9.00 beta is ongoing. have they finally fixed aux ships? are torpedo bombers in a playable state at last? we'll find out once the changes are finalized.
I just want to tell someone I got into stimulants and holy hell I am making money hand over fist.Set up a station in the reach, scan the argon shipyard until you get a black market. You can scan other stations but the demand for stimulants in shipyards is like 600 units whereas other stations its only 50 or so so you're better off focusing on just shipping to shipyards.Auxiliary ships felt bad just because docking with carriers is so painfully slow, I wish you could just setup trade for orders on medium traders for carriers. Obviously they don't want to allow that because then you'd ask WTF do auxiliary ships even exist, but I think that's a dumb approach. Aux ships should be M ships with like one S dock for repairing S ships and can repair L and XL ships like they can now, instead of shitty carriers that force them to make carrier logistics a pain in the ass to justify AUX ships existing.I didn't think I'd like the balance changes very much since I loved my pulsars and they seem to have gotten really fucked this patch. I've been thinking about X4 battles as corollary to naval warfare, but it feels like a really good corollary to tank warfare right now. I'm sending in fighters ahead of my carrier fleet to absolutely wreck paranid's formation and then sending in my behemoths to melt the one by one. If I just send the behemoths at the odysseuses they get absolutely wrecked but once they're distracted by the fighters the paranid destroyers can't bring all their guns to pair. It feels really good.Just wish I could use my pulsars as bombers. I'm using eclipses for bombers and barracudas for fighters, which were definitely better than pulsars even before the patch, but I preferred pulsars just because they looked cool. Now pulsars are just awful.
>>2370690i think they should just bite the bullet and turn missiles/torpedoes into commodities rather than consumable wares. this entire debacle around aux ships is arguably caused by their insistence on keeping missiles as wares. imagine if missiles/torps were commodities, or at least special commodity categories with separate cargo spaces: >one aux ship that carries all the missiles >2-3 medium freighters hauling missiles from aux ships to carriers >carriers rearming fighters with munitions from its internal stores >aux ships no longer have to align with carriers to transfer shit or at the very least, if they STILL insist on keeping missiles as wares, they can just jack up the max missile count for aux ships and carriers and let them replenish docked fighters with their internal magazines. it might not make any sense lore-wise (admiral, why does our support vessel have deeper magazines than our battleships?) but the alternative is pissing away even more man-hours trying to make this fucking replenishment system work. while we're at it, i wish they'd just fucking sidestep the aux ship alignment issue by letting them have repair beams and use said beams to repair ships. there are a lot more severe immersion-breakers in the game and magic repair beams won't even be in the top 10 offenders. i believe egosoft has the good intention but i don't think they have the manpower to keep jerking this around. at this rate aux ships will remain useless forever in X4. why not just make them usable?
>>2371309>i wish they'd just fucking sidestep the aux ship alignment issue by letting them have repair beams and use said beams to repair shipsIts so bad. It takes half an hour to repair and rearm my colosus and three behemoths. If an NPC L trader decides to sell to me it locks up the resupply ship for half an hour with a [critical] wait for signal. Not just alignment, the whole mechanism of docking L ships at a resupply ship is just total shit. I think they could literally just remove resupply ships, let carriers have subordinates with a trade for commander role, and everything would be perfect. That only leads out-of-dock L ship repair and whatever. Repair drones exist. Do something with those. Let frigates with repair drones use their repair drones on nearby L and XL ships and its problem solved, or something like that.
>>2370690>I just want to tell someone I got into stimulantsadmitting you have a problem is the first step
>>2371313>Repair drones exist. Do something with those.yes, you're right. that's a much better idea than magic repair beams. >I think they could literally just remove resupply shipsi don't think this would ever happen. i think egosoft likes the idea of having a fleet-local cache of supplies in aux ships and i personally think it's a natural fit for the fleet battle too. they just need to come up with a way to make the inter-ship supply transfer less of a mess. at the risk of complicating the game further, for fleet resupply to actually work with aux ships, the game needs new behavior types and modifications to existing behaviors:>"procure supply for fleet" -- freighters will fulfill buy orders placed by aux ships ONLY. distinct from the preexisting "trade for fleet" order or just fucking replace it. it's not like anyone uses that broken behavior anyway.>"distribute supply to fleet" -- freighters will fulfill buy orders placed by the fleet's carriers and sell orders placed by aux ships. doesn't honor external buy/sell orders. replaces the preexisting and dysfunctional "resupply fleet" order >"attach to fleet" -- follow the fleet but in a less stupid manner. keeps distance from the spear tip but not too far. will actively maneuver to avoid enemies. aux ships (and any other supporting ships) would be perfect fit for these. maybe modify "follow leader" to fit this behavior because that fucking sucks too.
>>2371679and while we're at it, i wish they'd do away with one ship acting as the fleet lead at all times. it's just stupid. fleets should be abstract gropuings for ships to be assigned to.
>>2371679See I like the idea of fleet-local cache of supplies as well; but there's no reason that can't just be an L freighter. I don't think they even need new behaviors to be honest. Trade for fleet should treat ships with cargo requests as having sell orders. Then trade for commander with an implicit trade restriction just works.
>>2371681It seems to work well for me, though it is a bit confusing trying to figure out if a squad commander is actually a squad commander or a first among equals sort of thing. And shit definitely breaks when you have many layers deep nested squads.But the problem is you end up with such a rabbit hole if you go "fine; here you go; I hope you know set theory; because you're going to need it to make sense of the well defined behavior of this fleet system"
>>2371862Actually on second thought I guess it would be nice if you could assign an L ship some role that gives it access to the logistics panel that stations with storage have so you can set distinct buy/sell rules to act as a long term cache without any active buy orders.
>>2370562so is this the patch that turns L ships into power fantasy?
is this game better than starsector?
I went to Pax East and visited the Egosoft booth, met one of the devs, got to try the game on HOSAS. When I got home I bought the game, all the dlc, and a pair of HOSAS. What are the chances I play for a week and never again? I have several hundred hours in Stellaris. I'm hoping for "single player Eve." The graphics are a little boof. Is there crafting? I know there's trading and mining and all that, but do you make stuff or buy stuff or both? What if I just want to own the universe's biggest restaurant franchise, space McDonald's?
>>2375852>Is there craftingSort of. I mean there's inventory items you need to do certain things, like you can disable a station's shields or turrets by interacting with a terminal in the station, which requires an item in your inventory which you "craft" by walking to up to a crafting table and combining three other items that drop from destroyed ships or are sold by traders.But when you talk about "owning the universe's biggest restaurant franchise" - the economic model is all centered around making ships and using them to blow shit up. There's food as a ware you can sell, just like ore, or ship bits, they just exist as a "500x food" that some stations need as inputs to run their factory. There's no restaurants.I mean you can make a gambling den, which is a station module that increases the rate that your station gains personnel, which is just a stat a station has that provides a multiplier to output that your factories produce. >>2375591Yeah; I mean in the ways that they overlap I believe so. I think the only place that starsector really pulls ahead (though its substantially) is on player expression via ship loadout. You pick a ship, you pick which turrets and guns on it, you pick an engine, but you don't have stuff like hull mods that radically change how the ship "works".
>>2375496Destroyers are really good now, yeah. Kind of a shame that they also gimped fighters, that felt sort of unnecessary.
>>2375899We got vro'ed. Sucks that x4 went this route.
https://youtu.be/kMUZS45ccmo?t=946>this is "fixed and improved" destroyer behavior egosoft...
Threadly reminder that Sensible Demographics is the best X4 mod https://steamcommunity.com/sharedfiles/filedetails/?id=2973524625
>>2380259>Egosoft names an NPC after a famous White scientist>makes him black>modder makes the NPC White>comments complain about the mod whitewashing an NPCquite the society we live in
>>2376656I've got a pretty long save in 9.0 and it is worlds better, but I just jacked an asgard and it didn't take long for him to decide to park on top of a xenon station and broadside it with its turrets; I left it with the terran lasers since they seemed alright while all my other destroyers have SPL flak. Probably has something to do with it.
>>2380259It is really weird how often my pilots are black women with big afros.Its actually kind of funny.
>>2382511it seems like they chose to keep the rank-based behavior that makes these 1-star pilots want to get in really close when there's another station module (destroyed or otherwise) blocking the LOS to the targeted module. instead of moving laterally to preserve the range, they attempt to close in because it's geometrically the quickest way to find unblocked LOS to the target. it's really disappointing because this is the exact behavior that causes the most amount of capital ship casualties and player frustrations. the only remedy is to download a cheat mod that drastically cuts down the exp required to max out piloting skills for NPCs, and quite frankly i consider that mod to be a necessity due to how insane the NPC behavior is without it. i don't know why Egosoft insists on foisting these intentionally insane behaviors on low-skill NPCs. surely there are better ways to differentiate 1-star vs 5-star pilots besides making the former commit piloting 101 textbook mistakes.
>>2383101I gave him my best captain, actually only for the formation but it should have incidentally prevented that.
>>2370562>have they finally fixed aux ships?Still getting unexplainable repair queue issues that stall 40+ fighters from getting restocked.The only fix is to manually undock however many stuck ships you need to clear the stall.
>>2383327we're NEVER gonna have workable endgame carrier fleets at this rate
>>2371668Lmao
https://youtu.be/tsDvoEj1xgY relevant to the aux ship discussion. guy with actual phd in naval replenishment talks about how USN resupplies itself in modern context. some things i found interesting>if the resupply base is far enough away, they'll have one supply ship that stays with the fleet and multiple shuttling ships fetching stuff from resupply bases (very much like the intended aux+cargo interaction) >it's often civilian commercial tankers that ferry fuel (chartered) >ship-to-ship transfer uses helicopters frequently (PLEASE let us use cargo drones to transfer ship-to-ship everything) >Burkes can't do VLS reloads outside of port (!!!) >Ticos can reload underway, but reload equipment reduces missile capacity (thankfully abstracted away in X4) >refueling bottlenecks constraints can potentially cut down escort count, which in turn puts carriers in mortal danger (thankfully we don't have fuel worries in X4)
X3 or X4?Answer QUICK
>>2386563quick
>>2386564
>>2386563X4 give it to yaX4 give it to yaFirst we gonna SHOOTThen we gonna BUILD Then we let it MINE DON'T LET IN KHA'AK
I'm new to the game and picking up every easy mission I can (Taxi, clear mines, drop laser towers) and I was wondering if I could make other ships I own but am not currently flying achieve them. Like when I send a ship to try and pick up a passenger there's no option to talk to the person on the map remotely, and when I try to send a ship to clear out mines in another system the mines don't appear on the map for me to order the ship to destroy them.
