I was playing as the Warlock for the first time and I learned that he can get those big Earth Elementals as just a tier 1 summon.They go through walls and can stun in an area of effect.Their biggest weakness is that they can't be healed.
Ice witch hire came with a staff of the arch magi and without that fucking blizzard spell. Double win. Although she does have the full-team ice immunity spell anyway.
>>2353926The "all friends" and "enemy only" spells are so damn good.
>>2353892>>they can't be healed
>>2354036>>they can't be helped
>>2353926Frost magic is only ever worth it on someone with reliable way to get undead troops and kobolds imho. And even then too many things shut it down.
I want to play as a Doom Horror.
>>2354231They are not charm immune, so don't let your dreams be dreams.
>>2353889>archonI HATE THE DERMIURGE
>>2354298Quiet down in there
>>2353889I could never get into Elysium. Dominions is far superior, even for singleplayer
>>2354376Is it? It seemed like tedium was the only addition. What puts it above CoE in your opinion?Also Enchanter is the best class, druids and dryads deserve watching their forests get turned into golems.
>>2354376Dom is objectively the superior game but the problem is coe is far, far more fun to play. It doesn't require 3 hours of setup and homerules, and a bloodpact oath not to quit after 15 minutes in multiplayer either.
>>2354376>even for singleplayerCoE works for single player because despite the retarded AI, the game is wacky and the biggest challenges aren't the other empiresin Dom on the other hand, the retarded AI is glaring
Do you guys play with any mods?
>>2354786Game's not hard to tweak on your own.
>>2354786mod that allows me to burn those fucking ant nests
>>2354977Dem are fighting words
>>2354977Or just park a druid on there and let em spam minor summons. You'll have a 100 strong in 10 turns or less. And ants at 100+ eat everything.
>>2354988druids summon ants guaranteed if you park them on ant hills? I never knew, that's extremely powerful if so especially early game
>>2353889If i want to try getting into the developer games should i get Conquest or Dominions? Whats the difference
>>2355217Dom is a 4x multiplayer focus game where you design your character and compete to become the dominant god of the world. CoE is like D&D if it was a wargame, is developed on roguelike ideology, and features multiple planes, though only Elysium, the sky above it, and the underdark below it matter for victory. It's less like 4x and a little more like AoW type games. It does lack the world changing spells of Dom, but instead various factions can terraform a bit and activate special structures that might eventually fuck all of reality. It's also more single player focused.
>>2355217>>2355233Oh yeah Dom focuses more on customization of your leader and the actions taken in battle. CoE doesn't focus on the battle at all other than your unit composition, being able to decide what spells mages use(but not how and when they use them like Dom), and being able to equip all your units with items, if you have them. Dom has larger battles but CoE has larger scale.
>>2353889I read the title as cuckquest of elysium
soon, fellow Achrachads
>>2355308Must conquer Naqui women
After well over 1k hours I've gone back to playing mostly vanilla. The overhauls were nice but the pain of having no money hurts so good again.
>>2355326>game's more fun without cheatmodsYou don't say...
>>2355329Way to oversimplify, there are multiple overhauls and I had good fun with them, class and map rebalances etc etc. Numerous custom classes. The game is pretty malleable and there is a lot to try. Kommisar Fuklaws complete overhaul is a totally different game. Elysium Coexpansion speeds up the pace of the game and tweaks the classes. Wasn't a big fan of Elysium Remastered but hey thats there if anyone wants to give it a shot.
>>2355340Are there any mods that all they do is add more creatures that can spawn or be summoned in non specific summoning rituals? I dunno if things like the summons where you get animals based on the location you're on are hardcoded or not. I might make a personal mod like that
>>2355340Way to oversimplify, if all you say about those was "had more cash". Elaborate a bit on them fren.>>2355353What exactly do you want to accomplish? Change an existing ritual to add more unit types, change it's terrain req, change what terrain counts for ants for example or add more rituals usable only on specific terrain?
>>2355353>>2355354For example [terr -31] references terrain tiles tagged with [walls] and [magicwalls], you can change [sacrscale] to scale with ore or herb income instead of sacrifice and if it has [summoning] that calls to [addstring "1d5*Limitane & 1d3*Limitane Slinger & +1*Guild Ballista"] for example if you wanted [raise limitane] to always have on static ballista but you can also do negative numbers for example [1d2-1*Guild Ballista"] for 0-2 ballistas. You round that up with [addstring "(-)Limitane"] so it's not spammable, [aialways 100] or anything from 0 to 100, free or [recxcost 5 5] if you want it to cost 5 hands of glory per cast for example. And don't forget modifiers like [clearritspec] right under [selectritual] if you're changing an existing power or it will fire both the original scripts AND your new changes.
>>2355354>>2355360Just wanna make new creatures and let them be summonable with existing rituals or just be wandering creatures. I don't yet know anything about modding but I'll give it a look over at some point and keep what you wrote in mind. If these are in the modding manual, you can just say they are and I'll see them eventually: How would you make something stay in an area, that is have preferred territory like how moose tend to stay in forests? Like if you wanted to make fairies and have them stay on or around the fairy circle tile. How would you make something completely stay on a tile and not let things pass through like when npcs guard portals to other planes?Is there a way to prevent things coming through portals this way when the original guard is moved? For instance by placing another neutral over it?Is there a way to add other NPC factions like hades, celestial, empire, etc? Do black background factions(merchants, dragons, etc) attack each other or only non black background factions?
>>2355369>>2355360>>2355354I forgot to specify, I want them to be summonable with the rituals like "minor animal summoning" that don't have a specific terrain, so they'd get more types of mountain creatures, more types of sea creatures, etc. So adding to what type of creatures come from a terrain.
