>Early access with "full game" starts>no threadsWhat gives?
>>2331422it's not out yet retard
>>2331423so they sent codes to no name streamers with 5 viewers but you cant buy it yet? fuck them
>>2331426I don't keep up with your favorite streamer so I don't know what you talk about. The game comes out of the 5th we have known that since we played the demo like 5 months ago.
>>2331428nigger you do not need to follow any streamers to be bombarded with recommendations by jewtube
>>2331430Yes my tech illerate friend. You can easily turn off youtube history and if you weren't obsessed with youtubers and streamers you would have checked the game's store page for a release date instead of getting spammed by ecelebs.
>>2331434> tech illerate friendt. linux tranny who browses internet in private window through russian VPN
>>2331422zero hype dead game it's over
>>2331422Looks great, but yeah it's not out yet. Come back in Feb.
>>2331437nta, but randomly sperging out about windows/linux and taking the side of windows in the year of our lord 2026 does make you a tech illiterate retardor indian, but I repeat myself
>>2331502>randomlysperging out for no reason calling people tech "illerate" because they use YT exposes him as unhinged troon. Default recommendation are still 100x worse than google schizo algorithm makes based on your history.
>a single common word titleIt's like they're trying to make the game forgettable.
>>2331536*Doom blocks your path*
>they still haven't made it so you can see past corners on 2x2+ sized buildings
>>2331422Dont much care for games with browns in them
It is bullshit a bunch of literally who's got preview copies.
>>2331675You for real seething that you don't get to pay for the privilege of playing a shitty early release that won't be feature complete for the next couple of years at least?
>>2331684You're not cool for being a contrarian faggot.
>>2331694I'm saying it as it is, friend. Cool your jets and work on your backlog or something.
So MENACE stands for Mechanically Enhanced Neurologically Augmented Combat Enemy, and they are just super generic robot guys. Meh.Aliens are even lazier, they are all space spiders and use the exact same sound effects as Battle Brothers spiders.
>>2331721From watching people play, the alien space spiders absolutely seem like they're gonna be the worst part of the game. They just ignore the core conceit of the game's suppression system, move a million miles an hour and get guaranteed ohkos on your early squaddies.
>>2331422I just feel like the setting is a little boring. Something about it just isnt really hooking me even if the gameplay looks solid enough. The characters lack "character" compared to battle brothers, if that makes sense.
My biggest complaints about the game right now are the ammo and supply systems. I feel like ammo is a little overly scarce, especially for vehicle weapons, for how powerful some of the weapons are. I'd rather a system where everyone had like twice the ammo they have now, but the suppression/burst modes used 2 units of ammo or the standard attack modes only used half ammo. The supply system especially feels arbitrary in actual play. Since it prevents you from ever feeling like you're upgraded relative to your current point in the game, especially with the new promotion tax and inherent commander costs. I think it makes the game feel extremely linear and railroaded. It'd be better if instead of it being a hard cap, it was a soft cap where being over reduced the amount of promotion points you get by some percentage (and being under giving you more). That way being like 8 points over isn't this huge logistical debacle and you can encourage high skill players to challenge themselves with undershooting the supply costs.
>>2331422Is not even the full game, one of the streamers that got the code said as much.
bb sucks and this game is even worseno i don't want to play as a sassy black woman
>>2331843faggot, that bitch is hot af and the only good launch captain.
>>2331843This seems suspicious. Usually people who mean that just say nigger. Also the people saying that have mostly died off because she's fucking hot. All the women in the game are. I am challenging the sincerity of your post. Indian, Israeli, bot or Epstein plant? Which are you?
>>2331843mods will fix it. im already sick of hearing the indian tank commander after watching a mission.
>>2331422Shill used to be good
>>2331847it's an israeli bot impersonating an indian but the epstein files were in the training data
>>2331422>What gives?demo and devs being german retards killed all hype
>>2331819Yeah. Its more mechanically complex but most of the cast is annoying. Not even mention that rules too tabletop and clashing with graphics. Somewhat they took cool idea of mercenary band with guns in space and make it look not interesting
>>2331843desu that black sista is on less annoying scale>>2331843BB is fine as for skirmish simulator, most systems outside combat sucks ass and even combat sometimes isn't that great
Has height as a gameplay mechanic become a lost art or something?
>>2331515nta but when I turn off my history, my frontpage is blank. There's no default recommendations there. You should try it, it is nice not being affected by a targeted algorithm
>>2331910Lost technology, same as CQC or hiding in buildings other than designated forts
>>2331819I liked Battle Brothers (and xcom) because it was your dudes, this game's squad leaders are boring and obnoxious
People complained about pirate rocket trucks being a nuisance. Well, rogue armies are way worse. They have mortar crews who are more lethal, more accurate, and fire non-stop. And they can have multiple mortar crews along with actual artillery. I just don't see any gameplay mechanics that you could use to deal with this, especially on defense missions and with having limited supplies. People will complain about this a lot.
I WANNA PLAY AAAAAAAAAAAAYYYY FUCK THOSE EARLY CREATOR ACCESS SHITTERS REEEEEEEEEEE
>one of your squad leaders is sassy black womanI hope the USAIDS was worth it
>>2331964>jimmy fuckstick the streamer with 5 viewers gets a copy>I don'tFuck you I'm not watching anyway, I'm going in blind
>>2331927He's probably talking about the side bar
>>2331422>STRONG BROWN WOMENFuck off
>>2331971If you've played the demo way back it's basically the same thing.>>2331943What you need is access to strong enough armor and enough supplies to make the mortars useless. Maybe mounting people up in vehicles. That's my best guess.Either that or relying on the concealment system which is realistically not very possible.
>Watch beagle streaming it to see what the release will look like>"I need to show my wife the hot black Frenchman so she will want to play it because he's so sexy"What the fuck happened to him
>>2332122It's been over a decade, anon. Beags lives only to serve Hamball now. Still, it's a huge shame.
>>2332122>watch him too because I remembered his XCOM autism>talks about the game>suddenly starts talking about the Major being called he and what a shame it is that the devs didnt go "for the easy win" of calling the Major "they">starts rambling about internalized patriarchy or someshitjesus fuck, absolute brainrot, game looks fine though
>>2332122>>"I need to show my wife the hot black Frenchman so she will want to play it because he's so sexySounds like he's genuinely a cuckold
>>2332122>>2332160>>2332172>>2332306Hate to go /pol/ in here for the sake of this alone, but yeah something was really wrong the moment he started going into furry shit and then the Ukranda support he was doing. I suppose that's the end fate of every NC faggot let's be real.
>>2332122>>2332172>>2332306i dont believe u
>>2332122Thats why i watched RetconRaider gameplay to check out the gameYou wont find more bland and inoffensive commentary than that guy, after all a guy who does part 50 m&b warband gameplay vids cant be interesting
>once the menace shows up, missions can turn into 3 way fights
>>2331721>Combat Enemykek this sounds so dumb
>>2332122Lol, cucked.
>>2331422>Game isn't out until 5thTerrible astro-turfing thread, go eat a dick, faggot
>>2331910Even just fractioning squares is a mystical secret of techno sorcery.
>>2332431Creating triangles out of squares is masonic sorcery.
>jetpack is now 60 ap>can jump and blast>saw some killer squards with AP carbines dunking on nearly everything in CQCholy
>>2332452Big problem I see is that while vehicles are cool, they cost so much supply it's barely worth taking them for what you get in return.You can reduce them with one SL by -30% but at a -30% hp cost too which seems like a weird perk later on.
>>2332460That's my thoughts with vehicles too. Enormously expensive chassis, super expensive guns, limited ammo for the relative amount of firepower you can bring all while having less vision range and being more visible than infantry.Even later in the game when you have super promoted troops and more gucci gear, a fully kitted out high level Darby squad with 8 guys is still cheaper than just the APC chassis without any equipment at all. But the infantry are WAY better at dealing with 90% of the threats in the game.
>>2332555Pure speculation on what progression looks, like the vehicle squads seem like the xcom shiv. Lots of soak in the early game where your squaddies can't take a hit and aren't able to take that accurate of shots.
>>2332460>>2332555two words: mechanized infantryat least in the demo the apc with nearly the cheapest gear with lin in it was the best bang for your supply buck you could get, combining the strenghts of both vehicles+infantry
>>2332587The problem there is pretty much every enemy has explicit AT options, whether it's grenades on outcasts, Blaster bugs, RPGs on scavs or whatever rogue army and the MENACE is gonna get. Your vehicles aren't honestly that much more durable than infantry, and they provide poor cover unless you have the mobile infantry perk as >>2332588 brought up. You could mount a squad for extra protection, but I think they can still get shot out of the vehicle if the enemy focuses fire; and if you use it as a fire support vehicle, the vehicle commander is soaking up some of the xp and making it harder for the infantry to get hits that they need to be better shots.The game definitely needs a lot of number tweaks over it's development to balance stuff out, but that's to be expected.
>>2332608At least for me what worked was going very aggressive with the acp+infantry, being able to unload two salvos of regular and/or AT-capable fire was very powerful with the vehicle's movement (infantry should have the displosable-AT at least or a proper at-weapon).Having vehicle smokes for the oh-shit moments is an essential part of this strategy too, as it allows for otherwise retarded levels of aggressive pushing with little risk
>>2332752That's probably a bit less viable now, I imagine it'll work for pirates and probably bugs, but Rogue army with their mortars and mechs might put a damper on the mobile infantry strat.
Which group do you anons think will be stronger?>OG Demo squadRewa, Pike, Lim, Darbyvs>FNGsPike, Lim, Carda, Rewa
>>2332809Shit, meant to put Achilleas in the second group not Rewa twice.
>>2332608>xpno such thing
>>2332823It's a colloquialism. If one guy is mopping up units or putting them into pinned states, the less the other guys are able to score hits which gives them their improvement rolls. That's functionally soaking up xp from other people.
>>2332825>improvement rolls.i hate this
Pike, cute stealth negress, psycho jeet tank lady, Loli Martian marine.I'd take Lim but I want to see Pike tard wrangle women
personally I plan on turning off all squad yapping till a mod replaces it with lines from xcom 1 and 2, warno, and insurgency sandstorm and hopefully a mod that replaces the niggers and indians with generic odst ai slop
>>2332351habeeb it
>>2332835fpbp
>>2332835>lines from xcom 1 and 2What? What lines? There were no voices aside from digitized death screams.
>>2332844check your memory, unless of course you never played them
>>2332844He meant the lines from the 2010s games
>>2332875Oh. I played the first nu-xcom and didn’t care for it, never tried the second. The first two games were good shit though.
>>2332844Sorry I meant to type nucom
>>2332879you were not wrong anyway>X-COM series (1994–2001)>XCOM reboot series (2012–present)
>>2331515He called you out and you got defensive. Take the L and move on.
>Quite literally every streamer I've seen gets the crowbar first>Often one on as many guys as possibleI get why this is. It's such a dominant weapon with how the game's mechanics work. The game really needs a system to emphasize actually closing with your opponents with shorter range weapons instead of plinking at them from 12+ tiles away.
>>2332901i seen one guy getting shotguns for a lim with mobile infantry
>>2332943I'm sure it works, but he's not heavily incentivized to actually get close mechanically speaking. Since it overextends his APC and Lim's squad unless they have super heavy armor or, ironically, if they're covered by people with significantly longer range weapons. Because of how deploy/pinning works, he's just as effective by hanging back and doing sweetspot or near max range shots with a crowbar compared to getting up in front of someone with a shotgun. He might be more effective with the crowbar if he's going up against something with actual armor.
>>2332952you can make cheap numerous squad with no armor and just jump off shoot x2 and jump back to apc, seen him often one shoot enemy squads at close
>>2331536Anon, after playing "okay" games like Age of Darkness: Final Stand and Conquest Dark, I can assure you that Menace is a fine title.
>>2332901The rewards for playing fast have to be increased. I havent seen a single mission where the "complete mission in x" turns was considered anything more than a bonus.
>>2333027You can tell they don't want to repeat the Xcom 2 mistake, and I can't blame them.Meld was a good system for forcing you to play quicker, not dumber or fear of failure.In some cases when it's "save at least 80% of civilians" or whatever then it's a decent reward then, it looks.
>>2333027I agree, these types of games with no turn limit restrictions always become boring as fuck. If I don't have any incentive to go quickly then there is no reasonable difficulty to be found since you can play each turn more-or-less 100% safely.
>>2333044I was going to type adding penalties for going slow but that's what I thought about. I saw a thread on steam already complaining about turn timers even though they are completely optional and only give a few extra promotion points or whatever the currency is called.>>2333054Turn limits don't work well with procedural or semi procedural maps. One video I saw had an impassible forest block the deployment zone from the rest of the map and it took 3 turns just to walk around it without a single enemy in sight. If you can't play test every possible deployment then turn limits are completely arbitrary guesses on what's a feasible amount of turns.
>>2331536Not every game needs to be called Legend of Pizzor 7: The Return Of The Revenge Of Gorqlon: Deluxe Dorito Edition.
>>2333085>Menace: The Return of Space Combatants - Revenge of DEI: Deluxe German Taxpayer Editionsounds neat, cant wait
>>2333027>>2333057My take is they just need to make it so that being pinned, and maybe deployed, gains a scaling defense and damage reduction buff depending on how many tiles away the shooter is. So laying on fire with 12 range gucci crowbars is a lot harder and less effective than closing to range 2 with SMGs and spraying them down. Then you can have certain precision weapons like DMRs, sniper rifles and the range rifle variants ignore either half, full or if you really want to lean into the system a scaling amount of the pinned/deployed bonus stat depending on the gun.The game doesn't need a strategic level incentive it needs a tactical level one, since playing safer and losing less squaddies and SLs will always be better than playing quick and risking more units, even if you get less stuff. Especially since they'll always be passively gaining attribute points for sticking around longer.
>>2333092playing safe is only sensible option especially with extremely limited number of squad leader and limited replacements
Do squad leaders themselves die if they're wiped out?
>>2333018They said a single common word title, those have more than one.You could argue that FTL managed to succeed in being a single word title game, as I never see it talked with its subtitle (which is simply Faster Than Light).There's also Pharaoh and Caesar.
>>2333100maybe
>>2333100Yes. If you lose a vehicle, or get a squad wiped out you start a counter and the squad lead begins bleeding out. You have 3 turns to pick them up before they're permanently lost, and even then they're gonna have a major negative wound debuff for the next 5 missions or so.
Does pinning and suppressing an enemy during a area defence mission count against the cap count?Or do I need to then flank them afterwards and kill them to reduce their cap bonus.
>>2331536Series N: The Adjective Noun
>>2333115Suppressed enemies don't count but you should probably still kill them before they recover.
>>2333118Fleeing enemies also don't count as well, so routing the enemy or pinning them is a good way to manage anybody inside the cap zone.
>>2333118>>2333139Damn, good to know. I had some times where the only target for one unit was to keep suppressing a unit I couldn't kill, but was worried they could keep capping and I didn't want to be hurting myself by using the action.Everyone else was too busy.
MEANACE: Day of the Combat Enemy
wish i weren't so retarded i can't figure out which order to use my unitsi keep trying to respond to the most immediate threat that pops up even if it has just moved. i can't figure out this initiative based turn system after so many years of "my side goes, now your side goes".
>>2333199its not initiative based systemits >unit can take action one time per turn(*unless exceptions)and>you move one unit, enemy move one unit, if you(or enemy) run out of units to move enemy(or you) move the rest until he moves them allthat is all
Is the mod for the demo that lets you continue a new campaign with your stuff broken? Shame, I want to warm up for Thursday.
>>2333204Yeah I get the basic system behind it. But then I end up doing something stupid like firing with a unit that has an enemy be able to flank it and shoot it in the next turn. Is there any way to anticipate who on the enemy side can go next? I might be reading the turn % tracker wrong, would be nice to find an explanation for it somewhere.
