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File: 346346.jpg (140 KB, 1280x720)
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>industrial annihilation is dead and abandon
Long live Planetary Annihilation community development!
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>>2355042
Honestly?
The base Planetary Annihilation could've succeeded if the devs actually took extra time to flesh out the setting, make a good story and include ACTUAL factions that are not reskins but play like the SupCom ones.
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>>2355064
It's not too late though with the new devs taking over.
>include the tested community factions in the base game
> make Galactic War story mode instead of current skirmish war
> improve the modding tools to make more units and factions
A story would be nice or atleast some context like Total annihilation had with just the narrator
https://www.youtube.com/watch?v=JI8Q-2i-fD4
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>>2355064
I could never get into the game because my brain is too small to handle fighting on a globe and I think compromises made to allow that meant that maps were too simplistic and featureless.
Also I think ranges are too compressed for a TA/SupCom-like.
>>
Looks like a mobile game. It would probably be quite playable on a phone, too. I mean, handling revolving objects feels quite natural on a touchscreen.
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>>2355042
I wish I could enjoy it but desu the whole planet thing wasn't fun in practice. The perspective is just annoying, i'd rather have a flat earth setting like every other game ever.
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>>2355042
https://www.youtube.com/watch?v=JFW5W3f0imM&list=RDJFW5W3f0imM&start_radio=1
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>>2355194
>whole planet thing wasn't fun in practice
It's fun once you wrap your head around that 1 planet is basically a map all on its own with 4 layers( land, air , sea, orbital) of warfare and their interactions between other planets, it's like playing on multiple flat maps at once.
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>>2355042
>industrial annihilation is dead and abandon(ed)
I'm not surprised, the whole concept of a factory game with strategy mixed in led me to believe it was going to be a performance nightmare from the start. Plus Uber showed their coloros when they wanted to start Human Resources back when PA was still unfinished.
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>>2355450
not that anon, the planet thing is very easy to understand, but that doesn't change the fact that it's fucking ass to play on with the camera and wrapping around
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>>2355803
not a lot of players like to bind the camera onto units to merge them or on structures to have a quick way to move to other perspectives around the planets, I see this on most youtube vids, if you are dragging your camera around looking most of the time you are playing with it wrong.



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