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Chapter V edition
prev >>2344418
>>
List of things this game still hasn't fixed/improved:
- religions, papacy, holy orders, etc (likely coming soon)
- unplayable republics
- no pop and trade mechanics
- blobbing (realm size stability mechanics and ai forming defensive pacts against blobs could fix this)
- bordergore
- mid-game lag
- events being repetitive empty chores with no rp value because they don't tie into each other and have no long-term consequences
- holding court being boring and useless
- no faction negotiation mechanics
- not enough opportunities for political shenanigans (especially in byzantium)
- burghers and their influence being absent
- republics being the poorest form of government instead of economic powerhouses
- feudal contracts being a game of "hah I got you first"
- albinos, women, giants and dwarfs ruling every other kingdom
- cadet branch names and coas being an ugly mess I have to micro in every run
- extreme wealth being useless lg, with some rulers sitting on 281k, while eg tribal rulers are so poor they can't afford a hunt a year
- treasury being optimized onl for celestial govt, not admin
- most npcs looking like mutants after 300 years
- ai having no long-term dynastic goals
- subverting a larger realm by becoming a vassal being too easy
- being unable to send a variable amount of gold instead of 60 individual stacks
- being unable to help other realms of my dynasty without marriage
- no one cares when Haesteinn conquers Rome
- no jewish expulsions
- no banks, societies, monk orders, etc. (not calling for a repetition of CK2s mistakes)
- feudal gameplay being just fabricating claims and waiting
- russians looking like nords
- half of my realm priests being illiterate idiots
- HRE emperors having ridiculously inappropriate dutch and saxon names like Dirk or Poppo
- being unable to edit nobiliary particles and them automatically disappearing after editing the branch name
- tribal still being op and army quality difference not being enough to help feudals against them
>>
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Soon
https://www.youtube.com/watch?v=1hieuzkN0aw
>>
>>2380871
>pop and trade mechanics
What makes you think they should or would ever be in Crusader Kings?
CK has always been playing with dollies. There's a reason it's the only Paradox game with a sizable female playerbase.
>>
u have 1 years to radically change ck3 what would u guys do
>>
>>2380956
18+ expansion that adds sex scenes and turns it into a hentai game
>>
>>2380871
doge of venice is in the chapter 5 teaser image so i have hopes for playable republics/economy mechanics
>>
Why'd they make CK2 Italians so ugly? Also, can I get some underdog counts/OPMs with strong narratives tied to them?
>>
>>2380963
>Why'd they make CK2 Italians so ugly?
they wanted it to be realistic
>Also, can I get some underdog counts/OPMs with strong narratives tied to them?
you make the narrative, idiot
>>
>>2380956
I hire Rhyogo Narita and we make an in-depth Chapter on characters, actually adding personalities to characters, personal goals and so on. Also adding a flavour dlc as part of giving England actual story and alternate paths based on their history.
>>
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>>2380956
I hire Reo Fujisawa and have her ride me cowgirl for 3 months straight then give paradox whatever the most subscribed mod is on the workshop and tell them it's the next dlc
>>
>>2380871
>blobbing
for the player? ai realms can't even hold a slightly larger than dejure kingdom without collapsing on higher realm
stability.
>cadet branch
just disable the decision for the ai.
>- HRE emperors having ridiculously inappropriate dutch and saxon names like Dirk or Poppo
you can mod those out.
>tribal strong
only in the beginning of a 867 start.
>>2380963
use better looking garbs.
>>
>>2380988
>Reo Fujisawa
holy shit kek
>>
>>2380175
They have a compatch to work together
>>
>>2380871
>blobbing (realm size stability mechanics and ai forming defensive pacts against blobs could fix this)
They literally added conquerors and scourge of God conquerors because by default, AIs stop being a challenge 50 years in (and that's if you started small)
>>
>>2380871
>defensive pacts
that was such a bad feature from CK2 that they even let you keep Ironman enabled if you turned that shit off
>Russians looking like nords
half of the russian rulers in 867 are vikings. Do the math
>no one cares when Haesteinn conquers rome
playing as Haesteinn basically is sandbox mode
>>
>>2380956
like 30 new government types with variations, evolutions, and mechanics
>>
>>2380956
Replace the character models with 3D anime models and cut Africa and India off th map
>>
>>2381188
but how will we get to japan?
>>
>>2381190
Do what the Warhammer mod for CK2 did with the Underground Skaven and put Japan in a box in the corner of the map
>>
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>>
>>2380871
ck2 didn't have a bunch of these problems in the first place
retvrn
>>
waiting for ck4...
>>
>>2380871
Russians only got their famous phenotype after centuries of interbreeding with tataro-mongol tribes of the steppes they conquered and siberian indigenous population. Ivan IV, known as Grozny, was half tatar by his mother
Russians were so mittified that Petr I started the process of replacing his own bloodline with germans
>>
>>2380956
make it free to play
>>
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Really liking the obfusckate mod, would recommended for less easy game.
>>
>>2381042
>everything that undermines my world conquest run is a bad feature
This isn't a Stellaris thread.
>>
>>2381949
ck2 defensive pacts were a terrible way of doing that
>>
>You can make your own faith and culture in CK3
>I never actually make my own faith and culture in CK3 and also disable the AI from being able to hybridize/diverge
>>
>>2380871
>- mid-game lag
This is fixed by having a good PC.
>>
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>>2380747
chapter v stream is imminent
https://www.youtube.com/watch?v=1hieuzkN0aw
>>
>ERPublics confirmed
>>
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By God Alone (September)
>church tax policy
>localized rites with heads
>chalcedonian christianity at start
>ecumenical councils
>monastic holy orders (with rites)
>theocratic puppets and playable theocracies

Silk and Coin (November)
>economy and building rework - now build districts which have slots available to them
>mercantile governments - republics and wandering merchants, while landed powers have some influence
>italy content and counties; guelphs and ghibellines situation/struggle
>building sprawl

Chapter 5 content (today)
>Symbols of Authority (aesthetic pack)
>Songs of the Realm (CK2 and swedish folk songs)
>realm maintenance patch
>>
>>2382082
Nice Anon, was just going to start making a summary post.
They teased earlier this year in a dev diary a network system that was speculated to be roads or trade system. Trade we now know will be a feature, but that screenshot in the bottom right confirms we'll be getting roads also.
>>
>>2382082
>arcidiocese
I already see quite a few incorrect borders between those. Also, they better make these actually different based on the start date. Because in 867, Estergom and Mainz all fell under the dominion of Regensburg in Bavaria, for example.
>>
>>2382082
>>Songs of the Realm (CK2 and swedish folk songs)
Most important note is we're getting (a new) In Taberna.
>>
>>2382082
I wish they showed us more gameplay images like how the religion screen looks now.
>>
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>>2382082
Cool I guess?
>>
>>2382082
will non mercantile republics be playable?
>>
>>2382103
i remember installing a music mod back in ck2 and really enjoyed a select series of songs
and then i realized literally every one of them was a kc:d1 import lol
>>
>>2382103
PDX greed truly knows no bounds
>>
>>2381949
You prefer CK2’s pope declaring war on you for attacking muslims?
>>
>>2382104
still didn't get an answer, you guys are very useful as always
>>
>>2382116
It wasn't mentioned, was it.
>>
>>2382116
the last thread lasted 2 months, you can wait 15 minutes, you catty bitch
But they didn't specify non-mercantile republics. However, they did reference the Swiss republic as a reference point, so that might be something included
>>
>>2382082
So stone-wood-salt-fruits?-furs-cloth-gems?-iron-silver will be producable goods? Looks like urban sprawl will finally get added as well
>>
>>2382120
>We're inspired by the Egyptian traders traveling eastwards, the Silk Road merchants, the merchants coming down from Novgorod with fur, as well as the Republics of Venice, Genoa, Florence, the Swiss ones or the free cities of the HRE
>As the game keeps running, we will see these little republics form up to form larger trade leagues, and they can truly become a power to be reckoned with, just like Hansa were in real life controlling most of the Baltic Sea
>>
>been wanting to push my new mod that i've been working on for the past couple months
>just been waiting on a patch release date
>decide to add a new feature last week and it's really been stumping me
>patch is today
aaa claude help me remove wanderers across the map
>>
>>2382082
It's kino...
>>
>>2382082
>merchant republics without navy mechanics
>economy mechanics are probably going to be so half-baked a toddler could do it
>>
I’m not gonna fall for it again
>>
>>2382173
>>merchant republics without navy mechanics
I know the reason is "we had to casualize the game for consolefags who don't play strategy games anyway" but if they don't use this as an opportunity to actually add naval mechanics (whether it's as transport ships or as ships that can actually fight) then I just give up
>Nothing is stopping the HRE from fabricating and declaring war on Venice and then landing 20k soldiers on the island
>>
>KC2 music in game now
I've never played KCD but I'm OK with this
>>
>>2382203
Henry's also in the game as an adventurer too
>>
>>2382173
What would naval mechanics add to the game exactly?
>>
>>2382206
is it somehow not immediately obvious?
>>
>>2382129
>set max wanderers to 0
>problem solved
>>
>>2382205
Except they made him gay for some reason
>>
>play game of thrones mod ck2
>Becomes a mess instantly
>Play ck3 game of thrones
>Nothing happens
>>
Did the patch change anything about the fact that the AI is retarded when it comes to sieges? They used to put a small army to siege a province while 80% of the forces did nothing but idle in safe supply zones nearby
>>
Do the devs expect praise for adding shit was was in ck2 after 6 entire years?
>>
>>2382228
>>play game of thrones mod ck2
>>Becomes a mess instantly
That is what makes it fun. I loved setting up alternate scenarios in it. I especially liked playing Joffrey and being actual just and chivalrous King and stabilizing the realm
>>
THE GAME IS SAVED
>>
>>2382336
how much did johan pay you
>>
now I'm just waiting for EK2 to update so I can finally ban pregnant women and spouses and tutors and wet nurses and spouses of children from getting their heads ripped off in battle without banning females outright
>>
>>2380871
>- HRE emperors having ridiculously inappropriate dutch and saxon names like Dirk or Poppo
Pecking Order
>>
At last, some realistic mechanics to aid immersion. I can imagine it now, a spirited debate between the Patriarch of Constantinople and some plucky Venetian merchants who seek to create a trading post in the city. The Venetians arguing that the Bishop of Rome has authorized it so that they may fund a mission with the proceeds, the tentative grasp of the churches still being in official communion on the line when oh no, what's this? The Doge of Venice has just done a stinky! Oh dear, could talks break down due to this particularly foul flatulence? Haha, not to worry, it seems the Ecumenical Patriarch himself has quite an unusual aroma, stinky stinky poo poo plops hahahaha yes yes that's it take a good whiff ewwww PU hahaha god yeah thats right you dirty boys
>>
>>2382177
>>Nothing is stopping the HRE from fabricating and declaring war on Venice and then landing 20k soldiers on the island
this is the same for ck2
>>
>>2382315
It doesn't feel like asoiaf at all unfortunately. Cks has weird gimmicks that are fine for vanilla and most mods that stops immersion for the got mod
>>
>>2382365
Clearly you have not read as many lot of agot asoiaf fanfics as I did, nor have you been regular at https://www.alternatehistory.com/forum/. The mod makes perfect sense.
>>
>>2380871
I'm genuinely surprised this list of grievances doesn't mention the fact that just about everything regarding war, from vassal levies to professional troops or individual flanks, is inferior to ck2. The ck3 combat is more like an autobattler
>>
Is Roads to Power worth it? I barely dabbled in CK3 so far, I think I could squeeze quite abit out of the base game before springing for DLC.
>>
>>2382377
No
>>
>>2382377
you can get all of the dlc for free at cs.rin.ru with 100% compatibility for a legitimate steam copy
>>
will the new update ruin my saves ;-;
>>
>>2382382
I'm hesitant to creampie anything thats on m ylegit steam account, steam appears to not give a shit at current, but if that ever changes I'm fucked.
>>
>>2382223
Pretty sure he was bisexual last time I’ve played, but maybe they changed that
>>
>>2382392
Same thing
>>
>>2382387
Steam stands to lose more from cracking down on it than letting it slide. This also doesn't work for valve games
>>
>>2382368
I do not read the fanfics no sorry
>>
>>2382368
Good on you for reading retarded slop?
>>
>>2380988
>Reo Fujisawa

