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Chapter V edition
prev >>2344418
>>
List of things this game still hasn't fixed/improved:
- religions, papacy, holy orders, etc (likely coming soon)
- unplayable republics
- no pop and trade mechanics
- blobbing (realm size stability mechanics and ai forming defensive pacts against blobs could fix this)
- bordergore
- mid-game lag
- events being repetitive empty chores with no rp value because they don't tie into each other and have no long-term consequences
- holding court being boring and useless
- no faction negotiation mechanics
- not enough opportunities for political shenanigans (especially in byzantium)
- burghers and their influence being absent
- republics being the poorest form of government instead of economic powerhouses
- feudal contracts being a game of "hah I got you first"
- albinos, women, giants and dwarfs ruling every other kingdom
- cadet branch names and coas being an ugly mess I have to micro in every run
- extreme wealth being useless lg, with some rulers sitting on 281k, while eg tribal rulers are so poor they can't afford a hunt a year
- treasury being optimized onl for celestial govt, not admin
- most npcs looking like mutants after 300 years
- ai having no long-term dynastic goals
- subverting a larger realm by becoming a vassal being too easy
- being unable to send a variable amount of gold instead of 60 individual stacks
- being unable to help other realms of my dynasty without marriage
- no one cares when Haesteinn conquers Rome
- no jewish expulsions
- no banks, societies, monk orders, etc. (not calling for a repetition of CK2s mistakes)
- feudal gameplay being just fabricating claims and waiting
- russians looking like nords
- half of my realm priests being illiterate idiots
- HRE emperors having ridiculously inappropriate dutch and saxon names like Dirk or Poppo
- being unable to edit nobiliary particles and them automatically disappearing after editing the branch name
- tribal still being op and army quality difference not being enough to help feudals against them
>>
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Soon
https://www.youtube.com/watch?v=1hieuzkN0aw
>>
>>2380871
>pop and trade mechanics
What makes you think they should or would ever be in Crusader Kings?
CK has always been playing with dollies. There's a reason it's the only Paradox game with a sizable female playerbase.
>>
u have 1 years to radically change ck3 what would u guys do
>>
>>2380956
18+ expansion that adds sex scenes and turns it into a hentai game
>>
>>2380871
doge of venice is in the chapter 5 teaser image so i have hopes for playable republics/economy mechanics
>>
Why'd they make CK2 Italians so ugly? Also, can I get some underdog counts/OPMs with strong narratives tied to them?
>>
>>2380963
>Why'd they make CK2 Italians so ugly?
they wanted it to be realistic
>Also, can I get some underdog counts/OPMs with strong narratives tied to them?
you make the narrative, idiot
>>
>>2380956
I hire Rhyogo Narita and we make an in-depth Chapter on characters, actually adding personalities to characters, personal goals and so on. Also adding a flavour dlc as part of giving England actual story and alternate paths based on their history.
>>
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>>2380956
I hire Reo Fujisawa and have her ride me cowgirl for 3 months straight then give paradox whatever the most subscribed mod is on the workshop and tell them it's the next dlc
>>
>>2380871
>blobbing
for the player? ai realms can't even hold a slightly larger than dejure kingdom without collapsing on higher realm
stability.
>cadet branch
just disable the decision for the ai.
>- HRE emperors having ridiculously inappropriate dutch and saxon names like Dirk or Poppo
you can mod those out.
>tribal strong
only in the beginning of a 867 start.
>>2380963
use better looking garbs.
>>
>>2380988
>Reo Fujisawa
holy shit kek
>>
>>2380175
They have a compatch to work together
>>
>>2380871
>blobbing (realm size stability mechanics and ai forming defensive pacts against blobs could fix this)
They literally added conquerors and scourge of God conquerors because by default, AIs stop being a challenge 50 years in (and that's if you started small)
>>
>>2380871
>defensive pacts
that was such a bad feature from CK2 that they even let you keep Ironman enabled if you turned that shit off
>Russians looking like nords
half of the russian rulers in 867 are vikings. Do the math
>no one cares when Haesteinn conquers rome
playing as Haesteinn basically is sandbox mode
>>
>>2380956
like 30 new government types with variations, evolutions, and mechanics
>>
>>2380956
Replace the character models with 3D anime models and cut Africa and India off th map
>>
>>2381188
but how will we get to japan?
>>
>>2381190
Do what the Warhammer mod for CK2 did with the Underground Skaven and put Japan in a box in the corner of the map
>>
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>>
>>2380871
ck2 didn't have a bunch of these problems in the first place
retvrn
>>
waiting for ck4...
>>
>>2380871
Russians only got their famous phenotype after centuries of interbreeding with tataro-mongol tribes of the steppes they conquered and siberian indigenous population. Ivan IV, known as Grozny, was half tatar by his mother
Russians were so mittified that Petr I started the process of replacing his own bloodline with germans
>>
>>2380956
make it free to play
>>
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Really liking the obfusckate mod, would recommended for less easy game.
>>
>>2381042
>everything that undermines my world conquest run is a bad feature
This isn't a Stellaris thread.
>>
>>2381949
ck2 defensive pacts were a terrible way of doing that
>>
>You can make your own faith and culture in CK3
>I never actually make my own faith and culture in CK3 and also disable the AI from being able to hybridize/diverge
>>
>>2380871
>- mid-game lag
This is fixed by having a good PC.
>>
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>>2380747
chapter v stream is imminent
https://www.youtube.com/watch?v=1hieuzkN0aw
>>
>ERPublics confirmed
>>
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By God Alone (September)
>church tax policy
>localized rites with heads
>chalcedonian christianity at start
>ecumenical councils
>monastic holy orders (with rites)
>theocratic puppets and playable theocracies

