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ESTABLISH THE PERSIAN EMPIRE edition
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EU5 FAGS
THIS IS YOUR GAME
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>>2369065
Hoi4GODS won
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Shouldn't it be the other way around?
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>>2369078
no because conquering Italy means you go back to worshipping jupiter, wearing a toga, and demanding varus give back your legions who all wear lorica segmentata armor
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>>2369065
I like fun THOUGH.
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>>2369026
The worst part is I would actually put up with the broken systems (broken trade is the worst) if the performance was fixed. I have a 4050 and i7 and I'm not sure what they've fucked up but there's a huge performance drop with the shit looking 3d terrain enabled
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>>2369026
why would you steal my post from the last thread and then make an OP out of it?
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>>2369103
>Return to the game 6 months later
>Game runs worse than at release
How? How is this even possible?
>>
oh shit anglicanism actually fucking fired, this is the first time ive seen it without needing to do it via console
>its shit for me though because now i dont get tithes from england
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>>2369143
what are the requirements for it to spawn?
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>>2369146
King of England must be a certain age and have no sons during like a 20 year time period iirc
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>>2369143
Let me guess, Mamaluks are still buffed as fuck in your picrel. I haven't seen a single timelapse where the Ottomans beat them
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>>2369159
mods fix all the alt history bullshit paradox refuses to. ottomans get a special CB with -99% warscore cost vs mamluks during their crisis event.
>b-b-b-but railroads bad!
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>>2369165
This is still a pretty shit screenshot from a historical perspective so it's bad that it's still ten times better than any vanilla timelapse.
>>
does israel exist in eu5? if not it's definitely an antisemitic hate crime
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>its a france and catholic ottomans team up against the pope episode
this is gonna be exhausting
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Which way do i go from this? Planning to annex Thrungia and the Gold mine province soon.
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Why is the culture system like this? How do i even manage to assimilate them later?
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>>2369143
They will convert back after the king is dead. Anglicanism is just worse version of lutheranism since it doesn’t add preachers converting your population for free
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>>2369065
>imperator gods mechanic in a game set 1800 years later
3k players by june
>>
I would like to play MP with some fellow based retards but it would need to be modded to get rid of a lot of the gay shit vanilla has. Is anyone down?

>>2369186
You can stack cabinets on the change culture provincial action. But vanilla conversion is super high anyways
>>
kotol give me MANA!!
https://www.youtube.com/watch?v=Ff2JSmRDLAc
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>>2369209
I might be interested, for MP does only the host need the mods?
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I don't have a heir?
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>>2369065
What the fuck. Never reinstalling this again no matter how many "fixes" they make. What an absolute joke.
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>>2369247
Fuck man I haven't thought about that old ass video for quite a while.
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>>2369141
paraslop magic, mughfugger.
fucking hell, pdx went from my favourite dev around early/mid EU4 to being more mocked than the Toddler and his bethesdas. imagine that.
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>>2369165
>every game will look exactly the same
ew no thanks
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>>2369304
They do that in vanilla
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>>2369065
Wasn't the "It's a simulation, not a boardgame" the only defense people had of this game.
>>
This game becomes so fucking tedious if you try to power through it even mildly. War is tedious because the AI will spam hundreds of forts, peacing out is tedious because you release 50 vassals after a single coalition war, through an interface that starts slowing down when there are too many potential releasable, and peace is tedious because every month you need to send another diplomat enforce culture/religion. You can't even choose to play inefficiently by stockpiling 20 of them to do it every 2 years, you're limited to 5 or so.
Oh and every other month you get 2 or 3 tiny colonial charter that completes, and you pick another 2 or 3 more right next to it, and it doesn't matters, but you can only start so many at once because colonial cost is exponential (because...just because, ok?). Same for exploration, except at least exploration areas englobe 2-5 colonization areas at once, so it's a bit less (instead you get event spam about dogs and river boats and explorers fucking local girls).
It's just so much tedious busywork for no actual benefit. You could make colonial charters 10x bigger and it would change nothing. You could allow 25 max diplomats instead of 5 and it would change nothing.
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>>2369318
THIS!!!!!
they NEED to add mission trees that let me instantly annex half the map and a paint tool mode to instantly colonize the entire world as ulm!!!!!!!!!!!!!!!
>>
>if you have 0 regular armies it counts all of your potential levies as "regulars" for great power and military hegemony status

Khmer Empire with 0 (zero) standing army is military hegemony and number one great power because it counts them as having 250,000 regulars

