tell as i am still newbie
>>2342264Decent shielded troops with free troops where you want them as opposed to all over or in one location that can be half way across a map. Really good and unique magic with some very strong buffs for those units. Economy that is resistant to bad map RNG since they need very little if any iron. And fairly good summons at every tier. The Gods, and upgraded bless effect on sacred units or blessed with one of many ways to cast bless are there as icing on the late-game cake. Worst thing about him is that he's *very* light on archers but that's hardly a dealbreaker.
>>2342256Do you mean investing in lesser units as wide and high level units as tall?
>>2342272Yes, as in using 500 resource for ten tier 1 rituals than a single tier 3 big ritual>>2342271I see, interesting points, thank you!
Tall races: Pale OnesTroll KingShort races:Kobold KingBurgmeisterWide races:Dwarf Queen
>>2342275Nigga, tall in this game is when you have over six gorillion perpetual storm tiles in a corner. Playing wide is just the normal snowball experience. But if you're that allergic to rituals, and I don't see why you'd be, try dwarves.>"free" units>teleporting>braindead simple gameplay>no frills no thrills just really ard and really shooty troops>they're upgradeable>designated gooner and simper class
>>2342278Kobold is only "short" in the sense that there is a upgrade tree. If you could just buy 1x drake every turn, it would play a lot differently. Instead you need to micromanage what dragons to summon where, otherwise you are going to lack T2 and T3 casters to deal with anything scary. And the only other faction where this is important is what... Guildmaster? And there its only because otherwise you can't get any form of cross recruitments without the right guild combinations. Senator almost has something like that, but its more mirrored by how the Barbarians do the Amazons where its just to get a deeper access into te faction pool.
>>2342304I think you might be a bit slow, fairly sure that other anon was making a joke.
>>2342278>Wide races:>Dwarf Queen
One tier 2 summon = 8 giant warriors
>>2321734I was playing a modded game using the MA Phlegra mod (from Dominions), used a ritual to travel to the celestial plane and then reached the primal plane through a portal, and a very interesting battle occurred against the Hammer God and his followers. I had a Tartarian spirit, an ent, a hydra, and a Gigas (basically the ultimate unit added from the mod, it has level 3 serpent magic and geomancy), and the Hammer God's Sidhe kept charming my units, however the Tartarian spirit had charm immunity, and kept hitting them with its chains to put them back on my side. The remaining important units were blessed with both +2 armor and regeneration (including the hammer god, since the Gigas was charmed at one point), and the Ent ended up acquiring 8 afflictions due to constantly being hit but not dying: Lost 2 eyes, chest wound, debilitating wound, never healing wound, festering wound, battle fright, feebleminded. Since the ent was right in front of the Tartarian spirit and kept getting re-enslaved after being charmed, I joked that the ent was simping for the Sidhe sorceresses, and that the Tartarian spirit was his tardwrangler.
>>2342607Hot
Hands of glory are canonically harvested from gooners
>>2342656Monstergirl faction that harvests coom as its resource2hu fairy faction that does the same but is made up of location bound immortal goblin/kobold/sho bakemono tier units.
Just summoned the Wild Hunt as a Druid and watched him terrify a Wyrm.I love stupid units.
>>2342718Literally in the game already.
>>2342790That is not a girl, not immortal, and he exudes cum, not collects it.
>>2342718There's an OP succubus class mod that harvests Gooners as a resource.
>>2342817
Does anyone have a fix or know how to make it so you can view other planes after a game is over? You used to be able to early on as long as you had been to it, but it's been broken sometimes somehow for ages.
Yes but I don't enable cheaters
By far the most powerful unit I have ever controlled.He is soloing large battles and well-defended castles.
I wish the Senator good fortune in the battles to come.
>>2343103He has 40 hp and will die the moment something manages to get a round of arrow shots loosed at him.
Having poison immunity spells in your army needs to make your army immune to poison, having fire resist needs to make them immune to fire and lava, having shock resist needs to make them immune to storms. Regen spells should make them heal wounds too. Talking about while on the field, like how having healing spells increases army healing rate and fire spells let you burn forests.
