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RTS will never quite match the daunting complexity of a hex-based wargame
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>muh virtual board game
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>doesn't even post a good one
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>>2328308
UoC2 has an excellent collection of campaigns easily comparable to similar titles like Panzer General/Corps
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>>2328308
The only good ones I can think of off the top of my head are shadow empire, hex of steel, advance tactics gold and second front (though the price on second front is absolutely not in match with the quality of the game even if the game itself is good)
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>>2328306
>Refund reason: It's not fun
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>>2328306
what is complex about a perfectly uniform battlefield
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>>2328478
>perfectly uniform battlefield
??????
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>>2328306
They're not meant to, tho? RTS is the simple stuff - mine, produce, blow up. You can keep your semen meters in your sims.
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>>2328479
all hexes are the same perfect size and the battlefield is divided perfectly into perfect hexes. The battlefield is perfectly uniform, entirely removing any and all complexity that comes with real life terrain differences, elevation, environmental factors like the weather turning flatlands into muddy puddles, etc
A hex-based game by definition has near zero complexity, not to mention the completely unrealistic and retarded turn-based slop aspect of it
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>>2328646
What makes you think tile based games don't have elevation or line of sight?
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>>2328659
because that elevation and line of sight is an abstract game mechanic that has nothing to do with complexity of real life terrain navigation
when you take binoculars and look across a field, do you see nearly everything up until the horizon, or does your sight end with a huge inexplicable wall of fog of war because everything beyond 5 hexes away is covered in magical gaming shadow?
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>>2328677
>hex terrain can't influence los
consider playing games before you comment on them
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>>2328306
Is this the one that's a glorified puzzle game where you have to win a certain way everytime
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>>2328306
You just posted a puzzle game, dude. You could've posted War in the East or Shadow Empire. But no, you posted a simple ass game.
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>>2328646
>Hex based games don't have weather or terrain
Incredible!
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>>2328720
>>2328696
My filename has anticipated your tiresome comments
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>>2328862
Why is it considered a puzzle game and why it isn't? might play if it is not
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>>2328866
The optimal score is based on seizing objectives within a tight timeframe and with relatively fixed starting forces. That scoring (not the gameplay) necessarily narrows methods to what could be considered a puzzle. If you're just playing to win then things open up
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Panzer Corps 1 had a a mod, called Battlefield: Europe or something that had a map of entire Europe and allowed you to seamlessly play the entire World War 2 from 1941 onward. Since then I always yearned for a similar game that allowed you to control vast armies and construction back home that also wasn't an absolute deranged chore because whoever made it never interacted with computers outside of his game.
The closest thing I can even think of is either Civilization II World War 2 scenario or Shadow Empire but the latter has it's problems being a Sci-Fi game.
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>>2328916
>Since then I always yearned for a similar game that allowed you to control vast armies and construction back home that also wasn't an absolute deranged chore because whoever made it never interacted with computers outside of his game.
Bro it's called HoI
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>>2328918
HoI isn't turn-based and against AI it's combat basically boils down to drawing a line across the map and watching it turn your colour. It has nice things like the whole production system but the politics system is silly, difficulty just gives AI magical bonuses and it's combat is extremely boring.
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>>2328919
>HoI isn't turn-based
Sure it is, each turn is one hour no?
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>>2328919
Every pdx game is turn-based, they are just really fast turns disguised as hourly or daily ticks, you can see this in the files by the order things get done by countries and who starts combat, its just much smoother than the avg turn-based slop
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>>2329127
Simultaneous turn based with hour- or day-long turns.
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>>2329127
>Every RTS game is turn-based because ackshually they rely on event tick in the game engine so you're ackshually playing 0.0036s turns
you're an utter moron.
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>>2329164
Too lazy to go look at the files I see, all their games have actions realized in country order, sweden for instance is notorious for always been the first one in almost all their games, and I didn't say every RTS you dishonest cretin
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>>2328923
By this rationale there are no real-time games.
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>>2329166
There are, fps for instance is as real-time as you can get, the whole strategy genre who relies on a unit starting its move in reaction after another unit is different though
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>>2329169
>fps for instance is as real-time as you can get
Are you sure? They play in turns, but each one takes a fraction of a second. There are millions and sometimes billions of turns played in a single round
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>>2329176
Does the game engine process those actions in order? if no then they are not
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>>2328306
VGH HOW DID GROSSGERMANY LOSE?!
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>>2328862
If you know it's a puzzlegame why post? Troll?
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>>2329166
HoI is slow enough that it's essentially a turn-based game with an automatic end-turn button. The distinction is that there's no benefit to split-second reaction time, it's all very slow.
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>>2329191
Getting caught up about strict definitions of videogame genres is a hobby of the most boring kind of person
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>>2329183
all code is executed in order, it's just that it executes so fast you don't notice it.



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