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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Release edition is out!
Who you playan?
>>
the other thread is on page 6 still
general consensus is 'mods better fucking save it because the devs won't'
>>
cool... Now i will wait modders to fix the modder game
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Why did Hydra make themselves known to humanity before being ready for combat, are they stupid?
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I don't think any mod can fix the agent system or the time system. Seriously, why do devs keep trying to hybridize turn based and real time systems, it's always the worst of both worlds.
I didn't manage to get to space. I had no intention of interacting with the tedious agent system for dozens of hours.
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File: file.png (42 KB, 624x534)
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42 KB PNG
AI controlled countries after one year:
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They need to increase the value of countries and decrease the value of colonies on Mars, Martian mining towns are literally better than land in the game
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>>2328433
this dev is an autistic that doesn't understand that a game need to end at some point,
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>>2328481
If that was true he never would have added accelerated mode.
The problem is simply he thinks weeks of tedium is compelling gameplay.
>>
>>2328433
The earth layer is entirely what drags the game down. When you actually get to space the game starts to be fun, but then you have to interact with earth again.
>>
The servants have most the assteroird belt except for a few of them like Ceres which I have, in turn I have all the good sites on mars+merc. Should I be trying to go and wreck all these servant bases or just leave them be? They can't do anything in earth orbit at all.
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>>2327352
I'm not wasting more time, the game is more boring now that ever.
>>2328524
>The problem is simply he thinks weeks of tedium is compelling gameplay.
That was The Long War gameplay and development, play the same fucking maps again, and again, and again, and again, and with every new version of the mod it got slower, and slower, and slower, and every valid strategy was "patched" away until you had to play exactly like they wanted.
>>
>>2327388
>>2327446
Ironic, isn't it?
>>
>>2327352
Now let's wait for mods to unfuck every shit element and rebalance that was introduced over past two years.
Can't wait for non-US strats to be viable once more. Remember when you could just do France, Japan and Singapore and fuck off from Earth post-haste?
Can't wait for streamlined tech tree that doesn't have bazillion useless techs to slow you down (because who needs more expensive techs when you can have more techs instead)
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Are you limited with 5 agents for the entire game, or there will be more?
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>>2328524
>accelerated mode
>still takes 40 plus hours to get anything done
and you better hope to not screw up early on because it will take around 10 hours until you notice you have to restart because a decision you made last week... Fun game design.
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So many whining niggers on Terra Invicta threads.
>>
this game is by autists for autists, if you don't want to spend 100 hours in a campaign only to realize you fucked up 20 hours in and that run is now impossible then you are playing the wrong game.
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>>2328559
You will eventually need the volatiles from
the Belt, which you should get by marine-capturing Servant bases. However, you will be capped by the MC limit on mines so only take something like the top 5.
>>
>>2328624
You get a sixth from a midgame tech.

>>2328467
I actually like that, mostly because managing Earth nations is tedious whereas space bases mostly take care of themselves.
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>>2328847
>You get a sixth from a midgame tech.
Unit limit is fucking lame. That's why I don't play Total War - you can conquer the whole map but won't be able to deploy more units than when you started with 1 province.
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>>2328930
Yes you do
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Is there any benefit or point in playing in the 2026 scenario?
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For me, it's taking over USA and Russia and nuking India and China until they're a glass parking lot.
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>>2328723
go watch some streams bro, you need to nerf more.
>>
>>2328735
This game is devs making game for themselves.
Always have been. They just bothered to pretend for the first year
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>>2329223
Yes - it makes the game even more obtuse, because you are 4 years behind the curve now.
>>
>>2329223
Everyone is stronger except kazakhstan who was nerfed so there's no more dumb kazakhstan meta.
The US has more boost
All things considered the world in 2026 is better prepared than the world in 2022.
>>2329299
What did he mean by this?
>>
>3 ayy corvettes/frigates attack my mars station/shipyard.
>defense fleet of around 6 older ships with 3rd gen rails/2nd gen coils and missles plus 3 t2 defense arrays.
>The ayys all have point defense, plasma and a small laser.
>2 of the ayys fly straight into a hail of fire and get overwhelmed pretty easily but take out a couple of my ships.
>the 3rd ducks and weaves, dodges most of the fire and what it doesn't the PD shoots down. wrecks my entire fleet though I fully admit I'm new to the battles and suck badly at them.

Why didn't they all do that? The ayys truly using their maneuverability in combat is a sight.
>>
>>2329305
>Why didn't they all do that
Maybe the two were meant to draw your fire (or maybe I'm giving the AI too much credit), or they were just a different class that couldn't duck and weave
Kinetics can't really deal with fast and small ships, so I always have some big laser ships on the flanks and in the rear to defend against them
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>>2329304
>no more dumb kazakhstan meta
Which is stupid. The launch infrastructure is still there.
All the extra boost in the US also based on Starlink launches, which should be counted as bonus boost you can get from orgs.
For people who didn't want to make yet another America saves the world from aliens story, they've done exactly that with this rebalancing.
>>
>>2329588
Oh, and they nerfed Centre Spatial Guyanais too, of course.
Because a US rush starting strategy needed to be the only winning one even more.
>>
>>2329588
>Which is stupid. The launch infrastructure is still there.
Yeah but the rockets aren't, infrastructure doesn't mean shit
>>
>>2329591
In what way did they nerf it? I'm certain even in the 2022 start way back when it started with like 0.1 boost and you had to build boost. At least now you get more orgs that give 1 or 2 boost on their own so needing a lot of boost countries early is less necessary.
>>
>>2329588
Don't be dramatic. You don't even need to go US for boost. There's even a strategy where you burn the US to the ground to pour money into china and get in there then dump the US as it implodes.
>>
>>2329588
>>2329591
It's not the devs' fault that the US is generating all the IRL boost right now.
>>
>>2329304
>Everyone is stronger
Sort of, but the numbers are all fucked. China has a GDP that's 33% larger than the US now; not even the CCP's own numbers are that extreme. Russia's GDP is also not grounded in reality, with a 2026 GDP that's about 42% larger than it was in 2022. That's just pure bullshit that can't be excused with "oh but it's in a wartime economy," no, not even the Russian Central Bank is making that absurd of a claim. It also doesn't account for the impending stagflation, though TI's simulation is too simple and abstract to model the effects of that.
Meanwhile, every single Western country either got almost no buffs or is in worse shape than 2022. France, UK, and Germany got like 1% GDP growth in the past four years. Taiwan's GDP shrunk somehow. The US saw only a 5% increase to its GDP from 2022 to 2026. It managed to get a buff to boost, but it has absolutely dogshit cohesion now, lower than some countries that are currently in the middle of a civil war. This only incentivizes the player to max out the boost and spoils priorities to extract as much value out of the US as quickly as possible before you let it collapse into the inevitable civil war.
>in before some cunt says "yes but that's realistic for the US :^)"

If the devs wanted to make every strategy for every faction always boil down to "take over China ASAP and screw the rest of the world," they certainly succeeded.



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