>>2355369Some are but quite a few commands are not or have change since they put out that manual. Just keep in mind that if you're editing something, anything, your mod applies on top what's already in game unless otherwise specified. If you go for example [selectmonster "Frost Father"] and want to change [spellweapon 27 2] to [spellweaponbonus] so he can cast both ice and druidic in a single turn unless you add appropriate [clearweapons] he'll get both the new weapon and keep the old. That logic works for almost everything and separate things have separate commands. clearmove, clearspec etc.>moose tend to stay in forestsThose have [forest2] which is a script with hard bias for moving into tiles tagged with [forest] under terrain tiles. You'd need to make a new script with [selectterr 197] or define a new terrain group that includes that and ancient forests or whatever and then put it under existing with [selectmonster] or define new with [newmonster]. [wandermaxdist] with [wander] defined to return to circle would work too. >completely stay on a tile[stationary]>prevent things Either making a new script behaviour and adding it to each unit so they don't move there or newevent check so a new guarding appears if one isn't present. Will cause lag if you have many of these events.>way to add factions[newclass] [setclassname "whatever"] [aiclass 1] and go from there. You also need to define their recruitment lists, where and when they spawn etc.>black background factions(merchants, dragons, etc) attack each other or only non black background factions?Depends. I have never seen monsters of a single color attack each other but ghosts can and will fight animals by default since different faction. Some usually leader units have scripts that encourage or discourage it as well. Pirate captains and brigand chiefs have [wanderattack -2] which is a modifier to prioritize attacking player including ai "players" over wandering.
>>2355371But they do. [terr -42] for (almost) any terrain. Then a [summoning] that calls to [addstring][whatever unit you want summonable]. Modified by +1 number or 1d2 for 1-2 and [&] if you want more units or no [&] if you want exclusive rolls. Example: addstring "Wight"addstring "Bane"is one or the otheraddstring "2d6*Spectral Horseman & 3d6*Spectral Archer & 4d6*Ghost Warrior"is all of them randomized by d.[addstring] variable by terrain you're standing on is a different can of worms to change
>>2355078Yep also the case in spider thickets. If you want reliable siege units as a druid but don't have herbs for the big boy spells major summons in mountains give gryphons.
Witch SEX
>>2355416Talk like that is how you end up as doppel spawn.
>>2354786I modded the Markgraf to have the big shields like the Burgermeister.
>>2354786I modded the Witch to collect semen instead of fungi.
Does Dryad Queen work at all in multiplayer. I already feel like there isn't much I can do about it if I get rushed at the start of the game by just AI. I can't imagine there is a single thing you can do about it against a thinking human.
>>2355244I diagnose you with terminally online brainrot.
>>2355508Have you considered not being bad?
>>2355508Dryad queen is a harassment class. You don't leave the forests ever. Problem is you can be burned out. So unless you make your groves in the permanently frozen north you're going to get wrecked. Think of it like you're a gimpy kobold king only instead of lizards you're herding goatmen. Simply put play dwarf queen or kobold king.
>>2355516How do you do that? The class is so RNG heavy that it's not even funny. What army you'll have by the two year mark is pretty much dependent entirely on where you start and how much the game likes you today. Even the Dryad here self embodies the gacha spirit. If you don't roll Charm or Befriend Animal as one of your starting spells, you take a MASSIVE hit in potential power.
>>2355437I am into that shit
>>2354733>retarded AI is glaringAre teams not a thing in dominions? Surely if its too easy you can just pit yourself 1v2 or some self imposed rules?
>>2355522>You don't leave the forests ever.But you have to control cities in order to upgrade your units and you also need a good amount of iron as well. It'd be nice if you could hide in the forest all day, but there is only so much you can get done by plinking 1d4 bows. Caraphracts and Steel Bulls are your main force.
>>2355522>Dryad queen is a harassment class. You don't leave the forests ever.A harassment class who doesn't leave the forest with gold and iron intensive castle and city upgrade mechanics? Sounds more like too weak to function as intended
>>2355538Have you tried scouting the map? One city or library will fix any spell issues.
>>2355538You got summon animals silly. That should tie you over until you either get some bulls or forests prepped, so make or break by turn 50 on king. Emperor might be a bitch unless you don't mind restarting a couple of times and or playing on super favorable society. Also - don't sleep on entangle.
>>2355546Sounds like you should get your priorities straight. Gold and iron is your endgame, not your freaking start. You ain't playing baron nigga.
>>2355581>erm you're meant to be a worse druid for the meaningful parts of the game and all your unique mechanics are just a victory lap
>>2355538Its not a hard class. The only hard part is that you NEED 5 iron to buy the better freespawn commanders, and that is non negotiable. On top of a real lack of replacement ritual commanders.
>>2355633Refer to >>2355516
>>2355657>dwarf queen and kobold king are better and you have to do a weak imitation of a druid to survive but if you think dryad is weak ur bad!!!?
>>2355661>ur badWell, yeah. I do think you should stop bitching and whining and give it a harder try. You get astrology, forest and blood casters very easily. Entangle works on everything. Trample out the ass. Sleep, charm and confusion out the ass. Steel bulls and centaurs are insane. Hailmary lion summons are insane. Thiccbitch is hands down one of the nastiest caster boss summons in the game.Dryad has a lot going for her if you can survive the earliest of early game.
>>2355642I'm not saying it's a hard class. If you live to the midgame, you'll probably win. I'm saying it's a bad class. In retrospect, I wasn't even saying that initially. My initial point is it's really susceptible to another faction finding your grove or a particularly powerful indie wandering on to it early on, so I imagine it plays really shittily in multiplayer. But yes, now I'm saying it's shit.>>2355581Then you got nothing. Being able to whip out very good units very early is one of her redeeming strengths. Dryad Queen will snowball if she isn't sniped, but she's not some wildly powerful menace that will snowball out of control and crush everyone if she isn't addressed. She starts out ultra shit and then catches up to the nonshit classes once she's setup.
>>2355675You're selling her short. Being able to pivot to either herb or gold troops is very convenient and very bad map rng resistant. As for catching up keep in mind she can get necromancy 2 and storm 2 fairly reliably. As if entire battlefield sleep, burst 25 and burst 100 entangle with regeneration, aoe twist fate, aoe fortune and quite a bit more bullshit in a single roster that already has some really good units isn't bad enough.
>>2355684I'm going to keep messing with her regardless, so maybe I'll see the light.
>>2355691Hey, I'm not calling her demonologist or anything but she's not markgraf with no ruined castle either.
>>2355340>Kommisar Fuklaws complete overhaul is a totally different gameI always wondered about whether any of the total conversion mods were worth a damn. Never felt bored enough with the base game to try them out. I see that the schizo bloatmod Populum guy from CoE4 made a CoE5 version too, is it any good?
