Get in here and talk about the game, which mods are you lads packing?
Why are modders in this community so insular? This ain't scene it's an arms race
>which mods are you lads packing?Console. Everything else is gay.
>>2385076>Why the FUCK are you making a new one THIS earlyHe's from the discord and mad that the shit they pull is being talked about in the other thread ( >>2378588 ). The discord-troons act like children and are unable to own up to the responsibility of their actions. It doesn't help that there's also shipgirls posted in the other thread - another thing they vehemently hate. The problem is they can't use their mod-powers here because the 4jhannies are aware they pull shit like mass-reporting and false flagging to try get threads pruned.A primer for those who aren't aware:https://www.youtube.com/watch?v=5pmCvjUO-d8
>>2385096literally the same OP as before
>>2385033>which mods are you lads packing?The best mod obviously, rapesector. Rapesector is the only 10/10 unplayable without it mod.
>>2385101RSector is the most fun when used with certain other mods.
>>2385033>using MY image for YOUR shitty OPi'm gonna cut you in half with a beam sabre, faggot
Update whenI don't want to start another run right before update drops
First class XIV group legion to hold line against remnant/hightech shitters. In groups of 3 or 4 in a line along with more fighter spam carriers (warthogs or gladius+claw plus the occasional broadsword+longbow). Field modulation, missile specialization and damage skills reccomended.
>>2385170>you dunk on that noah fuck faggot writing up code in his mod to spite mod authors he doesn't like>by making a mod that pulls an uno reverseBased.>[it] turned into... a mod meant to wreck a massive hodgepodge of unrelated modsWhich we also dunk on. Did you read the last thread >>2383846 we abhor that shit no matter who pulls it.You're assuming all anons are the same guy and attributing the actions of one to all.
>>2385186*And basically its a fail since I can just s-mod a 25 mod and have more OP available than distributor and now I have to get back to the drawing board.Nvm. Maybe I can squeeze a couple more needlers instead of ACs with a possible downgrade of vulcans to light mgs or something.
it is Tradition
>>2385186>Not spending 4OP on mining lasers to pad-out EMP damage and freak out phase shipsWhats wrong with you?
>>2385186the pixel art is nice. how long would it take someone to piece this together chunk by chunk? how much work was put into the shading on those cables above the rocket engines? i haven't played it but i can see the artist behind it had a lot of passion for it.
>>2385108ryona and guro is pretty gross
>>2385199it makes the handholding and vanilla kissy sex all the better
LMAO
>>2385220>>2385218What is this shit?
What should the next update be about?
>>2385228finishing the fucking game
>>2385186*Fixed it. This is the way. Its weak vs lowtech/long range midline (you need longer range for that) but rapes remnant/hightech as a line ship.
>>2385033>Get in here and talk about the game, which mods are you lads packing?I've never played with mods and I'm not interested in starting.I'd much rather see game development resume instead of these 3 years of symbolic nothing.
>>2385344>which mods are you lads packing?Literally read the thread mongoid>>2385101>>2385108The question you should be asking is, where do I get this wonderful mod and what mods does it work best with?
>>2385344>>2385420Sorry, I pulled a bit of a noah there.
>>2385344nice dubs, checked
>>2385338*Generic long range version for core world wars.Colony fags are better with Onslaught or Conquest though.
>>2385033>mods are you lads packing?IronshellNew Galactic OrderRSectorBuckbreakers: LegacyLeading PipFleetsize by DPMore Military MissionsSuper-weapons ArsenalUnthemed Weapons CollectionMemePortraitPack - Uncensored Edition
>>2385498>redditshellropemaxx
>>2385500nta but I like ironshell because if I ever interact with a hegie fleet they will ask me to pay taxes and if my fleet is too large to disengage without a story point I will blow them the fuck up regardless of transponder status.
>>2385420>The question you should be asking is, where do I get this wonderful modHave you tried google? Fuckjng idjit.
>>2385033Modlist for my current save.
>>2385033All of them. With the exception of the exceptionally ugly ones.
>Star Lords: Warband
>>2385618Over the 7 years I've played Starsector, the one and only time I've ever experienced a total game crash was when trying the Star Lords mod. I've disabled it since.Is it actually any good? I didn't get very far in that playthrough.
