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File: 3tsgwqef1.jpg (103 KB, 1280x720)
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Post modded bs. Post new mods to use. Post update i dunno
>>
you start op faggot
>>
general threads are the cancer killing 4ch
>>
>>2378650
So we should have 300 different paradox threads
kys gsg nigger
>>
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Here's the best vanilla player controlled ship + skills available in 0.98a.
>>
>>2378664
but muh economy skills
muh fleet power multiplier skills

5 onslaughts with default loadouts > one crazy ship imo
>>
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>>best vanilla player controlled ship
>>
>>2378588
RAT is actually pretty fun, who would've thought. My only peeve with it is that Lukas's grasp on grammar isn't the best.
>>2378650
You're 15 years late to the discussion, retard.
>>
>>2378650
general threads are the only remotely tolerable part of 4ch
>>
>>2378650
What about forced generals too shit for their designated board?
>>
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these make fights so hairy they just charge right in and pick on somebody before skedaddling out and hanging out with the ramparts at range, none of them got fluxed out and were only killed by being shot in the ass. Shocking nothing was taken out as I couldn't even look at what they were doing with all the ramparts I had to blow up.
>>
>>2378696
>My only peeve with it is that Lukas's grasp on grammar isn't the best.
I think he got someone to proofread his text at one point, it used to way, way worse to the point I'd rewrite it myself to make my eyes stop bleeding.
I also can't bring myself to use SiC because it lacks the flavor text of vanilla skills.
>>
>poking around in magellan shenanigans
>graphics/ships/unused/mech1
>graphics/weapons/mech/
>oro? what's this?
>two left arm options for smallgun or biggun (no melee smhtbh kouhai) and gatling right arm
>rudimentary head & shoulderbox missile
>large sloped-armor torso, shipgirl would've had massive tiddy
>no leg sprites, shipgirl is wheelchair-bound
>there's no entries in data/weapons to start putting pieces together
>probably need to seperate static shoulderpieces from moving weapon-arms
>and add a pilebunker or laser blade because a true mecha ace never sorties without leftarm melee
>finishing this mecha would be a lot of work, fuck that
>put them together in photoshop layers to see what it could've looked like
>pic related
kinda uglyish and uninspired imo
>>
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>the AI will send 100+ DP of capitals and cruisers to chase after your 6 DP frigate
>the game is balanced around you exploiting this
>>
>>2378588
Do we still use MikoRouge for 0.98? And are we going to reach 1.0 soon or will they keep adding decimals?
>>
>>2378650
the real problem is the catalog
>>
>>2378860
cut stuff gets cut for a reason
>>
>>2378588
Where's that funky flying wing lookin' thing in OP's picture come from?
>>
>>2378860
Only so much you can do with a top down perspective and a small size.
>>
>>2378973
its from UAF
iirc one of the BBs shipsystem is launching that bomber
>>
yo chat, what mods do i download?
>>
>>2379003
I've been playing since starfarer_install-0.53a-RC4 and the only mods I've installed were portrait packs because the default portraits are ugly and the artist doesn't understand or wants to portray human beauty.
>>
>>2379007
Can I just use a bunch of them with portraits I like or will they conflict?
>>
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>>2378588
ATTENTION BUCKBREAKERS
ANOTHER NEW VERSION HAS BEEN RELEASED ON CORVUS
>>
>>2378971
Is it really cut if it's in the game files?>>2379003
All of them.
>>
>>2378987
don't get me started on trying to small mounts legible
>>
>>2379003
>nexerelin
>exactly one (1) faction mod
>based on which ships you think look the coolest
all you need
>>
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>>2378909
>skulking around a system to raid them, transpoffder
>detected by patrol
>SAAR SAAR EXCUSE ME SAAR THIS IS A TRANSPONDER ZONE YOU NEED TO TRANSPONDER
>have to listen to this hegger's impotent rambling before i can kill him
>respond with "fuck off, eat shit and die"
>-5 reputation
>the patrol (2 frigates and a destroyer) begins running away from my fleet (several onslaught)
>it would take me too long to click ships and fastforward the battle, so i autoresolve
>-5 reputation for killing patrol
>one enemy ship survives (it was a dram that didn't go on the map)
>combat ends
>enemy fleet comms me again
>EXCUSE ME SIR YOU CANNOT TRANSPOFFDER HERE
>another -5 rep for hearing him
>another -5 rep for killing him
>now at -20 rep from four dialogue prompts from just one patrolling asshole
>my face when
>>
>>2379084
-20 izzat for you bloody bitch bastard
>>
>>2379084
>>2379124
Hegemonkeys know they can't compete with your fleet, so they ruin you by stealing your izzat
>>
>>2379054
which faction mods are balanced?
>>
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>>2379154
need I say more?
>>
>>2379154
>which faction mods are balanced?
Dassault-Mikoyan Engineering
Everybody Loves KoC
Hazard Mining Inc
Diable Avionics
Mayasura

avoid Bultach and Knights of Ludd, despite the vanilla-ish theming they're as strong as anime mods
avoid most "morally-ambiguous player faction"-type factions, they're all lame and boring with kitbash ships. only HMI does it well.
>>
>>2379154
UAF. unironically. the new update made the weapons weaker than vanilla ones
>>
Whatever happened to RSDev?
>>
>>2379216
>mod is from a rookie or a baddie, is overtuned on release
>mod gains reputation for being OP
>mod overcorrects, nerfing its cool mod content to sub-vanilla
>mod keeps reputation for being OP despite being mid
many such cases. diable started the trend.
>>
>if i call my shitty cheat mod weak enough times maybe anons will stop calling me gay
>>
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Total Furina Death
>>
>persecution complex intensifies
>>
>>2379220
>Whatever happened to RSDev?
he got raped and buckbroken, RIP
>>
To avoid upsetting a faction do I need my transponder turned on in hyperspace, or just in an owned system?
>>
is posting still broken
>>
>>2379282
always transpoffder in hyperspace. factions patrol the area but all hyper is 'unclaimed' space.
>>2379289
NEVER STOP POSTING
>>
>>2379303
Alright thanks.

Due to the supply mechanic are there times when I shouldn't fight? Like if I com across some weak pirates, would it be more profitable to just leave them alone? Even if I only deploy an appropriate amount (don't overkill).
>>
someone tell me the secrets of symbiotic void creatures
how do i master zee bugs
>>
How is the star wars mod?
>>
>>2379191
>vanilla-ish theming
>knights of ludd
You mean the one faction mod where 1% of the content is knoghts of ludd related (a couple ships, some AI generated anime faces and a couple planets with no content), and the other 99% is anime high sci-fi with weebshit ships piloted by ghost AI demons with names like "yuki onna"? "vanilla-ish"?
>>
>>2379020
>new discord mod update
No thank you.
>>
sup bunch of nerds I made a mod
https://www.reddit.com/r/starsector/comments/1smnego/deep_battle_formations_mod_self_explanatory_title/
>>
>>2379154
>>2379191
>>2379230
>>2379336
Are there any new mods that have come out?
>>
>>2379020
another malware release oh no the lords of edgy mesofellators are back
>>
are there any 600dp ships?
>>
>>2379378
no one fucking cares.
>>
>>2379154
Starfed and Scalartech.
>>
>>2379378
Your mod sucks and I hate it
>>
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I am looking for a relatively fast ship with loads of hardpoints for ballistic guns. There's plenty for energy, but I find barely any that fit my desire to fly around with loads of dakka dakka
>>
>>2379220
Died of Covid five months ago
>>
When's 1.0?
>>
>>2379509
Nexerelin and Rapesector get incorporated into base game.
>>
>>2379378
You sound like a fag and your shits all fucked. Go back to whatever discord echo chamber you came from.
>>
>>2379154
>>2379191's list is good, though I'd also add Star Federation. It's genuinely wonderful.
>>
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What else am I missing?
>>
>>2379003
you should download my mod

