peak strategy gaming
is this playable now?any news on the first BIG dlc?im not up to date with the lore
https://forum.paradoxplaza.com/forum/threads/introducing-a-new-eu5-hoodie.1903919/Make sure to get your Europa Universalis 5™ sweater from Paradox Tinto© before the next DLR drops! Show them some love, and maybe they will keep updating the game by changing modifiers by factors of 10-100 without play testing a single change.Only Available Until: March 17, 4:30AM PDT
>>2349792Releasing this while the game is in the state is in feels like Johan himself is trolling.
even just sitting on speed 5 late game is painful. European borders haven't changed in 350 years. Colonial nations instantly revolt when they go under 50%, I just let everyone go, it's not like they do anything. Values don't matter, going 100% liberal vs absolutism I just make less money from trade, everyone is rich. 1m people still die in the bubonic plague. Money doesn't matter, nothing to spend it on, buildings don't matter. Nothing matters. The research in the last age sucks, it's just more gay "+5% trade efficiency!" "+10 pop conversion!" and more of the same stupid fucking buildings. Nothing interesting. Nothing good. I can't believe they managed to fuck up the late game even more than eu5. I don't think i can torture myself to actually play until 1837 The game runs so bad it freezes for 10 seconds each month tick. Bravo
for that matter African, Indian and Asian borders have also basically not changed either. Everyone just alliance blocks each other off after the first 100 years of consolidating. For all intensive purposes, EUV ends before the EUIV start date
Economy actually seems well balanced on the beta now. You don't get infinite money.
>>2349945>England still sits around with random bordergore not forming the UK>entirety of America and Africa settled with a billion colonists in the 1700s>Russia STILL broken>Mamaluks STILL aren't fixed. not even a forced "ottomans take over" event until a more reliable fix>global trade just does not work period. markets do not import or export long distancesinexcusable. admittedly red turbans now work properly which is nice
>>2349945Ok late game is shit, but for early game Holland/Netherlands can i ask a couple questions? Did you open your own market in Amsterdam? Also, is it worth moving your capital there? I feel like my income should be a little higher then it is right now and trying to find ways to boost it. Im still new at the game overall so i dont know if im doing the right thing just trying to meet demands with buildings/RGO's that meet them.
>>2350001Why would England form the "United Kingdom" if they conquered Scotland militarily? They didn't form a United Kingdom with Wales.
>>2350003Not him, but you want to open the natural harbor suitability map and always put your capital at the highest point no matter what country you're playing.
>>2350001A couple more points.the chinese and the occasionally the Timurids should not be blobbing into fucking Siberia. your points about money being worthless and the endgame being essentially unfun are entirely valid. But for me the clearly ridiculous lack of railroading with the ottomans and the pathetic balance of the mamaluks is priority number one, they should not be surviving until 1837>>2350008fuck you
>>2350011>fuck youI'm being serious. The UK came about through extremely specific circumstances, it should only be formable through a union.
>>2350011I think one of the main things we should have all known was a giant red flag was the beginning was>Kyiv always overshadows any Russian state
>>2350011Just disable non-European colonizing.
Game seems to be full of really obviously wrong things that aren't technically bugs, they just shouldn't be happening.For example, from 1450 onwards Castile, Aragon, Portugal, and France will genocide their entire population colonizing Africa. Literally half of their population will die of Malaria this way.
>>2350018you misunderstand the point. With the ability to colonize on or off there should be no reason for the AI to expand over the entire Siberian plateau with zero control value over any of its "colonies" while tiny independent border gore statelets are unannexed. Same issue with any European colonizing of America and more egregiously Africa.
>>2350015Paracucks are oinkers who knew
>>2350026Explain why Russia did then.
>>2350031Because they're snowniggers, and nonwhites do not into exploring the unknown and especially do not into colonizing strange and hostile lands
>>2350034See >>2350018
>>2350035you are being disingenuous. if your historical grand strategy game was throwing up interesting scenarios of chinese colonies in siberia you know it would be a very different situation. Instead we get the same retarded borders every time (Russia has NEVER formed in any timelapse I've seen btw) and strong kiev. the game is a piece of shit
>>2350042im not saying the game is good, far from it, but this is one problem that can actually be solved through the in game options
>>2350049China still can colonize Eurasia with that on, observer mode FAGGOT
>>2350057they literally can't, the ai can't do it if their capital isn't in europeor are you referring to normal conquest wars?
so i made ireland a vassal and fed it the entire island as britain (i know, retard move, i just didn't want to tardwrangle a dozen tags)what's the quickest way to annex them? enforce culture and wait for liberty desire to go positive again?
>>2350066It happens. Turn the rule to whatever you think will stop it and go run an observer game.The rule only applies to new world and Africa colonization.
>>2350068I play every game with it on and they've never colonized anything with it. When I show up to Indonesia I colonize the clove islands to establish a foothold. If what you were saying were true the islands would have been colonized two centuries before.
>>2350068>>2350066and since i know you wonthere's what "only european colonization" AND exploration rules set meani love observer trannytubers who havent even played the game telling me how shit works
>>2350071>like clickworkkekoh good thing you're wrong, nigger faggot observer mode lying cocksucker>>2350072kys
>>2350072>>2350073>plays modded>gets modded onI have played both Portugal and Netherlands and it works as I've said.
>>2350074>Gets btfo before he even sent his dogshit reply>N-nuh uh!Kys
>>2350076Check the workshop page for conflicts if you have any more problems!
>>2350078you slurp nigger dick1.15 w/ only glorp UIkindly kill yourself and your parents, faggot
>>2350079nvm its just a pirate version lmao look at that broken crown asset
>>2350080>tranny keeps doubling downglad this happened so early in the bread so EVERYONE can see a lying nigger like you get caught outright
>>2350081>1,135 hours on a 3 month old gameyeah so tell us again how much you hate the game
>>2350082>Keeps moving goalpostsThanks for admitting you're an observer mode brown faggot who just makes shit up
>>2350084works on my machinemaybe you updated the version mid game and the rules got reset when they added in the new rules
>>2350085Uh huhGo aheadPost "your" save with the rules set like I doGo aheadShow me that the rule stops asian nations from colonizingI'm sure you can do it, right trannybro? Or did you forget which faggot streamer you were nodding off to to pretend to be playing the game as?
>>2350086I delete my saves because they all become incompatible with new versions and why would I want to go back to them anyway?No one else has reported your problem, bro.
>>2350090Oh man how convenient that I have evidence that you're a bald faced lying cocksuckerIt's literally posted in every update thread, ranjeetKys and go shit up another thread
Can you link a single one of these posts that isn't by >>2350093?
>>2350011this guyyou lying brown subhuman faggot
i said OTHER than you
>>2350102your hrt meds are making you go scitzophrenic, that isnt me kek i hopped in to tell you that you're wrong here >>2350057KYS gg no re accept your loss
he wasnt saying the ai colonization game rule doesn't work, his argument was that with it on or off they shouldn't colonize shitty irrelevant land, as he elaborates here:>>2350026>With the ability to colonize on or off there should be no reason for the AI to expand over the entire Siberian plateau with zero controlagain, you have not shown a single other example of someone else setting only western colonization and it not workingbug's on your end, might be due to glorp ui, might be due to updating mid game, might be due to something else, the point is no one else has this issue
>>2350105And guess what, you stupid faggot nigger? In your dogshit reddit smarm reply you said>Uhmmm akshully the rule makes it so that doesn't happenAnd you have NO proof, because itDOESNTWORKFOR ASIATHERULE ONLY STOPSAMERICA ANDAFRICANON-EUROCOLONIZING And so now, you, in your magnificent retardation, have circled back to>Uhmmmm it's not akshully a problem because I haven't seen itWhen you have been shown evidence that this is in fact the caseMan, I'd be embarrassed to be related to you. You low IQ, brown, lying nigger faggot
You've shown evidence >>2350106 have a problem. You have not shown anyone else with this problem. If it was truly as ubiquitous as you say you could but you can't because it isn't.I searched it on the forums and couldn't find a single other person reporting this.It works as intended for me and seemingly everyone else.
