It's real major...
>>2338150There's already a thread: >>2336362
Major, you are not going to fall for this crude honeypot attempt, right ?Right ?
>>2338150Funny, this screen looks a lot like Stellaris
Bed wench phenotype.
>>2338584Is my chocolate goddess Darby afraid of xenos?
>>2338695She hates spiders, same reason anyone becomes a sniper.
>1000 trade value>saving it for "that moment"Uhh, when do I spend?Right now I just fill every supply limit gap with just another SL.
>manpower is not just a reinforcment poolWait what?I should have invested in those manpower generation tools.
>>2338865yes, WOO is the first OCI you should get
>>2338865its such a noobtrap if u havent bought it first thing you should just restart you gameyou should have 2 woo as soon as possible
>>2338881To be fair it's fairly poorly explained.
>>2338881I managed to avoid getting them all killed haphazardly early when I got paranoid that my supplies for deployment was tied to manpower (turns out it was a 10% supply debuff). I am still not sure because the game doesn't explain shit but I try to make sure I only get half the losses compared to my WOO replenishment from a campaign.
>>2338150>>2338551>>2338584My 3 wives. Carda can come too but she's just a side piece
FUCK SKIRMISHERSFUCK SKIRMISHERSFUCK SKIRMISHERS
>>2338894Having a premium stable of waifus in this game wasn't part of my expectations but I'll take it
>>2338881I managed to recover from a potential manpower deathspiral by just doing a couple missions to rack up oci using almost only vehicles, then built the woo and did another couple of missions to get out of the danger zone. Went as low as 20 men.Hope it helps anyone that didn't realize how manpower works, no need to restart.
>>2338865>>2338882how does it work then?i bought exwoo early so i haven't really experienced manpower shortages
>>2339070My guess is that you simply can't deploy if you don't fill at least a 4 man squad or a vehicle
>>2338970>be me>fat fucking cyborg CHUD ready to impregnate some tekker fleshbag FUCKS with my 3 ANTI MATERIAL RIFLE TIER GUNS>whats that? huh.... cute... you are in a vehicle huh? would be a shame if I took off half your health on your medium walker from concealment...>*bangs you*>*bellyflops back into the shadows*
>nothing but alien infestationspleasethis shit is so boring
>>2339114bugs are pure money though, I wish I had some, played 3 operations today (2 redacted, 1 rogue army) and yearn for something simpler
So how the fuck do you deal with MENACE skirmishers? Cause they're fucking up all my vehicles from the FoW and I feel I have no counterplay
>>2339123For me it's Darby with a range 15 hammer
>>2339117I've had 4 back to back alien infestations dudeI want to think a little
No construct or alien ever called me Tekker...
Genuine question, how are you meant to play this game without Darby?Because this shit is fucking bananas without the concealed vision she provides
>>2339141Big radar dish or fov drones
>>2339140what is "tekker" even supposed to mean btw
Tekker is a slur for people who look like TechYou can say Tekka if you're friends though
>>2338881im playing on challenging and im at the 5th op with 24 guys left, still havent built any manpower buildings or even upgraded the medbay
>>2339154It's slang for TCR aka Terran Congressional Republic aka your boss before the mission got fucked.
>>2339141
The KBAR sucks, the ARC is better in every situation.The Crowbar puts out less damage than the ARC in almost every situation but having 9 range instead of 7 can mean not having to move and being able to fire twice, or being able to fire at all so its worth considering.The wayback will be won with AKs.
>>2339141Git gud.When advancing always maintain a plan to deal with contact.Don't rush your whole AP forward unless you're confident you'll be fine.Vehicles can lead the way when you have no stealth recon or fancy tech shit, infantry riding alone will get out and look around then get back in.
>>2339123RADAR or Scanner of some sort to find them. Try to feel out their positions and use smoke to block up their line of sight while you get someone within weapons range to overload them.You may have to eat a volley from FoW first.
>>2339232Doesn't menace ignore smoke
>>2339227The Crowbar is a G3 doe
>>2338150>shy to havinglmao
>>2339235Not in my experience. It might depend on which unit. The guntrack things and skirmishers can be easily smoked out. If they can ignore smoke and chose not to, then dunno.>>2339236The ARC is the space AK and what will win back the wayback.
>>2339237Ask me how I know that you're ESL.
>>2339240ok.how?
>>2339227Right now I feel fire rate beats just about anything so I'm in love with SMGs. Sure the range is ass but just shredding shit at close range feels so much better than trading volleys at long range. An SMG with Rend ammo is insane as long as you can get in range without getting suppressed. Which is also why the mobile infantry approach is so good. Just add some anti-tank nades (or C4 charges if you're a big brain) for versatility.
>>2339243If you can get within the range the SMG is the best option.So for mobile infantry it should almost always be SMGs. More shots is just too good to pass up.Rend ammo I found a bit disappointing though compared to AP, there seems to be a limit on armour degredation based on your penetration so rend ammo can't completely rend high armour things.
>>2338865What? What else does it do besides being a resource to fill out squads with? >>2338873I once got to MENACE appearing with 43 squaddies, no WOO, and no buying anymore from the black marketI did get a advanced medbay first though
>>2339246It's displayed in a dumb way.It should also count down as you fill out your squads.
>>2339123Most of the time I pray there's something between my units and them and paradrop Vamplew with the boarding suit + M320 to disable them or just bomb them until I can get close with anyone with a real gun to finish them off. Finding them is always an issue.Sachin would be better for the job but he has too low APs to do that without external help
>>2339237German devs.
Well I gotta say the IFV is so much better than the carrier it's not even funny
>>2339256What are the IFV's weapon slots like?
>>2339262Light and heavy. So no real restrictions besides supply cost and your pilot choice.
>>2339262heavy and a small like the LTC
>>2339262Same as the carrier, well they do change aesthetically
>>2339141Drones, or the Alien motion radar.Honestly fuck playing like that, I like play this game like a dumber Close Combat. Stick the enemy in front, suppress and flank.
>>2339245>there seems to be a limit on armour degredation based on your penetrationShots that pierce don't degrade armor, yes. This is a bit counterintuitive (logically shooting straight through the armor would also damage it) but that's how it works.The beauty of Rend ammo, especially on something with a high rate of fire, is that it raises armor damage but lowers armor piercing. This degrades armor faster, but also makes it go lower than it normally would. Which means it does less HP damage on the initial hits but it gets to the point where everything automatically pierces faster, and also ensures that subsequent volleys, from the same unit or another, will fully pierce. So it's fantastic against basically anything that doesn't require dedicated anti-tank weapons, especially stuff that doesn't die in one volley anyway. Which also makes it really good against most Menace units which tend to have decent armor and a shitload of HP.AP ammo is great in that it (obviously) pierces better, but it kind of has anti-synergy with other types so you need to have everyone on AP for it to be good. Else you get the situation where if AP goes first it does damage but doesn't shred so everyone else doesn't benefit from it, or if AP goes last the armor gets shredded first which is meaningless to someone who gets to pierce anyway. Meanwhile if Rend goes first it shreds the armor for everyone else, and if Rend goes last it does more damage.I explained it in an awkward way but I hope you get what I mean.
The menace faction needs mortars.
>>2339256I have not fucking since the IFV nor medium Mech even once. I also keep hearing that SL order of unlock is randomized but i ALWAYS (5X repetitions) get CEO Guy —> Kody „THE THRONGLER” Greifer —> Loot SL pirate nepo baby lady
>>2339271From what I have heard it only randomizes if you keep going past 2 in one go.
>>2339271don't play random seedsjust write the seed you want to playlike 1488
>>2339271SEEN not since, fuck me
>>2339268>Shots that pierce don't degrade armor, yesNo I mean there is a point where armour will no longer degrade.An SMG with rend can reduce a pirate truck to only 50% armour.But an SMG with AP can reduce it's armour to 0%.If a model dies his contribution is removed from the armour health pool, so picking off models does do some amount of rending.
>>2339271In my current game I got Pike and Wetteroth as my first two randoms.
reminder
>>2339275>An SMG with rend can reduce a pirate truck to only 50% armour.>But an SMG with AP can reduce it's armour to 0%.That doesn't make sense with what I've seen so far.
for an EA turn based military strategy game, I think it looks really pretty
>>2339277I wish I could press a button to make all Warhammer babbies die of extreme testicular torsion. You faggots are worst than furries with injecting your shit into literally everything.
>>2339279it needs some actual city locations and map variety, but yeah so far it looks nice
>>2339278It was very surprising when it occured to me. I recreated it a few times and I'm fairly sure its not a bug. I haven't seen it happen against infantry only against vehicles but they don't tend to have much armour.My first guess is if pen chance is 0% when the armour is degraded by 50% it stops degrading or something.
Doing a full infantry run and having great fun, put the mobility gem on everyone and i’m not hurting that much on mobility. And Darby + Kody combo is much more effective at breakthrough than armor is, since they can chew through 2 to 4 infantry squads per turn while taking 0 return fire and tagging armor for my ATGM squad hanging back. Besides, once i get the plasme gun Kody will chew through anything lighter than Stugs by himselfI might consider getting a atgm ATV for the role though
>>2339280you can't so you just impotently seethe seethe more
>>2339280>t.
>>2339283>I haven't seen it happen against infantry only against vehicles but they don't tend to have much armour.I mean infantry tend to not have much armour.
>>2339199Tech has an innate 25% defense and like 14 health. Give him the +5% def/tile perk and heavy armour and he's near invincible.If you stack defense perks you can use him as a scout and not worry. I give him the jetpack suit and an smg and just throw him into the enemy.
>>2338150I'm tired of seeing women in my military games. If I see one more dogshit boss babe archetype character I'm going to go full schizo.
>>2339292>>2339287
>>2339285It's funny when retards try to banter like this.Literally proving his point.
>>2339280nigga, devs definitely aim and try to cater to w40k audience even going so far to poach the guy who did astrates to make intro, also>muh planetary guard with commissars
>>2339282it really needs more map variety I guess thats what those other planets are there for?
>>2338584I know the commando style gameplay is busted but I have not chosen her even once.
>>2339291Wrong reply For>>2339141
>>2339295>It's funny when retards try to banter like this.that is rich when its coming from you
So where are the named items and legendary locations??? The campaign screen is also something that needs to be expanded. You click on a planet and then you forget you have a spaceship, it needs more depth.
>>2339296Yeah, the real issue is you can't be funny, not that you're a 40k tard, you're a low hanging fruit tard.>>2339300>no uWow.Great job.
>>2339280>Woah it's just like le heckin space marines!!They really are the worst
>>2338551No1 can stop me from watch this!
stop arguing guys, you're making Marta sad
I forgot I was on /vst/, the most mindbroken board in existence due to picrel
>>2339303have last ((you)) and fuck off
>>2339296The game clearly draws its inspiration however from more classy tabletop than 40k.I have nothing against 40k, it has its place.>>2339302Agreed, everything in those screens goes way too fast, needs more shit to do. Considering Battle Brothers cutting room floor of immense proportions, shit that never got done, half finished and many mods had to put in, I kinda fear for this game.I hope they learned from BB and content and mechanics get better introduced.
>>2339302>>2339309I'll say they nailed the flavor and vibe of the setting, the interactions between characters are so goodI hope thye will expand a little bit on the other, miro aspects like >muh immersionmore enjoyable exploration and interaction with the factions, maybe even a little rework on the user interface which is weird since they have these pre rendered cutscenes already in the game
>>2339308I accept your concession.Grow stronger.
>>2339310Ill say it again this game is basically Hammers Slammers or the more grognardy tabetop fandom of battletech that focuses more on combined arms. Theres elements of WW2 tabletop wargaming as well.I bet my ass some German dude on the dev team played Close Combat to hell and back, this game is a turn based simplified Close Combat.
>>2339310>I'll say they nailed the flavor and vibe of the setting, the interactions between characters are so good>I hope thye will expand a little bit on the other, miro aspects likeCharacter interactions are planned to be a huge part of the game.
>>2339302>legendary locationsUnlocking special ops as you rank up factions would be a good way of handling this.Right now I'd rather have more environments. Interior missions, space stations, invading ships, etc
>>2339315I thought it was just my immagination butRewa started being a decent person and even saying "thank you" after Marta started complimenting hershe also doesnt like Jay and I find it hilarious
>>2339315Well another reason to play 1.0 if theres so much banter to be added.The game does feel sparse at moments, but personally I always prefered making my own story like Battle Brothers than having it told to me.I hate the squadies system, but everything else is nice.
>>2339315I'm shit at math but if I'm doing this right, I think that even with just the current 16 characters, giving each pair their own storyline that means they'll have to make 120 different storylines, which seriously would be insane. I assume by "all pairings" they just mean that each characters has like one or two specific pairing options rather than literally every possible pair getting a story.
>>2339309>I hope they learned from BB and content and mechanics get better introduced.doubt itmenace is already much more crude craftmanship than BB but I bet they learned that DLC is the way
>>2339315I don't care about that shit especially if it gonna be that quality as their current writings
>>2339227>crowbar sucksThis slander will NOT be tolerated.
>>2339324OH yeah, I know they are going to add the banter and a shit ton of DLC and thats it. I dont expect more. I can see some art being added for events maybe.BB had so cool shit going for it, at least we got cool mods like Stronghold mod etc.
I love the banter. Reminds me of Jagged Alliance and its love for 80s action movies.
>>2339328>he use chaingun instead of crowbar you prove him right
>sniper character with high accuracy but low everything else>gets a unique melee skillWas it really worth adding a completely useless skill just to make another Crocodile Dundee joke?
>>2339335Yes. Games need more sub-optimal choices for the sake of flavour.
>>2339276how is Pike not in your starting rosterhe's the main character
>>2339335Crackas are pretty much all gimmicky like that. Should have picked another pepo of cola.
>>2339335I mean the whole game run on jokes and stereotypes so probably yeahno
>>2339338Lim is the main character, with Tech as his sidekick. Pike is the by-the-book chief who threatens to take away their badges if they disobey his direct orders one more time.
I'm getting closer to my perfect lineup.
>>2339342Why does your Darby have so much backup?
>>2339335>anotherwhat's the other one
>>2339342nta but I set Darby up like a special forces squad, usually with 4 squaddiesMore firepower for the silenced Crowbars
>>2339340first time i've felt that the psycho war criminal character comes off as genuinely scary
thinkin i might start a new run but with infantry only for the startprobably on challengingi just hope the rng wouldnt decide to fuck me over and give vehicle stuff for the early ops
>>2339324im happy to financially support the development of this game
>>2339345meant for>>2339343
>>2339335> A Dundee reference.Unexpected. I remember fondly Linda kozlowski activating my jimmies as a small kid.>>2339342We need customisation like camo schemes and I fear we wont have it.
>>2339346he is actually nice, always ask enemy to surrender
>>2339353okay yeah i mean he comes off as threatening, not cringe and comical like Rewa
>>2339293Damn that's crazy, guess I won't be playing then lol
>>2339341pike is the obi wan to carda skywalker. vamp is lando calrissian, jean is han solo and wett is chewbaccca. tech is c3p0 and lim is r2d2 bog is yoda
>>2339341Lim is the one with a stick up his assPike even tells the Major to eat a dick when he gets weary
>>2339355ah sure, he is the nice guy who can fuck your shit up and you know it so you better be polite too
>>2339280>seething this hardLAMO
We need another human enemy faction more advanced and professional than the rogue army.
>>2339351Nah dude, that's an easy inclusion. They'll definitely add in cosmetic items and shit at some point.
>>2339332Yeah, to finish off the last motherfucker because of AP. Meanwhile. Your spess AK is just a shitty SMG.
>>2339343Darby deserves her own mech lance for protection.
>>2339292on the one hand there's a "badass" angry ugly jeetaon the other, they literally make fun of the girlboss shit (one of Jeannie's blurbs)c'mon these are the BB devs, you know they're chuds
>>2339341Pike feels like the only competent guy in a band of misfitskind of a Rick Flag in the Suicide Squad situation (the comics/animated films, not the shitty ass movies)
>>2339335So we have a Rambo reference, Crocodile Dundee, Full metal Jacket, there must be a Commando or Predator. What else?Honestly a Predator hidden encounter in this game would be so dope, a single Predator annihilating a single team.
>>2339362I'm sure they will add new factions like Battle Brothers
>>2339362The Bugs, Pirates, and the RA need a mid game boost, with the Menace getting absolutely BROKEN in the end gane.
>>2339368He feels like a guy out of starship troopers
the Hammer is so fucking good, lads
>>2339368He's canonically a SgtMaj, so if promotions worked in gameplay as IRL he'd be maxxed out the gate.
Hope they add more body horror to the Menace designs, I think the Guncrawler looks really fucked up in a good way but the others are a bit generic in comparison. Need cyborgs with protruding eyestalks and shit like that
>>2339356Am I supposed to care? Main character syndrome mother fucker
I also really like the artistic direction, mixing real photos with hand drawn portraits remind me of Highfleet characters>>2339375yeah if the cinematic intro is right, we're going to see some fucked up shit
does the campaign currently have an ending?i've played like 5 ops since the menace showed up and nothing has happened since
>>2339379Pretty sure Menace showing up is as far as the story goes for now
>>2339372Disagree, he's way more softy and composed than any of the cartoony fascist in Starship Troopers movie.Different tone, I dont even have a helldivers feel in this game, feels more nuanced much like the elegant low fantasy setting of Battle BrothersThis is what I like about Germans honestly, even their D&D high fantasy equivalent, Drakensang feels better than your regular Forgotten Realms. The stuff they do is usually very autistic or down to earth.
>>2339379sort of, you just receive a message that tells you you reached the end of early access (you can still keep playing endlessly but no more additional content)
>>2339378This is more tongue in cheek than HF, HF is more sombre but I agree overall.A fucking disgrace HF got abandoned. We never got another campaign.
4th planet and im still fighting only Pirates wtf?
>>2339380>>2339383did the devs say how long a playthrough is going to take in the full game?i've played for 24 hours and i'm already reaching endgame gearwill there be another technology level based on menace stuff?
Wtf I have 40hours already but have not even met late game shit. Time does fly when having fun.Also I still have the damaged Med Bay. I bet squadies are way more important in ironman.
>>2339388NTA, I think so.The menace loot stuff very unsubtly mentions how it can be used for research, so I wouldn't be surprised if some sort of technology tmechanic is added
>>2339388No idea but T3 is missing right now, no heavy mechs, no exosuits, no tanks (in latest patch) and I'd assume progression is going to get adjusted as factions are finished, Menace doesn't have many different enemy types yet despite being the end-game guys
Do you like my Pike, anons?
>>2339394>forgot to post himim retarded sorry>>2339393>menace doesn't have many enemiesthat's what I noticed aswell, its also suprisingly easy to take out
>>2339395I hate that you can't see unit deployment cost on unit cardthe Ui in general is quite clunky
>>2339393>no tanksbut I kind like how APC change its appearance with different weapons
>>2339397desu anon you can just, add the numbers together
>>2339400that is why I said that the ui is clunky
>>2339395>scapegraceheh i know that word
>>2339391squaddies being important was one of the first lessons I learned the hard wayBeing more careful and getting the WOO early one helped A LOT
got to the EA ending on expert, that was a fun ride, eager to see moreHow likely is it that we end up fighting the full might of the Terran Congressional Republic
Remove the lame ass gacha recruiting
>>2339409It should at least not get more expensive, really incentives just starting a new game if you consistently get SLs that you don't want to use
>>2339346for better or worse, he is an actually somewhat realistic mercand since he is from Wagner, he should have gotten the Disdain perk
>>2339399what he means is that you could get a StuG from the rogue army prior to the last patch but they disabled itafaik the IFV is the heaviest vehicle you can get atm
Post your current squad. Also a reminder that you don't like autocannons enough. They can do everything.
>>2339408>spoilerwe would die anon
>>2339414you are just playing Battletech at this point
>>2339414this is my current dream teamdamn some of you guys spent billions on vehicles
Determined seems like a really strong perk, especially when you lose authority, I didnt expect autho to really mess up incoming suppression so much.>>2339406Noted I might install it now then even if iam not on ironman. Makes sense since HP IS Squadies so you will take a whole more damage later game, I am only pre rogue army cutscene in two campaigns at the same time with different SL.Also is armor piercing ammo for rifles worth it?
Why do people give Darby a sniper?I just run around with a silenced weapon and camo. Enemy specialist teams only have 3 men, so they always die in one shot anyway. No need to disable them.
>>2339417>special weapon on the infantry spam guy
>>2339418>Also is armor piercing ammo for rifles worth it?I put it on my mobile infantry SMG unit so it can absolutely demolish any and all forms of infantry and its super fun>>2339419I gave her the crocodile, its neat against the menace
>>2339417All of the light walkers and autocannons were found. Rogue Army practically gives them away for free. Medium ones I have to wait until they pop up on the market.
>>2339416I'm impressed that it works at all. It's nice that the game gives you the tools to play how you want. You need at least 1 infantry for objectives and medevac, vehicle and recovery, repair bay 2 and AI logistics are all necessary, so that fills your entire ship hull. Really wish you could get a bigger ship.There's so many options and not enough room for them. Just 2 more hull spots is all I want.
>>2339425hopefully in the future the OCI system is improved, would be nice to be able to expand the hull slots too
>>2339414Expert campaign just finished, 100 authority, 300 OCI resources in the bank, Level 5 with all factions, 34 dead squaddiesI love value picks like 2squaddie special weapon squads that punch above their weight, naked pike force multiplying, or 1star infantry
>>2339410its based on SEEDso just use seed and write down what you get
>>2339410what if you shaped your strategy based on what's avaliable to you instead of picking Pike Lim Carda Rewa and rerolling for Darby every game
>>2339438Achilleas Pike Darby Carda and I don't use Rewa ever
>>2339227the 7 range is an enormous downside, as you will be forced to burn AP just to get in range of an attack; and shit like the menace and RA have 9 range attacks, meaning they can shoot you first.>>2339275>If a model dies his contribution is removed from the armour health poolThat's because armor (like HP) is tracked per individual element rather than pooled together. If you had 1 single shot that did 1 HP damage, 100 armor damage with 0 armor pen, the guy who got hit would probably take 0 damage but be left with 0 armor durability for the followup shot; which would do 1 HP of damage to his model.
>>2339414I keep restarting to try and get a first mission on challenging without losing any squadies so C1A2s and hope :D
>>2339434Pretty much what i do. I prefer Achilles for the defense perks since enemies love to shoot vehicles.
>>2339444Getting stronger as he becomes more damaged is a fun mechanic too, makes getting hit feel less punishing
I just got destroyed by rogue army on challenging. Time for a new run...
>>2339444Achilles is insane. Invincible with cheaper shots. You just run him into the middle of the enemy with a mech and unload.
>>2339395>Do you like my Pike, anons?>taken mark, buff and standby>weared 5 class armor >summary cost like 405+70+40 = 515 supplyNo.Pike is support, even if he have shooting potential.Your mark is useless sine you should shoot additional time instead of place mark.Buff is semi-useless, Pike isn't frontline and shouldn't take much damage and wear heavy armor.But your new tricks? Disruptive fire? Inspiring presence? All wasted.
>>2339395Based Pike
>>2338858long tank gunvehicle-mounted ELSAanything else you need should be obvious, store doesn't have much you won't get through salvage/rewards yet>>2338894support optionin and out quickly>>2339227>The KBAR sucks, the ARC is better in every situation.Maybe if you're completely ignoring concealment and suppression. If you can see someone you can probably pin them with a crowbar. If you're deployed and shooting them with a crowbar they probably can't see you and shoot back (if they even have the range since 95% of guns are 8 and under), and they can't get any closer because they're suppressed.Plus like you mentioned, since I know deep down you realise the Crowbar is better, that extra range probably means you're getting to shoot a turn earlier so the slight difference in damage is more than made up for.The only time I used shorter-range guns was on mobile infantry or whatever where I had something that was higher damage/more bullets for guys getting under the support weapon range.And when I got squad laser rifles because I wasn't not going to use those.There's probably an argument for giving Darby an SMG with special ammo or something, especially if she's using DMRs instead of the Croc, but on the other hand Darby with late-game ACC growth/buffs can headshot like a quarter of the map with the Silenced Crowbar without moving.
>>2339456This is accurate. >>2339395Pike is a utility pick. If you're spending any supply on him outside of an accessory, you are wrong. -Standby can be a great perk, but everything else you took is not.-Target Designator is an accessory that gives you the same effect as Call Out Target, so that perk should never be taken. Bags and belts or Inspiring Presence here.-Command:Rally is the best perk in the game(unless you're going vehicles or range maxing)-Any perks after the third are a waste.
>>2339466>Target Designator is an accessory that gives you the same effect as Call Out Target, so that perk should never be taken. Bags and belts or Inspiring Presence here.Every target designator you take is a Wardog you don't, Pike is a utility character but that means he needs load bearing rig, secondary ammo box, wardog, wardog, recon drone, mortarYou can also build him as a decent straight front line rifle squad because of This is My Rifle and Inspiring Presence but in that case skip the mark perk
>>2339279not in that screenshot but yesi really appreciate all the little touches like the pink mist mixed in with the dust your shots kick up as you're hitting guysfeels like they started out making some serious business realistic milsim tactics thing before realising a sci-fi hybrid would sell better (and be a lot easier to design 3d assets and enemy variety for)
>>2339467I've done two Expert runs to completion and I've never seen a wardog. I have no idea what that does.I disagree on the rifle squad comment. It's much more efficient to use 1 star squads for infantry. A 1 star infantry can have double the perks as pike for the same supply cost and have an actual useful innate perk for the role. I would only use pike on that role if i got absolutely screwed on the rng recruitment.
>>2339471>I've done two Expert runs to completion and I've never seen a wardog. I have no idea what that does.It's an FPV drone. 40 points to launch it, 40 to dive on and kill a vehicle, you can keep it up between turns and move it around in a 10 tile radius. It does as much damage as a PAL hit with 100% accuracy.
Does the MENACE show up more than once? They popped up on the corpo planet, I merc'd 'em, and I've never seen them again. Finished with the EA content at this point, wondering if I should start a new campaign or keep playing.
>>2339314All turn-based tactics games feel vaguely like a tabletop game. I don't know why people keep saying that about this one. Between this and everyone comparing it to XCOM for some fucking reason I guess people really don't play this genre much.Like wow, this Computer RPG game is sure giving me Dungeons and Dragons vibes.Yes. That's where they came from. We invented tables and paper before we invented computers. This game is just like chess if the pawns had rifles and you can equip them differently then bring any number of pawns up to a points cost and upgrade each pawn with different skills (which vary depending on the pawn's personality) using a currency you gain over multiple games of chess and also you can call in cruise missiles and stuff if you've upgraded the USS Chess enough by doing missions for the various political factions of the Chess System, it's just like that.My bet is the developers, who have made one of these games before, wanted to do one with squads instead of single units and everything else is an extension of adding a suppression mechanic to that and they never thought about tabletop games at all.
>>2339475>We invented tables and paper before we invented computers.no way, that is just hipster propaganda
>>2339317Huh. I thought that was maybe just a result of different pairings. But now that I think of it, I remember one Rewa line (because it made me laugh) which I heard literally once, and it happened towards the end of my playthrough.I figured it just had a really low chance but it would make sense if there's some actual logic behind their lines changing as the game goes on.Which aside from complex character stuff would be great in a game like this however it works.Achilleas is a funny guy but if the game ends up being 100 hours long it would be okay if he rotated his material a bit.lol in advance at what Carda's dark evolution will probably be though since the first thing she says in the game is "let's be careful what kind of memories we make!"
>>2339475This one more feels more like callback to it than many other mainstreamish turn based games, now I know its not super hexe gronard game. But regardless feels very near to Close Combat series of videogames as I said as well. The diorama aspect of the game really feels like a love letter to it. And Germans love their tabletop since motherfucking Kriegsspiel.And they are right, tabletop is still more fun in many ways including D&D than videogames, but you have to have that dreaded thing, actual friends.
Computer squad based tactics games are based on tabletop, yes, but critically, on double-blind rulesets. Anyone who played Battletech doubleblind knows the difference between winning and losing are scout perk and binocs, or the motion detector or even med vehicle active radar, like: >>2339434
>>2339483>but you have to have that dreaded thing, actual friends.In that case speaking as a developer I guess we can rule that out.
>Got a lucky plama vehicle gun drop around the time first RA shows upThis thing FUCKS
>>2339474Yeah currently they just go into the random rotation like any other faction.And if you do ops on whichever planet you have infected they'll show up as a third force. Kinda funny when they kill your pirate objective for you.>>2339488The ELSA? Yeah that thing fucking owns. There's a squad support version too which is alright.
>>2339488>The ELSA?YeahEven fucking bog was slapping people with that thing.
so many wrecks
I really like when game give you some extra free teams to help in mission. It really feel much better to have more teams and troops even if they are not supper decked.I wonder if the game would be more fun if most battles player could field more teams than 4-6 and they were more expendable. Also I really hate AI running to the map border and camping there. I think Ai in don't work well but at last in player defence mission its much more aggressive(and fun)
>>2339340whats this guys schtick
>>2339499he do war crimes and speak russian
>>2339492>I wonder if the game would be more fun if most battles player could field more teams than 4-6 and they were more expendable.You can in the midgame and later it's just going to cost you a lot of lives, but double EXWOO and medical bay solves a lot of manpower problemsYou could then actually make use of Jagmeet Singh's unique ability
>>2339500no i mean mechanically
>>2339499Lim sidegrade.
>>2339362I have one weapon labeled as designed by Zayn-Beecher which makes me wonder if the factions will turn on you at some point (or if you side with others and raid them or whatever since stuff like that happens in the text events). I can see it with ZB, Backbone already look like cyborgs perfect for shooting, Dice idk.Obviously that wouldn't work with the game's current structure, but the current way that picking ops works and the faction meters feel really barebones so it wouldn't surprise me if it all changes. Like, your little ship icon moves around the map, and there's links between planets, but that's currently all cosmetic. Having more depth and needing to choose where you go next while fighting the MENACE spread makes sense. Surely the difference between planets won't just be tilesets and they've already done most of the work with human factions... the difference would just be variant squaddie models plus gear that already exists/will exist for the player to equip, seems like obvious value.
>>2339503I built him out as a CQC guy. He gets accuracy bonuses the closer he is to an enemy and can revive his downed squaddies+replenish their ammo twice per combat. I think it's twice, might be once. Equip him with an SMG and REND ammo and he's a beast.
>>2339503morale damage
>>2339503he do war crimes (morale damage, bonus damage to morale damaged units, bleed damage) and speak russian (restore health and lower self suppression by chugging vodka)
>>2339507Oh yeah, that's the other thing. Deals more morale damage + more damage to enemies that are wavering or fleeing.
So what leeway does the game give you to demote and respec characters? Do you swim im promotions points by late game?
>>2339512I've been told you get partial refunds with demotions. But you're never swimming in points. The rate points flow in is 100% constant, depending on your average performance. Most you're gonna get is 30-40ish per mission for perfect 5 star reviews. You could take certain paths during operations to get a few extra, or waste an OCI slot on one that boost promotion points; but it's usually not worth doing so.
>>2339514I only demoted a couple of times, maybe 3 or 4 times. I am just wondering if I didn’t fuck certain builds. Only have 6 characters now. Post Rogue army cutscene first op.
