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File: capsule_616x353[1].jpg (106 KB, 616x353)
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Friends, Tropicans tell me, will it suck? I only like 3 and 4.
>>
>>2332947
5 was meh
6 was shit
I have absolutely zero expectations from 7

t. playing 1-4 on regular basis
>>
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Apparently they will completely design all building assets from the ground up, instead of copying them over from previous entries. So for the first time in 3 entries it will actually feel like a new game and not an eternal Early Access game still getting updates.

Then there is the design goal to actually simulate a citizen's life by having them go to nearby facilities to fulfill their needs. They will also have many unique animations, when interacting with objects or environments. So you will see hot women doing yoga in the park.

And then there is also the impression I got from watching some of the promo material, that they will finally stop doubling down on the "comedy" with each sequel and revert back to a more serious atmosphere with parody sprinkled on top, instead of having it completely dominate the atmosphere.

Then there is also the fact that the devs worked on some railway/logistics game and will directly import railway and road mechanics from that game into Tropico, so Tropcio will finally have good logistics. At least visually. Maybe the teamsters will still break down like all of the other games, if you don't set up everything near the docks.

Overall I am cautiously excited. I will definitely play it. It can't be worse than 5. I am a bit concerned about the weird way they are trying to make the game political. They made it very weird. Instead of being able to pick and choose your policies and then having the game tell you that you are a National Socialist, because your island makes a ton of money through Capitalism, but you also do a lot of Social Programs, the game will instead restricts you. If you are playing a Capitalist El Presidente, you will not be able to do Socialist or Communist policies and vice versa. Very weird.
>>
>>2332947
Oh yeah I forgot this game was even announced.
It will probably be pretty lame.
It has a good chance of being better than 6, since I imagine they will likely bring back the campaign mode.
But given the broader downward trajectory of the series since 4, I wouldn't get my hopes up.
>>
3 had the best radio. Simple as.
>>
>>2333104
Oh wow, that's all really encouraging.
It will be great if they finally get off the 5 engine, the grid system it was based off of just really limited creativity and worsened the city building mechanics from 4 and 3.
And a moving back to a more serious, satirical tone would also be an improvement. Even ignoring my personal preferences, the evil genius-schtick has just been exhausted by 2 and a half games so far.

>I am a bit concerned about the weird way they are trying to make the game political
I think that could be interesting.
One thing I've noticed in my years playing Tropico 4, is that once you realize how to manage your economy, the game has no challenge.
To make the series more 'authentic' and challenging, having an inner circle and political opponents even when things are going well would be a great way to keep the game from becoming boring after your economy is set up.
>>
Just as long as there is no gimmick bullshit like stealing wonders. I accept the era system is here to stay even though I dislike that immensely. I also want to control immigration again, and through the 'constitution' mechanic either. Fuck it just remake 4 and I'll be happy.
>>
>>2333140
Not wrong
>>
>>2332947
7??? The last tropico game was 4.
>>
>>2333104
The political thing actually sounds interesting. If you were installed by the USA/Soviets they expect you to implement certain policies whether you like it or not and if you don't they'll just find someone else who will.
>>
>>2333192
invasions by a super power should mean a straight up game over for your tiny little island with 50 soldiers max like it was in the first games. The later games take this too comically with the player throwing off invasions left and right.
>>
>>2332947
what i'd love to see is proper protests that can turn into riots and you can use your own personal army to gun down them commy protestors
>>
>>2333091
5 and 6 were so similar that I honestly don't remember what was different in each one, except 6 had islands and no campaign and 5 had the time-traveling campaign
>>
>>2333218
I figure they wanted the expanded military aspect to figure into it and reinterpreted great power intervention as a more of a bay of pigs scenario.
>>
>>2332947
I like 4 and 6. I not sure why people hate 6.
>>
>>2333423
I didn't like 6 because the public transit and migration systems were broken, and the gimmick wonders pushed the player into ignoring mechanics like healthcare or education. You were pretty much forced to keep your island as compact as possible or use the magic subway portals instead of planning real routes, or else citizens would take jobs far from their home and never get to work.
>>
I wish we got a newer and better Tropico 2.
Pirates are an underrated concept for a city builder.
>>
I just want another tropico that's more tongue in cheek and less meme vomit.
>>
>>2333501
I disagree. 2 doesn't work for me because while it is good mechanically, it's not Tropico. Call it anything other than Tropico. And sometimes that's alright, imagine a universe where Devil May Cry was stuck as a Resident Evil title.
>>
>>2333512
I don't think anon is disagreeing with you. Think of it like a Black Flag situation. A good pirate game stuck with the name and skin of another series it doesn't fit well into.
>>
>>2333218
i mean... It would not be first time a superpower get fucked by a small nation but yeah it's very silly in tropico
>>
>>2333104
Which Tropico game has the best balance of comedy and serious tone?
I've been playing 4 recently and it has some funny satirical bits but also gets too silly for my tastes at times. I have played Tropico 1 as well but that was forever ago when I was a little baby.
>>
>>2333620
3
4 was when they started going wacky with the memes for dlc.
>>
>>2333621
3 is basically perfect. Just make more of it you retards. Which is what 4 basegame was except they did my boy Juanito wrong.
>>
3 was basically just a remake of 1 from back in the day. 4 was good, I liked 4, some innovation like cars and trucks without going crazy.
>>
>>2333149
>I accept the era system is here to stay even though I dislike that immensely.
God I wish they would fucking grt rid of this so much. Tropico is NOT an RTS game, the eras are purely inspired by AoE aging up.
>>
>>2333836
Agreed. It should be 1963 forever on Tropico
>>
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>>2333836
i like the colonial era, but it’s really shallow and boring. feels more like a gimmick than a core part of the game. it should matter way more. instead of just filling a bar and clicking gain independence, the crown should actively screw you over: forcing you to export raw resources at fixed, terrible prices, blocking universities, factories, and political institutions, and keeping the population trapped in debt peonage or forced labor. over time that radicalizes people, leading to massacres or the expulsion of loyalists, and that’s how independence should actually happen.