>>2350107It has been mentioned in everySingleUpdateThreadSinceReleaseOnParadoxYou LYING, brown, subhuman trannyKill yourselfGo aheadPull up an observer game ran to 1600 with the rules set. Show me China and indonesia not being colonized. Go ahead. You've had so much time. You own the game don't you? You could "prove me wrong" in 15 minutes, maximum. But you keep seething and bullshitting because you a) don't own the game b) have never even played the game c) reply on 3rd hand streamer gameplay to create hallucinations of how the game works
>>2350108No it hasn't. Link a single example.
I've had a good time with it, using mods, could def become a favorite with the modding potential, also unironically I like automating buildings as their are too many provinces and I care for the health of my mouse.
>>2350003>>2350003Yes I have two markets, opened one in Amsterdam, and took the one in brugge. I don't know if having only one is more optimized, I just auto trade the entire game. I started as friesland and moved the capital to Amsterdam. RGOs should always be maxed out. Trade offices is the best building IMO because you can spam them on other countries land and make a profit in their trade nodes, they also give you maritime presence i think. If you can max plutacracy and switch to a republic The early game in the lowlands is actually fun because you can use diplo to play france and England against each other and take the land for yourself
OOF
>>235039271 thousand people are just waiting for 1.1 to drop and will return to the game
>>2349945How would you fix the lategame?I've been thinking new CBs for the last 2 ages. A peace treaty you can use on revolting subjects & colonies that instills loyalty for a century...Considering aping stellaris and adding End Game Crises, too.I'm making a Fantasy Total Overhaul with its own advance trees and age themes, so go wild
>>2350392>euv has higher player count when it's daytime in white countries>euiv has higher player count when it's daytime in the third worldThinking a big think here
>>2349730Flopped dead game, paradox is done for
>>2350683Yes I'm sure you believe that
When will EU5 be good?
France managed to split the HRE into 2 different coalition Then they lost most of their levies to the black death, and now they're going to suffer, hopefully This is taking forever though, I hope I get some of my rightful clay out of this
>>2350853That did almost nothing. And they used liberate area on stuff they gave to me and vassal theyre already releasing in the peace deal. At least I did get stuff I wanted and I can eat Burgundy nowHopefully the 2nd coalition works properly
>>2350851Anywhere from 1 year (if it follows the path of EU4 getting Art of War) to 3 years (if it follows CK2 getting Way of Life).
This game is too complicated bloated with meme features and I'm too tdah and low iq for that gonna stick with eu4
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-99-25th-of-february-2026.1904288/Nothingburger diary focused on the upcoming river proximity fix (Europe only)Expect at least one, maybe two more patches before 1.1 leaves beta stage.
>>2351172rivers are a meme, like why is there only one in england
>>2351172we have nerfed combined arms from being insanely overpowered at giving a total of 60% power down to a mere +18% in Age of Revolutions.But why, isn't this game supposed to be a simulation, combined arms are insanely overpowered and there should be punishment for neglecting them
Learning this game is like getting into hard drugs like crack and meth. I don't get the negativity around it, i'm having a great time.
My ck2 brain tricked me into this. Why am I sworn to aid my wife anyway?If this goes badly I'm savescumming and getting a divorce
>Casualize tf out of EU4>It attracts a large following of civ players who think EU is about blobbing and mana>They all get filtered and jump ship after EU5 Retvrns to form as an autism simulatorEU4 and its consequences have been a disaster for the grand strategy race.
>>2351546Can't I have autism simulation and also mana
>>2351546EU5 is disguised as an autism simulatorbut under the hood nothing works properly
>>2351359people develop tolerances to drugs
>>2350920It better be the latter.
>>2350920and how much of the "good" will require you to pay for the DLC?
>>2351172>We are still tweaking the starting economy, to ease the learning cliff somewhatI'd like to see them give some sort of bonus to help small meme nations that start off totally fucked if the player themselves is the one playing that nation, maybe like a 10 year reduction to cost of court or something, I tried playing perm and you just can not overcome that cost of court to put yourself in the green
>>2351624still, they are addicted
Is the Rosbauch out yet? I'm not playing beta patches.
I want a Zoroastrian expansion
>>2351655just develop
>>2351808They'll release one right before EU6
>>2351818Might have to try that, I just declared my current run a bust (made a few mistakes along the way but the death blow is after the manpower started showing up I didn't get my army up quick enough, also I think I was forgetting to use the balance army button
>>2350013Don't try to shake up an autist's worldview with logic and reason, he'll just have another spergout.
>can't wait for HOI4 it will surely be amazing>wtf it's unplayable>can't wait for VIC3 it will surely be amazing>wtf it's unplayable>can't wait for EU5 it will surely be good>wtf it's unplayable>>2350837how will they ever recover?
less players than EU4lollmao
Kyiv
what's the state of the game? I pirated 1.0 enjoyed it but decided to wait until performance and balancing got sorted.
>>2352189Keep waiting lol
>>2350011You should tell your grandfather to take a break from fucking your ass. Its obviously melted your brain.
How do you see what subtype of unit a unit is? It seems to say infantry, cavalry, and artillery, where/how do you tell the difference between light/regular infantry and cavalry?
>>2351920The thing is firaxis is also releasing absolute garbage so The future is dark for GSG
>>2352189>wait until performancenever, everyou can somehow imagine an unlikely situation where the balance somehow comes together, but the engine is just comically dogshit for what the game does and how much resources it demands
https://forum.paradoxplaza.com/forum/threads/1-1-7-update-for-open-beta.1904801/It's upmore economy tweaks, combined arms nerf and fixed proximity from rivers in europe and china
When are they releasing Divergences of Darkness?
>>2352758nigga there are more mods being made for eu4 than for eu5 as of nowso, never
>>2350107>>2350108The game rule isn't "non-europeans don't colonise", it's "non-europeans don't explore". Since China already starts with this much of China visible they're able to colonise it but they can't go out further east (which you can see in >>2350011)The same goes for Indonesians colonising in Indonesia, etc. If they start with vision of it they're able to colonise it.Anyways China almost certainly would've gone into Siberia had Russia not already taken it before them, Yuan/Ming/Qing had already been slowly creeping north for centuries and they had just as much interest in eliminating the steppe for good as the Russians did. It's entirely reasonable to have Chinese Siberia in a scenario where Russia fails to form, the problem is really just that Russia never fucking forms not that China is able to colonise north.
