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File: manor-lords.jpg (621 KB, 1200x1200)
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>removes features from the game and replaces them with unfinished ones
it's over, isn't it? we will never get a proper city builder with combat
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>>2324745
did they ever add cavalry and stonebuildings?
>>
>>2324745
They recently added stone fortifications for manor, cav would be welcome addition though.
The game itself has big potential, with good modding support it'd be glorious
>>
>Why is my shovelware game not actually good???
Ready to admit you fell for it again?
>>
>>2324879
>paid 30 bucks
>70 hours of entertainment so far
At what point should I not be upset?
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>>2324745
The CEO of the publisher has taken over the devlog posts on steam. It's honestly a complete failure. How's the new patch at least?
>>
>>2324895
>How's the new patch at least?
the on-map AI can build bigger towns now but it still doesn't directly challenge you because it only spams mercenaries instead of raising its own militia
>>
name 3 better medieval city builders
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>>2325062
Any actually finished city builder (x3)
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>>2325073
>doesn't name them
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>>2325116
as of january 21, 2026:
farthest frontier (but only barely)
foundation (it has a different focus than manor lords, but i'd say it's a better game overall)
I think Manor Lords will eventually surpass both of these games, but it isn't there yet.
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>>2325940
foundation needs combat. and by combat i mean more than periodical raids by le bandits. maybe in the sequel
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>>2325940
that's only 2
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>>2324745
>we will never get a proper city builder with combat
*laughs in not zoomie*
>>
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>>2325956
2 out of 3 ain't bad
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>>2325940
Foundation doesn't count
Farthest Frontier isn't medieval

>still didn't name them
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>>2325967
>Farthest Frontier isn't medieval
what is it?
>>
>>2324745
I just started the a new game recently for this patch and I can say the system they have is more solid now
The gay tech tree is gone and replaced with stacking ‘buff’ (still unfinished) but you have more reasons to diversify your economy and buildings, zones for each region
My first town is focusing on meat production since I have deep salt mine for sausages, so I have to keep most of the region as woodlands as it boosts production for pigs
Quite lot of new food types are added too and the demands for higher tier houses also depends on it
>>
>>2325982
100% my next town is going to be farmlands since it is barely sustainable by importing barley for brewing
Oh, vege gardens are still pretty op,
Fruits seem to be for tier 2 and 3 household since it has meh productivity
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>>2325988
can't wait for them to add mead and cider so we can stock the tavern without needing fertility. also, you can turn your tavern on and off in order to only start using up your ale when you want to upgrade your houses to level 3 and keep stockpiling your ale otherwise
>>
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i hope this game one day lets you build a little burg in the middle of all your shithole manors.

>>2325967
>Farthest Frontier isn't medieval
it clearly is if there are catapults and no gunpowder. it looks to be set around 1400 but it's still set before the Age of Exploration

>Foundation doesn't count
cuz it's not grim enough?
>>
>>2325996
>cuz it's not grim enough
cuz it sucks ass
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>>2325062
ratopia
>>
>>2325982
>honey cookies
>uncraftable
>cider
>uncraftable
thanks devs
>>
>>2324882
70 hours is really not that much for a strategy game imo
>>
>>2326108
>can't sell milk
>>
>settle new region
>raiders immediately zerg rush me
>steal all the wood
>no wood to build a logging camp
>everyone slowly starves to death
maybe the fellows who build the logging camp could knock down a tree or two if there's no timber available
>>
>>2325062
Stronghold
>>
>>2325982
based deep sausage mine
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>>2327280
>timber needs a cow to haul it but raiders can transport all of it into their pocket dimension
we need to research their technology
>>
>>2324745
GREG needs to get rid of the retarded battlefield circle. whats the point of building a castle if the battle not only doesnt take place near it, nor does it really take place in region that is being attacked (???), get your shit together GREG!
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>>2325062
Bellwright
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>>2328328
Not a city builder
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>>2328328
this basically looks like medieval dynasty
>>
>>2328328