>>2379514
>>2379444
>>2379412
how about you choke on my dick instead
>>
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>>2379378
Looks clunky as fuck, but I like it.
>>
>>2379154
Ko Combine
Hazard Mining
Mayasura
Star Federation

Ultimately I think it doesn't matter if its balanced or not, you are an EPIC GAMER, you will probably make a fleet and shipbuild which allows you to roll most encounters.
>>
>>2379545
>UAF
>No RapeSector
bricked

Also where the fuck is your Buckbreaker
>>
>>2379309
Some people may say this is a trade game, a colony game but this is a murderhobo game. Kill and loot everything.
>>2379464
Falcon
>>
>>2379583
Surprisingly based post.
>>
>>2379309
I wouldn't bother chasing down tiny groups of pirates for shits and gigs, but taking efficient fights is how you get ahead. Anything you're getting paid for is worth fighting, whether that be from faction bounties, personal bounties, or high value drops (i.e. remnant AI cores, threat/dweller weapon drops, etc)
>>
>>2379464
Eradicator
>fast
>lots of ballistic gun hardpoints
meets your criteria
both the variants are good enough; the normal variant brings an accelerated ammo feeder while the pirate version has a burn drive to go even faster than it already does
>>
>>2379464
For long range strike its the regular eradicator (a bit pricey though above the 20 DP) and for brawling/SA its the pirate version but the later is more useful in small skirmishes and falls short in late game content (its actually quite good at robbing convoys and fucking with small patrols/detachments).
>>
>>2379765
>>2379464
*unless ofc you are looking for a personal flagship to have fun in which case you want a retribution.
>>
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>>2379236
it is working
yes ha ha ha yes
>>
>>2379767
*Cries in conquest*
>>
>>2379796
fuck the conk, NPC-tier "flagship" that needs a jankfit to do its gimmick. at least the hegger NPC capital is actually good. oddy does the same thing better. literally any modslop battlecruiser is better than, less retarded than a conq.
>>
>>2379236
>>2379791
<< The guy who pulled out Corvus's sword is here. Be careful! >>
>>
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>>2379803
Fuck you leatherman. Maybe we should settle it in the ring here if you think you're that tough with that jabroni flagship of yours.
>>
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Discussing this game outside of this thread is impossible. So many people are like "oooh there's not enough story" and "I want a conclusion where you save the day with love and friendship, just like muh anime sims".

Nobody can appreciate a grungy space simulator where shit sucks and you just have to make do. Why does everything need a squeaky clean ending? Yes I want a conclusion to the story, but it better not be some gay disney ending.
>>
>>2379834
Its shit as a personal flagship (not fast enough). Its something you leave for the AI and that build doesnt work good for it. Its one hell of a kiter though.
>>
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>>2379859
You can push it but yeah, needs compromises to do it. I just fucking like flying it anon. Great weapon profile and it's not like you need too much to beat vanilla fits. Plus it's getting +10 base speed if I'm not mistaken so that's cool.
>>
>>2379796
Yeah, conq is supposed to be the "relatively fast ship with lots of ballistics" but as much as a personally like it, it's just shit. It's OP starved, guns point in different directions so the "meta" is to build just one side anyway and that triggers my autism. Dies to everything because it has neither armour nor shields and the fast is a lie because half the capitals are just plain faster and/or have a better movement system.
The only thing it has is the higher baseline flux stats which lets you dakka but which is probably why it gets that unusually bad shield efficiency as a balancing factor, but you are still really coming up behind on defensive capability.
It's fun if you manage to find yourself in the middle of garbage and go "I'm not surrounded I can attack in any direction" but frankly you could do that with any other ship at this point.
Conq really is just roster filler for NPCs to use like other anon said.
>>
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>>2379857
I wish it sucked more. In vanilla it's easy to get a colony and infinite money. And then what? Optimize a fleet to take out an enemy that you have to find, for weapons you don't need to use.
>>
>>2379871
This. It's incredibly fun building a small little outpost for my people, but then I end up becoming too strong.
>>
Conquest's ballistic slots need to be replaced with composites.
>>
>>2379875
Would be an objective nerf under most builds.
>>
>>2379870
It sure as hell doesn't have great roi for 40 goddamn DP in AI hands but you're selling it short. Lotta firepower and 315 OP with HBI is hardly the worst thing imaginable compared to 300(310) on legion or 280 on ody that also have the temptation of flight decks. You do you but one of my favorite flagships since it was introduced.

>>2379875
We have pegasus at home. Now SYNERGY slots and you've got me erect and listening.
>>
>>2379857
>Yes I want a conclusion to the story, but it better not be some gay disney ending.
i got bad news anon. there's two tumblr lesbians as named support characters and they're going to get a happy ending and it's going to be hella gay.
>>
>>2379896
>two lesbians who treat you like a science experiment
>who also worked with some glorified PR lady at galatia who also treated you like a science experiment

Total Galatia death. Except for Alviss.
>>
>>2379898
>two space lesbians will never treat you like a science experiment
why even live...
>>
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>ignore galatia academy
>enjoy quality time with brother cotton
>sipping tea and listening to music
>>
>>2379933
dubs confirms
>>
Is RS compatible with 0.98?
>>
>>2380078
Yes, just change the gameVersion line in mod_info.json.
>>
>>2379020
fuck off to your shitty discord
>>
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>>2379796
>>2379834
Looking at the Conquest and Retribution, I kinda like both of it.

The Retribution appeals to me due to the Orion device and the looks of the ship.

The Conquest scratches my itch of a broadside blast maneuver.

