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With No Compromise, No Surrender out in the wild, what are everyone's thought on it? What are some things that you feel should be improved on as of now, and what do you expect ( or wish to see ) on the new SEA-Oceania focused DLC coming out in the second quarter of 2026?

Also, Hearts of Iron IV Thread.
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>>2324959
Just make HoIV, there's no salvaging this shit by now
>>
>>2325041
>HoIV
Spelling mistake.
>>
>>2324959
I recognise PDX needs to eat, but I fail to understand the point of this and a lot of the other recent DLCs. The "country-packs"(?) just add a bunch of bloated tree crap that everyone quickly gets bored of, and then never touches again. The proper "expansions" add endless, pointless busy work, from the USSR's purges to Italy's faction balance to the research labs and now fucking coal. I feel like PDX has no real vision or idea of what to do with Hoi4, every time they create these incredible fucking trees that allow you to turn any minor into a superpower, and then they keep adding mechanics to make the game more difficult or slow it down even though at its core, Hoi4 is a map painting game. I ran into this problem where fucking Brazil and Chile would actually guarantee countries throughout the world if you tried to do an early conquest as Germany/Italy and capped the Allies early.

Too top it off, new trees and mechanics often don't mesh well with the old trees. Trotskyist Mexico has been completely unplayable since NSB because Trotsky will ALWAYS die even if you made him your leader. British Raj is immensely buggy with all sorts of resistance events cropping up even if you declare independence and portraits not working right. France is just stupid, Italy and Germany usually take out Switzerland and you end up fighting along the entire length of your border for a year.

Also, something fucky is going on with garrisons, they seem to be lagging the game harder than anything else, trying to do a world conquest as any countries usually makes the game faster but is much more of a pain and trying to open the garrison tab actually crashes the game when I do it.
>>
>>2324959
>navy
Aside from breaking the AI so hard that it's now completely meaningless to go navy in singleplayer, the changes to fleet range and basing basically made it impossible to actually do navy.
Destroyers can't patrol from North America to Britain following the historical North Sea convoy route because their hull literally just doesn't get enough range. Since naval bases no longer extend the range, the allies getting Greenland and Iceland do nothing.
The same goes for subs, there's basically no meaning in patrolling half the world's oceans because subs can't reach them anymore, so basically all naval warfare is just littoral now.
>b-but build the new infrastructure
Doesn't matter. Since access to the places you can build naval supply hubs are a zero sum game, it always comes down to one side has the range and the other side doesn't and can't contest. Not to mention the absolutely fucking ridiculous IC investment building 8 naval base levels and then another supply hub on top of that.
Navy is genuinely dead. I don't know how this shit passed testing.
>doctrines
A mixed bag. Most of them are worthless and undertuned in really obvious "how did anyone ever think this would be useful?" sort of ways while a small few are just the new go-to every time choices.
Overall infantry was buffed on the offensive but only when you invest a lot into supporting equipment, as opposed to the previous patch's mass mob cheese. But then buffing the hell out of SPGs just made it so that infantry is hard-countered and melts on contact no matter how heavily invested it is. Overtuned SPGs also just kind of trivialize singleplayer since the AI just spams shitty infantry to get buzzsawed by 2k soft attack tank blobs.
>Rangers
I think the idea behind these guys was retarded since they're literally just better infantry and that's how they shake out in practice.
>>
How many simultaneous generals do you paratards need? Buy a fucking ad.
>>
>>2325640
The HOI4 general here is more on modding though.

>>2325605
I haven't done Naval Battles far from the coast. I'm currently doing another Manchukuo -> Qing run and most of the battles I did was close to the coast. But I can see how they've shortened naval ranges now since I can only access half of the Sea of Japan despite puppeting Korea ( and having access to their ports )
>>
Core game is broken, only reason to play nowadays are mods.
>>
>>2325583
>I recognise PDX needs to eat, but I fail to understand the point of this and a lot of the other recent DLCs. The "country-packs"(?) just add a bunch of bloated tree crap that everyone quickly gets bored of, and then never touches again. The proper "expansions" add endless, pointless busy work, from the USSR's purges to Italy's faction balance to the research labs and now fucking coal. I feel like PDX has no real vision or idea of what to do with Hoi4, every time they create these incredible fucking trees that allow you to turn any minor into a superpower, and then they keep adding mechanics to make the game more difficult or slow it down
For several years I dabbled in vanilla Hoi4 with no DLCs
Couple Christmases ago I bought all the DLC to see how much more fun the game was, this was around when the air designer came out I think
It made the game suck ass, if I ever play HOI4 again I'll roll back to the last patch before any DLCs came out, and just play it vanilla
Nu-Paradox is retarded.
>>
>>2326006
This.
I tire of Barbarossa Simulator.
>>
>>2326035
I stopped at no step back.
The designers were the biggest mistake because they just add more busywork. There is no variance in actual design it's just one of two or three min/maxed unit templates based on what you're looking for. I think waking the tiger was the peak of the game and man the guns began the slide into the trash compactor. Gotterdamerung was the only great dlc they've ever produced and they know it. It has never gotten a substantial sale while all the others get thrown into the bargain bin soon after release.
>>
Airfields should function as supplyhubs that use transport planes to feed them. I think it's so stupid that you can't emulate all the airbridge supply operations that happened through the war because of how stupid and asinine their implementation of air supply is. Paratroopers are only usable as one-way suicide drones or for instacap cheese because there's no real way to supply them by air
>>
Would anyone disagree with me if I said the game was better on release than today?



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