>>2333213its broken because devs blocked it in the demo and modder decided to not try to make it work to not piss the devs>>2333216if they moved then they not move in same turn, broken units move(run) last, pinned/supressed units have reduced AP and either do nothing(recovering) or do little
>>2331422>/v/ is openly admitting they got filteredThe situation is grim.
>>2331515If you already have people you like to watch, you don't need youtube's shitty recommendations, just rely on the channels you watch to actually collaborate with or verbally recommend other channels. That works for me on newpipe, since I listen to a lot of long form podcastesque stuff.
>>2333220I'm sorry I still don't get it within the scope of a mission. Like I have 4 scavengers in my vision, I have a fresh turn, move a unit, end that units turn and another scav runs out the fog of war and shoots it, then I get a fresh round to use anyone I want.Do I immediately counter the unit that came out the fog of war so it doesn't shoot me again? I'm not being obtuse I am just this stupid.
>>2333229>Do I immediately counter the unit that came out the fog of war so it doesn't shoot me again?The unit that moved out of the fog of war to shoot won't move again during that turn. On a turn, every unit is able to act once, and you pass initiative back and forth. Person with the least amount of units acts first. It's very tabletop wargame in a sense. So as an example:>Player has 4 units>Pirates have 7>Player moves Lim into cover and deploys, end turn. Lim cannot act again during this round.>Turn passes to pirates, who moves a unit out of the fog of war and takes a potshot at Lim, end turn.>That pirate unit cannot act again during this round meaning that you can freely move around him without fear of reprisal assuming no other pirates appear to attack you/are nearbyYou can decide to counter that unit to try and suppress or pin them, which makes them less able to act in the next round; but that's a tactical decision on your part. It is generally best to go after units who haven't acted yet to suppress or pin them, which gives them less AP or prevents them from acting at all during the current round.
>>2333229Think of the Battle Brothers system except there is no initative and each side, you and the computer, get to use up the action points of one unit at a time. Once all units have moved it's a new round and all units can be used again in any order you or the computer chooses.
>>2333332Though to add to that I'm not sure if units that haven't been "activated" yet in the nucom pods sense move. Hard to tell from what I've seen if the computer is moving things around behind the fog of war.
>>2333180I saw someone on YT equipping Lim with a shotgun off the black market and it was devastating at around 6-7 tile range (considering demo had assault rifles with a similar range) looks to be a good option when defending capture points during hold settlement missions
>>2333378Shotgun can't even shoot out to 6-7 tiles. It's capped at 4.
>>2333223/v/ is a bad place you shouldnt go there
>>2333223>call out terrible design and woke garbage>ur filtered duhurr!The state of this cesspit.
>>2333484Go back
>>2331843thisbb itself wasn't that great either but at least it didn't have woke charactersso now its an even worse bb and with wokeeasy pass
>>2333486>woke woke wokeFuck off with your Epstein psyop.
>>2331844Pike is cool and I won't accept Pike disrespect.
how are you supposed to crush the bridgehead on expert difficulty?
>>2332838samefag
>>2333485no u
>>2333553samefag
>>2333556>>2333557samefag
GOY SLOPPERS IN THE HOUSE TONIGHTEVERYBODY JUST HAVE A DEI TIME
>play demo>literally cannot beat a mapi am literally filteredaloo
>>2333572It's over epsteinYour mossad psyop has been revealed
>>2331536Yeah, pretty big marketing mistakeI don't mind, don't want the game to sell too much or they'll stop working on it. Early access games have to be in a sweet spot of successful where they're bringing in enough money to justify continuing to work on the game, but not so much money that the devs pack their bags and go on vacation instead of working on the gameanything early access that has too much initial success never goes anywhere afterwards
>>2333223From what I have seen this game looks significantly easier than bb ironman and it's filled with wokeslop garbage
bb is an expertly balanced game so i trust the devs
>>2333744its full of retarded design choices u have to fix with mods (like hiding obscuring background impact on stats so u had to use wiki) they also tried to stop modding
I wanna play ;_;
Is mobile infantry fighting at long range the only thing that works? That's what everyone does in every single video.
>got banned for calling it government-funded slop and calling germanoids cuck slaves >epstein files released a bit more>suddenly unbanned …interesting.
>>2333856It's the safest option and works fine enough, because you're not encouraged to close in with the enemy at all currently.
>>2333856I havent seen any SLs that are the equivalent of an assault with run and gun in xcom. And the commando jetpack not being 100% isnt worth the risk.
>>2333876Lim is supposed to fit the bill. He's intended to be close range mobile infantry and gets a perk that reduces the shooting cost after he moves. Along with a few things that make it safer like "return of serve" which allows him to automatically throw grenades back and the counter attack skill.There's several characters with close range focused perks, the issue is the mechanics don't quite encourage that over long range attacks from outside enemy weapons range.
>>2333879From what Ive seen there map scales are too big to fight up close. To get close range with enough AP you'd be putting a squad in no mans land for a turn to get them into range for the next turn. Or the enemy surprises you/is retarded and walks up to you. I guess you could have a squad that gets dropped off right next to the enemy but that seems like a waste of points just to force it.
>>2333858On steam? I think they had a rogue janny who got fired, that sometimes happens.
>>2333885There's some urban maps that favor it, with plenty of LOS blockers. To say nothing of some missions forcing it because you have to capture a location. But the problem is how many things are non-disposable. Every squaddie that dies not only degrades unit effectiveness in the mission, but drains your pool for future missions and replacements are insanely hard to come by unless you have the one meta ship upgrade. Made worse by the fact you don't get any benefits by being adjacent to the enemy, you're just over extended and vulnerable to more of the enemy's forces.
>game isn't even in early access>there is a russian schizophrenic doomposting alreadyoff to a good start
>>2333897>RussianThat's why.They're mad about Ukraine lmao
>>2333897Betting 20 bucks that this is the same guy that seethes about german government throwing money their way (all profitable german companies get money from the government)
>>2333897Everything he said is correct though
>>2333936This you?
>>2333897He's right about the enemy ai though.
>>2333897>>2333936>>2333938Lmao
>>2333938yeah
>>2333744>bb is an expertly balanced game
>>2333858heh, I am still banned BB steam
>>2334005it is>>2333775thats not balance relatedi told schizoposter about this thread and he affirmed that bb is an exquisitely balanced game.
>>2334009what does it mean that its balanced? explainalso>balance in sp game
You guys just don't like chocolate
>>2334014it means that most of the choices are difficult and there are few blatantly no brainer options
>>2333897Still better than the thread crying about optional turn limits
>They're are people in this very thread LARPing like they don't want a fit 20 year old negress to ride their faces and call them massaBuncha slack jawed faggots around here.
>>2334019to elaborate on this, there is a level of thinking ahead that comes from BB decision making that makes it difficult to just follow rules, each step has calculable consequences that you can and should think through, and this is balanced in that there are many possibilities that seem to be good and desirable but you cannot do all of it and deciding what to do, whether it be what you buy in a shop or what move you make in a fight requires contemplating the sequence of follow up consequences and how you will deal with them, and that in doing this you still arrive at situations where you cannot think that obviously one option is clearly superior to others.For example, you go to a shop and you see a lot of nets for cheap. Its tempting, you buy the nets and suddenly you can contemplate taking a mission against those teleporting bastards which are now super easy, but you could buy that 50% damaged flail instead which is itself kind of a crummy weapon but that one enemy with out a helmet is now a free kill, but do you train a flailbro for this who will become useless later on or do you just have a guy carry it with him in his bag.Do you keep the inventory space for all those crummy cleavers or do you decide its not worth it but avoid zombies?These kinds of decisions are not easy in BB because both answers can be correct.Thats good balance and thats the kind of thing im thinking the devs are good at and looking forward to in menace.We already see the rudiments here in like 'special weapon team or squad weapon team' and all the consequences that gives when deciding squad leader, spec, equipment you bring with, etc. it will expand further when the macro level of the game with factions and other decisions all start to play togeather. In BB you need to have a plan, many possibilities are valid, but you have to actually think about it. Thats what i mean by balance.
>>2334036I'm all set thanks
>>2334036beastiality is wrong
>>2334009never said anything about balance its just frustrating they decided to obscure info for no reason, besides a 1v1 game where PC flips a coin after 15minutes and randomly picks a winner would also be "balanced' but horrible to play. Balance on itself doesnt guarantee game will be fun or good.
>>2334036They're ugly, though.
>>2334036>betabuxxing for a chick that isn't even whiteWhy? You know your kids will be half-black right?
The onions battles between white supremacists (false) and white supremacists (true) will never cease to be entertaining. I can only pray you all kill each other in your purity spiral.
>>2334109Yeah imagine taking orders from a black chick, that would be fucking crazy
>>2334081Beautiful Melike.
We are so fucking close Menacebros...
>>2334114That would be so bad...what if she ask me to lose my pants and lie down...
I m going to pirate it
>>2334104...who said anything about kids?
>>2334145Borderline acceptable but I still don't recommend fucking animals
>>2334146Keep on the jid psyop dude...nobody is buying it anymore.
>>2334156It really took you half an hour to come up with that huh
>>2334104nta, but breeding out the blacks sounds cool.
Why is this thread so jewish coded?
>>2331721>and they are just super generic robot guys.Aren't they supposed to be like Grey Goo-generated warmachines?At least thats what the Trailer seems to imply.
>>2334114could be worse
>>2331721>Combat Enemy
I was excited but didn't realize it was launching in EA. Guess i won't be playing it until 2030 or so
>player character is a male>people call game woke
Am I wrong? It seems like all of the custom characters use the same body model, so even if their heads switch you'll always see them have the standard male, white-arms body, evne if they're the black chick.
>>2334183What the fuck is that?
>>2334194is he?either way we don't really know how MC look, if you know post him>>2334206your corporal marine, now make your bed or she will fuck you... up seriously, all these whiners bitchink about woke have no idea how modern us military look>spics, pinoys, blacks, gangbangers, women, people who serve for green card or college tuition or veteran gibs
>>2334210if its like bb you never see the player character, but the opening email cutscene thing calls you the player a he
>>2334211((he)) still can be black, asian, furry or FtM
I'm not a big fan of combat enemies
>>2334215if you want, if its like BB they will leave it entirely up to your imagination
>>2334217we know that cpt in bb is lame, that is canon
>>2331721>So MENACE stands for Mechanically Enhanced Neurologically Augmented Combat EnemyKek, it's just pic related
These guys look like such a... menace ;)
>>2334241>we don't have menace like that in germany
>>2334194>There is a single male character >Therefore the game isn't woke>Now check out this super aggressive indian armoured WARRIOR QUEEN
>>2334254so ugly
>>2334255Blue board bro, what the fuck
>there are operation conditions that straight up give enemy units better weapons, like rogue army infantry carrying battle rifles instead of carbinesinteresting also means better chance for loot, coolio
LET ME IIIIIIIIIIIIIIIIIIIIIIIN
I wonder how long it'll for RU to get a torrent up
>>2334269half hour
why is 9 out of 10 officers DEIthis isnt a space pmc ur just a kindergarden to pajeets and stacies
>>2334275I've been complaining about it but realistically this is the future of all american military operations. The one white guy tardwrangling an ocean of retarded mystery meat and packing them into the meatgrinder. It would have been better if you could play as space nazis but maybe they'll add a DLC once they realize nobody likes USAIDS
>>2334275that is modern US corpo military anon, you like it or not
>>2334275>>2334276future is now old men
>>2333897he is 100% rightdid you not play the demo?
>>2334276>this is the future of all american military operationsCombat corps are still overwhelmingly white Browns usually go logistics or cooks
>using pajeets and towelheads in your professional military forceI'm not a racist for thinking this is fucking retarded, I am being realistic
>>2334286you just weak cracker jelly of their combat prowess
>>2334278Oh no imagine if ww3 broke out and one of them was your CO and ordered you to lay on your backs so that she could sit on your face and grind her cooch on you, that would be so terrible haha, nobody would want that to happen to them right?
>>2334289Bro the one in the front looks like fucking Obama
>>2334289that sound vomit inducing
>>2334278>>2334279why are their insignias so fucking huge
>>2334311they are all below 5 feet
>>2334289most disgusting thing I read all week
They just confirmed the DLC will have George Droyd squad commander. GEORGE HYPE
The biggest problem of the game is the seeing and shooting through solid obstacles thing. Close-quarters builds are unviable because almost every square is open to be shot from anywhere. I don't even know why they decided to add this system. It looks and feels retarded when playing, and I don't see what problem it is supposed to solve.The other main issue is the retarded AI. If the enemies were smart but you had supplies to deal with them, it would be a much more fun system than the current one, where enemy AI is nonexistent, they either wander around the map aimlessly or rush at you, and the difficulty only comes from not having enough supplies to deal with the rush.
>>2334341>It looks and feels retarded when playing
>>2334345This is why hexes are better
>>2334346
whats the logic behind very limited ammo, why would u fucking take 1 mag to fight on an alien world
>>2334349Because you will own nothing and be happy, this even applies to the zogbots
>>2334345Not being able to shoot around corners is also a fully retarded exception to the rule. I can shoot straight through those towers that dot the map, but I can't shoot around the corners of a pile of debris.
The real MENACE is waiting for this game to release hue hue hue
>>2333484>muh woke!/pol/cels get out.This is a videogame board.
>>2334369Based the future is BNWO
>>2334370Back to your island, pedo.
>>2334376Epstein invented trannies btw
>>2334389And then he invented all the populist parties mad at them. Create a problem and then a solution to it for a cost.
>>2334390Epstein didn't invent racism retard
>coming soon to a Menace modding forum near you
>>2334170Where's your white girlfriend?
>>2334376Trump won. Deal with it.
>>2334278>most diverse class in historyTwo races, one sex is diverse?Do they use those swords?Why are they all trying to be the protagonist and aren't, say, stood in rank and file?Why is their uniform not uniform and instead lets you choose between skirts and pants?>>2334311So the enemy knows who to shoot first I guessYes I know they're parade/graduation clothes, that doesn't make them any less retarded
>>2334278The US military is still exclusively 100% white male in things that actually require coordination and attention to detail. The rest may as well be USPS workers with better benefits.
black people in the videogame are oppressing me they are promoting the structure of institutional wokeism, im very offended
>>2334443>you're anti-woke if you don't want to be queefed on by a fat black womynAnons in this thread who want to be facesat by gorillas are fucking weird
>>2334341Struggling with ammo is an honest to God skill issue, I've only ever done it with grenades or a SAW.
What the fuck are you retards doing?The game is out isn't it? Why aren't you playing it and posting about it here so I can read it while I'm stuck at work, you Imbeciles?
>>2334453waiting for my tracker
>>2334453Refund reason: It's not fun.
>>2334438tell me you're a never served basement dwelling fat retard without telling me
>>2334453I wanted to lay in bed a bit longer.Fine, I'll go play it for a bit
>>2334453I'm pirating it but download speed is slow
>>2334472pog motorpool retard
>the useless martian is cutely shit starting out
>Martian military is shitFilthy belter propaganda
>>2334547Martians don't play well on the road
>>2334438wrongit's 80% hispanic
>>2334541apart from her stats, the accumuating buff skill feels really strong to me, you hardly ever see any combat in the first 3 turns but later on she scores hits like crazy
>>2334588I don't think she's OP but she's definitely a no brainer pick, cheaper than Pike and just as good stats once the combat starts
>>2334588>>2334592I mean actually I guess she is a little OP in the sense that she should probably be adjusted
In the Demo I could rape everything with Heavy Laser for infantryIs it still that good?
Is spending a perk for Growth Potential worth it?
>another year>another squares and percentages wrangling game>og xcom is still the peak somehowcan't explain this
>play on expert>try to give my guys armor and an rpg on case of vehicle>nope not enough deployment points to not just get absolutely fucked because you arent killing things fast enoughrough
>>2334613nah, got the martian with 12 growth and has barely risen in like 12 or 7 situations. but don't take advice from me, i have room temp iq
>>2334613ive been buying it on everyone. i do see their stats go up, so i imagine its good
>>2334613Should be extremely good the longer you play. I think the only character you don't want it on is the martian cutie, since the perk is wasted on her
Seems like everyone's' first infantry squad is the Indian.Has anyone rolled a different SL when buying a new infantry guy?