>>2352808>The game rule isn't "non-europeans don't colonise"See pic related, there are 2 rules, one disallows exploration, the one you're talking about, the other disallows colonization.Sadly this means Ottomans with their capital in Constantinople can colonize, because they refuse to make it tied to culture group.But Indians, Africans, and Chinese can't.>Anyways China almost certainly would've gone into Siberia had Russia not already taken it before them, Yuan/Ming/Qing had already been slowly creeping north for centuries and they had just as much interest in eliminating the steppe for good as the Russians did.These are three separate points.1. The Yuan and the Qing were of the steppe, they weren't "trying to expand into it", they came from there in the first place.2. The Ming couldn't establish power over the Northern Yuan, though they did establish nominal control over the Manchurian tribes. It was similar to the Tusi states though, they weren't integrated parts of China proper.3. There would be no reason for them to expand into the forested area, the reason they wanted the steppe was to pacify the hordes who were raiding them, no raiders were coming out of the forest. Russians by contrast were compelled to go into Siberia because of the lucrative fur trade. This precondition didn't exist for China.Remember, China didn't even colonize Taiwan until the Dutch and Spanish landed there, and even then it was only due to the Qing invading the Ming that they moved there. If they wouldn't even take a relatively tiny island with a habitable climate because they didn't see the value in it why would they move into thousands of miles of artic tundra with nothing they wanted? Similar story with Japan and Hokkaido.
>>2352822It's kinda dumb that it even needs a rule like this. The systems should naturally push European nations to colonize and disincentivise Asian ones from doing so.
>>2349945Get a better PC?
>>2352828Currently the AI mass suicides by colonizing malaria-ridden Africa.There's no way to make the AI understand and weigh up cost/benefit for colonizing, they either colonize everything or nothing.Personally I'd just have all of Africa except the Cape as uncolonizable. Europeans should be able to build overseas buildings that can act as forts and ports, but direct control of any locations other than in South Africa should be impossible.
Im doing some modding and ended up looking at assassination cost, if anyone was wondering The spy cost is based on the target character total stats, with x2 if ruler/general/admiral/close relative of ruler, x1.5 if heir/regent, and x0.5 if peasant estate, capped at 100 So basically you need 100 spies to murder anyone relevant unless they're a drooling retard or a newborn
>>2352822>Sadly this means Ottomans with their capital in Constantinople can colonize, because they refuse to make it tied to culture group.The Ottomans DID try exploration and colonization. They were contesting the Portuguese in the Indian ocean in the 1500s until the Portuguese utterly shitrolled them out of the region permanently.
>>2349730>build print shop>build road>build print shop>build road>build print shop>build road>build print shop>build road>hope that some day the catholic league and prottys fight so that something will actually happen other than bohemians taking 1 minor nation a year every year.>build print shop>build roadAmazing gameplay. Very nice. I enjoyed the bit where I built the roads.
What's the point of inviting other nations to your patriarchate as an orthodox? I can't see any benefit at all.
which mods would you recommend me to use for long playthroughs?
>>2353183wait for the dlc :D
Should I be spamming market villages everywhere?
>>2353186 Get National Destinies - Formables ContentIt's awesome. You should also check out glorp ui, for more building info. MineEric's More Cabinet Actions for some new commands. Ad Astra for events, and continental hegemonies for being a local hegemony. Marry a local noble and auto education for just making life easier.
How did my junion union partner declare a war (a retarded one that we'll lose, too) when I have their diplomacy reigned in? They shouldn't be able to declare wars at all, right?
>>2353257Could it have been some fuckery where they took an option that causes a war between them and GH but counts them as the aggressor? Like in eu4 how if england refuses to cede maine they automatically go to war as the aggressor.
>>2353261Ah, I guess it could have been an event or something like that. Then I guess I have no way of preventing that, huh.It sucks because the war is to show superiority, and we have no chance of beating golden horde's professional cavalry army yet. Oh well.
>>2353257Look at the CBI bet it's an independence movement
>>2353183The worst is that they somehow leave it all the time and create an autonomy. Retarded niggers leave a fully decked-out organization with lots of bonuses just to create a church where there will be no bonuses for the next 100 years.
I don't like the way this game's map is presented. You can zoom in way too much and it makes it hard to concentrate when multitasking on multiple fronts.
damn can't believe they got himgoing to start a persia game
How do I get the Hohenzollern dynasty with these niggas, or remove Wittelsbach ? Nobody elects the HRE emperor, so I'm stuck forever with some shitty Bavarian duke and the debuffs from the neglect.
>>2353435play eu4
>>2353435They made a video about it but it's still luck based.https://www.youtube.com/watch?v=0h2ZJdS6e5k
>>2353439Nothing Ever happens. Ai cant elect an emperor.
>>2353257>>2353267It's because unions like 90% of other systems don't work right and the game just lies about shit. Union partners can and will drag you into wars automatically constantly
>>2353477Everything about them is truly broken as shit.I had a personal Union with Portugal as England, had passed most of the unification laws, but some tiny French shitlet state was also in the union some how.Anyway, I suddenly get 2 alerts in the same day:1. Castile has declared war on France2. We have a new random king from a generic auto-generated dynasty.I still don't know entirely what happened, I suspect the same king can't be at war with himself, and the way the game solves this is by just spawning you a new ruler when it happens, so because Castile declared on France and called me in I was now at war with the tiny OPM French vassal, so I lost my union with Portugal. Portugal and this tiny OPM kept the same king and union, I got a random Cockburn dynasty.
Is there any reason not to just have every character possible join a chivlary order? Seems like free skill increases.
>>2353520It has a 10 year cooldown, so you can't just give it to everyone
>>235207418 years later and my borders are both more and less hideous. Operation Crane Game was a success and I've forcefully moved Castile's capital, absolutely destroying their control. Since lower control = lower warscore cost to take, I'll eat them even faster in the next three or four wars. This move is even more effective in 1.1 because local governors are instantly deleted if they don't have a direct road connection from it to the new capital.I'm thinking about leaving Aragon and Castile alive as tiny buffer states between myself and France, who have finally decided my century of slave raiding and forced religious conversion is antagonizing to them. All of Europe is getting in a real Crusading mood about it, which is obnoxious for me because the wargoal of every crusade has been to take the holy land, which I do not own. The owners aren't even part of the war, making the goal impossible. I don't even get a ticking defender bonus. Just years of killing armies as they transport ship onto my land until I can white peace. If I hold a direct land connection with France there's a risk of all 170+ thousand of them forming into a doomstack instead. I'd rather fight France in 60 years with my special age 4 Iberian culture units, or not at all!
>>2352849>Personally I'd just have all of Africa except the Cape as uncolonizableColonisation is the fucking heart of europa universalis, there most certainly should not be such restricting elements on it
>>2353682>Colonisation is the fucking heart of europa universalis, there most certainly should not be such restricting elements on itColonizing Africa was more 1800s, not 1400s, for obvious reasons.
>>2353520Can't they die in the process?
Is it me or is every small tag unplayable because your economy just spirals into nothing after the first few years?
>>2353477>Union partners can and will drag you into wars automatically constantlyThat's the best part of PU, tho.They take land.They take the antagonism.You annex them for free later anyway.
>>2353910>You annex them for free later anyway.As if. You need decades to annex anything, and the unions randomly break with just about every king's death, even at the highest integration level.
I wonder if the patch going public will actually rally the player base or if it will keep its slow death march
>>2350013Yeah it's still called 'England' in common language in Germany.
https://www.reddit.com/r/EU5/comments/1rfdyh9/the_current_rule_for_whether_rivers_are_added_to/Oh look, now they fucked up np
>>2353989It's funny how many different ways they've accidently fucked over England for 1.1. The Hundred Years War means any nerf to England is an indirect buff to France so they certainly aren't trying to cause these outcomes. They're losing control of the simulation, every knob they twist has knock-on consequences they never seem to anticipate.>Everyone was going naval for control so we nerfed maritime presence and port proximity, making rivers more important>We intentionally didn't add a bunch of rivers but without them there's no reason for some historical capital locations, so we're adding more, but none for Britain>Everyone says 1.0.X's early game eco was too fast and snowbally so we nerfed the wool into fine cloth industry everyone was using, but did nothing to help Britain who should have a strong wool industry>We added governors to give countries more control but the majority of them require a road to your capital, so islands have less need for local govs and more need for naval govsThey fixed a bug that was making England always swap to some Welsh tag, which is good. But it doesn't even seem strong enough to become Great Britain anymore. Anyway fuck you, we'll fix it if you pre-order the EU5™ The Auld Alliance™ Chronicle Pack™ for only 14.99! Be ambitious!
