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Eagle appreciation edition
>>
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>https://www.youtube.com/watch?v=5huet64dxw0
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>>2322664
I don't remember eagles looking like that.
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>>2322803
Skill issue
>>
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>>2322808
I don't see how that is a skill issue.
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>>2322812
>I don't see how that is a skill issue.
Skill issue.
>>
>>2322812
>he didn't buy starsector premium
>>
What are the best things to S-mod? Is it better to focus on the ones with the bonuses or just save OP?
>>
>>2322845
Always get expanded mags, you will certainly not regret putting expanded mags on everything
>>
>>2322851
Why in the actual fuck would I want EMs on something that doesn't use any ammo weapons?
>>
>>2322853
Get armored weapon mounts instead if you can't figure it out
>>
>>2322857
I don't need either to figure out you're so gay you'd get an instant tenure at Galatia Academy.
>>
>>2322845
I don't think I am good enough at ship building to give a definitive answer. I feel like putting hardened shields and integrated targeting unit on every ship is "good enough" but I am also pretty sure some builds benefit a ton from some cheap ones like auto repair unit or expanded magazines.
>>
>>2322845
It really depends on if you plan on doing build swaps or not.
>>
Just found out Hardened shields are overrated in fragile hulls like wolves and omens and you are better off just picking stuff like SO alone and enough vents for the guns plus 1 or 2 margin and pump the extra in capacitor with flux adjunct if worthwhile.
>>
>>2322879
The Omen's main weapon is its EMP emitter aka the big bug zapper. So the best use of an Omen is dependent entirely on what effects its ship system, pilot skills.
>>
>>2322879
They're overrated in general but that doesn't mean they're bad. Stopping ion beams and voltaics raping you is worthwhile on its own.
>>
>>2322845
For ships that need alot of armor, I s mod heavy armor and advanced thrusters (the one that gives extra maneuverability) to offset the heavy armor.
>>
OP is a faggot once again. who knew?
also, sage lol
>>
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>>2322803
Just trying to cannibalize my way into a set here chief.
>>
selkie


pits
>>
>>2322845
Solar shielding
On everything
>>
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I could use a second opinion on this thing in my attempts to make it use only vanilla guns (also it has AAF now).
It kind of works, but sneedler+thumper combo might seem a bit too strange for a variant I intend to call "Standard". On the other hand, the long-range niche is already taken by the Elite variant with its double Mjolnirs.
>>
>>2322927
can you make one for anubis?
>>
>>2323011
This is what happens when you welcome porn-addicted subhumans into your thread, you get these absolute dogshit posts.
RSniggers, are you satisfied?
>>
>>2323023
IF you are fighting high-tech/remnant, on cruiser and above (front line) its always worth it. Specially when stacking with hardened shields you can really feel the difference.
>>
>>2323127
Fighting Remnant?
I just fucking hate watching my supplies drain out my ass.
>>
>>2323131
Besides storm protection it adds 10% laser resistance to all 3 layers of the ship.
>>
>>2323105
>This is what happens when you welcome porn-addicted subhumans into your thread, you get these absolute dogshit posts.
<RSniggers, are you satisfied?
It's actually a discord issue, but given the historic rivalry between chan's and 'cord there's always going to be some overlap in posters.
>>
>>2322664
>>2322927
Falcon looks great. The rest feels too bulky.
>>
Just came across this:
While I'm all for shitting on mods, he's talking about a version 2 years out of date, which is all fair and good for back then, and I can understand the lingering distain.

But are people still passing around old versions? Since Christmas I've seen an increase in messages about previously addressed shit. I'm starting to think someone has 'helpfully' added support to one of the various mod managers and ballsed it up.
>>
>>2323155
his complaints are still accurate for the current version
>>
Ironshell update when?
>>
Ive seen some comments saying that delivery missions can reach almost as high as half mil (400k). Is this true? That seems like the easiest money if you have a fleet to shoo away scavs and pirates. What do you need for this? A couple of Atlas?
>>
>>2323184
Yes and yes. There's a reason people say that the trade missions are the fastest mission for making money. The only caveat is that they aren't plentiful enough to always be available, but even then it's making more money than full-time bounty hunting or anything else, and you can fill the downtime with normal smuggling.
>>
>>2323184
they are tied to your maximum cargo capacity and don't have a cap
i've had ones offering 800k when i fit out my atlases for maximum duration exploration and that's without trying
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>>2323198
How much cargo do you need to get those?
>>
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>>2323093
Kinda
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>>2323213
well over 20k
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>>2323155
>I'm starting to think someone has 'helpfully' added support to one of the various mod managers and ballsed it up.
fuck mod manager niggers tbqh
>>
>>2323105
Haha yeah crazy.
Still gonna rape selkie though.
>>
Selkie! Selkie! Selkie!
>>
>>2323225
Theres no way Im flying 10 freighter caps for a mission that might or not appear. I would start with 4-5 tops and see how things go from there.
>>
>RS dead
>BB dead
discordtroons and f*rumites...won?
>>
>no game updates
>no mod updates
it's that simple
>>
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>>2323217
Can't lie, really digging this theme.
>>
>>2322879
Wolves can warp when their shields are at the limit and they need to spend points on weapons and vents so you are just dumping leftover points on capacitors as it costs a lot to max vents get good weapons and max speed.
Omens just need like one antimatter blaster to do the work as their ship system does everything else, you can afford to put points in capacitors and hardened shields, there is a point where installing hardened shields gives better returns than 5 points in capacitors.
>>
>>2322845
Like anything else it depends on the ship. I think my most common ones in vanilla are armored weapon mounts (for extra pew pew) and solar shield (ride storms, reduced energy damage), but even if you just build in expensive ones that frees up a lot of sp for whatever.
>>
>>2323165
>his complaints are still accurate
Sprites, yeah. I'll heartily give that one away for free.
Balance, generally, it's considered on the better side of the spectrum*.
Flavor text, it's improved...
Mk IX sprite, fixed two years ago.

*until you get booty-blasted...
>>
>>2323366
NTA but I don't think a 35 DP carrier with 8 bays and reserve deployment is balanced in any sense of the word
>>
>>2323436
Yes, but apparently you're not brain damaged.
>>
The champion cruiser needs a buff or some kind of new niche. It can larp as a brawler with hammer barrage but its slow and can lose to an eagle and it can larp as a long range sniper but its worse than an eradicator, all this while having the upkeep in crew/supplies of a dominator. Its terrible.
The only thing I see it doing decently is being a PD platform for which is also outclassed by the Anubis. Its the ultimate larper. I dont even know where to put that shit in the fleet.
>>
>>2323457
*or a new niche
>>
>>2323436
Probably balanced in the same sense that 2x Large Ballistics and 2x Large Missiles with AAF for only 24dp is balanced.
>>
>>2323457
What the fuck bro. You put two autocannons or two needlers with a tach and unstable and with enough caps that thing will rock in formation brawling. Alternative, autopulse, chainguns with squall or cyclone with HMGs and SO. The fucker will solo a radiant with good officer. And that's pre abyss from which it benefits a lot.
>>
>>2323135
>>2323127
>>2323023
Noob trap honestly. Laser damage doesn't exist, energy does. And with few exceptions it's not really energy damage that's threatening your shields. And you could put hardened shields for 20% that works on everything, or stab that saves you some hard flux or more caps in general for more flux/HP in general. Among other things. The supply saving from not storm damage is neat but supplies aren't hard to come by, I mean there's always a salvager, a bounty or remnant to bully and pick apart with your rigs. There's also efficiency which does savings better.

And S-modding it? Why would you gimp yourself like that on anything other than LG ships? I don't think it's worth 9/15 OP let alone a S-slot. You put this thing on when hunting doritos or abyss demons and that's pretty much it.
>>
>>2323463
It has the cost of a dominator which points 2 large guns, 3 smalls, 2 mediums and 3 medium launchers not counting PD. Its waay too much.
>>
>>2323497
You're sleeping on how good HEF is.
>>
>>2323491
>There's also efficiency which does savings better.
lol
lmao
Does efficiency save you 300 supplies from being in a storm for 3 seconds?
>>
>>2323507
if that 300 supplies is 20% of the whole then yes.
>>
>>2323366
>Balance, generally, it's considered on the better side of the spectrum*.
lmao dude, people don't talk with you about your garbage balance because you don't listen, not because it's good
>>
>>2323457
>>2323463
the problem with the champion is that it's boring. give it a bunch of missiles.
>>
>>2323528
wait it does have a large and it's STILL BORING