Its has potential, but it's still in a rough alpha stage.
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>>2328249
Some small studio of one person please understand
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>>2328344
Thry're different enough that I'm excited for bellwright to get more development. It's more like medieval dynasty married with mount and blade.
>>
>>2328329
It's basically manor lord in 3rd person.
>>
>>2328470
It's a survival crafter with ai npcs. Not a city builder.
>>
>>2328328
actual scam
>>
>helmets are three metal bars each
This is unsustainable
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>>2328487
not if you have an infinite iron vein
whats unreasonable is beer consumption vs the low fucking fertility of barley fucking everywhere
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>>2324882
>Paid 30 bucks for 70 hours of gameplay
So you overpaid? Fucking RPGs last nowadays 100-120. Strategy game should give you five time as much at the very least
>>
>>2328483
Ironic, given you are in a Meme Lords thread
>>
>>2324745
Reminder Schizo Anon warned you all, and here you are, exactly as he predicted, still trying to justify your buyer's remorse.
>>
>the butthurt russian is samefagging now
>>
>>2328493
Still too low to constantly pump tools/weapons + helmet + whatever other thing it might be that need iron that I didn't discover yet. Maybe I'm the one with unrealistic expectations. Never tried the barley thingy but that sounds awful.
>>
>>2328495
Which rpgs last longer than 40-60 hours nowadays? Are there even decent rpgs coming out in the first place?
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>>2328557
Beer is needed to upgrade buggerages to tier 3 and everyone drinks like a fish so you’ll never have enough barley
The hard cap on militia means you’re only going to need 216 helmets max (6x36) plus replacing lost equipment from deaths, and desu I don’t bother armoring my crossbowmen
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>>2328249
yeah it's too glitchy and makes me lose cause the enemy runs away and make the circle move before i realize it. all he has to do is make it so the circle never moves, and it gets put onto the manor if a region has one or it gets put in the middle of the region otherwise. i don't know why he made it so the battle circle appears in a different region than the contested one
>>
>>2328838
>Beer is needed to upgrade buggerages to tier 3 and everyone drinks like a fish so you’ll never have enough barley
could you not just leave most people as level 1 burgers?
>>
>>2328951
bigger burgers = better miltia
i forget where it says that but its there somehwere
>>
>>2328736
I'm flipping between kcd2 and manorlords. Have more time in kcd2 naturally but I still have a hundred or so in manorlords
>>
They really need to make trade manageable from the diplomacy map. Clicking back and forth between trading posts is too slow, plus it's too hard to see the flow of goods. Likewise with pack mules; only allowing one mule station to move one good is dumb. If you want to set up barter for one good, you should also set that through the general trade interface and pack mules should just contribute to the total volume of stuff that you can move (whether bartered or traded). I'd also like an option to export to but not import from foreign sources.