and THATS where the real fun should start. suddenly you’ve got all these factions unlocked......planters, army officers, the church, urban liberals, rural workers....each pushing for a different vision of the post colonial state. no matter what you do, you’re going to piss off someone. on top of that, losing imperial protection instantly wrecks your trade routes and access to credit, which spirals into guerrillas, reprisals, land seizures, capital flight, and all the rest. it’s always going to end with you, el presidente, seizing control and turning the place into a banana republic, but honestly, that just makes the whole thing way more enjoyable.
>>
>>2333853
cont
if you choose to stay a loyalist colony and help crush the anti imperialist rebels, you get to keep playing in the colonial period a bit longer. over time you’re rewarded with more and more privileges: guaranteed prices, monopolies on certain goods, military funding, infrastructure grants, exemptions from colonial restrictions, a seat in the imperial parliament, viceroy status, and eventually semi-autonomy.
the problem is the devs are mid as fuck, so I seriously doubt they could design a system in which option A rewards you for burning bridges and option B rewards you for not crossing red lines, and make both paths feel fun and perfectly at home in a tropico game.
>>
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>>2333839
i shall issue new calendars immediately, presidente
>>
>>2333140
I recently heard one of the tracks from 6 playing in a Lebanese restaurant.
>>
Eras don't work because Tropico is a game about El Presidente. Assuming El Presidente comes into power as a 20 something young man and lives into his 90's that's only 70ish years that the game can take place in.
>>
>>2333895
lel
>>
>>2334136
The game worked much better when it only covered 1950-2000 50 years was reasonable. For him to be a colonial governor in the 1880-1890s and still be ruling much less alive into modern times is just crazy.
>>
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No, I won't stop complaining about housing quality. I know, I know, there's free high quality houses right next to my workplace. But... I'm just not going to move. Sorry.
>>
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>>2334200
>>
>>2334167
Tropico 5 sort of tried to pretend you are not a single person with the dynasty stuff, but they were immortal anyway and it took away some character to have the traits split across 7 randoms.
And in the story campaign everyone somehow lives from colonial to modern era anyway, twice.
>>
I personally like the eras, they are just very badly implemented. I've discussed this before.
What we get is an eclectic mishmash of buildings that don't fit well together, which becomes most apparent with the modern buildings that are too new and shiny and clash with more run down 1960's style buildings. And everything from the colonial era becomes an eyesore and never alters in its purpose, so becomes irrelevant.
What it should be is that old buildings change their function over time, so it goes from
>coastal fort provides early defense, as well as acting as a barracks and prison
to
>coastal fort is now a tourist trap
>>
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>>2333895
>>
>>2334231
They could work if there was a mechanic to swap out el presidentes. You could also run into interesting situations where the US spreads democracy to your island and you get a new presidente with new objectives.
>>
>>2333413
6 is just 5 but you can steal the eiffel tower and stuff and you can have multiple islands on the same map
>>
>>2332947
bring back autistic statistics. let me modify wages dollar by dollar
>>
>>2334113
I also heard a song from Tropico 1 in Sopranos
>>
>>2333761
So you didn't play 1 or 3?
>>
>>2332947
I have 5 free from epic, is it worth playing? Haven't played any tropicos at all, but played some simcity 2000 as a kid and cities skylines recently (like a few years ago)
>>
>>2335875
If you have no prior experience with tropico, 5 will probably feel fine.
>>
>>2335737
No, I played all of them. I just liked 4 the best.
>>
>>2333104
All of this sounds quite good, definitely hopeful
>>
are they finally going to make the island not tiny-as-fuck, smaller than a simcity 2000 map? it feels like i'm trying to build a country on Little St. James
>>
>>2336252
6 had some fairly large custom maps, but the way transportation and employment were implemented prevented you from spreading out on them.
>>
>>2332947
The franchise is inching towards a mobile game format (and visuals) with each new game. Fucking sad.
>>
I don't get why they don't just make a simcity 4 type deal with wanting more islands. You just have multiple islands to switch between on a big map but they are all Tropico. You select one to be your capital and the rest remain little villages until you get around to them.