>>2387613Some missions like that are manual only.
>>2386766>KHA'AKWhy did they add khaak destroyers to the game that only exist for one crisis that nobody wants to do?
>>2370562When is the damn update coming out? I cant wait any longer
>>2380259I like the other one. This one is too fanatical
>>2394148I can wait, but would like to know some approximate date.
>>2386563X4X3 technically has more to it but is rife with archaic systems and instabilities that make it a pain to play these days.
>>2396540>X3 technically has more to itNTA, but you educated my ignorant ass?
>>2396547X3 has corporation subfaction stories and ships, more base ship types and roles. But on the other hand ships have no boost, and no travel mode so any early combat is horrible and all travel is done by seta. X3 is the better spreadsheet minmaxer game but x4 is better if you want any sort of game outside of that despite its shortcomings.
>>2396567Interesting. Thanks for your time.
Man I finally started playing SWI and now 9.0 is gonna come out and then SWI is gonna have to update and the saves won't be compatible.
>>2396547x3 has better plots, which isn't saying a lot but it is true.
>>2396567>X3 is the better spreadsheet minmaxer game by how much?in my experience, trying to get any kind of logistics chain in X4 is rife with behavior script misery and nonsensical setup times. if X3 isn't better by an OVERWHELMING margin that's still pretty damn bad in my book. of course this is all conjecture as i've never played X3.
>>2407327Because the game is based around seta you play x3 by sitting on the edge of the system with seta on once you're established. It also has better autotrader behavior built in. Instead of relying on mods, exploits, or fuck around with repeat orders to get your galaxy autotraders set up you just buy a software and then let them learn routes and do their thing.
>>2407336>you play x3 by sitting on the edge of the system with seta on once you're establishedWow sounds really fun.
>>2407431Obviously you do spreadsheets. That's just where you do them (to not have nearby stuff in high attention simulation) and at what gamespeed.I don't play X3 because you can't make player shipyards and because it can have some fundamental technical issues (I started it up and couldn't get keybinds working correctly with a controller). Unfortunately I have to accept X4's inferior economy.
>>2407431x4 is not hugely better. Rumor is the end game AI is fixed now so you can do things but there is still a big point between getting set up and being uber rich where the only viable and sane move is to ambush builders or AFK. The war system missions are a mix of unrewarding and highly punishing, some nearly impossible to do.
>>2411963I've seen their "fixed" AI driving destroyers to within groping distance of space stations just like before, so I'm not holding my breath on that one.
>>2412261apparently the actual fighting AI is much improved. I am too lazy to play the beta.
>>2394157What's the other one?
>>2370690>Roids sell like hot cakes
>>2381866>whiteFeynman was a jew.
>>2417505https://steamcommunity.com/sharedfiles/filedetails/?id=3583523750
>>2421875>doesn't change the story NPCs>more niggersIt's objectively worse, anon.
>>2424237I do not suffer from /pol/ brainrot so I dont care.
>>2376656Like a hell of a lot better than the last time I played. My destroyers would joust the station and fucking die.
>>2425500The game finallly reached a playable end game state and I'm so burned out I don't know if i can care. If only they put some effort into adding an endgame.
>>2425411>muh /pol/ bogeymanget some new material. X is more extreme than /pol/ these days
>>2426637>xitterdesignated shitting site
50 hours and this game is pretty nice. It's like Mount and Blade in space, or 3D Starsector. However, what really sucks is the general art direction. Almost everything looks so bland or stupid, especially the ships which are supposed to be eye candies in sci-fi games. Maybe I'm spoiled by Star Wars, but when I look at space ships there, there is some actual logical design, even though they are completely unrealistic. And they just look cool. In X4 it's a bunch of random stuff bundled up together, or completely nonsensical stuff like Boron ships.
>>2426904I like the boron and split ships. The base game ships leave a lot to be desired, but they're also really old. The sapporo from timelines is cool too.
>>2426904Boron have always had a babylon 5 minbari aesthetic. The worst in x4 are by far the argon. There's not really an overarching theme to them. They're supposed to be utilitarian but that splits from what they were in x3, and even in x2 they had a more utilitarian feel because the fighters actually looked sturdy enough to withstand combat. And there's nothing unified in the designs. The fighters feel different than the medium ships which feel different than the capital ships.
I wish the Star Wars mod would finally update for the new version.
I just figured out how overpowered satalite trading is. Holy shit, this is busted....
>>2425411>if you don't worship niggers you are a /pol/ chudIf you think it's cool and moral to simp for blacks you are lame. Pardon, not lame, but retarded.
>>2427885Yeah I don't do it because it's basically a cheat unless you mod limits into ships.
>>2427885It makes me feel like some billionaire tech company exploiting loopholes in high technology component trading, technically shipping these top of the line CPUs by themselves to that other country is illegal but if I put them in some desktops and ship those instead it becomes completely legal, just ignore that the CPUs get pried out the moment they arrive.At least that's how I rationalize shipping Terran built satellites into Antigone/Argon territory. I'm not selling Terran microlattice technology to their enemies, I'm selling common consumer grade satellites, that's totally different.
>They never changed station sniffing. Yeah fuck that. I'm not physically bumping my nose on every station just to see how much shit it has internally even when I have a satellite there. Thank fuck for mods.
>>2426904Space ships aren't supposed to look like fighter planes
>>2428585prove it
>>2428585The point is, neither X4 nor Star Wars are space sims.
Is it me, or is passive mining a lot less efficient in 9.0?
>>2428601Space has no atmosphere so wings are completely unnecessary
>>2428608Flying to a port on a planet or any asteroid with an atmosphere would benefit greatly from wings. Dual role craft have wings.
>>2428622>Flying to a port on a planetWould be extremely inefficient. That's why there are space trading stations in first place.
>>2428625>Would be extremely inefficient.Unless a material being transported was expensive enough.Coltan is air shipped out of slave run mines in Africa. If the price of a commodity becomes high enough it becomes viable to export, whether there is a space station or not. The is the real life scenario to base science fiction on.Winged craft would be viable to transport or control those areas. Also wings would allow the fighters to land planet side if the carrier or host station became inoperable.It's just a bad analysis of a trope. Winged fighters are viable. Also big game like dragons and death claws would be eaten by armies just like the big game of Africa was poached and slaughtered during those wars.
>>2428625X (and presumably Star Wars) is a world where things like fuel costs are a nonfactor. Shields block any wear from friction and their sci-fi nonsense reactors will put out as much power as they need to reach orbit again. From the perspective of a random Argon pilot, having to swap ships at a space station to go down on a planet is a bigger inconvenience than having a dual purpose ship that wastes some amount of their infinite energy.
>>2427911Piracy is worse but I can't resist>head to neutral sector>wait for builder to show up>easily claim and sell the shipIt never even calls for backup. It's so stupidly easy. And you can even do it in claimed sectors if you are careful and stop distress drones.
>>2428622>>2428633What you aren't considering is how bad those wings are for everything else.They take up space which means ports have to be built bigger.They also make the ship itself a bigger target in combat, even if the wing itself doesn't have anything vital on it when it gets shot off it will still completely mess up the center of mass of the craft and make flying the thing a nightmare without some super advanced AI assistance.
>>2428585Does it look like a real space ship to you?
>>2429056YES
>>2429056It looks like a submarine.
>>2428585It is a logical design, if we assume small fighter ships are a thing. You can fit stuff on their wings.
>>2429063Why? It's clearly designed by someone who knows nothing about rocketry.
>>2429066its aliens and technology we did not invent yet so it makes perfect sense
>>2429084ok retard
>>2429085Oh, please, like you know any better.
>>2429056That looks like something Apple would sell for 999 million credits, so yes.
>>2429064That's because it is; Boron ships are submarines first, spaceships second. A quirk of how they really don't like space. Argon and Terran fighters look like aerospace fighters because the majority of their populations are planet bound and most operations involve flying through atmospheres. Players only being able to fly in space is an indie game dev budget issue, not a setting issue. Would love it if X series had the budget of Star Citizen, but they don't. Can tell that they wish they could do more ground stuff from their attempts with scenarios that require the player to walk through stations.
They seriously haven't filled out the descriptions yet? I remember playing years ago and half the items had no fucking info.
>>2428757Piracy as a second stage of very early game getting started is good. You run a handful of missions to set yourself up in an okay fighter, then you steal a pirate gunboat, then you steal miners to either directly use or wash into legitimate ships. I also chose Nopileos to eventually claim as mine so I was just "taking control" of it. Feels good man.
>>2428757>>2429521Weirdly the hard part of piracy is managing to be where a ship stops instead of chasing it around endlessly. Rendezvousing with something under travel drive, knocking it out of travel and staying on it is very difficult and has basically no gameplay assist (like being put into relative motion when getting close to a large ship), not even a computed numerical readout. Same reason that any mission targeting a specific ship is total bullshit that should be ignored.
Finally, some goddamn reinforcements. I kept all my fleets in this jewish sector to keep this part of the highway safe
>>2429892I like that since it's not an official Argon sector the Argon military doesn't devote nearly as many resources defending it, only defending it either as an ally or because their fleets are flying through it to get to one of their own sectors. Terrans send their fleets here because it's sector that borders sector borders a Xenon sector. Game mechanics supporting game lore. Do wish that the Terran strategic AI did more checks to decide where to send its fleets and build outposts; it likes to select sectors deep in Xenon territory because they border other Xenon sectors even though those missions are doomed to fail. Despite that I still really like building Terran outposts everywhere they ask.
What's the fastest way I can get 3 star pilots? Need them for passive income shit.
>>2429934Early game: 2 star training seminars from missions, loot boxes. Downside is it requires a lot of your time to do. Mid game: build a mining outpost or a factory, assign dozens/hundreds of small fast courier ships to mine or sell goods, you'll have dozens of 3 star pilots within hours. Mining outposts are a good way to bypass the range limits of low skill miners, the outpost manager 's skill is what determines mining range.Late game: pilot academy on world you terraformed, can mass produce them.If you have money to replenish losses then a carrier loaded with fighters will train pilots fast, every kill has a good chance of raising skill. Go kick a Kha'ak nest and let your fighters deal with it, the survivors will be 3 star and above. Expensive but fast. Personally I end up building a solar plant in Venus, assign about 50-100 argon courier vanguards to sell the energy cells and eventually I have all the pilots and money I'd ever want.