>>2353888Working as intended, vic2 was the same. POPS = POWER
>>2354016The annoying thing about this is China, India, and Indonesia are always the great powers and hegemonies, but it won't be changed because you get a horde of redditors saying>that's historical, europe didn't eclipse asia until the 19th century!Whether that's true or not that shouldn't effect how gameplay in Europe works.Oh, you can't form the empire of Britain, why? Because you're not a great power. Why aren't you a great power? Because Chen, Vijayanager, Majapahit, and half a dozen other states we don't know are higher rank than you.The whole concept of "great powers" is a solely European phenomenon in the first place. In East Asia there was one China and everyone else revolved around it, India fluctuated between being a battleground of various random states and being ruled by a sultanate (Delhi, Mughals), and South East Asia was largely autonomous trading states with no overarching central authority.Only in Europe did you have numerous powerful states that each recognized each other as equals and gave reverence to each other. The great power system is supposed to represent this balance of power that existed, not simply be a "has the most pops" award.Furthermore there's no way to effect it without actually changing material conditions. That is to say, if you as Portugal go to India with 10k regulars, kill 500k Indian levies, utterly whoop their ass, and then humiliate them in the peace treaty then at the end of it they will still be the 3rd rank great power and you will still be the 24th rank. The only way you can change it is by spamming ships you don't even need to artificially boost your score. That sort of fleet-in-being doctrine wouldn't be relevant until half a millennia after the game starts.
>>2353989>>2354009Maritime presence/naval proximity is so incredibly OP that I don't mind England and Japan being fucked over with rivers.You start with more proximity in Newcastle than Oxford because of it. They truly don't need rivers on top of that. If anything they should nerf shipyards, wharfs, and protected harbors giving harbor capacity because provided you have a sea connection by the age of reformation you can have any coastal province within a thousand miles of your capital to 50% proximity.
>>2353682>>2353685Maybe a retarded historylet but why was South America colonized but Africa wasn't?>malariaSouth America had terrible malaria, see the Darien scheme. But in South America they just plowed on ahead, but they didn't even bother with Africa.
>>2354016I don't mind this, but if I'm playing as austria and I put my trade on auto, inflation to max, and expense sliders to minimum, then I expect at least a profit every month at game start. How am I supposed to make money if I start the game with an irreversible deficit and no oppurtunity to invest?
>>2354041Both of them had diseases that kill you, jungles that suck to work in, and various levels of hostile native societies. So with all that in mind, would you rather go to Africa where long, historical trade routes from Europe and the Middle East could have sold them guns, or South America where your germs magically kill most of the people opposing you. Sure you need to cross the entire ocean to get there, but at least your boat was made by your countrymen, who are capable and don't want to kill you. Also think about the propaganda difference of going down to Africa vs sailing to the New World to settle an unknown frontier. The past is a different country, but I feel united to it in our mutual understanding that Africa is a miserable shithole.
>>2354032That's true. Great powers in general don't make much sense when you don't even have the whole map uncovered for most of the game. I feel like it should be more regional. It truly shouldn't matter if China is extremely powerful or not if you are completely outside of their influence - no diplomatic nor trade range to reach that far. The whole system seems kind of arbitrary. I've had situations where the most powerful countries in the world were not counted amongst the great powers, just because they weren't Empires (a purely arbitrary term and concept, really) or for some equally bogus reasons.
CAN THEY FIX THE PERFORMANCE HOLY SHIT. I can run any AAA game at medium settings at least but apparently this map based GSG runs like shit
>>2354073It's absolutely an arbitrary system, and that will screw up any changes they try to make. The problem with regional powers is that you eventually end up with an arbitrary line where on one side you compare yourself to France and the other where you compare yourself to China, leading to all sorts of stupidity for any country on or even near the line. It's a videogame problem that history didn't have to bother answering, because the entire Great Power / Hegemony system is entirely video game design. I fully expect there to be a patch where you get punished for discovering China and youtubers make videos on how to stop your map from passively filling in like a pro.Any attempt to change these systems needs to answer the questions "What is this system designed to do?" and "How does this change improve that?" and I'm not sure Paradox has put any more thought into that than Biggest countries get special buttons to press but need to pay more cost of court, because 99% of consequences in this game is forcing you to spend some ducats (the easiest resource in the game to gain and snowball, because you also spend ducats to make ducats).
>>2354131works on my machine :)
Does anyone know if the historical institution spawn stops Asia having the same tech as Europe?Played with dynamic on, under the assumption that because only Euro provinces qualify for institutions they'd have an advantage.What actually happened is every shithole from Timbuktu to Tokyo got "eligible to spawn institution", so they all just grew there anyway, with the end result being global parity à la EU4.This fucking sucks, I thought maybe the scientific revolution could spawn in Amsterdam instead of London, not fucking Zimbabwe.
>>2354165>Does anyone know if the historical institution spawn stops Asia having the same tech as Europe?No.The problem is that institution spread is WAY too fast.
>>2354157>I fully expect there to be a patch where you get punished for discovering China and youtubers make videos on how to stop your map from passively filling in like a pro.I think it would make more sense if it worked the other way around. China is a great power for you when THEY are close / powerful enough for their influence to reach you. But yeah, as you mention, the whole system needs to make sense from the gameplay perspective in the first place.
>>2354165Dropping tech groups in favor of institutions was a fundamental mistake.