geeze alex how'd you manage that
>>
>>2323520
Next time you go to make a stupid argument, tell me you have zero cognitive function first so I don't waste my time.
>>
>>2323538
Likewise.
>>
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What's the best way to do some light spritework? My Oldsplitter mod is basically done but I'd like to try backporting them Iron Shell lights to the base model to pretty it up a bit.
>>
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>>2323540
Don't even pretend like you're not the retard here.
It should be extremely obvious which option is better if you have half a brain without having to do the maths.
But because you ARE retarded
>Fleet maint of 5
>Single storm hit
>23
>Two storm hits
>50
>Average of 25 supplies per hit = 500% of daily supply usage per storm hit
>A 15 day trip form Naraka to Canaan going through mainly dormant clouds still resulted in getting hit 4 times
>A very mild area compared to parts of the map completely covered in active storms
>Turns a 75 supply trip in to a 175 supply trip
>But apparently saving 20% on that 75 supply cost, making it 60 supplies and still adding 100 supplies from storm damage is "more efficient"
So according to the 2 brain cells existing in your head, 75 > 160
Not to mention the amount of times being hit is completely arbitrary and can make a trip easily cost triple the amount of supplies you need to use making large trips very unpredictable logistically UNLESS you take solar shielding
>>
>>2323550
Bro, just go slow.
>>
>>2323551
Only thing going slow is your brain
>Even with the perk, slow speed in a storm is ~10, half your fleet speed
>Roughly half of a trip has storms
>15 day trip becomes 22.5 day trip
>22.5 x 5 = 112.5, 20% off that is 90
>90 > 75
>Best case scenario is a 120% supply cost and 150% travel time of taking Solar Shielding
Don't even try arguing about "go around it" because it still results in a longer travel and larger supply cost, not to mention the speed boost from storm surfing will realistically reduce your travel time and supply cost even further
>>
going slow is bitchmade
>>
>>2323561
I use a fast forward mod and made the hyperspace speed mode a flip of the switch instead of holding it down to press.
>>
>>2323566
>fag noises
case in point
>>
>>2323462
The Atlas Mk II does not have the flux stats to either trade blows in the battle line or support from the back with long range weapons. This is completely different from an 8 bay carrier whose only flux use is occasionally pressing F to swarm the battlefield with fighters. Sometimes I wonder whether the retards in this thread actually play the vanilla game before gargling on a thousand modders' cocks.
>>
>>2323568
>he doesn't mod his game to AFK
lmao
>>
>>2323556
Trvke
>>2323551
Midwit
>>
>>2323457
It's midline so of course if you say it like that it's not going to beat any of the specialist cruisers in their own role. One large missile with one large energy with average shield, armor and speed is well worth 25 DP. It will win 50:50 against a brawler because the Champion will larp as a long range sniper and the Champion will win 50:50 against a long range sniper because it will larp as a brawler. And you won't even need to switch weapon loadouts for it. Honestly sounds like you have a skill issue.
>>
>>2323618
And then it loses to an eagle which is cheaper (lol), loses to a dominator in stats and loses to an eradicator in DP efficiency.
It needs either a buff or cheaper cost.
>>
eagle is op
>>
Eagle is ugly and boring
>>
For me it's the falcon
>>
How do you actually make frigete and destroyer fleets work? A line of cruisers seems superior in every way from attaching to PD. Only frigetes I make any use of are Monitors and a single Hyperion.
>>
>>2323457
>>2323497
>>2323621
Your dominator "defeats" everything because you're deliberately ignoring the most fundamental stat: speed. Meanwhile in reality it will just get kited, struggle to finish off an enemy that moved out of weapon range, or suicidally activate its burn system.
>>
>>2323672
Doms should only be used for long range and part of a sniping core unless you have some meme devastator build to wrecks swarms.
>>2323652
I never really tried a true wolfpack fleet but I would start with tempests+sunders and see how it behaves and go from there. Monitors should be a very useful distraction as well.
>>
dom this, dom that. when is alex adding a sub cruiser?
>>
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>>2323507
Literal skill issue.
>>
>>2323681
Yes, a ship that can field two sneedlers and three torps with the shipsystem to close the distance should only be forced to perform as sniper.
>>
>>2323715
Literally braindead response
>>
>>2323738
Trying my best to foolproof it for that braindead anon.
>>
>>2323572
4 atlas mk2
Squall Gauss/devastator
ITU ipdai(if no gunnery)
>8 bay carrier
Your confession is accepted, modded cock sucker.
>>
>>2323772
Do you post anything other than low quality ragebait?
>>
>>2323781
I don't know, do you?
>>
>>2323784
I'm walk a different path, friend.
>>
https://bsky.app/profile/did:plc:gmbojmhxy75a3mbrtztpwa3c/post/3mci6uulaek2y
>Having a little too much fun putting together an (optional, though it might come looking for you) battle. Might be the toughest fight in the game; at least *my* endgame fleet isn't up to the task right now - and it's not even at its full strength yet.
How do (You) rise up to the challenge, anon?
>>
>bluesky
why the fuck do you fags come to this place
>>
>>2323827
Because he's been B& from everywhere else
>>
>>2323827
Because I've been here before you, faggot, and I actually play the game.
>>
>>2323827
that's what alex uses, being a degenerate liberast
>>
>>2323846
settle down gargoyle
>>
>>2323556
How about arguing you're a clown because you spent an s-mod slot on saving pocket change in mostly avoidable supply cost and for a mod that gives you all the benefits it matters without having to s-mod it at all?
>>
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>>2323876
OH REALLY???
I am very glad you brought that up.
>Solar Shielding costs the same points as Efficiency Overhaul
>Solar Shielding HAS A COMBAT USE on top of that unlike Efficiency Overhaul which is only for "saving pocket change"
>Even without an S-Mod it reduces storm effects by 75%
>New calculations for a 15 day trip become 100 for Solar Shielding and 160 for Efficiency Overhaul
So, Mr. Clown, not only does investing Solar Shielding over Efficiency Overhaul give you a MUCH larger reduction in supply usage, it also has a defensive bonus in combat as well which the other does not.
>>
>>2323896
I don't use either unless muh invictus or hunting doritos although the fuel saving from EO on my atlas, rig and tug logistics swarm can be nice on occasion. Fuck you alex, that shit runs out way too fast. Tanking storms ain't a big deal either, and neither is making cash. So yeah, noob trap.

>b-but muh early game
Pick up some LG ships if you're so desperate for it. The out of system patrols are easy enough to bully.
>>
>>2323023
very QoL mod.
If you know your way around hyperspace and have the supplies, go storm hopping instead.
>>
>>2323912
>If you know your way around hyperspace and have the supplies, go storm hopping instead.
This. All I'm saying. Back when it was 20% damage reduction on energy it was a no brainer, now it's... luxury I guess.
>>
>>2323911
Wow, great job trying to change the subject and drift the conversation away from being completely wrong. I remember you saying something about a clown, efficiency being better, something along those lines.
Please make sure your future (you)s are relevant to the above.
>>
>>2323917
I still think you're an absolute clown and that you'll get more out of EO. I just wouldn't put either on combat ships in most situations as a regular mod let alone s-mod it. Giving up 9/15 or s-mod slot for again, pocket change in supplies? Fuck me.
>>
>>2323058
>>2323546
There is just something very satisfying about Skysplitters and pointing them towards something you really want dead.

I guess that kind of feeling started with Ion Cannon Frigates in Homeworld. Ships that are basically a big gun with engines are just awesome.
>>
>>2323528
Hear me out: Ballistic Champion
>>
>>2323681
>>2323652
1 monitor for each 2 tempests or 2 brawler LP for frigates (not sure whos more efficient).
2 medusas for each sunder for destroyers.
Alternatively 1 monitor for each 2 vigilances with SO or unstable injector and eccm salamanders and 2 medusas for each rover.
Somewhere here may be a good fleet.
>>
>>2323919
>I still think
Come now, don't lie
>>
>>2323821
It better not be another rogue AI or cosmic horror
>>
>>2323952
Who hurt you anon? You only come here to stir shit. If it's not discount bait it's discount bait with a shitbuild on top. If not that it's some drama only you see and care about. This is unhealthy and your mother and me are worried about you.
>>
>>2323929
that's just an eradicator
>>
>waah waaaaaaah dont build in the shields its le heckin unoptimal!!!
spergs deserve to be bullied
>>
>>2323960
anon...
>>
Pilums are underrated
>>
pilums are shit, are generally considered to be shit, and are still overrated
>>
sKILl iSsUe
>>
>>2324012
Yeah. Too slow.
>>
>>2323995
>It's not a new ship, just a bit of a different take on how enemy fleets normally do things!
I have hope
>>
>>2324035
>I have hope
Calling it now - it's gargoyle post op gender reveal focused and hyr's the main andrada clone
>>
Game was much more fun back when you had that skill tree with aptitudes o algo.
>>
>>2324081
>o algo
/qa/ lost
>>
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DEVASTATOR, MG, ANNHILLATORS, THUMPER.
I SHOOT BULLETS.
MASSIVE VOLUME.
>>
>>2323896
>mod out solar storms from hyperspace
>solar shielding is now useless

