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Oldsplitter edition
which mods do you use anons?
>>2358367 prev thread
>>
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I have not found a single system that seems worth to colonise.
What kind of planets would be a minimum requirement for it to be profitable?
>>
>>2366262
every planet can be profitable quite easily, all you need is the appropriate special items to make it productive
>>
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what is the quintessential "Timmy" ship?
i.e. something that is big, flashy, does a lot of damage
but is not meta, not used in speedruns or competitive tournaments
>>
>>2366264
If you want to minmax:

>farming + LI + commerce
Rich or abundant farmland, no rare ore, no volatiles, not a water planet

>refining+fuel prod+commerce
No atmo

>high command
Hot or extreme heat

other slots are flex, can put mining wherever suits it best, but is best on uninhabitable planets, and orbital works should be built on an uninhabitable planet.

But like the other guy said, pretty much any planet can be profitable so there isn't much of a "minimum requirement," it's more about how fast it will grow and what the upper limit of your profitability will be.

You don't need a perfect system and you probably won't find one without mods or console cheats.
>>
>>2366264
150% barren is literally all you need
>>
>>2366267
eradicator
>>
>>2366267
>>2366210
>>
>>2366268
>and you probably won't find one without mods or console cheats.
That one system right under the core worlds that is claimed by the church is often close to a perfect system. It's nothing too fancy but it usually has everything you need.
Gotta fight the church for it though.
>>
>>2366297
>>>and you probably won't find one without mods or console cheats.
You have two systems that fit that bill guaranteed spawn every game you troglodyte. You do need to deal with one of them being "claimed" but hey, fun.
>>
>>2366294
>>2366231
>>
>tranime avatarfag
Brother Cotton if you can hear us, please save us
>>
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>>2366308
You enabled it. Now reap what you've sown.
>>
>>2366260
>using e-word
a rookie mistake
>>
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>>2366308
anime website faggot
many, many cycles ago, SomethingAwful forums was among the biggest internet forums in existence, it stood as a bastion of free speech and anything topic goes discussion boards.
Except for one thing: anime
they had a containment zone specifically for anime, a forum section with an ironic name where they redirected any anime content into, and then banned anyone who posted anime outside of it.
Even that was too much for their jannies, and eventually they banned even that containment forum due to how popular it became.
Thus came Christopher Poole, who then made a competing website, called 4chan.org, and welcomed all the people who got banned from SA for animeposting
and thus this website became what it is today
all thanks to anime and animeposters

so pay some respect, faggot
>>
this shi kraked my egg ngl
>>
who's steve kraked?
>>
Haven't played the game in a while. What are the best mods to enhance small fleet gameplay?

I want to affect world by doing faction missions and make alliances all while running wolf-pack fleet of small-sized ships, performing cov. ops missions and executing targets.

Current list:
>Nexerelin
>Starship Legends
>Leading Pip
>Privateering - Commission Overhaul
>>
>>2366322
So did brownies, raids, shootouts, political "movements" and psyops and all of those are either B& on sight or corralled off to their containment boards these days. And all of that, m00t included, are irrelevant to starsector or you being a low effort, nothing of value to contribute attentionwhore. You want respect? Earn it.
>>
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>>2366349
you are the one who umpromptedly had an issue with the image attached to an on-topic post
you are the one who started the offtopic conversation

honestly, do you really want this site moderated like this?
there really shouldn't be an issue with people bantering in a thread even if it's on a topic only tangentially related
this website never used to be so anal over offtopic vs ontopic, only other shit sites like official forums cared THIS much over being ontopic
>>
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>>2366260
I play unmodded of course. I have no need for trannime portraits or irrelevant slop from third party nerds. The Persean sector is a sandbox of ample size for the patrician mind.
>>
>>2366359
based but I also play on 0.96 because I believe I know better than alex himself what the true vision of the game should be and believe the changes he's made since are dogshit
>>
>>2366354
Not even the same fag you replied to but I echo his sentiment. That said? Not my call how this place is ran, and you can be thankful for that, but there's more than enough shitencrusted generals around that braindead idiots like you make unusable for anyone else. Last reply you're getting, go fuck yourself.
>>
>>2366363
a note of advice: you are not on a "higher quality board" or "higher quality thread"
seeking quality on 4chan is newfaggot behavior
>>
>>2366322
>anime website faggot
Not an avatarfaggot website. Kill yourself, retard.
>>
>>2366371
not an avatar either faggot
again the no signature rule had a much different meaning and enforcement 15 years ago than it is now thanks to newfags
nowadays even reaction pics are considered avatars
>>
>>2366373
Insisting on signing all your posts with the same off-topic themed image is avatarfagging. You know what you're doing. You know everyone knows what you're doing. What are you trying to accomplish with your retarded attempts at plausible deniability?
>>
>>2366377
there is no offtopic here, it's a reaction image
the content of my post was completely on topic
the only people going offtopic are you complaining about the pic, and then proceeding to complain about offtopic

but all of this is retarded because only on sites like reddit would you have to have such autistic arguments over what is constituted ontopic or offtopic
>>
>>2366359
Not even speedup? I admire your patience.
>>
>>2366383
Do you guys never hit the storm to surf?
>>
>>2366394
No stormsurfing in actual combat. Unfortunately.
>>
what does it mean when I explore a mining station and it sends an encrypted signal to something nearby?
>>
>>2366405
rape
>>
Unnhghh FAAARRRRRRRTTT FART FART FARRRRRTTTT
>>
Selkie pit...
>>
>>2366405
Buckle your pants, you're fresh meat. Or maybe unbuckle them because the meat is kind enough to come to you.
>>
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>>2366267
>meta
>speedruns
>competitive tournaments
>>
how do i mod eve music into the game
>>
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Tell me. How do you make this fucking thing work without SO?

It's too slow to brawl. And if I fit it for long range, it commits suicide with Burn Drive.
>>
>>2366267
>Big
>Flashy
>Lots of damage
>Not optimal

Retribution, of course.