get the fuck out of my walls I'm supposed to be the one obsessing with her lately.
>>
>they put Henry in but not Musa of Mali
Are the devs racist or something?
>>
>>2382417
https://www.loverslab.com/topic/252589-mod-interracial-takeover-3rd-edition/
here you go bro
mandatory for a kcd inspired playthrough
>>
>still can't select body/bust shape in ruler designer without using some out of date mod that may or may not briefly turn characters into faceless skellies
man it's such an insignificant thing but that sucks
>>
>>2382407
Sorry bro, I love big fat Japanese sluts. None of that "waah waah yamete" shit, give me a whore who works it, pins me down, and who I couldn't get off of me if I wanted to.
>>
>>2382425
isn't there a more up to date mod which adds traits for breast / penis sizes which also changes the character's 3D model to reflect the size?
>>
>Dynamic Holy Sites: Cathedrals can become the focal point for reverence of specific saints or other holy figures, leading to them becoming Holy Sites. Faiths can now dynamically change their holy sites as they grow and change over time.
>Changes to Religious Tenets: Revisions to the tenet system in Crusader Kings III now center characters’ relationships to their faith and what is appropriate behavior within that faith. Follow heretical beliefs that push the boundary of what is accepted or have your personal preferences adopted and accepted through internal church politics.
These are really the main things I wanted so I'm pretty happy, being able to change the religion bit by bit while having holy sites actually in my territory without completely swapping religions.
>>
Wonder how the "playable pope" thing would work for a custom religion or whatever you can do, like, if you make yourself temporal leader, can you still make use of that treasury thing the pope is apparently going to get?

Might be more interesting if you can get the indulgences people come to pay you for into that and from there choosing whether to just siphon it into your pockets or actually using it to shape the real based on what roleplaying you're doing.
>>
it'll be disappointing, as always
>>
I WANT MY FUCKING TOY BOATS PARADOX FUCK YOU
>>
>>2382571
corsair kings
>>
>>2382425
Better Ruler Designer has a booba slider IIRC.

But why aren't you just using CBO or Phaze body? Both work great, although Phaze isn't compatible with EK2.
>>
>>2380871
>- no pop and trade mechanics
>>
>>2382610
outside a singular git I've only dabbled in steam workshop
I saw some guy upload phaze makeup to workshop recently and I don't believe that kind of aesthetic is for me desu
>>
>>2382082
I hope they remove the building limit slot slop
>>
>>2382612
trade mechanics are being added in chapter 5 thoughbeit
but that guy should go play eu5 if he wants pops
>>
>>2382103
What other games would you like them to collaborate with?
My picks are Plague Inc, with it introducing a medieval world scenario and CK3 having more plague events.
>>
>>2381576
it's pretty pointless. doesn't change how you play the game at all
>>
>>2382699
It does a great deal. For one, you need to hold feasts to find spouses for yourself and your sons, you don't want your wife or daughter-in-law to be ugly, just like the cinderella story. Whereas your daughters, you can just marry them off for alliances with no regard to what the guy looks like. Very immersive
>>
>>2382612
Not having pops from the start was a mistake, but it's too late to add them at this point
>>
>>2381576
I should start playing with this mod. I really do believe the base game needs something like this.
If I'm a European ruler, lands in the far east should be mystical. Cathay, Zipango, not known to me as China and Japan.
It's still kind of nice they're adding a ledger after all this time but, I won't be using it. Too much easy information at hand takes away both immersion and difficulty. I always play with shortest diplomacy range for those reasons. I shouldn't as a Scandinavian ruler be able to have alliances with mediterranean rulers and so forth
>>
THEY DID IT AGAIN CK3 IS SAVED
>>
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VISION OF SILK AND SILVER DEV DIARY:
https://forum.paradoxplaza.com/forum/developer-diary/silk-silver-dev-diary-1-design-vision.1917178/
>>
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>>2382829
https://www.youtube.com/watch?v=fmXuhODpzwo
>just short of 50 trade goods in total
>>
>>2382830
50 trade good types but 0 slaves
>>
Thinking of doing an Andalusian playthrough.
What religion should I go for? Mullawadi, Mozarabic, Catholic, Adoptionist, Custom?
>>
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>>2382837
Not wholesome enough I suppose.
Anyway, they aren't commenting on the roads we've seen in multiple screenshots now. They seems to answer a lot of other question which is annoying.
>>
>>2382844
it's funny because a lot of slaves were actually white in that time frame, anyway someone will mod it in day one
>>
>>2382104
>>2382116
from the latest dev diary
>The republics of Silk & Silver are inspired by their namesakes from the Middle Ages, but unlike Crusader Kings 2, we are not limiting ourselves only to the maritime republics of Genoa, Venice, Amalfi, and Pisa. We are going for the whole spectrum, from the many republics of Italy to the free cities of the Holy Roman Empire to the Hanseatic League in the Baltic Sea. The goal is to serve you no matter where you are: in Florence, Venice, or even in the Commune of Rome.
>>
>One thing to mention is that merchants are essential for the new trade system to work. In many ways, they are the roots of the new system that connects everything in the world. They are the main caretakers and providers who fulfill needs across all markets. In other words, they are important enough for landed rulers to engage with at times to ensure that their provinces are actually getting the goods they need, and they give merchants some power in relation to their landed patrons.
well that's fucking ominous, coming from paradox
>>
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>Redrawing the Italian map (welcome back, Amalfi)
>>
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>Since this will be a topic both asked about and discussed, if we do not bring it up ourselves, I will rip off this band-aid sooner rather than later. There will be no naval warfare or naval battles in this DLC. We know this is a topic people complain about a lot and at this point we are sick of it. It's not important and we are never going to add it. Direct all your complaints to the bin since we won't be reading them
>>
>>2382882
>in this DLC
boat confirmed for chapter vi
>>
>>2382882
they maybe coulda pushed merchants back to next year and paired it with a naval lead-in desu, focused on more churchy and temple stuff for this year. Fuck maybe that alt timeline could've had Tibetan shenanigans in particular this year on the eastern end of the map beyond having to abstract it out of rites.
>>
meanwhile literally one country over from their homeland
https://en.wikipedia.org/wiki/Battle_of_Fimreite
an entire civil war and the rise of one of the greatest kings in the country's history decided by - well I guess the fate of N*rway doesn't really matter huh?
>>
Navykeks BTFO’d eternally
>>
I will never understand navyfags...
>>
>>2382893
they
want
you
>>
>>2382844
>>2382847
There were practically zero slaves in Western Europe at this time. If they added slaves it would purely be the Arabs perpetuating it. That doesn't fit the narrative that Europeans are ontologically evil and everyone else dindu nuffin.
>>
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because
>ummm vikings?!?
>french-english conflicts
>the entire meditterranean being a galleybowl
>the italians profiting off of relatively controlled seas after the crusades
>the entire 4th crusade
>hansards using naval blockades to force their policies across
>goddang mongorians get dunked on by Kami-sama
>the southeast asian thassalocracies and all their bits, bringing in the Tamil kings
But no, just walk across water. Water is a money check, not a strategic piece
>>
>>2382837
>>2382844
mods will fix it
>>
>devs immediately start talking on video about how the "merchant life" they have been working on replicating in game is based off the lives of jewish merchants
loooooooooooool
>>
>>2382837
modeling slavery is probably a bit too complicated on the mechanical end of things than what they're willing to fuck with, at least so long as provinces are monolithic culture/faith combos
I imagine it'd be a little taxing on game resources too, to give it its own unique shenanigans. Like they revolted in Persia and had some bunch over in India at least, and I imagine out of ignorance that's among the first thing people would expect before they realized Mamluks were a thing. Fucking Egypt being run by trade goods.
>>
>>2382896
Not en masse, but domestic slavery was very common. Prague continued to be a slave-trading city until most of the slavs were Christianized, and the Byzantines loved using slaves as eunuchs, the same as the Chinese. The Italians, like most mediterranean powers, turned them into galley slaves before eventually professionalizing them (but never outright replacing them).
Meanwhile, viking thralldom was quite common and part of the christianization process of them, as well as the baltics, was finding what workforce could replace their slaves--resulting in some resistances of conversion BY christian lords because it would take away their free labor/loot.
Then there's also the full display of Oriental slavery, though that might upset the great Party
>>
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>>2382885
i'd rather have playable republics and most things coming in silk and silver in this year than wait a whole year just to include fucking naval. I'm sorry but two dozen notable naval engagements throughout the medieval period ain't worth waiting for. Yes it's weird and bad that ships just magically appear when you embark etc, sure.
>>2382896
>If they added slaves it would purely be the Arabs perpetuating it.
The italian republics did trade a lot of slaves from the black sea doe
>italians
>whyte
Also there were plenty of slavery going on in central, east Asia.
>>
>>2382903
>there's also the full display of Oriental slavery, though that might upset the great Party
I never got the CCP's attitude to paradox games. They banned HoI4 because Japan owns Taiwan, the country is fractured, etc, etc.
But their official narrative is that the glorious chairman completed the long march, unified China, and ended the century of humiliation.
So who the fuck did he unify if they don't allow you to say it was ever fractured by warlords?
>>
>>2382907
They give whatever bullshit reason, you have to read between the lines. For all we know it could be a form of censureship to shield Chinese gamers from learning tangential bits of history that deviate from the official, glorious narrative. This time period is especially sensitive for many Chinx
>>
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big as fuck province menu
>>
>>2382907
>So who the fuck did he unify if they don't allow you to say it was ever fractured by warlords?
Obviously china has always been whole with no territory ever being owned by another country and any instances where that didn't appear to be the case was mearly an administrative error csused by troublemakers
>>
>Removing Buildings for Stellaris slop disricts
Sigh
>>
What even is the point of baronies in this game? At this point they're just resource hogs, just remove or rework them already
>>
>>2382968
they are reworking them? >>2382927
>>
>>2382110
Yes. Popes historically supported some religious wars, but not large-scale landgrabs that would've made the emperor too strong. Most popes rivaled catholic rulers infinitely harder than any muslim.
>>
>>2382896
Debt slavery.
>>
>>2382990
Didn't exist in the timeframe, unless you're using the term to mean something other than what it does.
Indentured servitude and serfdom are two tangibly related concepts, but they're not quite the same thing.
>>
>>2382900
This sounds so fucking kino you have no idea
>>
I can't even play CK3 anymore since the map expansion because my 3080 transient spikes shut down my PC, and we're adding even more bloat
>>
>>2383001
>can't sell white slaves to arabs and make bank off the back of it
not buying your pozzed leftist simulacrum of history
>>
>>2383014
I hope parts get less expensive soon, bro
>>
>>2383014
I'm working on a mod for that, I just have to cause total north koreanmode in unwantable areas
>>
>>2383014
hahaha seriously? it takes me a full fucking 15-30 minutes to boot up CK3 on my 2017 craptop but it runs. It runs slow at first, but then, like a train it finds its speed. However, this train is liable to randomly derail itself. After a few hours, the game crashes to desktop.
It wasn't always like this. It's been this way ever since All Under Heaven came out.
>>
on my old pc ck3 genuinely took 40 minutes to load up
I've also found that having saves from different total conversions fucks with loading
>>
how long does it take for cream to update whenever there's a CK3 update? played the tutorial before the recent update and cant play anymore lol
>>
PoD about to get an update looks like
>>
>>2383250
aaand it's up
>>
>>2383250
Futa mod is also updated
>>
>>2383300
nice
>>
But i want my boat :( ive been waiting for a long time now they cant do this
>>
>>2382984
Yes, they adopted the same Stellaris district mechanics into the game
>>
>>2383347
no, now go wait for another 1-2 yeas
>>
>>2383352
I never played Stellaris because I'm not a sci-fi loving zoomoid. Is it any good? Will the mechanics translate well to the medieval era?
>>
>>2382830
>>2382927
we vicky 3 lite now. I can dig it. Anything to add depth to this game.
>>2382885
>>2382904
Personally I was not one of those fags clamoring for "trade". What I really wanted was them locking in on feudalism mechanics and the HRE emperorship.
I will accept some red meat in the form of the Christianity DLC and finally some real focus on western Europe again.

