Get in here and discuss the game ladsHow goes your crew?
i demand space boarding battles
im still trying a no 3 star SL run and its going well though im not that far in.The tech buff improves it a lot, and using some of the other SL like a sy drug addict build is amusing. There are other viable ways to play the game than mech stomping with darby soloing a flank.
>>2357511>How goes your crew?I stopped using vehicles altogether. Return to grunt.
>>2357511Honestly I want a seed where i can recruit all the OG marines first then get the mercs.
i kind of hope in the future when more SL are added they do the thing where you can only get marines for your initial picks. This would make each run more different and make the marines feel more special
>>2357544Not a bad idea and honestly very fun, but losing squadies can get intense, EXWOO and adv medical bay however make you very hp resilient.Kinda gives you a more guerrilla type feel to the game. Although I really fucking love that long tank gun.
When do i get better jump pack armors? I have the boarding commando ones(unless those are the best ones?). Also im around the 10th mission in general, did I miss my chance to give my jump boys a shotgun? Hasn't shown up in a bit, but I wanted to wait till I have armor piercing ammo first.
>>2357670there is no other jump pack armor thats the only one
>>2357555>>2357670Use mods.
>>2357670Until they add crafting/more jetpack suits, boarding commando armor is all there is.And considering that their content roadmap has neither any given time tables nor any meaningful content planned, that's all you are getting for atleast a year.
did you know that despite making up less than 20% of the Wayback's population, Rhakarians take up more than 80% of space in Wayback prisons?
>>2357689Raperations For Rhakarians
>>2357689Maybe they commit more crimes?
How is the new patch, think Im gonna play a bunch tonightAlso, Frankie love
>when the RA expert army point scaling gets to the level of them rushing your position with 4x mega hetzersgood thing rewa action economy is insane. love that currynigress
>>2357720White british voice actor by the way
>>2357720Honestly her face does not look Indian, she looks mroe like a BR.Iam still figuring out how armor works, does it always chip away when getting hit, and if there penetration or bounce off mechanics.
>>2357722If it pierces, weapon deals HP damage - fall off but no armor damage.If it doesn't pierce, weapon deals armor damage but this can't lower the armor below a certain treshhold.
>>2357722I don't really get it, either. It looks like it's been through a few reworks, since when you hover over the "shoot" button, it shows armour penetration as a %.Armour penetration is checked against the enemy, isn't it? So 45 pen vs. 90 armour would be 50% penetration? 50/50 chance of hitting armour or body?Fuck it, I just shot enemy with big boolit until they die. Works evri tiem.
>>2357788100% chance of hitting armor, 50% chance of penetrating and dealing hp damage, 50% chance of not penetrating and dealing armor damageimo they need to either decrease armor damage x10 or increase armor durability x10, it basically doesn't matter if anything has armor, you shoot it for a turn or two and it's dead anyway.
>>2357793In that case, are hollow points the best bullet accessory?+10 hp damage, when you'll chew through their armour anyway, is a lot of extra damage for just -10 pen.
>>2357796Hollowpoints generally are pretty good yeah.
>>2357796darby, 2 squaddies, ranged kpac, hollowpoints, cost 200ish supply, kills all rogue army and pirate squads except boarding commandos and heavy armor in 1 attack
>>2357735That makes sense yes, and visually from what Ive been experiencing.So it does make sense to stack big armor and maybe those armor plates for infantry, another reason to have bags and belts.
>>2357793If that’s the case then vehicles would be ultra sturdy and be a rng affair.Might not be bad cause vehicles could duke it out between themselves using front armor while the infantry got an incentive to flank and shoot at side or back armor.
Reminder, anything outside of only using fully concealed crowbar squads and vehicles with tank guns is Dead Content, as the Community began to call it. If you're running with something different, you're playing suboptimally. Stop engaging with Dead Content.
>>2357511>women and black peeponice team you got there faggit
>>2358198It will be kinda sad if they nerf it too much but hey.
>>2358219it's just the nature of the system they designed. The game mechanics inherently encourage conceal sniping and that won't change until they change how concealment works on a mechanical level.The fact they just kind of skipped over one of the most important parts of war - scouting and intelligence gathering to find targets to engage - is actually incredible to me. This dev team doesn't know what war is. To use an analogy, this game is like seeing a liberal artist drawing a firearm. It superficially has the appearance of a gun - or war game - but once you look at the details, everything is out of whack - they don't know what they're making or how it should look; which is necessary even if you're creating an abstraction, the same as a studious and serious artist studies anatomy before he draws in a cartoon style.
>>2358244It will probably be nerfed.Enemies coming in and out of the fog of war is a staple of turn based games like these.In close combat, which I mentioned a couple of times, the systems were so complex most missions were design around the enemy just using scripted sequences or rushing you as soon as it spots you. Everything in Menace is not new.
>>2358244Given how the Squad Leaders are all superheroes, and have joke personalities, I don't think they're really going for a serious wargame.Maybe they wanted to do that at first, but it's hero marines saving the day, now.
>>2358249The game rides a fine line with that, at least its not super self aware like most shit there days. Its really like Predator.Honestly I kinda wish this was in the Aliens universe, we never got the Aliens rpg, and Dark Descent is fine but a bit of a blob in terms of gameplay.
>>2358253Every time I play this game I feel like I'm playing a fork / fangame based off colonial marines from ss13
>>2358249they are a bunch of unstable people who volunteered for a sketchy mission for one reason or another
>>2358244if they removed artillery (so sitting in concealment was not a constant necessity) and buffed armor plus damage falloff (so sniping was bad) they could fix thisbut they wont and the game will always be wearing camo plus camo gear and taking free shots while the enemy can't even fire back
>>2358320That's the nature of modern warfare. You don't really get squad on squad action like this unless it's some specops shit or you're reminiscing about world war 2.Artillery, airstrikes, drones have all completely invalidated infantry engagements. Or rather have turned engagements into this:>You spot the enemy infantry, you call in coordinates, call in an airstrike, call in drones. Those assets destroy the enemy infantry. Infantry themselves if they engage at all, do it with their own mortars or drones, not their rifles (distances are too great). The exception with rifles is when you are directly assaulting an entrenched position. There isn't any more 500m shootouts at targets you can barely see - you just call bombs on them if they're that far away.The defense against this is to disperse your infantry and make them more mobile so engagements that would be done with multiple platoons (hundreds of men) in WW2 are now down with 1-2 squads (a dozen men, maybe two dozen). More than that + a couple vehicles in an attack is too obvious and brings massive strike package response on you. Mobility helps you avoid the attacks that do get directed your way.OR to entrench the infantry so that killing a few soldiers takes excessive amounts of munitions and direct close range trench assaults.There aren't enough armored vehicles for this kind of dispersion so troops make do with technicals, motorcycles, and horses. Motorcycles and horses are especially good because a single hit kills a single soldier instead of multiple soldiers.Basically it's all concealment sniping and trench warfare but with artillery instead of snipers/guns.There may be some return to ye olde armored manuever warfare if tanks get better self-propelled shorad, mine-clearing, and active protection systems against drones and missiles for the vehicles. A hard part there is advancing the static(ish) long range AA network with the armored units so they stay in cover and don't get bombed.
>>2358334this is a video game about fun set in space where you sometimes fight literal aliens while wearing armored space jump suits shooting lasers and plasma guns
People thinking this game is supposed to be some sort of realistic dark gritty IP must be taking the piss.It has a literal Mr.T giga-nigga who uses 'big black ass' as a descriptive for himself.
>>2358340>charges at you>stuns you>hipfires a minigun at youEat dog eat aw awwwwwooo
>>2358339>>2358340What does any of that have to do with the reply chain? We already acknowledged that fact right at the very start of the conversation. >>2358244They wanted to make a space marine tactics game without caring about real tactics or war. There's going to be a bunch of issues as a result. The best they can do with this game is basically just WW2 in space, but even their current concealment system simply doesn't work and needs to change just to make sense within the mechanics they HAVE developed.At no point did anyone ever say "this game needs to be a turbo realism simulator" holy fuck
>>2358345you're completely wrong but taking this post what does any of >>2358334 have to do with anythingconcealment is not the issue the issue is>armor sucks>suppression is too good>long ranged weapons are too good>short ranged weapons aren't good enoughbeing spotted does not have to be a terrible thingyou have these a priori notions that>it's not-ww2 in space with realism things so it has to be this waywhy?we could completely remove mortars from the game and the game would simply be betterheavy armor could completely negate suppression until it breaks and the game would probably be betterthe current "optimal" strategy of sitting at max range plinking away is simply tedious after a while but there are no incentives to do anything elseimo they should make more missions about breaking entrenched enemy defences with emphasis on storming in wearing heavy armor and the dangerous enemies should be their own shock troops not jaegers which should exist to pick off weapons teamsit's absurd to even mention real conflict when air power is a complete joke in this game
The real MEANCE is this AI am I right fellas? HAAAAAAAAAAAAAA
>>2358401>fix the AI the way everyone wants>it's now even worse to play againstwooo
Kody's decoys are already perfect anti-bombardier, anti-mortar, anti-everything charms. But now I've realized they can also capture points. To win a capture mission, you can just vanguard deploy Kody, and he'll capture a point with his two imaginary friends before the enemy gets there.
>>2358407sounds like a you problem
>>2358407>implying they fixed the ai
>>2358425It seems a bit more keen on pushing your hidden units now.
>>2358424>he likes how it plays more nowSounds like you're a retard lol>>2358425They fixed the most common complaint and now it runs away even more than it ever did. Now it truly just sits at max range and never fights even with a massive advantage
I'm hoping the first big update has big improvement to the AI (like actual scouting with proper units to suss the player out instead of just cheating knowledge of positions) and improvements to general game mechanics like concealment so it's more fun and interesting to play with, since its probably the most underbaked part of the core game mechanics right now.I am like 99% certain it won't be that though. It'll probably be the 2 trannies on the dev team fangirling over their characters every update. >Darby can now date pike if you buy flowers off the black market in the second operation (,,>ヮ<,,)!>We've added voiceovers for rewa and jean flirting during missions (they're lesbians!)
>>2358443You sound like a colossal faggot lol
>>2358434It's a little bit better about it, but still not great. It also moves into range of deployed weapons more often, but for the most part, like 90% of the time, it's the same problems as it was before, and it still knows where all your units are instead of finding and responding to them in an organic sensible way.
I increased the vehicular M6 to 15 shots (for one gun) and this seems much more balanced against other options. Less useless especially when twinned against vehicles, where normally the twin AC is better in virtually every way. Also upped the fire rate so it wouldn't take forever to finish a salvo. And this is with another personal mod nerfing twin linked weapon skills to 50 AP.If Tech is going to run around with an M6 and heavy armor and not suffer from the semi-permanent crippling damage that vehicles can take, might as well make sure vehicle guns are better still, vehicle centric the game as it is for DPS roles.
Making camo less overpowered without upending the current system is pretty simple. Make it only apply when the unit is hugging cover or while moving to cover, otherwise the user gets a fat +0 to their concealment rating. Darby can be that one exception in that her skill is a flat +2 in any situation. This targets the concealed scout creep strategy in wide open areas. The planning map should be more detailed about the terrain features and easier to read if they do this however.
>>2358448It still works in the open.There is a sniper hiding in this image! See if you can find him. I bet you can't.
>>2358448The issue is not how concealment works it's how the ai responds to it and how alternative is simply worse.Why wear armor when you can just be invisible?Why get close when you can sit at max range and the ai simply lets you?Why get close when many of your best weapons don't even perform better up close?Why get close when it only increases the chance your guys die?>The planning map should be more detailed about the terrain featuresThis should simply be true anyway. The game explicitly tells us multiple times that the Impetus is the best ship in the system and we have implied air superiority. Intel should not be nearly as restricted as it is. There should be a scout plane as an armament option which imo we should start with.This already would encourage more aggressive gameplay because attacking would be far less risky when you have more than a vague notion of what is there. The shitty scout drone just dies and costs way too much AP for what it does.Make timers more relevant. The promotion points are meaningless and the authority difference between 4 and 5 stars is insignificant (moreover it is often impossible to win in 12 rounds on expert and authority is ridiculously scarce too). Have enemy reinforcements arrive the longer the mission goes on and change the loot system to be less about killing everything and more about rewards. Why are we junk dealers trading hundreds of pipe guns and alien kidneys for basic kpac rifles? Add money ffs.This would remove the tedium of mopping up the last few enemies on the map and then heading to the evac zone and make missions vastly more objective focused.It should be possible to delay reinforcements by preventing alarm if you kill enemies in a single turn once they spot you but, once spotted, there would be an imperative too blitz the enemy and gtfo, which fits thematically.Side objectives could be extra rewards based on stealing rare items rather than the shit they are now.
Tried doing an SMG-Darkie build...I think SMG's are just too short ranged to be viable, especially when high accuracy/perks assault rifle with hollowpoints tends to mulch infantry well enough.
>>2358479The smg is good early it's comparable to shotguns but better against armored enemies. Although even later smgs are bis damage if you have Darby + camo + camo gear for 6 concealment.I tend to give them or shotguns to whoever has a DMR because the sniper kills stuff at range and the smgs mulch anyone who gets close. Shotguns are better for people who can't aim.
>>2358476>it is often impossible to win in 12 rounds on expertIt's impossible to win in 12 rounds if you sit at max range with your invisible squads. If you want five-star missions, you need to play differently, but the rewards are not significant enough to force you into playing aggressively. So in the end you can play any way you want. The balance is ok.
>>2358476The problem really is how concealment works. It's an invulnerability field that invalidates armor and suppression, and the AI going after the players' concealed units using maphacks is a bandaid on a glaring problem in the game's design that is still very easily gamed around by the player.Their concealment system is a little too simple for the rest of the game, and operates in a vacuum instead of interacting with the other game mechanics.So it really does need to change. The best way to do that - I'm not sure, but simply changing AI behaviour does not resolve the problem.
>>2358481Nah, even when you're speedrunning with vehicles and deleting everything you come across in a round of shooting without even getting shot back at, so pretty much just walking across the map effectively unopposed, it is still very easy to run out the clock.
>>2358481>play and get 4 stars on operation>get to pick between 3 rewards>Play and get 5 stars on operation>get to pick between 2 rewardsYou actually aren't rewarded for getting 5 stars on missions at all lmao
>>2358480You can literally just do darby + 2 squaddies, give her a ranged kpac and hollowpoints and she deletes squads at max range, you do not need 6 smg dudes and crawling into 3 tile rangeYou don't even need her concealment damage perk, and it doesn't even have to be darby or kody either, it can be any squad. kpac + hollowpoint deletes 90% of the infantry you run into. The remaining 10% just take an extra couple attacks to chew through the armor. Probably shouldn't even take damage perks - if you overkill by 5 instead of 2 it doesn't matter it's still getting discarded
>>2358481It really isn't there are just too many enemies. Moreover the rewards from killing everything are way better than the extra star.Squaddies are decently scarce on expert too. Early on you can rarely max out your squads and you can't really afford to lose a bunch of guys on every mission. Later this stops being a problem once you have exwoo and more vehicles.>So in the end you can play any way you want. The balance is ok.>
>>2358492why are we comparing 3 kpac with hollowpoints to 6 smgs without?you say it like hollowpoints are a box you can always tick and not an uncommon shop item which by itself is more expensive than smgs>3 tile rangethe mk46 and all late smgs have 6 range and are effective at max range only the m3a## has 5 range although i never use that nglthey all get a semi auto double shot for +2 range but that sucksthey are outright the bis damage of any gun because they fire 5 times and this also makes them suppress anything they don't kill, which cannot be said of shotguns or kpacskpac gives more flexibility, sure, but on concealed squads smgs are more damage and arguing otherwise is simply wrongdo i usually run the suppressed sof rifles? yeah, because i reliably find them but the smg is still more damage
>>2358483>simply changing AI behaviour does not resolve the problem.concealment is not actually invincibility it only functions as such because the ai pretends it isi regularly shoot at concealed units because you can and i know they didn't move after firingif the ai shot back at where a unit fired from then i would not complain and it would drastically reduce the power of skirmishing since you would have to fire and then move rather than just unloadif the ai grouped up and aggressively pushed with armored units (and armor was better against suppression) then being concealed would not help once they got close but it doesn't because it walks around and deploys constantlyhow do you react to jaegers? does the ai react the same?no the ai just lets you snipe at it forever or runs away
>>2358498idk what to say man3 soldiers kill an entire squad with a kpac+hollowpoints at 8-9 tilesWith SMG's you gotta get to about 4, you're not killing anything at 6, and you'll need ~5 guys. You gotta spend more time getting into range, they threaten a smaller area, are much more vulnerable to return fire, and it also costs more supplyThe only reason to take the SMG's is because you want to play with SMG'slonger ranged gun + hollowpoints is just an objectively better SMG
>>2358504once again why are you implying that hollowpoints are freely available?put hollowpoints on smgs and watch them obliterate everything toosmgs are, objectively, the best damage of any gunthey take more accuracy to use effectively at range and have slightly shorter range>longer ranged gun + hollowpoints is just an objectively better SMGfor objectively more supply and objectively more costand smg + hollowpoints does objectively more damagebut at less range
>>2358514>they have the highest damage of any gunYeah at less than 2 range. That drop off is enormous.
>>2358516it is but they still do the most damage because they fire 5 times which also means they suppressthey're absolutely only fit for specific roles but smgs are completely fine and comparing them to a weapon + an accessory is just ridiculousi haven't used the m3p whatever i'm talking about the mk46 because 5 range does seem excessively shortthey outclass the shotgun in capable hands, particularly against armored enemies, which is saying a lot because the shotgun is greatif the meta wasn't sitting at max range sharpshooting then smgs would be very relevant on more elite assault troops
>>2358504I'm going to have to try this mini-squad method. Don't you miss the damage multiplier of having more squaddies? An extra man is an extra gun, an extra load of damage.