As a bonus it's fun as hell to fly.
>>
>>2366501
you don't, but as with any destroyer, escort package memes are decent
>>
>>2366298
One of them being claimed? I know Penelope's Star has GCR claim, but what's the other one?
>>
>>2366340
Second In Command is a skill system overhaul mod that makes small ship fleets rather viable.

If you pick a Piracy and Smallcraft officers, you can make your Frigates and Destroyers rather scary. Third officer pick is up to personal prefrence.

The mod has a wiki to peruse here.

secondincommand (dot) wiki (dot) gg
>>
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>>2366322
Stfu tranime faggot
>>
>>2366458
most people here play the game like they are participating in competitive tournaments for this game
>>
>>2366264
Why would you want one system? Assert your dominance and take over an entire nebula. Paint your empire on the map. One planet per system. You colonize the best one in each place.
>but muh military bas-ACK!!!
The next patch is going to make it so you can send task forces out if you really need to.
>>
>>2366501
It's been a while, but I can't remember my Enforcers ever killing themselves like that. I give them standoff loadouts, Aggressive officers, and assign them to escort a cruiser of similar speed.
>>
>>2366576
>Why would you want one system?
NTA but it's just much more aesthetic having several colonised worlds in a single system with hustle and bustle of mercantile and military traffic than several bumbfuck nowhere lonely planets in empty systems. Plus I prefer building tall over wide in grand strat too, I think wide is mad gay.
>>
>>2366589
>building wide is mad gay
then you are playing the wrong genre of games
>>
>>2366592
Except you're provided plenty of options in grand strat for building tall, wide is only the optimal PvP tranny play style in which you ignore most if not all province development mechanics that the game gives you to play with. Same with Starsector, you have hard limits on how many planets you can administrate precisely to curb your retarded "I painted everything blurple xD" fetish.
>>
>>2366594
>wide is the optimal pvptranny strat
well yes this is a pvptranny game
most people here play the game like they are grinding to reach diamond league or 2850+ ELO
>>
>>2366595
>diamond league
You wish, scrub. I'm on conqueror 5 this season.
>>
>>2366598
>seeker/arcanist at best, maybe ritualist player talking like he's phantom or something
lul even ascendant IV players are 1000 years away from reaching eternus
>>
>>2366601
>eternus
I remember doing that. Light work. Now chasing down that meta rare drop single afflictor and socketing it? Totally worth tho, won me the fall openings.
>>
>>2366267
Eagle.
>>
>>2366340
Second in command. adds a entire skill that is all about smallcraft. there is also strikecraft one too if you are like me and still likes having a carriers and fast cruisers
>>
I feel like modding such core parts of a game is cheating
>>
>>2366614
The cheating part comes from how batshit insane those modded skills are.
>>
Speaking of cheating, I am not one to care too much about balance in a single-player sandbox but jesus christ, the colony content in AotD is peak retardation. I thought DIY Colonies was bad by trivialising it all by letting you turn any planet you want into a mild climate habitable terran world, but at least they didn't let you build gates in literally every system, boost your accessibility to 1000% and plop down buildings that shit out 1 million credits per month with no additional investment. What an absolute piece of shit of a mod.
>>
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ummmm cheating is le bad you know??
even in singleplayer games
it's called the shopping cart test
if you immediately act like an ape if there's no consequences for doing so, you failed le test
>>
>>2366658
Nobody gives a shit what you do with your single-player software you retard. But if I go looking for cool mods for Tetris, find one that shit loads of people are saying is really fucking good and turns out all it does is turn every piece into Hero pieces it's only right for me to say that the mod is utter dogshit. Because I am 100% objectively correct.
>>
>>2366659
yes well what can you expect from modders they probably play the game without ironman on, reading guides and using console commands
>>
>>2366659
Okay but how is expanding a skill from being one perk to a entire perk tree that that supports smallcraft playstyle cheating. come on nigger i ain't got all day
>>
>>2366679
Are you retarded? Can you not read? My post said AotD and was talking about colonies. Fucking moron. How does an illiterate shit-for-brains like you learn to use a computer?
>>
>>2366680
my bad but you still are a retarded nigger.tho. imagine hating mods.
>>
>>2366681
t. cheater
>>
>>2366681
>noooo you can't call out shit mods because... omg you just can't okay?
>>
>>2366615
They're also just kinda boring desu.
I don't want a million different combat modifiers when the combat tree which is also the only thing you can spend your points on in sic is something that I avoid taking because it makes your ship too powerful. I like non-combat skills. it has a few of those but not nearly as many as vanilla.
>>
>>2366268
>>refining+fuel prod+commerce
You might as well put mining on them since you can have 4 industries.
Basically if the planet has no atmosphere you go
>mining, refining, fuel, commerce
Can use catalytic core on refining and synchrotron on fuel.
If the planet has atmosphere but is not habitable you go
>mining, refining, heavy industry, commerce.
Can use mining bore on mining and nanoforge on heavy industry.

If the planet is habitable and has atmosphere, has poor farming and good minerals I think that'd be a fair place to put down
>mining, refining, high command, commerce
After all the benefit you get from the cryo engine is pretty minor since the fleets spawned by the high command are irrelevant. But you still need one high command to get marines produced in-faction.
>>
>>2366685
>>2366687
Mods are free and made with passion. and if you hate them than that means you are just jealous
>>
>>2366501
Use a destroyer that doesn't suck.
>>
I install mods that you don't like. What now?
>>
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I will modify the mod I've been given custody to brick saves if it detects that you have the mod I don't like installed
>>
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I purposefully install lore unfriendly mods because they have better ships than vanilla ones.
>>
same but because they have cute anime girl portraits and I can have a harem of cute officers
>>
Can someone explain again why doesn't the Diktat satbomb Umbra?
>>
>>2366756
Same. also fuck them with rapesector for that sweet buff
>>
>>2366401
Oh combat. The only time I wish fast forward is when I deploy only capitals, which is not often.
>>
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What's your experience with terraforming mods?
Any good ones around?
>>
>try Liminality mod
>it's broken trash with no regard for balance