https://en.wikipedia.org/wiki/Road_to_Canossa
And we have Matilda going from a free unmarried dommy mommy with huge tracts of Tuscan land to a scripted event chain tanking the opinion of the emperor and starting a war in Italy in the first 30 years of every game to look forward to.
>>
I don't understand PoD do most people play as an established character or do they make their own
>>
>>2383391
>make custom hunter 100 stat mam
>start killing vampires
>never stop
yep, this is the way it's meant to be played
>>
>>2383375
Matilda was my first CK3 playthrough back in 2020. I will miss marrying that one genius Serbian...
>>
>We're not adding slavery lol
This doesn't make sense to me considering that what's effectively sexual slavery is already a thing, aka forcing women you've abducted in raids to be your concubine
>>
>>2383456
slavery = black people
concubines = not black people
>>
>>2383465
What if you take black concubines?
>>
>>2383473
Ew
>>
>>2382223
pretty sure there are no characters with set sexuality at the start so the game just assigns them at random
>>
>>2383473
unfortunately you can't have male concubines as a male ruler so I can't have my harem of cooncubines
>>
>>2383479
You can if you set the game rules for it.
>>
>>2383477
There are
>>
>>2382927
>still no population tracker
>>
>>2383490
That's what the 'hamlet' thing is for.
>>
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PARADOX HIRE THIS MAN RIGHT THE FUCK NOW
https://steamcommunity.com/sharedfiles/filedetails/?id=3500341986&searchtext=corsair
>>
Have they finally added immersive rape mechanics and flavor?
>>
>>2383501
That would be Islamophobic of them, so no.
>>
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just like my animes
>>
>>2383506
>that visible neck seam
shit mod
>>
as far as i understand there isn't an actual difference between republic and merchant republic governments, right?
>>
Hows the current status of the game? I haven't played since before the Khans of the Steppe DLC, So I haven't even seen China yet. I was thinking right now would be a good time to pick up the other DLCs, but I don't want to get it if it's just more systems awkwardly stacked on top of one another. What have they done to meld the various systems together? Anything? Also did they change anything with reforming the Roman Empire? The way it was implemented before seemed like a straight up spite move.
>>
>>2383519
why don't you try making one nigga?
>>
If going forward, their way of implementing mechanics for new government types is to give them all an estate, then feudals, tribals, and clans should get estates too
>>
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it's sad when they go young like that
>>
>>2383568
>then feudals, tribals, and clans should get estates too
Dont clans already have estates? I am pretty sure you can expand your herd there.
Feudals should definitely have estates too. Because the castles were specifically military installations, focused on defence. All the more so with the royal castles. Plus, each noble could possess multiple castles. They were not for living, and aristocrats had their own estates down in/near the town or city.
>>
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Haesteinnbros... gone are the days of us living to be 120+ years old... the new old age traits will do us in...
>>
>>2383596
>Dont clans already have estates? I am pretty sure you can expand your herd there.
If you mean nomads, yeah they already have their own estate, but I was talking about the Muslim government which is called Clan ingame for some reason
>>
>>2383606
Oh, right, the clan is muslim. I always forget, because it is retarded. Clan should be either tribal or nomadic thing. But yea, muslims should also deffinetelly have estates, especially because unlike european nobilty they even more so lived primarily in the cities.
>>
>>2383588
84 he was just a kid....
>>
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Scared.jpg
>>
>>2383568
I think their new district system will be their estates.
>>
>>2383686
No, districts are replacing buildings in holdings
>>
>>2383680
>orb with scratches
holy cucked
>>
>>2383588
The brain doesn't stop developing until 90, you sick fuck.
>>
>>2383375
Its Imperator more like it, especially with good imports being optional buffs rather than a necessary import(until you get to larger cities).
>>
>>2383791
They don't want to get Charlie Hebdo'd. Agree that they are pussies thougheverbeit.
>>
Theocracies and republics in the same chapter is quite surprising. There's not much left to incorporate and rework besides feudalism, societies, navies and overall warfare. We may see CK3 effectively finished by chapter 7 or 8.
>>
>>2383886
piracy dlc, holy order dlc, mercenary dlc
>>
All this talk about bishops, archbishops and popes but all I really wanted was to play as an abbot.
>>
>>2383886
And then we get to CK4 where all those things are gone once again and we wait for the DLCs.
>>
>>2383872
The difference is Charlie Hebdo is a national newspaper in stores, literally any body can see that.
Almost no one will ever see or care about the CK3 workshop.
>>
>>2383972
Orb Mohamed is in the base game, the mod devs probably just didn't feel like changing it.
>>
>>2383972
>>2383982
Why not just make Abu Bakr the leader of the Muslim invasion if you're afraid of depicting Muhammad in your mod?
>>
>>2383886
Well, 8+ years of post-launch major content is quite expected and decent, all things considered. Another 2-3+ years afterwards, waiting for CK4 and you got the average life expectancy of a modern PDX game.
>>
Tried to play this shit and sort of had fun but the fart events killed it for me. They're so immersion breaking and there's a disproportionate amount of them. Someone on the dev team clearly has a fetish and was writing it with one hand.
>>
>>2384066
Get VIET + RICE
I agree though, for how much effort modders put in to make detailed custom throne rooms (like the Iron Throne in AGOT), the actual royal court system is just "LOL YOU BRAPPED ALL OVER THE PLACE YOU HAVE A SUPER STINKY BRAPPY GASSY COURT NOW!"
>>
>>2384072
I always avoided them because I remember the CK2 version was just cock events.
What is it about this time period that attracts quirk chunguses?
>>
Should I buy the new DLCs or do they suck?
>>
I think the Muhamad Orb is cool.
>>
>>2384076
Probably the Game of Thrones influence.
Hell, the first episode of the Knight of the Seven Kingdoms had the protagonist shit onscreen. I'm not joking.
>>
>>2384151
what
>>
Is it even possible to have EU-style flavour events in this game? I'm trying to mod a couple in but stumped as to how to even trigger them when it reaches a certain year...
>>
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>>2384246
Took a look at how historical characters are spawned in and holy shit its just a 6k line script that runs every single year checking every single character's legibility over and over and over again
>>
>>2384251
nothing wrong with it
>>
>>2384254
Okay
>>
>>2384251
i'm 60, can you explain this chart to me and tell why it's bad?
>>
it's cool that they have China now but honestly I'm going to miss Jade Dragon. It was really cool having China as this influential off-map thing you could get artifacts and marriages and other stuff from and as another end-game boss like the mongols or aztecs
>>
>>2384263
nah, having actual china is better
>>
>>2384263
>the aztec
you don't deserve like if you like that dlc
>>
>>2384263
I love how the ck2 elder kings mod used china to represent individual daedric princes. One of many areas where the ck3 version is sorely behind
>>
>>2384263
I've been thinking of an extended end date that goes into the early modern period where the east and west make contact, institutions solidify and absolute monarchy more naturally happens but what would be the cutoff of going too far ahead
>>
>>2384273
>exactly what it says on the tin with nothing extra sneaked in under the hood
>bonus stuff for those who are willing to pay for it
>miss out on absolutely nothing of value if you don't get it
whether you like the actual content or not, Sunset Invasion is unironically the best DLC they have put out as a company
>>
>>2384251
>checking every single character's legibility over and over and over again
no, it checks the year then it checks if the global variable was already created (which is created by the character being spawned), it doesn't check any character's eligibility
>>
>>2384326
So... it checks if the year is one where the character is eligible to spawn, and then it checks if the character isn't ineligible to spawn (because they've spawned already)?
What's a phrase you might use to summarise that concisely?
>>
>>2384351
certainly not legibility
>>
>>2384257
The more checks you have to do the slower the game runs. It's the least effecient way to do this. Although only once every year means this isn't too bad.
CK2 had shit performance for years, until eventually they figured out the Byzantine Emperor was checking every single tick to see if he could castrate every character in the world, even ones not inside his court. Once they fixed it the game ran much faster.
>>
>>2383375
>>2383411
Matilda is everyone's first CK waifu. I married her without hesitation in my very first CK2 game, when I started as King Sancho of Castile.

Fellow oldfags who played CK2 in 2012 will remember the gorgeous portrait that Paradox originally gave her. She was literally one of the most attractive women in the game - pale skin, long brown hair, bright blue eyes, and very kissable lips. Unfortunately, they butchered her portrait with updates and DLC's. Even her 3D CK3 model doesn't measure up to her original appearance.
>>
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>>2384539
Really?
>>
>>2384553
>Really?
That is not it. Like I said, they changed her appearance multiple times, usually for the worse. Her ORIGINAL appearance, when CK2 was first released in 2012, was beautiful. I don't think there are any existing screenshots of it anymore.
>>
>>2384562
with those vanilla portraits I think you might be mistaken, bro
>>
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>>2384562
Well... there's this screenshot of her as an old hag
>>
>>2384566
>with those vanilla portraits I think you might be mistaken, bro
I literally played the game shortly after it was released in February 2012, and Matilda was literally the first woman that I married. Once again, Paradox changed her appearance with updates, even before the portrait DLC's.

Just for you, I'm going to try and find an original build of the game.
>>
>>2384575
That still ain't it. Her hairstyle and eye color are different from the OG.

If I can download an original build of the game, I will show you.
>>
>>2384576
good luck, bro.
stop lurking thread and actually dig it up
>>
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>>2384579
I found the pre-release version. Will keep you posted. Here's another screenshot tho.

From other forum posts it seems like the DNA of characters wasn't set in stone and was instead randomly generated every single new game.
>>
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>>2384579
>>2384581
Game crashes when I try to screenshot. It's the same portrait as in the forum post.
>>
>>2384539
lying nigger exposed alert
>>2384581
>>2384584
>>
>>2384581
wonder when randomized portraits became a checksum thing
>>
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>>2384586
Could be he's thinking of a portrait in 1.01 or something similar. Good luck finding that though...
>>
>>2384581
>it seems like the DNA of characters wasn't set in stone and was instead randomly generated every single new game.
No, but it could be that her appearance changed when the checksum updated. Again, I do remember that it changed very early on.

I also remember William the Conqueror's portrait originally having blonde hair.
>>
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>>2384593
>>
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Screenshot from 16 feb, so post release, has fat matilda

https://www.youtube.com/watch?v=TBzlshmSFwE
Video from 18 jul, has new matilda

So your lover has to be somewhere in between
>>
>>2384597
>So your lover has to be somewhere in between
Hmm...very intriguing. So then the Matilda that I am thinking of must have originated from an early bug fixing update that was released before I bought the game. I'm just surprised that there are no existing screenshots, since she was by far the best looking.

