>removes features from the game and replaces them with unfinished onesit's over, isn't it? we will never get a proper city builder with combat
>>2324745did they ever add cavalry and stonebuildings?
>>2324745They recently added stone fortifications for manor, cav would be welcome addition though.The game itself has big potential, with good modding support it'd be glorious
>Why is my shovelware game not actually good???Ready to admit you fell for it again?
>>2324879>paid 30 bucks>70 hours of entertainment so farAt what point should I not be upset?
>>2324745The CEO of the publisher has taken over the devlog posts on steam. It's honestly a complete failure. How's the new patch at least?
>>2324895>How's the new patch at least?the on-map AI can build bigger towns now but it still doesn't directly challenge you because it only spams mercenaries instead of raising its own militia
name 3 better medieval city builders
>>2325062Any actually finished city builder (x3)
>>2325073>doesn't name them
>>2325116as of january 21, 2026:farthest frontier (but only barely)foundation (it has a different focus than manor lords, but i'd say it's a better game overall)I think Manor Lords will eventually surpass both of these games, but it isn't there yet.
>>2325940foundation needs combat. and by combat i mean more than periodical raids by le bandits. maybe in the sequel
>>2325940that's only 2
>>2324745>we will never get a proper city builder with combat*laughs in not zoomie*
>>23259562 out of 3 ain't bad
>>2325940Foundation doesn't countFarthest Frontier isn't medieval>still didn't name them
>>2325967>Farthest Frontier isn't medievalwhat is it?
>>2324745I just started the a new game recently for this patch and I can say the system they have is more solid now The gay tech tree is gone and replaced with stacking ‘buff’ (still unfinished) but you have more reasons to diversify your economy and buildings, zones for each regionMy first town is focusing on meat production since I have deep salt mine for sausages, so I have to keep most of the region as woodlands as it boosts production for pigs Quite lot of new food types are added too and the demands for higher tier houses also depends on it
>>2325982100% my next town is going to be farmlands since it is barely sustainable by importing barley for brewing Oh, vege gardens are still pretty op, Fruits seem to be for tier 2 and 3 household since it has meh productivity
>>2325988can't wait for them to add mead and cider so we can stock the tavern without needing fertility. also, you can turn your tavern on and off in order to only start using up your ale when you want to upgrade your houses to level 3 and keep stockpiling your ale otherwise
i hope this game one day lets you build a little burg in the middle of all your shithole manors.>>2325967>Farthest Frontier isn't medievalit clearly is if there are catapults and no gunpowder. it looks to be set around 1400 but it's still set before the Age of Exploration>Foundation doesn't countcuz it's not grim enough?
>>2325996>cuz it's not grim enoughcuz it sucks ass
>>2325062ratopia
>>2325982>honey cookies>uncraftable>cider>uncraftablethanks devs
>>232488270 hours is really not that much for a strategy game imo
>>2326108>can't sell milk
>settle new region>raiders immediately zerg rush me>steal all the wood>no wood to build a logging camp>everyone slowly starves to deathmaybe the fellows who build the logging camp could knock down a tree or two if there's no timber available
>>2325062Stronghold
>>2325982based deep sausage mine
>>2327280>timber needs a cow to haul it but raiders can transport all of it into their pocket dimensionwe need to research their technology
>>2324745GREG needs to get rid of the retarded battlefield circle. whats the point of building a castle if the battle not only doesnt take place near it, nor does it really take place in region that is being attacked (???), get your shit together GREG!
>>2325062Bellwright
>>2328328Not a city builder
>>2328328this basically looks like medieval dynasty
>>2328328Its has potential, but it's still in a rough alpha stage.
>>2328249Some small studio of one person please understand
>>2328344Thry're different enough that I'm excited for bellwright to get more development. It's more like medieval dynasty married with mount and blade.
>>2328329It's basically manor lord in 3rd person.
>>2328470It's a survival crafter with ai npcs. Not a city builder.
>>2328328actual scam
>helmets are three metal bars eachThis is unsustainable
>>2328487not if you have an infinite iron veinwhats unreasonable is beer consumption vs the low fucking fertility of barley fucking everywhere
>>2324882>Paid 30 bucks for 70 hours of gameplaySo you overpaid? Fucking RPGs last nowadays 100-120. Strategy game should give you five time as much at the very least
>>2328483Ironic, given you are in a Meme Lords thread
>>2324745Reminder Schizo Anon warned you all, and here you are, exactly as he predicted, still trying to justify your buyer's remorse.
>the butthurt russian is samefagging now
>>2328493Still too low to constantly pump tools/weapons + helmet + whatever other thing it might be that need iron that I didn't discover yet. Maybe I'm the one with unrealistic expectations. Never tried the barley thingy but that sounds awful.
>>2328495Which rpgs last longer than 40-60 hours nowadays? Are there even decent rpgs coming out in the first place?
>>2328557Beer is needed to upgrade buggerages to tier 3 and everyone drinks like a fish so you’ll never have enough barleyThe hard cap on militia means you’re only going to need 216 helmets max (6x36) plus replacing lost equipment from deaths, and desu I don’t bother armoring my crossbowmen
>>2328249yeah it's too glitchy and makes me lose cause the enemy runs away and make the circle move before i realize it. all he has to do is make it so the circle never moves, and it gets put onto the manor if a region has one or it gets put in the middle of the region otherwise. i don't know why he made it so the battle circle appears in a different region than the contested one
>>2328838>Beer is needed to upgrade buggerages to tier 3 and everyone drinks like a fish so you’ll never have enough barleycould you not just leave most people as level 1 burgers?
