I was playing as the Warlock for the first time and I learned that he can get those big Earth Elementals as just a tier 1 summon.They go through walls and can stun in an area of effect.Their biggest weakness is that they can't be healed.
Ice witch hire came with a staff of the arch magi and without that fucking blizzard spell. Double win. Although she does have the full-team ice immunity spell anyway.
>>2353926The "all friends" and "enemy only" spells are so damn good.
>>2353892>>they can't be healed
>>2354036>>they can't be helped
>>2353926Frost magic is only ever worth it on someone with reliable way to get undead troops and kobolds imho. And even then too many things shut it down.
I want to play as a Doom Horror.
>>2354231They are not charm immune, so don't let your dreams be dreams.
>>2353889>archonI HATE THE DERMIURGE
>>2354298Quiet down in there
>>2353889I could never get into Elysium. Dominions is far superior, even for singleplayer
>>2354376Is it? It seemed like tedium was the only addition. What puts it above CoE in your opinion?Also Enchanter is the best class, druids and dryads deserve watching their forests get turned into golems.
>>2354376Dom is objectively the superior game but the problem is coe is far, far more fun to play. It doesn't require 3 hours of setup and homerules, and a bloodpact oath not to quit after 15 minutes in multiplayer either.
>>2354376>even for singleplayerCoE works for single player because despite the retarded AI, the game is wacky and the biggest challenges aren't the other empiresin Dom on the other hand, the retarded AI is glaring
Do you guys play with any mods?
>>2354786Game's not hard to tweak on your own.
>>2354786mod that allows me to burn those fucking ant nests
>>2354977Dem are fighting words
>>2354977Or just park a druid on there and let em spam minor summons. You'll have a 100 strong in 10 turns or less. And ants at 100+ eat everything.
>>2354988druids summon ants guaranteed if you park them on ant hills? I never knew, that's extremely powerful if so especially early game
>>2353889If i want to try getting into the developer games should i get Conquest or Dominions? Whats the difference
>>2355217Dom is a 4x multiplayer focus game where you design your character and compete to become the dominant god of the world. CoE is like D&D if it was a wargame, is developed on roguelike ideology, and features multiple planes, though only Elysium, the sky above it, and the underdark below it matter for victory. It's less like 4x and a little more like AoW type games. It does lack the world changing spells of Dom, but instead various factions can terraform a bit and activate special structures that might eventually fuck all of reality. It's also more single player focused.
>>2355217>>2355233Oh yeah Dom focuses more on customization of your leader and the actions taken in battle. CoE doesn't focus on the battle at all other than your unit composition, being able to decide what spells mages use(but not how and when they use them like Dom), and being able to equip all your units with items, if you have them. Dom has larger battles but CoE has larger scale.
>>2353889I read the title as cuckquest of elysium
soon, fellow Achrachads
>>2355308Must conquer Naqui women
After well over 1k hours I've gone back to playing mostly vanilla. The overhauls were nice but the pain of having no money hurts so good again.
>>2355326>game's more fun without cheatmodsYou don't say...
>>2355329Way to oversimplify, there are multiple overhauls and I had good fun with them, class and map rebalances etc etc. Numerous custom classes. The game is pretty malleable and there is a lot to try. Kommisar Fuklaws complete overhaul is a totally different game. Elysium Coexpansion speeds up the pace of the game and tweaks the classes. Wasn't a big fan of Elysium Remastered but hey thats there if anyone wants to give it a shot.
>>2355340Are there any mods that all they do is add more creatures that can spawn or be summoned in non specific summoning rituals? I dunno if things like the summons where you get animals based on the location you're on are hardcoded or not. I might make a personal mod like that
>>2355340Way to oversimplify, if all you say about those was "had more cash". Elaborate a bit on them fren.>>2355353What exactly do you want to accomplish? Change an existing ritual to add more unit types, change it's terrain req, change what terrain counts for ants for example or add more rituals usable only on specific terrain?