>>2385624>Is it actually any good?it's helping to populate hyperspace with faction fleets who bump into each other and make content. right now i'm trying to butter up some of these lords in case i can convince one of them to switch sides later once my colonies inevitably make me fight them.when the marshal of the realm can muster all the fleets then the result can be quite fearsome.
>>2385228siding with omega and the luddites and destroying the gates.
>>2385618>>2385624>>2385625I love the idea of Star Lords but I hate the implementation.You're a contracted Admiral on the Hegemony, you don't get to make decisions on that the Hegemony will do politically just because you have a big fleet, and you don't get your own planet as your fief and you don't get to levy taxes from it like some feudal lord.The only ones who should behave straight-forward like that should be Pirates. Each faction should have their own way to decide how much power you own internally, with potential infighting.Tri-Tach and Persean League should probably have some feature where the more of Tri-Tach/Kazeron shares you own the more political power you have, and such. The Hegemony and Diktat should have a military ranks where you go up by following orders (missions) competently and as you jump up ranks the more important decision making you can do.The Church and The Path would me more like your feudal system, but with clerical/religious duties like with the military system.Tri-Tach, Diktat, and Path factions should all have similar optional features where you can increase your power through subterfuge,a dn such.
>>2385624When I used it I got to wife and have hot, sweaty lesbian sex with Tri-Tachyon's COO and recruit her onto my fleet as a level 12 officer. That was cool.
>>2385344>I'd much rather see game development resume instead of these 3 years of symbolic nothing.>only 3
>>2385193basedpersean FEDERATION not kazeron REGIME
What's the point in having all this lore/worldbuilding about the Iranian league being a federation of states where the power dynamic is being thrown off by a single polity subjugating the rest if there are no gameplay mechanics to overthrow said polity and adjust the power balance through a game of diplomacy and economic warfare? Over a decade of development and all we have is some slop writing that serves 0 purpose. Only actual meaningful interaction with the faction being a progress bar that just kinda exists because you built a colony and then a single fleet spawns, beating which is of no consequence. Decade of the barebones framework of a colony system and some idea of a trade existing yet we still have this placeholder of an economic system where whole galactic supply chain hinges on whether you produce x9 transplutonics and therefore your production just kind of floats off into the ether or x10 and suddenly the baseline for all of the sector's supply capacity. But at least Alex is working on the real important things, like how much OP should the Onslaught have.
>>2385101>>2385108>>2385420>>2385519Rapesector hasn't been updated since 9.7, I'm assuming this means it doesn't work with more current versions of the game, right?
>>2385824The sheer lack of common sense with you people is genuinely staggering. What changes did .98 implement into the game that you think aren't compatible with what Rapesector does? Have you even tried just simply changing the game version in mod_info?
>>2385805>Over a decade of development and all we have is some slop writing that serves 0 purposeI stand by the claim that all the effort he's put into writing is 99% wasted.Takes him forever and is just half-baked slop in the end anyways. Just hire a damn writer, they must be super cheap because so many people want to write but no one is buying. Go back to your coding and design cave and work on game mechanics instead.
>>2385832Breh, calm the fuck down and chillax a bit. I'm just voicing my concerns.
>>2385833>Just hire a damn writerHe did, what do you think David does? He's the one who handles most of the fine details of writing, Alex just handles the story direction.And Alex does a fair amount of work on game mechanics, it's just that most of the time it's some shit like expanding the api to let modders do shit easier.His main problem is that he'll spend a year working on something like colony crisis's, before tearing it down and reworking it all.At least .98 had both the Threat and the Dwellers, which is a pretty decent chunk of content.