>>2334630its still a decent increase percent wise i dont know how valuable that is, but her starting stats make me think pumping her is important
>>2334632I got the dixie terrorist. Love that nigga
>>2334632i got charles "the GOAT" lim first, then the australian ceo and then the irish bomber.
>>2334613Seeing how leveling guys up costs you logistic points yes
>3 cilivlians are allowed to die>they all die before I even see the enemy force despite rushingEbin.Xcom 2 vibes.
>>2334613Yes. Every time you do something that can increase an attribute (take damage, hit an enemy and deal damage, spend AP) the game rolls x number of die, where x is your growth potential, and at least one needs to hit the difference between your current attribute and 100. So for example, starting with Pike:Pike has 70 shooting skill, and 2 growth potential. Every time he hits an opponent he rolls 2 dice and needs at least one to hit a 30% chance. If he succeeds he gets a tenth of a point of shooting skill. Every subsequent success on growth gives 30% of the previous value for up to 15 times in a single mission.Growth potential is strong, and having it will allow characters to rocket forwards with a couple missions, since they're gonna be hitting most, if not all, their growth checks in every mission.
How do I know which enemy already moved this turn?
>>2334648Greyed out enemy shields are enemies who have moved/spent an action on that turn. Flashing white is wavering and solid white is fleeing.
I am having fun guys
>>2334652BLAST even?
>>2334634I was glad to see redneck chud terrorist representation. I guess this is how black people feel when they see gangsters with cornrows in media.
the mangled musclemommy pajeeta gets me so hard, I have her piloting mechs larping as shinji
>>2334632I got the aussie and the jeet
Pike and Lim really seem like they'd be good buds, some real homoerotic moments in the onboard gym. Unfortunately the autistic Martian girl is adorable so I simply have no choice, see you in a few hours, Limmy.
>all the characters have "growth potential" and stars like a gacha>the DEI characters have the best statsok refund time
So...Is it any good?
Why can't I start the mission with the a squad already inside the troop carrier
>>2334687Like everything else it has "potential" and needs a year or two in the oven to cook.
>released on the same day as the final The Last Spell DLCTBS chads eating good tonight.
what do the stars mean on each SL's icon. ie pike has 2, achiellas has 3, carda has 1
>>2334724It's a vague indicator of how good they are to begin with. More stars = more starting stats
*saves your pozzed DEI bundestag funded game
>>2334739Based, I love Buckee’s and clumsy psyops with strippers
Why is this game being shilled on /v/ so hard?It looks like AI slop.
>>2334704>This game has potential!>Devs eventually declare a 1.0 even though the game is obviously half bakedThis happens all the time.
The screaming nigga is pretty fun.
I really like this one, i'm about a couple of hours in and most things just werks for me.Darbie?, the hot black chick, is muh waifu and the pilot bitch is my MVP, you basically wreck most mobs with that fucking machinegun, the only thing i'm kinda iffy is the fucking deployment limits, it should be limited to each squad instead of a shared pool.
>>2334754>/v/You should go back
You know a game is good when it already has its own dedicated gay ops.
Game's been great so far, but I've only had bug as an option for 3 operations in a row now. The bugs seem pretty easy compared to the pirates I fought in the demo, but could just be that they made it a lot easier on normal.
>>2334754Why are you talking about /v/ on a different board? Who cares. Ask them.
>>2334754>going on /v/
>>2331943I feel like one of the games biggest issues is the maps being way to big. It takes so fucking long to reach the objectives sometimes. And when you are getting shelled by invisible mortar team's it really annoying. I did my first 5 operations, and then tried one against some rouge army guys, that was not fun at all. Another issue I have is that the Pirates just run away from you and hide at the edge of the map. What the hell is the deal with that? It's incredibly annoying on top of just being straight up boring, having to hunt those faggots down. They even hide in the fucking bushes/trees so you only see them when 4 guys are on top of you...
>>2334754>why is the next game by beloved battle brothers dev being talked about
>>2334632I got some rich redhead
>>2334632got a huwhite man with the close combat/adjacency acc perks. Perfect for shotgun.I don’t like the squaddie supply though. 240 barter berries to get 5 dudes thatll just get mulched by mortars or AI rushing. Early casualties are rough. And for that matter manpower should be visible in the mission deploy screen, along with deployment options for embarking in the apc. No reason those things shouldn’t be in already. Cover is intuitive except when squads can’t peak corners that they should and the supply system needs tweaking.And why does the apc get like +1 extra move compared to infantry? Not great desu, especially with more expensive hardware needing to get around the battlefield faster for unique threats, which is the whole point of armored cav. Seriously it’s purpose-made to bring vehicles for squad recovery missions not least because the ai will run towards the enemy or spawn outside towers and just get surrounded and killed. No risk even because the vehicle can’t even get there in time, not to mention the ai hugging map edges. Need one high mobility unit that isn’t the mini mrap
>>2334632I got an Australian big game hunter who specialises in shooting big bugs. First pilot was a cartel looking fanatic christian mexican dude. So for me the recruitable squaddies have been awesome so far.
ive been trying all day to complete my first operation with out losing any squaddies on expert and its not working
>>2334795The WOO is basically a necessity. It, along with the medbay are basically hull slot taxes and I hate it.
>>2334776Rogue army blows right up until you get enough supply and armor sets, But those fucking guys force you to take it slow and rely on long range shots with the crowbar.
>>2334819So I am basically supposed to just pling them one by one? So far I have been using a semi aggressive playstyle with one squad in the APC using close-range weapons, while the rest follows and cleans up any survivors + objectives. The camping Meta sounds boring, and I suppose I'll have to forget all about the bonus objectives?
>>2334821If you want to be aggressive with rogue army, you absolutely need a dedicated scout, long range support and ideally something indirect like the vehicle mounted grenade launcher, plus good armor so you don't get instantly mulched. The basic rogue infantry units either have KPACs or Crowbars, so it's an uphill battle if you're using shorter range weapons like ARCs, shotguns and SMGs.
>>2334754>Why is this game being shilled on /v/ so hard?hooded horse hype train + overhype discord groupies
>>2334822Yea. Guess they are more of a mid/late game foe. I had only completed 5 operations as mentioned before trying them, and it did not work out. I guess farming some pirates would be the way to go for the gear drops right?
>AP decides how far you can move with vehiclesThat's so fucking stupid
>>2334828can't shoot and move, its lost tech
>>2334825The big thing you want as a minimum is an ATGM or AC, the autocannon has great range, is accurate and is super versatile. It chews up light vehicles and obliterates infantry groups, doubly so if you have a decent vehicle commander with the fragmentation perk. ATGM is for the enemy tanks that might spawn if you spend more time grinding. The enemy scales up with directly, getting a portion of your supply for their own units (depending on difficult of course), so grinding too long will make rogue army harder and harder until you get a decent reward from a mission and can catch up.
Has anyone ever used the recoilless rifle yet? It was tripod mounted, sounded cool but I don't think I want someone lugging one around if I get limited use out of it.
>>2334642Invest in intelligence gathering on your ship so you can beeline to the civilians in danger asap.
So maxing difficulty just caps your supply lower, nothing else, right?
Also is there pod activation in this shit you gotta manage or what
>play on expert>ONLY get bug operations>NEVER see pirate ones>just now got the cutscene for rogue armyrng hated me, at least I am now an expert in anti bug warfare and that meansFUCK BLASTER BUGS (at least against vehicles)FUCK FLAMETHROWER FLIERSDOUBLE FUCK BOMBARDIERSAND TRIPLE FUCK ALIEN WARRIORS THAT HIDE BEHIND THAT ONE TREELINE AND KILLS 6 SQUADDIES WHEN COMING OUT OF THE CORNERlads if you see a vehicle radar or hand scanner BUY IT, insanely good especially one the vietnam tree maps, also Pike is the fucking GOAT>give him athletic, call out target, brawny>autocannon with full squad>good mobilty>either kills or buffs, 3 100% accuracy autocannon shots work against everything bugscan't wait to fight some pirates and army fucks nowalso civvie squads have a sight range of 12, really good scouts
>you can get vehicle smoke launchers but loaded with frag roundslmao
Some frustrating things that need improvement.-I never want to auto-end a characters turn, even if they have 0 AP. Let me disable this. If I complete a mission within the limit, I should have the option to leave the mission, not force a turn end because my unit used his AP.-There needs to be turn end protection. If I click to end a unit's turn but the game decides to auto-end the turn, it should not also end the next units turn.-If enemies have the ability to counter-attack when within range, the player should be able to see the range of that enemy. Forcing the player to learn "meta knowledge" and count tiles is not fun.
>>2331724The spiders are actually quite a bit easier than the pirates/shooty dudes.Yeah they're tanky as fuck and their melee rips through people.Just uhm...Don't let them get close? It's not that hard. Load AP rounds and high caliber guns and it's a turkeyshoot.
>>2334873You can see enemy range it turns out, I was confusing it for movement.
>Space marines shooting alien bugs game no.52846Why are all hostile alien lifeforms always insect based in these types of games?Why can't it ever be mutated cows, packs of rabid dogs or flocks of carnivorous birds?
>>2334879Everything evolves towards crabSpiders are just a spin on the crab meta.
>>2334867more enemies i think, i saw a youtube lets play on normal where you had to kill like 8 enemies to kill 70% and in similar missions i get on expert its like 11-13 enemies
>>2334868>Also is there pod activation in this shit you gotta manage or what7 hours in so far, sometimes it feels like it, sometimes dont, I think it also depends on the mission type, maybe it just works with some kind of range/noise/proximity or something if multiple enemies will aggro you if you shoot the lad kinda close to them
>>2334879Big mech shoot bug. A sci fi tradition and you will respect it.
it's gaming time
>>2334812Same, I am going to stop being autistic about this or I will burn myself out
>>2334879This game is very clearly doing a late 20th century retrofuturism thing. This is space marines shooting bugs because that's what all the popular media was.That said you spend as much time shooting pirates or eventually presumably the Menaceâ„¢
>>2334902Not me, 4 ops and all bugs. Every planet just has bugs I haven't seen a pirate since the demo.
The disposable AT, flamethrower etc. Is it literally one use, as in for one mission and nothing else? 100 is a huge cost for something like that unless you can take it on the next one.
>>2334906Weird, I'm about 50/50 on bugs vs pirates.It's kind of weird because doing a pirate mission or two early feels super important for getting some basic gear.
>>2334918Yeah that's why I'm annoyed about it, I get all my gear from finishing ops and black market. By the time I meet Pirates (if they ever spawn and I don't just have bug planets for the whole game because I don't know if the enemies change) then their gear will be useless to me.I really wanted a cool scavenged team for the early game.
>>2334754Go back /pol/cel.
>>2334865Doesn't help when they are off screen and you cant get there fast enough.
>>2334916AFAIK nothing is truly one use. I believe it just means it has one use per mission.
>on expert>only fight bugs so far, feels kinda easy>outrange enemies, untouched most of the time, no deaths>"Clear the landing zone mission" on tree tileset>starts out ok, kill some fliers + spitters>my moves are done, pike + darby kinda in the open, lim in light trees, the KUTA chick on open field>enemy turn>blaster bug comes out of fog and sideblasts KUTA, half hp gone + engine gone>bombardier hits two shots on lim, 4 squaddies dead>flamer fliers bumrush pike and kill another 4 squaddies>3 young warriors come out behind hard los cover trees and insta mog 3 darby squaddiesok, never be caught out of position this game is lethal
don't mind me, just the two strongest items in the game coming through
>pistols take 30 AP instead of 20 AP to fire nowWell what's the fucking point, then?
The amount of times I have accidentally deployed a squad out of a vehicle is very annoying. UI definitely needs some work.
>Bring tripod autocannon up to huge blaster bug>deploy>fire with my rifle instead by accidentReally need to start paying better attention.
do you get a bonus for not using all supply for mission?does unused carry over?are you supposed to get to max supply on mission start?tutorial doesnt explain how game looks at supply economy management
>>2334948No bonusIt doesn't carry overMax it up as much as you can, but SLs get fatigue from going on missions so it makes sense to not overuse the same people again and again.
Fighting camping flamethrower teams feels like complete ass, like the game wants me to spend ten turns circling dangerous areas before I engage to avoid a squad wipe
>>2334946>Click the ground next to the enemy
>>2334949>but SLs get fatigue from going on missions so it makes sense to not overuse the same people again and againwell fugg, didnt know that
is there some things you should always hold on to and some things to always sell?are xeno parts just barter trash?
>>2331422I listened to some streamer's gameplay commentary on my second monitor, but his presentation wasn't very good.
>>2334959>are xeno parts just barter trash?so far the white placeholder looking barter stuff is really just that for black market, no idea if there are events that use some of those
*jetpacks behind you and wipes your squad with an lmg burst*pssssh.... nothin personnel pirates....
>>2331422Idpol bullshit aside, is it FUN?
>>2334966>is it FUNhave like 6 hours, gameplay loop is solid, the most fun stuff I had so far is getting that one new equipment piece that changes how you play, like the first time I got a tripod autocannon and made a squad just for that and built my other lads around it with scouting etc., also saw lots of equipment on the black market that I couldnt afford which looked nice, basically every new shit I see my brain goes brrrr and thinks about new team comps, so if that is fun to you, then ye
>>2334966it is but it kind of mixed bag
my first KIA against rogue armyit was kind of BS, enemy snipers just wasted my recon team in the night
>>2334966I love it so far, I have about 5 hours. Of course it's not perfect, but it's one of the only games that's managed to scratch the XCOM itch for me, and I've played most of them.This game plays much more similarly to xenonauts and Phoenix Point if you ever played those. Hit chance isn't just absolute bullshit like it is in XCOM and behaves much more closely to how you'd expect, where it's the probability of each round fired hitting rather than a single roll. Armor also seems to be very important, but it can be overwhelmed and doesn't just flatly add hitpoints to units.Just play the demo if it sounds interesting to you and then decide.
So far I've learned that trying to split up your squads for early-game missions is the fastest way to get your ass kicked
>>2334963>giga nigga with his last perk that gives him like 90% resistancemight actually work with smallest squad size and heaviest armor
>>2334985yeahit kind of feel like 4 niggas in a row as most of the times you will not have more points for more squads
>>2334902>This game is very clearly doing a late 20th century retrofuturism thing. This is space marines shooting bugs because that's what all the popular media wasSo far we're two for two for overhype taking a relatively generic premise, adding a layer of pseudo realism onto it and making it low fantasy.
no overwatch creep huh?
So what is the early strategy for spending resources?Save up enough for 3 SLs and one vehicle SL?How do you manage Stamina anyway? Try to use different people each mission? Wait for your team to get tired and swap them all out?Some sort of stamina bar would make this so much easier to manage...
>>2334992The 'tired' debuff is sort of random or requires a lot of missions.As long as you have one spare tank/squad leader, you should be fine.
>>2334966its mid honestly
Killing blaster bugs with the starter carbine is painful
>>2334966I quite like it. I love the aesthetics, the core gameplay is pretty good tactically and the variety of shit you can find is pretty decent and impactful.Game is unfinished, the early access label isn't there for nothing, but it feels like the legitimate kind of procedurally unfinished rather than an excuse to drip feed in half the game. Some items don't have art/flavor text yet, not enough mission variety, a few menus and transitions feel halfbaked, that kind of thing.
I am not playing until they change the Squad leaders or theres a full mod that replaces them without nullifying the already paper thin story/voice elements.Ive seen that its not just the launch characters but random diversity hires from the follow ups too.Just fuck off.
>buy my first dossier>get 3 star terrorist samayeah boi>those perksholy fuck, he might be THE oneshot city man
I'm getting filtered hard trying to take on Rogue Army missions, any general tips?