On the plus side it seems some nations are actually building regulars now.. 1633 and vij has 120,000 professional troops, France has 60,000
>>
>>2369257
I think so? I can just box ally mods and upload them anyways if it's an issue, not worried about it
I got into a rabbit hole of Eu5 MO and those retards seem to be having fun. I think with 10+ people playing euro majors it alleviates the AI being dog shit
>>
Is it good yet?
>>
Remove cardinal doesn't work. It says "the designated location will lose the cardinal seat", but in reality the only effect this interaction has is -15% clerical satisfaction
How much did Paradox make from selling this unfinished piece of horse shit?
>>
>>2369321
My hungary had 120 professionals and 500k levies in 1750~ with about 1 fort per province.
I killed 600k of their troops and barely had 8% battle warscore. Got kicked out of the war because uncontested wargoal.
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>>2369320
You're a retard
>>
>>2369320
That's already in the game, read the files
>>
is there a way to turn off dynamic province naming? My vassal have a location in the "landsberg" province, bavaria has locations in the "munchen" provinces, but if I didn't bother with checking the fucking map mode I had 0 indications they were the same province.
>>
Let’s not pretend like the game isn’t what paradox wanted it to be. All this shit had to go through testers and had to be approved by Johan. He saw all of this and gave his ok for release. We can spitball ideas all day every day, but it will not change the fact that paradox will not do a thing to somehow change the game’s formula
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>>2369369
The core of the game is fine. It's just not fun and probably needs at least 5 DLC to have enough stuff to keep you engaged
>>
Ai doesn't vote for anything in union/council of Trent/other shit
Is it normal behavior for vanilla? Cause I use mods and can't be assed to check without them
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>>2369369
>testers
you mean the youtubers and twitch streamers?
>>
>>2369026
I miss waifu universalis
>>
They unironically did not ape MEIOU hard enough
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>>2369026
How many DLCs until this shit is playable
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Where do you improve cultural opinion now? Did they remove the option of doing that for prestige?
Previously you could click the masks to do that, but the UI changed a bit and I don't see an option to do that anymore.
>>
Anons, please tell me there's a mod that forces the AI to take antagonism in consideration during peace deals.
My retarded ally just vassalized half northern Italy.
>>
>>2369413
You need to be the head of your culture and then have 50 favor on the head of culture you're trying to improve.
If you're playing the knights you should conquer cyprus and culture switch to poitevin.
Then you either ally byz and increase favors to improve cultures or kill byz and create a subjet that will be majority greek and head of culture.
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>>2369026
>nothing ever happens: the game
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>>2369424
>>2369304
mental retardation
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>>2369423
Improving cultural opinion is honestly just ass, the cooldown is way too long and, it lowers assimilation, you're better of spamming OPM's and just have them genocide their cultures.
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>>2369428
multiculturalism seems to be the intended playstyle on the spiritualist side of the slider, while mass assimilation is better if you pick the humanist side
>>
Forcing primary culture on a vassal should be locked behind a midgame tech (but forcing court language should be available at all times) and the capacity cost of new vassals should be very high, but go up slower the larger they are, and there should be a more active way to improve cultural opinion (ex. a cabinet action)
I just fixed EU5
>>
>>2369429
I find it baffling how the the "tolerant" value side is the side that lets you culturally assimilate easier, and not like increase culture cap, since the idea should be that you are more accepting of religion and differences, then again the clergy as an estate is just very contradictory in how they're built, they provide research buffs at high equilibrium, but then in their event and agenda's they're opposed to research and lower progress in various ways.
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>>2369428
It's 50 years if you do it on your own subject but you can meta game around it by getting 100 favor with your vassal, releasing it and improving twice to kindred.
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>>2369437
If the culture is that small that you can get away with catch release, you're way better off just killing the culture via subject assimilation.
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>>2369438
For small one yes definitely but in my knight playthrough you had the entire levantine culture group that was owned by the mamluk so it was worth doing.
Same thing if you're the ottomans or want to blob all over the balkans and anatolia.
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>>2369435
historically, tolerance does cause more "assimilation"
Assuming that assimilation is an actual thing that actually happens
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>>2369478
If you actually bother to read events the stuff that provides "assimilation" reads more like the standard cultural genocide, not so much as the inclusive assimilation that makes locals seek to adapt cultural norms.
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>>2369423
I might be blind, but where do you change your primary culture? I can only find the option to add accepted cultures in the cultures tab
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>>2369485
It should be the same tab. You fully accept a culture and then you can switch for 50 stab and 50 legitimacy.
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>>2369485
Same as accepting the culture, you just click on the accepted culture
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>>2369425
Total sandboxnigger death
>>
>NOOOOOOOOOOOOOOOO THE OTTOMANS HAVE TO BE SUCCESSFUL!!!!!!!!!! THEY HAVE TO BE SPACE MARINES!!!!! MUH HECKIN GROSSPRUSSIANIUMS!!!!!!!! MUH BIG BLUE BLOB!!!!!!!!!!!!!! GIVE ME FREE CORESSSSSSSSSSS
this is your brain on eu4
>>
one key problem in 5 is that no country ever feels like a threat
france and the ottomans usually felt like a real threat in 4, and when they didn't, some other middle power took their place
>>
Alright so what the fuck is up with my rulers constantly dying for seemingly no reason? The reason for death isn't even written anywhere, all of a sudden my rulers and heirs die, usually within 2-3 years of starting to rule the country or entering the line of succession. Even when I enter a regency the regent dies for no reason within a few years. In my last campaign from 1350-1650 I had like over a hundred deaths and spent the whole game in fucking regencies. The fuck is this shit?
>>
>>2369556
And I really want to stress just how fucking PISSED OFF I am that my horde run started with my fucking ruler dying day1 to an indefinite regency forcing me to 9% crown power 40 horde unity, complete economic collapse and an utterly unavoidable civil war. All over a fucking meme bug.
>>
How the fuck do you change a markets language?????
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I'm sorry for ever doubting you, railroadchads.
I unironically prefer the game this way.
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>>2369576
big horde
lol
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>>2369550
>Having objectives that give you a meaningful reward in a video game is... le bad!!!
>>
sunnis are OP for tech research
cathos can't compete
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>>2369576
A game where the same thing always happens is functionally the same as a game where nothing ever happens.
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>>2369582
>meaningful reward
satisfaction at accomplishing something is all the reward you need unless you're some tiktok dopamine addicted child that needs big flashing lights telling him he's a heckin big chungus blurple blob and the bestest ever with the biggest army and cores all over the world
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>>2369568
>heres your strong independent feminist-communist kurdish regent goy
Wow thank you Johan, I think a new terror attack is going to occur in Stockholm soon.
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>>2369587
snowflake lmao
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>>2369584
> +5.00% Monthly Research Progress %
Cool ome extra tech every 20 techs.
At the same time I can just constantly steal 5 tech mana every with simple espionage
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>>2369586
>it's so immersive spamming OPM vassals that culture convert and get annxed without a fuzz, fighting an AI that's so braindead it'll ram all their units into you whilst sieging, all while seeing a green line up to infinity towards nothing as you click spam buildings
There is zero challenge in this game outside of keeping yourself awake.
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>>2369591
so your solution to there being no challenge is to give yourself a magic button that makes you even more OP and gives you free bonuses for accomplishing nothing?
do you work for the hoi4 team?
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>>2369592
The people advocating for railroading wants to see the AI get the land to help create an actual rival, blobbing is easy as hell in this game, the game's system is about as gamey as EU4, so I don't understand why you're strawmanning that nudging the AI to help grow is somehow dumbing the game down.
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>>2369593
railroading doesn't fix the game, it just makes it even more boring because you know exactly what's going to happen every time you play.
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>>2369594
Bitch China sits uncontested as number 1 in every fucking session in EU5, nobody does anything, 4 at least had a toss up between France, Castile or Ottomans as the leading power, although 4's AI is also somewhat passive, there's at least nations that grow over the course of the game.
>>
>>2369595
Okay
Railroading still doesn't fix anything, it just moves the problem around slightly.
The game is still boring as fuck because (as I've said multiple times) nothing ever changes. You're just reading a book that says "and then castile cast a magic spell to instantly annex Aragon" or "the turkish sultan pressed the button that made his soldiers randomly gigachads that are stronger than everyone else for 100 years"
it's shit and doesn't fix the game at all.
>>
>>2369586
I think eu5 is far worse than eu4 when it comes to filling you with dopamine all the time.
>>
In eu4 half the actions you did could be replaced with a very simple algorithm. In eu5 it is more like 90%
Stuff like placing buildings and choosing techs
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>>2369597
Fuck off eu4tranny
>>
>hyper scaling industrial economy
>also hyper scaling costs of everything
It feels like you never make any progress
It's time to retire, Johan
>>
>>2369586
You're right, it's much more satisfying to just sit and watch a simulation play itself. Johan should just remove all the remaining buttons that do anything, any interaction is boardgamey and for children
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>>2369629
I accept your concession
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>>2369633
Hmm? Oh, are you giving up already? Finally done saying that video games shouldn't be games? That's kind of pathetic, you know. I expected a little more.
>>
>>2369638
see
>>2369633
>>
>>2369602
>In eu4 half the actions you did could be replaced with a very simple algorithm. In eu5 it is more like 90%
because the half of your actions in eu4 are army movement because that's the only time you'd doing anything except waiting for your mana to fill to cast obtain caravels and waiting for truces to expire so you can actually play the game again
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>>2369597
game idea: eu5, but the rulers are actually wizards
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>>2369647
just rename 'cabinet member' to 'court wizard'
>>
Cores are the biggest design flaw of eu5
They are much better than integrated so you have to become an ethnostate
To become an ethnostate you need court wizards to cast assimilation
To bypass the wizards guild restrictions on court wizards per country you have to use vassals
There is no alternative
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>>2369655
Remove the ability to force your culture on vassals and suddenly you actually have to interact with the cultural relations mechanic but the small vassal meta is still the meta because >control
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>>2369576
>Big horde
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>>2369657
i mean think about it dude it sounds like it was translated from chinese back to english
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>>2369576
What mod is this?
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Do i wanna just Integrate Mittelmark or do i wanna make it a Fiefdom? Will they rebel if i just use integration for them?
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this is what 21k ducats of rgo building looks like
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>>2369585
I'd rather have the same things happening in all games rather than the stale mess we currently have.
I'm sick of big kiev and no turk beyliks ever prevailing over the others.
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>>2369550
There has to be a big bad threat for the player beyond just your shitty neighbourghs and France. Otherwise you conquer all of Europe by 1600 and stop playing
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>>2369575
Majority of burgers at market center location have to have a different language
Usually you are better off deleting market center and assimilating until at least 51% of burgers in your desired location are of your culture. The other way I found is assimilating peasants and making more jobs for burgers so that peasants of your culture promote and eventually overtake burgers of other culture. But you have to have to make a LOT of jobs for burgers and it's pretty unefficient
>>
>>2369585
That has to do, until there is a viable alternative
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>>2369595
I love to switch to ai nations mid game to see what's going on. China seems to be stuck in it's unique disaster that has marginal consequences. Ai is absolutely braindead and there is no time limit for this disaster so it can't resolve it.
And, since you can't have two disasters at once, China is stuck with it and can't get more disastrous(lol) disasters that can really shake it and give way to someone else.
I once made a super Manchu, gave they modifiers so they surely win against china and forced them to go to war. They occupied whole chinese mainland and peaced out for war reps. Didn't take a single province despite having warring states reform. So the fatness and cost of locations in China is also to be considered, since AI is either suicidal, getting 9999 ae with everyone or is too scared to take a single province in this game
>>
Something weird happens circa the age of absolutism. In 1550 I got 80 vassals and their liberty desire from collective strength relative to me starts spiraling out of control, so I consolidate and annex 30 or 40 of them. In 1650 I go on a conquest binge and spike to 200 vassals, and their liberty desire from collective strength is...0. My regular army has become huge, sure, but it's like, idk, the calculation assign a value to regular that explodes with age of absolutism units?
>>
>>2369728
It also looks at your economic base and you're probably much bigger
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>>2369642
That's not a positive comparison eu5. Have a lot more meaningless decisions isn't good.
>>
>>2369594
You already know what is going to happen every single vanilla game, precisely nothing. The "it's the same every time" is already in the game.
>>
I do not understand how normal people tolerate having to completely reset and redo their whole tech queue every time they unlock a new institution. I'm a sperg and I can barely stomach it.
>>
>>2369758
>I'm a sperg
There's your problem.
>>
>>2369594
>one location minor with no alliances declares on bohemia
>Coalition of small states with grand army of 354 german peasants declare of France
>Castille kills other christian Iberian states, andalus is still alive
>Naples kills the Papal States. If the player guarantees the Pope, Papal States kill the Naples. Tunis conquers half of Sicily and Sardinia. Christian kingdoms do nothing about it
>Kiev
> Golden horde assimilates half of steppes into mongolian, explodes into snakes of different culture states that aren't even hordes
>France conquers south England. Holding locations in the island that was impossible to invade since William I
>China colonizes Siberia, because it
>Africa becomes majority white by 1600s
>Mesoamerica and Incan kingdoms are never conquered
I can continue, but I hope you get my point.
>>
>>2369758
It's prime paradox incompetence that they didn't include shift and ctrl to put techs behind or in front of the current queue or something but at the same time there's no benefit in queuing techs so just don't do huge queues and stop being a sperg.
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>>2369764
>Africa becomes majority white by 1600s
That's a good thing tho.
>>
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>>2369663
The usual
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>>2369768
I see you liked the modlist I posted last thread. Absolutely based, total sandboxxie death
>>
>>2369767
You only hate negroes because of policies of white colonial nations practicing slavery and economic colonialism, resulting in influx of negro population in americas and horrible condition for negroes in africa, while doing nothing to help them assimilate, only passing racist laws to make their integration in white society impossible, creating separate black sub-societies that are even harder to integrate
>>
>>2369771
Or it could be that blacks are anathema to civilization.
>>
>>2369770
I already had a similar preset with a few of those, but I felt I was missing something.
Your modlist was a big inspiration, I finally got the job done :)
>>
>>2369771
Actually, I hate them for not achieving anything for thousands of years except larping as egyptians and berbers and omanis. Their createst feat is the sale of their own people as cattle to the long-term ruination of everyone else. Literally everything would stay the same or be changed for the better better if they hadn't existed at all.
>>
>>2369766
I prefer it to opening the tech three every few months.
I'll just take a break and wait till johan fixes this
>>
>>2369778
You can think how this would happen. Maybe they never had a huge state that borrowed almost all technological achievements from ancient states in near east, creating a single cultural and religious identity with network of markets exchanging goods and ideas. Maybe being so far from the cradle of civilization and not having any contact with it and being surrounded by savannah and jungles hindered their progress, being generally isolated and all. Maybe a hundred other reasons.
Or you can just blame it on them being inherently inferior. But I already know which one you will choose
>>
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Not even the Less aggressive AI mod is enough to prevent shit like this.
Why would the AI think this is winnable?
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>>2369785
Only bohemia has units why wouldn't it be? Presumably you can kill Bohomia solo, Austria can kill teutons solo and rest will just feed warscore
>>
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>can't upgrade my crusader knights to reformed crusader knights for some reason
>"huh that's weird, maybe it's a bug"
>google it
>find a bug report on their forum for that exact issue
>they've confirmed it back in november
over 4 fucking months on something that should be the easiest fix possible, what are those fucks doing?
>>
>>2369785
I am playing Austia rn and there is usually a war every year where some minor tag in hre declares on a free city so I am forced to defend them. I am not even doing anything, usually free city has enough levies to solo the war
Also, why the fuck am I forbidden from joining defensive wars of HRE members if I have a truce with attacker? I peace out French war in low counties just for french to declare on Savoy and easily gobble them and I can do fuckall?
>>2369787
Hellenism mechanics;) (they will be broken btw, like better half of features that will be introduced in the dlc)
>>
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>>2369786
They somehow got a marriage union with France of all nations, and dragged the in the war as well lmao.
I had to console command out of this because I can't afford to have the emperor spit roasted before the Hussite wars.
>>
>>2369788
>Hellenism mechanics
Correct for me, but the bug report was actually about the Teutons (same unit, but still), so that excuse doesn't even work here
>>
>>2369790
I think I somehow managed to update them by moving crusader knights to a location with order commandery. But it was a Castille campaign and I am not even sure if it actually happened
>>
>>2369792
Weird, but you're right, I get the option when I specifically stand of a province with an Order Stronghold. Thanks for the tip
>>
>>2369793
That's cause they can only be built on those
>>
>painstakingly grind my way to have ALL 331 italian locations to make event fire, hoping its gonna rename my country or something neat
>it's just a nothingburger reform that does fuck all
I atleast wanted a new flag....
>>
Knowing what we know about Johan, how likely is he to ever allow unlocking cheevos while you are using mods like imp and vic3 already does
>>
>>2369803
>foreign powers can no longer control the college of cardinals
doesn't that mean you've got a permanent pope wihout the risk of any other country being elected? I haven't played the papal states yet, but sounds nice
>>
>>2369805
On his own? 0, he's that autistic. But he might get forced to if reddit complains enough.
>>
>>2369806
It's been like that since EU3 at least.
>>
I didn't play since 1.0.4 and decided to see what is the state of the game. The AI is still brain dead, the economy is shit (infinite trade loops in mid late game), colonization is shit, there are still unresolved bugs from November... And they are working on magic god buffs? The absolute state.... I want to play a fresh gsg so bad but this is unbeatable.
>>
>full naval gets to get 2 naval governors
>lands gets nothing
anger
>>
>>2369823
Yeah, even if you;re mostly land based it might be better to go naval as long as you;ve got some coastline to slap the governors at.
>>
>>2369824
I really wanted to do a persia run but I'd have to cheese with 2 naval gov to spread enough control around the region.
You only get 3 local governors through the entire but that's not enough since the terrain is so ass.
>>
>>2369825 (me)
Or maybe I should somehow culture flip to tibetan for the -50% prox speed malus on plateaus and mountains...
Also some of you probably don't know but naval govs are stupid to cheese. Create a vassal to encircle the city you want to built the gov in so it becomes disconnected from your capital via sea, build it then annex. There's no check from the game to see if it's still valid after.
>>
>>2369826
Wait, fr? I remember in my byz campaign I've built naval governor in Antioch and then annexed Cilicia that was the only thing separating my mainland from syria and it destroyed the governor after a month tick
>>
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>Can't form an empire because I am not a great power
>half of asia is girlbossing and gatekeeping great power status
It's tiresome. I just wanted one (1) local governor...
>>
https://forum.paradoxplaza.com/forum/threads/eu4-sees-higher-24h-peak-than-eu5.1914404/
Even normies noticed.
>>
>>2369756
>>2369764
>"yeah!!! we should change the game so that the script is slightly different but it's still exactly the same every game!!!
>I love hoi4 so much!!!!!!!!!!!!!!!!!"
kill yourself
>>
>>2369843
solid arguments, sandboxtroon.
>>
have any good mods released yet?
>>
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So what kinda army composition do i go for my standing army? I build 3x Men at Arms, what do i wanan build now? How many cannons do i wanna build or cavalry?
>>
>>2369843
I am waiting for your proposals on how to improve the game
>>
>>2369850
3xMaximum width cavalry units. Then put artillery in the rear
>>
>>2369850
20 heavy cavalry, put formation on cavalry on the flanks, levies for the center. Artillery on the rear, they do marginal damage and battles isn't their mission anyway
>>
>>2369828
Oh yeah you're right. Just checked. It's trivial to cut your empire in chunks anyway with vassals with a snake of shitty locations.
>>
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>emperor ally forced me to white peace a war I was effortlessly winning
Yeah I think I'm dropping this game.
>>
>>2369843
>but it's still exactly the same every game!!!
But the game *is* exactly the same every game already. Except instead of being a sligthly historical game, it's a completely ahistorical one.
If it takes railroading, MT, world-wide cores and permanent modifiers to achieve a game where sometimes, the ottomans are a threat to Austria, where Spain forms without gobbling up Portugal, where you don't have papal colonies in africa and where Russia and the UK forms, then so be it. Currently, it's an historical simulation that somehow NEVER ressemble history.
>>
>>2369830
They need to have regional requirements for being an empire and remove it from great power.
>>
>>2369830
just go beat them up, retard
>>
>>2369861
Well duh, ally or not, the emperor does not want internal wars.
>>
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Is there a way to combine my Markets?
>>
>>2369879
Destroy one
>>
>>2369883
So if i destroy the Tarnov it will get fully absorb in to Tsarigrad?
>>
johan...
>>
>>2369886
won
>>
>>2369876
At least give me a warning, or at least a way to reject the emperor's demand, instead straight up cucking me out of my own wars.
>>
>>2369889
where
>>
I'm in massive coalition war that's turning badly against us, I cant peace out of it. If the enemy rolls across all my lands how fucked am I? They've got a show superiority CB on us, so can I expect to simply be humiliated and pay tribute with most of my lands intact? Pretty new to the game and this is the first big playthough.
Wish you could signal to AI armies to join you, I've got 10k troops, all has 15k nearby and enemy is seiging a Fort with 20k. Instead of joining up with me they previously sent 30k troops on a one way trip though the middle of the HRE and got ground down.
>>
>>2369893
his in house MP game that's been going since before 1.0 launched
>>
>>2369885
Some will, others go to the other markets
>>
>>2369894
There is a button in war screen to see peace deal ai proposes.
>>
>>2369895
I can't understand why that retard refuses to playtest the game in single player games.
>>
>>2369904
I can only assume his mindset is "more people in the game means more bugs can be found for different nations!"
>>
>>2369903
It doesn't show anything, I'm a junior partner in a union and it says I cant sue for peace
>>
>>2369911
Did you change to offer tribute on the screen? Default peace deal shows demand there is a tab on the top to change to offer
>>
>get CB to annex novgorod
>vassalize them instead
>will take 400 years to annex them