>>2328951bigger burgers = better miltiai forget where it says that but its there somehwere
>>2328736I'm flipping between kcd2 and manorlords. Have more time in kcd2 naturally but I still have a hundred or so in manorlords
They really need to make trade manageable from the diplomacy map. Clicking back and forth between trading posts is too slow, plus it's too hard to see the flow of goods. Likewise with pack mules; only allowing one mule station to move one good is dumb. If you want to set up barter for one good, you should also set that through the general trade interface and pack mules should just contribute to the total volume of stuff that you can move (whether bartered or traded). I'd also like an option to export to but not import from foreign sources.Honestly, so much of this shit has been figured out in colony builders that are 10 years old. The only new thing this game really brings to the table (besides nice graphics) is snapping property boundaries to the road.
>>2328495>Fucking RPGs last nowadays 100-120.Slop padded by dozens of hours of mindless jrpg "battles" doesn't really count.
>>2329020i didnt read what mules were for and only bought horses
>>2324882>>2328522Wat yuo of Fackhing sey about Polend cantrey ???? We stonkest cantrey entire world !!!! Show respect or taste Winged Hussar lance !!!!
>>2329020greg said he would fix the pack station 11 months ago
>>2329023I never said anything about JRPGs. You did.And if a strategy game can't give you even 100 hours, you 're fucked, buddy. Fucking Settlers 2 give you 80 hours on a single playthrough. That game came out around the time your parents were eating crayons in the kindergarten
>>2329020>Game sold on nice graphics and building snapping off-grid has only nice graphics and building snapping to offerShocking!But more seriously - why the fuck anyone is still hoping anything is going to be fixed, when basic shit that takes five minutes to tweak in the values is delayed by more than a year?You already paid, so what's the incentive to serve you? It's not like you are going to ever be a customer again anyway.
>pidor is still at it
>>2324745>Banished clone that again fails to kill Banished
I would just like a feature to control max size of a militia unit so say I could have a small group of archers of crossbows without having to get 36 of them.
>>2329313>You already paid, so what's the incentive to serve you?If you must reduce everything to an economic transaction, then because if i am served, other people will see that i'm served, and they will be incentivized to buy the game? I would think that the dev would want people to play his passion project that he's been working on for years. But maybe you know the slav mindset more than I do...
>>2329320why doesnt the developer make a sequel? his game created a genre
>>2329349https://shiningrocksoftware.com/in-development/he is/wasmaybe he died of suddenly
>>2329359>polish>last active in 2022he went to ukraine and died
>>2329343I will repeat the question, but this time take my time with it, since you are clearly a slow one:Since buying games is a one-off deal, what incentive the dev has to keep working on a game that already sold and is way past its marketing cycle or peak sales?The answer is of course "none".Especially in the case of a game made by a literal hustler. He already earned 30-35+ million euro on this game. What incentive there is to keep working on it?>b-but you're materialistic and I have high hopes stillIt's a game made by a Pole, created to earn money. One that is effectively abandoned for the past 11 months.
>>2329409Are YOU retarded? It seems you are because you're an ESL nigger who can't invert the subject and the verb when you ask a question.>Since buying games is a one-off dealIt's not a "one-off deal" for the dev and especially not for the publisher. The better they do, the more they sell. He could still sell millions of more copies.>what incentive the dev has to keep working on a game that already sold and is way past its marketing cycle or peak sales?Pride? Desire to finish his creation? It's incredibly rare for an indie game to get millions of sales; a normal person would be highly motivated to finish his project. You're an ESL untermensch which is why you think the way you do.
>>2329415You're arguing with the butthurt russian. He exists for no reason than to troll manorlords threads in between getting shelled in the trenches.
>..the barely literate polish retards are back
>>2329415Polish beta male truly emasculated and sent into meltdown, he shall not recover
slavsquabbles are adorable :3
brothars we must boycot this tranny strawmanning disrespect of to poland game ! for bogg and honnor and osczyzna !!
Russians really do everything in their power to prove the stereotype
redpill me on what a russia/poland feud has to do with this game
>>2329458The dev is a polish guyEarly threads had obvious russians (due to posting style, language, grammar, and syntax) emotionally opposed to the game. Since then it can be surmised the only people who care enough to post are either people who enjoy the game and have critiques or are the Russians engaging in womanly acts. They also call anyone who likes the game poles because in their "minds" only a handful of people like the game and they are all poles due to nationalistic projection.
>>2329461that's weird because i always notice polish names in the development teams for any indie medieval game, but this sperging doesn't exist in those communities. maybe this is a schizo talking to himself like the barney posters
>>2329463Probably something to do with the attention the game got.
>>2329471Big studios are dieing because of DEI and globohomo propaganda. Only Eastern studios are not falling for it and bring decent things on the table. The cope will continue as long as the industry collapse.
>>2329433Why you treat auth right tradtional Russia bros like this ? We give you cheeki breeki meme slav squat meme and wojak and you say this to me ?
>>2329577me proud east euro orthodox man agree !!! soros funded tranny antifa racist prejudices against us !!! very triggered !!!
>>2329577Big studios are dying because the big publishers have overleveraged them into chasing liveservice money which inevitably fails because the market is too saturated for uninspired corporate money printer #653 to succeed. Blaming DEI is cope because there are games 4chin and the chuds call woke that are massive successes just because they're good games that don't fit in the corpo moneyprinter box.
>>2329461The game also had haters because of it's very long development time and scripted trailers that showed little realistic gameplay. Combined with slavic name and a bit of prejudice of lot of people decided to hate it as some sort of EU funds scam project, even when the game was finally released. I think that mostly died out by now though.