OH NO NO NO NO NO
>>
>>2323961
kek
Coming from the retard who can't admit he's wrong
>>
>>2323896
>it also has a defensive bonus in combat as well which the other does not.
Efficiency overhaul gives you a higher CR cap so you can fight multiple battles at once.
>>2323961
I hurt him, he sees you and me as the same person now.
>>
>>2323962
Nah, ballistic Champion would sit between Dominator and Eradicator
>>
>>2324161
>devastator
>not sneedler
not enuff dakka
>>
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>>2323926
I like 'em for that inline large slot layout that makes them a great platform for all the one-off superweapons you can find.
But the main reason I went to all this effort is aesthetics because I dislike Nia's new sprite that much. It barely even looks like the same ship.
>>
>>2324247
Bring back the old non-trannified version of this
>>
>>2323821
scintillas (with built in EO btw)
>>
>>2323821
>optional, though it might come looking for you
>not a new ship
What, if you piss off Tri-Tach they send Threat-equipped Paragon stacks at you?
>>
>>2324364
he's adding in heggie tax collectors
>>
>>2323572
>The Atlas Mk II does not have the flux stats to either trade blows in the battle line or support from the back with long range weapons
100% correct, and it's still better than the Atlas (C)
It's 35 DP for nothing but fighter bays. A half decent amount of PD makes it a complete waste of dp, just waiting for anything with semi-decent mobility to jump it.
Even with the b-deck, it burns through its fighters like nothing else, leaving it a floating pile of junk. You might as well spam Condors, 4x of them will get you your 8x fighter bays, it'll even give you 4x medium to support your meme carrier fleet.
>>
>>2324259
qrd?
>>
>>2324461
this shit is why no one bothers discussing with you
>>
>>2324480
Yeah I suspect this cunt is baiting me as well but I'll bite
>>2324461
>Atlas (C) burning through replacement rate
True, but only if you put bombers on it. If you load it up with fighters and interceptors plus expanded decks, it should never have to use its B-deck in the first place.
>leaving it a floating pile of junk
It doesn't matter if the replacement rate went down to 30%, just spam F and suddenly all your wings are back with a vengeance.
>letting your backline carrier get jumped by enemy ships
What kind of fleet are you even running where that is a problem? And how is switching to 4 condors supposed to fix it when you are outright spending more DP for fewer bays?
>>
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>>2324470
This is the old Skysplitter sprite from Tahlan. >>2324247
is the new one, replacing the old one completely around a year or two back, give or take. Some other mods like Iron Shell, Caymon's ship pack and Mayasura also feature their own Skysplitters, but so far only Iron Shell switched to the new sprite to my knowledge.
>>
>>2323821
aw shit, I like my well managed jank that can take down all the core world fleets.

rethinking for dwellers and threat was too much brain for little gain.
>>
>>2324485
nta but the original one more than likely used superior 3rd party spritework while >>2324247 is a really shitty mostly vanilla hackjob. Also that mount stacking is disgusting.
>>
>>2324161
does autopulse get a begrudging place among the dakka crew?
>>
>>2324480
>>2324482
KoCSucker here, just an fyi, this >>2323366 was my last post. You're arguing with someone else.

But getting back on track, how would you feel about bumping it to 40dp? At that point you're getting 2 more bays but less OP, speed and defense than a pair of herons.
Of course the cheesecake in your panties (which I do share some sentiments with) is changing the ship system, problem is there's nothing in vanilla that feels particularly fitting:
High-tech gets recall
Midline gets targetting feed
LowTech throws more bodies at the problem until the problem goes away (or you run out of bodies!)
Considered a custom version of termination sequence (ramming speed) but it's a case of getting round to coding it.
>>
>>2324538
Clearly not. That's zappa.
>>
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What's the most John Starsector ship?

Also, does Unstable Injector have a purpose outside of squeezing in more top speed on a frigate for Electronic Warfare quick capping?
>>
>>2324549
Should probably add that Reserve Deployment used to reduce fighter replacement rate. But Alex changed it so that no longer happens, which is why it's crept up in power.
Adding back replacement reduction could be another option.
>>
>>2324556
Venture seems appropriate. Yes, on non-combatburn capitals so they can actually move.
>>
>>2324556
the hyperion always seemed like the "protag" ship to me
making high tech ships even faster
>>
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>>2324510
I think the resprite aimed to make it fit better with the vanilla midline ships, but my problem is the new silhouette (that and XIV resprite looks even more hideous, although apparently Selkie's working on that).
So I decided to take these orphaned sprites and spin them off into a separate mod. Assets and code are obviously stolen with minimal changes, but I updated the descriptions to be ~33% less verbose and vanilla-friendly at least.
>>
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>>2324556
The Lasher is the quintessential John Starsector. It's the ship of the every-man, the pirate, the rogue, the private courier. It 's cheap to run, doesn't attract the attentions of that fancy tri-tach crap yet not so antiquated that it can be dismissed. In a Lasher you fade in to the background, you are the faceless John starsector.

By the time you're in a destroyer you're no longer a 'John'. You're a whisper, a background murmur, someone with whom rumours are concerned. Your name may not be on the tip of their tongues, but you are known.

When you take command of a capital, you're of interest, people chose to avoid you, or seek you out. You're far from a John, you're a somebody, somebody with which others are concerned.
>>
>>2324556
UI is great on anything that expects to be outranged by default
>>
>>2324595
>Assets and code are obviously stolen with minimal changes
Don't get me wrong, I personally don't give a shit about that and cannibalize lots of my own stuff but I'm not a forumite or trying to be part of their community either. I'm just saying the new sprite is a mess. Ten shades of yellow when they could naturalize it with minimal effort, seams from the pegasus parts are a mess, orphaned pixels, part of the outline is hard black while other parts are (semi)transparent. Really low effort drag and resize pixelation on some bits, side engines or the edges above especially. Obvious mirror copy pasta as well, I mean it's the easy way to do it but at least fix the mounts. The lines are all over the place as well, like you noticed.

I don't have a dog in this race so whatever, just my 2c.
>>
>>2324610
The old sprite also has a decorative cover extending over the lower large mount which helps add depth to the stack. For some reason the new one decided to eschew that, which confused me greatly when I compared the two, it seems like an aesthetic downgrade.
The rest of it, well, shit, with my non-existent understanding of spritework (I started working on this thing in earnest two weeks ago) I would have never noticed. My dislike of the new sprite is basically centered around that flat stern that makes it look boring, for the lack of a better word.
>>
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>>2324636
Again, just my 2c. But I feel it shouldn't be hard to tart up a bit and with very little effort at that. And yeah, feels very flat compared to the other one. Which is a shame since it does have that sleek dagger profile going for it.
>>
SS is too much
>what if i made a ship optimized for the game implication of SS
>>
>>2323621
No, a champion will absolutely defeat all three of those. Even if you do it DP-wise. Big weapon slots are just too good.
>>
>>2324765
If you squeeze all of them it can certainly defeat the eradicator 1vs1 (specially brawler vs brawler) but the others will give it trouble (a brawling eagle with heavy machine guns + chaingun + sabots + ion pulser + gravitons and converted hangar with broadswords or a well built dominator with aux thrusters and good tank). Its possible but its easier to make the others win.
The eradicator still wins the DP/upkeep race as a long range sniper in numbers. The champ is expensive for what it offers and it has no niche.
>>
>>2324778
nta but you'll get way more mileage out of ion beam vs ion pulsar, and IR lance vs gravs. Instant punish the second armor is gone vs 8% extra shield damage is worth it.
>>
>>2324782
Depends on the enemy I guess. I almost always assume my enemy is high tech (I have a special kind of disdain for these) hence the high burst damage vs shields and why I avoid beams. Although the Pulsar also has EMP which is nice.
>>
>>2324783
*disdain is the wrong word, I actually hate high-tech enemies. Im always packing sabots, kinetics and the like, with HE or hard hitting blasters usually only making like 1/3rd of the damage.
>>
>>2324783
No I mean hands down vs anything. Just allround better at what they do. Pulsar is alright for early game bully or like doom unloading in your ass but it can't pierce shields + much higher flux. And you don't want fluxhogs in brawling flux tugs of war. Current state of grav is just sad. Barely upgunned tac laser for medium slot and more than double OP and IRs actually do damage in their niche.
>>
>>2323652
phase ships and a prayer
>>
>>2324549
It doesn't need reserve deployment? Vanilla low-tech carriers don't get systems which buff their wings either
>Condor has fast missile racks
>Mora has damper field
>Legion has burn drive
If anything the low tech carrier solution is to throw more direct ordinance downrange, or survive longer so you can keep doing that.
>>
>>2324852
>>2324549
Or just give it flare launcher. Ship systems don't have to be useful.
>>
>>2324595
Where can I download it?
>>
>>2324556
Shield tank Aurora.
>>
>>2323821
Why is Alex on the pedo site?
>>
>>2324556
The Oldslut MK I. Its canon.
>>
>>2324871
easier to use than the other pedo site
>>
>>2324869
>Where can I download it?
I haven't really thought that far. I'd like to put it up somewhere I can update it since I have some improvements in mind, but obviously forums and USC are out of the question since I haven't exactly gone to the trouble of asking the original authors for permission.
>>
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>>2324922
Corvus Freeport has a mountain of bootlegged unsanctioned updates for mods, and is always welcoming more. Nobody cares about permissions; only availability.
>>
>>2324164
holy based
>>
>>2324556
hammerhead is the "tutorial" ship and used by the average player the most
>>
>>2325053
>used by the average player the most
That's the Onslut.
The Onslut also has the most variations among ships in the modverse.
>>
I suck ass at building ships and I don't intend on baiting when I post them. I'm looking for help not trolling.
>>
>>2324645
Dagger shapes work more for Destroyers and fast Cruisers.