>>2385847>At least .98 had both the Threat and the DwellersI'd much rather the undercooked systems that are already in the game bet shaped into something actually worth engaging with instead of some glorified instanced dungeons disconnected from the rest of the game. Why even have all this worldbuilding about the Diktat having a stranglehold on fuel production, pushing this point further through the colony crisis hinging on them trying to stop you from competing with them, only for none of it to matter? Why am I able to go to their colonies and disrupt their fuel production without it affecting the rest of the sector in any way? Why am I able to wage war against their faction without having my own independent supply chain of volatiles mining and fuel processing, and yet my massive colony fleets somehow have the fuel to sustain my campaign? What is even the fucking point of all this writing if the game world and its systems are somehow even more static than Kenshi, and I have no means of interacting with it in any real way?Oh wow. Fucking threat and dwellers. More pointless guns for me to hoard so I can shoot down ships I have no motivation to fight. As if there aren't already hundreds of mods for me to pick from if I am really desperate to bloat the game with more purposeless hulls and mounts.
>>2385033Lads, im really trying to start a new life with my hammer-fu but keep thinkin about my ex, what do?Also how do you play this game without safety overrides?
>>2385850Starsector is a combat game first and foremost. More variety in the types of enemies you face and more variety in combat missions is first and foremost.If you want more colony sim features then idk install nex, otherwise this simply isn't the game for you.
>>2385856Starsector is a knockoff of warband in space, first and foremost, and what you're saying is a shitty coput for all these underdeveloped systems that are implemented in the game which are tertiary to combat, not to mention the absurd amount of writing, which in no way relates to combat. A "combat first and foremost" game doesn't have the entire Harry Potter franchise quantities of asinine story bloating it. It would not have you spend 90% of the playtime in hyperspace. It would look like the missions you have on the main menu.
>>2385860>It would look like the missions you have on the main menu.It would look like it did originally, with the entire game being locked to a single system, with endlessly spawning pirate and hegemony fleets.Every system added is there to push you towards more combat. With any lore simply being a reason to fight, or an explanation on why factions field different fleets.Asking for dedicated systems regarding supply chain logistics, forcing the player faction to source supplies from friendly factions, etc, all run counter to the concept of starsector, that being the loop of fight enemy > improve ships > repeat.Speaking genuinely here, it seems like you want an entirely different game. What you're asking for is outside of the scope of development, and would make the already glacial dev-time even longer.
>>2385861>It would look likeBut it doesn't, is the point.>Every system added is there to push you towards more combat. How does the luddic church questline push you towards fighting? Hours of flying around with no gameplay culminating in nothing but text. Does this sound like "shitpcombat first and foremost"? >With any lore simply being a reason to fightTotal War is a game series focused on combat. It has overworld strategic layer of gameplay which acts as reason and context for you to fight. Jethro Bornanew is not there to give desperately needed context for why you'd want to engage certain fleets on the map. Speaking genuinely here, you are a dipshit arguin in bad faith.>What you're asking for is outside of the scope of developmentEven the absolute mess that is Ashes of the Domain manages to contextualise your ability to construct system fleets around how much military capacity you have in your colonies. These kind of things are what give context and purpose to the campaign layer on which the entire game is built. The campaign layer for which the framework was implemented and then abandoned.
>>2385101Do I remember right that the rapesector brownoid had a melty because someone made a futa fork of it?If so, any idea where I can find said futa version?
>>2385865>How does the luddic church questline push you towards fighting? Hours of flying around with no gameplay culminating in nothing but text. Does this sound like "shitpcombat first and foremost"?100% correct anon, it isn't. It's what you get when you have an artist/writer sitting around with free time on his hands. You get them to earn their paycheck while you actually focus on more combat. Though yes, Alex does have a story in mind, and is interested in telling it.>Total WarIs a whole different genre anon, I'm trying to tell you this. Starsector is not a GSG, or a 4x, or any kind of colony sim. The purpose of starsector is to fight. Colonies are there to draw the attention of larger factions, and to give you the ability to directly turn your funds into weapons (and also initially to function as a credit sink, but that failed spectacularly). It's not there so you can short the market using a series of clever raids and diplomatic bargains. Any features that were abandoned were abandoned because they don't directly lead to combat.Alex is on record for having stated that he avoids anything outside of the core gameplay loop because he doesn't want to spend too much of his time on features that don't directly feed into combat. This is why I'm trying to tell you that you might be better off playing some other game, because Alex has no interest in building those systems, being outside the core gameplay loop.