I think I'll just add them both to my fleet
>>
>>2380094
Sup Nia
Tahlan update when
>>
is carter's freetraders still unbalanced slop?
>>
What's the consensus on RAT?
>>
Playing the game for the first time in a few years. Fuck I can't remember what to do.
>>
>>2380144
Don't fly off the edge of the map, the ass rapist will get you
>>
>>2380144
>commission hegemony
>buy drugs at kanta's den
>sell drugs to luddic path
>buy eradicator and phaeton
>solo pirate bounties
>buy onslaught
>establish colony on any 150% barren world
>max out level on pirate bounties
>respec to automated ships
>recover and restore radiant
>sandbox time
>>
>>2380144
>buy a cheap fuel ship
>take an exploration mission
>buy a bigger ship
>take another exploration mission
>buy a biggerest ship
>take anotha exploration mission
>>
>>2380144
SatBomb TriCucks.
>>
Imagine using ___ mod
Imagine using ___ ship
Imagine fighting for ___ faction
Imagine having ___ skill
Imagine using ___ avatar
Imagine picking ___ at the game start
Imagine not ___ when ___ and the ___
>>
>>2379220
Buckbroken by a futafag.
>>
>>2379464
Rillaru :)
>>
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I'm having more fun shooping weapons and hulls than I am actually playing starsector.
>>
>>2380271
>mechslop
ewww
>>
Does anyone actually fly ships personally against end game threats? Remnant, threat and shroud. Or do most anons just squeeze the DP and issue orders?
>>
>>2380271
Sorry but that looks like shit.
>>
>>2380286
>there's only two kinds of fleet: tryhard and powerslop
>>
>>2380311
Don't forget the skillissue kind of fleet
>>
>start a game
>remember how cancer and cutthroat the start is
>close game
sigh...
>>
>>2380131
It never wasn't unbalanced slop. Stopped using it years ago.
>>
>>2380271
Wow that looks amazing.
>>
>>2380271
ok but what does it do?
>>
>>2380341
install Sephira Conclave and find out yourself
>>
>>2380326
i wish i could go back to believing this, minus the cancer part
>>
>>2380326
>cutthroat start
just do exploration bounties
it's literally free money
>>
>>2380334
>It never wasn't
Why are you using double nigatives.
>>
>>2380427
Jeets will be jeets.
>>
>>2379857
>so many people
Screencap a single post
>>
>>2380465
called it
>>
>>2380326
>do a few drug runs from kanta's to [whichever place needs dregs at the time]
>now have instant starter fleet funds
It's honestly a fucking joke how easy the game is to get set up.
>>
>>2379561
NTA but I personally just don't want one singular faction consistently taking over the entire sector in Nexerelin when I spend more than three attoseconds outside of the core worlds. Hegemony already does this with pure vanilla factions and it sucks there too.
>>
>>2380721
The idea behind nexerelin is perfect. The issue is twofold. One is that the vanilla factions are severely imbalanced. The game starts off with the hegemony having already snowballed. The other one is the fact that, in Warband, you have internal faction structures. Lords defect, switch factions, take fiefs and armies with them. It curbs snowballing to at least some degree because even if one faction stomps others, it can fail internally. Starsector doesn't have that.

Speaking of warband, anyone tried this one?
https://fractalsoftworks.com/forum/index.php?topic=34114.0
Ive been giving it the sideye mainly because of it being tooich "dude what if I make it LITERALLY warband" instead of just taking and choosing mechanics that fit. Feasts and having to go to your fiefs to collect your income in a setting like starsector sounds utterly fucking retarded.
>>
>>2380740
tbqh part of the problem is that Starsector, while it is static in terms of actual base game mechanics, doesn't really seem to be meant to be all that static long term. The Hegemony probably will take over the sector in the near future.
- tri-tachyon blew their load in the AI war
- persean league is basically a loose kazeronian empire and one of the main gens wants to rejoin the hegemony anyways
- sindria's great leader is dead
- and the Hegemony itself, aside from superior industrial base and numbers (most of the sector's population lives in Chicomoztoc) currently has an effective leader, Daud
The near future probably involves the Hegemony reannexing Sindria and Kazeron joining the Hegemony under favourable terms (with the Gens enjoying a status similar to the Eventide aristocracy, albeit even wealthier due to their industrial base, and probably quickly becoming the real power inside the Hegemony), and at that point nothing else can stop them, besides John Starsector.

This will never be played out ingame, but that's basically what the current status quo points towards. So Nex having the Hegemony stomp isn't unrealistic.
>>
>>2380740
>The game starts off with the hegemony having already snowballed.
You can (mostly) fix this with randomized sectors with faction weights turned off, putting every faction on an even playing field when it comes to colonies. I say mostly fix because due to the political alignment statistics Nex comes with, some factions are just naturally more aggressive than others. Even with everyone having the same amount of colonies, Hegemony and Persean League will be calling for invasions way more often than the Church or Tri-Tach. This is also why specific mod factions (i.e. Legio) completely engulf everything within a few months.
>>
>>2380743
You're approaching this entirely from a lore/worldbuilding PoV while ignoring the fact that this seriously hampers the gameplay structure. In the end, for video games, writing serves gameplay, especially sandbox titles. This rule goes double so for game with writing as utterly schlocky as Starsector, and where,if you look at the history of the project, it's clearly been an afterthought and only now has become a vessel for some failed hack writer to LARP his writing career. The game does not benefit in any way from having a shitty spy extraction storyline of some literally fucking who for which the gameplay boils down to nothing more than flying between planets to spend hours reading bargain bin genre fiction.
>>
>>2380749
>need Some Guy from Planet
>consider your military options
>tacbomb the defense batterys
>marine raid to extract VIP (only needs 2 marines lol)
>send the rest of the lads for supply and fuel to make the op pay for itself
>spend a storypoint to execute so you don't piss off the league too much
>execute
>there's a cool text blurb as your marines grab the guy (and the loot)
>quest complete!
WHY WON'T THE GAME LET ME DO THIS IT WORKS LIKE THIS FOR EVERYONE ELSE
>>
The Legion desperately needs a buff
It's main use are the fighters which are unbearably dogshit in 0.98 and even if they were good...
It still is mediocre carrier and shit capital that doesn't have the staying power to fight on the front-line and doesn't have the speed to disengage
Either it needs to become a better carrier and get 1 more hangar with something like a built-in expanded deck crew, or it needs it's flux and shield buffed so it can actually stay and fight.
Legion XIV is also mega-ass.

The way i would see it is I would give it the highest flux stats of all low-tech and give it a good shield to make it the "we have high tech at home" of low-tech which could synergise with Onslaughts by absorbing hits with their shield to take the pressure off them when they overflux or get their armor stripped.
Then the XIV Legion would synergise even better as it could dedicate it's flux to being a tanky bitch and use various large slots support missiles to support Onslaughts along with their fighters.
>>
>>2380811
>click on planet to set course
>spend 5 minutes watching your ship go in straight line
>arrive for inane text blurb
>click on another planet to set course
>spend another 5 minutes watching your ship go in straight line
>arrive for another inane wall of text
>rinse and repeat 5 or 6 times
>QUEST COMPLETE THANKS FOR READING MY NOVEL
Proper game design involves thinking up gameplay systems and once those are established, you make up some neat narrative to contextualise it. The Luddic questline, and current development philosophy of Starsector in general is "I have a writing uiea. I want to tell a story. Now, how do I shoehorn this into the framework of the game". It's pure trash and the fact that you jumped into this conversation about gameplay thinking purely of the narrative/worldbuilding implications is quite telling. No wonder you defend this kind of 0 gameplay narrative bloat.
>>
>>2380743
You are forgetting that the Hegemony is generally held back by the significant infiltration of it's administration and population by Luddic retards. The game implies at many points that the Hegemony is less stable internally than things would seem and while the military is holding things tight, it's unknown how well the state would fare when there is no longer an external enemy to justify the military's stranglehold over the government.

The AI wars weren't really such a slam-dunk for the Hegemony as you imply and while they did come out in a batter position than Tri-Tach each time, it was only by a small margin.
Tri-Tach had the Hegemony dead to rights in the 2nd war, until it had a leadership swap which is also implied to have been a calculated play by Artemisia to discredit her main political opponents at the cost of losing the war.

