so this game just released in open early access, they had a closed beta before I had it on my wishlist for a while, I didn't expect that the game will be so focused on economy and selling what you mine on the planets, at first I tried building mines on Earth but apparently when you mine stuff there you have to pay for it while mining stuff from planets and asteroids is free, I also keep forgetting about taking fuel for the return trip so I've got 5 guys stuck on Callisto with enough supplies to live a couple of decadesgenerally it's pretty fun, I played it for 9 hours straight but I have to go to sleep now because sadly I have a job
>>2376330>the game willthe game wouldAre there really entire peoples out there who never felt the need to invent the conditional tense?
>>2376330jej
saar ples play my geim sar
>mined out all fuel on Earth>build water ice extractors so I can refine it into fuel>after a while I notice that habitability of Earth has fallen>I have turned 1/4th of Earths water into fuel
>>2376330>early accessHow playable is it. Trailer looks like it'd be like crack for me.
>>2376625it is very playable, the game starts in 2020 and I'm currently at year 2415, have colonies on the Moon, Mars, Titan and I'm planning to create one on Pluto just for giggles since I've reached the fusion ships so I can get there relatively fastTerraforming takes some time and you need to build a shitload of facilities to do it, I researched interstellar travel already but the ship components require so much stuff that I'm not even close to building it
where to torrent
>>2376671it just released and it's an indie so it will probably take some time
>>2376673oh is the demo the full game so far
>>2376696no idea how much stuff is in the demo since I didn't play it, it was only available during nextfest at some point and I didn't know about it then
>flat icons>no starry backgroundyou're killing me herebecause the orbital mechanics look ... arousing
>>2376716?theres a demo on steam that I dl'd and played for a few minutes
>>2376761>orbital mechanicsUnfortunately its very abstract. Each planet has an "orbit" location you can send a spacecraft to, in addition to the planet's surface. There is a porkchop plot to plan interplanetary transfers and gravity assists, though it's very cumbersome to use. It seems to be more focused on the logistics and resource management part of space colonization
>>2376835yea the UI seems really annoying, definitely needs streamlining
>>2376330From my game:>Ui is cumbersome, too many click to start a mission>Building a base on the moon mean a lot of click just to move the material up there>Research is a little flat.Will check it again in one year.
Have I made a mistake buying this game
>>2377767not really, it just released and I have 25 hours in it alreadyI'm waiting for them to fix the Atlas ships since they are bugged, never reaching their destination when you send them on a mission
>>2378051Those devs have a really bad and long update cycle, you might be waiting for a very long time. Infection Free Zone still sucks, and its been years in EA. Honestly, those guys are ambitious, but they lack skills, competence and work ethic.
>>2376925>>2378051>>2378182Yeah, it's very tedious and annoying having to deal with the shitty UI, especially when you have to start managing colonies on both Mars and the Moon. I've seen supporters in the Discord who got early access to the game months ago say that bugs they've reported back then are still present in the game now. A shame because as far as I know, there's no other game that's about hard sci-fi space colonization on this scale. The closest would be heavily modded KSP.
>>2378395well, that's that i guess. seemed like a game i could really get into but it takes like 15 minutes to realize it desperately needs logistic routes. cyclical missions are almost useless in their current implementation, and if i can expect it to take years for them to fix something this critical, it's over