erm, maybe stealing their land every few years will be quicker
>>
>>2369932
disloyal vassal cb is pretty nice
>>
>>2369932
You can just seize one location per province, make a new vassal, and transfer the rest of the province to them, that's how I get rid of big vassals that I released for their cores
>>
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Is it better to have several markets or only one?
If anybody know any videos that go in-depth in the trade mechanics I'm interested. I struggle even to check what good are missing from my market.
>>
>>2369949
More markets = more market access = more demand and production of goods = more gooder.
If you have low market access areas with cities that have been developed or you wish to develop, prerably with some proximity too then you want markets there. However if the areas with currently low market access aren't making any advanced goods then it's better that they belong to a bigger market since RGO production happens regardless.
The downside of more markets is that you need to dedicate more resources into inter market trading and most importantly it makes the UI a nightmare to navigate.
>>
>>2369949
A lot of small markets are better; up to the point they can't self-sustain most of it's basic needs.
The smaller the market, the higher the market access of provinces in it, the more you can extract value.
>>
Kyiv
>>
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>>2369954
don't say that!
>>
>>2369914
Yeah I did its all greyed out
>>
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Intended game's target audience btw.
>>
Orthodogs can't divorce?
>lose coinflip 4 times
>historic dynasty lost
not too fond of these half baked ck3 mechanics
>>
What logic does ai uses when to push for a peace deal? Most of the time it takes full occupation of the enemy for them to even consider peace, and even then it takes fully wiping out enemy forces and couple months for it to realize it can't push more warscore
>>
>>2369989
Probably if it hasn't gained warscore in certain amount of time or if it gets to 100% or hits one of the backstops of having too much warexhaustion or what ever.
>>
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So do i wanna cap all Marketplaces for Towns or Cities or is there an limit how many i should have them?
>>
>>2369992
When you can't make more good trades that's when you stop
>>
>>2369978
It's based on historically precedence, Orthodox essentially said if you're on you're forth marriage God has told you that you aren't meant marry, so don't, I also don't understand why you'd waste influence on divorce when consorts do nothing.
>>
>>2369972
He's not wrong.
Just go play EU4 if that's what you want.
>>
>>2370017
half of the player base already did
thanks for your input Johan
>>
>>2370019
That's a good thing, the people that want EU4 can go play it and the people that want EU5 don't have to listen to toddlers crying for space marines and mission trees
>>
>>2370002
I know that dynasties came and went, but it's still annoying how little you can do about it.
And here's another annoying thing I discovered:
>start a siege
>vassal with 100 men joins and snipes the leadership if the siege
>all art goes to vassal
I assume sieges are meritocratic and you can always manually take leadership, but its just another thing you need to keep eye for if you want to loot art.
>>
>>2370020
you're not playing EU5, you're playing a glorified Vicky 3
enjoy playing with sliders and creaming your pants as you watch the line go up in the middle ages
>>
>>2370030
More like a half baked combination of vicky cicky and eucky
>>
>>2370030
Sliders are kino and a retvrn to tradition
EU3 > EU4
>>
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VGH..... the orthodox kingdom of the grikos in sicily.. what might have been...
>>
>>2370039
lold
>>
People that think the low player count doesn't matter crack me up.
Who are parakikes supposed to sell dlcs to if barely anyone plays this game?
You just know shareholders and the higher ups are shitting their pants.
>>
>>2370047
Eh, they already milked people with deluxe edition for at least a year. They can just shit out low effort dlc, but by the next year they should lock in to bring in new people for chapter 2, or whatever it's called for euv
>>
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...
I think something is wrong with the swiss confederation organization.
>>
>>2370020
But eu5 has space marines and nothing historical ever pans out, so it's just eu4 with more steps. Mods fix alot of it but the AI is still hot dogshit
>>
any total conversion mods yet?
>>
>>2370039
vgh......... if only........
>>
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i hate byzzieboos who claim they were still roman so much
the main argument they have is that it was still roman because there was no definitive minute of a definitive day they became the empire of the greeks instead of the empire of the romans
but you don't get this shit with any other empire
when did the british empire fall? when the american economy eclipsed them? when they lost india? when they lost africa? when they lost hong kong? does it still exist because of the pitcairn islands? no, of course it doesn't