Silk and Coin (November)
>economy and building rework - now build districts which have slots available to them
>mercantile governments - republics and wandering merchants, while landed powers have some influence
>italy content and counties; guelphs and ghibellines situation/struggle
>building sprawl

Chapter 5 content (today)
>Symbols of Authority (aesthetic pack)
>Songs of the Realm (CK2 and swedish folk songs)
>realm maintenance patch
>>
>>2382082
Nice Anon, was just going to start making a summary post.
They teased earlier this year in a dev diary a network system that was speculated to be roads or trade system. Trade we now know will be a feature, but that screenshot in the bottom right confirms we'll be getting roads also.
>>
>>2382082
>arcidiocese
I already see quite a few incorrect borders between those. Also, they better make these actually different based on the start date. Because in 867, Estergom and Mainz all fell under the dominion of Regensburg in Bavaria, for example.
>>
>>2382082
>>Songs of the Realm (CK2 and swedish folk songs)
Most important note is we're getting (a new) In Taberna.
>>
>>2382082
I wish they showed us more gameplay images like how the religion screen looks now.
>>
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>>2382082
Cool I guess?
>>
>>2382082
will non mercantile republics be playable?
>>
>>2382103
i remember installing a music mod back in ck2 and really enjoyed a select series of songs
and then i realized literally every one of them was a kc:d1 import lol
>>
>>2382103
PDX greed truly knows no bounds
>>
>>2381949
You prefer CK2’s pope declaring war on you for attacking muslims?
>>
>>2382104
still didn't get an answer, you guys are very useful as always
>>
>>2382116
It wasn't mentioned, was it.
>>
>>2382116
the last thread lasted 2 months, you can wait 15 minutes, you catty bitch
But they didn't specify non-mercantile republics. However, they did reference the Swiss republic as a reference point, so that might be something included
>>
>>2382082
So stone-wood-salt-fruits?-furs-cloth-gems?-iron-silver will be producable goods? Looks like urban sprawl will finally get added as well
>>
>>2382120
>We're inspired by the Egyptian traders traveling eastwards, the Silk Road merchants, the merchants coming down from Novgorod with fur, as well as the Republics of Venice, Genoa, Florence, the Swiss ones or the free cities of the HRE
>As the game keeps running, we will see these little republics form up to form larger trade leagues, and they can truly become a power to be reckoned with, just like Hansa were in real life controlling most of the Baltic Sea
>>
>been wanting to push my new mod that i've been working on for the past couple months
>just been waiting on a patch release date
>decide to add a new feature last week and it's really been stumping me
>patch is today
aaa claude help me remove wanderers across the map
>>
>>2382082
It's kino...
>>
>>2382082
>merchant republics without navy mechanics
>economy mechanics are probably going to be so half-baked a toddler could do it
>>
I’m not gonna fall for it again
>>
>>2382173
>>merchant republics without navy mechanics
I know the reason is "we had to casualize the game for consolefags who don't play strategy games anyway" but if they don't use this as an opportunity to actually add naval mechanics (whether it's as transport ships or as ships that can actually fight) then I just give up
>Nothing is stopping the HRE from fabricating and declaring war on Venice and then landing 20k soldiers on the island
>>
>KC2 music in game now
I've never played KCD but I'm OK with this
>>
>>2382203
Henry's also in the game as an adventurer too
>>
>>2382173
What would naval mechanics add to the game exactly?
>>
>>2382206
is it somehow not immediately obvious?
>>
>>2382129
>set max wanderers to 0
>problem solved
>>
>>2382205
Except they made him gay for some reason
>>
>play game of thrones mod ck2
>Becomes a mess instantly
>Play ck3 game of thrones
>Nothing happens
>>
Did the patch change anything about the fact that the AI is retarded when it comes to sieges? They used to put a small army to siege a province while 80% of the forces did nothing but idle in safe supply zones nearby
>>
Do the devs expect praise for adding shit was was in ck2 after 6 entire years?
>>
>>2382228
>>play game of thrones mod ck2
>>Becomes a mess instantly
That is what makes it fun. I loved setting up alternate scenarios in it. I especially liked playing Joffrey and being actual just and chivalrous King and stabilizing the realm
>>
THE GAME IS SAVED
>>
>>2382336