>>2355353>>2355354For example [terr -31] references terrain tiles tagged with [walls] and [magicwalls], you can change [sacrscale] to scale with ore or herb income instead of sacrifice and if it has [summoning] that calls to [addstring "1d5*Limitane & 1d3*Limitane Slinger & +1*Guild Ballista"] for example if you wanted [raise limitane] to always have on static ballista but you can also do negative numbers for example [1d2-1*Guild Ballista"] for 0-2 ballistas. You round that up with [addstring "(-)Limitane"] so it's not spammable, [aialways 100] or anything from 0 to 100, free or [recxcost 5 5] if you want it to cost 5 hands of glory per cast for example. And don't forget modifiers like [clearritspec] right under [selectritual] if you're changing an existing power or it will fire both the original scripts AND your new changes.
>>2355354>>2355360Just wanna make new creatures and let them be summonable with existing rituals or just be wandering creatures. I don't yet know anything about modding but I'll give it a look over at some point and keep what you wrote in mind. If these are in the modding manual, you can just say they are and I'll see them eventually: How would you make something stay in an area, that is have preferred territory like how moose tend to stay in forests? Like if you wanted to make fairies and have them stay on or around the fairy circle tile. How would you make something completely stay on a tile and not let things pass through like when npcs guard portals to other planes?Is there a way to prevent things coming through portals this way when the original guard is moved? For instance by placing another neutral over it?Is there a way to add other NPC factions like hades, celestial, empire, etc? Do black background factions(merchants, dragons, etc) attack each other or only non black background factions?
>>2355369>>2355360>>2355354I forgot to specify, I want them to be summonable with the rituals like "minor animal summoning" that don't have a specific terrain, so they'd get more types of mountain creatures, more types of sea creatures, etc. So adding to what type of creatures come from a terrain.
>>2355369Some are but quite a few commands are not or have change since they put out that manual. Just keep in mind that if you're editing something, anything, your mod applies on top what's already in game unless otherwise specified. If you go for example [selectmonster "Frost Father"] and want to change [spellweapon 27 2] to [spellweaponbonus] so he can cast both ice and druidic in a single turn unless you add appropriate [clearweapons] he'll get both the new weapon and keep the old. That logic works for almost everything and separate things have separate commands. clearmove, clearspec etc.>moose tend to stay in forestsThose have [forest2] which is a script with hard bias for moving into tiles tagged with [forest] under terrain tiles. You'd need to make a new script with [selectterr 197] or define a new terrain group that includes that and ancient forests or whatever and then put it under existing with [selectmonster] or define new with [newmonster]. [wandermaxdist] with [wander] defined to return to circle would work too. >completely stay on a tile[stationary]>prevent things Either making a new script behaviour and adding it to each unit so they don't move there or newevent check so a new guarding appears if one isn't present. Will cause lag if you have many of these events.>way to add factions[newclass] [setclassname "whatever"] [aiclass 1] and go from there. You also need to define their recruitment lists, where and when they spawn etc.>black background factions(merchants, dragons, etc) attack each other or only non black background factions?Depends. I have never seen monsters of a single color attack each other but ghosts can and will fight animals by default since different faction. Some usually leader units have scripts that encourage or discourage it as well. Pirate captains and brigand chiefs have [wanderattack -2] which is a modifier to prioritize attacking player including ai "players" over wandering.
>>2355371But they do. [terr -42] for (almost) any terrain. Then a [summoning] that calls to [addstring][whatever unit you want summonable]. Modified by +1 number or 1d2 for 1-2 and [&] if you want more units or no [&] if you want exclusive rolls. Example: addstring "Wight"addstring "Bane"is one or the otheraddstring "2d6*Spectral Horseman & 3d6*Spectral Archer & 4d6*Ghost Warrior"is all of them randomized by d.[addstring] variable by terrain you're standing on is a different can of worms to change
>>2355078Yep also the case in spider thickets. If you want reliable siege units as a druid but don't have herbs for the big boy spells major summons in mountains give gryphons.