>>2358519the idea is with hollow points + good accuracy you don't need the extra rolls to hit because you land all your shots anyway and +10 damage is massiveit doesn't sound like it would be good vs heavy troopers etc though because hollow points iirc do not add armor damage rather only hitpoint damage but not every unit needs to do everything
>>2357544lol I went the exact opposite way. All vehicles all the time, with only Darby as an infantry scout/spotter/sniper/objective claimer, with a stupid high concealment score so she doesn't get shot at ever.I still have a bunch of infantry squads but they rarely see use anymore.
>>2358444Perfect candidate for Menace dev team then.
>>2358476>change the loot system to be less about killing everything and more about rewardsLiterarily the demo system, sure it was simple but more fun because it caused equipment scarcity
>>2357537Yeah me too, or underground megastructure missions.
>>2358527Yeah I love vehicles as well but it's fun to use infantry once in a while.>>2358415Yeah he's perfect for defence unless they neuter his ability, also his perk makes him an absolute monster with an AMR.>>2357819Lmao perfect tea right here, fuck the grills.
>>2358415>he'll capture a point with his two imaginary friends
>>2358531Storming bunkers and forts would make those infantry and short-range weapons make more sense.
I’m doing some mechwarrior shit atm.Playing 3 medium mechs, 1 light transport with a scanner and grenades 8 rifles with lasersTech with a mounted laser- shotgun and heavy pirate jump armour.
>>2358538I actually want to like the super heavy troop powered armour - but I’m just not sure how to use it outside of defences.
>>2358350>heavy armor could completely negate suppression until it breaks and the game would probably be betterI don't think we should, humans are not robots, even if conciously you know you are impervious to damage subconsciously you will still be affected to some decree by a barrage of fire, no matter how grizzled or used to it you are
>>2358540Tech's passive should have been the passive effect of the super heavy armor
Is there a known problem with the short tank gun? I find its AOE anemic and extremely inconsistent. It should do full damage to light vees yet I see it time and again make direct hits and do zero HP damage, barely scratching the armor too. Enemy squads sometimes act like I fired a smoke grenade at them; ie it didn't do shit.
>>2358542It's almost like there is a discipline stat.>>2358536True.
Any way to modify the black market trade value multiplier? I read the mod loader's tutorial but it seems he doesn't know either. 1/4 value for trade ins is highway robbery, especially when rare items are 2x base value. Why is a barter economy even working on anything lower than 66% trade-in as the rock bottom?
>>2358548You want what they have, so they set the price. No-one really wants your bug guts.
>>2358542I really think heavy armor should be more study but have trouble at long range killing infantry, accuracy is too good. Same with using RPGs to kill heavy infantry.Armor should duke it out at long range using cover as well and infantry should and mobile vehicles forces should try to flank heavy armor.
>>2358558They can't make up their mind between realistic and good gameplay. On the one hand, yes, that vehicle is firing a turreted cmg50 which really should be more powerful than an entire fire team of infantry but on the other making vehicles so good reduces infantry to glorified spotters with the odd rpg.I think the map gen is a big part of the problem. There is often a lot of completely open space and light cover is useless. It should be easy for infantry to hide in cover and extremely difficult to dislodge them without flanking. Between sharpshooter and grenade launchers it simply isn't though and the AI loves running around in the open anyway. Vehicles inherently struggle more with flanking because they are more exposed and can't maneuver as well.We obviously wont be getting cqc and building interiors but they would improve the game a lot.In general maps really need a lot more stuff and a lot less empty space though. The game is way better when you're fighting in a dense area with a lot of medium cover, grenade launcher not withstanding.
>>2358519You literally delete an entire squad already anyway, you fire 9 bullets, a lot of squads are only 5-6 strong, but you can kill even a full squad if everything hits with the minimum squad size.Let's suppose for whatever reason like maybe they have 50 point bodyarmor and it takes 2 bullets to kill a guy so you shoot a squad of 6; 9 bullets, half pierce round down, you kill 4, ok that's a squad that's now fleeing/disappears next round anyway and is suppressed too and heck you could just fire at them a second time if you want. Most of the enemies you run into I think only have 30 or 40 armor so it's even higher than 50/50 chance of a pen with hollowpoint, and each nonpen degrades the armor and increases the chance of future round penning.Like I said 90% of the infantry in the game get fucked by this, the heavy armor infantry, well the hollowpoints aren't great but it's not like they're useless. Instead of killing them in 1 shot you have to take 3 shots. Not a big deal. Armor durability on everything is low enough that it doesn't feel punishing to use non-penetrating weapons, you just bruteforce through it with an extra attack or two and honestly using HP ammo over regular doesn't actually feel like it's slower to kill the heavy armor guys.Anyway the big deal is just meeting breakpoints. Each extra point of damage past the first point added by HP ammo extends the 1 hit 1 kill distance on a kpac by 1 tile. +10 damage = 1hit kill out to max range (8, or 9 on ranged kpac).AP is better for the heavy guys but they are rare + who cares if it takes 3 shots instead of 1? Most of the time that doesn't matter, especially with morale and suppression on top.Out of the ammos hollowpoint's by far the best, always goodAP really niche, good for heavy infantry you don't run into much, or if you want to shoot vehicles with your rifles (dumb)Match really niche, good if you want more range on a suppression squad and thats itRend lol wtf are you doing sell it
>>2358575I don't think you play on expert.
>>2358577Anon, come on. That's the weak criticism of what he said.
>>2358573You don't even need to use sharpshooter. I was testing a mod that upped cover by 20% across the board and then added another +20% defense bonus if the attacker was >5 tiles away, and furthermore increased the defense bonus by 5% for each squaddie less than 9 in the squad, and the lowest I saw an attack roll go in the log was STILL 20%. Which in a lot of cases is still enough to kill 1-4 guys with one attack, which is more than enough to seriously degrade/effectively kill a squad in short order.I don't know what the actual game calculations are doing for cover but it really doesn't feel like cover does shit for a unit. Like yes you can clearly see only 2 guys died instead of 6 but 2 guys dead in a squad is a massive degradation anyway.
>>2358575>AP is better for the heavy guys but they are rareLate game half the rogue army is made up of heavies and storm troopers. Pirates similarly start only fielding veterans and commandos.
>>2358573My point is not about realistic it's about roles and finding a a middle ground. I dont mind games having busted shit actually, it's always fun to try stuff that underperforms for the fun of it.I just think the way they want to approach the game is there ( demo) they just need to fine tune it.Special operations like sieges and other scripted stuff like bosses woudl be fun as well and bosses are more or less confirmed.Honestly the game is really reminding me of BB early days.There was a lot to work there as well and BB today still has weapons which outperform others to this day but dont invalidate other play styles.
>>2358577I not only play on expert I've been playing on expert with the AI supply cranked up to 3x instead of 1.4x
I find it worrying that there is no mention of new factions in the roadmap. 4 factions can't be all that we get, right? One of the best things in Battle Brothers is how many different enemy types you can encounter. At the very least they should add Orks.
>>2358578After the first 5 missions I see more veteran scavengers than scavengers and the RA is all heavies, SOF, and weapons teams. Maybe it's my seed.
>>2358581And my point is that vehicles outperform infantry in almost every role irl. For anything which isn't spotting and hiding a vehicle is better.This game isn't realistic, except when it decides to pretend that it is. So we end up with a half baked system and vehicles are the best way to kill everything.
>>2358586What do you mean its right there?
>>2358586i would rather have the existing factions fleshed out more and another added way down the line than have more factions which are indistinct
>>2358586How many factions were in Battle Brothers?>bandits>nobles>orcs>undead>animalsNot many, either.
>>2358593It had a ton sub factions within those. Fighting lindwurms required completely different tactics and weapons from fighting the tone dudes or Hexes.
>>2358594Menace factions have different units, too. You just face them all the same time in a single battle.
>>2358593There are also goblins, ancient undead, barbarians, southerners, mercenaries and nomads. And each of the monster types is different instead of all being spider variants.
>>2358597Special bosses and events.The planet linked story they hint at might be nice if you sandbox the game, It would be cool to ally with a faction and start conquering another.
>>2358443
The attack bridghead missions are really fun, you have some scouting objectives and its already kinda like the fortress siege I wanted.
All drugged up Jean makes a lot of sense now that I tried her, still a bit weak but you can sort of patch up her accuracy issues early game.
>>2358594>>2358597I'd love for Menace to get subfactions. For example instead of just a general "pirate" faction you could have:>scavengers who make heavy use of stealth armor and a wide selection of different "scavenged" weapons and vehicles>space pirates who use more high-tech weapons and boarding armor, but who rarely use vehicles>Mad Max style raiders who use vehicles almost exclusively>etc.This would make a big difference in how encounters play out, instead a faction always using the same loadout and the only real difference between one encounter and the next being how many points they get to spend on units.
>>2358711Agreed, that’s basically what they do in BB and turn the game into a puzzle tactics. And if not them I could see mods doing that.I like the new lines the boarding commandos have, they are menacing.
>>2358671I give her shotguns snd put her in my car. She sucks but she exists to be cheap and for that extra loot.
>>2358735But the thing is you can really tell a difference between early hires and later ones.My Bog in 3 runs is getting around 90 accuracy, so Jean can also with lots of drugs get into a position where she is quite decent. Like all cheapo mercs really.
haven't met MENCE yet, but the gameplay loop is pretty boringtheres needs to be long term effects the player can see they're contributing to
Just did a bridgehead mission with elite pirates and it was kinda great to sit back with two rocket batteries and just pummel their buildings to the ground.I hope they improve the destruction of terrain even further. Mogging on enemies that gave you trouble before should still be in the game in the end. I dont want them to balance shit into oblivion.
>>2358790it would be nice to see the factions fight each other or somehow develop but i'm not holding my breath
>>2358892if we look at battle brothers as an example the developer is going to add all kinds of stuff to the game. i wouldnt be surprised if multidimensional aliens or something show up before the end
>>2358897Well if the map is any indication there's going to be at least 3 more planets
>>2358918Temperate planetSnow planetDesert planetVietnam planetPerpetual night planetWayback capital (cityscape)
>>2358918>>2358940They said something about varied biomes on the existing planets too
I just want to see the Rakkarians.They're mentioned by multiple characters (e.g. the pirates going "I've got the aim of a Rakkarian!") but they're nowhere in the game.
Bugs should have the same ability to intrude on battles as the MENACE does.I want to see pirates vs bugs, menace vs bugs, etc.
>>2357689Maybe if they had better aim they wouldn't end up in the can
>Giganigga can hipfire a fucking ATGM or autocannonWho thought this was a good idea
>>2359005He was pretty mediocre before. Darkie still outperforms him.
>>2359005Retarded but at least it makes him more competitive with S-rank SLs. Why'd they make the currynigger so OP. fucking gay
>>2357511What is the most useless perk in the game?I think it has to be Wetteroth's 'This Is A Knife'. 30 AP for a shitty melee attack on a character with dogshit AP and close quarters survivability.
>>2359010It's just a joke.
>>2359010>'This Is A Knife'https://www.youtube.com/watch?v=Q_JBkqLmHns
How come no one else use scavenger Darky? She gives the team extra drones, C4, ammo and so on, it's great utility. It's much more useful on her than on Jean because she can actually reliably kill things.
>>2359028I use scavenger on darkie.
>>2359028for what purpose5pts for magazines is cheaper than 15 points for the perkand even 16 shots is already more than enough for 95% of missions. if you suck at the game and it takes 2 attacks to kill an infantry squad that's still 8 killsand if you do run out of ammo she's still an effective scoutit's just a really pointless perk in the first place but especially pointless on derpy unless you're doing some non optimal derpy build on purpose
>>2359031Scav is a good trait if you need lots of RPG's on somebody.
>>2359028I don't use Darky at all.
>>2359028i don't run scav on anyone
>>2359031Why did you decide to ignore suicide drone and explosive charge examples just to focus on rifle ammo? Yes, you can dispatch infantry for cheap. Infantry is the least of your issues most of the time. Scavenger is useful when the enemy sends bombardiers at you non-stop and you're running out of drones to snipe them with. Also, it's not for Darby herself. She picks off targets near the other squads, giving extra equipment use to anyone who needs it.
What I wanna know is what they're gonna do with the Jingwei. They're clearly setting up a conflict with them when Zama breaks off co-operation after accusing them of creating the MENACE and outright tells them he believes the Impetus can be hunted down and destroyed. How are they gonna be any different to the RA?
>>2359067Aren't the Jingwei just the random niggas guarding places alongside your forces?
>>2359069They're Zama's government of the entire wayback, they're the force the Rogue Army defected from. In their intro cutscene, he even calls them "some of his forces" or something similar, so the Jingwei themselves are most likely the RA but fucktoupled in size and resources.
>>2359060she doesn't need any of thatyou don't even need infantry, basically the only point to infantry in this game is to scout for vehiclesso if you are playing properly that's all darby is doinggiving her c4 is ? you're gonna run up and plant c4 on infantry instead of shooting? rpg ? just. shoot with apc if you gotta kill a vehicleif its infantry well she'll kill them with a rifle doesn't need anything else no rpg no c4 no machinegun no sniper rifleher most important accessories are binoculars and cloakif you wanna play less optimal than why even care to argue, just use whatever it's not like the AI is going to beat you
>>2359076the drone is pretty good tho
>>2359074I would like it if the rogue army was skewed towards elite troops, specialists, and walker pilots whereas the jingwei is a mass of conscripts with some heavy hardwarethat way they would be distinct as well as giving some credence to their claims of being true waybackers etc because they are veterans disillusioned by the leadershipit would also be cool if each of the planets/factions had some character to their specific jingwei as well as unique gear
>>2359076Not that anon but you're a fucking moron, giving darby the drone, you're using darby to kill units to drop supplies so that marta can just keep spamming drones.
>>2359076>basically the only point to infantry in this game is to scout for vehiclesinfantry is only twice as cost effective as vehicles
So to be clear about ammo typesMatch: Better than regular ammo in every wayRend: Dogshit, armor is stripped easily enough anywaysHollowpoint: Must-have on everything except maybe the heavy assault rifle or shotgunsArmor piercing: Not ideal but makes shotguns into railguns
>>2359100that's completely wrong>>2359096darby doesn't need drone, use your vehicle to kill vehicles, that's what it excels at, it also excels at killing infantryand also at moving across the battlefield rapidlyand also at surviving attacksand actually also at scouting if you bring an ATV or truck with the radarIf you're using infantry you're basically playing the game wrong>getting suppressed>running out of ammo>paying absurd supply for protection>expensive but also weaker guns>losing soldiers every time you're shot at>>2359101Match isn't worth it unless you really need accuracy or range (you dont), it's the most expensive but nearly as useless as rend
It could be good if the 3 corporate factions gave options of gear as rewards rather than OCI things.A selection of gear, that when chosen is added to the market in infinite quantity.
>>2359104You're very confidently wrong.
>>2359112Sounds like projection to me, you can't even explain your reasoning, just insult and say "no you"
>>2359104I am pretty confident that you are wrong.
>>2359116ok
>>2358940>Vietnam planetI am still waiting on Kriegfront tactics but I hope they add a SL that uses traps like Rambo.I fact I wish there was a option for going prone and firing, they already have the animations when you are pinned down.
>>2359121modders will fix it
>>2359113>Sounds like projectionYou're the one who inserts some variation of "You're playing the game wrong" into every single reply while not even understanding the basics of dealing with suppression and thinking infantry sucks because it can get suppressed.
>>2359123It's just a fact, there's a way to play the game the most efficient/optimal way possible and it's vehiclesif you wanna run infantry that's fun too but they are not as powerful as vehicles areFrankly playing with infantry is more fun, vehicles are just like playing the game godmodded
Infantry vs vehicles is challenging because a squad of infantry that gets melted by a single round of rifle fire, also basically giggles when a blaster bug/ATGM hits them.While that fancy tank ignores 10 rounds of rifle fire, but also sets on fire and gets it's cannon disabled from a single RPG hit.
>>2359100lmao
>>2359096>taking carda just to have her spam dronesare you stupid or something?>but she can use scavenger to get more dronesNot really when she only has baseline like 85 AP, the drone costs 80 and you need to move to the scavenged target lol. This is a lot of trouble when you can just give Tech an atgm and a target designator and no vehicle in the game even matters anymore. What's with this fucking threads obsession with drones as if there was no other weapons?
>>2359122Or maybe a bow weapon with grenades?Maybe 2 or 4 shots from that SL with a bow.
>>2359125Even with vehicles you need some infantry spotters. RA can fuck you up good even if you have vehicles with good scouting.>>2359133The drones are a useful "oh fuck" item, long range and damage is a bit too much they could tone it down. As such since people make mistakes drones feel like a get out of jail item.
>>2359128It's like a game of rock, paper, scissors.
>>2359133i reliably get a suicide drone within the first 3 missionsi do not reliable get an atgm within the first 10the drone is relatively cheap, has long range, and never misses so it can be used by anyone with at least 80 apthere are absolutely better at weapons but early it's easily your best option and even once you have a medium vehicle rocket, crocodile rifle, or laser lance it still has relevancy as a backup weapon your shitters can carry around
>>2359010Curiously it works in people hiding in smoke. So yeah. I still like Wett, hes cheap his accuracy is amazing, he can basically be an amazing scout for a fraction of what Darby costs.With a good DMR he's really useful. I can squeeze him into tons of teams to just scout and take out armoured infantry.