the fact is that by 750 you had a situation where the "roman empire"
>didn't hold rome
>official language was greek
>religion was conducted in greek
>exerted no real control outside of the immediate greek speaking area
this isn't just about the language switch, but the fact 90%+ of their territory was greek speaking, it's practically a 1:1 correlation, there could be no other scenario where a linguistic map and a political map were identical yet we had to pretend they weren't synonymous for the sensibilities of "well akshully" professors, most of them either greek themselves (reddit's beloved anthony kaldellis) or retarded women who saw the fact anne komnene was allowed to write her fanfiction of her father as "empowerment"

and their next argument is that if you won't call the empire of the greeks "roman" you must think the >h>r>e was the real rome, how does that logic follow? just because byzantium slowly transformed into a greek empire doesn't mean the pope crowning a german makes them roman
byzantium is a ship of theseus, the hre is a different ship altogether

i'm not using the name the basedfacing redditors demand i call them, they were GREEKS, i am not going through the farce of calling them "Ῥωμαῖοι", "romans", in fucking greek
and you may say "b-but they were epic", yeah, they did some pretty cool things culturally, artistically, architecturally, but how does that make them roman? the greeks accomplished these things, like the ancient greeks
>>
>>2370080
but they were epic
>>
>>2370080
not gonna read all that
>>
>>2369879
Why would you want to do that? Place a governor in Tsarigrad instead
>>
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I concluded my Bulgarian Campaign, i learned few fun tricks. I only very later understood how to play with the big Vassals.

So can i spread my dynasty all around Vassal then force them to my culture and religion? I know its lengthy but then on the whole game is like this.
I think making custom Vassal so they stay as County tier is good?

Then stay on your Proximity area to pump Towns and Cities?
>>
>>2370080
happy for you
or I"m sorry that happened
>>
>>2370093
you didn't build the "garden" in your capital right?
>>
wait until he finds out that modern Romans don't usually know Latin either
>>
>>2370080
>the >h>r>e was the real rome
it was
>>
>>2370024
Art is essentially pointless, I don't know why you'd even care.
>>
>>2370100
I did.
>>
>>2370103
NTA but i thought Art was the primary method of getting your cultural influence/tradition up.
>>
>>2370103
Eh, +0.00001 prestige is still plus prestige
>>
>>2370093
>15 gold
you should probably try actually building a few cities and RGOs
>>
>>2370080
There are enough videos on youtube explaining why late romans were romans
Why are you bringing these arguments here they’ve been beaten into a horse mush
>>
>>2370107
You're still locked to a hard cap of culture influence, and you're way better of getting more primary culture pop, getting %Culture influence via Inno Value, Laws, privileges and buildings like Opera houses, but it mostly doesn't matter reaching culture hegemon is a joke because the AI is trash at maximizing influence, assimilate area is nice, but culture influence versus cultural tradition for higher assimilation is capped at 50% so getting more influence above culture heg is just number go up, which should be the maxim for this game.
>>
>>2370111
All I care about is getting +50% speed of integration and assimilation.
>>
>>2370112
Okay? Just get 100 Inno and give Elaborate court life, and that should about do it unless you're a smaller nation and expend a bit.
>>
>>2370114
Small aside here. I fucking hate that high Inno causes it to be absurdly expensive to spend on stab.
>>
>>2370115
It's mostly offset by the lower stab reduction for embracing ideas, also if you're having trouble with your income ignore stab unless it's negative, high is a bonus, not something to prioritize unless your income is stable.
>>
>>2370117
Yeah I know. I was just complaining a tad.
>>
>the pope gets no events for if they conquer byzantium, or dismantle the HRE
>No special CB for if the religious war ends in protestants forcing the HRE all into Lutheranism, just the generic religious war CB
>Can't even upgrade into an empire
>Can't even form any other nation
I'm tired, boss... Literally no reason to unite Italy as the pope. The ONLY benefit of the pope is you get to choose your successor from 3 options, which is incredibly OP, but otherwise why the fuck would you ever wanna be the papacy? Also you get spammed CONSTANTLY with divorce requests
>>
>>2370002
Orthodox countries should probably get force into monastary interaction. Russian czars loved that move to get another wife
Leo the Wise is more of a outlier, being cursed with dying wives and all
>>
>>2370093
>Then stay on your Proximity area to pump Towns and Cities
I am not smart enough to explain this that well but build all burgher buildings with high profit goods in your most high control areas. Build governors in trade centers.
When you build a fin cloth guild outside your high control provinces you will get less of its income and it will bring the profits of silk guilds in your high control provinces down
Same with RGOs but they are more painful to stack.
Have you built bailiffs in your gold and silver provinces?
>>
>>2370093
>>2370093
Why only governor slots? Did you ignore renneisance tech?
Spend less on diplomacy
Increase your leg spending
>>
>>2370093
>>2370142
>>2370143
Never mind
Uninstall gane
Delete it from steam folder
It's an idle clicker. You will learn how to play it and resent yourself
Might as well master candycrush
>>
>>2370147
I'm trans btw
>>
So I'm playing as Castille and I've gotten a CB agains Morocco... Should I even use it? Is it even wise to go to war before the Black Death.
>>
>>2370157
Yes? Wars will never be easier than the start of the game since nobody can afford forts.
>>
Are you going for hellenismos or latrinemus when based Johan releases the DLC? For me its latrines.
>>
>>2370168
for me it's islamismos
>>
Milan early game tips? which to conquer first what money and rgo to focus on?
>>
>>2370176
So ottomans.
>>
>>2370168
I'd imagine shifting Latin would be powerful in the late game when cataphracts aren't a thing anymore. But I've never even seen anyone talk about meta men at arms for the late game since everyone gets bored by 1550.
>>
>>2370196
no, I'm roman
>>
>120 years to create st peters basilica
>it's a regionally renowned piece of art, not even a unique building or modifier for rome
aw sweet, ten trillion dollars spent for .0000000001 more culture!
>>
>>2370206
>even the description for it has a fucking typo
Jesus help me, Johan, i hope you die in a fire
>>
is the 1444 mod any good?
>>
>>2370206
Making all historical buildings into artifacts you can loot so you end up with the pyramids in your capital after you siege Egypt seems like a clear case of johans autism
>>
total and complete berber humiliation
>>
>>2369783
I'll be honest, I was being hyperbolic and I don't actually think that they are inferior in the racist sense. I do know some of why and how it was difficult for sub-saharans to develop civilizations. Whay I hate tho is someone like you reducing everything about them to slavery and colonialism as if that was the one defining event for everyone on a whole continent, especially if you equate the american blacks with literally everyone in subsahara. How about the thousand years of events that happened before any european set foot on subsahara? Why can't we talk about that and have some opinions on that? What about the kongo wars of the post-colonial period? We are allowed have opinions on current wars and events for everyone else, but with subsaharans it's all like
>uhm, I already know what you are trying to say and that's racist due to slavery
Your virtue-signalling thought-policing is literally so patronizing and infantalizing towards the very people you think you are heroically protecting here on this zimbabwe dung-brick dyi house-building forum.
>>
>>2370232
I loved doing this in Imperator. Stacking every treasure in the game in Rome. Having a temple for all four of my deities stacked in my capital province.
>>
>>2369803
>papacy is successful
>this results in catholics caring less about what the pope says
make it make sense
>>
>>2370256
When the pope is a temporal power he will be treated as temporal power (ignored). Stuff like cardinals would obviously lose their meaning if only the one in Rome had any say in anything.
>>
>have the straight of gibraltar locked down since the war started
>somehow some ships from holland are in the fucking bosphorous
this game makes zero fucking sense. MAKE IT MAKE SENSEEEEEE
also why does it seem like blocking crossings just doesnt work? these niggers in anatolia can just go across willy nilly even when there was no combat happening
>>
What do I have to do to make someone want to sell their location to me? Even when not connected, of different culture and rural, these locations worth to ai more than 5000 ducats
>>
>>2370279
Pay 5000 ducats, it's pretty cheap
>>
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Shame some nations are currently unplayable because how the Food mechanic works. You either play without food or your play with huge debts.