This way you can have way more internal and external pressure. America put you in power and want you export 1 million tonnes of cheap bananas per year or they kill you? Go to island 4 and turn it into a banana plantation that you won't actually get paid enough per banana to recoup the loses of running it. The final goal would be successfully slip out from under your overlord and how well you do it would determine your score.
>>
>>2334167
my imersion breaks when it taking place in the timespan of 50 years when you always start on an island of like 50-70 people and some shacks
>>
>>2341353
fuck no i like my tropico to be a tiny irrelevant island nation.
>>
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>>2333140
i liked the radio in 4, i got a boner everytime i built a high school and miss pineapple talked about spanking students
>>
I hope they make a learing center joke in 7 but I bet they'll pussy out for more thinly veiled orange man bad haha stuff.
>>
- Era-Based Building Variants
- Buildings evolve visually across historical eras (Colonial, World Wars, Cold War, Modern).
- Adds immersion and historical progression to city design.
- District Bonuses
- Grouping similar buildings (e.g., government, industrial, entertainment) grants synergy effects.
- Encourages strategic urban planning.
- Expanded Agriculture System
- New crops: grapes, tomatoes, cucumbers, etc.
- Scalable plantations and food-processing chains for deeper economic gameplay.
- Waste Management & Cleanliness Systems
- Garbage collection services, sanitation buildings, and pollution control.
- Impacts citizen health, happiness, and environmental ratings.
- Elementary & Middle Schools
- Adds educational depth before college level.
- Improves citizen development and job readiness.
- Mod Support
- Tools for creating custom maps, buildings, factions, and gameplay tweaks.
- Fosters a vibrant and long-lasting player community.
- Mainland Mechanics
- Ability to lease, trade with, or conquer mainland territories.
- Opens up new diplomatic, military, and economic strategies.
- Improved AI & Traffic Systems
- Smarter citizen routing, traffic lights, and wider roads.
- Reduces congestion and improves city flow.
- Blank Slate Campaigns
- Option to start missions with no pre-built infrastructure.
- Gives players full creative control from the ground up.
- Expanded Citizen Simulation
- More detailed citizen personalities, relationships, and life paths.
- Enhances immersion and policy impact.
- Dynamic Events & Natural Disasters
- Hurricanes, droughts, protests, and global crises.
- Adds unpredictability and challenge to gameplay.
- Customizable El Presidente & Palace
- More outfit options, personality traits, and palace upgrades.
- Personalizes leadership style and aesthetics.
- Religion & Cultural Systems
- More depth in religious buildings, festivals, and cultural influence.
- Affects faction loyalty and citizen happiness.
- Expanded Tourism Features
>>
>>2333104
> They will also have many unique animations, when interacting with objects or environments. So you will see hot women doing yoga in the park.
"Let's tank our performance for some shit nobody gives a fuck about"
>>
>>2345006
better than go to the park and sit on a bench until relaxation bar is full then go do something else. This is at least more lively.
>>
>>2345006
>thinking a couple extra animations is enough to degrade performance
Time to upgrade that toaster to something from this decade.
>>
i'd think some kind of sports system, so, like, raising a good sports team and sending them to go 1-7 in world cup
>>
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>>2332947
>Tropico 1
Too old to enjoy
>Tropico 2
Pirate genre satire, includes sexism
>Tropico 3
Didn't play
>Tropico 4
Amazing writing and comedy, little or no knowledge of the era required, you probably won't be offended even if you lived in the era
>Tropico 4: Modern Times
Internet HAHA, writing LOL, satires the modern world LMAO really badly, + 'member when [campaign mission] jokes
Probably hired budget comedians or something
>Tropico 5
Evergreen campaign idea (you have to continue your mess you made, you have an A island and a B island like a good written story book, time travel fighting "yourself" of which the only other RTS that did this was Empire Earth), why don't video games do things like this more?
... but it's 2014 and IRL political rot is in the games industry by this point
... we have to tone down the sex jokes (of which two recurring characters were one dimensional sluts, btw they're only recurring because they're female)
... we ran out of budget or talent or something and have less features and half our assets are reused