>>2334632I got the terrorist.
>>23350032 apc + 2 rpg teams riding them work well
>>2335003havent fought them yet, what's the problem?
How do the pistols work? Seems like they'd be totally useless compared to even the basic carbine. An usecase that comes to mind is for SLs that have a long range primary
>>2335011they have walkers, stugs, artillery, mortars and heavy weapon team, snipers and well armed infantry
I saw a YouTube clip of the game and it looks like there are black people on your team which is an immediate Never Play/No Buy for me.It's hard enough on my suspension of disbelief already but that's pushing things to a level of ridiculousness that complete spoils the "serious" atmosphere.
It's so easy to skip turns when you want to play fast bros
>>2334948No, spend your supply as much as you can. Scavenged weaponry usually have higher supply costs too so you need to upgrade your arsenal. >>2334951There's no cost to spending your rockets. Just level the place and clear LOS.
God damn do shotguns fuck against bugs.
>>2335024SMGs and shotguns are great. That is until you get to the rogue army and any unit that gets close to the enemy is instantly pinned down by 500 conscripts.
>>2335003I managed to deal with them by getting lucky and getting a pair of the Marine armor, I rolled one APC with an autocannon and two infantry squads with that armor, one with an LMG and one with the deployable 20mm
>>2335026Yeah but shotguns in particular seem to fuck bugs due to their armor shredding, meaning they're useful even against the more heavily armored shit bugs send at you frequently after a few ops.SMGs I remember being useful in the demo on guys you could make moral resistant and heavily armored, but that was much more of a niche thing.
>>2335027Meant to say MMG*
>>2335012A 3 man AP slave Pike squad with no primary.
>>2335012They're lower AP than a regular gun which can be useful in some situations, and they cost like 5 flat supply to bring.They can also do a bit better than a carbine up close, with 11 damage vs 9 in exchange for 0% AP instead of 25% on the standard pistol, for example, and I think better AP but the graph is hard to read.. Also get an extra shot because your SL fires it even if you have a special.
I hate trees.Fuck the temperate maps.
>>2335042>two tiles away from a rogue army shitter with a long barrel tank gun>can't shoot them because of a dense tree tile
>people already bitching on mass that promotions also INCREASE squad costbut why, managing what and who to bring is fun, not every mission needs your giga chad squad
>rescue local forces>bravo pushes on turn two and is insta killed before my APC can reach themInteresting..
>>2334861It's very effective against light armor, typically takes out pirate trucks and light walkers in a single shot. Can also be used from extremely long ranges. Basically a budget ATGM.
>>2335046I can't think of a game that "penalizes" unit promotion which is why pavlovian trained retards who click on anything that is flashing on their screen would be upset. Penalty is in quotes since most perks are worth taking one less squaddie or support item halfway through a mission. I still think you should be able to go above the logistics limit with exponentionally increasing stat penalties though.
>that mission where you have to prevent a pirate breakrhough and it's a dozen jeeps vs you squads with makeshift RPGsDamn, just wish I had anything good for my truck.
guys... I just learned that you can just fire at squares and dont NEED to aim at an enemy... you can also fire into fog of war too if you got the range and think there might be someone... I am very smart
>>2335080No penalty on accuracy for doing that at the moment by the way.
>>2335072>take beaner tank guy>rush into point blank range of enemy>agtm into the ass of any vehicle I see>entirely shrug off return fire>drop off Lim with flamethrower>delete entire enemy flankThese two niggas combined counting for like 5 vehicle and 6 infantry kills every battle. The rest are just there as bullet sponges
>>2335056Sounds cool, don't feel like it's worth not taking the autocannon though. Won a tripod laser too so I imagine it does good AT.Will still keep it for now though, would love to try it out.The presence of vehicles and these weapons makes me want to use a little of everything, love weapons teams.
>>2335081hot damn and I was wondering why it was so effective firing blindly
>>2335087I expect them to fix it. But a good scout can abuse this so much. Especially since the game tells you if you've been spotted.Sneak up, spot the enemy, back up, shoot the ?
i wish my squaddies could get mini-upgrades and veterancy so it destroys my soul to lose them
>Giga-nigga can use heavy weapons without deploymentLolLmao evenI gave him a fucking anti-materiel rifle
>darby is overtuned>carda is overtunedI am noticing
can anyone explain to my why i have such poor accuracy in this situation? i'm shooting from their flank right? is it because the krowbar has a minimum range or something?
>>2335104Crowbar has low accuracy up close, rising to really high at medium-high range, before dropping at long range.
>>2335104I think they're technically in cover.Weapons do have "ideal ranges" though, and the crowbar suffers at close range. If you hover over the shoot tooltip for the weapon it gives a little graph for your accuracy/damage at the tile ranges.
>>2335104Yeah hover over the gun icon for weapon ranges, the spray on crowbar is great for deleting enemies instantly close-range but basically won't one-shot unless you're crouched + right next to them
>>2335108how does the cover work in this game? is there no way to negate their cover?
>>2335120Cover is directional, shoot them from an angle where the cover isn't protecting em.
what the FUCK dude
>>2334875I didn't mean they'd suck because they're hard, I meant they'd suck because they're super boring.
The game gets really fucking boring. Defense missions are good but every other mission has you slowly crawl through a fuckhuge featureless map.
>>2335120You could drive your apc away, it's giving them cover, you can see the shield in the bottom left corner.
>>2335130ohh so that's how it works, ty
>>2335120The game is just very generous with the directions cover protects. If the line touches the corner of the tile that acts as cover at all, the opponent gets cover.Also, the game doesn't tell you this but cover also reduces the amount of damage received and suppression from incoming fire, depending on how heavy it is.
>>2335092I take him everywhere just because how funny his lines are.
this game is unplayable, ui is broken and dont show things at random. trying to click to select the apc loads people, loading in apc is so inefficient and useless to demount its better to just run along side it.AI is dogshit, defense missions the enemy just stands still for 20 turns at the edge of map.grenades just randomly miss to the wrong tile
>>2335143>Be some german retarded game studio>Government demands heaps of niggers in the game>Fuck it, lets make them into Black Dynamite expies as if they were made by racists in the 70'sIt's great.
>that killcountterrorist is the GOAT
so is the EA fun? I kind of, sort of at least wanted to enjoy the demo but does the game feel like it's just a flat field with static enemies to anyone else?playing a mission where I have to scout the entire map to find the last pirates hanging out in some spot was a wet fart of an experiencedoes the campaign make the game more engaging? at the normal difficulty I could simply walk up to enemies and use basic fire to clear the entire demo, I was under the impression this would be battle brothers in space
Fighting the Rogue Army sucks.They basically all have specialists in every squad which outrange most of your units...
This has got to be the most dogwater map I've ever seen>defense>huge front>there is a literal FOREST they can just camp out in to win>no cover to keep them out of the forest>HQ niggers in every bush marking my guys>like 6 walkers
can tech use tripod weapons without deploying?
>>2335177He can only use weapons that need regular deployment, not the additional 'deploy weapon' ones.
>>2335177there's a rumour he's getting a minigunwhich i hate desu handheld miniguns outside of power armour usage is dumb
>>2335177That's coming in a future update, but as of current he cannot no.
>It's another 'rogue army firing mortars outside of sight range for 5 turns straight' missionGreat.
>>2335207toot toot
>>2335209QRD?
>>2335211https://youtu.be/OodfH6DSjVw
>>2334999Holy shit, we get it, you're mad a million of your retarded countrymen got turned into mulch in Ukraine but nobody else cares, HIVan.Now fuck off.
>>2335207The car mortars are annoying as fuck atm. They're extremely random (I've seen them do more damage to their own side if they're in 7~ range distance, yet they can also make all your infantry pinned) and you have no counterplay to them the vast majority
>All these people bitching about rogue army>When the real faggotry is the MENACE
NEW PATCH + NYONTENTS!!https://store.steampowered.com/news/app/2432860/view/540003980950897283
>>2335092Reminds me of Cole Train
>>2335080Dont stop shooting until the trees stop sceaming
I want to protect her smile
Prove him wrong (protip you can't)
>>2335255Yeah I don't like the promotions costing supplies either.>This guy has a keen eye so he can shoot accurately, therefore he takes up more space/weight in the drop shipThere's already plenty to balance when taking, you already need to rotate troops thanks to the weary debuff.
>>2335255It'd be less ass if they let you go over supply without it being a hard cap. But it sucks, the supply system is my biggest gripe with the game, followed by the OCI upgrades. There's just too many necessary things that eat up all your slots. Fixer is just too important because trade goods are worthless, WOO is too important because you objectively will lose squaddies to RNG, a better medbay is too important for the same reason. That only leaves one slot for player choice, which is gonna probably be the -15% supply cost for vehicles upgrade you get from zayne-beecher
how do you beat the "prevent hostile units from leaving battlefield for 9 rounds" missions? i tried it once and there were like 10 trucks just bum rushing past me straight to the exit
>>2335292i did it once by camping inside the exit area. i got lucky with terrain cover spawns.
>>2335292They're really easy early on, but they scale into overtuned territory very fast. I think the best way to approach them is with vehicles slowing down the advance and all the deployable explosives you have
>>2335292speaking of which did they fix the bug where empty vehicles can still cap?i have been lucky enough to only have bug defence missions and one underpowered rogue army so far so just spammed tripod autocannons and lasguns in the towers.
>pirate>play for 30 minutes>uninstallIt's nuCOM with Jagged Alliance 3-tier banter thrown about. No thanks.
it seems like new tricks should just be taken asap on everybody and i think probably im wrong about this but im worried im wrong because im afraid of having to make the trade off
>>2335329I don't find any of the perks particularly powerful yet but I've only used Inspiring Presence significantly, that one is decent
>>2335342Things like commando and chameleon are insanely strong. Vamplew's "Shooting gallery" is similarly really fucking crazy. Anything that gives conditional ACC and Damage bonuses are the strongest perks right now. Then some other stuff like pointfire and mobile infantry are also really good.
I hired the indian guy and lim, got that not!AR-15 weapon and the shotgunshit is OP god-DAMN>>2335080calling an air strike on fog of war tiles and hitting the enemies feels great, true battleship moment
>>2335252>Portrait is a hint on how to use themKino
>>2335351>hint on how to use themhow so?Marta is based and cute btw
>>2335352Marta's perks heavily lean into her lugging around support weapons like MGs around. To which, her portrait is literally her wielding an LMG.
are there gonna be more factions? pirates/aliens/rogue army/menace is kinda sparse.
should i take the hollow point or armor piercing bullets as a reward
>>2335361I lean towards HP ammo, especially after the buff. AP I don't find super useful since it doesn't hit any really useful breakpoints while killing your damage on any weapon that isn't an ARC.
>>2335357>>2335352I gave her a tripod-mounted Ma Deuce.She is blooming.
do you get disposable weapons back after the battle or are they truly 1 time use? weapons like disposable flamethrowers, rocket launchers, grenades and such
Jean fucking sucks compared to the demo
QRD on dealing with my first few RA heavy tanks?Pike with the PAT and Boganwright with the javelin can deal with them eventually, but right now I'm scraping by with morale-shocking them by killing all their friends.
>>2335368Limited uses per mission, they'd be worthless otherwise
>>2335372Until you get a long barrel tank gun, the ATGM and PAL are your best bets. They're vulnerable to flank and rear shots, so try that if you can as well. The AT skybot should also be a pretty decent option.
>>2335371capitalists btfo
>>2335255They should've named unit cost anything other than supply. Retards don't understand abstractions and think because a SL can see farther that his eyeballs take up an extra 20kg on the shuttle.
what SL's are you guys enjoying? this nigga with buff + athletic + zig zag, coupled with max squad size, shotguns, and heavy jetpack armor is insane. i just jump like 9 tiles right in front of the enemies and get giga buffed from zig zag and just shred them with a full squad with shotguns. really lucky i got this jetpack armor from my 2nd mission lol
>>2335371what happened? did she get nerfed?
>>23354031 star infantry with 90 AP and shit growth potentialto be honest, i feel like the only 1 star infantry that doesn't suck is carda. The aussie is just too fucking slow too
>>2335379tranny game for tranny players
>>2335404i personally like the 1 star dudes. i feel like bog is pretty good too, his accuracy sucks but i just put that stacking accuracy buff perk on him and he does fine and is way cheaper than other pilots
>>2335145>virtually every seething comment both here and on /v/ has the same grammar, syntax, and talking points
>>2335017Mods will fix it
>>2335103Bruh, Lim is several times more deadly. I gave him a shotgun and a taxi, and he legit has 70% of the total kills on my run.
>>2335400Asian Man (Liam?) with Mobile Infantry, an upgraded SOF SMG and SHRED rounds. He disembarks, merks 2 full squads of soft targets and re-embarks, with the APC dropping smokes/javelins depending on opfor.That one cracked-out geek is probably responsible for half of my total kills.
Who to start with on expert?
love this WARRIOR OF GOD SO MUCH>"I go last because God always comes first."AAAAMEEEEN
>>2335429This nigga goes sonic speed with fervor. Excellent for missions where you want to tackle one weakly defended objective with mobile infantry
Is there a time limit on anything or is it totally open ended like Battle Brothers?
>>2335429He's astonishingly based
>>2335432no idea, I am guessing the ea content runs out, I only know that once MENACE spawns you are in for a race to save the 3 planets from getting dark mechanicused, maybe thats the limit in ea
>>2335388That's literally what happens though
While playing the demo I thought that most of the squad leaders were kind of cunts to one another. With the EA I realized that marines just dislike everyone that isn't one of them.
I bought the m6 tripod for 400 and it kinda sucks for the insane price. it's not damaging enough to melt infantry, doesn't fire enough to suppress them, and doesn't have enough AP to kill vehicles.
>>2335444They are pretty nice to each other in the full game actually, always complimenting each other shots or recommending them to the Mayor.Maybe it has something to do with Authority, and squads are more vitrolic towards each other when there's low Authority?
Do you think the mod is/will be very moddable?I hope so. I think it has a good framework for interesing mod overhauls.If not mod overhauls, maybe at least some improvements/content mods for the base game would be good.
Thanks, I guess.Also the music in this sounds real similar to BG3. It wasn't the sound I was expecting, but it fits.
>>2335477God dammit, forgot picture, just like the pirates forgot to hide their crate.
>>2335457Pretty sure the "rare" items are double price or something.
>>2335457Yeah, the way the game's armor numbers are set up doesn't leave enough room for the HMG to be viable. Especially since all the machine guns have an innate accuracy penalty. Later in the game you're gonna be shooting at guys who can just tank the .50 like it's nothing.
>>2335478Ayo that nigger really looks unaffected.
Is there a way to look and see if any stat improvements were made during a mission/campaign?
How do you guys deal with the alien warriors ? Small arms just don't cut it and missiles/heavy lasers don't have the volume of fire.Right now, it is just shotgun Lim+shredder ammo and that neat lasgun the corpos gave me, but there has to be something else, right ?
>>2335499MMG and Autocannons. Bugs don't really have a good answer to armor with them beyond blaster bugs, who are easily kitable by armored cars.
why would i ever want to buy back alien bits or other shit like that
>>2335429>this dudeuhhh bro, your weapon???
>>2335506I guess I'll recruit an extra pilot then. At least they won't get instagibbed by the fucking bombardiers.
>>2335509For balancing currency amounts
>>2335252You can do it anon.
>>2335509>>2335519Early Access means (maybe) they'll eventually add crafting stuff, like in the Taxidermy shop in Battle Brothers.
>>2335509Alien egg omelette.
>>2335529Yeah BB got loads of content, so I'm keen to see what they'll add to this over the years.
so in general basic advice is to ignore secondary objectives if you can't do them easily and instead kill everything you can for loot and growth potential?