>>2385661>wife and have hot, sweaty lesbian sex with Tri-Tachyon's COOyou make a convincing argument. however, I installed rapesector for a reason. pic related, the tritach in question
>>2385875>he doesn't want to spend too much of his time on features that don't directly feed into combatThen he spent the last 10+ years failing spectacularly. And continues to do so, as "telling a story" runs completely counter to this stated goal.
>>2385875>>2385881Also to come back to your>It's a different genre>starsector is combat basedAgain, Total War is not as different. It is, primarily, field combat based, the same way you claim starsector to be. The strategic layer is there specifically to encourage the combat and give it dynamism. Story and lore does not encourage me to go to Askonia and engage in combat with the Diktat fleet so I could sabotage their fuel production. Their fuel production facilities being an actual gameplay element does. That's what a campaign layer exist for in the first place. If it can't be interacted with and manipulated, there is literally no reason for it to exist, as it is there to facilitate the goals of combat. Meanwhile, with the current system, you can become the sector hegemon without even once engaging in combat. Smuggle drugs. Buy an exploration fleet. Sell shit you find and do survey missions. Establish a colony once you find an ideal world. Dump all the money you made into setting up multiple high command buildings in the system. Watch your battles get autoresolved. Maybe worst case scenario you'll need to surgically single out the supply fleet during the Persean crisis. You say Total war "is a different genre" yet it has the same foundation of a strategic gameplay layer and unlike starsector, actually manages to achieve the goal you claim alex is going for with this game.
>>2385873>madeno, IIRC someone said they wanted to make a futa fork and that was enough apparently
daud the thugshaker
>>2385805>d adjust the power balancebecause kazeron's nanoforge is basically the only thing keeping the persean from imploding.that said iirc pristine nanoforges are way overrated in gameplay and corrupted nanoforges do the job just alright. just that kazeron is one of the bigger industrial planets in general
>>2385836You post like a fag, and your concern's all retarded.
>>2385860>Starsector is a knockoff of warband in space, first and foremost,u fucking wotwhere did you get this ideathe actual inspirations both lore and gameplay are very well known. one's the expanse (the author just died ;_;) and the other's an old ass early 2000s spess combat game
>>2385873>>2385888source? i know he went >wont touch gay but didn't know he had a meltie
>>2385108What happened to her?
>>2386063Tripped and fell down the stairs.
Is ziggurate reklated to shroud or are bug niggers hiding in the gate system or is shroud and bug niggerates related to them AKA superbug niggers hiding in the gates
>>2385805Because the Persean League is basically meant to be like the Delian League, which was basically just Athens' empire in all but name. The political climate and their relative military power meant Athens couldn't rule directly and officially, so on paper it was a league of partners, but Athens was the one actually in control due to their economic and military power.It's the same with the Persean League. Kazeron isn't powerful enough to just openly rule over a third of the sector, so they let the other League worlds, on paper, be self-governing, and to a limited degree they actually are self-governing, but in practice if Kazeron pushes them to do X or Y, they'll do it.>Decade of the barebones framework of a colony system and some idea of a trade existing yet we still have this placeholder of an economic system where whole galactic supply chain hinges on whether you produce x9 transplutonics and therefore your production just kind of floats off into the ether or x10 and suddenly the baseline for all of the sector's supply capacity.According to Alex they did try a more in-depth economic simulation and found it was too difficult to implement properly.
>tritac crisis>decide to skip through it by going transponder off and wrecking their markets>go in>saar please transponder area must turn on>- relations>refuse, obliterate the fleet, proceed to destroy dozens of industries across Hybrasil>all the while I'm doing this like 50 fast pickets chasing me>catch up to me after they see me blow their shit up along with the previous pickets>- relations>SAAAR DO THE NEEDFUL YOU MUST TRANSPONDER HERE BLOODY BENCHOD!>- relations>blow those up>more pickets>- relations>TRANSPONDER! TRANSPONDER PLEASE!>- relations
How do derelict operations anons fetch their clunkers? Do you just get your shit as you go from markets/salvage or do you do some long term thing like buying what you want and purposely letting the ships die?