Annexation of Sindria is also far less straightforward than you assume, the Diktat still has a very large(if poorly maintained) fleet with a large part of the officer corps not intending to ever be a part of the Hegemony. Not to mention NO ONE wants the Hegemony to have a stranglehold on the sector's fuel supply so any move by the still battered and exhausted Hegemony is likely to end in a everyone vs Daud scenario. We know the League is always happy to take on new members, especially those with a competent military, Tri-Tach arleady has some fingers in the pie to and it's likely they would get involved as well.
>>
the entire sector design layer sucks, too involved for being just a setting-up-fights mechanic and too limited to actually contain anything interesting
>>
Link to previous thread, OP?
>>
reggin
>>
>>2380743
The Hegemony is actually beyond fucked though. It's not really represented in-game too much but they are practically at the end of their ropes, they don't even have the capability of fighting a war against the player faction for rampant AI usage, with the league even fielding a significantly larger fleet. TT is also in a way better position, the second war which they almost won was intentionally sandbagged for internal stability. Which means any losses from losing that war was deemed as negligable, on top of that TT were the ones who created the Ziggurat and had remnant ships guarding omega weapons in their black site system. So they've got a ton of shit potentially going on behind the scenes. Only TT knows why they are content to just sit there pretending to be weak.
>>
>>2380873
>war against the player faction for rampant AI usage, with the league even fielding a significantly larger fleet
The inspections scale ingame. The 3rd and last one generated the most fleet points out of all the other crisis.
Not that it really matters, since the jew has written himself into a corner.
>>
>>2380875
I've only fought the third inspection fleet a few times because of how long it takes to send so maybe my memory of it is fuzzy but it seemed like it was way smaller than taking the grand armada on head on with all of its allies.
>>
I wonder if the Domain has touched the Carina–Sagittarius Arm if they somewhat colonized the Perseus arm then they could also colonized the Sagittarius arm
>>
>>2380837
>>
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when is the next update actually coming
I know the bum has posted changes but those are in progress, when is it releasing its been two weeks already
>>
>>2380937
fuck off nigger
>>
>>2380743
You dont know how the human domain is doing beyond the gates and if said gates will open in the future. Either domain forces or rogue AI can come through. Whoever comes though will likely have better technology. This could be a major crisis for future patches/expansions. Also sindria, TT and the league can balance out the hegemony + church block.
>>
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Tell me about your favorite flagship.
>>
>>2380743
>- tri-tachyon blew their load in the AI war
Tri-Tach are the only people in the sector capable of exploring without getting raped by the Remnant AI. Thus, if they needed to, they could easily economically overpower the Hegemony. But they don't want to, because the current situation of them fucking around with AI and other ultra-tech in deep space black sites is them winning.
>>
>>2380995
the 'flictor
rape small ships, rape medium ships, rape big ships
>>
Any mods that make colonies not just a money sink?
>>
OP forgot to link the last thread
>>
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>>2380995
A picture is worth a thousand words they say.
>>
>>2380937
It'll release when I tell them to release it
I don't really feel like having it released rn so I've ordered them to hold off for it for now

All testings already done
the ending for the diktats pretty mid
>>
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>>2379020
>>
>>2381111
>he didn't get the true ending
>>
>>2381111
I'm really glad they made the ass rapist canon
>>
>>2380879
They are roughly the same size, but Hegemony's fleets are more DP heavy.
That anon is right though. They still haven't fully recovered from the AI wars and likely never will. The third inspection fleet is them throwing everything they have at you with how desperate they are to prevent a third AI war.
>>
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>>2381111
>>
'ate Barren
'ate Rocky
'ate Giant
'ate Cryo
'ate Volcanic
'ate Toxic
'ate Arid
'ate Desert
'ate Terran
'ate Tundra
'ate Irradiated
'ate Jungle
'ate Frozen
Luv Water
Simple as
>>
>>2381037
Alex has a weird screenshot in bluesky of the upcoming patch where theres a battle with things like remnants on the same side with auroras equiped with omega weaponry or something. Basically a full TT offensive (which should be no problem since anons are already specialized in raping hightech fleets with decent efficiency).
>>
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>>2381142
>hating Tundra worlds
>>
I've read that diable avionics is meant to be most effective using wanzers as support but honestly I've had more success relying entirely on wanzer swarms rather than their actual ships.
The ships and weapons themselves seem kind of mediocre generally?
>>
>>2381215
Water is cozy. An endless blizzard is not. Simple as.
>>
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If I do this is some asshole gonna fly by and steal my shit?
>>
>>2381281
No. It will remain there for the listed duration. It will only disappear if you forget about it.
>>
>>2381284
>No. It will remain there for the listed duration.
Nice.
>It will only disappear if you forget about it.
Well I always keep a legal pad and pen on the desk for that sort of thing.
>>
>>2381285
>pad and pen
Reasonable but the game keeps track of that for you since a version or two ago.
>>
>>2381289
Oh really? That's cool. An enter in Intel somewhere?
>>
>>2381267
Winter is cozy, you go inside where it's warm and look at the outside where it's cold through the window and feel extremely comfy. Tundra worlds best worlds.
>>
Which is objectively better between Starsector, Space Rangers HD, and Space Pirates and Zombies?
>>
Previous thread link?
>>
I( won
>>
>>2381281
Pirates will
>>
>>2381281
nah
>>
>>2381281
I will steal it fat fuck little bitch made fuck boy
>>
>>2381077
checked
>>
The update just dropped
>>
>>2380873
The Status Quo is probably more beneficial to Tr-Tach at this time.
As long as they maintain a layer of plausible deniability they can essentially do what they want and the Hegemony does not have the resources to control, stop and enforce any bans they have "in place". It is implied most of the AI "inspections" and "control" are closer to propaganda ops for internal consumption rather than actual enforcement.

The sector being split into many factions also allows them to ensure they have competitive markets to sell their products to(they are a corporation after all) without anyone being able to effectively compete in the R&D department as there isn't enough funding to go around with all the military buildup and dick-waving eating the budget.
Tri-Tach could even strategically sell some technology to specific states to ensure power parity is maintained, which is what they might by trying to do by helping out the Sindrians with tech developments. Of course whether or not this is working is questionable as the Gigacannon is genuine ass.

All of the above also neatly absolves Tri-Tach of the expense and hassle of having to govern the sector themselves.

>TLDR
Tri Tach has arleady essentially won everywhere but the battlefield and it doesn't have much to gain by winning there too even though they probably could.
>>
>>2381404
>Of course whether or not this is working is questionable as the Gigacannon is genuine ass.
works pretty well on the anubis
>>
>>2381405
Everything works well on the Anubis because it's the single most retardedly broken ship in the game.
>>
>>2381394
This doesn't work on Sundays retard-kun
>>
>>2381394
Thanks!
Link's not live on the website so you'll have to grab it from the FTP link for now.