>>2343300>Regen spells should make them heal wounds tooNo. It remains the one of the strongest spell type, because it means units dying from non critical damage actually regenerate. So instead of dying, they gather wounds.
>>2343103Desperately needs some scrolls for better spells and some defensive items in general.
>>2339464More sprites ported from doms so everyone has unique standard units including some sort of fast cavalry+cavalry commander for hunting down animals and dwarf infestations and the three secret classes of archmage, goblin king and beholder expanded to regular playable ones.
>>2339464>got roman mans>got knight mans>>got no hellenic mans (especially if people get rid of dryad when she just needs variety)Not sure what hellenic mans I'd want, thoughPhilosophers making crazy inventions like sun lasers and siege claws?Macedon-esque Basileus going aggro with phalangites and companion cavalry?Athens-esque Archon with tons of ships, slaves, cash from trade and extor-uhhh alliance contribution and walls of hoplites?
>>2343588>i need a greek man going aggro on me with his long pole>he can bring companions
>>2343300Being able to cast a buff for a 10 minute battle doesn't mean you can keep it going 24/7.
How do I survive as witch?
>>2343736You don't.Technically you got all the tools needed, such as a androphage commander with 4-8 support riders to flag stuff. Or the ncromancer imitation. Or the snails. Or the hydras. Or the dopplegangers. But the entire run could just be spawning familiars, mandrakes, getting 1 unit at every summon, or the rituals failing the 5% failure chance at maxed tier 2 cost. Or setting up the freespawn ritual, only to die in the poison cloud.
>>2343742Feeling it. Anything other than restart until you've got a good map seed?
>>2343617So then why does healing make your army heal faster when it's usually a handful at a time and can't heal them above half hp?>>2343736You're not supposed to survive, get a cozy swamp and get one of your witches to level 3 and turn her into a swap lich asap. Capture every forest and swamp you can. Turn farms into swamps. Make use of the swamp guardians summon to summon things to defend areas cheaply. You can put the mobile ones in your army and you can get the good fungi like the one that shoots decay spores and grows from corpses. Level 3 witches have 100% poison resistance so you can use those to lead armies of poison things. Witches themselves primarily are in an army to sleep things, charm things, or douse them in poison and acid. Save any money you get to buy a manflayer eventually if you get access to a few cities then you can spend your gold summoning low level undead to supplement your army with magic attacks. The basic units have lots of HP and/or lots of attacks so they're useful against groups of normal/weak units. You generally wanna use major summoning after you have a witch or 2 that can use higher level charms and and army that can kill whatever. The hydra hatchlings are probably never gonna hurt the witch so you can use those in any group. If you get a chance, use the swamp vision until you find one on another plane and warp some people there, if safe, to have uncontested resources. Since you typically have charm, you can try early game charming things like moose and bears to have some early on big guys to help out. >>2343742Don't make the poison swamps unless you're able to withstand the poison or want to destroy a nearby enemy settlement. Whatever you get from a summon is usually worth at least 5 swordsmen even if it's one thing. The familiars are your main casters so it's not bad to have a bunch of them. The homunculi are level 2 casters.
>>2343754>familiars are your main casters so it's not bad to have a bunch of themIts more the opportunity cost where you need fail the ritual twice in order to upgrade them to get the tier spells. I don't hate it, but i wish they self upgraded a little bit. >>2343747Its more that if you get good eco going, you can start using the androphage units. And transition into using cavalry to flag stuff.If you don't get good eco going, then capturing forest and swamp s a good option. As well as the farm to bog ritual. What give the faction so much flavor, is that the rituals can fail. But not the swamp soul one.Similarly you can start doing the T3 stuff, only to dig up a mortal medusa. Or you summon the one monster that is actually dangerous to your stack, and control fails.