>>2386082>According to Alex they did try a more in-depth economic simulation and found it was too difficult to implement properly.basically he went>oh no the planets are too far away for fuel costs>i have to edit the core sector mapand ditched the entire system he was working on for a year
>>2386065...and landed on his penis.
>>2386145I vaguely remember player colonies being a part of why he just threw all his previous attempts at a complex economic system in the trash, since it didn't scale well once you started adding more markets.At a certain point Alex just said fuck it and abstracted it all.
>>2386169he never gave an explicit reason but distances making somethings unviable was main problem.
Words cannot express how much hate I feel towards Aurora in this nanosecondJUST DIE YOU COWARDLY PIECE OF SHIT
I want to go beyond the Sector.I want to find out what is happening with the rest of the Domain space.I want to face the cosmic horrors that are responsible for Domain's fall.
>>2386021I just remember seeing something on one of these threads about him wanting to encrypt all the code and making the entire thing closed source or something.That, along with vague memories of someone posting pictures about him sperging out on discord.
>>2386124
>>2386183ooof if true
>>2386145Large scale, stable economic simulation is brutally difficult. There's a reason Paradox games turn into absolute messes when they try to do it instead of doing more simple gamey solutions. A simplified, abstract, gamey system that's flavoured to feel kind of like an economy is basically always going to be the better choice.
>>2386243yeah except it wasn't that deepIt was a simple supply distance to resources, with all markets being affected equally, which meant he had to redraw the entire core sector map, rebalance trade costs and a bunch of other shit that all depended on said distance.Colonies being super fucked unless you went full autarchy was just the icing in the cake.
>>2386247>yeah except it wasn't that deepIt doesn't have to be super deep before it begins to break down.
>>2385832You clearly have no idea how even seemingly innocent updates can fuck over mods and fan content.DayZ mod got 3 years of work shitcanned because of meaningless ARMA graphical update.
>>2385033>Ironman Campaign. Bad luck on loot from star systems.>Finally get a fleet of nothing but trash. Good officers at least, Smod heavily.>Make a colony.>Start making some serious income.>Persean League Blockade.>Collect what I can and sally out to the jump point deep into the enemy.>500% XP Battle.>Nothing but Prometheus Mk2's and LP Brawlers.
>>2386429You are correct.Something as simple as>Removed copyrighted music or>Removed in-game chatcan obliterate mod compatibility.Starsectors pretty good in that regard. You can pretty easily run mods that are multiple versions old with only minor issues. If they make it to the main menu they're usually fine. I've only encountered a few conditional in-game crashes while running old mods and the solution is just don't do that.Rapesector for example hates when you try to feed the meat ship while not docked. Which has a fairly easy workaround that's overall just good practice, don't interact with your ships unless they're docked.
>>2386124The Path never stops, brother.
>>2385832Whining is easier than thinking
phase carriers?phase fighters?
>>2386528we already have sloppo mods for that shit
>>2386529phase midline?
>>2386528phase fighters are worthless pointless slop kys a phase carrier way more interesting
Derelict operations is kino but needs to be easier to access. No I don't want increased cargo capacity or industry production, I want 35 deployment points on an astral
>>2386532>Low Tech Phase>High Tech Phase>but no Midline PhaseHow would a Midline phase ship even look like?
>>2386544>How would a Midline phase ship even look like?Okay, so imagine a midline ship, right? Now give it the ability to phase.That's what a midline phase ship looks like.
>>2386545
>>2386544>How would a Midline phase ship even look like?Combine the Eagle, Champion and Gryphon and give it phase coils with its system either being HEF to compare to Grendel's AAF or the ability to fire missiles while phased which is comparable to Doom's mines
>>2386545You failed at comprehension.Does a Gremlin share its design aesthetic with a Vanguard. No.Does a Doom share its design aesthetic with a Aurora. No.
>>2386544
>>2386552I feel like midline phase coils would be 2nd gen it won't be rectangular like high tech or round like low tech
>>2386552yeah that comes pretty close I imaginemaybe a slightly different color with the phase coils looking slightly different
>>2386553I'll have you know the dong pattern phasecoils were not easy to fit without it looking silly or too on the nose.