Honestly, the more I look at it the more the other two feel like lore accurate shitty reproductions of the the original.
Which is... weirdly fitting I suppose. I'd expect to find the other two in the core sectors and the first one as derelict like the Legion XIV in vanilla, but actually worth salvaging.
>>
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My beloved.
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>>2325051
Yeah I thought about Corvus, but gotta think of anons not using d*scord too. Might just throw it up on Mediafire or something.
>>2325076
>Honestly, the more I look at it the more the other two feel like lore accurate shitty reproductions of the the original.
That "lore" is basically my headcanon I've written to make them fit into the game without breaking muh immersion or compatibility by neither overtly referencing nor contradicting Tahlan or IS. So it's a fanfic of a fanfic. You can compare it to the original (Tahlan) in pic.
>>
>>2324556
Per Class and not counting variations:
Wolf
Hammerhead
Apogee
Onslaught

Yes, this is largely based on the starting ships, but inexperienced players will stick with what they know for a while before they branch out and find something they like.

My reasoning for the Onslaught is very simple: it's memorable and the Hege is easy to piss off and the first time a new player hears the thumping of the TPC most people will go: "I need that in my fleet".
Because, let's face it, the TPC just has some of the best feel of any weapon in the game. It's basically a ballistic energy weapon.
>>
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>>2325093
TPC is also just a IR Pulse Laser just sized up. Not that I'm complaining.

Imagine if you could get it as a standalone weapon. It'd be so inaccurate on non-fixed mounts lol.
>>
>>2323652
You have a few options, but the most common are Tempest, Omen, Afflictor and Monitor spam.

Then there's the fuck it we ball Brawler (LP) swarm of bees with MGs and Chainguns.

You could get away with a derelict operations spam of Vanguards.. but you'd have to invest, a lot of time, and effort to achieve a meme flotilla.
>>
>>2325123
>Vanguards
lol
>>
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>>2325124
Look at this motherfucker. Look at it and tell me it doesn't strike PURE FEAR into your heart.

He's trying his best. Cut him some slack.
>>
>>2325126
>explodes
lol
>>
>>2325126
Anon... I've quite literally shat larger chunks than that thing.
>>
>>2325124
severe skill issue detected
>>
>>2325126
Nothing personal kid. *fires dual tach*
>>
>>2324778
>no niche
It doesn't need one because it is a boring jack of all trades that can defeat all other cruisers. And it can defeat the eradicator because missiles are longer ranged than the longest ranged medium ballistics, and it is only a little bit slower while being significantly tougher.
>>
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>>2325126
I love how the design blog for this thing starts with
>low tech frigates have contradictory design philosophies, watch how I will fix this and make this new low tech frigate good
and ends with
>Vanguard

It's the same level of poetry as the design process of the Anubis.
>>
>>2325233
anubis has to be some esoteric form of trolling. no one is that retarded.
>>
When will Alex finally deliver the Nerienne marriage quest?
>>
>>2325273
david is in charge of that stuff. you're more likely to 'marry' sebestyen.
>>
>>2325273
>hegemonkey
no thanks
>>
>>2325289
Considering the alternatives, I feel like hedge is the best faction to pledge allegiance to
>>
>>2325294
I mean your choices are between the classic dictatorship, the theocracy, the 'of course we're a democracy', 'I hope you've paid for your cybernetics subscription this week', feudalism or living on an independent unlivable rock that is one bad pirate raid away from being sterilized.
>>
>>2325294
no shit, the last few updates were focused on making every faction except the hegemony and church comically evil or incompetent
>>
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>>2325301
Well Tri-Tach has always been the morally bankrupt faction.

Sindria is... well. It's Sindria, they're a dictatorship in decline as it's glorious leader is dying of space aids, so no surprise they're pretty awful. It's just Tri-Tach lite without hiding the fact they are a dictatorship.

Persean League are assholes that will attempt to strongarm you into "Joining" them (As a servant of the Oligarchy) if you attempt to make a colony. It's quite literally just a group of supremely powerful families lording over the peasants.

The Church, whos own populace actively attempts to escape from the churches influence the moment they can (Player colony). So that's a good way to tell how it is to live under the rule of the Church.

Then you got the Hege. The "Military Remnants" of the Domain or whatever. At least in the Hege you get fed and can earn a living without having to backstab people who live in constant fear of being erased for doing the slightest thing wrong. They are hypocritical aggressive retards, I will admit, but TriTach deserved it.

Hell even trying to be "Independent" will end up with you inevitably being sent on a suicide mission by one of the other factions, or worse yet, left to die on a planet somewhere far the fuck away from the core worlds.

Turns out, Brother Cotton was right, they all suck ass, tear the whole system down and start over.
>>
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Is a PD Scarab retarded? It has 1500~ range with tac lasers and elite PD and temporal shell means it can kite anything.
>>
>>2325316
Stop posting.
>>
>>2325375
Are you the anon who hates builds being posted and calls every one of them shit no matter what?
>>
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I literally never attacked a station before so I made tests in the console to see what kind of cheap crap I could assemble to wipe out all star fortresses. Made one with 2 onslaughts, 2 legions and 4 gryphons and with some micro I managed to kill them all with no losses (no AI cores or officers involved though). Legion has 3 wasps and 1 xyphos (not even sure if the later is worth it but it worked). It literally wipes out all the clutter from space. Gryphons must stay in the back and should not approach. Even a remnant nexus went to shit in the test (no AI core for tests only ofc).
High-tech fortress might still incur a capital loss if the ships fuck up or if the clutter blocks your LoS too much but its still somewhat safe. I wonder if I can make this a mid game career taking bounties to wipe out the pirate/pather stations.
>>
>>2325375
just ignore the attentionwhore
>>
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>>2325393
>I literally never attacked a station before
>I wonder if I can make this a mid game career taking bounties to wipe out the pirate/pather stations
>>
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Am I cringe for naming my Afflictor Agent 47?
>>
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>>2323821
>deploys an (one (singular (uno))) afflictor
"uh..... it's got emp weapons that hit you while phased!"
>s-modded repair unit
"uh..... it's got a ship system to pull you out of phase!"
>elite field modulation
"uh..... it's just the toughest fight in the game, okay?!"
We'll see.
>>
>longbows and perditions
>flashes piranhas and cobras
What are your favorite carrier compositions?
>>
>>2325316
Three story points and an officer for worse PD support than an Omen?
Dunno man, you tell me.
>>
>>2325393
I wonder if I could do it with 2 Paragons and more gryphons though.
>>
>>2323457
You only say that because you're a moron. But hear me out, you don't have to be. Champ and to some extent pegasus were added because midchimps kept whining about not having anything to brunt charging lowtech bullying them. These two fuckers absolutely can. So stop being a fucking idiot and deploy them as part of a fleet instead of some gay ass 1:1 sim.
>>
>>2325312
>[League] is quite literally just a group of supremely powerful families lording over the peasants.
>At least in the Hege you get fed and can earn a living without having to backstab people who live in constant fear of being erased for doing the slightest thing wrong.
Not quite. Hedge is a military junta steadily ossifying into a aristocracy which doesn't like anyone else poking their heads out of the gutter. Princess of Persea describes in detail just what sort of petty nonsense they'll resort to in order to keep the plebs (i.e. you) in their place. It's also telling that they prefer to hang out on the neo-feudal wonderland of Eventide instead of their ostensible capital of Chicomoztoc - they leave that shithole to the local-born upstart Daud, whom they also hate.
They have more similarities to the League than differences at this point.
>>
>>2325068
it takes a long time for a new player to get an onslaught though
>>
>>2325478
Really? I usually get one as soon as I get into the abyss. Although i tend to skip the combat part and just leg it.
>>
>>2325393
>fill every slot no matter what
>a fucking hvd on the gryphon to make sure it goes into danger range for no reason whatsoever
>>
>>2325453
That is kind of the point though, isn't it? The one hope of the sector stabilizing got deleted by the Hegemony and surprise, surprise they are barely holding themselves together.
>>
>>2325478
About an hour? You've got positive rep with hegemonkeys if you do the tutorial, everyone and their mother says get a commission to newfags and one is pretty cheap on the military market.
>>
>>2325285
Certain lines in her quest are marked as "DatingSim", so I'm holding out hope. If nothing else, he will allow it purely because your character can also be a woman or a "Captain", so he gets extra points for appealing to yuri-obsessed trannies.
>>2325482
>The one hope of the sector stabilizing got deleted by the Hegemony
Mayasura deserved it for being space India
>>
>>2324164
This honestly, the minigame of flying around them got old fast and is why I stopped playing.
>>
what minigame filtered you into terminal shitposting and samefagging?
>>
>>2323550
You disingenuous faggot.
>let's just ignore the supply cost reduction being always active and not just when you hit a storm, the fuel reduction, the crew cost reduction and the increase to repair rate
Kill yourself, it's not as simple as you're pretending it is
>>
>>2325497
>Mayasura deserved it for being space India
i didn't know.