>>2339492Hayflick gets wet thinking about getting access to android squads right when the EA content ends.Maybe that'll actually be a thing. It'd be cool if the MENACE is eventually dialed up so much that you actually need to drop in expendable squads and half the bullshit she rattles off to deal with them.>>2339505>variant squaddie models plus gear that already exists/will exist for the player to equipWhy not both? Squaddies are already named, it'd be cool if when you hired guys from Backbone planets they'd actually show up looking like that. Maybe even different attributes? I'm prepared to go to the level of autism of defining how many of Carda's 8 man gangbang entourage are gangsters versus corpo nerds. I have no suggestions on what gameplay impact that would have however.Alternatively: Backbone medbay tech that resurrects your dudes with prosthetics. ZB private security mercs for emergency recruits or which cost less supply but need to be paid for and harshly affect your stonks if they die. Dice WOO that does nothing but make them saunter and flip coins off their thumbs while idle.
damn, pike shot his head clean off with the sniper.
>>2339512We don't have a late-game yet. When I finished at 20 hours I had 4 or 5 main infantry SLs plus 2 vehicle pilots fully or nearly fully upgraded, and 3 others (+2 pilots) I was dabbling with maybe halfway.So if the game ends up two or three times as long then I'd bet there's a fair bit of room to fuck around. Plus while I never refunded any I'd probably be a lot more efficient the second time around now that I know which skills are useful: you could definitely go wide with a lot of half-upgraded SLs if you have a specific idea for roles. Meaning you really don't need to fill out every slot on everyone, some characters just don't need half the shit on their tree even if you don't know what you're doing; I was just randomly picking shit on a couple guys by the end.
Imagine if this game wasn't shit and had AI that didn't work entirely based on cheatsImagine if this game wasn't shit and it had that Xcom dynamic camera that zooms in automatically when something cool happens, so it actually makes sense having all these cool models that otherwise normally look like ants on your screenImagine if this game wasn't shit and had random starting SLsImagine if this game wasn't shit and didn't have impossible side objectives
What weapons does Tech's ability actually work with? Everything I have found is either something you can use on the move already, a deploy+setup too heavy for Tech, or a sniper which is thematically right out.
>>2339531The devs actually said they will add action camera.Dont know about how to realign the other shit
>>2339534barely any and the ones that do are shit (like the minigun)Tech is a giant noobtrap that sounds great on paper but sucks shit in practice
>>2339534>>2339539Tech is getting the ability to use tripod guns without deploying them in the future. But the animations weren't ready for initial release.
>>2339519>I am just wondering if I didn’t fuck certain buildsyou can compensate for fucked up builds/shit characters with good gear. Don't stress out over it too much, coming prepared and with good recon is way more important than making triple sure Lim has an optimal mobile infantry path.
>>2339534Any weapon that requires a deploy but not a tripod setup, so stuff like the MMG, sniper rifles, AMR, rocket launchers, mining laser, and so on.
>>2339531>Imagine if this game wasn't shit and it had that Xcom dynamic camera that zooms in automatically when something cool happens, so it actually makes sense having all these cool models that otherwise normally look like ants on your screenYou mean the shit that's the first thing I turn off in every game like this? Cool, I have discarded your opinions.>>2339534Green tube.Machine guns.Light mortar.>>2339539>Tech is a giant noobtrapHe's fine, especially early game when those couple AP probably matter more. Then later on his skills let him be the kitchen sink support guy you can tack on without squaddies if you want. He's no worse than any of the other mediocre ones you use because you can't bring 6 Darbys.
>>2339544>>2339530I am not getting too stressed about it. Its just EA after all thanks.
>>2339550I have him right now jumping around with shotgun rend ammo because of previous thread people pointing it out, and with the grenade launcher sci fi gun forget the name, quite effective unless a swarm of fucking pirates just fukcing pin him down.Expert is a bitch if your authority is low, i am starting to think either the devs tone it down, or the determined skill is essential if you dont want to play the game the meta way.
>>2339550>I turn off the cool things Congrats, autistic snowflake. Go watch train videos while your mom guzzles down her evening wine.
This is going to be useless, but it's going to feel good.
>>2339556>anon recreates the hellbat from first principles
Did they removed their german sponsor agency logo from their Steam page? Can't find it anymore.
>>2339556It worked better than intended, at least on pirates.
>>2339574
>>2339556What happens when you take two of the same? just more ammo?
>>2339580They become twinlinked and fire at the same time for the cost of firing one.
any math nerds do the math on the rifles so I can know which ones are actually good
>>2339589Supposedly the ARC is mathematically the best one.
>>2339589Crowbar at range, AK and AR clones at mid-range, PDWs and shotguns at close rangeIt's pretty intuitive desu
You actually get way more benefit from heavy armor with 8 man squads instead of tiny man squads because the hits get distributed over more unitsno I haven't mathed it I know it intuitively
supply drop is way too good against the menace due how to many bullets those fuckers can tank
>>2339593Well yeah, just like you get more benefit from infantry weapons with bigger squads because more guns. Squad size should depend on how many squads you want and what you're going to use them for.
where do marines get their proteinin de wheyback
>Menace and Mewgenics came out within a week of each otherJesus christ, been waiting years for both of these. I'm supposed to be looking for work right now.
>>2339597Eat the bugs. Also the Major's cum.
>>2339237that's grammatically and syntactically correct though? You should have pointed out that the correct word is "Although" not "Though" in that sentence.
>>2339593I really dislike how they make SQ and squaddies cost extra based on stars so you field less teams. especially if you stack perks on it. Like full squad Debra cost 120 extra, with 8 perks another 120 extra. Marta cost 20 extra for full squad, with 8 perks extra 40. That is 240 vs 60.In general I dislike the new growth potentials and exp. It make switching SL or replacing losses(in SL) harder.
>>2339602Debra's near maxed out stats, Marta will never ever catch up to Debra in a game because stats gains are gained based on the difference to match cap, it slows to a crawl as you get above average.The only advantage that Marta has is when she's fully perked out but Debra has exclusive access to concealment and assisntation perks, Debra will still pound for pound outshoot everyone and hose shit down right out of the box vs any 1 SLs that you have trained.She's great as an emergency supply filler if everyone you have is shot to shit and exhuasted.
>>2339605Yes. That is why I dislike this system. At last if we had like 3x more SL then it would be fine but so far its not.
>>2339440>That's because armor (like HP) is tracked per individual element rather than pooled together. If you had 1 single shot that did 1 HP damage, 100 armor damage with 0 armor pen, the guy who got hit would probably take 0 damage but be left with 0 armor durability for the followup shot; which would do 1 HP of damage to his model.Armour is tracked as a single pool added to by each model.Armour durability degrading is not on a per model basis but squad wide.>the 7 range is an enormous downside, as you will be forced to burn AP just to get in range of an attack; and shit like the menace and RA have 9 range attacks, meaning they can shoot you first.Thats the 'worth considering' part.Menace have long range attacks but they're big dumbos that are a huge health pool to chunk through, which even if you need to step forward a couple tiles the ARC will do much faster.Obviously there is a place for range, the guns are sidegrades depending on situation and style. Its the KBAR that just straight up sucks.>>2339465>Maybe if you're completely ignoring concealment and suppression.I'm not, there's a lot of good long range tools for suppression it doesn't necessarily have to come from your standard rifle. The crowbar is not that likely to suppress stuff that isn't fairly weak. The chance of doing anything at 9 tiles of range is pretty low unless the enemy is made of paper. The Crowbar has to be fired twice to keep up / get ahead, which is AP ineffecient and ammo ineffecient.Against bug warriors at 9 tiles you can step forward twice, deploy if you have athletic, and fire once with the ARC you'll strip a lot of armour and might kill 1(30%).The same thing with the crowbar shooting twice you're less likely to kill 1 model(17%).And you've expended 1/6 of your ammo pool. The ARC only used 1/16 of it's.The Crowbar isn't useless, it is not always better.
Give us the ability to load infantry onto the top of armored units please
>>2339610>Armour is tracked as a single pool added to by each model.>Armour durability degrading is not on a per model basis but squad wide.Also I was talking about vehicles where armour degredation stops working at 50% armour durability. Those are single models and there's no multi model shenanigans going on.
>>2339613>forget you put ERA on your tank>mount infantry>friendly fire squadwipe
>>2339589SMG is best up close.ARC is best midrange all rounder.Crowbar is good when the ARC doesn't have enough range to hit them.The special PDW smg that has more pen and range is worthwhile over the PPP if you see it, mostly with hollowpoints. 5 shots per guy, 18 health damage, 20 penetration is nuts.
>>2339615lol and you know this game would do that shit too
>>2339335Considering how many times bugs keep plopping their asses right beside a character for a melee attack i think it is oddly appropriate.
Objective tier-list of Impetus armaments:>S-tierAnti-personnel minesSupply drop>B-tierLaser turret>Garbage tierEverything elseFor real, if you slept on supply drop, go and grab it. It frees up A LOT of supply points you'd otherwise spend on ammo bags.
>>2339619Does supply drop apply to one unit or all of your units?
>>2339382>Disagree, he's way more softy and composed than any of the cartoony fascist in Starship Troopers movie.Rico.
>>2339621One. But it restores everything (including injectors and such)Also there's 2 supply drops for each module you install. 2 modules should be enough, it's 4 crates. The rest of the armament slots can go to mines, since you don't really need anything else anyway.
>>2339409>>2339410I find it strange hiring your Marine guys costs a lot of discipline. Weren't they all on this voyage together? Not like having to deal with arguing with Jagmeet about ????? all day being the new thing.
>>2339623It's funny to solve missions with 1 or 2 cruise missiles and drive straight into the exit without doing anything.
>>2339619>>2339623It is fair that attack call ins are generally fairly useless, how are you running out of ammo often though?I've got 1 ammo bag and have only run out of ammo when dicking around doing cleanup of the last straggler with a single unit while the other 9 sit on their ass waiting.
>>2339635He just needs to have his tricked out ride with Achilleas, a promoted maxxed Darby, and bring everyone for every mission with max squaddies with bleeding edge gear. Damn the consequences.
>>2339635What the >>2339639 said.Achilleas and Darby run out of ammo all the time. In my current run, Tek does as well (he's carrying a MMG with jetpack suit) Also, injectors. Being able to refill injectors is pretty huge.
this perk seems really good for killing the menace.
>>2339641Quantity has a quality all of its own.
>>2339629You should get free manpower for that on the first just because the locals gape when the TCR flexes.
>>2338584How do you build her? As much concealment as possible with long range suppressed weapons or stack concealment to run in and spam SMGs or what?
so fucking many...
>>2339653Im no expert but I usually make her into a spec ops fire team, 4 squaddies, equip her with silenced crowbars, a sniper rifleShes awesome at ambushing enemy squads and picking all of their specialists off
I wish i could save loadouts, i have to constantly cycle between my A team and B team and also chenge individual SL loadouts.
Looking at my current game it appears the best armor per supply is >S Tier: Extreme 6>A Tier: Marine 3, Small Arms 4 & 3>B Tier: Pirate Boarding>C Tier: SIPV 2+, Soft Armour, Scav Suit>F Tier: Fatigues, Load BearingIs there any need for more than Marine 3 & Small Arms 4? It's not that much less supply efficient than Extreme but obviously it's overall cheaper and you get the extra slot. Leave the Extreme 6 for Jean and throw her toward the enemy to soak fire with her cheaper armour.
>Yaz and Carda get alongCuteThe problem with having Carda be a fixer is that she often kills whoever she's suppressing before the flanking elements can get into position.There's no way they don't nerf this AGL, is nuts. The LMGs also are insane.
The difficulty is way too dependent on RNG. The first time I tried expert, I got filtered by pirates after never getting any anti-armor options and vehicle modules, neither as rewards nor in the shop.I tried it a second time, and I got an infantry laser weapon and a large tank gun on my second and third operation, and it's been a walk in the park ever since, even against rogue armies and constructs.
>>2339531>imagine if it had this gay fucking action camera so my birds eye tactical view can randomly become some shitty killcamFucking retarded zoomer, I hope you get syphilis. Do you actually think Rollercoaster Tycoon 3 is better than 2 cuz of the first person mode like my 5 year old does?
>>2339692I got Rewa and she turns any vehicle into mincemeat. Once she got the long tank gun and the damage skill she was one-shotting anything that wasn't a rebel heavy tank.
>>2339531>impossible side objectivestimelet zoomer detected.what's wrong, you can't handle the pressure of an optional turn completion reward?
>>2339589Implying that you play above normal:Modded ones:Socc for DarbyHi-cap for melee rangeCqb as more ranged alternative to hi-capNeed to test range kpac with hollow point ammo. I almost sure it should be great vs sub-40 armor targets.Hammer.The rest is overpriced for their stats. Maybe certain weapons will be worth their price with certain ammo, but between ammo cost up to 25, and 36 price for mod it's 61 supply so idk.Non-modded: kbar 22/25 hp/armor dmg, 9 range, 35 pen have chance to pen up to 60 armor), dmg falloff 50% on 7 range, max acc 7 range.kpac 27/27 hp/armor dmg, 8 range, 30 pen (have chance to pen up to 55 armor), dmg faloff 50% on 5 range, max acc 7 range.arc 36/39 hp/armor dmg, 7 range, 20 pen (chance to pen up to 45 armor), dmg falloff 50% on 7 range, max acc 3 range.Basically it's arc for high aim leaders/close range and kbar for long range.
>>2339682>F-tier>load bearingDo you just not have a dedicated support squad or something
>>2339703I'm only playing on Normal so it probably doesn't matter much. My ground squads are crowbars, infantry ammo and whatever anti-tank specials they can get, while my vehicles autocannon & machine gun everything problematic to death.
>>2339682Your post lack math.Post enemy pens and your cost efficiency armor vs this enemy.
Which anti-tank weapons work well against the bugs? I get that stuff like the alien queen, blaster bug and bombardier are "vehicles" by ingame logic, but they die pretty quickly to small arms fire, so I stuck to those
>>2339708Laser on apc work very well. Also i used pirate launcher on Darby, it have terrible acc for use if on Carda.
>>2339708Wardogs, PAL and antimaterial rifles all slap bugs
>>2339708>I get that stuff like the alien queen, blaster bug and bombardier are "vehicles"They're actually not. They're classified as infantry which is why AT grenades don't do shit to them. But yeah anything works really. Autocannons, any of the AT launchers.
Does the menace have morale? I've managed to make a guncrawler flee. Not sure if it's a bug or they do have morale just very high.
>>2339718All vehicles have morale for some reason
I thought there were no plasma rifles for infantry, haven't seen anyone post them so far.Got them from a post op event
>>2339721Yeah I got that, it's good. I don't think there are any infantry weapon versions, just a specialist version and a vehicle version.
So I've been savescumming the event to see the other rewards and it's 5 possible ones.-Plasma rifle-Light mortar-Heavy machine gun-This thing which is likely a bug-And failure (-5 OCI)
I actuallyreally like how this game pushes me to find new retarded gimmicks that somehow work like>>2339422Lim is the infantry spam guy for me, Singh so far has been my suppression machine + that fucking thing fucks both vehicles and big bugs, this pog saved my ass so many times
>>2339725>So I've been savescumming the event to see the other rewards and it's 5 possible ones.Oh event's rewards can be savescummed, good to know. Missions rewards can't as i know.
>>2339715>They're classified as infantry which is why AT grenades don't do shit to themThis got patched in the 2nd update, so now AT grenades and ATGM's can hurt large bugs.>>2339708For single big bugs, then the single shot big anti-tank weapons. ATGM, Long Tank Gun, Laser Lance, Infantry AT (RPG, PAL, Recoiless).For 3 in a squad bugs, it's the same as the 3 in a squad menace. The Elsa vehicle weapon, Autocannons, Crocodiles, and AT stuff if you can spare the rounds.
>>2339727>Oh event's rewards can be savescummed, good to know.Yeah but I keep the first result, I only do it for curiosity
>>2339744I mean Franky trick me with her video and i see nothing + she steal 10 oci, while i saw a screenshot here where Franky send real video AND give to anon 10 oci.I'd savescum this just for pure autism.
Here's a neat interaction:You know how you have to deploy to use laser designation?Tech can use it without deploying, just like weapons, so he actually makes for a pretty good designator.Also somehow I can also use the Rogue Army designations on the Menace lmao
>>2339610>I'm not>Proceeds to completely ignore concealment
>>2339721I got both version from the store. The vehicle one slaps, the infantry one doesn't feel as good for some reason given the other options available (or maybe it's just that archilleas is better at hitting things with it than whoever I gave it to).>>2339722There is a squad primary laser rifle, however. Which rules.But that's pen rather than a rend effect and the description even says "good for you, not so helpful for everyone else".
>>2339615If a vehicle gets hit by something strong enough to set off the ERA, it's not the ERA that's doing the squadwipe.A better candidate would be APS, as that is the exact reason that it hasn't been widely adopted yet.
I like the gun sound effects in this game. That’s a big part of tactical turn-based games for me and it’s something the Xenonauts 2 devs really shit the bed with. Not only you’re staring at a bland graphics even the shooting sounds gay as fuck.
I love this frenchboo making armors cheap to wear.
I am struggling to understand why i should ever bring less than full squad on anything other than support Pike/Specialist weapon spammers.Like people are saying Darby gets 4 squaddies as standard? Why? Why would you cut the DPS of your most-killy squad in half? Why make her a DMR carrier when she can take a silenced crowboar to mulch any infantry in 1 action and designate armor for atgms with the other?Why would i want to halve Kody’s alpha-strike damage by giving him 3 squaddies unless he’s running around spamming the Elsa?It doesn’t even help with the action economy, why have 2 goes to kill an enemy with 2 half squads when i can just murder death kill the enemy unit with a full squad and have it not act at all?
>deletes your infantry>deletes your vehicles>deletes your coverheh...nothing personnel...gwailo
>>2339769yeah, that game work on RPG logic
>>2339771>x9 jet suitshow can you afford to deploy everyone else
>>2339769>why is 4 shots at 105% overkill better than 2 shots at 200%>why should I make 200 point squad when I can make 500 point one that does the same job just as well>why would I want enough squads to defend all the sides of a square?Beats me.
>>2339773I can bring a vehicle and additional squad which are merely a supporting elements to this madman
>>2339773no need
>>2339769I guess it's to keep down deployement cost and bring more squads?
>>2339774This just isn’t real from my experienceMaybe i’m early in the campaign and/or got shit rolls on good equipment but even Darcy and Kody only barely 1-tap full enemy squads with 8 squaddies equipped. At 6 they just don’t anymore. Once heavier armored infantry hits the field i think they will be down to 2-tapping again.And the DMRs i’ve seen kill 3 or 2 models per shotKody with the ELSA kills 3 models per shotWhile both of the above with a full squad and good primary/ammo will reliably gut, supress and waver even a full infantry squad
>>2339778Don't know how to tell you to git gud. All my squads are either 5 or 6 guys and I'm not having an issue.
>>2339708I got the big AT laser and it pops big bugs and pirate vehicles in one shot. Kinda awkward to use since you need to set it up before firing and then it still costs 60 AP to fire once. Still, it's got great range and accuracy so it does serious work even on weak SLs.
>>2339778Darby has a special all but guaranteed kill ability at max firing distance, with high (3-4) concealment base + whatever cover she can suppress people by killing them. Suppressed squads change their behaviour when you do that.Of course there is max squad Darby with the suppressed battle rifles called breakobar in l33t speak but her special ability is what allows her to be so good at anti-truck attacks here.Just to let you know, concealment makes you invisible and with the exception of suppressed weapons opening fire reveals your location to the AI.
>>2339382Yeah, not getting Starship Troopers vibes either.If anything i think Alien's Marines and Stargate's Marines more closely fit the vibe of the game.
>>2339739>This got patched in the 2nd update, so now AT grenades and ATGM's can hurt large bugs.Oh good
>Started new game>Got darby>got a supressed KRbar as a random reward>put her in rags, got a blackmarket concealment kit roll, scout + ambushShe can put down an entire pirate squad from max range with one volley. Might not even be worth taking a special with her just to get that one extra rifle
Is new tricks worth it? How much stat increase do you really get from it, did anyone calculate?
>>2339810its worth on 1 stars
WHEN DO I GET THE REAL MARINE GEAR RAHHHHHH
>>2339813Mostly from post op rewards.
>>2339814NTA but do you know if op rewards scale depending on your rating at the end or is it random
>>2339815yes
>>2339810>did anyone calculate>found this on steam>tl;dr seems to worth it on leaders who are actively fighting, have weak starting stats and a growth potential of below 6Based on Dev Diary 41:Growth triggers happen when a stat is activated (e.g. shooting and doing damage, using a skill, taking HP damage). The chance a stat can increase is based on the difference between the stat and its max (usually 100 I think?)It looks like Growth Potential is the number of rolls made against that percentage chance (so Agi 70 -> 71 is a 30% chance, and then you get +3 Rolls with New Tricks)There's some more stuff about diminishing returns (each successive growth in a mission is reduced), and successful stat rolls giving different amounts of stat (a successful growth for Agi might be a stat increase of 0.1, but a successful growth for HP might be a stat increase of 0.6).For more detailed math (again: assuming I have this right based on that Dev Diary) - your odds of growth are:1 - ((1-(StatMax - StatMin))^GP)New Tricks just adds 3 to your GPThus: For an SL with GP 5 growing from 70 to 71 on a 100 max stat, Base you have an 83.19% chance to succeed and with NT you have a 94.24% chance to succeed.With a GP of 2, NT becomes a lot more valuable - that same 70 to 71 growth is now base 51% chance to succeed and then 83.19 with New Tricks.New Tricks on an SL of 7 is less valuable: 91.76% chance to succeed only rises to 97.18% chance.For those same three SLs, when we're going from 90 to 91:GP 2: 19.00% -> 40.95%GP 5: 40.59% -> 56.95%GP 7: 52.17% -> 65.13%And lastly going from 30 to 31:GP 2: 91.00% -> 99.76%GP 5: 99.76% -> 99.99%GP 7: 99.98% -> 99.9994%Obviously part of the math becomes the Promotion Cost and the Promotion Tax of the SL in question - with the ones who don't need New Tricks actually generally having lower tax (since their stats start lower and generally have lower star level) but that gets into personal preference.
>>2339808
here is my Bog man, starting vs currentignore discipline, its affected by low authorityhe is from the start, done maybe like 8(maybe 10) operations
here is Marta, same as Bog
noticed that status probably fuck over stats
>>2339832>bog positioning 40->56, +16>inf leaders positioning like +6Well we need detailed info about triggers for leveling up stats.
mmmmm trinkets
>>2339837Positioning I think is based on being targeted at all, and vehicles tend to be targeted more often since they have less concealment than infantry units do.
There’s so much lore in this game and it’s all hidden behind loading tooltips i can never read because i have a SSD>>2339840Pirate music and general characterization is fucking topBut wtf is it about gaterippers, wtf is the era of estrangment, wtf is a de-straightening incident
>>2339842Isn't toughness, about taking damage so it increase damage reduction?
>>2339837you see Derby increased a lot in Weapon skill(even if she have high) and Precision, she barely get target now or hit but early she get some beatingssame goes for Marta(she have low weapon skill) but she shoot less as she is heavy weapon teamvalour barely increased on any of themso I guess WS and Prec increase when you shoot(maybe kill) thingsPositioning, Toughness, Vitality when you get shoot(and maybe lose troops)Valour when panic
>>2339843gateripper = tekkerbetter question is wtf is a rhakarian??
>>2339840tricketing ain't easy!
>>2339855rhakaria is a planet, so apparently the people on this planet can't aim
>>2339850Well fuck then.So minmax way is just from level 1 let your frontline get hitted and lose squaddies.I have RF online flashbacks, please save me!
>>2339865yeah, I hate this shitdunno why they added it especially with how much low SL are in numbers
Holy shit give Darby an IDW or an SMG and the perk that cuts through half of an enemies cover and she's fantastic for being a pseudo mobile infantry in the very early game. Full cover doesn't even matter she just wipes the whole squad out anyway
>>2339682>>F Tier: Fatigues, Load BearingPainfully obviously wrong.Some units will not be engaged, MI most notably. And can safely where fatigues to save cost, or load bearing if they need a lot of accessories. Rediculously supply effecient for those squads that have another protection method or will effectively never be attacked.
>>2339771You could have an entire car for him to ride in for the cost of that boarding commando jetsuit.
>>2339778What gun are you using?
It's a big shame that after the first few campaigns all the enemies get so much armour it's not worth bringing the wide range of low pen equipment. The basic Menace troops having like 50 armour is lame.
I paused my MENACE playthrough to be here, so let me axe you a couple of three things.A. What do you make out to be the 'canon' / 'intended' vehicle kits? I figure WifeJeeta for Mechs, Bog on an IFV or Frontline Tank, that Jingwei girl on like a LTC with a long barrel gun larping as a Tank Destroyer and I can't figure out what Achilles is meeant to be on, like a Mech or Tank?B. Who do you use for heavy weapons? I'm using Pike as my machinegunner with that super big MG which is an aircraft cannon or whatever vs light armor and general infantry supression and it also works against MENACE, but I don't think Pike is exactly intended to be used as the MG guy considering he has a perk about not having a squad weapon at all. Practically my whole roster is mobile infantry... I'm having a real rough time with Infantry AT also, the ATGM, the SPG, the RPG-2... I'm not satisfied with any, the laser lance is alright but I don't know who to give it to. I have the aussie faggot on AT duty but he has a miserable 90 AP so he can only shoot once with heavy weapons, not to mention setting them up.C. How does marking targets work, and how does the ATGM indirect fire work? Is marking targets JUST an acc buff?
Also what's the go-to for a troop carrier big gun?I LOVE the Vehicular Grenade Launcher, but I'm at the point where the autocannon is just failing me completely.
>>2339916Achilleas has a perk that can only be used in mechs but he's a very good tank pilot anyway
>>2339919Depends what you want the vehicle to do.AutoGL will shred any mass model infantry squad, so it's heavier units or vehicles you have left.Laser lance is a lot of AP cost but will deal with vehicles well.Autolaser does a shit ton of damage.HMG is quite good vs heavy infantry and light vehicles, has better pen than the autocannon.Haven't seen the other weapons.
>>2339903That list is only what tier the armour is in terms of armour per supply, not subjective usefulness taking into account roles.
>>2339926I need something with some AT that will allow me to carry infantry. If the Autocannon is the biggest Medium gun then gg.
>>2339916>AchillesMech>RewaFast and armored thing for ramming.>support weaponCarda in clowncar, Tech for direct fire support wep. Any other squad leader that you need for utility or training but can't spare supply limit for squad with primary, like Jean for cheap trinketing.I didn't used it but assume you can shoot indirect on marked target, but only in ATGM range.
>>2339930I'm not playing with Tech he's really cringe. I reset my run because I picked him. I don't mind that he's a GHETTO BLACK NIGGER but he's genuinely so obnoxious.
>>2339931Tech & Vamplew, the original odd couple!
>>2339929Laser lance will shred vehicles, it costs 60AP to use unfortuantely so you may want pike handy to ensure you can get into position and fire.
>>2339935I just saw it for the first time now and only one op after unlocking the IFV, medium mech and stuff.
Have you guys ever actually pinned and flanked?Cover only seems to reduce accuracy, flanking other than rushing with an APC is so costly to perform you're more likely to kill by just firing more shots from or destroying the cover they're using.Getting to flank a squad 5 tiles away is at least 80 AP, or 70 with athletic.Almost everything I shoot at, even with 'suppressive fire' dies as quickly as it gets suppressed.Menace is the only thing I feel like I'm doing this on with their overload mechanic, but thats just cause they have a huge healthbar to chew through, but there's no flanking. Its just overload, walk up a bit, unload till it dies.
>>2339939The HMG is better armour piercing than autocannon and fires more shots.There's a rocket launcher and an ATGM in the medium slot as well. ATGM is quite good, rocket launcher I've never used.
vehicles should really come with a cheap (but not great) main weapon.>get AFV>I can't use it because I haven't rolled a medium weapon since I bought an autocannon for the other vehicle 20 missions ago
>>2339940I find the AI is too shit scared of my weapons ranges to actually try and flank.
>>2339340COINCASHCREDSYOU PAY I KILL
>>2339384Maybe we'll get more content for it after russia wins
>>2339946We have too much rng on strat level.
>>2339434Why is your LPPS on Sy instead of Darky?
Something I've noticed, even with the growth perk most 1 star (or even 2 star) SLs won't even be close to reach their caps by the time the campaign ends.MAYBE Carda, but even she is still pretty far from reaching her max, I'm on the second MENACE operation and she's still at 98 AP
>>2339962I think they adjust training curve for full game, not for EA.
>>2339962You might need that potential unlock perk.
>>2339749That's not strictly true, it does rend, quite effectively too, but only things that have a TON of armour. So you can melt the stug armour down using lasers but if the lasers pen something they don't damage the armour.
>>2339951so never
>Late game.>Even Pirates all have super armour.I wish they would just send more unarmoured mobs at you, grinding though armour for every single enemy is cancer.
Vehicles should have a passenger count not only 1 squad.So you can load 2 weapon teams, or a weapon team and command team or such. Or a weapon team and a medium sized combat team.Heavier weapons should reduce max occupancy. So only a light weapon can fit 9 guys or such, while having a medium on can fit 6, a heavy weapon can fit 0 or 3.
Leveling up commanders shouldn't increase their supply cost. You shouldn't be punished for interacting with the game and building your characters. All this does it limit you to obvious meta-pick perks instead of experimenting or taking niche ones.
I swear the experimental fix for AI avoiding hidden units caused them to actively home-in on them sometimes. Kody and Derba were the 2 units who took the most damage last mission because all the enemies just bee-lined straight for themAlso fuck Tech the fucking retarded nigger can't hit the broad side of a fucking barn, motherfucker had 4 turns to wipe a squad of 2 Alien Warriors which were calmly walking past him and straight to the objective and he missed every single fucking time with the recoilless, didn't even hit with the crowbar.Bro should have 5 supply cost
>>2339996Should have given him an ARC, they woulda died.
>heavy flamethrower doesn't one-shot nestscome on guys you had one job
>>2339979if you think the ukraine is going to win then i have a bridge to sell you
This game was fun and all, but mewgenics is the superior tactical to roguelike.
>>2340004but they dont got guns
>>2339995>level uppromotion>supply cost their new pay grade makes sense to me. more power more price
>give my guy the perk to throw back nades>the enemy magically knows this and stops throwing nades at himThis AI is cancer
>>2339653Harass at long range with Crowbars. Suppressed BRs have failed me too often so it's a squad of DMRs or nothing.
>>2340008>No longer gets grenades thrown at him.I see this as an absolute win!
Damn a mortar with smoke, A jetpack unit and a carrier really make salvage missions smooth.Maybe a bit TOO smooth, can you stick around and destroy the enemy?Also in expert 8 rounds of defence are nail biting shit, I can do it, but squadies get squished for sure. Glad I got that squadie replenishment. I bet more sabotage\stealth missions can also be fun, i am doing my first one right now.
>finish mission>right before a walker gets immobilised>how the fuck am I gonna complete the mission with it saying evacuate every squad>get the other 4 to evac>it completesneat
>>2340003No one is going to win it will go on forever.
>>2340008This is Wargaming tier "if you take an anti-air ship with anti-air build you will never get a carrier, making your ship & build very suboptimal".
well?