how much did johan pay you
>>
now I'm just waiting for EK2 to update so I can finally ban pregnant women and spouses and tutors and wet nurses and spouses of children from getting their heads ripped off in battle without banning females outright
>>
>>2380871
>- HRE emperors having ridiculously inappropriate dutch and saxon names like Dirk or Poppo
Pecking Order
>>
At last, some realistic mechanics to aid immersion. I can imagine it now, a spirited debate between the Patriarch of Constantinople and some plucky Venetian merchants who seek to create a trading post in the city. The Venetians arguing that the Bishop of Rome has authorized it so that they may fund a mission with the proceeds, the tentative grasp of the churches still being in official communion on the line when oh no, what's this? The Doge of Venice has just done a stinky! Oh dear, could talks break down due to this particularly foul flatulence? Haha, not to worry, it seems the Ecumenical Patriarch himself has quite an unusual aroma, stinky stinky poo poo plops hahahaha yes yes that's it take a good whiff ewwww PU hahaha god yeah thats right you dirty boys
>>
>>2382177
>>Nothing is stopping the HRE from fabricating and declaring war on Venice and then landing 20k soldiers on the island
this is the same for ck2
>>
>>2382315
It doesn't feel like asoiaf at all unfortunately. Cks has weird gimmicks that are fine for vanilla and most mods that stops immersion for the got mod
>>
>>2382365
Clearly you have not read as many lot of agot asoiaf fanfics as I did, nor have you been regular at https://www.alternatehistory.com/forum/. The mod makes perfect sense.
>>
>>2380871
I'm genuinely surprised this list of grievances doesn't mention the fact that just about everything regarding war, from vassal levies to professional troops or individual flanks, is inferior to ck2. The ck3 combat is more like an autobattler
>>
Is Roads to Power worth it? I barely dabbled in CK3 so far, I think I could squeeze quite abit out of the base game before springing for DLC.
>>
>>2382377
No
>>
>>2382377
you can get all of the dlc for free at cs.rin.ru with 100% compatibility for a legitimate steam copy
>>
will the new update ruin my saves ;-;
>>
>>2382382
I'm hesitant to creampie anything thats on m ylegit steam account, steam appears to not give a shit at current, but if that ever changes I'm fucked.
>>
>>2382223
Pretty sure he was bisexual last time I’ve played, but maybe they changed that
>>
>>2382392
Same thing
>>
>>2382387
Steam stands to lose more from cracking down on it than letting it slide. This also doesn't work for valve games
>>
>>2382368
I do not read the fanfics no sorry
>>
>>2382368
Good on you for reading retarded slop?
>>
>>2380988
>Reo Fujisawa

get the fuck out of my walls I'm supposed to be the one obsessing with her lately.
>>
>they put Henry in but not Musa of Mali
Are the devs racist or something?
>>
>>2382417
https://www.loverslab.com/topic/252589-mod-interracial-takeover-3rd-edition/
here you go bro
mandatory for a kcd inspired playthrough
>>
>still can't select body/bust shape in ruler designer without using some out of date mod that may or may not briefly turn characters into faceless skellies
man it's such an insignificant thing but that sucks
>>
>>2382407
Sorry bro, I love big fat Japanese sluts. None of that "waah waah yamete" shit, give me a whore who works it, pins me down, and who I couldn't get off of me if I wanted to.
>>
>>2382425
isn't there a more up to date mod which adds traits for breast / penis sizes which also changes the character's 3D model to reflect the size?
>>
>Dynamic Holy Sites: Cathedrals can become the focal point for reverence of specific saints or other holy figures, leading to them becoming Holy Sites. Faiths can now dynamically change their holy sites as they grow and change over time.
>Changes to Religious Tenets: Revisions to the tenet system in Crusader Kings III now center characters’ relationships to their faith and what is appropriate behavior within that faith. Follow heretical beliefs that push the boundary of what is accepted or have your personal preferences adopted and accepted through internal church politics.
These are really the main things I wanted so I'm pretty happy, being able to change the religion bit by bit while having holy sites actually in my territory without completely swapping religions.
>>
Wonder how the "playable pope" thing would work for a custom religion or whatever you can do, like, if you make yourself temporal leader, can you still make use of that treasury thing the pope is apparently going to get?