>>2335555ive been ignoring the mission turn limit secondaries and im not stressing over keeping civilians alive. other secondaries can usually be incorporated into trying to kill as much as i can
I feel like I should have picked challenging for difficulty, into my third op now and the supply limit is pretty high even with leveled squad leaders and some higher tier gear
Got a plasma gun for sale on the market. 880 points. I can sell most of my unused items and get it.Is it worth it tho?Not running out of ammo sounds neat. And Rogue army just unlocked so the AP would be welcome too.
how does the exhaustion system work? how soon do i need backup SLs and how much downtime is required?
ok, let help me to make sense with deployment costall units are in fatigues + basic bitch rifle>Carda 0 troops - 11 cost(4 marta supply cost plus 7 for rifle)>every troop cost extra 9 points(7 for rifle +2?)>Pike 0 troops - 27 cost(20 pike suppky cost + 7 rifle)>every extra troops cost extra 12(7 for rifle +5?)>Derpy 0 troops cost 47(40 supply cost + 7 rifle)>every extra troops cost 17(7 rifle +10?)Pike and Derpy have their troops cost extra + 1/4 of their supply cost but Marta its half of it
>>2335575it can trigger after few missions you get warning 1turn debuff tired then exhausted if you still send trooper on mission
>>2335472only a matter of time until people make their own voiced squad leaders
>>2335579There's a hidden tax for adding squaddies unique to every commander, it's not calculated. So there's an extra layer the game doesn't tell you.
>>2335579maybe its just 1 star = 2 base cost, 2=5 and 3=10?This is why i have darby be a minimum cut down sniper scouting squad.
my chigga Lim is just murdering everyone at close range
A tragedy. The starting IFV served me well.
I want more squad leaders added, but thats probably going to be a good long while
>all the starting SLs are flavorful characters that have a lot of personality despite all just playing off a simplistic stereotype>except the Martian girl, who's got the most interesting idea behind her but absolutely no personality in any of her lines???
I love Tech and his black ass.
>>2335598yeah, that is one of the biggest gripes8 starting chars, 16 in EA, 26 for 1.0its just not enough
I'm six or seven? hours in and i love it.I'm probably going to get to the Menace and put it on the freezer till is done.Might give BB a replay.
>>2335509I believe is gonna be for future events.
>>2335604How does BB compare to this?I've heard there's a lot of bullshit there and you can't save-load which is what put me off.
>>2335604six seven
>>2335607This is really, really faster and easier and has, possibly in the future, more systems, but lacks the map...and theres only one Crisis.
>>23355792/5/10 supply for 1/2/3 star leader, +armor and wep
>>2335607Sorry, this >>2335610 but in reverse.Also the tabletop wargame vibe of BB is so fucking good.
>>2335601She's a baby marine, she got some funny lines with the psycho vets.
>>2335573Considering going to expert. My skullduggery ended two challenging Ironman runs but prioritizing med bays (OCIs can stack) and getting shotgun and flamethrower is making things a breeze. The deployable auto grenade launcher for defense missions I think is going to steamroll the next few ops.
>>2335602Same. He's such a nigga that it's endearing.
man the game feels so much better after a couple missions when you can buy a few guns and a couple upgrades. they really should start you with like 50 promotion points and 200 trade resources or so. as someone who spent the whole first day autistically trying to complete the first op on expert difficulty over and over just having one k-pac to start with would have been huge
>>2335637Killing multiple blaster bugs on the first mission of a campaign fucking SUCKS
>>2335629He's also very racially-blind calling every fallen brutha or sista.Either that or everyone's a nigga in heaven.
the game seems a bit buggy when you quit it entirely and then load into a savejust had the rogue army cutscene pop up after quitting then loading the auto save
>>2335637Higher difficulties reduce the shit you start with. On normal you get a bipod MMG and a rocket launcher.
A long barreled tank gun on the starting Light Troop Carrier makes bugs a joke. It just one shots the mortar and blaster bugs.Similarly, I put a jetpack and rocket launcher on a walker. It can traverse a map in two turns and then one-shot pirate trucks.I feel like I should start over on Expert difficulty and do a vehicle run.>>2335648Which ends up being useless if you start against bugs.
We are tacticool.
>>2335649>13 whole-ass operations or so>haven't found a single long barrel
>>2335653One of 9000-9005 seeds have long barrels just from start. But you can't buy it since you have no money and market change after first operation.
>>2335649I've only seen a heavy module long gun. Didn't know there were medium ones.
>>2335649>Which ends up being useless if you start against bugs.RPG is useful against bugs who have blasters and bombadiers from the start, MG is useful against pirates (who don't have vehicles that early on).
>Killing people with a laser turns them into a comical burning skeletonKino
that was though, preventing escape with basic ass rifles was hard
>three alien infestations in a rowAAAAAAAAAAAAAAAAAA
so after how many operations does the rogue army show up?
>>23356705 unlocks it
>>2335669>Every single Alien Infestation i've gotten so far has the 'Alien Queen' mission at the end.No fucking way for me to kill it cause I've barely have any AT weapons, Squaddies get shit aim at the worst of time,and I'm forced to abord the whole mission.
Is there a way to increase the Supplies Limit for a mission? I hope they add one if there isn't one. I think it's silly you can't simply improve the logistics of your teams, and I wanna eventually have big missions, plus some missions seem to really need higher supply limits.
>>2335674I just did my first one and luckily the market had a disposable AT launcher for purchase and my squad didn't miss when firing it. Cut the queen AP in half and I used a krowbar to finish it, but that probably would have been an aborted mission if the AT didn't hit.
>>23356705 operations. Prepare for snipers and mortars killing a lot of your squaddies.
>>2335622I've not heard them, but that was basically what I wanted. More naive bullshit and the like.
>sometimes you get random events that are just choosing between two negative modifiersWhat the fuck
>Need to rescue civs from the menace>Drive into the blue box>Causes the nearest enemy to just unload into the civs and instantly kill them>Mission failedWell that's an interesting design choice. I guess you need to clear out the area first.
>hire three new squad leaders>jeet>darby>mr tMr T is alright but really bro? Why the fuck is the roster so BROWN HOLY SHIT
>start facing Menace>the sheer fucking firepower they can eatI need more Mk22's
>>2335686You're in the ass end of the galaxy. The fuck did you expect? Actually are people complaining about this shit just bots? Surely real humans aren't this stupid.
>win battle>game freezegerman engineering
>>2335691IT'S A VIDEO GAME
>>2335607You can't save load mid combat but you're encouraged to blitz through rather than hunker down. It's modern warfare, eveyone's going to die in 1-2 attacks when shot properly unless its small arms on armor.
>>2335686>hire a fourth squad leader>white woman>'bro you're a bot if you want white man squad leaders in your space marine combat strategy game'Not gonna make it /vst/ros
>>2335691desu I expected that faction rep would have more effect, so far you only get the ship parts from them and that is allI expected that high rep with them would unlock some equipment in the shop and some mercenariesits all pretty basic and battles are repetitive
>>2335695Fuck off, tourist. You type like a teenager from /v/.
>>2335694>You can't save load mid combatthat is BS, I don't even need or want save for savecumming but I want some sort of saving in mid battle
>>2335698No I don't so stop being mean to me
>>2335696battle are fun but stale, yeah. i also don't understand why the maps are so generic
>>2335702>only flat lands>towns? more like mazesits pretty barebones
ok so, what's the /v/erdict? also where can i pirate the latest patch of the game?
>6 passive concealment>DMR ignores cover and picks anyone off>Hi-Cap with armor shredding rounds can annhiliate light/medium vehicles up close, or kill any squadThis shit is absurd. I don't even know if I to pick up the extra range and increase her supply cost further.
>>2335704rutrackermediocre so far, addictive but barebones>>2335705I am kind of disappointed desuyou just build strong squad and one shot everything that come close, I would prefer game were you actually field more teams, this seriously feel more like rpg than tactical game cool team>I hate most weapon names there
>Rogue Army defense mission>Tank one shots their vehicles>Mortar their infantry and then send jetpack/smg squads to mop them up>Enemy refuses to even approach me after 4 rounds and just runs around the edge of the map.AI needs work, game is too easy.
do the single entity aliens classify as 'hardware'?
>>2335712No, their just big infantry. That means anti-tank mines and grenades don't work on them but rockets still do.
>57 supply to deploy>for being a massive force multiplier wallhack sighting enemies and feeding other squads turns all day every daywhy is this old nigga so BASED
>>2335715Supply costs are sort of wack ingame.>+200 to give a squad body armorOr...I could bring multiple fucking anti tank weapons that will actually win me the level against those fucking warrior bugs.
max amount of teams anyone fielded?
>>2335708Eh, having multiple teams with less people still seems fairly viable with how good a lot of special weapons are, though it depends on the mission. Darby is kind of an outlier in how busted she is.That said it's still obviously an western SRPG, just like XCOM, and just like Battle Brothers.>weapon namesI like them in the broader context, with the amount of variants there are.MP3A9 PPP, then MP3A9 PPP "Hi-Cap" for that version, and so on.
>>2335719I like how SMG's turn from some of the shittiest weapons ingame into some of the most meatgrinder-like weapons and all you have to do is give them special ammo types.
the atv is so cute...
how does concealment work in this game? how do i know when im outside an enemy's detection range?
>>2335724>how do i know when im outside an enemy's detection range?They won't be shooting at you.
>>2335718I usually stick with 6, but you can definitely go more if your all in on vehicles.
>>2335724Concealment reduces the enemy's spotting range on you by 1 each. Note that you also get +1 concealment if you're deployed.>how do I knowThe little crossed out eye over your unit's icon means you're not spotted.
>>2335724hit r it shows the enemy vision range as a faint white outline
>>2335720They're not shit, they're just more niche. If you can get close to enemies they'll still shred 'em especially if they're lower armor. They're the best CQC weapon for the idealized engagement with one squad suppressing and another advancing.
>get squad downed>save them>finish mission>game freeze>they are greyed out like and not available for anything>mission still not beaten
>>2335740>They're not shit, they just rely upon the AI making mistakes and letting your troops get close
>>2335742If only there was some sort of tool you could use to ensure the AI was unable to move or fire back at you. Some sort of core game mechanic that allowed this to happen.
>>2335691/pol/ in constantly trying to colonize new boards.
>>2335744>And then the AI shot mortars out of visual range anyways because fuck you
>>2335720Special ammo types are good in general. I went from struggling with hordes of alien warriors to Kody gunning them down in one activation with his assault rifle.
>>2335715>white man carries the gamewho would have thunk it
>>2335715Give him a light mortar when you get one too, for the occasional clutch smoke.
>face rogue army mortars for the first timewtf is this gay nigger shit, the light mortars I have barely do anything but these guys get 1-2 squaddies per turn
>>2335757Get a high level medbay ASAP, basically makes a lot of casualties come back as zombies.
I am already burned out, it burned faster than looped demo
>First time fighting pirates after only bugs and rogue armies>They're absolutely kicking my assEven the Rogue Army was easier than this they spent 6 Operations just training to kill me.
>>2335763hm, why?
>>2335763Pirates are weaksauce compared to rogue army.
>>2335763I've just had the same experience. The pirates went from having mostly soft targets to boarding commandos and vehicles.Also, who the fuck decided boarding commandos needed to have a reactive attack of all things? Those fuckers will be suppressed and somehow get a perfect salvo off.
>>2335772fitting gifonce germs start ''polishing'' game, expect more bs
This guy thinks he's being real smart by building an entire forest around himself
>>2335717Yeah the system kinda sucks if you dont know what you up against and encourages savescumming.
dont try to play iron manwounded(but recued SL) freeze mission at victory screen
>>2335779dont worry i alt-f4 if things arent going my way
>>2335765>>2335767Pretty much>>2335772Every encounter is a bunch of boarding commandos with chaingun trucks behind them and two rocket trucks that just drive around fucking up any chance to advance. Using vehicles to close the gap gets me emp'd. I'm still winning but the rocket trucks are fucking me up when advancing on the boarding commandos, or my base of fire gets pinned by one rocket and the chaingun truck dances around and blocks me from going over any open space.I had no early game against the pirates either so outside the demo it's my first time against them.
>>2335780i tried that to but it make me repeat mission and downed guys are not usable any more
>>2335772That's just bad luck, since being suppressed reduces the accuracy of the counterattack. And pinning the enemy or stunning them with flashbangs will also disable counter attack.>>2335746AI needs to spot you to shoot you with mortars. Suppression and pinning reduces detection and vision range.
>>2335784>AI needs to spot you to shoot you with mortarsSure could fool me, not a dude in sight and a fucking building in the way, still getting shot at.
>>2335787NTA but I know pirate missions sometimes have a satellite modifier that gives them +3 vision, it might be some bullshit like that
>>2335782>rocket trucksThose fuckers are small-time compared to the flame trucks. If you let a flame truck get close enough, it's guaranteed to murder an entire squad.
finally got to tier 2 vehicles
>>2335793I think I could handle them with my autocannon and AT. But then again I haven't fought one yet so I might eat those words.Indirect fire enemies are the biggest pain for me. Who knew combined arms when applied would be effective, right?
i wish defense missions gave you sandbags and tank traps and shit to deploy
>>2335746Yeah the enemy also has various tools to deal with what you have.That said suppress and advance with SMGs is probably the safest way to advance with infantry, it's not like other infantry tactics are going to work better. Also mortars don't do a lot to heavy armor which your SMG guys should normally have.
>>2335772You need to be ready to chew through a lot of shitty vehicles with pirates past the early game.Vehicle lasers are great, both multi and lance. Autocannons are kind of weird breakpoint wise but will chunk boarding commandos at least. You also want close-range weapons more than against Rogue Army for when they bullshit their way up to you.>>2335782Rocket trucks feel nerfed so hard compared to the demo. I also lucked into an early MLRS myself and have not found myself using it that much, though that might have just been limited vehicles to put it on.
>>2335813I feel the same. I love the idea of using an MLRS but then I think about how a moving machinegun, auto-cannon or something else will help more often.
>>2335792>>2335787Rogue army has 2 man Jaeger units who have cracked detection and vision. Same with rogue army officers, they've got better than average vision and detection.
>>2335695>three blacks>two indians>one hispanic>two Asians>two white females>6 white malesMemes aside it seems whites are heavily overrepresented in the future considering they account for like 8% of the planets current population
>>2335820They make for 8% of the planet population but 100% of the people able to manage space travel.Being the game is set in space, 100% should be White.
just fought my first RA heavy tank and good god you really need an ATGM for them
>>2335802>finally get a fucking long-barrel cannon for Reva's T2 APC>rogue army coming up>3 heavy tanks>3 medium walkers>who knows how many guard towersI'm cutting off Reva's legs to fit more rounds.
>random event>can't use jean for a whole operation while she looks for treasure OR jean gets bad mood modifier>whatever send her out>operation over>jean found no treasure and gained negative mood modifier anywayWhat the FUCK are these events
>>2335817I had a tremendously satisfying map on the Earth-like with Lim hunting Jaegers, officers and weapon teams with his suppressed SMG and NVGs while the rest of the team defended the objective base
>rescue VIP mission>rogue army walker waddles up and positions itself in the middle of two VIP groups>shoot at it>walker explodes and kills both VIPsI don't know what I expected.
>>2335829outplayed
>>2335829>people call the AI dumb while it's pulling off 5D genius tactical maneuvers like this
>>2335829>rogue army walker waddles up and positions itself in the middle of two VIP groups>shoot at it>walker explodes and kills both VIPsAhh yes the Mossad Shuffle, classic move, difficult to defeat.
how many squaddies are you guys running in your infantry squads? im just running all of them with max squaddies because 1 full squad feels better than 2 half sized squads. am i playing this wrong?
>>2335835>it dependsWeapon teams are fine with like 5 squaddies. Frontliners need the guns on the line. Pike's fine with the minimum, as he just gives out free turns and marks targets, and I sometimes bring Derva as a sharpshooter against Rogue Army.Or I fight ayys and it's four max-stacked squads with the biggest guns I have. God, I have bug fatigue.