>>2359128Wow its almost like infantry vs vehicles has a balance. It's all about how the enemy attacks, or lets themselves get attacked before doing harm.
>>2359128radar means you see all units so never ambushed or surprised and often able to attack stuff you can't otherwise see, which heavily limits how often you get shot with rpgs1 RPG hit won't do anything if it hits front on the APC besides take off armor, it takes 3-4 to kill a medium mech and enemy infantry only hit like 1/3 of their rockets they fireThe most dangerous thing you'll run into are HQ's and snipers with binocs marking you for ATGM's but you can heavily mitigate that with ERA and the radarbesides the ATGM teams and the menace things I forget their name. there really isn't anything remotely threatening for vehicles. MAybe if they add more anti-tank tanks or mechs or infantry with suicide drones the dynamics will change but right now its a cakewalk with vehicle heavy force
>>2359142>>2359143As anon says, slap ERA on your vehicle and you can practically ignore blaster bugs/ATGM's/RPG's.And lasers only ever chip at long range and are rare anyways.
>>2359010They need to cover all the bases for mods later. Can you imagine space marines without any melee attack systems whatsoever?
>>2359138>>2359140It was a rhetorical question. I don't actually want to see you niggers justify your shit gameplay all over again, while pretending your way is the only optimal way lol
>>2359152>the autistic nigger who insists that infantry is shit while deliberately refusing to use special weapons is pretending again that his way of playing (on easy mode at that) is optimal
>>2359152>just always have one of the rarest items bro
>>2359156You heard the autismo. You will NOT discuss the game unless you play exactly as he does.
Why did no one tell me that a dying laser turret is the deadliest explosion in the game? I lost a medium walker to it and thus [reload autosave].
>>2359167they dont always explode like that and it can happen with any vehicle alsojust have to keep it in mind and alays remember if you are too lazy to move your unit away, that is when it WILL blow up and kill themnever when you take the precautions only when you think about doing it and then decide not to because you're lazy and arrogantGod punishes hubris
>>2359167All vehicles have a chance of 'ammo detonation' on kill. Which is a huge AOE explosion. Turrets are vehicles.
It would be cool to have a ammo cook off detonation animation in heavy vehicles, with that fire volcano on the turret.
>>2359167All turrets/vehicles have a low chance (10-20% in my experience) of exploding which does a lot of damage in a 1 tile radius. Some have unique on-death effects, the flamethrower tank are guaranteed to spew flame in aoe 2 tile aoe around it when destroyed and the rocket truck sometimes shoots a barrage around itself on death
>>2359189>low 10-20% chance>every single time I shoot a loaded rocket truck its fireworks
>>2359200Maybe it is related to whether or not the truck is loaded? I don't know, it makes more of an impact on memory when something flashy happens vs when they keel over
>>2359210>>2359200i think rocket trucks explode in fireworks when they are loaded but the big 3x3 explosion heavy trucks do is just rng>source my ass
>>2359200I think fire trucks seem to have more chance to start cumming rockets.The other vehicles its random.
Didn't really find the menace all that menacing, tbqhwym.
>>2359263wet fart enemy and the reveal was cringe as fuck dialoguefelt like the tone of the game suddenly shifted into marvel capeshit
>>2359263The fact that they can be suppressed like regular infantry and it's easy to do is what kills them for me. It doesn't matter that they have hundreds of hp and decent armor when they never get to play.The only 2 units that command any respect from their roster are Guncrawlers, since they aren't affected by overload and Skirmishers because they can just nuke your vehicles from an absurd range.
>>2359329>Skirmishers because they can just nuke your vehicles from an absurd rangeDon't worry, they also have insane vision range and can oneshot infantry unless they're wearing tier4 armor
how good are the suicide drones can they one shot pirate hmg trucks?
>>2359384One shot light trucks, should 2-shot HMG trucks.
>>2359384they'll apply 1-2 defects to an HMG truck (make sure to hit rear armor) and a severe morale hit but wont kill itsometimes the trucks will outright flee on the following round anyway
>>2359092I would love to see a Jingwei officer SL, a complete tool, total yes man, highly delusional of his own valor and somewhat incompetent yet is surprisingly good at leading and motivating men by threatening to shoot them but can't because the Major won't allow it....yet is allow to flog them He be like Pike yet gives more AP and morale with some debuffs like accuracy (as it is kind of hard to shoot someone when someone with a big hat is screaming in your ear hole and flogging you with a cane to shoot that boarding pirate team) Along with some unique barks with other Jingwei SLs demanding they get in front of him when he under fire, hes important after all
>>2359403Basically the commissar from dawn of war 1. Kill one squadie for a one time double AP bonus.
>>2359384Their benefit is that they're super reliable and cannot miss. drones are great. Their down side is that its 40ap to deploy the drone, and then a further 40ap to either move it, or guide into a target. If you see one early game its a great way to kill xeno bombadiers hiding behind buildings.
>>2359104+1 range with 0 drawbacks is universally good on almost anything, lets crowbars hit from huge distances, can shore up SMG low ranges. AP is also pretty strong on the basic smg. I've tried rend on ARCs and was pretty disappointed, It makes them very effective at stripping initial armor but tends to struggle at the rest. I think it would be better if the AP reduction was slightly lowered.
Hey there’s actually a skybox.
>>2359463My god... It's full of clouds...
>>2359467I legit thought there was no skybox. But the mod unlocks free cam and by the looks of it, there’s stuff in the game probably going to be used for free cam and cinematic view of stuff like firing.
>>2359463>>2359467>MAJOR THERE CLOUDS ABOVE US!
>>2359485ZERO DAGGER
>>2359462i had success with rend on shotguns
>create mod for laser turret to give it more AP, more range, more "uses" to its laser attack skill (didn't seem to work), faster repetition so that its turns do not take forever>it even has a different prior mod increasing its armor and HP>starts exploding from a single conscript rifle bulletWhat in tarnation
Just hit the content wall in 24 hours on normal, having only unlocked just 12 SLs. Very anticlimatic.Should I continue snowballing and see how OP I can get, or start over right away on higher difficulty?
>>2359156>he thinks I'm the same guyThis game again is it?>>2359163That's funny cuz we had 400 posts of that last thread, also about you retards saying wardog drones was the only way to play right
>>2359263I think nothing in this game is ever going to really feel as menacing as expert ironman BB because in that game you can lose a really good merc but still continue the run, so there is a sense you can make a bad mistake or get really, really unlucky but the campaign continues. If you lose a SL in Menace you might as well restart the run, it's also pretty easy to just abort a mission before an SL dies if you're fast. The balance was much tighter
>>2359505>buff laser turretWhat in tarnation
>>23595443x ap mines is objectively the superiorists weapon loadout
>>2359546I'd rather 3x laser turrets.
>>2359544I'm using the mod to remove the timer so they are instant, another mod to increase the uses of each OCI installed, and also made some tweaks to increase the power of the other offensive OCIs. Laser turrets are falling behind in this mod meta.
>>2359076nigga, she kills soft targets and other infantry specialists pick supplies to refill their shitits not complicated, stop pretending to be retarded
>>2359536This, BB wasn't great for losing mercs or battles in general but you could power up through this and there were some(pitiful) mechanics for come back.Here is just restart mission with how whole system works.
>>2359467Oh, I guess its that(and grass) that speed up my fans in battles
>>2359546laser turret is way better against heavies and vehicles and provides a distraction as well as medium covermines are also great but i would soon run 2 laser 1 mines since you get 3 mines anyway
>>2359557Dropping 9 mines in the fog of war and wiping out half the enemy team without ever seeing them is pretty funny though
>>2359463I thought that when they looked up, they saw you through the screen.
After 105 hours in the game it's gotten boring.Must be a bad game.
>>2358597>Menace factions have different units, tooYou build single loadout vs RA and then it enough for clear all other factions, there actually no difference between factions gameplay wise.
What if concealment didn't work on bugs because they sense movement or something?
The rest of the world has moved on to Menace and I'm still stuck at Battle Brothers for the near future. How does Menace play with the nitty gritty? Are there perks to build around your army in the sense of a doctrine or is it all based around the individual heroes they showed in the reveals? How does one control space? Are there any neat things like Rotation or Footwork in this game?
>>2359671Tanks have directional armor so rotating them is important. Mechs have weaker armor but it's spread evenly all around.Each Squad Leader has a perk list which has some flexibility but for the most part there's an objectively proper perk list for them.If you don't attack MENACE locations they overtake planets and you lose it forever.
>>2359671I'm not sure any comparison can really be made to Battle Brothers. Menace isn't anywhere near as brutal.
>>2359689I dunno, I find that menace can be devastating on ironman, one atgm and suddenly you're losing two squads, and sure you can abort the mission and operation, but now two of your squads are injured for the next op. It can be absolutely punishing early on. But I would also say that death and comebacks are more common and more possible in battle brothers.But considering the road map I figure there'll be a lore more expanded upon and some systems might even change entirely and are just placeholders to make the game work in early access.
>>2359546I actually tried 3 missile strikes and the coverage i enough for quite some damage especially when the enemy sticks to cover.
>>2359671It's very different from BB, its not BB at all, it's more like a mix of classic autobattlers and fire emblemwith some other tactics game sprinkled on.BB works better as an ironmeme game.
>>2359671menace is not finished
None of the MENACE units are remotely dangerous with the exception of skirmishers. Those are in turn in the absolute bullshit category. How do you deal with them? I hate pussyfooting around engaging construct groups, but they force me to play in a tediously cautious way.
>>2359841I'm experimenting with engaging with the Menace agressively, so to protect myself against skirmishers I'll have a scout near the unit I actually want to engage so I can see any possible skirmishers beyond it. If there is one I pop smoke so that way the skirmisher cant snipe an entire squad while dealing with shitty drones. Smoke mortar on tek is my goto to keep things moving, otherwise you have to overload shit target, scout beyond, move up & smoke, then finally move up & kill. Get enough intel so you know where they are beforehand too.
>>2359853Yeah it's kind of what I've been doing too. Scout, smoke mortar, move up, wipe trash drones, smoke again, repeat. It's what I've meant by tedious.
>>2359671Its mix of Fire Emblem with nuCom, very disappointing
>>2359841That is because AI is neutered. Bored Commandos could absolutely wreck most my infantry teams, they just don't, same for Hvy trucks
>>2359865Ya it's tedious :( more fun than range plinking tho.
>>2359695>one atgm and suddenly you're losing two squadsSo just reload and replay, it's 5-20 minutes of time lost and the game doesn't make it fun to keep playing with losses, no reason not to do it
>>2359900>just savescum bronigga, this makes any games where you have to evaluate losses trivialbut i've no doubt your time is worthless tho
>>2359901Design your game better then
>>2359900any discussion on balance or tactics is invalidated by save scumming.
>>2359910I'm not discussing balance or tacticsIf you don't want players to savescum then 'losing' at the game has to be funThat is not the case in this game, and it's also relatively painless and easy to savescum, so that's what everyone is going to do. You've invalidated your own attempt at making the game challenging by being retarded and arrogant about everything.
Looking at the final roster the game will have enough SLs to sometimes just leave one dead. Speaking of Fire Emblem it was exactly the same thing you could just fucking let a character die. Game goes on.The game is not even trying to be nucom in any way.
>>2359917>Looking at the final roster the game will have enough SLs to sometimes just leave one dead.Nobody is going to do that unless a niche of a type of playerEveryone else correctly makes this assessment:>I just lost a squad leader that does things no other squad leader can do>If I reload now it will take me 5 minutes to undo that and I get to have fun replaying the mission>If I don't reload I go the rest of my playtime not being able to use a fun squad leader >*reloads save*
>>2359920So like every game ever made.
>>2359921No, not like every game ever made. There are plenty of games which are fun to 'lose' at; dwarf fortress for example.This is because setbacks aren't so pervasive and detrimental that you don't want to continue playing with them.
This is like watching an adult trying to explain common sense to children.
>>2359914There some incredible gripping fights I’ve already had in this game, defence missions and what not, sometimes with sub par equipment and losing was pretty fun.
>>2359920>>2359923Holy fuck, just play the game how you want to play it. You are insufferably retarded.
>>2359926Be less arrogant; learn to understand how people actually play games instead of being mad that they don't play the way you want or expect them to.Your mindset doesn't let you make good decisions.
>>2359923>dwarf fortress for examplethis nigga unironically brought up tranny fortress as an argumentdilate and rope
>>2359930Except you're the one telling people to savescum if they lost a SL. You're the one telling people how to play and being mad that the game has no stakes (while save scumming).You're making your own problems. If you want to savescum then save scum, I don't care, but then don't complain that the game is making you save scum.
>>2359943I'm not telling people to do anything, I'm telling you what people will choose to do, and you don't want to understand it. You are doing your best, contorting yourself into a pretzel, to not understand it.If you want to design a game well, you need to take into consideration what players are going to do, and what the vast majority are going to do with an SL dying in this game is immediately reload and start the fight over, because the loss is too big and undoing it too easy.If you designed the game to lessen the impact - SL's can't die, but losing one means they spend 4 missions out of action, that is more along the lines of a setback a player will tolerate playing through. The simple fact is that the SL's have been made too unique, too narratively interesting (well - presumably), too powerful, and too generally important to accept losing.
>>2359949>The simple fact is that the SL's have been made too unique, too narratively interesting (well - presumably), too powerful, and too generally important to accept losing.That's you're own opinion, I've been doing ironman expert runs and i've had to restart from scratch several times since i didn't want to save scum, its actually a lot of fun since I think the early part of the game is more fleshed out than the later stages, perma death is more devastating early on, but i can just restart a run. i don't care about reloading a save. I think its you're own projection of how you like to play that makes you want to dumb down the game and make it easier just because you can't help yourself from save scumming when things don't go your way. And you think that just because people think like you that by removing features to make the game more palatable to casual audiences will make it better. When has that ever made a game better. People will savescum why appeal to save scummers. If you remove permadeath and only do the 4 mission time out, people will then complain about that too. I think giving people the choice is always the best option. I mean you have 4 turns to save a downed squad leader, or end the mission anyways before they die. And you have the option to save scum if you think that's too punishing. Is that not fair? I think right now SLs feel more important, but only because its hard to actually replace them. In the finished game they aim to have about double the amount of SLs, possibly more. so individual importance will drop off.
>>2359925and yet you brick your save potentially by losing slsthe authority cost on expert means they aren't even reasonably easy to replaceunless it's the endgame and you're swimming in resources with spare leaders that isbeing able to stabilize downed sls without an item would be a huge step in improving thingsneeding that accessory is stupidalternatively make squad members take damage across members so heal items weren't garbage>>2359914the game has zero comeback mechanics whatsoeverthere aren't even scaling costs on the number of sls, which is a no brainer mechanic to me
anon is correct most people will savescum this situation. the SL system is that they are unique enough you can potentially walk into a bricked game down the line if you dont savescum their losses early. maybe in the future we will get cloning tech or something to offset this, like quasimorph. As it currently is most people will savescum it.To make the game less sacescummable the SL rescue timer coould be to prevent them having to sit out for example. This puts pressure on trying to revive them, and actually results in a decision if you fail: if it was a hard fight do you accept a debuff for the next few operations to not have to replay it again and risk doing even worse, or do you reload and have to do the whole thing over again.A similar logic existed in battle brothers since brothers were technically infinite but a valuable brother would be difficult to replace, do you accept the gains from the fight in exchange?
>>2360047>being able to stabilize downed sls without an item would be a huge step in improving thingsThat's already a thing. It's been a thing since the earliest version of the game.
>>2360054i stood ontop of a downed guy and couldn't do it i guess i am retarded
>>2360067You mean rescue a downed SL? Its a button that appears down there next to the crouch symbol. Same like when sabotaging stuff.
>>2360071i swear i looked theredo you need to deploy or something?maybe i'm just psychotic but either way the other arguments standscaling sl authority cost would be a big improvement
>>2358198This is a very easy to achieve setup, but it's far from optimal.Due to the nature of hp damage dropoff and crowbar having a rate of fire of 2, time to kill will be too long to complete side objectives. Yes you can complete the missions with no losses, but rushing 3 WOOs completely invalidates the need to do so.Instead of tank gun I run an ATGM and extra ammo, which allows me to field a mobile infantry squad. Mobile Infantry are extremely efficient and powerful, as they can utilize shorter range guns without the need for armor. Every other infantry that can use mark target does so, allowing my ATGM to destroy vehicles from anywhere on the map.Darby is the only infantry I use that carries a dedicated antitank support, allowing her to act independently (she just restealths when her turn ends.)
>>2358198im pretty sure autocanon medium mechs are better than tank gun apc, but maybe with grenade launcher there is a case for this argument
>>2360096Not him but long tank gun is pretty amazing to delete enemy vehicles and if infantry gets close, the coaxial can flex on them.Once I got 3 long tank guns I almost never used the other vehicle weapons. The laser is nice but need venting. Of course ammo is an issue but with bags and belts you can at least bring 2 ammo boxes and 3 item for even more ammo or armor.The only time long tank gun is not optimal is with lots of enemy infantry and even then the tank gun is nice to remove cover.
>>2360098Also dont misinterpret I actually like how the tank gun feels right now. Buffs and nerds and the whole OCI overhaul is incoming slowly, EA is a killer, but I hope they dont flatten some weapons. Its nice to have good performance guns.
>>2360098dual autocanons on medium mechs are really strong though. When you load up on vehicle ammo accessories you can use them to kill every kind of infantry, and every kind of vehicle. If you are in inconvenient positions you can even focus down with two mechs the front of heavy tanks and the armor stripping is effective enough that it kills it in a couple turns
>>2360102They might have some trouble down the line if facing frontal heavy armor.Not a big fan of mechs myself, in fact 2 light carriers with long tank guns are great anchor to my infantry. Hell even 3 If I can get a third one, and with IFV you get even more frontal armor.Even when I bring two rocket arty light mechs to raze the map, I like having a long tank gun defend them. RA can sometimes get a shot in and I have bad experience with mechs. With long tank gun and slow gameplay I can survive some pretty hard expert shit first time no problem no save scum.