... and we can't actually parody IRL politics because of legal reasons and/or we'll be assassinated and/or we ran out of writers and/or we know not to offend anyone
... and 'member when tropico 2! And 4! 'member when the games were fun?
>Tropico 6
It's 2019
The political rot has fully taken root
The dippy hippy who liked riding dicks is now a black feminist environmentalist or whatever
It looks terrible, it feels terrible, it is terrible
Gimmick doesn't work (why do devs create agent games, do not program intelligent agents nor ways to diagnose agents not getting to work, then give them giant maps? Two Point Hospital has the exact same problem)
There's no satire despite the trailer, it's just 'member when!
German dev, fucking hell Germans are soulless husks
.
.
.
>Tropico 7
Oh boy, another German dev!
And a game made during what is still the height of political rot and anti-art ideology in media!
'Member wheeen!
>>
>>2335875
It's fine as a game, there's just not that much to help you online if you hit a stumbling block
Remember that more teamsters and more docks can help keep your economy from crashing, when you have the money for it, and to keep them paid poor than the lowest workers
>>
>>2345037
Are you one of the brain rotted dipshits still calling menace woke?
>>
>>2345042
>woke woke woke woke
I'm sorry I don't play shitty X-COM rip-offs, I play the originals.
I do however play shitty economic simulators so if you want me to tell you about Victoria 3, and how its brand of Swedish state worship changed in the time between II and 3, come to that thread. We sometimes talk about "Things reddit says" with some of the worst takes on the game, such as calling it pro-fascist but not because you have absolute control over your country's politics and elections.
>>
i want authoritarian non-democratic (not even fake electorial fraud democratic) pkaythroughs too be more viable
>>
i unironically think victoria 3's interest group system would fit tropico better
>>
>>2345071
So that's a yes
>>
>>2333104
might be worth playing if they deliver on it actualkly
>>
>>2345086
almost any dictatorship you can name still had (extremely fradulent) elections
>>
>>2345086
Nigga, even Russkiland and Best Korea still have elections, and the latter is a monarchy in all but name at this point
>>
>>2347712
>almost any dictatorship you can name still had (extremely fradulent) elections
This post goes against our community guidelines. Authoritative sources and trusted media partners have repeatedly declared that the 2020 election was the most secure, free, and fair election in U.S. history, with all claims to the contrary being baseless conspiracy theories that have been repeatedly been debunked. You have lost 15 social credit score points.
>>
>>2347757
rigging elections only change the result by 20% so you can still loose
>best korea
but they only have one candidate, maybe there should be a one party state law or edict in game that guarantees you get 99% of the votes but you can still do election speeches and champaign promises to raise approval
>>
>>2347831
With accurate (internal) polling to predict the likely results, electronic fractional vote counting can swing elections to be a plausible deniable nail biter. Votes for me were counted as 1.09 votes, while votes for my opponent were counted as 0.92 votes. Whoops, a 51.2% to 48.8% margin. Better vote harder next time!
>>
>>2345086
there should be authority factor that counterweights the liberty factor, so if you want to play a totalitarian low liberty playthrought you must make sure authority is high to avoid constant rebel uprisings
>>
>>2345086
It is viable, it's just that a lot of mechanics like the military and repression are afterthoughts.
>real life dictatorship
>if people get uppity, you arrest them
>if people riot, you shoot them
>Tropico dictatorship
>if people get uppity, they become rebels and... uh...
>if the rebels attack, you ignore them while your aircraft carrier bombs them in the middle of the city
It's not fun.
>>
>>2345086
the closest I got was with a plutocratic police-state. Basically I assigned (/or raised) high paying wages to loyalist and the others received just barely under the threshold were they could legally vote. With the police-state edict each policeman (not payed enough to vote themselves mind you) converted one vote to my side, if they weren't voting for me for whatever reason.
I had an electorate of around ~30 people from ~200
The votes were technically free and I received 90% of the votes.
There was a minimal rebel problem, but nothing a few barracks couldn't handle

