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I try to make small and casual strategy about Immunity. This is game UI. Please give me feedback, how i can make it better?
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Include HIV
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Looks pretty good. Maybe just remove the purple dot under the 60 so it's more readable. Also hover tooltips for what the organism symbols mean. I like the game idea too
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>>2377227
first watch "Il était une fois… la Vie". French animated series, it has many battle scenes involving bacteria, viruses, white blood cells, and antibiotics. A good inspiration for your project.
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Add big booba
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>>2377227
Looks like you have wasted space on the table, or will the body expand laterally unlike a human? Right side UI could probably have more pixels allocated to it, it's quite spare.
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it looks like shit use a proper font
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File: Bacteriapoleon.jpg (71 KB, 686x386)
71 KB
71 KB JPG
>>2377429
>"Once Upon a Time... Life" as a RTS
Fuck, I would play that. Half the episodes had some level of combat, ranging from spec-ops tier infiltration to massive battles.
Also fuck the history spinoff's intro for giving existential crisis to every 8yo.
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>>2377227
the lymph nodes ick me out
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>>2377227
Don't quit your dayjob, eslfag
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>>2377450
>will the body expand laterally unlike a human?
Future expansion is going to include different ethnicities/nationalities. That space is allocated for obese Americans.
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>>2377450
>will the body expand laterally unlike a human
He's planning to add your mom in the DLC
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>>2377450
I dont make plan for future, its my first experience in gamedev,if i dont give up on development ill expand game content. Now i make main mechanics and work on balance and visual
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>>2377227
nice t-shirt
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>>2378174
this is pretty cool for a first experience. you should feel proud of what you've accomplished so far.
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>>2377227
allow "map"(body) mods for animal and xeno biology, hell you could even allow "electronic" interaction due to cyberpunk-like stuff(not to speak of how a body might adversely interact with said cyber stuff)



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