>>2360104the post EA endgame is stupidly easy if you bring 3 dual autocanon mechs loaded down with 3x extra ammo and then just have darby scouting around. This might just be due to how overpowered vehicles can be if you reduce their cost with 3 ai logistics though.Dual autocanons can strip armor well, particularly if you take the anti armor and anti vehicle perks on everyone you can
I'm still mad about the time a Rogue Army officer tagged my tank and then one of their ATGMs blew it up in one shot.Bastards.
>Gun with underbarrel launcher>More expensive than other guns of its tier>-10 accuracy>Only shoots a single shot, but ammo doesn't scale with squad sizeWtf is the point of this garbage. The only conceivable use is giving it to a 3 man support team, but even then it's not worth the price.
>>2360130The Grenadelauncher Assault Rifle is dogshit.It's worse as a rifle, and grenades are not very useful.So it sucks both ways.If it made every squaddie fire a grenade, THEN maybe it could be useful.
>>2360119well you dont really have tanks, they're just APC's or IFV's but anyway this is why you take ERA.Surprisngly they don't have any active protection system for vehicles, I guess that'd be too much of an anti-everything defense
>>2360119Always slap ERA on your vehicles. Always. Also, the Greek larper literally cannot be 1 hit KO'd even when he's in a shitbox with no armor.
reminder that in battle brothers some weapons mainly existed only to arm the fodder you killed. Asking for every weapon in the game to actually be something you would want to use would perhaps make enemies too strong
>>2360154all the generic rifles are viablethe underbarrel grenade launcher is not used by enemies it just sucks ass
>>2360165Grenades are due for a total rework, as is any weapon that uses them.
>>2360206Well, whatever the rework is, I hope it actually changes them up big, instead of just making them more killy or less killy or more suppressive or whatever.
Has anyone ever used flashbangs?
>>2360236They're useful early game to stun lock Bug Queens or something that you can't kill reliably in one turn
>>2360238Like the organic version of EMPs, then. That's okay. Early game I had to use an EMP rifle to lock down a Rogue Army tank. Even my biggest guns at the time could barely dent it.
>>2360130And the best part? The -10 accuracy hit is applied to the granade part, too. The granade launcher special weapon that serves identical role has a +35 accuracy bonus inately and even then it's hardly ever useful.
Fuck the grenade launcher, give me bayonets.
>>2360270Based speed and violence aficionado
>>2360264nah the accessory isn't bad at all, especially on shitty slsit falls off fast as more armored units come into play but it ignores cover and will kills 3-4 scavs/conscripts making them flee and probably pinned toothe rifle variant is trash because it makes normal firing really bad and still costs way more
>>2358548You can get the Fixer OCI from Dice of the Gods. Just build reputation with Best Girl Frankie.
>>2358548>Why is a barter economy even working on anything lower than 66% trade-in as the rock bottom?Because it's a videogame not real life. You already buy weapons farily quickly if you change the values in your favor you basically skip straight to lategame godmode.
I don't think grenades are as bad as people say, the fact that they need accuracy to hit is one reason why I think people have negative experiences with them since they get them early, put them on a shit sl and then miss and think they're useless. But I think there are some good parts of grenades. Anti tank grenades are more reliable at doing damage to armored enemies (boarding commandos, alien warriors, menace soldiers, light walkers) than any basic squad arm, their inherit short range can be helped with perks, same with accuracy and ap usage buffs. The Next part of grenades that make them really useful is that they are indirect, you can fire them over line of sight blocking terrain with the grenade launcher and the automatic grenade launcher. great for forest or buildings. Grenades can be hit or miss but when they hit they can bring a large infantry squad from full health to broken and fleeing. Short ranged grenades can also cover the weakness of longer ranged weapons like the crowbar. The grenade launcher is a special weapon that can be fired without deploying which is good for mobility. Also smoke grenades can give you a quick panic button that can save you out in the open. Are there better ways to use an equipment slot? Yes. Are you punished for going into grenades? No.
>>2360497Also the final pointThey don't lose their effectiveness when squadies are killed. since they are tied to the SL, so if you get caught out you still have weapons that can hit harder than a diminished squad.
>>2360497>Are you punished for going into grenades?Yes. You waste item slot and supply limit.Nades and kbar with gl will have sense when every squaddie will use it.
>>2360270I think bayonet charge be a decent addition, mainly due to when a battle drags on and you going to have a SL or two run out bullets and special weapon ammo as well and they pretty much going to be standing around doing nothing other than being fodder for mortar strikeSure it be risky as hell as you order them to charge against a stormtrooper squad for example but it better than standing around with a thumb up their asses
i find, on expert, that early game i just cant afford the accessory slot for a speculative grenade, and late game i have better solutions for everything grenades do anyway.i started a new run to try alternate strategies so ive been pushing infantry harder and I get more use out of that grenade return throwback thing than grenades themselves. Maybe if grenades cost no ap to throw it would be worth the slot, that would make enemies scary though
>>2360544I did an expert run on ironman with grenades that got to end of early access. I found that with quick hands and fullsend and techs grenade skill it was a good way to use two special weapon shots and then a grenade.I also used Lims grenadier ability out of a transport to throw grenades, usually antitank ones, I didn't always take grenades, but when i did it was usually those two, and i found that they were very useful. I also was using a lot of the SAPP operator gear so I didn't need ammunition and I had at least three slots. and I found that I was usually carrying 2 grenades, mainly because you get a lot of grenades as loot while other options aren't on the market yet. I used some grenades on other characters without perks for them, and their short range made them not as useful. I will admit it was a wierd run since the only top tier armor set i kept getting was the operator armor so I had like 4 sets of it and only soft armor so it made using an accessory slot easier and I decided to lean into grenades to really see what using them felt like.
Do laser turrets have armor normally? Am I going nutty? I just realized that my modded turrets have 0 armor to begin with, though that still doesn't really explain why they instantly detonate on getting shot at by the first bullet despite having 200 HP. It almost seems like some multiplier has gone haywire and is giving it some kind of damage taken increase, or lumping the entire enemy's attack damage into the first shot like no other interaction in the game. It's also like they are halfway between a vehicle and squad leader at the moment, because there was one point where I had direct control over a turret and had to keep ending its turn manually, but that has never happened again.
>>2360569Yeah they have armour, can't say how much though.
>>2360544 I am trying some iron meme runs in expert and lo and behold, losing primary objectives do not set you back that much. You really dont lose anything except those promotions points and rewards, you go on to another OP. In a long game this might just mean a faction wont be your darling. Although desu they did say they are revising the entire aspect of OPs and OCIs.
>>2360681I get this weapon every campaign and I try it out and miss every shot then sell it.
>>2360683You are using it wrong, Or maybe in the wrong hands. Try Kody with tankbuster and the usual luxury perks like scout and bags and sharpshooter, give him ammo and vanguard. And hell he will single handedly remove all light and medium vehicles alone and scare the shit of heavy’s.
>>2360544The best proposed solution I've seen is to simply add a dedicated grenade slot for them instead of taking up valuable general accessory slots. Same with sidearms, there is literally no reason to take a handgun over anything else at the moment because they get outcompeted by almost literally every other accessory in the game.
>>2360727We won't see something like that soon, they are hiring a UI designer to redo the entire UI so we will have to wait months for that sort of change.
>>2360497The problem with grenades:They do not do anything I cannot already do at 8 tile range with a kpac. Yes, even those guys in heavy cover, I can just kill them at 8 tiles with a kpac. I have no reason to move to within 3 tiles, suffering all the attrition and damage that will take, just to kill a squad I could have killed from safety.This is because cover doesn't mean shit. Same as armor doesn't. I'll blow throw anything in heavy armor in heavy cover effortlessly from range instead of some bizarre ninja grenade throwing flanking tactics. If I really have to I'll blast the cover with an RPG before I go into 3 tile range.Then on top of it, why use grenades at all? If I had SMG's I could kill more effectively at 3 tiles than with grenades, I get 30 hit rolls instead of 1 hit roll, I'll wipe the whole squad instead of maybe killing 2 guys, I'll have 16 turns of ammo instead of 3, and I can shoot stuff further than 3 tiles away too.Then on top of all that the grenades also eat up my limited accessory slots just to make me a little better at the super close ranges I never go to and would be better off not even taking grenades but SMG's or Shotguns instead.So it's just comical to even consider grenades. They would have to make cover actually mean something and make grenades not take an accessory slot for them to even see any use at all. Right now grenades could 1-shot enemy squads and I still wouldn't use them. I'm gonna laugh when their rework ends up being something that doesn't actually address the real problems, which are the accessory slots for such a niche weapon, and cover being meaningless, rather than any actual problem with grenade mechanics/performance.
>>2360683it's goated thoughbis at until ra tanks roll around
>>2360746They could just be an item for the enemy.A huge part of why you're right about cover is because our SLs are way better than most enemies. Even the shitty squads are still leagues better than most enemies. The best SLs, with 80+ accuracy and sharpshooter, make a joke out of even heavy cover. Enemies, however, barely tickle you in full 3 shield cover without grenades etc.I would like to see grenades be much more effective against units in bunkers/towers though. It feels wrong that the best way to deal with bunkers is to treat them like a tank.
>>2360754Grenades bypass cover on those structures so it's like they're in the openIt doesn't change much though, you just don't have enough reason to get that close and bother
Is this board always just pseuds getting mad and arguing with fictional schizos?
>SAAAR PLEASE TO BE FLANKING NOW THE ENEMY I AM REDEEMING HEAVY FIRE NOOOOOOOOOOOOOOO AAAAAAAAAAAAAAAAAAAA>>2360765bb and menace attract the biggest faggots on 4chanthey're as annoying as starcraftfags but unlike starcraft, no one ever cared about this game
>>2360765>>2360773If you want your dick sucked by sychophants, go to reddit where you infantile retards belong
>>2360746The only grenades that matter are automatic grenade launchers.My Carda deletes three enemy teams a turn without caveats and she has something super-silly like 50 shots or something. Turned defense missions into a joke.
>>2360784Yeah, they're pretty overpowered. Like a 10x improvement in the light slot over the light machinegun on apc's.One of the mods I've been using gives those grenade launchers to rogue army weapon teams and it's basically a short range mortar that instantly deletes your squads. It should probably require marking for indirect fire (or only be able to fire direct) and only ignore cover partially instead of completely.
>>2360784>sheimagine ever playing this
>>2360818Women can be space marines, too!
>>2360818imagine if this game were western sengoku rance in space instead of whatever the fuck they're actually doing
Now that it had some time is menace worth 19,99 or should I avoid it? Or just pirate it till I get bored?
>>2360836If its the kind of niche you like I think it's worth itif you don't typically buy these sorts of games then don't buy it
>>2360583They are supposed to have 90 all around. I made it so my mod tries to change it, like 91 or 100 to force a change, and ingame it still comes out to zero. Even then it shouldn't be causing the effects I see since with HP set to 200 there are very few weapons that can one shot it, yet it is exploding the moment a rifle bullet touches it.I think the mod loader is not compiling the turret's replacement data properly in the worst way possible, that is the only conclusion I can come to. Still, I should be able to modify the firing and venting skill separately. Want to make it so that the cadence of fire is 2 shots, 1 vent 1 shot, 1 shot 1 vent, repeat. That should just be an AP cost change and the turret has 90 AP.
>>2360868100% there's something wrong with the modkit and melonloader ever since the last patch.I don't know what, but it's definitely broken.
>>2360871>go to setup modkit to install mods>it pops up with a list of problems like "can't find game directory">doesn't let you set the game directory anywhere>"download all" button is the only thing you can interact with, no explanation why you want to use that, especially when you already have melonloader installed and already downloaded the modkit, what the fuck is it downloading extra??>anyway, clicking download all is the only way to progress>it now closes the program because why the fuck would any of this make a lick of fucking sense>Now you must re-run the program, you get different screen than before>It does not tell you where or how to set the game directory>you click through on everything until you find it tucked away in two different places in the settings and you must set it independently for each one>no you are still not ready for modding anything lol>now you must run the game in order to populate the assets for the modkit>except actually just running the game isn't enough, it doesn't tell you this but you have to run the game and then START A NEW CAMPAIGN>when you have FINALLY finished this south east asian brained retardo shit, you now finally have the modkit working and can edit files and load modsI genuinely don't know what the fuck runs through the brains of autistic programmers manthese fucking retards couldn't program a UI or UX to save their lives
>>2360873The last part is not properly stated and tutorialed but at least it makes sense. The assets aren't loaded and can't be intercepted until you've loaded a game. Too obtuse for anyone not reading the console log and understanding how this works.
>>2360236It disables counter-attacks, I use flash grenades against pirate boarding commandos. Early game you just don't have enough stopping power to prevent them from getting close.
>>2360818You're free to leave at any time you dipshit.
>>2360873Nah installation is fine. It's just you too retarded.
>>2360914no you are retarded
>>2360918But it's not me who can't follow 4 simple steps.
>>2360914The app does not do that actuallyIt downloads and installs melonloader even if it's already installed, which overwrites melonloader's previous configurationIt deploys data extractor but this does not immediately pull game dataYou are prompted to extract data when you launch the game but the extraction doesn't actually occur until you start a new campaignif you weren't a retard talking out of your ass without using the modkit you might have realized these things
>>2360920Cope as harder as you want retard.
>>2360920>>2360922And furthermore, nothing about that checklist you posted contradicts the fact the program tells you to set the game's directory, but then does not give you a way to set the game directory and actually in that screen, only allows you to download missing components (that are in fact, NOT missing). As the anon said before, you do genuinely have to:1. Start the modkit2. Ignore that it tells you to set the game directory as it is impossible to actually set the game directory the first time you run it3. Click download all4. Let the program close itself down automatically without it even saying this is what it is going to do5. Restart the program6. Now go into the settings in two places to set the game directoryIt's not hard, it's retarded. There is a difference, but you are too fucking stupid to get that.If you've got some older mods it will also tell you that it needs to recompile for the new format, but does not actually gives you any way to perform this action. You are instead expected to close the program and restart it, in order to automatically activate this recompile task. (whether you actually want it to happen or not)Then, get this, the task is actually bugged. It'll recompile, hang, close the program on you, then try to restart automatically but the program breaks on the second launch and hangs indefinitely until you kill it in task manager.And on top of that people are reporting problems with compiled .dll's giving buggy results in-game as whatever method is being used to patch things doesn't seem to be working correctly.The modkit is easy enough to get working, but the process it isn't intuitive and it's buggy as fuck.
I am again requesting that they add the ability for infantry to ride on the deck of tanks
>>2360924>the program tells you to set the game's directory, but then does not give you a way to set the game directory and actually in that screenThis absolutely infuriated me when I was installing it. Don't tell me to pick it in the settings when there is no way into the fucking settings.
Oh hey, did they fix it? Was just reading patch notes from a bit back.>AI no longer flees from undetected player unitsHow is it?
>>2360948A lot better than when the game launched.Still not ideal, but you get way less of the bullshit 'lol whoops what are the odds I stopped 1 tile out of your range!' stuff
>>2360949I remember anons saying that it was just in my head.Going insane!
>>2360937If the squad sitting on the tank has maximum concealment, should it hide the tank?
>>2360948Not genuinely fixed. An improvement but it'll still runaway.Needs more comprehensive changes to the AI to really get fixed and I don't think that will happen.
>>2360818this is one of few games where i have no issues at all with the power rangers cast
>>2360957It's because they're funny.
>>2360959I think Jean is too mean to everyone, telling them to shut up on every other quip.
>>2360950>I rememberShould get that checked out lol
>>2360836nah. this game have serious problems and it looks like devs dont really know what they to do with them
>>2360948It still happen.
>>2357722>Honestly her face does not look Indian, she looks more like a BR.nigga pls
>>2360937I want to be able to transport 6 men in an empty pirate truckI want to be able to transport 3 men in an atvI want more transports with varying capacities and weapon load outs. I want more light weapons.
>>2361022Sir she are brahmin white person.
Wish your squad could still fire out of the back of an open-top APC.
it is coming
>>2361091>me: *hits u from behind with an ass-to-grass missile*>weapon disabled>engine disabled>big fire>fleeingPssh nothing personnel, rogue army.
>>2361091Arent they discarding that model ?
>>2361085i want thisi want enemies to do it toojust make it cost 60ap
>>2361125>Arent they discarding that model ?I think so? they wanted to rework it for the modular weapon system because is older than that, the kicker is the shadow to the left, maybe the new heavy tank? was a teaser pic in the discord. I really hope they keep the stug too though
https://store.steampowered.com/news/app/2432860/view/540007148061458541?l=englishNew shit coming soon
>>2361091Fact: stugs are only scary the first time you encounter them and only until you realize they are harmless bricks armed with CMG50 (Your APC starts with it) and a short tank barrel incapable of hitting infantry and unable to pierce armor on anything heavier than an ATV.
>>2361148brb sticking maximum range upgrades on all my weapons and not leaving the deployment zone
>>2361148Blueprints to craft stuff apparently.>>2361162They can be kinda of a bitch in defense missions when they sit in the objective front armor towards you. But yeah mostly armless, the real danger are the atgm teams behind him.
>>2361162Unless I am mistaken the howtizer is a special non-player variant that does a fair bit more damage.