>>2384586
Keep in mind that I was 16.5 years old then, and 30.5 now. I admit that I was wrong about beautiful Matilda being the "original."
>>
>>2384589
>>2384586
>>2384584
>>2384581
>>2384579
>>2384553
>>2384539
She had a very nice portrait if you bought all the cosmetic DLC I thought. A pretty med woman wearing a veil.
>>
the game of thrones mod is so fucking based for putting the big booby dresses in
>>
>>2384539
>ck2 portraits
>gorgeus
>>
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Did this come with the 1.19 update or did I just never notice it before?
>>
>>2384694
It came with the 1.19 update
>>
I love titties
>>
Took them 6 years to announce merchant republics crazy
>>
>>2385144
It is, innit.

>Visby is a republic in 1066 start

>Some historians have also argued that Gotland was a peasant republic before the attack by the Danes in 1361.
And I think I know why...
>>
>>2385300
Hold up.

>>I hope we will get more types of republics than just merchant ones.
>>I really hope we will see peasant republics. Frisia and successful peasant rebellions needs that.
>We have different types for republics, so they will come in various forms. All of them will still do some trade, etc., but they will come with some different flavors.
Replied within 2 minutes. I daresay, it might actually be happening.
>>
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>adding more width when the depth is still is piss-pool tier
wow i
*event pops up*
really
*you meet turks selling mares milk*
have really
*child becomes a prince of fashion*
high expectations
*rival teleports to catapult your cat*
for this
>>
>>2385314
Just say you don't play the game.
>>
>>2385315
Literally no one denies the event writing is dogshit, anon.
>>
>>2385314
>wow i
>*event pops up*
>really
>*you meet turks selling mares milk*
>have really
>*child becomes a prince of fashion*
>high expectations
>*rival teleports to catapult your cat*
>for this
it really do be like that
>>
>>2385319
Post playtime, boy.
>>
>>2385314
>when the depth is still is piss-pool tier
That's why they're reworking religion and adding trade
Aren't these considered to be "depth"?
>>
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>>2385321
Retard
>>
>>2385314
>*rival teleports to catapult your cat*
This one is so comically shit that the only way I can rationalize why paradox keeps it it in was that it was written by a brown diversity hire.
>>
>>2384581
Those portraits were so ugly. How did I play that for a thousand hours? Testament to the quality of the game around the shitty presentation
>>
>>2385314
They directly stated in the reveal that after expanding the map to Asia in chapter 4, they want to add depth. Whether that actually happens remains to be seen but better late than never.
>>
I fucking hate this update. Retarded faggots convinced themselves there was a "problem" with stewardship. It feels like shit balanced for multiplayer, but who the actual fuck plays multiplayer?

Actual complete mental liquidation. It pisses me off more because I actually do like some of the changes in the update, like with the court and to the rulers in Persia, But I can't play this fucking game with this retarded faggot bullshit.
>>
>>2380963
There was no consistency. Some ethnicities got lucky and some did not. Greek won the lottery and Italian lost.
>>
>>2380956
Get rid of at least 90% of the tracked/scaled traits, remove traveling/activity events, generally make the mechanics much more like ck2.
>>
Is there a better way to have a more European focused experience than rolling back and using the More Province Expanded and the life version to cut Asia? Is there anything after all under heaven that I'm missing? I just don't care about India, West Africa or China
>>
>>2385541
Hero derp
>>
>>2382351
Top kek
>>
>>2385541
Why don't you just... play in Europe
>>
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>>2385314
It's impossible to get the cat-a-pult event though since the devs locked all the retarded events behind the eccentric trait. Still remember the forum post complaining about that event and then a dev couldn't see what was unrealistic about the cat catapult event.
>>
>>2385714
>Respectfully disagree
What you do or don't find "too much" is completely arbitrary and retarded. The more you talk, the less i want to listen or take you seriously.
>>
they're just testing the water with ck3 guys ck4 is going to be great
>>
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>formed slavia
>reformed into administrative
>refomed my religion to be pacifist to be able to spread it to all my neiugbours nonviolently
>endless money, treasury, prestige piety
>just occasionally build a building and host endless activities for stat boosts and trait experience
What do I do now for the remaining 250 years?
The second biggest empire is china, I could adventure there and see if I can take it over by rising thrugh the ranks.
Stepps are a mess, I could adventure there and see if I can become the greatest of Khans.

Any other ideas?
>>
>>2385853
Yeah, get that name horizontal. Go east. And when you reach china, good luck. Just hope it explodes. You probably don't have to worry about men, but it's sheer scale is like 5 empires
>>
>>2385857
Nah, I'm not expanding past that size. war is tedious and just slows the game down. I just want to pass the last 250 years in an enertaining manner, starting over somwhere else is fine.
>>
>>2385858
oh. maybe when your character dies, you pick another path instead of going with your heir. that's always a good way to spice up a game. you could start over again with only a few counties or something
>>
So are we Paradox's second biggest game now after HoI4? The numbers have grown steadily it seems.
>>
>>2385314
because ck2 and glitterhoof are so much more funny
>>
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>>2385853
New queen is a cutie.
Maybe the next ruler will be an adventurer.
>>
>>2385967
>brown hair
>black eyes
dios mio...
I thought you were supposed to be slavs?
>>
>>2385969
No clue what your problem is.
There are plenty polish girls like this.
>>
>>2385970
Proof?
>>
>>2385967
Brown hair are the most common among slavs and in wider europe too. The only ones more common are black hair.
>>
>>2385981
Meant for >>2385969
>>
>>2385981
Then why do all my slavic asmrfu have blond hair and blue eyes?
https://www.youtube.com/watch?v=8Jjrn-uvLCU
https://www.youtube.com/watch?v=2aRJ153-Q6U
https://www.youtube.com/watch?v=5sEha0jYJc4
>>
>>2385901
pretty much
>relatively simple to get into compared to other pdx games
>lots of overhaul mods for fantasy fans
>>
>>2385986
Don't forget this is the one paradox game that attracts actual female players.
>>
>>2385985
They all have black roots.
All women are lying whores.
>>
>>2385985
>dyed
>dyed
>dyed
Blind or retarded?
>>
>>2386009
You can't dye your eyes blue.
>>
>>2386075
>what are tinted contact lenses?
Not saying those 3 are using them, but the option exists.
>>
>>2386079
That would be extremely painful.
>>
>>2386075
You can dye your eyes any color.
>>
>>2386235
Why would anyone want brown eyes?
>>
>>2386269
I used to know a girl that had blonde hair and blue eyes that wanted to permanently make her hair black and eyes brown (the latter with surgery) and also get surgery so she could have slanted eyes, because she was so obsessed with Kpop that she wanted to become Asian
>>
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>>2386281
Is she Stella Spaniel?
>>
>>2386289
>white woman can become Korean
I like it
>>
>>2386289
i mean if you could be a real life anime girl wouldn't you?
>>
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>>2385314
playing this game on speed 5 sucks, only thing worse is not playing on speed 5
>>
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>6 years in
>STILL not 936 start date: the most fun and balanced
Why? It would even better now with China added, as it was the only medieval timeframe when the Empire was fully balkanized
>>
>>2384496
>CK2 had shit performance for years, until eventually they figured out the Byzantine Emperor was checking every single tick to see if he could castrate every character in the world, even ones not inside his court. Once they fixed it the game ran much faster.
This cannot be real
>>
>>2386432
I think it might've even been every Greek character but certainly there was pointless castration checks jamming it up.
>>
>>2385969
Blondness peaks at 15% in Finland and Sweden
>>
>>2386465
In real life the performance would be even worse, because instead of every Greek it's every woman.
>>
>>2386431
Just mod it in, bro

Man, it's really been six years, hasn't it...
>>
>>2386431
>he thinks paradox will ever depict a balkanized china and have the game banned by the ccp
lmao
>>
>>2386594
Years don't feel real since 2020. Every year before then was distinct.
>>
>>2386598
china doesn't deny that the Five Dynasties and 10 Kingdoms happened, and there's been no complaints that the Tang collapse every single time
>>
>>2386616
China claim the mainland was ruled by the RoC, that Japan owned Taiwan, and that China ended the backwards feudalism of Tibet in the 1950s, but HoI4 is still banned for depicting these territories not as part of China in 1936.
>>
>>2386594
To be fair, the first two years were exceptionally bizarre where nothing happened and everyone was still in a pandemic stupor. The game only started to really get rolling by the third year and culminated in AUH in a feverish make or break scenario.
>>
>>2386431
I want them to add 769 already. There's already 769 ruler data for every province.
>>
>>2386678
that's just ck2 material carried over
>>
>>2386681
Yes, and?
>>
>>2386662
>make or break scenario
The fuck are you smoking? CK3 was a huge financial success from the word go.
>>
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>>2386678
I've seen two talks about the start date, anything earlier is just not planned and that 936/1081 are fan favorites and are in some sort of priority list.
https://forum.paradoxplaza.com/forum/threads/dev-diary-116-agrarian-research-techniques.1569914/post-28785142
>>
>>2386678
The game already has extremely limited building options in 867 to the point you've nothing to spend gold on.
>>
I want them to go a bit further than 1453 not necessarily before 867
>>
>>2382733
>Not having pops from the start was a mistake, but it's too late to add them at this point
Have you actually played the fucking game more than 100 years?
>>
>>2386734
Longest game was til 1350s or so from 1066, why?
>>
It's unrealistic but I miss ck2 having the entire 1066->1337 timeline. They can add mechanics for things like the 4th crusade for example but it's just not quite the same as actually playing the historical characters and nations in that scenario.
>>
>>2386749
>It's unrealistic but I miss ck2 having the entire 1066->1337 timeline
It really isn't "unrealistic". Almost all of the title holders and historical characters have been 1:1 ported from ck2. The only flaws is that some titles had no historical ruler so a random locally appropriate one got generated, which is basically the same as the existing dates having fixed fictional characters
>>
What do I think of the trade rework, /ckg/? Will it actually save the game and be immersive or is it just an expanded building menu with more buttons to press?
What will the sims girlies think of having to manage it in their doll simulator?
>>
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my Louis II is so dripped out
>>
>>2386752
>What will the sims girlies think of having to manage it in their doll simulator?
im not too happy. i liked the simple economy of this game, its not the main focus. the main focus of the game is supposed to be your dynasty, everything else is just what keeps them in power
>>
>>2386755
Sorry, hon. You WILL trade the silk.
>>
>>2386756
yes, and being able to develop my holdings more and play tall will be cool too. i might just go all in and play a Republic!
>>
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Too bad we have to wait like 8 months for the silk expansion. I haven't played all under the heaven at all and honestly it doesn't interest me one bit.
Maybe i'll try the christianity patch once it comes out after the summer...
>>
>>2386764
Going balls deep in a tight Jap pussy doesn't interest you?
>>
>>2386765
Absolutely not. They should've dropped a third and a fourth one.
>>
>>2386764
September is still summer anon
>>
>>2386794
nta, but I doubt it'll be a September release date this time. Chapter 3 and 4 wasted time on event packs and since there's no major DLC for March/April (Legends/Khans) I'm expecting them to move the timeline up to release in July
>>
>>2386729
good point
>>
>>2386729
yeah it's honestly annoying wanting to build up but having to wait hundreds of years to unlock things.
>>
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Fellas, how do you get rid of the faggy fear of unpausing a fresh game? I haven't played Crusader Kings 3 for a hot minute (since Tournaments) but now that I want to get back in the saddle, I find myself choking at the decision of who to play. I remember having very fond memories of playing Sicily and forming Italy, and I did as much with Wales into Britain in 867.

