>campaigning as GDI in C&C3 (pic rel)>struggle with GDI's base defences against Nod using Scorpion Tanks and the like>no wall structure among building options>eventually I just build Power Plants along the build area limit, place $600 Watchtowers behind them (not even the best defence building, but they are tall enough to shoot over the Power Plants unlike the anti-armour Guardian Cannon and the modular Foxholes built by Rifleman Squads)>now Nod can't do shit. they're too busy with the power plants and the Watchtowers will eventually destroy their attacker unitsjust bring back walls. why do developers hate walls?
>>2370489walls are cringe, and so are t*rtlers
>>2370489walls are based, and so are t*rtlers
well ok i'll answer my own question>developers want to encourage players to be aggressive, since they spent all that time coding forward units>developers don't want to have to work on pathfinding because the CPU will never be good enough to assess where in a walled-off base is the right place to focus their attacks>developers unironically listen to multiplayer competitivefags
>>2370489they have mods for this game that has walls iirc,