>>2361162the mg is decently dangerous but yeah they are mostly just a big hp bar
Just started playing this today. Got the 'range' gun from mission reward and a ''stealth' version of the same gun from an event after operation concluded in return for 30 ship points. couple questions1. Am I retarded for actually spending the 30 ship upgrade points to get a random gun? (my whole armory is pic related atm, my ship only has med bay, gatling gunship and the +2 intelligence radar thing)2. Does the 'stealth' version of the gun actually do anything beyond the +10 accuracy bonus and -1 range on the stat pagel? description mentions silencers but idk if it actually does anything to make it worth using on the ninjagirl
>>23611911. The reward RNG is kinda fucky. Sometimes you get something great, most of the time you just get some generic junk. But then, you end up fully upgrading your ship eventually anyway and then you'll be left with a stack of components and nothing to spend them on, so there's no real harm in gambling away some of them.2. Gunfire can affect your concealment rating in some way that's not entirely clear to me, but either way silenced guns do seem to allow you to take shots from closer range without being detected.
>>2361191>1. Am I retarded for actually spending the 30 ship upgrade points to get a random gun?If you're referring to the event with a scientist going rogue, the outcomes are very random. You can get some of the best gear currently available through it, but you can also have the scientist turn out to be a scam artist.>2. Does the 'stealth' version of the gun actually do anything beyond the +10 accuracy bonus and -1 range on the stat pagel? description mentions silencers but idk if it actually does anything to make it worth using on the ninjagirlIf you shoot when concealed it removes your concealment stat for the turn.
>>2361196>If you shoot when concealed it removes your concealment stat for the turn.if you shoot an UNSUPPRESSED gun*This is a big deal on characters you have relying on concealment
>>2361191You really want a WOO or EXWOO early on since manpower is important, and its the most cost effective way to build a bigger manpower pool. those guns are good though, so I wouldn't sweat it too much unless you run out of manpower.
>>2361191the oci upgrades are no big deal desu a gun is way better
>>2361187Yeah, out of cover it's a problem. Thing is, eventually RA starts fielding their own APCs as troopcarriers and they come equipped with CMG50, too. They are faster, significantly tankier than light mechs and always come with a problem unit in the back.I can throw a smoke at a stug and it stops being a problem for 2 turns. The battle taxis will move 4 tiles, dump a unit behind medium cover and then start blasting with the same machinegun that's the only dangerous part of the stug. Any time you encounter the heavy tank, it could have been 2 of these APCs which would have been an infinitely bigger threat. And far more dynamic one, because APCs are just about the only unit Rogue Army AI is playing aggressively with, thus compelling nearby infantry to stop dancing around your weapon ranges and attack aggressively too.
Why can't I just nuke these planets from orbit?
>>2361191For the silencer gun, it keeps a unit from breaking concealment. Right now the AI doesn't seem to give a shit if you break concealment during your turn because it goes right on ignoring that unit anyways. Sometimes it might lob a mortar shell, but that's very very rare.So the only actual benefit of the silencer is darby's concealment perk - with unsuppressed weapons her perk is disabled for her 2nd shot in a round, but with a suppressed weapon you get the 25% bonus on both shots.The suppsressed weapons also almost universally have +10 accuracy baked into them (like having match ammo without the extra tile of range) and that is also still a good reason to use them.All-around a suppressed kpac is a very good weapon, even better if you put hollowpoint ammo on it. The ranged kpac - also good, also good with hollowpoint. (everything is good with hollowpoint)
>>23612791 because it's not programmed into the game2 If the purpose of the impetus was to carpetbomb the system with nukes they wouldn't have sent marines
>>2360746Grenades should be something you can activate to consume them and turn one shot per attack into a grenade toss while still firing the other attacks. You hit the grenade button and for 20 AP (down to 0 with perks) your next attack with an SMG goes from 5 attacks or whayever to 4 + everyone throwing a grenade.
>>2361313Even if that were implemented it still dodges the fact that I don't need to move that close to kill infantry to begin withI need a reason to move within 3 tiles, there is no reason to do that right nowone viable choice is to make cover significantly better so that I cannot simply kill infantry at max range and blow up their cover with cannons if it's a problemI think grenades work fine how they are right now, but what doesn't work fine are the cover mechanics. It's simply too easy to ignore cover exists. A lot of the medium cover in the game even just gets outright deleted by an APC driving over it. Feels more like an afterthought instead of a core component that the game was built around.
>>2361279TCR wants more drones for their glorious defence industry complex
>>2361148So killing Menace let you craft OP gear essentially?
>>2361191the silencer is good for darby because it means she can keep her stealth perk damage bonus for two shots instead of one.She also gets the +1 range perk so thats probably the second best gun in the game for her, with the suppressed crowbar being the best - though maybe with the right ammo modifying accessory the higher rate of fire on that stealth kpac would be better i never experemented much with that. Late game darbies role is to just poke ahead and assassinate teams of people and with all her damage perks and the stealth crowbar she usually one shots most squads that are not heavy armor even with the stealth crowbars lower rate of fire. Might be with rend ammo and the kpac she is more useful at armor stripping support or something i dont know.you will get your ship fully kitted out before you get every faction maxed and you will have money to spend on the black market for anything you could want after a while, the scarcity is the rng of actually getting stuff you want offered to you, so trading oci for anything at all that you will wind up using is not a bad trade, assuming you can continue surviving missions with out getting the ship upgrades earlier.
>>2357721>White british voice actorhehLanguages(outside english)>Spanish, Urdu, Punjabikek
>>2361313I disagree, only because with quick hands right now, I can just chuck the grenade at a separate unit, instead of paying 20 to buff a single attack that itself might be 40ap. I'd gladly pay the 30ap to target a separate unit.
>>2361148I'm glad the game goes the way of progressing towards more sci-fi gear, that's exactly what I missed from it.Now they just need to somehow fix the concealment+range meta and make the AI smarter, and the game will be perfect.
>>2361603just a matter of whether they recognize the problem and actually do something about it or nottoo often devs are full of guys who get way too egotistical about a pet mechanic or feature working a certain way and you can't get actual improvements made until their boss tells them to do it or they get replaced
>>2361677Big companies don't change directions as well as a room full of 6 guys unfortunately. The way they revised the entire SL system on a whim makes me think they still have some dynamism and willingness to make major changes though so who knows.
The ship needs more hull slots desu.Maybe have a separate upgrade that just increases number of slots (and also physically repairs/upgrades the ship)
>>2361748the OCI system gets a complete rework down the line
>early game>vs aliens operation>contain migration mission>nighttime>map full of forests>defend area is fuckoff huge>no matter how spread my squads are some bugs always stealth their way inWhy can't i just nuke the migrating bugs from orbit This shit's annoying
>>2361748I agree, we get many upgrades for the ship and so little hull slots with some upgrades being more better than others, be kinda cool if we could get some planet upgrades, like the TCR are granted permission to set up forward operation bases if your relationship with the factions is high and also probably when the menace shows up which gives them a reason to allow you set up shop on their worlds Ranging from recruitment centers to artillery barrages and to training locals to stop the Menace infection and etc and etc. But it costly in OCI, screwing up relationships could result you losing your right to have a base on their planet and kicked off until approval is high again and events of angry locals, pirates and RA saboteurs attempting to blow up shit
The drunk grandpa has been stuck in here for the last 3 rounds.Bet the fucks were paid by the pirates.
>>2362019Destroyed vehicles permanently blocking their square and civilians/allies blocking your own vehicles are two of the worst things about the game right now, and you've got both in one picture. Congratulations.
>>2361869>be bad at game>why doesn't the game give me an option to just not play it at allWhat is the point of posts like this
>>2362019It seems he and Pike have a long history. The line he has whe Pike gets downed is super urgent, you really feel Bog even t his age will go to hell to save him. Nice touch.
>>2362019They are conscripts bro, they just having a smoke break and sitting on their asses doing nothing
>>2362047forgot pic
>>2362019Bro, your mech jumpjet?
>>2362080The one I have is on the other mech with pirate chaingun. Current setup is apc with long cannon that i got for operation reward+nade launcher that i bought (and it deletes basically anything near it), then jumper walker with machinegun and nonjump walker with autocannonrebel army is giving me like 3 walkers every operation with them but dropped only 1 autocannon and no lasers
>>2357537>>2358531I've not really been following this game that much (as intrigued I am to play it). Are these likely to be included at some point?
>>2362092No idea. So far it's just open outdoor maps with some structures and/or forests to break things up, but we've got boarding armor which might mean we'll also get boarding battles, and the cinematic trailer is mostly indoors so that does imply that we'll eventually get indoor maps.https://www.youtube.com/watch?v=oHY3n-JQCuU
>>2362084Be careful with RA, they are weak when you are on the offence but can fuck you up when on the defensive. have some infantry with scout and binos picking their teams as long as you have a weapon that can reach them, you dont even need concealment.Ive played two runs already with no darby.
>>2362123Yeah i have both stealthgirl running around on one side and the frenchie in discounted pirate jumpsuits hopping around on the other, instakilling weapon teams. the problem is when they sit in a bunker or tower, then the apc with nade launcher has to come overspeaking of, is there a non-pirate jetpack armor?
>>2362143Not yet no.
>>2362144thats lame
Kubras's perks looking really op for a one-star. Is she someone's oc or smt?
>>2362224Pretty sure all her stats are pulled from the game files, she's just missing voice acting or some shit is why she isn't actually in the game yet.
>>2362224But she i 2*?
>>2362231You're right, I checked again. So she's a two star with only 90AP, that's how she's balanced.
>>2362224Explain, what perks has she got?
>>2362235picture a tranny who injects steroids as a character build
>>2362237How about just say what perks she has?
>>2362235She has extra hp perks, 17% base damage reduction that is increased to 37% when she's on drugs, counterstrike and +25% damage when counter striking, berserk and sharpshooter. And also quick hands. Seems like the perfect assault tank.
>>2362240>Bonus HP, counsterstrike, berserk and sharpshooterLol lmaoThat's someone's OC for sure.
>>2362237Fucking brainrotted
>>2362243All characters are someone's OC, you absolute dunce.
>>2362253Whoa. That's pretty deep, bro.
The vehicle radar shouldn't count as a weapon so preaching gonzales could still use it in his taxi
>>2362265when u think abt it vro we are basicly our parents OC. . .
>>2362240>perfect assault tank.what a shame that is a useless role
>>2361148i hate conventional weapons wheres lasguns with powerpack on the back, wheres bullpup with sideloaded mag like p90wheres miniature railguns or gaussgunsthey should add squad slots with special OP passives like a squadleader, but like riotshields, drone scout, atv squad vehicles
>>2362410They specifically mention how higher tier stuff will be less conventional without saying what it is.
Do you always get more supplies after every op or does it stop giving you more after a while?
>>2362539yes
>>2362539It give less and basically stop at some point.Iirc hard limits is ~2800 for easy and ~2000 for normal/hard.
>Jean Sy with resourceful >Give her every drugIt's pretty good. If you give her the stealth drug, you can use her as another Darby for 9 rounds
>>2362549So we can have drug addicted pirate princess, drug addicted tank, and fanatically zealous suicide squad (Sach can use c4 and lose only 1 guy).A very funny place this Wayback, isn't it.
>people saying HP ammo is the only good ammo and to basically put it on everything>im already a few operations past menace reveal and have yet to even see a single HP ammo anywhere, it just doesn't exist in my game>currently have 2 match ammos i actually use a bunch and seen plenty of rend and AP ammos, literally just no HPwell at least I don't even know what i'm missing
>>2362586The random loot system is shit.
>>2362549It's really nice if you get her early since you can get a couple of skills then get new tricks and level her up with okay accuracy while doing drugs.I dont think its the best end game build for her when the game comes out. But we will see.
>>2362548>>2362543So after a while it just stops, then?
>>2361133I hope they dont cut it completely it looks really cute.
>>2362586All of the ammos are useful, but I imagine most people are using them wrong.Range ammo's noteworthy effect is the reduced accuracy dropoff. Its most effective on weapons that hit peak accuracy at lower ranges, like SMGs and the K-PAC.Armour piercing is obviously good for quickly shredding alien warriors. I also use it on my mobile infantry to shred jumpack/heavies. My transport then follows up with the CMG50 for the kill. Definitely the worst ammo, I wouldn't take more than one.Armor pen ammo is better on high tier weapons like the R228A1 and Ranged ARC. You can pretty much onetap anything like this. Not the best early game, I imagine it'll be more effective as more content is released.
>>2362670Except for Rend ammo, even on lategame weapons. I see that armor bar go down real fast, but I see no actual positive results. Armor has a cap for how low it can go, right? Then it seems for most scenarios Rend just faceplants into the remaining armor and actively hinders the player. At most it would be a suicide-support 8 man squad weapon where they go in and soften up a very armored target for somebody else to take care of a little easier. Not exactly something you want to do with this meta; everyone generally is expected to (and is able to) pull their weight rather than be an enabler for another.
>>2362693>Armour has a cap on how low it can go right?Once you reach the pierce threshold, you stop doing armour damage.As for rend, that's why I mentioned mobile infantry. I hop out, soften the armour and get back in. The only thing exposed is the vehicle, but I always run repair bay so I don't give a shit.A single attack of rend against a heavy infantry allows the starting CMG50 to fully kill jetpacks and the like in one more shot.
>>2362586>>2362670>>2362693>>2362702People have done the tests and frankly Hollowpoint just outright wins every time (While also being cheaper) outside of a couple of unit types like warriors or heavy RA infantry.If you want to mulch MENACE units, hollowpoints are your pal.
>>2362693The seperators are roughly a combination of squaddie individual armor and a measurement tool for players to eyeball it on vehicles. Kind of clunky but not that bad once you get it.
>>2362703That's true, but also exactly why I bring Rend on a single unit. My mobile infantry(cardoza) is specifically specialized for fighting jetsuits, warriors, and heavy infantry. She's extremely cheap only using her weapon, rend, and 3 perks. She shreds armour and marks vehicles for my ATGM. All my other units can oneshot normal infantry, but not heavies. Replacing her with another hollow point user would not bring me any tactical advantage. That said, I do swap her out against Menace and on defense missions. She's a specialized unit, but very effective for the role.
>>2362712Not a bad idea, shred all the armor and let the Hollowpoint dudes mulch them.
>pirates attacking civilians>deploy>round 1>just pack up 2 squads into apcs>hear distant explosions>side objective failedt-thanks
>>2362714It gets seriously fucked up with later bug missions.When they throw like 30 squads of bugs at you, the civvies don't last very long.
>What if we made an Xcom-like but it wasn't total RNG bullshit?I'm still amazed that's all it took to make this genre viable. Just strip out what everyone mentioned was the worst aspect, jej.
>>2362719Yeah except this game sucks and is still full of rng bullshit
>>2362731>Being filtered by Menace of all things
3 auto-laser turrets is the best choice for your armament slots.They can cap points, provide map control, and distract enemies. Nothing else is comparable.
i am on team 3x ap mines
>>2357511One neat trick I've found (not sure if glitch or easter egg): Bog's delayed stun from 'Overdrive' can be avoided with Pike's 'Take Command' skill. Just Overdrive Bog first, use up all the AP, then have Pike Take Command afterwards and Bog will be back to 40 AP (and full AP on the next available turn)
>>2362732Are you new to the thread?
>>2362752Pike yelling at his old buddy to stop pretending his vehicle is 'overloaded' and put away that beer
>>2362110I hope indoor/shipboard missions will be smaller, more claustrophobic maps to really get value out of close-range weapons and heavy armor. It would require custom restrictions on the AI's budget, though. RA would be fucked without their tanks/weapon teams, so they'd need some kind of late-game CQC infantry of their own. Bugs can't bring their bombardiers, pirates their heavy trucks, etc.
thirdie game
on one hand i want some sort of ability to put units on overwatch when i dont really have anywhere for them to go or shoot and i know an enemy will pass through their sights, on the other i dont want it to become the dumb 'sit spamming overwatch until enemies stumble into you and get damaged/killed by free shots' meta
>>2362784The game isn't remotely designed for 'overwatch' like Xcom.Besides it's turn by turn, not your-side vs enemy-side turns. So Overwatch wouldn't be useful.
>>2362734I didn't realise you could stack three of the same armament. Had been using Auto-Laser Turret, AP Mines and Unguided Missile.
>>2362737AP mines are okay but laser turrets just offer way too much to be considered inferior.They scout, tank hits, distract enemies, and actually have enough dakka to take out heavier units.
>>2362784Maybe as a perk or ability for certain weapons but yeah it doesn't really even make sense given the way turn orders work
>>2362795They dont take that many hits though. It is true that if you drop them they can sometimes take out a high value unit, but i think mines dropped at the start with good placement cutting the number of infantry you see at all in half is more valuable. Its not that hard to have solutions to a few big targets particularly if they are more isolated.Their scouting ability is really good but once you get enough intel its not really needed. WIth high intel i see where to drop my mines and i can 'snipe' bothersome targets with them at the start.Its kind of a tradeoff when it comes to defensive missions. I think turrets are better in bug defensive missions from my experience, but i think of the 4 factions bugs are the easiest to fight. I think RA are the most annoying to fight since menace only requires you to chip through their hitpoints but RA has things like mortars and atgm teams, and their damage output just cuts through turrets too fast.
>>2362799They can take a fair amount of gunfire, they're just weak to AT weapons. But the idea is you drop them behind enemy lines to mulch mortars, bombadiers, etc.
