[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: mastermind.jpg (7 KB, 130x150)
7 KB JPG
*teleports an Engineer next to your Construction Yard*
why was this allowed???
>>
>>2347385
Skill always beats luck
>>
>>2347385
why wasn't your construction yard surrounded by walls?
>>
>>2356823
:( TibWars has no walls.
>>
>>2347385
Cause it's fun and the game was still balanced with fun in mind, especially on release
>>
>>2347385
I got some interesting fetish with these guys mind controlling the Sonic Trooper girls...
>>
>>2347385
Protect your Construction Yard better
>>
engi rushes have been staple since c&c 1
In RA1 they made it so a building must be weakened before it can be captured though
>>
File: Digger.png (132 KB, 770x152)
132 KB PNG
>>
>>2347385
Nod had invisibility and c4
GDI had jump jets and c4
>>
>>2365380
>Nod had invisibility and c4
Invisibility that's only active when the commando isn't moving
>GDI had jump jets and c4
The jumpjets are hardly instant, and the commando is still vulnerable to attacks while using them
>>
>>2347385
this doesnt happen in mental omega
>>
>>2347385
always keep ailed engineers near
>>
>>2347385
>dying to literally the oldest cheese in RTS
that's on you buddy
>>
>>2365380
I think very good players had air and unit superiority with GDI. I was ranked for a time with volatile dial-up internet and the only strategy I utilized was blitz Nod. I discovered I could build top tier Nod temples then instantly sell them for the fastest cyborg rush. There were some 4v4 games that I was able to solo.

Another fun thing was on the mod maps. They added extremely cheap exploding buildings. I'm unclear what their intended purpose was, but my only play style on those maps was to build as many of those things as I could in the enemy base. Then it was only a matter of time before one domino falls and every single building nukes the opponent in one moment.

>>2362275
Dune 2000 had some multiplayer unwritten rules where using engineers was frowned upon. Also rocket turrets.
>>
>>2388204
how would you even do engineer rushes in D2k
carryalls can only pick up vehicles right
unless you mean feeding them into a building to make it invincible but that doesn't seem like a good use for your money
>>
File: latest.png (1.45 MB, 975x799)
1.45 MB PNG
>>2360212
Yes it does.
Sonic repulsion field and Laser fencing are standard power.
>>
>>2347385
>not having snipers or shadow teams parked on your conyard
FUCKING LAMO



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.