>>2381410
...
>>
>>2381417
>mac
>>
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>>2381420
>windows
>linux
>mac
>>
>>2381423
yea nvm im retarded
>>
Is this the general rock/paper/scissor logic of the game?
>counters to hightech: traditional midrange lowtech (or short with range skills), missile/fighter spam
>counters to midline: long range lowtech (custom gauss/hveldriver ships)
>counters to traditional lowtech (mid range): long range midline (guns) / phase
>piracy/privateering/guerrilla: subcap ships with burn drive/plasma jets/orion drive/phase skimmer
>>
>>2381433
nah, hightech wins vs everything
>>
>>2381436
Without a good number of anubis it gets raped vs fighter swarms/missile spam and lowtech will shred it with needlers/autocannons/machine guns as long as the line has cohesion.
>>
>>2381433
*Paragons+Eagles shit on shroud, hammer and anvil tactics vs threat (lowtech preferred) and thats it.
>>
>>2381433
Not even close.
>>
>>2381077
that's vore
>>
>>2381267
this poster is brown
>>
>>2381440
Elaborate.
>>
>>2381445
but they're notoriously bad swimmers
white people are in fact famous for their seafaring
>>
Joking about how this game is anti-AI coded because of Luddite Path or something
Anyway post your favorite lore-friendly mods
>>
HOLY SHIT THEY ACTUALLY ADDED THE ASS RAPIST
>>
>>2381452
Hyperion has been in the game since years dude
>>
I just updated my mod and if you don't check it out you will become a tranny that don't pass when you wake up tomorrow

https://www.reddit.com/r/starsector/comments/1smnego/deep_battle_formations_mod_self_explanatory_title/
>>
>>2381455
why do you keep posting it to reddit instead of the forums you dumbfuck
>>
>>2378664
>using a heavy weapon slot as PD

just tell us you like choking on dick no need to be cryptic about it
>>
>>2381455
do you become one that does pass if you check out the mod then?
>>
>>2378689
>but muh economy skills
use cores
>muh fleet power multiplier skills
>just play simcity while the real game mechanics is played by the dumbfuck game AI
>>
>>2381457
I can't make a new thread in the forum

>>2381459
check it out and find out
>>
>>2381448
What's to elaborate? We're playing rock/paper/scissors except under starsector rules I've changed my loadout from paper to crowbar and yell I took all red skills while I cave in your skull. If there's any counter focus in this game other than kinetic beats shields, he armor, frag hull and energy kinda decent against anything I've yet to see it.
>>
>>2381407
>Everything works well
No
its too flux limited for most things
Gigacannon works super well because its ridiculously fucking flux efficient
>>
>>2381437
>fighter swarms/missile spam
Thats what Omens and Doom mines are for retardo
>>
>>2381455
Your mod sucks
>>
fine, I didn't want to update anyway
>>
>>2381455
Fuck off.
>>
>>2378689
>>2381461
Just use SiC, brah.
>>
>>2381462
fair
>>
>>2381463
>I use my flagship
Irrelevant. Im talking about AI loadouts. You issue orders and they kill for you without meme solo afflictors (or you can use them along with said counters and life gets much easier and you lose less time).
>>
>want mod that just increases the amount of omega fights
>this mod gives you infinite fights against our custom options that what no
>this mod adds tons of custom items that no that isnt what I asked for
>this mod kinda does what you want also here is my unasked for music that you cant turn off

I guess I am just making the game spawn 10 hyper shunts instead
>>
>>2381502
Where did you read "flagship" in >>2381463 ?
>>
>>2381504
Could ask an LLM to vibe code it for you, shouldn't be that hard hopefully.
>>
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>try giving this piece of shit a chance
>remember it has always been beyond useless but in one of recent big updates alex added some quirky missiles to boost midline tech
>try out some loadouts using Dragonfire, Gorgon or Gazer
>they all end up being shitty support missile boats
how do you make Vigilance work? I really can't place them anywhere in my fleet, it seems like whatever I do they always gravitate towards useless garbage, those would-be-okayish-if-piloted-by-player kind of ships
>>
Too on the nose?
>>
>>2381515
Its designed as an annoyance to spam pilums/salamanders, specially the later since the AI sometimes shits itself and starts turning all over the place.
>>
>>2378695
>built in shield shunt
>>
>>2381469
>>2381473
suck my dick faggots
>>
>>2381515
dragon fire missiles are absolutely game breaking and the dev is a retard for adding them to the game. they are strong both against shields and hulls and are insta kills in many ships if you get multiple shots at the same time

the other DEMs are shit though
>>
May I see the previous thread link, please?
>>
>>2381515
>how do you make Vigilance work? I really can't place them anywhere in my fleet, it seems like whatever I do they always gravitate towards useless garbage
use my mod and fix your problems >>2381455
>>
>>2381455
did you code the AI to make use of it?
>>
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>>2381515
It's an escort/harasser, not a combat ship.
>>2381522
>Its designed as an annoyance to spam pilums/salamanders
This is your core setup.
>>
>>2381529
Use a noose and fix your problems.
>>
>>2381532
>s modding a throwaway ship
>s modding in general
lol, lmao actually
>>
>>2381518
i don't get the reference but the first sentence in the second text seems a bit lengthy
>>
>>2381536
>thinks story points are a limited resource
I'd lol if I didn't pity you.
>>
>>2381538
there weren't any story point before
old system = good
new system = bad
simple as
>>
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>>2381536
>modding your ships
>changing their loadout at all
>>
>>2381532
Going to have to agree with the shitposter, the choice of those s-mods is a bit strange. Are you really getting value out of them? Seriously. Never tried them on frigates.
>>
>>2381515
ion pulsar and mining blaster
>>
>>2381518
There is a typo in the fourth line of the second paragraph.
>>
>>2381532
>ITU
>on a frigate
>on which 50% of the weapons don't get the effect
>>
>>2381537
Yeah, it's a bit of a word salad, going to rewrote it later.
>>2381544
Thanks.
>>
>>2381528
There was no previous thread, this is the first instance of Starsector on this board
>>
>>2381417
So how does that fucking help me? FTP what now?
>>
>>2381417
Okay you got me to go check it
Congrats nigger.
>>
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They didn't have to do him dirty like that
>>
Update when. This update once a year shit isn't fun.
>>
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>he doesn't know
>>
>>2381569
May I please have some oats brother?
>>
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kite if it tri tachyon
>>
>>2381593
He's actually a shortking.
>>
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Date when patch notes were posted versus date of release
>0.9.1a
1/31/2019 - 5/10/2019
>0.95a
10/16/2020 - 3/26/2021
>0.96a
2/1/2023 - 5/5/2023
>0.97a
1/1/2024 - 2/2/2024
>0.98a
2/8/2025 - 3/27/2025
>0.98.5a
4/2/2026 - ???
The next update could drop in as little as two weeks to a month.
>>
>>2381640
cute, would pat
>>
>>2381611
How about a sneaky link?
>>
Is anyone already playing the latest version? Are officers easier to find now like he promised?
>>
>>2381604
The game development has been carried pretty much entirely by mods for years now to the point where the upcoming update includes "features" by ctrl+x ctrl+v'ing Officer Extension by float from your mod folder into starsector-core. Who the fuck still gets excited for "updates" that have been available since 2022?
>>
>>2381640
>kike if it tri tachyon
>>
>>2381734
Still less raycis than the irl kikes lmao.
>>
>>2381734
jej
>>
Does anyone want to try out the co-op mod?
>>
>>2381685
It's not out yet.
>>
>>2381537
Better?
>>
>>2381734
what do you mean "if"?
>>
>>2381449
that's black, SEAmonkeys swim quite well
>>
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>>2381515
with this

you can probably do some threat or dweller fuckery too
>>
>>2381532
I remember years ago when I just started playing the game. I autofitted a vigilance with a beam + pilum and watched it do nothing with its beam for two minutes, fluxing itself out with its system, and exploding.
Thank you for making me remember the worst ship I have ever made
>>
Ive decided to abandon midline/AI controlled shenanigans and just return to monke and play with lowtech vs remnant. 3 legion XIV with wasps needlers/ACs/light MGs and hammer barrage plus heavy shield/armor tank, 2 moras with warthogs, 5 condors (2 with warthogs and 3 with broadsword+longbow) plus 4 monitors. Not that heavy on upkeep and works great! I thought moras were shit (only used herons before) but the fuckers always stay alive with heavy armor+reinforced bulkheads. Fleet doesnt kill fast as missile spam but has the endurance to fuck several ordos.
>>
>>2381904
I groan every time I have to fight a Mora, especially one with an officer because they always, without fail, have Systems Expertise and take 50 years just to punch through their armor.
>>
>>2381905
I seriously thought those things were much weaker because of the shit shields. Like it was some oversized vanguard in terms of tank. It has higher endurance than I thought and it can do frontline escort just fine. It just needs that extra hull and armor from the hullmods.
>>
>>2381905
>>2381907
Every armorfag gangsta until some fucker with a plasma cannon enters the chat
>>
>>2381907
>>2381905
moras are great with support, they only need something to stop enemy reapers since those still do enough damage to strip armor with the dampener field active