>>2354230we need to retvrn to EU3, yeah
>>2354242EU4 was better than 3 for the first several years after release
>>2354041The westward drive was a combination of many things that Africa didn't have>biggest one was the trade winds and the shorter distance; it's easier to get from the Netherlands to Suriname to Nieuw Amsterdam then return home, than it is to get down to Cape Town and back (especially well-supplied)>several regions of temperate climate (usually after escaping the lowlands or by draining the swamps) that somtimes had...>large, organized populations that could be put to work for the benefits of the empire>while there were no indegenous beasts of burden, there wasn't the tsetse fly>rumors of gold, trade routes to china, and profitable (slave-driven) extraction plantations spurred fortune seekers/explorers>faith missions led conversions of native peoples as well as spiritual outcasts>american diseases wiped out a large portion of contact natives, meaning points of contact (ie, coastlines and riverine highways) were free real estate for colonies to grow and become sustainable, with less competition/raids as wellAfrican missions were often generally just a fort, a trading post, boat matinenance docks, and a church, because few wanted to make a permanent settlement out of them, nor were they given the attentions to really expand. The Americas offered many opportunities, via charters and rights, that made them attractive to European lower classes. Not going to say the American colonies were a cakewalk, but in comparison to the heart of darkness, it's much more pleasant
>>2354272Meant this map of prevailing winds
>>2354273>a shitwind is brewing, Randy
I've been playing imperator rome out of curiosity and because I have slowly grown to hate a lot of the design decisions in eu5. It's actually fun, btw. But, the real reason I did it is to see how it compares to eu5, because clearly Johan wanted to ape that game in eu's timeframe. I can say that with 100% certainty imperator is a better EU5 game if you literally just changed the countries and pops to 14th century.It has>Slight railroading>A pop system>Trade goods including surplus goods effects>Province/region level management>Automation for everything toggle-able>Levies vs regulars military system (heavily influenced by roman legion systems, but available to anyone with enough manpower)>Pop class systems>You are able to pick and choose which cultures you WANT to enslave/allow as citizens/etc, giving you the ability to enslave just Jews or blacks for fun>Working combat and naval battles>Character system actually matters because having a disloyal governor or legion leader can totally fuck you in the ass>Dynamic struggles between your country's powerful families>Characters can buy and run independent holdings inside of individual provinces>Non-nation pops/armies as barbarian raiders who can and will go buck wild on you if you don't stamp them out (what the fuck happened to natives killing your colonists like in eu3?)>Colonization is actually kinda fun and has some reward vs being the nothingburger it is in eu5>The UI is a dense autistic clusterfuck and map modes are like eu5-tier granular>Pop migration actually matters and isn't arbitrarily limited to "inside the same market">Events aren't just fuck you vs fuck you options>A shit ton of flavor for each different country/culture groupI think if Johan just tries to fix eu5 by making it more like imperator, it will be fun. I'm actually kinda mad playing imperator and enjoying it so much, because if it had the market autism and economic depth of eu5, it would be the best gsg I've ever played since v2
There needs to be some sort of pop up warning to remind you that you are balancing the budget before you go and pay off your last loan
>>2354032>historical fact makes me angryWith that said, Europe is extremely underpowered relative to what they historically did and blobs last forever so Europe never gets their chance to break into south asia.
>>2354264EU4 was and still is shit
I find myself curious about the code on this achievement I just got, because the popup actually listed a different beylik on account of most of my nation is consumed by pretender rebels, I guess it makes it's own differently coded check instead of just checking the result of the eventso what happens when I lose this civil war?
https://forum.paradoxplaza.com/forum/threads/1-1-8-update-for-open-beta.1905403/nothingburger update for fixes to rivers
>>2354394Forgot picanyway I might survive this civil war after all, all the levys I couldn't seem to raise before suddenly became accessible, so if I can gather them all in one spot I may be able to break the superior force since they're on Constantinople trying to beat down those heavy doors
>>2354398Welp I somehow managed to pull through, danced around the city a bit and broke them there a couple times for enough breathing room to start building back up
>>2354422Man do I wish I had noticed my diplo spending was maxed out that entire time though, my economic position at the end of the war isn't TOO bad but it would certainly be a lot better if my money hadn't been going into that pit
>>2354360>historical factWhy does the myth that non-Europeans had military parity with the Europeans before some arbitrary Victorian era date persist?Europeans BTFOing Africans:https://en.wikipedia.org/wiki/Portuguese_conquest_of_the_East_African_coastEuropeans BTFOing Indians:https://en.wikipedia.org/wiki/Portuguese_conquest_of_GoaEuropeans BTFOing South East Asians:https://en.wikipedia.org/wiki/Capture_of_Malacca_(1511)Europeans BTFOing East Asians:https://en.wikipedia.org/wiki/Battle_of_Fukuda_BayYes, these places were all as rich/richer than Europe, because they had more people and better resources, that can be simulated through them having more pops and better RGO. They did NOT have technological parity with Europe. Not even close. Quite frankly if the game simulated history it would be incredibly boring to play as Europeans, you'd just blockade Asia with a few caravels and get whatever you wanted.
>>2354626This is all Portuguese though. Going by the evidence the Portuguese should get military buffs on par with Timur, but the rest of Europe doesn't get to piggyback on their achievements. PortuGOD military power only filtered down to the rest of Europe centuries later.
>>2349945Observer mode was a mistake>European borders haven't changed in 350 yearsThat's for you, the player, to change. >>2352830Nope
>>2354626This could (mostly) be solved by giving Europeans (and maybe chinks) sole access to heavy ships and good cannons before the 18th century or so. Europe was on par with China Proper as the richest part of the world per capita by 1400, which isn't something that the game reflects very well at all
>nation outside of Europe>play completely optimally, outpace Europe in literally every metric>UHMMMM AKSHULLY U SHUD INSTANTLY DIE IF DA EURIPEENS ATAK Uliteral brainlet take on god
>>23546941. Yes. Unironically.2. Euros never attack any part of India or South East Asia anyway, so even if they were stronger it wouldn't matter.3. Having Euros be an actual challenge instead of just pwning them with your European tier troops would be fun.
>>2354694I'm fine with that. It makes the game more challenging and makes each region more unique, rather than letting everyone use the same optimal strat. Like in EU4 when all Asians would rush colonize one province next to a Spanish mexican colony to westernize ASAP.
>>2354694Unironically yes, there is a huge opportunity to bring back westernization t. plays outside of yurop
>>2354694I'm trans btw
>>2354283Johan didn't make the version of Imperator you are playing now. They fired him and had somebody else tard-wrangle and overhaul the whole game to the very decent version we have now. Imperator 1.0 was a huge, stinking piece of shit.
I really want to know what gives some of you people hope. Because looking at the beta-debacle so far paradox tinto seems completley unable at actually measuring second order effects, so they will just keep breaking the game and endlessly patch out the small new bugs they make>>2354708that's true but I think it's undeniable that EU5 is based more on 2.05 imperator rome than it is on the one that Johan made
Wiz should take over EU5
>>2354723>I really want to know what gives some of you people hope.Just like Imperator Johan will eventually be tard wrangled and the game can be saved from his dogshit directing. But unlike with Imperator Paradox won't just drop support for the game after a year because it's one of their main flagship series.
Not sure how, but this happened
>>2354731Wiz unironically managed to turn victoria 3 around pretty well
>>2354723>EU5 is based more on 2.05 imperator rome than it is on the one that Johan madeThen Paradox should have hired that guys instead of Johan!
>>2354736why are you black
>>2354723My "hope" is that even as buggy and broken as EU5 is it's still more fun than EU4 ever was or could be.I just fundamentally do not enjoy the feeling I'm playing a board game in EU4.If I want to convert a province's religion in EU4 I assign a missionary and when it is 99.99% done that province is 100% catholic. The next day when it is 100.00% done that province is 100% protestant.In EU5 the province converts passively over time, the percentage of people there changes every month, and their satisfaction changes accordingly. If I have a province that is 90% Christian then the 10% non-Christians will have shit satisfaction and be likely to join a rebellion. That sort of granularity can't exist in EU4 and the playerbase wouldn't want it.If I want to raise an army in EU4 I check my "manpower" and build a unit that then costs gold to maintain. If I need more manpower I spend "military points" generated from my king's asshole to increase development in a tile.If I want to raise an army in EU5 I build armories that employ pops who become the soldiers who serve in the army. The army is maintained through weapons that have to be made in buildings that have to be served by civilian pops, if I need more manpower I need to build more armories to find more soldiers to serve in the army.If I want to colonize in EU4 I spend my diplo mana to unlock the idea group and then send non-existent people to the new world. An OPM can colonize every province on Earth because people don't exist.If I want to colonize in EU5 I need to physically send my people to the colony in question to settle it. Doing so can end up costing me money if those people would be more use working buildings in the homeland. Furthermore if I run out of people I can't colonize any more and have completely destroyed any future for my nation in Europe.I get people still enjoying and even preferring EU4, but to me that game is (and to some extent always was) a more CPU intensive version of risk.