>>23865531st gen - Circle2nd gen - Octagon3rd gen - RectangleYou know it makes sense.
>>2386565>3rd gen - RectangleAkshully they're an ovoid
>>2386113You can minmax a hull by save and loading to pick the dmods one at a time, but that goes against the primary use of this skill to snowball faster with salvages(min time)Explore, fight, salvage.Bigger fleet, bigger fights, better salvage.Repeat. This is the primary snowballing loop thoughout the game that turns like a wheel, parallels the primordial truth in chariot culture. Anything else is busy work and a waste of time.And derelict operation, among all this, reduce the cost of fielding garbage swarms and make a lot more of them fit inside capped battle size.You can pretty much ignore anything else in the game that demands your attention or respect. Credit, market, availability, mission, faction, colony, story, character, and the fags that makes these awful designs to subvert.
>>2386565>You know it makes sense.why octagon instead of superior natural hexagons?
>>2386565>3rd gen - Hexagon>>2386610 correct
>>2386611I love how clean the aesthetic. Feels like Vaygr ship.
I just realized something. How the fuck is the player not assassinated, arrested, or spied on by the Hegemony for coming in contact with the redacted stuff, like the Threat or Shrouded? Consider that you get Domain InfoSec violations for trying to look up the threat. Also, how the fuck do our officers and crew stay silent or at least not get PTSD from fighting the Omega/Threat/Shrouded?
>>2386660Soren literally just stole Homeworld assets and called it his "original design"
>>2386685Lack of officer/crew interactions and flavor, which does suck. Wish they had more character. I hope future updates have more NPC reactions to the players isane feats.
>>23866851) he is John Sector2) he is John Sector
>>2386685You greatly overestimate the hegemony. They aren't even capable of pinning you for the archive hack even if you straight up say you did it.
whats the real life equivalent of the grendel?
>>2386754If phase ships are submarines I feel like the Grendel is Surcouf or M-class submarine since those are deck gun focus submarines
When's 1.0?No, seriously. I want to play this game but I don't want to play an unfinished game that has been in development for 15+ years.
>>2386892Maybe in another 5 years.
I really need to incorporate more phase ships into my fleets for the sensor profile concealment bonus. Specially when you are doing shit like picking isolated ordos or piracy that thing can come really handy. Pushing that 18-20 burn at normal pace, depending on the fleet/skills and going full sustained with less than half the penalty sounds really confy. The only thing that sucks is the revenant only having a ventures worth of cargo (you can pick high resolution sensors for those).
>>2386909*pushing 18-20 burn at normal pace with the same or better bonus than going dark
Why he so smol tho
>>2386892>I want to play this game but I don't want to play an unfinished game that has been in development for 15+ yearsSeriously, what the difference between an "unfinished" game in development for 15+ years VS A "finished" game that has 15+ years of updates since release?
>>2386528That's the Zig
>>23868921.0 is just going to be 10 dollar more from now
>>2386019Not that Anon, but everyone who talks about Starsector says they're Mount & Blade in space (gameplay-wise).
>>2386986And that's completely wrong, Starsector is a 2D space combat game structured into missions that had a campaign sandbox tagged on eventually.
>>2385824>>2386429The Meatship content was broken in .98, so you do want to avoid it. Plus, if you run SOTF, there's a CTD bug related to the Haunted start. Otherwise RS is still working fine with a version change.
>>2385101Is this mod worth it if I don't care about lewd?Can you do anything else with captured pilots, like ransom them or sell them into slavery?An additional source of income would be nice, and capturing enemy captains is thematic for ship combat (sea or space).
>>2387073>ransomyes>sell into slaveryyes but you have to break them (sexually) first, which means either fucking them into submission or keeping marines on hand for public use.
>>2387026>The Meatship content was broken in .98No it isn't.
>>2387104Yes, it is. If you try to feed the meatship when you're not docked, the game crashes.
a terran world for ants
>>2387194You could MAYBE fit two space stations there. Or 3 capitals.