there is nothing you can do against rift weapons corrupting your armor though.
>>
>>2381905
Mora is one single case where damper actually works like it should.
>>
>go on explo run
>I ran out of cargo space really fast last time, I'll add a cargo ship
>two systems and I'm full of metal
How do you deal with this? I have 3 atlases (well, 5 if you count the mk2s, but this is about cargo) and I still end up dropping something, usually food after, like 2-3 systems. Do you get more freighters, do you keep running back and forth or just say fuck it and don't even collect anything worth less than a hundred?
>>
>>2381963
>How do you deal with this?
Stop picking up ores/metal/organics/food.
>>
>>2381963
just chuck the useless shit out into space
you don't need to horde it all
>>
>>2381963
Just don't pick up low value bulk goods. Going back with a bunch of drugs or something might be worth it but you are out there for weapons, ai cores, nonoforges, blueprints, planet data while picking up bounties or doing missions.
>>
>>2381963
An atlas full of bulk goods isn't even going to be enough to cover the fuel and supply costs of flying back to sell the stuff and then going back to explore. They're not merely "low value", picking that shit up is straight up waste of credits.
>>
I found the nigger fridge, but it says the nigger defrostifyer can only be built on a colony within 10 AU.
Can I somehow move population between planets so I can defrost my niggers on one of shitty planets available nearby and then truck them to a more useful solar system?
>>
>>2382057
No
>>
>>2381963
Any resource you pick up while salvaging that isn't fuel or supplies is worth nothing. I pick up everything I get of course, but if the bar ever goes red I dump the two largest stacks entirely. If something makes it back, cool, if nothing makes it back, cool.
>>
Would be cool to have ship highjacking as a form of making money. 0 d-mod ship hulls actually sell for a decent price in the base game. Having a means to disable ships mid-battle that is more difficult and dangerous than simply destroying them so you can then salvage them with 0 d-mods post-battle would certainly be a more engaging way of pre-colony moneymaking than the stale drug running.
>>
whenever i get full of loot while exploring i just use console commands to open some coreworlds market and sell it all on the market
>>
>>2382000
>Just don't pick up low value bulk goods
but but the 38497 rocks i just found on this station...
>>
>>2382094
might as well just cut to the chase with addcredits 99999999
>>
Previous thread link?
>>
>>2381797
ye
>>
>>2382197
what the fuck is wrong with you, retard
>>
Previous thread link?
>>
>>2382265
Are you afraid of the previous thread?
>>
>>2381327
As someone who's played all three, Starsector beats them all.

>Space Rangers HD
Tries its hand at way too many genres, doesn't really do any of them well. The RTS segments are simple and shallow, the VN segments are frustrating and repetitious, the actual trading is lackluster. It's like a grabbag of things and the devs didn't know how to balance it out.

>Space Pirates and Zombies
Would describe this as Starsector lite. Really loved it back in the day, and it has a ton of cool ideas, but it's heavily restrictive and limited in scope. Unless you're modding it to hell and back, the 4 ship limit really is a pain. Had a ton of potential, which is why the sequel throwing all of it out was depressing.
>>
>>2382269
No, you're just acting retarded, I'm just not sure if it's intentional or genuine. Look up, it's already been linked.
>>
Best mods if I want to goon?
>>
>>2382331
Where?
>>
kinda liking brighton rn, a faction of poor tards barely scrapping by with shitty converted drones because they lack heavy industry is fun
>>
>>2382334
Troll harder.
>>
>>2382393
>Yeah I lied about it being there but it is YOUR FAULT
are you afraid?
>>
>>2382332
ATF's "Loli Sex Rape & Imprisonment Mod"
>>
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>>2381443
>>
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>>2381455
>>
>>2382398
SCARED STRAIGHT
>>
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>>2382415
>>
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>>2382418
>>
>>2382268
>oh god I am so butthurt over reoccurring threads outside of /vg/ I'm going to dedicate my life to being a vagrant inside of threads I hate just to be a nuisance
Holy shit you're cringe, dude. Please touch some grass and get laid.
>>
>>2382473
>oh mah gawd I am deathly afraid of a mere thread, that's why imma bitch about it like a dad-blamed mule!
Seethemong detected
>>
>>2382418
>>2382461
i hate to tell you this but chuck lost the matchup
>>
>>2382483
Yup. Death has beat Chuck...
>>
>>2382484
>>2382483
Formerly Chuck's, see you in valhalla my nigga
>>
>>2382390
my ex wife was 'tarded, now she's an officer
>>
>>2381546
4 OP to outrange:
capital 800 range guns
cruiser 900 range guns
destroyer 1000 range guns

i've seen worse deals
>>
Been working on my own faction for a while. I realy don't care much about the lore or anything, infact the backstory is just filler essentially. A bunch of AI cores went rogue, watched too many movies about Skynet and the matrix, and decided to become evil. The real focus was on the gimmick of the mod, which is to have multiple super capitals designed to do one thing REALLY well. Like for example:

>one is a constantly rotating saucer that's the ultimate carrier. It has 50 carrier slots and a 90% reduction in OP for fighters assembled by the faction. It also has an infinite amount of deployment time, and cannot suffer from extended deployment penalties. However, the drawback is that it has zero actual defensive measures, only 4-8 small slots for minor protection

Is it a gimmick you'd play my mod for? wanted to make it buckbreaker/rapesector compatible, but how do you "rape" a robot? Idk
>>
>>2381546
i think ITU is fine on a support frigate with a long ranged support weapon
>>
>>2382485
>in about twenty years most people here won't even know who they were
>>
>>2382499
how granular are the concepts? Like is there one super low tech, one super high tech, or is it based on role?
>>
Thoughts on deflector shields?
>>
>>2382499
>Is it a gimmick you'd play my mod for?
no
You should probably look how the Axial Rotation hullmod from vanilla does it if you want to do that "constantly rotating saucer" thing though, it's what the stations use to spin.
I think there was an ancient mod that added flying saucers like that, Tomson Heirloom or something similar.
>>
>>2382499
>A bunch of AI cores went rogue
dropped
>>
>>2382522
They're more about roles. It would work in the IBB system where you can hunt down each commanding AI core, with a recoverable super capital. Among them are:

>the carrier saucer
>a mech that swings a giant hammer around (inspired off that old webm)
>a humongous multi-segment ship that's brimming with weapons and can separate/combine at will
>one ship that i've been trying to work on for a while, it's essentially a gimmick ship where it permanently stays phased, and you need to capture a command point which is scripted to be a giant interdiction pulse (if you ever played R-Type Command on the PSP, it works similarly to a desynch shot, which drags ships out of phase space)

I think I overshot my goals, because so many things don't work. I feel like I'm the only one in the modding community who hates rules.csv
>>
>>2382499
Oh wow I'm sure that drawback is going to be of real significance on a ship that will crash your computer long before any enemy fleets will even get the chance to come within visual range of your cheatmod mary sue ship.
>>
>>2382555
>mod filters poorfags with insufficient ram

BASED
>>
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redpill me on Hyperion, is it really worth 15dp?
>>
>>2382559
>controlled by player
yes
>controlled by AI
eh kinda, it still has crazy flux stats and is stupidly agile but it won't hit the risky maneuvers it needs to be giganigga tier
>>
>>2382057
https://www.ashesofthedomain.info/module/TheCryosleeper
>>
>>2382559
Its energy weapon setup is strong, compared to other ships with a similar offensive layout the hyperions small size/speed and strong shield let it instantly get in close which is the only issue with energy mediums, the teleport can be used to just get behind any agile ship or immediately escape to vent or whatever you need to do. Depending on your fleet comp you are just dropping 3 frigates for it. Under your control the hyperion is a very high impact ship.