>>2335835if you're using a good primary you want 8/8if you're using them more for their secondary the number of squaddies doesn't matter as much though there are some leaders who get secondary weapon bonuses based on number of squaddies
>>2335821Game is set hundreds of years in the future. Like it or not whites literally won't exist by then as they do now. >you're a kike or a jeet for pointing it outNo, I can just observe a trend and understand demographic charts.
>>2335835Depends. I want a vehicle and 4 squads. If I have my sniper, he usually gets 4 and the rest get 7-8. If not, everyone gets 6.
I'm starting to consider the resupply OIC upgrade from fighting Rogue ArmyThere's just so much fucking shit to grind through if you can't morale shock them off the field
>>2335840Under this trajectory Civilisation collapses and we dont colonize space.Not to mention the whole thing is disingenuous and clearly woke. You could even excuse the UN tier distribution if every second combatant wasnt a woman.
Generic T2 Designated Marksman Rifle my beloved
>>2335823ive had a long barrel on my light apc since op 6>>23358353 max squads with laser rifles,a medium mech and apc
The vehicle design in this is so aesthetic.
>>2335835Honestly around 6 feels like a bit of a sweet spot where you'll get most of the kills 8 squaddies, and it saves you paying a shitload if your squaddies are expensive.
>>2335848it only took me 14 full operations for one to show up in the storei simply live with the pain
thanks, i really needed a thermite
Why do all the new squaddies I get come from the core worlds? Aren't they supposed to be locals? Unplayable.
>>2335864they were hiding under their bed
>game releases on steam>80% overall as of Friday morning>It's now magically up to 86%lmao do they think we're stupid?
>>2335864do you have the ship upgrade which gives you squaddies after each mission? the lore of that is that they come from the ship crew
>>2335846>more /pol/ snivellingYou're playing a game made by germoids, the most cucked and smug race in Europe. Just fucking leave if you can't manage to handle the idea that in a future that is certainly 95% brown that at least 30% of the military is likely to be.
>>2335871I did that
>>2335871>first wave of reviewers is mostly streamers and people who received the game for free and may or may not actually want or like it>second wave is all the EA buyers who have been desperately waiting for this game for a year or more and smashed that buy button as soon as they could>anon is confused as to why the second group may give higher review scores than the firstWe all think you're stupid, that's for sure
>CHAOS, MARINES!I love this Greek nigga like you wouldn't believe
>>2335879Also forgetting that Europeans exist and there's more timezones than EST, CST and PST
>>2335881>I hope you're brown and not some fetishistgo back, holy shit lol
>>2335886Go back where
>>2335871Most of the day 1 buyers were retarded streamers who suck at the game.Same deal with the recent Terminator RTS, youtubers got their teeth kicked in on normal difficulty so they negatively reviewed the game because they couldn't make contentfarm shit for it.
>>2335871People who are going to leave a negative review are more likely to do it immediately, especially if it's due to experiencing some issue.>>2335879Steam reviews are recommend/not recommend, not score based.
So anyway, those are paid reviews right?
>Higher star (what the fuck do 'stars' even mean???) arbitrarily have more expensive squaddiesShould I use high star units or just go for cheaper squaddies who actually do the shooting?
>>2335891No shit, thanks. I meant as a fucking aggregate you mongoloid.
>>2335887Wherever you came from since not only can you not manage to play this without it breaking your brain, but you feel the need to shit up the entire thread for the rest of us with your /pol/ temper tantruming over the most meaningless shit
>>2335897I think you might be hallucinating
>>2335898I think you might be a fucking retard
>>2335897Are you suggesting /vst/ is the bastion of civilization on 4chan?
>>2335895>I meant as a fucking aggregate you mongoloid.No you fucking didn't. Free codes like streamers aren't a meaningful contributor to steam reviews and "people who waited for something are less likely to be disappointed" is a blatantly absurd statement.
>>2335899You're one upset brown dude/fetishist huh
>>2335900No I'm suggesting that people who don't want to talk about the game beyond seething over the colour of the SLs should fuck off
>>2335901I know for a fact that you're a virgin
>>2335901>>2335902Holy shit you're a fucking retard I swear
>>2335904lmaocope harder, retard>>2335905>
>>2335905Meds
>>2335901>Free codes like streamers aren't a meaningful contributor to steam reviewsThey are on the first fucking day you dipshit>people who waited are less likely to be disappointedNigger, literally every single game release experiences its highest review scores in the first few days entirely because of those people. How fucking dumb are you?
>>2335876This studio made a first game which had a charm from being mostly authentic and even had a brown expansion pack which actually made sense because it was trying to represent that part of the world. I cant imagine how distracting and awful it would have been to play Battle Brothers if it was some hodgepodge brigade from a modern Disney production.Menace's globohomo Starfield tier characters pisses all over the setting. Ill enjoy the game a lot more when they're modded out.
>>2335894Stars are a vague indication of a unit's starting stats. More stars means they're generally a better unit to start with.
>>2335907>>2335908>copeAnd here I was thinking there was only one fucking retard and there's actually two. Gross.
>>2335913>and here I was thinking every person in the thread I disagreed with on separate topics was the same personThere's no cure for retardation, I swear
>>2335911>it pisses all over a setting that is literally a direct contribution of current trends to their logical conclusionHow do you figure that?
>>2335913Yeah like I said, you're hallucinating. You need to turn off the monitor and go take a deep breath in a space you feel calm and safe in
>>2335914>personthat's generous lol>everyone I disagree with is a brown it a bot and it's all a big jewish conspiracy for this game to have both browns and a positive review score>umm meds sweety you're a schizoHoly shit lol
>>2335916Are you the dumb shit who thinks all the reviews are bots or the dumb shit who thinks the entire game is a globohomo propaganda project? Either way this post is fucking ironic dontcha think?
It's a brownoid meltdown
>>2335894Stars generally denote baseline stats and attributes. A three-star squad leader is going to have way higher stars than a one-star.For example, Darby has really high stats to weapon skill, precision, and agility, which means she has more action points, better accuracy and critical chance. To balance it out, she has a really high supply cost of 40 and a promotion tax of 15, so she'll take up a huge chunk of your deployment cost when you promote her and give her better gear.On the flip side, Marta is a one-star, and her baseline stats are dog shit. To compensate for this, she has 12 growth potential, 4 supply cost and 5 promotion tax, so you can very quickly get her attributes up over the campaign, and you can then dump loads of gear and promotion without making a huge dent in her deployment cost.
>>2335920>everyone is brownSchizo lol
>>2335918I was not involved in any of your retarded culture war brown obsession and I was explaining why the review scores make sense, I am begging you to stop being so shamefully retarded.
>>2335923>makes a post arguing with me>I was never arguing with youfuck man. I know this isn't reddit but it can't be that hard to follow a comment chain for you can it?
>>2335915Current trends do not end in Space colonies. We've already been through this.
wait this game is actually incredible, why is /v/ hating on it?
>>2335938/v/ is retarded and collectively has the third lowest IQ on this site after /b/ and /pol/. Never pay attention to anything they say. In fact you can usually rely on the opposite of what they think being true.
i heard growth potential hard caps at 9 even though you can get 12 with carda + the perk. is the perk a waste on carda?
Reactor online.Sensors online.Weapons online.All system nominal.AAAAAMEEEEN!
>>2335943damn think about having 2 rocket organs, i know from putting 2 autocannons on mine that it fires both at the same time
>>2335942Caps at 10 in the early access, will be uncapped later in the game's lifespan.
>>2335943damn that's sick. this game would have been better if it was more mech focused
>>2335938for some reason they expect it to be exactly the same mechanics as nu-xcom
>>2335945>i know from putting 2 autocannons on mine that it fires both at the same timeHOLD THE FUCK UP! are you saying that if I put 2 of the same weapon on my bad boi mech, the attack will be TWIN LINKED?!dont fuck with me anon
>>2335951https://files.catbox.moe/ehp3p4.mp4
>had a flawless operation up until the last mission>it's a prevent enemies from escaping mission
>>2335951heres autocannons too
>decapitation strike>destroy the RA outpost>oh and kill this officer too>maybe pick up the package?>MG teams out the whazoo>heavy tank>2 medium walkers>3 light walkers>heavy artillery piece>three SOF squads>...>ion bean the building>Darcy snipes the officer and sneaks in to grab the package>extract>perfect mission, spent some power and four 7.62 rounds
>>2335956>it works>it only takes one ammosexy af
>>2335893The game is pleasant to play.The art, the sounds, how combat feels - it's all pretty well made.It is barebones right now but enough to come back every day to play a couple missions.And judging by Battle Brothers there will be more content.
>>2335956God I love Rewawomen that cum when they fire high calibre weaponry makes my penis embiggen
>>2335965yeah but only half the ammo of two different weapons
I like the gigachad pilot who larps as Alexander the Great. Him and Lim "Excruse me, Taxi?" Lim are my dream team.
>>2335963Gulf War style
>>2335956that's more like it god i love autocannons
>don't kill over 60% of enemies side objectiveno, i am wiping this map clean
>>2335943What's Beanieboy's gimmick? The drunk gets you cheap, self-fixing vehicles and Rewa gives big damage.
Do routed enemies drop items the same as killed ones?
>>2335972imagine missing out on loot chance, couldnt be me
>>2335975saw some guy said yes but he had no proof to back it up
>>2335974gives more cover to allies, reduced movement cost if you dont have med/heavy weapons equipped and his big boi end perk lets him ignore ANY health damage once per round, get shot by a lance? God will literally come down and parry the damage
>>2335980>get shot by a lance? God will literally come down and parry the damagekekI'll pass on him for this campaign then, I'm leaning pretty heavily on my vics for my AT capability. An enemy limping away with a cunt's hair sliver of health from the PAL hurts my soul just a bit too much.
>>2335956Jesus h. Tittyfucking christ I need to get myself a medium mech.I haven't seen any T2 tech turn up in my game yet. I'm beginning to wonder when it actually turns up because the MENACE is already on the loose.
>>2335984About 13-14 operations in
Just got a rescue lost workert objective where the workers were surrounded by impassable terrain on all four sides. Is this common?
>>2335846>Under this trajectory Civilisation collapses and we dont colonize space.It will if you keep bootlicking your corporate overlords trying to establish techno-feudalism.>muh woke>muh minoritiesSpooks pushed by elites for feeble minded retards.
>seething americans with browns tattooed on their brains in my cool indie RTS game thread
>>2336015/pol/ is indian coded. It's in their nature to take their contempt for the lesser castes and shit it all over the place as if anyone except themselves saw them as actually superior
>>2336018Yeah that makes a lot of sense
>>2335935Then call it a fantasy where the browns have all developed an IQ that is acceptable to your sensibilities and let it go. Fucking autistic retard
how do you guys operate your mechs?what gear do you bring?I alway get wrecked (still deciding if I like Rewa or not)
lieutenant hayflick nude mod when?
Is this supposed to feel so incredibly unforgiving? I'm coming off of Battle Brothers where if you got your guys wrecked you at least got their gear and getting new guys isn't so hard, but playing on Challenging the early game feels like the game's trying to fuck your ass for not having equivalent kit to the enemy while being outnumbered five to one. I've restarted a few times entirely because if you lose a squad leader, even if you pick them up, you're just boned, especially if it was a vehicle. My latest run had my apc just stunlocked by a weapon I didn't even know could do that, and it was like the first op.
>be 5 minute old spiderling>almost get ran over by a battle taxi>its a bunch of beer cans and sheet metal cobbled together>20 monkeys in pijamas proceed to storm out of the clown car armed with SMGs>they obliterate anything they can see
>>2336046Ignore going fast and never run a unit into fog of war if there isn't cover or without enough ap to find cover. Pin/rout units that haven't moved yet and save ones that have already moved for later. Human faction AI hates getting flanked and will spend their entire turn running away from a unit that's in or near position to get a flanked shot off. If you're having trouble with aliens I don't know what to tell you other than you're moving too fast and spreading your dudes too far apart.
>>2336046Blaster bugs are a bit weird in that they'll either miss, hit you and barely do anything, or hit you and delete 80% of your HP + cripple your engine
>>2336046>Is this supposed to feel so incredibly unforgiving?yeah sort ofI have found the game to be easier than battle brothers, probably because the enemies don't scale as hard.You can easily get your shit raped though if you don't pay attention, or if you run in without preparation.I reloaded a bunch of times due to getting my squads surrounded and obliterated, or my pajama squad getting flamethrowered.Had some close calls with my battle taxi almost getting RPGed but nothing disastrous.I would unironically play on normal and/or without ironman just to get a feel of the game, especially since Menace and BB are fundamentally different games.
But WHY does the Backbone faction use the Demiurge as their faction symbol? Is my gnigga a gnostic?
>>2336057they're chinese
>>2336057they're space falun gong
Am I retarded or is pike's ability meh?Like, giving 60 AP to another unit is neat but I have never found it super useful, and found myself benching him to bring a second pilot instead
>>2336058So I'll watch my coke around them. Isn't gnosticism a "western" thing?
>>2336062It's overhyped for no reason.
>>2336063gnosticism is from like, early early christianity, 1st/2nd century christianity. Calling it "western" isn't exactly wrong but I wouldn't say its accurate, or rather, it doesn't properly convey its origins.
>>2336062Excellent if you're running him in minimal gear as a buffer with a special weapon lol good luck against mortars and okay if you have an unit in a shit position or an excellent position. I used it a lot more early game
favourite faction unlockable?
the long barreled tank gun finally appeared in the shop for 640 credits. is it worth it?
>>2336062it's only 40 not 60anyway I use it all the time, it gives a lot of flexibility. want to put out 3 autocannon salvos? want to rush a little farther and shit on some unlucky squad with shotguns or smgs? you can do all that and more
Rogue Army just appeared and absolutely broke my buck on the first attempt. Might have to keep fighting pirates for a while I gear up. The difficulty jump from pirates to aliens to Rogue Armies is VERY Battle Brothers. Aliens are harder than pirates because they ignore core mechanics (suppression eg) and require a narrower set of tactics to handle. Rogue Armies are just plain better than your forces, at least to start, and will utterly destroy the unprepared but seem to trade back and forth at "parity" such that you can handle them with good planning. Battle brothers did all of this with the jump from bandits to monster contracts to nobles.
>>2336093iirc you can absolutely demolish RA morale by taking out their officers
>>2336030>hayflickwhich one is hayflick again?
love a concealment anti materiel rifle unit that has incredible range
>>2336093>Aliens are harder than pirates really? i just>Lim equipped with that short black SMG>hops on APC, Achilleas drives by>lim hops off, shoots the bugs, insta kill>repeat ad infinitum>???>profitalso, don't sleep on this guy fellas, give him 8 men and a crobar and the guy SWEEPS
>>2336080honestly? the supply package drop, you get two and refilling all ammo and specials is too fucking good, cheap too
>>2336093I went off to fight rogue army as soon as the cinematic played since I had no lost squaddies and thought I'd handle it. I got buckbroken so hard I just started a new playthrough. I think you need good anti-vehicle and long range options for them
>>2336075It's pretty cheap to throw good armor on a 3 man team as long as you have some to equip.
>>2336119If you don't have a good way to pick off the officers and specialist teams at long range it's extremely rough, yeah.
>*thunk* *fweeeee* *boom*>two squads suppressed>*thunk* *fweeeee* *boom*>two squads pinned, two squaddiesFUCK ROGUE AR->*thunk* *fweeeee* *boom*>*thunk* *fweeeee* *boom*>*thunk* *fweeeee* *boom*>*thunk* *fweeeee* *boom*FUCK EM
>rogue armies start spamming heavily armoured plasma troopsas if facing these fuckers wasn't cancerous enough
>>2335674Save your APC's MMG ammo on those missions, use a squad to bait out the queen and then put Pike's ability on the APC and magdump into the queen. It should shred it's armor and put it at wavering if your lucky, then your rifles can plink it into running away.
>>2336133>>rogue armies start spamming heavily armoured plasma troopsthis game has plasma?!