>>2340006I would be fine with this if money was an actual resource and not some abstracted shit. As it is now somehow giving someone a perk will also arbitrarily eat into your ability to issue out your better armor you have tons of lying around.
>>2340024>dual heavy machine gun fucks>dual rotary fucks>lance lmaoooo>t6 armordual rotary > dual heavy machinegun > armor >>>>> lancealso I realized that the redacted soldiers regenerate to full per model, so if you dont kill, next turn every wounded model will be full health again
>pirates will ways try to park they vehicles next to your guys just for that 5% that they go allah snackbar on your guys when they get destroyedman, fuck you
>>2339994I kinda second this, but only because it's not a game about Marines until I can tell a squad of 4 of them to strong-point a town in tin-plate humvees while my walkers and mechs move around
>failed bonus objective to finish mission in 14 turns>"Green" mech ran away into my deployment zone>spent 22 turns looking for it and running back to extractThe AI is fucking cancer
It seems to me like unless you are playing like a complete dofus, the WOO/EXWOO O.C.I module makes the manpower mechanic and med bay upgrades irrelevant. Maybe they should add a veterancy mechanic for the squadies since the game already keeps track of their names/how many missions survived/who killed them anyways.But I dont know, maybe on expert difficulty you do burn through squadies fast enough that you a constant stream of fresh meat.
Wow they made your own mortars complete dogshit huh, that's the third shot in a row that's two tiles off target
>>2339534I think the light mortar works with his unique skill. Meaning the big nig can be your designated smoke machine/mortar chukka while staying on the frontlines
>>2340083I particulary enjoy having RA mortars contantly hit my garrisoned squads on towers.
>>2340082Yeah it feels offBoth manpower and vehicles feel too easy to maintain after getting just 1 ship upgrade each. There really should be some "wound" mechanic that means that sqauddies that took more then 25% damage in a mission become wounded and need to recover for X missions, depending on wound severity and medbay upgrade level.You should also have a max amount of squaddies and vehicles you can have.That way losses actually start to pinch once 3/4 of your manpower is in the sickbay and every vehicle is various degrees of fucked.Add an option to wait through a turn as well at the cost of REDACTED progressing their occupation for example
I find it kind of funny that AI plays like a sweaty tryhard that just camps his units in the corner and refuses to leave the game but it gets old fastit just switches between that and suicide charging the zone in defense missions (although it is better against Rogues, genuinely the most fun faction to fight against)
>>2340024I've never seen the two in the middleIs some loot locked behind 5 stars?
thoughts so far:>bugsStarship Troopers, nuff saidMock even kind of looks like Klendathuunderestimate at your own peril however>pir8degenerates, idiots and generally woefully underequipped but they have some nasty surprises>Rogue Jingweifeels like the faction the game was built around as your adversary, as the game flows the best hereyou have to consider everything in order to succeed, zerg rushing will get your shit wrecked HARD, even a single rifle squad is a threat>[REDACTED]You'd think the faction that is the game's namesake wouldn't just be T-800s trudging your way and eating a quadrillion bullets, but here we arehopefully it will get major improvements
Having more than one 1 star SL is not good.2 stars is the perfect breakpoint, so many of the games actions come in multiples of 20, 40 and 60, 1 star SL are in this weird spot where they can't act twice in a turn if say, they have a 60AP weapon and a 40AP one, or want to deploy and attack twice.It's such a massive difference you're effectively gimping yourself, no "promotion tax" is worth the action economy loss.
>>2340107Stat improvement slows down as stats get higher, over a few operations 1 star SLs will catch up.Not all 1 star SLs start with low AP.You can run almost entirely 1stars fine, just git gud desu ne.
>>2340107>no "promotion tax" is worth the action economy loss.I agree, honestly if you're going for 1 star SL go all in and wide, cause you know they'll get fucked in an engagement with the enemy.
>>2340107Nah you just retard with stupid claim.Bring the math first, then we talk.
>>2340109>Over a few operationsMy most used 1 star, Bog who was basically in every mission only got to 100AP right before the second Menace operation, yes he has the growth perk
>>2340105I guess that fiving missions gives you loot from a better poolThe combad PED on the left looks pretty good (gives you extra cover,concealement, detection and accuracy for 3 turns), but its competing with a big ass IFV.
I am finding that with low authority you cant do jack shit in expert even with good squads, even with determined perkThe silly swarm of enemies pin down everything singe one of your squads.I find myself using pike constantly giving turns to emplaced weapons or vehicles to actually start killing the enemy. I only have experience up to mid game with two runs at the same time.Early Expert is more or less fine, needs tweaks for sure. Everything in the game needs lots of tweaking which I guess is why EA exists.
>>2340082Expert munches your squadies, which makes total sense, they are just HP.
Anyone else notice that besides the game being sponsored by the german government, the weapon selecetion seems to be sponsored by fucking Rheinmetall and the german Military Industrial Complex.The APC is clearly a GTK Boxer, there is mention of "Board Cannons" a very german term, as well as a "Granatmaschinenwaffe" G3s, MP5s, HK416s, the IFV is a MarderIt's funny, now i want a very german coded SL
>>2340126the other assault rifle used to look like a xm8 before too, before it got changed. you can still see it on the war crimes dude portrait
>>2340113AP increase is weird and goes up quite slowly, I'm not sure what prompts it to improve yet. But presumably its something we're accidentally not doing a lot.By the appearance of the Menace bog had hit 80 accuracy and Marda 75. Although their AP was only 95 and 90.Pike in that same time hit 103 AP.It's a perfectly servicable amount of AP. How often are you firing 60 and 40 costers at the same time with no discounts or other considerations?90 AP is quite relevant for being able to exit a vehicle and shoot twice.
>>2340093the problem with a front line mortar is the minimum range, that's why I give it to Pike
>>2340107i feel 90ap is enough for most things and unique perks are pretty relevant too like the sikh or ronald mcdonald pilot
>>2340122Only spend authority if you're at 100
wtf MENACE devs are pro-Russia? BASEDfuck Waybackers DENAZIFICATION NOWmedal for every waybacker nazis killedZ!
>>2340106I'm very optimistic because the devs did acknowledge that the Menace is kind of boring to fight and they need some touching up. We're going to fight these guys a fuck ton so they want players to WANT to fight them because they have good gear and wacky tactics and what not.
game feels like BattleTech but unfinished and even less budget, 2 years of balance patching and content minimum before its worth playing
>>2340126I don't really mind it after years of USA sponsored weapons in games its a tad refreshing no?gives a new fresh vibe to shooting stuff>>2340145>>2340106I feel like variety of units is the way, for example so far the only "flying" troops are those bugs and the drone accessory, I feel like with choppers and more diverse vehicles the startegy could be very much improved
They should fire whoever they've got to do the AI
>>2340147iirc some of the stuff the Menace is supposed to get much later in the game is various sci fi powers like teleportation and forcefields. I wonder what they have in store for them right after they appear. It's clear they care about it because it would suck if the namesake of the game is ass to fight
>>2340152>teleportation and forcefieldsSuper high tech just seems to clash with their theme of body horror desu
>>2339994An APC in real life can hold up to 10-20 people depending on how you pack them in as sardines. So just a flat limit of 18 people would be fine. However, from what I have seen APCs seem to be treated as something like those towers so the "square" inside is occupied already.
>fighting pirates in a "don't let them escape" mission>after dealing with fuckloads of kamikaze trucks I'm down to my last rpg shot>a flame truck rolls out of the fogOh fuck oh shit>fire my last rocket>the truck goes up in a gigantic ball of flame, taking out another nearby squad of piratesAwesome
>>2340159>An APC in real life can hold up to 10-20 people depending on how you pack them in as sardinesMy recommendations were just to keep in line with how the game is currently, mostly. And I don't think complete sardinifcation should be represented, but expected number of men which is around the 10 mark.
>>2340152What I want to know is how they're going to handle the narrative after the current story end. The TCR fleet is set up to be able to rain shitfire on anything and everything, with the Impetus being just the runt of the firepower being fielded. They obviously have to be incapacitated somehow to put the player back in the fight.I see three ways;>MENACE sneaks onboard and subjugates the TCR fleet with some sort of technovirus>TCR fleet recalled after the MENACE destroys some ships with repossessed Jingwei nukes from assimilated bases>Jingwei fleet deliberately sells out the TCR to the MENACE to retain their independence
>>2340147I love it! I want even more german or euro arms in itI just wanted to point it out
this makes the small penor the big penor
>>2340158>>2340166The theory I've seen discussed on the discord is that the Menace is gonna start scaling the fuck up after SOMETHING happens to the reinforcements, which will allow it to reverse engineer some of the retarded tech the TCR has access to normally. We do hear the mechanical voice in the intro so it's likely the Menace is involved in the jump failure somehow, kind of like it's playing AI war as the humans and trying to buy time.Maybe we'll get a marines remnant faction to talk to.
>>2340170It almost sucks.I don't know.It can only kill 1 model in a unit at a time, so its near useless against large unarmoured mobs.It'll nuke single model units if it can penetrate the armour though, like a light mech or a floater or whatever.It's suppression is quite good, and it can overload alright. But it's expensive, and so inaccurate.I only found it useful with the jingwei bitch being able to fire twice a turn, 2 shots makes up for the accuracy a lot.I wish it did a bit more damage to units hit directly, being able to kill more models would be nice.
>>2339682>load bearing >FBITCH. This is just so fucking wrong, Carda or Tec with support weapons just ethnic cleanses everything in view.
does anyone even play on ironamnseems like a bad idea considering its early access so something could just bug out and brick your run
>>2340183I play bronzeman. True ironman is for autists.
Night defence missions make me want to fucking kill myself>Syd with 25% bonus to accuracy missing 4 AMR shots in a rowLeave middle of the map with one heavy infantry team to hold assuming Kody and Debra can clean flanks and other teams can collapse on the middle>NOTHING gets sent to the flanks>Everything gets bum-rushed straight down the fucking middle>once I rotate suddenly aliens spawn on flanksIt's complete bullshit>Spot a bombardier which somehow spotted Derba with 4x concealment through the trees>Spits twice>Both hit)))))))>Disappears>Send Derba to the flank to find it from behind the trees it was sitting behind>it's gone>move on to catch another bug which snuck through the every edge of the map and kept running away>cucked me out of the 90% control objective>Because of course fucking Carda missed it with the fucking AT launcher TWICE with her buff at max stacksOkay anyway, the mission ends but i want 1 more trinketing proc so i chase down 1 bug with Syd whatever>Suddenly the fucking BOMBARDIER re-appears>The fucking AI threaded the needle with an artillery unit avoiding all of my patrols perfectly>This solid snake larping asshole snuck up on PIKEOf course it's fucking pike, motherfucker always fucks up when the chips are down>Fires twice>Hits of course despite the night debuff and being a artillery unit in knife-fighting rangeIf i try to fire a AT shot in close range the game tells me to go fuck myself because apparently a fucking AMR bullet has an arming distance but w/e Like defense missions in general are bullshit, but during night and against bugs the AI just shows it's absolute, complete awareness of everything you do
Game wont have flying units, only air fire support. In fact every mechanic Ive seen in Close Combat I think we might see in this.I can see expending authority to have support from other units on the field when your trust is high enough.
>>2340183i'm a true autist on expert ironman and it's fine besides defence missions being far too overtuned even after the "fix"
>>2339702So match ammo just increases range and doesn't touch damage falloff?because if that's true, then I don't see why you'd bother using it, but if it extends the point where damage falloff starts by 1 that's huge and basically as big a deal as 1 extra range is by itself
>>2340192>Ongoing: Rebalancing defense missions, starting with Secure Repair Depot. Others will follow in the next patches.they only fixed that one, not the rest, also holy hell this game has so much equipment>32 hours in>surely I have seen everything>nope, next black market rotation has a new kpac/a smart gun link/vehicle armorthis game will be massive on full release
>>2339708I was using carda with the 40ap no deploy RPG with 5 squaddies so she'd get 10 shots with it and then using her to RPG the 3-bug squads that have ridiculous tank armor
>First mission>Defense against pirates>Immortal pirate trucks drive into the middle of the base, shit out dudes that get free turns, and become free cover against my peashooters so they can nade my squad leaders to death instantlyEvidently a skill issue, this game isn't for me.
>>2340197>So match ammo just increases range and doesn't touch damage falloff?Just range and accuracy falloff, damage falloff is unaffected.
>Start my second campaign>fuck it challenging was fun but I want expert>Darby, Lim, Pike and Bob>aliens>literally run out of ammunitionSo seeing as how I'm stuck with just the basic carbines, I want to just run over as many bugs as I can with the APC, right?
>>2340204You start out with 3 ammo pouches for the primary weapon. I'm not sure how you'd run out of ammo with those unless you're tickling the bugs from max range
BED BREAKING SEX WITH FRANKIE NOW
>>2340204Take the extra ammo packs, 7 squaddies instead of 8 and extra ammo is worth it
>>2340207>>2340210I might be retarded. I thought I only had the one.
>>2339862rhakarians are ghetto niggers
>>2340202You just got unlucky beign cought with your pants down against a pirate commando. In those first missions your vehicle should be your piece de resistance against the pirates your squaddies cant shut down with a volley of the basic rifle
>BRO WTF!!! WHERE ALL THE AMMO!!>what you mean "effective ranges"?!?! sounds like NERD shit....
The real menace is this AI am I right HAHAHAHA
>>2339919The C6 CMG I think it's called?It's bigger than the light CMG, goes in the medium slot, and deals decent damage to most infantry you'll come across particularly including boarding commandos, as well as dealing with light vehicle side armor ok.It's, imo, better than the autocannon as a generalist weapon. Mostly because the autocannon sucks in both directions - not enough AP to threaten heavier vehicles, not enough shots/not enough shrapnel to threaten infantry, so it just ends up subpar compared to almost literally any other weapon. The only thing the autocannon is better than the C6 CMG at is killing light walkers.If you've got an ATGM squad in the back of your bus for the heavy stuff, then you don't need dedicated anti-tank on the bus itself. So C6 + light MG lets you just annihilate whatever infantry you come across. Pretty much: If they're in medium/heavy cover, or they're wearing heavy armor, use the medium machinegun. If they're in the open/light cover and wearing light armor, use the light machinegun.
I want to use special weapons from a carrier but it feels like shit.Get out, 5 AP at least, deploy for 10, 15 down just to be able to fire, then will need 15 more to get back in the vehicle. 30AP down, and that's with both MI and athletic. Which feels perk ineffecient.
>>2339941rocket launcher I used a ton during the demo and its good, it's basically discount cheap ATGM with more shots that handles 95% of the same targets in 90% of the same situations. The ATGM really only shines when you're encountering stuff like stugs or using its indirect mode.
>>2340170>big penorI feel like 120m is actually pretty small for a mortarLike, they had portable mortars of that size in WWII
>>2340174>It can only kill 1 model in a unit at a time, so its near useless against large unarmoured mobs.>It'll nuke single model units if it can penetrate the armour though, like a light mech or a floater or whatever.It has the AoE tag, so it's more than capable of hitting more than one unit at a time, at least assuming it isn't bugged. But the problem is how many things it hits is complete RNG (70% per model it doesn't hit), and the damage dealt from fragmentation is significantly weaker and the actual explosion itself
>>2340240I don't know how AOE is meant to work. There's an 'elements hit' stat but that doesn't align with effect.Two weapons can have the same elements hit of 1, but 1 can kill 2 per shot, another can kill only 1 per shot.I'm going off of observations. In use the 120mm very consistently when hitting squads directly only kills 1 member. It might have killed 2 a couple of times, but it's definitely never done much more than that for me after a lot of missions.Even against quite fragile squads.
I feel like the game has failed to capture the feeling of the trailer, or vice versaYou have this industrial grimdark landscape in the trailer, but ingame it just like mostly normal factory towns with various biomes
>>2339946you should be able to put Light weapon into medium one
>>2340247The trailer has nothing to do with the game.
menace missions are sooooo boring and so longnot even hard,it's just about ammo management
>>2339994you can't even stack squads on one tile or enter buildingsputting 2 squads into apc is lost technology
>>2340253run more peopleor run arcsThere will be no more ammo management. It will be even more boring.
>>2340247I agree
>>2340004maybe(didn't tried it) but mew looks like crap, seriously the art style is hideous, also I like cats and can't stand the game loop
>>2340012I always kill everyone and ignore side missions(with time limit), more exp and loot drops
>Expert, ironman mode>seed: 1987>Stop extortion: first mission of campaign on the ice planet>21 enemy units>I have 3 infantry squads and 1 APC>no upgrades, no armor, just C1A2's in pajamaslol...
Airburst weapons completely ignoring building cover is a nice touch
>>2340126anon, war is coming to europe and especially to germany, draft soon
>>2340145>I'm very optimisticI am not
>>2340183I did but then bugs back 2 versions bricked meIn general this game do not support ironmeme mode, its to RNG based, SQ replacements are very limited and costly I was playing on challenging tho, it wasn't that hard but I didn't get that far and I guess you will get fucked eventually
>>2340189Defence missions are cancer for like few reasons>defensive structures and impassable buildings often favour enemy>area of effect weapons of attacker is more effective>AI fucking cheat parking outside range etc>AI fucking cheat in waiting till your unit move then moving their in this area
>>2340244How AoE is supposed to work is you roll to see if you hit the enemy unit. Then the actual explosion hits however many elements is listed in the stat card (which is 1, like I think every weapon in the game) with full damage and effect. Everyone NOT hit by the initial explosion is then at threat from "fragmentation" damage, which is significantly weaker and a hidden property of weapons capable of it. Where it's a percentile chance per element to be hit by fragmentation.
After a million fucking years, finally the jaeger fatigues (and two of them)
I need a mod that turns everyone into cute anime characters
>>2340221Yeah the C6 fucks and rapes but I only have the tripod version.I've just been having extremely bad shop rolls with AT. I didn't get an RPG-2 until like waaay after Menace showed up and I only got the Pal-100 now after '''finishing''' the game. Max diff first playthrough if it matters.I'm good for AT now with the RPG-2 and Laser Lance, I really needed the Laser Lance to cover the top of my APCs, I wonder if the twin C6 and all heavy weapons in general make your vics unable to carry troops, I presume that's the case. I'm dealing with way heavier stuff right now and I'm having trouble with heavy tanks. It seems that only EMP is really viable against those. I don't know who to give the ATGM to though.
>>2340276C6 is dogshit on vehicles, because for some reason they made it significantly worse than hte tripod variant. If you want a good general purpose vehicle gun it has to be the AC with no exceptions
>>2339307Why? I like it.
>"Vanguard isn't THAT go-"
There is literally no downsides to a direct fire shot from the ATGM, it's the same as any other projectile weapon, it just has the added bonus of being able to indirect fire.I just took down a medium walker with one hit from max range, whoever picks laser cannon is an idiot.
>>2340247trailer is just bait for w40k audience
>>2340260skill issue, git good anonI know you can do better
>>2340273Interesting. That would explain a lot.I wish things like this were more visible.
>>2340277Dubs of lies. HMG on the vehicle is fine, it'll wipe infantry squads way better than the autocannon, and is less likely to have deflection issues.
>>2340277I mean that other guy is recommending the light MG after I said the AGS so I get what you mean lol
>>2340282Sometimes the game never gives you an ATGM.Gotta make do with what you've got.But also,>ATGM has a minimum range>ATGM only has 4 shots
i need frankie to step on me
>>2340289Realistically, do you shoot a laser cannon more than 4 times in a battle?
>>2340284I almost won the mission but the apc blew up
>>2340291Depends on the opponent, against pirates definitely.
>>2340247Yea I wish there was city like map with lots of urban fighting
>>2340294gratz
>>2340300With big buildings and tons of destruction. The trailer made the the astartes dude feels more like endgame scenario where worlds have been ravaged already by Menace.
>>2340294Guess he really was...all-in.YEEEEEAAAAAAAAAAAH
I wonder if the ayyylmaos in the OG trailers appear as the mid-endgame spooky enemy
Jean looks kinda sexy in the veteran scavenger suit.
>>2340319why do the laser guns look like rifled barrelslasers use lenses and mirrors they should look like giant cameras or telescopes
>>2339960Darby never gets into range where she gets shot at since her Hamer and sniper are at like 14-15 range with match ammo. 4 concealment is more than enough to make sure she's always got the damage and acc bonusSy as well as Carda are the spotters on the frontline who make more use of concealment, not to mention Sy's perk makes giving her the most expensive equipment makes sense to maximize the discount
How aggressively should I be buying shit off the black market? What is good to prioritize early?
>>234032214 turns later he has managed to kill 1 warrior.
>>2340320they dont seem to have a model and use the base carbine model
>fatigue spiral right as the missions start getting hardxdshould've just bought 3 SLsfucking bug bombardiers
>>2340327>>2340320wait you mean the multi laser on the tank my bad
Do you guys have seeds with great equipment drops?
>>2340323I just buy stuff when I see something good or I need thingslike early on getting basic armor for infantry and any gun that isn't the default is really good. Pajamas never work unless they're never getting shot at.After that you want a crocodile ASAP, and then something in general for anti-tank
>>23403331945
I fucking love this thing in most situations
>>2340342the LMG is good too but that's only 10 points more and solves every problem the LMG has except ammo economy
>>2340323rifles and more leaders. ive sold the taxi to get an arc for the first mission before. crowbar and the base carbine come with 12 ammo, the arc and kpac have 16 and are both very strong at close range even on squads with mid weapon skill. makes playing to win firefights viable, if you dont have them then you will just run out of ammo unless you are playing on the lowest difficulty
>>2340345LMG is nice because its easily available but once you get your hands on the grenade launcher I can't imagine using the LMG unless you have a ton of squads
>>2340326Darby kills 2-3 squads per turn with the pike AP, dunno what you're on about. Warriors need to be about midrange though for the armor pen to be enough
>>2340322jean works as ghetto mobile infantry so you can get fat stacks of loot from finishing people off early on. respec her into something more focused on being useful with special weapons a bit later if you want a cheap slow scout then wett is much better at it than carda because the bleed skill can make him a very effective low cost skirmisher with his great weapon skill + long range weapons
I didn't know the RA had medium walkers later in the run.
>>2340352That you're better off killing things faster from a couple tiles closer than tickling things with match ammo.
>>2340323I use the black market a lot early on to get rid of those shitty carbines you start with
theres already mods out on nexusdownloaded one that makes more armor show up in the blackmarket and saw this one, i assume its not normally obtainable since ive never seen it before but someone could correct mealso the buffs seem a bit strong for it as well which makes me think that
>>2340355Not really, the action economy of being able to cover most of the map from a good position or fire and move before enemies slip back into the fog of war is too good.Even at max range the Hamer's enough to wipe out lighter squad in one shot, even RA heavy infantry go down after 2-3. the T2 DMR at max takes out jaegers and even light walkers.Darby's last-level range perk just synergizes better with match, especially when you have a different squad spending the move to spot
>>2340357also these twotheres another version of the john menace armor thats painted, basically just has slightly increased stats so i imagine these are def just temp for them to remake stat wise (probably with something unique too)
>>2340357Late game loadbearing rig?
>>2340362>>2340357These things have been in the game files since the Demo, I remember the unlocker mod letting you play with them. Probably why they're not obtainable right now is they're trying to nail down the armor balance using the ones currently in the game as "Baseline" standards to tweak all the weird variants around.
>>2340364most likely will be yeah, just needs more polish and the new models>>2340366yeah probably, and also waiting to get the models done for them like a lot of stuff already
>Saboteur pirate mission>Bonus objective to keep more than 50% of civilians alive>Civilians all die by the time I've moved three unitsAlright then, fuck you too Krauts. Goddamn sausageniggers.
>>2340372just ignore these side objectives and focus on killing stuff - more loot and exp
I was thinking about it, wouldn't it be a natural progression to have each of the factions form into your endgame threat. Imagine Backbone backed Jingwei fanatical rogue army mass assaults or Pirates backed by DICE contracted SF style professional mercs with drugs and rocket suits. The Zayn Breecher corp already kind of acts like a cargo cult of businessmen, why not give them low morale cultist units with SMGs whos purpose is to direct fire away from the actual problems.
>>2340351LMG is only easily avaliable on normal, challenging you don't get the PAL or LMG. Pirates won't drop it and it's not worth buying so you won't get one until Rogue Army on challenging.
>>2340375>LMG is only easily avaliable on normalThat would explain why I see them all the timeI dont hate myself enough to try anything beyond Normal right now
Surprised with the performance of the ARC so far, first mission I am trying it out on a new run. This is the second mission, a pirate interception on expert. ARC was much better at killing crew in trucks and dealing with mobs once they unloaded compared to the Crowbar but Pike is 10% less accurate than Darby so that should be taken into account. I thought the ARC was going to be worse at vehicles due to less armor damage than the crowbar but the +1 rate of fire seems to make a huge difference. Darby semi-occasionally killing the entire crew of a truck in one salvo, never seen the Crowbar do that.
>>2340379Forgot to post image
>>2340378You still see them in the shop all the time on challenging but you only start with one on normal and who the fuck is paying 200 scrap for an LMG
>>2340379higher rate of fire
>>2340379I can't say for 100% certain, but I think whether or not you kill pirates in a truck is more tied to HP damage than armor damage/pen. I remember loading up a Crowbar with HP ammo and completely mulching the passengers in a truck where even the FMJ ARCs weren't killing many people. It's probably a situation where the truck only acts as cover for the pirates inside instead of needing to penetrate its armor entirely to hit them.
>>2340379ARC deals 39 armour damage potentially per guy, crowbar only deals 26.The ARC will tear down armour and penetrate better very quickly.
ARC with match ammo on Lim or Darby is kinda disgusting desu
>>2340340Are you serious?
how useful is the armor refill accessory
So far my favorite special weapon, I've only seen it the once, was an anti material rifle.
>>2340439you can also try 1939 or 1488 or 1410
is it really just bugs? are those really the only aliens?
>>2340446No esconde is in the game as well.
>two dossiers for 560>buy both>only one new SL cus he was the only one remaining to be foundgive my money back
>>2340441Is it any good?. It’s the rare in my current missions but I dunno if I want to drop 560 on getting it
>>2340452It's very good but idk if I'd pay the rare price, it comes around for regular price after the RA arrives
>>2340452It a single high damage high penetration shot. If you really need that one particular entity, it is great, assuming your dumb fucks dont miss their shot.Its good early on against light vehicles, RA light walkers, and I think it shines the most against large bugs
>>2340454Is it best used with small squad sizes? Currently I just use 3 SLs with all 8 squaddies and an APC and don’t bother with any scout/concealment operating.Also does anyone have any experience with the explosive armour vehicle mod that has an 80% chance to negate explosive damage? Is it worthwhile?
>>2340254Don't know why all you guys think you're jamming 20 people into these vehicles. Modern APCs can hold like 15 people max, and that's usually without all their squad weapons and armour and shit. Most IFVs can hold 6-8 at best, and even that's a theoritical max. Soldiers are bulky as fuck and those spaces aren't very large.
>>2340271>AI cheats by doing the same thing I'm doing to itAt least form a real complaint man
>>2340471>Modern APCs can hold like 15 people maxso we agree that they should pack 2 three man people teams right?
>>2340472I don't have whole map vision >At least form a real complaint manright my badAI park outside range of the units that are in stealth
>>2340474you can in fact see if you've been spotted even if you haven't spotted the enemy that sees you, the little crossed out eye disappears
>>2340475yes I know that
Tryhard trannies pretending the AI isn't busted is hilarious>nuh huh! The AI hears when a missile is coming>nuh huh! The AI hugging the edge of the map is tactical!>nuh huh! The AI standing exactly one tile away from your weapon range is realistic!
>Something I'd like to seeWhen you highlight a weapon a little window should pop up showing the weapon in use and what kind of range/pattern it has
>traaNEEEEEES TRANNIEEESS TRRAAAAAGHHNJIIEEEAAAADHFHSGSwho are you quoting
>>2340481I’d like to compare to equiped weapons in the black market
>>2340473I mean do you realize how big an autocannon is? I would keep it as it is unless they did a thing where they counted individual models up to 8 at a max, and counted a heavy weapon as 2 models. But that would be complicated and still kinda not what they are going for. IRL you would just get as many vehicles as you had sections and teams, not jamming multiple teams into one vehicle.
>>2340474That's better. You wait for the enemy go act before they do, you use the range indicator to not walk into their fire. It's only fair it happens back. Now the full map vision is unfortunate and needs to be fixed. But we need to make sure we aren't bitching about shit that isn't worthh bitching about or the game will simply be ruined
>>2340478>moron can't differentiate between when the AI is doing something it shouldn't and when it's simply using the games mechanics against himmany such cases. Both are happening currently but only one should concern your ass.
>>2340489>>moron can't differentiate between when the AI is doing something it shouldn't and when it's simply using the games mechanics against himback at you, he is badly wording it but he is not wrongai corner camping and hiding from your units is also annoying and no fun
>>2340490>he's saying something he never said in the post you replied tooFuck off retard. Since you can't read, and are clearly a dipshit, let that guy speak for himself and you can go bitch on the steam forums like the little cunt you are
>>2340494back at you again, behave or eat shit, guy isn't wrong and you are seething and crying like some shit eating faggot
>>2340497>no u>againNo wonder the AI is filtering you so badly lol
>>2340499man, you really are illiterate and retarded
Hmmm... nigger
>>2340476Gem
>>2340500>no u>a third timeThe absolute state of you
>>2340511Still better than you, now eat shit like you always do.
>>2340512>a fourth timeDon't stop now, you're so close to winning
>>2340514Thanks for concession you loser.
>>2340515Oof falls at the last hurdle. Shame
No ((you)) for you anymore you fag.
>>2340520>now the bitch replying startsLol, lmao. Yeah you sure showed me by replying to me but without clicking on my post first. Shit I truly feel humiliated now
As you should. Maybe if you was not that big faggot like you are you would deserve some ((you))
>>2340523>this is important to me so it must be important to youI'm sorry you tie so much of your self worth in having someone click on your post count. Don't worry though, I'll be alright>the best way to insult someone is to speak to them without directly addressing them Are you a woman?
Fuck off already you loser. Beg for attention somewhere else.
>>2340525>enters conversation on someone else's behalf>20 garbage posts in a row>bitch replying>fuck off, stop looking for attentionlol, lmao. Remember that post where I said I wasn't interested in speaking to you and you kept talking? Now you want to stop? Just stop posting, it's that easy. Of course you're gonna have to let me have the last word, but that shouldn't matter to you since all I want is your attention isn't it?
And you eat that shit like bitch you are. Should keep your mouth shut if you can't a L like a man.Respond to me more you faggot.
>>2340528>still repliesmusta been a sad day when you slithered out of the abortion bucket
Oh, so you are the faggot? I guess call a faggot and faggot respond. You are still wrong about AI. You snowflake loser.
>>2340489>autismo too stupid to grasp why no one makes AI act like thisHint: cause it's shit and boring
>>2340531>lol what are you gay?I'm sure you'll win any post now.
I already won. You lost. That is simple truth. Your coping will change nothing
>>2340533AI that uses the games mechanics against you? Again the original post I replied to only bitched about two things that are well within fair play given the game's rules.>nobody makes AI like thisCurious argument to use when modern game AI is universally derided as shit
I enjoy the video game, the AI has bugs but that's to be expected in 1.0.x early access and if you know it's limitations you can play around it
>>2340535>I'm the winnuhLol. You know what they say about when you have to tell someone you're in charge right?