Might be more interesting if you can get the indulgences people come to pay you for into that and from there choosing whether to just siphon it into your pockets or actually using it to shape the real based on what roleplaying you're doing.
>>
it'll be disappointing, as always
>>
I WANT MY FUCKING TOY BOATS PARADOX FUCK YOU
>>
>>2382571
corsair kings
>>
>>2382425
Better Ruler Designer has a booba slider IIRC.

But why aren't you just using CBO or Phaze body? Both work great, although Phaze isn't compatible with EK2.
>>
>>2380871
>- no pop and trade mechanics
>>
>>2382610
outside a singular git I've only dabbled in steam workshop
I saw some guy upload phaze makeup to workshop recently and I don't believe that kind of aesthetic is for me desu
>>
>>2382082
I hope they remove the building limit slot slop
>>
>>2382612
trade mechanics are being added in chapter 5 thoughbeit
but that guy should go play eu5 if he wants pops
>>
>>2382103
What other games would you like them to collaborate with?
My picks are Plague Inc, with it introducing a medieval world scenario and CK3 having more plague events.
>>
>>2381576
it's pretty pointless. doesn't change how you play the game at all
>>
>>2382699
It does a great deal. For one, you need to hold feasts to find spouses for yourself and your sons, you don't want your wife or daughter-in-law to be ugly, just like the cinderella story. Whereas your daughters, you can just marry them off for alliances with no regard to what the guy looks like. Very immersive
>>
>>2382612
Not having pops from the start was a mistake, but it's too late to add them at this point
>>
>>2381576
I should start playing with this mod. I really do believe the base game needs something like this.
If I'm a European ruler, lands in the far east should be mystical. Cathay, Zipango, not known to me as China and Japan.
It's still kind of nice they're adding a ledger after all this time but, I won't be using it. Too much easy information at hand takes away both immersion and difficulty. I always play with shortest diplomacy range for those reasons. I shouldn't as a Scandinavian ruler be able to have alliances with mediterranean rulers and so forth
>>
THEY DID IT AGAIN CK3 IS SAVED
>>
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VISION OF SILK AND SILVER DEV DIARY:
https://forum.paradoxplaza.com/forum/developer-diary/silk-silver-dev-diary-1-design-vision.1917178/
>>
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>>2382829
https://www.youtube.com/watch?v=fmXuhODpzwo
>just short of 50 trade goods in total
>>
>>2382830
50 trade good types but 0 slaves
>>
Thinking of doing an Andalusian playthrough.
What religion should I go for? Mullawadi, Mozarabic, Catholic, Adoptionist, Custom?
>>
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>>2382837
Not wholesome enough I suppose.
Anyway, they aren't commenting on the roads we've seen in multiple screenshots now. They seems to answer a lot of other question which is annoying.
>>
>>2382844
it's funny because a lot of slaves were actually white in that time frame, anyway someone will mod it in day one
>>
>>2382104
>>2382116
from the latest dev diary
>The republics of Silk & Silver are inspired by their namesakes from the Middle Ages, but unlike Crusader Kings 2, we are not limiting ourselves only to the maritime republics of Genoa, Venice, Amalfi, and Pisa. We are going for the whole spectrum, from the many republics of Italy to the free cities of the Holy Roman Empire to the Hanseatic League in the Baltic Sea. The goal is to serve you no matter where you are: in Florence, Venice, or even in the Commune of Rome.
>>
>One thing to mention is that merchants are essential for the new trade system to work. In many ways, they are the roots of the new system that connects everything in the world. They are the main caretakers and providers who fulfill needs across all markets. In other words, they are important enough for landed rulers to engage with at times to ensure that their provinces are actually getting the goods they need, and they give merchants some power in relation to their landed patrons.
well that's fucking ominous, coming from paradox
>>
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>Redrawing the Italian map (welcome back, Amalfi)
>>
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>Since this will be a topic both asked about and discussed, if we do not bring it up ourselves, I will rip off this band-aid sooner rather than later. There will be no naval warfare or naval battles in this DLC. We know this is a topic people complain about a lot and at this point we are sick of it. It's not important and we are never going to add it. Direct all your complaints to the bin since we won't be reading them
>>
>>2382882
>in this DLC
boat confirmed for chapter vi
>>
>>2382882
they maybe coulda pushed merchants back to next year and paired it with a naval lead-in desu, focused on more churchy and temple stuff for this year. Fuck maybe that alt timeline could've had Tibetan shenanigans in particular this year on the eastern end of the map beyond having to abstract it out of rites.
>>
meanwhile literally one country over from their homeland
https://en.wikipedia.org/wiki/Battle_of_Fimreite
an entire civil war and the rise of one of the greatest kings in the country's history decided by - well I guess the fate of N*rway doesn't really matter huh?
>>
Navykeks BTFO’d eternally
>>
I will never understand navyfags...
>>
>>2382893
they
want
you
>>
>>2382844
>>2382847
There were practically zero slaves in Western Europe at this time. If they added slaves it would purely be the Arabs perpetuating it. That doesn't fit the narrative that Europeans are ontologically evil and everyone else dindu nuffin.
>>
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because
>ummm vikings?!?
>french-english conflicts
>the entire meditterranean being a galleybowl
>the italians profiting off of relatively controlled seas after the crusades
>the entire 4th crusade
>hansards using naval blockades to force their policies across
>goddang mongorians get dunked on by Kami-sama
>the southeast asian thassalocracies and all their bits, bringing in the Tamil kings