>>2355675>freespawn faction>where the freespawn works so long you can station a commander thereis suppose to be weak to wandering neutrals? lmaoThe only annoying thing is that you don't get the T2 grove ritual listed on upgrade, and that makes digging for it very very expensive. Or trying to summon a new T3 capable caster
>>2355672>try herI haveMost other classes are stronger>she has magic!Everyone does>she has summonsWorse ones than the druid you yourself said you should imitate?>she has a god summon!Some classes have several...>she has strong units!!!In the 'endgame', you said? Who doesn't? And this is past the point actual players would kill you
>>2355719Problem with druid is the only things you have going for you are shitty animal swarms early game and fishing for beholder afterwards. The dumb thing about him and dryad is she gets better animals with higher tier rituals while also having the option to get casters with either gold or rituals who have the magic to buff them while he gets almost no buffs and no real gold or iron sink other than selling and buying herbs. Worst thing about dryad is lack of reliable fliers until harpy queen to flag down forests you don't get to easily hold with roamers and bad rng that can cuck you out of said forests with random fires. Nuff said already honestly.
Druid and witch should have sex with each other
Witch should set up poison swamps and destroy all the druid's shitty forests.
>>2355734sounds like a good mod idea, I want to be able to capture and breed defeated female commanders
>all this ass pain over dryass queef >kek in fire warlock as I convert every grove into an eternal pyreForest bitches deserve to get the flames.
>>2355830Can fire warlock win against the animated forest spell?
>>2355858Fire warlocks are immune to fire damage, they can sit in a burning forest and take no damage. Meanwhile everything else, animated trees especially, will get scorched
>earth = air >>>> water >>>>>>>>>>>>>> fireChange my mind.
>>2355881>Void > your pathetic material essences Get mind flayed fucko
>>2355888>hard cucked by mindlessKeep dilating your void kiddo.
>>2355891>mindless Must be, cause you just got star showered. AKA pissed on by void lasers.
>>2355893>urophiliaYou're hardly making a case against not shocking the gay away.
>>2355881Earth magic is the worst magic and worst warlock. A sizable amount of effects aren't even magic and some can't even affect flying or floating things. Earth grip spells are the only good ones. Air is trash except for long range lighting elementals or other beings who cast it as an attack. Chain lightning is the worst spell in game. Long range wind poofs only matter if you have no armor. It's defensively good though with the wind guard, haste, and wind guide. Water is the best. It's weaknesses are mostly the same ones mind, void, and necromancy have since nonliving generally don't need to breathe. When they do it has the strongest spells, being able to aoe instant kill things even with the water elementals warlocks summon let alone the actual spells. If they don't kill, they stun or do magical blunt damage. Also access to acid. Fire is okay. Ice magic is where it's at.
>>2355941>some can't even affect flying or floating thingsNice when you can spam earthquake and not wipe half your army like mismatched kobolds or druid does, doesn't it? Also regen, strength, combat burrow elementals and armor buffs. Emeralds the worst gem to get so that sucks.>Air is trash Cloud elementals, no slow spells + quicken on everything. Air shield, wind guide, 10-15 snipe spells so your warlock actually casts instead of "creating" puddles of water in the back line. Entire battlefield blunt stun. And all that on flying commander. "trash" he says.>water is bestToo bad the range is crap 6-8, the damage peaks at 1-12 and you can't acidproof your own troops. Fire at least has meteors.>Ice magic is where it's at....alright, haha, I get it. You fucking with me.
>>2355941>ice magicOh look the necromancer and his 100% immune dead are coming. Oh and there's also the blue kobolds over there approaching Now the dwarves are coming out their mountainAnd the burgenmeister just started making clockworksAlso can someone tell the enchanter to stop sending all these flying spears?
>>2355963>the damage peaks at 1-12You mean d999 x burst 100>no slow spellsEvery big lightning bolt is a slow spell as are summoning elementals in battle. Play the game. >>2355983You need to play the game tooFrost magic has Encase in ice/Ice prison which freezes things in a block of ice, Icicle and Ice Shards that do pierce damage, and Hail Storm that does blunt damage. 2 hailstorms would wipe out the entirety of fodder from any of those armies you listed. Most of the enchanter's stuff is not even cold immune, especially the lower level things like his version of undead and animated weapons.
>>2355990Hailstorm hits your own army to ya know. Of course we all could settle these issues and actually play a round of the game.
>>2353889How do you walk on snakes?
>>2355993>hits your own army toYes, and?
>>2355990>d999 x burst 100Convenient you forgot it's negated by aquatics, lifeless and requires not one, not two but three separate MR checks. One at 8 for stun, a second at easy 5 for effect and another at 5 for complete damage negation. If you want to finger someone to death there are better schools.>Play the game.Right back at you pissboy. Go back to shilling void. Those spells are at least great against things they work on.>Icicle and Ice Shards that do pierce damageThat's the problem dumbass. Pierce and ice are by far the most commonly resisted damage types.>>2355983Yeah. And just imagine getting bullied by a cloudlord of all people or seeing frost imps and realizing you're facing an extinction level event.
>>2355995
>>2355997>you forgotNo (YOU) forgot >>2355941, and the stun isn't negated by lifeless or water breathers. >commonly resistedResistance is not immunity and physical damage is not cold damage, so the imp and cloud lord argument is once again retarded in the face of pierce and blunt damage while being unable to move inside a block of ice.
>>2355999Take your own advice and try playing the game you dumb condescending cunt.
>>2355997>that asspie shilling voidHe's retarded from brain freeze but don't blame that on us. From the sounds of it he jammed one to many icicles up his ass.>>2355996It means your army and casters will be dead after its fired off 3 or 4 times. Meanwhile a necromancer will be twice born and come right back. A kobold would just send another 100 strong army, as would dwarves.Enchanter would see your shenanigans and just send a mud golem to tank it. Or decide your citadel is an eye sore and have a stone golem level it in 15 turns
>>2356015Fair enough.
>>2356015>your army Sure, it's just a line or 2 of spearmen. Fuck them.>casters Nah
Sex with water elementals
>>2356058Blood bulls for me
An enchanter has two silver golems, 40 animated ballista, and 20 guardians.How do I delete him without planar swap?
>>2356606A single assassin?
>>2356712>just cheat bro
>>2356717>random retardationI guess we proper general now.
>>2356606Bring 80 ballistas.