And no he Tributaries don't help anything because they give you like 0.50 a month. While Diplomatic cost to maintain them is like 1.92.
>>
Ethiopia is just a dogshit area to play in general. It's not fun, control is horrible, literally zero way to grow your economy, ten gorillion cultures and no way to accept them all or mitigate any negatives unless you afk for 200 years.
Yemen is the only worthwhile start in that area
>>
>>2369320
this but unironically
>>
Only europe is in a somewhat playable state and has any flavor
>>
>My ally doesnt join my war because borders are -100
>But i have to join my Ally's war even though the enemy is even more far away
Why johan?
>>
>>2370283
No, you do not understand. They do not want to sell, no matter how high the sum is. There is a cap anyway so 5000 and 50000 will have the same weight, and they will refuse anyway
>>
>>2370279
They need to be deep in debts to have any chance of buying
>>
>>2370294
You need to tick the "don't join allies wars" button
>>
Honestly. What do Genoa and Venice do with the over sea provinces? Can you sell them or can you use them for trading or something?
>>
i just realized why morocco has no sailors and johan is funny as fuck
>>
>>2370320
Well why doesn't it?
>>
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>>2370340
I think they have the worst proximity on the game on start date? Not only that They need to pump all the way to 50 to get Naval reform. I seriously think it's funny.
>>
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>>2370346
Patch 1.2 "Steiner" will fix everything
>>
>>2370346
Zimbabwe has 0 control outside their capital because of tribesmen
They used to expand in east Africa in previous versions but now they just sit there doing nothing
>>
>>2370351
>>2370353
>Need 250 sailors for Privateer
>You get only 1-2 sailors a month due to abysmal control issues
>It takes 250 months (20 years!!!!) to get single privateer going
Btw this is the nation that was the scourge of Mediterranean Sea for 1000 years.
>>
>>2370353
>literal who nation of mud hut dwellers can't conquer half a continent in 50 years anymore
how could johan do this to us....
>>
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>>2370358
It wouldn't be bad for subsaharian tags to have different gameplay were control is not an issue, they are constantly warring, they empires collapse every time their kings die and repeat until they run out of pops or Europeans appear
>>
>>2370358
But all of their neighbours are also literal who nations of mud hut dwellers
>>
>>2370346
Sure but they also get tribal horsemen levies which are actual fucking space marines. It's total dogshit when 3000 tribal horsemen can just demolish 10000 European levies
>>
>>2370353
They need to give AI only control buffs at least for the first two ages, the AI is trash at trying to figure out control.
>>
>>2370371
France would just rape everything
They already do, but this way they will go even harder, no lube
>>
>>2370371
>Even AI can't control control
Lmaooo johan
>>
>>2370374
Dynamic modifier based on country size / economy
>>
How do i play economy without automation? I heard the automation fucks up your economy after 100 years.
>>
>>2370363
Is there a single other upside, or viable playstyle for a country which is tribal or has tribal pops? They seem like a placeholder for people who aren't operating with a social pyramid or contributing to the market economy
>>
>>2370387
Scotland has some techs that make them good supposedly. Come to think of it, that was probably the idea behind that guy who made Highlander South Africa
>>
>>2370389
>that guy who made Highlander South Africa
>there can be only one... dindu
qrd?
>>
what are some must have mods (besides glorp)?
>>
>>2370393
Location Specialization QoL (Auto-Expand) - Forked
>>
>>2370390
I don't know I think he just swapped to his colony in Africa. Definitely a neat idea to take advantage of their unique cultural bonuses.
>>
>>2370404
Oh I thought he did something crazy like culture swap to whatever south african culture is down there.
>>
>>2370389
Scottish "tribesmen" seems ridiculous, especially if they have to create special mechanics to make them more functional than in actual tribal states who don't have those mechanics
>>
Cut all taxes and trade income and well as minting to zero. Wait one month. Then the cost of making a new market will drop about 90% as it is scaled to your income. Same with moving the capital.
>>
it's like 1480 something and im struggling to see how i can form russia within the next century. it's a huge pain in the ass getting and integrating land it just takes forever. i have maybe 200 locations of the 534 i need and annex vassals takes decades :( even eating more of the golden horde would take decades to integrate
>>
>>2370371
No they need to finish the fucking game
Half of AI scripts are missing or unfinished, look at them trying to assimilate tribesmen/slaves forever
>>
>>2370428
You don't need to integrate
>>
>>2370434
maybe not to form russia but I do if i dont want useless rebellious land...also if i take too much too quickly the annoying ass coalitions declare war on me every 5 years and it's a slog
>>
>>2370410
Yeah no I'm not cancelling 20 markets and thousands of capacity in trade
>>2370393
I'm the 50 mods guy who's been playing pope recently, some of the mods kinda borked the AI and fucked their ability to properly do economics, so I nixed a few and added others. Gonna play test this new batch today but will be reporting back
The railroading stuff is essential though so Austria, polish Lithuanian commonwealth, Spain, Ottomans and Russia ascend though. Gonna try out a Lutheran sweden run
>>
How do i get in to the Vassals or Fiefs spreading my culture meta?
>>
>>2370441
Just enforce culture on them and they'll start converting the pops.
>>
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>>2370428
make sure vassals you intend to integrate soon are just 1 province to maximize the "we are much larger" bonus
also make sure to crank up your cultural influence (build universities) so you get the full annexation bonus from your influence relative to their tradition
if you stack a lot of the "tolerance of the true faith" modifier through spiritualist value, laws, autocephalous patriarchate, etc, unintegrated orthodox provinces will be a lot less likely to revolt
>>
>>2370435
Just go full ape and conquer enough to form russia. You can release vassals in unintegrated territories after that
>>
Just picked Serbia.
Evens i go for Empire
Singles i just pick Constaniples and stay as Kingdom.
>>
will it ever be possible to truly have trade flow from one node to another like in EU4?
so the goods don't just get absorbed into the next tradenode?
like, have a tradeflow of goods from south east asia all the way into europe around africa with my gay little empire or some other form
it's one of the things i want fixed before i play again
>>
>>2370472
if you're willing to lose money then you can set up permanent trade routes for spices and stuff but its micro management hell
>>
>>2370472
It's possible right now.
Really annoying to do it, but it's possible.
>>
>>2370473
>>2370474
i wish there was a better way to get goods to flow than by hand moving things like that
thanks for the answer anyways.
there should be some kind of "triangle trade" automated mode to extract raw or luxury goods from certain areas
even if you're doing some alt history stuff and getting raw materials out of europe as malacca the other way around
>>
>>2370476
later on in the game you get ridiculous trade range so you can import shit from the new world or asia directly to your home market
>>
How long before this game gets abandoned?
>>
>>2370482
that's nice but it's not really the same as what i'm seeking
i'm talking like, getting access to spices as europe and importing them and selling them to other europeans for big money and such
maybe i'm asking too much
>>
>>2370472
That's in EU5 already
>>
>>2370485
They will do the DLC's, look at the sales figures and then decide if it's worth abandoning yet. I think 3 DLC's minimum and then it's to the shelf if the 2nd and 3rd end up with abysmal sales.
>>
>faggot retard ally AI gets full occupied by austria in a coalition war
>you cant separate peace even as an independent nation
>he refuses to give up
>so now austria occupied me (also ignored my fleet blocking one straight, but not the other)
ebin. if they take land from me im just restarting. god i hate this fucking game sometimes(often)
>>
>>2370501
Why did you join the coalition if you weren't planning on winning the war?
>>
>>2370499
But then they have nothing to update
>>
>>2370501
>joins coalition war when it's obvious he's going to lose
>calls the AI retarded
lmao
>>
>>2370486
Yes but you need to have big dick trade capacity and probably have to set it all up by hand.
And it only works for something like Pepper where your own market isn't going to be able to absborb all the Supply by itself.
>>
>>2370501
How did you even lose, just go into debt and hire mercs, they can wipe out all of europe
I know that you can't recoup your losses with war reps, but at least you won't be occupied that way
>>
>>2369026
Is EUV still shit?
>>
>go to build spy network
>immediately get spy defector event
>.01 spy network construction
lol
this is fun!
>>2370510
my loan capacity is 115 gold total.
>>2370506
>>2370508
because the faggot ai who was the target shouldve capitulated a year ago instead of being like oh yeah im fully occupied and the attackers have 3x the last remaining defender's troops, but we can still win! don't excuse this fucking bullshit. i also didn't read the war reason because you get so much event spam anyways, but i need that dumb faggot on my side to fight sweden eventually, so i just accepted without noticing.
>>
>>2370515
to add to this seethe, there is not a single instance in history when a coalition was fought against x nation, where an independent nation joined on the defence, where they stuck it out after the main defender was fully and completely defeated. it's retarded. youre a sovreign nation, why the fuck can't you just say "hey sorry guys, my bad, here's my independent peace terms"?
>>
>>2370515
>because the faggot ai who was the target shouldve capitulated a year ago instead of being like oh yeah im fully occupied and the attackers have 3x the last remaining defender's troops
Sounds like they were right to fight on then, considering you're now fully occupied.
>>
>>2370517
it was a defending against a coalition war. if it was an offensive coalition war i would kinda get it, but not on the defending side. stop making excuses for this dumb as fuck ai
>>
I've been thinking about trying to play Norse Victual Brothers recently. How stupid of an idea is this?
>>
Do non landed countries or whatever it's called work?
>>
>>2370524
Only banks, and hordes.
Builing based countries have a restriction on where they can build, there have to be no employed burgers of their culture in the location for them to build. Japanese clans are building based, so they can build only in provinces of Japan not belonging to their culture. Banks have unique culture because of this limitation (yes, really)
Hordes are army based and you, probably, will never disintegrate as AI needs to completely wipe out your army, levies included even when they aren't raised. And even then this sometimes doesn't work
>>
can I declare wars as hanseatic league to take territory for myself?
>>
Bros hows Switxerland?
>>
>>2370544
scroll up
>>
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what do we think about this
>>
>>2370544
We have HRE at home.
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>>2370551
about what?
>>
>>2370554
inspect the image a lil bit more
i'll be back in 10min and spill the beans
>>
>>2370557
is this loss?
>>
any good mods that make railroading better? like mission trees and such that aren't in the standard preset screenshot? or too early for now?
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do mods get represented in the unique events and bonusses on the selection UI? i don't think so do they?
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>>2370563
Install a mod and check, faster to do that posing this question
>>
How do i see bonuses for nations like Switzerland Burgundy or Moldava?
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>>2370551
>>2370557
Basically you improve relations and build trade offices which in turn increase your diplomatic range.
Steal maps, discover europe in 15 years and then ask an italian country with a trade center (like venice) for fleet basing rights or mil access and tada. You get a flat modifier for institution spread.
>>
>>2370567
In the selection screen you can see content for each nation, like bonus advances/government reforms/unique unit types
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>800 trade income in 1433
yeah time to rape northern germany with my merch spam
>>
>>2370588
How do you play the league exactly?
>>
>>2370589
just improve opinions + spam buildings until you have the biggest trade advantage in every market
>>
Does anyone else have ai not interact with IOs? I feel like AI just stopped voting for anything without player initiating the vote in this version
>>
God damn, knight orders are ridiculously easy. You don't even need land or anything, you just get free money and free manpower from everyone else. I had thought playing as Knights Hospitaller would be hard, since they only start with two shitty locations and like 30k population, but it's been piss easy. Conquered entire anatolia and formed the Latin Kingdom by 1400. How come the AI never does anything as them? They tend to just sit there and eventually get conquered by the ottomans or mamlukes.
>>
oh and dont forget to invite every country that has less than 5 provinces into the league
I'm getting like +125% trade capacity from the amount of subjects I have on every market I'm in
>>
>neither Persian
>nor holy
>nor an empire
>>
>>2370588
>>2370601
>>2370604
Is there any way to create colonies as the League? I wanted to play a League game where I eventually start colonizing the new world but it seems like this can't be done.
>>
I don't really like the difficulty options in paradox games, since they're usually just massive arbitrary bonuses for the AI and that's it, but I'm kind of thinking about trying a game on the hardest difficulty and highest AI aggression just to see how fucked it would be.
Anyone plays/played like that?
>>
>>2370610
I have to, otherwise the game presents zero challenge due to my nearly 10k hours in paradox games. Also have to play shitty nations.
>>
>>2370610
i haven't tried the new aggression setting, but they're still pushovers even with all the bonuses from "very hard" ai difficulty (and "very hard" player difficulty is literally just -10% estate satisfaction equilibrium)
>>
Is assiliminating every culture really essential? There has to be way Proximity goes through right?
>>
>>2370610
high aggression setting just makes the AI do completely fucking retarded shit and causes them to get massive antagonism leading to never ending clusterfucks because the coalition leader will take a bunch of land then get coalitioned and it just keeps looping. normal is somewhat sane if you have the no cb wars mod

also dear johan: get fucked
>>
Nov 10, 2025

Add bookmark
#1

When unifying a culture group, you lose all cultural influence and tradition that you had acquired in your main culture. I will never be able to regain Cultural Hegemon within the timespan of the game after I decided we are Italian instead of Tuscan. Many provinces remained Tuscan or Neapolitan culture instead of converting. My Tuscan colonies, vassals, and fiefdoms also did not join the new culture group.
I propose the following:

The unified culture group should inherit the cultural tradition and influence of it's original primary culture. I would even argue it should inherit from all cultures within the group.
Fiefdoms and vassals should swap to to the united group.
Colonies shouldn't remain as my original culture and should slowly begin forming their own related culture (Brazilian, American, Mexican, etc). As that system does not seem to be implemented, they should convert to the unified culture group as well.
All cores and their population should immediately swap to the new group. I am now suddenly 100.23% over my cultural capacity and I am forced to lose stability and cores to demote Italian cultures from accepted to unaccepted.
>>
Why are people still playing 4. Are they poor?
>>
>>2370646
The originating culture should be 100% converted, other cultures from the same group should get like 50% converted and get a bonus to conversion/assimilation
>>
>>2370649
Because 4 is a more fleshed out game than 5 currently.
Give 5 ten years and a dozen expansions and it'll be good too.
>>
i think they took out the "unify culture group" action
i can't see it in my game or any mention of it on google after november
>>
>>2370654
Shows for me. Age of revolutions advance in enlightenment tree
>>
>>2370657
>Age of revolutions advance
oh, that's the probelm, i'm still in absolutism
>>
>>2370657
>>2370654
The chink "cultureutils" mod has an assimilate culture which unifies a cultural group if you're the dominant leader of it (or something) and works way better and can be used day one vs vanillas
>>
>the reason i dont have nobles is because i dont marry them around
johan.....
>>
>>2370568
I thought you could only build foreign trading office in market centers that were in your trade range.
Please do explain what you did in more detail.
>>
>>2370675
To build trade office you need 100 relation, be it in your diplo range and the location to be a town or city
>>
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>play as Oda
>dynasty dead after hour of gameplay because of dogshit events and ck3 breeding RNG mechanics
Is it even possible to have any fun rp campaigns in this game?
>>
>>2370677
50% chance to have male or female
>Has 7 girls in a row
>>
>>2370652
Why are you in this thread then?
>>
>>2370684
I'm not playing 4 you tard. I'm explaining why people still do.
>>
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>>2370680
>t.
>>
>>2370696
Every time I see a portrait of his I haven't seen before, his head somehow becomes more cylindrical
>>
Is there anything interesting about actually playing a meme religion like Norse? Been thinking of flipping to it as Sweden and then converting Gotland and encouraging migration there while gutting the rest of the country and spamming RGOs in Gotland, then becoming the Victual Brothers in the event and raiding everyone, eventually forming Scandinavia.
>>
>>2370721
Reject sw*d*n
Become grossdanelund
>>
Does anyone else feel like EU5 is too long? Or is it just me?
>>
>>2370772
The pacing is just really bad. The game starts 100 years before the content does so most campaigns feel like an absolute slog.
>>
>>2370080
>when did the british empire fall? when the american economy eclipsed them? when they lost india? when they lost africa? when they lost hong kong? does it still exist because of the pitcairn islands? no, of course it doesn't
all of these are valid and the idea of the empire still being extant has merit and is debated to this day
also it ended after they lost india, suez crisis just made it obvious
>>
>>2370809
The British example is bad in any case because modern English do yearn for the days of the empire and they are still fundamentally the same people as the British Empire was just less powerful (though that's changing by the year with immigration) and if some quirk chungus reason the commonwealths suddenly decided to formally join UK everyone would in fact believe the British Empire was back baby. More appropriate version would be to compare the modern English to the larp French Brits. If we consider Roman empire to be destroyed in 476 then in in 1337 it's been 860 years since that time where Byzantines haven't really been Romans. Similarly it's been about the same amount of time from today to the times when the English kings could still realistically claim they were in fact temporarily embarrassed Frenchmen and it would be equally ridiculous to for modern England to seriously debate going "back" to how "they used to be" as in French, perhaps measured on some kind of cheese vs fish and chips meter that gave you bonuses to teeth health and surrender ability respectably.
>>
https://www.reddit.com/r/EU5/comments/1s57t9j/eu5_is_looking_for_beta_testers_apply_here/
Somehow I completely missed r*ddit of all places clowning on devs for the closed beta announcement a few days ago.
It's sad how "Yeah we know it's unfinished and bugged, but it's Paradox so it's ok to wait years for games to be completed" is becoming a recurring excuse to justify this company's actions.
>>
>>2370812
Hey, it seems you have mistaken this place for reddit. It's no big deal happens a lot, but if you wish to comment on a reddit thread there's this place called reddit where you can updoot and downdoot and comment to your hearts content. Consider taking it there next time.
>>
Kiev
>>
a list of names for that city, from least to most intelligent
>Kyiv
>Kiev
>Quieve
>Kiof
>future horse grazing pasture #841628
>>
>>2370820
No, I don't think I will.
>>
Kiova
Moskova
>>
>>2370829
It's Keef
>>
>download mod that makes Lithuania instantly annex Kyiv on game start
>Game is immediately way more historical
What did Johan mean by this
>>
>>2370839
whatever you do, do NOT look up Kyiv's country tag.
>>
>>2370845
Is it KIE? Kek
>>
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I'm doing Poland practice run for the Decentralization-meta.