But no, just walk across water. Water is a money check, not a strategic piece
>>
>>2382837
>>2382844
mods will fix it
>>
>devs immediately start talking on video about how the "merchant life" they have been working on replicating in game is based off the lives of jewish merchants
loooooooooooool
>>
>>2382837
modeling slavery is probably a bit too complicated on the mechanical end of things than what they're willing to fuck with, at least so long as provinces are monolithic culture/faith combos
I imagine it'd be a little taxing on game resources too, to give it its own unique shenanigans. Like they revolted in Persia and had some bunch over in India at least, and I imagine out of ignorance that's among the first thing people would expect before they realized Mamluks were a thing. Fucking Egypt being run by trade goods.
>>
>>2382896
Not en masse, but domestic slavery was very common. Prague continued to be a slave-trading city until most of the slavs were Christianized, and the Byzantines loved using slaves as eunuchs, the same as the Chinese. The Italians, like most mediterranean powers, turned them into galley slaves before eventually professionalizing them (but never outright replacing them).
Meanwhile, viking thralldom was quite common and part of the christianization process of them, as well as the baltics, was finding what workforce could replace their slaves--resulting in some resistances of conversion BY christian lords because it would take away their free labor/loot.
Then there's also the full display of Oriental slavery, though that might upset the great Party
>>
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>>2382885
i'd rather have playable republics and most things coming in silk and silver in this year than wait a whole year just to include fucking naval. I'm sorry but two dozen notable naval engagements throughout the medieval period ain't worth waiting for. Yes it's weird and bad that ships just magically appear when you embark etc, sure.
>>2382896
>If they added slaves it would purely be the Arabs perpetuating it.
The italian republics did trade a lot of slaves from the black sea doe
>italians
>whyte
Also there were plenty of slavery going on in central, east Asia.
>>
>>2382903
>there's also the full display of Oriental slavery, though that might upset the great Party
I never got the CCP's attitude to paradox games. They banned HoI4 because Japan owns Taiwan, the country is fractured, etc, etc.
But their official narrative is that the glorious chairman completed the long march, unified China, and ended the century of humiliation.
So who the fuck did he unify if they don't allow you to say it was ever fractured by warlords?
>>
>>2382907
They give whatever bullshit reason, you have to read between the lines. For all we know it could be a form of censureship to shield Chinese gamers from learning tangential bits of history that deviate from the official, glorious narrative. This time period is especially sensitive for many Chinx
>>
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big as fuck province menu
>>
>>2382907
>So who the fuck did he unify if they don't allow you to say it was ever fractured by warlords?
Obviously china has always been whole with no territory ever being owned by another country and any instances where that didn't appear to be the case was mearly an administrative error csused by troublemakers
>>
>Removing Buildings for Stellaris slop disricts
Sigh
>>
What even is the point of baronies in this game? At this point they're just resource hogs, just remove or rework them already
>>
>>2382968
they are reworking them? >>2382927
>>
>>2382110
Yes. Popes historically supported some religious wars, but not large-scale landgrabs that would've made the emperor too strong. Most popes rivaled catholic rulers infinitely harder than any muslim.
>>
>>2382896
Debt slavery.
>>
>>2382990
Didn't exist in the timeframe, unless you're using the term to mean something other than what it does.
Indentured servitude and serfdom are two tangibly related concepts, but they're not quite the same thing.
>>
>>2382900
This sounds so fucking kino you have no idea
>>
I can't even play CK3 anymore since the map expansion because my 3080 transient spikes shut down my PC, and we're adding even more bloat
>>
>>2383001
>can't sell white slaves to arabs and make bank off the back of it
not buying your pozzed leftist simulacrum of history
>>
>>2383014
I hope parts get less expensive soon, bro
>>
>>2383014
I'm working on a mod for that, I just have to cause total north koreanmode in unwantable areas
>>
>>2383014
hahaha seriously? it takes me a full fucking 15-30 minutes to boot up CK3 on my 2017 craptop but it runs. It runs slow at first, but then, like a train it finds its speed. However, this train is liable to randomly derail itself. After a few hours, the game crashes to desktop.
It wasn't always like this. It's been this way ever since All Under Heaven came out.
>>
on my old pc ck3 genuinely took 40 minutes to load up
I've also found that having saves from different total conversions fucks with loading
>>
how long does it take for cream to update whenever there's a CK3 update? played the tutorial before the recent update and cant play anymore lol
>>
PoD about to get an update looks like
>>
>>2383250
aaand it's up
>>
>>2383250
Futa mod is also updated
>>
>>2383300
nice
>>
But i want my boat :( ive been waiting for a long time now they cant do this
>>
>>2382984
Yes, they adopted the same Stellaris district mechanics into the game
>>
>>2383347
no, now go wait for another 1-2 yeas
>>
>>2383352
I never played Stellaris because I'm not a sci-fi loving zoomoid. Is it any good? Will the mechanics translate well to the medieval era?
>>
>>2382830
>>2382927
we vicky 3 lite now. I can dig it. Anything to add depth to this game.
>>2382885
>>2382904
Personally I was not one of those fags clamoring for "trade". What I really wanted was them locking in on feudalism mechanics and the HRE emperorship.
I will accept some red meat in the form of the Christianity DLC and finally some real focus on western Europe again.

