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I unironicaly prefered it over other NuCom clones just because it didn't have the shitty action points system. Could it have been better? Yes, definetly. But the combination of unique mechanics and the real time aspect made it really fun. Just a shame we'll never get an expansion.
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>>2369286
idk what this game even is
aliens xcom? could be kino
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>>2369286
Great game. Was fun channeling my sentry gun placement autism.
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>>2369286
Devs are so weird. They clearly have some talent and ideas, but their games are quickly abandoned and often left in buggy state. Looks like they are getting fucked over by IP owners and IP restrictions. Especially this Aliens game. This setting is too small and basic. Not even adding Genestealer Cults helped with variety.
Their Battlefleet Gothic Games were nice too.

They should take ground battles from this and space battles from BFGA and make some sandboxy real time space mercenary game in their own dark sci-fi. Real Time Menace of sorts. Instead they are helping some other dev make some random dead on arrival moba tower defence game
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>>2369286
i agree this game was fun. If it were multiplayer shit would be chaotically fun.
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Shill me this game, it looks like it plays like a twin stick shooter but also an RTS? What popular games does it resemble?
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>>2375419
it's a stealth-focused realtime with pause tactics game where you're leading a squad against much stronger foes that you generally can't tackle head-on. does a good job of approximating the anyone-could-die-at-any-time vibe of the movies. it's a bit niche due to the difficulty level and stressful vibe. it's not really like xcom games because of the realtime stealth component and the fact that your troops don't turn into all-conquering superheroes in the mid-late game.
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>>2375419
Base is like x-com
>a room to lvl up grunts to unlock classes and bonuses like +1hp
>a room to spend item points to unlock better gear (like a smartgun which does the exact same thing assault rifle does, but has more ammo)
>a lab to spend science points to unlock special gear, that gives special bonuses like +1hp
>a room where you occasionally have to leave your guys when they get sad and/or injured
-a command deck where you pick your mission
Action game is a weird hybrid of rts (if only you got one unit at all times) and commandos like (move around the map doing tasks, while avoiding detection by roaming patrols). You click a place and your guys walk there, automatically shooting nearest aliens. You can order them to manually reload weapons or use special attack (shotgun, grenade, suppressive fire) but those cost mana (which regenerates over time + kills)
You pick up loot (tools, medkits, ammo) which you use through the mission or you can bring it back to base to use later (because all supplies except ammo are very limited)
If an alien spots you it triggers an alert, which causes every enemy on the map to rush your position, stresses your dudes and makes alien spawn rate tick upwards. Alert eventually calms down if you stay out of sight or weld the door behind you.
If your guys get stressed, they get negative modifiers which make fight harder, but you can give them meds or lock them in a room with no way out to calm them down.
You have an invincible APC that you can order to drive around the map (but you often have to go in and unlock the door first) which shoots aliens (and does not cause an alarm).
You can abort the mission at any time by simply approaching the APC, and come back later with a fresh squad.
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>>2369286
Real great game, got really mad when it ate my save at launch after 15 hours...i'm thinking of giving it another try now.
That said, i don't think its similar to XCOM, its more than anything a solid af extraction game.
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>>2370125
It's a RTT game. Not really like X-COM because it's not turn based. That being said, I still enjoyed it even if it's pretty difficult at normal and hard settings.
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>>2369286
idk
this games reminds me of space hulk
maybe a timer system would be cool
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Aliens: Dark Descend and Terminator: Dark Fate: Defiance are such fucking great licensed games.
I was expecting nothing and got kino
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i had a lot of fun in the initial map against bugs but then the second map against humans who had ranged attacks just screwed me over
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>>2375456
>>2375458
Thank you fellas, sounds pretty good, will try it for sure. Mandaloregaming seemed positive about it so thats a plus
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>>2375874
i bounced off after the mine area of the first map. i beat it but just didn't have the desire to continue after that. wish the stealth system was more robust. exploring the town where you had systems like cover and welding doors and more paths and space was great, i loved it. but in the tunnels none of that applied, you had places where you couldn't help but be detected, then if you were detected you had no doors to weld and no rooms to hole up in so you basically had to tank whatever comes at you.
i watched a let's play of that level to confirm i wasn't doing anything wrong and yeah the guy seemed to just trigger the xenos and run towards a chokepoint he knew about (in most of the tunnels you either had xenos coming from 2 directions or the dead end tunnels weren't long enough for a proper firing arc) and wait for it to blow over, and did the same thing with the boss.
with that in mind, i should replay it, the parts i did like i liked a lot. the game made it seem like getting detected was a huge fuckup with lots of consequences like stress and panic and that xenos would overwhelm you, but i guess it's an unavoidable part of the gameplay that you should just plan ahead for. in my playthrough it did seem like it was endless xenos coming at me if i got detected but it seems you hit a point where they just stop coming.
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>>2375937
Don’t give up on it bro. The game is janky in that it gets better as it goes on, like they developed it linearly and didn’t bother or ran out of money to go back and tweak the earlier areas as they started to iterate and eventually master the design.

