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File: Scratches the itch.jpg (1.78 MB, 2551x1785)
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So are there any great games which provide logistics/production chain management with increasing demand leading to increased capacity requirements or are these 3 games the best we've got. I look online and recommendations and nearly everything recommended is dogshit, ancient, or worse than these three games.
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>>2355245
Yes, Hearts of Iron IV.

No other game comes close to modelling the complexity and intricacies of grand-scale logistics. Particularly once modded, you must manage everything from the boots on your soldier's feet to the bullets in their rifles.

Each train is simulated. Each track on the rails is simulated. Every carriage and its contents is simulated. You must assign every factory and every worker to their divisions. Every mineshaft, every truck, and every can of food.

There is nothing which encompasses even 1 10th of the scale of HoI IV. The logistical element is only one part of the game.
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>>2355245
uhhh there's infraspace I guess
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>>2355245
Unhelpful answer: foxhole
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>>2355245
Sucks to be a zoomie huh
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>>2355249
i haven't played hoi4 in forever is this true? What mod are you playing? black ice?
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>>2355339
no it's not true, the hoi4 guy's a known shitposter here
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>>2355339
No, that guy was lying.
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>>2355245
Doesn't get better than related.
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>>2355245
Songs of Syx?
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Shapes maybe?
Factorio doesn't even get to that scale with the expansion, you really sort of have to force yourself to get there.
Anno 1800 gets to that point depending on how much you build out with the cities DLC. 117 isn't there yet and is still shallow.
X4 maybe but its not well visualized.
Captain of Industry might get there, I didn't get past the midpoint for steel.
Workers and resources gets there depending on how autistic you want it.
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>>2356117
forgor to mention transport tycoon 3 is coming so maybe that'll be good.
https://youtu.be/09WJsb-N_04
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>>2355339
>is this true?
no and black ice doesn't fix it
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>>2355249
I can't believe even 1 guy fell for this dogshit bait.
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>>2355245
Captain of Industry is one of the best current ones I've seen, in that you have to actually NOT expand as fast as possible because you WILL unbalance things and cause a death spiral. It's become harder to kill the colony over updates but it's still pretty easy to fuck up if you treat it wrong (since you can't just end up at a 'base state' of making eveything by hand like Factorio, for example)
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>>2355245
Advances Tactics and it's successor game, Shadow Empire.
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>>2355245
>>2355245
Songs of Syx does what you want. You'll start your first village by building a tiny bakery and employing 1-2 cooks - later in the game you'll need entire blocks of bakeries to bake bread and huge dedicated logistics teams to transport coal and wheat from regional depots to fuel those bakeries. And the same for wood to your carpentries and clay for your libraries.

It's not something that is immediately apparent as you start playing though, you'll need to get up to a couple thousand inhabitants

>>2367917
I'll also second Shadow Empire. If you get into a major war you'll be forced to build new road and rail networks to be able to ship out all the ammunition and recruits and supplies you need at the front. Main issue for me is that AI doesn't need to follow the logistics rules. Better enjoyed in multiplayer where everyone plays by the same rules, there's a very active discord channel for it.
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>>2367917
Hoi4 and Shadow Empire merged together would be the dream game.
>>
>>2355245
Dyson Sphere Program comes to mind when it comes to when it comes to upgrading logistics.



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