So how do i set up the Privileges for Estates? What i'm looking for? I already put the building Privileges.
So i see others than Nobles have like 5-7% Power. Is that good or bad? Do i wanna ramp it or reduce it?
>>
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Also do i get Warszawa as Capital through event or something? Will it pump as City for free?
Seems to me i should make Poznan or something close by a City with Governor.
Should i make it a Town already and build roads to that direction?
I can see Warszawa being good later on when i move to Lithuanian lands.
>>
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Will there be an event or something to PU Lithuania? I hope not eating them is faster.
Can i spare my Piast Dynasty how do i change the succession law?
>>
>>2370093
The meta is to have max decentralization, 100+ single province vassals on which you enforce culture and religion.
>>
>>2370852
Yes, but it will fire only somewhere in the age of reformation. You are much better off moving it yourself
>>
1.2 will save the game.
>>
>>2370852
>Also do i get Warszawa as Capital through event or something?
yeah. requires you to be the PLC first though. but then it can fire with a 10% chance each month between 1600 and 1821. does not look like it boosts it to city though
>Will there be an event or something to PU Lithuania?
don't think there's one to directly force it like in EU4, but there is a chain beginning around 1370 to set it up to happen through normal means
>>
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Is EU5 good now?
Did they fix colonization aka plantations and slaves?
Haven't played since November.
>>
>>2370864
It's a little bit better. Like from 1-100 it's like 35 in this patch. Long way still to go.
>>
>>2370866
Eh will do one Ottoman run since I'm bored.
>>
>>2370871
This is how the game works. Integration is pointless because Tinto changed Cultures and Religions scale Control.
https://www.youtube.com/watch?v=QksUiioIwFw
>>
Actually. https://www.youtube.com/watch?v=LtgnYx1XJEI
>>
>>2370886
>accepting instead of assimilating
Killing the map painting aspect but sounds much better for the game, whatever he said will most likely be obsolete by the time I want to go back to the game.
>>
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Can I force my vassal to move their capital somehow?
>>
>>2370890
Console
>>
>>2370790
It's jarring when you play the turks and 1437 hits and you get 20 flavor events in a row
>>
Do i 9/9 Masonry, Granaries and Irrigations?
>>
>>2370905
No
>>
>>2370905
Yes
>>
Assimilation should be 10x harder for cultures outside of your culture group.
Prove me wrong.
>>
>>2370588
So like what do you actually do as a building-based country long-term (outside of spamming buildings)? I wanna try one
>>
>>2370923
Just stop using court wizards for that
>>
>>2370924
Spam buildings
>>
>>2370925
AI still uses them tho
>>
>>2370925
court wizards were a mistake
>>
They should fix dynamic events. 1% chance is fine in theory if we remember that those events can fire anytime in 100 years, but in practice they can just not fire at and expire, sometimes cockblocking you from content, as some of them are prerequisite for other DHE.
Maybe make it so if no event fires each year chance of every 1% event rises by another 1% and once any fire chance resets?
>>
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>My Union member is allied to my Rival
>Declare war on Rival
>Union end immediately
>Get new King and Heir
>They both better than old one
Haha..
>>
>>2370925
You can't assimilate without it, the integrated penalty ensures assimilation never takes place in a province below 50% culture pop.
>>
>>2370953
>Declare war on Rival
>Union end immediately
Did they change this? I remember trying to get rid of an union and declaring war on his allies wouldn't work
>>
>>2370886
i didn't realize there was no cooldown on improve cultural opinion when the target isn't a vassal
interesting
>>
yeah im just gonna use the console to annex novgorod since i made the mistake of vassalizing them and you can't really annex a nearly 200 location vassal...
>>
>>2370971
no can't you need to suffer bad mechanics
>>
>>2370971
You should be able to declare yourself a new nation if your vassals hold part of it
a third of the german empire upon its establishment were independent states and not directly owned by Prussia
>>
>>2371019
you should but you CANT
>>
Timur's wrath (https://steamcommunity.com/sharedfiles/filedetails/?id=3604169106) or Ottomans and the holy league (https://steamcommunity.com/sharedfiles/filedetails/?id=3641466083)?
Which one railroads AI ottomans better?
>>
How do i get 50 Plutocracy? I got it at 39.
>>
>>2371030
Your cabinet member can push to about +30-35 depending on his skill and your cabinet efficiency.
For the the missing 15 points you want to give out privileges to the burghers and remove the +aristocracy ones from the nobles
Then keep pushing with your cabinet member and you should be good
>>
tried that vassal spam meme and enforcing culture but they literally have 500 people of my culture after 5 years and 100 years to annex. sure it's not an OPM but still it's not a huge population. just gonna annex and force integration through console cuz there just isn't enough game time and cabinet members for this shit
>>
>>2371034
pop your culture stats
>>
>>2371034
If they're custom vassals they have to integrate before assimilating btw
>>
>>2371034
>Not an OPM
Well that's where you went wrong obviously. It has to be one province otherwise it doesn't work.
>>
>>2371034
The only way to make them do it right is to make them OPM, otherwise they'll just park all their cabinet members in their capital province.
>>
>>2371062
>>2371060
but how do you enforce culture on a million OPMs if you can only do it once every 10 years? or is that limit only for that one country and not all of your vassals?
>>
i'm stuck at 18 plutocacy how to get it 50?
>>
>>2371066
Full diplo spending and you can force religion/culture every 2 months
>>
>>2371066
lmao just do it all on them when you spawn them in, though you should hold off one some at the start since they will likely independence war you with rivals but just occupy the rebelling vassal and white peace to resolve, or force them into a war to disband the league.
>>
>>2371070
>>2371071
then I'll try it when I start eating more of the golden horde. I also wanted to stick to a traditional economy and serfdom shit but you make absolutely no money unless you grow trade which is annoying. most of my provinces have very few people in them to continue upgrading RGOs and making towns
>>
like how do i increase the value of values from like 40 to 60? all the shit just says 0.10 monthly.
i'm missing out a tool tip or somth?
>>
>>2371076
events and parliament stuff will push it further
>>
>>2369065
kino
>>
>>2371073
You should really just install "Gathering the Land of the Rus" mod. Euv without mods is actual torture
>>
>wanna form germany
>form prussia 1570
>look at the absolute mess that is the HRE
>exit game
So far I still haven't played past 1600.
>>
>>2371066
LET THEM INTEGRATE FIRST!!!!!!
>>
>>2371084
>1570
what took so long?
>>
Who is dumber, sandboxtrannies or the people getting baited into a "discussion" by them?
>>
>>2371094
Teutons had a really good start and allies
>>
>>2371100
fair
>>
>>2371097
Everyone who paid for this game on release
>>
I'm playing
I'm having fun.
They could improve the game
I got my money's worth in terms of dollarydoos per hour
>>
Please teach a brainlet how to get a functional economy running.
>>
>>2371126
leave the trade automated, build the most profitable buildings, upgrade the RGOs
>>
This really is the type of game you have to spend tens of hours stumbling around in isn't it?
>survived a big war by etching out a white peace
>survived a coalition war by etching out a white peace
>negative balance
>debts
>coup attempt
>rebellion
Got though it all, only to realise I had lowered my navy maintenance years ago and forgot to put it up so maritime presence was shitty. But I'm making money again, borders are secure land is integrated and the age of renaissance is nearly over. Onto to next age of hurdles and fuck ups.
>>
>>2371137
The game is much more fun if you are playing it like that organically. The optimal way to play is pretty boring actually.
>>
>>2371148
metaniggotry optimizing the fun out of everything ruins every game
>>
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>Sell default vassal away for big buck
>Conquer them back after 10 years
Hahaa..
>>
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>>2371128
I've been doing this since game start... I don't understand why my income is so low.
Did I fuck up by annexing subjects and creating my own market in Milan?
>>
>>2371158
Your expenses are too high, dismantle some forts and defund the arts. You can ease off on the stab spending too or spend some of the stab you do have.
>>
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>>2371154
>>
>>2371158
your culture investment and diplo spending are eating away your profits

Regarding the overall income, I dont know whether it's good or bad. Generally speaking, you want all your pops to be employed somewhere so they arent producing food at a really low ratio (substinence farming). If you have spare pops then build some more buildings and employ them, if you dont then you've pretty much hit the wall and need to get more pops through expansion if you want to expand your economy
>>
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I concluded my Poland campaign. Finally i learned huge amounts about the game. I was supposed to go Vassal Swarm but there was a bazillion wars in Europe i forgot about that. Well it was my first Poland campaign and it was fun.
>>
>>2371158
You need more taxes on your nobles
Or commoners, idk what values Milan start with
>>
>>2371187
>1438
>I concluded my Poland campaign
the game goes until 1837 btw
>>
>>2371192
I made a mistake... I didn't know Teutonics would join HRE so early so it kidna fucked it. I won but i fought the whole Empire like 5 times in that campaign. It took a toll.
I'm gonna pick Naples and now i kinda try go 1600's with them. I wanna try out a funny early game trick.
>>
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Because it takes like 20-30 years to annex Albania and Achea it's just better to sell them off for while and probably will conquer them later. I could have tried to sell them to Venice or some one richer but i just went like this. I also wanna see how AI handles them.
>>
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>>2371206
OOPS proper pic
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>>2371126
Literally build only RGOs and markets in your high control
>>
>>2371081
Download >Kiev name fix
Mod first
>>
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>>2371217
lmao
>>
anybody else like exploring some cities of your empire in streetview after a longer playthrough?
>>
>>2371224
it breaks my immersion to see shitskins everywhere instead my pure white greek empire filled with marble columns from konstantinopolis to alexandreia
>>
>>2371224
i keep playing russia to learn about its geography, and now i've been watching tourism videos about russian cities and regions i didn't know existed before
>>
>>2371243
>>2371233
>>2371224
>>2371220
Kyiev
>>
>>2371243
You should move to Russia
>>
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>>2371256
damn you got hit hard right in the manpower
what was the mam's levy to professional ratio?
>>
Can I get a qrd on coinage law?
If I don't have access to copper, silver or gold rgos what law should I choose?
>>
>>2371272
it doesn't really matter unless you a running low on gold for buildings start minting copper or silver
>>
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I guess I will just wait for sengoku jidai now...
>>
>>2371158
Don't annex subjects until all 3 conditions are true:
>the land is integrated
>the pops are majority your culture and religion
>you can project half-decent control into the land
All of those take time, and you get better at them the longer into a game you are. You need an economy that can spam roads from your capital and all governor cities, then unlock the next tier of roads and start building those for even more control. Boats too, eventually.
Making your own market is good, you always want your capital to be a market center. Turn off culture investment, it's an unfinished and 99% of the time useless mechanic. Keep cost of court at 100% all the time, work up to doing the same with diplo as you get richer. You have 5.5 years worth of income sitting around, spend it all on burgher buildings and RGOs. Get a wizard started changing your cultural values, that's the most important spell you have.