>try Sunrider mod
>same thing, but with anime shit shoved in

That's two mods that I'm never trying again.
>>
>>2366847
Try UAF it's balanced now
>>
>>2366839
terraforming made easy is the only good one
>>
>>2366890
>try UAF
Already. It's why I hate tranime to begin with.
>>
>>2366896
Then you don't belong her nigger. i suggest reddit. they also hate anime and love uglyness
>>
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>>2366894
>
>>
>>2366897
>UAF isn't ugly
>>
Retard
>>
>>2366501
its only purpose is to die slowly. which it's decent at.
>>
uaf portraits are nice I have all my officers with them
>>
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>>2366658
Modfags on suicide watch
>>
>>2366901
Name 5 mods with better looking ships.
>>
>>2366890
Eh, I don't mind the anime characters, but I will NOT stand the ship sprites not vibing with vanilla.
>>
>>2366910
The author should release the portraits as a separate portrait pack.
>>
>>2366915
>Diable Avionics
>Arma Armatura (and look at that, they let you take out the anime portraits)
>The Star Federation
>Interstellar Imperium
>HMI
All better than trash like UAF.
>>
>>2366847
>Why is the ship that costs a whopping 90 dp to deploy stronger than vanilla ships?
You can deploy 2 onslaughts and a hammerhead for the cost of a sunrider no shit it's gonna be a strong ship.
>>
>>2366920
Doable looks cheap as shit and arma is just generic kit ashes. Not even going to bother with the rest of your faggot list because it's quite evident you're just a reddit tranny butthurt over anime avatars.
>>
>>2366922
But that's the thing. It's not a strong ship. It's pretty mid considering other ships you can get by the lategame. Plus most of the other ships from the mod are complete garbage, and the "story" is terrible.
>>
>>2366264
To be honest I just colonise one of the three "free" systems in the core. I haven't done the math but accessibility seems to be a flat multiplier, which means that those 100% accessibility trash planets is better than that perfect world you found at the edge of the sector with 5% accessibility.
>>
>>2366929
It's a pretty strong ship, it's just not delete everything instantly strong. It has absurd staying power and a high damage shield penetrating cannon so it's basically a fleet anchor. A fight can be decided based solely on whether or not the enemy is capable of pressuring the Sunrider enough to actually take it out before the cannon does its work.
The other ships are kinda eh though, yeah. Redheads nice if you get it early enough.
>>
>>2366920
>diable
looks ugly and wanzers are shit.
>arma armatura
flying mechs looks stupid
>interstellar imperium
ugly
>hmi
giga-mutt ugly.
I dare you to show me a more sexy ship than Rillaru
>>
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>>2366949
>flying mechs look stupid
Terminal shit taste spotted.
>>
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>>2366949
>I dare you to show me a more sexy ship than Rillaru
Accepted. Now I dare you to stop shitstirring for one day.
>>
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>>2366950
>i am gonna add flying robots that can solo fleets in my space game
>anime portrait, ships and fighter jets? wahhh tranime
you are a autistic faggot with shit taste. i will say end your life but your life already is miserable as it can get seeing as how you love dumb shit like that
>>2366955
>pic
if you are 15 sure. i also used to like skeleton until i learned that i one inside me too
>ver not required
>>
NOO YOU CAN'T BANTER IN THIS SACRED THREAD
>>
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>>2366956
>anime
>>
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>>2366949
>flying mechs looks stupid
>>
>>2366950
I'll take a PXH-1b over the LAM variant any day of the week and there's nothing you can do about it blakefag.
>>
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yeah flying mechs looks stupid. Battletech>>>>dogshit>>>Gundam>>> AC
>>
>>2366969
>yeah flying mechs looks stupid.
more like mechs are stupid
>>
>>2366969
>Shittech
go steal some more jap designs, bottom-feeder
>>
>>2366956
>that's juvenile amusement
Sure, and happier days those. Beats terminal shitposting and ragebaiting for kicks anyway.
>>
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>>2366975
>"steal" (inspired by) nip design
>make something much more cooler.
Brvtal
>>
>>2366979
>>make something much more cooler.
if you have brain damage maybe
>>
Man I just want the Halo mod to be updated, let me lob mac round from accros the map again
>>
How's MW5 looking these days anyway?
>>
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lmao faggots
>>
flying starships look stupid
>>
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bruh do these mod makers know how to do anything right?
>>
>>2367005
play meme mods
get memed on
>>
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>>2366260
>which mods do you use anons?
ArmA Armatura
>>
>>2367026
>arma
>diable
>Aria
Yeah it's mech time
>>
there's two types of mods
masculine mods
and feminine mods
masculine mods include the list from the previous anon
feminine mods include shit like vulpoids, UAF and other anime themed mods

which one do you gravitate towards?
>>
>>2367041
gravitate your neck to a rope
>>
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>tinyverse wanzers
poor bastards didn't even live long enough for a good screenshot
>>
what are these fortnite ship sprites
>>
>>2367041
I'm balanced in appreciation that is the perfection of base game. Alhamdulillah Ludd.
>>
For me its the asteroid ship pack
>>
>>2367041
I gravitate towards Vanilla Low Tech.

Anyone who doesn't is a tranimefagot.
>>
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>>2367041
A lion does not gravitate. I am the sun and mods get enabled and disabled at my whim.
>>
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uwow!
>>
Come to think of it, Sunrider is partially why I stopped playing Liminal. The latter essentially kitbashes a bunch of ships from other mods together at random for a gay little "postgame challenge". So imagine fighting 5 sunriders in a single fleet, because the mod does RNG without rhyme or reason.
>>
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>>2367072
>LGS Dilator Rex
>>
>Returning from the oldslut quest that spawned underneath UAF space
>Repatriate some prisoners to the uaf and see I can start the uaf Mizuki quest pretty and do so thinking it's just like the old version
>It's not
>Get my ass kicked by the huge pather fleet
>Reload and take the resolution carrier out of storage because it's the only other capital I have besides the oldslut
>No wings worth shit but it has passable mounts and high armor so buy a full suite of fancy uaf guns and load it up with them
>It can't hit anything on autofire and when it does it practically does negative damage
>Reload again and try equipping it with super high tech weapons like the hellbore cannon heavy autocannons and light assault guns
>Easily win the battle
Jesus christ what did he do to the uaf weapons they're so ass now. this carrier has some crazy strong stats and decent mounts once you put actual weapons on it. If only it wasn't slower than a paragon. this shits going back in storage.
>>
>>2367116
>Hellbore works on Low-Tech