in comparison the pure authoritarianism which i tried demanded a considerable military complex
>>
>>2347901
I dont remember how its in the newer games but in 1 there is also a respect meter. So even with low liberty people wont revolt because they like you in other areas.
>>
>>2349982
>With the police-state edict
It's weird how counter-intuitive that constitutional choice is that you want it for when you have few voters who should already approve of your regime because they're rich
And now I'm remembering how the suffrage choices included Male Only, which because Tropico 5 removed sex based roles (except cabaret?) it means it's just removing 50% of your voters with no extra nuance, which doesn't actually help, like how paid healthcare doesn't actually restrict it and everyone with a job can in fact afford it
>>
>>2332947
>>
>>2350346
gender restriction on work should be a constitutional stance, doesnt make sense to have female soldiers and police during colonial and world war eras
>>
>>2345071
>I'm sorry I don't play shitty X-COM rip-offs, I play the originals.
You said you refused to play Tropico 1 because it's to old, which T1 is not to old. You are literally retarded.
>>
If they actually make a new game like they claimed and aren't just copy pasting assets and code from past entries then it has potential to do better than Tropico 6.

Otherwise it'll be the same sterilized slop void of any creativity and originality where they didn't even bother testing their own mechanics and left so many exploits and balancing issues that any retard can play and turn their island into a world superpower.

They need to bring back the unhinged dictatorship/political content that made the older entries famous and fuck off with the political correctness/passive wokism that caters to redditors and trannies.
>>
>>2345037
I got softlocked in 5 when I finished a level quickly and then the era changed, causing an immediate election I couldn't win because everyone's priorities changed
>>
>>2366499
Keep telling yourself that buttercup. Their party affiliation changes but their satisfaction is directly tied to your services.
>>
>>2350346
>>2356855
Gender restriction should be about property ownership and voting rights, not employment. "Men work, women are homemakers" is an ideal reserved for urbanized societies, especially industrial ones. In a third world shithole like Tropico, it would not be unusual for women to work in farms or in cottage industries, because it is a third world shithole that needs multiple incomes. And in early game agrarianism, there are no gender restrictions when it comes to fruit pickers.
>>
>>2332947
Probably. I only play 3
>>
>Colonial Era, World Wars
We don't need this, do we? Don't you think it would have been more fun to start from the Cold War era, like in 4?
Isn't this supposed to be a game where you enjoy being a dictator? Please don't make it unnecessarily harder.
>>
I unironicly want a sequel to Tropico2 but with an optional but fully viable slave trade economy just to see online moralcucks seethe about historical accuracy.
>>
>>2344860
oh who wouldnt get a boner from listening to that va talk about spanking? she's great
>>
>>2344860
>>2374879
For me was the hippie crying about bunnies.

>>2345037
4 was great, loved the mission where China tries to help you and their shitty digger causes even a bigger problem, doubt we will ever see jokes like this gain.

5 had good ideas but they were poorly executed, the dinasty thing is meaningless and the eras lack idendity besides blocking buildings. Playing on the same map was cool tho.