>>2371272
coinage laws have a strict hierarchy of better to worse, the only reason to not use the best law is because you don't have the precious metals for it. If you don't have the metals you need, you should go violently acquire some.
>>
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Damm Provence bros............
>>
>>2371148
It actually felt like a game rather than a spreadsheet clicker
>>
>>2371318
Eu4teoonn needs not apply
>>
Got whole iberia and sicily in a union as castille and was halfway through integrating portugal when the game crashed
Hate when this happens, hope I can find out which mod is responsible but the campaign is ruined anyway
Also, why Iberian Wedding only triggers when Castille and Aragorn are already in the union, and doesn't trigger if their rulers are married
What did Johan mean by this?
>>
>>2371328
Well it was just so unsandboxy if they got a whole aragon for free so now they have to jumble the most pointless mechanic, (that the AI never will except by accident) for it to happen
>>
>>2371333
Yeah, but Paradox tests the game by playing in house mp game. One could assume someone is playing castile and aragorn so that union could happen
>>
>>2371150
>optimizing
>building the most profitable buildings in the most profitiable provinces
>>
>>2371328
dlc, the ansser is always dlc
>>
>>2371224
I prefer looking at random places I've never heard of that become important, or where battles take place.
>>
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Provence is so strong holy moly.
>>
>>2371424
Unless you have no plan to conquer them, you should annex Dauphiné asap before they get PUd by France
>>
>>2371432
Yeah didn't realize that. I guess i will go havoc Italy instead. I can still swap to Italian or Greek or German or anything their starting location is so good the world is your oyster.
Wish i could get out of Naples Union soon.
Just have to look for good opportunities.
>>
>>2369320
I still remember the threads where your crowd was orgasming over the "blobnig purge" from the prelease youtuber footage. How has that been?
>>
>>2371220
It's Johans vision
>>
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-102-1st-of-april-2026.1915189/
more byzslop
>>
>>2371502
>Based on community feedback, we’ve been revisiting how we frame the Latinitas vs Hellenismos societal value
holy shit can they pick something and stick with it?
>>
>>2371502
You are laughing
They removed muh latin legionaries and you are laughing
>>
>>2371573
>here we bring you muh zeus vs muh jupiter larp in a time period that doesn't make any sense
>wtf is this AHISTORICAL shit remove this cringe larp right NYOW!!!!!!
>ok based on community feedback we change it to make more sense in this time period
>wtf parakeks cant you just pick and stick to something already?!?!?!?!?!
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>>2371158
Culture investment is pretty much a meme, diplomatic spending is something you mainly keep at minimum and only turn up when you're going to interact with someone. With that changed and legitimacy at 100 you will keep 1/3 to 1/2 of your income.
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>>2371578
yes
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>>2371578
Unironically yes. The idea was bad but flip flopping on "community" suggestions is even worse even if it temporarily gets a better outcome on any given issue.
One of THE problems of the game right now is that there's almost no creative vision it's all just reactive coding.
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>>2371590
It's called agile development buddy
You look at most upvoted reddit post of the day and that's your daily work assignment
Doesn't matter if it's the opposite the next day, that's what our dear customers want
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>>2371598
the reason the game is in such a shit state is they have been flipflopping and altering/implementing features based on constantly shifting feedback instead of developing on a coherent vision
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Is this it? Can my tiny small Province dab on Áragoniggers 1vs1? Are im becoming finally a great power dabber?
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>>2371631
If you have even one defensive location it should be trivial since you have stronger army
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>>2371640
French ruined it. Castille started war with France.
I didn't fight a single battle.
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>>2371624
Agreed. Don't listen to your customers. They are idiots. I am not being sarcastic.
Also wtf is this captcha?
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>>2371578
zeus vult
>>
Holland is fucking impossible in this patch. There's no room to build an economy and the disaster kneecaps you ontop of it.
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Can't wait to get Valos dynasty.
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>>2371502
Wtf i love flipflops now
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>>2371657
I can past those fine, but I always get killed by France attacking Hainaut.
>>
What a shame my 8gb ram shitty laptop cant play this game without an incredible amount of lag (game doesnt even load lmfaoo)
I remember having alot of fun on EU4, hell I liked my big blobby russia that I formed once (I managed to junior kingdom hungary wich resulted in me getting the south balkans and annexing anatolia)
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fucking ridiculous they pandered to the redditors and changed the name of hellenismos to romanismos
they were fucking greek, there was nothing roman about them, rome died in the 7th century, byzantium was a greek nation state run by greeks for greeks
disgusting watching lambert and the rest of the idiots creaming their shorts because they get to continue their larp that the empire of the greeks had anything to do with the romans
first game will be venice, razing constantinople to the ground and deleting their food
https://www.youtube.com/watch?v=NH2KQjpT5nM
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>>2369026
So, how many dlc before the game is playable?
I recon at least 6
>>
>long incoherent rant
>random youtube video
average third world poster
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>>2371697
Define playable.
They're never going to fix Euros colonizing all of Africa, for example. Japan also won't be fixed until it's DLC in over a year from now.
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>>2371697
10 easy.
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>>2371697
Like victoria 3 there will be at least several DLCs before the game even starts improving
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>>2371699
What makes you think that? I am sure they can think of something, or, well, at least I hope they can
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>>2371703
>What makes you think that?
The fact they haven't even addressed it. A lot of the obvious bugs they've at least said "we've passed it on to the xyz department", but Euros colonizing Africa has been in every EU game so they probably view it as WAD.
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>>2371701
Vic 3 is gonna be 4 years old this year and only has one actual mechanics DLCs.
Everything else is flavor packs.
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This could end my campaign, if they only bring 10k stacks with ships i might beat them.
Should i do it?
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>>2371707
I was going to advise mercing up but your economy is shit. how is it so bad? Are you pumping Diplo and culture sliders?
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>>2371710
i just build roads. This is 1vs1 scenario. I wanna see how good i can be. If i win i continue. If i lose i figure out what happens. If they do it like AI does i can easily beat their ship transported 5k stacks.
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>>2371703
another guy here but they can either allow extremely ahistorical colonization, make it impossible for any non african nations to colonize most of africa through the games entire timespan or remove a bunch of provinces in africa. neither of the last two are very popular options.
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>>2371714
Roads have no purpose if you don't actually have wealth at the place you're building roads to.
You should treat the first 50-100 years as a city builder for your capital, the only exception is if you have exceptional RGO like gold, in which case build a bailiff there.

I can't really advise you in military matters, I'm used to having an economy that can support a standing army and regulars still beat levies easily, even after they supposedly fixed the +100% advantage they have.
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>>2371716
I don't get why it's not popular to disallow the player the colonize Africa.
1. Who the fuck cares about colonizing Africa? Of all the posts of empires I've seen not one has "This is my epic Liberia colony!"
2. The game mechanics are designed around Africa NOT being colonized. Slave centers are an overseas building, i.e: not to be built in colonized provinces. Also, due to every colony being a settler colony it doesn't make any sense to make the slave coast 100% Castilian and thus un-enslavable.

Quinine exists as an age of revolutions tech, by all means allow Africa to be colonized then at the very end of the game, sort of like an easter egg for getting that far, but from every aspect, mechanically, historically, and from a roleplay perspective Africa being colonizable makes no sense.
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>>2371721
World conquest one religion one culture faggots will start a riot and Johan will fold like a chair
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>>2371721
Shut the fuck up. You can colonize Africa in literally every EU game.
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>>2371722
I thought those didn't count uncolonized provinces?
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>>2371721
that would only really work if you made it so sub-sub saharan countries cannot expand outside of africa. which would be neat if they gave SAA its own system but obviously never going to happen
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>>2371723
You will be able to colonize...with quinine tech
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>>2371726
>making Africa colonizable only with tech that you don't need to colonize anywhere else
That's the dumbest shit I've ever heard. Fucking kill yourself.
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>>2371725
My brother in christ, in what game did you see africans expand outside of Africa? The only country that has SOME tax base to actually do something is Mali, everyone else is relegated to watching in a cuck chair
>>
I find it amusing that their main pitch with EU5 was that the base game would inherently have every system built in to it so the DLC wouldn't become bloated with side windows like EU4 did and yet the first DLC, a minor "flavor" pack already has an entire Bureaucracy UI and mechanics.
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>>2371728
Are you pretending to be retarded? That's literally real life.
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>>2371732
This is a fucking video game.
I don't want it to be like real life.
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>>2371734
Perhaps EU4 is more your speed.
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>>2371734
>game rules
>african colonisation - all allowed
There, you welcome
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>>2371736
EU4 IS a better game than EU5 right now, yes.
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>>2371740
If you enjoy spamming mana to make desert shit holes into metropolises overnight, sure.
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Well that war was EASY!!
Gonna now play tall for year to integrate my new lands and maybe start colonization or somth.
>>2371718
Sometimes my Building upkeep jumps from 20 to 80. No idea what causes it.
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>>2371741
Now I have played Najd into Arabia but I for the life of me did not have enough patience to get 1,000 dev in Arabia region.
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>>2371691
nigger stfu
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>>2371745
>Sometimes my Building upkeep jumps from 20 to 80. No idea what causes it.
What happens when you hover over it? Which buildings are causing the increase? I doubt it's to do with price, because input good prices wouldn't change that dramatically between months.
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>>2371758
Why does the truth upset you so?
>>
Why is the market so retarded? Why is there no option to only import into your main market since all other trades are stupid that help your enemies?
>>
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They're adding new brown people GFX for Medoids.
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>>2371785
I think this one would show only for Romans. Phrigian cap wasn't popular with other europeans until enlightenment
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>>2371759
Probably Armories they cost the most. Or Royal Garden or some shit. Who knows.
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>>2371785
>monthly legitimicy: 0.10
sweet, they're already doing power creep
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>>2371785
Nice boni on that aqueduct
Unfortunately, too cheap, just like every single fucking building in this game
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>>2371741
As opposed to... Spending legitimacy mana to allow your burghers to build roads? Or spending stability mana to reduce the power of nobility? Or spending money mana to increase your stability mana (with a slider, how exciting)? Or spending your prestige mana to accept a culture? Give me a break. The "eu4 is bad because mana" argument is so stupid it's unbelievable.
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>>2371805
EU4 is bad because of mana
EU5 is bad because of wizards
I don't see the problem here, magic in supposedly historical games is always bad
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>>2371805
>Spending legitimacy mana to allow your burghers to build roads?
Yes, delegating tasks that should belong to the state to private individuals reduces your legitimacy as the sole provider of services, the same way giving coinage rights to private banks does. How is this in any way unrealistic?
>Or spending stability mana to reduce the power of nobility?
Yes, disenfranchising a powerful estate makes them more likely to join revolts. Again, perfectly reasonable abstraction.
>Or spending money mana to increase your stability mana (with a slider, how exciting)?
"Money mana", lmao. Real life runs on that.
>Or spending your prestige mana to accept a culture?
Yes, accepting other cultures are legitimate and equal to yours reduces your own culture's significance. If I as a German say the French are just as good then the prestige of the German culture is reduced.

>Give me a break. The "eu4 is bad because mana" argument is so stupid it's unbelievable.
You people just willfully pretend you don't know what mana means when it makes you look bad. So what if I can make the Aouzou Strip have the same development as Rome overnight? EU5 has money mana!!!

I've had this conversation a hundred times, if you keep wanting to pretend fucking money and diplo points are the same thing then there's no point us having it again. If you actually want to defend mana then we can have a conversation, otherwise it's just going to be you playing dumb.
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Why are Privateers so powerful? They make more money in the diplo tree than anything else.
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>>2371824
I guess they scale badly? I tried them as the knights and I was only get like 5 ducats or so privateering like 4 nodes
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>>2371502
Wait a second. Is this dev diary even real? It's 1 of april, what if this is just an elaborate shitpost and they will just say "lol, retard really thought we will change anything" tomorrow?
>>
>>2371816
You're a fucking clown. I could say the same about eu4 mana being a reasonable abstraction. Oh, I want more development in my land? I will spend some of my military resources (mil mana) to increase the training in that province and get more manpower output from there. What's more pathetic, you're such a stupid cultist that you're defending mana in eu5.
>Lmao, real life runs on money!
Yeah, sure. And how much stability can you buy in real life? Where's your monthly stability subscription, the one that also exists in eu5? Oh yeah, it's not real. You're full of shit, what a surprise. You worship this dogshit because you claim it's more "realistic" when it isn't. They call yellow mana "money" and all of a sudden you think it's not mana because money is a thing in real life. Cocksucking drone. Keep fellating eu5 even though it sucks ass and they dropped the ball hard.
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>>2371843
>I could say the same about eu4 mana being a reasonable abstraction. Oh, I want more development in my land? I will spend some of my military resources (mil mana) to increase the training in that province and get more manpower output from there.
That can't happen instantaneously. There's no reason people should go to sleep on December 31 in the most backwater shithole imaginable and wake up in a space age utopia on January 1st.
>how much stability can you buy in real life? Where's your monthly stability subscription, the one that also exists in eu5?
If you had enough money mana in real life you could buy medication so I wouldn't have to read your delusioinal ramblings.



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