Witch SEX
>>2355416Talk like that is how you end up as doppel spawn.
>>2354786I modded the Markgraf to have the big shields like the Burgermeister.
>>2354786I modded the Witch to collect semen instead of fungi.
Does Dryad Queen work at all in multiplayer. I already feel like there isn't much I can do about it if I get rushed at the start of the game by just AI. I can't imagine there is a single thing you can do about it against a thinking human.
>>2355244I diagnose you with terminally online brainrot.
>>2355508Have you considered not being bad?
>>2355508Dryad queen is a harassment class. You don't leave the forests ever. Problem is you can be burned out. So unless you make your groves in the permanently frozen north you're going to get wrecked. Think of it like you're a gimpy kobold king only instead of lizards you're herding goatmen. Simply put play dwarf queen or kobold king.
>>2355516How do you do that? The class is so RNG heavy that it's not even funny. What army you'll have by the two year mark is pretty much dependent entirely on where you start and how much the game likes you today. Even the Dryad here self embodies the gacha spirit. If you don't roll Charm or Befriend Animal as one of your starting spells, you take a MASSIVE hit in potential power.
>>2355437I am into that shit
>>2354733>retarded AI is glaringAre teams not a thing in dominions? Surely if its too easy you can just pit yourself 1v2 or some self imposed rules?
>>2355522>You don't leave the forests ever.But you have to control cities in order to upgrade your units and you also need a good amount of iron as well. It'd be nice if you could hide in the forest all day, but there is only so much you can get done by plinking 1d4 bows. Caraphracts and Steel Bulls are your main force.
>>2355522>Dryad queen is a harassment class. You don't leave the forests ever.A harassment class who doesn't leave the forest with gold and iron intensive castle and city upgrade mechanics? Sounds more like too weak to function as intended
>>2355538Have you tried scouting the map? One city or library will fix any spell issues.
>>2355538You got summon animals silly. That should tie you over until you either get some bulls or forests prepped, so make or break by turn 50 on king. Emperor might be a bitch unless you don't mind restarting a couple of times and or playing on super favorable society. Also - don't sleep on entangle.
>>2355546Sounds like you should get your priorities straight. Gold and iron is your endgame, not your freaking start. You ain't playing baron nigga.
>>2355581>erm you're meant to be a worse druid for the meaningful parts of the game and all your unique mechanics are just a victory lap
>>2355538Its not a hard class. The only hard part is that you NEED 5 iron to buy the better freespawn commanders, and that is non negotiable. On top of a real lack of replacement ritual commanders.
>>2355633Refer to >>2355516
>>2355657>dwarf queen and kobold king are better and you have to do a weak imitation of a druid to survive but if you think dryad is weak ur bad!!!?
>>2355661>ur badWell, yeah. I do think you should stop bitching and whining and give it a harder try. You get astrology, forest and blood casters very easily. Entangle works on everything. Trample out the ass. Sleep, charm and confusion out the ass. Steel bulls and centaurs are insane. Hailmary lion summons are insane. Thiccbitch is hands down one of the nastiest caster boss summons in the game.Dryad has a lot going for her if you can survive the earliest of early game.
>>2355642I'm not saying it's a hard class. If you live to the midgame, you'll probably win. I'm saying it's a bad class. In retrospect, I wasn't even saying that initially. My initial point is it's really susceptible to another faction finding your grove or a particularly powerful indie wandering on to it early on, so I imagine it plays really shittily in multiplayer. But yes, now I'm saying it's shit.>>2355581Then you got nothing. Being able to whip out very good units very early is one of her redeeming strengths. Dryad Queen will snowball if she isn't sniped, but she's not some wildly powerful menace that will snowball out of control and crush everyone if she isn't addressed. She starts out ultra shit and then catches up to the nonshit classes once she's setup.
