[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


[Good News]
/ourguy/ the real city planner got to play the beta of transport autismo 3 and he says they cooked for us something real good fr fr

https://youtu.be/PUY9qBZLKSk
>>
https://www.youtube.com/watch?v=eyDKt6C1kC0

To give you full control, Transport Fever 3 introduces a completely rebuilt set of infrastructure tools. Roads can be shaped freely, intersections designed exactly to your needs, and traffic flow refined down to individual lanes. Train and tram infrastructure also receives a massive overhaul. The choice of railway track is now an important decision that matters, train priorities can now be set per line and dedicated tram tracks allow for many new possibilities, both over- and underground, just to name a few of the features mentioned in this episode.

Expansion however, comes with downsides. Growing cities generate more traffic, more noise, and more pollution. Vehicles wear down over time, and ignoring maintenance has actual consequences. Travel time and comfort directly influence city satisfaction and long-term growth. Success is no longer just about profit, but about planning ahead, adapting, and finding the right balance between efficiency and desirability.

Take a closer look, explore the new tools, and see how Transport Fever 3 challenges you to think differently about building your transport network.

With this, the whole team at Urban Games wishes you Happy Holidays and a great start to the New Year. Thank you for your support, and if you like what you see, don’t forget to add Transport Fever 3 to your Wishlist here! 2026 is just ahead and it is going to be amazing!
>>
So does it actually add anything to the gameplay or is it another shallow OTTD where you just build trains and shit grows? Railroad Tycoon 3 is still the real king of the genre.
>>
>>2351487
have you played the 2nd game?
https://youtu.be/uhXYyctqpiE
>>
>>2351491
Yeah and it's pretty boring because there is nothing to do.

>Don't need to worry about fuel stations or maintenance
>No special cars like the dinning car or caboose
>Can't build your own business or factories.
>no stock market.

Boring
>>
File: untitled.jpg (36 KB, 930x271)
36 KB
36 KB JPG
>>2351493
it tickled my autism just fine
>>
>>2351497
Yeah cause you're fucking autistic.
>>
>>2351493
Play Railway Empire 2 brother
>>
>>2351421
>roads are still constructed instantly
you might as well play mspaint.exe
>>
>look! Maintenance!
>it's just a % that shows how long since the last visit to a depot
>everything builds instantly
>cargo is probably cartoon sim bullshit
Workers and Resources has spoiled me
>>
File: file.png (2.21 MB, 1896x853)
2.21 MB
2.21 MB PNG
>microcities
what is the point of this? your bus will have 3 stops. even openTTD has bigger cities.
why not just make a full citybuilder?
>>
>>2351487
>RRT3
it's time to move on unc
>>
>>2351547
Does it have all that kind of stuff? I never played the first one.

>>2351916
One game has a fully functional stock market while nu games can barely make it past the initial boot up.
>>
>>2351421
Looks more and more like Cities Skylines. Especially since they pretty muched baked in TM:PE the way it looks lol. My hope is that at some point Urban Games decides to make a proper city building, adding services, hapiness and employment layers, as well as ploppable buildings so that you can customize your cities. They already have the looks, transport infrastructures, industry and resources, etc. I guess it would be a huge and well deserved success, considering the size of a disappointed CS community. And since they already have TMPE in the base game, who knows...maybe they can add Move it and Anarchy as well. I feel they have the right approach: let users play as they want, with creative freedom if they so wish. And i guess a game like that would sell millions of copies.
>>
File: apu mag.jpg (47 KB, 512x512)
47 KB
47 KB JPG
>>2351493
>non train autist enters thread about train autism and gets upset when the game isnt about economic autism
>>
>>2352247
I wouldn't call Tpf2 a train autism game so much as baby's first model railroader.
RRT3 is a love letter to train autism because it touches on the most famous eras of railroading history and gives you an appreciation of why railroads and trains succeed in some routes and not others. There being an actual economy simulated also makes the world far more interesting to play in than the more simplistic Tpf2 (or openttd) sandbox.
>>
File: maxresdefault.jpg (124 KB, 1280x720)
124 KB
124 KB JPG
>I wouldn't call Tpf2 a train autism game so much as baby's first model railroader. RRT3 is a love letter to train autism because it touches on the most famous eras of railroading history and gives you an appreciation of why railroads and trains succeed in some routes and not others. There being an actual economy simulated also makes the world far more interesting to play in than the more simplistic Tpf2 (or openttd) sandbox.
>>
>>2352800
>Hyce
Yep. Case in point.
>>
https://www.youtube.com/watch?v=09WJsb-N_04

In Transport Fever, the ultimate objective has always been clear: drive the expansion of thriving cities. That ambition evolved throughout the series, with successful town development hinging on the player’s ability to design and manage highly profitable transport networks. In Transport Fever 3, there is much more to it, requiring the full skill set of a true tycoon to make the population flourish.

Towns grow through distinct town levels, starting as a small hamlet eventually becoming a sprawling metropolis - if provided everything they need. Passenger and cargo deliveries directly fuel that expansion, while your reputation, passenger happiness, timely delivery, traffic congestion, noise and pollution are the limiting factors. The more towns grow, the bigger the demands and challenges, and the more difficult it is to solve them. On top of that, a newly introduced company progression system unlocks unique landmarks, headquarters upgrades and special perks, that provide additional bonuses to municipal regions and unlock new management approaches.
As a true tycoon, you decide about the measures. Highly customizable map generation and difficulty settings allow you to set your own perfect level of challenge, including expert options for the most experienced players.
>>
>>2356173
>pollution

oh fuck off do you want your fresh fruit tomorro or not? why are they taking shitty mechanics from city skylines?
>>
>>2356174
they do be turning the franchise into CS (which is fine by me consiering the state of cities games)
>>
>>2356174
>there should be no penalty for putting an apartment block in the middle of your industrial sector
Casuals get out of the genre
>>
>>2356228
It's a cargo and passenger(technically cargo) moving game, it's not about building apartments. I do not care if the local municipality has a pollution problem, emissions from vehicles are tiny compared to industry. If they don't want my diesel locos or container ships bringing them goods they can pay higher prices for someone to deliver them in a "greener" way.
>>
File: 1772455386117799.jpg (28 KB, 620x348)
28 KB
28 KB JPG
>>2356273
implying you're going to play this game at all, you fucks just bitch about everything and anything around here
>>
>>2352247
laying track is horrible in TT2. It's a comfy game otherwise, but that's where the game shat the bed imo. The UX in general is bad in TT2 and looks just barely improved in TT3 so far.
>>
>>2351493
>No special cars like the dinning car or caboose
>Can't build your own business or factories.
>no stock market.
The game is about transport, retard.
>>
>>2356227
I hope we get the old Sim games ability and port CS2 cities into TF3.
It isn’t happening but it could be cool.
>>
File: colored gentleman.png (39 KB, 177x271)
39 KB
39 KB PNG
>>2356173
uh oh, is that what i think it is?
looks like i shan't be playing your game
>>
>>2364943
He's tanned
>>
The day-night cycle is purely cosmetic, this kinda ruins the game for me, especially in the passenger simulation. There’s really no depth if you don’t have to worry about rush hour, weekends, low demand in the early morning, etc.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.