I already accepted your concession.
>>2340536>le game mechanicsThere lies the issue, but of course, you are too autistic to see it. The AI feels like it's playing a videogame, with god-like knowledge of game mechanics. It doesn't feel like a real combat force with objectives to accomplish, which is what these games try to simulate. Therefore, it's shit.You should probably go play with your train set or something, because your retarded opinion is in the minority.
>>2340539Like repeating yourself do ya? It makes your first acceptance pretty meaningless when you feel the need to do it again. I imagine soon we'll get to find out if third times the charm
>>2340536Maybe then play the game so you actually see why people complain. AI either cheat by abusing full map vision and know where your stealth unit are and then use this cheated knowledge to abuse the game rules. That is happening mostly if defence missions or when AI decide to go on offensive. orAI just run away from combat and hide into bushes and corners of the map. Just right now I have ''destroy the dropship'' mission and after killing like 6 units rest just run away. Its not fun. Just annoying. So either AI use cheat to abuse rules in one type of missions or is broken and run away and hide in other. Fucking devs acknowledged this and try to fix it so why are you defend this>?
This autistic retard got into an argument with a completely unrelated third person and he wants me to take him seriously.
>>2340541>no the AI won't just ignore the turn system and walk into the max range of my weapons and sit there waiting to die>how am I ever supposed to beat the game nowReally seems like a "you" problem
>>2340539kek, well played
>>2340544>either third retard in a row who can't be bothered to read the comment chain>or the same retard doing it 3 timesNot sure which is worse lol.>European hoursAh, so it's 3 retards then
>>2340545Concession accepted.
>>2340549Cool that you count yourself in. Make it 4 retards.
>>2340545>wants me to take him seriouslylol when did I ever give you that impression?I notice you haven't accepted a third concession from me though. Can't be because I pointed it out can it?
>>2340550Kek
>>2340545>replying to someone who directly replied to a post about the exact subject at hand>getting into an argument with an unrelated third personHoly shit how autistic are you?
>like two hours of nonstop posting by one retard>magically 3 "new" people all show up at once to agree with you>moments later all 4 of you leave the thread at the same timevery curious
>>2340559the shift in Germany just started
>>2340560Well perhaps they'll at least be interested in talking about the game, not whatever the hell this thread has been
>>2340562AI virgin border hugging is fixed, now it corner camp like a chad
We are space marines sar
>>2340565
>>2340563Current AI is a shame, but I have a decent amount of confidence. I remember the absolute shit show that was the Alps in BB and how it took like 6 iterations for them to figure it out, but they at least kept trying until they got something workable.
>>2340567old Ghouls(before they become nachos-something) also suffered heavily from run around the player syndrome we will see, the biggest red flag is that some bugs reported back when demo was released are still not fixed or lack of response to PC overheating problem
How do you deal with early game on challenging? Without the PAL or CMG the first few missions are brutal, that makes a bigger difference than the number of enemies desu. And 4 infantry squads isn't viable because that's every single starting squaddie. I'm trying with Bog/Lim/Carda/Pike, should I be using different SLs? Even if you find a pirate minigun in the first mission you can't equip it unless you use the cheap driver and cheap Martian cutie
>>2340571>challenging>Bog/Derpy/Carda/Pike>x3 ammo pouches>fight against pirates and hope they drop some stuff like AK, RPG and chaingun>first perk is Bog -30% deployment>then pike marking or derby concealment
>>2340571The APC's machinegun can kill early game vehicles if you shoot rear armor and easily suppress everything else.
>>2340576and you can ride over pirates when you run out of ammo
>>2340574but don't you really want early lim with new tricks for 10 growth potential?
>>2340489It's not the game mechanics though.If I do it I have to dip into their vision and back outThe AI doesn't. It just automatically knows without exposing itself at all.
>>2340571Same way as you deal with early game on expert.By using proper teams and, of course, skill.>achilleas>darby>limOn the first 1 or 2 missions, just run over everyone on achilleas, he's invincible.When you get at least some equipment, acquire crowbar for Darby, and give Lim pirate assault rifles. Take 2 perks on Lim, so you can take "mobile infantry".Oh, and manage perk economy - don't promote just because you can. It's useful to keep in mind even on challenging. When the need arrives a little later, you can give Darby an RPG and give Lim thermite grenades to deal with vehicles quickly.
>>2340571Darby, Lim, Rewa, Carda.First mission vs bugs easy, vs rats it's slow advance where apc vanguard with Carda inside just for reveal fog every turn, and Darby with Lim follow apc.Second mission sell some loot and buy 2 arcs or arc for Lim and kbar for Darby, with rat's loot any difficult is gone now until RA.Pal is good to have if you roll it on blackmarket but not mandatory.
I just play on normal and save scum if things go too poorly desu
>>2340582At any point you can hit R you know
>>2340330Infantry don't have lasers.
>>2340593Yes they do
>>2340323You should agressively prioritize upgrading from basic rifles, getting AT, concealment gems for Darby, at least 1 silenced weapon for Darby, and more SLs to avoid a fatigue spiral
>>2340600which rifle?
>>2340601any of them are bettereven the pirate gun is better than the starter rifle
>>2340595My mistake.
>>2339414how do you deal with menace with autocannon? from my experience it barely dents them??
>>2340118what the fuck is that thing on the right. I've never seen that.
>>2338150I figured out the problem with light walkers, they can only equip medium weapons. That seems cool at first but in all cases the more expensive APC and trucks win out because they can equip a machinegun or similar weapons early on. Then that just improves later with better light weapons.If I'd change anything about light walkers I'd give them light weapons only or a hybrid slot.
>>2340179You made the same mistake as >>2339903It's not about how good each type of armor can be when used in roles that it's good for, it's ONLY about the armor for supply value.
>>2339769Full vs Small comes down to wanting to use the specials more than the rifles, and being able to afford two SL's and their perks instead of one.
Alright reached the end of EA, gonna start a new one on expert and no savescumming now that I know what items, enemies etc. are in the game.Wish me luck
Just realised smokes can be used to abuse AI. The AI knows where your line of sight is and will avoid it like the plague. But if you throw down a smoke they will make a beeline for it. It's the only way to make some of the tripod weapons work because normally the AI would never even go near them.
>>2340611It's a car booster that makes your car go 3 tiles faster but it cant turn as good
>>2340630Yeah, I'm discovering this also with defense missions. I'm intentionally leaving certain directions unseen so the AI all beelines for that direction but little does the AI know I put landmines there lmaobitch u gonna cheat then I'm gonna cheat even better
>>2340248The ATV & Pirate Truck don't allow light weapons in the medium slot for some reason.
>>2340274In my first 40 hour playthrough I didn't see these ONCE. Not as loot, not as a reward, not in the black market. I didn't even know they existed!
I finally cracked the first mission wall on challenging and got a mortar as the mission reward, got ARCs on all my infantry and basic armor for Carda and Lim and holy shit does have even basic equipment make such a difference
>>2340639That's because they drop from dead spec ops snipers the rogue army usesso if you aren't finding and killing those guys you aren't gonna get their fatigues
>>2340640Really need some starting equipment for the first mission. It is fucking painful doing it with pajamas and bitchrifles
>VLS DPATGM weapon for the APC>Heavy slot, removes passenger capacity>Mid-AT performance, mid AP performance>something ridiculous like 30 shots (can't be improved by equipment/perks)>indirect fire on market targets>can fire single shot or volley
>>2340643I want this but it's drones
>>2340282Rewa with a long tank gun is the best. Give her Fury, feed her a few almost dead infantry squads to wipe out with the machine gun and you make up the Fury debuff with Revel in Slaughter.
>>2340645>Rewa with a long tank gun is the best.I disagree, I hardly can count the times Ivey has missed with a tank gun, and she's a 1 star SL.The thing is most targets of a tank gun are vehicles and are out in the open, so you'll often have near maxed accuracy anyway.
>>2340476OPFOR SIGHTED
>>2340489Biggest retard in the thread award
>>2340566BLOODEY HOOAAH TO YOU MOTHER FUCK PLEASE BE SENDING OF THE SUPPLY CRATE I MUST REDEEM IT BITCH
>>2340652I'd like him a lot better if he did do that.
Do your starting SL selection never change?I wanted to try out a different selection :(
>>2340654>Do your starting SL selection never change?Pike&Bog&Marta always, and then I prefer Derby over rest, don't like rewa and achilles is too costly(and why i would want more drivers anyway), my take motehrfucker or lim instead of derby
>>2340323My early game goals are, in no particular order:* Suppressed Crowbar, Camo Kit, Outcast Rags for Darby.* Pipegun & Outcast Rags for Pike, unless I feel like playing him as a regular infantry squad.* Autocannon for the vehicle driver.* For mainline infantry squads: Crowbar, Anti-Tank Special, Infantry Ammo, Special Ammo, Soft Armor 2* At least one ammo can for whatever vehicle leader.I also look to get the following OCI's operational although this takes so long it's not really "early game", list of priority.* ExWoo* Recovery Teams (Zayn-Breacher Corp Trust unlock)The 3rd and 4th slots can be used on a Fixer (Dice of the Gods trust unlock), a Medical Bay, or 1 or 2 AI Logistics (Zayn-Beecher Corp trust reward).AI Logistics stacks fully, so a 430 point vehicle becomes 365 with one, and 301 with two. If you take more than one vehicle with 2 AIL's you can take an entire extra squad, or use the points to fill our mini-squads into full size ones.
why do i need to do the menace missions? i don't get guns or rewards from them..
>>2340664Duty.
>>2340664Clanker fucking shits must die
Reminder that /vst/ is one of the slowest boards. There is no reason to make a new thread until page 10
pirate tailgate
>>2340650He's back lads
>>2340675
>>2340676Nice VPN lol
>>2340677Meds
>>2340674I am really annoyed when an enemy target amongst targets does this because the vehicle (now an object) still needs to be destroyed.
>>2340674>Not having a salvage yard>Not destroying every single abandoned vehicle for that sweet sweet salvagenever gonna make it
Speaking of abandoned vehicles, do you actually not get them if they're abandoned and should destroy them to add them to the loot pool regardless of salvage?
I just don't see the appeal of Achilleas, he honestly feels like the worst character in the game desu
>>2340678>medsToo obvious lol. Back to discord faggot
>>2340682Hes really expensive and I don't actually like his shtick of getting stronger as he gets hit. Vehicles are expensive and valuable and you never want to get hit if you can avoid it. His raw stats are insane though
>>2340682Highest base accuracy of any Pilot SL, perk that allows him to rush like a retard and not get insta-gibbed by Rogue Army ATGMs, perknthat engoodens walkers.If you want to bring one big vehicle and lots of infantry, he’s probably the best pick
>>2340681Yes.>>2340682His exclusive defense perks, high base stats, and AP perk essentially means he can be put out in front of everyone else.
>>2340684Meds
>>2340680>>2340681Yeah it's just annoying tedium, they should just add abandoned vehicles to the loot pool rather than require you to waste time blowing them up after you win a mission.
I wish the early game lasted a bit longer, the scrappy era of farming bugs and fighting pirates with wacky weapons and whatever you can find is peak.The slow attrition gameplay against the Menace is boring.
>>2340690Yes yes, your ability to endlessly repeat yourself ad naseum had been observed already. Got any new tricks?
>>2340692Kinda the same with BB to be honest.
>>2340693I think it's really funny that you think you're arguing with the same guy every single time
>>2340695I find it really funny how you act the exact same and yet think you should be treated differently. Even if you're a different person (doubtful lol) you're still the same flavour of nigger and gonna be treated the same.
>>2340374I think there should be operations where you have one faction against another. Like Backbone is fucking with my corpo wife and you get a series of missions to intervene. I also think you should have single missions in addition to the campaign style operations. The game just needs more stuff in general.
I think this guy is the perfect taxi, he's only missing scout and hotwire.You have HUGE (and I mean massive) move range, you can literally move right up to a group of enemies, pop out your mobile infantry, shoot niggas with SMGs or shotguns, pop back in and fear basically no retalation attacks because they barely can hit exconde and when they can divine intervention blocks the damage, give him defensive accessories and you're golden.It's pretty nuts, the only downside is you can only equip light weapons for this strat but who cares you're gonna spend your AP mostly moving.
>>2340697Act the same way how? All I did was call you retarded for defending shit AI, and I think that's a reasonable stance
>>2340700All I've seen you do is parrot the loser chant "Meds". That makes you exactly the same.
guys can't you just be real human beans?
>>2340700>let me repeat the other guy (myself) near verbatim, while failing to make the same point the same way while refusing the to read the same postLol, lmao. Holy shit are you sure you're not the one confused about whether you're the same person or not?
>>2340702Yeah because you're certain I'm someone else for no reason besides disagreeing with you lol
>>2340705That wasn't me by the way. Oh the ironing is delicious
>>2340706I assumed you were the same anon because were you acting like it, now you're just pretending to be retarded
>>2340699Now pair him with yaz, give him Fearsome, if it bleeds, an AOE weapon and mobile infantry.You basically can pop out, suppress everything, do some damage (even token) to a group of enemies and they will take dot damage next turn.No group of enemies? Park right next to an isolated one and gun him down with the most ignorant close range weapon you have.
>>2340705Of course you will say this is photoshopped.
>>2340710Yeah I can believe I am talking to two different anons at once, defending shit AI is still retarded though
>>2340709>Drum mag on icon>Normal mag on modelSad.
>>2340712Stop parroting one line slogans and maybe people will take you more seriously.
>>2340714Take me more seriously how? I wanted to call you retarded for defending shit AI and then you started getting schizophrenic. I'm not trying to debate you
I wish you could re-order the portraits of your squads in the menu, I don't like having my pilots mixed up with my squaddies or as I like to call them Squadders.
>>2340682Achilleas is by far the most mobile mech pilot. Once he gets some extra stats, he's a one-mech armageddon with twin autocannons.
Here's my Carda by the time the campaign ended.She was used exclusively as a set up team, I think you actually don't gain accuracy growth from firing special weapons, cause hers is still shit with 9 growth, something to keep in mind (although Tech has pretty good accuracy and he also only used special weapons, who knows)Fortunately her innate passive makes up for a lot of it since the first engagement doesn't start before the third turn 90% of the time.
>every single dossier I've bought has a TCR recruitDo I need to do something different to get locals, or is RNG just fucking me?
>>2340721RNG is fucking you
>>2340458you are going to get fucked with no scout, doesnt matter what playstyle you have, what builds or what items you have
>>2340715>it's totally believable that more than one of us is this stupidI don't know that it is.
>>2340708Meds lol
>>2340672>>2340666ok so there's no real reason to. good to know
>>2340727>You're stupid because you're stupidAmazing reply>>2340728>pretending to be retardedKino
It's funny that there still people coping and insisting that the AI doesn't actually have any extra knowledge when other are already adapting their tactics and intentionally leave blind spots for the AI to walk into or smoke themselves.
>>2340733yep
>>2340731Meds
>>2340733>check out this strawman that I'm beating up
>>2340571buy rifles with 3 rate of fire as early as possible. 4 man units with arcs are better than 8 man units with carbines. crowbar is a noob trap. once you have a couple of rifles start buying more squad leaders.>>2340642you can start 4 infantry and sell the taxi for an arc but the taxi is very useful after a couple of ops and costs 240 to buy back + its not always for sale >>2340682hes extremely strong after a couple of ops when you can really kit your vehicles out
>>2340731>you're stupid cuz you're stupid pretty rich when you made this post >>2340715
>>2340744>you're stupid for a reason vs you're stupid because you're stupidI shouldn't even need to write this
>>2340746>you're stupid for a reason>the reason is I called you stupidmeds
what are you even arguing about?
>>2340733It's a strange cope, I'm a certified strategic retard and even I can see the AI is cheating. I had a mission a few days ago where the enemy were entrenched deep in a great defensive position shooting at Lim, who I'd unintentionally jump packed into a shit position. After three turns of them sitting there shooting him and his eventual back up they upped and legged it the exact moment I brought Carda in range with a light mortar (who at this point had not fired a shot and was concealed)
>>2340747>Not only is he defending shit AI, he's also illiterateAlright now some shit is starting to make sense
THEY ON MY ASS MAJOR
>>2340752I can't wait for the bitch replying to start up again lol
>>2340753HOAAH MAJOR
>>2340750And please point to the last point where anyone said that the AI isn't cheating or doing shit it shouldn't be doing.
>>2340757CHARON AND EREBUS AWAITS
>prove it>leaves the threadChecks out lol
>>2340757>2 OCI slots>can't even take out a single building or vet scavenger squadsad!
The increasingly unhinged voicelines Rewa gets with enough kills are a nice touch. I honestly expect her to one day go BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
The ship weapons are godawful except for smoke.Literally anything else is better.Also devs if you're reading this, it makes absolutely no fucking sense that a medvac would take A HULL SLOT and the gunship a weapon slot, they're both small ass ships? Why would you embed one in the hangar and another in the hull??
>>2339771>>2339773>>2339776yep
>>2340776The SL all have a lot more voicelines than I thought initially, Ivey for example had a completely different set when near death for everything, from missing to surviving another attack etc.
>>2340777>Also devs if you're reading this,lol, lmao>>2340778how many points he cost?
>>2340780Yeah, everyone does. If you lose all your squaddies and it's just the SL left, they'll have a new set of lines where they sound really fucked up.
>>2340777The only weapon working taking is 3 Laser Turrets. Sure they get destroyed in one turn 99% of the time but two of them usually get to fire 4 shots at least. Good to drop on those whole map artillery pieces.
>>2340682He can reliably hit people almost regardless the situation
>>2340781you can't afford my squad Major anon they're too powerful for youmy squad is only for the most powerful majors
>>2340785Have like 120 AP on a vehicle can be pretty sweet at times too
>>2340778lim is by far, the sanest asian with the most peaceful of PDWlove that man like you wouldn't believe
>its a forest planet map has a massive blob of unwalkble terrain that requires you to take 3 turns to reach the objective that is right behind it in the corner of the map episode
>>2340686>>2340687>>2340688>>2340717>>2340743>>2340785That nigga is like 80 supply to field BASELINE with no vehicle and 15 on every promotion, yall are crazy
ATGM lacks aura compared to the Long Tank Gun.
>>2340799You want him in a mechyou don't start the game with a fucking mech, get him mid-game when you've got more firepower and supply to spare retard
>>2340799>two tank shells with high accuracy every turn go brrrrrMy last campaign he was my starting pilot and he did alright. Expensive for sure but he carried his weight
>>2340805>two tank shells with high accuracy every turn go brrrrrIvey can do the same and she's one star and doesn't rape your supply cap
>>2340806I do like Ivey, but she needs someone to mark for her to do what he can do naturally. Really the only pilot who can't be replaced by any of the others is Exconde. His gimmick is too specific and too valuable
Fuck, I might like this bad boy better on Lim than SMGs. That additional range is really nice.
Darby + Suppressed Crowbar + Pirate Rags + Impossible Shot + Binocs and the usual murder skills is crazy. She has 12 vision range and 11 gun range. Murders weapons teams & HQ units.
>found second medium mech on the marketoh yeah it's gaming time
>>2340803start with him + bog and whatever infantry you want. buy third inf early. i got sachin on my second mission when i did this and hes so insanely broken first 10 ops or so when you already have pike
>>2340777the mines are super powerful vs rogue army
things I want in the full release apart from the obvious more content/fixes/AI/better UI etc>a high enough rep level should unlock a faction black market or make new faction specific items available in rotation in the regular market>at a certain trust level factions should be able to upgrade your ship with +1 OCI slot maybe make it only available once because powerscaling>maybe give the player some way to turn "normal" weapons into their special variants
New update dropped. https://steamcommunity.com/games/2432860/announcements/detail/687497604906352684
>>2340858>FIXED Guns were sometimes invisiblefinally game is playable>Slightly rebalanced commando mortar and 80mm mortaruh oh UH OH>Adjusted (REDACTED) to have less armor and more hitpointseven MORE hitpoints, holy
>>2340858>adjusted minigun stats>rebalanced plasma riflesNyo...
>>2340858Any idea what the stat changes on these things actually were?
>>2340818Put a laser rifle on her and she can solo literally ANY mission.
>>2340858VER YOU HAVEING ZE FUN!? NINE NINE NINE NINE NINE!
>sandstorm mission against (REDACTED)>their little zombies just move foward working as spotters while their tank and anti-tank snipers rape me from deep inside the fog of wari'm getting filtered also>their drones description say that they are armed with nothing improvised weapons and mining lasers>their "improvised" weapon still hurt like crap and can take out squadies even in cover zombified drones with improvised weapons>pirate shitters
I wish pirate weapons weren't just generally blatently worse versions of your normal weapons for more supply.
>>2340777Good OSIAP mines are good since you drop 3x for each slot so you practically carpet the map if you have x9.Earthquake is useful on certain objectives because it nukes structures and stuns everyone in a fuk huge radiusSupply drop is a x2 full ammo refill which is insane on vehicles so they can pick up passives.Laser Turret is OP as alwaysMemes:Decoy is ridiculous on certain maps, forces enemies to charge you for free so you don't waste one round crossing to get them.Concealment is good in a pinch if someone is caught in the flanks, vanishes them in a smoke trick.Hacker is uselessIon cannon is a meme, never charges up fast enough but it does vaporize anything
>>2340874except you are posting an example of a pirate gun that actually has a niche because of 20ap per shot you dingus
>how should we fix Kody hiding stats with his gun?>just move them to the rightTHE DEVS KNEEL TO THE TERRORIST
>>2340814Lim with the Mk22 will commit to total bug genocideteaming him up with pike is an absolute massacre
>>2340881I had no idea. It doesn't tell you the AP cost unless you bring it into a game.
The bug AI seems to hide less since the last patch on patrol missions.
>>2340682I took basically none of his gimmick skills and he's still my favourite with the movement/AP ones. Rewa might have spree kill shit sometimes, but Achilleas can consistently get into position and *then* fire the long gun an extra time (or just fucking spam ELSA shots) every turn, and hit consistency.High accuracy doesn't feel like it's crazy important in the early game but it ends up being nuts.
>>2340910I've noticed that some bugs tend to not patrol at all, they just sit inactive until something triggers them
>>2340913That has been like that for me even before the patch. I figure it is because bugs are the beginner batch of enemies.
does the new armor have modelsi assume its these sets that got added >>2340357 >>2340362
>>2340799What is crazy about it? Eventually you will get a fatigue status. You have to put your people on rotation.
>>2340920I went an entire campaign seeing fatigue only twice.
>>2340881chaingun have 20ap per shoot not looted pdw
>just wanted to wrap up my campaign>this is in the next rotation of the marketokay, just one more operation
>>2340959Holy cannoli
TCR propper sounds op, surely nothing bad will happen when it enters the system
>>2340970>imploding nuclear parasitic jump-bugs
>>2340970i hope we get those android toys at leastI imagine most of this shit is going to get absorbed by the mance
>>2340970I love how obvious this is written that Menace is going to be using this shit against us
>SL status' are voiced nowneat
The tripod minigun is the most disappointing thing I have ever used.The 4 tile strafe might be good for mass suppression but I didn't manage to get a situation in a whole operation where the enemy put that many guys stacked together in the range of it.8 tiles of range is such a killer.HMG is just better.
>SLs (at least Lim, I haven't checked them all) have different, whisper-sneaky voicelines when they're concealed
>>2340959do you still get zapped by the auto laser when wearing that
>>2340959How is it.
Is there a time/amount of operations/etc. hard limit on campaigns? I've seen people post about finishing campaigns with a cliffhanger for second part further down but can I just continue snowballing and killing enemies as long as I want or will it hard kick me out after some point?
>>2340992You still can kill enemies but there will no progression at all.
>>2340992you can keep going after the "end of early access" messagewhether that means you'll be able to continue that save when they add in more story content who knows, im p sure the current story is just kinda placeholder for now in the sense that they'll probably change a few things by 1.0
I'm wondering how defense missions feel on expert now, any different? Anyone know?
>>2340986not enough money yet
>>2340976I think it's just a homage to Aliens>We knives, we got sharp sticks
>>2340984They all do>>2341009>each squaddie has the armor and HP of an APCAnother trillion credits to the MIC
>>2341009thats more armor than a light walker
I feel like big armour is a bit overpriced.For the price of 4 guys in super armour with decent guns you could just bring an IFV with a better weapon.
>>2341016It is for tyrone.
>>2341018Doesn't he get spammed by the "i lost all my squaddies so im sad" debuff with that build?
>>2341019Considering what I normally use him for he shouldn't even be shot at unless it is defense.
>>2341022If he's not being shot at what is the point of the -90% damage perk and the super armour
>>2341009This isn't even the best one, there's one better that also doesn't get encumberance.
>>2341016It's for counter attack users and Vamplew mostly. You want them get shooted but not want be actually damaged.Tech also can wear super heavy since he doesn't need more than 2 squaddies.
>>2341027OhhYou know I never quite realised that about Tech. Thanks.Giga niga is a lot more useful than I thought.
>>2341025Tekk is primarily a heavy weapons specialist you hit and run with because he never needs to crouch. This armor gives him flexibility in getting into more dangerous positions to do his stuff.
>>2341009This is perfect for the frenchaboo.
>>2341027>VamplewI don't get this character. His unique seems to make you want to put him into the enemy attack range which in itself seems like a poor idea most of the time, but his defensive stats aren't even that great
>>2341034you can give him your toughest armor for signifcantly cheaper thanks to his flamboyant perk. damage reduction is irrelevant if you're so tough you don't take any in the first place.
>>2340799you think he is expencive until you need fucking Bog or the ATGM nigga to hit something because my boy Achilleas is on R&R
>>2341034He seems to be an unconventional spearhead. He goes in first to soak up attention while laying down suppression (which prevents getting shot at).
>>2341038just give bog new tricks and shoot stuff regularly, by the time you get a good weapon and it matters he'll be in the high 70s easily
3 RPG 2s? game you treat me
>>2341034He weird builded but not with this issue. You can taunt enemy to force attack you in smoke as example, or at least high cover.My complaint against him that he designed to be tank with his basic skill, taunt, armor cost reduction, acc debuff etc, but he have cost reduction for special weapon that apply after shoot from special weapon. Just what the fuck, i had to have 500+ supply worth squad for using special weapon? Or i should give him 2 squaddie and see how he die after taking accidental shoot? Why he not have shoot discount for primary wep that Sachin and Pike have?
>>2341040>Bog gets good 20 hrs inEh. Most of my campaign so far I've been using Bog as cheap backline due to the discount perk, then I give him any truck rocket barrageIt works
>>2341046>>Bog gets good 20 hrs inHe can be alright by RA appearence depending on usage, should be on par with what achilles would be by the time menace shows up.AP is the place where he lags but I just don't know what actions farm it.
>>2341051For more AP you need agility,which is the slowest one to increase because you need to use active skills to raise it
>>2341042Damn, I still havent seen this RPGHowever, I did just got this Halo looking mf launcherIt better be good
this is peak bogster, cheap as fuck, only shoots on marked targets with indirect fire, anti armor perk, the only tank hunter you need
>>2340986nta but I'm about to find out.
>>2338150Just lost my first vehicle in the Queen alien mission. I can get an A-ATV or a Walker. Any recommendations?
>>2341058Holy supply costs Batman!
It's Startship Troopers tiem
>>2341034He's a good riflebot who autowins fights against other infantry. He absolutely fucking mogs pirates.
>>2341061yep definitely a frenchoid or just small squad moment
>>2341061Rate my squad for bug hunt.
>>2341060Light walker is useless, go with car.
so did they change something to allow armors to show up in the black market?can I disable the mod that does it
Holy shit that twin minigun strafe is insane. ONE shot of that killed three little bug squads and a bombadier.
>>2341073That...breaks my heart. I thought that my dream of welcoming back the mech from xcom would be fulfilled in this game. Thats actually quite depressing. The A-Atv it is.
>>2341079Don't worry anon, once you start seeing medium mechs you can turn this game into Battletech.
>>2341081THERE ARE MULTIPLE KINDS? I AM SO BACK!!!Anon, you have no idea how happy i am about your reply.
>>2341079baby walker is alright. slap a jumppack on it and a long range weapon and you got a decent cheapish fire support that has good mobility
>>2341081>BattletechIs that game actually good?
>>2341060ATV with a minigun absolutely rapes anything suppressible.
>>2341082There might even be heavy mechs later on.Imagine.
>>23410887...maybe 8 slots?
>>2341088NTA but I think there definitely will be, they'd call the medium mech the heavy mech otherwise, calling it medium implies there's a higher class
>>2341086Story was a bit meh but otherwise it was kinda fun.Even though you are extremely limited by the squad cap of 4 that you can never increase.
>>2341092>squad cap of 4thanks for this note, not looking into it
>>2341086It's okay, good if simplified translation of tabletop rules into vidya format, actually fun story, decently challenging. Just beware, that game is one of the reasons seeing a brown person in a game sends some people here and on /v/ into a autistic frenzy. The devs were particularly obnoxious about it, literally made everyone brown because muh racemixing.
>>2341091Also I wish we got the heavy tank back, and another tank that is not an IFV. We're in space afghanistan, where are T-55s with ERA, heavy laser lance as main gun, commander's MGs replaced with plasma gun, and a welded on bustle with a pop-up ATGM
Which one do I choose, lads? Both the ARC and the K-PAC are suppressed and I'm not sure which one's better, the radar seems like fantastic utility and even the advanced sensors seem useful as I'm lacking in vehicle accessories at the moment.
>>2341086MechWarrior 5: Mercenaries was pretty fun. Not brilliant and the missions get samey but building your squad and mechs up is great.
>>2341105Sensors if no Darby, otherwise supressed gun
>miss out on 5 stars by 1 square of movement on the last squad left outside evac zonepain>If you're on normal then take whatever the best trade value is. I only run ammo on my vehicles so I'd probably take the gun with the longer range.
>>2341110I already have Darby so gun it is.
>>2341079Medium mech probably best vehicle for non-taxi purpose since they have 2 med slots and with the same wep both slots shoot with 40 ap.
>>2340973completely unrealistic"INPJBs" isn't a goo goo ga ga acronym any retard baby can say out loud so no military would use something called that
>>2341095>thanks for this note, not looking into itYour lose.
>correctly judge the hive queen's movement range and make sure my vehicle ends up at least 2 spaces away so it can't be hit>lolno, the hive queen has extendoclaws and can melee units diagonally from multiple tiles away>ok that sucks, but at least I can use my AT weapon that I brought specifically for this enemy, right?>no, go fuck yourself retardthis game is so fucking ass it's unreal
>>2341126Modding is cheating.Not really, I just forgot about it.
>>2341143You were the orchestrator of your failure
>>2341143BB does the same thing in some regards>You will either have fun my way or i will cry and take your toys away.
>>2341143You're too close to fire that weapon.It will one shot it if you were at an appropriate range
>>2341086play it with the BTA mod and it's fucking excellentand also the single best battletech game imo>>2341092>>2341095lol in BTAnot only is it six dudes per lance you can have multiple lancesplus tanks, hovercraft, infantry, artillery, and mobile command/repair bases if you want. and they're all useful. which also makes putting mixed armaments on your mechs actually have a point for once so you can deal with all that.also there's quad mechs and land/air mechs but only battletech faggots would give a shit about that (quads are real good though)mainly it's good because BTA makes some well-reasoned changes to the core gameplay, though. all that other shit works and stays balanced because of it, and shit like light mechs never go obsolete either.
