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Which is your fav waifu? Is she better than chocolate?
>>
>>2336362
buy an ad or use the thread already up
>>
I'm not buying your game
>>
>>2336362
imagine fighting a war vs alien abominations and your squad leader is a high school girl
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>women on the battlefield
>>
>>2336580
shes canonically shit
>>
>>2336592
All women in this game are pretty terrible, if cheap... except the negress Darcy who is S+++ best leader in the entire game. There's essentially a power gap between her and everyone else.
>Reywa
Reywa is "okay" as a vehicle pilot, but I think the only pilots worse than her are another woman (a pirate) and the drunk old white trash dude who proudly claims he doesn't even have a drivers license. You just don't have enough normal vehicle pilots to make the difference as obvious as with infantry, where aside from aformentioned negress every single squad leader between good and terrible is a man, and you only get women afterwards.
All in all it probably does make sense to recruit women, especially since you recruit random ass mercenaries and ex-pirates too, since you got fucked during the transit, the ship is barely there and you've got like 50 people to hold it all together.
>>
>>2336613
Bog is the best pilot. Cheap and reliable.
>>
>>2336613
i like darcy but i think the terrorist guy does her job better
>>
>>2336613
There's a Wayback heiress girl who's kinda hot, I haven't leveled her much yet but she's got some interesting perks
>more uses for items
>cheaper supply cost
>extra loot
>>
Anyone have success with using the shotguns? I feel like the range is too miserable
>>
>>2336618
>>2336624
>>2336630
I mean yeah, terrible means cheap essentially, which is a quality of it's own and perks exist separately from stats in general, but if you take stats (and growth potential) into account some characters are just better.
>>
>>2336633
They're decent against bugs if you can dance around at correct range because then the bugs will come up close but won't bite.
Keep a longer range heavier weapon on hand for the ranged bugs though.
>>
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The correct way to breach the walls.
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>>2336639
Huh, I tried to destroy the walls in the demo bridgehead missions with C4, but even if it said it was "destroyed" I couldn't move units past it.
>>
>>2336637
I love Bog because he lets me take a vehicle but also spend on other stuff. I just keep him out of direct fire as much as possible and use the range of an autocannon or something like that.
For this, he's great and comes on more missions than Rewa.
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Best armour?
>>
Something feels wrong with defence missions now. Used to feel overwhelming with enemies rushing in on vehicles. Now they seem to be too scared to approach most angles except lightly pushing at your weakest point (but still hesitantly).

>>2336639
I hate these ones so much because of the artillery. That being said, I wasn't expecting it so maybe next time I'll do better.
>>
>>2336644
There's exosuits that are even better and don't encumber.
>>
>>2336644
If you can tank the downsides. The one just below it has 90 armor, -1 vision, -1 concealment and no movement penalty.
>>
>>2336645
Yeah after the first time, they become the easiest mission type. Very easy to prepare for. You just need something to blase past the wall and get you through fast.
>>
>>2336362
I want to fuck the Dice lady so bad
>>
>>2336645
>>2336649
They're just random. Some of them have environments that make the AI scared to approach you, others have environments where the AI goes full caveman retard and charges you full force. Strangely enough Rogue Army defense missions have been easier than the others for me
>>
>>2336644
the pirate one with the jetpack is super fun to use desu
>>
>>2336637
if you take growth potential into account Carda wins because she can get growth 12 on her first perk
>>
>>2336649
So basically you can just rush the wall without being spotted, blast through it and you're scot-free? Makes me wonder about taking a very limited small squad, vehicles, charges, and hope to avoid any combat at all.

>>2336654
I feel the same, the pirates play a lot more aggressive and are more motorised. The Rogue Army just dance around with weapons teams in the open while the commander blows his whistle. I don't even get many mechs when on defence.
>>
>>2336654
Rogue Army defences are nuts for me because you can't use the towers. They just obliterate them in one turn or suppress anyone that's in them. Although my all vehicle strat has been working against them because I can just attack them back and hunt down the mortar teams.
>>
>>2336652
she seems to want to fuck the player so it's pretty mutual
>>
>>2336657
Sort of. You just cling to the edge of the map and blast the 2 bunkers that will be firing at you and rush through the wall. Usually there'll be a couple of infantry units and a walker on the other side, but shouldn't be much of a problem. If you got vehicles, use them or at least have something to carry your infantry in case they get suppressed trying to make it through. You can of course still get unlucky with the arty and have it land right on you, but it's pretty low chances.
>>
what happens if the operation timer runs out?
There's a 1 next to a rogue army operation that I have been avoiding because im a scaredy bitch
>>
>>2336662
It disappears and the game rerolls a new operation.
>>
>>2336663
no consequences? cool
>>
>>2336663
nta but thanks, was bothering me as well
>>
mfw I got 8 squaddies killed because im retarded
>>
>forgot I was on a contaminate nest mission and destroyed a nest instead, failing the mission
whoops
>>
>>2336674
Major you fucking retard...
>>
>>2336679
>I *know* you're listening, Hayflick.
>>
impregnating my XO-slash-sexcretary, Hayflick
>>
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Screw this bullshit
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>this mission
>11-12 rounds of fighting 3 FUCKING GIGA STUGS
>my tonk with the long anti tank gun, laser Lim, russian boi with emp rifle and Darby as a scout
nearly spent all my resources on those and after that I had to clean up the fucking REST of the army, Expert mode be fun
>>
>>2336362
>>2336362
Rule 34 niggas be eating good todayh.
>>
>Darcy has unique voice lines specifically for her phobia of bug aliens
Cute
>>
>>2336362
Ok, how do I do sabotage missions? I thought you need to have a squad in the highlighted area, but there was no indication that they were sabotaging the systems, so I just started shooting the special buildings, which sucks cuz I barely have any AT
>>
>>2336728
Once you're in the zone you gain an ability that costs 60 AP to sabotage the thing
>>
>>2336687
The amount of damage that thing (and all the other Menace units) takes is absurd. The jump from Rogue Armies to facing those fuckers is the real difficulty spike.
>>
>>2336741
>got a single operation against Menace and it was the first operation offered after their introduction
>the rest was just bugs and RA
I feel cheated
>>
Genuinely what are you expected to do on these pirate defense missions with rocket trunks? This is my first time facing multiple of them in a mission and there is no feasible way I can stop them from destroying me
>>
i just got The Yaz, he's so freakin cool bros...
>>
>>2336741
They're not even that hard because you can suppress and disable them like everyone else. It's just tedious and fucking boring because you have to pour a billion points of damage between the huge armor, HP pools and I'd wager they have DR on top of it all as well.
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Yeah okay there's no way they balanced the defense missions on extreme, the sheer amount of shit that gets thrown at you all at once is ludicrous.
Featured: Pirate EMP team, Pirate Commando, two chaingun trucks, one lasergun truck, nine squads of infantry.
Not Featured: Two rocket trucks raping my shit, and the EMP team, flamethrower team, and infantry I have already killed.
>>
>>2336751
Yeah. The difficulty spike is finding out how much firepower you need to dump into them.
>>
>>2336757
See, that'd be doable without the artillery. The problem is currently is artillery is too oppressive for the player to deal with since you don't have enough "Clear suppression and begin pushing" active abilities in this game. To say nothing of accidentally running into an enemy hidden in the fog who squad wipes you.
>>
>trying to 5 star a RA op
>almost did it
>enemy walker does a 180 and instantly takes out a SL
I wasted an hour, fuck the game can be annoying, especially when the AI decides to target POWs
>>2336748
get a scout/recon unit whose only purpose is to locate the rocket trucks.
Then bomb them from orbit
>>
>>2336762
Yeah I agree, my ability to fight back was basically instantly crippled. I would have had to have two vehicles ready to go and kill the truck wherever they spawned to counter this, but that means I required meta knowledge to not fail the mission
>>
they say the game isnt optimized for HDD
how are you guys on linux feeling loading times if u compress it in dwarfs and just dump the game to zram
>>
>>2336767
Not a linux user, but I've got a mediocre computer on the low end of what the game wants and an HDD and the load times are pretty good. There's just a weird delay between turns, selecting units or voice lines every so often.
>>
>>2336764
>I wasted an hour, fuck the game can be annoying, especially when the AI decides to target POWs
The AI is really strange with POWs. I've found it will happily sneak around in the fog of war, get into your backline and snipe your POWs.
>>
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>>2336364
>>2336366
>>
Bog is kind of a shitter that is only really valuable early game for his supply cost reduction perk, but I absolutely love his personality. Got that slightly senile old man that doesn't give a fuck anymore energy.
>>
>>2336774
his perk is really good for mobile taxi where you want its mobility and armor for the MI, and dont really care about HP
>>
>>2336771
The AI tends to send a small contingent of flankers pretty often. Really easy to notice on those "prevent from leaving" missions on open ground with bugs. This can sometimes also work out badly, because they'll just attempt to circle around the entire map if there is something blocking movement&sight in the middle
also fuck chain link fences
>>
>>2336776
I dunno, I feel like the HP penalty is just too harsh. You're always gonna want your vehicle playing an IFV role in practice, or you're dumping an entire infantry squad just to have a slightly more mobile unit to do nothing. To say nothing of it being able to get fire superiority for you when there's artillery or heavy machine gun presence around.
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Has anyone done the math to see if it's better with the general 5% increased supply IOC, or the 15% supply cost reduction for vehicle one
>>
>>2336783
Playing on normal I went for 5% since its more flexible and you get so much base supplies it ends up being an extra 100+
Higher difficulties and if running multiple vehicles should make the 15% better since supply cost for equipment are flat
>>
>>2336783
It obviously just depends on what you're bringing. 5% works for everything, 15% is better if you're bringing two (or somehow even three) vehicles in non-taxi modes
>>
Playing on challenging and I am getting so overwhelmed by this defense mission i want to quit. It's my 2nd fucking operation.
>>
people told me the trigger for the rogue army is at 5 ops but I've been getting it for 4 ops twice now, I think its mainly if you quit the game and reload so either bugged or something
>>
>>2336783
They both stack, if you're insane enough to do it. It seems like past 1,000 supply the +5% is better overall, since you get +50 and 15% cheaper vehicles only saves you 60 or more if you have a 400 point+ machine.
>>
>>2336790
Defense is currently in a really shit place. About as bad as the bridgehead mission in the demo
>>
>>2336757
Lol you played it wrong.
You should intercept enemies in 1 turn range to blue zone.
Also
>muh Pike stronk
We see.
>>
>>2336774
idk man, i picked him as my starting pilot and immediately picked new tricks for him. now he has 100 ap and decent accuracy. i use him in the starting vehicle with a tank gun and he just one shots everything from long range without ever getting hit, so his only downside is negated, and he has insanely low deploy cost compared to other pilots
>>
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>>2336801
>>muh Pike stronk
>We see.
What's wrong with Pike? He is a cool guy
>>
>>2336801
>Also
>muh Pike stronk
>We see.
Huh?
>>
>>2336804
>>2336803
No idea what he's on about. Pike's rally ability is objectively one of the best abilities in the game. 30 AP to instantly clear all suppression on a unit, and refund their turn and AP if they haven't acted yet.
>>
i like pike's design but it looks like he's relegated to being a support cuck with his ability
>>
>>2336816
He can either be a command cuck or a pretty solid rifle grunt. Disruptive fire is pretty solid and synergizes with people like Rewa or Yaz with their finisher perks, you don't even need to kill an element to inflict the status.
>>
>>2336803
>>2336804
He work as power multiplier, but his efficiency is too low so he don't deserve a slot in most cases.
Basically anon run 2 vehicles, neither of them is Rewa, Lim + 2 supports.
For fucking sake Pike should do there, give Lim additional attack, so he will have 4 short range attacks per round instead of 3? Lmao.
>>
So pirates apparently eventually hit a difficulty spike where their armored units take multiple rocket / drone / anti materiel rifle / melta bombs to destroy. It used to be that one hit from any antiarmour weapon reliably took out their shit, now it's two or three at best.
This happened right before a mandatory "defend the zone" mission where one million pirates are shooting me to death with rocket trucks and rolling up en masse in their hamas pickup trucks to molest my little boy bussy
What the fuck do I do here?
>>
>>2336821
Pike's ability works on vehicles
>>
>>2336823
So? You will keep your vehicle near Pike with his 2 moves per turn? You deserve your lose then.
>>
>>2336824
You're weirdly hostile but alright
>>
>>2336713
She'll also congratulate Carda for good hits by name.
She's the only one I've seen address another SL by name.
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>even the pirates start correcting your young marines mispronouncing POG
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>Dice of the Gods cougar canonically sends you a video of her playing with her pussy
We need a chud SL next so I can share it with a brother.
>>
>>2336831
What does that even mean? I looked up what DOPE means when Pike says it and apparently that stands for "data on previous engagements".
Nothing on DAGGER ZERO though
>>
>>2336841
People Other than Grunt
Muhreens hate anyone who isn't infantry
>>
>>2336639
are you buying vehicles or have u found them post missions?
i cant afford 240 for another apc ever
>>
>>2336845
Murder as many enemies as you can before you end the mission. More kills = more loot
>>
How do I get more squaddies? I wanna field more full squads but I don't wanna pay 240 just for 5 guys. I already have hospital and WOO. Do I just gotta pay the gang tax?
>>
>>2336850
That's it
>>
give me one(1) reason why i shouldn't put all my dudes on Crowbar.. its clearly the best gun in the game
>>2336819
>>2336816
NTA.. I'm using him as my CQC meatgrinder (with SOF PPP) but I KNOW that i'm basically wasting most of his skills.. thinking of recruiting another squad leader to change things a bit
>>
>>2336831
wait do they? thats pretty funny
>>
>>2336852
i put everyone on krowbars the first 3 missions and realized it's not that great because a lot of engagements will be closer range, and the accuracy is ass at close range
>>
>>2336852
tech is my cqc guy and he absolutely shreds everything. i got him with the heavy jumpsuit + shotgun with REND ammo and he tears through heavy armor too
>>
>>2336852
Because the KPAC is better than the Crowbar. It loses range but it's accuracy loss doesn't outpace the fact that it can actually do more than a single model's worth of damage between ranges 1-4.
>>
>>2336855
It can delete a group of bugs in one attack if you're crouched next to them and use burst but I feel divided on it atm, the accuracy at closer ranges really does suck when you have to fight a lot of pirates but the ARC does not feel any better to me either
>>
i love that The Yaz is a friendly russian that get's along and compliments my marines
>>
>>2336852
Dps is low.
>>
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>>2336852
>Crowbar.. its clearly the best gun in the game
I prefer HaMER bros.
>>
i fucking love how concealment works in this game and how you can have actual stealth squads. darby feels so powerful
>>
>>2336850
Disregard this retard >>2336851
You can build EXWOO out of the gate for 3 squaddies per mission, also consider upgrading to the advanced medical bay for 3 prevented deaths + 50% for all further downed squaddies asap
>>
>>2336866
EXWOO and WOO are right next to each other, obviously he knows that's an option already. Pretty ironic you call me a retard writing dumb shit like that
>>
>>2336866
this was the worst noobtrap i hit and consider just restarting the game. because you will lose 5 people per mission minimum
especially with the broken acid grenade from the entire map alien
>>
>>2336878
>because you will lose 5 people per mission minimum
Skill issue
>>
I am no longer able to use vehicles vs. rogue army.

>Move walker forwards to take a shot, back out again
>still get lased
>THREE atgms fly in and onetap it
>>
>>2336855
>>2336858
The thing about the crowbar is that while the accuracy does suck at close range, the falloff mechanic means it retains its damage and AP when you're close as well. If you're struggling with the range still, then you can always stagger your units to cover overlapping fields of fire.
>>
is there any way to see how many uses a weapon has outside of combat?
>>
i'm actually addicted but getting fatigued from constant missions at the same time
>>
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>>2336891
count the yellow blips, yeah it's stupid, UI is super WIP
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>>2336894
ah, yeah didnt catch that when looking
some sort of number tally would be nice yeah, at least when hovering over it
>>
>>2336895
>>2336894
>>2336891
What catches me out constantly is I keep mistaking the hotkey number on the weapon for the ammo count.
>Oh I only have 4 shots left that's weird, better be careful
>I actually have 10
>>
>>2336840
>He doesn't ping the redneck terrorist wanted for killing space UN politicians as a fellow chud
Bro?
>>
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oh yeah it's gaming time
>>
>Battle Brothers trained falcon gives you vision over the map
>Recon drone in Menace is called the "Falcon"
Cute. I'm a sucker for reference-to-previous-game. Half expecting The Menace to be the work of some futuristic Davkulfags.
>>
>>2336909
I tried that

it does not work in the late game where everything's rocking level 4 plate
>>
>>2336913
there's also a "hound" drone you can sic on enemies like the BB hounds
>>
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hunter guy is suprisingly strong and cheap as an indirect fire team, mortars or the grenade launcher
does as much damage as carda and rena on menace missions, while costing only about 100 supply, just shoots grenades all day everyday, one salvo of grenades overloads a construct platoon (as well as shooting up the overload meter of those nearby from the splash) and all these overloaded hordes just end up not moving and ticking down to bleed damage

plus it's hilarous taking out a scout construct going for a cheeky flank while it's a ? that you don't see yet
>>
>>2336913
There's also a promotion called berserk, bags and belts and recover. Probably more
>>
>>2336916
>it does not work in the late game where everything's rocking level 4 plate
it does work for late game bug defense missions
>>
>>2336925
i wouldn't know i don't GET ANY BUG OPS AAAAA
>>
I'm playing on expert and I don't really lose people or see the need for armor beyond class 2 for the accessory slot

Scout+binocs and killing everything from out of their sight range is pretty strong and straightforward. Only thing that can get a bit messy are defense missions, especially rogue army ones
>>
>>2336362
Menace is actually really fucking good.
>>
>>2336930
Rangemaxxing doesn't really work once you get to the namesake of the game
>>
what are we all hoping for in terms of what the grand map gameplay will look like down the line? As much as theyve worked hard on the current iteration, i feel like right now its very restrictive

maybe they could do something like the BATTLETECH system with a big map you jump around to do jobs in, with competing factions in each system

could make prosperity in a system you focus on a thing too
>>
>A medium tank able to transport troops safely across the battlefield while providing fire support
>Deploy the tank
>Troops can't get in it
>>
>>2336926
the defense missions are fucked up on expert late game with bugs, you WILL get swarmed, you WILL get bombed by 3-4 bombardiers, you WILL get rushed by copious amounts of alien warriors and blast bugs, the only way to win them is to deal with the bombardiers with long range and killing enough little dude swarms that all other break/flee/retreat, I legit havent found the firepower of doing it any other way
>>
>>2336937
if you put a heavy weapon on it, it loses the ability to transport, it is working as intended but you never get told how it works/UI doesnt say it
>>
>>2336933
False. Range maxxing is the only thing that keeps you from getting shredded.
>>
>>2336933
If anything Menace are the easiest to bully this way, theyre slow as fuck and don't have indirect fire options that rogue army or pirate organs or even Bombardiers do. I just take out all guncrawlers and scouts as priority then the rest are pretty helpless to being outranged/outdetected
>>
the yaz is a fucking monster man, his pseudo execute is so strong
>>
Turns out your drone can trigger AP mines as it flies around.
Poor drone.
>>
>>2336958
very funny imagining some ap mine bouncing 500 feet into the air to kill a drone
>>
>>2336959
My own minefield as well, by the way. So the Major gets to look extra retarded for ordering that.
>>
>>2336713
I dunno it kinda throws me off, she's supposed to be a hot shit spec ops recon graduate and the moment a single spiderling appears she pisses and shits herself
>>
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>>2336939
That's my situation with late-game outpost relief with RA.
>stormtroopers get bussed onto the point, driving over my mines and then smoking up
>try to counter-snipe with Darvy WILL have some random jaeger team bumble upon her during the AI's mad rush end-of-turn and have her gunned down because there are just so many of them
>vehicles will be instantly lased by jaegers or HQs and die to a bevy of ATGMs
>infantry trying to hold the point will be suppressed by mortars and whittled down by swarm launcher medium mechs
>holding a tower will get you mortared to death or get the tower blown out from under you
>the swarm of light walkers providing fire support
>those original storm troopers are still hotboxing btw and now they've capped it
>>
>>2336962
Bugs have shit high detection and her common ninja sniper build isn't good against swarms.
>>
>>2336845
NTA but I restarted a couple times while learning the game and on my third restart got a free APC on the very first mission which was dope

If you have more vehicles than you can deploy, and you take damage on one in a mission, you can swap it out for a fresh one
>>
Apparently there's a Ukraine style FPV drone that's literally just a recon drone with an RPG warhead strapped to the bottom, I love it, more games should have these horrors beyond comprehension
>>
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So fucking tedious.
>>
>>2336974
>turn 22
dont snail
>>
holy shit i just found a fokin LASER RIFLE
>>
>>2336974
>fancy grenade launcher and motion sensor
>fatigues and C1A2s
huh?
>>
>>2336984
I imagine the carbines are because of the fancy equipment hitting the supply cap.
>>
>>2336913
The death sounds for the spiderlings is the exact same as for spiders in BB as well
>>
>>2336986
am I retarded for spending my points making sure my soldiers have basic assault rifles and soft armor before splurging on the fancy gear
>>
I have not found a Single Weapon that Tech can take advantage of. I keep getting tripod guns that are fine on Rich Bitch, but Tech can't use them undeployed. He's still rocking the machine gun you get in your starting equipment, and it's not good. I bought a mining laser for him to try and it turned out to be the shittiest weapon ever. Why can't I find a minigun or something cool?
>>
>>2337003
any RPG is quite useful on him, just for his ability to scoot close and shoot
>>
>>2336975
Not snailing, just the bugs retreating outside my effective zones turn after turn after turn.
>>2336984
She's there to shoot nades and motion sensor, not hold the line.
>>
>>2337003
the starting MG isn't awful, it's cheap on supply and suppresses okay

pretty useless against bugs though
>>
I might have to restart my run, I wasn't preserving squaddies as much as I should've been now I'm severely gimped on manpower
Oh well you live you learn
>>
>>2337008
The MMG is decent against bugs, since it's got good pen and better damage than most of the rifles in the game. Even without suppression if you hit the bugs with a bullet or two you'll cut down the squads of spiderlings and young warriors pretty easily.
>>
>>2337003
There's a few different varieties of RPGs that Tech can use without deploying, including the one you start with on normal. Currently he's mostly just an AT guy.
I think I saw some shit on their d*scord from the devs that they intend to let him use tripod weapons but they want to give him proper animations for doing it with each, and it's literally just not done yet.
>>
>>2337003
I just use the rocket launcher on him. I find that things like the machine gun can be planned a bit more proactively, but sometimes you can't anticipate the arrival of a vehicle that needs to go away right now and not having to deploy the launcher is huge in those moments.
>>
>>2337003
Mining laser is fine as a tool to literally mine buildings; breaking through walls on assault missions or something.
It's not really an actual weapon.
>>
>>2337003
I like the anti material rifle on him. i run him as an assault rifle squad and this gives him the ability to deal with a variety of things like blaster bugs, pirate technicals, and heavily armored guys.
>>
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>construct units appearing on non-menace operations
>>
I hope they add big boss
>>
The light mortar is really funny. Slap it on Cara with Share the Load and max squaddies and you can just blap HE indefinitely. Deeply satisfying when it lands a direct hit on squishies.
>>
>>2336994
Well if she just carries a heavy weapon and shouldn't be shooting with her primary then you can save that supply cost to make the squads doing heavy fighting more useful, or maybe bring someone else.
>>
>fuck up and lose my APC
>next mission rewards me with a Pirate truck
>it can't use the APC's machine gun
>I picked Rewa as my pilot
She won't be happy learning that she's now a glorified taxi driver until I find a usable turret
>>
>>2337071
Actually Rewa very decent even w/o gun. Just take improved ram.
>>
So how are you guys doing early game pirate defense missions on expert? Whatever I try seems to lead to me getting swarmed and overwhelmed
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I so hate this.
>>
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I AM FIELD MARSHAL ZAMA

DE GLORIOUS LEADER OF DE PLANETARY JINGWEI

U ARE NASTY TEKKER AND WILL BE LASER DESIGNATED

U CRITICIZE DEFENSE MISSION AND WILL BE ATGM'D

U NO LIKE DE SUPPLY CAP? MORTAR'D

U COMPLAIN ABOUT DE TIME LIMITS? JAEGER TEAM'D

IT HAS COME TO DE ATTENTION OF DE GLOROUIS PLANETARY JINGWEI THAT DE NASTY MAJOR HAS BEEN SPREADING RUMORS OF UNKNOWN THREATS IN DE WAYBACK. DIS IS A SHAMEFUL DISPLAY AND IS AN ATTEMPT TO SPREAD TEKKER TYRANNY.