>>2362784overwatch wouldn't work because the game is turn by turn>>2362731there really isn't that much bullshiti'd say that there are only really three cases where i even lose squaddies>a bombardier or a, early and to a much lesser extent, mortar exists>a defence missions against pirates and the ai rushes me with everything faster than i can kill it>i attack too aggressively because i'm being impatientof these, only bombardiers actually annoy mealiens just need a rework imoright now they are neither fun nor interesting to fighttheir entire rooster has one threatening unit and it's also their most annoying unitfliers function exactly the same as ground unitsas a whole they, more than any other enemy, become way easier once you have the right weaponsi wish they would really lean into the swarm aspect and have hordes of little zerglings attacking youthe spitters are pitiful and blaster buugs can't even hit an apc but i somewhat like this it's just their melee units aren't threatening eitherthey need to have way more spiderlings and bombardiers need to be changed into some kind of suppression armor stripping unit with good armor being far more effective against spiderlings because it also feels stupid that i might as well be wearing fatigues
>>2362799AP mines do nothing against any enemies in armor. They are much better against RA because they have many light units.
>>2362801Bombadiers just need to be LOS weapons and that fixes them.Bugs don't have fucking radios or intelligence, they should work as individuals not a team.
>>2362804that doesn't address the fundamental issue that bugs suck ass and makes their only threatening, albeit very obnoxious, unit shitfighting them simply feels like a chore where i sweep across the map doing post duty
>>2362805Bugs are supposed to be the weakest faction though, they should add some spicier variants. Warriors that can shoot the acic-flamethrower. Blaster bugs with AOE attacks.Swarmer bugs that split into smaller swarmers with 'killed'.
>>2362807idk that's a cop out answer to mesure they are the weakest faction in the game but they are still a quarter (arguably more) of the game and inb4>they are adding more factionsbecause they will still always be a major pillar of the game and there is no good reason for them to become so obsolete and lamei really don't think it would take a lot to make them way more fun to fighthaving dozens of spiderling units charging at you with some warriors mixed in would already be very threatening but>not enough spawn>the ai doesn't play that wayi agree that there need to be more types of enemies but i really do not want more bombardier esque>haha you lose 4 guys this turn and couldn't do anything about it :)bullshitmoreover i like that they are melee focused because it's uniqueenemies splitting into more enemies would be good and help them gap close and there is no reason why the bile thrower is only on flierssome big flying unit would be cool (i'd say a flying bombardier but not the way they work now) maybe like a broodlord from sc2just giving them 15 extra units of spiderlings and making them aggressive would instantly do a lot though
>>2362810Bombadiers are total bullshit, they should be changed.I also think bugs should show up in Pirate/RA/Menace missions sometimes to spice things up and cause chaos.Canonically the bugs are on all the planets and have a bad habit of showing up in places they don't belong.
>>2362143>is there a non-pirate jetpack armorNot yet. There is an accessory slot jump pack coming next update. Also railguns, gravity guns, exoskeletons, disruptors, force fields etc. They seem to ditch the modern setting and go full sci-fi instead.
>>2362811i remember some anon suggesting that they be an armor stripping unit which then facilitates other alien attacks and i liked the ideaif spitters could actually hit for shit but had very poor armor penetration, which makes sense because they are shooting stingers supposedly, then it would give spitters a role, because right now they do nothing, and change bombardiers from obnoxious bullshit to an enabling support unit while also indirectly buffing armorcouple that with a horde of spiderlings rushing and concealment becomes way less good against bugs, which makes sense since they have animal sensesi think it would create an engaging dynamic to have your guys be confidently safe against projectile attacks until they soak a bombardier hit and then suddenly find themselves very vulnerable to fire, unless they have the currently quite useless armor plates accessory
>>2362813Something like >Bug spikethrowers=Low armor pen and low armor damage (they're literally flinging calcified spikes at you, how piercing can they possibly be?)>Bug acidspitters=Low armor pen but high armor rend?
>>2362719>fires rpg with excellent accuracy>misses huge truck 3 tiles awaySure sure.
>>2362815So launch a second one then, stop expecting 100% accuracy while your units are getting suppressed to fuck and back, when the truck is behind cover at night.
>>2362814yeah that kind of ideathen make spikethrowers able to actually hit yourending as a whole needs some buffs, particularly on the player sideyou can see in the discussion about ammo accessories that it's just not significantit would also buff armor a lot if it werefor anything greater than medium armor you might as well use at weapons tooi guess part of the problem is the ai has the same tools you do and it would be hard to make them coordinate rending but this isn't true for bugs
>>2362817>I can't read
>>2362812And that is actually to my disappointment. I really do enjoy this low tech future with 20th-21st century stereotyped jarheads.
>>2362819Your units do not have 100% accuracy, you will in fact miss single shot AT weapons sometimes.If that makes or breaks a mission, that's your issue.
>>2362820I agree but I also think there is space for some more scifi, as long as it's kept sufficiently rare.If the factions were ever expanded to be more meaningful than they are now ie at all then pursuing endgame items as rewards could be cool. I would even like to see us potentially take missions from factions against other factions. Maybe we could raid a Zayn Beecher weapons lab to steal a plasma rifle then either trade it with the backbone for an exosuit or keep it etc.It would be a lot more fun and rp than farming bug entrails to barter with.
>>2362800>>2362737they are so op i dont use them anymore because they fuck rogue army so hard that it makes the game boring as hell
>>2362812>They seem to ditch the modern setting and go full sci-fi insteadThe game already is full Sci-Fi, it's just more like Rimworld where WW2 weapons are alongside FTL capable ships.You can already make squads of power armored laser rifle-equipped super-meth addicted troops.
Core worlds probably have fusion-powered hover tanks, but out on the fringes it's easier to replace a tire than wait for space amazon to deliver a new hover coil.
>>2362826Mossad has that IRL.
>>2362815>fire weapon>it misses>retard comes here to seethe about it>againthis thread fucking sucks
>>2362836I have also seethed about it on the marine's annual performance review. We'll see about that pay rise this year. Hit the fucking truck.
>>2362836i firmly believe that 100% hit chance should be possible in these kind of games because i firmly believe that i could hit a truck from 5m away with a bazooka over 99% of the time
>>2362882>5m away okay but you're within arming distance and the rocket doesn't go off.
>>2362882>over 99% of the time>not 100% of the timewhat are you even upset about
>>2362890you're being facetious>>2362891i am not a trained space marine and when the bar is completely full the hit chance is either 90 or 95%menace is sufficiently forgiving that it's only an issue if you're relying on one shot weapons like the disposable at launcher but there really is no reason why hit chance can't go to 100%
>>2362892and in real life, the enemy doesn't stop 5m away just so you can carefully aim your shot.
>>2362882>hitting a moving truck from 5m away with a bazookanigga, realistically even spec ops teams wouldn't have a good chance of landing that unless it was going straight at themthe turn mechanic is an abstraction
>>2362899At 5m? That's functionally point-shooting even for a rocket launcher. Actually you'd probably not even fire due to it being far too close to be safe.Even dogshit first-generation Panzerfausts were expected to be used at 30 meters range. Granted THOSE weapons sucked ass with accuracy.
>>2362892Do you have any idea what the average hit percentage is for real weapons in real combat? Guess what genius. Sometimes you miss, even at close range. Nothing is 100%, get fucked.
>>2362911At 5m the sight probably would have you aiming so high or low you wouldn't even be able to draw a proper shot to be honest.
>>2362925Do you have any idea how much ammo i can shoot before you move at 50m? Guess what genius. You will be killed 10 times, get fucked.
>>2362925>Do you have any idea what the average hit percentage is for real weapons in real combat?You mean suppressive fire at sandniggers at 500 meters with intermediate cartridges behind concealment?
>>2362929Close range gunfighting is literally the most intense and difficult thing soldiers and police train to do you mongoloid. You know what separates a tier 1 operator from johnny the truck driver? The ability to quickly acquire and engage a target at close range.>>2362947No nigger, find out how many rounds cops fire at guys literally 5m away for the average hit. Also this 5m shit is retarded cuz the game distances are obviously abstractions. You arent shooting at vehicles only 5m away. Jesus you fucking retards actually have no clue what you're talking about.
>>2362959>find out how many rounds cops fire at guys literally 5m away for the average hitSince when are muttoid zogslaves considered to be well trained marksmen?
>>2362961>since when is a guy who's trained to do this in a nation with the highest ratio of gun owners and gun knowledge a reliable source of knowledge on what trained men could do You're a retard. Go do a fucking gunfighting range and get back to me. While you're at it learn to use a rocket launcher lol.
>the game making me miss is stupid because real life soldiers never miss >no I won't bother to look up hit ratios for real life engagementsI swear this thread truly is full of retards
>>2362925You're right, I'm glad this game is so realistic.
>>2362971>here let me just move the goalposts to the next solar systemlol, meanwhile go look who the first person to compare this scenario to real life is. Dipshit
>>2362964Character ingame are basically supposed to be gigachad special forces types.They're not mall cops jej.
>>2362969Yeah this thread is full of retards, like you.We are talking about superhuman space marines with the ability to hip fire a minigun. I wonder what percentage of navy seal shots land, because that is essentially what Darby represents. Let's compare her to the Chigaco PD though.Nobody is saying that shots should always land but why even have a bar which fills up entirely when you still miss? Why should the maximum hit chance not be 100%Is anyone happy when they miss a perfect shot due to a bad roll? Maybe 1% of players who represent the biggest turbofaggot masochists.>b-but muh moving target>muh suppression>muh heat of le battleAre all represented in game through various mechanics.Moreover, it's ultimately a game and bitching about>95%In this, xcom, battle brothers, and every other similar game is an age old complaint which frankly has no reason to exist.Change hit chance so it isn't a linear percent: that would be a great change. Even reduce it across the board.Why cling onto the idea that 100% is somehow inappropriate and can't be allowed? It's a retarded sacred cow with no defence other than the facile and pathetic>urrrr git gud>skil issues lole>maybe tactics games aren't for you
>>2362980100% is ultimately boring.
>>2362985As someone who isn't a chinese gambling addict, I disagree but regardless of that fact if you are able to reach 100% consistently then thay highlights a far greater issue with the way statistics work in the game. Even the strongest units should struggle to attain that number.Old xcom has the ability to hit 100% and the ability to still miss when you do but only because the shot is literally impossible as the game simulates the ballistics entirely. In any other circumstances, 100+% is a guaranteed hit.Somehow, it doesn't make that game boring and is very rarely an issue.
>>2362979Only one of them. The rest are very specifically just marines of whatever degree, some of them shit, and/or random mercs. The only one who's operator tier is Darby.
>>2362989you know those colorful things pike is wearing are medals right
>>2362980Man why does you're blogposting ass always have the worst takes?>super human space marinesObjectively no lol>percentage of Navy seal shots landLess than you think I wager. And only one, maybe two characters are operator tier. The rest are literal rookies, or old drunks, or retards or whatever.>blah blah all these things are modeledIf that were true then it would never be 100%. The chances of a guy miscalibrating a sight and causing you to miss is always nonzero.>it should be 100% because I say sono. Kill yourself
>>2362990Ok? There's lots of guys who have lots of medals that aren't deadshots right? He's not even the most accurate character, losing out to fresh trainees
>>2362992You don't even know what blogposting is faggot.>If that were true then it would never be 100%Whoa it's almost like the problem is the accuracy model and capping it at 95% is a flimsy rotten bandaid.>And only one, maybe two characters are operator tier. The rest are literal rookies, or old drunks, or retards or whatever.Crazy, it's like units have their own accuracy stat or something.>The chances of a guy miscalibrating a sight and causing you to miss is always nonzero.HahaahaEven humoring this, it's abstracted into the accuracy stat. If this is what you're leaning on then you are absolutely clutching at straws.>it should not be 100% because I say soLiteral dogma.
>>2362997>I'll admit 6 different ways it's fine that it's never 100% due to abstraction>but then insist it should be 100%which hero even made the shot that the original guy is whining about? The fresh rookie? The jeet? The corporate slut?
>>2362997Fuck you truly are a retard
>>2362997Just fuck off already you obnoxious spastic.
>>2362990maybe he used to be a great shot at some point but now he designates targets and yells at people
I get the feeling the only "good guys" are the rogue army fighting for "independence" or at least to no be ruled by a corrupt nigga and terrorist kid Kody.Kody lines also seem like he softens up a bit and starts doubting his own past. he's becoming the OC in my own head.Carda is the self insert wanderlust character that in other times would be a kid starting his journey, Lim and Yaz are sun and moon, Wett is comic relief with surprising good skills and I think his family is a cover up story. Jean is a vain bitch. Darby is the same but the sin is pride however rightful.
>>2363016Pike is obviously past his prime, since his bio and portrait both suggest he is a living legend purely due to perseverance. I noticed that while most characters are quick to take jabs at someone when their attack roll is poor, I haven't even seen Jean insult him
I know it would be probably barely noticeable and tank performance but I would like an optional setting to show spent bullet casings on the ground after someone fires from that tile.
>>2363069I see Darby take a jab at him once, although it more of a sarcastic joke than a insult of he needs to go back to the shooting range after the missionSeeing he always jabs at anyone who misses their shots need to go back to the shooting range and he responds back with a "Aw shit.." or something along those lines
>reach the 'end of storyline' kind of expecting the jingwei commander nigga to blow up the TCR fleet>start new game on expert>you don't even get the starting rocket launcher and MGWas impetus literally gutted inside out to not be able to find even one machine gun when it carried a whole high tech army like goddamn
>>2363116You're literally mocked by not-african-warlord for having worse gear than their rogue elements. You're basically punching up with the command advantage you have
>>2363116Nuclear submarines probably don't carry many machine guns in their armoury either. Chances are the mission was envisioned as "do what we say and we won't glass your entire army from orbit" and only became marine centric after shit hit the fan.
>pirates come from behind the huge tower to take cover behind my apccount me befuddled and flabbergasted
>>2363184What are you gonna do tekker, shoot us?
Do you need to spread your unit types evenly in the game and be a jack-of-all-trades? I'm thinking about getting this game, and I was wondering if you need to follow some sort of meta to avoid struggling too much, or if you can focus on a specific type. Personally, I would love to play mainly with and support tanks.
>>2363225Depends entirely on what gear you end up with through mission drops, loot and stuff available on black market. You may end up not getting tank barrels, either short or long, forcing you to play with other stuff.But other than that, no. The game simply expects you to have some anti-tank weapons by the time Rogue Army shows up and that can be accomplished in many, many ways.If you do, try to get AI Logistics upgrade for your ship as soon as possible since it lowers the point requirement for your vehicles by 15% per upgrade.> I'm thinking about getting this gamePirate it before you buy, it's the easiest way to be sure if it's worth getting.
>>2357511Hello devs, I request indoor areas. I can be trusted with rescuing hostages with controlled and limited use of firepower.
>>2363225tanks very powerful after the first few ops when you have some decent gear for them, they cost a lot of supply tho so might not be able to bring too many. you can run fully mechanized if you add in light walkers, trucks and armored jeeps >>2362804the bigger ones like bombardiers and blaster bugs act as psychic conduits
>>2362714your vanguard?
>>2362670No sorryHollowpoint: Always goodAP: Very situationally useful, 99% of the time noRend: Never goodYou may disagree, but you would be wrong.
>>2362719This game is nothing like xcom, it is a fluffed up fire emblem game
>>2363249We requested indoor areas during demo, 4 months later they couldn't be bothered to try. Don't expect indoor anything.Games used to be full on developed and released in 2 years. 4 months is enough time, actually.
I am playing an infantry-only modified Expert with 1.3x vs 2.0x player-enemy supply. I think I may have made a mistake.
Why do they do this?
>>2363249Devs are behind 300 discord and steam mods and elite beta tester team. They don't get any feedback and when they get it they ignore it anyway
>>2363379MENACE likes to party as much as anybody else does. Sweet rave parties with all the lasers.
Is there even a point to 'upgrading' from apc to ifv when it costs almost double to field but the only thing it does is make the unit a bit more durable and I'm pretty sure its slower to bootLiterally the only reason i use it is because it looks cool
>>2363381What the fuck are you on about? Why would devs playtest and balance around mods? There are less than a handful mods that aren't AI slop SLs right now and there are no discord exclusives that I know of
>>2363410??Did you even read the post chain or randomly sperg about? No mods were mentioned.Devs suck dick, don't play their own game and can't balance for shit anyway.
>>2363407It might be good if you really want to use it in tandem with infantry in closer range situations but i dont use it personally since i dont tend to play that way
>>2363411>No mods were mentioned>Devs are behind 300 discord and steam modsAre you genuinely retarded?
>>2363414Mods as moderators you illiterate mongrels, the one that are filtering feedback.Lurk more you dumb ESL
>>2363416Try using full words. Since the steam forums are public, you shouldn't have any problem showing a handful of cases where multiple moderators are abusive. You won't, and it begets the question as to why you're even here
>>2363407There needs to be a rebalance so APC can only use light/medium weapons, with IFV handling heavy weapons.
>>2363414>Are you genuinely retarded?Are (you) genuinely retarded? He means mods as in jannies. Pay attention you goldfish attention span zoomie.
>>2363417Try to learn reading from context instead of behaving like some 3rd world slum dweller. And stop projecting and trying to build strawman you faggot. Its simply a issue of devs getting filtered or none feedback from their their steam and discord moderators. They simply outsourced processing of it. They suck dick anyway and don't really care about quality of their game anyway so its not like any amount of feedback can make them to do their job properly.
>>2363421Works cited: my crackpipe.
>>2363407>>2363418Nyo, IFV should retain its troop carrying capacity while equipped with a heavy weapon.
>>2363422Then stop smoking or learn how to use greentext properly.
>>2363426it also shouldn't lock out the light slot
>>2363421>>2363421>stop building strawmen>the Devs don't listen to any feedback whatsoever and don't play their own gameHoly fucking shit.>you're an ESL>a issue>none feedbacklol, lmao. Fucking jeets man
>>2363430Heavy weapons don't take away the light slot. Only double-mounts do.