>>2343808>Its more the opportunity cost where you need fail the ritual twice in order to upgrade them to get the tier spells. Yeah that's nothing. It's 15 or 75 base herbs in a class that gets them by the hundreds. Getting a stack of frogs is worse. So many other classes summon shit like a bunch of rabbits or 2 skeletons out of a possible 100 or a bunch of imps or something else lame. Necro's raven familiar doesn't even upgrade.
Appreciate the feedback guys but I think I'm proper fucked. Or I don't suppose witch has a surefire way to deal with massed tartarian spirits and a shitload of hoburg constructs just outside of view?
>>2344216>tartarian spiritDecay it(banefire) or instant kill(finger of death) from your swamp hag. Besides that, a contingent of ghost warriors should be immune to 90% of what it can do. The chains will still kill them though. >hoburg constructsEat them. Decay them. (both Ancient Presence) Ancient Presence can probably eat and decay the Tartatian spirits too if they don't enslave it. I think constructs aren't technically lifeless, so finger of death may work on them too. Waves of green oozes might work too. Also that's not fucked. I'm playing as witch and a hell portal opened a few years ago while I'm still stuck in a small area the size of that Black Forest. Struggling every turn to get enough poison massed to kill them.
>>2344223>I think constructs aren't technically lifeless, so finger of death may work on them too.They're inanimate unfortunately so no dice
>>2344223>Also that's not fucked. I'm playing as witch and a hell portal opened a few years ago while I'm still stuck in a small area the size of that Black Forest.Also, can relate lol.
>>2344258Now that I look, is that an undead city at Silverham ? Are you playing on fallen empire era? There's also two of those fountains that connect to the void. That is kind of a cursed area unless you managed to charm some horrors.
>>2344377Yes. Random era but looks more like I rolled Monarchy or NE.>charmDidn't start with any boss. Making due with a couple of will-o-wisps so far.
>>2343588>Macedon-esque Basileus going aggro with phalangites and companion cavalry?>Athens-esque Archon with tons of ships, slaves, cash from trade and extor-uhhh alliance contribution and walls of hoplites?So... something between baron, enchanter and priest king? Doesn't sound too bad but needs some unique flair.
>>2343588>hellenic mansAre we really ignoring the high priestes already filled this role
>>2345240To be fair she's more semitic
>>2339464Lizardmen. Not dragonmen, lizardmen. No mines, just swamps.
Just a heads up. Playing a small map with about 8 AI can be quite fun.I saw a Bakemono enemy on just turn 2 and have been fighting them for some time.
>>2345240>we must make sacrifices to Baal my fellow Hellenes, or Elysium will not survive
>>2337698How do you feel about this?
Actually this might be nicer.
>>2345389Yes similar to how the Roman faction his alot of Egyptian element Btw they don't care about the world surviving they are there to turn the lives of humans who jumped the ship from Terra into living Hall and repeat >When the Voice of El came to Terra and called out to the poor and famished, Ba'al sent his subjects to war against him. The Children of El were hunted down and exterminated and fled to the promised land of Elysium. Ba'al's interest and hunger was aroused and a High Priestess was sent to hunt down and eradicate the heretics until the entire land of Elysium kneels before the glory of Ba'al Revealed and spills the blood of men in devotion.
>>2345634>>2345468I think i agree with the flavor text.The Tier 3 is suppose to be goofy. Its the same model as the tier 2 guy, buy caked in perfume, with platform shoes, and a nicer cowl.
>>2345646>YesWhat are you imagining is hellenic about them? As far as I can see they're 100% canaanite (literally worshipped baal btw) & jewish
>>2345663I've been looking for some dom sprites and trying to put him on one of those giant ass xerxes carriers with slaves or mounted on an ant but results have been less than ideal so far. What do you think of related for tier 2?
>>2345646Meanwhile in CoE2:>Before man there were few monotheistic religions. With man came new faiths claiming the one truth. The worship of El was new in Terra and the worshipers were hunted down and killed. In Elysium, however, the faith flourished. With the rise of the empire it became the most widespread religion. Even the emperor was converted. Due to the zeal of El's many followers, an inquisition was formed to eradicate differing faiths. The primary target of the inquisition was the worshipers of Baal, the other monotheistic faith of Terra.