END OF LINE
>>
>the women are hot (and the DICE chicken flirts with you)
>the antagonist is a mugabe parody
>the bugs are just bugs and not a social commentary
how was this allowed in the big 2026
>>
any rips for the art yet?
>>
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This thing is so very handy.
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>>2337097
I like how even though everything's got fake names and is Spacerized it's all based on pretty real equipment, hell yeah I'll slap a J-CROWS on my mech what other game allows that
>>
>>2337086
The Wayback being space Africa, does wonder to help me accept the pozzed crew and leaders.
>>
>>2336362
>bugs sometimes make Battle Brothers spider sounds
>recon drone is called "falcon"
>the armed drone is called "wardog"
kino....
>>
>>2337100
A nice little nod to their longtime fans
>>
>>2337097
i prefer the starting troop carrier since it can hold a heavy tank cannon for armored targets + a medium machine gun for soft targets
>>
>>2336845
I found one of the walkers but bought the rest. When you go all in on vehicles it means you can sell infantry equipment, so you have plenty of trade value to work with.
>>
>>2337105
I haven't gotten a heavy tank cannon yet, can the space!LAV still carry troops while equipped with it?
>>
>>2337109
no, once you put the tank cannon on it, it basically becomes a tank, can't carry troops anymore
>>
>>2337111
roughly what I expected, that's how the Stryker works irl, it'd be nice if it actually said that somewhere in the UI though
>>
>give Rewa the better vehicular homicide perk
>give her the canister attachment
>run into the middle of a massive pack of spiderlings or scavvers
>POP
There are some very satisfying combinations in this game
>>
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Juicy
>>
>>2337115
is that two walker chassis in the loot?
>>
>>2336687
These things are weak as shit. A couple of ATGM shots or tank shots and they are kill. The real threat are those little squads of 3 dudes. Autocannons and AM rifles work really well against the menace though. Anything with high single target damage since most of their stuff is small unit count but big health pool.
>>
>>2337115
Damn son save some loot for the rest of us
>>
>>2337097
It's a shame the accessories don't alter the appearance of the vehicle. I feel like all of them could be modeled easily enough.
>>
>>2337100
>bugs sometimes make Battle Brothers spider sounds
That bug sound has to be from some asset kit or stock sounds or something. I swear I've heard it from other games as well, but I'm blanking on what it was.
>>
>>2337116
Yup.
>>
Match ammo, take it or leave it? It feels really good (I gave it to Lim with the not-AK to bring his range up to equal with the basic not-AR15s) but it's a lot of supply
>>
>>2336613
Darcy is a fucking MUST HAVE, nobody fucking else even close to her. Equipping her with the suppressed crowbar and Jager+camo is fucking obscene, she can slaughter entire armies by herself and never get spotted.
>>
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Rewa with both anti-armor perks is a menace
>>
>>2336633
Shotguns and SMG's are for Mobile Infantry units, use the IFV to drop them point blank and laugh as you delete units.
>Rend ammo
Is utterly broken for shotguns and SMG's, as they have shit AP by default and armor shredding only goes until you reach that weapons AP rating, but Rend ammo lowers your weapons AP rating, which isn't a problem for shotguns and smgs, and allows you to sandblast armored units for follow up damage.
>>
>>2337131
Is a mobile infantry based strategy viable? 1:1 APCs and well equipped mobile infantry perk squads is a lot of supply cost
>>
>>2336774
>bog
>shit
Juryrigged is fucking GOAT, a engine kill is pretty much a vehicle kill, and the ability to undue that is amazing.
>>
>The red mission rewards aren't actually penalties, they are already active enemy buffs that doing the mission cancels
Fuck, I completely misunderstood that my whole first campaign. I only just realised now that they are active throughout the missions unless you do those ones.
>>
>>2337123
holy based
Is it possible to field 4 walkers at once
>>
>>2337144
If you have the supply, you'd probably want AI logistics and supply discount leaders, but I don't see why not
>>
>>2337147
neat... I just got to rogue armies for the first time and realize my run is turbo gimped so Im going to restart
I like the amount of options you have in this game to field different kinds of forces
>>
>>2336841
>dope
Is a logbook for a weapon, when a soldier/Marine gets issued a weapon and when you qualify or check if the weapon is properly sighted in and a soldier/Marine will mark point of aim/point of impact and establish a battlesight zero which is a "set it and forget it" setting for iron sights or red dot sights that allows a shooter to engage a target out to 300 meters without adjustment.
>POG
Person Other than Grunt, which is a slur against anyone who isn't a infantryman, even other combat arms (artillery/armor/heavy weapons) gets called this.
>>
>>2337148
did you run into a low authority deathspiral trying to hire enough squads because you didn't know about fatigue which the game never mentions anywhere until it pops up

I might have done this
>>
>>2337091
>/pol/ tards freaking out about how woke the game is
>it's more on the based end of the spectrum
Figures
>>
>>2337153
>low authority deathspiral
This and not realizing how important squaddie manpower is
>>
>>2337154
>it's more on the based end of the spectrum
The overton window shifts once more
>>
>>2337086
>cheeky krauts were doing a Stanley Woo bioware janny callback the entire time
vgh... wie basiert...
>>
>>2337042
what do you mean the menace can show up outside menace missions
>>
>>2337156
Honestly as soon as I saw the african warlord stand in, and the second he leaves the briefing lady called him a fucking retard I knew all the screeching about "woke" was just classic thin skinned wignat bullshit
>>
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>>2337091
I genuinely find this girl hot anons what do I do
the dice lady too
and Hayfar, good lord, shes so cute
>>
>>2337161
For me it's Cara and Sy
>>
>>2337009
Get a Wayback Outreach Office as soon as you can next run. First upgrade you gotta get for the Impetus.
>>
>THE PLANETARY JINGWEI ARE A CORRUPT, BADLY-LED, AND BADLY-TRAINED INSTITUTION, ROTTEN TO THE CORE, AND ILL-EQUIPED TO SPREAD PEACE IN THE WAYBACK t. sage analysis

Oh okay, so they're some shitty african warlord militia, facing their rogue elements should be eas-
>eats 3 ATGMs from the map edge

yeah sage and haywick are full of it. needs rape correction for this misinfo
>>
>>2337164
Yup definitely the first lesson I learned
>>
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>convenient, very convenient
>Major, you are a CONVENIENCE STORE!
why do germans write black characters so well
>>
>>2337165
So quick are we to forget the jihad of Abu TOW

The Jingwei controls a shithole planet, yes, but shitholes like Iran can mass produce ATGMs and supply them to rebel groups all around the region
>>
So why was Greifinger even willing to sign on to the Marines if he hates the TCR? Did he change his mind? Is he stupid?
>>
>>2337165
Consider for a moment that your cruiser is SUPPOSED to have a plethora of advanced combat rifles, lasguns, plasmaguns, power armor suits and walkers, and thats considering that this is before considering that this is a deeply unpopular move politically for the TCR to do. And it DOES have nuclear bombs loaded on it. Compared to the TCR, the Jingwei's shit is completely backwater.
>>
>>2337171
Because otherwise you'd have exactly zero crackas that aren't some kind of cheap gimmicky support unit.
>>
>>2337164
Fuck that, save and get an EXWOO
One early EXWOO and manpower problems are instantly solved for the entire run.
I really think ship upgrades should be upgradable rather than making you pay full price a second time. It just feels like the wrong decision to ever pay for the basic version.
>>
>>2337171
He's from the core worlds. He was fighting against them. Now that he's in the wayback, he probably sees just how much shitter things can be. It's like when someone that thinks Russia is based and trad actually moves there and gets raped to death in the first week.
>>
>>2337180
i've never heard of that personally, usually it's refugees or other people moving to america and getting murdered by random drug addicts for no reason
>>
alright, the enemy AI knowing where your line of sight is at all time bullshit is so jarring, they need to adjust this shit because it's so fucking lame playing peekaboo with enemies that keep running away even though your units are completely concealed.
>>
>>2337182
umm don't be racist mkay
>>
>>2337182
Well of course. America is also a 3rd world shit hole.
>>
>>2337184
But you have the exact same tools as the Ai. The concealment indicator on top of your units.

I use it to peekaboo fire my long barrel apfsds and break los all the time, why shouldn't AI play with the same ruleset and information of the player?
>>
>>2337187
Because fuck you that's why. See if I have to do anything except spam the overwatch hotkey and watch the enemy suicide into me endlessly then it's a bad game. Duh.
>>
I went looking through the demo assets and I found audio files of Rewa saying "I'm happy." and her laughing in a non-psychotic way. I love her, bros
>>
>>2337187
Because it creates only one efficient playstyle. I don't like to overwatch spam
>>
>>2337187
because they don't? if an enemy unit is concealed they are completely invisible until you see them once then they become question marks, why should the enemy know my line of sight and constantly skirt out of it if they never seen my unit?
>>
>>2337191
Yes, the problem is that they know whether they are close or are within your range of fire. Hopefully they'll hotfix this today. Pretty annoying
>>
>>2337187
Because they should probably at least intelligently take up defensive positions or use faster/cheaper units to find your scout using the information they have. Instead, they endlessly run one tile beyond your FOV, allowing you to effectively push them around the map and then bomb them into dust with arty and mortars.
>>
>>2337184
I dunno man, a pirate ambush buggy zapping you and and hitting full reverse feels pretty accurate. I don't see shit like the RA stugs doing the peekaboo reverse. They tend to slowly converge and overwhelm you. The only one it feels weird on is the bugs who need to get into melee but know they can't get close enough with their AP so they move back instead. That feels goofy.
>>
>>2337189
The game having at least 5 viable waifus wasn't in my wishlist but Ill take it
>>
Man this game is hard, I lose too many squadies and it's just a death spiral.
>>
>>2337191
Even if the enemy is concealed you can still see the broken eye icon over your units or have it disappear you're in the LoS afaik, giving you the notice to back up or deploy. Same as them

It's more noticeable if you have a dedicated scout unit with binocs or you have a high mobility, low vis vehicle cautiously advancing them backing up
>>
>>2337199
On Normal it's fine. I haven't made the jump to the next difficulty level, but once you get the hang of the gameflow, it's easy enough. You basically just learn what to target with what tools. Mortars? Rush them with a vehicle. Mass infantry? Machine gun suppress them all. Heavy infantry? Autocannons. Vehicles? Literally any of the many AT options. And you'll work out what tools you need to bring for each faction.
>>
Can somebody confirm or deny that we can get the Stugs? Some anon posted that he captured one.
>>
After facing all the enemies I'm impressed like in battle bros. They get different mechanical flavors so well, reminds me of orcs, undead, nobles, monsters, bosses, barbarians, southerners, etcetera back in bb
Excited to see what else they implement. Hopefully the factions get their own armies and you can face DICE mercs or backbone fanatics

I'm kinda afraid aliens will go the way of forest spiders/monster hunts in bb though. Annoying to fight, not that interesting, shitty loot, so always a clear miss
>>
>>2336362
I need this game to get at least as many DLC as BB, but better DLCs tho
>>
>>2337200
good point, food for thought, the problem is that the AI knows where it can or cannot be seen without needing to test it, like they will approach you from buildings or tree lines even though they've never seen your people, also they just keep running away even though they have more than enough force to wipe me out easily which is just not fun, they should be aggressive when they have high numbers instead of just running to the corner of the map in a big group, i think the last hotfix might have caused this behavior.
>>
>>2337204
I thought BB DLC was bretty gud... the one that added the Northmen was really cool, the sand people one, eh
>>
I'm pretty certain that recent patches fucked up AI behavior, they wouldn't kite around your vision before.
>>
Not gonna bring Lim or Darby on my next run. They are my dual crutches and just fucking smoke anything they see effortlessly

>>2337203
I've gotten forced into 3 alien ops in a row in midgame and it's just a slog. Dual HMGs on an APC mow anything down short of warriors, Darby just goes on a stealth big game hunt, and a weapons team with the AM rifle kills any warriors. Unless there is still something coming to shake things up, the bugs are just too easy once you get geared.
>>
>>2337207
Damn. Hopefully they fix it soon. When you have a well geared scout it's really tiresome watching the bugs just run away the second they get seen.
>>
>>2336840
>she sends you a video of her pussy
You can't just post that with no proofs.
>>
>>2337207
Yeah I was thinking the same thing, they didn't seem to do this in the same patch where the alien queens would just spawn stuck on the forest planets.
>>
>younger marines mispronounced pogue as pog
lmao who does this? Hasn't happened with Carda so far.
To much pogger twitch emoji brainrot with these zoomarines
>>
>>2337124
Match works best for long range weapons.
>>
>>2337134
Very viable, you don't need fancy shit for your vehicles as the MI does most of the killing while using your taxi to suppress and cover.
>>
>>2337186
>3rd world
>HDI is 0.938
Fucking moron, never post again.
>>
>>2337216
I thought every marine says it as Pog other than Pike, who gives them shit for it.
>>
>>2337216
>>2337221
https://www.military.com/off-duty/2020/02/05/fascinating-beginning-term-pog.html

"Person other than Grunt" but the marines would probably have recruits from that generation by now.
>>
I gave Pike a Wardog and a mortar and it's very funny

Maybe I'll give him the harness gear so he can have two drones and the extra mortar ammo
>>
>>2337224
Are drones that useful?
It's great they have recon and the AT one but I wish there was something more spammable like Ukrainian FPVs. Maybe have it controlled by offmap SLs/Squaddies
>>
>>2337226
>fpv's
The Wayback would probably lynch your entire crew for wasting valuable electronics in such a manner.
>>
>>2337227
niga i drop 2 disposal fully functional 360° optics telelinked autonomous armored auto laser turrets every mission
what's 3d printed plastics in comparison
>>
>>2337230
Yeah, those are permanent and valuable beyond "hurr blow up". FPV's get absolutely rekt by functional EW systems and this is a universe where EMP weapons are piss cheap.
>>
>>2337226
Yes, the wardog is very funny and trades 1:1 for a light vehicle while providing a little bit of vision and a big distraction, the recon drone doesn't suicide bomb but has much more vision

the AI really likes wasting time shooting at them too
>>
holy shit this exhausted debuff is retarded, the unit is fucking useless for 2 missions.
>>
>>2337212
Bombardiers will fuck you up good
>>
>never played longwar
ngmi
>>
>>2337235
You get warned before they go exhausted. Look for "weary" status effects before sending them out for an op.
>>
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>Early plasma rifle
The RNG is making for good replayability.
>>
>>2337233
Okay, I just watched a pirate rocket technical full salvo it's rockets at a wardog which then went on to cripple a pirate flame tank
10/10 no notes would drone again
>>
>Sell sick edits of my Marines killing retards and xenos
>Suddenly Carda is frustrated for 5 missions
Silly girl, too idealistic sometimes. Anyway, what music should Hayflick put on the edit?
>>
>>2337242
>RNG
It's a bit too RNG for my tastes, a better system would have both the world and faction reputation matter, with better reputation with a faction effecting price and better items becoming available.
>no negative reputation
It would be great to have more factions to fight, if your reputation gets below 0 there is a chance for said faction to drop in on you and send a killteam after you.
>dice
Better equipped pirates essentially.
>ZB corporation
VERY well equipped mercenaries, top of the line gear and lots of mechs.
>backbone
Better equipped rogue army.
>>
>>2337245
Can't go wrong with Danheim, https://files.catbox.moe/m3ns7m.mp4
Damn I miss 2022
>>
>>2337201
Well I have been playing on challenging... the problem is getting the gear you are talking about. I die before I get good gear.
>>
>>2337255
Yeah can't help you there then. I'd probably suck if I raised the difficulty.
>>
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I might stop playing until they tweak the ai because this is frustrating. Dumbass here ran into the corner and camped for the entire op.
>>
>>2337214
Where? We need Rule 34 asap
>>
Playing on expert but turtling and cheesing LOS detection to be (mostly) lossless, except for fucking rogue army defense missions is fun but slow. Legendary/Legendary Longwar feels
>>
They 100% NEED to tweak the way the AI handles knowing where your units and LoS is.
It's especially bad on those don't let the enemy cross this line missions because without fail the bulk of the enemy force will sneak through where you can't see even if it's only one tile wide.
It'd bad enough that they avoid getting into range of concealed units if they can help it but the sneaky conga-line is just way too egregious.
>>
I think AI LoS cheese should depend on the faction and doctrine. Like aliens should never do it, MENACE also prolly, pirates some times, rogue army very often especially they're heavy on standoff and BVR and have jaegers to spot.

I always loved how BB factions used 'cheap' tactics against you like goblin nets and disengage. No reason to outright remove a playstle that's also available to the player. But make it thematic and appropriate to doctrine and flavor
>>
Defense missions are my favorite. Destroying transport trucks activates my neurons.
>>
If you stick around after completing the objective to get more kills, do you get more loot?
>>
>>2337272
Yes, as far as I can tell. Loot is determined by enemies killed. Rewards are separate.
>>
>>2337272
Yeah. In one of the pre-release things they said they were changing to way loot worked from a bunch of random tier appropriate stuff at the end of the mission to be that every enemy killed has their own loot pool and drop chances.
So more kills = more stuff and what you kill influences what actually drops, so no ATGMs from MG squads and you'll never see pirate gear drop from bugs.
>>
>>2337283
do the pirates even have shit worth looting besides pipe guns and commando suits? feels like bugs drop more valuable items + are easier.
>>
>>2337284
Depends on your definition of worth.
Their guns generally cost fuck all so you can sneak in some more gear and the flamethrowers are actually fucking nuts against organics if you can close the distance. The EMP guns are super situational obvious but they halt Rogue army armour in their tracks.
>>
>>2337284
yes
some basic stuff like ass rifles, looted PDW
concealment rags, scavenger armor, better scavenger armor, pirate jumpsuit
chainguns, rpg launchers
cars and trucks, mounted weapons like lasgun, chaingun, rocket launcher
shitload grenades including termite, ammo bags
>>
>pirates get completely deleted and replaced by rogue armies/bugs/menace
I didn't appreciate how nice it was to fight them. Hopefully they'll bring them back in a future update for mid and late game ops. I miss having actual chaotic firefights instead of a suicide melee congaline or running around a fuck huge map chasing after a couple of bitch boy spotters
>>
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>>2337294
They are actually still there, RNG just didn't generate the mission for you.
Just go into the Operation and immediately abandon a mission and you suffer a penalty of -5 relations to reroll.

You lose when the MENACE paints the map red.
>>
Apparently Pike gives his Inspiring Presence bonus from inside an IFV, so if you have three IFVs advancing together with him in the middle one they all get the bonus
>>
So where's the anime portrait mod?
>>
>MENACE starts appearing in regular operations, making three-way-battles
Kino
>>
I love the swarm airburst launcher... when you get the right situation it can trivialize an encounter
>>
>>2337304
Until you get more than an hour into the game and every enemy unit is wearing body armor so they ignore it lmao.
>>
>Didn't get a single pirate jumpsuit despite doing multiple operations against them
Well fuck me I guess?
Certain items ingame are way too fucking rare, I don't even have enough special variants of guns to outfit my handful of squads.
>>
>>2337305
Yup and then Ill switch to something appropriate
Itll always be useful against bugs
>>
>>2337310
>Itll always be useful against bugs
Oh hohohohoho, you haven't seen the hordes of big boi bugs yet?
>>
>finally get the squads, supply and equipment to field 3 IFVs and 3 well kitted mobile infantry squads
hooah motherfuckers
>>
>>2337309
that is drop from specific enemy unit, you can check what every enemy unit can drop
>>
>>2337314
I killed a few commandos.
>>
So why do marines in the future say hooah instead of oorah, did they start having to call all their camps forts?
>>
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>>2337311
I just ran into rogue armies for the first time
Not even mad there are worse things out there, much more content than I was expecting
>>
>>2337317
>I just ran into rogue armies for the first time
Enjoy when the random generator gives them like 5 light walkers, 4 motar teams and heaps of cloaked snipers that you need to be right next to, to spot. Lmao.
>>
>>2337316
Space marines not marine marines.
>>
>>2337319
That's just pure fodder to any ATGM or tank cannon vehicles.
>>
>>2337321
>Laser lance 2 hit KO'ing your vehicle goes BRRRRRR
>Jager scouted your vehicle and marked it
>Non-LOS ATGM squad in the middle of butfuck knowhere sets your vehicle on fire and makes it panic in the first shot
>>
>>2337319
A direct PAL-100 hit puts light walkers at 1hp and disabled them, and recon drones are good for spotting sneakis and counterbattery with mortars
>>
>>2337325
>Yes just use the PAL which requires deployment as the walker kites around your range
Lol, lmao
>>
>>2337326
agility or the black guy, I think you just like to complain
>>
>>2336829
There is also Ivory and Sachin (the two Jingwei SLs) addressing each other by name when hitting or missing a target.

Though my favorite special interaction is Pike and Lim just laughing after killing someone
>>
>>2337329
Rewa and Rich Bitch constantly tell each other to shut the fuck up
>>
I feel like advanced sensors are a must have on walkers since you're already giving up armour for sight you may as well maximize it.
>>
>>2337331
Unless you are running a pure vehicle army, your squishy infantry are supposed to be your spotters.

Remember that as long as you got camo and you don't fire an unsupressed gun, those dudes are just going to stay almost invisible looking at things for you.
>>
Are there any other platoon leader SLs or just Pike?
>>
Pike views Lim as the son he never had and Carda as his autistic daughter.
>>
>>2337182
STOP. FUCKING. NOTICING.
PRETEND. YOU. DO NOT. NOTICE.
>>
>>2337153
what difficulty are you playing on?
>>
put about 40 hours in the game and really loving it so far but i want to put it down to wait for more content to be added. what are some other games like menace besides battle brothers? is jagged alliance 3 kind of similar?
>>
>>2337345
I'm going to wait until they put out a patch that fixes the weird AI
>>
>>2337345
Im going back and actually beating XCOM2
>>
>>2337343
normal so far, until I finish a playthrough (is there an end?)
>>
>>2337345
>is jagged alliance 3 kind of similar?
not really but its quite decent, you lead bunch of mercs in africa, capture diamond mines and shoot at french negros
the difference is that your unit are single troops, not teams
>>
I am honestly surprised at how fun this is, even if it's clear the game needs a lot of work and a DLC. I am liking all of the characters surprisingly enough, they are all quite genuine and charming.

Tech is actively making me less racist, love this nigger. The AI knowing the vision of your hidden units is cancer tho.
>>
>>2337354
It's not so much that they know where your units are, its more that they actively plan and maneuver around that knowledge.
So like it's not the overarching AI that knows it's the individual units.
A bit of an out there comparison but in Alien: isolation there's a two AI dynamic. The Director which always knows EVERYTHING about the player at all times and the Alien itself which the Director just nudges in the right direction. Well in MENACES case the Director is letting every enemy unit know everything at all times instead of just giving them the occasional. to abstract a bit, "hey check out over there teehee".
>>
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This setup is working out pretty well.
>>
>>2337376
He completely fucking mulches enemy units that aren't near other ones.
>>
>>2337345
ja3 is like the good version of menace tbqh
>>
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>early game
>random pirate loot gives me a heavy vehicle flamethrower
>what I expect it to be: not worth the hassle
>what it actually turns out to be
>>
>>2337382
Great until every second squad has an RPG.
>>
I got the silenced crowboar, plasma mg, smart-link and laser designator as drops(lucky)
Put that all on Darcy and with some backup from a ATGM ATV piloted by the christcuck with adaptive camo she can now full clear rogue army from the map. She wipes squads even behind medium cover in 1 turn from like 10 tiles away, crazy.
Pair that with Terrorist(best boy) and Carda being heavy infantry squads that dig themselves in like ticks and and murder anything that comes at them with deployable atgms and miniguns.
Kino game

>ALL ABOUT THE VALOR HUH MAJOR
>>
>>2337377
Kody is what you get when you release a pitbull into a pre-school’s playground
>>
So once I start seeing the stug is it time to upgrade from the PAL as my main AT?
AT grenades work well, but I guess it's time for ATGMs or something more powerful.
>>
>>2337389
Yeah you need heavy heavy AT to deal with the stugs.
Ideally more than one source so you can flank as well
>>
>>2337392
Sad to miss out on all the MG, mortar and auto-cannon fun I've been having. I imagine the laser cannon isn't good enough on its own either maybe I'll finally take disposable rockets.
Luckily it was the big wide defence mission and it arrived after all the infantry unsupported, still almost killed Rewa, though.
>>
>Pirate get a lucky laser shot on my medium mech
>take out both weapons instantly.
>mech is now totally useless immediately.
>>
>vehicles have a "Unit Size" stat
>implying larger vehicles to come
I can't wait for my pacific rim mechs
>>
>>2337115
the fuck? post ur squads loadouts
>>
At what point does the U60A1 stop being worth it?