>>2429926I don't think it's that complex. I am pretty sure the argon fleets there are hardcoded and not defending an ally. Kind of like how boron are hardcoded to send a fleet to to argon but there is no actual actions as their ally. Also one of the diplomacy missions say hat will buy boron ships but they never do which is kinda bullshit.
Is timelines any good? I know in the Steam reviews everyone despises it because it isn't classic X4 but is there value on it's own? Is it good for teaching new players some of the ropes?
>>2430093It is a good way to train piloting skills but I wouldn't call them tutorials. More of extra challenges. If you're really interested in the setting it's a good primer of major events or what random people's lives are like.
>>2430093I started playing last week and did all tutorials > Timelines > Sandbox.I think it's good for newcomers. You will have to git gud for some missions (Terminus 1 is brutal, apparently it's a 9.0 update thing) but it's also a good way to experiment, do your keybinds, understand how some stuff work...I think it's good. Makes sandbox less tedious to get into.
Just got back into the game, haven't really played since pfft 4 years ago so I forgot everything.Playing terrain because I haven't before. What's the easiest way to get the time fast forward time thing. I forget what it's called.Also I got a mission to seize some large transport which I never did before. I just manually blew up it's engines and turrets, now I'm stuck at what I actually need to do now. I cant destroy it's large shield generator with my current load out too. My fighter only carries 2 marines. Can marines go through shields? Do I need more?
>>2430593>What's the easiest way to get the time fast forward time thing. I forget what it's called.SETA, it's made from loot you get from destroyed Xenon ships. It's very rare loot so it's best left to ships piloted by NPCs with orders to collect droped items inside conflict zones.>Also I got a mission to seize some large transport which I never did before. I just manually blew up it's engines and turrets, now I'm stuck at what I actually need to do now. I cant destroy it's large shield generator with my current load out too. My fighter only carries 2 marines. Can marines go through shields? Do I need more?A lot more. This is a mid game mission hence the huge payout. You can use medium freighters as troop transports though frigates like the Cobra do combat and carry 30ish marines. Large freighters can carry hundreds of crew which will require a lot of marines to defeat. Marines can go through shields.
>>2426904I mean to be fair the art style was alwayys hit or miss in the series. A large part of the X3 roster were greeble sausages (Teladi M1s/M2s) or ships which looked like 1 ship copy&pasted 5 times and stitched together (any ATF ship, especially the Valhalla), but there were some standout designs.The paranid were very sleek and distinct even if i didn't fuck with their aesthetic. The Split M3/M4s were kinda ass but their M1s/M2s were gorgeous, agressive looking ships. Argon designs were downright beatifull. combining this weird babylon 5-esque aesthetic with what is kinda the Halo UNSC vibe. X4 has it's share of good designs, I think the rattlesnake is beautiful, And I do fuck with the Ray, it's just so wierd it's hard not to love. But there are also stinkers.I respect the Sapporo for being a Nebulon B and an Omega smashed together but I just don't think it works, the Behmoth is dogshit, the paranid ships are again, too sleek for their own good, they look like plastic toys. And they gutted anything interesting the xenon had. \
>>2431849X4 really fucked up on release because they tried to add the same kind of dock to every ship that holds one, meaning every single ship had a giant ugly gray square on top of it.Thankfully they realized this quite fast and Split Vendetta already had some much better designs.
>>2431849I miss the X3 Argon Centaur. Argons need a corvette class anyways.
Paranid have the best looking ships.
>>2431864Frigates are just corvettes by a different name.
I did it! I captured my first ever destroyer. And to think all it took was this small force. Was super tedious though.
So I'm playing Terran and have built up my shipyard all the way up to XL ships and started making some really good money. I'm considering moving into the center of the map but realized there might be an issue if I started purchasing equipment from the other races for shipyard use. Is there any way to filter what blueprints your shipyard has access to? The moment I buy some other races ship it's going to want claytronics and a bunch of other shit I definitely don't have built in my terran shipyard. I'm assuming the queue could get stuck waiting for materials that will never show up when I'm selling my ships there. Would banning certain factions from using a specific stations help? Will the NPC terrans buy only their faction designs or will they try to buy other races ships if I have that blueprint purchased?
>>2434134>Would banning certain factions from using a specific stations help?You can just set the storages for Commonwealth or Terran resources to 0, they won't build ships for that faction if they don't have resources.> Will the NPC terrans buy only their faction designs or will they try to buy other races ships if I have that blueprint purchased?Military Terrans will buy only terran military ships, but equipment can be from any faction. Civilian (freighters/miners) NPCs will buy ships mostly from their own race and sometimes (5%) from friendly nations and never from enemies.
>>2435123Alright that sounds easy enough. I just didn't want ships getting stuck half built because of a lack of resources in the station.
Should i get any of this dlc if its my first time playing
>>2437047The DLC is half the map and factions being steadily re-added over time.
>>2437047Buy the community of planets pack, those are core though arguments can be made about tides. You can buy timelines when it's on sale since it's required for a lot of mods. The rest are up to you.
What do you do once you have money? I have a few small factories which I’m using to fund a few megafactories. I think I’m going to be set for cash once they’re finished but I’m bored out of my mind waiting for them to build. I’ve stolen a few ships and gotten in a few dogfights as a pilot but I don’t really understand how fleet combat works.
>>2437283Build a big ass fleet, go conquer someone. Enjoy the big fleets and capital ships.
>>2437283The Factory must grow.Also, once you have money you can get rolling on the larger plots that more heavily influence the galaxy's politics.There are also Terraforming projectsI'm not sure how you go about unlocking those but they require a boatload of resources to do, but apparently grant some permanent effects such as Scale Plate no longer actively raiding you.
Should I play this game
>>2438090It's one of the best ever if you're willing to put in the effort.
>>2438090If you like starwars it's worth it just for the interworlds mod like how sins is worth it just for the startrek mod.
>>2438090It's a great game, however, it has a steep learning curve, so you will need to invest a lot into learning it to begin enjoying it. It also has a nice modding scene. It's a very rewarding game and no other space game is like it, but again, it takes effort to properly learn.>>2438354Man, I wish the Star Wars mod would update..
>>2437108So every non-soundtrack item except for Hyperion and Envoy is in that Community of Planets packstill gud to buy?>>2437095sure seems to be that wayarent saves in this game supposed to last hundreds of hours? What if you buy some dlc then decide to buy more when you're far into a save? do you gotta start a new game?
>>2439126>What if you buy some dlc then decide to buy more when you're far into a save?The area just unlocks and it is justified in game lore as the gates coming back online and reconnecting that faction at whatever time in the save that it happens. There can be some implications like if you've partially quashed Xenon so they've concentrated their allotment into a smaller space and then enable a faction next to that space who hasn't had time to build up when they make contact. But mostly it's fine.
>>2439126Yeah community of planets pack has everything you need. Mods like star wars don't even require the ship packs.The game to its detriment at times is fully modular so you can start a game and add dlc whenever you want. Saves are even fully compatible through updates which unfortunately has resulted in big changes not happening as often as they should because egosoft is ao unwilling to break saves to fix things.
now is a good time to try the game cuz of the 9.0 thingy right? were there any mods worth getting right away?
X rebirth is really cheap. at 5,99 how could i ever regret it?
>>2438354Is Interworlds that good?
>>2441457It's really good yeah. Still being developed so it has placeholder elements in places like equipment icons and such but if you like starwars it opens up the game a lot.
>>2441494I've never been a big Star Wars nerd but I might have to look into it.
Every time I come back to this game it runs worse on the same settings from the last time I played and I try to tweak it and just say fuck it and uninstall. Game ran rather smooth all things considered first time through but after that its gotten worse and worse. I see a patch note list and go oh yeah that sounds cool then remember what happened the last times.
>>2441535I thought the recent version did great for performance?
>>2441543Probably did I haven't checked back in since end of last year but anytime I've wanted to play it has been an instant nope nevermind and close the game.
Performance always takes a hit in big combat sectors. Outside of those it runs fine for me. Just turn volumetric fog to low.
>>2441574I didn't even bother to leave the station the last 2 times I tried, if its lagging that bad before I takeoff I don't have much hope for space. It will run "fine" if you start tweaking shit but whats the fucking point? The game ran smooth before. Supporting the devs shouldn't make it run worse kek
>>2441588Which station? I literally have never seen it act like you're describing unless there's a huge battle happening.
>>2441595Mine
>>2441598Oh ok so a gigastation which even x3 had trouble with
>>2441602No but ok.
>>2441603I don't know what to tell you man. Literally don't have that problem outside of huge battles or gigastations.
>>2441608Yeah you said that.
He probably added a mod with a shitton of extra jobs spawned.
>>2441611Nah you did.
>>2441457It's fundamentally x4 with all the jank involved but the ships are effects are good.
>>2437283I'm slightly at the point before this anon, I have a few miners running around and a few trade ships making quick flips, I think it's time for my first station but I'm having trouble deciding what I should start producing first (Terran start)
>>2441766Energy.
>>2441766>>2441770Ye energy at mercury or venus is a good start. Set it up and then get a bunch of small fast couriers to ferry e-cells around. Once it's big enough you can set up a distribution hub further out for the outer planets.
Speaking of Interworlds, did that mod do anything with the underworld or black markets? I think my biggest disappointment was the incredibly weak and gay piracy in X4 and utter lack of any significant illegal wars or smuggling. You should be able to become a billionaire off of illegal goods alone.
>>2437562Teleportation research.>>2437283x4 has a really long point where you have enough money to not bother getting more, but not enough to do anything. I suggest mods to supercharge xenon raids with small ships. There is also a good map mod I don't remember the name of that moves sectors around to be a lot smarter than base game.
>>2441840Not too sure about black markets as I don't scan data leaks that much, but they do have a bounty hunting system, which you can do with bounty hunting stations (they even sell a few unique ships). Finding the target can be a bit of a pain though, and depending on what you pick, they may have allies nearby, so while they pay well, they can be harder missions.
>>2441893Maan, all I want is a robust criminal underworld system so I can make my cartel empire.
>>2441977>I just wanted to do robust criminal underworld stuff with my friendshttps://www.youtube.com/watch?v=LXZfuC0vi4g
>>2441977I mean, I'm sure you can pirate ships and sell their goods in free trade ports. Even make a fleet out of them. In my current run, I got 2 destroyers just by capturing them. It should be possible to make something resembling a criminal empire.
>>2441893The head hunter mod is a lot better for bounty hunting.