>>2355675You're selling her short. Being able to pivot to either herb or gold troops is very convenient and very bad map rng resistant. As for catching up keep in mind she can get necromancy 2 and storm 2 fairly reliably. As if entire battlefield sleep, burst 25 and burst 100 entangle with regeneration, aoe twist fate, aoe fortune and quite a bit more bullshit in a single roster that already has some really good units isn't bad enough.
>>2355684I'm going to keep messing with her regardless, so maybe I'll see the light.
>>2355691Hey, I'm not calling her demonologist or anything but she's not markgraf with no ruined castle either.
>>2355340>Kommisar Fuklaws complete overhaul is a totally different gameI always wondered about whether any of the total conversion mods were worth a damn. Never felt bored enough with the base game to try them out. I see that the schizo bloatmod Populum guy from CoE4 made a CoE5 version too, is it any good?
>>2355675>freespawn faction>where the freespawn works so long you can station a commander thereis suppose to be weak to wandering neutrals? lmaoThe only annoying thing is that you don't get the T2 grove ritual listed on upgrade, and that makes digging for it very very expensive. Or trying to summon a new T3 capable caster
>>2355672>try herI haveMost other classes are stronger>she has magic!Everyone does>she has summonsWorse ones than the druid you yourself said you should imitate?>she has a god summon!Some classes have several...>she has strong units!!!In the 'endgame', you said? Who doesn't? And this is past the point actual players would kill you
>>2355719Problem with druid is the only things you have going for you are shitty animal swarms early game and fishing for beholder afterwards. The dumb thing about him and dryad is she gets better animals with higher tier rituals while also having the option to get casters with either gold or rituals who have the magic to buff them while he gets almost no buffs and no real gold or iron sink other than selling and buying herbs. Worst thing about dryad is lack of reliable fliers until harpy queen to flag down forests you don't get to easily hold with roamers and bad rng that can cuck you out of said forests with random fires. Nuff said already honestly.
Druid and witch should have sex with each other
Witch should set up poison swamps and destroy all the druid's shitty forests.
>>2355734sounds like a good mod idea, I want to be able to capture and breed defeated female commanders
>all this ass pain over dryass queef >kek in fire warlock as I convert every grove into an eternal pyreForest bitches deserve to get the flames.
>>2355830Can fire warlock win against the animated forest spell?
>>2355858Fire warlocks are immune to fire damage, they can sit in a burning forest and take no damage. Meanwhile everything else, animated trees especially, will get scorched
>earth = air >>>> water >>>>>>>>>>>>>> fireChange my mind.
>>2355881>Void > your pathetic material essences Get mind flayed fucko
>>2355888>hard cucked by mindlessKeep dilating your void kiddo.
>>2355891>mindless Must be, cause you just got star showered. AKA pissed on by void lasers.
>>2355893>urophiliaYou're hardly making a case against not shocking the gay away.
>>2355881Earth magic is the worst magic and worst warlock. A sizable amount of effects aren't even magic and some can't even affect flying or floating things. Earth grip spells are the only good ones. Air is trash except for long range lighting elementals or other beings who cast it as an attack. Chain lightning is the worst spell in game. Long range wind poofs only matter if you have no armor. It's defensively good though with the wind guard, haste, and wind guide. Water is the best. It's weaknesses are mostly the same ones mind, void, and necromancy have since nonliving generally don't need to breathe. When they do it has the strongest spells, being able to aoe instant kill things even with the water elementals warlocks summon let alone the actual spells. If they don't kill, they stun or do magical blunt damage. Also access to acid. Fire is okay. Ice magic is where it's at.