Right now my main mechanized force is Bog, Ivory and Rewa in IFVs (20mm, .50 and laser repeater, each with a .30 MG), Carda and Lim as mechanized infantry, and Pike as a support squad with recon drone, AT drone, and mortar
>>
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insane jeet my beloved
>>
What determines the star ranking at the end of an operation? If its side objectives then I don't ever see myself getting five stars with all the
>kill most of the map in 6 turns
types I get
>>
Mig-late game feels impossible.
>>
>>2337413
One side objective = one star
>>
I've been stuck o nthe same mission for 3 hours
>>
>>2337407
I hope never because I love it.
>>
I wish that pirate base defense mission with the walls actually showed you there was a perimeter wall on the pre-deployment map
>>
Still asking for advice on early-game pirate defense missions, expert difficulty. No idea how you are intended to do them
>>
I wonder if anyone started making a wiki, especially for stuff like the enemies which have a ton of uniqueness in how they behave
>>2337416
what do you even consider the mid game and the late game?
>>
>>2337435
avoid them entirely or could maybe cheese them with smoke clouds by popping in and out, i've just accepted i'll lose them desu
>>
>>2337440
There's already a wiki but still a bit unfinished. https://wiki.hoodedhorse.com/MENACE/MENACE_Official_Wiki
>>
>>2337416
There isn't really late game yet, it mostly caps out at t2.
Still need Marine tech tanks, a heavy walker. Possibly menace derived weapons. That fat armour from the trailer.
>>
>>2337326
>give laser gun to Indian rifle guy
>walkers no longer exist on my screen
You're like those fucking babies who used to whine endlessly about orc warriors knocking your guys off the high ground. You don't want to think or adapt your playstyle to the enemy, you just want to hit one button and get loot.
>>
>>2337396
That's why you get the perk to reduce defects to light only that can be played around with. It's the Steel Brow of the game.
>>
The dual miniguns on vehicles whips shit but goddamn does it have no ammo.
Only thing that can withstand it are rogue army tanks.
>>
The difficulty scaling in this game feels very wierd
Mission 1 of the campaign you will be told like yeah some riff-raff is sabotaging a city idk go get’em riger. But actually you will have to assault a city with entrenched pirates inside with no grenades and hardly any armor, while they get boarding commandos and armored trucks.
And then your first rogue army op 5 ops later will have missions where you have to ACHIEVE A BREAKTHROUGH IN A HEAVILY FORTIFIED STRONGHOLD AGAINST A ENTRENCHED ENEMY - SHOCK HORROR. And then the entire mission is just driving over 2 undeployed AC squads and their babysitting officer while you take sporadic mortar fire. To get to a completely undefended extract zone on the other side of the map with 5 units and win with 5 stars in 3 turns out of 16 alloted
>>
>>2337450
Going against rogue army as soon as the cinematic pops up is extremely risky, but also extremely rewarding if you can pull it off. Though, yeah, you can get a set of missions that borders on impossible
>>
>>2337452
>Going against rogue army as soon as the cinematic pops up is extremely risky
I dunno, I did with nothing but the PAL and some disposable AT to deal with the walkers and a recon drone and mortar for the snipers and it went fine

the first few rogue army missions are glorified local defense force
>>
Get some smoke grenades, they completely change your options in this game
t. big smoke
>>
Seems like the side objective on pirate migration is bugged. I killed the boarding commando (map cleared) but it counted it as a failure to kill anyway
>>
>>2337459
why would I spend precious infantry equipment slots on smoke grenades when I could use a mortar

smoke IS really good but grenades are range limited and could be something more useful like a wardog
>>
>>2337461
Had the same, sometimes the objective marker fails to follow them when they dismount the truck and you have to blow the truck up too for it to count
>>
>>2337450
The breakthrough mission feels fundamentally flawed compared to all the other mission types, and comparing them feels wrong. It would at least make sense to me if it was a capture operation where you had to take and hold the target zone like the... capture operations, and the enemy had a chance to overwhelmingly respond the moment you touch the box. As it is, armored convoy goes brrr.
>>
>>2337331
walkers are more mobile than wheeled vehicles aren't they?
>>
>>2337462
>mortar with smoke
>smoke open ground, the ai always bum-rushes smoke
>mortar the smoke
gets them every time
>>
>>2337444
oh thats nice.
Wish the enemy factions were more documented though, like how bugs cant be supressed or how the MENACE has an "overloaded" status
>>
>>2337475
>extraction under fire mission
>platoon leader Pike spends the whole time lobbing smoke mortars to cover the local forces while the APCs ferry them back to the evacuate zone
>>
>>2337461
You have to destroy the truck not kill them.
>>
>>2337472
they are, iirc no turning cost
>>
>>2337480
There's that perk for -4AP cost to movement, which I presume makes them quicker. At least when not going in a straight line.
>>
>>2337478
kino
remember smoke offers DR though too, it's incredibly powerful in a pinch.
mortar strikes etc. can still suppress you if it lands in there (same shape as the light mortar barrage) and when the smoke clears they'll be stuck out of cover.
probably lots of ways to use the ai tendency to charge head first into smoke because of the LOS blocking and cover against them.
>>
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I beat a late-game village defense against bugs on expert AMA
>>
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There were a lot of bugs
>>
does this game inherit bullshit from battle brothers or is it more consistent?
it seems like it's less bad
>>
>>2337479
Should be listed as destroy boarding commando truck then
>>
>>2337490
>Achilleas
BASED BASED BASED
>>
>>2337492
The intent of the mission is to actually kill the commandos, it's just bugged in a way that you only need to destroy the truck.
>>
>>2336362
she can make my autocannon go 'bam bam bam' all day and even has the traits for it
>>
The ai should also have finite ammo.
>>
>>2337500
At least for special weapons, it's horseshit to see a single squad fire RPG after RPG with no end.
>>
>First campaign on normal. Pretty fun.
>Alright new expert campaign. Lets see what else the game has to offer
>First 3 hires are the same faggots from my first campaign
bruh remove this lame ass gacha hiring system
>>
>>2337491
its far more forgiving of bullshit
>>
>Developers have confirmed AI is not acting appropriately to the game's rules and a fix is underway
>People saying 'git gud' literally BTFO
LOL
LMAO EVEN!
>>
>>2337158
Yeah. It looks like if the planet is getting fucked by the Menace, constructs can start to appear in other operation.
It actually makes missions easier because the AI starts fighting each other rather than throwing all its units at you.
>>
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did you clap at the name drop anons?
>>
>>2337520
The MENACE being given their dumb acronym name is surprisingly accurate to how militaries name shit. They outright make up names like that.
>>
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>>2336362
Mods when?


I had the good luck of getting an early drop of the vehicle flamethrower and infantry mortar, the smoke and suppression alone saved my ass into building a terrible Pike that with inspiring presence is fucking carrying the whole team.
>>
>>2337523
Are infantry mortars really that good?
>>
>>2337526
I'll probably never run missions without it myself. The ability to drop smokes in huge radius alone makes it worth it
>>
>>2337526
I dont know I am still early game with 6 dudes, but its certainly powerful early game if you dont care about turn times. Before i had long range weapons for infantry and the IFV I poured smoke on top of those dangerous pirate turrets drove close to them and waited for the smoke to dissipate and destroy them.

Also it wrecks havoc on clustered bugs and pirates.

I hope the game has more enemy factions.
>>
>>2337523
unity is fairly easy to fuck with
>>
>>2337523
>>2337526
NTA, actually havent gotten a mortar at all and instead have been relying on a weird mix of one mobile infantry, a light walker with an autocannon, and some infantry for my OPs, which suprisingly work. The SMGs are so fucking absurdly good at shredding infantry its unreal
>>
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GRAAAAAAAA LETS GO
>>
>>2337532
That was fast.
>>
Is it worth to have early game more powerful armors, they are so fucking supply drop expensive that I am even trying to save for that Corpo ship skill that reduces vehicle drop supply.

I dont like to play defensively but in expert its making do so, with Tek firing at long range with 20mm or mortar, I dont know. I get autistic about mission roles.

Shotguns are fucking powerful on bugs for sure, I feel like my game in expert revolves around having Pike babysit everyone for accuracy and his AP order bonus.
>>
>>2337532
>>2337533
I'm actually surprised at the speed the patches are coming in, one day after release they also put one out
>>
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>>2337535
You only need to upgrade armor when the enemy starts fielding better Anti tank gear.
Armor deflection basically works all the time when you got +50 on the enemy's armor pentration.

Not sure how armor damage works but small arms fire basically never negate strip armor, it needs to be multiple Autocannon+ Hits. Lasers not penetrating armor does nothing.
>>
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anybody seen this armor in game yet?
>>
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also just went into the video files and they tested the subtitles with fucking salad fingers
>>
>>2337539
Makes sense, much like BB this game has shit tutorials on how the numbers work.


Also I hate the squadies system, would be better if they were customisable, dont mind he leaders but I also feel like its bugged, I only have the damage medical bay and either I am very lucky or all the munched suqdies get saved at end mission. maybe I just have not ben noticing things right.
>>
>>2337540
No.
I'm not 100% certain but I'm fairly sure that high tier marine stuff only drops from high star Menace op clears.
>>
>>2337541
keked
>>2337542
I actually like the squaddies system, sure it leads to less of a "your dudes" moment, but it works in Menace which is more character focused. Really like how the SLs react to some of your choices in the starmap events.
>>
>>2337545
Some of the character stuff is kinda neat.
Rewa is still a huge bitch but she's generally nicer to other TCR marines and more likely to accept compliments from them and likewise other Marines are more offended by her being a bitch.
Meanwhile she's far ruder to the Wayback natives.
>>
WHERE DO THEY GET ALL THESE TRUCKS FROM
>>
Does the Recovery Teams ship upgrade repair enemy vehicles?
>>
You know what the game reminds me off? A weird mix of the land based combat of sid meyers pirates with Close Combat series.

Pirates in terms of numbers ( although it was way simpler) and Close Combat cause it was all about ammo count, supression and morale.

Hell even commanding vehicles is similar.
>>
>>2337548
car dealership
>>
>>2337549
No, you get them as loot drops if you're lucky.
>>
>>2337530
>no feet
>>
>>2337558
Yeah why do you think she's so slow?
>>
>>2337551
>close combat
fucking based
>>
>>2337558
the only finished portrait is pike
>>
>>2337543
then can I PLEASE get some FUCKING menace ops
>>
>>2336578
War is mostly 17-19 year olds killing other 17-19 year olds anon. Ironically modern warfare actually reduced the age of combatants, in older times warfare was done mostly by 25+ year olds due to physical strength and the cost of equipment being so high, the Greeks thought it was unseemly to deploy men under 30.
>>
>>2337562
>pants tucked into his boots
>but laces aren't
what a fucking pleb. Anyways I need to see the canon legs and hips of every female character
>>
>>2337567
>>
Bog is such a shit pilot it's not even funny, what a waste of authority
>>
>>2337570
Her shoulders being wider than her hips checks out
>>
>>2337571
no papers no license no nothin
>>
>>2337567
ivey is a midget
>>
An actual huge fucking design choice fuck up.
Game recommends SSD storage to the point where HDD's are kinda fucked.
Fast loading is the desired thing.
There are loading screen blurbs for you to read.
Not a combo that works.
>>
>>2337567
i was mistaken, jean is finished too
>>
>>2337548
Stolen from the planets civvies.
>>
>>2337575
>There are loading screen blurbs for you to read.
can be fixed by just having a "press to continue"
>>2337574
picking her up and doing it on the atv chassis
>>
>>2337567
>>
>>2337577
I want to be a stay at home hubby for my billionare mercenary wife
>>
I wish there was a mod to add custom squaddie names, as it's a fun thing to do with the vros to let someone know they got their arm taken off by an autocannon round
>>
>>2337581
>pirates nick your truck
>oh shit the TCR are here
>they blow your shit the fuck up and crater half the settlement
>send you a bill for the ammo they spent atomizing your ride.
>least it aint the Jingwei
>>
>>2337586
I thought you could rename them? I'm sure I saw a tip about it. I haven't actually tried it myself though.
>>
>>2337587
They don't send bills, they're just "heavily encouraged donations"
>>
>>2337567
>>2337572
look at the arms on this bitch
>>
>>2337560


I mean its really fucking similar, the only difference of course is that battles in close combat take way longer and its more hardcore.

But I bet they are going for it.

>>2337562

They need to add French Legionnaire, Dien Bien Phu type motherfucker.
>>
>>2337592
Isn't the 1.0 supposed to have like 30 SLs? Thats a pretty solid pool
>>
>>2337591
sex
SEEEEEEEEEEEEX
>>
>>2337591
is this one in the game yet
i hope they release squad leaders semi-frequently and not reliant on big content updates
>>
>>2337601
probably not, no voice files
>>
>>2337601
No, but she was in some promo materials iirc and in a fucking game manual of all things.
>>
>>2337567
>tucked
Real Marines use boot blouses and lasso tie their boots.
>>
>>2337605
That's what I meant. Normally you blouse your boots and tuck in the laces. He looks like some shitty cop right now.
>>
>>2337530
>>2337570
>>2337574
>>2337577
>>2337584
>>2337591
>having actually attractive females who aren't utter vile bitches towards men
WHAT FUCKING TIMELINE DID I FALL INTO!?!?
>>
>>2337608
The devs did multi-racial military with women but went Aliens with it instead of current year which turns out is good.
>>
Early Access always kills my joy for games, although is basically anti piracy for devs as well these days. I avoid it in most games but I didnt have anything tactical to play right now.

Well maybe after doing all the content it has right now, it might pull me in again in a year or so.
>>
>>2337607
Yeah, and some of their dialog is kinda unprofessional but that can be attributed to watching 99% of their fellow Marines get turned into paste or ejected from the ship.
>the gate being so fucked
>can only allow things in, nothing out
I bet the MEANCE fucking did something to the gate, it would be perfect for it to get new material while denying retreat and warning getting back.
>>
>>2337611
I'm eagerly awaiting the Rule 34 for this game, time for "morale and comfort" units.
>>
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>this missions for first RA operation
Should i buy amr? I didn't have AT aside pirates one, which terrible bad.
>>
Does the game reveal the cause of the Menace? I'm a scrub that hasn't got that far yet.
>>
>>2337618
If you're relatively early on, the most you should face are light walkers and APCs, which can be dealt with by autocannons and multilasers.
>>
>>2337619
not yet.
>>
Best best skills so far?

Is solid grouping worth it? And putting people on early new tricks so you can demote and then later respec?
>>
Are more of these full character pictures posted somewhere?
I wanna see the rest
>>
>>2337620
Hmm, so just buy mech or car for replace my dying apc?
>>
>>2337623
no i just ripped them from the game
>>
>>2337445
I remember accessing the exosuits in the hacked demo version. Better protection than the heaviest armor we have currently, no encumberance. The fuckers were unkillable except with anti-tank weapons and not even always then.
>>
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>>2337623
tech
>>
>>2336962
she is a woman
>>
>>2337623
greifinger
>>
>"Cutscenes" are just 2d cutouts
Whoever invented this trope for indie games needs to fucking stop because they all do it now and it just looks so fucking cheap and cringe.
They don't even have different poses or mouth movements.
>>
>>2337532
>Temporarily removed heavy tank from loot tables
fucking really
>>
>>2337635
It being for balancing reasons is the odd one as well since that implies it's not the unit itself that's the problem since the rogues still field it just fine but something specific the player could do with it that was fucked.
>>
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>>2337633
>games now have ai generated cg cutscenes
>>
>Normalfags keep bitching about the supply system when it's pretty fucking simple, bring less shit if you are out of supply
>But I want every squad with 8 members and maxxed equipment AND a vehicle!
You're not supposed to do that.
>>
I'm interested to see how the rebalancing/new AI feels in the latest patch, hopefully it makes defense missions less cancer
>>
is there a way to mod save file to get challenging difficulty?
i realized normal is kinda boring
>>
>>2337619
Only a few things it could be.
>ayyla...oh
>umbrella corp style retardation
>government black project gone horribly right
>>
>>2337641
The only problem is the FUCKLOAD of enemies that you have to fight, a fair system would have you "stage" deployments, with a single dropship only being able to hold so much, and going over that limit means you need a 5 turn wait for the rest of your deployment to arrive.
>>
>>2337647
They're a fuckload of units you can mostly outthink or outmatch though.
The issue, which hopefully was fixed, was the AI was cheating too much. Hopefully now you can actually ambush them.
>>
>>2337649
True, getting fucked by rocket trucks, jagers, and strogg rejects was getting grating.
>>
Expert is no joke when you autopilot a bit.

Just got my ass rammed by heavy pirates and vehicles with heavy guns and flamethrowers, in a difficulty spike.
Can only imagine how the actual military enemy is.

I guess that’s were you abort the mission.
>>
Do we know how armour durability works? The dev diary isn't quite clear on how it's degredation effects the squad's armour rating.

By the numbers the ARC seems to be the best choice out of the KPAC, ARC and Crowbar.
Crowbar loses a lot of damage and pen to dropoff distance so really it pens worse than the KPAC, does marginally more damage but has 1 less round.
Depending on how armour damage effects it's effectiveness the ARC's higher armour damage after a couple of rounds should lower the target armour enough to be inline with the KPAC. But I'm only guessing at how armour degredation works.
>>
>>2337654
If you lose armor you get easier to pen.
So unless you have MASSIVE armor values, it can and will be chipped away.
>>
>>2337641
>You're not supposed to do that.
>mfw I manage to do it by using OCI buildings and smart perk usage
>>
>>2337655
I'm aware of that but I want to know how it works.
Armour bar seems to be elements * durability. Losing an element removes his armour from the bar.
But is the chance to penetrate effected by the bar total? The amount of an individual elements bar missing? And how much?

IE:
A raider has 56 armour durability, 4 of them have 224.
If we deal 30 armour damage, the first element is at 26/56(44%) while the whole squad is at 198/224(88%)
Is armour value reduced by this, IE is their armour rating of 75 now actually 44% until the first man dies or 88% of that forever?

It feels as though it's not the first answer because heavily armoured squads seem to tank shots for a while then disintegrate very quickly. So seemingly it's based on the squad as a whole. But does removing 1 guy while taking no armour damage effect the bar? Does the squad lose his armour or does the squad continue to act as if it has 4 guys worth of armour for you to chew through even if one guy ate a laser lance and disintegrated?(I haven't tested specifically but my guess is this)
>>
Doe the single entity bugs couts as vehicles for weapon and AT Grenade targeting?
>>
>>2337663
Nope
>>
>>2337641
>You're not supposed to do that.
You should place this -15% vehicle cost oci modules in you want to play vehicles retard.
Also there several supply discount perks.
Problem with this stupid supply system that you must have certain modules and leaders, and in the end forced to play vehicles setup since they cheaper than most of infantry.
>>
>>2337272
yup
that 1* silver spoon woman SL even has a perk that increases drop chance if she was the one that dealt the finishing blow.
>>
>>2337641
>just bring less stuff
>just don't upgrade your gear
>just don't promote your units
>just don't bring vehicles
>just don't bring any units
This proves that solo Darby is the objectively correct way to play this game. Until you get a defense mission.
>>
>>2337676
Oh also forgot to add. Supply is retarded in its current iteration because it largely stops mattering after 10 or so Operations. Especially on normal where I had enough supply to run 5-7 units, depending on the composition.
>>
>>2337548
walmart
>>
>>2337659
armour seems to be a fixed stat. the armour you equip to a squad gives them x amount of armour points regardless of squad size. armour seems to mitigate damage and becomes degraded as it does. as the armour degrades it soaks up less damage and your guys die easier
>>
>>2336962
She also doesn't seem to get a penalty for facing bugs. Think of it as Darcy gritting her teeth and bearing with it.
>>
>>2336984
Carda gets a bonus to secondary ammo for every squadie she has. My guess is that they're using her as fire support.
>>
>>2336962
According to some old footage with extended character bios in an developer interview, she was born in the menace equivalent of Catachan, so i guess she's afraid of alien bugs cause she saw one eat her friends or something.
>>
>>2337113
>Rewa, You can't Melee with a Tank!
>Oh shit, I guess you can melee with a tank.
>>
>>2337126
Just don't keep Scav Rags on her too long. Sure, they're good early game concealment but they don't protect shit.

Had to learn that one the hard way.
>>
>people keep saying she sends literal nudes as a text quest
>still cant find it
PLEASE Anons, can someone give me the sauce!?
>>
>>2337712
>he didn't get the pics
ngmi
>>
>>2337695

Its weird because usually for a support team of a mortar or gun emplacement you want just two squadies. Few people.


Because of her terrible Acc Ive been using her with the Alien motion detector and flamethrower or mortar right beside pike, mitigate her shit initial acc, she works as another fire team with a choice to flame shit if enemy gets close.

>>2337711
I supposed by looking at her skills Darcy also make a good lone Sniper.
>>
>>2337700
>>
>>2337711
Scout and moving cover to cover, also binoculars/nvg are fucking based.
>>
I feel like the game should have a little more upgrades, weapons wise
I've been playing since release and I'm still holding on to my Crobar and shotguns

>>2336580
Marta and Darby are my strongest units tho?
>>
>>2337719

Binos seem cool, I got the alien motion detector and it seems to do the same thing I would guess, I ping the enemy then fire into the fog of war and hit.
>>
>>2337693
I think it's a pretty good touch that she's NOT good against bugs.
>but the AMR
Put it on Tech. He doesn't need to deploy to use it
>but she's stealthy
Bugs have cracked detection and all their high-priority targets are too armored for basic rifles to take them out reliably
>but the DMR
See above
>>
>>2337586
You can rename squaddies
>>
>>2337520
>combat enemy
>>
>>2337520
>combat enemy
They couldn't use "cyborg enemy"?
>>
>>2337613
BB EA was more fun to play than finished thing
>>
>>2337625
do you have access to sound files?
>>
>>2337738
https://vocaroo.com/16gqlBz8fuYy
>>
>>2337728
She's definitely not the best but high Acc is always welcome.
>>
>>2337739

holy shit this has the potential of a becoming a big meme fest and I'm here for it
u-ah

ps could you post the png of my boy Achilleas too
>>
>>2337739
Would it be possible to rip the lines of SLs reacting to Zero Dagger?
>>
>>2337743
https://vocaroo.com/136a6ZH4ndFj
>>
>Achilleas scores a kill
>Carda compliments him
>Achilleas goes on a 40k larp
>Carda goes "uhhh"
kino
>>
>>2337739
how easy it would be to replace leaders and their sounds with anime girls?
>>
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>>2337745
there are a lot of files and they arent named
>>2337749
probably fairly simple but the amount of shit to replace is massive
>>
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What is the best special weapon for Carda?
I find that tripods in general are kinda awkward to use (besides she requires a full squad, and tripod on a full squad is a waste).
She lacks stats to be a sniper, and light machine gun just kinda sucks in general.
So far I've been able to make her work with handheld GL. But I wonder what else is there she can utilize well?
>>
>>2337755
built for having a large family with me after the war on a farm somewhere
>>
>>2337753
Oh okay, nevermind then. Guess I'll look into it on my own.
>>
>>2337746
thank you anon, I love that guy
and I love that line because of what anon said
>>2337748
>>
>>2337759
But the war ain't over yet soldier.
What kind of weapon will help her best to survive it and safely retire to become a farm wife?
>>
>>2337755
>>2337763

I'm using her with tripod and that short range SMGs with a drum magazine, after deploy she's pretty good for suppression and I use them to cover my moving units
her and the Indian dude are my long range operators, and they do a pretty good job at it
>>
>>2337755
Anything you want aside snipers.
Give her mobile infantry perk, and when she reach 90 ap she can jump out-shoot twice-jump in. With deploying weapon it jump out-deploy-shoot-undeploy-jump in.
>>
>>2337755
Tripod weapons and mobile infantry FUCK, setting up the not!Mk19 and completely fucking over a light infantry push from 10 tiles is magic, and combine her with Pike who can give even more AP is just broken.
>>
>>2337755
Early on I ran her with the CMG as a suppression generator
Late-game where I'm going for killing power over control, I stick her on a ma deuce tripod in bug defense missions, or an autocannon tripod vs. RA in the backline to pick off SOF/vics as they charge in, as she can kill anything but the STuG with an AC
>>
The portraits in the game are very good. Including weapon icons and such. Men are cool, girls are cute (or just hot like Rewa ik don't judge)
But what the fuck is up with Xiao Xiao? Is it a man or woman? Did the g*rman government require devs to put 1 troon in the game or something? This creature looks out of place among other characters that look like normal humans.
>>
>>2337773
>man or woman
Worse, Chi*ese.
>>
>>2337773
typical childless chinese woman
at least she isnt a squad leader, and they immediately balance it out with the dice of gods leader
>>
>>2337773
She is just chinese. The blonde casino lady looks like a high end escort
>>
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I knew I had seen her somewhere before
>>
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>>2337778
>>
>>2337776
Dice of gods chick looks like prime Paris Hilton. Considering the faction is all about tourism maybe that's even intentional.
Still, once mods arrive, the chinese creature gets fucking replaced with some hot asian cyborg lady.
>>
>>2337780
one is an instagram thot bought by the us recruitment office

the other blasts pirates apart with a heavy caliber machine gun while screaming with glee over comms
>>
>>2337745
https://vocaroo.com/1jgbcpiR39vX
>>
found some refences to purple people called firans in the audio files and a character called zaafira
https://vocaroo.com/14l3wUbW5Z5B
>>
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>>2337791
this audio file is uhhhhh
concerning
>mhmm...purple

I cant wait for new updates and shieet guys, this game is fun
>>
>>2337755
So what’s the lore on Martians? The low gravity makes them slobs? Makes breasts bigger? I would think little gravity might even do the opposite and make them more active in sports.
>>
>>2337794
they are slobs becasue they are american maritians
>>
>>2337788
>all responses are from actual Marines
>fucking IRAman out of nowhere
>>
>>2337788
I echo Tech
What the fuck is Zero Dagger?
>>
>>2337115
Bro that is fucking CRAZY, the largest reward I have seen yet is like 1/5 that.
>>
>>2337788
>bog and rewa both hyped for it
>>
>>2337793
that voice is a character i can only find referenced as "Mimic"
>>
>>2337794
Low gravity should make you taller, but physically weaker. Like, significantly. Not to mention you'll basically be a disabled person when the gravity is normal, with multitude of health complications.
>>
>>2337800
Sy gets a perk for loot
OIC can get salvage teams from rep that gives +1 commodity from destroyed vics

loot tends to go up as you just start killing more
>>
>>2337798
I guess some kind of a first contact protocol? Shit's fucked kind judging by some of the reactions and the fact that we nuked the place afterwards.
>>
>>2337788
Those voice lines are so good and burst with character.
Still not sure if it was worth it to transition from random generated chars to pre-written ones, but so far so good. They need to capitalise on that in the future more, though, if they want it to be really worth the change.
>>
>>2337798
>>2337805
Yeah it's just imaginary milspeak for 'our combat AI does not know what this is, so you're going in blind'
>>
>>2337803

I know.
What i mean is that some studies are finding that you dont really need a lot of gravity, just enough gravity to not develop some physical conditions.
And SOME gravity might even come with some benefits.
Obliviously if and when we go outside the best would be not to go into another gravity well but have similar earth like gravity in rotational habitats.