>>2356606As other anon alluded to, there is a reason why the Enchanter only get to create T3 commanders for gobbling down libraries, and don't get the same for T1 or T2.
>>2356606>>2356905There is a small catchThe Silver and Gold dog exist to have a scout for the army. The rearmost one also share slot for targets of assassination.
>>2356908Balista is mid and silver golem is front so no issue there. Guardians is not a thing so further scrying is required to determine if shitposting for replies or innocent mistype.
>>2356920>Guardians is not a thingHe means those bird statues that shoot you with lightning. Those are called Guardians. They cannot move, so it's implied he wants to siege a location with 40 ballistae and 20 lightning bolt projectors. >>2356905>only get to create T3 commanders for gobbling down libraries, and don't get the same for T1 or T2.You get a t2 commander from libraries. You need one of those special level 3 libraries for a level 3 magic golem. >>2356908This also assumes they didn't recruit any other mages or have multiple enchanters in the army
>>2356905>only get to create T3 commanders for gobbling down librariesYou can also ritual upgrade your enchanters to 3. Some nice buffs in there.
>>2356606Question asker here, should've mentioned I was playing pale ones. Olm spam doesn't work cause everything is mindless. This was a multi day long match on a large map. I had piss poor gem income because said enchanter ate all the mines. Only reason I haven't lost yet is cause I flooded my tunnel. Should I just dig a path to hell next to the enchanters citadel?
>>2356986Are you playing with some mod where he can't just leave and attack and get his commanders killed?
What are your favourite early game summons?I really like the Tengu that the Bakemono can summon. They get a ranged lightning strike every turn.
Started playing this a few days ago. It's very addictive but I suck so bad. Solo roaming enemies flagging my shit is just too annoying.
>>2357416Some potential solutions:Always capture/destroy Brigand Lairs and Ancient Forests because they spawn independentsLeave a garrison of about 5 ranged units in your walled towers and settlements so that they can fight off stragglersTry to end a front at the coastline so you no longer need to defend that frontIt goes without saying that there is a lot of RNG in this game but there are always ways to tip the scales in your favour.
>>2357417Yeah the RNG is fucking me over big time. I really like the necromancer and cultist classes so far. With necro I try to get apprentice to do all my raising and leave the soulless behind in any settlement as fodder protectors. Am I making a mistake by not investing in any human archers/spearmen outside of the initial batch you get started with? The bane archers seem to do a great job from a range
>>2357416First you'll flounder and die to roamers. Why in the actual fuck am I collecting these fucking hands and how can one collect enough gems to do anything etc. Then you'll play a game or few of baron and consider him truly broken and you, yourself, El's gift to gaming. You'll have a week or few trying out different classes, wondering why someone considers necromancer broken or why is demonologist or cultist muh busted. Eventually you'll notice why something as simple as float can be gamechanging, what to look out in a spell or attack list. What items work on what. You'll discover gamebreaking things and then you'll discover they're actually very easy to counter. You'll think how the spell list sucks because it makes you pick those other spells and not just spam meteor. And then you'll figure out that you can do precisely that if you pick two fireward+ spells with that meteor. You'll transition from a brainlet that brings 9000+ troops into someone that brings a dozen and those dozen do a better job because that army setup isn't gay or schizo. The moment you realize you can charm or otherwise kinkshame a primary ritual caster of a different class and in essence multiclass you'll more than likely blackout in sheer orgasmic bliss.In about a month, ideally, you'll casually stroke your dickhair while looking down with objective and justified disdain at some other newfag dying to roamers.And if you're wondering what's the difference between this and dominions? The cycle takes about 30x longer and not everyone survives it without getting hard filtered.
>>2357426I already really enjoy dominions so this game seemed like a good thing to try.
>>2357419Depends on the map. I'd get a goblin chief asap, sell iron, save gold and hands on promoting apprentices and pray for a ruined castle.
>>2357419I had to install the cultist killer mod cus the AI expanded so slow ten games in a row i had demon gates every game. Other than that i love how dumb the game can be.
>>2357416Just have a commander circle your lands with a few archers and a scout
>forget you door dash'd a horror on the other side of the map>10 turns later
What's your favorite class mod? Fucking wish some of these mods on the workshop would say more than "adds x class, enjoy", genuinely like half the fucking mods have no fucking screenshots
>>2357577Same as in vanilla.
WITCHSEX
>>2357590Scourge lord?
>>2357042Nah multi-player with a friend.
They should add a Musketeer class.We need gunpowder.
>>2357733No idea then, either make it so that it's his last citadel and he can't win and kill him through attrition or try using earth magic to destroy his walls and let you get in faster while getting rid of the guardians at least.
>>2357733Two-v-one him with your boyfriend then.
>Start siege>AI has literally 200 targets all standing in a row to choose from >It instead chooses to sweep a Chasm cast through my own army just to kill LITERALLY one confused guy
>>2358229Unironically skill issue
Still working on https://arch.b4k.dev/vst/thread/2321734/#2353014>Horror fallen empire, 5 graveyards in my general area, 4 of which are in the sky above, a sacred spring and a stonehenge near my baron castle, both of which constantly spew horrors, open portal to inferno and a crater which hasn't announced any cube, yet. >All the really dangerous factions died early>Know that there's at least 2 dwarfs, and a barbarian left>Have not gotten even one mage with soul slaySomehow I managed to get to another continent on the bottom left with a city, 2 pirate ports, a normal port, and a bunch of swamps and farms along with an Abbot I managed to make from the temple on the main land north of it. Unfortunately demons ruined the city and port near there as I escaped.The portal to inferno is still way at the northernmost point of the map and can't reach it. There seems to be a El faction up there that is alive and causing the Apocalypse. However, while Plague and War came, I watched War be killed by a small demon force and presume the same happened to Plague.>War also landed on one of my monasteries when it arrivedWhen I went to banish/kill the remnants of the demon force, it had a gore tide horror with it. I secured another library so I can start rolling for soul slays and a bunch of alchemist turning a lot of iron into more money. I've been pushing through the barbarian territory in the south and maybe I can actually start recovering after having not had my castle for several years. I have no idea what the 5th remaining AI is.