Who would've thunk.
>>
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>>2367116
>>Get my ass kicked by pathers
>>
>>2367118
A lot of the enemies were uaf, including a rillaru that was a huge pain in the ass in the fight I tried with uaf weapons because I wasn't doing enough damage to ever get through the shield and armor before it pulled out of weapon range. But with the vanilla weapons it not only lost the flux war but also lost 80% of its hull during the first clash.
>>2367122
Besides the oldslut I only had 2 cruisers, 2 destroyers, and 3 frigates to my name. It's a really light early game fleet. It's a good thing it was on the way back because I'd have put the oldslut in storage as well if I had already been paid for it.
>>
>>2367124
>Besides the oldslut
Nigger, please. Oldslut built right can deal with double ordos no sweat let alone some roadside trash.
>>
>>2367125
The oldslut in this case was the exact same one you pick up except with a gamma core and a augmented drive field slapped on it to get it home easier. My solution to it being disgustingly outnumbered was putting another capital next to it, which worked perfectly once said capital had real weapons.
>>
>independent planet has a food shortage due to pirate raids
>this has been going on for months, if it keeps up planet is on road to decivilization
>decide to do something
>buy up a whole bunch of food
>carry it to the independent planet
>sell it all on the black market to make a worthwhile profit for my effort and the fuel spent by my fleet
>indie picket immediately flags my ship
>"heh chud, avoiding your taxes while saving the entire population of this planet? Not on my watch!"
>-5 relation with independents because fuck you
Honestly in shortage situations I feel like markets should lower or even eliminate tariffs. You want people to bring those supplies to your world asap after all.
Related idk what the fuck is going on with pirates but for the past cycle virtually every planet on the core worlds has -50% accessibility. It's insane. Chico has a demand for many differents goods. Sindria has a deficit of fuel since I stole their synchrotron. I stole Nachiketa's too so I think literally every Heg planet save for Nachiketa itself and Sphinx have a fuel deficit.
Chalcedon has a deficit of pretty much everything but that's normal.
Kanta's den has litearlly 0% accessibility lmao. The opportunity for arbitration is insane. They buy up organs for 665 credits each and sell drugs and luxury goods for pennies.
>>
>>2367126
>oh i only had oldslut and a bunch of cruisers and destroyers with mod weapons
>there was nothing i could do to stop their literally op vanilla shitbuckets bulling my dick your honor
8/8, great b8. Made me laugh m8.
>>
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>>2367128
>sell food on the black market, where most will be hoarded by rich warlords and politicians
>"WOW WHY DO THE INDEPENDENTS HATE ME"
>>
>>2367129
>with mod weapons
mate did you even read
the mod weapons are literal garbage. the most basic bitch weapons you get from killing pirates were the difference between a total loss and easily winning. probably because they too had uaf weapons on their uaf ships which made them worthless garbage the second I had real weapons.
>>
>>2367135
The stability penalty disappeared overnight.
why would politicians trade in the black market and pay for goods when they are getting 30% on the regular market for free?
You are not making any sense commiefag
>>
>>2367136
So, what did that fleet have then? A couple of prom2s, a couple of shield shunted eradicators and a whole lot of ventures and smaller crap. Sure, a lone stock oldslut totally wouldn't facefuck that let alone one with anything resembling a support fleet. Stop pretending to be retarded anon. Despite what your mother says I have faith in you. And I love you son.
>>
>>2367041
Cowboy Bebop and LotGH are dogshit, btw.
>>
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Does the Astral Ascension mod work for the new version?
>>
>>2367135
>politicians
>black market
Nigger who do you think collects taxes?
>>
>>2367148
Why do you assume politicians don't double dip by also controlling the black market?
>>
>>2367149
Getting the food AND getting to nab a tax from you is the double dipping.
>>
>>2367150
AND they get the privilege of snuffing out competition if they control the black market.
>>
>>2367005
uh, that's vanilla
>>
>>2367181
ill advised modifications are always built in in vanilla and cannot be removed by hull restoration skill
the mod just made this dmod not built in
>>
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>>2367128
>Have 100 relation with independents
>Had my transponder turned off
>Some fast picket mutt stops me
>Oy vey where's your transponder licence
>-5 relations with random goyim