>>2329577>Only Eastern studios are not falling for it and bring decent things on the table.you literally play as a lesbian in CD Projekt Red's The Witcher 4.
>>2330021Ciri was only prison gay due to Mistle diddling her.
>>2330021Ciri is based though. You're fighting a losing battle if you oppose the witcher.
>>2330867Based, I heckin loved the critically acclaimed Netflix(tm) series.
>>2331133First season was good
>>2324745whens the next major update
>>2324745>>removes features from the game and replaces them with unfinished onesThat's a trap early access games fall into sometimes. They just keep remaking the same mechanics over and over again instead of trying to finish everything else.
>>2331133It's a book series
>>2333059Really? Please, share more, anon
>>2324745Schizo Anon, I kneel
>>2332980october
>>2328994Ywnbaw
>>2333065The ending sucks balls
>>2333467Thank you for the affirmation. Women are gay.
>>2333427FUCK
>>2330021She was raped and never interacted with women like this ever again
>>2333468>He doesn't know
>>2329641Exception doesn't make a rule, never heard of that? Tell me with a straight face that a game like Veilguard has not failed mainly because of the DEI crap but some other issues instead. You're just another disingenuous wokester!
I am really enjoying the schizo's consistency one year into release. Keep up the good work!
>>2329461Except I'm PolishAnd this is my first post itt>>2333086Fuck off>>2333945I do nothing beyond checking on Manor Lords threads from time to time.You've been warned, you didn't listen and then you made a grifter a millionaire, while his game is exactly what I told you it will be, with the exact "pace" of post-release development I told you
>>2333900Veilguard failed because it was a dragon age game a decade after the previous which was middling itself, but further destroyed the franchise with retcons upon retcons distancing itself from the foundational titles.Of course I never played it because it looked wholly unappealing to me because of those reasons. Inquisition was the most "it's ok" game I've played and I had no faith in EA/bioware being able to do better. And really the only good DA game was origins. DA2 performed abysmally but for some reason nobody cries woke about that one.
>>2333971Sounds like sour grapes. And as time goes on the game continues to be developed and you lose what little grasp on reality you had.
>>2324745>a city builder with combatwhy do people want this
>>2334092because throwing a building anywhere you want in typical rts games is boring. its fun to put roads down and have consideration for how your people can navigate your city while also defending it
>>2334093More importantly is having levying your citizens being an actual calculation because losses will harm your economy and limited production happens while they're away.
>>2334097yep rts games don't punish you for having a population boom
>>2334097i fucking hate only being able to dismiss my militia in their own region. after a battle in some other region i have to tell every militia to fuck off to their own region separately and i sometimes forget to dismiss them when they eventually get back
>>2334075>And as time goes on the game continues to be developedNta, but a pretty bold claim there
>>2334092People who actually play games don't.Idea fags who only masturbate to Platonic ideals of games want all kind of weird shit.Unfortunately for everyone else, they are pretty fucking loud in those demands
>>2334319>gun and ball gamer attempts to claim what non gun and ball gamer wants.
>>2334069Maybe that's because of DA wasn't woke. Veilguard is definitely woke. The story, dialogues (especially those about pronouns), character design, the whole setting and feel overall. This was the main reason people found that game off-putting, if it were just "retcons" in a generic fantasy world or the sequel being released too late, nobody would care about the game. Instead people actively HATED it for the things you wokesters preach. Enjoy your cope though!
>>2334336Anon, you do realize things like the tash shit was lambasted even by the "wokies" as you call them? The game was corporate slop out of touch with everything dragon age. But you're too invested in your culture war to see you're being led around by the people you think you're fighting.
>>2334342I'm fighting YOU primarily and your garbage values, I would happily eat up corporate slop if it appealed to my sensibilities. So fuck off leftard!
>>2334323Daily reminder that we have crafting in games through the whole 10s, simply because literal children playing Minecraft were throwing a tantrum about it not being present in more games. Leading to the most bizzare additions of those mechanics.
>>2334974>I would happily eat up corporate slopWell you're right, you're fighting my values, but not in the way you think lmao.
>>2334993Illustrate your point with examples gun and ball tard
>>2334092People who like Stronghold but want something deeper.
>>2335032Yeah garbage entertainment is far preferable to the life in your degenerate society. Your only strategy to win is to convince people like like me that your on the "same side" because you're fighting corpo slop and I have no choice than accept your woke propaganda in gaming if I want games to be better. That's not gonna happen - keep the cope though!
>>2334342Anon nobody is falling for your bullshit >I am above le culture war>here's how my side ackhually responded to X
>>2337842Well said my fellow kekking gentlesir.We shall await the great DISASTER that is Europa Trannyversalis Five with great excitement, for it cannot be so that it won't come to bring great RUIN to the bowel movement of trannies who will be crying great tears of sadness.It shall truly be one last great KEK in the face of pozzed Soros Bush. |
>>2324745>>2328501>>2329577>>2333971>>2334342>>2333900>>2337842>MFW Soros lefty shills spam their corpo wokefest tranny game >MFW based anons beat them back with cheeky /vst/ bantz>MFW lefty troons cannot handle the keks and 41%HOLD THE BLOODY LINE LADS! KEEP ON KEKKING AT LEFTY SHILLSKEK KEK KEEEEEK
>>2339631gem
>update when?>soon tm
>>2339782>Verily I say unto you, This generation shall not pass, till this update be released.>Heaven and earth shall pass away, but my blog posts shall not pass away.>But of that day and hour knoweth no man, no, not the angels of heaven, but my Father only.
>>2339782why are they doing this nonsense instead of doing the important things like finishing the origin system?