>>2442333There's a mod for that? Is it updated to the latest version?
>>2442238NTA but the system can hardly be called robust. You can engage boarding operations on ships that then just meander around the galaxy as normal until they're captured instead of doing anything about it, and you can sell blatantly captured construction ships to anyone, not just fences. The whole boarding and criminal systems both need a huge overhaul
>>2442381>The whole boarding and criminal systems both need a huge overhaulWe expected it for tides of avarice but instead we got nothing. They even made a tutorial for the existing terrible system.
>>2442238>>2442381Reminder Egosoft won't and can't touch any criminal enterprise content because they receive funding from the German government and the German government is full of pussy fags. This is why they refused to put gambling into the game.
>>2442492I wonder if they could release it as a mod themselves or something akin to how some porn games are sold with the nude models as a download elsewhere.
>>2442955Even the goddamn mod tools are on their site walled behind linking a cd key to an account there. They're not doing that.
>still make you start in these forced scenarios with set characters if you want to play their startswhy?No I don't want to be Dr Gibsmedat or Alien#32 just let me pick the generic white guy you weirdos.
>>2444368to add to this:The game even knows its silly and the Tides of Avarice Stranded start has a drop down for male/female. Why not just give me that for all of them at least species restricted?You have multiple human/alien models. Let me pick from them.
>>2444371Even the custom start gives you only a few options per race/gender lolTwo of them for Argon are "I have no face" Yaki models.
>>2444377At least the Juro start has cool sunglasses...
>>2429056No.
Haven't played in awhile, new character, figured I'd do the phq and unlock the gates for the waterbois. Forgot how absolutely fuckall you get from shit like that. You'd think at least one of the missions in the chain would give like... 100k? Anything? If it wasn't for crap I picked up I wouldn't be able to even repair the ship they give you, which at least is SOMETHING.
>>2444965Just hit up any data vault for like 120k
>>2444999Just take whatever ship you start with and start pirating. Even xenon these days will bail out. Although you gotta do the small fry ships until you can start hitting the builders.
>>2444999Or 80 million other things. That wasn't the point of the post. I have a save with billions. I started a new save coming back to the game and was just remarking how dumb it is they don't even give you like 10k for those missions.
>>2444965I suppose the idea was that the reward would be the ability to trade into Boron territory, but I see your point that the reward balance is totally fucked. In any case the entire economy is fucked and the best way to earn money early on is from abandoned ships that are always in the same spots for some unknown reason.
I think they also expect people to not touch the boron until they have their economies and starter industries set up so they can industrymaxx them.
>>2445178There still isn't much need to do that. But also boron have so few enemies they hit max pretty fast and then never lose ships.
>>2445165It is just one of those things where those missions are available and doable at the start so you'd think they'd have some sort of compensation to recoup repairs at the very least. If I didn't know what I was doing it could've really fucked me to have 10k cr and no way to repair. Hell, you don't even get the shipyard in their territory revealed at first.As for earning money, not an issue, many many ways, just striking coming back to the game how obtuse and unrewarding it is. >get out your ship and go somewhere on this ship and do a thingIs used way too many times in missions also. (especially those ones, you know the ones.)>>2445178The game leads you to it if you do the PHQ or the gate opening, which is info given to you when you start the game. A lot of players would be interested in it.This is all starter stuff, they clearly don't expect you to touch it later since the game goes HEY COME OVER HERE AND DO THIS out the gate.
>make nog scientist>make him an absolute moron and jungle blackkek ok thats a bit much raimi
>>2445178A shame I'm a split chad so the squids get the knife
>>2445196>This is all starter stuff, they clearly don't expect you to touch it laterIt's also really easy. And x4 has two story types: piss easy starter stuff and impossibly hard.
>>2445723You forgot about the 3rd category: Annoyingly long absurd obtuse missions where you do shit like wander around in your fucking space suit in some nonsense. Not hard, not easy, just obtuse weirdo insanity written by someone who never played games and playtested not once.
I've played the game several times already, but I'm getting an itch for it again (haven't played the 9.0 yet).But I don't just want to do the same kind of playthrough as usual, I need some twist to spice things up. Any suggestions? I was thinking of buffing Xenon with mods to an absurd degree and try my hand in a kind of "world ending threat" scenario. I had already played with them buffed before, but not to such a degree. I was also considering limiting myself to only one faction's ships and station modules, but I have already played like that in the past with the Boron and Terrans, and honestly they're the two that interest me the most anyway, so I'm not sure whether I'll do that again or not. I'll probably set all the story quests to completed in the custom start, and give myself some money or maybe even a small station to get started... Any suggestions or mods to add to spice up a playthrough?
>>2445949It might be fun to start with a small defense station at one of the main xenon sector chokes and play it as a tower defense.
>>2445949do you like the star war? you can have a star war.also you could play a different game maybe.
>>2445973One thing I still want to do that probably needs a bespoke systems mod is start with an isolated small fleet walled in by xenon space and have to defend the construction of a whole manufacturing process until the multiple xenon gates can be blocked by defense stations and you can produce enough from a shipyard to go in and wipe them out.
>>2446003This is much less interesting in practice. Also if you want you could just roleplay staying in zyarth sectors with buffed xenon or stay in hatikvahs choice. You would get some AI backup but it wouldn't last long.
Is there any reason at all to buy the Timelines, Hyperion or Envoy dlc's?
>>2446686Timelines is required for a lot of mods.Hyp and envoy are kind of up to you. I like the health and safety inspector start though
>>2446688>Timelines is required for a lot of mods.Shit, for real? It has such terrible reviews.
>>2446688>a lot of mods.Like what ones? None of my 20~ mods need it.
>>2446690>>2446700Mostly the total conversion or big rebalance mods.It's not a good dlc but on sale it's fine because it at least has new sectors and some cool ships.
>>2446701Got it for five dollars, maybe I'll use it as a tutorial dlc for getting back into the game. It's been several years since I last played.
>>2446686>>2446709It merits mention that the DLC is implemented the same way as mods so you can pirate it and apply it to a legitimate copy of the base game. But possible that it could break upon an automatic update.
>>2370562Should I play X4 or Elite Dangerous if I want to just fly around and listen to podcasts?
>>2446733Elite has way better flight systems and soundscape but the game is mindless grind with no payoff.x4 you're going to spend more time in menus than flying around past the first 2 hours.
>>2446740what about starsector?
>>2446745You don't really "fly around" in starsector. Starsector is mostly just battle after a battle, and those take place on battle maps, different from the overworld one where you fly around.
>>2446746One thing I did like about starsector was that flying into frontier zones to find loot had an actual sense of exploration.
>>2446733X4 is the better game for that. Elite feels the best the more involved you get.
>>2446762Yeah, I always spend a lot of time just exploring sectors and scanning planets. Too bad that the actual colonization and empire-level gameplay kinda sucks.
>>2446765Isn't elite full on psuedo mmo with factions that actually matter?
>>2446733Do you want to actually DO something? X4.Do you want to pretend you'll one day do something? Elite. To increase your doing nothing, play online so randoms can kill you.
>>2446795>>2446733I think you want eve online.
Alright, I'll get X4, thanks for the suggestionI'll think about Starsector as the price isn't going anywhere any tiem soon
>>2446807>I'll think about Starsector as the price isn't going anywhereStarsector is free if you just install it with sseth's code.
>>2446811Oh fuck yeah, I forgot about that, cheers man
>>2446803Fuck no, no one wants eve online, not even ccp. The only "people" left are discord trannies (not using that jokingly) and multiboxers.
>>2446823That multibox shit is crazy. Can't believe some want it in the game. Would be playing right now if not for that. Oh well.
>>2446854When it was a scout alt so you could bridge or w/e back in the day I got it, too much money for me back in the sub only times but hey w/e.Now? Fuck off.CCP I mean FC wants it. That is why they even sell specials based around it.
>>2446790Define "actually matter" since I've ignored the major factions my entire Elite career to no detriment.
>30min left for the sale to endshould I pick this game?I love space games, but elite dangerous felt like devs nerf everything worthwile while putting insane grinds (engineering) as the metais x4 comfy? I was considering getting it with all the DLC
>>2446818>>2446811What's this?
>>2447031nothing. go away.
>>2447018X4 is a heavy economic and empire building simulator. You can fly your own ship and do combat and explore, but after a handful of hours in you'll start spending a lot more time in menus managing ships and eventually stations.
I wish we got a mobile factory ship. I'd like to do a pirate run like that.
>>2447101Since Xenon need only energy cells, silicon and ore to build anything, should they get a heavily armed mobile wharf ship?They get resources delivered to them by their transporters and build S- and M-ships right into their internal storage.They would have a similar role to auxiliary ships but instead of repair and rearming of ships they would simply construct new one right on the frontline.So basically a mix of auxiliary, carrier and wharf.
>>2447101Supply lines for creating any ships are way too complex for something like that to make sense imo. You can already teleport your main base, which kind of fills the same niche I suppose.>>2447110Now for Xenon yeah, that could work. A gigantic ship like that might even have a small amount of solar panels on itself just in case the supply chain is somehow broken.I like the idea.
>>2447133>Supply lines for creating any ships are way too complexWe already have closed loop that is just scrap and energy cells to make ships.
>>2447145>We already have closed loop that is just scrap and energy cells to make ships.Huh? Is that something from 9.0? I only recall scrap being processed into refined metals or something like that.
>>2447148Scrap gives hull parts and claytronics, closed loop lets you create Argon modules, ships and equipment out of only hull parts and claytronics.It is incredibly simple to build something, but you can only make Argon stuff.
>>2447172I think 9.0 did add some sort of magic khaak product that actually can be used for anything, though. It's just a shame the khaak aren't really implemented in a way this is useful.
>>2447173It would be nice to have a khaak overhaul update at some point. They have very few ships, and don't really do anything particularily interesting in general.
>>2447175The problem with khaak is that they don't rely on the gates.How to you balance a faction that can literally teleport wherever it wants?
the stars look like shit, they look like a low resolution skybox are there any mods to make it look better?I'm not a graphix whore but holy shit
>>2447208If I were egosoft I would do something like make proper khaak infested sectors like that boron one that can't ever be cleared and have to be patrolled by the player and npcs factions to be usable. A bit like that pirate area they added. As for being aggressive I'd still have them attack mining areas but only for nividdium and change nividium into a really high risk high reward and low volume ore that a player might bother to manually defend, or at least dedicate a lot of ships to. And if you fail khaak take over the sector and then xenon spawn in and take it over too. Because xenon and khaak already work together in that crisis they made anyway.