>>2341143AT weapons work fine on the big bugs now.>getting close to ALIEN HIVE QUEENrookie error
>>2341143>Hover over the PAL's stat card and you will see it has a minimum range.
>>2341143Yeah I had a APC get fucked by the Queen on one run, they're not fast but they get in range deceptively quickly due the extra melee distance
>>2341143total fucking anon giga mogging, NEVER post again
>>2341143>lolno, the hive queen has extendoclaws and can melee units diagonally from multiple tiles awayImagine i kill queen twice and have no clue what she can do since i just stomp her with AT weapon.
Who do you best put the radar on? Just Bog in a pirate truck?
I wonder if we'll get melee weapons? Or like ballistic shields etc.
Why does a anti materiel rifle firing normal ass bullets have a minimum range again?
>>2341172It is an unwieldly weapon that is designed to be fired at enemies at long ranges and is too long to shoot in close quarters with any efficiency
>>2341172Because it's too heavy to swing around and hit moving targets right in front of you
>>2341175>>2341176sounds like it should just get an accuracy penalty at close range then
>>2341172Because it's a poorly designed game with shit mechanics>yeah bro, can't fire heavy weapons from that close>but normal weapon accuracy actually drops if you are too close too. Shooting guys point blank is hard!
>FIXED Perk "Full Send" is now applying to all shots after the firstWell that just got a lot better.
>>2341184nah you're just an actual retard
>FIXED Walkers don't have a rotate skill anymore, since they don't need it and the hotkey clashed with the deploy skillOk but my autism demands my walker faces the enemy, that's just unecessary.
Armor is way way too expensive as it is. The cost should be halved. I always choose more firepower over armor and rarely get punished for it. Even then, squaddies are meant to be spent.
>>2341194>rarely get punished for itAnd yet when you do, you get completely fucked and savescum.Armor is for that (and rush tactics)
>>2340970We WERE the bad thing when the TCR proper entered. We were supposed to come fully-equipped and absolutely rape the entire Wayback solo, but the gate fucked up and now nobody else can assist.
>>2341188Ok mr dev
>4th OP RNG rewardOff to a good start on my Expert run
>>2341213I've never had this drop. Isn't it a special weapon? What makes it so good?
>>2341194Just don't take the heaviest possible armor? Soft armor or SIPV is perfectly serviceable for a reasonable price.
>>2341170That depends who you're using, right? I have it on Achilleas since he's both tough enough to ride out in front and has AP bonuses to be able to pop out and make multiple long rifle shots then maybe even back off afterwards, but only if he can see shit.When I use Bog he's just a cheap taxi wtih mortars/suppression stuff so he's in the back where he won't get one-shot. We don't know your strategicalz.>>2341210>the gate fucked uphaha whoopswhat an unfortunate accident that the guys who control the gate and didn't want the TCR coming to seize control of their system but were strong-armed into letting one ship come through totally opened it like they said they would but it just coincidentally wasn't working that day
Just how much different gear does this game have?Been playing since this came out to EA and first time I'm seeing this armor.
>>2341221That was just added a few hours ago.
>>2341222I guess same goes for this thing.
>>2341216>unlimited ammo>realistically you will never have to vent it>can use it on a run>melts heavy inf and light vehicles>give it to IRAman and it will start REALLY melting stuffThough to be fair accuracy kinda fucking sucks.
Bro..Are you telling me walkers can take cover behind other vehicles and I never even realized?
>>2341216The vehicle version is more useful imo but it's a multi-shot melta gun that both kills infantry pretty good and opens up vehicles (or kills lighter ones outright) without any AP penalty, and without a deployment requirement. Better than lasers to the point that shit is usually dead before you pay attention to the heat too.If you got one early it would pretty much carry you up until menace shows up, and it's decent against them too. You could slap it on a squad and never worry about that slot again with what's in the game so far.
>>2341226>1 concealI don't see the point of using it over Jaeger, unless the flavor text actually works and it gives increased detection
>>2341231all vehicles can take coverbut i think they get a cover penalty where medium cover goes to light etc
>>2341086I found the gameplay to be painfully simplistic. As in, it was the simplest turn based squad strategy game ive ever played. Dont know if the DLCes improved it.
>>2341086Think about nu-xcom, but somehow made for an even lower entry point
AI logistics or Auto supplies?
>>2341271Vehicle heavy vs infantry heavy
>>2341236Yes, it does give the bonus detect.
Tech can't be deployed without squaddies, why would people lie to me like this.
>>2341273What if you're going 50/50? Won't you save more overrall with Auto?
>>2341237>park vehicles in a circle>infinite cover scaling
How much does the "substance" produced by the drug lab sell for? Is it worth installing in the first place?
>>2341288It's a hull slot so it's worthless. The only useful Hull Slots are ExWoo, Advanced Medical Bay, AI Logistics (arguably the best upgrade in the game), Recovery Teams, Fixer
Just found some pirate pervitin.
>>2341086It's fun but the AI is shit so like every tactical game in existence the challenge mostly comes from managing overwhelming numbers of retarded unit spamProbably the best battletech game made so far and comes pretty close to capturing the feel of tabletop though some of their rule changes were really stupid (like LRM rolling chance to hit per missile instead of per salvo which made them 50x more reliable to such a degree that they became the go to anti-light mech weapon because 80 missile rolls on 5% chance to hit is still 4 hits, every single round, and when your light can tank like... maybe 12 missiles total before something falls off, yeah shit's broken. Whereas you'd fucking never fire 80 missiles at a mech in tabletop if it were all 80 on a single 5% chance."Statistically" the damage output is the same across infinite time, but we do not live within infinite time - the variability of per missile vs per attack means 5% of the time you rape a light mech but 95% of the time you completely waste all your missiles vs every single time you fire your missiles you're doing SOME chip damage to a light mech, and in battletech that is how you kill light mechs.Explaining that there IS a difference in battle to battle reliability was lost on the roguetech devs but like 3 or 4 years later they went and fixed what I pointed out anyway.
>>2341105they are all pretty good. Advanced sensors on a vehicle helps a lotI would say:Suppressed arc > suppressed kpac / advanced sensors > radar
>>2341216It's a squad autocannon without needing to deployIt feels exactly as underwhelming as the autocannon does
Is this new?
>>2341330Hard to say. Looks like the reskinned pirate one so I don't think so.
>>2341330Its been around since launch just rare.
>>2341288Its shit. I thought that it was actually going to produce combat PEDs bacause retarded me only read blurb.But the item it produces is about as worth as the alien claws you can get. If it was something that was cheap and you build at the start of the game, then I could see it helping you gear up on your first 3-4 operations, but you get way more from the othet two money O.C.I on the long run.
Never sell pirate pipe guns. They make perfect squad weapons for a dedicated support weapon squad.
This any good?
>>2341370No, if you want to supress you might as well use an LMG/MMG with Tech. This is a cheapskate glass cannon build for some shitter SLs.
>>2341362I don't like it though it's unaesthetic, sure Pike is just sitting six tiles back with a mortar spamming unpin and AP boost but he's a marine and every marine is a rifleman, hooah
hollowpoints on crowbar is basically autokill on every bug that doesn't need a fucking anti tank weapon
the fact the crowbar is extremely divisive is a good sign for balancing, half of anons swear by it and half thing it's useless, that means it's balanced
Few random tips-Don't neglect the flamethrower early on, works great on bugs and pirates. Drop it once Rogue Army shows up though-Hollowpoints, armor piercing, REND, Match ammo are all super fucking powerful, use em-Guided AT drone is objectively better than the disposable AT launcher. You can get guaranteed rear hits with it and it has like 20 fucking range-Kbar is based, use it-Kill every pirate commando you see, their PDW's are great guns and their armor is fucking busted for how early you can get it
>>2341374Just tried it on Singh. This shit literally instantly pins anything with a suppression meter, including Menace, for 40 AP with 100% success rate and decent damage at 9 range.
>>2341105advanced sensors makes it so your vehicle isnt functionally blind. the upgraded basic rifles are generally not worth the supply cost over the standard version
i hope the next patch or update they release (save for bug fix updates) will focus on just putting out models for weapons/armors that dont have them yetid rather they focus on that first sooner rather than later
>>2341386sachin got super nerfed in the last patch. he starts with 0 precision instead of 50 now
>>2339605who the fuck is Debra stop misspelling her nameit's not Darcy it's not Darky it's Darby
>>2341399Little Debbie is a heckin' valid womxn of colours don't be rude
2 medium walkers with darcy to spot is completly busted. I also thought the menace would be way more scary. They are easier than rebel army so far. The snipers are the only oh shit enemy ive encountered
>>2341402Menace is piss-easy ass long as you have literally any anti-tank weapons whatsoever for guncrawlers. Just fucking suppress them. They don't even take good cover. I have Bog on permanent guncrawler raping duty with a heavy tank cannon and smoke launcher. The only time they're mildly threatening is if I forget to suppress one of them or fuck up my turn order.
>>2341399>DarkyKek
>>2341381half of us can do math, half of us can't and just go off vibe feels
>>2341382>-Kbar is based, use itits just worse than the crowbar and the arc, do not use it.You are always better off stepping forward a tile and firing an ARC instead of firing the KBAR. The crowbar is sometimes less damage sometimes more depends on the target.
>>2341413>its just worse than the crowbar and the arc, do not use it.KBar is the Crowbar, Rtard.
>>2341388It really depends on the rifle. Although usually you're correct.Anything that increases shots fired is well worth it though, silenced weapons can be if you have someone that fits it well.A lot of them are just +accuracy though which is pretty piss poor.
>>2341414Fuck I'm retarded, I thought you were talking about the KPAC
>>2341412Its just the first long range gun you get. Considering how important shooting first is its no wonder so many people love it.
>>2341415Increase to shots fired mostly works if you have the ammo attachments like REND. 7 non-penning shots might be a lot less useful than 2-3 penetrating ones.
Really did a lot, 25 hours, and enjoyed the fuck outta this but i'm going to put it on pause till at least a year, might check it in 6 months tho.Now i started a Battle Bros run, with the Noble Houses crisis i never tried that one, these dudes really know how to make fun stg gaems.Having multiple mid or endgame crisis would fit really well in this game now that i think about it.
>>2341420No. Because of armour damage more shots is almost always better even without rend damage.The ARC inside of 7 tiles always does more damage than the crowbar for example if you have a large squad, even factoring for ideal range.The 7 shot PPP is better than the base PPP by a dramatic margin. Although I found that the HK46 or whatever the fuck its called, the PDW one, with HP ammo does a bit better than the drum mag PPP.
>>2341423Great we already have redditspacing 'ackshually' retards debating the game's balance.
>>2341271The only time you shouldn't take AI Logistics is in a no vehicle run. The squaddie OCI's are the most important to have because unless you play perfectly you'll eventually run out of them, but after those AI Logistics is the best one in the game.AI Logistics will turn a vehicle that costs 500 down by 75 points. If you run vehicle heavy and take 1000 points then you save 150 points. What's really good about AI Logistics is that it stacks together with no "double building" nerf (say, 15% for one, then 7.5% for 2nd, then 3.5% for the 3rd)You could take three of them and save 45% on your vehicle cost. So from 1000 points down to 550.AI Supplies only gives you 5% of the initial base supply, so like 40 points. You'd have to get 25% of the base supply, or have it be more like 10% of the current supply for them to be worth using.
>>2341425My autism wont let me get rid of the medical wing even though exwoo is the same but better. Feels like a betrayal of my marines
>5 starred a final mission>got a "low profile protective suit"It's got 3 accessory slots, an extra conceal over rags and has more armour than all but level 4 regular armor.
>>2341411someone in these threads actually does call her Darky
all the rifles do less damage at longer range, but the crowbar has less accuracy at the ranges where it does the most damage and fires 2 instead of 3 shots. >>2341415accuracy is very powerful tho, barely any of the arcs give you a boost to it
12 square range lol with impossible shot and match ammo, with binocs and camo net.Probably better with 11 range & AP ammo though right?
man that 0.20 difference in enemy supplies between normal and challenging is bigdecided to start a new run on challenging and my ass is running out of ammo on the first opi guess i just need to pay attention to optimal ranges
>>2341424Please learn what reddit spacing is before talking to me.
>>2341441To be fair I am being harsh, there's plenty of situations and SLs that might want the extra 10 accuracy or so. Although the extra cost for it does feel bad.
>>2341446Shut up darky.
>>2341452Close your KFC hole Derbie
>>2341442How much damage does that even do to something like a RA trooper
>get through breakthrough pirate map with no problem>turn before completion, leave sachin in front of a vehicle instead of behing>pirate hmg truck outta nowhere, one shot and kills all 8 of his squaddiesso much for rebuilding my squaddie pool
like that they put in the unique voice lines for the status'though bo just has a different voiced line than his text line, but thats the case for like all of his linesnot that they should redo them i just wish the text matched up to the performance
>>2341330no, I get it like 2 days ago
jean's perk includes all her equipment right, not just the squad weapon?
>>2340475>>2340488nta bht the AI will still cheat even if all your units are in concealment and not revealed to the enemy. I checked.>but how do you know they cheat-ground/handheld radar exists, Darby exists, fucking concealment gears exist. its not hard too see enemies skiriting around your weapon ranges, or movement+weapon range worth of AP range even when not being able to see a single goddamned unit under my control, with my very own eyes.the repeated 'the AI can do the same thing as you hurr' falls flat when it can magically know your equipment and ranges with the fog of war exclusively not applied to them. NO ONE plays any kind of doubleblind game like this, like say, battletech for example.
>>2340680the OCI bonus for salvage commodity does not work for disembarked trucks. you need to blow them up before the troops do so.
>>2341526OK? Did you even read the entire post before you typed all that out. Yes we all fucking know the AI sees and knows shit it shouldn't. The comment I responded to wasn't talking about that though, and you, like the other 6 dumbfucks (if there are that many lol) are either too stupid or lazy to actually address what's being said and are talking about something everyone agrees on instead as if we aren't. Fuck off
>>2341534>The comment I responded to wasn't talking about that though, and you, like the other 6 dumbfucks (if there are that many lol) are either too stupid or lazy to actually address what's being said and are talking about something everyone agrees on instead as if we aren'tI am addressing what was discussed in >>2340474, since it seems to fit your criteria for ''''''a real complaint'''''.as for the 'I go you go game fair' turn order point, unlike other wargame esque titles like Battletech there is also a significant numbers disparity between the player and AI as well. even when fighting against 'top heavy' factions like RA they still field significantly higher numbers of enemies thanks to access to greater variety of small squad units like weapon teams and jaeger teams, and this usually means enemies outnumber your count 4:1 on minimum. the AI can easily spam movement on unrevealed enemies first particularly on unrevealed enemies in the FoW to move up enemies not directly revealed or engaged with your units. you are never on equal footing unit count wise and they all count as equal for the sake of turn order and thus always puts you in disadvantage.>b- but even battletech has infantry and weapon teamsany GM that isn't a drooling retard that can run two braincells together would be running a lance vs lance scenario, if the campaign is expanded to include the scale of mass infantry and vehicles they would be using stratops/tacops and use the 'infantry/vehicles are seperate turn layers to mechs' to prevent cheap unit spam turn order cheese. any GM running a game like MENACE would quickly find their weekends vacant with no friends>You wait for the enemy go act before they do, you use the range indicator to not walk into their fire.no shit captain obvious, have you considered that the AI can indefinitely stall units just outside your range and immediately rush all 11 of them into you when you finish movement on your 7th unit because they had 18 on the board?
>People say Yaz is akshully spooky>He's just a friendly Russian guy>He even encourages his squad when they take fireHe's a scholar and a gentleman! Why, I even sent him aboard a ship captured by pirates and brought me back a Marine service rifle!
>I got a brotha down!>I got a sista down!damn nigga, she yo sista?
>Jumpsuits with shotgunoh ho ho ho
>3 patches in less than a weekI'm optimistic
>>2341424shut up retard
>>2341552>entire paragraphs comparing this to a tabletop battletech gameentirely discarded cuz its fucking irrelevant>the enemy out numbers youNo shit? They need to cuz I'm smarter than them. Even with cheating everyone except you is beating this game on expert already pretty routinely. Sounds like you're just shit>just outside your range and immediately rush all 11 of them into you when you finish movement on your 7th unit because they had 18 on the board?I've literally never seen them do this though? Have you considered bringing up scenarios that actually happen and not your headcanon. You must be that dumbshit who was whining about having entire squads being wiped out by grenade spam from the FoW on the first mission.
>>2341455If its anything but a heavy infantry squad its 1 bullet 1 kill with darby. Her 25% bonus damage while concealed just makes her kill everything.
>>2341567>I've literally never seen them do this though? Have you considered bringing up scenarios that actually happen and not your headcanon. He didn't update to patch 2.
Jeanie got me two laser rifles in as many missions by yoinking them from the Rogue SOF teams.>giving Jeanie headpats>telling Jeanie she's a good CEO>pulling Jeanie close>reaching into Jeanie's pocket for her wallet
>>2341570*Cont. since rereading this may sound ike I am implying you didn't update instead of him. He has an old and busted pirated copy and the AI in that old version is bugged. It will corner camp any map (besides defense missions) going so far as to move preemptively to avoid ever meeting Your Guys to the last turn. It knows the location of everyone concealed despite explicitly being a mechanic to make you invisible (not including non-suppressed gunfire). In defense missions the behaviour he describes is observed, the AI camps just outside of weapon range and even sight range waiting for several turns before they dog pile the least defended position of the big blue square.The AI did this on all difficulties and not merely Expert. Mostly fixed on patch 2, still does thingsa like stay out of grenade range.
>>2341575That checks out. I don't really recall the AI being that bad on the release patch, but I also didn't get that far on the first day or two so didn't really notice.My track this thread has been to differentiate between genuine AI bullshit and normal gameplay. We've all (literally everyone) has seen the AI move to avoid a unit it shouldn't be able to see, or flank units it should have no clue exist or rush a flank that it shouldn't know is empty. This is universally agreed to be broken behaviour, both in this thread and by the developersMost of the remaining complaints is about just general AI behaviour>oh no the enemy didn't finish their turn inside my max range and allow me to delete them for freeno shit, why should they. You can mouse over any enemy and instantly see their firing range and avoid it. You can't be surprised/pissed and certainly shouldn't be getting outplayed by the AI doing the same thing to you. It's just the mechanics of the action point system at work.>oh no the enemy noticed a vulnerable, unit out of position and swarmed themobviously, why wouldn't they?>oh no the enemy sat concealed and used a spotter to attack from concealmentGood for them>oh no the enemy outnumbers meNot only does this make sense, and is true for literally every video game ever made, but is also lore accurate and by design. It's fundamental that you need to use the mechanics and tools at your disposal to overcome this. Again it's not impossible, everyone here has beaten the game at least once so obviously it can't be that big a hurdle.These are all bullshit complaints and should be ignored when presented. This is simply the "oh no the enemy headshot my brand new brother on the first turn" or "the rng system is broken and cheating" shit we've seen in every BB or XCOM thread since the dawn of time just in a fresh new form
What's the use of heavy armour? Low and medium armour is good enough to protect you from stray shots from long range and random mortar splash damage, and these two make up 90% of the damage you get. Things that deal heavy damage will wipe you even in heavy armour. I just don't see the niche of it.
>euphoric crouched Lim with an ARC standing next to Inspiring Pike>96% accuracy>instantly murders everything in rangeOkay high accuracy is FUN
>>2341583Not dying to lasers and snipers is nice.
>>2341583Never had a squad shredded by an auto laser or auto cannon?
Did they turbonerf the infantry mortar? It seems outright bad now
>>2341583Meet the humble HMG pirate truck.
>>2341424That's not reddit spacing
>>2341427NTA but me too, failing to save my marines feels like a personal failure so I don't get rid of the medical bay either
>>2341588Nerf since when? I tried the mortar on patch 2 with Carda and it couldn't hit shit, probably killed two squads worth of models after 24 mortar rounds
>>2341427SameI have 189 squaddies, adv medical bay and exwoo on my expert run, exwoo was the first thing I gotStill not gonna change it to two AI logistics like a megasweaty
Oh man the Twin Heavy machine gun heavy turret just shreds xenos and pirates apart. pisses through ammo though, had it with two ammo cases and i still needed to resupply mid mission. And whatever it doesn't kill it suppresses.
This should've been obvious butIf you shoot the gas tanks they explode
>>2341653Trucks will occasionally explode strongly enough to destroy vehicles next to them, had that happen to my APC
>>2341576I actually genuinely enjoy an AI which is actually smart and not just relying on overwhelming numbers of stat bricks.I’d really like to keep the AI as is, just make it do actual recon in order to tell where units or weak flanks are.I posted about a bombardier sneaking up on Pike earlier but the only thing i found bullshit about that was the fact that the AI shouldn’t know Pike was there. AI recognizing engagment ranges and detection ranges just like the player can is actually super impressive.
>>2341656And the AI knows about it too and routinely parks it vehicles adjacent to your own to make you think twice about blowing them up. Which is actually really funny and cool that it knows how to do that
>>2341575NTA and I am not sure to whom you are speaking but corner camping and withdrawing to border map was happening on the so called experimental(not the current but one patch before now) for surethe current patch work better but I played like two mission on it so can't tell for sure
>>2341576>>2341576>>oh no the enemy outnumbers me>>oh no the enemy sat concealed and used a spotter to attack from concealment>>oh no the enemy noticed a vulnerable, unit out of position and swarmed them>>oh no the enemy didn't finish their turn inside my max range and allow me to delete them for freenone of it was my complain tho>no the enemy end their turn just outside my max range of the unit that is hidden and they shouldn't see itsure(newest patch seem to change it)>AI abusing the turn order thanks to their superior number in defend missions(again against units they should not be able to see yet), like delaying moving unit into range of my hidden unit till I passed turn on itsure and sure its smart but with the enemy outnumbering my forces 3 to 1 its easy for AI to move units outside my reach to force player to activate and end turn for all player units and then swarm defences with remained units when player have no way to react to this - again it my be smart but its abuse of the system and hardly fair - I personally think side with lesser numbers should get free abilities to pass turn without unit activation although how many its open to discussion
>>2341668I think the base defence maps are the main problem. There are always a few squares in hard to defend locations on these maps that the AI will swarm and will rapidly push down the clock.There is also the case that if you make a unit flee, they still capture the point, you cannot suppress a unit to pin it down because it adds to the capture time and will make you loose.In a lot of cases being in a tower or defensive emplacement is bad. And there is a fact that the AI will know where you have put your units and attack from the position you did not put your defensive units. This means that your best options are cheese.
>>2341670yep, the defence mission used to be both most fun(because AI was attacking) and most frustrating(because it was cheesing the rules)
anyone can tell me why I can't add her for a a mission?
>>2341675Is she dead-dead?
>>2341675You picked the event where she runs off to get treasure for an operation
>>2341678ah yeahthanks, that is it
>>2341668Why are you even fucking typing at me then. 99% of my posts have been directed at people saying that exact shit.But no, you bitched about being outnumbered, tried to seethe about battletech, some AI bug that isn't relevant anymore, and God only knows what else. Pick a fucking spot to plan your goalposts and stay there holy shit.>I personally think that the game mechanics should change to benefit me cuz I'm struggling with them as they areFuck off retard. It's obviously by design that the team with more units has an advantage. One of the dev diaries even says they wanted it that way. Fuck sakes.
>>2341681The AI bug is still relevant and still happens.Enemy units conga-line around your rocket launcher troops who are in hiding.
>>2341681I can't believe we have a dedicated schizo already
>>2341681>you bitched about being outnumbered, tried to seethe about battletechnot me>some AI bug that isn't relevant anymoreisn't since last patch >Pick a fucking spot to plan your goalposts and stay there holy shit.get a name tag and stop being a fragile bitch thinking everyone is one person and is going after you(also take your meds)>>I personally think that the game mechanics should change to benefit me cuz I'm struggling with them as they areNever said that>Fuck off retardWhy are you being so rude when also schizo and dumb?Just fuck off to discord you fucking moron
>>2341683No. There is exactly zero times that the entire attacking force sits just outside your range for 7 turns and then rushes inside all at once on the 8th turn to steal the cap.>>2341684Eat shit retard and stop injecting yourself into every fucking discussion between me and anyone else.>you're a schizo for thinking everyone is the same personwhich is funny cuz if I engage literally anyone the same person always responds as if I was talking to him. Maybe if that guy (you) stopped doing that he would no longer think I was addressing him>not meSo these posts >>2341526 >>2341668 aren't you? Then why are you even addressing me right now?
>>2341688from all these post only one is minereally anon, I think anonymous boards aren't made for you, its better for your mental health to leave and never come back
>>2341685>Why are you being so rudeGo back
>>2341690>responding to multiple people with one post hurts the newfags brainLurk more holy shit
>>2341690So only one of >>2341685>>2341668>>2341552Is you?
>it's another schizo has a meltdown over shit AI episodeSKIP
Vehicle or infantry heavy? I like to play with infantry but if feels like they struggle with not having enough ammo and firepower against constructs.
>>2341697Mobile infantry. The objectively best loadout is 2 mobile infantry teams, 2 APC's with light plasma guns, and 1 spotter. Boost their equipment quality as you get more supply.
>>2341696Perhaps you should just leave the thread
>>2341695just kill yourself at this point, don't mix me into your delusions
>>2341700Nah
>>2341701>won't answerFigures
>>2341688>No. There is exactly zero times that the entire attacking force sits just outside your range for 7 turns and then rushes inside all at once on the 8th turn to steal the cap.They literally scoot around your weapon ranges by precisely 1 tile into any game between your INVISIBLE units.
>>2341701>let me directly address you>no you can't address me backlel wtf is this thread. God I hate euro hours so much
they massively nerfed the Class IV LPPS suit cost???.. FUCK!
>>2341704Don't believe your eyes comrade, they tell you lies, instead trust your fellow schizoid channers!
>>2341708The gamedevs are pretty based and are listening to feedback well.The publisher is having a trannyattack due to the negative feedback though.
>>2341711>The publisher is having a trannyattack due to the negative feedback though.I don't know why, the game is amazing, it's just full of retarded bullshit at the moment that needs to be changed. Don't they understand that is exactly what EA is for?
>>2341711>The publisher is having a trannyattack due to the negative feedback though.e, what?
>>2341699>2 APC's with light plasma gunsI wish. I went through 20 operations without finding a single plasma gun.
bugger
>>2341711How come? I dont see any outrage anywhere here or on Reddit?Only shitters complaining about difficulty but that always happens, game is very positive on steam
>>2341716Publishers basically go full stalin 'THERE IS NO PROBLEM WITH GAME COMRADE, GULAG IF MORALE DOES NOT IMPROVE'. While the developers seem to be nothing but polite so far.>>2341719There's people upset with how the AI works on both the subreddit, steam discussions and here.
>>2341720When did the publishers freak out like that? I want to see the drama.
>>2341725The discord, apparently.
Small squad Darky with a sniper / AT rifle secondary or big squad darky with a crowbar?I can get Bog, Lim, Carda, Pike and Darby on the field all at once if I give Pike and Darby 2 squadies each and use them purely for HQ and recon
>>2341727Big darky.
>>2341727Personally I use small squad darky with some kind of anti tank missile since she can get close with them safely. Her squad is expensive as fuck anyway so it's best to keep her costs down.
>>2341720>the publisher are putting people in the gulags>its all a big conspiracy, nobody likes this game>I'm not the schizo you arefucking kek
>>2341740What are you talking about?
what about no darky??? playable?
>>2341742>forgets his own posts within minuteslet me guess, it wasn't you though
gravity manipulator? what the fuck does it it do?
>>2341744Care to remind me which posts I made?>>2341743You can play without Darky, but she's just insanely useful due to her perks and passive.>Lol see that RPG team?>Sure?>I don't want it to shoot an RPG next turn lol>Sure thing!
>>2341745Destroys buildings and puts every unit in the area to full suppression. It has no killing power, but it's awesome when the AI camps in a compound
Hey guys check out the sweet cheating AI refusing to come within range until it can swarm me on the last turn on a defence mission.
>>2341751AI is mostly fixed in defence missions where your'e in the middle of the map.But for missions where you defend the bottom part of the map? They can and will go around alllllllllllll your ambushers for some dumbass reason.
can you loot big pirate trucks?the one with Hvy MG or flamethrower?
yep, banger game, time to wait for more content
>>2341754Nah, pirate 'tanks' are off limits.
>>2341756why? they look cool
>>2341757No clue, they're not old-assets like the 40k StuGs, so they should be salvagable.
>>2341752Those are interdiction missons. The goal of the AI there is to bypass you, you do realize this right?
>>2341762And your proposal for how the AI knows the precise 1 tile gap between firing arcs is...?
Early game bug hunts at night are so fucking tedious
>RPG's can melt vehicles pretty easily>Well, until you slap on the ERA module and then you can laugh as nothing can fucking hurt you lmao
>>2341767
>>2341769ERA KV2 mod when?
>>2341770neverbtw anyone here maybe have solution how to make acdsee to open russian named files
>>2341764Both early and late game is tedious. Defending against pirates and fighting rogue armies is fun. Hunting bugs with carbines and pajamas or grinding at menace bullet sponges is not fun.I guess I'm done with the game, let's see in two years if they fix anything or this becomes another one of those early access titles.
based Pike putting the uppity pajeet WHORE back in her place
>>2341569>1 bullet 1 kill40 armour per guy, 10 health per guy.Crowbar is 11 damage, 35 armour pen. at 12 tiles its reduced to 13.4 armour pen and 4.15 damage with the 25% increase, it'd be just over 1 damage without.So until degredation kicks in the armour has a 64% chance to eat shots, and it'll take 3 shots to kill each guy.
>>2341596I swear these things are bugged, they drive around me and then away from me never firing.One has sat in range and view of a squad for several turns and just drove around a lot before trying to leave, never fired its weapon.
>>2341695i knvvl...
>>2341777All they had to do to make woke characters palatable is to make them not total pieces of shit.Every second line I hear from the SL's are basically 'Good job major, good decision, you're the best! Hell yeah!' and it does genuinely feel pretty good to be asskissed so much.Then if you fuck up, their pissed off lines are a fair bit more impactful.
>>2341779>at 12 tiles its reduced to 13.4 armour penWhere you find info about armor pen?
>>2341789https://store.steampowered.com/news/app/2432860/view/515203109058773565I don't know what version of the game you guys installed but unless a bunch of shots strip armour off and some heavy DMG boosts are going on my long range fire does fuck all to anything
>>2341791> Its penetration value is 30, with a penetration dropoff of 1.8 per tileWell, where the fuck we can find info about pen falloff in game?
>>2341791That is like year old.
>>2341792why would anyone want more information in their strategy game?
>enetration starts at 30 but suffers a 10.8-point dropoff due to range, reducing effective penetration to 19.2. The pirates’ armor is undamaged at 30, resulting in a penetration chance of 82%.Why the fuck 11 pen less than armor mean only 18% block, when 25 mean 100% block?Can we have formulas instead of this bullshit?