I was hoping I'd get some kind of tax cuts for having 100 relations. But these cunts still bust my balls.
>>
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>>2366659
>>
>>2366761
Despite the hyper-militaristic façade they present, the Diktat doesn't really have the numbers to permanently dislodge the ARC and pirates off Umbra without compromising in other fronts (chiefly deterrence against the Hegemony). Even discounting practical problems, satbombing is taboo outside of the sector's major conflicts. If they tried to do it in peacetime, they'd definitely lose the League's favour, and thus their greatest ally in their fight against the Hegemony.
>>
Tirpitz is my favorite ship
>>
if your favorite ship's shape could double as a dildo, bad dragon or fist then you are the gay
>>
its a flying brick
>>
>>2367279
>ç
>>
>>2367284
la ce trencada l la ela geminada
sindria means watermelon in my language so the sindrian diktat has the funniest name to me
>>
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>>2367284
It's how it's written.
>>
>>2367128
>Creates and fuels criminal activities for mad profit while criminal fleets causing the crisis
>No intention in actually ending the crisis
>Gets caught by someone who runs the local fleet looking for missing war fund to make up the casualty and bounty money
>Cries in pain when caught in noblely priced humanitarian effort
>Complains about not getting treated like an owner with favorable tax rate lower than ones own colony would(same sales tax btw)
>No I am not leaving this place or this way of life
Please report the size and location of your nose and ears.
-5 relation takes 2 completed exploration/survey missions to get even, while still fully funded.
It is embarrassing to see libertarian cry about oppression when it is the reprecussion from liberties being excercised by any other parties for undermining their property right.
Crisis from pirate raids usually lasts a month btw so it ends exactly on its own so no thanks to you. Your smuggling does not alleviate shortages anyways even on day 1.
>>
what is blud yapping about
>>
>>2367301
>Your smuggling does not alleviate shortages anyways even on day 1.
Planetary stability jumped from 2 to 6 the second I finished the deal.
>>
>>2367301
Any time I see some retard writing up some inane bullshit purely for the sake of keeping an argument going I genuinely crave murder. Wish I could get my hands on you I'd skullfuck you with a brick.
>>
>>2367116
>Jesus christ what did he do to the uaf weapons they're so ass now. this carrier has some crazy strong stats and decent mounts once you put actual weapons on it.
Standard trans-mod powergaming. They balance multiple mods in a vaccum against vanilla so they can pretend it's not cheating.
>this mod has overpowered ships and underpowered guns
>my other mod has underpowered ships and overpowered guns
>It's not cheating if I use them together because they're both balanced vs. vanilla.
Self-delusion at its finest.
>>
>>2366900
Is Terraforming made easy not good, is there any alternative?
>>
>>2367358
I wouldn't say Terraforming Made Easy is bad, it's just rather simple/boring
>just pay 500000 credits for a building project that adds any condition you want on any planet you want
there's TASC (also adds buildings that mitigate but not remove conditions alongside the ability to construct stations) and DIYPlanets (forces you to scavenge for rare colony items to use for terraforming), but if you don't give a shit about that then Terraforming Made Easy is the most straightforward one
>>
>>2367349
Maybe a lack of appropriate refutation is a sign that you had been insane.
>>
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stop cheating
>>
>>2367351
I dunno if that was the thought when designing this carrier that's clearly intended to be a carrier in a mod that wanks its fighters that I just completely ignored and probably will again if I ever use it. But yeah the carrier is basically a high tech legion on steroids.
>>
>eternally refreshing the tritachyon military stations for an Odyssey
>>
>>2367382
Kind of a shit ship.
SO Aurora does basically the same for less DP.
>>
>>2367393
I wanna use my tachyon lances on my ribbed dildo
>>
>>2367362
>there's TASC (also adds buildings that mitigate but not remove conditions