>>2447213yeah I feel the same way with some stuff like >>2445453What are we doing here? This is some bix nood shit kekthe game looks pretty good in some parts and weirdly doesn't and doesn't perform as well as it should in others.Oh whale. Maybe X5 now with more dlc about old ships will be better.
>>2447271just started the main game and jumped into a gas giant that looked kinda bad, like a low resolution texture (with a low resolution static ring)I hate comparing games since each space game is unique in its own way but after playing some others, I'm surprised on how x4 fails at just simple texturesalso dat asteroid render distance wtfm they pop up when they're really close to you
>>2447283>also dat asteroid render distance wtfm they pop up when they're really close to youIt's because they used to pop up way further away but asteroid sectors ran at 10fps. It's the second funniest part of the game aside from that sector from tides of avarice that looked like you were flying in some guys colon.
>>2447271>X5Ten more years.
>>2447283so much of it looks convincing so it makes the other stuff glaring.scale is really good in this game generally especially in stations
>>2446823>>2446854>>2446861FCPP has proven to be sub par at both developement and business. In EvE They are always "copying the nextbestthing" 2 years after another game made it relevant and profitable, losing hundreds of millions trying to remake what halo did decades ago. For the second time. And absolutely cancering up their space mmo with gate mechanics that force botting and multiboxing for content. Stay far far away from them.Their biggest win since eve launch has been buying themselves back for a song from a publisher that sank so much money on them it was worth it to pay them to go.
>>2447355all i wanted to do was mine in space and games just have to be autistic tranny retard nonsense...
Every few years I get the eve itch, hop on for a couple weeks on a fresh character and dip for another couple years.
Do you think the game could use some more ship classes? What would you add?I was thinking how it would be nice to have a fast first response/patrol ship/light carrier/L frigate or something like that. Instead of using multiple M and S ships for patrols and defence from minor threats like some stray khaak, I'd love to have a speed focused mini L-ship with ~8-12 S and ~1-2 M capacity and some turrets. I was also thinking that dedicated bombers would be cool, for example focused on having many broadside torpedo launchers, but you can already fit destroyers with torpedos if you want so I'm not sure how to differentiate the niche. I guess I'm mostly just imagining them different visually, but the role is pretty similar.
>>2447457A giant ore mining carrier that uses mining drones and has flight bays and stuff.
X4 player survey posted on steam:https://docs.google.com/forms/d/e/1FAIpQLSeya4dY5NhdxBMgdTsxxOtnHM5TxVP4K_I-PoJGvRck-pvJ0w/viewformWhat do you think about the game's strongest/weakest parts?
>>2447640>strongestit is in the x series>weakestyeah
>>2447640Personal inventory a shit. Move most of it (anything that isn't a player consumable) into the primary economy (while trimming down all the unnecessary crap) and put the recipes in a station module.Give better descriptions on missions. A new player shouldn't take a low difficulty station defense mission and find fighters that will murder them. Or not know that medium difficulty means a destroyer. There's also some bugginess there with descriptions being wrong so instead of an easy enemy I got Terrans with rape beams.
>>2447640So we all agree that laser turrets and gunboats are shit, right?
>>2447213>>2447283Complain about it in the survey
>>2447664I'm gonna complain about you in the survey
>>2447664I answered ship interiors if anyone cares.>>2447656Gunboats are also not fun to fly.
they really gotta rename the kha'ak at this point i can't take it seriously when they are telling me about the cock deployments
>>2447827The name softens the nuisance of dealing with them.
>>2447770>I answered ship interiors if anyone cares.Same. Not asking for Star Citizen level interiors but I'd be happy if every ship got an Argon Courier level interior. >GunboatsGunboats either need the double of turrets or medium turrets need to hit harder. Would rather have a corvette out there (and Argons need a corvette class) than a gunboat.
>>2447770>>2447904>ship interiorsHow much time do you/would you actually spend looking at anything outside of the cockpit? I feel like the skyboxes would not only be much less work, but also improve the experience very significantly more.>>2447904>or medium turrets need to hit harderHonestly this. Medium turrets are just kinda shit all around. They really need some niche they could fill, because as they are now, they can't even deal with light fighters.
>>2445165No, it's hauling space fuel in PIO territoryIllegal ware that is legal there but pays the same as if the supply were scarce. Also, conveniently placed factories next to selling places.(The more I think of it, the more I realize every gamedev is a commie with no real concept of economy)
>>2447904Gunboats just need one or more special slots that buffs all turrets mounted on them, or better yet, gives them special properties.e.g. pulse turrets now have considerably more force impact, enough to throw lighter ships off course when hit
>>2370562So, which dlc is worth grabbing?I bought the pack that includes timelines and the base game
>>2448312Split Vendetta, Cradle of Humanity and Kingdom's End are all very worth it, they add storylines, factions and a bunch of systems and ships.Tides of Avarice is ok I guess, but I don't really care much for the ships they added there, and the gimmick in the new systems is kinda annoying as well.Timelines I haven't played, but from what I gather it's seperate from the actual sandbox gameplay, so I don't care about that. And the other DLCs are just one ship + short story, so not much.
>>2448316Should I pick them up right away? Is the game baren without them, I'm still doing the tutorial or can I fuck around before I need to pick 'em up?
>>2448324I've never done so myself, but I think it should be possible to add them mid-playthrough. The new stuff they add is mostly in new sectors that will just get connected to the ones already in vanilla. I think at least those 3 DLCs I mentioned add a lot in terms of variety, but if you've literally only just started it's not like you're going to run out of things to do immediately, so you could just keep playing and if you like the game get the DLCs later.
>>2448162Just let them mount some of those boron type turrets that are great at slowing down fighters.
>>2448331>>2448324Personally I like turning off all the DLC at the start and then turning one on every 12 hours or so (or whenever I finish a plotline). New gates get activated and when I fly near them there's a cutscene introducing the new faction. My current run started with Cradle of Humanity turned on (played Pioneer start) and added Tides, Envoy, and going to add Split tomorrow. Going to finish off by adding Kingdom when I finish the Split plot.The game world does feel a bit small compared to all the DLC, base game has 50ish sectors while with all the DLC it's 150. But it's still very playable with just the base game. I'd recommend the new-ish "Wayward Scion" start, decent ship and a semi-guided tutorial mission to ease you into the game.The DLC factions are Terrans which are the high tech xenophobic faction with it's own separate economy - their ships are slow but work heavily with the travel drive and turbo for boom & zoom type fights, Split are the high aggression slaver faction - ships that look like they're made of rusty scrap with poor shields and rapid fire guns facing forward and fast combat movement but slow strategic, Boron are the aquatic pacifist squid people - ships with thick shields and beam weapons that do a variety of effects from slowing down ships to penetrating shields. Each DLC faction has a non-standard gimmick that the base factions don't have. The Hyperion DLC is a large 'player ship', high firepower, good defense, perfect piracy marine deployment ship. I don't like how easy it is to get so I only add it to the game once I've reached midgame and I'm looking for frigates to use as troop carriers. Envoy ship DLC adds a medium corvette sized ship that's perfect for exploration or the new diplomacy system. Noteable for its detailed interior. Fast, can disguise itself but lacks game changing firepower - I prefer to fly the Terran Katana as my daily driver. It's main feature is being the best ship to use in the diplomacy system.
>>2448398I wish slaves were added back so split had more things to do. It would be nice to go on slave runs in other sectors.
>>2445453Seems your universe is lacking in sensibility.
>>2448406I miss passenger ships in general. I want to move 200 people from one system to another with bonus points for 'luxury' cruises that visit special features in the game world. Liked them in X2 and I'm one of the people who did those tourism missions in Elite Dangerous.Would also allow for dedicated marine troop carriers for boarding actions.
>>2380259>White people still existing in the futureThis isn’t science fantasy
>start the game>go through first gate>this nigga shows up>"hey hello who are you? anyways here's a free station"so who's this fucboi? I've read that it's a quickstart to some long quest.I have no knowledge about x lore but wasn't this race lost beyond gates? in fact my main mission starts with one ugly mother fucker telling me to investigate some gates because these floating aliens may be behind its recent activityalso, I don't know what this station does. Do I need to mantain it or will I be able to slowly get a grip of its uses?
>>2448431There's no "maintainence", and you will be able to use that station. You might want to leave this questline for later if you'd rather just focus on flying around without getting bothered with the empire management layer of the game yet. >wasn't this race lost beyond gates?Yes. If I remember correctly, he was born in Split slavery and escaped from there, so he's never seen his homeworld
>>2448418Most of the Earth's population was wiped out during the Terraformer wars. Mostly people who could afford bunker complexes survived, Japan had an edge since that's where jumpgates were invented so they had portals and a very strong economy. It's highly optimistic though since all of Africa and India ceased to exist.
>>2448331>>2448398So, that's a yes for the DLCs
>>2448431He's a Boron, aka the squids and yeah, there's more of them beyond that gate, which is the Kingdom's End DLC gate.You're getting it free because it's been years since the game was created and a recent update skips tied to the Boron DLC skips the questline tied to the station and that station is tied to many questlines and NPCs. Veteran players didn't want to re-do that quest yet again. You get the original PHQ questline if you play without the Boron DLC or get the Terran variant of that questline if you start as either Terran or Pioneer. In of itself the station itself doesn't do anything other than unlock the research system and allow you to diplomacy with other factions, but you can add modules to it that generate resources or produce ships (very expensive to setup) or defend itself. Stations don't have a maintenance cost in of themselves, adding workers for increased productivity (up to +50%) will require an upkeep but factories will still work slowly without workers. You can ignore it until you want to deal with it, personally I like adding a storage, dock and a few solar panels for some passive income then wander about the galaxy doing random missions.
>>2448443Yes the faction DLC are worth it.Yes the game feels a bit baren without them.Yes you can fuck around learning the game before picking them up but you missed the recent sale.
>>2448450>>2448439thanks anonsI chose the emergence start iirc, I don't know if it skips a lot of content (that would suck)
>>2448453It doesn't. They implemented the dlc kind of shittily so every plot is avaiable from the start. By all established lore before the boron dlc was made it should be quite a lot of effort to even start the expedition and the player should have to bankroll it. Which would have been nice to have the alliance of the word as a psuedo player faction because they don't really have a purpose in game.