Maybe I can rediscover my mojo on tutorial island.
>>
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>>2387226
It is easy
>>
>>2382837
that’s what Europa is for, anon
>>
>>2380747
Does ck3 events still suffer from having multiple paragraphs of texts?
It made them uninteresting to read and added too much detail to certain events making them fit not for your character, last time I played
>>
>>2387249
If anything CK3 events are too vague and dont add enough detail in their writing to actually make you immersed in roleplay. It is all base and appealing to retards.
>>
>>2386699
I think he means in terms of vanilla content, not financial success
>>
>>2384263
You can still get artifacts and other boons and modifier from china if you are close enough to them then swear tribute and go on constant travels to the capital to kowtow to the Emperor.
>>
>castrated arab becomes chinese then ends up as the caliph of the shia muslims
wtf??
>>
>>2387392
You caught him at a very chinese time in his life
>>
>>2387392
I remember sending one of my daughters to China to study at a University there and undertake their exams when she was like 16... She came back to Jerusalem when she was 21 with her culture now changed to Han and wearing their clothing (she basically became Chinese now) and while there, she learnt calligraphy and passed the highest level Imperial Examination.

I've no idea how the fuck since I mainly sent her there as a second taught cause while she was good, she wasn't really heir material or anything like that and I could spare to send her there and see how it turns out.

What made it even weirded is that at the time she was there, China entered a state of turmoil where they required aid and whatnot, and I used to send them some stuff every once in a while only because I sent my daughter there and roleplayed it in my head that the supplies came with the condition that my daughter will be properly looked after while there.

It was interesting, but also, yeah, when I saw she basically "became Chinese" when she returned home, it gave me whiplash and made me laugh.
>>
>>2386678
769 is far too soon, and comically imbalanced. Ita basically still more late antiquity than It is early middle ages
>>
>>2386749
Blame players that pretty much never bothered with post-1066 start dates
>>
>>2387392
Its almost sad how the interface of CK2 is leagues better than the CK3 one
>>
>>2387415
That's the HIP modded interface with some tabs and shit moved and reordered around for more clarity, but still, yeah. It does look nicer nonetheless.
>>
>>2387392
>Sm
>Lg
this nigga playin with coomer mods
>>
>>2387435
Where's the problem?
CK2 portraits only really show the head.
Those mods are good so that they can add breast sizes for women as traits. It gives more detail and small extra modifiers like increased attractiveness or fertility.
Shit also comes packed together with testicle and penis size traits which are good for when you want to play as an African Warlord which horse sized BBC that goes in to conquer the whole of Europe and rape every single snowbunny.
>>
>>2387443
Why on Earth would you use CK2 for this rather than CK3?
>>
>>2380871
Give it a couple more years :) trust the process
>>
>>2387443
lmao, cuck fetishist doesn't even understand the terms he uses
>>
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>>2387443
>>
>>2387450
>just let him cook bro
>just trust the process bro
People really need to stop saying shit like this
>>
>>2387498
You're really good at detecting sarcasm.
>>
>>2386794
December - Winter
January - Winter
February - Winter
March - Spring
April - Spring
May - Spring
June - Summer
July - Summer
August - Summer
September - Autumn
October - Autumn
November - Autumn
>>
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Religion expansion dev diary tomorrow
>>
>>2387517
>cultivate a playerbase that wants a medieval history simulator
>release a game aimed solely at sims girlies with fart fetishes
>rug pull and make them play a game about mediterranean trade and christianity
lmao
in nomine patris et filii et spiritus sancti
>>
>>2387517
Will this also be available for other religions like the Muslims or whatever else?
I mean, like, the whole "personal tenet" and "spiritual fulfillment" stuff.
>>
>>2387529
Most certainly it's part of a full religion overhaul. The DLC page does mention some specific christian things, but the tenets/spiritual stuff should be general religion.
>The Christian “Situation”: A new persistent Situation for Christian realms, allowing actions and decisions connected to the development and progress of the Faith. You can participate in Ecumenical Councils to decide on religious tenets and beliefs.
>The Great Schism: In the 867 game start, the Christian church will eventually reach a crossroads for the faith. This can result in the Great Schism, separating Western Catholicism from Eastern Orthodoxy.
>College of Cardinals: The Pope can appoint cardinals across Christendom. But, the struggle between secular and religious authority never ends - secular rulers can use their power to influence the appointment of Cardinals and the direction of the Church.
>>
>>2387226
Pick a country, coss a toin, if it lands heads you play as it, if it lands tails you pick someone else
>>
>>2387226
just play a custom character
>>
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Started a game yesterday as William, conquered England, formed English, created the Empire. Now I'm adventuring as his grandson and eventually I'm going to Japan so my son can marry a Japanese princess.
>>
>>2387546
how the fuck is the ui so big
>>
>>2387547
so you can see the high quality 3d models
>>
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>>2387547
>>
The changed how domain limit works again. I'm pissed. You think this will stop me from choosing stewardship focus every time? You're fucking wrong.
>>
>>2387573
It shouldn't have been a thing in the first place it was stupidly overpowered
>>
>>2387573
bro just use the +3 domain rule
>>
>>2387574
What do you mean? What should it be instead? All I want is to completely control two duchies.
>>2387576
But then I don't get achievements.

Also the AI seems to be a bit more aggressive about declaring de jure wars, which seems to be helping the border gore issue.
>>
>>2387573
what did they fix? What i do is, I marry a woman with like 20+ stewardship and then i set her to the stewardship option on the Council screen. This gives me an extra 10+ stewardship lol, usually 1-2 extra holdings
>>
>>2387586
Stewardship no longer increases your domain limit. It's mostly controlled by your education tier and perks now.
>>
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>>2387610
wtf
please tell me martial education gives extra domain limit please
>>
>>2387611
Yeah, all educations do now.
>>
>>2387611
>>2387615
Link
https://ck3.paradoxwikis.com/Traits#Education_traits
>>
>>2387616
hmm.. this is ok. it will kind of a pain in the ass to consistently get level 4 education, though.
>>
>>2387582
>But then I don't get achievements.
Overall domain increase is achievement compatible.
>>
Oh shit they nerfed Varangian Veterans too. You can only have one regiment of them now.
>>
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>>2387546
Done, kidnapping sure is hard work.
>>
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>>2387658
>>
>>2387641
stupid pointless nerf if Huscarls arent also restricted to one regiment. Huscarls are very comparable to Varangian Veterans especially if you station them in a place that gives them some bonuses
>>
>>2387658
>Son, and Cousin
bruh
>>
>>2387686
quick story on that
>playing as William
>go to Scotland king's coronation
>he offers me two sisters to bang
>accept
>they get pregnant, now an adulterer
>marry the bastard daughter to my grandson
>>
>>2387686
sir this is le funny incest game? please laugh?
>>
>>2387661
Is that JD Vance?
>>
>>2387658
She looks rather calm for having been kidnapped and married
>>
Played some Prince of Darkness in the Asia region since I've haven't done that before and the fact that the Anda horde leader can get Conqueror trait for conquering 3 duchies is remarkebly stupid and completely breaks the game balance in that area. The task is so simple the AI can do it quite consistently.
>>
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>>2387686
>>
Why did they nerf Varangians Veterans but not Zhanmadaos?
>>
>>2387972
based... fucking based...
>>
>>2387997
the viking DLC came out 5 years ago and isn't selling anymore, but people might still buy All Under Heaven
>>
https://forum.paradoxplaza.com/forum/developer-diary/by-god-alone-dev-diary-1-tenets-spiritual-fulfillment.1919114/
Dev Diary 197/By God Alone 1
Previous Dev Diary Spring Cleaning Maintenance >>2345275
Vision
>Make religion more living than just static modifiers
Tenet Revisions
>faith-wide tenets vs personal tenets
>tenets are Core, Permitted, Prohibited, or Known
>references tenets: Peace of God, Apostolic Succession, Transubstantiation, Hesychasm, Scholasticism, Simony, Mortification of the Flesh, Dulia, Ora et Labora, Purgatorium, and Actus Aposotolorum
Spiritual Fulfillment
>"it measures how close you feel you are to being blessed in the Lord versus being slated for eternal damnation - or, in another belief system, your karmic balance, or how in tune you are to the Great Spirit."
>Piety is being used to how your faith respects you as a figure of religious standing
>different fulfillment effects: a Forsaken (-65) can plot against their clergy without issue, while a Settled (+65) boosts stress drain
>non-Christians will have a simple, 3-tier fallback for now
Personal Faith
>fulfillment can move by doing religious actions like pilgrimages and confession, adopting tenets, and events
>exchanging tenets can come at fulfillment and/or stress costs, depending on their status
Study Faith
>can't easily blanket exchange faiths, have to perform a Study Faith option against a character
>phase completion unlocks tenets of their Rite as Known, structural Doctrines, or full conversion
>can still demand conversion by liege/of vassals, or in response to holy war, but now follows this path
Personal faith UX
>SF shows how much Fulfillment you gain by adopting the tenet
Confession decision
>when dying, can confess sins: depends on fulfillment
Next week
>Rites, Ecclesiastical Title borders, Divergence, and heresy
>>
having sex with a barren witch
>>
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>>2388020
I would like to know how much the doctrine system is changed (the tab).
>>
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>>2387411
>769 is basically still more late antiquity than It is early middle ages
That's why I like it.
>>
>>2388020
>>2388199
More of this character systemic depth was long overdue. This is what separates CK from other PDX games and justifies its existence. Better late than never at least.
>>
>>2387226
I usually choose a leader based on what I want my end tag to be. Going for North Sea empire? Sigurd Snake Eye it is.
>>
The Henry of Skalitz guy they put in the game looks nothing like him.
>>
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>anglo king is sending his daughter over to get molested
>>
>>2388511
are you playing in 949 or 2026
>>
>>2388515
same as it ever was
>>
>>2388511
I swear to G*d if your adventurer camp is on an island...
>>
never played landless, is it fun or just mindless event spam?
>>
>>2388661
I like it enough
there's still some amount of event spam but it feels like it's written in less of a "haha silly meme xD the king pooted in the courtroom!" way. and the fact that you're personally recruiting most of your followers makes the character-driven ones feel more immersive than "Steve MacBumfuck is mad because you gave Stephen McButtfuck a minor job and he didn't get one too"
>>
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>>2388661
It's very fun, but it can easily get broken
>Very powerful MAA
>Can become a conqueror through decision
>>
>>2388661
Event spam. Landless gameplay is like working a minimum wage job where you're doing the same dozen tasks over and over again.
>>
>>2388661
I enjoy it a lot expecially for custom characters
It feels like your building your dynasty/story from scratch
My favourite game was when I started with an adventurer and his Great-Grandson rebuild the Roman Empire
>>
>>2388971
I've been trying to make a Turk adventure to Hindustan formation run work but ig I don't find the adventurer gameplay engaging enough to actually progress far enough to become landed. I guess I just don't "get it"
>>
>>2388661
It CAN be fun, depending on what you do. You can get up to some very fun mischief with the mendicant preacher decision and swinging a region under certain rulers by joining their wars can be pretty fun.
>>
Haven't played CK3 in ages, are there any must-have mods, or even just mods that you guys highly recommend? Half of my old mod list is outdated and abandoned, or stuff I don't remember why I downloaded in the first place, and I figure it would be better to just start from a clean slate.
>>
>>2389112
Advanced cheat menu
Auto conversion (makes your priest convert other counties after they finish one county)
Ultimate Tooltip Framework and submods
Ultimate camp
A new sensible family 3 (great for custom character starts)
Mass demand conversion
Title manager
Convert holdings
Carnalitas
Carnalitas Slavery Expansion
>>
>>2389112
There are too many to list
>>
crusader conflicts or crusader wars for ck3? I thought the latter was dead but they updated it
>>
Okay but can I still create new Christians Faiths with me as the Temporal Leader of it after this new update?
>>
>>2389330
The DLC isn't out so we don't have the full picture, but I imagine yes.
>>
>>2389330
That's quite literally the requirement for one of the achievements currently in-game (the Heavenly Kingdom one) so I would certainly hope they don't just fuck over everyone who tries to go for it later
>>
>>2389335
>add an achievement with Royal Court for spreading your Court Language across the world
>only way to actually accomplish this is complete WC
PDX DGAF
>>
>>2389434
Hey I mean they added the Genghis Khan WC achievement, so that's two WCs in one!
>>
This game goes from turn your brain off easy to impossible in like 5 seconds flat. I used to be able to elevate the Kingdom of Mann and the Isles, reform Asatru and conquer the rest of Brittania all in one life as Ivar, but now I can barely do half that. And if you don't have good kids you're just fucked. Like if your kid doesn't get a good education it's over because there's no good ways to increase domain limit anymore.
>>
They let you bind artifacts inheritance to a certain title, now I want them to do that with head of faith tittles. Like I want the head of faith title to be inherited along with my kingdom, not go to one of my random sons. That's how it works with Anglicanism, that's why the head of the Anglican church is a Catholic. Also that's how it worked with the Roman pagan faith, Christian Emperors ended up as the head of a Pagan religion. Also I want to make a temporal head of faith without having to select Lay clergy.
>>
>>2389450
Im convinced the greatest challenge in this game currently is getting the Blood Eagle achievement before the next update comes out. i was so close last update cycle. i had just made the empire of Britannia, finally got enough counties. started as Halfdan Whiteshirt. took me like 200 years. I still think its easier to start as Feudal instead of Tribal.
I could probably do it faster now that I really know what im doing, but this update will probably throw a wrench into all my experience
>>
Wonder if marriages for Merchant characters will work similarly to CK2 (I think it was not like this in Vanilla, but the HIP mod has this feature though) were you basically have to pay a dowry first when it comes to marrying any female character that is of noble descent. Like, you can marry lowborn women without any other requirements, but in order to marry noble ones, you first have to pay dowry and the acceptance score for the marriage has extra requirements and whatnot depending on various stuff, like for example how the Byzantines and other "civilized" cultures won't accept your marriage offers if you're a nomad with the reason being something like "You're a filthy, dirty nomad".