That sounds much more fun, thank you
>>
what does that pic have anything to do with the post
>>
>>2367446
called it >>2363267
>>
>>2366264
For first planet hazard rating is king - get one planet as close to 100 ( or less ) hazard rating as possible - with 100 hazard rating even basic population plus space port ( free port ) are profitable.
>>
>>2367513
problem is first colony if you develop it too fast you're gonna get analraped by all the faction crises at once
>>
>>2367516
Don't threaten me with a good time.
>>
>>2367504
that was ages ago I'm already an expert at this game now
>>
>>2367516
Sure but when your first colony is something low hazard you can have postive monthly income and thus you can focus on surveying and trading looking for more specialized planets.
Meanwhile if you choose some high hazard planet you have to make sure you make money because your planet drains your account fast so you spend all the time making sure you have enough stuff to sell to not bankrupt yourself.
I always settle low hazard planet first and then look for high mineral/tore/artifact ones.
>>
>>2367516
Just plop down a high tech star fortres and lure enemies into it.
>>
>>2367516
The colony crises are a joke anyway. If you know what you're doing, the persean league one is the only one that poses a legitimate threat and even then you can just take your warfleet to kill logistics fleets in hyperspace. Hegemony, the only one that has a crisis that could fuck you up, only does it if you use AI cores for governors. The rest are nothingburgers
>>
>>2367526
>trading
Traveling*
>>
I wish the game was more difficult
>>
>>2367558
install some difficulty mods then
even magiclib gives you bounties that are basically pvp matches with enemy meta fleets with lv 5 officers with full skill builds
>>
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sex
>>
>>2367571
I wish the game was more difficult not I wish my anus was dilated
>>
>>2367558
Post a video of your fleet fighting 4 ordos at the same time and winning
>>
>>2367579
>>2367577
>>
>>2367579
Why
>>
>>2367579
Only 4?
>>
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"janus" device? really?
>>
>>2367128
Fake as fuck. Independents never care about your transmitter.
>>
>>2367639
Janus is thee god of gates.
>>
Are threat and abyssalniggas just end game content to grind or will they show up as a final showdown or something?
>>
>>2367675
Currently they're the former. No way to know at this moment where they'll go.
>>
>>2367675
Threats unlikely since they can't access hyperspace but TT might pull some shit who knows they've been sending expiditions for a while and you were the only successful one, literal demons possibly it doesn't seem like there's any reason they aren't entering the sector but they don't seem to move much so ????.
The other two are the far more likely members of the final showdown.
>>
>>2367675
>>2367691
>>2367695
There's going to be one more hidden faction, which I will call them "Gate Demons" which is separate from abyssal demon animals. The Gate Demons and Omega will be fighting each other for control over the sector with humanity in the crossfires.
>>
>>2367571
Any difficulty mods you'd recommend? I tried Liminal, but the postgame sucked.
>>
>>2367701
what a load of crap
>>
>>2367706
Screencap my post when Alex reveals his new hidden faction.
>>
>>2367707
yours and every other schizophrenic larp in this place
>>
>>2367675
I wish the game have a proper ending sequence.
Like coming back to the hyperspace of civilized core world from the abyss, you saw a beacon, then the jump points grew large, sucks everyone into the nearest stars, once in there the star is burning with strange color and strong corona. Ejected by sun and following the merchant fleets, who immediately turn away without landing because you now saw the same scene, Jangala is burning with a huge debris field. https://youtu.be/izQsgE0L450?si=HOBXun9gF0Qg9yks
Out of the debris, an remnant fleet emerges. The AI rambles about rule violation before fighting
so that the player can soak in the fullsized dead planet jpeg in the background during combat.
After the fight, salvage shows no survivor. The system is filled with dead planets, pouring in space trash and nebula, hints final moments. A signal revealed to be the previous merchant fleet had set up a comm relay on stable point. They told us only one system responded and need help. Another rem fight at the jump points, which gives a tug with pearl looking hull allows hyperspace travel again.
Hyperspace is eeriely empty with lots of sensor ghost, storm and jets. The jumpoint sink hole has shrink in size. Entering the target system warns a comm message about lies and conflicting info. Everyone is still dead, it is omega's lure. Omega slip through the gate, Going back to the previous system, the omega is fighting the merchant fleet right out the gate, which before your ship can reach the center of the battle field, torpedo hit the merchant vessels and turned it into half omega with painful radio chatter. Omega drops the weapon with thrilling descriptions about metal to trannymetal conversion and hints a parallel possibility of neuron-to-circuitry conversion.
The gate went dead again, but this time rusted red. Re-emerge into hyperspace, the star map changes again as the abyss is right outside the core worlds, as if they are drawn by the vacuum sucked out of hyperspace.
>>
>>2367716
and then john starsector bends over noah
but sir! shush, i have one more gate to crack open
>>
>>2366267
Paragon?
>>
>>2366260
is there a mod that keeps fleets from ballooning?
i discovered that i can mod party sizes in bannerlord to make them small where kings only had 120-150 troops and it was a blast.
i want something similar in starsector.
i don't want bounties to scale up and be full of capital ships.
>>
>>2367727
You can change that yourself but seriously, you'll kill what fun there is.
>>
>>2367639
>janus is the two headed god
>one looking at the past and the other in the future
>you use it to activate a ancient construct from the past to better the future.
Bravo Alex
>>
>>2367639
I prefer the anus device desu
>>
>>2367761
>anus device
>because the gate ring is round and hollow on the inside
bravo alejandro
>>
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>>2367367
Where's the hangar?
>>
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>>2367769
Fuck wrong pic
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>>2367763
>the first peotoype device failed because you tried to go in without lube
>>
Good game?
>>
>>2367774
Worst dating sim I ever played.
>>
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>>2367774
best gacha game I played
>>
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cringe
>>
>>2367899
Gross. Is there a way to remove that?
>>
>>2367928
data > strings > tips
or rapesector data > config > alt_tips
>>
that orbital station got absolutely violated
>>
>>2367899
play meme mods
get memed on
>>
>>2367928
download Trios and you can delete and replace all of them
>>
>evil demon worms live in the gateway butthole
>you have to stretch the butthole open and fight the demon worms before they poop the abyss onto you
Absolutely kino story here
>>
>>2367978
But where does AI fit in all of that
>>
>>2367287
>"Let's talk about Andrada, that watermelon seller"
>>
>next uaf update adds abyss themed ships
>they are vagina shaped and can open up and snatch up your ships then use tentacles to rip them apart
>piloted by tentacle monster girls
absolutely kino
>>
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Starsector is soo boring like where the sexy alien girls at. no wonder alex is hesitant to release his game on steam
>>
>>2367984
>>2367287
>the diktat is a metaphor for niggers in government
ALEX I KNEEL
>>
>>2367986
starsector doesn't need fanservice to be good unlike ass defect
>>
>>2367769
I don't get it
>>
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"let me solo them"
>>
My current fleet is 2 onslaughts, 1 champion, 5 eagles, 1 medusa, 1 sunder and 2 monitors.
Guess the flagship.
>>
>>2368274
>exactly 240 dp
monitor
>>
>>2367977
You can do that with a text editor
>>
Do I bother wasting either a SP or the OP for heavy armor on an eradicator? I love them so much, but their shield is much to be desired, and shield shunting them is a trap. Or should I use hardened shields instead?
>>
>mfw I realize most people have not beaten the last hurrah
>or any 750,000+ bounty vanilla
>or cleared the 5 tesseract fight without modded overpowered shit
>or killed the merc chasing you with dooms during project ziggurat mission using vanilla non cheese tactics
>and all of this while saves cumming out of their asses and never having finished a run in iron mode
why do most people pretend to know how to build fleets if they haven't even done hard content without cheating?
>>
>>2368374
5 tesseract fight? That vanilla? I only know the 2 at hypershunts and the tesseract + smodded remnant bounty.
>>
>>2368374
>>mfw I realize most people have not beaten the last hurrah
I will NEVER tolerate br*adside ships in my fleet
>>
is this game actually good or do you people just play it for the rape mods?
>>
>>2368382
the rape mod sucks tho
>>
>>2368382
yes
>>
Good news for the carrier fleets in this thread.
https://bsky.app/profile/did:plc:gmbojmhxy75a3mbrtztpwa3c/post/3mheajng6xs23
>>2367531
There is literally nothing more fun than smashing into the entire League blockade fleet all at once.
>>
>>2368335
Heavy armor is not worth it.
Hardened shields is only worth it after you already have 15 capacitors or if you Smod it.
>>2368374
I just beat a 870.000 bounty for the Heggies last night with this vanilla fleet >>2368274
The guy had 1 onslaught, 3 legions, like 5 or 6 dominators and then some eagles, falcons and a bunch of enforcers and frigates.
Didn't lose a ship of course. Though my ship was put in a bit of a bad spot when we were pushing them upward and a new dominator XIVth spawned literally in front of me.
I also did another huge bounty against a mid line fleet a while ago. The smodded pegasus that guy had were very strong. Coolest part of the fight was when they spawned a conquest and one onslaught and me broke formation and moved forward to meet it. As soon as the conquest spawned the onslaught started blasting its shield, I flanked it and started damaging its hull. We couldn't finish it off since there were a bunch of eagles, gryphons and sunders coming down on us and we were pretty isolated so we had to retreat, but the conquest also retreated from battle pretty much as soon as it entered.
>>
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>>2367984
>>2367992
>>
>>2367279
>and thus their greatest ally in their fight against the Hegemony.
Their greatest ally is TriTach since they provided their tech to them to make the gigacannon and kinetic blaster prototypes