>>2448644>They implemented the dlc kind of shittily so every plot is avaiable from the start.This is why I turn off some DLC when I start a playthrough, it's an overload when the game is throwing questlines at you every few minutes when you're just starting out.The Alliance of the Word does have one purpose, they'll sell ships to the player even if they've managed to anger all other factions. I wish they had a questline though or missions though, they'd be perfect for an exploration themed story.
second wreck I find and second bugged crate I can't reachis this normal? >>2448644thanks manI'll just ignore quest offerings and keep a slow pace
Can I have ideas to roleplay? I want a new start.
>>2449364Develop out in pirate space. Use diplomacy to cause the faction that wronged you to be at war on many fronts. Press their weakened position and exterminate them. Claim their systems.
So, I'm a newfag to X4 and the X franchise, I completed all the tutorials and started my first run as a runaway, did the mission where I have to bug the pirate base, but three niggas attacked me and obliterated me instantly, I reloaded and tried again, and the same thing happened, what the fuck do I do?
>>2449490dont get obliterated by niggas then nigga
>>2449364My roleplay is usually mainly about siding with a specific faction, and thus ONLY using their ships and buildings, and potentially being hostile to whoever is hostile to them as well. I also like buffing the fuck out of xenon through mods and just trying to stop them.I have also been considering doing a playthrough where I'd start with a small station, maybe with an S/M wharf, but I'm hostile with everyone, so I just try to take over sectors with resources and destroy all the other factions that are in those areas. Haven't gotten around to it yet though, and I am a bit worried that the vanilla factions are just way to passive to make it interesting anyway.>>2449490I don't remember the specific mission, can you just escape or do you need to defeat them? If it's the latter then I guess you could either try to buy a whole bunch of laser towers and deploy them before or during combat so that they help you, or you could just try upgrading your ship a bit, or even getting a new one.
>>2449516>>2449368Alright. i'll be a boron fag and transition into helping curbs. I may avoid building a shipyard, too OP, and only limit myself to selling curbs ships.
Anyone tried this? Sounds interestinghttps://www.nexusmods.com/x4foundations/mods/2214?tab=description
>>2449597It sounds incredibly cool for roleplay so we can focus on combat and stuff instead.
Would you rather they started working on X5 already, or keep developing X4 for a few years more?What would you like to see in a potential X5 several years from now?
>>2449645They've been working on X5 for years.
>>2449661Is that a fact or an assumption? Have they announced anything?
>>2449664Assumption i think since last Q&A said that x4 is getting much more support than expected.
I apparently lost the prototype Hyperion to friendly fire and the autosave is after that. Was it that much better than the new one they give?
>>2449704The reward hyperion is just a regular hyperion with shitloads of mods. It's better but not unique. x4 doesn't have all too many unique ships, and I think most of them come from timelines.
So how are the ship DLCs? Hyperion and Envoy? I'm guessing I'd probably still use a corvette as my personal ship anyway, so I wonder if the stories are at least entertaining? And can you produce those ships afterwards too, or are they uniques that you can't make a fleet of?
>>2450169The missions are super easy and boring. I think the hyperion one just involves you going to three sectors before you are given the ship.
Should I change some settings or are they good as is?
>>2450180So do you think the DLCs are worth getting? I can't really imagine myself using an L ship outside of some specific late game battles; they're just too slow, while the envoy's gimmick doesn't sound all that useful either. Did you end up using those ships a lot yourself?
>>2450185>Did you end up using those ships a lot yourself?I enjoyed the hyperion a little but it also felt a little wrong to use it. It's balanced but REALLY strong in a players hand. The envoy looks cool and but I do not really use it. I think the cypher was wasted not being used by pirates.I would just stick with the race dlcs. Those are ships you will see in the universe a lot. This is not a hard game that needs cheat ships.
What's the best start for a beginner?
>>2450771if you're a beginner, I'd just take things slowpersonally, the first time when I played I picked the one that starts you off with a Discoverer ship and like 10k. I think it was a good choice. You get to progress from the very bottom and learn mechanics along the way. Every other playthrough I would just go with custom starts and tailor them to whatever I felt like playing.
>>2450185I like the envoy pack more for the health and safety inspector start than the envoy itself.
Should I run all the DLCs at the same time, or should I just turn on one when strating and after a while turn them all gradually?
I would say this thread is a lot more active than the one that preceded but it's just the same two questions being asked over and over.
>>2451494ask a new one
How tight do you think Nila Ti is? I have always been curious about the biological compatibility between boron and humans, and Nila Ti is cute, she seems like one of those girls that's a crazy super soaker tier squirter and doesn't even know it.
>>2451494It say a lot about the ultra comprehensive empire update that no anon can even think of anything to say about it.
>>2451558Tbh I'm kind of burned out overall.Also it'd be nice if M ships had the option of using different engine models. I liked using all rounders on most of the miners because they just looked better.
>>2451558I've played 8.0 so I kinda want to wait for 10.0 or at least some good mods to replay.
>>2451577I burned out with diplomacy. nice idea, but way too grindy and hands off.
>>2451368I like starting off with none (or whatever dlc faction I want to start in) and then add a new one every 6 to 12 hours of gameplay. Feels like too many quests at once if all dlc are at the start.
>>2450771Terran cadet is probably the best onboarding experience with the best integration overall.
>>2451649It's weird that they spawn two xenon miners responsible for attacking the frigate. I happened to have a mod that gives them a fleeing behavior - so xenon resource generation gets disrupted less - which resulted in me having to chase the thing down for like 20km.
>>2451647You can just add dlc's mid save with no problems then?
>>2451687Yep. It's one of the game's strengths, once installed you'll get a cutscene when you approach new DLC areas.Removing a DLC will cause problems though.
How do I make money? The missions I do with destroying small criminals kinda suck.And I don't understand trading, what's the best shit to buy/sell
>>2452908saving up for passive income sources is usually the way to go. You can also try steeling ships once you get some stronger ships yourself. As for buying and selling, you typically wanna make sure you do it when the items are green. Green means its in a good price.One extremely good, but very exploitative money making tactic is to buy advanced satellites from equipment docks and selling them to warfs/shipyards. Because Equipment docks don't sell as much satalites, they stockpile more and so they end up being cheaper, while warfs have a higher demand, so they buy them for higher prices. It's actually insane.
>>2452908Trading is kind of shit even once you know the economy. Best to find a sector with a high demand for ore/silicon/methane/hydrogen and set up miners. Because it's dynamic now you really don't want to oversaturate.
>>2452965Mining sounds like they made it much more annoying now and less able to maintain a steady supply for feeding factories.
>>2452988Only really because the automine options are shit so if you want to oos mine with low skilled captains you need to use repeat orders which don't work with fleets. In most cases you'll still exhaust the buy orders before the sectors run dry.
>>2452908Like other anons said, buying miners is a good way to start. After a while, you might find that the supply is large enough that it's harder to find people to buy. This is where you should start thinking about making a station and using all the mined resources yourself. First you start making simple things, maybe sell those instead of the raw materials. After a bit the demand will dwindle, so you'll need to start producing more and more complex products and after a long time you'll finally be able to make your own ships, at which point you've basically won.
Anyone tried this? Never played X3, so I'm not sure about the specifics of the universe, but hopefully it could be different enough to be fun?https://steamcommunity.com/sharedfiles/filedetails/?id=3758930116
>>2429064Boron ships are amphibious. They can travel both through oceans and outer space.
>>2431864I'm still surprised they haven't figured out how to mod ships from older games back in. Why not just add a dummy interior so that you can place it in multiple ships at once?
Is anyone else of the opinion that they should just do away with the vanguard/sentinel split for everyone that still has it?
>>2453647They should make the difference bigger so it's a more meaningful choice.
How hard would a Split start be for a returning player that hasn't played in years?
>>2453717nothing in this game is hard, because no faction ever tries to fight or challenge you in a meaningful way
>>2453744Split might be hard if you heavily limit yourself because of the time limit on them getting xenon'd
>>2453788>time limit on them getting xenon'dliterally never seen that happen over my 500-600 hours in the gameI'm jelly of everyone claiming things like that, because it sounds like fun. But every single game I had was extremely static with absolutely nothing happening without my direct involvement.
>bought the game + cheaper dlc bundle from steam sale>booted up today and did the tutorials>ship controls are the worst garbage i have ever seen in a video game (tried both default m+kb schemes)>get to the start of foundations which they recommended after the tutorials>alt f4 out of the second mission which is some racing minigame>read up and see that the foundations content requires me to do these shitty minigames to unlock things in the actual gameso can this minigame stuff be bypassed somehow and the controls fixed to something a human would use or is it over for me?atleast i can still refund at this point if not but what the fuck is wrong with germans?
>>2453801It used to happen a lot before 7.0 where economies could easily just grind to a halt.>>2453744I think the only way you could make this hard is if you intentionally set up in a neutral sector near xenon where you'll have very little AI support. Or use one of the mods to make xenon super dangerous.
>>2453924I started in some other questline and had no trouble so far, quests are cool (I spent most of my time messing around mining selling and exploring tho)what other space games have you played that have better controls? I found this game to be very ez in terms of ship movement and control, I've played E;D, no man's sky, star citizen, and evochron mercenary many years ago
>>2453924There's nothing wrong with the controls. The fuck are you on about? There's the mode you can toggle on which gives you roll instead of yaw, something that makes sense for atmospheric flight and not space flight and is a remnant of earlier patches when some ships had maneuverability parameters that made it the faster way to turn.Nothing unlocked by Timelines is important.
>>2454040i like to limit myself to only building timelines ships.
>>2453924I modify the controls a bit. Spacebar switches between modes like freelancer. I move the cargo magnet to R and put weapons on my thumb buttons. M3 is specifically for fire at mouse for shooting canister locks.
What do I do with other ships? I just bough my second ship and assigned a pilot for my first ship andchave no idea what to do with him
>>2454434scout systems
>>2454434Have him collect drops in a conflict zone or a choke point.
i wish sector ownership mattered. I have an idea like that in my mind:Every foreign trader and miner has to pay a % of their load value in credits when mining or trading in the owner's sector. Foreign stations don't just pay for the plot at the start, but also pay a % of their income. Of course some ships can try to weasel out of paying, and as such some patrols to scan them become useful. Everyone could be able to set the fee % at whatever they want, but a high % would mean that taking over that sector instead of continuing to pay, becomes more attractive for other factions, and they might go into war for the ownership if they deem it profitable enough. Additionally, could also add fees for just entering the sector.But you get the point - actual benefit and motivation for owning a sector, and potential military interest in taking over places, especially ones rich in resources.What do you think?
>>2454581No mod has managed to make sector ownership matter and the ones that tried tend to just add upkeep that feels more annoying than a benefit.