>>2358279Then there's this area between my continent and the main land that has two sphinx(center and lower right near the tower) and an eerie farm (center). I had it handled until War unflagged it and now who knows what is out there. There's also a pit guarded by a wyrm. I don't have enough experience with this kind of portal to know if it goes to Agartha or Earth plane or what, but I'm considering killing the wyrm and finding out since the world is mostly fucked anyway. On the fence about killing off the El faction as well. At least for now, monkmaxxing is starting to pay off. If I ever get another chance with an old wizard(which I only ever get when I am unable to afford them) I could have a level 5 spellcaster but for now I will have to make do, if only I can get some fucking soul slay going. I did manage to get an animist who turns everything into trees, which helps a lot. When I am able to get an abbot back to my castle and the farms near it, it's over for the sky graves and the fucking ghost mage and his crew inhabiting them.
>>2357755I forgot golems are amphibians, he came into the tunnels I flooded and killed me after getting water breathing on a commander. Pale ones are shit>>2357966I don't have a boyfriend
>>2358364>I forgot golems are amphibiansOnly a few of them are, so it's easy to forget.
>>2358364Rest in piss bozo.
>>2358364If you play witch i could be your bf
Rhea is the best god. Convince me otherwise.
>>2358756Don't have a cow, man.
>>2358756>Keks in star spawnGood luck killing me fucko im in a ocean citadel and just dropped 10 void hounds on yours. Enjoy dying to the disease status.
>dying *laughs in amphibian lich*
What's your goto strat for playing with Emperor AI? I've been winning games without too much trouble (though I did have one hilarious game recently where I set it to max player count and a High Cultist marched right up and wiped out my citadel at the end of turn 3), but I feel like I'm relying so heavily on manipulating the AI to hold the huge armies at bay until I can deal with them that it's really bothering me.
>>2358792>lichEnjoy the stacking horror mark bone boy.>>2358822I don't bother above knight, at a certain point you're no longer winning by strategy just the random chance of the ai sabotaging itself. If it doesn't it just gathers a doom stack in record speed and burns you down with attrition.
>>2358831>at a certain point you're no longer winning by strategy just the random chance of the ai sabotaging itselfI'll admit to that. A lot of time was spent playing around them until they were weakened enough to engage directly.
>>2358822Depends on what I'm playing but like patton supposedly said attack attack and attack some more. If you can't decisively win - raid.>>2358831>I don't bother above knightAnon, please.
>>2358553An-anon im a guy...
>>2358936GOOD
>>2358984Anon that is some extreme druid behavior
>>2359565It's roman rvles, plain and simple. Now get outta my way, celt boy.
>>2359570Make me ya dirty nature adoring consorter of beast. I'll have a whole guild of contracted mercs ready to recreate the death of caesar with your ass.
>>2359574I'm a god, you licker of goat vaginas, you defecator in public spaces, you worshipper of women's feet. How can you bugger a god? And now you come to my thermae, where catamites are made, unlubricated?
>>2359595>plays in a age other than empire/fallen empireOh pity, looks like you're just a boy fucker in a robe. Meanwhile as a guild master, I build guaranteed success. Be sure to cry about being a god when the ballista pour down on your armies heads
>>2359631Alas, all mockery of the Jews and their one god is to be kept to an appropriate minimum, so I shall leave you to your goats.
>>2359631nta but empire and dark empire are worse new dawn and agri
>>2359649He was saying senator can't become a god without going to hades outside of empire/fallen empire.
>>2359655he can in small capital in new dawn and in hell as well, but granted i didn't follow entire line so my bad
Objective tier list coming throughEldritch God tierHigh cultistGod tierNecromancerScourge lordWarlockCloud lordKobold kingBitch of the God's tierSenatorWitchDruidVoice of elDemonologistTribal kingHigh priestessPlebian tierBaronBarbarianBurgenmeisterDwarf queenGuild masterAssembly line tierIllusionistEnchanterAnt food tierDryadmonkey mahara and rashara vampire midgetweeb orcsGets charmed right out of the gate tierTroll king
Braindead retard tierLook above
>>2359736Sounds like a plebian
I am thinking about how the Demonologist can summon level 1 spellcasters as a tier 1 ritual.
>>2359795go ahead and do that then cry when you experience the wonders and joys of summon control failure
>>2359804>>2359795*raughs in sl*
Is this game active online or is it mostly larping about pvp. Seems like it would get chaotic real quick
>>2360017It's active online but the process of getting a game going means that you'll never find one in the wild. You'll have to join some matrixes/discords.
>>2358936I said what i said, why is this other fag trying to steal my witch gf? (bf)
>>2355691Update: I still think Dryad Queen is booty buttcheeks, but she might unironically be my favorite class now.
>>2360148Her Minotaurs are really powerful.
>>2360157I remember playing scourge lord and completely cucking them with a row of giant spiders so they couldn't trample though the lines.
I installed the bystander mod because I wanted to have the option to explore other planes at the end of the game. I didn't know how it exactly worked and was dumbfounded when I couldn't find which class the godlike bystander statues belonged to and why their capital was producing nothing.
Why yes I do play illusionist, and yes I will be spamming tier 1 mirror images with 10 simulacrums behind them. No I won't come out of hiding.
>>2360430What does the Illusionist see when he looks into a mirror?
>>2360437His ideal reality. Reflections are not existence as it is, but as it shall be.
>>2360437A phantasmal dragon ready to tear you a new one
>>2360148Told ya you're selling her short.
>>2360437I'm pretty sure nothing unless he put something in there
Sex with dryad queen
>>2360437All of these>>2360484>>2360498>>2360778Are wrong, what he sees is a gateway to your moms bedroom. Where he will proceed gangbang her with big dicked replicas of herself.
>>2361003We're not talking about dwarves
>>2360998Dryad HATES humans
>>2361032Struggle snuggle is fair game. The wilds yearn to be tamed
Any mod class recommendations? Bonus points for something female.
>>2360090...I'll be your very masculine witch bf but you have to take care of all the poison immune enemies for me.
I'm sure it will be fine.
>>2361471I'm sure it will.
>>2353889Damn this game is addictive. Beat my first game as high cultist. Only annoyance is how difficult it is to keep independents from flagging your shit early game when you have 1/2 commanders
The Enchanter has mega cost-effective tier 1 rituals but they all cost either two or three action points.The bottleneck isn't the amount of iron that you have stockpiled but the amount of actions that your Enchanters have per turn.Additional Apprentice Enchanters are necessary to alleviate this issue.