>>2339638>robbie wannabe is triggered by a fucking manor lords bread
>>2337864Because you're retarded, sure.
>>2324745It was over the moment you fell for the people shilling this turd.>4 years of development>launches as EA>makes pointless changes requiring tons of work just to make graphics better while not having a fleshed out gameReminder that the guy who solo made Banished made that whole game, including WRITING THE ENGINE, in less than 3 years.
Its a glorified tech demoRugpull
>>2339782beta outits fucking nothing
>>2345092kek what an embarrassment. they are spending their time making maps instead of completing things
>>2328501I've had enough enjoyment out of Manor Lords that I wouldn't be upset if I never played it again. It's just annoying to see a lack of progress and devs just fiddling with stupid shit around the edges.
>>2332985Going Medieval is the only EA game where they've appeared to only polish existing features and add new ones on top.
>>2339824Ooo good one, culture warrior
>>2345357>Going Medievalthis looks cool. how big do the enemy raids get?
>>2345357sell it to me a bit more
>>2345357>Going Medievalthis just looks like a knock off of chinese frontiers
>>23460503d medieval rimworld with z levels
>>2345357>eavaporware, stop falling for this shit already
>>2346302Kek you must have a coronary every time an EA game hits 1.0
>>2346306>the latest half assed, buggy update has a 1.0 slapped on it so its a full release!Stop. Falling. For. It.
>>2346298rimworld is shit desu
>>2346327its dated and tynan is a hack but its a good game overall
>>2346325>that game that fully released from EA that you enjoyed immensely?>umm actually... you didn't Lol
>>2346298why did you not answer my question?
>>2345890Pretty big, they could use siege weapons But if you can build proper castle walls and line them up with crossbowmen, along with your own siege weapons, then you can fuck up most raids
>>2346050Pros>z lv allowing for all sort of vertical buildings and layouts, like a 3 floors mega church, with actual benefit for having it big>can also dig in and hollow out a mountain like DF, living the dwarf life >semi-simulated water flow, you can build moat, redirecting river, flooding holes to make ponds or lakes >if you like mega project, building huge ass shit, this is the game with medieval theme >interesting roles for settlers with some sort of hierarchy Cons>lack of flavor like the autistic details you see in DF or rimworld, injury and sickness are also very basic >barely any events, there are different factions but they are also very similar in raids: guys with brown armors and rusty swords >barely any interaction between settlers (urgh i saw him eating human flesh, friendship is no more!) >if you have more than 20 guys the game really struggles Still, they are adding a lot of new contents though, so these may change for the better in the future
>>2346852>Pretty big, they could use siege weapons>>2346865>>if you have more than 20 guys the game really strugglesso are the raids actually big?
>>2346341Nta, but EA is easily the worst thing that happened in the past 15 years or so to the whole industryPreorders were dumb and build on fake shortage, but you were still ordering a finished product.EA sells you an idea of a game that not only can change any minute to something completely different, but you are paying someone money to be their beta-tested. Worse yet, they aren't in any way obligated to deliver the game. And it's been loooong proven that EA indie dev games have lower chances of ever entering anything resembling final product than the same indie dev sitting all on their own on the game, for the simple reason that the game already sold and there is no real incentive or point of finishing it. There isn't going to be some second premiere that's going to sell more copies, you only have your EA initial drive.My favourite examples are the various "prehistoric colony builders". The one that started all the hype, Ancient Cities, spend 5 years in a completely disheveled state of EA. Eventually, when the game became stable, the devs called it a day and made it "1.0". The game is still half-baked and clearly made by someone who has no idea how to even handle UI. The copycats were almost all concepts tossed for 10 bucks on Steam to sell >100 "games". The one and only exception, the game that delivered, wasn't using EA model. Instead, the people behind it simply saw the announcement of Ancient Cities, said "hey, that's cool, we can make ours like this"... and simply sat to work and made the game. 8 months later, they released their finished game, Dawn of Man. And it worked right off the bat, with fully functional and stable game, that just handful of rebalances.So falling for EA in '16 was already retarded, but falling for it in '26 is fucking delusional.Name me 5 strategy games that were released through EA, delivered to 1.0 and weren't a complete mess that got simply abandoned in a less obvious way than ghosting people during EA.I'll wait.
>>2346919Someone who fails to see the massive benefits crowdfunding has had over the recent years because of your own inability to be a discerning consumer is not a problem with the existence of crowdfunding.>b... but what about that colony builder I paid $10 for and only got 60 hours out of?!
>>2346919>weren't a complete messMobile goalposts deployed. There is no way to qualify complete messes because your complete mess will be every game even slightly buggy at the time of release.Also workers and resources, captain of industry, dawn of man are three very fun and good games that were in early access.Also satisfactory, though it's not strategy.
I FUCKING HATE ALEbullshit fucking need
>>2347148what kind of combat does dawn of man have? i see the steam page showing walled towns and some fighting
>>2347129>Someone who fails to see the massive benefits crowdfunding>massive benefits crowdfundingYes anon, all those shoveware games that were abandoned once the scam artists got into crowdfunding definitely prove the theory.Last time a good crowdfunded game came out, it was Wasteland 3. Which was 6 years agoAnd everyone was ALREADY expecting a scam by that point.>>2347148>Mobile goalposts deployedSaid the guy who decided to preemptively ignore the task and pretend everything is fine.It isn't. And you know that, so you are trying to deflect the question entirely.DoM didn't have early access.You've listed two games. Find three more. Then we can talk>>2347203You get semi-random raids generated. In stone age eras those are like 2-3 hungry dudes, but once you're in Iron Age, you can easily expect a group of 50+ raiders, further scaled to your population.If AI wasn't exploitable, it would be a complete shitshow, since defending against Iron Age raids would be pretty much impossible, as they always slightly outnumber you and come in a single, concentric group, while you can have your population spread. To say nothing about it complicating settling down, as you have to defend yourself and without abusing rivers for that, it's pretty tough.Not to mention the obvious: you are running a settlement. They are running a warrior party. So hope you have everyone armed with good weapons and take away their tool and resources slot.