Martian grav regardless is indeed pretty shitty. But the game is not hard sci fi.
>>
>>2337806

The writing quality is decent but its not even close to BB desu. Maybe they dont have the same writer. Most events that I had until now are pretty forgettable compared to the awesome fucking BB events.
>>
>>2337808
problem with mars is not low gravity but no EM field
>>
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After drawing out 35 hours of enjoyment from two campaigns, I am experiencing post-partum depression from losing my content baby
>>
>>2337808
I mean, maybe they've figured out artificial gravity for living spaces.
>>
>>2337812
True and fair point.

Earth alone is starting to look like a unicorn in terms of planetary conditions. A planet where whenever we look at the sky we the earths crust ( the moon ).
>>
>>2337803
wouldnt that take generations?
matter of fact, in what year does the game take place?
>>
>>2337815
>>2337812
This doesn't feel like a setting that'd have artificial gravity.

And correct me if I'm wrong, but isn't the #1 problem with life on Mars the fucking dust? It's not quite the kind of electrostatic razor sharp microscopic needles of the moon, but it is pretty fucking terrible.
>>
>>2337811
They definitely got different writer for perk descriptions - most of them are some kind of retarded millenial attempt at humor, which I hate very much.
As for the rest, I'm not sure. Seems probable it's still Hollingshead. If they replaced him, like they replaced the composer, it's a huge bummer.
>>
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>>2337817
>A planet where whenever we look at the sky we the earths crust ( the moon ).
> we the earths crust ( the moon ).
the what?
is this some crayon eater code? respond me marine
>>
>>2337818
no, gravity affects bone density and muscle mass, its not a genetic change
>>
>>2337818
The T2 assault rifle mentions that it is named for the year it was introduced, with was like the mid 2200's, but who knows.
>>
>>2337818
2551, or there abouts.
>>
>>2337820
Mars dust can be solved. We invented some magnet fields that make it not a problem. Same applies to the moon, no more clooged air filters.
Can't really elaborate, tech english is a bitch, me not know it good :(
>>
>>2337822

Theia planet impact hypotheses which created the moon, most terrestrial planets have thicc fucking crusts that dont allow for tectonics and renewal.
The impact not only gave energy and spin to earth unlike venus which rotates super slow for example but ctapulted most of the crust into orbit when forming the moon.
Also Devs they need to implement some sort of action camera, also free cam vertical rotation, they said already in some YouTube comments that they want to put action cam for some stuff. All those little details get lost.
>>
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the sexiest and most satisfying thing I have ever used in a video game
>dual linked rotary guns
>that sound
>that usability
>SHREDS armor
>DELETES infantry
>has an ability that goes over 6 (!) tiles which eradicates most enemies
>HUGE suppression
>INSANE morale hits
dis fucking gusting, I could never go back to anything else
>>
>>2337795
>Americans
>sucking at war
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
Regardless of accuracy I still want low gravity to benefit breast growth.
>>
>>2337831
Rotery MG+ATGM/Plasma will fucking delete anything in the game.
>>
Man watching the AI swarm a unit that's under concealment but has nobody nearby it is fucking goofy, I hope RU posts the patch soon
>>
I'm running out of ammo every single time I fight the menace. Every mission ends with exhausted, ammoless marines throwing all of their grenades and drones and whatever else they have left at a million Construct Soldiers until I finally win. The only thing keeping me in the fight is my Medium Mech with two laser weapons on it. Fuck.
>>
>>2337838
>Regardless of accuracy I still want low gravity to benefit breast growth.
based and tittypilled on a related note I wanna bang the casino faction leader lady
>>
>>2337814
Time for a new run!
>>
>>2337847
>>
>>2337845
You need to take only medium+ accuracy shots, carry mag pouches, and learn that suppressed enemies/fleeing can be ignored for a turn.
>>
>>2337831
Gives me Tiberium Sun vibes which is a good thing.
>>
>>2337831
Uhh bro...
The civvies you were sent there to protect?
>>
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>>2337854
>>2337854
>civvies??
>>
>>2337849
I wonder if she's taking applications for a new office chair, I'd be interested
>>
>>2337712
>>2337849
If her nude mod DOSEN'T have her rocking a full bush I'm going to be big fucking mad.
>>
Is there any sort of endgame or story missions?
>>
>>2337860
yes
you fight off expedition from earth that was taken over by real menace germans
>>
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>>2337856
>>2337854
>>
>>2337863
kek
>>
>>2336362
I enjoyed the demo and I'll probably get the game when I have some time to play.
Can someone give me a quick rundown on how the campaign works. Is it open ended like Battle Brothers or is there a final boss that ends the game when beaten?
>>
>>2337831
It's dual autocannons for me.
When I found out that yes, you shoot BOTH at the same time if you dual-wield it, I understood that the game is, indeed, pretty good.
>>
>>2337866
its lobby game with instanced combat
you sit on your ship, there are operations on the planet, you choose one, operation is 3+ missions
you fight, collect loot and rewards, repeat
>>
>>2337863
Lore accurate, as the femjeet pilot got removed for excessive friendly fire lamo.
>>
>>2337812
Yeah, you really want to put martian cities underground for more radiation shielding.

...wait, Carda is kinda short. Are Martians all dwarves from living underground?
>>
I want to fuck the dice secretary and the TCR secretary so fucking bad.
I also really like The Board given how weird they are (or it is, since it could just be a schizo AI).
One of their events was them asking to buy a bunch of books which I agreed to, only to realize one of the books was the TCR combat manual, all my SLs berated me.
>>
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This is genuinely impossible; rogue armies are too strong.
>>
>>2337878
It was just a ploy to gain a manual, which pretty much gives a enemy a baseline on what your troops would do in the field, though IRL you can buy USMC and Army Ranger Field Guides right now.
>>
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>>2336362
Spend all my capital on acquiring a 12.7mm MG and it was worth it
>>
>>2337880
post your squads anon
>>2337884
bubbly martian GF that used squaddies as ammo mules
>>
>>2337880
Stealth Darcy with a suppressed AR as forward recon gunning down support teams, jaegers and HQ
Pike giving extra turns and marking targets
AC team to gun down walkers
Stormtrooper squad to counter-attack infantry on the point
Do not get in towers
abuse smoke
good luck
>>
>>2337880
Protect the zone missions in general seem overtuned especially if you get one right after a bump in what units are available for the enemy based on how much time has passed in game. I've aborted and took the L on a few of them after several tries. Simply didn't have enough AP and DPS to do it.
>>
>>2337887
Darby, nigga. DARBY
>>
you know, its nice that you can kinda tell what the idea is behind each squad leader so far
like the frenchie fakie, its clear he's kind of based off those pics of african dandys
or carda, obviously based on the propaganda social media posts of e-girl in military outfit
pretty good for making distinct characters
>>
>>2337526
They're very good at killing or suppressing squishies and laying smoke, rather useless against hard targets
>>
>>2337890
defensive missions feels like shit because big buildings are terrible for defending
>>
>>2337891
You ever notice how her name is just one letter off Darky?
>>
>>2337755
I give her the PAL and the share the load perk so she can fire AT rockets all day, her accuracy isn't great but it does improve over time and you can babysit her with Pike for another 15%
>>
>>2337904
>DORKY, DEFEND BURGER TOWN
>>
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>>2337712
She suppress on my dice of the gods until I Menace
>>
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>Late game
>My squadies still run around in cloth fatigues because i never have enough points to give them even basic II level protection
I hope they change this shit, armor is just not cost effective
>>
>>2337854
https://www.youtube.com/watch?v=VOPlMfVMCP8
>>
>>2337921
wtf are you spending on? I'm fielding three IFVs and three mech inf squads and have enough points for soft armor on all of them (except Pike who gets the load webbing so he can carry two drones plus mortar ammo)

High tier armor is as expensive as an APC but it also gives your squad as much armor as an APC
>>
>>2337915
wtf I'm DICE mommy's personal pet mercenary now
>>
>>2337927
nta but I'm using my points mostly on a single IFV turned into a tank and the rest goes on some 5 or so squads with best rifles I can afford them.
Also some tier 3 or so armor on all of them.
>>
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wait, are there two different rocket organ weapons?
>>
So how to build rich girl jean?

She starts with crap accuracy.
>>
>>2337943
You take her on bug missions and try to score as many last hits as you can with trinketing. She is 3rd or 4th worst 1star infantry character imo
>>
>>2337936
Rocket organ is T1
Swarm launcher is T2

speaking of, there are no customized versions of the T2 rifles, which was a letdown
>>
>>2337936
Yeah, one is inaccurate as fuck and the other insta deletes the squad it's fired upon.
>>
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>>2337915
>Gorgeous corpo sends you nude shows for completing missions
Sign me up full time Mommy
>>
>Hayflick rule34 art of her flicking her bean
>>
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>Give Jean perk that gives her 30% more chance of loot
>Give her 8 squadies and laser rifle
>Let her finish off all the suppressed shitters
>???
>Profit
>>
>>2337943
I always take Fast Learner first on basically everyone, then Jean specifically gets the perk that gives her extra infantry accessory uses and a bunch of grenades / drugs / disposable AT
>>
>>2337945

Shes that bad? I was thinking a support role yeah anyway.
>>
>destroy the outpost
>assassinate the officer
>pick up the cargo
easy when you just rocket pod the officer and the building, call in an unguided rocket and use the drone to pick the cargo up.
>>
>>2337963
She's not great but the 15% discount on equipment allows you to give her better gear than a better SL. So you can put, say, the CDTE grenade rifle on her because it has perfect accuracy anyways and the fact she can't hit shit is crutched by the fact her fancy equipment aims for her (which is...remarkably well flavored for a rich pirate with daddy issues?)
>>
So you should pick Athletic only on set up teams, right?
>>
Now that I seem to permanently be fighting Rogue Army, probably Menace soon. I miss bug hunts now after getting bored earlier.
>>
so whats the difference with the tripod lmg?
is it just more accurate?
>>
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Oooh, spoopy.
So guys, what'll we do?
>>
>>2337965
Drones can pick up intel and objective items?
>>
>>2337971
go in and hope you get the good rng
>>
>>2337971
>Order Pike onboard thinking he's a by-the-book marine and will do well
>perfect outcome, pirate ambush defeated, get a T2 DMR

>get a second event to board a vessel
>Order Pike in
>self-destruct goes on, only the Marines make it out, -10 faction rep

Starting to think it's just RNG who you send
>>
Authority does seem to make a big difference in terms of getting suppressed a lot.
Dont like the fact that going on a two men hiring fucks you over that bad.

>>2337967
Makes sense, I just wanted an alternative sniper but shes not it. Ill put her on gun emplacements.
>>
For the purposes of Fearsome, does Menace "Overload" count as morale?
>>
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>>2337974
>>2337975
Huh, can't send Pike in.
Guess I'm sending mr terrorist in.
>>
>>2337975
In mine I sent in Lim, he avoided a bunch of booby-traps and found a crate with an RPG. I think it's RNG too, maybe different item tables depending on the SL or something
>>
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>>2337979
So far so good...
>>
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Snagged this real quick, wanted to show off a saboteur mission where all the civilians are dead before turn 1 is done. Bunch of side objectives need some work
>>
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>>2337981
We got vehicle armor!
>>
>>2337977
>>2337979
>>2337981
My favorite post-op event was someone making enhanced montages about your success. I decided to turn it down. Lim was initially sore about it, but then Pike reminded him that he was actually there. Lim bowed down to his adoptive father
>>
>>2337984
nice
>>
>>2337977
I would guess not, it behaves differently and honestly doubling the overload per round would make Yaz absolutely fucking bonkers vs MENACE.
Also, as i said arleady
>Tech
>Pike
>Bog
>All the while Kody, Exconde and Achilleas sit in the hire list
You ain't built for the Wayback son
>>
>>2337608
>Just a week ago /vst/ was saying this game was pozzed gay shit for having females, now they;re saying its based because they're hot (they always were).
Get your narrative straight.
>>
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>save a scientist post-op event
>this is what he 3d prints as thanks for saving him
>>
>>2337993
The Intro cinematic plasma gun, nice.
>>
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>Salvage teams
>Fixer
Payday
>>
>>2337992
Saying the game is woke is retarded, it just has women in front-combat roles and that's about it.
>>
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>first campaign
>the max inf armor I ever could buy or find were Soft armor and the pirate rocket suits
>then very late in the campaign one single Spetznats and a Class IV suit each
>suffer fuckmassive losses throughout the campaign and occasionally had to send understrength squads because I had nothing else left
>had to resort to resort to savescumming
>situation stabilized the moment I acquired long antitank gun module
>finish campaign and think since this is EA youre supposed to fight like a mechanized recon infantry unit in this part of a upcoming larger campaign
>start second campaign
>Class III's, IV's and more available everywhere
>mfw
>>
>>2337993
This thing is completely insane btw, almost completely replaces the primary except in rare cases when you need to fire 2x 3 times in a row.
Give this thing to Kody and he will absolutely mulch anything other than mass chaff and smaller than tanks
>>
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>>2337849

People will grok it up regardless. I shall revel in it.
>>
Sooo is anyone else unable to use the better rocket launcher with Tech without deploying? The marine one, not the RA one.
>>
>go back to a bug mission after fighting rogue armies and T2 pirates
>Lim murdering two alien warriors per turn with an AT rifle
>ayys being vaporized by 20mm autocannon and autolaser
>ayys dying to wardogs before they even get a turn
bug squishing is fun when you have the tools to squish them
>>
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>Stall the mission for 6+ turns because the cunt won't leave an untargetable fortification
I think I'm done playing against rogue armies. Pure unfun.
>>
>>2338004
Nice work.
>>
>>2338000

Nice trips. Not that anon, but much like xenonauts 2 however I would prefer if the squadies male to female was more like 9 men to 1 woman. Or 8 to 2. As it is i does not bother me.

>>2338010
It was just the fourth result on grok with minimal prompts lmao.
>>
>>2337999
Wish I had one more fucking OCI slot, feels almost mandatory to have
>Medbay
>EXWOO
>Repair Bay
>Recovery Teams
One could say to simply not get your shit rocked but one little fuckup can snowball the whole campaign without the Medbay and Recovery Teams.
>>
>>2338008
Always bring more AT than you think you need for RA missions to destroy their dogshit towers
>>
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>Enemy literally spawn from the corner and wipe out Darby.
>>
Considering how shit accuracy is for some hires I wonder if its best to hang around solid grouping and new tricks for a lot of operations and switch later?

I think this is what the game is telling me.
>>
>>2338012
Mind genning other characters too?
>>
>>2338021
yes, and you actually get a partial refund when you remove perks (this took me too long to realize I thought demoting cost points, it refunds them)
>>
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>emplace HMG
>ping motion sensor
>shoot at sensor return
>shoot again
>ping motion sensor
>repeat until whatever it is out there stops moving
Life good
>>
>>2338020
I'm not playing on the new patch so maybe this is fixed but AI will camp a corner and then unga charge you, or crawl across the map edge playing perfectly outside your FoV for a flank, or fixate on a lone squad with the hyperawareness that they have no support
>>
>>2338025
common carda enjoyer W
>>
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>>2337992
its funded by germ gov department but its not really pozzed
its more scam on the side of devs who scammed germ tax payer for million of german dollars, put diversity crew as demanded and make them most stereotypical caricatures
>angry jeeta blody bitch driver
>giga nigga motherfucker
>super competitive asian
>rich bitch with daddy issues karen
etc
so far there is no no gay, nor LGBT stuff
funny enough on some PC it overheat which goes against germ norms of saving the energy to own putin(or something)
>>
>>2338012
I just want more characters, there is 16 so far and 26 for 1.0 release
I can't stand like 3 of them and rest is from passable to likable BUT 16(26) chars is just to small amount
>>
>>2338002
yeah, RNG can fuck you or bless you in massive amount
>mission selection
>battle loot
>mission rewards
>operation rewards
>market RNG
>events
>>
>>2338004
tell grok to not touch hands
>>
>>2338020
yeah, that is BS
>>
Pike VA did a good job, he seems very boring at first and weirdly soft spoken, but when the mission is going well and enemies are dying he starts going really in on it.

>>2338032

Get motherfucked is a pretty funny name for a skill.
They shoudl put Sexual tyrannosaurus as well in there, ( yes I know one of the borderlands did it)

>>2338040
Okay why, not I am going all in groking, anything else? I want to give her a breast mole as well.
>>
>>2338028
>>
what I'm still trying to understand is, I see that red icons during missions, like in this case
>>2337880
give buffs to enemies
my question is, is it a difficulty multiplier in the sense that if I choose a different path and dont disable them, they will keep these buffs for the rest of the mission? or forever?
or is it the other way around?

there's some stuff the game doesnt really explain that well, like
>growth potential

>>2337863
lmao
>>
>>2338049
the red icon debuffs exist from the start of the mission and are only removed by completing them
>>
>Corner camping hardcore.
Rogue armies are the only ones that do this, you need to smoke cheese and inch forward like xcom overwatch.
>>
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>>2338053
Forgot pic
>>
>>2338053
they also get a lot of reinforcements that can blast you when they spawn from the map side
>>
>reinforcements
there are reinforcements ingame?
>>
>>2338060
yeah, for enemy if they are on the attack, some units come from the map sides
>>
Is lucky shot on Bog ever worth it?
It gives nice damage modifiers, but no accuracy bonus. So you pop "lucky shot" for 40ap, shoot for 40, miss, and your turn is wasted.
Isn't it better just to shoot twice instead?
>>
>>2338054
>army has medium mechs
what the fuck
>>
I didn’t give Pike new tricks did i fuck up?
>>
>>2338060
>>2338062
Beagle tried to mod this in for bug missions, spiderlings would spawn in groups of at least 5 at the map edges from turn 3.
What a nightmare scenario.
>>
>>2338064
I can see it being good for attacks that can barely miss (laser lance against vehicles for example, or flamethrower)
>>
>>2338064
I haven't used it or Bog much, but thinking about it, if you're using lucky shot with an ATGM launcher + marked shot there's no chance of missing, could combine that with his cheaper deployment perk and make him sit in an ATV/light mech and just shit out rockets whenever darby marks one for him. I wouldn't trust his inaccuracy and shit AP otherwise
>>
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If I had a nickle for every time a blonde corpo mommy has shown me her tits
I'd have two nickles

>>2338050
I see
so I should complete them or the enemy will carry on said buff until the very end of the mission,
got it
>>
>>2338072
I love Bog purely so I can take a vehicle on missions where I wouldn't have any. Especially with the -30% supplies for -30% health. All he has to do is never ever get shot at.
>>
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>>2338072
>>2338077
Damn
Rewa just got a massive PTSD moment and Achilleas is "tired"
I guess its time to hire the Bog
>>
I'm not sure I like the Supply system.
Sure, I understand that the idea is to scale the amount of resources you have for a missions so that there's always a challenge, but I liked the idea that in Battle Brothers you could choose how much to deploy in a single mission so you could save up your supplies and best Bros for the really difficult ones, while Menace has this artificial constraint.

I think it'd very much rather have Supplies be an actual resource you can collect and store and spend and that the supply "limit" simply designates how much supplies you'd be using depending on how much stuff you deploy.
>>
>>2338080
You can probably beef up your infantry as a result. Give Pike that extra squaddie. Give him two. Get the motion sensor. Mortar a contact you've never met before.
It feels weird having an armoured vehicle skirt around like it's so fragile. But if you let it amplify your fire while being screened by infantry, it works very well.
>>
>>2338084
Do you mean like supplies for the whole op and you need to balance it out over each mission?
That sounds insanely complicated but I guarantee some people would love it.
I.e 3000 supplies across all missions. You can take less in one, to save more for later. Makes the same sense if you consider your drop ships ferrying in ammo, troops etc.
>>
>>2338085
here's the thing,
I don't have Pike; I know he's next in line for recruitment, but I can't afford both Bog and Pike

but I really like having to manage my resources like this, stimulates creativity
>>
>>2338088
that would be a better system than we have now
>>
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>>2338084
its essentially
a)remnant of tabletop
>when you meet another nerd in Gay Workshop and challenged him to a 1200 vs 1200 points battle and he was like sure but I only have 1000 points worth of army so you needed to scale down
b) a brilliant way to remove enemy scaling to player power by making player to scale down to the enemy power
c) lazy way to dodge need for sensible deployment mode
>>
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weird he has a different sprite here
>>
>>2338091
>No Pike
I cry. For sure it's great making do, even if it's frustrating to miss out on your MVP for a mission or two.
The real shame is I miss taking meaningful losses that you can absorb like in Xcom. It's more like Rainbow 6 where yeah you get the unnamed generic guys to replace them (not an option yet), but losing Dingo Chavez is enough to restart.
>>
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>>2338094
theres really no reason for it
>>
>full clear a rogue army op with 5 stars
>only noteworthy loot I got was a light walker and 2 IIa armors. Op reward was a motion scanner or mediocre AR
>>
The base of this game would be great for some 20th century style combat. Foxhole for example would be a good universe to start with.
Excited to see if overhaul mods will do anything.
>>
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>>2338088
That's an interesting idea as well. The "limit" could simply determine how much the AI thinks you'll need to fullfill this mission successfully, but it's not a hard limit on your Supplies available. That way you can scale down in early missions if you feel confident, and scale up in later ones as needed.