It could be something similar to that where they go like "Lol, who are you to marry my daughter??" even if you do have the money to pay dowry. So it would require you to both have the money for it first but also need you to have the 'prestige' or whatever, be actually settled as a merchant or 'prove' that you're actually somebody first or have the influence needed before you can mingle with nobles.
>>
>>2389506
vanilla ck2 also had merchants paying money for marriages, and feudal lords losing prestige for marrying them
>>
>>2389472
Well I was able to achieve everything I wanted to on my second try, but I forgot to conquer all the northern Isles, so they aren't part of the Kingdom of Mann and the Isles, that's going to piss me off for the rest of the run, Fuck.

And I did a ton of shit before I noticed that so no going back now. I wish there was a way to integrate duchy titles into your lower kingdom titles when you're an emperor.
>>
After long break, i decided to play CK3 again. I noticed there is this mechanic that if im too big then my neighbours can just declare war against my vassals and take my land without me being able to do anything until after 3 years. This is retarded wtf.
>>
Does nobody want to talk about how Korea is more powerful than France and England?
>>
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I made Scipio Africanus and his wife in CK 3
Culture: roman
Religion: catholicism
Dinasty: Petroniana
>>
>>2390474
Its MAA and military culture lose to England or France, and levies don't matter
>>
>>2390474
Yeah, that's historical, Korean centralisation blew europe out of the water
>>
Guys....
>>
Lmao
>>
>>2390897
>>2390898
Five years from now it could be THE mod surpassing EPE
>>
is ck2 still better than ck3
>>
>>2390897
>>2390898
They look like crossdressers, with how thick their necks and chins are
>>
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>decide to get back into ck3
>install again, even get the latest DLC
>lol jk you can't play
>>
>>2391076
Kigurumis
>>
>>2391191
they fiddled a bit around creampie you need to get up to date
>>
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I just killed Aegon the Conquerer with a plot of 0,0% chance according to the game after almost 30 years of being the only kingdom of westeros besides Dorne still independent, I feel like a god
>>
Fuck if I had known a paradox sale was gonna happen I would have waited a few weeks to buy that Ainu clothing DLC
I guess I should buy an actual expansion now, I already have Tours and tournaments, I like the idea of the coronation one but everybody says it's shit
>>
>>2380956
Baronies
yes I know it's a performance issue, find a way anyway, even if only the baronies nearby you actually exist as courts or something
>>
>>2388020
Finally a fucking update to religion
>>
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>>2391071
Republics are coming to CK3 along with an economy rework that puts resources on the map, so the last hold out of CK2 paupers is about to be gone.
>>
>>2391680
>no societies
yaaaaaaaawn
>>
>>2391725
nooooo the heckin satanisterinos how can i play my medieval feudalism simulator without them
>>
>>2391622
Royal court is the most core feature DLC against the others being on top of the base game right?
>>
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>>2391725
>>2391728
They are adding Monastic Orders.
>>
>>2391771
I was leaning towards either wards and wardens or royal court but then I decided fuck it, i'll do both
>>
>>2391622
The ainu clothing DLC didn't go on sale though
>>
>>2391785
Ah, well that's good I guess
>>
>>2382040
Most things there are fixed by that and having a brain
>>
What exactly is CK3 supposed to offer that isn't btfo'd by simply daydreaming?
>>
>>2392044
shit to click on
>>
>>2391071
No. CK3 was already a comparable game by RtP with better and worse aspects. CK3 by AUH was a mostly better game overall. CK3 after BGA and S&S will be solidly a better game overall.
>>
>>2391778
>Monastic Orders
You know damn well those faggots want Satanists for the busted stats rulers and Hermetics for easy Tier 4 gear and free depression-stress removals. Because CK2 players are fucking casuals, and will never admit CK3 is objectively more difficult.
>>
>>2391728
>>2392936
i want warrior societies actually
>>
New old age statuses are a step in the right direction. Much better than when they decided to add harm events that were just RNG deathflags.
>>
>>2392044
you could say that literally any video game
>>
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Holy fuck, this game is really not build for the new destiny mechanics.
Decided to fast forward through the last 80 years because the mechanics are broken and it's just boring at this point.