https://en.wikipedia.org/wiki/Road_to_Canossa
And we have Matilda going from a free unmarried dommy mommy with huge tracts of Tuscan land to a scripted event chain tanking the opinion of the emperor and starting a war in Italy in the first 30 years of every game to look forward to.
>>
I don't understand PoD do most people play as an established character or do they make their own
>>
>>2383391
>make custom hunter 100 stat mam
>start killing vampires
>never stop
yep, this is the way it's meant to be played
>>
>>2383375
Matilda was my first CK3 playthrough back in 2020. I will miss marrying that one genius Serbian...
>>
>We're not adding slavery lol
This doesn't make sense to me considering that what's effectively sexual slavery is already a thing, aka forcing women you've abducted in raids to be your concubine
>>
>>2383456
slavery = black people
concubines = not black people
>>
>>2383465
What if you take black concubines?
>>
>>2383473
Ew
>>
>>2382223
pretty sure there are no characters with set sexuality at the start so the game just assigns them at random
>>
>>2383473
unfortunately you can't have male concubines as a male ruler so I can't have my harem of cooncubines
>>
>>2383479
You can if you set the game rules for it.
>>
>>2383477
There are
>>
>>2382927
>still no population tracker
>>
>>2383490
That's what the 'hamlet' thing is for.
>>
File: download (38).jfif.jpg (262 KB, 1500x755)
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PARADOX HIRE THIS MAN RIGHT THE FUCK NOW
https://steamcommunity.com/sharedfiles/filedetails/?id=3500341986&searchtext=corsair
>>
Have they finally added immersive rape mechanics and flavor?
>>
>>2383501
That would be Islamophobic of them, so no.
>>
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just like my animes
>>
>>2383506
>that visible neck seam
shit mod
>>
as far as i understand there isn't an actual difference between republic and merchant republic governments, right?
>>
Hows the current status of the game? I haven't played since before the Khans of the Steppe DLC, So I haven't even seen China yet. I was thinking right now would be a good time to pick up the other DLCs, but I don't want to get it if it's just more systems awkwardly stacked on top of one another. What have they done to meld the various systems together? Anything? Also did they change anything with reforming the Roman Empire? The way it was implemented before seemed like a straight up spite move.
>>
>>2383519
why don't you try making one nigga?
>>
If going forward, their way of implementing mechanics for new government types is to give them all an estate, then feudals, tribals, and clans should get estates too
>>
File: hu.png (1.47 MB, 1021x769)
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it's sad when they go young like that
>>
>>2383568
>then feudals, tribals, and clans should get estates too
Dont clans already have estates? I am pretty sure you can expand your herd there.
Feudals should definitely have estates too. Because the castles were specifically military installations, focused on defence. All the more so with the royal castles. Plus, each noble could possess multiple castles. They were not for living, and aristocrats had their own estates down in/near the town or city.
>>
File: oldsteinn.png (1.24 MB, 1045x1145)
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Haesteinnbros... gone are the days of us living to be 120+ years old... the new old age traits will do us in...
>>
>>2383596
>Dont clans already have estates? I am pretty sure you can expand your herd there.
If you mean nomads, yeah they already have their own estate, but I was talking about the Muslim government which is called Clan ingame for some reason
>>
>>2383606
Oh, right, the clan is muslim. I always forget, because it is retarded. Clan should be either tribal or nomadic thing. But yea, muslims should also deffinetelly have estates, especially because unlike european nobilty they even more so lived primarily in the cities.
>>
>>2383588
84 he was just a kid....
>>
File: 20260420194926_1.jpg (1.26 MB, 3440x1440)
1.26 MB JPG
Scared.jpg
>>
>>2383568
I think their new district system will be their estates.
>>
>>2383686
No, districts are replacing buildings in holdings
>>
>>2383680
>orb with scratches
holy cucked
>>
>>2383588
The brain doesn't stop developing until 90, you sick fuck.
>>
>>2383375
Its Imperator more like it, especially with good imports being optional buffs rather than a necessary import(until you get to larger cities).
>>
>>2383791
They don't want to get Charlie Hebdo'd. Agree that they are pussies thougheverbeit.
>>
Theocracies and republics in the same chapter is quite surprising. There's not much left to incorporate and rework besides feudalism, societies, navies and overall warfare. We may see CK3 effectively finished by chapter 7 or 8.