>>2354283>>Colonization is actually kinda fun and has some reward vs being the nothingburger it is in eu5I didn't play a whole lot of Imperator (zero interest in the timeline) but wasn't colonization just manually moving pops to uncolonized tiles over and over again ad nauseum?
>>2354723I had very low expectations and the release version slightly surpassed those expectations, then they ruined it and I uninstalled the game. I am more of a forced spectator because I bought it on release so I don't have an option.
>>2354750What GSG do you like?
>>2354755Eu4 and hopefully, someday, eu5
>>2354756What is your favorite part of EU4?
>>2354743those are some fair points but they ultimately just amount to saying that a game that was intended to be a simulator is more realistic than a game that was just a remake blah blah blah that was an adaption of a board game into a video game. Saying that Eu5 is more realistic than EU4 is pointless since it was intended to be just that. It's like pointing out that truck simulator is more realistic than COD. true but pointless
AHEMwhat did they do to the economy?
>>2354758My point is whatever problem you point at with EU5 is superficial, whatever problem you point at with EU4 is systematic.So, yeah, Japan's broken. Utter buggy mess, whole thing's a shitshow. No one is denying that. What's the solution to this problem? Well, you balance the clan buildings giving too much money. You fix the clans not being able to form Japan, you fix the fuckery with the Yamato court, end result is you change a few lines of code and the problem is solved.No amount of tweaking, patching, or changing defines can make EU4 anything other than a board game. Now if you like EU4 as a board game then that's great, more power to you, but if you don't then you were basically stuck with no game for the period. You could fuck around with MEIOU, but if anything that exemplifies my point further, no matter how complex an outer structure you built around it MEIOU still had the mana core, because it couldn't be separated from the game at large.Before EU5 I used to predominantly play Victoria 2. I was pretty bored of it. I have tens of thousands of hours in it, but there was really no alternative as someone who wanted a grand strategy game. It was either manasalis snore, sims medieval, the pachinko version of HoI, or the God awful abomination of a "sequel" that was Victoria 3. The Grand strategy scene was truly dead in the water due to Paradox prioritizing money from diminishing attention spans over quality.The whole argument of the EU4 camp to me feels like "oh, there's a minor fault with the engine so I'm just going to take the kid's trike to work forever, the car is a lost cause." I suspect a lot of it boils down to the fact we're not allowed to say, that the game is simply too complex for a lot of the EU4 crowd.Now do I believe EU5 will be fixed? Yes, 100%. Will it be fixed by Paradox? 50-50.So far they've shown remarkable ineptitude, but equally the mods for the game have already shown their ability to hotfix any shitfuckery Paradox get up to.
>Ai formed Romania>They're currently beating the shit out of the OttomansHoly based
>>2354743>>2354769This 100%
>>2354743Blobbing on the culture and religion mapmodes is far more satisfying than the political borders to me. Conquering the land is honestly the least fun part, war is such a slog with the AI spamming forts everywhere. Turning your land into an ethno-state and forcibly assimilating your new subjects is fun! Seeing Lutheran preachers building all over Europe and that once-solid yellow Catholicism color stain with blue is an incredible visual. I do hope that they manage to make the game good, and you're right that things like fort limits and siege lengths should be simple to improve. But the devs make it hard to believe in them.
I'm trying out a new opening for France, called "fuck Iberia, and fuck coalitions"
Every day I pray they will fire Johan and let someone competent refine eu5 into the greatest gsg ever made. The bones are there, you fucks
>>2354769If you haven't played hoi3, I recommend it with the blackerice mod. It's peak wargame gsg autism>T actually 100000 hours in eu3/hoi3/darkest hour/v2
>Plentiful high value RGO's but lacking in basic materials such as wood and iron>Geography presents a strong challenge to centralizing your rule>Timmies are a very dangerous early game threat, Ottomans are an easier but still agressive midgame threat>Trade acces to India, east africa ME and eastern EuropeName a more fun region to play in than Persia. Oh wait you can't!
>>2354950Thats just EU5 France in general
>>2351546Mana gave the game better pacing.
Why is development even a modifier that exists?
>>2355070More modifiers = more good + numbers go up
>>2355072Yea but what is it actually supposed to represent? The only real source of development are prosperity (for free) and ordering a janny to stand in a spot for the rest of his life (for free). The description makes it sound like it's roads and other infrastructure. But it's also not? Player/burghers build all that as separate buildings and they don't make the number go up. How full of buildings the locations is? Why does it have to be a separate thing from the building count or whatever? Random houses stop being daub mudhuts and start being mansions built out of stone blocks at 50 dev? Ordnung percentage? Penis size of the guy in charge of the location?
>>2354769None is arguing for eu4, fuck, is the only defense can muster for this game that it is more realistic than the older simpler eu4
>>2355076A modifier doesn't really have to represent anything. It's just a ticking modifier to make numbers higher the later the game goes.
>>2355082>A modifier doesn't really have to represent anything.Yes it does
>When the Renaissance reaches China before the Golden Horde
>>2355104In real life the Renaissance reached China in the 17th century with Jesuit missionaries from Portugal.It reached the Golden Horde in the 18th century with Peter I's westernization.
>>2354962Never vibed with HoI3. The base game was just a boring loop of spamming 3xinf 1xart and a couple of armored armies for getting encirclements.While mods added depth they also added bullshit like free units spawning during sieges which then proceeded to instantly get de-orged due to no supply.Ironically EU5 would actually simulate supply better than HoI3. If you had a siege of Leningrad you'd be able to get supplies through what little the city itself produced and through lake ladoga, which is what happened in real life.
Retard here, why am I so poor? Is it because of my shit control in Greece/Anatolia?
>>2355132Duh.Why did you blob there? and why do you have a random chunk of Bohemia?Accept Greek culture, release vassals all over there, then annex them slowly over time. Push naval to +50 and build a naval governor in Constantinople to project control there.
>Enforce culture or religion on vassal>10 years later they reverted to their previous culture or religionIs there somewhere in the files I can change how likely the AI is to switch to another culture?
>>2355133>Why did you blob there?Happened naturally, I wanted to unite Italy but got called early on into a war against Türks and I've been btfoing the Türkish menace ever since at the expense of taking on Naples.>and why do you have a random chunk of Bohemia?As holy father I had to do something about the Hussite menace so I took this region and made them 100% Catholic lmao. I wanted to take more but Bohemia is a tad too strong for me.Thanks, so far I released Byzantium and the "Prince-Bishopric of Ottomans" lmao, they're not very loyal though, maybe because I'm smol compared to them.
>>2355138Sell the locations in Bohemia back to them piece by piece. Wait until their treasury fills up between selling them otherwise you won't get the full value of the locations.Big mistake releasing giga vassals. They are perma-unloyal and take a century to annex. You have to release a million OPM vassals. Yes, it's a retarded system.
>>2355141Good thing I saved before releasing them, I'll try again with tiny ones. Btw what does releasing vassals then annexing them achieve over just keeping the land?As for Bohemia I'd rather keep what I have to fuck with them some more in the future.
>>2355132>Losing money as the Papal States>All cabinet wizards on convert province>Directly holding 0 control land>0 diplo spending and still not managing to use all your diplomatsJesus Christ, anon. Give us a screenshot with the roads mapmode on and your cultural values open, I promise I won't bully you.>>2355138I do not mean to alarm you, but you may have just undone all of your conquests and tanked your campaign.>>2355135The hardest part of pushing a boulder down a hill is getting it started, push through. 10 years is not a long time in this game. Cultures get their stats from nations having it as their primary culture, so each vassal you chip away and culture flip makes it easier to flip cultures.