>>2355941>some can't even affect flying or floating thingsNice when you can spam earthquake and not wipe half your army like mismatched kobolds or druid does, doesn't it? Also regen, strength, combat burrow elementals and armor buffs. Emeralds the worst gem to get so that sucks.>Air is trash Cloud elementals, no slow spells + quicken on everything. Air shield, wind guide, 10-15 snipe spells so your warlock actually casts instead of "creating" puddles of water in the back line. Entire battlefield blunt stun. And all that on flying commander. "trash" he says.>water is bestToo bad the range is crap 6-8, the damage peaks at 1-12 and you can't acidproof your own troops. Fire at least has meteors.>Ice magic is where it's at....alright, haha, I get it. You fucking with me.
>>2355941>ice magicOh look the necromancer and his 100% immune dead are coming. Oh and there's also the blue kobolds over there approaching Now the dwarves are coming out their mountainAnd the burgenmeister just started making clockworksAlso can someone tell the enchanter to stop sending all these flying spears?
>>2355963>the damage peaks at 1-12You mean d999 x burst 100>no slow spellsEvery big lightning bolt is a slow spell as are summoning elementals in battle. Play the game. >>2355983You need to play the game tooFrost magic has Encase in ice/Ice prison which freezes things in a block of ice, Icicle and Ice Shards that do pierce damage, and Hail Storm that does blunt damage. 2 hailstorms would wipe out the entirety of fodder from any of those armies you listed. Most of the enchanter's stuff is not even cold immune, especially the lower level things like his version of undead and animated weapons.
>>2355990Hailstorm hits your own army to ya know. Of course we all could settle these issues and actually play a round of the game.
>>2353889How do you walk on snakes?
>>2355993>hits your own army toYes, and?
>>2355990>d999 x burst 100Convenient you forgot it's negated by aquatics, lifeless and requires not one, not two but three separate MR checks. One at 8 for stun, a second at easy 5 for effect and another at 5 for complete damage negation. If you want to finger someone to death there are better schools.>Play the game.Right back at you pissboy. Go back to shilling void. Those spells are at least great against things they work on.>Icicle and Ice Shards that do pierce damageThat's the problem dumbass. Pierce and ice are by far the most commonly resisted damage types.>>2355983Yeah. And just imagine getting bullied by a cloudlord of all people or seeing frost imps and realizing you're facing an extinction level event.
>>2355995
>>2355997>you forgotNo (YOU) forgot >>2355941, and the stun isn't negated by lifeless or water breathers. >commonly resistedResistance is not immunity and physical damage is not cold damage, so the imp and cloud lord argument is once again retarded in the face of pierce and blunt damage while being unable to move inside a block of ice.
>>2355999Take your own advice and try playing the game you dumb condescending cunt.
>>2355997>that asspie shilling voidHe's retarded from brain freeze but don't blame that on us. From the sounds of it he jammed one to many icicles up his ass.>>2355996It means your army and casters will be dead after its fired off 3 or 4 times. Meanwhile a necromancer will be twice born and come right back. A kobold would just send another 100 strong army, as would dwarves.Enchanter would see your shenanigans and just send a mud golem to tank it. Or decide your citadel is an eye sore and have a stone golem level it in 15 turns
>>2356015Fair enough.
>>2356015>your army Sure, it's just a line or 2 of spearmen. Fuck them.>casters Nah
Sex with water elementals
>>2356058Blood bulls for me
An enchanter has two silver golems, 40 animated ballista, and 20 guardians.How do I delete him without planar swap?
>>2356606A single assassin?
>>2356712>just cheat bro
>>2356717>random retardationI guess we proper general now.
>>2356606Bring 80 ballistas.
>>2356606As other anon alluded to, there is a reason why the Enchanter only get to create T3 commanders for gobbling down libraries, and don't get the same for T1 or T2.
>>2356606>>2356905There is a small catchThe Silver and Gold dog exist to have a scout for the army. The rearmost one also share slot for targets of assassination.
>>2356908Balista is mid and silver golem is front so no issue there. Guardians is not a thing so further scrying is required to determine if shitposting for replies or innocent mistype.