andrada did nothing wrong.
>>
or wait, was mayasura the pathers? either way
>>
>>2325519
>>2325520
Mayasura was nuked more than 100 years before game start (c82) by Pathers with help from the hedge.
Andrada was involved in the Askonia crisis (c181) and may or may not be responsible for Opis getting obliterated (Opis once being a moon of Salus, like Cruor and Volturn)
>>
>>2325519
>andrada did nothing wrong
He painted his ships pink.
>>
>>2325526
uh it's imperial purple, pleb
>>
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>>2325541
>can't fool even a gamma core
>>
>>2325519
>andrada
are you retarded?
>>
>>2325524
>heggie plants chimp out and nuke mairaath
>heggie plants chimp out and nuke hanan pacha
>heggie plants chimp out and nuke opis
When will it end?
>>
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>>2325546
Cope and seethe, tri-cuck.
>>
>>2325546
When Daud starts coping on interstellar television about me personally ass-raping every XIVth OnSLUT ever produced.
>>
>>2325486
newfags are totally going to afford to buy one and also have the money to sustain said onslaught in their fleet 1 hour in of course
>>
>>2325577
>commission
>>
>>2325298
>>2325312
I will be the hero the Independents deserve
>>
>>2323058
what the fuck is that pd setup?
You're better off using something else in the front two medium energies, depending on what you need to accomplish, if you want frontal DPS, might as well use an antimatter blaster or something to pack an extra punch.
You dont need to have 4 front Burst PD lasers, put two at the back, you dont have Extended shields to cover the back, so one salamander fucking murders your engines if you only put pd lasers
>>
>>2324556
basically every phase frigate wants it
>>
>>2325639
I've scrapped that one already. I originally intended to make something that can make the most use out of expanded magazines, but a 700 base range ship with no speed boost that's further slowed down by the XIVBG hullmod feels awkward to use and will probably do even worse in AI's hands. Also, Hedge doesn't use burst PDs so those all have to go anyway.
Might need to redo the Elite variant for the same reason because for some reason they don't have access to Mjolnirs either.
>so one salamander fucking murders your engines if you only put pd lasers
That's fine, they're not supposed to be optimal - just something for the AI to use
>>
>>2325649
add shield shunt as a common enemy trait, itll be (un)funny!
>>
>>2325580
He probably believes that faction commissions have a lot of caveats and conditions or being temporary like the Academy. Instead of neetbux.
>>
>>2325649
If it's any consolation that anon sounds utterly retarded.
>>
>>2325649
>That's fine, they're not supposed to be optimal - just something for the AI to use
This is a great attitude to have. As long as they're half-decent they're fine. Half the game is in the refit screen, players should be able to find ways to improve the build.

>Hedge doesn't use burst PDs so those all have to go anyway.
>Might need to redo the Elite variant for the same reason because for some reason they don't have access to Mjolnirs either.
I wouldn't worry about this so much, the autofit will substitute weapons and as an added bonus you won't have to worry about enemy fleets becoming stale with the exact same loadout on certain ships. And, as an added bonus, the ideal build will only appear in certain *ahem* *pirate* fleets.
>>
>>2322920
I'm starting to doubt if this is worth it. Taking the XIVslaught for example where you'd want the hullmod, you either S-mod Heavy Armour and free up 40 OP and reduce the effectiveness of auxiliary thrusters by half, or S-mod reinforced bulkheads for 30. Is trading 25% maneuverability for 10 extra OP worth it?

And sure you could say S-mod both but S-modded expanded mags for onslauught is absolutely mandatory, and I don't consider increasing deployment cost for one extra S-mod to be a worthwhile tradeoff.
>>
>>2325813
>Is trading 25% maneuverability for 10 extra OP worth it?
usually yes, you should have two man boosts from officer skills anyway
>>
but then the onslaught isn't exactly short on OP, so maybe not in this case
>>
>>2325820
>usually yes
In that case, don't S-mod armour and S-mod a 25 OP hullmod instead. Now you don't need to waste 20 OP on offsetting the debuff.
>>
>>2325813
>25%
Keep in mind that anything positive is additive but anything negative is multiplicative AND counted after base + positive, so you're losing a touch more than base 25% if you already increased it with say jets or officer skills. Whether it's worth it that's your call.
>>
>>2325823
just pretend it's not there. you want the skills regardless.
>>
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>>2325393
*2 paragons, 1 onslaught, 4 gryphons = easy victory and cheaper.
>>
>>2325393
>100 OP just to deal with a station
Bro, your Niggurath? Your Gremlin?
>>
>>2325837
>>2325835
Just improved it. Kills all star fortresses, high tech included and does it fast. Zero officers required.
>>
>>2324863
Let it be said that I am not without mercy.
>>
...who gives a crap
>>
>>2325393
>s-mod flux distro
reconsider
>>
>>2325793
>And, as an added bonus, the ideal build will only appear in certain *ahem* *pirate* fleets.
Problem is this is a XIV battlegroup variant, so it'll appear only in Hegemonke fleets and has to use their guns. Regular Skysplitter can use whatever, although I'll still dial down the amount of Burst PD precisely because
>players should be able to find ways to improve the build.
>>
>>2325835
>autopulse guns
>>
>>2325928
What's wrong with em?
>>
>>2325933
AHAHAHAHAH YA'll UNC LMAO AHAHAHA LIL TIMMY LOL
>>
>>2325933
On a paragon, you want to go full on beams.
>>
>>2325928
Its a close range siege ship, not an actual combat one. Hell, if it wasnt for this station thing I wouldnt even field Paragons to begin with. You cant outrange the station so might as well go full tank/DPS.
>>
>>2325933
Absolutely nothing if you got expanded mags and something to crack heavier armor. But heavy armor, pulse lasers and double paladin is weird AF my man. And I say that as someone who likes to play CQC paras.
>>
>>2325941
>bro it's made to shoot things but not get shot at
What a useless design, do you also run from every fight that you don't have an overwhelming advantage in?
>>
>>2325948
By all means name a cheaper fleet capable of taking all star fortresses with zero officers, zero combat skills and taking no losses, using only ships/weapons in the open market.
>>
>>2325950
>zero officers, zero combat skills
DOnt' matter when the new average is a fleet waear evey ship has an officer with every combaty skill dank u Alexei.
>>
>>2325950
I won't, because those restrictions are fucking stupid.
>>
>>2325950
Literally anything with enough torps and or bombers. I use colossus mk3s, shit ain't even store-bought.
>>
>>2325941
For ship vs ship combat drop solar shielding, replace autopulse for tachyons, pulses for ions and IR's for tacticals. Needlers can be replaced by either hvds or maulers and paladins could be replaced by hils (any combination of these). Spend rest of the OP in PD. Not bad for sniping and it sure fucks up an onslaught (DP heavy AF though and it needs escort).
>>
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>>2325835
>>
>>2325975
kino... absolute cinema...!
>>
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>>2325975
fucking lol
>>
I installed Wide Horizons because I wanted a larger map but it comes with this extra faction and a questline, and there doesn't seem to be an option in Luna to disable it. Does anyone know how to turn this stuff off?
>>
>>2325999
yes
>>
Hegemony > League of FAGGOTS
>>
>>2325999
get the wide horizons lite version
>>
>>2325975
contrarians will say this is bad
>>
Someone said that some carriers will misjudge PD as a proper weapons system, and close in to use it as such.
How do I know which carriers this applies to? Both vanilla and modded?
Is there a mod to fix it?
>>
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>>2325975
high T
>>
>>2326027
thanks, didn't notice there were 2 versions on the forums page
>>
>>2325950
>name a fleet where you avoid using all game mechanics
>>
>>2326058
gunnery control should be installed in all cases
>>
>>2326095
ah ok
>>
>>2326058
if they have the COMBAT tag they will try to close to weapons range. if they have an aggressive or reckless captain they will consider PD-tagged guns for this.