I want to have at least 1 finished game after 1450 hours played.
>>
I've got a shitass bishop with low learning and a powerful vassal with high learning who wants to be on my council
I can't fire the bishop because laws or something
If I murder him can I choose the vassal for the position or will he be automatically replaced with another shitass priest?
ck3 btw
>>
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Made a self-insert character, first in a while.
Started as a landless adventurer in southern France, eventually made my way to the middle East where I converted to Nestorianism, made a killing on the Silk Road all the way to China, on the way back I had a disagreement with the ruler of Badakhshan and took over.
Now I have a comfy Bactria game in the mountains, next step is taking over the mine from the Youssefids
>>
>>2393145
He'll be replaced automatically because you don't get to select who's your bishop, the pope does
>>
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>>2393133
FIN
I'm glad it's over.
>>
>>2393158
Should've converted to Zunism and praised the sun
>>
>>2393170
Could have been fun but I converted long before I planned to settle in the region. Might create my new christian faith centered on the mountains instead
>>
>>2393159
well fuck
how do I stop answering to the pope
>>
>>2393168
your dude also just looks really tired
>>
>>2393176
I think you know
>>
>>2393177
That's what being half-asian and dealing with the celestian emperor does to a mf.
>>
>>2392967
It also neatly buffers against CK3 having an elder god king problem.
>>
Do people actually enjoy playing in Japan/China? The government types aren't fun at all.
>>
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Bactria playthrough going smoothly, vassailized the buddhists of Pamir without a fight and took Kabul during an Abbassid civil war.
Now Zabulistan has been taken over by dane adventurers, I'll try to vassalize them if I can
>>
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>>2393178
torquemada had the right idea
>>
https://forum.paradoxplaza.com/forum/developer-diary/by-god-alone-dev-diary-2-ecclesiastical-power-rites.1920599/
Dev Diary 198/By God Alone 2 - Ecclesiastical Power & Rites
Previous Dev Diary - Tenets, Fulfillment, Personal Faiths: >>2388020
>Cyril and Methodius story event for Moravia about creating a Slavic Rite
Ecclesiastical titles
>ecclesiastic titles work alongside secular rule, ruled by an Archbishop or Patriarch, selected by his Clerical Appointment score (or Head of Faith influence)
>overees the lesser bishops, the faith of rulers, Church-related Great Projects, and orthodoxoy
Grand Cathedrals
>great projects to give an archbishop a Cathedral domicile
>can be turned into a Holy site with the Head of Faith's blessing and a holy relic
Church Funds
>churchmen use a Treasury, funded by Ecclesiastical Lease: bishop->archbishop->pope
>used for title creation, holding construction, mercenary contracts, Holy Order endowments, Ecumenical Councils, new Cathedrals, or transferred into pocket
Founding a Rite
>can be created by any clergy member (patriarchs, archbishops, holy orders, or your Puppet)
>like Create Faith, and each change creates Divergence that scares your Head of Faith (50+ heretical)
>Tenets and Doctrines need to be learned by you or your clergy puppet, so have to Study other faiths, traveling, having foreign guests, etc
>Tenets have status: Core, Permitted, Known, or Prohibited
Conversion
>counties follow rites, not faiths, and metropolitan will contest each other (allegedly)
Other Faith Revisions
>Islam revised into Sunni, Shia, and Kharijite, with appropriate schools
>Buddhism into Mahayana, Vajrayana, Theravada, and Maitreya
>>
>>2386682
this isn't improv class buddy
>>
>>2388661
it's more event spammy than playing landed but that already is pretty bad. it's still fun just for the fact you can just fuck off and settle where ever you want in the world
>>
>>2391191
i'm so used to pirating that error doesn't even register in my mind. it's like winrar to me
>>
>>2394227
how about improving the retarded ai
>>
>>2394227
>Christian dioceses and patriarchates in Muslim controlled lands
Alright when are they adding a religious minority system?
>>
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>Trying to get my wholesome Haesteinn cheevo
>China dismantles mid-war, for some reason
>As China no longer exists, I can't get warscore against the (former) Chinese emperor who's now a tiny duke in Beijing
>>
>first time playing
>game advices me "oop you're getting old, you should make your heir co-monarch!"
>for the next 10 years he does nothing but piss off literally every single vassal
>I die and he inherits a kingdom of vassals that hates his guts and rises up against him within 6 months
are there any other noob traps I should watch out for?
>>
>>2394392
These guys are so mad at me that they would rather join a plot to install my sister on the throne who was literally caught committing adultery with her twin brother
>>
>>2394392
>game advises me
>actually was just advice from your silver spoon dipshit son
lmao
>>
>>2394392
Never, ever assign an heir as a co-ruler. They will fuck shit up retard style and they will be hated by everyone when they succeed you. Why? Paradox is retarded
>>
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Going to do a multi generational adventurer run (for fun)
>>
>>2394446
That's just life in the middle ages. Heirs are fucking retards.
>>
>>2394446
This is also why you never make your heir a ruler
>>
>>2394446
England literally had a 15-year-long civil war because most of the nobility were retards who decided to go full LADS ON TOUR, get drunk off their asses, and sink their ship the second it left the harbour
and that's without Adelin getting a damned thing
>>
>>2394376
The Tang Dynasty usually collapses around the start of the 10th century, as they did historically. In the Dynastic Cycle, they start off already 2/5 the way to the Division Era. It would have been easier if you had just waited for their inevitable collapse.
>>
>>2391191
>>2394269
go to Crusader Kings III\launcher, open the launcher-settings.json
, and change "distPlatform": "steam" to "distPlatform": "gog"
>>
>>2394227
>ecclesiastic titles are Christian only
I hope they change that so players can add that to custom faiths. That’s probably the coolest feature from the dlc, in my mind.
>>
>>2394588
going to update my cv with part time hacker after this
>>
can anyone share the download of godherja's beta? lol
>>
back after some time, and i just remembered how shit the legend mechanic is in this game, why can't they just implement something like how bloodline works in ck2 and just make it better
>>
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>>2394730
I miss bloodline hunting
>>
>>2394827
>collecting ck2 bloodlines makes even newborn babies have 100+ personal combat skill
with how effective eugenics is in ck3, its effectively the bloodlines equivalent, and you didnt need a shitty dlc to get it!
>>
>>2394730
Why not both?
>>
>wasting body
>dimming vision
>faltering heart
>spouse dead
>friends are all old farts and dying one by one
>children are degenerates
>can't even keep track of all the grandchildren or their names
>vassals write poems about me in past tense
>afraid to go traveling or starting wars in case I should suddenly die
>just sitting around waiting for death
they really nailed the elderly experience
>>
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>>2395398
>>
>>2395398
i like to go on hunts and fight animals with a spear when im old. 30% chance of death? yes please. death and glory in valhalla or glory and prestige in life. there is no finer choice
>>
why is bohemia so strong in this game but so shit in real life
>>
>>2395671
these little things called the hussite wars and thirty years war happened
that and seniority is better than gavelkind
>>
>>2395671
Because the dukes of Bohemia didn't have full domain limit over the entire duchy while, the barons could actually do things, such as form leagues together to oppose an overreaching duke or king for attattempting to centralize authority
In addition to the barons being pretty strong and resilient, the seniority succession would mean titles were passed around between elders while their sons would bicker between themselves while the barons could use their resources to build up their own castles.
When the Premyslids died out they went elective, like Hungary, and used that to their advantage over an claimant to the duchy/kingdom.
>>
>>2395671
Densely populated, defensible borders, a shit ton of silver, there is probably some alternate timeline where bohemia stretches from pommerania to slovenia
>>
>>2395671
invention of high % alcohol
>>
>>2395671
Austria.
>>
>>2395814
>When the Premyslids died out they went elective, like Hungary, and used that to their advantage over an claimant to the duchy/kingdom.
Hungary was still hereditary when Premyslids died out. Arpáds only died after them. And even then Hungary was still hereditary. It wasnt actually unitil Anjous died out that it slowly shifted to elecetive.
>>
>>2395671
>strategic position along three trade routes
>good terrain for famring
>Kingdom unlike other HRE statelets
>biggest gold mines in europe
>unified culturally unlike regionalist germanic statelets
>>
>>2395671
Because it was filled with Czechs that squandered all their natural advantages
>>
I haven't seen Henry at all
>>
REALMS IN EXILE UPDATE WHEN?
ELDER KINGS UPDATE WHEN?
THE FALLEN EAGLE UPDATE WHEN?
BRONZE AGE UPDATE WHEN?
ffs i'm tired of agot slowing to a crawl the moment i get 50 targaryens with 50 dragons AND i'm tired of vanilla eugenics program. Princes of darkness is well made but i can't VGH myself to make more than 2 campaigns.
>>
>>2396448
I havent played PoD with the new china update how well does it run?
>>
>>2396463
I played as a vampire from the start date into 1500-ish, didn't run as well as when i began but in comparison to most overhauls and even vanilla it runs pretty good. Their last update added were-dinossaurs (main one is a nigger unfortunetly) and reworked the tzimisce discipline.
>>
New cover of In Taberna is growing on me. It's different but catchy. Probably won't be fatiguing.
>>
what was even the point of adding in carthage? you basically get nothing for the cost of doing it
>>
>cultivation tradition reduces chance of getting elderly health traits
well shit, time to speak some chinese
>>
>>2396509
That brings it into parity with like a third of all formable nations in the game
>>
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>>2396509
Epic brown people
>>
>>2396640
Carthaginians were white though
>>
>>2396683
Carthage went from brown (Berber) to brown (Phoenician) to brown (Roman) to white (Vandal) to brown (Greek) to brown (Arab) to brown (Turkish) to brown (French) to brown (Arab)
>>
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Can this guy keep his fetish to himself and stop making it my problem
>>
Anyone's AI always stuck on the voyager path, where they select one of two lifestyle picks and then just freeze? To see the AI fail this hard ruins immersion
>>
>>2396725
vandals were spiritually brown thoughbeit
>>
>>2397071
>niggers are physically brown
>vandals are spiritually brown
wich race is mentally brown?
>>
The Pope bothers me
>>
>>2397608
explain
>>
>>2397625
As a ruler I should not have to answer to some foreign old fart with a silly hat. His constant demands for money and threats of excommunication make me angry and I don't think his authority over secular political affairs is legitimate.
>>
I still don't understant why cucking is okay for the Yamato
>>
>>2397722
that's just they culture
>>
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>>2397722
It's just a thing that happened a lot in the Heian era.
https://newvoices.org.au/volume-3/things-that-are-near-though-distant-extramarital-affairs-in-heian-period-japan/
>>
>>2397133
Argies are all three
>>
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Anyone here did any interesting Jewish playthroughs?
Normally I don't interact with them at all and any chance I get to manually get rid of Jewish courtiers in my realm, I take it.

But recently after finding out there was a Spanish King that had a Jewish mistress that did shit like manipulate him into getting fellow Jews into position of power within the kingdom and whatnot, I was thinking of starting up a playthrough as a Jewish seductress and seeing what comes out of that.

Though I'm not sure of what to do aside from maybe securing multiple heirs on the seats of power of different kingdoms as I jumped from husband to husband and murder them as soon as they get me pregnant. I don't think I was to go revive the Jewish faith and have the Third Temple build or whatever the fuck because I actually hate Judaism to the point I wouldn't even entertain the idea of giving it any more power or credence in a video game like this.
>>
>>2397935
speaking of jews....
>>
>>2397938
>raped by reddit of all places
KEK
>>
>>2397939
Very antisemitic replies.
>>
>Charlie Kirk DNA preset exists to be made fun of by people
>yet there's no George Floyd DNA preset as well
>>
>>2397962
whats going on with your icons
>>
>>2397977
not my screenshot, saved it off the steam guides section of the game. guy who made it probably using some sort of icon overhaul mod that replaces them with ai made ones
>>
>>2397977
>>2397978
It is just AI slop you blind retards
>>
>>2397962
>liege is also charlie kirk
WE ARE CHARLIE KIRK
>>
>>2397645
t. Henry IV
>>
>>2397939
If you have their DNA you can rape any character with carnalitas + CBO. Wild innit?
>>
>africa formable is basically a pat on the back
>india which is way easier is a hegemony
>>
>>2394729
Much as I hate to give money to these tranny scum, I figured I'd save several others from doing so themselves just for one mod.
https://gofile.io/d/HIYQG4
And isn't putting any modded content behind a paywall a violation of some sort? Or does that only apply if it reuses assets from the game itself?
>>
>>2396448
>REALMS IN EXILE UPDATE WHEN?
NOW!
>>
>>2398447
>And isn't putting any modded content behind a paywall a violation of some sort
It's against Paradox's User Modding Rules which say
>You may not charge to buy the mod or charge fees of any kind.
And also
>The Mod should be exclusive to the members of [the Paradox forum] and or Steam workshop.
>>
>hegemony rulers can buy claim other hegemonies
that's one hell of an oversight
>>
>>2397935
>t there was a Spanish King that had a Jewish mistress that did shit like manipulate him into getting fellow Jews into position of power within the kingdom
Hahahaha
>>
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>want to dick around in East Asia in Princes of Darkness
>don't really want to play Vampires, Kuei Jin, Mokole, yuroFae, or Werewolves
>Kitsune, Nezumi, and Tengu in the Hell of Burning Diapers, Same-Bito in the hell of Many Soups
>Hsien less likely to happen than Mages if I understand correctly
maybe I should learn to code
>>
>>2398886
paradox's language pretty easy to learn especially since every file is basically an example of how to do x
>>
>>2397935
>Anyone here did any interesting Jewish playthroughs?
I genuinely want to do an evil Jewish playthrough, but I can't stand the fact that it is impossible to edit certain virtues and sins. Greed, in particular, is practically a virtue in Rabbinical Judiasm, yet Pdox made it a sin in game, no doubt to save face. I'm waiting to see if the religion update will remedy this mechanic, but if not, then I will just have to edit the files to create a "proper" jewish faith.
>>
>Try out Geheimnisnacht in ck2
>Playing a Sigmarite imperial
>Ulricans and Taalites are in my religion group, should be able to intermarry & vassalize
>They all have a “Will not consort with infidels” modifier on any marriage attempts
This seems like a pretty glaring bug, Ulricans and Sigmarites have no reason not to be able to freely marry in-game.
>>
>>2398964
Not a bug. Taalites and Ulfricans are heretics LARPing as if they aren't.
>>
>>2398896
You should add some kind of Human Sacrifice tenet to Judaism when you eventually get around to it, to reflect real life.

Also, doesn't that "Divine Intervention Cheat Menu" mod allow you to customize faiths?