>>2345468>>2345634>>2345671These all lack the spiky armor. From the description he seem more like the Shredder from Ninja Turtles or someone from Max Max.
You just know that something is going to go wrong.
>>2345888>The gate to the inferno has opened army's of demon's are invading Elysium>The apocalypse is upon us, the final heavenly seal his been broken army's of heaven are sweraming Elysium
>>2345871>その変身をあと2回もオレは残している
We barely survived the relentless assaults from the High Priestess. Her armies of Scorpion Men and Anakites kept us hidden behind the Capitolium walls.Finally, our Emperor and Empress have ascended and the tides have begun to turn. Senate forces are winning victories out in the open field.However, word has reached us of not one but two floating cubes that have emerged from nearby craters.
I don't think that we can close this portal. This might be the end for both the Empire and for Elysium.
>>2345934You know, if any mods should exist, it should be to give the Scourge King a final form like certain enemies have where they transform upon being killed once. Not like the Necromancer or Witch, but like how oni turn into ghost oni or some other bakemono units transform like that.
For Rome.
>>2345984Just bring a bunch of archers and mages or those ballistas. They can't do much unless you get in melee range.
>>2345992>it was three ants in a trenchcoat all alongkek I like it
>>2345994They still got Astral 1, even if Astral 1 is not that scary.But they almost seem purpose made to exist to be countered by banefire archers.
>>2345993>>2345957Unironically should've brought some more serpent priests. Shity summons and poison works wonders in some fights.
I wish there was a Horror class.
>>2346768Everything in high cultist but the high cultist himself is a horror though
Super annoying only priest king gets to hunt slaves.
>>2346768>>2346806High cultist get to send horrors. Illusionist get to recruit displacer beasts.Dominions is similar, in that the horrors and doom horrors are not recruitable.
>>2346411Not seeing it. Banefires got range 5 and 3 HP, star oaks can have moonfire with 1-3, range 10 and burst 3. And respectable MR of 8 which will fizzle some decay. Also doubt with that many of them there's not some twist fate and luck in there as well and magic weapons don't help against those.
>>2347236Astrology is a smaller spell pool than Void magic, and the undead is immune to all the debuffs which it mostly is.That is unlike when you send normal archers, and the 10% confusion conversion happens due large enough affected stacks, and then the stuns make it worse.
>>2345984Johnny Appleseed mixed up his apple seed bat with his void oak seed bag and planted a void orchard again.
>>2347250You're missing the astral forest for the astral trees. Astrology 1 has twist fate which is immunity to any single attack, luck which is 50% for any non aoe attack to miss, like those on banefires, and both moonlight and moonfire which decimate low hp models. Like banefire archers. Then there's the decay secondary effect requiring a MR roll to apply and oaks have 8 to beat. Range 5 on banefire bows means you're never shooting with all your archers no matter how many you brought either. Obviously ymmv depending on what spells they randomly assign with but this sure as hell ain't the way brother. Not when you can swap them into hades.
>>2347231>Illusionist get to recruit displacer beasts.and phase spiders
>>2347275>>2347236What the fuck is "moonfire"? Stop smoking Hoburger weed.
>>2347358>moonlight and starlightMeh. I blame any further malapropism on my allergy to anything mlp sounding.
I despise everything about illusionist.
>>2347431you don't like being able to make unlimited copies of yourself?
>>2347474One of me is objectively too much to begin with.
>>2347275># Does half damage if distance >= half range.I did not know this was a thing, this could explain a lot. Are normal projectiles also affected by this?
>>2347569All bows, slings, and normal crossbows work that way, yes. Read the manual sometime. https://www.illwinter.com/coe5/coe5manual.pdf
>>2347316Horrors are a kind of void creature
What would in your opinion be a theme and main gimmick for a new mostly human asian class?
>>2347971Phase spiders are void creatures. You think they just coincidentally hang around pyramids?