>>2361884Rough start? Suddenly Tools is at the bottom of the ritual listThen again, its a very high skill capped class, because you need to deal with being completely unable to dig into the ritual list, and always having enough eco in case more apprentices spawn in.
>>2361905>always having enough eco in case more apprentices spawn inJust like every other class that has apprentices?
>>2361978Other classes benefit from having multiple commanders, so a skirmish do not result in losing access to your resource pile.But most of them are capped at doing larger rituals once you get the resources for them. Its not like the Enchanter where you can say fuck it and send 2-3 Enchanters to chop down an entire forest, or try to have 2-3 lines of the Temple lesser ritual. There is a point where you can start moving on to just Crystal Golem/Floating Ballista/Bulls, due being resource capped. But you NEED those extra hands so you got 2 lines of floating units to make siege effective. Other classes only want more commanders to get a 2nd doomstack or reinforcement going.I'd say the Enchanter is very opposite to Scourge Lord. Enchanter NEEDs those hands, the Scourge Lord only appoint heralds as a QOL and to save movement points.
>>2361980Of all the classes that have apprentices or depend on rng hire mages you picked one that can spawn their primary casters on will? lol alright.>heralds as a QOLDebatable. SL has some good summons but vast majority of your endgame doomstack will usually be your little gimps with items. Before that it's not a bad idea having a few as summon monkeys neither, I mean unless you want to do nothing but fish for ant queens and scourge flames for 50 turns with your king.Point being you're fucked mid-late with almost anyone else unless you save and keep gold for mages since you usually don't have the convenience to get one on demand. Honorary mention to exceptions of el or dwarves since paladins and not really big on mages.
>>2362025I will agree Scourge has the option on spending resources to get a Apophis, a Myrmecoleon, or just massing T2 casters with a entire line of Sellsouls before them. Its very straight compared to fishing for Beholders, or the Aztlan attempt at massing the decent blessed units. But they are resource bottlenecked to do that. Enchanter isn't, and has several scaling options to deal with the resource bottleneck until you can start massing the more expensive manufacture. And as a result, the Enchanter NEEDS apprentices a lot more than some other faction who can get away with burning their entire resource pool every few moves to see what the dices nets them fishing.
Once an enchanter reaches 10 iron a turn you're on a time limit to kill him. If he goes past 5 enchanters you're a deadman walking. Only a necromancer spamming death spell and decay will counter his bullshitery. Id say maybe an illusionist might be able to kill an enchanter but that depends on the amount of guardian statues the enchanter has.
>>2362106Melodramatic much?
>>2362106Lucky for us, CoE lacks simuturns, so its not a popular multiplayer game.If the AI didn't suicide commanders, the AI would be pretty scary at just Knight
>>2362226>AI would be pretty scary at just KnightKeep telling yourself that sunshine.
>>2362576Spoken like a true pissboy, turn the easy mode mods off and put a witch, necromancer, and scourge lord at knight difficulty. You'll be eating shit in 50 turns. And if you really want your asshole blown out add a dwarf queen, baron, and high priestess at knight difficulty.
>>2362584Zero mods whatsoever son. Emperor random everything else. So stop your whining and whinging about knight and get gud.
>>2362576As said>If the AI didn't suicide commandersThen, yes., the AI would be pretty scary. Instead its up to chance if they get wiped by independents because they keep forgetting to leave 2-3 archers at their keep before expansion, and sometimes their CR breaks resulting in a 150 stack being trapped by several smaller 10-15 bandits camping the villages that box in the keep. As it is now, it really doesn't get that more scary per level, its just more likely to generate a larger and larger poorly composited doomstack.
Witch sexoDryad queen Sexo
>>2362850Id rather try some fisting with the flame of the void, tentacle sex with an eldritch abomination could be fun. Maybe get mind flayed by slave to unreason and be gangbanged by starspawn
Handholding with renata
Yithians are the most powerful early game unit.
>>2363052>keks in air warlock>shits out 10 air elementals that won't zap my face off cause the stars cucked meGg no re
>>2363064>discount cloud lord
>>2363086>birdboy thinks he's specialMore like clownlord, the white kobolds do your gimmick better. Hell the tribal kings do your gimmick better. Go sit in the back of the bus with the other "also rans".
>>2363143So why aren't you bowing to your lord, clown?
>>2363143>More like clownlordNeed this in CoE
>>2363228Go home, kirkostaculis, you're drunk.
>>2363228Agreed.
What's the general deal with Bakemono? I don't think I've ever once been even remotely threatened by their armies even on King/Emperor, but I guess that could just be the AI not being able to play them.
>>2363265Depends what you play and AI can get fucked by starting RNG just as you. They can be pretty nasty if they start shitting out a ton of tengu each turn.
>>2363271>kappa put you in a full nelson while giving you backshots>tengu pray n spray moneyshots on everything >if your meatshields weren't 6 ranks deep and casters weren't eating the enemies front row>kappa will proceed to man handle your casters>failing that you still get shot to shit by 20+ tenguI don't play necromancer often but the battlefield wide disease spell while being a lich is cathartic. Fuck bakemono, almost as annoying as the fucking monk/buddha monkeys
>>2363287>battlefield wide disease spell lichYeah, that'll do it.
I watched a video of a guy trying to survive against every single class as the Dwarf Queen and he lost 200 soldiers to a single level 2 Ice Devil who was just spamming Blizzard every turn.
>>2363296On a class that has innate 50% res to cold on almost everything and frost ward on their caster? Impressive.
>>2363296It's not like the dwarves are gonna run out
>>2363394The iron probably is. For a "free"spawn class they sure take a shitload of resources to upgrade into usable units.
>3 dwarf queens set at emperor >enormous map>monarchy ageIts an all you can eat flesh abomination buffet.
>>2363296I don't really get what the Ice Devil would even do against a line of Rime guards.Dorfs are weak to poison and acid, and a little bit of thunder.