However, I was thinking more like making Supplies into stuff like OCI Components and Squaddies, where you earn more of them by letting time pass, performing missions and Operations successfully, and you can trade for them in exchange for items you've obtained.
Supplies would be normally when you deploy stuff for missions, but also in the day-to-day, such as for Squaddie/Staff maintenance, Vehicle repairs, resupplying ammo, reviving squaddies, etc. but is also earned through other means, like WOC and the like.


Your idea is good tho.
>>
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>the Dice Sex Tape is real
BASEDBASEDBASEDBASED
>>
>>2338097
I might be wrong, but if you get a 5 star on missions don't you get some extra bonus sometimes too?
I did a kill the officer, destroy the outpost mission and got some buffs to supply and discipline I think.
>>
I feel like the game is missing a cheap APC, something that can carry a squad but only has a light weapon slot and pirate tier armo
Hell, even just give us the pirate truck, I wanna play around with cheap motorized infantry
>>
>>2338103
You *can* loot pirate trucks, and sometimes they appear in the black market.
>>
>>2338097
yeah they should really work on these rewards, but also on generic loot and stuff you can buy from the shop, needs a little more variety

>>2338095
yes, so far it didnt happen with troops but when a vehicle operator is down, I immediately restart the fight
losing the vehicles would be bad enough, and not having them for several missions is kind of bad, I'm incredibly reliant on vehicles for now so its kind of a big deal for me
is Pike really that useful? my understanding is he's a AP generating machine but hes not that great with an actual weapon in his hands
>>
>>2338099
For sure I agree there needs to be an incentive for the player to go under budget where possible for a benefit later. It also forces you to play smarter at least once in an op.
>>
>>2338084
I'd love this, would actually provide logical explanation to many things and to restrain player just going "lol lmao tanks" each and every mission. Mostly because it makes casual faggots have meltdown for having to rub their only two braincells together
>>
>>2338105
Oh Pike is great if you give him athletic too and make in a 3 man squad weapon + AP boost unit.
If he sets up properly you can deal out buffs while also tossing around machinegun, autocannon or minigun rounds from the right area. Also he can rally to undo any suppression which is invaluable if you find yourself getting suppressed.
He doesn't rack up tons of kills for me but I feel lost without him.
>>
>>2338038
You get what you fight and failing Ops to re roll them to get Rogue Army or Pirate late game for their equipment costs you -5 rep with the local faction only. They will probably rebalance this later though.
>>
>>2338100
mating press hag
>>
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you put the nose on every of your units outside carda right?
>>
>>2338100
Built for barely interested footjobs while setting up meetings on her PDA
>>
>>2338109
I am only early in game but with firing line he gives the enemy hell. Didnt pick him new tricks so with solid grouping in two turns he can decimate enemies even in good cover.

But your support makes more sense, with only rally, since presence would not benefit anyone if he stands back.

I think I like him up there near the enemy.
>>
>>2338104
Yeah but those are the MG trucks, they can't carry troops, I mean the shitty pickups full of pirate goons
>>
>>2337316
Pike's "HOO!" gives me a chuckle pretty often when he randomly says it as an affirmative response to another character's retarded chirps.

>Gosh, I sure do dislike all these dang kut-ta!
>WHO???
>>
>>2338112
>outside carda
I put it on Carda too because 12 growth is funny, I've got her to the point she's got enough AP to do the mech infantry dismount-shoot-shoot-remount dance
>>
>>2338118
growth gains cap at 10 at the moment
>>
you what this game need?
menacopedia with all weapons etc listed(same for BB)
fucking starsector have it
>>
>>2338112
only on people with less than 5 native growth, i just dont think the opportunity cost of it is that good considering the supply cost increase means you dont even want to max out most of your sls
>>
>>2338119
oh nice thanks game I'm glad the UI clearly explains that
>>
I just checked my deployed troops and most of them are women(not counting squad leaders)
>pike 2/2 bitches
>darky 3/4 bitches
>ivan 3/5 bitches
>marta 4/8 bitches
that is 12 bitches for 19 troopers
>>
>>2338120
>you what this game need?
A tasteful cutscene of the Corpo lady Frankie grinding my pelvis to dust in the cowgirl position after completing her factions questline?
>>
>>2338112
>>2338118
Is it actually useful? Should I pick it for default? It's not like BB's Student Perk that gets refunded at one point, so I am nut sure, since they can only get 8 Perks total, and you cannot choose a specific Perk to remove after a while, can you? You have to remove them in the order you gave it to them.
>>
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hes literally me btw

>>2338109
>>2338114
Solid advice, thank you anons
>>
>>2338125
>It's not like BB's Student Perk that gets refunded at one point, so I am nut sure, since they can only get 8 Perks total, and you cannot choose a specific Perk to remove after a while, can you?
You can actually, you get a free 50% refund on perks whenever you want
>>
>>2338127
Yes, but I mean, from what I can tell, you cannot remove a specific perk, you need to remove them all until you reach New Tricks and then put them all on again.
>>
>>2338130
Just click the perk you don't want and click demote, unless I'm retarded. I pulled the belts and suspenders perk off Rewa because I didn't have enough accessories to fill her slots
>>
>>2337464
I've had one that was actually hellish with dudes in side-by-side pillboxes spotting for mortar teams on the other side of the wall behind each of them, then guys throwing smoke to block the narrow sight lines to reinforcing vehicles on each side the moment I breached the wall, all while getting bombarded by a heavy mortar turret from halfway across the map.
Meanwhile every other time it's been basically like crossing the street.

So yeah I think something's up with the level gen.
>>
>>2338132
I'm doing that, but it just removes the latest applied perk.
Maybe it's because I have very few perks, so it removes the highest one (so that you don'tget stuck with perks that you can't technically access).
>>
>>2338135
That might be it, you might not be able to remove lower tier perks if it would lock the higher tier you're already using
>>
Okay expert is no joke, I just got into a save civilians missions in which they took 2 turns to kill everyone. My dudes were barely reaching the city limits on vehicle.

Game certainly needs some tweaking, even with minefields some defence missions are borked.
>>
>>2337736
>>2337732
combat element
cyborg entity
classified emergence
cybernetic epiorgansim
cum enema
cryptic ecotype
evolutionary entoparasite
cantankerous evildoer

it's all terrible but anything would be better
>>
>>2338143
>caricactured ethiopian
wait no that's zama
>>
>>2338141
It'd be nice if you could spawn squads inside their vehicles so you don't have to spend the whole first turn loading mech inf, you could max move the vics and then unload and max move the inf
>>
>>2338143
>evolutionary
shit i forgot what letter i was on, ignore that

Crabby Ethel
>>
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My Major canonically came buckets to Frankie's flick video
>>
>>2338141
>>2338147
Upgrade for the Impetus that allows you to expand the deployment area massively by shooting your and vehicles into the enemy base in droppods like in Helldivers/W40K/Halo
>>
QRD on canonical status of Frankie kitty? Waxed, landing strip, trimmed?
>>
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>>2338149
Frankie wants to marry YOU personally.
>>
>>2338152
She's a professional, but old-school.
Trimmed.
>>
>>2337755
She's been putting in work for me with an autocannon
>>
>>2338151
Vanguard perk already does that, but an OCI upgrade to give your entire platoon Vanguard would be neat
>>
>it's a 3 star defence mission against rogue army with vision buffs at night
>>
>>2338126
>hes literally me btw
I do say shit like him IRL but I don't think I could pull off that little headband thing.
The akubra hat I wear all the time is a little too small so I don't like tight things around my head. Except that hat obviously, which I refuse to take off or replace.
>>
>>2338149
I like that there's no "the player's sex is left to player's imagination" shit going on
Major's canonically a dude.
Just like me fr fr
>>
>>2338152
Massive blonde curly 80s bush.
Possibly braided on one side since it's the future.
>>
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>its woooke
these guys left, now we have
>i gona cuuuum
I am not sure if its improvements
>>
>>2338153
Shes perfect bros...
>>
>>2338161
those are the two genders
>>
>>2338161
Whining zero-testosterone zoomer faggots are my fetish, I'm jerking off to this post. Please complain more about people joking about a joke the game you're talking about made itself.
>>
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Oh fuck off with this tryhard streetshitter, I'm just going to redeem my save to get back my money
>>
>>2338169
anon I dont think you can savescum your way out of the hiring pool
I tried and it didnt work
>>
>>2338153
They should've made chinese leader hot too for full-on waifu experience.
Hayflick? Frankie? Chinese cyborg chick (if hot)?
Or one of your SL's?
Choices, choices...
>>
The AI cheating with sightlines is getting ridiculous. I had a stop rogue army mission where the AI did nothing on a flank for 5 turns, so I moved the squad that held it slightly away, but then I remembered the AI knows what my hidden squads do, so I moved my squad back, and of course there is a conga line of infantry on the few tiles that I didn't look at for a turn.
>>
>>2338169
Why would you hate Rewa? Do you not like running people over?
>>
>>2338169
She grew on me. She's obviously the worst kind of jeet turbocunt there is IRL but in the context of gleeful mass murder it turns out that's kinda funny sometimes. Plus being actually useful (highly unrealistic, but this is science fiction) helps.

Her level-up line is fucking cringe though.
>>
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>>2338158
>that little headband thing
wanna hear a cool thing? that headband is 100% a reference to this sculpture, the Auriga of Delphi, a stuatue depicting a charioteer who partecipated in the panellenic games
the headband is called a "tenia" and it a a ritual ornament wore during special religious occasion
since he drives a tank, he basically consider himself a modern day charioteer, his greek theme personality and all

>>2338169
Rewa kinds grows on you, give her a chance
she acts like that because she was basically burned alive, shes got unironically PTSD if she's downed and runs away from the battlefield
also, this anon is right
>>2338171
I got Bog'd
>>
>>2338173
recce drones can move 20 tiles in a turn and have a sight range of like 12 or something, I know this is an actual AI issue and you're not just whining but there ARE tools to use here
>>
>>2338149
>>2338153
>>2338165
>Yes, Colonel, I'm want to marry the Space Stripper that I met when I was deployed in Space Africa.
>>
>>2338179
The Colonel is dead and the General is dead and the gate is ripped, Major Tom is the highest Terran authority in the system and therefore can marry whatever stripper he wants
>>
>>2338169
Rewa is Michael Wittmann in a jeetas body, she's awesome
>>
Anybody know what levels AP? I know accuracy comes from shooting shit. I would assume AP comes from movement but I have no idea.
>>
>>2338174
>>2338175
to me it appears like some pajeet in the devteam tried their damned best to make the OC'st donutsteel streetshitter imaginable and the fucking megacringe dialogue along with fecaloid voiceacting makes the game unplayable, I'll happily go on without a third vehicle if it means not having to hear this retarded shitskin talk
>>
>>2338169
First, she's a female. And females of all races are ok.
Second, you're a faggot.
Third, she actually has great voice lines (like most of the cast).
>>
>>2338179
>marrying exotic women when deployed across the world
UNcore
>>
>>2338179
You know what they say anon, when in space Africa, do what the space Africans do And this is plap Frankie full of children
>>
>>2338169
More Rewa for me then.
>>
>>2338183
I wonder if you can increase stats just by walking and shooting random stuff.
If so, you probably can just continue walking in circles for dozens of turns shooting barrels before leaving the mission.
>>
>>2338184
I'm so racist I avoid taking Tek because he's too loud and black and even I don't mind Rewa
>>
>>2338177
>wanna hear a cool thing?
my nigger i have seen old greek shit, i know
i have a degree it even
i'm just not a fucking nerd
you can tell because of my cool hat

>>2338184
understandable reaction but i think they were going for a particular kind of offbeat late 70s/early 80s pulp aesthetic
there was a time when you never had to deal with jeets irl so they were fun goofballs to use in fiction sometimes. anon has been calling it an action movie thing but it's a little broader than that.

it's amazing that i used to be able to watch Temple of Doom without wanting to vomit (for reasons besides the ones the film wants me to)
>>
>>2337330
>>2337329
The mercenaries Jaz and Vamplew also keep shittalking each other.
>>
>>2337687
Durability is multiplied by number of elements according to dev diary #11. And some basic in game testing seems to confirm it.
Armour rating stays the same, durability changes.
>>
>>2338196
>Durability is multiplied by number of elements
...does that mean a full squad of troops wearing pirate boarding armor are actually more durable than the same armor value on a vehicle?
>>
The single best interaction is Carda's little groan when Achilleas makes a warhammer reference.
>>
>>2338187
>>2338186
>>2338181
>Faction found in a backwards shithole; is a den of criminals with good publicity kept through tourism, gambling and sex.
>You can get murdered on their planet as soon as you leave specific "safe zones".
>White, blonde even.
She's Space Israeli.
>>
>Running vehicles against RA in a 3 skull mission on the forest planet
Actual nightmare. There's ATGMs in every tree.
>>
>>2338192
I was hoping Tek would be "collected and cool" nigger type. Like Barret in FF7.
Instead, he acts and sounds like a complete retard. He's not completely insufferable, but by far the weakest SL in terms of character I think.
To fix him, they should record him without being pussies - let the nigga say nigga all the time. His type does it.
Devs put literal Wagner group mercenary in the game, but are afraid of the nigger word.
Fucking g*rmans.
>>
>>2338190
THEY HAVE *DOG* ARMOUR FOR THEIR *DOG* LIVES
>>
>>2338198
Incorrect.
>pike: laughs
>lim: laughs
>>
ITS OUT
https://open.spotify.com/album/6he5ZFYmAOloXU4nMlLqby?si=1YDJebEDS3OEJrtobIN_CA
>>
>>2338200
Radar truck hard counters them.
>>
>>2338197
Theoretically.
Source:
>Armor durability is tracked as a squad-wide value rather than on a per-member basis. Each element contributes to the total, and when a member is lost, the squad's armor pool is reduced accordingly. Some weapons specialize in breaking down armor rather than penetrating it, making follow-up attacks more effective.
Dev Diary #11.

Also from some basic testing with a 30 armour damage weapon hitting twice vs a friendly in 60 durability armour, with 5 models, he lost 20% of his bar.
>>
>>2338201
I gave the Wagner dude an RPG, AK, thermite grenade and Wardog drone for thematic effect
>>
>>2338206
Radar counters everything.
Invest in scouting and concealment, and you've beaten every enemy (unless it's a defense mission)
>>
>>2338208
Yeah he's great.
Love his Vamplew interactions, like a proper russki he despises faggots.
>>
>>2338201
They should do this but have him switch to an alternative set of educated and polite lines with an entirely different accent whenever your whole team is exclusively made up of other blacks.
>>
>>2338210
I never understood how pidorusski are so homophobic yet love military male on male rape and dedovschina sodomy so much at the same time
>>
>RA operation done
>no single blue weapon drop from 4 missions
Well guys i give up.
I'll just cheat blackmarket.
Rng hurt me too much, i can't do vs RA again with pirate weapons.
>>
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How are Anons handling the difficulty?
I want to play on Challenging, but I do seem to get my ass kicked very often and need to savescum afterwards, while I see Anons playing normally on Expert.

Should I just try Normal+Ironman? I know that it gives some advantages to the player but seems like the only way to remove the bad habit.
>>
Does doubling up on the same wep on medium walkers let you fire em both for an action point discount or something?
>>
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What I've been able to find about the diff levels.
>>
>>2338212
I'm sure there's as much in most militaries.
Theirs was just the most exposed one.
We live in a truly wonderful era of fag on fag drone military footage.
>>
>>2338212
Unironically 'ROMAN RVLES' "It's only gay if you're the one bottoming, not if you're the top" logic.
>>
>>2338216
seems like the difficulties should be named "relaxed, normal, hard"


there should be a giga retard death nigger mode where you start without the APC too
>>
>>2338214
Normal on Ironman seems like it'd be basiclaly the same as Normal. Maybe you'll lose your battle taxi at some point. That's the worst that happened to me (fortunately I'd just gotten a pair of the T2 ones), I never came close to anyone bleeding out or anything.

Devs are apparently working on the AI range knowledge issue as we speak so that's probably a major enough change to revisit this question if they patch it soon.
>>
>>2338185
calling it a "she" is a stretch since pajeets aren't even human, more like a environment-destroying bioweapon

at the very best Rewa is a streetshitting WHORE, a pathetic fictional powerfantasy LARP for fecaloids and you can cope and seethe about it all you want you cocksucking niggerfaggot retard
>>
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I like Rewa
>>
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SAR SAR REDEEM YOUR INFANTRY SAR BLOODY BENCHO I AM BRAHMIN HIGH CASTE SAR YOU MUST REDEEM YOUR INFANTRY CARDS TO DEPLOY HIGH CASTE HINDU SAR BLOODY
>>
>>2338222
she's a tanker, retard, she shits in an empty shell casing like everyone else
>>
>>2338218
That's always seemed reasonable to me. I wouldn't do it either way though, seems impolite. My preferred method of asserting dominance is calling people names on the internet. But they didn't have access to that back then as far as I know. So it's understandable really.
>>
>>2338225
Anon, that's not even the most hindu looking mf in the game.
>>
My favourite part is when you shoot at a green dot in the black area and the dot disappears.
>>
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bogged
>>
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>>2338226
>>2338228
>>
>>2338225
I don't know what a kut-ta is but I suspect you might be one.
>>
>>2338233
thinking she's calling people "retard" or "nigger" makes me smile
>>
>>2338222
Only a paki would hate a HOT jeeta this much.
You're the same people, retard.
>>
>>2338232
i know this is a crazy idea but what if we didn't shit up these threads by constantly reminding people about irl jeets and angrily roleplaying as one ironically

it's fiction
you can have aliens and dragons and stuff in fiction
a funny and potty-trained indian is possible to imagine
relax
>>
Does "Fortify" perk gives cover when there's no cover?
>>
>>2338168
>that is just joke
cope more you wanker
>>
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>>2338149
>some expo corpo is sending you teasers and outright gifts
>>
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>>2338225
>>
>>2338236
>constantly
not a single mention until this thread nigga the fuck you on about?
>>
>>2338212
you know the whole meme about inversion of fear and desire and such? its usually actually true
>>
>>2338237
No, you need at least some cover. But it's hugely imactful because cover gives a 20% reduction in accuracy, incoming damage and suppression per step. So turning light into medium means ANY piece of cover gives a minimum of 40% defense bonus and DR.
>>
>>2338238
Cope about what? You're the one irrationally upset because somebody mentioned sex on the internet.
>>
>>2338152
Full on power bush.
>>
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>>2338184
nah
they are factually obliged to a specific levels of diversity(TM) because they took kraut government money
>>2338194
>a particular kind of offbeat late 70s/early 80s pulp aesthetic
wrong kind of indian anon and definitely too many women for that(1-2? sure, not half the roster)
>>
>>2338242
Brother once these fags get going they make it a mission to shit up every future thread, I'm just making a polite suggestion hopefully before it starts.
>>
>>2338214
play on expert
its like battle brothers you just turn all the difficulty up to max and that is the game
early on you will get fucked up. play on iron man too so you have to stick with your macro choices, just remember you can alt-f4 when you get slaughtered in a mission and start it over. so do that because you are going to get slaughtered and your runs will quickly end and you wont learn nearly as fast.
so when you encounter a mission that is raping you just keep replaying it until you understand how to defeat it and now you will have unlocked skill
>>
>>2338212
>its not gay if you rape them
its extension of 90' complete social economic collapse, just criminal culture taking over everything, although even if you look at USA you have similar one with boomers and police corps
its similar in process to west being taken over by deranged gooner ''culture''
>>
>>2338233
>>2338234
>>2338235
>>2338241
sorry but you unironically eat cow feces, you have no right to post in this thread
>>
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y'all wrong, singh has been shredding bugs and pirates like there's no tomorrow
>>
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>>2338235
>only a paki would make fun of pajeets
>>
>>2338234
>>2338233
it mean dog saars
>>
>>2338246
>now he is playing retarded
there is plenty of reason why wanker is a insult, as I said
come more you dumb faggot
>>
>>2338206
But radar means one less autocannon and I like lots of autocannons.
>>
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What perks should I give the funny warcriminal man? Never got him begore
>>
>>2338264
You can either spec him to slaughter via morale damage or use him to burn down MENACE with the bleed damage.
>>
>>2338264
Athletic, New Tricks (like for everyone)
Fearsome is obvious.
Berserk.
The rest is however you want.
Gostepriimstvo Babushki is quite useful if you use Yaz as a heavily armed stormtrooper, so he can take care of himself while in deep shit. Give him some drugs too, like the extra movement one.
>>
>>2338214
Expert is difficult because the enemy gets like a billion units and if you run into a blob, it's game over
>>
>>2338264
Basically Yaz have the same assault role as Lim, but he slower with more damage.
Take fearsome->buff/moblie infantry (depend on how you use your assaults, with heavy armor or with apc)->counterattack->berserk
>>
>>2338268
Shit, never thought of that.
Bleed must be really good on MENACE considering how much HP they have.
And here I thought Yaz becomes less useful after MENACE starts to pop up.
>>
>>2338121
It's absolutely useless on SLs with high base stats since the chance to proc the XP gain is inversely proportionate to how high the stat already is.

https://store.steampowered.com/news/app/2432860/view/490458677934818592

>Each attribute has a set of corresponding triggers in combat that get activated through actions and events. Each trigger can be activated up to 15 times per combat.

>Every time a trigger is activated, there is a chance to increase the corresponding attribute. The chance is given by the difference between the current attribute value and its maximum. For example, an attribute at 70 with a maximum of 100 has a 30% chance to increase for a trigger activation. The growth potential of a character determines how many rolls are made to be successful.

>Each attribute has a different first trigger increase amount. So, an attribute that usually has a lot of trigger activations each combat will rise a lot slower per activation than one that is harder to trigger.

>To make players just play the game and not farm trigger activations, we added diminishing returns for each consecutive attribute trigger in a mission. Every time a trigger is successfully activated, the corresponding stat increase is reduced by 30%. This makes the first couple of activations very fruitful, while stacking loads of triggers will eventually grant hardly any increase. This way, playing the game normally, is rewarded as the first couple of triggers are usually achieved by regular gameplay.
>>
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What sort of DLC would you want for the game?
I think we can expect stuff like BB's Warriors of the North, Beasts & Exploration, and Blazing Deserts as Paid DLC, plus the Supproter packs.
>>
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Why is every perk has some retarded attempt at a joke in it's description?
I don't mind some light-hearted comments, but this is just reddit-tier.
Tell me it doesn't look better on picrel.
Is it so hard to write a simple joke without a millenial style commentary?
If the writer's so shit, just don't add comments to perks, like in Battle Brothers.
>>
>>2338284
Yeah I dunno at this point. I'll wait to see what the complete game looks like before thinking about DLC. The framework is strong though, so it could be literally anything. I can't imagine we'll be leaving the Wayback though, even though like another anon posted, a big Battletech-like map would be good. All the gear and enemies are tied to the area, so it wouldn't make much sense.
>>
>>2338286
because main writer of BB get free hand so you will enjoy ''melon fucker'' style writing to infinity
>>
>>2338284
I want the game to be finished first.
There's no reason to speculate about muh DLCrinos while we have no clue what the main game will have added.
>>
>>2338284
One that rework this retarded supply system.
Another where we can order certain items and leaders.
And another one, where enemies have disabled maphack and stop running from you.
And ofc one with hcg with Franky.
>>
>>2338286
Looks fine to me. I think you're going out of your way to look for things to be angry about. There's plenty out there in the world outside of video games and this board, so go look there.
>>
>>2338286
I came here to ask why this shit game with cheating AI is not rated Overwhelmingly Negative but now I see this is the kind of autist playing the game
>>
>>2338295
get gud
>>
>>2338293
Maphack is apparently now disabled.
>>
>>2338294
I'm on vacation, so no.
Retarded perk comments must go.
>>
>>2338297
Does that disable the cheating AI that is forever 1 tile outside your weapon range?
>>
>>2338298
It's not. They only made it so AI doesn't know where your concealed units are. The AI still knows where all your regular units are AND their weapon ranges.
>>
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>Rewa: WE MUST GO BIGGER
>mfw I'm all out of dick
>>
>>2338291

The writing is way inferior to BB but its alright.

I get the feeling they are getting other inspirations outside Aliens, for some reason Menace reminds a lot of a sci fi collection of novels I found from a vietnam vet called hammers slammers. About a bunch of mercenaries and tankers being as obnoxious as the ones in this game. I know it influenced Battletech.
>>
>>2338271

Its way overtuned for sure, you can almost save scum and makes for a good challenge if you do it but its a bit hell.
>>
>>2338301
I think they somewhat broke Rogue Army AI with this update.
Their walkers now almost never shoot. Just walk around before your troops, looking confused.
>>
>>2338303
It also has a tabletop game that is very reminiscent of Menace.

http://www dot hammers-slammers.com/pdf/Pages_from_crucible.pdf
>>
>>2338301
Enemy units have radios like your own units do, why wouldn't they share information of your revealed units?
>>
>>2338300
Yes
>>
Made a calculator for the game's weapon math.