not to mention the Bolt Coherer belongs to TT
>>
>>2368475
>Their greatest ally is TriTach since they provided their tech to them to make some shitty mid tier at best weapons
grim
>>
Pretty much for the first time ever I saw the tt interaction with the ziggy in my fleet. I normally place it in storage instantly but I didn't and just hailed it around. They provided me with a free odyssey and a cute girl to rape until she heart eyes. Made her the captain of the ziggy she wanted to much to reduce the cost of it. Any of these interactions worth keeping it around for? I did end up at war with them which was a slight pain.
>>
So is UAF essentially the battleships = undertuned, carrier spam = OP faction? Assuming faction weapons/fighters only ofc.
>>
>>2368561
UAF is the "trash" faction. Like I'd rather use a mod by Nia Tahl or Boggled or TheDragn at that point.
>>
>ummm for this playthrough I will use the SO aurora as my flagship
>and my capital anchors will be... 2 paragons
>>
UAF is the anime girl faction you go there to rizz up some hot anime babes and then you have a harem of them and you can rape them too if you have the mod
>>
SO Paragon fucking rocks I don't know why more people don't use it in their builds
>>
>>2368568
probably because you can't put SO on paragons unless you use slop mods
>>
In regards to UAF correct me where I'm wrong because I'm trying to understand it. Lore wise they're from an alternate universe where a TT fleet was isekei'd into their world because space-magic shenanigans, TT tried to kill them because evil-capitalist-handrubbing reasons, UAF gave chase because other reasons and now they're trying to get back home like Star Trek Voyager or Quantum Leap, and if certain other people get sat-bombed in the process that's an oopsie. Gameplay wise it's nuke missiles and nuke-shooting fighters likes it's the 1950's, and also anime dating sim with cake.
>>
>>2368570
I use a mod that removes that tranny restriction also I made my own mod that gives all ships the same base speed (100) so that combat is purely skill based
>>
>I cheat
didn't really ask tbqh famalam
>>
>>2368582
Yeah. also their queen is a virgin who carves Starfarer cock and will give you a battlecruiser if you dick her good
>>
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>in Askonia
>see pirate armada attacking Syndria
>this is my chance to be a hero
>buzz lightyear to the rescue.wav
>join the fight
>massive battle ensues, dozens of pirates destroyed
>mfw I get ONE (1) reputation point for literally saving their home base
Fucking ingrates
>>
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So basically
>Hegemony=America
>Persean League=EU
>Sindria=Russia
>Tri-tachyon=China/Korea
>Luddic=middle east
>>
>>2368607
No retard, they are all different aspects of Russia
>>
no lol the hegemonkeys are more like the roman empire
>>
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remnant=leftists
omega=jews
shroud=incels
threat=MAGA
independent=moderates
>>
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>>2368602
>he doesn't let them fight eachother, so you can move in and salvage everything afterward

You're not thinking with enough (((parantheses))), anon.
>>
>>2366501
I only use it in smaller fleets as an early anchor. Its slow and very hard to kill if you fit it with shield shunt, heavy armor and polarized armor officer. Two main guns (Mauler or HPV cannons) and some flak work okay. Then i go for four yellow torp launchers or two reapers and two anti engine launchers. Its hard to keep it alive in bigger fleets because once it is caught by a bigger ship it gets rekt.
>>
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thank you jANUS device
>>
>>2367575
>buy instead of building or capturing it yourself
you didn't finish the game
>>
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>this is supposed to be the shy scientist cute girl of the story
>>
>>2368629
Thirst Sector fixes all portrait issues.
>>
>>2368629
she looks like she's a single mother relying on benefits to survive
>>
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Flagships.
>>
ragebait builds don't reply
>>
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Pirate cruisers/early escort.
>>
>>2368638
>>2368642
Insanely strong builds
>>
>>2368629
No, she's the dyke scientist of the story, paired with dyke scientist 2.
>>
>>2368631
Can confirm, Thirstsector fixes even seemingly hopeless cases like Gargoyle. It's amazing how much the character is salvaged by turning into qt hacker grill instead of some genderless homunculus.
>>
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massive improvement, despite AI
>>
>>2368655
meh, more character portraits adds relatively cute portraits that don't look as much out of place
>>
>>2368655
Not anime enough.
>>
>>2368650
fuck off gargoyle had personality outside being an ugly middle aged person like the rest of the characters in the story
>>
>>2368663
>quirky and snarky tranny eho is a hacking god
>personality
reddit is not a personality
>>
Wait this game has a story? I did a few missions for the academician and got bored, they don't even pay well
>>
>>2368675
unless you were cheating the missions gave way more credits than the 30k commission at lv1 you get and the 44k bounties you get at bounty hunter level 1
>>
starsex
>>
>>2368691
I'd have sex with a Skysplitter, but with the old one
>>
>>2368680
I made 2 million just trading shit
>>
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>>2368629
Marvelous Personas does a good job at stylizing portraits without weebifying them.
>>
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>Hegfags almost lost the Second AI war against a polity with almost 1% their population
So this is the might of the XIVth battlegroup
>>
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any suggestions for cruisers/frigates to finish this fleet?
no more high tech shit I'm detoxing from high tech
I'm thinking something with drones or fighters or something to escort the paragon
ignore the apogee
>>
>>2368485
>grim
andrada couldn't afford the tri premium plus platinum subscription so they had to make due with the budget versions instead
>>
>>2368638
Amateurs use flagships, but me? I'm a professional.
I use a fagship for my cumfleet.
>>
>>2368791
A pair of hellebore Dominators for the Paragon and one of those low tech Mora carriers behind them.
I tried to use Enforcers to escort my Paragon, but they evaporate the moment you look away.
>>
>>2368812
yeah I got shilled the enforcer then I realized it has no shields and the ai doesn't know what to do without them so they just die
>>
Tardwrangling ai to do what you want it to do is an acquired skill and I imagine it's not easy when the one doing the wrangling is in fact a tard.
>>
hmm nyes acquired "skill"
>mods the game
I acquired it
>>
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>he uses multiple capitals in battle
>>
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>she doesn't just field uaf overpowered ships to trivialize all content
>>
does this game have the equivalent of EELIU from battle brothers?
>>
>>2368863
Normal difficulty, mixed sector, hound flagship solo run
>>
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these fucking portrait mods are making all the pirates super hot
>>
>>2368878
This one is the only portrait mod I use, one of the good one
>>
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>the anime girls are getting raped by sandniggers
like pottery
>>
>>2368900
The only relevant pather character is the whitest guy in the sector
>>
>>2368878
>>2368882
What portrait mod is that?
>>
>>2368954
interesting portraits mod? I dont remember I have some many installed now
>>
>>2368954
wait nvm it's from "another portrait pack v1.5"
>>
>>2368919
doesn't matter he's still brown
>>
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I've finally learnt actual tactics beyond simply throwing myself at the enemy, and I've got a newfound appreciation for carriers (and the Heron in particular).
>>
>>2368999
the only tactic you need is
1. anchor your fleet on your 2 capitals
2. let the retarded ai try to capture objectives and blast them one by one until you win
>>
>>2368999
fucking hate this mission, Forlorn Hope is nothing compared to this
>>
>>2368382
I wonder, does the guy still update it?
>>
>>2367351
>>this mod has overpowered ships and underpowered guns
>>my other mod has underpowered ships and overpowered guns
I don't see any gun mods, or any other mods by Ryxsen1421 though?
>>
>>2369014
Last update on git was Nov 15, 2024. I very much doubt so.
>>
Legit mental the degree to which npc controlled monitors completely disable enemy dooms.
It's 6 DP tying up 35 DP without breaking a sweat and with zero risk.
>>
>>2369077
Monitors tie up capital ships. No shit it would tie up Dooms too.
>>
>>2369077
monitors are just busted and they're alex's pet ship so don't expect it to get changed to be less retarded