it's not a misjudgement, they're just not pussies
>>
>>2326147
Based AND factually correct? Holy shit, this is rare itt.
>>
>>2325975
Might work for the threat?
>>
>break down mining station
>769 ore
>break down the salvage field
>11779 ore
ogey
>>
>>2326229
>picking up rocks
>>
>>2326232
>not picking up rocks
>>
>>2326232
It can be worth it if you're using Nomadic Survival, since you can turn them into metal and then combine them with organics for supplies
>>
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>>2325975
Genuinely made me laugh out loud
>>
What's the best way to beat the Ziggy? I'm talking something fairly reliable that isn't "throw 10 paragons at it". I found that mixing some Anubis for mote cleanup with phase ships for doing the damage is decent, but I'm wondering if there's other ways.
t. retard who can't build fleets
>>
>>2326365
throw 10 PD paragons at it
>>
>>2326365
a vanguard ship capable of taking on the mote swarm on the first encounter, a harbinger to pull the zig out of pspace and whatever else you want to make the fight shorter
>>
>>2326365
>t. retard who can't build fleets
Sounds like something you should work towards changing
>>
>>2326376
i tried that but dude, it just blows up. does it have to be a frigate?
>>
>>2326380
skill issue
>>
>>2326377
I've been getting a little better at it. The bounty hunter start is pretty nice for learning, but I'm still struggling to figure out the proper Frigate:Destroyer ratio, especially when fighting fleets with lots of small ships (like Pathers)
Another challenge is going to be figuring out the intricacies of ship loadouts, but what I've noticed so far is that unless the goal is to minimize the amount of ships deployed, "good enough" builds do the job just fine.
>>
>>2326388
>but I'm still struggling to figure out the proper Frigate:Destroyer ratio,
one frigate per zero destroyers
>>
>>2326388
I've yet to find a use for a frigate that's not afflictor or monitor or destroyer that's not scintilla or fulgent. RIP sunder.
>>
>>2326388
>proper Frigate:Destroyer ratio
0:0
>>
>>2326388
Honestly once you get towards "endgame" destroyers tend to be a waste of DP because they either A: don't contribute enough to the battle or B: explode quickly. I run a couple LP Hounds or Lashers to cap points at the beginning and then set them to escort something or flee, and Monitors and Centurions with all PD guns to tank shots or draw attention of cruisers and capitals.
>>
>>2325975
800 dissipation over flux per second on a shield shunted ship...
>>
>>2326450
Does Fleet Size By DP fix this, or only alleviate it partially?
>>
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ib4 this is standard next patch
>>
>>2326365
A pair (at least) of Eagles with EMP & Graviton beams to keep Zig flux pressured and disabled. Swarms are still a pain depending on how much AAA you bring, but preventing Zig from phasing is a major help.
>>
>>2326481
>graviton beams
Why?
>>
>>2326482
he's just shitposting
>>
>>2326466
its real ist ick though
>>
What are we thinking the new difficult encounter is going to be? I'm guessing some kind of Tri-Tach fleet using Threat-tech, maybe even some kind of mixed encounter with threat + human ships. If it's supposed to be the new hardest fight in the game it has to be stronger than the Omega bounty fleet.
>>
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>>2326365
I never do the main quest (it dies when I leave the tutorial) but from what i've seen from youtube people just swarm it with alpha damage phase ships and eat the losses (blasters and torpedos).
If you want a clean armchair commander way see pic rel and either use 2 of the left from a static line position (I know its a meme but it works) or 3 piranha legions on the offensive. Onslaught with gauss+maulers, ITU and heavy PD/tank can also pull it off if theres 3 of them.
>>
>>2326525
*personaly I would prolly swarm the fucker with like 8-10 grendels, give them maulers, light assaults and hammers at the front (default gun loadout), hullmod with autoloader and either distributor or anchor. I would eat the losses and sell whats left.
>>
>>2326525
..how can you be so close and yet so far away...
>>
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>>2326525
you're welcome
>>
>>2326461
I bet you play Vulpoids
>>
>>2326466
what's going on here
t. new
>>
Just coming back from a year or two of hiatus from the game. What's the typical modlist looking like these days?
>>
>>2326539
Gravitons help add up to shield/flux damage and ions are EMP. The Zig is resistant to EMP and everything else is either too short range for the fight or deal fragmentation.
2 burst lasers wont make a difference. Might as well poke a bit more with tacticals.
HILs are definitely a possibility. Paladins help a lot in mitigating the swarm but that might work.
Advanced Optics are overkill (it already has the range). Its like 25 OP for extra 200 range.
Needlers have not enough range for that fight.
Legion can idd be fragile so I placed no deck crew and gave it tank instead.

On a side note, maybe its possible to combine both tactics and use a couple of astrals using piranhas+beams along with locusts/squalls. I'l test it some other day.
>>
>>2326461
>>2326543
I find some furries cute, some furries repulsive
I think it's the mouth/nose shape but I'm not sure
>>
>>2326392
>>2326441
>>2326450
I guess that makes sense. Even in remnant fleets there aren't that many frigates usually, which are what I end up worrying about most of the time.
>>2326481
I'll bring in some beam stuff next time, thanks for the advice. As for the swarms, the Anubis pair fitted for PD has worked pretty well so far, and Doom mines are also pretty great at cleaning up the motes.
>>2326525
>it dies when I leave the tutorial
I assume this means you just don't really care about it?
That still looks like a fairly expensive fleet, but it also looks like it really doesn't require much brainpower to use.
Thanks for the advice bros.
>>
>>2326557
you fucking with me or you for real?
>>
>>2326559
>Thanks for the advice bros.
here's one more: don't believe random niggers that tell you to bring graviton beams vs phaseships
they're either bullshiting you or so dumb they should never post in the first place
>>
What happened to RS? I really liked the Carrion, but after the game updated to the newer JRE, feeding it biomass causes a CTD because some function names were changed. Are there any updates for 0.98a?
>>
>>2326620
dead, forgotten, and the dev skittered back to the discord where he came from
>>
>>2326633
too bad he didn't take his pet futafag with him
>>
>>2326620
I found that the game doesn't crash when I feed it while being in a port.
>>
>>2326655
Worked, thank you anon!

On a related note, does anyone know where I would begin to learn about Java/Starsector modding without any prior coding knowledge?
>>
>>2326674
install intellij and follow one of the ten billion free online java courses
>>
>>2326807
ideally one not written by an indian
>>
>>2326807
>following courses in the LLM age
just get an llm to spoonfeed you examples and compare with existing mods and reverse engineer them
>>
>>2326841
you don't have a single skill do you
>>
>>2326849
t. braindead retard who has to read books to learn things
>>
>>2326464
Alleviate partially. You can float around with a lot more ships compared to the default 30 ship fleet cap so you can theoretically have as many frigates and destroyers until you hit the DP cap. Doesn't change that the enemy fleet compositions don't change and you still have the problem of, unless you increase the battle size in the settings file, you can only field so many ships at a time in battle. The best thing I've done for my playstyle is edit the command points settings (more points, longer channel open and quicker replenish) so I can play like a quasi-RTS.
>>
>>2326849
This is the correct way to learn how to code though. The only thing that's changed is that instead of sifting through forums you get the robot to spoonfeed you examples and explain concepts
>>
>high tech ships controlled by enemy ai is smart
>high tech ships controlled by your fleet is retarded
What can be done to fix it.
>>
>>2326897
that's not what he suggested
>>
>>2326928
stop making shittier fits than alex's defaults. this is not a high bar.
>>
>>2326482
I forgot gravitons were primarily anti-shield, I thought they had additional damage against hull as well.
>>
>>2326930
No amount of building is going to alleviate the retardation of your 80% hard flux AI ship deciding to pursue an enemy ship that is retreating into a deathstack.
>>
>>2326971
NTA but stop being a zoomtard and own up your shitbuilds are at fault. And yes, I consider officer personality or not building around having a nova in the fleet as part of the build.
>>
>>2326971
it's literally the same ai
>>
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recommend me music for exploration that's similar to Starsector's OST
>>
>>2326975
Not true. Plenty of examples where flipping teams changes the outcome.
Read the blog, Alex himself has said that while underlying individual ship AI is the same the enemy team has a floating doctrine. How this works is the enemy fleet will temporarily flick up/down 1 notch in aggressive (no idea how long/how frequently this happenes). It does it to simulate an enemy commander and help prevent batttles getting stale.
>>
Valkyrian facesitting
>>
>>2326991
As if this wasn't bullshit enough you get limited CP to command your ships meaning you essentially get to readjust/make macro suggestions to individual ships that get largely ignored once every half minute or so for the first two minutes of battle after, which your fleet goes into full retard mode. Meanwhile the enemy fleet essentially micromanages itself continuously with bait tactics and coordination. I've tried running a campaign where I don't pilot ships and play exclusively as an observing fleet manager and it was pure fucking suffering trying to tardwrangle a dysfunctional fleet without direct intervention.
>>
>>2327009
>>2326991
>As if this wasn't bullshit
No, that's quite enough bullshit from you, zoomtard.
>>
>filtered by shipbuilding
hate to see it happen
>>
not quite sure of the details but it sounds like you can *compensate* for the inferior AI by better shipbuilding
but you can't actually get the control system the AI uses
having officers for specific roles helps, but there's a limit to how many officers you can assign
I guess the answer is to install RTSAssist
>>
not quite sure of the details but it sounds like you are a *dumb* bitch
>>
>>2327035
I just got here and am guessing, I'm still setting up starsector
why are you so hostile
>>
>>2327036
then ask like a normal person, someone might help
don't just bitch and moan about shit that ain't hard to solve
>>
>>2327039
I'm not the anon that bitched and moaned
>>
*what* is this _gay_ *fucking* shit
>>
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>>2326365
Ignore the posts I made with other capitals >>2326525.
Use 2 of these instead. Link rockets and always keep them in a line facing it with civilian rally points. Cost is under 1 mil. If one burn drives towards it and leaves the other far away you lose though.
>>
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>>2327041
>hyr thinks no high resolution scanners here
nice try
>>
>current year + 2202
>not putting giganigga cannons on anubis
What's your excuse ?
>>
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Thoughts?
>>
I'm gonna do a low tech luddic path jihad playthrough
>>
>>2327088
Hard to say, the LG Eagle is specifically tuned to be just an ever so slightly shittier Eagle with worse mount options. With the regular Eagle losing to the pirate Falcon.
>>
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>>2327092
Just thinking of how to give it an interesting niche without reinventing the wheel. Best you got so far is minor range advantage on AMBs, ion pulsars or heavy blasters and barely any flux lee-way or actual reason to use those builds over more conventional ones with phase lances or forward ballistics for example.
>>
>>2326929
it literally was, and is how I learned java
>>
>>2327088
>Thoughts?
scrap
>>
>>2327088
Pretty neat, I like large energies. Compared to a champ trading HEF and a large missile for 2 medium energies seems fine, I guess small ballistics in the small hybrids would be useful.
>>
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>>2327110
Opens up some nice builds too. Just not sure is the base cucked flux and OP nerf enough to keep it reasonable.