The real issue with it is it having the lowest peak time of any frigate and using up a ton of cr per deployment. Depending on what you are fighting it can simply just not have enough time to do what you could with a destroyer or cruiser or you occasionally need to fight multiple times and it isn't going to be much use.
>>
>>2382559
Yes. Hyperion's one of them "broken overpowered" ships even in AI hands although it needs specific officer & player skills to make it work well.

It can't handle long fights though even with CRmaxxing.
>>
>>2382559
Its one of the most annoying ships to fight against but its still kinda DP inneficient. Can do funny things to lowtech and slow ships in general though and if the enemy lacks projection (fighters/missiles) its worse.
>>
I am desperately struggling and failing to make diable avionics ships with accompanying weapons and fighters competitive with even vanilla human ships.
If they're not facing something politely sitting around while it gets ganked by an entire fleet's deathball of wanzers the DA ships seem to just get rushed down and die.
>>
>Disable indevo consumables in the mod settings
>Follow the instructions and remove the drop chance in the files
>Start a new game
>Still find a station that throws errors unless I reenable the drop chance
I LOVE bloat mods that don't let you turn off the bloat duudeee
>>
>>rapesector's dead.
Fucking bullshit man, how am I going to rape sluts in this game now?
>>
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Can we not post links to downloads now?

Why the fuck would someone say Check discord or check reddit instead of just fucking giving the link?

Also what is a good site to link shit now? Catbox? Moebox? Mediafire? I've made like 5 mods but they are just for me and friends but I'd be chill letting you faggots use it too. Also just fucking shitting out my fork of whatever mod to shit on fags that won't shut up about um.

Did the Troonwhipper ever get finished?
>>
>>2382659
try it
>>
>>2382659
>Why the fuck would someone say Check discord or check reddit instead of just fucking giving the link?
you lose izzat if you post a URL because you are providing something to your fellow posters instead of making them go find it themselves
>>
>>2382628
>dead
still werks.
>>2382659
catbox is my go-to. if you want a neat little page for your catbox links you could make a rentry.
>>
>>2382659
gofiles / krakenfiles / pixeldrain / archive.org if you are feeling cute.
>>
>>2382554
>I feel like I'm the only one in the modding community who hates rules.csv
literally everyone hates rules csv but they all got bored of saying it

you are ambitious doe, we need more pure gameplay mods that don't default to waifu mcs
>>
>>2382499
>A bunch of AI cores went rogue
Incredibly cliche and overdone, though if you don't care about the lore of your faction, then anything really works.
>50 carrier slots
There is no way that wouldn't be grossly overpowered. Like, fill every slot with Sarissas and you've got a top sustained kinetic dps of ~15k, enough to shut down anything that comes within engagement range within a second or two.
>>
>>2382711
Maybe I should lower it to ten. The point is for it to be the most powerful carrier in both vanilla and modded starsector, but it has zero defenses otherwise. Been thinking of having a hullmod toggle that lets you change 10 fighter bays for a single one, but it clones it ten times over, like a souped up wanzer servicing gantry.

But the balance would be a complete mess.
>>
>>2382567
Oh, I see, someone made a mod to fix it.
>>
>>2382714
Just overhaul the entire game and make everything carriers.
>>
>>2382721
Make frigates too small to have their own FTL and each frig has to find a host to attach itself to for travel, but they have better stats because no room is wasted on the FTL drive.
>>
>>2382714
Make it 6-8 at the most and give it reserve deployment.
>>
>>2382735
i forgot about reserve deployment.
>>
>>2382742
But 50 bays? Fucking hell, batshit insane power aside you'd fry the PCs of half the poor fucks that played with that thing.
>>
>>2382753
Maybe 50 was too much. I just wanted to make an insanely good carrier, since Alex keeps nerfing them into the ground for no discernible reason. The patch notes for the next version aren't exactly promising.

>fixed a bug where carriers were helpful in a fight
>>
>>2382754
If that doesn't work out for you here's a different idea - since gravitons are weak make a ship with 300 integrated forward facing ones :)
>>
>>2382753
You'd fry the PC of everyone playing because the game itself cannot handle more than 8GB of ram anyway.
>>
>>2379378
nice
>>
>>2381593
>High hegemon
>is actually short
>>
>>2382808
The title is because he's black.
https://www.youtube.com/watch?v=WeYsTmIzjkw
>>
>>2382822
he's white though
>>
>>2382714
If you want to make a supercarrier that can out carrier every mods carriers, 10 is way too little for a ship with an actual drawback. There are mod carriers like the Zepporia from UAF that have stats so high I used it as a battleship that has 5 slots, there's also the slightly weaker Neuxoria with 6. For pure carriers, San Batavia has a good one with 6, and Royal Azalea has one with 8 slots.
For something that's supposed to be the ultimate carrier but will explode instantly if you sneeze on it, I'd say maybe 20 slots? It'd be a nightmare to fight but it wouldn't be impossibly strong. Just don't go psycho and let fleets have multiple of them.
>>
>>2382735
>Make it 6-8 at the most and give it reserve deployment.
Already exists.

>>2382860
>Shilling UAF
Ignore this poster.
>>
>>2382871
How is saying a ship that's supposed to be a carrier has stats so high I used it as a battleship shilling?
That's not a good thing. That's a complete goal failure. That's like making a dedicated beam ship but people put mjolnirs on it instead, or a low-tech behemoth that you slap a makeshift shield generator on.
>>
>>2382860
UAF has its pure dedicated carrier. The mooparia has 8 wings and no weapon mounts besides the 5 medium and 3 light point defenses scattered across its entire supercapital hull. Zepporia is not supposed to be a pure carrier and if you try to build it to full carrier capabilities you will have absolutely no OP to mount even a single weapon on it, let alone vents to support said weapons.
>>
>>2382874
>mooparia
Huh, I have never seen this ship ever.
I guess that's not too surprising since I just recently learned the reisen/fusoreina are in fact not the strongest battleships they have. That's what happens when you have a commission faction you never commission with I guess.
It's a battlecarrier instead of a pure carrier which is why I seperated it and the neuxoria from the sbr and ryaz ones but as I said when I used it I just entirely ignored the carrier part of battlecarrier.
>>
>>2382881
>That's what happens when you have a commission faction you never commission with I guess
You don't need a comission from them to get their ships. You can get almost all of their ships besides the unique one variants from the microtransactions store on favonius. Just trade in survey data for MTX points.