I know it had somewhat of an extensive list for things you could switch around, but I'm not sure whether the Faith Editor tab for it allowed you to also somehow witch virtues around or if it was only for stuff like swapping our or adding extra tenets / doctrines.
>>
>>2398447
i will gladly become your woman
>>
>Kizoku are now criminal to all Kuei Jin in japan apparently
motherfucker it was just Devil tigers
>>
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This fat naked fuck keeps raiding me and I hate him so much.
I had a full-on Paul Atreides moment when I realized he was my cousin.
>>
>>2398964
Goddamn I want an update for that one
>>
>>2397722
>>2397737
>>2397780
Overwhelming Confucius and then later Victorian influence changed them
>>
>Just goofing about a bit playing an immortal character
>almost die to a stress bomb when 3 kids and 2 friends die in 2 months from old age.
Kinda funny how something like that which usually isnt an issue suddenly is.
>>
>>2399430
>lovers pox
>rakish
fat man has been fuckin
>>
>>2397939
I just reported all of those replies to the ADL. I hope those disgusting antisemites enjoy their lowered social credit scores :)
>>
>>2397935
There's a Jewish religion in India for Brahmin saars called Malabarism, which I think is the only religion in the game that has two holy sites in the same county (meaning you can build two great temples)
You also have a unique kingdom for this religion called Bene Israel
>>
Apparently some loverslab mods got banned on github so they can't share the downloads? I think it works like that. I learned it from the milfy mod by phaze but apparently the british broadcast channel mod also got hit. What gives?
>>
>>2398964
>>2398971
>>2399460
I ended up editing it myself to lighten those restrictions a bit. Also fixed what appeared to be a redundant line of code allowing Vampiric religion to intermarry with itself, which appears to have been meant to let them intermarry with Nagashi vamps instead (As Nagashis have their own line letting them intermarry with Vampiric religion)
>>
>>2399762
>What gives?
"muh child safety" or something like that (cause children play this game)
>>
>>2399762
And nothing of value was lost.
>>
>still force a a captive ruler into concubinage
>>
>>2399851
you can marry/force into concubinage 16 year olds in the base game?
>>
>>2399915
yeah, they're considered adults at that age.
though some mods let them be able to marry and have children earlier at like 12~14 to better reflect how marriage worked for the nobility back then.
>>
>>2399910
mod for that already exists but it makes it so that the ruler gets deposed when taken as concubine, which is gay.
but i guess it's meant for "balancing" reasons cause if said character still remained ruler while your concubine, it would break things in various different ways like with the succession probably being fucked since thy can just shit out concubine babies and they become heirs by default or something like that.
i think the better option would be to just have them kept under house arrest while a regen rules in their stead while you're busy fucking them while they remain captive, with the concubine ruler getting chances to escape every once in a while, but if you manage to catch her before she does, you can drag her back and punish her with rough sex.
>>
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Trade dev diary tomorrow
>>
>>2400132
Material trade is only the beginning. We need estates and characters colliding and colluding. Imagine the storytelling.
>>
>>2400132
Hopefully it works better then trade in EU5 which still fucking sucks.
>>
>>2400132
>>2400366
I've only played hoi4 and ck3, but this looks like a reskinned version of hoi4's resource system which I think is fine for the more casual approach this game has taken.
>>
>>2400366
there is not one thing about EU5 that doesn't suck doe
>>
>>2400366
>>2400438
It says a lot that EU4 has more active players than EU5 (until the EU5 DLC came out... which made EU5 get a lead by a whopping 1k players)
>>
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>invade japan and then china with a norse adventurer solo after having played the genetics game
>become emperor of china
>form a hybrid culture with the chinese
>court machinations
>20 daughter/granddaughter-concubines at once
>remove player child soft cap
>have 200 children with my daughterwife harem before dying at 91
best game of ck I ever played
>>
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What the fuck is the Binning?
>>
does the additional concubines bonus from court machination stops working when your gender law is set to equal?
>>
>>2400551
I can't be assed with religions/mechanics that give you 50 different wives so you end up with 50 different children
>>
>>2400477
There's just so much more content in 4 right now. Too many nations play the same and managing large empires still suck once you get into the 1500's. Also not that this is an EU5 thread but i think it was a blunder moving the start date to 1337. Its too much time for the AI to do a whole lot of nothing before the game actually starts when colonization and reformation begins.
>>
>mass arrest order needs the target dynasty to have their esatate in your realm captial
This is INCREDIBLY useless
>>
>>2400720
So fucking stupid to have the colonization game start 200 years before colonization
>>
>>2400563
they are winning
>>
>>2382927
Holy bloat
>>
>>2382927
The Stellarization of Crusader Kings has started
>>
I don't want to manage districts, trade, and pops in CK. Why do you fags need this in every game?
>>
>>2400847
You will trade the merchant's wares or you will lose everything
>>
>2 vassals rise up against me
>one of them is also at war with neighboring kingdom at the same time
>neighboring kingdom sieges their capital
>other vassal, the primary instigator of this uprising, comes to the rescue of his brother-in-treason
>instead of attacking the besieging army they just join the siege
???
>I get a random rp event with the instigating vassal and become his friend
>he leaves the war
>the other vassal is now completely alone against me and the neighboring kingdom
worst co-conspirator ever 0/10
>>
Is it worth getting into CK2 in current year?
>>
>>2400132
Cant wait till empires are stuck in even more endless civil wars cause they cant handle trade right and all the vassals are eternally mad.
>>
>>2400132
They're playing with forces that they can't handle, if they could make it work it would be decent but we know they won't be able to
>>
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>The world is filled with over 900 Trade Markets, one for each de jure duchy on the map.
>>
https://forum.paradoxplaza.com/forum/developer-diary/silk-silver-dev-diary-2-trade-vision.1922255/
Dev Diary 199/Silk and Silver 2 - Trade Vision
Previous Dev Diary - By God Alone: Ecclesiastical Power & Rites >>2394227
Trade Markets
>trade is at the duchy level
>40 trade goods are grouped into categories with substitute goods
Trade Routes - for traders
>Max Routes — how many routes simultaneously
>Max Markets per Route — how many stops a single route
>Range — how far from your route can reach
>Capacity — how much a single route can carry
>Competitiveness — how aggressively the route claims its share when contested; ie, a comparison of merchant competitiveness to buy/sell at best prices--a highly important skill
>each Route designates a Primary good to gain Trade Expertise in: it is tracked at a Merchant's title, more than a character's, so it survives succession
>Acumen is a trader based (mana?) gained by profit in trades
>trade routes can be self-run, from Associates or family members
Monopolies
>market holders can grant monopolies to merchants/republics/trade leagues to give them 100 Competitiveness
>normal monopolies claim the surplus
>exploitative pull goods from demand
Trade Loop
>buildings have needs
>districts produce goods
>if production > needs, surplus is export. if needs > production, deficit attracts trade
Landed Rulers
>don't really trade, can set up acquisition routes to move goods into your lands. Merchants will do the rest
Merchants and Republics
>all about Profit Routes, market rivals, monopolies, trader skills, acumen, and market networks. Republics can make trade posts in non-controlled lands
Trade Routes
>pick a chain of markets, [primary] goods to move, and a trader
>will persist over time, generating gold for mercantile characters and, over time, developing a road that makes the path safer and faster for armies
AI considerations
>it supposedly works
>>
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>>2401111
>>
>>2401111
>Landed Rulers
>>don't really trade, can set up acquisition routes to move goods into your lands. Merchants will do the rest
but the game is about playing as the landed rulers, what's the point of a trade system if the player can't really engage with it
>>
>>2401147
The point is that now you can play as a merchant, like you sort of could in CK2.
>>
>>2401153
So they're adding more fucking extra classes of people to strain the CPU while still saying we can't have Baronys for performance reasons?
>>
>>2401111
>AI considerations
>>it supposedly works
lol
lmao
nothing about the AI works, they even had to dumb it down to include the east asia
>>
>>2401111
It's kino... I kneel...
>>
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>>
>>2401157
Of all things they could add I think this is one of the best though?
>>
Is there a hotkey to move the camera to the realm or location of whatever character is selected?
Is there a mod to add such a hotkey?
>>
>>2401221
Average 4chan user
>>
>>2401111
>>2401115
Bloated DLC designed to slow down your game.
>>
Won't having a fuckton of merchants running around rape performance?
>>
>>2401372
Some guy with a funny moustache had a solution to that.
>>
>>2401111
Cant wait for 100 years into the game when a lack of wood brick the entire economy since no buildings can work or something like that which happened with eu5.
>>
>>2401657
This is the same thing with vic 3
>>
>>2401157
You actually can play barons in vanilla and have for a long time now. They just don't advertise it very well and there is fuck all to do as one.
>>
>>2401661
>Navy DLC
>entire world says boats are too expensive and scraps their fleets
>PDX says this is shippable
Only the finest Swedish quality folks
>>
>>2401234
been a minute since I played, can't you double click them to jump to their location?
>>
>>2401747
not him but I checked that against commanders & knights and it still does go to their current location
single click on their portrait
it felt like there was some janky exception involving serving as a knight but apparently not
>>
>>2401372
Stop asking questions and trade the wares
>>
>>2401372
I assume it's going to be limited like adventurers
>>
>>2401740
Oh neat.
>>
Are you seriously this incapable to doing any basic research PDX?
>honey, fruits and cheese as comforts
Those were literally basic foods of the peasants. They are nowhere near a comfort food. You absolute mongrels. Go kill yourself, you retarded Swedes.
>>
Can CK3 become abandonware already so that updates don't constantly break mods
>>
>>2402182
don't fret. mods will fix it.
>>
>>2402182
Calm down. The DLC is clearly still under development. They have time until the end of the year to fix it.
>>
>>2402182
>fruit is a comfort food
from the same company where 23 degrees is "very hot" kek
>>
>>2402218
>PDX fixing anything
If they show something, there is 90% chance that is how it is going to be in the release.
>>2402214
The games relying on mods to fix stuff is exactly what makes them worse and worse over time.
>>
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>>2402182
It's because grains are the staples that anyone can get by off of, and are the main economic and military measure of a region's food production
Sure, people ate and exported fruits, cheeses, and honeys, but a city is looking to buy wheat, millet, or rice by the fucking tonnage, not by the cartload. The caloric intensity, storability, and seed potential from cereals is the reason why cereals are so widespread and remain the main function of many world diets today
You wouldn't be able to feed a city off of "comfort" foods, but you could off of wheat
>>
>>2402235
Sweeds are way too used to the cold.
The moment they feel even the tiniest bit of warmth, more so than they're accustomed to, they have a seizure and then pass out from a heat stroke.
>>
>>2402241
>>It's because grains are the staples that anyone can get by off of, and are the main economic and military measure of a region's food production
>>Sure, people ate and exported fruits, cheeses, and honeys
>imported
>honey
>cheese
>fruit
All of these were produced by every single village. And they were part of literal tax records. That is how it was in the Kingdom of Hungary.
>>
also
>beasts of burden
>only cows or horses
WHERE ARE OXES YOU DUMB SWEDES?!
>>
the luxury foods are also weird as fuck
for some reason it includes sugar cane something that wasnt all that spread in medieval europe, but it is missing bunch of and I mean bunch of actual luxury foods. Where are actual european peppers like cinnamon? Where is Venison? The more I look at this shit, the more it makes me angry. I want to fucking bomb the PDX HQ.
>>
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>>2402324
the plural is oxen also the image says cattle
Bull - male cattle with working parts
Steer - male cattle castrated
Ox - male cattle castrated when used as a draft animal
Cow - female cattle
Stop getting mad at dumb shit you don't even know
>>
>>2402343
It is stupid to put all of these as cattle, when you make the beasts of burden category, because all of these had different purpose and especially different value. Also, Ox is its own thing, and there was wild Ox living in Europe too. Aurochs. So it is not just castrated male.
>>
Especially if you are making a trade and markets, there should be separations for these.
>>
>>2402348
>Also, Ox is its own thing, and there was wild Ox living in Europe too. Aurochs. So it is not just castrated male.
Except the Auroch weren't used as Oxen were (y'know wild) so the only relevant Oxen are the castrated male cattle
>>
>>2402324
>misread it as breasts of burden
oh god damn it
>>
>>2402389
it's okay, that will for sure be an actual trade good for when someone makes a porn mod related to trade where you can and traded goods such as exotic sex slaves
>>
>>2402348
Because it's still an abstraction,my dude
They're literally just modifiers for duchies, they don't care about dairy cows versus angus beef, it's all the same and this isn't harvest moon. They are grouped commodities for convenience against micromanagement and calculation capacity.
To a high lord it doesn't really matter, so as long as people get fed, fields get worked, and the shops turn out goods.
>but muh tax records have barley at 1.2 and hops at 1.3 per bushel
Silk and Silver is about transporting high value, non-perishing goods (they don't expire ingame) long distances in bulk for profit. I get wanting detail but this isn't a complex system, but landed players will barely have any influence besides putting in buy orders and building districts.
>>
>>2402370
Aurochs were used even in the middle ages, the way Oxen were.
>>
>>2402396
>I get wanting detail but this isn't a complex system
The fact that people accept that is why the game is never going to be good.
If anything CKIII needs more complexity and depth.
>They are grouped commodities for convenience against micromanagement and calculation capacity.
Even as groupped commodities there are still bunch of goods missing there, that were essential.
>but landed players will barely have any influence besides putting in buy orders and building
Which is also incredibly ahistorical, because landed nobility was doing bunch of speculations with traded and taxed goods.
>>
New thread
>>2402409
>>2402409
>>
>>2402395
>cum merchant is in town
>what will you buy?
take a wild fucking guess dipshit
>>
>>2402414
only the most potent of african cum to impregnate my wife with, please. no local white cum, thank you.
>>
need... ek2 update... need... hillbilly mage valley...
>>
>>2402500
>ek2 update
Don't worry it's going to release 2 weeks before the religion rework :)
>>
>>2402525
that's all the way in september fuuuuuuuck
maybe if I watch more pugilism videos it'll be faster



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