>>2327108
No. I will rape your vision and you will like it David.
>>
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>>2325233

Patch 0.95.1a:
>Added elite low-tech Heavy Frigate, Vanguard-class
>elite
>heavy
>frigate
>>
>>2327155
>thousands of people call this colony home
>>stockpile has 400.000 crew available
I do feel there's a certain dissonance between reality and alex binging on shroom vodka while deciding on those blurbs.
>>
high tech is boring, I want more crappy low tech ships held together by duct tape and the will of Ludd like the Atlas and Prometheus MK2
>>
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>>2327187
>>
>>2325233
wdym
the vanguard is as straightforward as it gets
a bunch of guns to mow down things with
some missiles for heavy armor cracking
and heavy armor to shrug off hits
all while having a decent base speed + burn drive
it's THE low tech frigate design
>>
>>2327211
>heavy armor
lol
>>
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>>2327211
It's design is straightforward.
It's just. Really not all that great for it's DP, and the AI is retarded when it comes to using damper field.
It's real sad.
>>
>>2327220
nta but before damper got aborted into the joke it's now that thing was a motherfucker to take down. It was likely the main reason for the nerf in fact.
>>
>>2327237
Is there a mod to make it somewhere inbetween?
>>
>>2327239
No idea but I suck with most things smaller than a falcon so it's not my thing anyway.
>>
>>2327009
The AI isn't really doing anything special, it is behaving exactly as it is programmed to do. Your interference unironically causes the AI to shit itself in confusion.
>>
>>2327009
>I've tried running a campaign where I don't pilot ships and play exclusively as an observing fleet manager
this is how i play the game almost always and it works fine
skill issue on your part
>>
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What with flood of posts here? New patch is out? Its time for annual starsector playthrough again?
>>
>>2327088
>gets flux capped before even getting in range
>fails to fire any of its weapons
kino design anon
>>
Any character portrait packs that fit the vanilla art style and aren't AIslop? Looking at the mod index on fractalsoftworks is fucking grim.
>>
>>2327370
not really, no. the style is a complete bitch to mimic.
>>
Are there only so many pirate bases?
Do they respawn?
>>
>>2327401
yes, constantly
>>
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>>2327398
I'd be grateful for anything that at least TRIES to somewhat resemble it. Downloading Knights of Ludd and being greeted by downright KAWAII UGUU~ portraits that the author clearly didn't spend even a minute cleaning up the promptslop is jarring. Then there's... whatever the fuck this is from AotD. I'd understand meme mods, I have hundreds of hours in the touhou mod for Warband, but this is just ridiculous.
>>
ok but who asked
>>
>>2327398
>style is a complete bitch to mimic
For the anime addicted autistic manchildren who are usually the ones who make mods it is
>>
>>2327370
What about AISlop that tried to mimic the vanilla art style?
>>
>>2327119
700 base flux dissipation and EBC means it'd be one of the rare few ships that could actually mount and use the plasma cannon.
Or alternatively go full LG and mount the gigacannon to honor Andrada.
>>
>>2327237
I'm still playing 0.95.1a-RC6 and Vanguard is trash. I would maybe prefer one lasher and definitely prefer 1.5 lashers. Also from the wiki damper field was nerfed before the vanguard existed.
>>
>>2326365
A ship with beams to force the zigger into using all its flux to phase. Once it maxes out it'll either vent or stop evading effectively.
Tanks to hold off the motes. Either a paragon or a bunch of monitors/vanguards without weapons.
A bunch of long range anti armour.
Your flagship can be loaded up with reapers to spam once it maxes flux. Not really necessary, but it makes the fight faster. AI missiles will just miss at the start of the fight
>>
>>2327439
pyw
>>
>>2327438
Your dumb whore of a mother. She was most curious, really.
>>
>>2327477
Gibberish.
>>
>>2327494
>your bloody bitch mather asked the benchod question saar
yawn
>>
>>2327237
wait, it got nerfed?
that must explain why a previously good frigate was being shittalked
>>
can you guys show me your modlist?
>>
>>2327526
inb4 5 posts filled with modded cheat ship mods
>>
>>2327466
Try 95RC2 iirc. Same deal as oldslut recieving nerfs between 98aRC1 and 98aRC8 except this also piggybacked to damper/mora nerfs which were ongoing for a while by then so it hit it double hard.

>>2327510
Several times, yes. Again, iirc, between .67 and .85 when some of the old glories like aurora, mora and eagle got their nerfs, although eagle got some serious buffs since, one major cause of kvetching on the forums was how mora did what it was introduced to do - burn in and cackle as you can't blitz it down. When alex decided that was problematic he went on his jihad to cripple it, and arguably carriers in general, but in .95 he introduced vanguard which had a mostly pre nerf damper on a frigate chassis. A real bitch to take down while it flanks and unloads in your ass as you can imagine. And between "adjustments" to the base ship, damper taking yet another hit, PD getting buffs, adjustments to residue armor neutering LAGs and a couple of other things it's kinda been left in the dust.
>>
>>2322664
What the fucking diable nonsense is this shit?
>>
>>2323546
>>2323926
>>2324247
Vanilla skysplitter is just the LG Executor
2 large forward facing energy mounts with HEF system
>>
>>2325393
>flux dist
>instead of RFC
kindly kill yourself for being a faggot
>>
>>2325975
no sexmags?
>>
>>2327088
>losing out on flux free damage from missiles
>adding a large slot to starve it of flux even more
>not to mention its already starved of OP to begin with because Alex didn't properly set the OP costs for the built-at-cost EBC AND Solar Shields despite EBC being 0 cost because its not a modular hullmod in the first place because Alex said FUCK YOU
Wow you really are retarded
>>
>enter thread
>better make multiple baitposts!
Starved for attention much?
>>
>>2327578
Umm... poutine man bad mkay.
>>
>>2327526
>can you guys show me your modlist?
>105 items selected
No.
>>
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>>2327526
Enjoy
>>
>>2327526
The console. The rest is for faggots.
>>
>>2326450
>I run a couple LP Hounds or Lashers to cap points at the beginning and then set them to escort something or flee
I use Novas for that
>>
what are some mods that add cool ships that fit in well with the game and don't add in dumb OC factions?
>>
>>2327652
Good luck with that
>>
All this talk of previous versions and seeing some weird ass builds the last few threads got me reminiscing. Does anyone else feel the current state of the game is a bit whack? I mean, early on, fine, but after a point you need to go laser focused all in on something or you're fucked. Your alpha cores and good officers, your SD+DO shitswarms, your super ranged pressure or your SO strike rapesquads. If you try to mix and match approaches or for example you locked yourself out of certain character skills, you're kinda getting the raw deal. Must suck real bad for someone who hasn't played the game for years and isn't at least aware of muh meta picks.
>>
>>2327657
That isn't the case at all. You can literally fuck around and do whatever once you have money.
>>
>>2327660
Well, how do you get money? Colonies involved the filter of usually rug-people coming to kick your teeth in. Corefarming requires beating multiple ordos to pay dividends. And antisemitic as this statement is, money won't buy you a free get-out-of-jail card when a dorito or two fab third strike is humping your leg.
Commissions are a thing, obviously, but neetbucks and fucking around with whatever scrap will only get you so far.
>>
>>2327657
yes, progression is a mess. alex needs to sit down and figure out how he wants it to work. but that means he'd have to define what the endgame is.
>>
>>2327662
Here's a tip the sector doesn't want you to know.
Colonial crisis progress is hard capped.
Whether you have 1 or 100 colonies, it won't matter. Whether you use 1 or 100 alpha cores, it won't matter. Everyone trying to assrape you is cockblocked by everyone else trying to assrape you.
>>
>>2327670
Yeah, I'd agree with that. Feels like there's too many stopgap measures for people who know what to do and which serve only to fuck those that don't, and without improving the experience for either. On one hand you've got alex treating the game like a competitive multiplayer with muh beancounting balance changes and on the other you've got david with his gayass space opera, still unfinished, that only he cares about. And about a dozen shallow half baked systems and mechanics in between those two "priorities".

>>2327673
You're missing the point.
>>
>>2327398
You do a quick sketch with some real drawn items smacked on at the scale the artist did it then you shrink it down.
>>
>>2327662
>will only get you so far.
will easily get you far enough
>>
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thoughts on NSP?
>>
>>2327690
Yeah. Mostly straight to the mod subforums for the hottest notchinese furryanime cheatship leaving vanilaspergs like me to sperg even harder, leading to alex adding yet more filters that lead to yet more busted cheatships.