>>2341795Penetration chance = 100-(armour-pen)*2So armour if there's 50 armour left after pen it has 100% chance to block.
>>2341793The basics of it conforms with what I've experienced in game. Although cause you can't save/load in battle its hard to precisely test something over and over.
Well that page was outdated.> pirate squad consists of five elements, each with 10 hitpoints, for a total of 50. The attack reduces their hitpoints to 29, meaning two elements are lost, as one element perishes for every 10 hitpoints lost.Now damage not squad based but model based. You can't kill 2 units with single hit from sniper rifle, you will kill only one and overkill damage will be lost.
>>2341799>he can't do 'one shoot two kills'ngmi
>>2341799No it's just written retardedly. It's not a single shot dealing 21 damage, it's 5 shots dealing 4.2 and they don't bother to factor overspill in the napkin math.It says earlier each shot is sequential and independent, meaning a first shot can hit armour and degrade it increasing penetration chance for follow up shots in the same attack.But then when they do the math that's not factored at all.The math they're showing is just a simplifaction of the sequence not doing the complicated parts, but they're all mentioned.I've recreated the formula and tested it / tested in game and it is largely accurate.
>Armor has 60HPIf that's the case shouldn't my dudes be stripped of armor pretty fucking quickly?
>>2341802proof?
>>2341797>100-(armour-pen)*2Then this outdated too>100-(30-10.8=19.2)*2 =62%
>>2341803dunno, how much they charge for a strip dance?
I wonder when we'll see the spooky ayyyylmaos appearhttps://www.youtube.com/watch?v=chk6Wsn0Rd4
>>2341803Every member of the squad adds their durability to the squad 'pool'. So if you have 5 members and 60 armour durability your pool is 300.Armour degredation is all done from that 300, not individual models.An alien warrior squad with 3 models will strip armour much slower than an alien warrior squad with 2 models, despite all their stats being the same. If you want a practical example.
>>2341802There was said clearly >their hitpoints to 29, meaning two elements are lostAnd with>5 shots dealing 4.2 There can be killed only single model, since need 3 hits to kill. In fact there very minor chances to get even single kill at all, since need to roll 20% 3 times.This is how math work, you fucking stupid braindead retard who tested shit from his ass.
>>2341809So times the armor HP by number of squaddies?
>>2341810>he can't read or do mathIt's an 83% chance of penetrating. Not a 83% chance of armour absorbing.
>>2341808?
>>2341814I wonder what he is.
>>2341813Wash the sperm from your eyes.
K-SAS at 9 tiles, vs alien harpy with 20 HP per model. K-SAS does 17.8 theoretically after damage reduction. In game it takes 2 shots to kill as you'd expect.K-SAS vs blaster bug at 7 tiles, theoretically would deal 19.4 damage a shot. Ingame the blaster bug takes 40 damage from 2 shots.At 5 tiles it takes 42 damage from 2 hits. (25-0.8*5 = 21)At 2 tiles it takes 48 damage from 2 hits. (25-0.8*2 = 23.4, rounded up is 24)
>>2341821There's also DR and such which could fuck with the numbers but I don't know what DR any of the enemies might have so can't factor for it.
so ,a couple minor aesthetic things I noticedsquad leader will actually turn while aiming based on where the mouse cursor isthere's volumetric cloudsand it also seems like SL interactions change based on authority and/or how many missions they've been togetherwehn complimented now Rewa says 'thank you' to Cardabut still spergs out with Jean
>>2341760seems odd that we can salvage the smaller truck with the medium mount but not the big one
Crowbar, match ammo, 12 tiles, vs alien harpy.Harpy shows 2 HP lost, Crowbar deals around 1.4 damage at this range. 1 or 2 shots connected, hard to tell precisely.I think enemy HP is tracked as a float, but displayed rounded.
there is a very expensive vehicle double gun with 30 rate of fire and -13 to accuracy that i bought to upgrade from a default one with 15 rof and -5 accuracy and it feels so much worse because it cant hit anything at any rangeits insane how much weapons accuracy mogs every other weapon stat
>>2341827Same setup but with the +25% damage perk.Harpy takes 3 damage this time from 1 or 2 shots.The crowbar would deal over 4 damage a shot if the 25% damage was applied beforehand, and with even a single hit it should have taken 4 damage, so it seems the perk applies to damage after range degredation.So the crowbar with the perk deals 1.75 damage at 12 tiles.There's your proofs, it aligns with the math on damage degredation in the dev diary for the most part. Please fuck off till you have a video of Darky dealing 10 damage a shot at 12 tiles.
>>2341829I learned that some weapons are just suppression bots, useful for pinning human enemies but effectively useless for anything else
Match ammo is a noob trap +10 accuracy isn't worth the point cost and the extra tile of range is a trick because damage falloff makes your bulllets do nothing
>>2341842This is what I'm saying but schizos don't believe damage falloff is real, but won't post proof of a crowbar dealing 10 damage per bullet at 12 tiles.
>>2341763>literally mouse over an enemy>firing arc becomes visibleIt's amazing how you so freely admit to being less intelligent than the AI
>>2341847Retardo pls. The AI knows the firing arc of units it doesn't see. That's the big difference. Tell me, please, how do I hover my mouse over hidden units and see their firing arcs?
>>2341851>no you can't answer the question I askedLol, lmao. As for this entirely new question. How can you prove its doing that if you can't see them the entire time?
>>2341852You can see the AI units when they can't see you.
>>2341852AI actively avoid going into the firing lines of units that have the concealed status
>>2341852It's strikingly obvious if you ever use the ground radar. Do you even play the game, or do you just sperg about it?
>>2341847The AI sees the firing arcs of units they can't see yet, you fucking smoothbrain.
>Game has Aliens-style powerloaders in some maps>No uparmored jerryrigged armed versionsWasted potential.
>>2341855>>2341854>the AI just sits at max range and never engages during defence missions>here's proof they don't>well uhhh they actually ignore you and bypass you on the other defense mission>yes, the one where that's the goal of the AI>well uhhh they go past units that can see them and they shouldn't be able toSo we've come full circle. 500 times this thread I've agreed that the AI sometimes knows shit it shouldn't which you morons seem to think I'm outright denying every time I point out that not every decision it makes is a cheat, that half the shit you say is happening isn't, or that you're shit at the game when it's clearly true.So fine, I'll take your bait. I want you to show me one instance of the AI actively doing this. Fucking prove it or forever hold your peace. I already admitted they do, but you seem intent on consistently bringing it up as if I disagree. So now I'm going to play devils advocate and demand you prove your assertion
>>2341858It's amazing how that isn't what he said you moron>actually I know what he meant cuz I'm samefagging againMakes sense actually
>>2341861Anon you're attaching statements from different anons in the same argument, they're not the same person you retard lmao.And yes the AI absolutely cheats with LOS-checking with concealed units.Interdiction missions are still just 'enemy wants to get to X location', it makes no sense they would skirt the edge of the map.
>>2341861sir, that is my first post in the thread
>>2341861You're both a sperg and low IQ, a dreadful combination.
>>2341827>I think enemy HP is tracked as a float, but displayed rounded.Yup.
I yearn for some some bug and pirate missions, since the "end of ea" message I only get redacted and army missions anymore, GIVE THEM TO ME
>>2341864>>2341865>>2341866>Two people say the same thing>you can't respond to both at the same time or you obviously think it's the same person >>2341851This is the person I'm responding to. Whichever one of you dumbfucks that is moved his goalposts. The rest of you are just saying the exact same meaningless shit after the fact.
>>2341847Meds
>>2341833>There's your proofs, it aligns with the math on damage degredation in the dev diary for the most partIt's not.Go vs pirates and kill 2 of them with 5 hits with <5 dmg per hit 10 of 10 times, it will be proof.Fuck off until.
>>2341872Go back samefag holy shit lol
>>2341871Tell me, please, how do I hover my mouse over hidden units and see their firing arcs?
>>2341871You're a sperg that makes paragraph long posts ranting about shit, every thread, every day, your opinion is worthless and holds no value.
If you do want to kill stuff at long range equip HP ammo.With match at 12 tiles after her 25% damage perk Derpy would deal 1.75 damage.With HP at 11 tiles after her perk she'd deal 15.25 damage which will totally shred stuff that's lightly armoured.Its the difference between never killing harpies at max range to essentially always killing them.>>2341874I was proving this >>2341779Although even up there I was wrong cause I presumed best case scenario damage multiplier goes first, but it happens after range reduction so its worse than that.
>>2341876Tell me please, where the term "hidden units" appears in this post >>2341763>>2341877And you're a retard sperg who keeps samefagging, can't resist saying the same asinine shit, and acting like a dumb cunt every single day. Guess what faggot. I'm not leaving this thread as long as it's here. And I'll be in the next one. So either learn to fucking cope and ignore posts you don't want to see, or fuck off to a website where you can just block my name. Fucking tourists I swear.
>>2341880>Tell me please, where the term "hidden units" appears in this postBecause in context in that post I'm talking about when your units are concealed and have formed a firing line across 95% of the map. There's no fucking way they should know the tiny little gap on the edge of the map is safe.
>>2341881>you have to answer a question I didn't askNah get fucked lol.
>>2341881Just admit you asked your question in a stupid way and move on.
>>2341882>Gets BTFO'd because he keeps thinking people are samefagging but he's literally just seeing ghostsThe AI cheats and people don't like that, how is that hard to understand for you?
>>2341811More or less. For other things it gets more complicated because as your squaddies die the stats change accordingly. What became 2x8 attack damage is now 2x4 attack damage when four of them die.
I vote that we call him AI schizo
>>2341890Generally best to take 8 squaddies unless you want a specialist weapon unit?
I rolled into a lot of environmental conditions so the accuracy on shots is terrible.But obviously this is doing less than 10 damage a shot considering several shots hit and the enemy unit, with no armour, took only 6 damage.
>>2341280they should really allow deploying SLs without squaddies.
>>2341901How can you be a squad leader without squaddies to lead though? It makes perfect sense.
>>2341897can you summarise this shit. if i want to shoot infantry with a darby at long range with a crowbar do I want AP or Hollow Point
>>2341919Are they armored? APAre they unarmored? HollowpointHollowpoints are for when you already pierce their armor.
>>2341879>I was proving thisNo, you don't.
>>2341919It depends on which units you want to deal with a little bit. Do you want to kill harpies, scavengers, weapon teams etc? Or heavy infantry and alien warriors?AP Darby will struggle to do much HP damage, probably needs to be within 10 tiles to do much notable.HP Darby will easily cut down units from very far away, but will struggle with high armour and may have to get closer to deal with them.I think HP Darby is more generally useful but I like to bring other support weapons that can easily deal with a RA heavy infantry or Alien warrior that gets in close>>2341922picrel
>>2341927>hurrdurrRetard.
>>2341928I've posted enough proofs, if you're not satisfied post your own or poke a hole in the demonstrated videos, pictures and math.
>>2341927Against the RA, I prefer using her to snipe weapon teams or those marker dropping HQ cunts in cover, so they have 40 armor and use the regular infantry squads to suppress and rend the heavy infantry.
Based G3 all-round infantry doctrine players.I myself went with AKM squads for close-medium range with dedicated HMG squads for anything long-range. Three vehicles + 1 squad for those high-speed sabotage missions to get 5 stars
>>2341895Depends on their skills and what you use them for. Darby and Pike ar better with less once you give them specific perks but for different reasons. Darby can slaughter people from far away with a small number while Pike can be slapped into a vehicle with his aura buff at rank 3 with like 3 dudes and never so much as fire a shot.
>>2341934At 10 tiles AP ammo will deal 1.25 damage per shot. With 100% pen chance.HP ammo will deal 16.25 damage per shot, with 34% pen chance.They'll die much faster to the HP ammo, especially as armour degrades.If you want to kill 3 men she would need about 9 shots to connect with HP. With AP she'd need 24.
>>2341941Presuming you're using something like a crowbar this is.
>>2341941okay I will see how it goes next time they have it on the shop
>>2341941Are hollowpoints possibly the best ammo type given how they outright just chunk through HP?
>>2341932>I've posted enough proofsYou should post single proof where you kill 2 pirates with 5 hits with <5dmg every time. This is reproduces situation described in dev's diary.You didn't did it, so you bring bring no proofsNow go fuck yourself mongoloid.
>hes still replying to meits sad to watch the mentally ill>>2341945For the most part yes. Armour degredation has some kind of diminshing returns though so a high enough armour target can be essentially immune to HP rounds where it wouldn't be immune to non-HP or AP rounds. At longer ranges the % increase in damage of HP ammo gets rediculous though.
>shoot RPG at RA carrier that's next to another squad>it blows up>kills 6 squaddiesI literally hadn't taken a casualty so far and their entire attack is almost gone.
>>2341888>btfos out an absolute strawmanWow, really impressive. For your next trick why not engaging a single thing I've actually said lol
>uuh you didn't pick vanguard? SKILL ISSUE NO FIVE STARS FOR YOU
>>2341894Rent free
>>2341964Most of the people in this thread consider you a retard dude, it isn't just me
>>2341962>you made a tactical choice>that choice in certain scenarios is a bad oneI fail to see how this is a problem.This is like saying I don't have a stealth darby so I can't do mine laying missions without killing the entire enemy squad.
>>2341966>you've been down voted more than up voted so you must be wrong
>>2341970>'rent free">'yeah so what if everyone else thinks I'm a retard too rent free rent freeee'Alright whatever
I can't wait for the next patch to find out what new and fresh ways our evil overlords will use their cheating AI to ruin everyone's game. I'm sure nobody in this thread will flood it with their endless bitching and whining about some entirely new reason they can't win a defence mission lol.
>>2341971>so what if a bunch of retards think I'm a retardI don't see why I should care lol. The fact you think having these other clowns on your side is making you seem more correct tells me all I need to know.
>>2341973Well anon I gave you multiple chances to understand that saying rent free to me when everyone else also thinks you're a retard is very stupid but I suppose you're never going to get it, and that's okay too. Bye
>>2341975>byeI doubt it lol
give me more unique models already
>>2341975>multiple chances>one post???
>>2341978Two posts
Remember to say NIGGER in each and every post to deny youtube faggots their view revenue when they skim 4chan for le epic storiesHolocaust didnt happen
>>2341980See >>2341976
>>2341980>counting the post where he says he gave you multiple chances as part of those chancesESL moment lol
So, which suppressed rifle is the best? Crowbar, KPAC or ARC? I feel like ARC is the best when you are fighting redacted due to its number of uses, raw damage and how you can now reach the pen for their infantry with AP ammo.
>>2341985Crowbar.
>>2341874don't be rude
>>2341991I WANT TANKSI WANT BIG MECHSI WANT MELEE WEAPONS AND SHIELDSI WANT an actually interesting and scary main enemy
>>2341991>waaaah everyone is being rude to meFuck off
>>2341993don't be rude
>>2341985Alright, but why?
Now the hugbox schizo has entered the thread
>>2342004how underage are you? did your mom know that you are on 4chan?
the porno is REALLLLyou get oci components
>>2342005Don't be rude
>>2342009Trvke
Hey guys check out the sweet cheating AI just skirting the edge of the map and ignoring my guys as they hide outside their firing arcs on an interdiction mission.
>>2342011Okay Anon, now that is getting ridiculous. I was on your side because defense missions and the corner camping before even meeting squads was bullshit. But now you are complaining about active combat engagements too.Thank you for proving to me that people do not want a thinking AI.
>>2342011>>2342016Samefag
>>2342017?
>>2342016>I was on your side>literally too stupid to know which side he is on or what this post is trying to sayI told that guy having retards like you on his side just proved how stupid he was and here you are proving me correct. Again. Thank you anon, I appreciate it
>>2342019(You)s aren't proof of shit
>>2342020Likely a falseflag
>>2342023100%
>it's a falseflag>yeah definitelyNow this is some fucking schizo shit lol. What you guys think you're the IRA?
>>2342027You're on your own anon, no one is on your side
>>2342029Man you're really struggling to make a coherent point aren't you?
>>2342029He's just doing it for attention at this point
>>2342031It's kinda sad to be honest
>>2342020I am admonishing him for complaining that the AI has the exact same information in combat that he has and acting accordingly. If you cannot understand that as anything but a falseflag you need to quit and take a couple weeks off.
>>2342035Jesus you're dense.
so do the single entity bugs trigger at mines?
love this nigga
>>2342040Kind of impressed by how likable they made most of the cast
>>2342036What that Anon was complaining about originally has already been acknowledged by the devs as a bug and put a fix into it already. That guy is still complaining about the AI knowing shit that even the player knows as basic information now and acting on that information such as movement and range. Which is why I admonished him and cutting ties.Everything else past that point is just you sticking your nose into your own ass and smelling your own shit.
>>2342040>>2342041turns out making your diversity the 90s/00s action movie kind works wondersslight memeing aside I do enjoy the characters, both visually and just character wise
>>2342044>I'm cutting tiesWow I'm not sure which is more funny. That guy finding out he's got even less people on his side than he thought, or you still being confused as to who you're talking to and what about. Fucking retard. Keep going though lol. I'm sure you'll figure it out eventually. All you're doing so far is proving what I knew all along. That you're a retard and so is he.
>>2342047All your doing is huffing your own farts. If you said absolutely nothing then I wouldn't even know you were there.
>>2342047He has allies.
>>2342049Lol, lmao
>>2342047I'm not >>2342011 but I think it's pretty funny you've pivoted into arguing with yet another person
>>2342047The AI has never cheated, I have always been able to bait them in by actually not getting spotted and using conceal.When the devs say they "fixed" it's classic dev speak to say we made the AI dumber for the shitters that can't understand game mechanics.
>we're all united against the schizo>instantly all start shitting themselves as they fight amongst themselves>even going so far as to formally sever ties with one anotherYeah, you guys are some real geniuses lol
>>2342040I heard that giganigga's special deploy ability will be reworked later to accept tripod weapons, if so I cannot wait.
>>2342061You're not a schizo, you're just bad, it's very common in this genre to have people that overestimate their capabilities and mistake their incompetence for the opponent "cheating"
>>2342058>>2342064Noithing to do with being bad. That concealment bug made the AI really retarded because staying on the edge of the map but not reacting to getting shot by silenced weapons at long range meant they just sat there and died.
>autismo still ragingInsanity. I didn't even check this thread yesterday. Imagine giving yoyrself schizophrenia trying to prove you are a smart boyAnyway, did patch 3 fix the shit AI?
>>2342080I think it feels slightly better but it's still weird. The pirate first mate on the pirate elimination mission still basically runs away from your forces, but it's less directly away from you making them easier to catch up with. Once I get an AM rifle on this run I'll be able to test if you can still herd the enemy across the map
got that carbine that everyone hates early on, put it on yazat the very least he's melting bugs with it
>>2341992I think menace just need an equivelent of the heavy tank. Im guessing way more scary shit is coming when the reinforcements from the core worlds inevitably get absorbed into menace
>>2342064>like 8 posts in a row of this guy now arguing my exact point for me after 200 posts arguing with me>all due to thinking my post was made by his "ally"You truly are a retard.
Blaster Bugs aren't running away while I am plinking at them with Darby under concealment, strange behavior. Just sitting there letting me pick them off
>>2342080>literally the exact same posts over and over>trust me I'm so many different people
>>2342093>at the very least he's melting bugs with itliterally everything does
Funny thread
>>2341985For Darby? Arc since no1 will find her anyway.For 4 camo? I'd say kbarKpac is shit in general, only qcp and range versions worth to look paired with certain ammos.
>>2342099Suppressed weapons don't break concealment, so you can stay invisible forever.
Wouldn't a team with just supressed weapons be effectively broken?I guess they wouldn't be able to take on vehicles though, but then again vehicles have shit visionAlso I'm really surprised the game has no helis
>>2342129I imagine helis would suck past early game. Way too much heavy weapon spam
>>2342129>Wouldn't a team with just supressed weapons be effectively broken?For use supressor you need>pay for supressor, +36 supplies>equip jaeder camo, +45 supplies>camo trinket, +10 suppliesI can field Sachin with full squad cheaper than that.
>>2342129>ApacheMarines use the Viper
>>2342129I agree with the Anon about heavy weapon spam. I cannot see a helicopter working out as it gets obliterated from the sky.
>>2342135Imagine trying to bring a helicopter against the rogue army, seeing how the game's mechanics are it would have -10 concealment and the Jaegers would mark it first turn for the 30 autocannons and ATGMs sitting at the back that definitely would be able to target a lasered helicopter, or else it would have amazing view range and make the game even more boring.
oh go fuck yourselfyou cheat me? fine, I'll cheat you back by loading a save :^)eat dick faggot devs
how to disable the dogshit cringe ass loading screen quotes? what sort of fucking retarded faggot wrote these? unfunny tryhard babbling clearly written by some mentally stunted retard stuck at the edgy-teenage phase
>>2342189I literally had no idea there were loading screens quotes until I read your message.Get a grip.
>>2342198glad to know we got a inbred fucking retard like you who's blind as a bat, genuinely kill yourself you disgusting ugly faggot
>>2342226Sorry, people with PCs made in the last decade aren't sitting on the loading screen long enough to read the quotes. You can go be poor back in India.
>>2342226says the fucking sperg complaining about shit no one gives a fuck about
The plasma rifle is so shit, both in special weapon and vehicle forms now that it was nerfed, the coax MG seems better for mulching drones and costs less, what is the point of it?
>>2342229>>2342231>NOOOOO DON'T CRITICIZE ANYTHINGshut the fuck up you shitwitted little spergs, you genuinely throwing a fit when someone points out something retarded in the gameactually kill yourself you pathetic insecure little virgin faggots, you genuinely need to kill yourself you have no right to have any opinion on anything if THIS sets you off this much
>>2341583You haven't encountered the REAL heavy armor yet. There's a rare set of marine breaching suits that gives you 140 armor with no encumberance.
>>2342233Wait they NERFED it? I thought they meant they would buff it in the patch notes.Well, the vehicle plasma rifle was pretty good imo for very little investment
>>2342236>There's a rare set of marine breaching suits that gives you 140 armor with no encumberance.The no encumberance part has to be a bug right? or is it meant to be powered armor?
>>2341588It has never been a killing weapon. It's a very resource-light, indirect fire suppression weapon that can sometimes do good aoe damage, and with the utility to fire smokes (the actual goated ability).
>>2341588>>2342241Yeah light mortar was always all about the smoke
>>2342242Well duh. COH is arcadey but still historical. Those faggy pasta slurpers had surrendered already.
>>2342237They brought the pen down to the same as the infantry version and gave menace more hitpoints and a bit less armor, no more wiping out soldier menace in a single turn with it.
Does accuracy matter for indirect fire weapons like rocket organ and mortars?
>>2342040>Tech screaming "HOW THE HELL'D YOU MISS MY BLACK ASS?!" at a Menace guncrawler before he smokes it with a rocket launcher
>>2342239It's literal power armor, yes. The supply cost is to the fucking moon, but you can give individual infantry more armor than an entire A-ATV.
>>2342246>rocket organIt doesnt really matter on pratice>mortarsAll I know is that RA mortars can aways score direct hits on garrisoned infantry meaning fuck your 2 squadie weapon teams
I aborted a RA defense mission :(
>>2342263Weak.
>>2342266No
i just got my first RA operation its like my 6th or 7th operation what should i know? currently running a pimped out darby, an apc with the laser canon and starting machine gun, lin riding in it with that basic 7 range assault rifle and ap ammo, and a specialist specced carda currently holding the AT rifle but i have the heavy tripod machinegun as well as shes got buff so she can carry it around.ive also got pike unlocked but hes resting with rewa (currently using the red headed girl as my apc driver)im on expert and so far being slow and ignoring turn time objectives and scouting has carried me through pirate and alien operations
>>2342277Just know that RA more than any other faction will fuck you up if they spot you first.You will get barraged, sniped, and god forbid your vehicles get marked you will get hit by an ATGM from across the map that blows you up in one hit.
>>2342041I was extremely suprised too, I thought they would just be stat bricks with 1 or 2 barks but it seems they're going the Jagged Alliance 2 approach where every char is uniqueThe focus on a relatively small cast also bodes well for them to get properly developedThe banter is still unfinished but it already just adds so much to the characters.The commando super-hoe being afraid of bugs, Carda just hyping everyone up with UAAA MARINEEE.The entire Kody thing where he's a anti-TCR terrorist now working for TCR because the Jingwei is clearly worse but still being cynical about it. Every character is great, i hated Tekko but I am warming up even to him.
>>2342150There's a reason why in a certain modern conflict helos have been relegated to being ATGM lobbers. Or even ghetto artillery pitching up at extreme range to fire off missiles in the vague direction of the enemy. They still have a use that cannot be replaced, deep breakthrough operations like during the Gulf Wars where entire flights of Apaches would just penetrate deep and go after priority targets very quickly, but that doesn't really track in Menace where properly armored Dropships can just insert squads and armor behind enemy lines anyway. If added, they should be glass cannons with a perk which massively increases def based on distance moved per turn, indeed a malus to concealment, and a fuckton of low-AP weapon options. If you keep a helo alive it SHOULD wreck shit. Would be fun to fuck around with honestlyI imagine it would be most effective vs bugs, TBD
>>2342289>There's a reason why in a certain modern conflict helos have been relegated to being ATGM lobbers. Or even ghetto artillery pitching up at extreme range to fire off missiles in the vague direction of the enemy.I mean that's just second rate militaries like russia did in ukraine where they waltzed in heli convoys and got blown the fuck up.Then you have the maduro capture where they supressed AA and used sonic guns or some shit to supress manpads
>>2342277Give the AMR to darby so she can armor hunter mellowlink their walkers as a sidejob while going behind enemy lines and the HMG to carda, its a great general purpose weapon and does great even into the late game.
>>2342277AT mandatoryGood recon and ranged options mandatory.As other anon said, the faction has a lot of very powerful specialist squads that need to deploy.If >Use Darby or Kody to infiltrate their lines and pick Specialists off>Go shock&awe with vehicles>or just have A LOT of heavy infantry with good reconYou'll be fine, just be careful, they do have a lot of firepower and will easily blow-up an APC in 1 turn if you are not careful
how useful is the moonshine oci
>>2342303You get a 20 trade value commodity after each OPERATION, it's trash
>>2342307damn, well i guess ill keep it around till i wanna replace it then
first time taking on the rogue army on challenging and my ass had to reload a save before i took the opsnipers and mortar teams everywhere (I think there was like 4 or 5 in total but still)
>>2342282>>2342294>>2342295man, i had to restart a few times but i managed to perfect a 3 star protect the civilians after failing a 2 star defense mission. stealthing around is really strong against these guys due to all their small squads of specialistsat rifle on darby was a good call. i got a laser gun i put on lin and that did some good carrying as well. i left carda set up in some bushes and surprisingly holding down that flank with the hmg actually came in handy.also orbital laser turret scouting. inching forward with the apc then backing up when detected... all very tactical.what a good game
Total armor death
>>2342329Which one would give more AP uses?RPG + 3 single use tubes, or RPG + 2 single use tubes and 1 special ammo pack?
>>2342335AP uses meaning armor piercing uses, probably should have said, shots or something else instead.Oh well.
>>2341797a lot of people who play this game cannot do math thats even simpler than this
>>2342335Both the disposable and the special ammo pack give 2 shots each. Thing is that quick hands makes the disposables 30 AP and only she can get two uses from them, while anyone can carry an RPG + ammo packs.Honestly the special weapon RPG was mostly because I found it funny + that armor having the effect of one special ammo pack innately. In actuality I'm probably gonna run an airburst launcher or MG or something on her for versatility.
>>2341895you want to pair your rifle with something that hits hard at long range like anti material rifle, autocannon or rocket launcher
Darky becomes a fucking monster when she gets bonus ACC when concealed.She's always concealed, so she always has the bonus lmao
Did you guys ever use the pistols? Are they just meme accessories?
I guess menace took over the BB threads? Shame, but fair. I hope this game gets more support than BB ever did.
>>2342392They're okay on bug missions to delete swarms that get close if your squad has crowbars or something.
>>2342399If bugs get close, use the Crowbar's secondary fire.
>>2342235y u mad brois only game, why you heff to be mad
>>2342392They feel so rarely useful now. They were genuinely a well balanced tool in the demo when you found them since they were 20AP to fire, but in the full game I've fired them maybe a couple of times ever.
>>2342289their use is utility based but they are a massive drain on resources
>>2342392If you sincerely need pistols you fucked up.
dude the soundtrack is so fucking good.
Crocodile Dundee is being quite useful for his price, sure trash AP but damn he knows how to shot. Just saved my ass in expert in a tower when I least expected.Can he be a good sniper? Are sniper builds even good?
>>2342420They are ok. They only really work against the three man squads or bugs
>>2342431That actually makes a lot of sense since he has that perk that makes enemies bleed to death and stops when a unit dies, I might use him in that role when needed.I like him, him being a civ albeit eccentrit amidst the marines is funny.
>>2342436>Croc, Sy, Wagner, and Pike>Drill sergeant babysitting pirates, mercenaries and psychopathsI hope there's voicelines to that effect
>Secondary objective: Complete the mission with less than 3 structures destroyed.My 3 unguided missile strikes disagree
>>2342441I hate this objective.The AI doesn't attack structures, basically none of your attacks will damage structures. It just punishes using the already pretty meh call in strikes.
>>2342441>Secondary Objective: 50% of Civilians Survive (0/3)>move Darky forward>(1/3)>put Lim in the IFV>(2/3)>move IFV forward>Failed!
>>2342443>basically none of your attacks will damage structuresThe AI doesn't know not to use gas tank structures as cover and they explode in a 3x3 radius when you shoot them
>>2342446Outside of that, and sometimes I've destroyed cover with characters that are 1 tile out of range to let someone else hit better.
>>2342444I use the expanded deployment perk guys on every single mission except defence. Its the only way to have a hope. Later when the menace show up it can also help since the enemy fight each other instead of civs
>>2342449That limits you out of some otherwise S tier options like Pike though
>>2342420The bleeding perk works wonders with grenade launchers
72 hrs in and few operations past the "end of EA content" event and this is the first time I see a recoilless AT swIt doesnt look like a rare item since it has no blue highlight yet it took this long for it to show up
>>2342455oh hell yeah
>>2342455It's not that great, especially when enemies actively float around it's range.
>>2342455>it cannot be fired from buildingspresumably this means mostly towers and bunkers right now but I wonder if they'll expand that
>>2342455It's alright, I got it early and it fills AT role well with lots of ammo if there's a bunch of vehicles to deal with.AI is horrid for staying out of its range a lot of the time though.I'd probably rather have the ATGM but I don't remember the supply difference between them.
>>2342455You can find it very early, pretty sure I got mine pre rogue army even.It's nice on a defense mission due to the ammo pool but otherwise it never feels worth it to take compared to a normal rocket launcher.
What are some perks that are great value? What ones do you consider irredeemable trash? Is the reduced ap for move and hunkering down mandatory for everyone?
>>2342491counterattack is really good on assault troops, the AI will just vaporize a unit per turn on Lim's guns
>>2342040>>2342045He's Terry Tate Office Linebacker with a gun, which makes him 2000s not 80s/90s.
>>2342455It's a Tier 1 early game ATGM and is meant to show up earlier than actual ATGMs.
>>2342491Athletic is my first pick on every unit I have unless they have good enough base starting AP and needs to get their unique perks first, like Darby, and even then its my first luxury perk pick. Same for the pilot equivalent one.