>>2453924update i fought with the controls to make them reasonable for several hours and did not decide to refundgame is pretty good
>>2455657nice, have fun anonI do think the game has a pretty steep learning curve, because there's a lot of menu management on top of the fairly complex flight controls. But make use of the various shortcuts and it becomes managable.
>>2455668having enter as the ship menu key was absurdengine shutdown and the item magnet were also on the other side of the keyboard for some reason and as a new player not knowing which keys you can replace to make it less horrible definitely did not help
>mod that puts all the xenon sectors right in the middle of the map so that they have an easier time amassing forces and spreadinghttps://www.nexusmods.com/x4foundations/mods/2259?tab=descriptionsounds cool, assuming it actually helps them attack more effectively
https://www.nexusmods.com/x4foundations/mods/2104?tab=filesIt has a Star Trek mod?!
>>2456281This actually looks as well made as the star wars mod ships.>>2456272The original intent of the xenon was raiding groups that aren't really meant to be that strong. It seems easier to just download a mod to make the xenon stronger. Egosoft didn't put a lot of thought into the original map so it's very static in general. Even after the first dlc hatikvahs choice was basically the main flashpoint for xenon and other areas barely mattered.
Any other unc besides me that have trouble getting into X4, after playing so much X2 and X3 for years long ago?The UI is too complicated and different to the other games, and there's lots of redundant shit in the game
I bounced off the game before because of the control, but it's so much fun now, in spite of the cheesy voice acting and story. and the management is addictive.
>new player sending cargo ships to collect materials for boso>these plate niggas keep trying to rob my cargo ships with their shitty little raider ships>yet again get a notification and fly to the area to save my cargo ship>this fucking thing showed up trying to steal a trivial amount of resourceswhat the fuck i had to hide behind it slowly killing turrets and shield generators for 10 minutes
>>2456681speaking of X2 and X3 - I've only ever played X4. Are the previous games still worth playing or are they made somewhat obsolete by the current one? What are the main differences between them?>>2456861>he wasted a chance to board a free destroyerI know it's teladishit, but still.
>>2456895the patrols in the area blasted it aswell so i dont think i could have gotten italso i started as terran cadet and got enough goodboy points to buy their military ships now so i can get those with my solar power shekels
>>2456895X2 and X3 are obsolete in some stuff but worth playing by some other features.Economy wise, X4 is more complete. X2 had single purpose stations, and X3 had complexes made with noodles joining stations (they looked horrible usually) Also, the economy was simplified about ships. They popped into existence when bought, but ship modules like weapons and shields had to be made by a real economy. It isn't so bad.X2 had ships with very restrictive loadouts. Each slot allowed certain weapons and shields, and nothing more. In my opinion that's better, because it gave each ship a unique identity. Also, 125 MW shields were serious business. Small ships usually couldn't do shit against capital ships aloneX3 allowed many more weapons to be mounted, which ruined identity and allowed heavy fighters to destroy capital ships alone (although it required lots of patience) Shields felt weaker when in bigger ships. Also M6 ships (corvettes) felt much weaker than in X2The UI in both games were more simple, and in my opinion better. Also key shortcuts were fasterX2 and X3 required the use of modding to have some important features. Like good autotraders in X2X2 had cartoony graphics, and it doesn't look so bad, except cutscenesX3 had more reallistic graphics, but a bit obsolete compared to X4Also, in my opinion X4 doesn't look good either except skyboxes perhaps.Lastly, X2 and X3 had many more sectors but smaller, with a few of them being hidden. The map was much more squared. In my opinion, X2 sectors had a unique feeling compared to X3, but I like them both rather than X4 sectors. Also, only gates, no highways. SETA was the way of traveling faster, plus jumpdrive
Why don't any of the big mods use the workshop? Are the mod authors retarded or do they just hate convenience?
>>2457159There's a file size limit in the workshop, isn't there?
>>2457160I don't think so. I downloaded larger mods then the Star Wars mod. Or is it limited for X4 only?
>>2457159They want to get you into their discords.
>>2457473H A T E
>flight sim>also a strategyMy childhool and my adulthood collideI figured I can blast anything with the starting hyperion + mines, however apparently the deal is to make your own faction? okay makes senseI want to destroy the xenon, I've already cleaned a system and it turned from red to white, what happens if I clean them all?
>>2457476The economy grinds to a halt because ships are no longer getting destroyed thus wares don't get used to build new ships.
>>2457159steam workshop is hot garbage for games that have long playthrough times since you cannot disable autoupdates and may end up getting your 50+ hour save bricked
>>2457553kill everyones ships so they have to build more
>>2456999>Also M6 ships (corvettes) felt much weaker than in X2The changes M6s went through were baffling. In X2 they're true capital ships, then X3:R made them into oversized fighters, only for X3:TC to add M7s which are pretty much what M6s used to be before they got nerfed.
Argon ships just look better bros... can't stop using them.>>2457667Starting general mayhem in the galaxy is pretty much an option at the end of every questline.Most players choose instability over stability.
>>2457731>Argon ships just look betterHuh, really? I always thought that they look quite basic. I do like Behemoths and some of their fighters I guess.
>in early stages of my terran cadet playthrough>desire to restart as another faction and build up a wreck/scrap processing industry in getsu fune is getting strongerim going to burn out before getting anything done in this game
>>2370562Tried this game around the time Cradle of Humanity came out (my resume is years of X3TC and X3AP), got to the part where I I had a decently kitted out Katana, bounced from it, in part due to performance, in part for...other reasons. Got a better GPU since so performance is no longer a concern, but the "other reasons" still remain and I wonder if anything changed>CombatSmall and medium ships back when I played loved to do this thing where during combat they would go from 200 ms to 1200 ms constantly using the afterburner or whatever that was, as a result every fight was fractions of seconds of jousting followed by being 10 km apart the next moment. In X3 you never really fight anything that goes faster than 300 ms so the slow projectile speeds of weapons made sense, here neither lead nor autoaim can really keep up with AI having insane acceleration and high top speed, turrets were all useless because of this since only beam turrets could hit anything but they dealt no damage.>MissionsAnother problem I encountered was the lack of the kind of missions I like to do. In X3 if you wanted to fight you took the nearest assassination mission, or station defence, or sector patrol, and a bunch of shit appropriate to your combat rating would spawn in to kill, from factions you didn't have to care about (Xenon, Khaak, generic pirates). Here I don't think anything spawns in, probably because they leaned into the simulationist aspects of the series, and as a result missions play out kinda like the contraband search missions in X3 where you have to hope the appropriate targets will waltz into the sector, which they usually don't. I also never saw the other mission type I liked, courier/taxi.
I know 9.00 dropped fairly recently, but is there some sort of info or a roadmap on what is being worked on for 10.00?
>>2457926They picked up a star citizen dev that redid the entire flight model. There can still be jousting but it's a lot more orbiting fights now. Afterburner fuel is also decoupled from shields so if you don't ration it you'll just run out mid fight and have to wait a while to recharge.Some missions are still shit and should be avoided, some were made less good. Some missions like the criminal conspiracy ones spawn outright pirate attacks.
>>2458301According to Egosoft's overarching multi-year roadmap, the development team is building toward an Exploration-Focused Update slated for later in 2026. This future patch is planned to expand deep-space gameplay with new anomalies, specialized scanning mechanics, and exploration-centric missions.
>>2458427I'm just really not going to care unless it reveals resources I can use for my growing empire. If I just get garbage like ships or ship mods instead of uncovering new gas clouds or asteroid fields to mine then I'll never do it.
I wish X4 had more options for early game combat. Like a basic ass mission where you go kill a few fighters or some shit. Any combat opportunity is either you helping the ai dog-pile an enemy ship or something that you can't feasibly win on your own.
>>2458563Make your own combat. Piracy is combat. Gotta maintain fire to keep shields down while avoiding their fire.
>>2458567Yea, but it's kind of annoying. I really just want some fun dogfights without having to either go through monotonous piracy processes or randomly fighting stuff that may have powerful reinforcements without reward.
>>2457740The L and XL ships are undisputable for me.The S ships, maybe they're not the best (except for that one S trader whose name I forgot).
So destroyers are obviously always useful, but what other combat ships do you use?For example do you ever use corvettes, gunboats or frigates in your fleets? What do you use them for?And in terms of fighters, do you think regular or heavy fighters are more worthwhile?
behold peak performance>im getting rich time to start building ships with my 50 million factory credits>300 million for a fucking ship construction bay>you need to buy 3 different ones for terrans aloneyeah nevermind im poor as shit
>>2458427Another year of tiny updates instead of anything substantial? That sucks. I can't believe we haven't gotten anything good since the Boron DLC. Hopefully they're working on X5 in the background.
>>2460640They seemed pretty convinced that the weapons update was extremely important and requested.
>>2460637I love the Megaplex Terran Fulfillment Center once you get it going, though. It pumps out infinite credits once you can mass-produce fighters, and you can just climb up the tech tree after that. It took me weeks to build, but the last campaign I played I could shart out Tokyos on a regular basis.Too bad the save got corrupted and I haven't played since, but the factory was so big you couldn't enter the sector it was in or you'd lag yourself to death.
>>2460656It sucks that once you can do that there isn't really anything left to do with the ships.
>>2460657Except Total War!
>>2441877>where you have enough money to not bother getting moreYou need to get more into a billionaire mindset where you exclusively live to see line go up. No matter how much money you accrue, theres always another opportunity to shake down those filthy plebs. Remember, they don't deserve to own anything.
>>2460657at least its a bit better than x3 where the game ended as soon as you got your first destroyer
>>2460985Finishing Albion Prelude's plots made me unironically appreciate X3TC's Hub plot as a mostly passive endgame economic goal.
the factory must growmy production is now funding terrans pushing xenon back on 3 fronts and none of them are even terran sectors they just send the rape fleets to announce total xenon death
>>2461561wait what the fuck why does my terran wharf need all these non terran materialsmy factory budget is 300 million short now
>>2461723As I recall, they can order non-terran equipment to put on the terran ships. I think you would need to not have the blueprints.
