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What are the different between city builders and colony sims?
And what games would you recommend if I enjoy the early game of city builders fore the city gets too big?
>>
It has a lot of overlap, but generally colony sims are smaller scale with higher stakes and clearer objectives and failure conditions and resource collection and management while city builers are more low stakes and are more about over all logistics and government infrastructure and politics.

It's a bit ofna spectrum given that you have games like the Impression series or Tropico where you still have resources managment despite them being city builders, but those aspects are a lot tamer in their games verse a traditional coloney sim.
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>>2360445
this. but also impression games are puzzle games disguised as city builders

also op, google banished steam peak and you'll have 50 pages of goodies
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>>2360435
>What are the different between city builders and colony sims?
I would say the biggest, fundamental difference would be that city builders primarily only have one resource to be collected/expended - money. Instead of the many resources needed for colony sims.
City builders also tend to be at a much larger scale. Sometimes they may simulate individual citizens to some degree - like Tropico. But often it's just a number.
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>>2360435
My issue with city builders is exactly that they always force you to expand and build some kind of megalopolis. I really like the more low scale towns. That is why I couldnt get into Banished either, because it also wants you to endlessly expand, but I d rather just build a small town surrounded by a lush countryside.
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>>2360435
All banished clones are citybuilders but not all city builders are banished clones. Custom map impression games, say caesar 3 augustus or julius as in those you can't just spam reticle loops. Ancient Dawn for banished and literally no big city gameplay. Children of the Nile for cozy monument building. Surviving Mars, pirated last patch only.
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>>2360435
You can't starve to death in a city bulder.
That's about it, given the current state of both genres
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>>2360557
Yeah you can, just crank up the artificial difficulty level and pick a super bad staring location
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>>2360716
>t. idiot who never played a single city builder
If your population is an abstraction arriving from the outside, it can't starve. Your housing will be shit, and people might start leaving, but food is a total non-issue even in games that do have food as commodity.
Unless, of course, you are dumb enough to claim SC has starvation mechanics.
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>>2360435
>what games would you recommend if I enjoy the early game of city builders before the city gets too big?
After the Storm might just scratch that itch for you.
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>>2360435
It's the level of abstraction. The biggest ones are
Do individual pops exist and have needs or is there only a pool of workforce or simplified simulation.
Does it have resource management, logistics and construction or do you just pay for everything with cash.

>>2360913
You probably mean against the storm and the way I see it it's more of a puzzle game where you have to "solve" the location than a builder game. It's more similar to something like frostpunk than anything else.
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>>2360435
anything where you assign individual citizens to jobs isn't a city builder
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>>2360435
City builders (eg. Simcity 4, Cities Skylines, Tropico) are about managing hundreds or thousands of population, who are usually nameless and non-interactive. The gameplay is about building the city itself and managing money.

Colony sims (eg. Dwarf Fortress, Rimworld, Against the Storm, Frostpunk) are about managing individual people, who have needs and can die, etc. Usually you start with just a few people and end up with a few dozen.

And then you have games like Songs of Syx or Anno which kind of blend the genres, where you do some large scale city building but still have to manage resource chains.
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>>2360435
One is a job, the other is a mental sickness
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>>2362581
Tropico is incredibly bad about mannaging money though. It's very easy to break the game and the economy in general is just an afterthought, if you have positive balance then you can simply go to sleep and wake up an in-game millionaire. Almost impossible to lose money there or bankrupt yourself



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