>>2342441Hard to believe this comes from the goofiest gundam series.
>>2342513is this the ultimate lineup?
>>2342507desu I think it's just as valid to call it the tripod version of the basic rocket launcher
>>2342491Sharpshooter is obviously amazing
>>2342513It's from a pearl jam music video
>counterattack can stop a suicide bombHuhInteresting
>>2342491Rewa only needs Fury and Tankbuster to be the best anti-vehicle unit in the game.
>>2342525Who did you get killed?
>>2342537no-one.
that's an interesting setup.wish I had more than one rocket organ.
>>2342525You can start with Sy and Greifinger? I've started like 6-7 campaigns thinking the starting SLs were fixed
>>2342329Putting so much AT on a low accuracy shitter is boldI usually avoid giving AT to anyone with Acc below 80 as they will just fucking miss anyway and die when trying to get back into cover
>>2342543Its supposed to be random but it’s extremely wonky.My first 5 ironman attempts on normal ALWAYS gave me Wetteroth and Kody as my first 2 SLs.Then i start a run on Challenging and suddenky i get Vamplew and Singh
>>2342545I use her as atgm carry, just park her in the bush and lob missiles at marked targets
>>2342542i reaaaaaaaaly wanted to kill that mortar squad.
>>2342548Every single time it's Lim, Pike, Tech, Darby, martian girl, Bog and RewaThe fuck
ive started 3 different expert ironman campaigns and i got different sls pull order each time
I tried HP ammo on Darby. Seems to kill just good, but that 1 square less range was causing her to have an issue here she would be 1 square short of movement to shoot once or twice. It was fucking annoying. I might put her back on match and try that and then go back to HP and test again later.
>>2342561Same hereMenace take so fucking long to kill holy shit this is boring
>>2342561wtf is a sis pull
>>2342568SLs
>>2342567vehicles that can fit the plasma gun are their weakness.
>>2342572they're also the only thing the auto-laser is any good for.
>>2342525
Has anyone tried using Kody as a grenade slinger? I just found him and all his explosive perks have me interested but I keep hearing he's a plasma gun slugging menace.
>>2342576I've never used that twin gun, how does it compare to the double minigun?
>>2342580in my opinion superior. However it eats ammo, He had two ammo supplies on him and he still needed to be resupplied.
I finally wiped out an entire attack. Bog and his Organ launcher did 2800 HP damage, 3 times as much as the next highest which was Rewa with her AT Gun/AGL combination.
Is there something I need to do to "rescue" someone? I have a mission to rescue three civilian militia and i move next to them and nothing happens. I killed all enemies and cant seem to figure out how to get credit for compleing the mission.
>>2342594You probably have to run their ass to one side of the map, scan for an objective marker
>>2342595My normal squads? They were defending a point.
>>2342392I can only see them being useful when you have some unit down to 1hp and you dont want to waste a full barrage on itHowever, they take up an accessory slot that can go to much more important things, so they never get used.
>>2342592>Unironically using JeanShe's only good to make sure you drop a jaeger suit then you can bench her forever.
Even at the end of the EA her stats still suck though
>>2342601I like her big tits. Sure, she might miss every shot with the RPG she takes, but she's a cheap slut and that's all I care about.
>>2342597Oh you mean rescue local forces mission? You should be able to gain control of them by moving next to them, if that doesn't happen the shit is bugged
>>2342601Isn't she super cheap? Just bring her along as activation padding
>players almost never want to shoot a square an enemy isn't it, especially for non-AOE weapons>should we add a notification if you click on a square next to an enemy with say.. an ATGM so they don't shoot an empty square instead of the huge vehicle they obviously wanted to shoot>nah fuck it
>>2342614That can be especially annoying when the camera is angled and like 1mm can be the difference between one square or another.
>>2342616I have to train myself to shoot at the bottom-middle of a square to avoid this.
>>2342602she is for manning atgm with full squad
>>2342602That's because she gets a scaling bonus in mission. So she's always gonna suck more than most people by end of early access, but by the time you hit like turn 5 or 6 her accuracy and discipline are gonna be through the roof.
I refuse to believe this selection is randomized. Seven different starts, all the same.
>>2342632its not
>>2342632Start isn't randomized, what SLs you get for hire might be seed-based later on
I've never seen the disrupted effect, is it in the game?
>>2342637I have seen it happen a couple of times, but I cannot for the life of me understand what or how it works.
>>2342638>>2342637You can only apply Disrupted from certain skills, like Pike's "disrupting fire" perk.
The characters in this game have a ton of voicelines for a lot of situations.I think it's really surprising to a lot of people because the character art and presentation in the menu and interface looks extremely cheap AI slop, so I feel people expected them to be just generic characters with not much character, I feel the dev is really doing a disservice to the rest of the game by having such cheap looking UI and presentation.
>>2342602I bought her early and gave her target designator and drones, so she has a role to play early in the mission when her stats are shit and then when she gets buffed she can start using her support weapon.
I fucking love tech's voice acting so much lmao, mother fucker is funny af.
>>2342644There is nothing wrong with the UI. Graphics fags fuck off.
>>2342648But there is, if you were in the early threads a lot of people lamented the characters weren't procedurally generated because they expected nothing from the actual characters ingame, they felt they would just be generic cheap characters.That's because of presentation.
>>2342636I KEEP GETTING THE SAME FUCKING SLsI just want to try Greifinger, that hunter dude and so on, but putting in an hour+ just to get the money to roll the dice in a new campaign is just enough ball torture to not be worth it
>>2342651Your starting squad will always be marines, not locals
>>2342651Bit annoying, by the time the Menace shows up you have enough shit to sell that you can unlock the full roster but end of EA is not long after that
Holy shit this gun is LOUD
Is this game deliberately artificially difficult just for memes and streamer rage videos? That's not fun.
>>2342652Yeah, we've established that, now I'm aggreived because I want to start a fresh campaign with different dudes.
>>2342655Unironical skill issue
>>2342655It's not that difficult.Basically a bunch of retards are playing on the explicitly 'this will destroy your cock and balls' difficulty and are wondering why it's not easy.
>>2342491Athletic is near mandatory for most infantry SLs, MI can ignore it.
>>2342659I haven't seen any difficulty complaints except for that one
>>2342655Abort the mission before any squads go down and you basically lose nothing, you can eat an operation loss or two. Later on it seems like losing operations will punish you by letting planets get taken over, but early/early-mid it's practically free
>>2342661My seventh operation on expert got me ran over by RA heavy tanksThe heaviest vehicle weapon I had was the AGL, and the best AT I had was a single RPG-2 and some disposable.The first tank was tough, then the second rolled in and ate Yaz.
>>2342661There's quite a few people bitching about the difficulty and not being able to bring infinite supplies into a battle.
>>2342664The game is too easy on normal, alright but still a bit easy on challenging.I haven't tried Expert.Supply is a gay mechanic that artificially limits how many cool toys you can bring until you get the right OCIs or it balloons high enough.Getting a cool new armour after a mission isn't particularly rewarding if bringing it costs as much as an entire extra full geared squad, and the armour will be almost entirely degraded away after 1 bombardier shot.I'd be nice if supply was supplanted partially / entirely with other, and some parts of it were dropped. Supply tax in particular.>but if the player brought everything the game would be too easy!Make the game not too easy if I bring all the cool turns I earned like any other game does.And/or give reasons to not bring everything. Like if exhaustion was per operation rather than based on a random number of missions, and SLs could only perform 2 missions in an OP before suffering penalties. Then you'd need to vary your roster around.Put a passenger limit on vehicles and have equipping a medium weapon reduce the passenger limit, so if you take a transport with a cannon you need to drop the squad inside to 6 men or something. Et cetera.
>tfw devs have started recycling assetsI feared this would happen
>>2342667NTA but it has the same issue BB does but worse where the early-game can really fuck you and later in the game you break the difficulty and it becomes really boring
>>2342668What are they recycling?
>>2342671NTA but armor. The icons are very similar and the 3D models are exactly the same. Recce is also kind of useless so it feels like item bloat
>>2342654>range 7and into the trash it goes
>>2342673>The icons are similarWell yeah, one is a modified version of the SAPP armor system for recon purposes.It's not even a useless item, it boosts concealment which is one of the most important stats.
How many weapons does this game have lol, I keep seeing new stuff
>>2342669The inverse difficulty curve is an extreme issue across like almost all strat games which have some kind of persistent improvement.If you have 2 braincells to rub together you can create very good combos, learn how the AI and all the enemies work and have everything down and smooth. Developers struggle to account for that, while also accounting for other types of players.
>>2342668>why does small arms protective plating class 3 look like small arms protective plating class three recce variant
Not silenced unfortunately, but moving the ideal range to 6 makes this thing very good for picking off distant squads.
This has to be a mistake right? There's no way this is supposed to be a special weapon and not a squad weapon
>>2342676Jaeger is more effective and less expensive, black rags are just as concealing and much cheaper. I don't see how I would utilize this
>>2342685Jaeger has less armor and you need to fight Rogue army for it.Think of it as upgraded SAPP and it makes sense.
Jesus Christ, guess they really don't want you playing past the early access part, the fuckers just kept coming. Also, fuck the counter-strike operation malus thing for the Rogue Army, it made this mission an absolute slog to play through.
>>2342687Yeah but you don't really need armor on high concealment units if you're using them correctly. They should slightly tone down the armor and give it +1 more concealment and make it better jaeger armor
Match ammo applies it's effects to special weapons.But from a bit of fucking around it seems like HP doesn't increase the damage of special weapons? (Still getting 25ish damage at point blank with a 25 damage weapon, despite HP rounds loaded.)I don't have AP on this save to test.
>>2342690I always give Darky some level of armor in case some fog of war retard pops out and nails her.
>>2342649No, it's cuz they're retarded. Same dumb cunts who bitch about the BB art style
>>2342677There's nothing new after the CDTE, Elsa and MAAL.>>2342684The IAR is a sci-fi redesign of the M27 IAR. Which was originally built as a replacement for the old squad machine guns the US army was using (like the SAW), but is now the main rifle for basic marine infantry squads.
>>2342684Would make it the absolute best squad weapon by a long mile, guess the idea behind it is to get cheap and mobile suppression on a small squad, at least the supply cost is low.
>>233953490% of the machine guns I found had a tripod which fucks with his unique perk. I remember the demo having with and without tripods variants for some of the machine guns. But only towards the end of the EA that a found a rare one without tripod that he could use with his unique. So I think I just really got unlucky. In the meantime I was mostly using his abillity with the target desginator since it is also affected by it which I quite enjoyed. So naturaly, I gave Carda the machine gun.
>>2342567Bro? Your tank gun on the starting vehicle? Your laser cannon? Your disposable rocket launcher spam?
>>2342668Some pieces of equipment still have placeholder icons, the game is early access for a reason.
>>2342701>kill skirmishers>now the rest of the mission is watching your medium mech and minigun tank slog through 10-15 harmless tanksYuuuuuuuup
Anything you can do when the AI hangs and doesn't do their turn?I'd rather not repeat the whole mission if I can avoid it.
>>2342602She's a 1-star whose perks are varied and strong/unique. That she can achieve a passable accuracy at all between her stat growth and scaling buff is extremely good.That she can be mobile infantry, a cheap tank, passively buff every unit, or be the best heavy weapons squad in the game on a single SL you're guaranteed to get with a pisslow supply cost is amazing. The literal ONLY strategy where she's not at least B-tier or better is vehicle spam, and even then you probably want to take her to ride in the back of a vehicle instead of Lim to do capture objectives and drop smokes from a mortar.
>>2342563>but that 1 square less range was causing her to have an issue here she would be 1 square short of movementHere's an example, advancing forward if she had HP ammo she would have been one square too far away to shoo.She only killed 3 of them, but 3 is better than zero. And I found it doesn't really matter for shooting weapons teams and HQ units.
>>2342710>squaddies:>miss merk>miss merkTCR is using cloned soldiers, don't believe their lies
>>2342684It's a 40AP MG with no deploy, good range, and extremely high suppression. Singh can fire one 40AP burst from this at a Menace target 8 tiles away and instantly overload it. It's the best suppression tool in the game and it's not even close, and makes RA missions a complete joke.
the game is missing something. I dont know what it is but this game can be great. I refunded it for now but I'll defintely buy it later on when it gets more content, it feels like the game can be too samey. Also enabling va for the leaders might be limiting for the future.
>just lost my Falcon to my own AP minesI didn't think a flying unit would trigger them, damn.
>>2342602Her perk applies to the menu.Also modifications of stats are multipliers not add/subtract.So she's not -15 accuracy at the start, she's -15% of her base accuracy.1 op post rogue army appearence, she's already got a WS of 69. So her base accuracy is 69, but her perk makes it look like its 58.She hits 80+ accuracy pretty quickly in a mission and can lay down some serious fire.
>>2342420the dmr is decent on him but the basic bitch sniper rifle works best on someone with trash weapon skill or to bump up the range of a rifle squad early on
>>2342729After even just 6 rounds she regularly looks like this. Steady gun helps quite a bit to get her to an acceptable accuracy faster in a mission.
>>2342710Since I just remembered she has the 65 Armor high tier recon armor, I've decided to try switching her to a Hammer and just accepting she might end up under fire at some point.What's hilarious is if I give her the Hammer and keep Match Ammo, she gets 13 tile range with impossible shot. That's beyond visual range even with the binoculars and scout.
>>2342797She got two of the saboteurs.This is silly, shooting beyond her vision range, so I'll reload and see how this scenario works with Hammer + HP:>give her 40AP from pike>she move up a little from spawn>shoots 12 range>murders the entire saboteur squad in the first volley>moves up again>murders a saboteur ringleader squad in the second volley.Okay, this might be the move outside of the land mine or rescue missions where taking the suppressed crowbar might still be needed to maintain stealth more effectively.
>>2342802Also if you go down you can use the aimed shot hammer skill to shoot to an extra tile (making 13 again) if needed.
>pre-RA>get long tank gun as operation reward>next operation is vs pirates>they have tons of vehicles in all of those missionsThat was orgasmic
>>2342637I just got one of my squads disrupted by the flying bugs, so I can confirm it is in the game. It lowers your accuracy by 15% for one turn
>>2342811popping trucks and cars feels so good
>>2342816Reminds me how Darby will comment that cracking spiderlings open with a crowbar sounds kind of satisfying.
>>2342706Refund the shitty game
Is the christ vehicle guy supposed to be so goddamn slow. I tried to bring him in a medium walker in my last mission and he was so slow he couldn't do anything because he was always out of range with his autocannons.
>>2342822>Is the christ vehicle guy supposed to be so goddamn slowIs this a joke?He's literally the fastest SL in the game, I assume you're using him wrong as a classic combat pilot, he's the best transport pilot by far, can literally get in the middle of a group of enemies, unload its mechanized infantry with short range weapons, pop them back in and survive any retaliatory fire.Here, use these builds and weapons (or equivalents) and you will have the most balls to the wall 1-2 combo in the game.
>defend mission against RA>almost 5 star it>failed the 90% defend bonus objective because a Jaeger team managed to sneak on to the cap zone I had otherwise full vision ofrude
I wonder if theres anyone that doesnt pick the character specific perks, feels like you're losing out if you dont
is the suitcase event just oci parts or authority?I figured thered at least be a random item outcome
>>2342841huh. I must have mixed him up with the greek guy.
50 oci for some nice heavy armor doesnt seem like a bad trade (I dont have the aussie)
>>2342862Yeah the OCI trades are basically free once you get the critical upgrades (advanced medbay, woo/exwoo, fixer)
>>2342862Yeah, good trade. But I feel like that armor is too expensive to use on anyone but weapon teams like Tech or Vamp
>>2342866yeh, tho i dont got fixer on but ive got the other two>>2342869true, last run I had it on tech for the most part and this time I got it on vamp since no techalso considering yaz but I got that other new armor set thats got some decent armor on himalso considering swapping in a lmg instead of the grenade launcher for vamp too
>>2342093I gave this a swing, I thought "oh cool an SMG crowbar maybe that will be good in my boarding commando setup"no it just sucks at everything. Barely kills up close, doesn't kill anything far away.
>>2342129People keep telling me that unsupressed weapons reveal your unit but I have never actually had the AI treat my unit as if they were revealed and as soon as I end their turn without moving they're immediately and instantly concealed again.I don't think you need suppressed weapons at all.
>>2342887Your concealment goes away after using an unsuppressed weapon in a single turn. For example, this means you can have Darby deploy double workshopped RPGs against mechs or unsuppressed crowbars against enemies with them having zero chance at retaliation as long as you use her after the enemy is either out of moves or the units you're attacking already acted that turn
>>2342890What I mean is that no matter when or where I use unsuppressed weapons, as long as I was out of enemy line of sight to begin with, I won't take any retaliatory fire.It doesn't matter if darby is 3 tiles away from a unit, standing in trees and shoots 2 RPG's and the UI shows her as revealed. As soon as I end her turn, even if she's the first unit I moved during my turn, she is back to being concealed. I have never had her stay revealed and get shot after firing an unsuppressed gun.
>>2342684Man, I bet that thing fucks on an upgraded Carda.
Best way to deal with mortars and mass rocket trucks? The only method I've found is having Lim/Vamp in jetpack armor leapfrogging behind the lines trying to find them as my other guys hunker down.
>>2342894Fast vehicle with a gun that can rape them to death. Don't engage any enemy units until they're dead.
>>2342894concealed recon creep, let vehicles get spotted on purpose so the mortars get fired at them (AI wont fire infantry mortars at apc's but will at pirate trucks while the rocket truck will fire at your apc's)Make sure you never deploy your deployable anti-tank weapons if you want vehicles to move into range. If it requires deployment and it isn't deployed then it doesn't exist to the AI cheats. So if you want a walker or whatever to move into range of darby's crocodile rifle, don't deploy her.I hate how gamey this omniscient AI is and I really hope they fix it. They definitely put effort into building the AI yet it remains the worst thing about the game so far. It NEEDS to do proper recon instead of just knowing everything.
>>2342892That isn't right. Each turn is a Round she has to stay unconcealed..
>>2342900I don't care if you think it isn't right, it's my lived experience playing the game. Maybe you should try doing it instead of theorycrafting.
does completing higher difficulty missions give more supply points?
If you remove a character from mission does that count on the stack that probably builds in the background for exhausted or tired?
>>2342848I usually skip them if I don't plan on using specific equipment (or lack thereof).
>Late game Darby with 99 accuracyHoly fuck. She's so fucking strong, is this the power of being a glowie?
>>2342916Elite special forces. When I first took this equipment into battle it was about 45-50% of my total supply. But holy shit. The only thing i'd change is maybe athletic instead of bags and belts, not that having an extra equipment slot is ever wrong, but I don't really need extra ammo and the target designator at the same time, but both is nice.
I found it pretty interesting that there are character interactions based on their affiliationSome of the stuff I've noticed is that; nobody is an asshole to Pike, everyone is ready to shit on Jean and hate being complimented by her, mercenaries are quick to shit on each other or diminish their accomplishments, marines rarely comment on other marines mistakes and when they do it is a soft blow
>>2342918This is my version.
>>2342927Impossible shot is a mistake. Check the accuracy/damage chart on the suppressed crowbar
>>2342928anything that increases weapon range without also increasing the falloff distance is a noob trap
>>2342924Devs said there will be more interactions as well. I get the feeling Kody will either kill jean or marry her.
Are binoculars spawn rate on black market fucked or what. I've seen them on sale, usualy right a the beggining of a run but then they never show up again on the black market
>>2342928>>2342929The fall off from extended range is offset by Darby's ambush perk, and impossible shot still benefits stuff like rocket launchers and AT rifles. There's no real downsides desu.
>>2342924Vamplet and Yaz are ways talking shit to each other.
>>2342933You're weighing that against commando which is a 15% accuracy bonus when solo, which is almost always the way you want to play Darby.
>>2342935Just take both, it's what I do.Commando+Scout+Chameleon+impossible shot+sharpshooter are basically the only perks you need on Darby
>>2342936I forgot to slot in ambush in there, but that's my Darby build every time and it works no problem.
I think there should be a downgrade of the default carbine to pistols or a choice of bringing no squad weaponry, using pipe guns to save on supply is neat but also feels a bit strange since it's shoddy makeshift garbage, and most pirate gear costs more to deploy comparative to normal gear. Just let my Pike HQ team larpers bring pistols in for the same supply cost as pipe rifles. Not a big deal either way but I think it'd be nice to have the option
I'm being offered the IAR and XL1A14 laser rifle after a mission, haven't seen either in the black market before and they both look good. Any suggestions?
>>2342941Pistols definitely could use a niche anyway. Right now there's really no reason to ever take them, they'd be a fine "cheapo" option if nothing else to replace primaries. Part of the problem is that the starting carbines are such unmitigated ass that balancing anything cheaper becomes its own problem.
>>2342942>XL1A14this
>equipping 2 griffin miniguns doubles the square count of the barrageAt last I truly see.
>>2342942>>2342949Laser rifle is solid. Not amazing damage per shot, but it cuts through armor like butter, with a good amount of repetitions too.
>24 turns of chasing pirates on a snow storm>Total Squadie death due to the pirates having a visibility edge on me>Bog is useless sack of shit again and fumbles a run over and eats a anti tank nadeAlready up to a good start. Your first Operation on expert is such a pain the ass.
>>2342949>>2342953>pick the laser>plasma gun appears in the black marketWe scifi now, boys
>>2342958It's best to fight bugs for your first operation or three. Their 'loot' is more valuable, you can trade it all in for actually decent gear on the black market so you have real rifles on mission 2+ and the bugs in general are much easier to kill and less killy than pirates are with the sole exception of bombadier bugs which are broken overpowered and account for probably 60-70% of my squaddie deaths in any given run
Game now needs a bit of everyting, more enemies, more maps, BIGGER maps like close combat. Tune some weapons etc. Big urban map, just variety out of the ass.Maybe tune the game length as well but I think looking at BB they might just give players the same deal with with small term menace "crisis", and allow the player to continue player forever maybe. I thought new tricks was a bit of an equivalent to the student perk in BB but it feels more like Gifted, you trade a real perk for a bump in stats, its not indicative of total game length forever since diminishing returns hit hard. >>2342941Having Pike with pistols also goes better with the back line leader vibe, he only needs sidearm, maybe a command vehicle would be cool where he could issue order inside the IFV.
>>2342962Bombardiers are borderline useless against vehicles. The blaster bugs are supposed to be good vs vehicles by description, but they seem like the least dangerous aliens by far so far, including those little mass swarmers
>>2342964The Menace not being the most boring enemy by far would be good too. Even the bugs mog them.
Sure this guy is hella tanky but he can't shoot for shit
>>2342962>>2342965>decide to restart >take bug operation>first mission its nightime, and Bog already eat a big hit from a blaster bug lurking beyond sightsigh
>>2342969His special ability is useless. I've had him for 2 "end of early access campaigns" and I didn't have a single chance to use his special ability. The ideal way to approach combat as of now is to either not get shot at all and suppress enemies. In the worst case you get shot through cover over that basically tickles the squad. If I wanted a complete breaching squad, I'd rather take the giga nigga since his defensive stats are way better.
>>2342958I'll say it. A bunch of the SLs have really memorable personalities, but Bog is so fucking boring. All he has is "Ok" "mmHmmm" and "Yep."
>>2342973>His special ability is useless.You don't take him for his special ability, you take him cause realistically he's the only one that can have a full squad with the breaching armor without murdering your supply cap.
>>2342974He's pretty funny when he goes "uh-oh buggerinos"
>>2342974I like "Fuckin' A" but the rest is very forgettable
>>2342974I like him precisely because they avoided the crazy old yelling grandpa which I am so fucking sick.He's done, he does not give a shit anymore and is probably constantly drunk or high, the comment he does when he blows a bunch of infantry to smithereens is telling, he feels sorry for even the enemy.The only thing I would change for him is whenever using lucky shot, you get a serious line and a glimpse of the Hardcore Tanker he was before he lost his legs,
>>2342974Yeah, and his injuried voice lines trigger a genetic fear of Tuberculosis in me.I dont like Exconde either. His ramblings become grating fast.
Achilleas is completely fucking mogged by Rewa due to the supply cost. The only thing he has over her is the threshold attacks can do to him and his unique basically requires you to fuck up
>>2342978Tech has so many stereotypically black guy lines, it's kind of funny.
>>2342974get his vehicle damaged and he starts to get really funny
>>2342959Always was
>>2342981>his unique basically requires you to fuck upYou can fry him manually.
>>2342974>Bog blasts apart an Alien Hive Queen>"poor lil' bugger"
>>2342655the game requires you to learn it but once you do its not hard and satisfying when things go well>>2342659you should play on expert, similar to battle brothers, so you properly learn the game.They should tweak expert for the first couple operations though since you are just using very basic stuff and its kind of boring. they should start everyone out with some trade commodities. scrap from the ship or something
>>2342655the game can punish you extremely hard by making a bad move even on normalthis is made by the devs of battle brothers and i personally think the early game is by far the weakest point in the progression there. Menace has an almost inverse challenge curve aka xcom (the original, not the pozloaded one) where early game can be more difficult than late game
>>2342992>They should tweak expert for the first couple operations though since you are just using very basic stuff and its kind of boringYup.Basically need 180 coins for weapon + maybe cheap AT option.There only so much fun to clear maps with infantry follow apc like ducklings follow a duck.
>>2342981Yeah Rewa is the best pilot for pure killing, tank or mech. Wish she was a bit more interesting though, I don't think she sells that crazed PTSD killer thing she goes for and her lines are not really that varied, its all just kut-ta this and kut-ta that, at least with Achilleas I can pretend he is some crazed mechwarrior coming from the periphery.
>>2342973>The ideal way to approach combat as of now is to either not get shot at all and suppress enemies.The main contributing problems:1. Cheater AI that doesn't have to do any kind of probing/recce to know how to perfectly avoid your units; invalidates any kind of deployable weapons or anything that moves too slow (infantry) that can't catch up to a fleeing unit.2. Armor is stupid expensive. An infantry squad in breacher armor costs more than a fully kit IFV and does less.3. Suppression still works on fully armoured infantry; your 900 supply breacher infantry squad gets completely shut down by a 100 supply pirate chaingun team regardless of how little damage it didArmor really needs to prevent suppression effects until after the unit has taken actual HP damage, and then scale suppression with the amount of HP damage being taken. A chaingun team that can't chip through the armor at all shouldn't be suppressing navy breacher squads.
>>2342969Take shooting gallery on him, it's probably the best single perk in the game. Vamplew is basically purpose built to be a flanking element.
>>2342950Now remember, you can make the barrage any shape you want, even a complete square.
>>2342969>no buffsthe trick with low accuracy characters is sitting them next to Pike and having Carda for high spirits
>>2342942IAR is a good special to throw on a rifle squad if you don't know what to take against suppressible enemies.Laser rifle rapes everything.
>>2342981You're supposed to pair his skill with the later one that ensures he can never lose more than 33% of his health in one attack. There's nothing in the game that can deal with him quickly if he has both of those.>Single big attack pens your armor>It does 33% max and doesn't damage armor at all>Meanwhile you get a very significant AP buff>Multiple hit attack doesn't pen armor>Has to strip ALL his armor off before it does anythingAchilleas is a 100% success rate nuclear bomb against super dangerous enemies whose only "counter" is to just hit him with 3 ATGMs in one turn.
On my second rung I wonder whats better for economy, I got lucky and can have two AI logistics, but salvage teams for that extra commodity maybe accumulates for good money.I think supply wins, early game money is low but doable. Long game is logistics.
>>2342973I disagree, Part of what makes him strong as a SL is being able to take super heavy armor and act as a lure to get the enemy to commit to fighting rather than to be cagey. and in that role he's great and his ability helps to do that. He's a body guard, he's supposed to jump in the way of coming fire.
>>2343000>Cheater AI that doesn't have to do any kind of probing/recce to know how to perfectly avoid your unitsUpdate your game already, orwas the pirate copy just pump and dumped?
>>2343015NTA, but I was actually using him as bait, but then I started doing Menace ops, and the morale hits they do on units really fuck Vamp up. Basically makes it mandatory to bring Pike in conjunction, when I can just bring other units that'll overload the Menace on contact.
>>2343016I bought the game, are you retarded or actually the pirate?Their patch notes didn't fix anything, the AI does not do any kind of probing or reconnaissance. Fuck off retard.
>>2343000>1. I think its fair, As long as the player gets notifications that their units are hidden or not without actually seeing the spotting unit then i think its fair that the AI gets the same warning. So I don't think its cheating. I think the game would be more interesting but also more unforgiving without it. but the AI would probably commit more if it didn't know it was being spotted. >2. Armor is expensive but worth it too. I had 6 men in breaching armor tank a heavy tank's shell head on and they didn't lose a full section of armor. >3.There's plenty of ways to remove suppression or prevent it or SL that specifically can slow it down. You should be able to plan around it especially if you have a heavy infantry unit that will be tanking.
>>2343019The AI can tell when it is being seen just like you and just like you, the player, the AI has information on movement and weapon range. Stop accusing the AI from cheating when it is playing by the same rules you are.
HaMER or MRS for best top tier rifle?
>>2343011Stacked AI logistics (or w/e is 15% off vehicles), so you can have 45% off vehicles and then just play an all tank army. They already mog the fuck out of infantry. The other supply increase one that does 5% is only 5% of the base starting supply, so 3 of those gives +15% of the 800 base supply on normal (eg +120 supply).If you want more cash for the black market, then stack salvage teams. It's +20 per destroyed vehicle, per salvage team. So 2 of them = 40 bucks to spend instead of 20.Fixer might be OK if you've stacked a couple salvage teams with it, but I think salvage teams alone are probably the better choice.Also if you go with salvage teams and you play well (few casualties) then you can run an advanced medbay instead of medbay + woo and survive off purchasing squaddies - though ExWoo by itself is probably the best choice (no medbay at all) as it replaces losses and adds more where medbay can only save lives, never add.>>2343021>>2343025Nah, you're retarded and I'm not listening to your idiot opinions. Everything you said is completely dismissive and wrong. You are acting like the game does everything perfect, begs the question if maybe you actually work for the developer and are defending your own dumb balance and design choices.Thankfully mods will route around brain damaged retards with a stick up their ass thinking everything is perfect. I'm not going to give your retarded troll ass the dignity of further engagement, go fuck yourself.
IAR vs E4A2 ELSAiar will prob go to pike and he has the ranged kpac, and the elsa would go to yazwhich one should I really pick?
>>2343029I really don't know why people like the plasma riflekills like 1-2 guys in a squad at best, takes like 4 turns stripping armor off a vehicle just so other weapons can now start dealing the real damagelike why not just take an ATGM primary and grenade launcher secondary and kill everything normally?
>>2343031ive never used either desu, the plasma seems nice but like you said it does have some time to make it worthwhileill prob stick with the iar to further boost pike's squadive seen the plasma rifle show up more often than the iar too so ill eventually get it im sure
>>2343031The vehicle version was pretty good but now its just as underwhelming
>>2343010if the AI could give feedback it would consider Darby and Achilleas very very broken
>>2343028I'm dismissive because you're a fucking moron who wants the ai to blunder into his killing fields. as long as the player gets an indication that they're spotted then its not cheating for the AI to know its being spotted. Its part the rules of the game. personally I don't think there should be an indicator and players should be punished for leaving troops out in the open, the same as the AI. but it is what it is.