6 is utterly disgusting
>>
>>2333140
3 is the one with the
>SAXOPHON!
>Saxophone solo commences
correct? Because that's the one with the best radio.
Also someone please link me that song on youtube, I can never find it when I want to listen to it.
>>
>>2358315
>They need to bring back the unhinged dictatorship/political content
That'd be great, but you and I know both that that ain't happening.
>>
https://www.kalypsomedia.com/post/tropico-7-dev-log-1-part-1
Looks like they'll be posting dev diaries for 7
>>
>>2366499
>>2366515
IIRC factions force all their followers to vote against you if the faction's approval is too low, which advancing an era can cause because you do get hit with all the new modifiers (which is also why you sometimes change your constitution as it's the most powerful way to appease factions)
>>
>>2380298
cool finally i can go full zesty presi
>>
>>2332947
Tropico has stagnated since 4
The base game is almost never worth full price, it becomes "worth it" after a couple of years of DLC
Kalypso does not want Tropico to become CS and prefers a SClite turd world approach
>>
>>2380298
i'm not entirely sure i like the new political matrix system. what if i want to make a catholic communist authocracy or an enviromentalist fascist state? other then that it sounds promissing
>>
>>2382059
I believe the options are all just templates (and might show you what those factions want to be installed) while the Own says it allows for customization across the row
>>
>>2382135
shouldn't liberal and social liberal switch image?
>>
>ai art slop
>>
>>2382139
>AI AI AI AI
low IQ
>>
>>2382135
I think each constitution type provides a certain unique set of effects, but limits some options in some areas of the constitution.
And "Own" - no unique effects, but all "areas" of the constitution are unlocked.
>>
>>2382135
>>2382156
according to the dev diary the edicts are locked to where presidente is placed on the politcal matrix unless you make some kind of deal with certain factions
>>
>>2380298
>Liberal depicted as dude weed homos
Oof, that's rough.
>>
>>2382137
It depends on your interpretation of what those words mean.
"Liberal" in this case might mean "neoliberal", which is closer to capitalism. While "socially liberal" may actually refer to "socialism".
>>
why do they insist on making it a british colony when they speak spanish?
>>
>>2382233
Dunno, maybe Tropico is meant to be Trinidad or they just haven't thought that through and defaulted to brits being the colonial overlord because that was easier to write or they thought people are too retarded to relate to rulers being the spanish and nobody would notice the discrepancy anyway.
>>
>>2382233
likely originally a spanish colony that was taken by britian in one of the wars of the 1600 or 1700s. The real reason is that the brits are the go to colonial overlord nation that normies can understand.
>>
>>2382233
>More eraslop
HOLY FUCK WHY DO THEY INSIST ON THIS
>>
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i got the el prez edition tropico 6 for like 11 bucks. what am i in for? ill be satisfied if sandbox mode is fine for a round or two
>>
>>2382233
Two reasons
First, the British are a better choice overall for consistency's sake. The British are more associated with colonization overall, it allows for an easy transition from Colonial Period (the Crown) to World Wars (Crown becomes Allies); if it was the Spanish then they'd disappear from Tropico's geopolitical sphere as they were done as a world power in the late 19th century. Also, the British style of colonization makes more sense; they allowed a degree of independence whereas the Spanish were extremely exploitative and extractive.
Second, it isn't out of nowhere. British controlled Jamacia, Bermuda, etc.