>>2356920>Guardians is not a thingHe means those bird statues that shoot you with lightning. Those are called Guardians. They cannot move, so it's implied he wants to siege a location with 40 ballistae and 20 lightning bolt projectors. >>2356905>only get to create T3 commanders for gobbling down libraries, and don't get the same for T1 or T2.You get a t2 commander from libraries. You need one of those special level 3 libraries for a level 3 magic golem. >>2356908This also assumes they didn't recruit any other mages or have multiple enchanters in the army
>>2356905>only get to create T3 commanders for gobbling down librariesYou can also ritual upgrade your enchanters to 3. Some nice buffs in there.
>>2356606Question asker here, should've mentioned I was playing pale ones. Olm spam doesn't work cause everything is mindless. This was a multi day long match on a large map. I had piss poor gem income because said enchanter ate all the mines. Only reason I haven't lost yet is cause I flooded my tunnel. Should I just dig a path to hell next to the enchanters citadel?
>>2356986Are you playing with some mod where he can't just leave and attack and get his commanders killed?
What are your favourite early game summons?I really like the Tengu that the Bakemono can summon. They get a ranged lightning strike every turn.
Started playing this a few days ago. It's very addictive but I suck so bad. Solo roaming enemies flagging my shit is just too annoying.
>>2357416Some potential solutions:Always capture/destroy Brigand Lairs and Ancient Forests because they spawn independentsLeave a garrison of about 5 ranged units in your walled towers and settlements so that they can fight off stragglersTry to end a front at the coastline so you no longer need to defend that frontIt goes without saying that there is a lot of RNG in this game but there are always ways to tip the scales in your favour.
>>2357417Yeah the RNG is fucking me over big time. I really like the necromancer and cultist classes so far. With necro I try to get apprentice to do all my raising and leave the soulless behind in any settlement as fodder protectors. Am I making a mistake by not investing in any human archers/spearmen outside of the initial batch you get started with? The bane archers seem to do a great job from a range
>>2357416First you'll flounder and die to roamers. Why in the actual fuck am I collecting these fucking hands and how can one collect enough gems to do anything etc. Then you'll play a game or few of baron and consider him truly broken and you, yourself, El's gift to gaming. You'll have a week or few trying out different classes, wondering why someone considers necromancer broken or why is demonologist or cultist muh busted. Eventually you'll notice why something as simple as float can be gamechanging, what to look out in a spell or attack list. What items work on what. You'll discover gamebreaking things and then you'll discover they're actually very easy to counter. You'll think how the spell list sucks because it makes you pick those other spells and not just spam meteor. And then you'll figure out that you can do precisely that if you pick two fireward+ spells with that meteor. You'll transition from a brainlet that brings 9000+ troops into someone that brings a dozen and those dozen do a better job because that army setup isn't gay or schizo. The moment you realize you can charm or otherwise kinkshame a primary ritual caster of a different class and in essence multiclass you'll more than likely blackout in sheer orgasmic bliss.In about a month, ideally, you'll casually stroke your dickhair while looking down with objective and justified disdain at some other newfag dying to roamers.And if you're wondering what's the difference between this and dominions? The cycle takes about 30x longer and not everyone survives it without getting hard filtered.
>>2357426I already really enjoy dominions so this game seemed like a good thing to try.
>>2357419Depends on the map. I'd get a goblin chief asap, sell iron, save gold and hands on promoting apprentices and pray for a ruined castle.
>>2357419I had to install the cultist killer mod cus the AI expanded so slow ten games in a row i had demon gates every game. Other than that i love how dumb the game can be.
>>2357416Just have a commander circle your lands with a few archers and a scout
>forget you door dash'd a horror on the other side of the map>10 turns later
What's your favorite class mod? Fucking wish some of these mods on the workshop would say more than "adds x class, enjoy", genuinely like half the fucking mods have no fucking screenshots
>>2357577Same as in vanilla.
WITCHSEX
>>2357590Scourge lord?