>>2347606>because of your own inability to be a discerning consumer is not a problem with the existence of crowdfunding.I have been happy with my selection of early access games and have received more than adequate playtime for the money provided. This makes you seethe
alright i'm donesee you all in 5 years when the next major update comes out
>>2347606>50+ raidersnice
>>2346919>you are paying someone money to be their beta-testedthis is the reason people buy indie EAs
>>2348238Typically, by Iron Age, you are going to have a settlement of about 100-120 people. Your very first Iron Age raid is going to be 60-65 raiders. And it will just grow from there on.If you get your population to about 200 (which is more or less the feasible stable level without some really creative exploits), raids are going to be around 80-100 raiders, depending on how many techs you unlocked.Keep in mind that 20-30% of your population are children.Keep in mind that once you are in Iron Age, you are facing dudes in chainmail, with shields and armed with iron and steel weapons. You will pretty much never get to that level of arming your entire population, because by sheer wear and tear, by the time you make yourself 100th chainmail, the first ten will already fall apart due to the raids it had to sustain in the meanwhile and timeflow.It's actually fun to keep playing this game, if you are into raid defenses. DoM has basically three time-frames where it's fun to play: neolithic, where you have a stable pop of about 50-60 people and it finally starts to resemble a colony builder, the arms race when you try to power through the bronze age and then the defense against raids in iron age, where just properly building for it will take you the same amount of time as reaching that point (amusing regular speed of play)It's a really neat game that does its own thing pretty well and short of deliberately trying to exploit the AI, it's doing the right balance of cozy and challenge. Give it a try, it's on gog, so it's for free.>>2348360So you are saying people are retarded?
>>2348378I'm sorry you're never going to produce anything someone wants, anon. But your inability to grasp why crowdfunding exists shows your young age
>>2348238Oh, and while the tech tree is bare bones and simplistic, it really feels like a big progress when you unlock new stuff. Getting bows for your tribe? Fucking sweet. Unlocking actual granary? Fuck yeah. The only downside is that there is no actual random map geneator, so eventually, you learn how to play on each of the 20 maps. But hey, solid 200+ hours of gameplay just for a completionist approach.
>>2348380>You are just jellyNot really. And especially not in terms of gaming - got bunch of modules for TTRPG and an indie board game behind my belt.I just despise what crowdfunding is doing and how it is exploited, that's all.If you are paying someone to be his beta-tester, you are being fleeced, plain and simple. And you can enjoy yourself while doing so, I'm not trying to deny that, but you ARE being fleeced.
>>2348382If someone is making something I want, I am willing to pay for access to that product early. This is common economics, kiddo
>>2348381only thing that sucks about dawn of man is tracking down some animal halfway across the map just to kill it for knowledge points or building buildings you don't need just for the same.
>>2348426And this is beneficial to you economically... how, exactly? You just paid someone do do a job.Do you go to work to get paid, or to pay your employer to be able to work there?>>2348427Hunting points are supposed to be coincidental. You get them, fine, you don't, also fine. Think about it this way - you get the same amount of points for simply surviving through winter as you get for getting 3-5 people killed when facing a mammoth. Is it worth it, especially fro the higher tier? Or is the game telling you to simply move on, when you have to kill 1, 5, 50 and then 100 animals of given type?
>>2348445>And this is beneficial to you economically... how, exactly?Because it enables further development of the thing I enjoy while giving me access to the entertainment it provides me.>y.. you can't be entertained by a game that isn't 1.0 yetYes I can
>>2348446>Because it enables further development of the thing I enjoy while giving me access to the entertainment it provides me.That's your entertainment value. I asked how it's beneficial economically to you.>y.. you can't be entertained by a game that isn't 1.0 yetNever said that, so stop trying to put words into my mouth. In fact, I said>you can enjoy yourself while doing so, I'm not trying to deny thatAre you even bothering to read what is said to you, or you just bored and farm (You)s?
>>2324745Damn, I was looking forward to this game what was removed?
>>2348462the early town development tree, things you used to have to spec into (armor, deep mines, orchards, charcoal making+some others I'm forgetting) now you can just build without them. The only thing I've seen fully removed are the food carts which you also needed to spec into that let you spend town wealth to buy food and fuel, which I'm sure no one ever even used.
>>2348446Nta, but big part of the reason why modern games, and especially strategies are so poorly made is lack of proper beta testingInstead, EA and player input is used (at least in theory, but I will return to that)It's simply cheaper to do it that way, since proper beta testing team is expensive and they spend a fuckload of time work on checking every nook and cranny of your game, while actively trying to break it in every possible way, along with looking out for bugs, errors and what notBut if you rely on players & EA to do this, you are facing a bunch of problems. First of all players aren't professionals and typically aren't trying to break the game - they just want to have fun. Then there is raportability, since most of them won't bother or will give vague hints, rather than actual reports. The few that will report can be then further biased by their experience or attitude toward the game (say, they like specific style of gameplay or faction, so they will skew their reporting toward or because of that). Any introduction of changes or patches will then face backlash of people who were so far enjoying the mechanics, which will muddle the picture (professional team will simply move on with testing the changes). And beta-testers tend to have access to the coding aspect of the game, so they know exactly how things work and what needs to be changed, while players just watch the surface level of things, having only results and guestimate as to the cause. And so onSo in the end of the day, if a game goes through EA, it can get valuable input on stuff like mood, UI, quests, writing and general shape of mechanics or point out what should be added (either to the game or as expansion), but is very likely to fail at actual bug tracking and adjustments to the game outside of the most glaring issues. It is also more likely to keep existing performance unchanged, since beyond "it's slow", they are unlikely to point out the exact element that's eating out the CPU/memory
>>2348474You would have an argument if AAA studios weren't known for releasing buggy messes
>>2328495mf just how little of a life do you fuckers have to demand hundreds of hours out of every game you get for it to be alright?
