[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


What went wrong? It had so much promise as basically Total War WW1 but it flopped. Are there any good WW1 rts/hybrid games?
>>
>>2359597
What except the setting went right more like it
>>
>>2359597
I came late to it when the updates had already ceased but, whilst I enjoyed it, it did not really scratch the itch of trench warfare for me. I don't know if it is just because everything was so far apart on the map or that the gameplay does not incentivize you to actually try and hold the front but I just became a fortmaxxing corner hugger after awhile. It became more enjoyable personally after I beefed up how much supply both me and the ai had so there could be a more filled out map. The trench assaults were fun but having to redo a map despite sweeping it was not a great way to demonstrate World War One's rigid lines. Honestly I was looking forward to seeing it follow the Verdun series by showing new fronts and corresponding gameplay overhauls which makes it a shame that it died. The devs could have experimented with the Mountains of Italy and Austria and the massive diverse front on the East.
>Are there any good WW1 rts/hybrid games?
There's battle of empires which is a men of war game.
>>
>>2359637
Krauts having precisely one unit variant was crap.
>there were other fronts
This. It's not like it would require loads of work to implement Italy or Balkans.
>>
>>2359597
>What went wrong?
it played too much like the popular perception of ww1. it was repetitive and it wasn't fun.
>how could have it been better
shit, fuck it if i know. do a deep research of ww1 tactics. make it like a puzzle game for both sides. the defender needs to make multiple layers of defense and needs to build his trenches like it's a city builder game. the attacker needs to use more combined arms than to just fly a zeppelin over the map and then pound a revealed area into the dirt with artillery before attacking it. he needs to also use specialists, alpine troops, engineers, sappers, flamethrowers, shotguns, grenades, smoke, etc.
but idk how to make all that fun
>>
>>2359647
The Bavarians? I barely registered them as different. The only unit for the Germans that stood out to me were the Stormtroopers, though I preferred using Elite Infantry wherever possible. Placing all my Commonwealth forces in two-three tiles and separating them from the rest of the Entente was a mechanic that could be explored further in a Balkan campaign.
>>
File: 34564.jpg (430 KB, 1080x1436)
430 KB
430 KB JPG
>>2359652
Yeah. The heavy ones that could cut barbedwire without slowing down and the lighter ones that did something I completely forgot. That said I just spammed whichever infantry came with snipers and at rifles and ammo depots, sat in concrete trenches and bled his near unlimited tank and frog supply, suppress with gas and send in some grenadiers and later flamethrowers. Repeat.
Was fun for about two hours.
>>
>>2359597
It's basically impossible to make a good WW1 combat game because none of these developers actually understand what WW1 combat looks like.
>>
>>2359597
iirc publisher refused any further development and cut ties the moment game was ready
>>
The ultimate failure of the game was pretty much the fact the best strategy was
>enemy didn't defend map borders
>so if you concentrate an assault on the map borders, you can avoid 90% of enemy defenses
>flank main force from rear
It's like TW corner camping but with extra AIDS.
>>
>>2359817
You haven't played this lately have you? Bruh, you go for corners you go for his spawnpoints.
>>
>>2359647
yep



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.