>>2336100white secretary lady that talks to you all the time
>>2336093what difficulty are you playing on?
darby is so fucking strong bros... im doing full stealth build with her since i got lucky with finding a suppressed krowbar early on. she's just picking off everyone and they don't even know where she's shooting from, its awesome
I think the AI is handicapped for a reason. The number of enemies you have to deal with in the mid-game is absurd, so it trickles them in to actually make it manageable.>>2336093It's a gear thing, but also tactics as well. Pirates and aliens will rush directly towards you. Rogue Armies have a line of infantry that gets supported by various specialist teams and walkers. I found my shit getting pushed in by their sniper and mortar teams at the start.
>>2336140The easiest :(
the tank gun is so strong, frontally one shotting light walkers with the old man sl is so satisfying
>>2336148you must have gotten really unlucky with gear or something. i fought the rogue army as soon as they were available and my gear was better than theirs. i have 2 heavy commando jet suits, 4 modified weapons. are you killing everyone in your missions instead of exiting early? you don't get loot if you dont kill
>>2336093>Aliens are harder than piratesLol no.Aliens just walk close so you can kite them.Pirates will kite you.
Man, bog fucking sucks.
I have found it super fun and easy to focus a lot on mobilitylight walker, shit brick battle taxi + pajama smgs, and pirate armour that has jump packsquite literally run all over the map hunting down targets>>2336104I recently got him out of a dossier and looking at the perks he seems like a ton of fun, especially for defense missions where you have enemies coming towards you
>>2336156I had:>Lim with a rocket launcher and crowbars >Achillius in Lim's battle taxi with starting gun+rocket organ >Provisional IRA Terrorist with crowbars, flamethrower, antitank grenades >Rich Bitch with a super fancy Tripod gun, incendiary rocket squad accessory, more antitank grenades >Black lady scout with frankly shitty equipment, light chain gun + long range whatever on the squad (Never found a proper sniper rifle for her)Which has been doing perfectly well on previous operations. Rogue army totally buttfucked me though.
>>2336062You can field Pike with 1 squaddie and a trash weapon and he'll still be useful because of his unique ability.
>>2336137NTAI saw a plasma rifle as a "rare item" on the blackmarket>>2336147desu the enemies are a bunch of pirate psychos, rogue army who crumble morally if their officer is killed, and quite literally space rabbits/rats/insects that are an invasive species introduced by humans
>>2335003Use a scout sniper to silence weapons team and officers, Darby is the best with her perk concealment, but anyone with Scout and decent accuracy should be able, especially once you get the camo uniform from a dead Rouge Army Jeager
I think I got filtered. Some of the defense missions on expert are 100% unwinnable. Especially since the AI cheats and knows where your units are even when concealed so you can't even rush their artillery.
How does the Linebreaker skill of Tech work?Does it cover a good distance?Otherwise it sounds pretty shit.
squad leaders and pilots wont disappear from the hiring menu after buying the dosier right?
Have they released a roadmap for this?
>>2336194>since the AI cheatfairly sure it doesn't (since that would completely nullify the point of having stealth)Maybe you got detected by a concealed enemy
>>2335835
>>2336202Why do so many people have a persecution complex when it comes to AI?
Am i getting fucking filtered or is getting pirates as your first op just a sentence for cock&ball tortureI ran ironman and got some runs with bugs first and then pirates, nice&decent "lost" to thrice a point i think i can't recover only because i >1-got 2 greedy>2-had no idea about the exhaustion mechanic so i didn't hire any more SLs and was big fucked when it came into effect>3-got fucked by rogue army artillery spamBut these runs all started with bugs, and that seemed nice, got some time to get some basics up on your SLs, if really lucky you can get 2x50.cal taxi before you even have to deal with piratesBut i swear in runs i get pirates 1st i just get raped>Hunt down saboterus>Rescue 50% of civvies failed half-way through turn 1Okay fuck me i guess?But then i have to dig out better equipped pirates out of a town where every piece of cover is at least 2, i have no perks on my SLs no nothing.Meanwhile there is like 7 pirate squads all with fucking grenades, RPGs and others that just swarm me>mechanized element engaing 3x squads>APC supressing them while Darby advances to take a better shot>Lim is together with Carda catching up, in some okay cover>a MG squad turns the fucking corner, instagibs 3 of Lim's Squaddies, i instantly lose sight of him again >Push Carda up to try and spot that corner>another fucking squad turns the corner, instagibs 2x of Carda's squaddies, again dips into coverEpic???>1 turn later, another squad appears, hits Rewa's APC with that dinky RPG, 1/4 HP gone, loss of control defect>I didn't even kill 1 squad yetRestart??Like I can do capture sam site, intercept convoy or just attack and kill the pirate 1st mate.But getting a mission that requires you to push into a city loaded with pirates on fucking op1 of the campaign just feels like a insta-restart even on normal.
>>2336093I actually really like the turn over of the gameplay when going from pirates to rogue army. You relied heavily on suppression and specialist weapons (on your APC) to destroy a scrap force and then have the same exact builds you use turned against you. Now its your turn being the underequipped drug addicts charging the gunline. The one thing I don't like is how the enemy seems to have significantly more units with decent armor and weapons than you, rather than just being conscripts and weapons teams.
>>2336219Depend on missions.Rn i play new campaign, there's also pirates as first enemies. One was really tough but when i stop blindly chase them it was okay too.Huge bonus for pirates in first mission that you can have equipment for free.Can share seed if you want.
>>2336218because a lot of other games unironically have AI that cheats, especially in strategy games
>>2336202>fairly sure it doesn'tLol it do.Enemy just run from you in a circle around a map.
love the look of burning pirate vehicle wrecks,
>>2336219Civvie missions do kinda seem like absolute shitshows right now. I've only had one turn out well exactly once, and never again.
>>2336247since the first patch that tweaked them they have been easier for me. yes on expert i usually dont complete every tier of the bonus objectives but thats fair, success is surviving the mission and not getting set back while gaining some resources and assets. i have, even on expert, had protect civilian missions get all tiers complete.Compare the bonus objectives to getting the armor from enemies in battle brothers. deliberately going for everything you might want can only be done in the most perfect of circumstances
Hell yeah.
>>2336202It totally does. For one, it cheats by reacting to your deployment. In the case of the defense mission, I reloaded the save multiple times, and it always deploys the artillery exactly to the opposite of where I put my tank. And it also cheats by ignoring concealment. If you have ground radar and stay in one place concealed on attack missions, you can see them perfectly walking around the edge of your vision, never to step inside.
>my two spotter / AT infantry squads BOTH get weary at the same time before the hive queen missionWhat a dogshit mechanic truly
Its funny that one of Pike's abilities is effectively the same as multiple different combat stimulants. Getting yelled at by the big man is pretty much equivalent to multiple different types of space age combat stimulants.
*is fucking invisible in your path*I gave her "buff" because I thought the anti-material rifle was encumbering, but it isnt. Don't make the same mistake I did.f
Just fought the MENACE and man I got fucked.
>>2336277Man, you build her totally wrong.She cost you 105+20+21+25+20+10+10 = 211!!! supplies, as fucking dmr carrier, while she can have full squad for ~300.
>>2336287This specific loadout is for creeping close to rogue army and sniping officers and weapons crews. She also does very well with AT rifles against the bugs and bots, since every shot is nearly guaranteed to kill due to the ambush almost always procing. On defense missions I put her in LBUs with a pair of binoculars to have extra sight for indirect fire atgms/mortar carriage.
God I love having a fucking tank finally. It's just so good. Give it a shitload more ammo and it can just blat everything.>>2336280I swear they make them invincible in that first night defence mission. You do no damage to them. They are really sturdy in their actual missions, but still killable.
>>2336292Also, since her main use is in precision disabling problematic units, there's no point in having a large squad - she's almost never going to be firing her non-support weapon.
>>2336295>she's almost never going to be firing her non-support weapon.She can solo some missions. But you pay 211 supplies for 12 shots from dmr.Lol. Lmao even.
>>2336277You can respect for half the cost of a perk per point.Also imo that much concealment is overkill for DMR duty. I've been running basically that but with armor-shredding rounds and an SMG (>>2335705) and it's crazy how she can just sneak right up to anything and delete it, while still pinging anything too problematic fairly easily with the DMR.
I love this thing.
>>2336300I'd not be running his exact loadout but I don't know why you're acting like 211 points is some insurmountable point cost that isn't worth it for a specialist unit sometimes, or that she doesn't have a unique ability that makes her as a DMR carrier way better in some situations, esp. against rogue army or the MENACE
I think there's something fishy with Zayn-Beecher.
>>2336300If I use a AM rifle instead of the DMR, she can take out a light walker in a single attack, instantly immediately paying off 233 supply cost, while retaining 14 more shots for selecting different units and having a LOS of 12, giving massive amounts of flexibility for indirect fire weapons teams. Seems worth it to me.>>2336305Just wait until you roll a GPMG for the armored car, such a sexy weapon.
>>2336307all the factions are fishy
>>2336309GMG*, not GPMG. The grenade launcher.
So I've hit the point where I'm just kind of easily winning every mission. Tier 4 armour, medium vehicles, laser weapons, proper ATGMs, etc. What comes next? Is there another threat increase soon or some sort of endgame crisis like in BB? I've just sort of hit that point where it's getting a bit repetitive now and I'm waiting for something new to happen. Rogue Army can probably still cause me problems, but it's just the Menace I'm fighting at the moment because they make planets red.
>mfw i was dominating till i went against the rogue army.I actually dig this BB difficulty spike bullshit.
>>2336311The other 2 feel human bad. Just 2 different version of organised crime. Like casino mafia and arms dealers. I can't tell if Zayn-Beecher is a 3rd kind by just being evil faceless corporation or if they're actually an AI.
>>2336317It's hilarious to fight pirates who can't hit the broad side of a barnThen these motherfuckers with about 10 fucking special weapons teams per map show up.
As i see it, bugs are tutorial enemies, pirates are first slew of mission enemies that are only dangerous if they have a vehicle with a granade launcher, Rogue Army is the real deal and the Menace is the endgame crisis.I really hope they include more enemies in the following months.
>>2336306Yes, 211 point overprice for single dmr. This is not up for discuss.
Is it normal to never get late game pirate ops? I'm getting almost exclusively bugs with a few rogue armies. I also did the first menace operation available and chose a route that destroyed their presence on planet and haven't seen them since, are they still in the operation pool?
>>2336219I got a pirate settlement attack as my second encounter and its been fucking impossible to go 8 turns without an SL getting downed.Its fucking stupid with AIs rando move and shoot turn ordering. Sometimes a pirate mob will get 2 goes before I can respond and im fucked. Plus those Veteran Scavengers are OP vs my rookie squad, I shouldnt have to face that bullshit this early, im only playing on challenging not expert.
>>2336323Rogue Army still feels harder than the menace. Only threatening Menace enemies are the 2 different squads of 3. One with the autocannon and 1 with the rockets and machine guns that are crazy tanky. Both can be suppressed. Rogue army conscript suppression swarms with snipers, mortars and arty killing your pinned down troops is way scarier.
>>2336330Wait until you see an early Pirate Commando lmao.They have jetpacks and have about the same HP as a vehicle.
>>2336330>Sometimes a pirate mob will get 2 goes beforeI think you might be misunderstanding the turn order system. It's an "I go, you go" system where everything can only act once per round. So if their unit moves twice, it means it's a new round. The AI seems to pick the unit that can do the most damage to you as priority. So for example if they run up next to your guy and end turn, next round they will select that unit first to kill your unit, but you'll be able to select your unit first to kill them. Once I understood how it works, it's very forgiving. You can basically stop them acting in any meaningful way by targeting who you think the AI will pick next.
>>2336334It basically means that every turn you should try to make sure you suppress/kill whatever is closest to your dudes.Better to spend a turn disabling enemies, than screwing around.
>>2336335Exactly. The starter vehicle machine gun and one other squaddie with a machine gun should keep you pretty safe if you're using them properly.
>>2336332Yea reading about some of the real horseshit further into the game makes me question whether I should bother before we get more updates.The gamey deployment system is also a bit off-putting. Feels like im being forced to min-max towards a particular setup instead of just picking a reasonable loadout with sensible constraints.
>Canonically the nigger field marshal is so incompetent that most of his forces split off to form the Rogue Army>The Rogue Army are surprisingly competent What did they mean by this?
>>2336340It's a banana republic system. What did you expect?
What the hell does a 'tekker' mean?
>>2336345Whoah whoah, you're not allowed to say that.Call them Tekkas instead.
i wanna fuck the secretaryespecially when she gets so starry eyed with "the mission is SO lucky to have you major" when you get 5/5 objectives
>A ship of black people NEED a truly ultimate commander to lead them to victory>They move over to the cryopods and wake up a White dudeKek
>>2336345TCR I'm guessing. Just pronounce it as a word instead of an acronym.
>>2336340don't diss my nigga zama like that
>>2336347Don't fall for it, she's your average HR girl. Listen to how she talks about organising their pro-TCR social teams.
>>2336347same anon,she's so fucking hot
>>2336352>>2336355NTRing her when Frankie sends you nudes and she pleads with you not to download the attachments is worth the OCI hit
So authority resource caps out at 100? Which means I should hire a new pilot/SL before the final op so I don't waste the gain
Is it me or is supply drop and laser turret the only worthwhile off map abilities?Everything else only affects half the time, what with enemy movement and huge ass CEP
>>2336357Yep, get new hires before 100.
salvage bay on pirate missions is fucking insane>>2336357in essence, yesbut 100 authority gives the biggest buff to morale
>>2336358Earthquake's really fun when you need to breach a compound or the enemy is grouped up. Just drop it at the start of the turn and anyone standing there will tumble out of their cover and get stunned. (does nothing to bugs though)You can also use it to scan for towers & bunkers hidden in the FOW.
>>2336358You will realize the value of gravity manipulator once you start needing to attack a rogue army compound lol.
is this game for me if i like jagged alliance 3 and i like scifi?
>>2336368Similar tactics but on a bigger tactical level. You don't need to micro between cover as much as you need the proper arillery support, snipers and Armor rush to stop the enemy from BTFO of your infantry lines.
>>2336356Frankie is a real one. Would sell my soul for her.
God I wish I had some sort of nuke right now.
>>2336360Their abandoned trucks count as targets?
Tried ironman and my run ended on final mission of the first operation. There's so many variables here that are run ending unlike xcom 2 fuck.
>>2336373Bro, your unguided Cruise Missle? Everybody get's to buy it for free and it reliably nukes the constructs that stands there when surpressed.
>>2336374I think so yes, I made sure to keep destroying them even when the pirates disembarked
Hentai scene when?
>>2336378Yeah never bothered installing it. I'll test it out in another playthrough.
And that's the end I guess. Probably wouldn't recommend buying it with this much content. There's about 20 hours for a single playthrough. I might do another playthrough, but I imagine it'll get a bit repetitive. Very good game though. I look forward to it having more content. I imagine we'll either be fighting the TCR or there will be another tier of threat escalation for the existing factions next.I think right now it needs at least another enemy faction, a couple more support factions (since there's 3 unused planets there might be 3 more), and another tier of equipment and vehicles to feel complete. From there they can expand outwards and add onto the early and mid game as well. I wouldn't mind being able to buy bigger ships as well. Feels limiting with how many different systems you can get but things like medbays, repair bays and WOOs being necessary. Also would enjoy varying starts like they did with BB.
>>2336385Expanding the bug faction would be neat, hive queens feel underwhelming when a single RPG round usually cripples them.
I must confess my cheese. IRA man and Ivan with Achilleus in mech get sent to fight civvy settlement (80% enemy destroyed) against menace and got my shit rocked. Greifinger with lasgun and jump jets got me through the first missions but this couldn’t be fought without multiple las squads. Sat around corners and shadows while ai lounged mid map and eventually won. Great how jingwei niggers and corporate friends can’t give me a crate of lasguns. I’ve rolled like four minimech jump jets in op rewards too.