Maybe the (completely fanfic) answer that makes the most sense is that Spain colonized Tropico originally in the 1600's, and the island and its people were so worthless that the Spanish sold Tropico to the British and the British didn't realize they were swindled.
You could make a tutorial mission out of this idea.
>>
>>2382316
because it gives better progression and makes you feel like time is actually passing vs all buildings looking the same no matter if you built them in 1950 vs 1990?
>>
>>2382323
You're in for hating the Teamster's Union and getting fucked in the ass by fluctuating good prices.
Keep your economy diverse but simple. Your teamsters are fucking morons that get drunk at the bar. Also turn off plagues, they'll one shot you in the colonial era.
>>
>>2377819
>That'd be great, but you and I know both that that ain't happening.
I'm betting on 2040 at best. There's no changing the fact that all game-devs are faggots & there's really no other option than waiting for them to grow old and another generation to take over.
>>
It's funded by the German government, why would you expect anything other than a watered down political simulator?
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>>2382327
>it allows for an easy transition from Colonial Period (the Crown) to World Wars (Crown becomes Allies); if it was the Spanish then they'd disappear from Tropico's geopolitical sphere as they were done as a world power in the late 19th century.
World wars has axis who disappear and goes from bong lead allies to american lead nato so it's questionable if there's a continuity there either. I don't think it's really a deciding factor here.
Though I'm inclined to agree that narratively it's tough to make it work. Tropico could be Cuba, since it gained independence in the right timeframe and that was a big inspiration of it in the first place, and still end up on ailed side. Though that involved brutal uprisings and foreign interventions. Spanish didn't let the colonies go easily so idea that you could pay them to fuck off doesn't really work all that well.
>>
>>2382389
Axis don't disappear entirely, they become the EU later. And the Allies to American transition is smooth. It goes British Empire -> "Allies" (Britain+US, it's even in the flag) -> USA.
Spain, however, would just go bye bye for good.
>>
>>2382408
And no, "Axis become the EU" isn't a political statement. Germany runs the EU.
If anything the Axis need to be less German, and more Italian and Japanese. Axis German dude isn't very funny, pretty one note character.
>>
>>2382327
>for an easy transition from Colonial Period (the Crown) to World Wars (Crown becomes Allies
not really, if you fought a war for independence against the brits it would make sense if the allies have bad relations with you at the start of the world war eras. if you fought against spain (who was pretty much irrelevant at the end of the 19th century but still had colonies in the carribean until the 1890's).
personally i wouldn't mind an era betwen colonial and the world wars (if eras where redone and made more interesting)
>>
>>2382434
>if you fought against spain (who was pretty much irrelevant at the end of the 19th century but still had colonies in the carribean until the 1890's)
*it would make more sense if the allies are neutral towards you
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>>2382328
I just want to play as a fucking cold banana republic, no Caribbean pirates or space programs or nukes or Eiffel towers. They should honestly just remake T4.
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>>2382443
cold war era*
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>>2382316
wouldn't mind if it was more like modern times (but without the retarded part where you can't build certain buildings once a certain timeframe has passed).
i liked the idea of world events too where you could react towards it and it could affect your nation in different ways, they could even ad in slightly althistory events (nothing major but certain events happening within a timeframe instead of a specific date or something althistory like for example cuban commies loosing resulting in cuban commie refugees etc)
>>
>>2382443
i find it weird and immersion breaking too start as a nation without any infrastructure except a dock, palace, teamsters office and construcion office with a population of only 30 people in 1950's
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>>2382450
That would be good to fix in a remake
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>>2382450
>immersion breaking
It makes perfect sense. Did you expect your dictator to live in a hovel with his serfs? What if they get the wrong idea that they are equal and then rebel?
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>>2382450
what? they just showed up. Tropico wasn't built in a day!
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>>2382434
The Crown forces you into the Commonwealth no matter what, even if you fight for Independence.
What Tropico tries (and often fails) to do often is insist you are a shit tier banana republic and you aren't worth anyone's time, so powers like the Crown can bully you into certain things if they really set their mind to it; but where it fails is you can easily resist the Crown's invasion with one fortress and then later on you can get nukes and a carrier. The game wants to have it both ways.
>>
>>2382592
I miss the old days where a superpower invasion was instant game over because you ain't standing up to the US or USSR with your 50 man army.
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>>2382593
100% agree. I want to Tropico to be an abject failure of a nation state. It's funny and it forces you to play into the role of dictatorship city builder. Tropico 6 went the supervillain route, and it looks like Tropico 7 is trying to let you be nice to your citizens too much. Which I don't have a problem with per se, but part of being weak is you are forced to project strength. Rebellions and superpower invasions should be threats, not solvable problems with one building.
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>>2382602
>Rebellions and superpower invasions should be threats, not solvable problems with one building.
They are solvable with one building: just build a central bank and your problems will magically go away.
>>
They posted the trailer and the game looks EXACTLY THE SAME. FUCK YOU KALYPSO.
>>
https://m.youtube.com/watch?v=La-SJ3ywgok&pp=ygURdHJvcGljbyA3IHRyYWlsZXI%3D
>neuschwanstein castle in trailer
fuck their gonna stick with the retarded world wonder heists. it's gonna be another meme supervillain simulator and not a dictator simulator isn't it?
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>>2382450
It would be far stranger and more implausible for a “nation” with a population of 10,000 to launch rockets, conduct nuclear tests, and steal buildings from other countries, wouldn't it?
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>>2382335
Just don't build bars, restaurants have better entertainment value
>>
good luck having a proper dictator simulator with atleast decent political satire with an E10 rating.
games is gonna be slop
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>>2382712
>instantaneous terraforming
Dropped
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>>2382827
Teamsters can't visit restaurants. Well off only.
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>>2382602
>not solvable problems with one building.
I agree in spirit but in 3 you solved invasion permanently as a threat by siding with one or the other side in the cold war and plopping down their one building on the island.
>>
Guy that wanted a Tropico 2 remake:
https://store.steampowered.com/app/1368140/Corsair_Cove/
>>
>>2333104
I'm excited to see ophelia



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