I'd just like him to stop pussyfooting with improving features. Contracts? Pretty neat. Except if you're in it for the cash you mostly won't bother with them past getting that dorito bounty because why would you when you can get better paycheck and prizes from random bounties that require much less hassle. Or colonies in general. Stop blueballing already and give us the option to take over the dictat or one of the dozen minor polities with regular colonies being locked behind a cryosleeper or just minor outposts. And since I'm already rambling how about dismantling independants as a "faction" and turning their systems and colonies in a cold war pissing match between perseans, tricucks and heg? Might at least give the impression of the sector being more alive outside of your agency.
>>
>>2327701
m8, really, genuinely - skill issue
>>
if you're really hard up for cash you can always trade
>>
>>2327704
Come on man, make some effort.
>>
>>2327710
no, that's all whiny spergs rants get
>>
>>2327716
Do you do anything in these threads other than being an obnoxious terminal shitposter? Fucking hell bro, get a life already.
>>
>>2327652
big beans ship compilation but it is bloatmaxed unfortunately
>>
>>2327657
>locked yourself out of certain character skills
it costs you only 1 story point to reset them
>>
>>2327726
Fair point. I completely forgot that was added.
>>
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>>2327570
They're distinct enough to have room for both. Skysplitter is still pretty unique with its inline large energy slots if nothing else. That said, if I ever end up making an LG 'splitter (which is off the table for now as the only LG sprite I know of is still in use in Caymon's pack), I'd like to try making its HEF into something more powerful, but also riskier to use for a more uniquely Sindrian flavor.
Anyway, I reworked the XIV variants into something I'm reasonably happy with. Instead of sneedler/thumpers/ions this one is now based around canon-compliant HAGs/heavy ACs/railguns. Would work really well if AI pressed AAF when it's actually in range, but good enough.
>>
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>>2327736
Why don't you move these apart a little?
>>
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>>2327736
And lastly, the (sniper) Elite variant. Sadly, Mjolnirs had to go. I also gave it LR PD back for flavor, which predictably makes it incapable of fighting off a single Squall.
>>2327738
I'm just rescuing old sprites from the trash, I don't make 'em. It looks a bit less jarring in-game since there's a decorative cover on top that isn't rendered in the refit screen.
>>
>>2327747
It's a cool idea but I just think they'd look better with some more room between them.
>>
>>2327700
Only some of those ships are in NSP
>>
>>2327652
How about we all come up with ideas for cool ships, I will start. Bear, a destroyer class with a close range version of the heavy mauler built in, similar to the enforcer but it is an actual threat
>>
>>2327768
how about no
>>
>>2327768
you know why you're giving away ideas for free? because they're worthless
>>
>>2327776
>sbutthurt that an Anon came up with an idea on the fly
>resorts to petty insults
kek
>>
>>2327776
Isn't giving the idea that giving ideas are worthless also worthless?
>>
>>2327776
information wants to be free
>>
>>2327791
aka white noise
>>
>>2327657
you dont need to laser focus shit you can sit in a shitty buffalo and trade drugs until you can afford everything
>>
You should genuinely consider committing suicide. You yourself know very well that your miserable life is not worth living, and nobody will miss you when you're gone anyway.
>>
what's this diddyblud yapping about :skull: :skull: :wilted_rose:
>>
What do you put on your dominators? Thinking dual gauss with breach SRMs as core.
>>
The invictus is retarded from a logistical pov.
>>
>>2327856
Most of the faithful do nothing but work and fuck. The church needs some way to handle excess population.
>>
>>2327788
Someone who makes their mod for free is also worthless by his own logical conclusion.
>>
I didn't know Ballstic Rangefinder gave +400 range to Hybrid weapons, meaning you can get 900 range mining blasters on your Onslaught. How do I improve this overfluxed piece of shit to be more viable?
>>
>>2327920
Did a invictus bully you in school or something lol?

That said it doesn't. You're getting 700 from BR and the other 200 from ITU. I'd either remove all the small slots and the back blasters or switch side sneedlers for HE and small for railguns. Alternatively keep them on manual fire and maintain fire discipline. But you don't really need that much HE for something that has fifty flavors of ballistic mounts, badass integrated laser cannons and four forward facing medium missile slots you filled with jackhammers. Mining blasters are more for cruisers and smaller that either have limited slots, limited flux or both so they can benefit from that bonus armor removal while still having good shieldbreaking. Convenient to treat them as missiles too since they can't be intercepted by PD.
>>
Does starsector still run on old java engine? Been few years since I played and I do remember upgrading engine manualy for larger battles and in general better performance
>>
>>2327971
He upgraded but it is still not an up to date version.
>>
>>2327920
>i was only pretending to be retarded
>>
>>2327985
it's recent, it's just not bleeding edge. which is called so for a reason
>>
>>2327920
>How do I improve this overfluxed piece of shit to be more viable?
Shield Shunt + RFC and s-mod Automated Repair
put in a heavy armor if you're a shitter otherwise just have elite damage control skill and you're golden
>>
>>2328078
Automated repair is only useful if you are facing a shitload of EMP or if your tanking core is small to recover the weapons. The Onslaught can have good shields.
>>
>>2328104
But don't you want voidblaster assault units to have fun?
>>
>>2327920
I totally forgot that shit. Its like the raping version of maulers. I need to test those.
>>
>>2327920
Unless you're running one of the mods that make the side large forward converge, I'd downgrade the storms to medium flak, and upgrade the jacks to sabot.
>>
When on what would you ever use a mining blaster plus a 25OP mod to begin with?
>>
>>2328174
not like the onslaught it short on OP
>>
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*is
>>
>>2328177
I mean in general. When and on what would you put it on and why? Never found a niche for it myself that didn't involve omega kit.
>>
>>2328181
>omega kit
the dds say that that's basically what it's for
>>
>>2328183
That's why I'm asking. Figure maybe I've been missing out on something else.
>>
>>2328185
nah
>>
>>2327700
Danny Sexbang and Ninja Brian are a force to reckon with, plus Danny owns a car that's beige, and that's the best kind of brown
>>
>executor with 6 rift lightnings
I feel filthy playing this.
>>
>>2328251
Gigacannon larges, for all the big dick damage?
>>
>>2328297
Nah, I'm boring. Dual paladin on the wings and triple heavy mass driver up front.
>>
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I just got my ass handed to me by two ordos. I need some advice. I know more kinetics is better, but what ships work best for it?
>>
shieldshunted paragon
>>
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>>2327526
>>
new to Starsector
I don't know how to beat Turning The Tables (mission)
there's too many frigates/combat freighters/fighters regardless of which direction I pick
>>
>>2328505
oh
after looking it up, apparently the mission rewards mod increases the difficulty of this mission (and presumably others)
no wonder I'm having a hard time
by default, there's only supposed to be one frigate and one combat freighter
>>
>>2328505
>>2328508
>new to game
>mod the game with mods that you dont understand
ogey
>>
>>2328555
>ogey
Ogay more like it
>>
>>2328422
>bait 1 ordos at a time (check atlas/prometheus sensor profile and use oxes with insulated engines to get that burn)
>fight shroud in normal difficulty option
>test that fleet core of yours using the best mod available: the console
>sell shit to tri-tachyon
Thats how you make cash.
>>
>>2328613
I use lowtech with good shields like onslaughts/legions along with either carrier (moras, herons, condors) or missile spam support (gryphon).
>>
>>2328617
If you bought one more onslaught instead of all that other crap you'd probably do even better
>>
>>2328422
Happens. You probably fell for the range meme and folded when a couple of brilliants and or a radiant pushed your line.
>>
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>corner camping
>>
>>2328613
just remember not to sell flash bombers
>>
>>2328617
I think condors SUCK I prefer drovers even if their system is worthless. I also think moras suck.
>>
>>2329060
Definitely not wrong there. They do all suck.
>>
mora is good. condor isn't.
>>
For an SO Anubis build, should I go three gigacannon, or three Paladins with high scatter amplifier and expanded mags S-modded?
>>
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>>2329231
Paladins.
You'll still need something to crack armor with...
>>
>>2329231
protip: unless the target gets time to vent softflux IS hardflux
>>
>>2329231
Neither, honestly. Sweetspot for giganiggas is between 1-2 because you're not getting enough max cap to fire them often otherwise. You could do a 3 cannon SO fit but make sure you add some shitty rockets in front so the AI only dives in, fires and fucks off instead of trying to stay close. Alternative you could go balls deep on both caps and vents and put a hil and a couple slow firing autocannons without SO at all. The system makes them fairly rapid fire, hil does sick damage under it, and you still have decent brawling potential. Round it up with a couple of paladins and a wasp wing if you want to bully threat. Just, you know, don't have any of that on autofire or linked.
>>
>>2329231
>three Paladins with high scatter amplifier
would be highly retarded
>>
>>2329246
You should s-mod converted hangar on that thing
>>
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>random youtube rec
>guy made a quad voidblaster dual tach nova
>no missiles at all
>running with do + hull restoration because reasons i guess
>bro got integrated beta core and neural integrator on that thing
>proceeds to spawn in a single dominator with stationary ai in sim
>nearly dies trying to flank it
>swaps to dual plasma
>gets his ass handed to him repeatedly by random luddic patrols
>constant i-it's not me bros this is just really hard fight
How do these people survive day to day?
>>
>random youtube viwer
>watches guy made a quad voidblaster dual tach nova
>no missiles at all
>running with do + hull restoration because reasons i guess
>bro got integrated beta core and neural integrator on that thing
>proceeds to spawn in a single dominator with stationary ai in sim
>nearly dies trying to flank it
>swaps to dual plasma
>gets his ass handed to him repeatedly by random luddic patrols
>constant i-it's not me bros this is just really hard fight
How do these people survive day to day?
>>
>>2329364
Anon, you can just say you're lonely and desperate for interaction. I won't bully you for being gay. Too much.
>>
>>2329366
i'm not the one blogging about whatever youtube clip i watched last
>>
>>2329380
Naw, you're just being a dick for no reason. But sure what would you actually like to talk about?
>>
>lmao this youtuber is a retard
>nooo dont be a dick me
>>
>>2329231
Tackyon taTa-tackyon tatatatatatachychychychyon
>>
voidblasters are fat and ugly (just like (You), the reader)
there I said it
>>
i've got reinforced bulkheads, ok
>>
>>2327602
0/10 mod
broken at a fundamental level
>>
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>>2329552
I am a fat ugly bastard, and as such I use the fat ugly bastard ship



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