>>2336385Im only early into the game but it really feels like theres no reason for this to be a set campaign instead of the sandbox like BB.Like you're just thrust into the world with barely any narrative elements, and from what i hear the missions are repetitive too.Maybe they just told themselves it has to be a set campaign cause they were sick of trying to balance shit in BB, but this just works better as a sandbox.
>>2336406Yeah I'm not sure. Outside of the lack of content, my main complain it probably how small and cramped it feels. Just bouncing around a handful of set planets definitely doesn't feel as good as the BB sandbox.
I spent the entire mission not knowing if I was actually killing anything.
>>2336385Is there a clear timeline to a full release or will we just have to wait and see?
>>23364112032
>>2336411I think they said they want it to be in EA for a year. I can see this getting content for years to come though, knowing these devs. So I'd just consider the game to be a constant work in progress until they announce their next game.
I think I might start a new game and see if I can run a mech lance.
>I only got a single operation against the MenaceI have extreme bug fatigue.
>>2336421Is there any benefits of walkers vs vehicles?
>>2336427Probably just loadout and supply. Light walker only has one medium slot and medium has 2 medium slots. So no heavy or light weapons. But they also cost less supplies than their vehicle counterparts. They can also get a jetpack, kneel and turn easier than a vehicle.
>You can't get the rogue army stugsI am heartbroken.
>>2336430>Light walker has no light slotSo it's dogshit...So far the IFV seems to be working fine for me, medium slot weapons aren't even that great outside of ATGM's and shit
do you need to actually kill a unit for it to drop loot, or is making it retreat good enough?
>>2336436Yeah light walker is pretty weak. Medium walker is great though. Medium slots have the most variety, so having 2 is really nice. I'd still say the IFVs are better, but thematically mechs are always cool.
>>2336439I sure love the Rogue Army throwing walker after walker at me, my giganigga one-handing Antimateriel rifles loves breaking them apart.
>>2336436AC kicks ass, but yeah most medium slot weapons underperform. Swarm airburst is weak, HMG fucking blows, heavy flamethrower is too short range; I struggle to find a reason to mount anything but the AC since it's both reasonably priced and effective against everything.
>>2336444I liked the AC until even pirate trucks were tanking multiple salvos from it.
>>2336444>>2336446Running a medium mech with autocannon and auto laser was great against the menace. Plasma gun in the light slot fucks them up better though, so IFV again better.
>>2336444Swarm Airburst is a more accurate rocket organ that can be fired twice, which is great against enemies that can feel suppression/morale damage.
>>2336446The game is (annoyingly) balanced in a way that pretty much any light/medium anti-vehicle weapon needs multiple shots to even penetrate armor, much less damage health. AC is stellar on people with the tankbuster perk and does a good job against infantry too, since it has the AoE effect that grenades do.
First mission being a night mission feels absolutely fucking terrible. If you want to do it safely it's a 40 turn crawl so your APC doesn't eat a rocket from out of the fog of war. Needs to be fixed
Yoink
>>2336436medium can load 2x same weapon and shoot them at same time
>>2336450That's why I'd rather just use ATGM on my IFV and mark targets so it hits with 100% accuracy without LOS.
>>2336453Modded?
You can just start operations and abort them to farm events, kind of weird. You lose trust but it's tiny amounts like -3
>>2336456Nope, got it from a RA mission
>>2336438Retreat will give you the full loot.
>>2336458Huh, maybe you can get rogue army tanks then. I just figured you could only use what appears in stores.
huh?
>>2336461Some of the civilians were infiltrators and they're on your ship now. Yeah good luck with the event that causes...
Finished the story progression.Things I haven't seen>Power armor>RA plasma units>any sort of advanced bug units>heavy vehicle weapons>player infantry plasma weapons>better armor than class V>OIC call-downs that require marking targets>Tier 3 vehicles>a tier 2 buggy>tier 2 weapons with attachments¨(you) me with screenshots if you've found any of the above
>>2336461Yeah that shit makes no sense. It's like 0/8, 0/2, 0/4 when it's listed as well.
>>2336463I have pirate power armour, vehicle plasma guns and infantry plasma weapons. Tier 3 vehicles don't exist for us yet as far as I know.
>bombardier bugholy shit this thing killed almost two entire squadsI hate the fuckhuge maps and enemies with insane range kiting you for half of them
>>2336466Bombadiers you should rush down with a vehicle.
>>2336466The kiting enemies are absolutely the worst part. They're hte big thing I would change, since you have shit like boarding commandos just sitting outside of your range going in and out of the fog of war for no reason other than to waste your time.
>>2336467a hive queen shitted my sole vehicle in a previous operation
>>2336469Oh, then you're fucked because bombadiers can and will make an attack, and kite away while your units are suppressed.
Anyone playing on Ironman? Way too many unforgiving mechanics for me to do it.
>>2336473Literally no point other than CBT purposes to play ironman mode in most games.
>>2336465>pirate power armourThat's not the boarding team jetpack armor? Screenshot it my guy, I've been getting raped with nothing but bugs and RA
>>2336473Nah, not for me in this style of game. All it does is set you back time when you lose things. You just end up having to spend time to get back the character or equipment you lost. I do try to accept my loses though, just depends on how much of a set back it will be.
>>2336477Yeah it's just the boarding team jetpack armour. That's what power armour is in this game. I think there's a tier V marine version as well that doesn't have the encumbered trait, but I haven't seen it.
>>2336468My biggest problem is the AI just seems to magically know that my AT team is just one tile out of range when defending, or where my calldowns are.>pin infantry>order a strafing run on them>they smoke and crawl out by the time it comes down>>2336479Oh, gay. I don't feel like that's power armor though as it's just an armored suit with a jetpack on it.
>Rape the bugs.>Rape the pirates.>Start a mission against the new "Rogue Army" clowns.>Get raped by artillery and mech assults.I was not ready.
>>2336480>Oh, gay. I don't feel like that's power armor though as it's just an armored suit with a jetpack on it.This is going to be a shock to you but 'powered armor', outside of retarded 40k depictions, is just regular armor with a powered frame under it.
Are dossiers fixed by seed or will who I get change after each mission? I don't really want the bug hunter guy.
>>2336486Fixed by seed.
>>2336486hes 1 star just train him into a bug hunter and then use him to hunt bugs
>>2336486So far I think the australian is the weakest 1star infantry guy. The jeet is good if you max out his squad and carda is good on longer missions where her stats easily get up to 2star tier
>>2336493I agree, he doesn't seem to have a niche at all which is weird
>>2336497He has really good accuracy. I think you could make him work as a sniper/crowbar user, but his AP is shit and unlike the other 1stars he doesn't get the athletic perk, which greatly alleviates the movement being lacking
>>2336480>Oh, gay. I don't feel like that's power armor though as it's just an armored suit with a jetpack on it.Yeah I don't really know why I thought it was power armour now that I look at it. I don't think there's a heavier kind of armour though.
Is mobile infantry worth it?It seems decently strong in missions that require you to rush objectives, although kinda dead weigth in all other use cases.
>Cheaper equipment>Increased AoE>Camo for concealment>Rocket artyThis could be an interesting early game vehicle for my all vehicle run.
>>2336500Having a squad able to pop out of the APC, take two shots, and then hop back in before they're able to be shot lets you cheap out on armor.
>>2336500As >>2336502 said, you can run them in fatigues which greatly saves on armour. They're also really great if you have something like 80% of enemies on one objective and 20% on the other
>>2336436>>2336439Light walker is still very good if you have a pilot built to kill. Jumping halfway across the map and still getting an AC shot off is very useful. With its mobility, shooting > walking one tile, shooting, walking one tile is quite good.Both of these become even better with berserk.>>2336444>>2336446Multi-laser is all round a better weapon against pirates imo since its quite a bit better at chunking their vehicles.
should I get a long tank gun if I already have an ATGM?
>>2336509Yes, look at the range and ammo count differences. It's the MVP when you start fighting a shitton of enemy armor.
>>2336502>>2336506I guess eventually you'll have enough dudes so it doesn't feel like a wasted slot anymore.It just sucks that Carda is a great MI, but using bog as her Taxi kinda sucks, as I'd like to build him as a heavy hitter instead.So I'll have to roll and get lucky enough to hit Exconde.
>>2336513Carda's best role is as a heavy weapon squad desuBest mortar user in the game
Don't you just love that missions take twice as long as they normally would because the AI knows exactly where your fog of war is so they can just camp outside of it.
>>2336514Who would you use as MI then?All the other MIs have fantastic perks that are kinda wasted on MI.
>>2336515>the AI knows exactly where your fog of war is so they can just camp outside of itYou can literally do the same to the AI...
>>2336501Can confirm he's been doing great. Glad I found the rockets early this time. Last run I found them too late and they couldn't do shit to anything I was fighting.
30% less HP but 30% cheaper vehicle is a net-gain because it doesn't reduce your damage in any way.In fact, it boosts damage as you can now slap more squaddies into your squads or bring a whole new one. Objectively best vehicle commander.
>>2336516NTA but what do you use Lim for if not MI?
>>2336523I think Achilles is the most fun once he's taken some damage but Bog as a very cheap reliable taxi for MI with reactive armor seems like a good build
>Give everyone growth perk>demote them later for good perksWhy shouldn't I do this?
I'm sure this is just poor labelling. But when an operation has a reward that's red and says something like "Every Rogue Army enemy has counter-attack" I assume this means choosing this mission will *remove* this from the enemy rather than *reward* me with it, right?
Doesn't this mean that using the 80 AP option is always better than shooting twice despite the description?
>>2336536Look at the green line starting points. The accuracy is worse. If you're within a couple tiles, the 80AP will do more damage thoughbeit
>>2336524I guess. After looking at his kit it looks like all of it works great as a MI as well.
>>2336530Tried it thought it was okay but then candleja
>>2336473I was but it bugged and i lost my 2 saves. Now i play bronzeman on normal savesalso absolute shitshow
>>2336532> I assume this means choosing this mission will *remove* this from the enemy rather than *reward* me with it, right?Yeah. The negative effect is active on every mission of the op unless you remove it.
>>2336427>>2336430If you equip two of the same gun on a medium walker it fires them at the same time for no additional AP
Achilles is better than I expected since he can clutch out fights he's losing in against enemy armor by simply getting more turns, but bit of a rough early game with how expensive he is
>>2336524Lim with Athletic plus Run and Gun kicks ass.
>>2336541Thought so, but it's written in a weird way that sounds like a punishment.Damn, every enemy has counter-attack for the whole OP is insane so that's an easy choice.
trying to kill a tank feels like trying to chew through a block of concrete. standard AT nades and PAL barely even scratch the paint job on that thing, I was lucky the tank was isolated and I could run up with another squad and spam thermites on it.
>>23365555 RPG hits, a couple AT rifle hits, and two fucking ATGM roof-attack special hits...Fucking tank still survived.
>First mission against the MENACE>They just fucking refuse to dieWhat the everloving fuck am I supposed to do against these battle-rifle-absorbing freaks?
>>2336536Sustained fire for suppression or to dump fire up close, regular fire to try and hit accurately at range.
>>2336560Tank gun ( the high pen one works well for me ) against Crawlers, can also help against Soldiers. Skirmishers you gotta sneak up on them with concealed scout or snipe them with anti materiel rifle
alright, defend settlement missions on expert is complete cancer, you have to go against warrior hordes with 5+ bombardiers or you have to deal with 6 rocket artillery just shooting from out of range or a gazillion mortar teams, all while having next to no supply
>>2336568Even the basic-bitch drones seem to just...EAT munitions. What the hell?
>>2336555>>2336556Throw smoke in its face and shoot rockets up its ass, or ignore it. Smoke is mandatory against RA in the mid-late game.
>>2336368its like a very bad mobile version of ja3
The vehicle heavy machine gun is so fucking shit that it's comical
I want more vros28 hours of playtime in 3 days and I just want more
>>2336582The 'light' machinegun or a medium slot one?Because the starting MG is actually not bad. Sure it doesn't KO units too well but it suppresses the fuck out of em.
>>2336572Especially since smoke gives actual damage resistance for some reason.It's so OP right now.
>>2336585I think the starting MG with Achilles is surprisingly good, definitely gets better with higher stats. The CMG (medium slot) seems incapable of fulfilling any kind of niche, it's shit against infantry and armor
>>2336587Using anti-infantry weapons on the medium slot is always a waste. You want your vehicle to be able to take on enemy vehicles.
>>2336590Yeah I know but I got a CMG for free early on and decided to use it
>>2336515>AI doing this>call in a strafing run on themheh
>>2336569Yeah I'm convinced those are not balanced to be winnable at all. I'd love to see a video of someone cleanly winning those defend against a horde while being constantly under indirect fire missions. The only thing I've managed is getting saved by the bell. The advice on expert seems to be to just avoid settlement defense missions.
>>2336594>call in a strafing run>they mysteriously shift just enough so they don't get hit
>>2336596tends not to happen when they're being corner cunts ime
>>2336515This proves to me that the AI knows too much about what the player is doing>>2336595One of the rogue army defense missions is very easy because you get a tower surrounded by sandbags and that seems to break the AI into never trying to approach you. Really annoying stuff. Take on a pirate settlement defense mission two operations later and they are shoving flamethrower trucks down your throat in turn four and wiping your entire force fast as fuck
>>2336596nta but I got used to never being able to score any hits with unguided missile, I use it to force the AI to move so that I can get to more favorable positions
>give pike protagen tablets>can give two squads +40ap every roundUnfortunately you can't stack the 40ap twice on the same unit.
new bread maybe?
So sad you need at least 1 infantry to do objectives. I just want to run vehicles.
The small mortar is actually pretty good. First time using indirect fire and I got to fuck up some RA guys who thought they could hide in the smoke.Because of the ai being dumb and always rushing smoke immediately, more guys would funnel in to get mortared. I bet you could launch a smoke grenade at them, then shoot the smoke with HE once they're baited in. Smoke clears and they're out in the open in no cover.
Is they AK type rifle (Arc I think) just shit? I don't get much success with it but the only suppressed rifle I have for now is one of them, so I keep it on Darby even if the accuracy is lower, I want her to stay concealed more often.
>>2336362>>2336362>>2336362>>2336362Someone jumped the gun.
>>2336621The way suppressor works is that if you fire an unsupressed gun, you lose all conealment bonuses. So they are there to encourage you to shoot closer to the enemy for maximum carnage.
>>2336500Yes. Carda just great with it: jump out for 5 ap, use special weapon twice, jump back (if you don't have 90 ap just let her out when no active enemy that can hurt her, and shoot+jump back as first action on next turn). Also i give her recon trait>apc lost hide status>Carda go out and see enemies
>>2336372>Would sell my soul for her.That's exactly what Frankie's job description entails I'm sure.
>>2336340I think the reason the RA split up is because zama has decided to collaborate with the TCR, at least this is the impression i got from in mission chatter from them.
>>2336427Walkers see 1 square farther than vehicles and have the same armor on all sides
I have some questions about the game:1. Can squad leaders die during missions?2. If you pick them from a random pool, can you re-roll?3. Do they have voicelines and if so how annoying are they?
>>2338528>1. Can squad leaders die during missions?If they get rekt and nobody reaches them before they bleed out, yes.>2. Not to my knowledge. You get to pick from a pool for your starting four.>3. Yes. I like everyone I've tried so far, personally.
>>2336560Overload them and keep blasting. I like the hammer rifle (10 range) but its rare. Also you pretty much need a vehicle. Scout them out and blast.Also ATGM can absolutely fuck up gun crawlers but vehicles can absorb their fire. You're gonna find the skirmishers to be the real pain in the ass. 3 man 50cal sniper squads that hit and run
Is Gabriel meant to be Mexican or from New Zealand? He looks Mexican, he's got that Catholic-Criminal Mexican vibe down yet he speaks with a kiwi accent.
>>2344307he is 100 german of aryan stock