>>
>>2383886
piracy dlc, holy order dlc, mercenary dlc
>>
All this talk about bishops, archbishops and popes but all I really wanted was to play as an abbot.
>>
>>2383886
And then we get to CK4 where all those things are gone once again and we wait for the DLCs.
>>
>>2383872
The difference is Charlie Hebdo is a national newspaper in stores, literally any body can see that.
Almost no one will ever see or care about the CK3 workshop.
>>
>>2383972
Orb Mohamed is in the base game, the mod devs probably just didn't feel like changing it.
>>
>>2383972
>>2383982
Why not just make Abu Bakr the leader of the Muslim invasion if you're afraid of depicting Muhammad in your mod?
>>
>>2383886
Well, 8+ years of post-launch major content is quite expected and decent, all things considered. Another 2-3+ years afterwards, waiting for CK4 and you got the average life expectancy of a modern PDX game.
>>
Tried to play this shit and sort of had fun but the fart events killed it for me. They're so immersion breaking and there's a disproportionate amount of them. Someone on the dev team clearly has a fetish and was writing it with one hand.
>>
>>2384066
Get VIET + RICE
I agree though, for how much effort modders put in to make detailed custom throne rooms (like the Iron Throne in AGOT), the actual royal court system is just "LOL YOU BRAPPED ALL OVER THE PLACE YOU HAVE A SUPER STINKY BRAPPY GASSY COURT NOW!"
>>
>>2384072
I always avoided them because I remember the CK2 version was just cock events.
What is it about this time period that attracts quirk chunguses?
>>
Should I buy the new DLCs or do they suck?
>>
I think the Muhamad Orb is cool.
>>
>>2384076
Probably the Game of Thrones influence.
Hell, the first episode of the Knight of the Seven Kingdoms had the protagonist shit onscreen. I'm not joking.
>>
>>2384151
what
>>
Is it even possible to have EU-style flavour events in this game? I'm trying to mod a couple in but stumped as to how to even trigger them when it reaches a certain year...
>>
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>>2384246
Took a look at how historical characters are spawned in and holy shit its just a 6k line script that runs every single year checking every single character's legibility over and over and over again
>>
>>2384251
nothing wrong with it
>>
>>2384254
Okay
>>
>>2384251
i'm 60, can you explain this chart to me and tell why it's bad?
>>
it's cool that they have China now but honestly I'm going to miss Jade Dragon. It was really cool having China as this influential off-map thing you could get artifacts and marriages and other stuff from and as another end-game boss like the mongols or aztecs
>>
>>2384263
nah, having actual china is better
>>
>>2384263
>the aztec
you don't deserve like if you like that dlc
>>
>>2384263
I love how the ck2 elder kings mod used china to represent individual daedric princes. One of many areas where the ck3 version is sorely behind
>>
>>2384263
I've been thinking of an extended end date that goes into the early modern period where the east and west make contact, institutions solidify and absolute monarchy more naturally happens but what would be the cutoff of going too far ahead
>>
>>2384273
>exactly what it says on the tin with nothing extra sneaked in under the hood
>bonus stuff for those who are willing to pay for it
>miss out on absolutely nothing of value if you don't get it
whether you like the actual content or not, Sunset Invasion is unironically the best DLC they have put out as a company
>>
>>2384251
>checking every single character's legibility over and over and over again
no, it checks the year then it checks if the global variable was already created (which is created by the character being spawned), it doesn't check any character's eligibility
>>
>>2384326
So... it checks if the year is one where the character is eligible to spawn, and then it checks if the character isn't ineligible to spawn (because they've spawned already)?
What's a phrase you might use to summarise that concisely?
>>
>>2384351
certainly not legibility
>>
>>2384257
The more checks you have to do the slower the game runs. It's the least effecient way to do this. Although only once every year means this isn't too bad.
CK2 had shit performance for years, until eventually they figured out the Byzantine Emperor was checking every single tick to see if he could castrate every character in the world, even ones not inside his court. Once they fixed it the game ran much faster.
>>
>>2383375
>>2383411
Matilda is everyone's first CK waifu. I married her without hesitation in my very first CK2 game, when I started as King Sancho of Castile.