>>2461725well fuck me i bought a bunch of argon and universal weapon blueprints because i wanted to put argon plasma on my future ships even if im at war with themi only have terran engines/thrusters/shields which are the expensive part so 300 million budget seems rough on just weapon part imports but maybe they want infinite laser turrets and satelites which im guessing do not have terran variantsgetsu fune universal factory is my next project i guess
i think i discovered a money glitch since the yaki are allied to me for sparing them but destroying their xenon control cube so now they keep buying ships and getting instantly shot down by terran patrols around my wharf only to buy even more ships
>>2461909That's not a glitch. Once you make your own self-sustaining shipyard megafactory that has all kind of blueprints, while still being friendly with all factions, you start an infinite death match. Opposing factions buy ships and they start fighting each other straight out of conveyor. Then you recycle their dead bodies and sell them ships again. That's why war is so profitable.
>>2462003The War Economy... The La Li Lu Le Lo?!
>>2431849In the ATF ships' case, it's because most were ported from the Xtended mod for X3 Reunion, and so they were kitbashed from Odin parts. Egosoft only made the fighter and Odin models for the base game, so the XTM team had to work with what they had.
the terran industry modules look so nice and sleek while the universal ones look like random pieces of metal scraped together pointing in all directionsmy new factory looks like a complete travesty
>>2461909>>2462003Even egosoft know this is dumb but apparently this is what the vocal players on the forums want. Easy money and no pushback.
>>2462220How is this dumb? That's literally Lord of War and how weapon dealing works irl. The only dumb thing is dickplomacy being too basic to account for such cases. Ideally relations should deteriorate if you sell weapons to the opposing factions.And there are far dumber ways to get infinite money, like a car wash + recycling station.
>>2462230there should definitely be some sort of a cargo ship taking S and M ships to their buyer to avoid this t. new wharf owner making bank from yaki
>>2462230>That's literally Lord of War and how weapon dealing works irl.What was dumb is you could be selling to each faction at the same time from the same shipyard. Weapons dealing in real life does not extend to selling guns to two enemies at the same place at the same time and whoever buys the bigger gun at the time gets to kill the other. It was dumb in more ways than just diplomacy but the factions tolerating you spamming out pirate ships that instantly attack them was pretty dumb too.
>>2462230>how weapon dealing works irlIn low level third world shitholes where the Chinese and Russians can get away with selling to both sides, sometimes. Actual military procurement IRL between relevant powers is completely locked down, there's no way that Lockheed Martin would ever be able to procure advanced weapons for the Chinese military and likewise for AVIC or Sukhoi in Europe or the USA.
the factory is coming together
>>2462616?It's locked down in the game. You either grind reputation to exalted levels and buy it for shitton of money or steal the blueprints.
>>2462698I am at least glad they added blueprint theft so I can roleplay a little better. Not much better because avoiding faction and trade entirely isn't really viable, but a little better.
>>2462698Imagine if IRL the American government started buying F-35s manufactured in some South African's private compound after he stole the blueprints from Lockheed
>>2462958imagine if some country stole our military secrets and we were still allies
>>2463167That looks to be changing.
>>2462616The things is that the X4 player is not one of those major powers, but a third party independent faction that can do whatever it wants since this is space and not a landmass with borders.Realistically selling to both sides should result in diplomatic penalties that may or may not result in a declaration of war, sabotage acts etc. But in reality that rarely happens when both sides are equally dependent on buying weapons from said third party. >Actual military procurement IRL between relevant powers is completely locked downWe also have no open, large scale warfare between said relevant powers and hadn't for over a century. The situation is not comparable to what happens in game at all, which is more akin to space WWIII.
>>2463479We do know that countries don't take kindly to supplying their enemies though.
>tfw want to play but played too recently and the game is too fresh in my mindI might need to wait for 10.0...
>dont have enough money to move to L or XL ship building because of the blueprint costs>have enough money to buy everything else i want>all of the faction quests are at a stage where they ask me to donate a huge fleet to them>helped the terran spooks break up relations between antigone and argon by blowing up the envoy with spacesuit bombs>all i can do right now is sit on my ass waiting for money to come in and help split fight xenon invasionsthis feels like such a pacing problem with the game as i want to start taking over some xenon/uncontested sectors but i just dont have the ships that can easily take out Ks with the exception of the syn which i have 1 of from the terran questline and even that struggles as there are 3 Ks simultaneously at timesi also assume im going to need strong fleets myself for the paranid and split questlines going forward considering they want like 50+ ships delivered
>>2463895It's a pacing problem they never fixed. I think it's because the mission system doesn't really do a medium difficulty. It's either super easy or strip the turrets from a xenon station for one million. You can skip a lot of it by doing piracy though.
>>2463895SCA destroyers are free. You can just take them.
>>2464062Closest to medium difficulty would probably be those criminal conspiracy missions where you can get station raids with small pirate fleets.
Is it better to build factories that can produce multiple things as components for a final product or is it better to just get multiple stations for that?
>>2464347the game realliy tries to push you into making specialized factories with the workforce growth and build times since you can only have 1 builder assigned to a plot and it only uses 30 construction drones even though it could have 100+ equipped
>>2464347There can be a logistical problem if you have a station produce something also consumed by it. Better to stage production with a trading station between stages that can take overflow but it's fine to have all production chains in parallel across just a few production stations.
>>2463895>all of the faction quests are at a stage where they ask me to donate a huge fleet to themAre you talking about the repeatable quests? Because those are by FAR the most profitable missions in the entire game and you should always be doing them. As long as you have the initial money to buy the ships for them, you'll be multiplying it with pretty much no effort on your part.
>>2464446No, he's talking about the plotlines for the factions like split that ask you to donate a big fleet to continue the line or the astrid one that wants you to wipe out vigor syndicate
>>2464446no im talking about the split and paranid questlines to determine how they end up with their civil wars/rebellions
Is there any guide for absolute beginners? Even the "beginner walkthroughs" on YouTube assume a priori knowledge I don't have.
>>2464506Do the in game tutorials. Imo the hardest thing to learn at first are the controls, there are some useful but really strange shortcuts in the game. Adjust the keybinds where needed.The rest of the game isn't that hard to learn because it's a sandbox that you can just take slow, do things one by one and learn as you go. You don't need to know about the economy and empire management when you start as a guy in a small ship, and the story quests in the game do a pretty solid job of introducing you to the various game aspects.
Anyone played this? The extra battleships, xenon invasions and supposedly better performance (though idk how would that work) sound rather appealing.https://steamcommunity.com/sharedfiles/filedetails/?id=3457803228
>>2464512>and supposedly better performance (though idk how would that work)Since it rewrites fleet and combat behaviour, it's probably from using less shitty scripts.
>>2464519It took ten years for egosoft to allegedly fix destroyers not being able to fight xenon capitals.
im in danger bros
What do you do once the Advanced Electronics shortage hits? I can't buy new ships or even upgrade any of my ships because both weapon parts and AE are not available. Neither can I source them myselves, as there seem to be no factories for them.I have neither the cash nor the standing to get the modules and start producing myself. What do?
>>2464992emp piracy
>wants nothing more other than total clanker death>are always portrayed as the bad guys and had the Torus get nuked because reasonswhy?
>>2465408'Protagonist' centered morality. Since we've had the Argon as the main human faction for almost the entire series, the Terrans who don't buy in to the Argon's Commonwealth of Species bit are seen as a rogue and unfavorable element.
>>2465408>>2465436I always side with the Terrans. They're objectively the superior human faction.
>>2464506The hardest thing to learn is kind of the opening loop>hop on the highway to map those sectors>do missions for cash>upgrade your starter ship a little bit so it's not horrible to use>find good mining sectors with resources and stations with large demands of those resources>start your mining fleet>get passive income while you explore more and do other missions.The hatikva story used to be a really good opener but I think they got rid of the free ships it gave.
>>2465577yeah, they changed the missions I think - done the Hatikva storyline a couple days ago on a fresh start and you no longer get a free hauler
>>2465408They're the only race that can create gates other than the Ancients, they hate everyone and they were only connected to the Commonwealth recently after hundreds of years of isolation.
>>2465813>they hate everyoneso relatable
>>2464506i recently started playing as terrans for my first game so i will share my experience as another new playerthe very early part where you just explore sectors was the worst part as terrans since everyone dislikes me and wont let me dock or tell me directions to nearby sectors so i had to manually fly a whole lot instead of marking target and autopilotingthe entire loop you end up doing is finding rich mining sectors and grinding the criminal traffic missions over and over to gain docking rights so you can place mining ships thereteladi are always friendly to everyone so you can buy some miners/cargo ships from them for cheaper than anyone else pretty mucheveryone and their mother needs energy cells so find a high solar power sector to start selling those using your mining shekels to build up a power plant
>>2465816TER early game can be tough if you don't know what you are doing, but they are OP as fuck since you don't need 30 different component fabs and their ships are generally just better than anyone else's
>>2465816Depending on the seed you can make bank as terrans in the asteroid belt with silicon. Either you'll have stations demanding it there or at mars so you just buy some kopis and start mining there. The kopis is imo the only small miner that is well worth using, it's just slow. Once you have some cash and have scouted out the oort cloud you can move your kopis fleet out there.
>>2465827>>2465846i ended up loading oort cloud with cheap teladi miners to fund my solar plant in mercury and then built a giant factory in asteroid beltnow im building asgards for the terrans
I wanted to try the betrayed mercenary free league start, but I feel like I'm missing something. You start in a spacesuit with no ship and 5k credits 10km from the hatikvah station. I slowly drifted there, started the hatikvah story, but you don't get a ship there so I literally have no ship, no money and I don't really see how would I even go about getting properly started here. What do?
>Improved capital ship behaviorThe game's fixed.
>>2466427how many times is this now
I'm guessing this is the 9.0's doing, but where the hell do I see a list of all my ships now? This menu only shows the ships in the currently selected sector, and I can't seem to be able to deselect for it to just show all of them.
>>2465408In X3 the whole "stick to the flightplan or get blown up" thing was implemented badly and I got game-overed. In X4 my ship got demolished by a K because of cutscene loss of control when entering terran space. Terrans deserve genocide.
>>2466546Click the same icon on the top list of tabs.
well my game got a disappointing ending since the xenon economy suddenly collapsed and they stopped invading any sectors at allnone of the 10+ Ks and some Is in the adjacent sector try to stop me from destroying their stations and even small raiding parties are not being built anymoretime to see those split and paranid questline endings and call it i guess but this game was a very pleasant surprise overall and im definitely trying a pirate themed run sometime in the future where i will ruin the whole thing as much as possible for everyone (pic very related)
>>2466739>and im definitely trying a pirate themed runPrepare to be disappointed. I'm still mad the entire criminal underground is basically nonexistent in this game. Barely even any illegal wares.
>>2466832isn't piracy more about illegally acquiring legal goods than illegal commodities?