Vs boarding group at 4 tiles, accuracy not taken into account, % chance to kill:
>ARC
24 = 100%
20 = 96%
19 = 89%
18 = 75%
>KPAC
24 = 90%
20 = 34%
19 = 21%
18 = 11%
>Crowbar
(at 7 tiles 1% chance if all 16 hit)
16 = 86%
14 = 48%

If anyone wants me to check something for them just say so.
>>
>>2338307
Damn good radios to be able too see through fog of war
>>
>>2338307
IF their objective is to fight me and take an outpost/hold a town, why the fuck are they constantly running away? Take up positions and let me actually assault, not try and kite to the corner of the map.
>>
>>2338314
I thought they fixed that issue?
>>
>>2338008
>>2338020
I swear I played this mission just last night. RA walkers, jaegers, and SOF spawning in from map edge as I wiped out the prison garrison. Such horseshit. Ultimately I had Yaz camping map edge to clap the infantry and Rewa cleaning up walkers with the plasma light vehicle weapon
>>
>Have enough supply to field a walker and the IFV at the same time
>Equip walker with autocannon and walk around blapping shit
>IFV escorts infantry to objectives
>Shitcan the entire field in a fun new way
I know I now, its early and I havent seen the horrors to come, but the game knows how to let you enjoy yourself
>>
>>2338316
They did not
>>
>>2338309
Added accuracy to it,

>75 skill at 4 tiles
ARC, 67%
KPAC, 18%
Crowbar, 3%

>100 skill at 4 tiles
ARC, 100%
KPAC, 90%
Crowbar, 34%
>>
>>2338316
They didn't. I played a mission today, right after the patch, and about half the enemy army hugged the edge of the map to cross the entire area and slip into my deployment zone. It wasn't even a flank or anything, they stayed there with their thumb up their asses until I scouted them.
>>
>>2338313
>Radios
>See
>Fog of war
???
>>
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Found laser rifle.
What am I in for? It's armor pen is insane, and it costs almost twice as less as the best assault rifle in the game. What's the catch?
>>
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This is the correct way to talk to RA weapon soldiers.
>>
>>2338198
>little groan
Probably because every "male" on Mars is essentially a NEEEEERD.
>>
>>2338255
he's probably really good in a build with many cheap squads but I don't see a reason to bring him unless you're deploying at least 7-8 which I haven't
>>
>>2338264
mech inf, take him and Cara and Lim together with three IFVs and your entire platoon can play back hatch peakaboo
>>
>>2338316
in some mission it may work, on another not, maybe its based on enemy forces
>>
>>2338284
sex with DICE waifu
>>
>>2338331
it overheat and you need to cool it down
>>
>>2338341

Speaking of overheating, They should add bonuses to heat dissipation on the ice planet.
>>
>>2338334
God damn I love "realistic" mechs
>>
>>2338331
Unironically just a really good gun, unlimited ammo too. But needs to cool down with rapid fire.
>>
I'm considering a new campaign on challenging difficulty but I might only be doing as well as I am on normal because of some lucky loot drops

OTOH from the multipliers it definitely looks like challenging is the intended difficulty
>>
>>2338328
I forgot about overspill it should actually be
ARC, 11%
KPAC, 6/7%
Crowbar, 0%
at 75 skill 4 tiles

Aight I'm done.
>>
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Oh damn, you can get a twin rotary gun. Didn't see that in my last campaign.
>>
>>2338347
Isn't it wasteful to make a vehicle that can't actually kill other vehicles?
>>
>>2338348
But my other 4 vehicles can kill vehicles, so it's ok to have one for infantry.
>>
>>2338331
It dosen't remove armor.
>>
>>2338348
no, there's lots of ways to kill vehicles, you only really need one dedicated AT carrier

are radar vehicles useless?
>>
Melee weapons when?
>>
>>2338351
Depends on your playstyle.
>>
They should give the MENACE skirmishers regular snipers, not fucking anti tank rifles jesus christ.
>>
I legit can't play any run without starting with darby fuckkk
>>
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muscle girl seems to technically be in the game with a full skill tree and all, but like the others said no voice lines what so ever
you can get her with that moddb mod if you set the pickable squad leaders to 17 (basically everyone)
18 leads to no squad leaders so thats just the max
she might be the first one we get released during ea once they get her voice lines done
>>
I found some pirate meth pills, haven't found any since.
The game having consumable drugs is sort of KINO, I miss Stalker Misery having cocaine and shit.
>>
>>2338356
The plan is 26 squad leaders in the final product either way. Weird, super niche perk she has there. Can't see her being useful based on that perk alone however.
>>
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>>2338355
>Cute
>Obviously only fucks white men
>Extremely useful
I fail to see a problem
>>
>>2338359
That's a bed wench phenotype if ever I've seen, niggas HATE cutesy black girls.
>>
>>2338351
>you only really need one dedicated AT carrier
If you play on easy maybe.
When pirates drive 2 HMG and 3 or 4 chaingun trucks on your point, you'll need a lot of fucking AT.
>>
>>2338359
I still don't know how to feel about the game, it has comical German-Government DEI nonsense shoved into it. But somehow the devs wrote around these limitations by just making all of the characters fairly professional and stereotypical.
>>
>>2338355
for me it's the Perun build (Lim / Carda / Pike / Rewa)
>>
How many squaddies do you bring in your squads?
>>
>>2338355
Yeah I tried my 3rd run without her, and it felt like I just purposefully gimped myself.
They should unironically nerf her. Or nerf concealment as a mechanic. One of the two.
>>
we got some real soldaten
>>
>>2338361
>disposable two shot AT on Jean
>AT rifle
>Wardog
>a second Wardog
>I love Wardogs
>PAL
If you're spending all your points on vehicles you should have multiple that can kill tanks but if you have infantry they can do the job as well or beyter
>>
>>2338362
I hate that now just having a black chick in the game considered DEI.
DEI era just raped everyone's mind it seems.
>>
>>2338364
8 for rifle squads, at least 4 but as many as I can afford for support squads

I've seen people take Pike with two but that feels like asking to get one-shot by a lucky rocket
>>
>>2338368
Don't blame the people for noticing the patterns, blame the pattern makers.
>>
>>2338365
>Or nerf concealment as a mechanic.
hell no, then rogue army would be an enormous pain in the balls. Rogue army is 100% a concealment skill check, and nerfing the mechanic would just make them insufferable.
>>
>>2338370
Sure, this fucked up perception people have now is just one of the many things DEI responsible is.
But when I first looked at Darby my only thought was "she's pretty hot".
In short, we need to go back.
To simpler times...
>>
Concealment seems overtuned, even just adding 1 concealment to a unit makes it grossly more powerful. Adding 2 to a unit outright breaks 96% of ingame enemy units.
>>
>>2338368
I dont know about all that man, I like women of all colors
Theyre all pink on the inside
>>
>>2338371
Well, if concealment is nerfed, then rogue army's concealment will be nerfed too.
They should just adjust the ranges, so concealment isn't as easily stackable.
(also they should rework smoke completely)
>>
>>2338372
The issue is that 9/10, when you see a black chick in a game she's going to be ranting about the newest sneakers, stealing shit, how the police are racist and her love for fried chicken.
>>
>>2338374
Exactly.
Cute girls of all colors.
But only cute tho.
>>
>>2338376
What would you do with smoke other than a vision blocker? That's sort of the point
>>
Just give concealment diminshing returns. Like conceal 1 = 1 effective view distance, conceal 3 = 2, conceal 6 = 3,
Maybe a percent chance to stay hidden for the in between numbers
>>
>>2338376
Jaegers aren't the problem, it's the artillery/mortars/atgms. Nerfing concealment just means perma stun lock and dead vehicles since you just won't be able to hide from the one marking needed to cause a barrage of mortar shells coming down on your head.
>>
>>2338377
But it's clearly not the case here though.
Honestly, I don't even know what kind of games you talk about, I probably don't play this type of shit.
>>
>>2338379
Make me able to target tiles inside smoke with my fucking flamethrower for one.
I know for a FACT they hide there. Why can't I shoot, smoke is not a fucking force field.
>>
>>2338381
They can always just adjust RA's army comp a little as well in this case.
I don't know, concealment nerf would not be such a big deal as you make it look.
>>
>>2338373
>>2338380
Concealment bonus is canceled if you shoot an unsilenced gun. It seems broken until you play higher difficulties where everything is bum-rushing you.
>>
>>2338386
You can see it just fine by not taking a heavily concealed anti-weapons team to a RA mission. Hell, it's probably only gonna get worse when they add more indirect fire/long range support units to the factions. Concealment is a lot of what makes threats like RA and the Menace remotely tolerable. Most of it being "broken" is because the AI is extremely timid like >>2338387 said, and seem content with sitting at the edge of your range and letting you plink at them, instead of closing the distance on objectives.
>>
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>>2338248
>because they took kraut government money
oof
>>
>>2338388
On that I agree, AI needs to be fixed first preferably. But it's a much more difficult task.
I dunno what the fuck is wrong with AI honestly. I play on challenging, but only because I'm really fucking afraid of early expert defense missions. Regular missions I kind of figured out already I feel like.
>>
>finally finish an operation
>pick rewards
>oh an assault rifle with underbarrel grenade launcher
>cool
>go to equip squads with it
>can't find it
it just disappeared from my inventory?
>>
>>2338391
Didn't they do it for Battle Brothers though?
Battle Brothers was based as fuck still.
I thought they funded Menace on their own.
>>
>>2338396
>Didn't they do it for Battle Brothers though?
nope, it was full indie
>I thought they funded Menace on their own.
wrong, they get 1mln euro grant, you can see the gov agency logo in game and on steam page(its hidden)
>>
>>2338277

So its useless except on Marta or something?
>>
armor penetration is probably the most important thing to bring in the game. if you don't have that, no matter what else you have you won't do well
>>
>>2338393
yeah expert is way ovetuned when it comes to defense missions right now. challenging is the sweet spot so far
>>
>>2338374
I'm confident Dewa would be more of a grey.
>>
>>2338401
He is a dumb faggot, ignore him. Fact is you can demote units and pick another perk, so there's literally no downside other than needing a couple missions worth of promotion juice
>>
Man, this game scratches some kind of itch... can't stop playing
>>
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Goddamn double autocannon is so good.
>>
>>2338412
I like that the autocannon is just a wildly scaled up Madsen gun
>>
Had to abort my first operation and it felt bad.
Those Rogue Army POW rescues are fucking bullshit man.
>>
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>Impossible mission on my second op.
Nice. They really need to work on balance because this is pure bullshit.
>>
>Get a little farther into the game
>Pirates now have technicals with MLRS on them
Ow right in the squaddies
>>
>>2338410
does the demotion refund all the points?
>>
>>2338286
devs are leftycel and leftycels can't be funny to save their life since every human interaction they have is done through infinite retarded political filters in order to not offend anyone on the planet

this is their utmost best comedy
>>
>>2338418
Half I think
>>
>>2338416
What about that is impossible? You just walk into the blue rectangle and shoot the bad guys.
>>
>>2338416
are you retarded?
>deploy all to right
>maintain very short line of sight
>keep everyone close and forwardmost squad always moved so that they have 40AP to spare to either break LOS or shoot
>if one or more enemy appears in range have everyone focus fire on one target until it's dead before switching to next one
>get squad on tower and work your way from there killing everyone
>>
>>2338420
i'm starting over instead, lol
i've made a ton of mistakes deploying all my SLs in all the missions and they're just exhausted all the time now
>>
>>2338421
>>2338422
Pirates just camp towers and throw nades since the fights are all close quarters. I don't have any resources since I bought guns. % impossible since all the pirates have 3 nades each
>>
>>2338424
They can't throw grenades without being close to you. Just suppress them from range. I don't get the issue. Shoot the bad guys.
>>
should I start a challenging run now (I've been playing on normal) or wait for the AI vision dancing hotfix?)

My current normal run I got a spare APC chassis early so I was able to go full mech, this time I'm considering more infantry-heavy and keeping the APC back as a radar platform, am I stupid
>>
>>2338426
Just b urself
>>
>>2338425
And I'm telling you it doesn't fucking work because there are 12 of them and the towers mean I can't suppress for shit. Since the map is so enclosed, they easily throw nades and wipe me
>>
>>2338426
Don't bother, it's a chore. Challenging adds more units per map, which means more chasing after cheating AI
>>
>>2338419
Nah maybe they're lefties like 99% of gamedevs but what is your assumption even based of man... Battle Brothers was fire, there was nothing in that game that tells me the devs are hardcore lefty troon lovers
>>
>>2338430
Abort the mission then.
Y'know, there's a button to leave if you got your ass handed to you.
>>
does the fact a "mechanized voice" plays "ENEMY LOCATED" during the opening cinematic imply the MENACE caused the jump failure
>>
has anyone tried a four infantry commander opening? Darky Lim Pike Tech or something?
>>
>buy one infantry sl dosier in operation but not the other
>after operation it refreshes and they cost more now
i feel cheated
>>
>>2338426
Bog is the designated radar/mobile infantry taxi
>>
>>2338359
The problem is that you're attracted to ooga booga baboon niggers
>>
>>2338448
true but I've only ever fucked, dated, and married white girls
maybe Ill get my chance to bang a black chick some day
>>
>start new game
>hunt down saboteurs
>complete with less than 50% of civilians dead (0/3)
>all three dead before the first turn ends
rip
>>
>>2338438
>>2338453
after three attempts on challenging I can say
>4 infantry is trivial on normal (just use the PAL and CMG)
>4 infantry is viable / good on challenging against aliens
>4 infantry against pirates on challenging can be nearly impossible depending on the starting missions
>>
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you guys aren't playing on expert?
>>
>>2338461
expert is currently a "we haven't figured out how to make the AI smart so instead here's 40% more enemies" mode, the least interesting type of difficulty scaling
>>
>>2338359
>>2338360
These motherfuckers know, cute articulate black women near exclusively date, marry, and have children with White men.
>>
any aliens?
>>
>>2338439
what? don't they just always increase in cost after buying them?
>>
>>2338394
The grenadelauncher rifle sucks ass BTW, it only shoots a single grenade which barely does damage, and the gun itself has debuffs.
>>
>>2336824
it works on the vehicle he is inside.
>>
>>2338430
I don't understand, just shoot them. Even if you cannot kill them right away the constant shooting from everyone piles on to them.
>>
>>2338473
oh that's amazing
>>
>>2338473
>>2338476
and adjacent vehicles, if you have three IFVs advancing line abreast they ALL get the Pike bonus if he's in the middle one
>>
>>2338477
I feel like that aura perk should have a bigger range with maybe diminishing effects outward.
>>
Can't decided whether or not Rewa works better in a twinlinked mech or a more flexible and survivable IFV.
>>
>>2338470
yep, bugs like starship troopers
>>
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>AI don't corner camp
>AI in question
>>
>>2338482
They already acknowledged this as a bug already and in the next patch they put in a stop gap measure. Only the interns on steam seem to be total dicks to everyone complaining.
>>
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Too bad the flamethrower seems only useful early game because it's fun to flush out pinned and garrisoned enemies.
>>
>>2338483
>Only the interns on steam seem to be total dicks to everyone complaining.
that its old crew who purged BB early adopters with bans years ago
>>
>>2338453
>>2338459
It doesn't matter. It's literally impossible to reach the civilians in time because challenging mode adds more pirates, and they kill them all before you can even do shit.

It was my first mission too and even with the APC booking it there, I couldn't do shit.
>>
>>2338488
They need to buff civvies on challenging or add something like Hunters to distract the pirates.
>>
This game is scratching that ''modern combat'' tactic itch quite nicely.
>>
>>2338490
I just really like the sheer amount of choices you get when building your forces
When they add more factions/units/weapons/armor its going to get crazier, I can see min max autists enjoying this
>>
>>2338486
I honestly don't understand what the flamethrower actually does.
>>
>>2338493
Ignores covers, does a gaillion morale damage. Ineffective on guys with armor though.
>>
>>2338493
>I honestly don't understand what the flamethrower actually does.
Its for showing up on my flank attached to a truck that looks like it shouldn't be able to move and barbecuing one of my squads alive
>>
I like the game's notGDI, notNOD aesthetic.
>>
Is the Falcon drone better at scouting? Or is the Wardog just better. I didn't test it out yet.
>>
Long barrel cannon fucks
Shame about leaving Lim homeless, but it's totally worth it
>>
>>2338490
Honestly it's probably the best gamified modern combat I've played. I remember the devs saying at one point that they tried to have realistic gun ranges but you ended up just shooting across the map and not seeing what you shot at most of the time
>>
>>2338501
I don't think the ranges currently are all that bad, at least for infantry small arms stuff. The vehicles and deployables are knife fight range comparatively though.
>>
>>2338489
Give the player the ability to set a rally point for the civvies so the dumb fucks actually hide behind my troops instead of running in circles in front of the pirates/ayys
>>
>>2338502
I think they've found a nice compromise. No need for Arma/Tarkov level simulation, it wouldn't be playable.
>>
>>2338498
Falcon is MUCH better at scouting, it has like 12 view range to the Wardog's like 4. The Wardog is mostly for killing things you can already see, though it's not totally useless for peaking around corners.
>>
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Imagine the mods
>>
>>2338185
GOOD MORNING TO YOU BLOODEY BITCH THE JEETA IS OK ALL WOMEN ARE BEAUTIFUL OK ? SEND UR OF FOR BOBBY FUN TIME NOW BENCHOD MOTHER FUCK
>>
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>>2338503
New accessory item: loudspeaker
"RUN OVER HERE YOU FUCKING RETARDS!"
>>
>>2338504
>entire map is visible
>both sides are essentially just shooting at each other from across the map
Would.
>>
>Jeet starts way off to the side of the team so he doesn't get involved
>keeps getting bogged down on all sides
lmao
>>
>>2338495
does it work on vehicles
>>
>>2338505
Thanks. It would be useful if the game actually explained things, because on the trading screen their stats are identical.
>>
>>2338510
>rogue army base defense
>most of my squads have 50 armor equipment
>start mission
>Rogue Army HEAVY INFANTRY
>just lots of heavy infantry
>they shoot me
>oh they don't do any damage
>I shoot them
>oh I don't do any damage
>they throw a grenade
>no damage
>this for 10 turns
>leave mission
>>
oh okay the trick to 4 infantry starts is to immediately sell the APC and give Darky a crowbar
>>
>>2338495
Does decent against boarding pirates, and those guys are armored out the ass.
>>
>>2338397
I remember that BB had some thanks to either the EU or German government in the credits though, so they got some money from for it too
>>
>>2338515
Hey as long as it's realistic.
>>
Turns out the MENACE is weak to cute Martian girls with Mk.19's, we got this in the bag.
Laser rifle is a bit underwhelming but at least it will sell for a bit.
>>
>>2338464
>being a casul
lmao more enemies=more loot and faster stat scaling just play good
>>
>>2338479
you must build her to run people over
>>
>>2338510
Doing some incredibly shonky math (assuming average grid square is roughly 9x9m, number got by eyeballing marines heights assuming they are 6ft/1.8m on the dot and comparing the IFV to the M1 Abrams length of 8m. Maps are 42 by 42 grid squares.) then maps are around 230~m squared with 10 m leeway being fair given how sus those numbers are.
300m is the upper effective range for pretty much all primary infantry weapons under perfect conditions, not the weapon itself mind you but actual ability to hit targets.
So all units would be able to throw lead reasonably well but stuff like mortars and autocannons alone would be cross map obliterators if the game was 100% realistic.
>>
>>2338515
Sounds like someone hasn't met their Autocannon teams and walkers.
>>
>Carda when she yells ROCKET!!!
Nigga that shit is kawaii
>>
>slowly move darby up under concealment
>entire enemy pirate force slowly retreats up the map out of my FoV
AI is in a pretty shit place at the moment
>>
Darby's +2 concealment talent is so fucking strong holy shit
>>
>pirate rocket truck keeps magically knowing it's been spotted and running away
I'm really surprised this wasn't caught in testing
>>
>>2338538
Even more surprising is how a ton of worthless retards claim its fixed already
>>
>>2338510
>entire map is visible
I feel that if you have enough intel the FoW shouldn't be black.
>>
>>2338521
Try it on armored bugs, you'll never want to get rid of it.
>>
Is there any point to giving him adaptive camo giving he would go to 0?

I mean is there any downside to being in the negative
>>
>>2338525
I have, in a 3 skull mission. I took the 2 skull mission instead after aborting like 5 times. I don't have enough AT to deal with them PLUS all the snipers and mortars they have
>>
Oh cool so mounting double rocket organ counts as 1 shot/reload, that's a neat interaction.
>>
>>2338542
Yes it works the same as positive. With negative 4 a sight 9 enemy will see him 13 tiles away. If you're facing Rogue Army and they have a hidden Jaeger in the middle of the map Bog will get ATGMd from spawn.
>>
Light walkers are such a bad investment, I thought they'd have similar armor to the APC but they're so lightly armored that even pirate outcasts will decide to shoot at them instead of flanking/running away
>>
>>2338542
On and walker for sure since walkers can crouch to benefit from higher cover ratings and higher cover = more concealment.
A walker behind high cover crouching with adaptive camo would have a concealment of 3 i.e sneakier almost as sneaky as darby
>>
>>2338552
Light walkers are neat if you want to make a lance of small mecha instead of infantry squads
The issue is you need to pack em full of ammo or you'll outright run out.
>>
>>2338552
Walkers are flankers and ambush predators. They don't have the stand and fight power of the IFV or trooper carrier.
The light walkers problem is everything they do an infantry squad could do better. The only thing they have over grunts is they can walk through chainlink fences. At least medium walkers have more firepower than a squad could ever bring
>>
>>2338553
I think Darby can get up to 6 concealment with Jaeger cloak, camo accessory and the perk
>>
>>2338556
Lmao, she could be almost touching the fuckers and not be spotted.
>>
>>2338556
I don't think I've ever seen a Jaeger cloak and camo accessory.
heck maybe that's the point
>>
>>2338436
If it does then TCR fleet is prolly gonna get instagibbed when they hop into system
>>
>>2338559
I got a Jaeger cloak pretty quickly after I started fighting the RA but I was running Sy so maybe she grabbed it

Camo is an infantry accessory I see on the market fairly regularly, sometimes at the start of the game, it only costs 100
>>
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>>2338559
Jaeger cloak isreal but it gets harder and harder to find as you go since jaeger tend to get replaced with stormtroopers I've noticed.
>>
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>we got an actual Wagner dude as an SL
how did he along with Kody from IRA got past the filter?
>>
Does noise suppressed weapons matter at all for stealth or is it just flavor?
>>
>>2338563
That's a scary Darky
>>
>>2338566
Apparently if you shoot without a suppressed weapon, you will pop up briefly for the AI, so even if you are concealed before and after the AI then gets their equivalent of an ' ? ' last known position. So you wanna put sneaky guns or your sneaky SLs
>>
>>2338567
She's pretty good but if she gets spotted by any Rogue stuff she gets wiped by a mortar almost instantly.
>>
>>2338566
>>2338568
Unsupressed weapons cancels your concealment bonus so you stick out immediately like a sore thumb if you dare shoot in vision distance.
>>
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get yo biggass gun outta the way of the stats
>>
>>2338117
For me, it's Pike and Lim
>Lim guns down a squad
>Lim: *Chuckles*
>Pike: *Chuckles*
>>
>>2338579
my favorite kill response is carda saying the goofy oorah and then any other SL saying hooah properly, makes me laugh every time
>>
>>2338424
Have you considered going around the towers and flanking the base from the other side?
>>
>>2338579
>Darby praising Rewa
>Great shot!
>Yeah.. okay.
>>
Present challenge coin and/or pronounce POG correctly RIGHT FUCKING NOW /vst/
>>
>>2338585
If the POG isn't from the Pogue region of Dallas, they're just a sparkly mutt
>>
>>2338583
>Darby and Carda
>Hoorah!
>Ooah!
>Hooah!
>Oorah!
>"both chuckle"
That was cute as fuck.
>>
>>2338585
Po-gee, like a pogo stick
>>
>>2338585
Pe-gee, like PEGI
>>
how the fuck do you choose 3 of the starting infantry when all 4 are so good and the wayback recruits so mediocre
>>
>>2338578
This guy is the best non starting SL. he cleans up everything.
>>
>>2338585
powg
>>
Kinda wish you could start with shitty pick ups and ditch them like the pirates do
>>
Achilles is truly my nigga, he can go toe to toe with RA heavy tanks in an APC, provided you have a tank gun.
>>
WHAT
>>
>>2338552
Light walkers work great since they'll usually only cost you around 300 supplies to field. Anti-tank light with double AR missiles and a lance is very, very mean.
>>
>>2338591
The Sikh, I begrudging admit, is decent since he is cheap and gets a bonus for a max squad. So you can throw him at a lot of situations solo but he isn't sneeki breeki.
>>
wtf is a rhakarian
>>
>>2338601
space sub-humans
>>
>>2338600
I find him best as a cheap, meaty suppressor. Give him a rifle that can suppress, and he can hold the front and control whatever pushes him.