>>2363692I ain't opening your dolphin porn repository. Post a sprite sheet.
making evil chinese ish wuxia cat faction, features:imperial state troops, duh. Nothing exciting, gold buy chaff equivalent. All cats have evasion but less hp/morale/str than humans.using blood sacrifices to break natural provinces and gain powerful summons, generally leaves behind terr that spawns annoying horrors if it's under independent controlmartial arts sects that freespawn explorers as well as having a vassal like commander with freespawn stupid units, also used to upgrade some commanders.Alchemy guild with gunpowder units and other shit, like hwachas and flamethrower units.Thoughts on direction/sprites? What kind of shit would you want to see in a faction like this?https://files.catbox.moe/kqkp89.mp4 (embed)>>2363695it's a catbox mp4 you absolute coward. But I forgot to add at least a screenshot to my post for little babies.
>>2363698And here's original sizes spritesheet (so far) in glorious 384x384.I'm like, half done at best. This shit is hard.
>>2363698Fuck off. I wouldn't take any nigger here at face value if they told me water is wet let alone open some seizure inducing eye shredding bullshit.That said, too busy for a 64x64. A touch off centre as well. I'll assume pixelation is from .jpeg compression. And I don't know if you're aware but you can setup the second/attack frame larger, as in 128x64 if they attack with a giant ass polearm or something. You might also look at dom sprite rips for inspiration or spare material as well.Otherwise? Neat. Just avoid the temptation of making them too busted.
Are you supposed to just treat the Troll King like an awake expansion pretender? Because there is no way this fucker is going to last past the early game without being charmed, enslaved, or turned into a frog. It feels like his mother is the actual main unit. The faction doesn't even have access to charm or even confusion to attempt to steal him back.
>>2363738What about gramps?
>>2363738Just fight anything that can't inflict fire damage or mind control and he is almost invincible for the first 30 or so turns.Troll Mother probably is a better unit but that is why you get her later.
What is the single most overpowered unit that you have ever controlled?I think that summoning the Dryad Earth Mother is the best I have ever done.
>>2363749Merchant Prince
>>2363698Like the other anon said, them being off center is jarring.>What kind of shit would you want to see in a faction like this?Leader promotions that are dependent on experience ranks and being able to use sacrifices to speed up the process with risk. Spell formations for multiple strong cultivators in the same army. Unique bonuses for type of weapon a commander uses to simulate the martial arts aspect. Being able to craft equipment with sacrifices. I'd imagine it would be a snowball heavy faction that would fuck itself over if it stalled out or started losing territory.>>2363745>>2363748Only started playing the faction for the first time on my lunch break, and just lost him again on my second Emperor attempt with the faction. Haven't gotten far enough to do the Gramps ritual. I'll try to be more careful with how I use him so I don't run into more casters. I'm not used to running around with so little magic resist.
>>2363771He's meant to keep you alive until you get gramps and or dip a whole lot of regular trolls.
>>2363749Probably also the Earth Mother. She's really good at clearing out chaff and is very hard to kill. She also just shit stomps most other gods in a 1v1. I've had her amazon press Ba'al, the demon gods, the elemental lords, the horsemen, and two of the druid gods at the same time. Really wish she had 12 instead of 10 magic resist though or had charm immunity though.
>>2363783Clarification: only the two druid gods were at the same time. Everything else was army clashes were she ended in a knife fight with the other god.
>>2363749Eldritch abomination, its an army killer with regeneration, life steal, and its main attack is just a massive cone of "fuck everything in that general direction"
>>2363698Have their casters use taoist magic and have jiangshi, also have poison ritual casters that summon gu(or just summon poisonous bugs and snakes) and have poison spells. A flying unit or leader that is mounted on a sword. >>2363749Probably a swamp hag with necromancy 5/witchery 5 or 4.
>>2363738Yes.The problem is that you are going to get tempted to take fights just at the edge of the CR the troll king can manage.Or you forget that a tier 1 caster has access to confusion, or summon spirits. Or Entangle Or god forbid: Anything causing Curse and Blind
>>2363738Troll King is the spergy zoom zoom that can only take you so far until his mouth gets him in trouble and 5t mommy Karen is needed to bail him out. But when the shit really hits the fan you better hope Gramps served his latest pedophilia stint and can find his old rifle from Korea. And to complete the trailer trash redneck picture, for maximum effectiveness you need all your kin aka the noname trolls hopped up on meth and fecalwine aka "perform the Stygian Bath" ritual on your chaff.It's a very straightforward class to play when you think about it.
>>2363706Try aligning their base with related and see how that works out for you.>using blood sacrifices to break natural provincesHow do you feel about two exclusive paths? One that uses either gems or a new resource like reagents or some shit and the other that has that sacrifice mechanic? You make outer disciples and mortals if their roster has them, somewhat generic but inner disciples, spirit beasts and masters end up specialized in dark or light sect flavor. You end up almost doubling the content with minimal palette swaps or additional work required.
>Hobbits>Bad terrain start >fuck up scouting, meaning i don't get the villages early enough to start massing animals for the scouts, or the ents for the armies>turns out that i did need 2-3 ferris wheels>low roll on the exotic clockwork t1 summons
>>2364225>halflings >not even half as good as druid>not even half as good as enchanter Your kind is only good for being cocksleeves to minotaurs
>>2364280I have had trouble fighting against their magic automatons. They can beat you up in melee and throw projectiles at you from range.
>>2364301nta but they suck against ethereal and or slashing res. And they really suck against blunt aoe.
Honestly this mention of the hoburg being a lesser enchanter does beg the question. Why don't they just roll the clockworks into the enchanters cards? He's all about magical construction, why not let him have the constructs and make the hoburgs his slave labor? They really are just goblin equivalents to troll king and the bakemono
>it's the strongest fucking thing ever>it's completely useless>>nothing in betweenWhy are you people like this?
>>2364346it's how the game is. What you have completely stomps the enemy or gets shit on with no in-between. >>2364334>Why don't they just roll the clockworks into the enchanters cards? He's all about magical constructionHe's about, as the game puts it, tricking inanimate things into thinking they are alive. The hobs use technology and industry. It would be nice seeing enchanter have another use for gems though, besides relying on that item crafting spell after getting into gems so late and making crystal golems out of deposits. >make the hoburgs his slave labor? He can, kill them and make them into flesh golems. Just like the Hobmark does.
>>2364352What you have 100 turns in is determined by your start rng as much as your potential roster.
>>2364334That's easy, they didn't merge them because it's a profoundly retarded take.
What the fuck do I do with 500 satyrs? They are not worth upgrading since all money goes to minotaurs and commanders. It's like dwarven workers all over again.At least harpies can fly over walls.