Honestly, so much of this shit has been figured out in colony builders that are 10 years old. The only new thing this game really brings to the table (besides nice graphics) is snapping property boundaries to the road.
>>
>>2328495
>Fucking RPGs last nowadays 100-120.
Slop padded by dozens of hours of mindless jrpg "battles" doesn't really count.
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>>2329020
i didnt read what mules were for and only bought horses
>>
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>>2324882
>>2328522
Wat yuo of Fackhing sey about Polend cantrey ???? We stonkest cantrey entire world !!!! Show respect or taste Winged Hussar lance !!!!
>>
>>2329020
greg said he would fix the pack station 11 months ago
>>
>>2329023
I never said anything about JRPGs. You did.
And if a strategy game can't give you even 100 hours, you 're fucked, buddy. Fucking Settlers 2 give you 80 hours on a single playthrough. That game came out around the time your parents were eating crayons in the kindergarten
>>
>>2329020
>Game sold on nice graphics and building snapping off-grid has only nice graphics and building snapping to offer
Shocking!
But more seriously - why the fuck anyone is still hoping anything is going to be fixed, when basic shit that takes five minutes to tweak in the values is delayed by more than a year?
You already paid, so what's the incentive to serve you? It's not like you are going to ever be a customer again anyway.
>>
>pidor is still at it
>>
>>2324745
>Banished clone that again fails to kill Banished
>>
I would just like a feature to control max size of a militia unit so say I could have a small group of archers of crossbows without having to get 36 of them.
>>
>>2329313
>You already paid, so what's the incentive to serve you?
If you must reduce everything to an economic transaction, then because if i am served, other people will see that i'm served, and they will be incentivized to buy the game? I would think that the dev would want people to play his passion project that he's been working on for years. But maybe you know the slav mindset more than I do...
>>
>>2329320
why doesnt the developer make a sequel? his game created a genre
>>
>>2329349
https://shiningrocksoftware.com/in-development/
he is/was
maybe he died of suddenly
>>
>>2329359
>polish
>last active in 2022
he went to ukraine and died
>>
>>2329343
I will repeat the question, but this time take my time with it, since you are clearly a slow one:
Since buying games is a one-off deal, what incentive the dev has to keep working on a game that already sold and is way past its marketing cycle or peak sales?
The answer is of course "none".
Especially in the case of a game made by a literal hustler. He already earned 30-35+ million euro on this game. What incentive there is to keep working on it?
>b-but you're materialistic and I have high hopes still
It's a game made by a Pole, created to earn money. One that is effectively abandoned for the past 11 months.
>>
>>2329409
Are YOU retarded? It seems you are because you're an ESL nigger who can't invert the subject and the verb when you ask a question.

>Since buying games is a one-off deal
It's not a "one-off deal" for the dev and especially not for the publisher. The better they do, the more they sell. He could still sell millions of more copies.

>what incentive the dev has to keep working on a game that already sold and is way past its marketing cycle or peak sales?
Pride? Desire to finish his creation? It's incredibly rare for an indie game to get millions of sales; a normal person would be highly motivated to finish his project. You're an ESL untermensch which is why you think the way you do.
>>
>>2329415
You're arguing with the butthurt russian. He exists for no reason than to troll manorlords threads in between getting shelled in the trenches.
>>
>..
the barely literate polish retards are back
>>
>>2329415
Polish beta male truly emasculated and sent into meltdown, he shall not recover
>>
slavsquabbles are adorable :3
>>
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brothars we must boycot this tranny strawmanning disrespect of to poland game ! for bogg and honnor and osczyzna !!
>>
Russians really do everything in their power to prove the stereotype
>>
redpill me on what a russia/poland feud has to do with this game
>>
>>2329458
The dev is a polish guy
Early threads had obvious russians (due to posting style, language, grammar, and syntax) emotionally opposed to the game. Since then it can be surmised the only people who care enough to post are either people who enjoy the game and have critiques or are the Russians engaging in womanly acts. They also call anyone who likes the game poles because in their "minds" only a handful of people like the game and they are all poles due to nationalistic projection.
>>
>>2329461
that's weird because i always notice polish names in the development teams for any indie medieval game, but this sperging doesn't exist in those communities. maybe this is a schizo talking to himself like the barney posters
>>
>>2329463
Probably something to do with the attention the game got.
>>
>>2329471
Big studios are dieing because of DEI and globohomo propaganda. Only Eastern studios are not falling for it and bring decent things on the table. The cope will continue as long as the industry collapse.
>>
>>2329433
Why you treat auth right tradtional Russia bros like this ? We give you cheeki breeki meme slav squat meme and wojak and you say this to me ?
>>
>>2329577
me proud east euro orthodox man agree !!! soros funded tranny antifa racist prejudices against us !!! very triggered !!!
>>
>>2329577
Big studios are dying because the big publishers have overleveraged them into chasing liveservice money which inevitably fails because the market is too saturated for uninspired corporate money printer #653 to succeed. Blaming DEI is cope because there are games 4chin and the chuds call woke that are massive successes just because they're good games that don't fit in the corpo moneyprinter box.
>>
>>2329461
The game also had haters because of it's very long development time and scripted trailers that showed little realistic gameplay. Combined with slavic name and a bit of prejudice of lot of people decided to hate it as some sort of EU funds scam project, even when the game was finally released. I think that mostly died out by now though.



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