>>2355144Yeah fuck that shit I just changed culture.txt and set change_primary_culture on ai_tick = never. Hopefully it won't have any side effect.
>>2355135They swap if they have more of a given culture. The solution to that is to not make the vassals too big so that they have the time to convert before they can switch out again. If you aren't sure let the AI first integrate everything you give it before enforcing culture/religion. If you want a bigger vassal then give it few provinces, let it work trough those and then give it more after that it won't switch out when it's core lands with control are of the proper culture and religion.
>>2355143>what does releasing vassals then annexing them achieve over just keeping the land?If you directly keep the land it's unintegrated, which means you have to spend years, potentially decades integrating it through cabinet actions. When you release a vassal it's already cored for them, so when you annex them you get it integrated for free, and if you accept Greek culture it becomes your core too. You need a majority of your primary or accepted culture to get a core. Cores have more control than integrated locations which have a lot more control than unintegrated locations.>As for Bohemia I'd rather keep what I have to fuck with them some more in the future.I mean that land is actively making your country worse. You have to understand that having 0 control land is a net negative to you. It actively increases the power of your estates over you, you have to pay maintenence on the buildings there while getting none of the profit, and it contributes to your economic base (your cost of court and diplo spending are based off of this, so you're paying more for no reward) What you're saying about keeping the land to fuck with them is sensible, if you can afford it then I recommend keeping one fort location there for the purposes of CB generation and to delay them. I would sell all but one location, try to choose a low pop mountain province (Low pop so they aren't costing you more money, mountain so the fort gets a bonus)
>>2355132Oh, also I can tell by the outlines of Bohemia and France that you're playing on 1.0.10. Fuck that shit, download the beta, it's infinitely better.
Oh no now I have too many relations due to having 18 vassals.>>2355144>All cabinet wizards on convert provinceHow else would I get rid of the heretics and heathens?>still not managing to use all your diplomatswhat would I use them for?I haven't touched the values, as for the roads I built lots of roads to Rome in Italy and none elsewhere. Am I even more retarded than I first thought?>>2355155>If you directly keep the land it's unintegratedOh no I modded integration speed to be fast so all my land was integrated.>I would sell all but one locationwouldn't you get food problems with having just one isolated location?
>>2355159>wouldn't you get food problems with having just one isolated location?Depends on the location. I think you have Prácheň, Pisek, and Husinec there, so what I would do is sell Pisek and Husinec back to them.Prácheň would be an ideal location to keep as a fort province.It produces wool, which is a food RGO, so it won't have food issues.It's forest, so +1 fort defense.It's also hills, so +1 more fort defense.So if you keep that then you can generate CBs with Bohemia, build a castle there, and when they attempt to siege it every battle you take there will be an auto +2 diceroll for your army.
>>2355143Subjects (Vassals, Fiefdoms, Marches, etc) pay you for the privilege of integrating and improving your land for you, and then freely give it back to you when they're done and you're ready to work the land yourself.One Province Minors (OPMs) are the best way to use subjects because they have high average control (all their land is very close to their capital) and every country gets 2+ cabinet members to use no matter how big or small. That means instead of you needing to integrate conquered provinces one by one with a wizard, each OPM only needs to use one of their wizards to integrate their small bit of land. They each can use a wizard to flip their culture and religion too, once you order them to. In the 1.1 beta control is now the major bottleneck for how easily you change pops' culture and religion, which means OPMs are even better now.>>2355159>Oh no now I have too many relations due to having 18 vassals.Maxing out your diplo slider fixes this>How else would I get rid of the heretics and heathens?As we now understand: you make a subject and order them to do it for you>what would I use them for?Look at all those new subjects for you to Improve Opinion on! That's 0.05 diplomats per month each, for years. In a decade or so they'll all have finished integrating their land and be ready to be ordered to change religion or culture, which is one diplomat each. If you need more money you can spend a diplomat to enable scutage on each of them; you can still manually call them into any war so there's no downside. Don't spend all your diplomats at once, use them one by one whenever the bar is almost full.>Am I even more retarded than I first thought?Yes. But the fact you can recognize that means that you can get better. Download Glorp UI and Better Road Builder.
>don't want to start as a big or even medium country because too easy and boring>pick an opl>50 years later I'm a medium/big country but without unique stuffWhy am I doing this
Seen as we have some blobber pros in can someone explain to me whether I should be enforcing culture/religion on my vassals or not? Whenever I do it their liberty desire drops to 0, which means it takes much longer to integrate them and I risk revolts, am I supposed to do it anyway?
>>2355167>Better Road Builder.Integrated into the base game months ago. When was the last time you played?
>>2355159>I haven't touched the valuesYou should prioritize pushing them with cabinet advisors and policies/laws.Some of them are situation based depending on what you want, but a lot of them have objectively correct choices.>cent vs deCentralization is objectively better due to the proximity buff, but it's incredibly hard/impossible to push while you have vassals, so wait to do this until you've reached your apex borders.>trad vs intPush innovative hard for literacy and cultural influence.>spiritualist vs humanistThis depends on what game you want to play, and where you're at. If you need to convert pops go spiritualist, if you need to assimilate pops go humanist. If you were Prussia for example you'd push spiritualist until you're prodded up and then humanist to assimilate poles.>aristocracy vs plutocracyThis is the only value you always want to keep dead center. Both wings increase their associated estate's power.>serf vs freeFirst hundred years should be full serf to get the economy going, then push full free to switch to an industrial/building based economy.>belligerent vs concilliatoryDepends on whether you're blobbing or not. If you're at pax germanicums push concilliatory, otherwise hard belligerent.>quality vs quantityAlways full quality.>offensive vs defensiveAlways be as offensive as possible.>land vs navalDepends how you're projecting control. This should almost always be naval, but if you're playing a tag like Russia with a capital in Moscow obviously it should be land, as you won't be projecting proximity across any waterways. Same goes for Hungary, Bohemia, any country where your capital is more than 5 locations inland.>capital vs tradSame logic as serf vs free.>indiv vs communalPush communal hard until you've sorted out your estate policies (you can only revoke for cheap with high communalism), later push individualism.>outward vs inwardOutward if blobbing/colonizing, inward when you've achieved your optimal borders.
>>2355170You always do both of them, but it takes time. Decades to go from freshly conquered land to annexed cores for you. There's a rhythm to it. Sometimes you want your diplomats/month as high as possible so you can do one-time spends every month or two, sometimes you want to get down to only gaining 0.05/month to fully utilize your diplomats>When the war ends you release each conquered province as an OPM (50/50 fiefdoms and vassals optimally, better to go heavy on fiefdoms than vassals)>Each OPM needs ~10 years to integrate their land. Use this time to set them on scutage, then start improving opinion on the least happy one>By the time they become integrated, they should all be at or near 100% liberty desire. Start spending diplomats to flip religion or culture (I do always do religion first, I don't know if that's more optimal than culture first). Naturally you want high diplomats/month here>Now you're waiting a decade or so for their liberty desire to tick back up. Great time to improve opinion. Naturally you want low diplomats/month here (There's a great cabinet action to speed this up, the more vassals you're improving at once the more powerful the bonus is)>When liberty desire is high again you can flip their other thing>Wait another decade or so for liberty desire and for culture to spread>Annexing a subject costs 0.10 diplomats per month (two improve opinions) and should only be done when they are the right religion, right culture, and you can project half-decent control there>Each annexation takes longer the more annexations you're doing at once. The sweet spot is 3 at once. Eventually you'll be big enough that you can obviously go to 4 or more.>Annexing a subject gives all other subjects -50 relation with you. This only stacks to -100 though, so you can keep rolling annexations without fear. Countering this eternal -100 is why you're casually improving all their opinions over the decades>Every subject you annex makes every future annex faster
>>2355178>improve opinion. Naturally you want low diplomats/month here (There's a great cabinet action to speed this up, the more vassals you're improving at once the more powerful the bonus is)Is this just the diplo rep action or is there a more powerful/targetted one unlocked through tech/hegemonies?
