>campaigning as GDI in C&C3 (pic rel)>struggle with GDI's base defences against Nod using Scorpion Tanks and the like>no wall structure among building options>eventually I just build Power Plants along the build area limit, place $600 Watchtowers behind them (not even the best defence building, but they are tall enough to shoot over the Power Plants unlike the anti-armour Guardian Cannon and the modular Foxholes built by Rifleman Squads)>now Nod can't do shit. they're too busy with the power plants and the Watchtowers will eventually destroy their attacker unitsjust bring back walls. why do developers hate walls?
>>2370489walls are cringe, and so are t*rtlers
>>2370489walls are based, and so are t*rtlers
well ok i'll answer my own question>developers want to encourage players to be aggressive, since they spent all that time coding forward units>developers don't want to have to work on pathfinding because the CPU will never be good enough to assess where in a walled-off base is the right place to focus their attacks>developers unironically listen to multiplayer competitivefags
>>2370489they have mods for this game that has walls iirc,
>>2370704>>developers unironically listen to multiplayer competitivefagsWho should they listen to? A dude who can't beat the single player campaign?
rise of the reds fixes all of your problems
>>2370489v.1.05 ruined the single player campaign.
>>2370489Have you TRIED playing the fucking game?
>>2370511>>2370522both are true
>>2373049>Who should they listen to?Creative director - the guy who's supposed to have the vision for the game, as you are supposed to have one before starting to make a game.
Operation stiletto flashbacks
I remember beating the game on 360 and then years later getting it for pc. I thought i was a retard losing while using jeyboard and mouse. It turns out they changed how much money a harvester can bring in thus ruining my rythem.