>>2347974Cultivators/hermits
>>2347985Not a bad idea. Gather reagents a'lla herbs and gems for foundation rituals which have a chance to fail but if they don't they promote thru distinct lines like warlock does perhaps? Outer disciple into inner disciple of penis hardening and so on up to full immortal sage. Got some more ideas while I raid amazing cultivation sim wiki?
Dwarf Guards... checkDwarf Arbalests... checkDwarf Councillor... checkTime to initiate the Conquest of Elysium
Kobolds are underrated.
I simply can't play a midget faction. Just can't do it.
>>2348064Same feel. Hoburgs and Bakemono are the only factions I haven't played.
I will never shittalk assassins again.
>>2348085Bruv... Bakemono only bring their gobbos so they can laugh at friendly fire.
>>2348101Do not. Those guys are scary as fuck when properly geared. Guildmasters can use an even more OP version known as the Shadow Stalker.
>>2348165Sure but I didn't expect a naked one to save my ass like this. That bitch had one mother of a deathstack. But dem exploding dice lol.
What is the endgame strategy for the Dwarf Queen?
>>2348498Its technically a tech tree.You start with the upgrades for the tier 1 units, but then you need a runesmith for the tier 2 units. And the 2nd level of Runesmith can upgrade Ballistas. The AI doesn't do this, because the AI can not understand the concept of a death ball. And the AI also doesn't understand this, since it can see trough the fog of war, and clicks on undefended/weak objectives for all its commandersBy this point i think the Baron has the most functional AI, only because it understands the yearly conscript with AI bonuses is a good death stack.
>>23484983-4 lines of your preferred guards, 5-6 lines of your preferred arbalests and 3-4 lines of your preferred ballistas. Sprinkle in some runesmiths for seasoning.>>2348516Not in my experience. I've had runaway dwarves in particular well stocked on giant stacks of rimebrands, council guard and other upgraded shit. What difficulty are you playing at?
>>2348516>it can see trough the fog of war,Do you have proof that isn't "trust me bro"? They can scry mines with a ritual and head for them.
>>2348592AI pathing that results in them drowning?Mines seeing less attacks and cross map stragglers if you can just them to the correct CR?The most clear example is going to be how AI ships and pirate ships navigate.
WitchSex
>>2348613nta but independent units like pirates or your roamers play by different rules. There's also a view range boost as part of higher difficulties cheats the AI players get which is pointless to code in if they ignored FOV.
...really
>>2348646>Mines seeing less attacks and cross map stragglers if you can just them to the correct CR? What part of "can scry mines" did you forget?also this >>2348646 don't mistake independent dwarfs for faction dwarves.
>>2348677Sir, a dragon has hit the Lone Tower
Civic rituals to make watchtowers and turn watchtowers into guard towers for a China faction.
>>2348750Just building stone fortifications would be more interesting. Maybe a full on geomancer faction and give the teracotta warriors and statues from enchanter to it. >>2347997Some sort of ritual that promotes a unit but causes life force damage to an area or town. They should start in the sky on top of one of those mountain portals.
>>2348646>There's also a view range boost as part of higher difficulties cheats the AI players get"This means they also follow the usual rules regarding whatsquares they are aware of but they will often use scryingrituals if possible, enabling them to gain information aboutresources far away. "I don't trust this, despite it being in the manual. What is your source for extra view range?
coe5 or dom6 and why?
>>2348887Domimions has Ulm women
>>2348887If you have to ask - coe5.>>2348826OK, I respect the paranoia. Extract the game data and see the scripts for yourself then. It's nothing massive tho, they get +1 at marquis and another +1 at emperor in addition to income cheats.
Horses
Sex with water elementals
sex with airyan scouts
Any opinions on spellcasters that can cast from multiple schools per turn?I got an Ice Druid that can cast both level 1 Ice and level 1 Nature spells.
>>2349186the more spells you can cast, the better
>>2349186Can be great if they're considered bonus attack. Absolutely fucking awful if they're regular attacks since they then cast one or the other and you know they won't pick the spell you want them to from a pool of like 8+.