>>2364706You could make armies of about 50-100 of them and use them as scouts or to fight independents.Chaff can still be useful in major battles so long as your missile units and spellcasters still have the range to launch attacks on the enemy.
>>2364706>not worth upgradingWhy not? Berserk + battle fast + multiple attacks including blunt + shield + decent armor. For 25g / 10i.
>>2364508Midget melty, sorry half ass you're only half as smart as you think. Those big ideas only look that way cause you're to busy on the ground beneath your mechanical dragon daddy. Now if you'll excuse, me im going to turn a silver mountain into a fist fuck machine and hunt down the earth mother
>>2364905Are you autistic
>>2363749Fully upgraded beholder with two all-school magic boosting items. I managed it only once as Archmage (with the mod that unlocks him) and i've been trying to re-live it in a legit way with druid ever since.
You ever noticed that those 2 armour Dwarfs with small shields just refuse to take damage from Archers?
If there's a coe6 I hope warlock gets a few more paths they can align with. Along with them getting rituals that aid in gem income. Silly how fire warlocks get 2 guaranteed multi ruby generation rituals. While air only has one, water is so redundant you're wasting them to enchant lakes, and earth is the whipping boy for fire but can't do shit for themselves.
>>2365199
>>2365199Gem generating rituals are pretty redundant anyways since by the time youre considering using them youve probably already won the game and are only doing it for plane shennanigans. If anything they should remove the T3 rituals and have a T1 ritual for each gem similar to enchant lake.
>>2365224nta but it depends. Perpetual storm in particular has additional benefits to diamond generation.
>>2365199Chinese warlock that uses the 5 Chinese elements?
>>2365301>5 Chinese elementsI know water, rice and plastic. What are the last two?
Is Elysium Remastered any good? Less suicidal AI is of great interest to me.
>>2365302lead and bamboo
>>2365301Thinking more along the lines of amethyst/morion for the ability to align them with dark/moon/void. The elemental planes do exist among the void so its a reasonable leap. Void elementals being giant floating cubes would be hilarious.
>>2365301So the T'ien Ch'i?
>make custom map>fill it with balanced resource terrain >no desert tiles to prevent pyramid spawns>a pyramid still generates>its not even in the south>its in the middle of the fucking forest Im going to make a mod solely to go into the void and kill everything in it. Fuck conquering elysium im going to go fuck horrors in their extradimensional color out of space holes.
>>2365982Why do you need a mod for that?
>>2365986Because every class besides high cultist goes insane if you're in the void
>>2365991Necromancer, guildmaster or literally anyone with etherlords?
>>2365993Don't be obtuse with me you little float cat horror sympathizer. High cultist can effectively b line to the void everyone else has to fuck around to the nexus to get etherlords. And even as a lich necromancer will go insane. The void hits for 15+ insanity
>>2365997You're going to feel awful silly when you pull your shitposting head out of your ass and check for yourself.
>>2366001Unless something changed relatively recent, no liches get fucked in the head like everyone else. Now back to getting your ass scrapped out by the void hounds.
>>2366005>ignores everything i wrote>focuses on something i didn't write>unhinged yapping all the whileOK man, here's your pity reply. Hope you get better.
>>2365982Not just pyramids, but stonehenges, fountains, and basically any sort of mystic stone formation or pyramid like object including what would otherwise be scourge lord creations if they randomly spawn at start all let horrors leak in.
>constructs pillar of power>summons ant queens>become king (and taller)>turn everything into desert and antsDon't forget to say thank you
Okay, I managed to find two path boosters for my lich (one taken from Orcus). Any clever way (except waiting for Scroll of Heavenly Ascension to pop up in the market) to get up to the Celestial Plane and turn the chicken into a big skelly?
>>2366664Oh nevermind, I think I can just go Hades > Aztlan > Primal > Celestial.
>>2366686>>2366664>Taking a banishible army to the plane of banishment magic
>>2366711Yeah I'm aware, probably the worst class to attempt it. My first idea was to 9/11 the fortress with a bunch of disposable necromancers with the battlefield-wide disease spell but everybody's got fast heal. Decay might work, but they might have too many HP for that, or just mass a bunch of necros with finger of death. At least I think there's no entire battlefield banishment spell, I think.
I still get excited to see what the result of my lesser summons will be.I have about 80 hours in Conquest of Elysium.
Are Steel Minotaurs better than Bronze Minotaurs? They lose battle fast but gain 1 armor, seems negligible for double the iron price.I wonder if going pure Steel Centaurides would be better, they get 3 armor, good melee/ranged and cost as much as Bronze Minotaurs.
>>2367230Not really. Hell no, use satyrs if you absolutely need iron pricey crossbows.
>i can summon hindu gods in elysiumAw shit LETS GO
Witch sexDryad queen sex
>>2354376this
>>2365199I hope CoE6 makes planar travel more relevant rather than being a mostly fuck around thing.
>>2369360I rather like it as a fuck around thing. You play knowing that there is a larger world and that all these cunts come from somewhere, but you're not distracted or forced to engage with sidequests before you can conquer elysium in conquest of elysium.
>>2369360>>2369362I hope it becomes more accessible. That's really the only thing that is needed.
>>2369685Skill issue.
>>2369687Yeah, AI skill issue. I wanna see them disappearing into other realms and coming back with an army of special recruits.
>>2369688>play whack-a-mole with dwarves across multiple planesJust shoot me now.
why are there no horny mods?
>>2369869Define horny. If you mean straight up coomshit, it's not really that kind of game.
>>2369869the game is already beyond what most coomer modders are capable of imagining
Am I retarded or is dryad queen just a shittier druid?Her free units are way too random and you’re weirdly iron dependent for an herb faction.
>>2369910Scroll up.
>>2369869There's the outsider mod and https://steamcommunity.com/profiles/76561198134094705/myworkshopfiles/?appid=1606340
>>2369910I keep playing Dryad Queen on Knight. What I do to steamroll everything from the start is major animal summoning on mountains for early army, just running around with your starter dryad and spamming sacred groves everywhere. At some point your trade + herb income will be so obscene you can spam Call of Gaia on a Grove of Gaia to get great troops and casters en masse.Dryad Queen benefits from all resource types, so it's a really adaptable class that doesn't depend on environment much.