>>2355181Yeah, Improving Diplomatic Reputation. I was too lazy to open the game and check it lolHere I'm getting +150% with my 99 diplo score wizard. It also raises how high their opinion of you can go, I manually stop improving relation with a subject once I'm getting somewhere between 200 and 250 from it.
>>2354974What would you do if another great power started supporting Kurdish rebels?
>>2355076Dev represents something like the percentage of land area in a province given over to human use, or perhaps how much of the province is productive land modified by human hands. In modern terms, somewhere like Yellowstone or northern Greenland would be 0 dev, New York or Tokyo would be 90-100, and most land would fall somewhere in between those two extremes
>>2355213If this is the case then it should be impossible to get above 50% given the province sizes.
>>2355174>>aristocracy vs plutocracyIf you're playing a trading/production focused game or in a rich region, you want this slider pushed all the way oke way or another because nobles and burghers are the primary drivers of demand for luxury consumer goods. Not sure which side is better for that though. Also, maxed aristocracy is good for the military bonus early on
>>2355218That's the scale in the modern world, 100 dev in game would be something like 1820 London or Paris
Im basically forced to blob because the ai mismamage their lands and that's just not allowed
>>2355170Because if you don't, you'll annex them only to find you with 0 control territory (if you play an old version, they'll be cores, so maybe 6-10% control) that will keep revolting forever.
I just wanted to fabricate a CB on these guys. I can do it on the rest of the world except some places because???Why is it so hard for paraslop to release a game that isn't broken?
>>2355276It says right there they're outside of your diplo range.
>It's a stick everyone's coat of arms on your flag because we can't leave anyone out episodeI know tricolors are soulless but there's such a thing as too far in the other direction
>>2355328Why is there a flag of Jerusalem on it, it was on Naples flag cause king of Sicilies had a claim to the throne of Jerusalem, Milanese king of Italy shouldn't get it.
>>2350837hey, it's not like this was easily foreseeable months before release
>>2355310The only place in that pic where I don't have diplo range is the west Mediterranean Saving and reloading fixed it, and now I have the Sindh province with almost double the pops of my entire country, not sure what to do with it. I have the option to make a colonial vassal which costs half the diplo cap of a vassal so I'll probably do that? If I make a regular vassal I'm sure they will be disloyal and ruin my diplo cap
https://forum.paradoxplaza.com/forum/threads/1-1-rossbach-release-plans.1905837/1.1 goes live tomorrow.
>>2355487>1.1 goes live tomorrow.Finally, now I can start asking when is the next update where they change all the mechanics again so I can reinstall this game
>>2355487>have several known game breaking bugs in beta (subjects giving up your lands in seccessionist wars, levy malus never turning off if you conquer a province, navies STILL never dying in combat, food price/starvation bug)>instead focus on river bullshit and barely fixing brandenburg's nothingburger situation>oh and now BTW its fully intended for estates to just max out all your provinces before 1450, leaving you, the player, no agency in running your economy even with automation off>do this 8x>call it good and release as a real patchI hate johan.
>>2355535>navies STILL never dying in combatNon issue
I'll give this game another try but as a professional East Asian Historian I don't have high hopes.
>>23554871.2 will fix EVERYTHING
I just noticed my Indian slaves are dropping like flies because of malaria. That's unfortunate.
How to learn eu5 please? It seems so fun but at the same time it has like a million different things in the ui.I admit my only paradox game is hoi4, I learned that game very well. But eu4 and 5 are a completely different beast, they are extremely hard. hoi4 is like babies learning to paint with their fingers, eu5 is like math. Not the hardest thing ever but a big jump from babies learning to paint.AND NO, NO TUTORIAL ON YOUTUBE ACTUALLY HELPS. THE FAGGOTS THAT MAKE THOSE TUTORIALS ARE NERDS WHO ALREADY KNOW EVERYTHING THEY ARE DOING, THERE IS NO DIGESTIBLE TUTORIAL FOR ACTUAL NOOBS WHO DON'T UNDERSTAND WHAT THEY ARE LOOKING AT.A good tutorial would be like:>I am gonna explain to you each little thing *zooms in* this thing means thisNo youtuber ever zooms in, they quickly say "we enter this tab" and in less than a second they enter a new part of the menus and you can't even follow it.>this thing affects this country this way, and it affects this other nation in this different wayThis is something they also never do, they all play hungary for the tutorial and just say this thing has centralization number 1, which is good/bad, and doesn't say anything else, doesn't explain anything, doesn't explan why it matters or in what way it differs if we play a different nationPlease help
been a while since i played this gamethinking about starting a new run, just want to relax and chill and play some tall gamei remember hating the game because i couldn't make money in a comfy way and performance was shit, hope that improved
>>2355616You don't really need to do anything in EU5, most buttons do nothing and the ones that do something all do the same thing.
>>2355606>there is no malaria in IndiaWut. I don't really think there is something like immunity to malaria through exposure anyways
>>2355616I think your best option besides some patience with yourself and taking the time to read the tooltips of the game is trying to catch some small eu5 streamer, see what they do, listen to what they say, ask question in their chats if you are that decided on looking for info through videos. You might even catch some stuff they do that you don't like and see what it works in your game.>AND NO, NO TUTORIAL ON YOUTUBE ACTUALLY HELPSNot only that, if they are 2 weeks old they might be already obsolete LMAO>they all play hungary for the tutorialThis is so infuriatingly true
>>2355616Play as something like Brabant or Wurttemberg first, small enough where things are manageable and you're safe from getting eaten by being in the HRE hugbox. Then just try to figure things out by trial-and-error.
>>2355599>as a professional East Asian Historianis this what we're calling a wmaf fetish now?
>>2355616The in game tutorial is the best tutorial paradox have EVER made. Note: That doesn't mean it's good, it's just not as shit as all their other "tutorials".My advice would be to start a game as Portugal in the tutorial and improve relations with Castile, that will allow you to learn the game without an external threat and interact with all the various mechanics.
>>2355746goyslop5 consumers will look at what the player never interacted with and think these are believable worlds
>>2355747I mean this one isn't too bad.. blue denmark is kind of gross, naples is blobing into central Italy but that happens every game, and Kiev is strong like every gameWhat else is not believable?
>>2355749hungary is generic a blobbohemia is comedically nonsensicaleastern europe is worse than eu3 france is blobbing into germany without centralizing, and france somehow holds land in the isles despite the player being in the regionbremen controls most of denmark
>>2355750Tomorrow player numbers will rise up to 50kTrust
Did they broke Hordes again?GH refuses to colapse and Temur loses his own country in 1 month.
I want to form Russia. Do I need to hold all these lands myself, or is it fine if I have them as vassals? What about union members?I'm full decentralization, so I'd rather not have to annex everyone desu.
>>2355776>We need to ownIt's not ambiguous, if your vassal own the land, you don't