>mod balance
laughs in vanilla
>>
>>2367986
>*proceeds to install PurestFormOfLoveSector*
>>
>>2366264
just use the "Persean Commercial Realty Group" until you understand what you're doing. soon you undertand that even a 375% hazard world can be worth more than a regular V
>>
>>2366501
get and escort carrier with a cautious captain to escort it from affar
>>
>>2369060
RSdev has been working on AI interactions, and since AI cores can be both officers and administrators it makes making things not implode twice as hard. Why he couldn't put out a hotfix for the meatship feeding and codex entry crahes is beyond me, though.
>>
>SEAniggers are awake
Lmao
>>
HARRGHHH FARRRRT FART FARRRRRRT FARRRRRT
>>
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>never did menu missions
>try last hurrah like 8 times (heard anon speaking of it here)
>fail everytime, best I could do was 1 onslaught and 2 moras left (its literally luck based)
>"Oh... theres a refit button here!"
>Waltz at first try lol
Opening with 3 captures and 2 defend positions with some space apart (fleet more or less divided in strength). Avoid Onslaught and push the defend point back if their whole fleet is pushing one group too much. They die relatively fast but the last push on the onslaught can be dangerous to frigates.
Heron has broadsword+longbow+dagger and the gemini has 1 warthog.
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>finish up last hurrah with all my ships alive until only the onslaught is left
>disable autopilot and try to kill the onslaught by actually piloting the conquest myself
>accidentally overextend and die
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r8 my conk west build
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retard / retard
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hm nyo it's an amazing build 14/10 (years old)
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>>2369340
-10/10 because conquests are gae
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>>2369430
There are only 4 capitals with burn 8
Conquest, Odyssey, Radiant and Retribution.
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>>2369441
You might want to double check that pal.
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Anyone have that old Bridge bunny mod for starsector? It had a bunch of girls in bunny suits.

If not I'll need to try to remake it myself
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Has anyone here experience with adding planets to an existing save file? I've been scouring the .xml file, I get as far as identifiying an existing planets x/y coordinates. But beyond that I can't figure out where the entry ends
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stop cheating
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>>2369501
shut up fatty
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>>2369504
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>>2369500
I never tried it but when I was looking into how to guarantee the unknown skies unique world spawns I found a post saying
>If you're willing to use Console Commands, you can spawn a Sakura planet or whatever Unknown Skies or Vanilla planet. The command below spawn a Sakura planet (Planet Name can be changed to whatever name you want) at your location with no Market Conditions, you can manually add Market Conditions with Console Commands as well.
>runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar(); $loc.addPlanet("cc_US_sakura", star, "Planet Name", "US_sakura", VectorUtils.getAngle(star.getLocation(), $playerLoc), 250, MathUtils.getDistance(star.getLocation(), $playerLoc), 120)
I just used the console to search for it instead and restarted until I got a hit.
>>
I love npc medusas in my fleet up until the retard teleports right in front of the radiant that spawned with 2 taclances and gets instantly vaporized
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>>2369636
I swear those fuckers require systems expertise and accelerated shields to have a decent chance of surviving.
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>>2369500
requires console commands, change planet parameters as you see fit

runcode import com.fs.starfarer.api.util.Misc; String planetName = "planetname"; float planetOrbitDays = 180; float planetSize = 200; Vector2f playerCoords = $playerFleet.getLocation(); float angleCCW = Misc.getAngleInDegreesStrict(playerCoords); StarSystemAPI sys = (StarSystemAPI)$playerFleet.getContainingLocation(); PlanetAPI star = sys.getStar(); float orbitRadius = Misc.getDistance(star.getLocation(), playerCoords); PlanetAPI planet = sys.addPlanet(planetName, star, planetName, "cryovolcanic", angleCCW, planetSize, orbitRadius, planetOrbitDays ); MarketAPI market = sys.getEntityById(planetName).getMarket(); market.addCondition("cold"); market.addCondition("no_atmosphere"); market.addCondition("ore_ultrarich"); market.addCondition("rare_ore_ultrarich"); market.addCondition("volatiles_plentiful");
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>>2369564
>>2369670
Thanks.

I recall that a few years ago I edited a save myself, but I do not recall it being this hard to read and change the code.

Is this the mod for console commands?

https://fractalsoftworks.com/forum/index.php?topic=4106.0
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I dream of ability to customize and apply individual weapon slot mods.
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>catgirl appointed herself station commander of my colony and is ordering me around in my own colony
how do I correct her
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>CBT freighter
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>>2369750
>how do I correct her
Rapesector
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uh oh
will they rape everyone in my colony?
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>>2369689
Yeah that's it. I can't remember if there are other ways to access console commands other than turning on devmode in the json, but it was just easier to use the mod when I wanted to test things.



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