He's not that great at killing stuff like Lim, as he can't take Berserker
>>
Isn't the light walker strictly worse?

I don't see how being able to deploy can make up for lower conceal and one less accessory slot, I guess walkers have no weak point armor though
>>
>>2338606
You can give walkers jetpacks and they don't have the turning mechanic.
>>
>>2338600
he seems neat if you're doing a zerg rush kekekeke strategy with lots and lots of poorly upgraded squads, but the game itself seems to strongly encourage either going full mechanized infantry (1:1 inf/IFVs), full vehicle (mostly walkers and tanks with maybe Darby for vision), or some meme pirate jumpsuit power armor shotgun build
>>
>>2338606
>I guess walkers have no weak point armor though
Yeah but it feels as weak as the back armor on an APC, they can't eat RPGs like the front armor of an APC can
>>
>>2338606

Light Walkers are much more maneuverable; they can turn around quickly.
>>
>>2338609
He is actually poor for zerg rushing. For his utility you need to maximize suppression or survivability on his guys to essentially pin down enemies or demoralize them for the rest of your squad to move in.
>>
>>2338612
but his entire gimmick is the buzzing bees starting perk

what is the point of giving him an unlimited stacking accuracy bonus if he's discouraged from using it
>>
>>2338610
>they can't eat RPGs like the front armor of an APC can
You could technically put ERA on a light walkers, I dunno if that's actually a good idea since you're wasting one of only two attachment slots, but it largely solves the RPG problem
>>
I find the best "rusher" to be Tech.

-The best armor to rush is the pirate boarding armor with the jet pack but that thing murders your supplies on a full squad, tech can handle heavy weapons without deploying, so if you equip him with a machine gun he has the firepower of a full squad with just 2 squaddies
-he has the die hard perk which makes his model practially immortal unless shot by a freak laser cannon shot, making him the only one that can realistically frontline with a skeleton crew
-His stats are just tough in general

Basically you jump in, spray some machine gun fire supressing niggas and then eat retalation fire with impunity.
>>
>>2338615
>Tech
>giganigga that can hipfire MGs
>still needs the Tough perk to not be affected by heavy armour
0/10
>>
>>2338613
He isn't discouraged? Suppressing enemies forces changes in their behaviour.
>>
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>>2338596
His insanely large AP that just gets better over the time just makes him good for everything, for all his LARP he's clearly been on Group B in former life because how fucking insanely long distances he can drive in one turn

him battlefield taxin the martian around has trivialized any and all civvie rescue missions
>>
>>2338615
I haven't played much with pirate boarding armor but for rushing I really like the mech infantry perk
>deploy into combat with almost full AP, full cover behind your IFV, and save supply using soft armor because you can juggle back in at the end of the turn
>>
>>2338617
if you want to give Jagmeet a good rifle and good armor and a useful secondary and load him up with combat drugs so he can spam suppression, where are you getting the points for the other 6-8 squads you want to deploy to max his bonus

(The other question is where you'd get the squadies but I guess EXWOO handles that)
>>
>>2338620
As i said, toughness OR suppression. Not both.
>>
>>2338621
How would you build a pajeet platoon, then? Carda and Pike for high spirits, Singh himself, Sy because she's cheap, Darby because she's Darby, Lim and Wagner? Then give them all like, 4-5 squadies to make the points work?

I'm just trying to understand how you actually get value from his gimmick perk
>>
>>2338622
I use the old middle east tactic US soldiers use, bog down a guy with suppression, then flank them or do something else while they are pinned. As mentioned his killing power is bad.
>>
>>2338623
His killing power shouldn't be bad if you stack buzzing bees a bunch of times though that's the thing, AFAIK there's no cap for how high that accuracy bonus can go
>>
>>2338625
Early game he isn't much different from the other squads because of gear but after a while the gear demands will change his role. Honestly, if jagmeet isn't hired early for leveling then never hire him since he only gets good by being an early mainstay.
>>
Drug lab vs Salvage team? I feel like i'm basically capped by oci components and supply limits now. doing my 5th mission or so..
>>
>>2338627
Drugs feel a bit too situational to fill important slots.
>>
>light walker immediately after the map opens up
>got vehicle rambo Achilleas
>can just barely equip this bad boy with some heavy weapons from the blackmarket
>have to sell the APC though
Should I?
>>
>>2338631
If you just started then APC is much more useful imo because it can equip two weapons and can ferry people around
>>2338630
good point
>>
>>2338632
Damn. Was hoping I could get some decent mileage out of going for cheap in a vehicle. The truck isn't much better, actually, since it doesn't have 110 armor.
>>
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The mission complete modifiers for the MENACE faction are not correct because this not a random pirate item.
This is a baller marine weapon.
>>
>>2338641
Probably arms dealing?

Also what is the point of civilian supplies? I thought it did something beneficial like give me some kind of supply buff but it seems to be actual vendor trash as far as i can see.
>>
Wait, what is this? It's a game that has two 1000+ post threads in the span of two weeks on /vst/? Is it any good, or is it shit?
>>
>>2338644
It's pretty good.
>>
>>2338643
Civilian supplies are just there to be sold but I consider anything that can be sold a good reward because I can turn it into something useful long term, as opposed to a short term mission bonus

>>2338644
I'm enjoying it a lot, if you like the idea of running over starship troopers aliens with a LAV armed with your choice of fifty cal, 20mm or laser gun while a cute martian girl pops out the back and starts spraying from a mounted grenade launcher you might enjoy it
>>
>>2338644
Combined arms turn based space strategy game that lets you customise your squads and vehicles.
It's fun.
>>
>>2338632
>>2338631
apc have like 50 more armor, double health pool,
provides lvl2 armor to inf around it its way better in all regards.
you will need it as a moving cover on maps where there is no natural blockers.
4 missions in u will get mg bunkers that can pin you in open areas
>>
>>2338653
>50 more armor
I thought the APC was 120 on the front, 110 on the side. Do you mean armor durability?
>>
>>2338500
i understand now why devs removed it from looting table
>>
>>2338655
125, I think he means HP? But that is a 90 difference.
>>
>>2338656
Tank guns are still available, they go on the IFV. it's only the tank chassis they removed.
>>
>>2338658
Tank chassis cannot be customized, it has a special 150mm howitzer and a regular machinegun.
>>
Are there any random events a la XCOM where you want to hold onto your loot because someone might request it for some goodies or I am free to sell all my shit
>>
>>2338662
so far I've only seen OCI needed for events and certain squad leads get unique outcomes but that's it.
>>
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I appreciate that the wheeled APC is pretty closely modeled on the LAV III, you can put a Coyote / LAV-25 turret on it, the ATGM turret feels modeled off the Begleitpanzer, and the tank turret for it off the Centauro
>>
>>2338631
APC for sure, Achilleas can use the LMG on it the best due to his accuracy so he can go close range and wipe out enemies, relying on the front armor of the APC to deflect anti-armor attacks. Get an autocannon as the main gun and he'll be a wrecking ball you center the rest of your team around. Still best to not let him sit in front of RPGs or next to units that will throw grenades on him. I use him to basically solo maps on early-game expert right now, got Carda riding in the back with pirate IDW as mobile infantry, I don't know why the stats page says the APC only has 15 more armor than the light walker because the difference is significant. Once you loot a random light walker later on take it with you, enemies that would completely ignore the APC like pirate outcasts and alien stingers will light up a light walker and do decent (1/8th or so) of armor damage.
>>
>>2338662
Nobody ever wants specific trader objects. Just OCI funbux.
>>
>>2338644
>Wait, what is this?
Imagine XCOM if it wasn't total dogshit.
>>
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>put the mental pajeeta into a GDI Wolverine
>???
>profit
>>
Sniping bugs with the Crocodile is really satisfying
>>
>>2338671
>Using those machineguns
NGMI
>>
>>2338665
It has to do with the AI knowing the armor and durability mechanics ahead of time, so they treat the frontal armor of an APC as a no-go zone (and the front too if there is another target). Light walkers are just tougher infantry that can bust through walls as far as the AI is concerned but you'll need a walker eventually to bust through walls.
>>
>>2338673
Does it oneshot bombardiers ? I'm considering buying one for Darby ?
>>
>>2338679
I assume you mean the Crocodile and clicked the wrong post, if so yes, it also one-shots adult warriors and I think blasters
>>
>>2338678
*side

Correcting that typo there.
>>
>>2338679
>>2338680
Crocodile doesn't 'always' one hit KO blasters/bombadiers.
But it generally fucks them up so badly they run away anyways.
>>
>>2338680
You assumed right.
Nice, thest fuckers have been the bane of my existence, constantly kiting the laser and tanking the sniper.
>>
>>>OFFICIAL 2026 MENACE WAIFU POWER LIST<<<

1. Darby
2. Marta
3. Hayflick

POWER GAP

4. Dice lady
5. Rewa

POWER GAP

6. Jean Sy

POWER GAP

7. Ivory

MASSIVE POWER GAP

Is this even a woman??. Xiao Xiao
>>
>>2338702
>POWER GAP
>4. Dice lady
>not in 1st place GIGA SUPREME FEMDOM WAIFU
she even sends you goon tapes if you are a good boi
>>
>>2338704
too desperate
>>
>>2338702
I thought Xiao squared is a guy
>>
>>2338702
Xiao Xiao is a woman!?
>>
>>2338710
It is a clanker, and the only correctly ranked waïfu on this shit list
>>
So these are all the currently playable vehicles correct?
>>
>>2338716
you forgot the infantry fighting vehicle, which is a Tier 2 of the light troop carrier
>>
>>2338716
No. There's a tracked troop carrier (the IFV), technically the heavy tank the rogue army has (even if it's temporarily off the loot tables in the latest patch) and I think you can get the heavy truck that the HMG/flamer pirates "tanks" use as a chassis.
>>
>>2338716
I wish there was a lower tier APC, cheaper and with pirate tier armor and only a light weapons slot, gimme a space!M113
>>
>>2338716
>>2338717
>>2338718
Wait there's no heavy walker?
>>
>>2338720
Not yet I don't think. I've heard rumors it's planned, just not in the game yet.
>>
>>2338718
Is "heavy tank" the super StuG? This game likes to call everything armored a tank
>>
>>2338723
Yes.
>>
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>Heavy tank
>It's literally a stug with a howitzer

Uhh I seriously hope that's a placeholder heavy tank and will be replaced by an actual heavy tank later on and moved to medium or light
>>
>>2338725
uh anon a stug with a howitzer is a StuH if we're being pedantic
>>
FOR THE LOVE OF GOD JUST ONE JAEGER ARMOR PLEASE

JUST ONE
>>
the game will be good once they add a polish SL
>>
>>2338473
Oh shit it change everything
>>
>>2338479
Ifv ofc.
She want to be close for ramming people and negate her aim debuff.
>>
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>mission goes well, no casualties
>get to evac zone
>turns out a blaster bug was hiding in the 1 tile that wasn't lit up in the corner for the entire game
>flanks and 1shots my APC
that will be 240 bucks plus tip :)
>>
>>2338615
Tech is good, I think there's a strong case for Kody as well. I've got him in
>Boarding commando armour
>Anti tank grenades
>Flamethrower special weapon
>PPP gun
Which lets him drop in directly next to pretty much anything and murder it. That said I've got multiple squads in boarding armour at this point, not just one. The armour value is great and on-demand flanking gives them the ability to really dictate engagements.
>>
>Resuce VIP pirate mission
>random fucking pipe organ takes out two (2) of hte vip squads.

fuck
>>
>>2338704
simp
>>
>it's another enemies constantly running out of your FoV episode
LET IT BE OVER ALREADY FUCKING HELL CUNT
>>
Fellas in the lategame,
how many Menace operations have you gotten? The two people I know that have done 15+ operations in one campaign, all of us only got one besides the intro mission
>>
>>2338756
3 all up.
Last one was weird because I did it flawless and it still raised the Menace level on the planet.
>>
>AI constantly herds itself up across the map until it's in a massive clump of units you have to pick off one at a time or you get squashed
I don't feel like I am having an intended gameplay experience, the way these missions play out is fucking bizarre. You don't get to fight until the last 15% of mission because every enemy group runs away from your forces
>>
Has anyone had any luck with the Challenging difficulty? Every time I tried I've just been run the fuck over because you get literally nothing, and it's been hard to attack choke point-y urban areas with no real good cover against an absolute horde that would be a challenge even for an early game but decently equipped group. Do I just suck?

Also holy fuck those Pirate PDWs are insanely good.
>>
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Why is his head so FUCKING BIG
>>
>>2338770
its the jaw
>>
>>2338215
Yes
>>
>>2338725
>>2338723
Yeah, it's going to be replaced because the StuH is now intended to be an enemy only chassis as it can't swap it's weaponary.
>>
>>2338766
Yep.
Basically i run all time with Darby+Lim+Rewa+Carda, where Darby sit w/o perks unitl she get silenced wep and then take camo perk, Carda take mech infantry asap, Rewa have ramming perk after Carda and Lim have 3 perks include counterattack when i have supply limit for full squad of him and Darby.
>>
>>2338766
Achilleas Autocannon+LMG, Carda/Lim Mobile Infantry, Darby as a spotter, avoiding defense missions, this is how I did expert ironman up to Menace, going to stop here for a while because I have shit AI fatigue
>>
>>2338770
jaws of democracy
>>
>>2338215
Yes. You fire both weapons immediately, but you do NOT get extra ammo. Either bulk up on vehicle weapon ammo, be conservative with your shots or get the resupply OIC calldown.
>>
>>2338535
I need to find a second LPPV for her. She'll be completely invisible
>>
>>2338794
Who the hell are you prioritizing your LPPV for over Darby
>>
>>2338794
On my first playthrough I wound up with a bunch of those +1 concealment suits. Oh if only I knew that I was sitting on a pile of gold.
>>
>>2338801
Greifinger since he doesn't have a +2 concealment perk and I'd rather have 2 very hard to spot stealth teams rather than 1 extremely hard to spot and one only very hard to spot. They're my two sneaky SL's. Darky (my nubian cum receptacle) has the suppressed crowbar and a crocodile, with bags and belts i give her extra ammo for both primary and special plus a pair of binocs. Greifinger gets the same loadout but has the LPPS to make up for not being as sneaky, and a suppressed kpac because I haven't found a second suppressed crowbar. Bergen the two of them they scout pretty much the whole map and are never seen by the enemy
>>
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>Destroy less than three buildings
>The ever bloodthristy Rewa
>>
>>2338746
>Tech is good, I think there's a strong case for Kody as well

Who the fuck is Kody
>>
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>>2338821
The ginger, this isn't my game screenshot btw I just snagged this.
>>
>>2338821
3 star guy
>+acc+amg when attack target with >80%hp
>-suppression when kill enemy
>-50% cover bonus for enemy
>vanguard
>target dummy for distract enemy
>+acc+dmg on isolated (4 tiles away from alies) enemy
>>
>>2338821
Not much dawg, who the fuck is Kody with you?
>>
>>2336613
Martian qt is the best weapons squad leader in the game, though.

>By the time she's in a good position to fire crew weapons her debuffs are gone
>Has access to extra shots per squaddie
>Can take mobile infantry for ultramobile mortar support that can reenter the vehicle for safety
>Literally a single point below the maximum possible growth potential
>RAWWW-KITT
>>
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>"Hm, let me just try this Vanguard perk. How strong could it b-"
>>
>>2338846
Oh so this how they want you to save civilians in the first turn huh
>>
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>>2338830


Shes great for support for sure once you build her right,


Again I am also finding a lot of success with firing line Pike, funny I dont see it mentioned more, I mean 8 dudes with solid grouping firing 3 times a turn, in the middle position never too far back nor too far front is where Pike excels he can clean infantry and bark orders. He get insane accuracy and never misses.
>>
>>2338853
Yes but there like 5 of vanguard leaders, and 3 of them is 3 stars.
>>
What are the pistols useful for?

Short range extra fire when below certain ap?
>>
>>2338861
Noobtrap
>>
How exactly does the ATGM "Indirect fire" mode works? I can't get it to work. I have one guy with the laser designator who just designated a target and the squad with the ATGM can't use the indirect fire on it despite the claim that no line of sight is needed and I don't see a maximum range on the ability like with others so I assume its map-wide.
>>
>>2338863
Maybe it's 11 range maximum still? I tried it a bit and it was kind of shit. Really underwhelming performance against bugs and menace, just sheers some of the armor off them basically
>>
>>2338863
>How exactly does the ATGM "Indirect fire" mode works? I can't get it to work.
Yeah me neither
>>
>>2338863
I think you just attack the tile and it does have a max range.
>>
>1000 trade value
>saving it for "that moment"
Uhh, when do I spend?
Right now I just fill every supply limit gap with just another SL.
>>
>>2338872
Should've splurged a bit on the gacha when you see it changed at the bottom.
>>
>>2338878
Gacha?
You mean the black market rotation?
>>
>>2338880
Yes.

I call it a gacha because you get price gouged.
>>
>>2338773
There's no indication the StuG is off limits forever.
>>
>>2338863
indirect fire needs a squad leader to 'mark' a target first.
It's max range is no higher than the direct fire.
>>
Darby my beloved
>>
Just had the Menace intro mission pop up again.
I can't tell if the updates broke my campaign or if the campaign just loops since it's unfinished.
>>
KHAOS MUHREENS
>>
Did the hotfix work or is AI still a pain?
>>
>>2338932
They still run from concealed units just the same apparently, so the fix didn't work
>>
>>2338932
Some specific enemies such as the skirmisher are still using the sort of tactics you'd expect from a human tryhard, for better or worse.
>>
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>1st mission reward
Neat.
>>
>>2338936
I still haven't found a use for them
>>
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>>2338846
>>
>>2338938
Medium weapon platform? Early second vehicle?
I wish the vehicle description would tell you more about the vehicles so it would be easier to compare them.
>>
>>2338846
Vanguard is such a meme of a perk.
Teleporting a fucking IFV into assfucking range and being guaranteed first turn is great.
>>
>>2338938
Fundamentally they work best in pairs, as walkers they are still capable of doing things like going through walls and crouching.
>>
>>2338941
CREEEEEEEEED!!!!!!!
It's been ages since I've been able to scream that.
>>
>darby with crowbar
disk 1 nuke? hehe fellow tropers
>>
Fuck everyone who talk shit about Bogs, he just walker mech jumped from the side of the map in a dangerous pirate mission, found a artillery trucks, fucked him up and stayed in cover behind stuff just making the enemy miserable. All this while the enemy seemed more interested in messing my front line.

Hes getting expert pilot just for RP.
>>
>>2338974
Bog's amazing as a budget vehicle pilot
He's the economy in the trifecta of money - survivability - damage triangle. Anyone saying he's bad has no idea what they're doing, he simply has a niche.
>>
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I just got my first 5 star rating.
Yay!
>>
>>2338974
Bog is the dedicated minimum supply rocket organ spammer
>>
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>>2338984
Well damn, she seems to think it was impressive.
>>
>>2338991
Only way I made him useful, Achilleas can clear the map on his own with an APC and enough ammo. Bog seems hard to make useful in comparison, can't hit shit
>>
>>2338991

He was in the light mech with quad laser. He was kinda lucky the enemy only flamed him a bit and mostly ignored him, honestly I was surprised by the enemy reaction the real threat was in front of them not bogs. But he carried the fucking map.

Is armor, piercing ammo for rifles worth it btw?
>>
>>2338991
Or radar carrier

What's the cheapest way to get a vehicle radar in play? Bog plus a light walker?
>>
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>>2338995
My intel officer tried to talk me out of it, but I watched the exotic porn video.
Unfortunately the tape did not survive, however I was sent a lot of gifts.
>>
>>2339005
Bog with his -HP perk and the OCI that gives a discount on vehicle deployments. I'm also 90% sure you can stack OCI discounts but I'm not sure how helpful that really is, the chassis is only one element that makes a vehicle deployment expensive
>>
>>2339009
I've had this event both succeed and fail, if you fail you lose components. A lot of events are basically letting you choose if you want to roll for a chance to gain or lose something
>>
Expert does seem kinda fucked unless you save scum. It still makes for interesting puzzle battles but not very fun I bet late game.

I might restart in challenging. Not necessarily getting my ass kicked but the swarms of enemies make my mercs situation a bit comical at times.
>>
every turn this nigger blaster bug kills one to two of my squaddies through half cover
get the fuck out
I fucking hate these xenos missions
>>
>>2339014
All 'save x' missions that doesn't involve so called "caged" civvies are awful universally on Expert simply because the civvies just get turned into swiss cheese before you even started making headway.
>>
Ok so I tested it and can confirm than Yaz's Fearsome perk does not work on Menace overload.
>>
>>2339014
Once I got used to using Achilleas it got much easier for me, the omniscient AI will start avoiding wherever you use him to a degree because he's so dangerous, so you use a spotter to know what's around and just drive through the map clearing forces out with him and a mobile infantry back-up. Any unit that doesn't have anti-armor capability is basically harmless to him. I gave up on trying to make defense missions work though, I'd like to see/hear advice on dealing with those on expert because the sheer amount of enemies really annihilates your ability to do anything. Would probably have to be killing two/three squads a turn to keep up. Anyone in here that feels comfortable dealing with defense missions on expert?
>>2339017
Yeah you go into those assuming you won't be able to do that side objective. Some of the rogue army ones aren't bad though, they push a lot less aggressively than pirates or bugs so you tend to have a little horde of civilians pushing down to the bottom of the map. This will probably get harder once they fix the shit AI
>>
>>2339025
The problem with expert is it feels like you are suppossed to have something similar to an overwatch or similar game mechanic.
>>
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wtf I like Jean
don't really know how to use her but she's funny
>>
>>2339031
>don't really know how to use her
give her the CDTE because it's expensive (she makes it cheaper) and always has excellent accuracy (she can't aim)

take the cornicopia perk and give her combat drugs and a disposable AT launcher and try to have her get the last shot on high end enemies (so her pirate perk procs)
>>
Thoughts on shotguns?
>>
>>2339033
I haven't played around with them too much but apparently with REND ammo they just outright delete armor
>>
>>2339033
Don't know what purpose they are supposed to fulfill, you'll get a pirate IDW or SMG operation reward relatively quickly and then you can throw that on your MI
>>
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>>2339032
thanks, will do
I just noticed how much more loot I get when I bring her with, so she's going to be in my team for a while

>>2339033
extremely OP at very close range against bugs and pirate troops, not realyl effective with heavily armored units and vehicles
I usually equip Tech with the jetpack armor and shotguns, they're my flying shock troops
>>
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>>2339033
RAID can basically
also good vs pirates
>>
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It would be cool for them to add more banter context wise for enemies, and for getting near civilians, telling them to seek cover or something.


I can confirm also that the rogue army prompt is slightly bugged, happened two times, if you save between operation end two or more times only after the next op the cutscene appears, so you can delay them for one operation.
>>
>>2339046
Raid?
>>
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>>2339059
>>
>>2339057

Btw forgot.
Btw I just got the drop of the rocket organ battery and the XGR20 CDTE, is the CDTE powerfull?

What type of setup do you dudes recc?
>>
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I love my cute autistic martian gunner wife
the enemy is the other way, Marta
>>
>>2339062
I like the CDTE, it hits everything in a 3x3 grid and has high suppression, ignores cover and guarantees excellent accuracy, not very useful against armor though
>>
>>2339062
I wouldn't call the CDTE powerful, but I wouldn't call it shit either
>>
>>2339065

Marta is not a random name I would guess considering they are Germans. The etymology of it speaks it all.
>>
>>2339075
yeah its clearly italian sounding but I like how it associates with Mars/martian
and maybe its my autism but Carda/Cadia from 40k
>>
>>2339081

Its super common in all romance languages not only Italian. I knew thousands of Marta’s in highshcool and college.