But yeah, the way UAF/diktat gas station manager/iron shell etc. lock literally all of their content behind comission is pure cancer, the UAF store is a silver lining for this.
>>
>>2382886
>But yeah, the way UAF/diktat gas station manager/iron shell etc. lock literally all of their content behind comission is pure cancer, the UAF store is a silver lining for this.
UAF being a shitberg with a silver lining doesn't make them any less retarded. They're still locking content behind goodboy points.

90% of mod out there don't pull shit like this.
>>
>>2382910
>reee I'm pissed off so many people like UAF because I don't so I want to throw a tantrum!
Are you here to talk about ships or not? Nobody gives a shit about your autism, dude. Locking ships and missions behind comissions is the standard with literally just about any big faction mod. idk wtf your standard behind 90% is. Even fucking ko combine won't let you buy shit without it.
>>
>>2382916
Do you get goodboy points on the discord for shilling this hard?
>>
>>2382910
>>2382916
Aren't you guys fundamentally agreeing on what's important (that commission-based content locking is bad practice, regardless of how "common" it is)?
>>
>>2382923
https://www.youtube.com/watch?v=O-uziOpnhI4
>>
>Down the rabbit hole sponsorship
???
>>
>Rape sponsorship
???
>>
>>2382933
I actually don't care about ships being locked behind it all that much much. Factions having their own unique fleets to project power that are exclusive to them makes sense from both a worldbuilding and gameplay point of view, and there are always black markets or salvaging them from fighting. Not to mention vanilla factions do the same too. Locking missions behind commissions, on the other hand, is the shitty trend that grinds my gears.
>>
>>2382951
Ah, gotcha. Fair!
>>
>>2382953
>Locking missions behind commissions, on the other hand, is the shitty trend that grinds my gears.
Doubly so when those missions include gameplay content i.e. ships and weapons
>>
>>2382871
>Already exists.
>buffalo-atlas
Neat.
>>
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>>2382485
>>
>>2382871
>fucks the carrier skills with this one ship alone
Its ass
>>
Why do hammers always end up being better than reapers? On paper they seem worse but in practice hammers are always better.
>>
>>2383244
Flight speed. It makes them more accurate and you need a higher DPS to defeat them with PD.
>>
>>2383177
Isn't it better to have more anyway? How much does the bonus get but per hanger over 8?
>>
>>2383253
It comes with 8, the extra 7 are from mods.
No idea how they interact with the skill bonuses though.
>>
>>2383244
4000(8000) vs 1500(6000) is a pretty compelling argument for the reaper + more ammo on the redboy.
>>
Learn all the blueprints or sell the ones I'll probably never use?
>>
>>2383326
Sell them at pirate bases.
>>
>>2383329
The only heterosexual answer.
>>
It took me a while to realize they finally updated this game. Was the update good?
>>
>>2383329
Any black market will suffice, actually.
>>
Previous thread link?
>>
>>2382951
>Locking missions behind commissions
God, I missed out on Princess of Persea for a long time specifically because it requires a Hegemony commission AND for you to meet Daud as part of the main quest.
I question how many people who just casually play this game even know that it exists.
>>
Which faction do I go to if I need to buy some dakka? Hegemony?
>>
>>2383369
The only reason I knew it existed is because the mod quality captains gives a unique minor skill for certain milestones and one is to win the duel.
I bothered to do it a whole one time. Don't even remember what minor skill you get from it.
>>
>>2383369
I like taking a Hegemony commission and setting up a single colony on Zorrah, it comes with city lights.
>>
>>2383370
Ballistics? Hegemony.
Lasers? Persian League.
Lasers that actually work? Tri-Tachyon.
Missiles? Pirates.
Dummy missiles? Luddics.
Memes? Diktat.
>>
any new faction mods to check out?
>>
>>2379230
People just need to stop caring about mods being balanced.
>>
>>2383390
the new Moci mod got an official translation. It doesn't work with Ashes of the Domain, but since most people here hate that mod, it shouldn't be a problem.
>>
>>2383403
i see. Anymore new ones or recommended? Im looking at the modding index on the forums right now.
>>
Everyone in the core worlds are fucking ugly mutants, what the fuck happened in this future?
>>
>>2383406
Alot of them keep their updates current on the discord.
>>
>>2383408
If a mod is gatekept by a Discord, I guarantee it's not a mod worth using.
>>
>>2383408
>>2383410
It doesn't look like any new mod factions came out in the modding subforum in the last few months. Looks like faction mods are dead?
>>
>>2383414
eh, guess people ran out of ideas. You can only reskin Hegemony onslaughts so many times.
>>
This is fucking obscene.
>>
File: unknown1 - Copy.png (421 KB, 1332x628)
421 KB PNG
Anyone here know how to paint?
I need your help to make that red one look more like the rest of the ships in this image

its for ARC
>>
>>2383437
Just desaturate red you lazy fuck
>>
>>2383440
No
tried that already
it just looks gray
>>
>>2383441
Skill issue
>>
>>2383407
That's just accurately modeling the future progression of the human genome, because we keep refusing to exterminate the brown branches.
>>
>>2383437
Image -> Adjustments -> Hue/Saturation
Drag Hue until it matches the blue colour then tweak Saturation if needed. Brightness/Contrast if you need further tweaks. You can also try ticking Use Legacy, sometimes it works better.
>>
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41 KB JPG
>>2383368
This is MY thread you piece of shit, you had your time under the sun, now it is my time to shine, history will not remember you
>>
File: 1776213196169906m.jpg (118 KB, 1024x1023)
118 KB JPG
Oh for fucks sake the previous thread is
https://arch.b4k.dev/vst/thread/2366260/#q2366260
ENOUGH
>>
>>2383407
>What happened?
David
>>
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>>2383437
Get broke!
>>2383463
Also what this guy said..
>>
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477 KB PNG
>>2383534
That ship was literally made by the guy that made all the ARC sprites before it got taken by buckbreaker
>>
looks like sloppa
>>
>>2383542
You say that like it should come as some sort of surprise.
>>
>>2383554
Hows the new buckbreaker guns anyway?
>>
File: 5454.png (60 KB, 446x212)
60 KB PNG
>>2383437
>>
>>2383597
Why'd you AI them into yuri expedition ships?
Not to mention fuck up the image resolution so its not even useable as ingame sprites anymore
>>
>>2383598
>>you need AI to palette swap

>not even useable as ingame sprites anymore
must have slipped my mind :)
>>
>>2383604
I only needed an edit for the furthest left one since its the only one that wasn't in the ARC mod for 96 for some reason

I want to add it back in somehow
>>
File: 345.gif (80 KB, 220x223)
80 KB GIF
>>2383607
sounds like a you problem
>>
>>2383569
>Hows the new buckbreaker guns anyway?
I let someone else maintain the Breakers, looks to have been a bad idea in hindsight given they went a little, excessive, with their additions. All I do now is maintain the the core hull-mod and keep it compatible with the latest SS version. Might add the breaker gun he's teased and apply the same shenanigans, let the damage stack.
>Daemon Slayer H.Mod - x5 damage vs. noahs
>Daemon Slayer Wpn - x5 damage vs. noahs
That's like 25x damage vs. noahs!
>>
>>2383622
>I let someone else maintain the Breakers,
Buckbreaker was never yours to begin with
it was made by that tahlan faggot Noah
>>
>>2383627
content posted to internet has no owner
that's something all these modfags never seem to grok, same type of retards who once watermarked their memes.



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