>>2348568... those studios removed their beta testing departments, too.Why do you think new releases are bug ridden?We reached the point where for example PDX gives game codes to their game a week before premiere to bunch of streamers and use those as fucking beta-testers, rushing a quick patch for the release date.So you are basically refusing to acknowledge that your actions - buying unfinished games - leads to general decrease of dev quality. Because idiots like you count in millions.And then it said millions keep complaining about bad games, but then still buy EA and still preorder... Gee, I wonder what effect it could have if you do the exact same shit non-stop, and expect different resultsThis clip is 11 yo. You were likely in preschool when this was a well-known thing. Across those 11 years, things only get worse, but hey, congrats, you got your dopamine shot, who cares if the game is shit or never properly fixed (of finished, really).
>>2328522you were right kek
>>2348611Pre-orderering a game from a AAA studio that already has the funding they need to churn out more slop is not the same thing at all as giving money to a small developer creating a niche product you enjoy.Please keep trying to convince me that Cyberpunk released in a professional state
>>2348744>Point>(You)And the curious thing is that you aren't doing this on purpose, you are genuinely missing it
>>2339789 >I believe in one kek only begotten son of Sargon and dankest of dank>For he alone is the dank one>He alone is the Lord shitposter>And he alone is seated at the right hand of Sargon in accordance with the scripture>He will come again in memery to judge the cringe and the based and his kekdom will have no end
>>2339820>robbie wannabe is triggered by a fucking manor lords bread
>>2339866>MFW Johan and his bloody troon shills try to poison the thread but based anons beat them back with the cheekiest of keks and /vst/ bantz
>>2348988Brother I see your point I just disagree with it
>>2348469Removing the half baked tech tree is a huge improvement though, it was a totally nonsensical roadblock.
>>2350740I would agree, the only thing missing is things like drought protection which will likely be added back in at some point.
>>2325962holy BASEDI really suck at this game
>>2329067this but unironically
is this game good yet
>>2353688maybe
>>2325062StrongholdThe Settlers: Heritage of KingsMedieval Lords: Build, Defend, Expand
I just found out I'm supposed to be building vegetable gardens the whole time. This is my first time playing this game and I'm on the summit of Devil's Hill. Seemed like a good idea. Farming is basically impossible
>>2354076Setting up on a border near a trade point is generally advisable until you know what you're doing.
but but but bendy roads!but but but your residential plots can be of different sizes!fuck off
>>2354713>bendy roads!>your residential plots can be of different sizes!Literally me
This game fucks you hard because there's basically no information in-game about what does what or why you need it. I've been having to watch youtube videos to figure it out.
>>2355173yeah the ingame wiki is horrible
im fucking dogshit at this game, is there a "meta strategy" from which you can kickstart yourself into whatever niche you must focus on depending on your regions resources?
Battles literally do not work. I crushed two waves of dudes and they just keep coming infinitely. It's bullshit. The combat system needs a total overhaul.
>>2355297restart until you get rich iron as your resource. Get tools building up before your starting tools run out. If you have raids enabled get 2 plots to level 2 and make a blacksmith a joiner. Make sure the plots you upgrade like that only have one family and not too, they are very efficient so anything more than 2 is a waste.
>retardedly settle a new territory in october>everyone starvesLesson learned
i hate that settling a new region controlled by AI takes over their buildings and population. i get that this is not "genocide simulator" but i just hate having to deal with whatever dogshit they've built
>>2355297the noobs keep rerolling until they start with rich iron and stone. the pros look at what resources their region got and pick the correct village origin card to make the most money from it
>>2355302The AI lord can hire mercenariesSo your counter is to hire them before him
Do any of you just build shitloads of houses sometimes just to get workers in? I have a chronic labor shortage in my games. But that's because I try to make every house "do" something. I feel like farting out 20 units and just making everyone do the shit jobs.
>>2357146don't matter how many you build, new families only settle at a certain rate but unless you are in the very early game with food issues you should always have some space for new arrivals.
>>2357146i prefer to only build housing on demand, because i end up with an excess of unemployed families when the time comes to upgrading all my houses to level 3. i don't want to change the layout of my city by demolishing my excess level 1 houses to condense people into level 3 housing
I always try to build organically, little smaller villages in a region instead of one big town and absolutely no grids. I try to make it look as ad hoc as possible.
>>2357222i do big villages but i like to expand to all of the different regions and assign the proper origin card to them so they can work together to maximize the economy. i have a forest region that i try to fill with trees so i can import hides from the other regions to maximize the leather production (tanneries produce more in regions that have more woodland), then i can trade that leather to another region that has an origin benefiting the cobblers. then i can sell those shoes to my teir 3 housing regions. you can look at all of the stats in the origin cards and come up with nice synergistic economies. i wish settling new regions was not so tedious though. maybe they could let you spend your treasury wealth to build in other regions which would send nearby workers to take care of it
Do you need to build houses near distant mines to be more efficient? I'm so confused about whether or not ranges matter at all in this game.
