>industrial annihilation is dead and abandonLong live Planetary Annihilation community development!
>>2355042Honestly?The base Planetary Annihilation could've succeeded if the devs actually took extra time to flesh out the setting, make a good story and include ACTUAL factions that are not reskins but play like the SupCom ones.
>>2355064It's not too late though with the new devs taking over.>include the tested community factions in the base game> make Galactic War story mode instead of current skirmish war> improve the modding tools to make more units and factionsA story would be nice or atleast some context like Total annihilation had with just the narratorhttps://www.youtube.com/watch?v=JI8Q-2i-fD4
>>2355064I could never get into the game because my brain is too small to handle fighting on a globe and I think compromises made to allow that meant that maps were too simplistic and featureless.Also I think ranges are too compressed for a TA/SupCom-like.
Looks like a mobile game. It would probably be quite playable on a phone, too. I mean, handling revolving objects feels quite natural on a touchscreen.
>>2355042I wish I could enjoy it but desu the whole planet thing wasn't fun in practice. The perspective is just annoying, i'd rather have a flat earth setting like every other game ever.
>>2355042https://www.youtube.com/watch?v=JFW5W3f0imM&list=RDJFW5W3f0imM&start_radio=1
>>2355194>whole planet thing wasn't fun in practiceIt's fun once you wrap your head around that 1 planet is basically a map all on its own with 4 layers( land, air , sea, orbital) of warfare and their interactions between other planets, it's like playing on multiple flat maps at once.
>>2355042>industrial annihilation is dead and abandon(ed)I'm not surprised, the whole concept of a factory game with strategy mixed in led me to believe it was going to be a performance nightmare from the start. Plus Uber showed their coloros when they wanted to start Human Resources back when PA was still unfinished.
>>2355450not that anon, the planet thing is very easy to understand, but that doesn't change the fact that it's fucking ass to play on with the camera and wrapping around
>>2355803not a lot of players like to bind the camera onto units to merge them or on structures to have a quick way to move to other perspectives around the planets, I see this on most youtube vids, if you are dragging your camera around looking most of the time you are playing with it wrong.