>>2343036For darby, the problem is the entire concealment system is too simplistic and binary, but I don't have any good ideas off the top of my head to improve on it.Also doesn't help that the AI never tries to look for her, but instead just skitters around the edge of her vision. Since it knows where she is at all times but can't act on that information to attack.
>>2343038NTA but on some level you want the AI to 'blunder into your killing fields' because otherwise it leads to gameplay where you push the entire enemy force across the map as they desperately try to stay out of your range and vision. I don't want this to be the optimal strategy, it's extremely boring
>>2343040There's an entire chess game in jockeying for positions and spotting enemy units in ambush or probing in force that this game is missing. Just that aspect of combat tactics is almost as much fun as actually getting down to killing stuff. It's crazy that this game just ignores it, throws it all out for the sake of AI maphacks and "pixel perfect" moves like running everything behind a cloud of smoke into an obvious killzone in an open field because I purposefully smoked myself knowing the AI is cheating my vision but retarded and has no concept of actual force composition or memory.Just completely destroys an entire game within the game. It's the biggest problem the early access has by a long shot. Almost everything else you can smooth over with some self made changes and mods if you wanted, but the AI is critical to get right and always seems to require developer intervention instead of modders to fix.
>>2343040The ai only falls back if it can't see any of your force. It just knows its being spotted and falls back. you need a lure to get them to commit. People hide their entire army and wonder why the AI decides to do the same. I think the biggest thing would be to get rid of the indicator for the AI that its spotted, BUT to also remove the indicator for the player. OR have the indicator only appear if the unit that has been spotted can see the unit that is Observing them.
>>2343045>Ai of complex strategy game is not perfect on release. I'm shocked. Surprised even.
>>2343045>There's an entire chess game in jockeying for positions and spotting enemy units in ambush or probing in force that this game is missing.One example tactic that cannot be done in this game, is drawing the AI into an ambush.It can't overcommit on bad information because it's got perfect information. You can't expose a vulnerable looking unit to bait it into an attack and then open up with a hidden deployed machinegun or whatever. It just sucks. It's why most tripod weapons aren't even worth bothering with.
>>2343049the absence of overwatch hurts this game i think.
>>2343051It'd probably just devolve into creeping forward and spamming overwatch. Or having to painfully piece apart the AI sitting on overwatch.We're probably better without it.
>>2343048It's worse than that, it's intentional. I was in their discord during the demo and people were rightly bringing up back then that the AI was doing this and needed fixing. That was like 6 months ago.They don't care. This is how they want the AI to be. It'll be up to modders to fix it because the devs definitely won't.
>>2343038Curiously that exactly what happened with close combat ai after it went to another team when microsoft sold it.Enemies would blunder straight into your ambushed concealed teams and camo tanks, early AI would just stay put and call artillery or mortars on you.The neat thing about that series that you could put into this game would be teams refusing orders when insane like running across a field without smoke. Although Menace kinda does this partially with pinned down status.
>>2343054Every single tactics game these days turns into that passive gameplay. You inch forward and overwatch.
>>2343010>only "counter" is to just hit him with 3 ATGMs in one turnand then you can just mount ERA on his vehicle
>>2343054concealment would be stronger i guess, stronger than it already is
>>2343046But the way the AI currently is doesn't add anything to the game beyond boring tedium and just makes the Darby concealment+range strat more optimal and further hobbles tripod and weapons requiring deployment (doubly so if they have increased AP costs to fire like the RLs or medium mortar). Removing spotting indicators is even more cancerous, because armies like the RA and the MENACE are almost entirely centered and balanced around the concealment mechanic. Making it a complete guessing game whether or not you're concealed would be enormous fucking dogshit.It doesn't even make sense in a realistic tactical sense, giving up ground to stand with your back up against a wall in open ground instead of moving forwards under cover to spot the enemy is just a good way to get yourself killed.
I hate this
>>2343066Uhh SKILL ISSUE? Bro you were supposed to herd the enemy force across the map with Darby and then rocket organ them, it's how every mission in the game is intended to be played. The AI was perfected specifically for this engaging strategy and you are completely ignoring it
>>2343038I think that Anon who constantly accuses it of cheating doesn't understand he is playing against a multiplayer AI. So far everything the AI does in the game gives me the same feeling as playing a skirmish map against an AI opponent in any other game.This is very different from a campaign "AI" which is deliberately made to be stupid or single minded, and the units are more like agents/bots in how they behave in such cases. What he wants when he accuses the AI of cheating is that single player stupidity.He is also responsible for making any talk about real bugs impossible just by his very presence poisoning the well.
>>2343063It'd be neat if you only got spotted indicators if it was from some sort of lock on warning. but biological enemies who just radio what they see or hive mind aliens don't give such warnings... maybe even include an OCI component that lets you tap into radio coms chatter so then biological human enemies do give spotted warnings. Make it more granular.
>>2343070that gets into real modern warfare where electronic warning detectors and radar and encrypted comms actually matter but nobody ever wants to introduce it into their game except that nebulous guy that trooned out
>>2343072If we consider BB, most of the gameplay revolves around being outnumbered and counting on certain factions to act certain way, for Hexes you have to have dudes with big resolve and maybe a dedicated sniper to kill the witch, for orcs and barbarians to tank their ferocity with equal ferocity, against organized armies to flank the, etc.This game is going to do the same thing eventually because dev teams always iterate on what they previously did. We dont need better Ai, we need fun puzzle like engagements.
>>2343070I don't think that's going to be any good. If anything it'll just encourage more concealment creep, because you can't always be sure if you've been spotted or not. Plus, the OCI system is extremely weak right now. It might arguably be somewhat tolerable if you tied it with the ship's intelligence level so sensors weren't a borderline useless upgrade. But as the game currently is, knowing when or when not you're currently spotted is a huge portion of the game; and managing that correctly is what adds challenge.
>>2343069There's a difference between wanting an easy AI or a hard AI.And not wanting the AI to blatently cheat forcing you to cheese it to make use of your units.
>>2343010>>Has to strip ALL his armor off before it does anythingwhat are you talking aboutplenty of weapons can threaten penetration against the medium mech's 140 armour, especially after it's been degraded a bit.
>want Darby for vision, Pike and Carda for buffs, and Lim or Vlad as a shocktrooper>want to put them in vehicles>that will be eleventy billion supply plus tipfeels batman
>>2343101I want to run 3 IFV's with Carda, Lim and Vlad. I think that should be very dooable
>>2343113I did that with Lim, Pike and Carda and it works great but your vision is crap unless you dedicate a vehicle to radar
Simple fix to all these argumentsThe concealment indicator should only indicate that you're not seen by any enemies you see/detect, not that you're completely undetected from everything. If there's a jaeger sniper/spotter pair in the woods sighting you undetected, you won't know until they fire.It's fucking retarded to give everyone psychic spider senses.Similarly, AI shouldn't react to being in vision/weapon range if they don't see the danger.Should make things more realistic, less annoying, and more dangerous for both parties in gameplay, relying more on sight lines and scouting like a proper doubleblind tabletop
Does the ESAW cost 40 or 20 to fire? Is it just a shittier CMG that doesn't need deployed or the Local Forces equivalent to Pirate Chaingun?
>>2343128>relying more on sight lines and scouting like a proper doubleblind tabletopExcept in a doubleblind tabletop you're probably not gonna be outnumbered 5:1 by units 3/4 the strength and with significantly more indirect fire support than you could ever possibly have.>>234313140 AP. It's got 3 more shots than the CMG and more ammo, but it's generally a worse gun overall. 7 range, less pen than a KPAC (but more than an ARC), equal damage to the ARC and with less accuracy and suppression than the CMG though it's probably still more than a primary.
>>2343128The key issue is that the AI exploits the fog of war to basically hide from the player to the point of extreme cowardice, we are talking moving every single unit in a blackened square even if it makes zero sense to do that. Whatever threat assessment system they put into this AI it is total fucking garbage in regards to the "pre-engagement" part. It is a lot better in active engagements and isn't an issue for players besides one guy in these threads who calls any intelligent move cheating.
Praise be to the Lord my Rock,who trains my hands for war,my fingers for battle.He is my loving God and my fortress,my stronghold and my deliverer,my shield, in whom I take refugeGabriel is a bit one note but I dont dislike him.
>>2343140I think it's funny that he calls pirate trucks 'armored golems'
>>2343144what a doity anti semite
>just realized that buff is more than just HP, but also removes encumbrance penalties.
anyone know for sure if this is for the op only or permanently?
>>2343150Oh fuck, that's important. The move penalties are a punishment.
OHTHE PAJEET'S SPECIAL IS PER *SQUADDIE*NOT PER DEPLOYED SQUADI AM STUPID
>>2343162For OP only.All bonuses in OP's only last for the OP.
>>2343167yeh, but itll say it usually so this one specifically just a bit confusing
>>2343168Feels kind of pointless to give that out on the last mission of an op though.>>2343166Pajeet used to have a 50 when it was suppsed to be 0 so he isn't as good anymore.
>>2342545Yeah it's constant suffering. As I said in another reply I don't actually run the special weapon but I do run the 3x double-use, AP-discounted disposables. It kind of makes up for the low accuracy, but I've had reloads from her just missing three fucking rockets in one turn.
Is there anything the laser rifle is actually useful against? Got one a while ago and have had nothing but Menace ops since, and it seems completely useless against the Menace
>>2343190Unlimited ammo, decent stats, pew pew.The issue is that ammo attachments are powerful as hell and the laser rifle isn't 'that' great.
>>2343019The AI has and can use the same motion tracker you can. You not knowing that is probably 99% of your problem.
>>2343190Stripping armor, having no need for mag pouches and killing armored targets with low hitpoints, like pirate trucks and light walkers, sadly the menace has both.
>>2343194>Stripping armorIsnt it the other way around? That is the lazer rifle is good at penetrating but not actually destroying armor
I want more SLs that are dedicated to using deploy equipmentI also want more unique models, mainly for armorsquaddies lose their skin tone and face when swapping to another armor set as well, can just white wash your whole group
>>2343133>back to comparing this to a tabletop gameDo you ever get tired of being a retard?
>>2343195It should be as the lore text says, but its actually both, the laser rifle has the most pen and armor damage of all squad weapons in the game.
>>2343195Gameplay mechanics is that anything with armor damage strips armor and since lasors are unlimited and does good armor damage it strips armor like a boss.
>>2343192>unlimited ammoIn exchange for the overheat mechanic. I don't know but I haven't been running into much ammo problems with primary ammo.>statsThat's an understatement.The thing that breaks it for me is 8 HP damage with 2 shots per volley. 16 damage per squaddie is horrific. Even the crowbar outpaces it by far.>>2343194>light vehiclesI guess. Even then you're probably paying as much for your laser rifle squad as you would be for a light vehicle of your own with a multilaser, which would do a better job without being rare and expensive.>>2343199You don't strip armor if your shot penetrates, no? You won't be stripping much because you start penning so early.
>>2342336Using context is part of the language you mongoloid
To me teck is best with target designator and pal rocket launcher. Since he can move and fire both. or use both together.
>>2343200Armor doesn't reduce HP damage, it stops it entirely. Penetration is essentially a roll vs bypassing the armor to do full damage. With the Menace, because they have such high armor values, the lasers ruthlessly strip them softening them up for other weapons to hurt them.
>>2343203You get more armor damage out of assault rifles firing REND ammo though.
>>2343203I'm aware. The problem is that the laser rifle's extremely high pen means it is always penetrating and it doesn't strip armor when the shot penetrates. There are very few targets in the game that the laser rifle won't penetrate 100% of the time.>With the Menace, because they have such high armor valuesThe only Menace enemies with over 75 armor (the laser rifle's pen value) are the floater and the guncrawler. It's *okay* against a guncrawler but still far worse than actual AT, and the floater is barely a threat as is. Against any other enemy you'll strip 0 armor.
>>2343204This goes back to lasers having unlimited ammo and in exchange gets a cool down.
>>2343203>>2343205Also for the record there's a tiny amount of bleed-through on blocked shots but it's very tiny. If something's sitting at a literal pixel of health some carbine shots from your weapons team will kill it reliably, even if it still has armor.>>2343204You barely even need REND ammo. An has 3 shots with 13 armor damage, for 39 armor damage. The laser is 2 shots with 25 armor damage, for 50 damage. The laser's a *bit* better, but not much better. Not enough to compensate for its pitiful HP damage, and not enough to compensate for the lack of full-auto which you normally want to use if you're looking for armor damage.
>>2343200You are foregoing a vehicle weapon slot for that and the laser rifle costs less than the gucci'd versions of the starter rifles
>>2343207>An has 3 shots with 13 armor damage, for 39 armor damageAn ARC has 3 shots...my bad
>>2343205I never promote lasers to armor strip anything but the Menace and vehicles so I fail to see that as an issue.
>>2343210If you're stripping armor from a guncrawler instead of crippling it immediately with a rocket you're probably just dead or at best suppressed anyway
>>2342892>As soon as I end her turnthat work in both ways, like last moving(after your units) enemy units park in capture zone and you can do nothing about it(even if you can easily wipe them in next turn).I think there is problem with turn permanence(or whatever you call it) vs the Big turn
>>2342974I like him, he is chill
>>2343128>The concealment indicator should only indicate that you're not seen by any enemies you see/detect, not that you're completely undetected from everything. If there's a jaeger sniper/spotter pair in the woods sighting you undetected, you won't know until they fire.>It's fucking retarded to give everyone psychic spider senses.Agree
>>2342545I had Carda miss 4 RPG shots in a row last night. Even with about 6 turns of her buff stacking.
>The zig-zag perk doesnt work with the mech jetpackgay
>pirates jetpack in>TODAY IS GONNA BE A GOOD DAY>rewa guns them down with a fiddy>THEY HAVE DOG ARMOR FOR THEIR DOG LIVESlmao
>>2343224Pirate commandos can be fucking nightmares early on, having every squad and the APC plink off them for a full turn while jetpack around
>>2343225Not to mention counterfire deleting your starter squads with no armour lol
>>2343227always eat the counterattack on the APC if you can>>2343225this is a little later in than that so the fiddy is the proper .50 cal, not the misleadingly named MMG
>>2343228Still no clue why they named the 7.62mm machinegun MG50 lmao.
>>2343228I hate weapon naming convention.
>>2343225They'd be true killers if they were more aggressive. If they ever get patched to actually jump in an empty clips at point blank, the first several operations are immediately fucked. Right now they feel a bit too engagement-averse for what they do.
>>2343232That are pirates in general unless they feel like they have big advantage
>>2342927>>2342918>You don't need 6 conceal when you get 2 from Covert Ops and 2 from the LPPS, because anything you run into you will outrange massively, will be in concealment anyway and killing them will put her back in stealth.>Hollow Points are the best long-range ammo in the game. Match Ammo with this build extends her range beyond her visual range and it's less killy.>Impossible Shot makes the Hammer have 12 range>Binoculars + Scout means her vision is equal to the shooting range>RPG never misses with her accuracy, and has 9 range, giving her AT utility without deploying. You don't need other special weapons because the Hammer does the job against foot units. ATGM works fine as well but makes her even more expensive.>Smart Gun improves accuracy even more.The only skill in this list I would consider swapping is Commando for Athletic or Vanguard. I always forget about Commando and leave her 3 squares away from a friendly and lose the benefit.
>>2343225Super scary they can jump on your ass and delete a squad.
>>2343236Darky is just hilariously well tailored for the game mechanics>Cannot be seen>Has the longest firing range anyways lmao>Anything that spots her, she can kill and then go back into stealth>High accuracy so she can take out armored vehicles with RPG's
>>2343236>>2343238
>>2343239HAMR is a great gun but for Darky you want to give her something suppressed and closer ranged. She's stealthy as fuck so being right up in their faces barely matters, they won't see her anyways.Give the HAMR to somebody else and let them fight from long range with it.
>>2343239I just did a stealth mine mission where right at the end a HQ unit spotted her after moving 4 squares away from her. After taking fire from the HQ, next turn she shot the HQ and a nearby weapons team to put her back in stealth, moved, got spotted again by multiple units crowding the evac. She took a Heavy Tank main gun round, an autocannon from a walker and an infantry squad shooting her for two rounds as she made her way to the evac.Only lost 4 squaddies and just had to get up so she could move.The last round I left her in the open. The LPPS makes her capable of standing up to significant enemy fire.
She sounds so busted I have rarely tried her so far, maybe the bug fear means devs will ad more buggerinos that can sniff stealth units and home in on them.Graboids would be fun.
>>2338584I have this beautiful ebony queen kitted out with max concealment and shes amazing.
THE AI IS FIXED GUYS! OKAY!? IT DOESN'T READ YOUR CONCEALED UNITS RANGES AT ALL!
>>2343247No, now it just reacts to being spotted without knowing your location as if everyone will die.
>>2343232I think of them like goblins, more interested in saving their own skins unless they have a clear advantage. When they're aggressive they're dangerous as fuck but really risk averse as a general rule. Ive been flanked by them or had them land right on top of an out of position unit before thinking they wouldn't do it and holy shit it'll end your mission right there
>>2343248It stays an exact tile out of range lmao.
>>2339340How the hell did they get away with tech? His “euphoric” blurb added by the recent update is literally an old 4chan black guy meme. His dialogue is comically stereotypical. I love him.
Why cant I have the stug the rogue army uses? Its not fair
>>2343253>Why cant I have the stug the rogue army uses?You should've played the game day 1 where you could get it. Sorry you missed out, us early adopters are having fun with our heavy tanks though. Sorry not sorry.
>>2343247Fog-of-war Herding the sheep into a nice pile for rocket organ barrage...
>>2343247It's funny how you're the only guy in the thread with this problem.
>>2343256The issue only really happens once you start concealment-maxxing or use Darky.If you use generic dudes they run up into your face.But if you use long ranged tripod weapons you get similar issues.In a normal game>Okay I'll set up my recoilless rifle here and if a tank rolls into range, I'll nail it!>Tank rolls into the ambush as expected and gets KO'dIn this retarded game>Okay I'll set up my recoilless rifle here and if a tank rolls into range, I'll nail it!>Tank skirts around the circle of range exactly despite having never seen a person there
>>2343253Because its buggy and unfinished ATM, playerside. When they unfuck it I'm sure it'll be attainable, but RN that thing can't even swap its weapons and has a missing texture for its icons.
>>2343252There's also /fit/ memes in one of the post op dilemmas. (Where you get the opportunity to sell books to the Corp) Devs probably post here. Please don't fuck this game up.
>>2343256NTA but I see the AI constantly running away from my units. They don't want to be in range of the heavy tank barrel or my infantry anti-tank weapons and they flee.
>>2343247the ai tends to just flee and gather in corners for some reason
>>2343256Not only.>>2343248You repeat that like mantra but Ai units tend to run away outside firing range, not the spot range.
>>2343256I've seen this happen just with the +1 concealment stuff you can get from pirates. Not as severe since eventually they come to make a move but they do avoid LOS.
>>2343264You repeat cheating like a mantra so it is only fair.
>>2343263Not for 'some reason', it's reading your weapon ranges and runs away if they can't spot your unit.Instead of getting closer to find your units.
>>2343258This. Its one thing that AI perfectly use rules against player. It may be tedious or gamey but whatever. Its different thing when it use these rules when working with info it should not have.
>>2343266That is not me you fucking moron.
>>2343267>it's reading your weapon ranges>runs away if they can't spot your unitSo its reading range of weapons of a unit that it couldn't spot(so it shouldn't know what weapons or what range they have). Finally
>>2343270>>it's reading your weapon rangesIt isn't even that. Right now both you and the AI have perfect knowledge of if an enemy sees you because the icon disappears. You can also use this yourself to know that you're up against jaegers or enemies on those high ground towers.
>>2343273I know that. That is one thing to know if you getting spotted(which is dumb thing to know if you don't spot unit spotting you), another to skirt weapon range of the unit you didn't spot. Anyway enemy units in BB also know where hidden units are so I guess its how devs wanted it.
>>2343270If you are getting shot at by units you can't see, the solution isn't to constantly run away and get plinked apart BTW.
>>2343275Its like you are playing retarded or didn't play game at all. They run away before getting shot. In some missions sometimes even before getting spotted. Pirates are main culprit in this.
>start mission>alien warriors push to tile next to my tank>ask jean to shoot rpgs at them from 4 tiles away>she puts both into the front of the tankONE JOB JEAN. ONE JOB.
>>2343278jean is the worst shot so far, I just wanted her to do last shoot for loot and she fail(give her atmg)
>>2343278Don't trust her with anything other than finishing off heavily diminished enemies for trinketing procs. Easily the weakest 1star infantry as of now.
>>2343277give bog a pirate truck with radar. nullifies any advantage the cheating ai has. you can also fire on radar signatures in the fog of war with mortars and damage/kill enemy units before you even see them. six squads. 1x sniper, 2x mortar, 2x crowbar, 1x autocannon apc, 1x radar. use all vision perks. you will always spot and fire first.
>>2343280>>2343279She has 82 accuracy. I swear she's got a hidden accuracy modifier somewhere. It was in a darude giving her -5 and she hadn't got her steady gun since it was only turn 1. But still. Come on man.
>Darby loadouts>all taking like 8 perks and using her at long rangeFuck that, her upgrade tax is way too high for that.Keeping her with like upgrades, hi-cap SMG and rend ammo will kill literally anything in the game within a turn, 6 concealment gets her close, and you can run it with like 3 perks to keep her cheap and keep your long range stuff for the other SLs that genuinely get more benefit from it.
>>2343269>if it walks like a nigger and talks like a nigger it isn't the same niggerMake a post and get the exact same response like 4 times nearly verbatim. Whether you're one person or 4 makes no difference, nobody can tell any of you apart.
>>2343277>Its like you are playing retarded or didn't play game at all.Nigger if anyone didn't play it's you, because you're doing the classic thing of describing and actual problem the game has but massively exaggerating it and acting as if it's the norm and a constant problem, not something weird that gets annoying in a couple of specific situations.This is because you haven't played the game and are just going based off what other people told you.
>>2343278>>2343279I WILL take 6 disposable Jean and she WILL miss all six shots every fucking time.
>>2343287No, see its only fair if you go out of your way to break the AI in a way you know is bugged so you can take a retarded screenshot and say the same fucking thing 300 times a thread.And don't you dare say that if you just play the game normally the chances are you'll see this drops off dramatically and becomes a freak occurrence rather than the norm like everyone knows except for the "AI is cheating schizo"
>>2343284If the measly few points for her promotions are breaking your supply bank, that's a (you) problem.Always upgrade Darky.
>>2343285>>if it walks like a nigger and talks like a nigger it isn't the same niggeryeah, its different nigger you retarded faggot>>2343287I seen it often happening against pirates at last, and I didn't try to break AI, the problem of pirates hiding and scurrying away happen often especially when you kill their main force
>run into first superstug >PAL does nothing>autolaser does nothingWhat am I supposed to kill it with before I have a long tank gun
>>2343292>SuperstugIs that different to a regular RA stug?
>>2343292ATGM(x2)
>>2343292Flank or strip its armor with dedicated tools (plasma, REND ammo, etc.)It's a casemate tank, it's frontal armor is absurd.
>>2343292PAL and RPG's damage it, but you need a bunch of shots.You should basically get a long barrel tank gun ASAP on any run.
I actually like the supply mechanic, i feel like it makes intel worthwhile and has me actually choose and strategize what part of my arsenal will bring me the most benefit if i bring it.Rather than just bringing my nest shit every fucking time and just throwing stat bricks vs stat bricks. I only wish there was some reward mechanic for winning a mission while using less supplies, right now the incentive is to autistically tweak shit until you max it out.People who bitch about it just want to take strategy out of their strategy game and should go play Fortnite
>>2343299I wish there was a benefit for not using up all your AP. Knowing you have to spend it all or waste it puts a damper on things.
>>2343291>that wasn't Tyrone it was JamalI can't tell you apart
>>2343299for me it just makes me not bother doing anything more than finding my most efficient combos and never deviating unless someone gets a status.>get medium tank>I don't use it because the light tank is cheaper and can still fit the exact same weapons>use pirate trucks for cheap autocannons or rockets>don't use any cool armour apart from the darby recon armors because they're too supply expensive>every infantry gets hammers and rpgs because that's the most effective long range gun, and best AT that doesn't require deploying.The only thing I'm doing in the late game that isn't about effectiveness is I use the long tank gun because I like the big explosions even though the ATGM is a better weapon
>>2343292Smoking it, flanking it, then shooting it in the ass is the way god intended for heavy assault guns to be dealt with.
>>2343303It also means the only worthwhile OCI slots are 2x AI Logistics, one ExWoo or Advanced Med Bay to avoid Squaddie amount problems, and the Recovery Bay so you don't have to replace vehicles.
>>2343301Unspent AP should translate to bonus DEF
>>2343304>>2343298>>2343296>>2343294I had none of those options so I gave Tek a mining laser, thermite grenades and a jetpack and threw his flying black ass at the StuG
>>2343307based
>>2343232Yeah no kidding. I actually had one do that to me earlier. 3 squads moving up together, was going to try and flank it out, then the AI inexplicably jumped right into the middle of my group instead of wandering around between cover like it always does, and I was like oh fuck and then one of my squads was deleted. Then I panicked and fired with a 2nd squad and the counterattack deleted the 2nd squad. It was p much gg because this was the 2nd or 3rd mission and I still only had the starter carbines.
>>2343303>I don't use it because the light tank is cheaper and can still fit the exact same weaponsThe armor helps it a lot. Really lets you use it on the front line in a way you can't use the light one. Its armor jumps the threshhold on a lot of AT and its health means you can actually take multiple pens without dying.>use pirate trucks for cheap autocannons or rocketsLight mechs are far better, especially with a good pilot. Autocannon light mech with angry jeet can be fucking absurd>don't use any cool armour apart from the darby recon armors because they're too supply expensiveMaking your infantry borderline invincible and able to facetank guncrawlers is good and worth the cost. Tech with heavy armor and a MAAL is worth more than his points in whoever in light armor with RPGs any day.>>2343305Salvage teams is absurd if you get it early and prioritize pirate missions. Intel OCIs also work with the supply system, not against it.You deciding to play slow and crawl forward plinking stuff at range doesn't mean its the only way to play.
>>2343303You say that but i actually just completely ignore vehicles until the RA shows up and i need a tank-destroyer. Even then i prefer more infantry to more armor. Most of my squads are wearing armor. I’m having no issues with the approach on Challenging, So your light/medium tank dilemma is not even optimal.Also the fact that you actually use the light tank even though the „upgraded” medium version is available surely is a good thing? Old stuff not instantly outclassed by better stuff? Same with pirate trucks.I also dom’t fret over range at all, i use the K-PAC on everything, didn’t even get a Hamer once because of the rng.>>2343305Again, never taken AI logistics or recovery bay. I prefer Exwoo, Advanced med bay, Fixer, and the promotion gem one.Sounds like you guys just need to try out different builds
Superheavy tank with two heavy weapon slots when
>>2343315>You deciding to play slow and crawl forwardIt's not slow. I'm still completing most missions within the first turn limit. I just had a cleanse against the Aliens where I swept around the entire map and still had time to get back to evac a turn before the 14 turn secondary came up.It's about supply efficiency. With good play I don't need the extra armour that costs more supply. I don't need super heavy infantry army. With 2600 supply missions and 2x AI Logistics I will usually have a lineup something like:anti-tank, 7 promotion rewa in a light tanktwin mini-gun light tank achillesbog with recycled parts with a pirate truck with whatever weapon I think it needsexcond in a pirate truck with autocannon~780 point mega-darbyVamplew & Jean with their supply reductions, hammers and RPGs in class 4 armor, maybe having to remove one squaddie.
>>2343278Jean always disappoints me. She is a trust fund whore larping as some cool merc. I am drilling her ass against retarded pirates until she gets above 50 weapon skill.
Behold, dressing like you are from dune grants +1 concealment but god forbid using proper camo gives you any benefits.
>>2343326>light clothing allows you to crawl through the bush better than an armoured suit making a ton of noise no shit retard>but proper camouflage does nothing the jaeger suit gives literally 200% as much? Are you well anon?
>>2343327> Are you well anon?I think you are kind of dumb to bring up light clothing when by default you already get light clothing and also seem to be blind to other suits also having camo patterns but it doesn't do anything.
>>2343321I want be able to mount 2 light weapons on APC
This game should have heavy power armor than limit squads to size like 3-4 but is able to carry special hvy weapons instead of small arms
>>2343326>god forbid using proper camo gives you any benefits.If you want more camo then buy a camo kit. Later camo armours give additional benefit to camo as well.
>>2343326Anon camo gets put on everything because there's no opportunity cost not because it is singlehandedly particularly effective at hiding you.
>>2343334It just bugs me though. This outfit that makes me look like I huff the Spice stands out in the bright sun and I get concealment but some of the other shit the game gives you doesn't.
>>2343329>Noooo what do you mean my woodland camo pattern doesn’t give me concealment on Dice
>>2343335Cloaks are pretty decent for hiding yourself, soldiers don't wear them because they're largely impractical in a bunch of other ways.It's all a bit of a meme on a snow world anyway though
>>2343336I am also bothered by having only woodland camo pattern.
>>2343329The basic fatigues don't have a camo pattern. And look closer in style to some kind of garrison dress than it does a field camo dress. Any of the heavy armour that has a camo pattern would be too heavy to be stealthy in. And all of the military grade camo suits in this game have more concealment than the rags. Seems like you're just a fucking retard, actively ignoring the reality of the game just so you can find things to bitch about. Fuck right off honestly
>>2343340I am just complaining about things I don't like. Just like everyone else in this thread. I've already praised the game about what I do like and see no reason to do that forever.
The Menace beacon has appeared, should I go there immediately or can I wait a while before triggering it with no consequences?
>>2343342If this is the investigation mission where you first encounter the menace you can put that off until you run out of missions.
>>2343341>I'm just a fucking moron complaining about stupid shit that doesn't matter and isn't even actually realYeah, you're definitely just like everyone else in this thread that's for sure
>>2343343Yeah it is. I'll put it off then as it sounds like they're a pain to fight.
>>2343326>god forbid using proper camo gives you any benefits.the jaeger suit is +2, the concealment kit is +2, there's a new SAPP concealment armor idk the stats of, what are you yapping about
Tech has extra throw range and quick hands but no grenadier, that's frustrating. Is the grenade build possible?
>>2343128>The concealment indicator should only indicate that you're not seen by any enemies you see/detect, not that you're completely undetected from everything.If they did that there would be a shitload more idiots complaining about AI cheating since they couldn't possibly fathom being spotted and the AI avoiding unfavorable engagements.Hell we have shitters in this very thread complaining even if the game IS TELLING THEM THEY ARE BEING SPOOTTED, imagine without.
>>2343355>Hell we have shitters in this very thread complaining even if the game IS TELLING THEM THEY ARE BEING SPOOTTED, imagine without.where?
>>2343351You have a guy that can one hand machine guns and you want to use him to throw nades?I guess you could, but why?
>>2343351They're for versatility in one man army build rather than full nadespam.
>>2343315>Autocannon light mech with angry jeet can be fucking absurdIt IS a lot of fun