>>2363431Game is unbalanced. That is fact. None of reported issues are getting fixed. Respond when devs make AI challenging and fun to play.
>>2363434>grok what is a non sequitorFuck you're retarded>none of reportedbegone esl
>>2363434>None of reported issues are getting fixed>last patch specifically fixed something this thread has been not only complaining about, but insisting everyone has been complaining about since release>this thread specifically mentioned on many occasions that it was acknowledged and then fixed by the devs
>>2363434>None of reported issues are getting fixed.Except for each patch which fixes more and more of those issues?
>>2363446bandaid is not fix, especially if it not fixed it
>>2363450>bandaid is not fix, especially if it not fixed itda cumrag tardovichtellings of them
>>2363450>goalposts are outside the galaxy now
>>2363379Drop an unguided missile on it.
>>2363450Doesn't matter. The discussion is about whether they devs have acknowledged and taken any steps towards the problem. They have. This is objective fact and therefore you're a lying faggot (but we already knew that)
>>2363457game is still shit, you shilling here and failing badly will not change thatand I speak nothing but truth
>>2363458>game is still shitSo by extension every other turn based game like this is even shittier?
>>2363458>and I speak nothing but truthWait, you're actually retarded. Keep going, I want to know more from the eternal fountain of truth
>>2363458>say thing>thing is objectively untrue>you're shillingDon't you know any other songs. This one's getting really stale
>>2363458>ignore point>argue strawman instead>still lose argument
>>2363459no, this is is just shit specifically(plenty of other turn based games are shit tho
>>2363462>can't lose if you don't admit defeatSpeaking only the truth and winning all the time
>>2363465>can't lose if i refuse to engage the argument being madehard to argue with a statement like that I guess
>>2363466Always victorious! Never defeated!Glory to the apostle of truth, the one and only! All of you - germen, jeet and jew shills bow before his glory!
>>2363468man you really went from strawmans to full-blown autism meltdown from simple fact check
>>2363468
>>2363471I am just shitposting. With style.Still, menace(more like men arse) is disappointing. Outside setting and general idea there is nothing of worth inside.Maybe that will change but seriously I have little of hope. I will let you cope with that.
>>2363474>I'm just being retarded on purposeClassic
>>2363475I am just above your understanding you filthy mongrel.
>>2363474>gets BTFO>"I-I-I was merely pretending to be retarded!"
>>2363477I was never proven wrong. Mostly because I am always right but also because you are wrong, ugly and smell bad.
Indoor fights when? It's stupid that you can't enter any of the buildings.
>>2363489I wonder if they thought indoor fights would be boring.It's worked fine in other tactics games. Can't name any off the top of my head, but there are some.If Quasimorph ever gives you a squad, that'll be my new space battle brothers.
there is more samefagging itt than the rest of /vst/ combined lol
Also more bitch replying and schizo conspiracy bullshit and seethe
>>2363500One of the upgrades in Quasimorph allows you to take over a minor faction. When you go on missions you get allies from said faction. Not controlled by you albeit.
Is it me or this game could be an amazing Battletech game?
>>2363781>no ability to target specific systems on vehiclesit's you
Whats the status on modding the game?
Imagine if Jeeta had an ability where she took her clothes off and shit on the ground and you could see the log of shit really close zoomed in
>>2363814Sounds normal to me. Called shots are still extended rules rather than baseline gameplay.>no separate damage sectionsThat's the issue. Should be moddable with enough work though.
They don't think it be like it is, but it fuckin' do.
Pistols should have their own dedicated slot that is by default filled by some shitty glock free of charge
>>2364003Soldiers generally don't actually carry sidearms.
>>2364003I agree, but I'd like to point to the fact that knife kill footage came out before pistol kill footage in ukraine
>>2362765>READY AT MY SIGNAL!Whatever you say Ed *rummaging beer cans to reach control panel*
>>2364003pistols should just be normal weapon, cheap(or free) so i can just replace carabines with them
>>2364004They also generally don't fight aliens which claw you to death nor at ranges of 60m because they can't see an apc closer than that.
This game lets you fire 14x2 shots with the crowbar and people really pull the realism argument for why we can't have sidearms. Soldiers usually have more than 30 bullets too faggot.
You cannot even begin to imagine how much do I wish that ATV could carry a min-sized squad on-board. Pike's biggest problem is that once you are done with your initial turn of boosting everyone up the front line with extra AP, he's stuck waddling from the backline slow as fucking molasses. Having him on the back of a car would solve that but I also don't want to give up using heavy weapons for it.
>>2364115I want a command suite that could be put on an apc that allows him to use his abilities from inside, maybe with extra range of reduced AP cost.
how do i beat like 20 squads of pirates with at nades and rpgs with 3 half-squads with basic carbines and an apci don't even have enough bullets
>>2364121and there is also a boarding commando teamexpert is bullshit
>>2364115I want an empty pirate truck to carry up to 6 guys
>>2364121drive them over
>>2364135>>2364121the first thing i do on expert is replace basic carbines on infantry. I don't even wait for the first operation to end, if i can I buy a gun, If I can I always buy a shotgun first.
>>2364137their accuracy is shit but they send enough rpg shots and at nades to hit and fuck up the apc at some point>>2364138literally first mission
>>2364140>literally first missiondevs really should work on starting conditionslike sql should come with some basic extra equipment or something, like tek coming with lmg and darby with that basic sniper rifle, lim with kpac, etcnow start is shit then you jump over tons of equipment that you probably will never use
>>2364140the second thing i do on expert is make sure I have 70 oci at the end of the first mission so I can afford a WOO, Used to save up to get a second WOO when I had more manpower problems, but overtime once you have a good manpower pool the woo becomes less useful. everything after that is really dependent on what you get early, which faction you face early, what sls you get etc.>>2364144I think that might be too much, giving everyone their preferred special weapon would make every run feel the same.Rather I could see an optional event at the beginning of the first mission where different parts of the Impetus are on fire up and you have a damage control team and you can save one of several modules, which modules are present can be random but can be different OCIs like a Woo, or unguided torpedo, other basic oci, or a crate with a basic gun, a crate with a pistol and grenade, cargo worth at least 40 credits, etc.. that way you give the choice of a unique way to start the run. rather than every first mission being basic carbines, ammo pouches and an apc with a machine gun.
>>2364121>>2364135restarted and now the first mission is a 1-skull with only 11 squads and no commandos rather than 3-skullthanks obama
All infantry run lets you have that initial cash. Sell that APC and machinegun you can't use and buy a KPAC.
>>2364004you telling me marines dont bring any spare mags either and fight only with the 30 bullets in their rifle
>>2364115I recall someone saying on their discord that devs intend to make carrier vehicles have squaddie limits instead of the 1 unit limit. I couldn't verify it, so take this with a grain of salt
>>2362752A thing that's also likely unintended that I've found is that Pike's extra 40 AP translates into extra 40 max AP for that turn. This means that the drug that gives an extra turn with 60% of your max AP gives you extra 24 AP.
>>2364259And while at it, the bonus 10 max AP from Triloxin also gives you a bonus 6AP for that extra turn.
So, what actually levels your stats? Should I shoot at my own men to level up their defense?
>>2364289you don't want to shoot your own men since you get frustrated sls when friendly fire is occurred, and it last 5 turns.as for stats, i dunno
>>2364289Everything you do raises AP.Hitting something raises accuracy.Killing something raises critical chance.Getting shot at raises defense.Getting damaged raises HP
i want a setting with normal's starting gear and deploy points and expert's enemy numbers
>>2364289how many 80s action movies have you seen where the main character is in a big squad and they all complete their mission according to plan and they all return home to their families in one piece?
They heard that people complained the menace faction is too easy because it doesn't have indirect fire randomly nuking your squads. So in the next patch they're adding an acid spitter construct that uses the bombardier attack, except it comes in a squad of three and shoots three puddles at once.
Armor supply cost should be cut dramatically desu. maybe increase the 'market' price but tone down the supply cost a lot.For the whole campaign i haven't used anything better than soft armor/3accessory rig/jaeger camo just because that shit is too expensive to field
>>2364425Please no.
>>2364425finally, balanced changes
>>2364427I think armor is just fine the way it is.I watch a lot of people think 'armor is useless', and then act surprised when their 4 man squad wearing soft armor gets 1 hit KO'd by a max sized menace squad.
>>2364433not 'armor is useless' but 'armor is too damn expensive', especially on harder settings where you have to take all the ammo you can or you may just run out of bullets before running out of enemies
>>2364435Games are never (and should never) be balanced around cock and ball torture modes.
yeah armor is not worth it. You could cut down on armor and bring a whole other squad and that extra firepower, used properly, is going to be way more 'defensive' than armor.
>>2364438>Then bitches about that mortar taking out like 4 dudes in a single hit
>>2364439if you armor everyone it will take twice if not longer to kill the enemies resulting in more overall damage taken and casualties sustained
>>2364441Except you generally never fight 'that' many enemies and proper usage of range and firepower should be mostly 1 turn KOing them anyways.Let me guess, playing on nonstandard difficulty?
>>2364443you should only be playing on expert mode anon, this is battle brothers spiritual successor where expert is also the 'standard' difficulty.The jager armor is objectively the best armor because -2 detection stops way more damage anyway. There is really no good use case for heavier armors unless you try to make a squad specifically to exploit it and the maps we currently have simply have no use for it. Here, like in reality, heavily armoring up and going into close range is simply something you should ever do if you absolutely have to for a mission objective and outranging, outnumbering, and outspotting your enemy is just the stronger strategy.For armor to be good in menace it needs to either be way less expensive so its more of an assured upgrade path tied more with your economic ability and campaign progression to obtain and not so much on supply cost, or else situations where being invisible and killing everything are not possible
>>2364439even with heavy armor your guys become useless if shot at, may as well have more guys in the first place
>>2364447>Takes drugs, literally suppression-proofedLol, lmao even
>>2364439The only squad I ever armored up (with the heavy pirate jumppack armor) playing on standard was the french nigga, and he would instantly become useless if even one enemy squad was in range of him with enough ap to shoot twice
>>2364447>laughs in not standing in front of everyone to be shot atGame timer breeds bad habits when staying back in cover and playing chicken is how you're meant to win.
>>2364448So thats accessory slot (that heavy armor only has one of) and more supply limit spent, and requires using up ap during combat aswell
>>2364451Everything is a compromise, congratulations you figured that out!
>>2364452Its not compromise, its literally a waste of space
>>2364446>like in realityReality is awful.
Yes concealment crawling works but also it's super fucking boring, you might as well play solitaire and get the same amount of action. You shouldn't use your Jaeger squads as the benchmark for everything.
>>2364446We need to decide whether we rant things to be more realistic or less so>in reality you never want to be close to the enemyYou want to use range to gain an advantage for sure, but once the advantage is gained you want to close with and destroy the enemy, not continue to sit at range. Infinite artillery bombardment in WW1 or any number of air bombing campaigns have shown us one immutable truth of warfare. Eventually you have literally no choice but to close in on the enemy and destroy them at close range, everything else is simply to make that easier or safer to do.
dont suppose there is a handy file i can edit in notepad to change values of things in this game like in starsector
This is the starship troopers campaign, I guess.
>>2364525i find bugs easier early on, just 'scout' with the apc and shoot the bugs off. Get a solution for warriors asap but usually you dont see them first op
>>2364425make it five shots, and if you your squad gets hit it also marks you and blows up all surrounding cover
>>2364443expert is more fun because you get way more loot and theres more enemies to kill. they need to add a couple of extra hard difficulties that force you to minmax a little bit atleast, you can literally run whatever you feel like using
>>2364570Still not the intended difficulty though.
>>2364500>We need to decide whether we rant things to be more realistic or lessWe can't have realistic things in game where we forced to send our troops in t-shirts while having armor in stock bcs random numbers.
>>2364515There modtool.
>the least used vehicle in the game got nerfedIt's so fucking over IFVbros..
>>2364592>can't readtry again
>>2364625Speak for yourself, I upgrade to IFVs as soon as they become available.
>>2364631>220 fucking supplies for.. more healthWOOOW
>>2364634You are not paying the full price with AI logistics and you are certainly not paying the full price with spare parts on Bog. IFV lets him actually survive if something punches through his armor.It's a luxury upgrade on challenging but on expert it's basically essential by the time RA show up.
>>2364643By the time Menace show up*
>>2364425Hard = Good.If you disagree then this is not the game for you. Go back to Xcom, kid.
>>2364625I'm worried the devs might be actually retarded
>>2364625They probably thought it would compete with heavy tank, and they are probably right considering hp numbers and the greek larper being a fucking god.I like Achilleas, you can tell he has Homer stuff on his bunk but never read it. Gabriel actually seems to have read the entire old testament.
>>2364760the greekaboo is a mech pilot
>>2364771I find tanks more useful than mechs overall. Its my tactics preference. I know the medium mech is a monster in either attack or support role.
>>2364771And he sucks at it. He doesn't have the trait that lowers defect treshholds while mechs have a ton of crippling defects. You can sneeze at one and it will get knocked over which is basically a second Disabled defect.He's so absurdly expensive to field that I've been using him only as a replacement pilot for when vehicles get damaged during early missions. Basically lets you take the advantage of not having a repair bay and at 150AP, he can fire and reload the rocket organ in the same turn.
>>2364784He incredibly worth it in missions where you can take multiple vehicles. Shield wall is busted and feeds into his constant extra AP. He alone can turn the tide and feel like you have two tanks, shooting long tank gun twice. I didn’t like at first but recognised his spot.
>>2364789I meant CANT take multiple vehicles.
>>2364789Full send and drive by are amazing, doubly so when he has shield wall to take measured hp damage, and his base trait which gives him absurd ap, Get a heavy weapon like the twin heavy machine guns that only cost 40ap to shoot and he can mow down entire enemy forces while moving.
>>2364851Yeah but that’s risky, I am gaming the system a little bit lately but trying legitimately to play the game in ironman and with some more cautious playstyle it's very possible to play the game with little losses and even save SL no problem in those 4 turns.Even in this wonky EA type of balance and enemy types it kinda works desu.I may play the 1.0 with no save scumming most of the time.But yeah not more crazy jump into the middle of the enemy, slow scouting and lots of standing around waiting for the enemy error. It kinda feels like BB in a way, expert kicked my ass so hard I sometimes legit wanted to just not play it anymore, but it eventually got much better.
>>2364789the jingwei girl can also shoot tank gun twice, has bonus dmg to marked and is cheap to field
>>2364857Yeah if you get her early it works as well, but she's terrible to babysit in order to get her numbers to decent spot, and by the time she does Achilleas is even MORE of a monsters.The only benefit I see in one stars is low supply and substitutes if someone’s tired. The pros get all the action. Dont get me wrong I love Wett for example a much cheaper alternative to Darby but hes still not the ninja negress.Of course some one stars are better to baby sit than others. I find the jinwei tanker and jean difficult to get late game.
>>2364856i also play ironman expert, And while it is risky its also fucking deadly. My build for achilleas is expert pilot, zigzag, shield wall, fullsend, drive by. and I just rely on speed and movement to up my defense to get get close and then in the next turn i can scoot and shoot 3-4 times. If its just a medium weapon there's usually a mobile infantry squad with him who are also helping delete anything that survives/get him out of trouble/be there to revive him if i get unlucky.I have had a run end with a transport and infantry squad both dying in one attack and being unable to reach them in time. but at some point later in the campaign its loses that you can recover from.
>>2364857i have tried to use the cute nigger but she just isn't goodshe's just a cheap vehicle pilot and that's itthe extra bonus vs marked helps but her unique perk is terrible and offers no synergy with anything>>2364757it's probably some faggot explaining how irl ifvs aren't much more tanky than apcs in their shitcordthe ifv should come with +20 innate ap to give it more potential firepower or at least something better and more interesting than a little more hp>>2364784he's great but he is very expensivei think is he worth it though his unique perks are fantastic and so are his stats
>>2364881The only way i think she's good is if you get her early. If she was available as an option to pick to start a run then she might be worth it as being cheap would help your infantry early and then she would grow a lot in the earlier missions. The fact that you can only get her later on while you already have a better pilot makes her bad.
>>2364881>but her unique perk is terrible and offers no synergy with anythingThat;s because you are using her with weapons she's not suited for.She isn't meant for tank guns, she's meant for double M6 or a twin minigun setup.30% minimum accuracy no matter what means she on average hits 6x with twinM6 or 9x with twin miniguns and that's 30% at max range while injured, exhausted, on team with an SL she hates against a pinned down enemy behind max cover at night during a blizzard.If you at any point get either of those 2 guns, put her on an APC and let it rip, she massacres infantry and permamently locks down menace.
>>2364881>she's just a cheap vehicle pilot and that's itIf you just want someone cheap, Bog is your man. Rewa is a damage-focused all-rounder, Exconde is the designated taxicab driver, Achilleas is an overpriced tank with great stats, and Ivey is the heavy weapons specialist.
>>2364881>Jingwei girl badNigga what. You put her in a truck/ATV and give her an ATGM and ammo. Perks are tankbuster, demolitionist, and directed fire. She's cheap as fuck and two-shots RA heavy tanks.
>>2364902I think Gabriel can manage to be a good tank driver as well, but IFV duty is better for him if you have mobile infantry. No big damage like Rewa but then neither does Achilleas at least until he can shoot twice.I like his survivability which saves me from some shit decisions.Bog is amazing to repair vehicles between missions and I am surprised by how much his accuracy raises.
>IFV nerfed>It was already considered not ideal due to it's priceMore proof that endless nerfs makes for shit games.
>>2364627No.
>>2364986A retard to the end
>>2364995Are you jealous?