>>2357262the workers go to work and then go home, so you do need to house your workers near the work buildings
The AI 100% cheats wealth. I'm fighting a town that has no manor house at all, which means they have no treasury. And yet they hired mercenaries anyway.
Whoever said archers don't work in this game is a fucking liar
>>2357274the ai likes to hide the manors. did you take over its region to confirm it?
>>2357277I just wish that you could have levy units below 36 men, or instead of evenly splitting men when unable to fill all units you could chose to fully fill one unit. Would make archers/crossbows more useful so you could have a small group to support your main forces/do flanking.
>>2357280I'm just saying I saw both on steam and from redditurds that archers were "bugged and didn't work". Meanwhile, merc archers had no problem shooting all my people.
>>2357282it seems to me like crossbows are better than regular bows. you want the extra power especially when fighting enemy heavy armor
>>2357282in the very early days archers were very weak and crossbows hadn't been added yet. They were buffed in the first patch. Also probably reddit are letting them get caught in melee. I wish they could get some optional sidearms to make them stronger there too.
>>2357284i think it would be too much to increase their melee capabilities. they are already pretty good at thinning enemy groups. the trick is to stretch your spearmen line long enough so no one can sneak around to the archers. i also like to station my retinue by the archers until i can see that there are no flanking squads on the way
I'm starting to get better at fighting in this game but it's been a learning curve. It's almost never to fight in the actual "battle", for example. It's much better to find their units on their way to the battle and smash into them piece by piece with your full army before they even reach the field. Then you can end up with like... I dunno, one archer unit fighting your spearmen or whatever. The game wants you to do arranged Braveheart-esque fights, but it's much better just to fucking ambush the enemies in-transit with archers or whatever else like you're the fucking Rangers of Ithilien
>>2357294i don't ambush them because the game sometimes glitches out and causes you to lose the battle because none of your soldiers were in the battle circle. i try to amass my soldiers in the circle before accepting the battle
I never play with AI lords, just bandits which lose all challenge and just become annoying by year 2.
>>2357299play with the baron so you fight real armies
>>2357297Well yeah I will send my elite troops to the circle and then use the entire rest of them to ambush on the way in. It's the only way to beat the gross amount of mercenary spam the game throws at you.Also, that enemy town DID NOT have a manor. So yes, the game does cheat money for them.
>>2357326My first game ever was Devil's Hill with an off-map baron claiming everything. It was hell
>cannot make horse ranches yetSo much for making Edoras
>>2357434i buy all the mercenaries myself, then the enemy doesn't have much of a chance to win. i hope the developers change the whole system because it is probably impossible for you to win with no mercenaries unless you reach the max amount of soldiers that your regions can hold, which means you will not win any battle until many years into a playthrough
How do you get rid of slag on the map? I have one just sitting there, it's marked as a "transitionry resource", and I can't build over it.
>>2357588the smelters turn iron into slag and then slag gets turned into bars. slag is not supposed to leave the bloomery, so if some of it ends up in your storehouse then it might not be possible to remove it. what i would try is stop mining for iron and hopefully the bloomery workers will have to go take that slag out of the storehouse
>>2357592The fix for this was to do absolutely nothing and then rain somehow got rid of it
:(I actually feel bad for the enemy towns. They got hit by bandits and burned, and I'm just watching the women scream and run around. I almost feel like I should help out. Why does this game make me feel a moral dilemma
The beta patch freezes in aug of year 2 no matter what, have to kill the process. Slavs in charge of coding, not even once.
>>2357861oh, i didn't think slag would have weather degradation enabled
So what is the meta in terms of Storehouse and Granary? You're supposed to build one at each resource and restrict it to only house the particular resources extracted from that resource yes? And then close to the markets in the larger town area, you build Storehouse and Granary as well but you allow all resources?
>>2358115in theory that would make sense, but i don't think there is a way to tell your workers to constantly transfer things from one storehouse to another storehouse without micromanaging the settings. i found it to be better to have the full production chain be located at the site of extraction and then you can put that product into storage nearby. your market workers will then go pick it up
>>2358131also market stalls don't have a range of effect, so you can have a lot of different market areas throughout a region to feed the whole population. you can put a market dedicated to bread around your farms for example so you don't have people running around trying to gather things for a central market place
this game feels more like a shitty RTS than a city builder
>>2358115My working theory right now is just make a big market (ONE!) and then add storehouses and granaries as needed. I don't choose what stores what because that's a waste of time
>>2358135I'd say the opposite. The RTS is an afterthought compared to the city building.Greg needs to rethink how walls work in this game, though. I SHOULD be able to build a wall around my entire fucking town, actually.
>>2358152unless say you want to collect iron ore/some far off resource and don't want the main storehouse workers spending all their time walking to get it so you build another storehouse that just handles the one resource closer to it.
Game is now crashing every time the enemy town gets burned by brigands. Is there anything I can do?
I just want to be able to say build a castle/fort without having to collect all of the resources at once. Also let builders use carts so they don't have to haul stone/planks 1 by 1.
>>2358152>I don't choose what stores what because that's a waste of timei still recommend you disable firewood from being taken by marketplaces so all of it gets turned into charcoal instead
>>2358154but that's not realistic. walls are built around the town/city core OR the local keep, agriculture and resource extraction was located outside the walls.
>>2358115I have not run into a situation where building a granary/storehouse for a specific resource is better than just adding another family to an existing one to allow it to more quickly collect resources.