When you get detected you don’t get endless waves. You get a hunt that lasts for a minute or two, but eventually dies down. These are the tactical battles where you have to use your sentries and your command abilities to fight back. As the mission goes on your capabilities deteriorate as your marines accumulate stress and supplies dwindle, meanwhile the alien foe increases its aggression; more drones roaming the map, longer and more aggressive hunts. You’ll eventually get full-on onslaughts as well as “boss” tier xenos. You will need to abort the mission sometimes as further progress with a squad that is low on ammo, out of Medkits and tools, and stressed out of their minds, freaking out and missing shots. You can resume the mission the next day, but you’ll have to deal with wounded and tired marines, as well as a doom clock that will eventually start up about a third of the way into the game.

It really is pretty fucking awesome, way better and more intense than Xcom, and I was a huge fan of OG Xcom from the 1990s.

Don’t give up on it.
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>>2369286
I refunded this because of the shitty save system that doesn't resepct the player's time
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>>2369286
Yeah, it is fun and love the atmosphere, I did find it pretty hard at certain points.
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>>2375864
>Starship Troopers: Terran Command
>Aliens: Dark Descent
>Terminator: Dark Fate: Defiance
Whats with all this 80's and 90's movie tie in strategy game being so good? They have no right to be this good when all the usual cash-ins wind up being subpar.
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Stress is a real killer in this game. Sergeants have the ability to temporarily stop stress increases for the squad, so spam that ability. Also, you will eventually get a larger APC (about halfway through the game) that allows you deploy a 5th squad member.
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>>2369286
It's a great game, but has exactly 0 replayability, its a one and done. It's not a bad thing per se, but I liked it enough to want a bit more
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>fireteam elite
Nice squad based game that end with cliffhanger . It had dlc but really could use more. Ended support due to license expiration.
Dark descent: ends with cliffhanger, discontinued due to license expiration. Now there's new aliens franchise game but I won't buy any aliens related games as they almost always ends with cliffhanger and gets discontinued due to licensing issues.
/tg/ related: it's kinda cool as dark descent plays like somekind of PC adaptation of aliens another glorious day in a corps.
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>>2379478
Alien:Isolation also ended on a cliffhanger
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>>2378270
Theres a really solid Avatar game from the early10s...its not a stg gaem thou
I wish Aliens would have get at least a couple of DLCs, TDFD is still getting stuff.
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>>2380616
the mad max game was really good too
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>>2378270
I heard good things about Robocop apparently too
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>>2380690
Awesome little game, i think it got killed by another big similar game that nobody remembers now.