Carda is also an uncommon but might be Germans misinterpreting the common latin last name Cardia.
>>
AH

HOW THE TABLES HAVE TURNED
>>
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guys I think Frankie might into me or something
>>
Holy fuck.
The pirate looted PDW is pure ear rape.
>>
>>2339093
I don't understand why that thing is so damn expensive to equip
>>
>>2339092

Mods will be fun, if you can just inject images and replace shit.
>>
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I want a mod where you're a pirate on some backwater planet infested by the menace and have to scrounge whatever you can while fighting the clueless PDF and other pirates
>>
Is the rocket run from the dropship fun?
>>
>>2339113
Haven't tried that one so far, but in my experience
the best ones are the unguided missile and the anti-personnel mines. Ion cannon is worthless and the minigun strafe is useless unless you have enemies between buildings.
>>
>>2339120
>Ion cannon is worthless
Well I did use it to take out the hive queen in the fog of war but yeah it's way too slow
>>
>>2339113
it's great for taking out big stationary structures like machine guns, missiles and stuff
for moving units its kind of garbage, I like the laser turret more
>>
>>2339122

It looks super cool. A shame.


I really need Bog to upgrade AP. Its going to be hard to get him to 100AP. I kinda feel sorry for him, not because of the attitude of giving no fucks, but he has this line when he kills enemies where he says he knows the pain the hes inflicting. Considering he has no legs the fuck am I doing dragging this old man to hell.

He bet has has stories to tell.
>>
>>2339095
It absolutely rapes everything if you're in 4/5 range. It actually goes great with the boarding commando suit that the AI never uses aggressively
>>
>>2339009
Is it just me or are the conversations in this part of the game really hard to follow? I feel like they are unfinished.
>>
>>2339157
The events definitely feel worse than battle brothers, and a lot of them are basically a 50/50 flip where you either gain or lose OCI.
>>
>>2339157
well its EA after all, and I don't know
I like the conversations and all but it feels like they're just generic sci fi stuff being thrown around to justify the setting and gameplay
dont get me wrong, they're fun and flavorful but yeah
they're not even that great, rewards wise
>>
>>2339082
>>2339081
It's also common in languages like Polish though so I'm not sure how much all that matters.
>>
>>2339161
>>2339160
When I mean hard to follow I mean that it's often that the full conversation isn't revealed until a few steps later, so I feel like I'm responding to a statement or question that hasn't been shown to me, a consequence hasn't been shown yet for me to respond to, or it's also just not clear who is saying what and when.
I could be a retard but I think it needs to be clearer.
>>
>>2339164
I also agree with that
>>
>>2339164
Oh yeah also that
I feel like a lot of stuff has been implemented just so that we know what kind of direction and core gameplay gimmicks will be in the game

for now I'd love them to start working on combat balancing and maybe new weapons/gear
but the more diaogue heavy/RP sections of the game need a little more work, yeah
and the UI can bet better in general
>>
How do you deal.with constructs? They eat so much ammo.
>>
>>2339172
anti-ship missile, rotary cannons, getting within effective range of your guns and disabling them before getting anywhere close to them or before calling in the air strike.
>>
>>2339172
there's also those anti-material sniper rifle, that shit FUCKS
>>
>>2339168
The main thing I want them to fix ASAP is the AI issues
>>
>>2339183
oh yeah the AI is crazy bonkers
I've seen so many civvies run towards enemy vehicles and get run over the next turn
>>
>>2339183
It has become really clear to me today. I've been concealed at the edge of some RA units, and they've suddenly decided after sitting still for a few turns to just run away to the edge of the map. Not towards combat, noise or anything like that, but just to run into the fog of war.
>>
>>2339166
>>2339168
Just a quick UI change to make it look like that in a chat room, email, or something else would be great.
>>
>>2339189
I figured maybe they're equipped with the same kind of sensors and rader we can get by upgrading intel/buy

do you have any kind of concealement stats on your units?
>>
>>2338856
There's a lot of commanders that can fire a gun, no one can platoon lead like Pike can.
>>
I'm gonna be honest, the Menace is kinda boring.

It's just a bunch of HP sponges that hit really hard
>>
>>2339172
>2 concealment squads with suppressor weapons and rpgs
>2 apc with laser lances or any 10range AT wep
>1 mobile infantry heavymg gunner

been working well for me
>>
>>2339192
Yeah they were running away from Darby with Jaeger armour and the stealth perks.
>>
>>2339189
Get two squads with decent concealment and give them AM rifles, you can 100% sincerely herd the entire enemy force into one edge of the map, it's fucking ridiculous
>>
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>>2339162

Sure, but if using etymology her name literally spells, "heartfelt household"

>>2339193
You lose the infantry special but get a really solid firing line. Goes well with his name curiously as well.

>>2339194

Havent met them but they look kinda dopey. Kinda wish they didn’t even exist, I want them to expand this universe in different ways. Piloting the Impetus battle brothers sandbox map would be more fun.
>>
Goddamn, this has to be the longest /vst/ thread I've seen
>>
>>2339204
>>2339194
yeah the enemy pool feels like your run of the mill, generic sci fi 80s action movies
and it feels strangely similar to Helldivers btw
>>
>>2339204
>You lose the infantry special but get a really solid firing line. Goes well with his name curiously as well.
I'd prefer the Jeet in the firing line role if you can get him early. Extra suppression, hard to kill, bonuses to accuracy.

Once you have good people Pike could be handing turns out to, I don't see much reason to not have him doing that a lot of the time.
>>
>>2339216
Totally agreed, considering you can get 8 promotions He can be both with as few as 6 promos.

But I like him handing out pain once in a while, after all he cant always baby sit. The game has enough leeway for different styles.
>>
>>2339220
Yeah definitely. I've run almost only 1 stars other than Pike, so early on he had a lot of babysitting to do till people learnt which side of the gun bullets come out of.
Now he can sit back with a mortar and 3 lads and hand those people he brought up here turns to put out hurt.
>>
I like the chemistry the marines have with each other :)
>>
>>2339200
I get that's a solution but it shouldn't have to be. The enemy should not run away from a foe that hasn't been spotted yet.
They could react to something like sounds, pathing etc. But not just walking out of range of concealed squads because it knows I see them.
>>
>>2339224

I feel like the game needs another Pike Leader alternative for new runs\new teams. sadly because Germs have ptsd they wont put a German Prussian style hard liner doing the same thing as Pike.
>>
>>2339228
Huh? I'm not saying it's a solution, it's incredibly annoying that currently you basically have two choices on how to engage the AI, either scout them out which will make them run away to the map edge until you have to engage the entire force in one go, or run into them out of concealment to force engagements immediately. I accidentally stumbled on the enemy herding ability of the AM and it's killed my desire to play to a degree
>>
>>2339229
more starting choices in general would be nice.
>>
>>2339229
>game needs
game needs like 3x to 4x more leaders
>>
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new bread?
>>
>>2339259
someone already made one >>2338150
>>
>>2338671
>wolverine
>not the twin rotery mgs
FAIL
>>
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>>2338778
>going to stop here for a while
do like two more ops and the game will stop for you
>>
>>2338861
Yeah backup option for mortar teams after setting up or whatever, particularly early game when you have nothing better to put in their slots and/or mobile infantry who decide to stick around for an extra turn instead of getting back in the clown car.

It's niche but it's there. Maybe grenade pistol is good for shotgun squads or something but I wouldn't know because any gun with less than 9 range (that isn't a fucking squad laser rifle hell yeah) goes in the trash.
>>
>>2338872
When you see an ELSA Melta Gun (especially the vehicle version) or a medium mech if you never get a free one I guess.

The only really mandatory purchases are early crowbars for everyone, a couple extra magazine/special ammo/vehicle ammo things if you don't have a source of supply crates, and one crocodile ASAP for your black girlfriend. All the good armour is salvage and at least in my run I got multiple T2 APCs as op rewards. Vehicle ELSA is really good though.

Oh, and the long tank gun if you see it in the store before you get freebies. Almost forgot since the game started giving those out like candy at a certain point but I don't know if that was a fluke. Probably the single best weapon in the game?
>>
>>2338928
I got it twice in a row when it first triggered. Shit's bugged. I think they did a text-only version before they made the cutscene version and both are still in the game so it counts as a separate event or something.
>>
>>2338936
These things are like the Rogue Army's equivalent of bug guts.

(no gameplay use, lol)
>>
>>2338998
I got a large vehicle mortar and thought "hell yeah now Bog can be useful" and then immediately got the end of EA message.
>>
>>2339095
Pirate tech has an inflated supply cost to reflect it being shitty. Takes a lot of lube to bring it up to TCR standards.

For example scavenger suits have the exact same stats as one of the RA light armours but it costs more to equip because it's easier to access.
>>
>>2339172
They're trivial to suppress so literally anything with AP. Or hold them down and REND them and shoot them with anything. Or hold them down and just walk away. Vehicle grenade launcher is really good for this.
By this point in the game you should be used to dealing with tough RA things though? I had some form of AP with extra ammo on everyone and was just casually clearing them out as they appeared on that initial settlement mission where you're supposed to be panicking.

>>2339179
Yeah for menace soldiers/skulkers or whatever they're called since there's only a couple in each squad but I think he's talking about the basic menace squaddies.

If you have squad lasers or ELSAs you can basically just treat them as normal enemies though.
>>
>>2339204
>>2339214
I assume they have more plans for them, they're obviously unfinished. The intro cutscene has a totally different vibe while in-game they're about as retarded as the bugs while being less of a threat than the RA.

My guess is they'll both evolve physically and get better AI as the game progresses, while the goofy blobby terminator zombie thing is just their initial incarnation. It is not very menacing.
>>
>>2339442
yeah its looks like pirates<rogue<marine tech in terms of costa and quality
like I was running in scav armor all time but then bought soft armor and it was actually cheaper to equip
>>
>Got a lucky plama vehicle gun drop around the time RA shows uo
This thing FUCKS
>>
>>2337126
I gave her the laser rifle at some point alongside her crocodile and she just deletes everything at every range

Had a defense mission where she was single handedly killing every walker and infantry squad on her side of the map. I give her binos so she can spot those rogue army concealed sniper fucks too
>>
>>2338461
no im new and learning what strategies are good nigger
>>
>>2338704
>FEMDOM WAIFU
There's nothing "femdommy" about her Anon. She's just a stripper with an Executive position.
>>
>>2337396
shit its just like muh turn 1 headcap battletech games
>>
>>2337633
>Whoever invented this trope for indie games needs to fucking stop
It was homeworld that did it, blame relic
>>
>>2337739
I had this one but it was her and carla going back and forth saying "ooah marine!" like four times to each other until they were laughing
>>
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>>2337755
I did this

This rocket doesn't need to deploy to fire and it has more armor pen (125 instead of 110) but loses the +5 accuracy the PAL has.
>>
>>2339533
Don't you pin that shit on Homeworld.
Homeworld/Cataclysm 'cutscenes' not only have stellar voice acting, but they are animated storyboard-like creative pictures, not generic 2d slideshows.
>>
>>2337633
not a problem.
>>
>>2339555
It's annoying and too many of them do it. How about they be original for once in their retarded lives.
>>
>>2339533
they did it well tho
>>
>>2337633
>I want my game to spend millions on full motion cutscenes that i'll only watch once and skip through every other time. Thus increasing the cost of the game and making it harder to be financially successful.

Retard take.
>>
>Decap Strike against Rouges
>MENACE are also there
>Those fleshbot fucks smoke the officer, both walkers and 4 enemy squads by turn 5 before I even see them.
t-thanks
>>
How much content is there in this? It's Early Access, which is never a good sign..
>>
>>2339609
Also, how pirateable is it?
>>
>>2339609
20-30h easily and if you dig it then more
>>2339611
->ru, patched version regularly
>>
>>2339609
Depends on how good you are.
I "finished" the campaign, got a littel speech and a popup saying as much, in about 16ish hours but I was only just dipping my toes into the t3 tech like plasma and laser infantry weapons and the IFV.
For a skirmish game it's pretty good what's there and you can easily get like 20+ hours just blasting fools.
It's still pretty unfinished though. campaign conks out almost immediatly after the MENACE are introduced, loads of placeholder stuff, very little high tier stuff actually in the game.
>>
>>2339578
>I want my game to do the bare minimum expected of games set for decades
What did anon mean by this? Fucking Ratchet and Clank had proper cutscenes.
>>
>>2339578
The prologue gets an amazing cutscene and hypes you up. Then you start the game and you don't even get so much as a series of stills of the events entering the system.
I still consider that a sour note even if people like the space warlord krankey kong caricature greeting you, I don't. t least not at that time.
>>
>>2339609
a lot if you play on expert and have to replay a bunch of missions
>>
>>2339611
>>2339620

actually I got very impatient with patches in ->ru so I bought it.
>>
Is the autocannon sort of shit, or is it just me?
Is it more worthwhile if you get damage+ perks for it? I'd rather use the long tank gun and keep anti-infantry duties to the plasma coaxial.
>>
>Menace Guncrawler can barely dent infantry as long as they're behind cover and wearing regular bodyarmor
>Menace Skirmisher will headshot a marine-armored dude and two buddies hunkered down behind a fucking APC
>>
>>2339686
It's not a dedicated AT weapon. it's a workhorse medium armour and heavy infantry remover. Jack of all trades kinda thing.
It falls behind in late Rogue Army since they have so much decent armour but it's pretty good against bugs and shines against pirates where dedicated HAT is generally overkill.
>>
>>2339442
>For example scavenger suits have the exact same stats as one of the RA light armours but it costs more to equip because it's easier to access.

Or maybe it's the fucking jetpack
>>
>>2339442
Which armour are you talking about?
The Jaeger armour is the only rogue armour cheaper since it provide literally half the armour value.
>>
>>2339694
I use it against MENACE soldiers and it usually sort of tickles em.
>>2339695
Scavenger suits don't have jetpacks.
>>
>>2339704
I find that it's ok against the larger squads of the shitty little dudes but yeah it lacks the punch for any of the bigger menace units.
>>
>>2339701
I was going off memory. It's not an RA one, it's a regular ginseng one that shows up in the shoppe.

Just checked the game and if this is the one I was thinking of I also misremembered the stats. It's actually worse, not identical:

Scavenger Suit:
2 slots, 30 DEF, 30 DUR: 7 supply
Class II Soft Armor:
2 slots, 30 DEF, 40 DUR: 5 supply

>>2339695
Retard.
>>
>>2339728
They shouldn't make pirate-gear arbitrarily more expensive. That's silly.
>>
>>2339729
It's not arbitrary. It's shitty quality, free, mostly early gear. That makes sense and it's a lot more interesting than a linear stat increase; it's worth using when that salvage is all you have yet it doesn't immediately become obsolete at the point you can upgrade away from it. Good design imo.

It's dogshit gear so it takes more resources to maintain and all the mad max spikes make it harder to fit in the shuttle, you see.
>>
>>2339688
>>Menace Skirmisher will headshot a marine-armored dude and two buddies hunkered down behind a fucking APC
I'm sure I've seen them one-shot the APC itself. As in a single one of their three round salvo did it. That's how I lost my starter taxi.
I don't know what kind of fucking portable railgun squad primary they're using but I want some.
>>
>>2339732
Why is a heavily padded coat and gas mask more expensive to bring in, than bodyarmor of superior quality?
>>
>>2339734
They're armed with Crocodiles. AT rifles.
>>
>>2337633
I'm pretty sure they're just placeholders. There's huge variability in the actual cutscene-type cutscenes (one of them is just a bunch of panning shots of units running around that looks like it was rendered in the Gamecube version of the game), the character sprites are still obviously WIP, and there's still a buggy textbox-only version of the menace settlement introduction that can trigger sometimes. Relax.

Plus they're probably hedging their bets in case the EA doesn't make enough money for them to chain the Astartes guy to a chair for the next 12 months.
>>
>>2339738
Because the actual military equipment is designed specifically to function with existing aerospace military logistics while the pirate outfits need to be sprayed for lice before anyone puts them on.

Supply is an abstract videogame resource, decide for yourself.
>>
>>2339740
fine, then I want three darbys
>>
>>2339745
I think power armored infantry should be able carry heavier weapons(but squads should be smaller like max 3)
>>
Well, beat the 'campaign' as it is.
I was expecting at least a second special-mission.
They seriously released the game with 1 (one) single special mission?...
>>
When does The Menace turn up? I've had at least 7 Operations now, and only just seen Rogue Army Stugs.
>>
>>2339913
at least 10 ops in my case.
>>
>>2339914
Yeah just got the mission for them now after 10 Ops.
I hate them already. Is overloading the same as suppresion?
>>
>>2339954
The MENACE suffers zero penalties to suppression, until they get about 60% suppressed, where they then lose their next turn.
>>
>>2339954
Kinda not really.
Suppression is a gradual thing with increasing stat debuffs, can be reversed by abilities or morale gains.
Overload is either or and it's a hard stun, no way for them to recover other than missing their next turn.
>>
>>2339871
Feels like they made no progress at all.
>>
I am killing menace zero (0) times
I am forever overloading them
I am in need of more AP
>>
>>2339986
Get yourself REND and AP ammo.
>>
>Never see armor plates (accessory) in the shop in my first playthrough, not once
>Second playthrough, see em all the time
Explain this shit.
>>
>>2340401
lets go gambling
>>
Am I missing something or is the mounted HMG better in every way compared to the autocannon? It absolutely shits on all infantry, heavy included, and costs less supply.
>>
>>2340411
autocannon just doesn't have enough AP for vehicles and explosive power for infantry, so it ends up being bad at everything where the HMG is ok at everything

It just needs to punch a little harder and when targeting infantry it needs some shrapnel so it can kill multiple low-armor/unarmored guys per hit.
>>
>>2340411
Autocannon sort of sucks, good damage if it hits a soldier directly but it usually doesn't.
Good damage if a tank/vehicle has damaged armor, but they usually don't.
Just slap a rocket launcher/tank gun on the medium slot.
>>
Update!
>>
>>2340411
Autocannon is a do it all weapon that works fine in the early game with pilots who have tankbuster and/or armour grind skills, and retains decent stats when using against the three man heavy squads the Menace and Aliens like to use.
>>
>>2341494
I should have said tripod instead of mounted when mentioning these guns, the tripod HMG has better armor damage than the vehicle version for whatever reason and feels like it does better as a do it all weapon in comparison to the tripod autocannon. I did discover you can use twin linked autocannons on a medium mech and they do great with a skilled up pilot like you mentioned.
>>
>>2340411
Autocannon is a generalist weapon that falls off as the campaign continues and more specialized weapons come into play.
Doesn't help that it's only one tier as well. Not like the rockets, MGs or GLs that get multiple tiers and side-grades.
>>
Damn the Menace are hard to fight when I have shit AP. The tank canon misses too often, the recoilless rifle isn't accurate either, the laser on a tripod is unreliable and that just leaves me with the PAL and disposables.
For now the only real way to deal with them is to just activate one at a time, pin with small arms and pray I can get a big hit before something scary pops out the FOW.
>>
>>2341511
I've never even seen the mounted autocannons lol.
>>2341665
I've decided to give everyone who has 75+ accuracy 2ROF long range Crowbar type battle rifles with AP ammo to add onto the 2 ROF guns high AP, and the less accurate guys 3ROF shorter range the Assault Rifles with Rend Ammo. So the accurate guys can punch through armor at the cost of a little HP damage, while the inaccurate guys rend armor down with ~24 shots to make follow on shots easier.
>>
>>2341689
Was thinking a similar thing, buying a bunch of crowbars since they are the only useful small arm options for them I have outside of shredding with smgs.
>>
>>2336864
That gun is an absolute fucking beast. I got one from a random event and it kinda carries the game. Decent armour damage and penetration WITH 10 fucking range!?
>>
why can't i fpv drone infantry
i should be able to use them on anyone i want
>>
>>2341979
Nobody can really conceptualize a way for drones to get the spotlight while sticking with the "rules" of entertainment of keeping it focused on humans. Nevermind a game that seems to becoming out of development limbo.
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>>2341988
there's already the wardog drone so i'd just like to be able to target infantry with it instead of being limited
it should be my choice to waste an item like that on any enemy i wish.
>>
Am I better off bringing better armor but less SLs compared to one extra with a bit less armor?
My goal is to just not get shot by having more firepower.
I still get shot
So is it better to shoot less, and take more hits? Particularly long range enemies outside the fog of war (since pinned units can still spot for them).
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>>2342157
I think it really depends on what kind of enemy you are facing, if against pirates and rogue army conscripts a class III armor seems good enough, but against menace you will still get squad wiped by a ambushing guncrawler as if you are using nothing and skirmishers will deny everything except maybe that new heavy armor from the recent patch.
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>>2342157
In most cases better to have naked squads and kill enemies before they can kill you.
Describe your situation first.
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>>2342165
>>2342172
I'm fighting the Menace at the moment so pretty much just have
>you will still get squad wiped by a ambushing guncrawler as if you are using nothing and skirmishers will deny everything
as the situation. I'm struggling to push against them in general and when I do, I usually get one squad losing a few squaddies from fire.
I get it's probably my fault some way or another, but I am using soft armor and scav armor to keep the supplies low enough to bring an extra squad.
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>>2342268
Well, Menace.
Your Darby should have silenced gun and 6 concealment so she can kill those sneaky guys and scout for you.
If you have laser gun use them.
Carda spotter with light mortar for smokes in clown car. Clown car itself is just regular apc with atgm.
Lim/Yaz is only one who should have armor aside Darby with her camo.
And you should still have supply limit for 2 more squads.
Then you start, Darby run forward, clown car follow with novision, heavy armored ones killed with atgm, light armored ones pinned by Darby and finished by the rest of infantry. Carda every turn jump out/in from reveal fog, when need deploy and shoot smoke to block los on your infantry.
Slow, steady and absolute safe, you barely will be even shooted.
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>>2342273
Sadly I don't have lasers or ATGMs at the moment. I'm on the lookout for it at the moment. I'll keep it in mind though. I'm always afraid of sending my vehicles ahead too much to make proper use of mobile infantry, still trying to develop the guts to do it.
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>>2337625
I thought he was gonna be shit, was my second infantry role. Used him as a swap in as they get tired. This french nigger has some alright perks and shreds with the autocanon salvo
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>>2342287
Well imo RA a lot scarier than Menace. You just need to know where their sneaky guys so they don't blow you with autocannon, and be sure that you can kill heavy units from range.
Their infantry is pretty easy to suppress and i even ram them with Rewa when it safe.
>>
>three 1000+ post threads over the past week
Can y'all stop astroturfing this game?
>>
>>2342424
They are /v/ posters banned from talking about the game. you are seeing real /v/ traffic instead of the usual board traffic.
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>>2342426
Why has /v/ banned discussion of the game?
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>>2342428
Too many people were shitting on it. HH would not stand to it.
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I keep hearing pirate dialogue when my laser turret is fighting Menace. Not sure if this is the Menace getting pirate voice lines, or if the laser turret has them. Weird as hell to hear it but a bit funny.
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>>2342523
Each automated laser turret has a little suicide pirate crewman inside operating the thing
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>>2342428
people were rightfully calling it out
>>
File: John Menace.png (1.16 MB, 1875x1350)
1.16 MB
1.16 MB PNG
Oh hey. Nexus mods are finally a thing.

https://www.nexusmods.com/games/menace
>>
I got the troop carrier that can equip light and heavy weapons and I got the ATV that can equip medium weapons. So why when I bought a medium vehicle module it doesn't fit on either of them? How do I know what vehicles can equip which weapons so I don't waste my resources on unusable shit?
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>>2343026
I hope modding takes off for this game, it has so much potential.
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>>2343102
We all know it'll just be star wars.
>>
>second ever bug encounter
>3 armored bugs with one being the bomardier
>haha lol we have a ton of armor and you have to shoot us a million times to get a kill

Can we stop with these bullet sponge enemies. I even brought a scrap RPG and it still does nothing without firing it half a dozen times. They need to take some pointers from Into The Breach about interesting TB encounter design.
Not just spamming enemies and making them hard to kill. So far the general feel of this game after fighting bugs and pirates comes off as grindy instead of tactically satisfying. With a buncha gotcha moments on positioning
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>>2343154
Use more bombs.
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File: thumb-1920-638411.jpg (494 KB, 1920x1080)
494 KB
494 KB JPG
>>2343110
Personally, I think Mankind should be allowed to dream.
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>>2343179
Ended up picking an easier mission, than had enough to buy an infantry heavy machine gun and the firepower difference is night and day. Shit wrecks on settlement defense.
Guess ill see how it works out against future bs encounters.



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