>>2358236i like to put a coal storehouse by my smelting area so the bloomery workers don't have to more as far to refuel. it seems to work since the general storehouse workers have a lot of different resources to pick up while the coal storehouse only has one resource it can choose to get
>>2358239>>2358236>>2358131>>2358152I guess the question is: Are storehouse/granary workers the only workers who will bring resources to those buildings, or will workers from various different professions take their stuff and put them inside storehouses/granaries as well? If the latter, then they're worth building everywhere, if not, then it's not worth building everywhere.
>>2358258workers will take stuff to the storage building when their own is full but they do it one unit at a time while the storehouse/granary workers use carts to move 10 units at a time.
>>2358260Okay, so worth it then because it prevents workers from travelling all the way from their work site back to town to deposit their stuff then. But I'd still need to assign a family to the far-away storehouses too in order to make sure a family takes up resources from there to create market stalls with.
>>2358262by a little while in you'll have plenty of families to spare.
>>2358264I have never throughout any of my playthroughs had families to spare, either I'm playing it wrong or everyone else is. I always find something productive to put people to do.
>>2358266are you upgrading to teir 3 housing?
>>2358275Enough to unlock whatever production I need, but I just started a new playthrough since the latest beta update and I realize the game has changed significantly so what I wrote might not be appropriate anymore
>>2358278you can have up to 4 families living on a single plot if you have a teir 3 double house. you will have a lot of families if you upgrade your village to teir 3
>>2358289I hadn't considered this. Is that more resource effective as well?
>>2358295yes because you only need a single piece of fuel/clothes for the whole plot
>>2324745They milked enough cash from it so its just a matter of time until they let it rot and move on to hyping their next early access trash game.
>>2358317publisher picked up it up late and hooded horses does a bunch of these autist games. Stop dooming and glooming.
>>2325062Whiskerwood.
>>2324745when is this SHITTY MCDICKASS POOPCUNT GAME GOING TO BE FUCKING FINISHIT
>>2358299Oh I didn't realize that, thanks, interesting. So I should be thinking about burgage plots as vertical progression instead of horizontal expansion.
>>2358724it will still be yearsthey've spent most of their time lately rewriting the code so that multiple people can work on it at once. this is also the reason there were no new features in the last update
Should I buy this for $20?
>>2360564just pirate it every 12 months. hardly anything will have changed by then anyway
NEW BETA>its fucking nothingWOW
>>2363529day 7456 of waiting for them to let us configure limits for pack mules
should i add on map AI opponents or are they broken shit?
>>2364650they are still bare bones, but i like enabling them and turning off the baron because it's interesting for your main opponent to actually be visible on the map. supposedly the recent updates made it so the AI villages actually raise their own soldiers instead of only hiring mercenaries now
>>2324745>>removes features from the game and replaces them with unfinished onesqrd?
>>2365654just mindless hate, some incredibly minor things were removed. More like reworked as this is still an early access title and what was there before was likely just a placeholder.
>30% offAs someone who played banished and anno 2070 alot is this game worth it or not? How does it compare? I don't really mind if it takes ages for updates since I can just swap to all the other games that update once every 2 years (Exanima etc)
>>2365812i had my 25 hours of fun with itafter that it became stale though (havent touched it in a year dough)
>>2365812The update schedule is a bit of misinfo. There's one major update a year but it's already had like 3 "minor" beta updates so far this year. For $20 I enjoy just chilling out with it from time to time.>>2365654The game used to have a tech tree system where you'd unlock buildings. That was removed so everything is available from the start and replaced with a sort of settlement origin system where as you grow you'll unlock different perks that give you different bonuses/advantages/disadvantages. Unfortunately so far only the first tier is implemented.But it's just people being mad for the sake of being mad that a restrictive and formulaic system was removed.
>>2365967the only thing that appears to have been removed from the first system were the food/firewood carts that let you pay village wealth for those items. I doubt anyone even used them though there was a cheevo for it I believe.
why have the past 6 months of updates been tiny balance patches when they still have half the game left to create?
>tiny balance patchesBad faith shitpost
>>2366539>>2366539>>2366539what new content has been added?
>>2366542stop asking questions, chud
>>2334092Because I enjoy Impressions Games, Stronghold/Crusader and some Anno games
why is the castle planner still dogshit?is it just impossible to fix after like 2 years?
>>2366655they don't fix it because the castles still don't serve any purpose right now
>>2366542New mapTier 4 housesPerformance improvements>but that doesn't count
>>2368296>New mapno that doesn't count because there should be a map generator like Foundation has.>Tier 4 housesokay, one new thing in three months>Performance improvementslikely insignificantthe butthurt rooskie might be on to somethingmaybe the game isn't an exit scam, but greggy is just too incompetent to move faster than hobby-dev pace
>>2368303supposedly there is also a new church level in the works along with a dedicated construction building instead merely using unassigned families.
>>2368303
>>2368303>a map generatorLmaoThe prebaked foundation maps were more soulful than the generated maps and it still has issues with spindly territories that aren't worth buying.The performance improvements are pretty big too, I went from needing to tweak settings to maintain a steady rate on some maps to just playing maxed out and it never waivers.It's still being developed no matter how you cry about it.
>>2325962Caesar 3's combat was a downgrade from 2 if I recall correctly (it's been two decades). I liked 2's seperate map for battles, it allowed more tactical considerations.>>2328328I've liked that one, I caught it around Christmas on sale, got 400 hours in it. Mediocre as a city builder (hobo/shack phase is great, T2 and up buildings suck), but it's been fun in general.I had Manor Lords and Bellwright in my Steam wishlist at the same time, but I only buy games under 25 bigguns bro!, and Bellwright hit it but Manor Lords hasn't.>>2334092Warcraft 2 removing the roads was the downfall of the Warcraft franchise. Prove me wrong; Pro-tip: you can't.