>>2364881>it's probably some faggot explaining how irl ifvs aren't much more tanky than apcs in their shitcordthe ifv should come with +20 innate ap to give it more potential firepower or at least something better and more interesting than a little more hpI mean the logical progression is that an Apc should be able to carry the most troops but only mount a light weapon, an IFV carries less troops but can use a medium weapon, or no troops and a heavy weapon. Anything else is mere abstractions that don't really make any sense. Also yes, IFVs are usually just modified APC hulls, or built along similar lines and aren't particularly heavily armoured, and this one has an extra view range over APCs which is part of the reason for its cost increase
>>2364996No
>>2364857>>2364859>>2364881Her skills synergize perfectl if you give her the dual HMG or gatlings. she can shoot like 4 times with 90 ap (30-20-20-20) with guaranteed 30 accuracy no matter enemy cover or weather conditions
>>2365001>if you give her (bad weapon) she is great!
>>2365001>dual hmg>badWhy do retards always feel the need to make us aware of their retardation
>>2365070Lol, meant for >>2365068 obviously
>>2365068m8 dual hmgs delete menace
I guess the biggest issue is that all pilots sans Bog and Rewa if you have a medium mech+2 autocannons come with a gigantic asterisk of >Yeah they are great if you have 3 AI logistics to slash the price of vehicles, their weapons and accessories in halfBecause they are not 500 points to deploy great. If something costs 1/3rd of your total available points, it better singlehandedly win you the map which only Rewa really does.The same problem will plague any future pilots they add and I dread the day they decide to just nerf AI logistics because of how absurdly point efficient it is.
>>2365074Problem is bullshit with balance and supply.Mech should cost 700 points. It's complicated vehicle.Armor vs bullets SHOULDN'T cost 400 points. It's just material with armor plates and helmets.And then we jump to enemy: ai shouldn't have free or almost free trucks. Their units and vehicles shouldn't cost half of player's supply or even for free. Also their units shouldn't just sleep until player come around, and shouldn't run in fear away.You can't tweak one or two numbers and call it done. Whole point-buy supply need to rework and rebalance.
>>2365074A maxed out endgame squad is ridiculously expensive so having a maxed out endgame vehicle like medium mech with dual weapons also be expensive is not a bad thing. At least Vehicles have AI logistics to keep their cost down, squads get jack shit except not wearing armor to save cost.
>>2365095Yeah but that's the thing, you can mimmax your squads and tailor them to your needs. In reality you can squeeze out peak effectiveness out of even the most expensive units without breaching 300 points per squad. Pilots who aren't Bog don't have a say in the matter. You are paying 220 tax for the APC then 40/80 + promotion cost tax for the pilot and then you are paying about a 100 for the weapons and possibly 40+ for the accesories.For me atleast it's incredibly difficult to justify bringing a second vehicle without AI logistics because I know that for the same price I could run a fully equipped squad of infantry + a min-sized special weapon squad.The only time that didn't bother me was when I had access to a vehicle mounted ATGM, because its indirect attack has much larger range than the infantry version for some reason. Then dropping Ivey into a pirate truck and having a 220 ish vehicle buster sounds like a deal.
>>2365077Actually no, inactive units should not all come for the player. I've tried and its boring because it causes a very large set piece battle to occur when they come down on you all at once, then multiple turns of nothing happening as you walk to extract. The game's enemy supply numbers are based upon this fact.
>they added a tank>The turret comes with a heavy slot in front and a light slot on top.>It has more armor and hitpoints than the RMC IFV, but it is, of course, a lot slower and more expensive to deploy.>a lot slowerit's gonna be useless isn't it
>>2365134Strap a booster on it and deploy it on roads.APC and IFV move at 16 AP per tile, if the tank will move at 20, it will travel at the same speed as a mech which is really not that big of a deal.
>>2365134Really ugly tank desu.
>>2365140I think the turret is great, but the hull is kinda bland. slope it forward to make it more modern to fit with the ifv and apc and its much better.
>>2365132They totally should. If this is problem, then reduce numbers of enemies.
>>2365134>M60A2 Starship with comical Panzer X balloon hullLmao
>>2365153So you reduce the amount of enemies to match the intensity of a normal map, then when they're all dead its extra empty and you didn't need to even take along ammo pouches?
>>2365134Damn, the IFV with a heavy weapon looks much cooler than tank
>>2365134Bonus points for the anon who said it was going to be a Merkava lmao.I kinda like it its a mix of Merkava and M60. I would prefer a blocky future Leo 2A4, mods will probably add it.
>>2365134Where are you getting these? Is the tank in the files already? It wasn't introduced in any of the last patches
>>2365176Not that anon but its the Steam news.They do lots of dev diaries.
>>2365176Forgot pic, there was another shot of it.
>>2365180Looks much better in that lighting. I kind of wish the ruins-planet has more of the vibe the main menu image has
>>2365183I like that it shows another colour for it so camos are a thing maybe. Also they are not getting rid of the Stug.Quote >"For a long time, we wanted to keep the scope of the game a little bit under an actual “war” and wanted to focus on more mobile and special forces-oriented operations. For that, setting up a full-blown battle tank was just too much, as it implied being very heavy, difficult to deploy, and slow. This did not really fit the RMC doctrines we had in mind.However, we have since changed our mind and feel that an actual battle tank, or at least the option to use it, expands what's possible in the game and gives players more freedom in how they set up their armies."
>>2365159Yeah, it should work in this way.We play assault operations, not long-range.Also>normal mapI rem you that we had 2 maps where AI actually fight back, and both of them was nerfed since players can't handle. This was your normal map intensity. Now you have shooting range with ducks.
>they will readd the stug to the lootpoolyay>you can't change out the howitzer only the light weaponnyooooooooooo pls buff that gun man
>>2365184Kind of wish we get camo schemes for our vehicles, maybe each vehicle SL gets their own unique camo I could imagine Rewa having kill Kut-Ta slap on the front if she using a medium or something ironic like pretty little flowers patterns as her patch is a flower of some kind
>>2364881>the ifv should come with +20 innate ap to give it more potential firepower or at least something better and more interesting than a little more hpIt should have better offroad and turning and terrain should matter more.APC should have better performance on roads
>>2365095The only players who are reaching 500+ supply on infantry are playing on normal.
>>2365180Still fine for defense missions, especially if its super "tanky".
>>2365134>slowerWhy? A slow tank is just a giant target.
>>2365418Implying a slightly faster tank isn't a giant target?
>>2365421No cuz he thinks in meme logic where a vehicle moving 35km/hr is somehow harder to track and hit than a vehicle moving 30km/hr. Speaking of>>2365259 Why would that be the case at all?
>>2365502He's thinking in terms of DPS vs tank, trying to make the IFV have more shots per turn in exchange for being more fragile. Kind of outside of the norm for how everything else is balanced.
When am I getting my 2 heavy slot vic.
>>2365615We all know that the tank is going to be completely useless.>no more damage than even the apc>slower, meaning it will struggle to position more, struggle to fire more, and get hit way more>in a game where not getting hit is already way better than tanking hits>even more expensive than the ifv which, whether you agree or not, it already considered prohibitvely expensivePlayers will get it and try to use it once or twice before conceding that it's simply not good enough to use.Instead of making it more expensive and upping hp mumbers they really should have balanced it in different ways. Give it some innate perk to accuracy or fire rate: call it "advanced optics" or "autoloader" to make it more dangerous than the ifv if it's going to be slower. Make it faster offroad but slower on roads. Remove the ability for the apc to use heavy weapons.
>>2358593Bandits ( Distinct Light and Heavy)Other Mercenaries ( Distinct Equipment for each group)Nobles ( 3-4 different houses every gameworld, wich their own sigils, insignias, colors, weapons, etc)Barbarians ( Distinct Light and Heavy)City-States ( the Not-Saracens guys)Orcs ( Distinct Light and Heavy)Goblins ( Smartest enemies in the game by a long shot)Undead ( zombies, ghosts, ghouls, ressurected knights, necomancers)Ancient Undead ( old empire legionaires, vampires, priests)Unique Boss Monsters ( Ijirok Sasquatch, Kraken)Civilians/Peasants ( especialy if you are doing an "evil mercenaries" run and raiding caravans constantly )Common Wildlife ( wolves, hyenas, spiders, serpents, dogs, wardogs)Monster Wildlife ( Unholds, Ifrits, Schrats ,Hexen, Alps, Nachzerhrer, Lindwrm )Desert NomadsBlood Cultists ( Golems, Acolytes, Cursed Priests)Cmon man, i like Menace but its not comparable, no even close. Also important to remember that each individual "warband" in battlebrothers has VERY distinctive AI ( zombies are dumb as bricks, ancient undead fight in organized formations, orcs charge you head on but arent retarded, goblins are extremely patient and clever, etc). Menace needs at least 2 or 3 years in the oven until its ready.
>>2365865Give the tank heavy+medium slot and it can fill a unique niche as a generalist the other vics can't.
>>2365865They could just give it an inbuilt 'free to use once on targets in range per turn' coaxial.
The real MENACE is this flippin AI lol
>>2362752I tried this and noticed you can chain it so Overload doesn't even have any penalty every 2 turns. Using Overload after Pike gives Bog +40 AP will avoid the stun effect entirely without even using Take Command. I expect it will be patched out because it makes pairing Pike and Bog ridiculously broken.
>>2366022Having them be broken together could be by design. After all character interactions is supposed to be a major mechanic for some reason
>>2365865>and get hit way moreThat's literally the purpose of a tank vs infantry, yes.
fighting zergs isn't really fun and doesn't play to game's strengths
>>2366046Xenos should get the ability to field way more of their basic units, so they can actually feel like a Zerg swarm. As it is, the little guys are pathetically weak and die way too fast, and it's only a surprise Blaster or hidden Bombardier that are really able to pose any kind of threat. I want to see literal waves of Spiderlings so that you're encouraged to bring AoE stuff like rocket organs and flamethrowers to deal with them, because killing one squad at a time by just shooting them isn't fast enough.
>>2366051They should make individual ai like in battle brothers. Maybe make some of the smaller bugs surround the bombardier as a buffer and have an ability to cover it, but at the same time make the bombardier not able to attack if being attacked itself, making it hunker down while under fire. People bitch about the bombardier but I like how menacing it is, and love to hunt it carefully. Scout it, bomb it with drones etc.
>>2365929If it was heavy + medium + light it would be good but the UI only supports 2 weapons and medium + heavy isn't a great combo. Maybe if it also gave +50% ammo.>>2366043Which is not good in this game and certainly not worth paying the supply cost for.
>>2366051100%>>2366189You say>the bombardierLike how objectives do and imply that there aren't 8 of the cunts.It's just a cheesey enemy right now>make the bombardier not able to attack if being attacked itself, making it hunker down while under fire.That would make it better but I would still rather have a total rework of aliens in general to make them have more than one dangerous enemy.
>>2366230>It's just a cheesey enemy right nowIt's not any more cheesy than rocket trucks, mortar teams, or ATGM launchers. Learning to deal with enemies that can attack from inside the fog of war is just part of gitting gud.
>>2365863on heavy mech
>>2366043>vehicle gets hit>can be crippled (engine damaged) or rendered outright useless (main weapon destroyed/engine destroyed) for the rest of the operation>health damage also persists for the op>if actually killed its just removed from game>infantry gets shot>some squaddies may die, just replace them on next mission all fresh>if squad actually killed stabilize squadleader, they'll moan for two missions but they'll be fine-ish
>>2365134I don't like this design desu, especially the turret on turret thing. the whole tank is like a mix of ww2 shit (and does itself clash with other vehicles being basically modern-day tacticool shit vs this thing) with a kinda-futuristic miniturret on top the whole tank is quite squat and wide in profile, then the miniturret is a vertical tumorat least make the light turret fit/blend with the main turret better
>>2366296it is way more cheesy>rocket trucks,are shit, never hit anything, and do piss weak damage even when they do>mortar teams,do half the damage of bombardiers meaning armor largely mitigates them, have to set up, and are way more fragile>or ATGM launchers.only target vehicles and only hit marked targets bugs are the easiest enemy to fight so fuck of with your "git gud" bullshitbombardiers are the only enemy in the game where you know if you don't kill it this turn then you're losing 2+ guys
>>2366631Skill issue desu.
>>2366657i will never understand why people make excuses for shitty game design so they can pretend to be superiorfighting bugs sucks right now: it's easy, it's repetitive, and it's tediousthe only real reason bombardiers are dangerous is because every other enemy is so hopelessly unthreatening you're likely to get bored and advance too quickly towards one you couldn't seethey need a total rework
>>2366691You're trying to conflate 2 completely different arguments here.>xenos are too weak and need to be buffedAgreed.>bombardiers are unfair and I can't deal with them sniping my squadsSkill issue.
>>2366695Bombadiers are objectively dogshit in regards to game design though.Their only counter is vehicles (you often have ONE at most), and AT-drones, which are not a guarantee to appear.And I guess laser turrets but those are expensive as hell.
>>2366696I will reiterate most emphatically: Git gud.If nothing else, learn to scout. It'll serve you well throughout the entire game.
>>2366701>He still thinks that's an argumentJej
>>2366812It's not an argument, it's a statement of fact. You suck at the game, your primary issue with the game is that you suck at it, the solution to it is getting good.
>>2366812You're the kind of player who wants to just grab a big gun, sit in cover, and pew pew at the bad guys. Bombardiers are one of the enemy types that prevent you from just doing that until you win. To beat them without taking losses they require you to be proactive, to scout before committing, and to not just rely on finding one good position and turtling it out. You could've taken it as a cue to get better at the game. Instead, you just go on 4chan to cry about how unfair it is that the game doesn't hand you free victories all the time.
>>2366695i said a rework not just a buff>Skill issue.you're just a huge faggot dudebombardiers are tedious and fundamentally unfun to fighttheir being strong is a complete crutch for aliens which reflects their terrible design as an enemy>>2366832>still covering for garbage game designare you on the payroll or something?>>2366874no, bombardiers are literally the only weapon the aliens have in their arsenal which can even kill anything at all>require you to be proactive, to scout before committing,yeah, it's often due to rushing inwhy do players rush into aliens? because literally every other unit in their rooster is hopelessly pathetic and killing them is just a matter of mopping up the map>finding one good position and turtling it out.wtf even is this strawman?nobody is outright losing to a few bombardiers: they simply lose a frustrating amount of squaddies to an obnoxious unit against an otherwise worthless enemyyes, it punishes being impatient but it's hard not to be when aliens are, as a whole, laughable and the end result is best described as annoyingthe faction needs a massive overhaul and artillery units in general need reworking
>>2366992>all this crying, just to avoid gitting gudUltimate scrub mentality. Stay bad forever.
>>2366992Didn't read any of that lmaoGet better at videogames, loser.
Battle Brothers 2 would have been better
I've played with modded bugs that basically do not morale break and so will play rushdown semi-properly; they still pose a low threat unless starting out and you don't have decent weapons. Bombardiers can hit and kill squaddies, every other xeno can't do much outside of some surprise flamethrower flyers.The best possible overhaul I can think of without having to completely redo assets is to make their AI perform ambushes rather than walk around. Give them a skill which confers a very high concealment value, typically spawn in forest tiles or otherwise near cover, start out with this concealment skill active, and are scripted to not move until a player unit gets within a certain range. That way you have acid bugs and warriors pouncing out from the trees, or near convenient rubble cover on Mock/Dice. Exceptions would be base defense and queen hunts of course, but they should still hide for queen hunts until she's threatened and then their concealment script is overriden. On missions where you are to kill X number of enemies this should be a perfect experience for most players, especially if trying to meet the time limit.
>>2366992>are you on the payrollFuck you're one retarded nigger. Find a new excuse for not being able to engage anyone honestly or without just bitching about how shit you are and blaming it on everyone from the devs to santa claus
>2nd expert op>killed 18 units with minimal damage>hunting down the last few for 'kill over 80% of enemies'>right at the end one unit comes out of fog of war from the direction i came from>shoots an rpg from max distance, hits rear of the apc and destroys the enginefuckin bullshit
>tech's squad (wearing no armor) gets DIRECTLY hit by pirate rocket truck's salvo twice>receives literally 2 damageim calling this bullshit too but i'll take it
>>2367214Tech is a tough motherfucker. Literally can take a full sized rifle round without dying.
>Shotguns have a hidden 15% enemy HP-to-damage boost, in addition to a 40% chance to hit more than 1 target in a squad>Nowhere in the game is this noted
>>2367191Non-issue on Bog.
>>2367261Keep this man away from Japanese games
>>2367286That's partly why I don't play them, lmao
>>2364451yeah, and then you use it and whoops instantly suppressed again the next turnand you only have 2 uses
>>2367314>>2367314new
>>2367315It's page 8 you fucking mongoloid. Stop spamming new threads and stay here til 10.
>>2367318You can stay here, I'm future oriented>>2367314
thats a lot of dudes
>>2367350and they all got counterattack that i can only remove by doing the next possible mission
rip all those conscript boys
>>2367363>>2367350>>2367369>DarkyDid not, by any stretch of imagination, beat the game.
>>2367455the game isn't even released yet
>>2367455I actually started with the black dude, carda and asian stormtrooper.Darky snuck in anyway as she was the first recruitable SL and i needed someone to fill the available points
>>2367455Darky is great but also a bit of a noobtrap because of her price.You can bring in Darky, or Jean with a metric shitload more manpower and equipment. Darky is better at some things, but if she gets caught out in the open she's fucked.Meanwhile Jean's squad will lolnope the first attack of any turn.
>>2367737>>2367738Yeah, I'm just taking a piss. Concealment crawling through the map is the most unimaginably boring thing that is it's own punishment
>>2367296he didnt hear no bell