Fellow oldfags who played CK2 in 2012 will remember the gorgeous portrait that Paradox originally gave her. She was literally one of the most attractive women in the game - pale skin, long brown hair, bright blue eyes, and very kissable lips. Unfortunately, they butchered her portrait with updates and DLC's. Even her 3D CK3 model doesn't measure up to her original appearance.
>>
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>>2384539
Really?
>>
>>2384553
>Really?
That is not it. Like I said, they changed her appearance multiple times, usually for the worse. Her ORIGINAL appearance, when CK2 was first released in 2012, was beautiful. I don't think there are any existing screenshots of it anymore.
>>
>>2384562
with those vanilla portraits I think you might be mistaken, bro
>>
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>>2384562
Well... there's this screenshot of her as an old hag
>>
>>2384566
>with those vanilla portraits I think you might be mistaken, bro
I literally played the game shortly after it was released in February 2012, and Matilda was literally the first woman that I married. Once again, Paradox changed her appearance with updates, even before the portrait DLC's.

Just for you, I'm going to try and find an original build of the game.
>>
>>2384575
That still ain't it. Her hairstyle and eye color are different from the OG.

If I can download an original build of the game, I will show you.
>>
>>2384576
good luck, bro.
stop lurking thread and actually dig it up
>>
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>>2384579
I found the pre-release version. Will keep you posted. Here's another screenshot tho.

From other forum posts it seems like the DNA of characters wasn't set in stone and was instead randomly generated every single new game.
>>
File: file.jpg (2.99 MB, 3000x4000)
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>>2384579
>>2384581
Game crashes when I try to screenshot. It's the same portrait as in the forum post.
>>
>>2384539
lying nigger exposed alert
>>2384581
>>2384584
>>
>>2384581
wonder when randomized portraits became a checksum thing
>>
File: file.jpg (3.49 MB, 4000x3000)
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>>2384586
Could be he's thinking of a portrait in 1.01 or something similar. Good luck finding that though...
>>
>>2384581
>it seems like the DNA of characters wasn't set in stone and was instead randomly generated every single new game.
No, but it could be that her appearance changed when the checksum updated. Again, I do remember that it changed very early on.

I also remember William the Conqueror's portrait originally having blonde hair.
>>
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>>2384593
>>
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Screenshot from 16 feb, so post release, has fat matilda

https://www.youtube.com/watch?v=TBzlshmSFwE
Video from 18 jul, has new matilda

So your lover has to be somewhere in between
>>
>>2384597
>So your lover has to be somewhere in between
Hmm...very intriguing. So then the Matilda that I am thinking of must have originated from an early bug fixing update that was released before I bought the game. I'm just surprised that there are no existing screenshots, since she was by far the best looking.

>>2384586
Keep in mind that I was 16.5 years old then, and 30.5 now. I admit that I was wrong about beautiful Matilda being the "original."
>>
>>2384589
>>2384586
>>2384584
>>2384581
>>2384579
>>2384553
>>2384539
She had a very nice portrait if you bought all the cosmetic DLC I thought. A pretty med woman wearing a veil.
>>
the game of thrones mod is so fucking based for putting the big booby dresses in
>>
>>2384539
>ck2 portraits
>gorgeus
>>
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188 KB PNG
Did this come with the 1.19 update or did I just never notice it before?
>>
>>2384694
It came with the 1.19 update
>>
I love titties
>>
Took them 6 years to announce merchant republics crazy



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