A:Dark Descent is so fucking good, every mission but the defense ones are a solid 2 hour, its not nearly enough, this game needed some kind of Conquest/Long War type of mode.
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>>2381279
Its really fucking solid and the DLC is apparently pretty good too.
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>>2379478
I was honestly kinda hoping that some of the Fireteam Elite classes appeared in Dark Descent as classes but I don't know if it'll work lorewise since I think some anon said that Fireteam Elite takes place some decades after Dark Descent or before and that the crew of Dark Descent were stuck in cryo so there wouldn't be time for them to learn that the rest of the marines learned how to make toys against the xenos (and I haven't even mentioned how some anons say that Dark Descent doesn't isn't canon to Fireteam Elite or vice versa), or even the mercs as some classes.
Hell, I'd take a Wey-Yu campaign where you're trying to rally defenses against the alien threat up until it stops because of the events of the main campaign.
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>>2369286
>real time is not turn based
woahhhh
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>tfw Terminator Dark Fate Defiance is getting a new DLC in the following months
>tfw nothing for Aliens Dark Descent
Terminbros are eating good...
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>>2384298
Dark descent happens 4 years after aliens iirc. So xenomorths are unknown threat. Thats why most of first half of the game isthem freaking out by brutality and aliennes of xenos. Firetime elite iirc happens 30 or so years after alien 3, after frontier wars (story campaign in aliens rpg where dark projects related to black goo/xenomorths and wey-yu blatant corruption came to light so wey-yu was booted out from USC space and colonial marines battlegroups not only know about xenos, but have enough firepower to deal with infestation and/or way-yu secret projects (and after frontier wars, they have legal backing of state to light up wey-yu installations if they so much as raise hair of suspicion.) while in dark descent wey yu still has firm grip on things.
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playing this right now, its a shame how short it is. I would pay big money for like an open-ended survival campaign where you pick a faction (cult, weyland, marines, settlers) and just try to scavenge people or resources to find a way off planet.
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Finished Aliens a couple of days ago and i loved it, till the 'playable epilogue'...now i'm trying Terminator and fuck that shit is on rails, i tried the first real mission 3 times to get it perfect and it kinda killed my interest.
Gonna try a bit more, but i really don't like to simply end up with half my force killed or missing a ton of vehicles and dudes because the game is scripted af.
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>>2389413
what difficulty are you on? I hate when high difficulty means "lose one squad and its over". I'd rather play fast and loose and win with casualties so it feels more like a real war than a miracle.
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>>2389877
Hard? i might downgrade to Medium, my actual issue is that i feel like i should go around the map all around to not lose stuff like the seal preacher bazooka team or the troon snipers lol from the Cartel? guy?
I kinda feel that yes, i should stop actually giving a shit about loses and just play the game, i just hear it gets kinda hard as you go if you don't use the first real levels to farm units.
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I didn't understood whole cult faction. Alien isn't cosmic horror so cult seems like out of place and who, in their right mind would want to be implanted by alien wing wong that will burst out of you some time later. I understand few cringe group, but whole of lethe population seems to be part of the cult.
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>>2390310
A lot of the EU is about cosmic horror thou, since the 90s.
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>>2390722
did any of that shit make it into the new movies? i only watched the first one
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>>2390310
it's clearly aesthetics lifted from alien 3. dark descent goes over the trilogy.

3 didn't have cosmic horror or a cult really, but gnosticism is close enough.
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>>2390310
It's from the comics more than anything, they started up the idea that the aliens can telepathically influence people and their dreams.
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>>2390783
Prometheus.
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>>2391177
I mean Harper represents that some people can psionicslly sense and be influenced by aliens but still, he's rarity so how come whole planet's populatio to a man, is a member of a cult?
>>2390722
>>2391001
Thanks. Is cosmic horror goes anywhere beyond xenomorths/ancient ayys that created them as bioweapons that now outlived it's purpose? I mean it seems that on whole, ignoring avp add-ons, whole settings horror idea hinges on xenomorths/grey goo and ancient creator race that's mostly died out. Id there more?
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>>2393254
ancient evil(awakens) isn't cosmic horror, though. that's just dogshit. prometheus is also utter dogshit.

original alien trilogy IS cosmic horror, though. alien is the human experience - it is death and horror and rebirth towards the purpose of more suffering and ultimately death for every mind, seeking to inflict oblivion upon everything without ever ending the process. alien is also literally Death - did you notice it has scythe blade on its tail? the world itself is evil. this is most clearly spelled out in alien 3, bishop wayland being the demiurge who seeks the pure concept of death, of pure suffering. that is the cosmic horror. that It would be better if there were nothing. Since there is more pain than pleasure on earth, every satisfaction is only transitory, creating new desires and new distresses, and the agony of the devoured animal is always far greater than the pleasure of the devourer. alien embodies this. "god"'s purpose for you is to be in as much pain and terror as possible. that is the essence of cosmic horror, and the truth of human experience - there is no ancient capeshit villain here. it's that "god" hates us.
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Finally finished it. Really enjoyed that game it was great, yes there are a fair few bugs but it was still an excellent play. Being critical, the story was not great and the final three person mission was awful.

I checked out their next game after enjoying this and the the battlefleet gothic games, it is some gay moba thing which is really disappointing.
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Are you guys all excited for aliens fireteam elite 2?
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>>2401097
Kinda, but its not really my type of game.
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Not really related to Aliens: Dark Descent, but Terminator: DFD is on sale now, i might pick the DLCs, i think playing Legion might be kino and i really want to try the Conquest Roguelike Mode from the bad DLC lol



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