>>2387073>Is this mod worth it if I don't care about lewd?Yes. >Can you do anything else with captured pilotsYes. >like ransom themYes>or sell them into slavery?Yes.>or convince them to switch sides and work for youYes.>Flush 'em out an airlockYes. >Harvest their organsYes.>Befriend then and have wholesome relationshipsSurprisingly, yes. >Man the harpoons and spear enemy vessels so they can't fly away during combatHell yes! This is probably the most awesome thing in RSector for me.
>>2387073It's not really worth it if you care about the lewd either. I mean it's cute and I like how it makes certain idiots lose their shit but end of the day what are you getting? 2-3 h-scenes with RPGmaker tier sex sounds on repeat, a poorly disguised vore fetish ship, a lady-boy trade commodity and a trait on your officers that ranges from meh to cheating depending on how mean or nice you were to them. I'd stick to Daiteikoku for my go-to space rape needs but that's me.
>>2387263>>Harvest their organs>Yes.How? I can't find the option anywhere. All I can do with them is rape, kill, ransom, release or put them in the breeding industry.
>>2387274you can't harvest the organs of named captives, only the captured crew commodity.
>>2387269>but end of the day what are you getting?You get to have a harem of cute girls, and you get to rape cute enemy girls too. You don't fap to it or anything, just like how you don't fap to most h-scenes in a game like Daiteikoku. But they're great cause they exist.Also>space rapeNot a lotta rape unless you're playing CORE.
>>2387282Harems are only interesting when there's variety in a kind of gotta catch them all thing. There's no variety to the girls. They all have the exact same lines of text for each intecation.
>>2387282>just like how you don't fap to most h-scenes in a game like DaiteikokuApply yourself. You didn't beat an alicesoft game unless you require an IV drip afterwards. And lightheadedness and extreme dehydration help you appreciate the moonlogic and corny writing all the more.
>>2386528Executive officer Sierra can make your fighters phase back to carrier when recalled
>>2386685>How the fuck is the player not assassinated, arrested, or spied on by the Hegemony for coming in contact with the redacted stuffOnly TT has that capabilityand TT doesn't give a fuck what you do since you're on their payroll to bring that shit to them in the first place
>>2386528
>>2386685the sector is crawing with spacers who'll tell you they saw this-or-that in deep hyperspace. who's to say what's true and what's just an old mate who enjoys telling tall tales?
>>2387521>drunk spacer telling whoever about a red planet>red planet? get the fuck outta here nobody is going to fall for that
>>2386082Then one of modder went and did it by himself alone even tho he had to rewrite the whole fucking mod of his to work in what? 4 months?
>>2387581you can put in a lot of work hours into 4 months if you really care to
I wish factions would sell more planetary survey missions.I can only seem to get like one or two at the same time if you’re lucky.If you could load up like 10 at once from your favorite faction then they might actually be worth your time.
>>2386528No Such Organization does all of that and more. Literally their entire doctrine is phase ships. Frigates, Destroyers, Cruisers, Capitals, Fighters, Carriers, even logistics.
>>2387614>NoSuchOrg>Out-dated mod>Mismatched slopWhy would you recommend this?
>>2387625I see slop like UAF recommended here all the time, so what?
>>2387627uaf is recommended because of its interaction with rapesector
>>2387627I'm not a fan of the UAF design aesthetic but at least it's consistent within itself.This is basically "my favorite ship in each class repainted in my colors". I'm not even looking at the descriptions but I'm guess the lore behind each one is "This ship is based on 'x' class but we refitted it at an upgraded it at our super secret super special construction yard because we're so awesome and everyone else is jealous of us".
>Install Nex expecting total carnage WW3>Ceasefire>Peacetreaty>Ceasefire>CeasefireAn unexpected outcome, but a welcome one.Billions must ceasefire.
mansymbiotic void creatures are just fucking annoying strategically and tactically to a ridiculous degree
>>2387653But I wanted to be a pirate...
>>2387627What are your actual, genuine criticisms of the mod?
>>2387844Farmable weapons that are often equal or better to dorito tech. Writing and aesthetics with no attempt to adapt to existing ones or adapt existing ones to it. Yes that implies if it was a total overhaul of every faction with fight broken with broken as the norm and not my personal powerfantasy faction as opposed to insert a cat into a goat pen and pretend it's a goat would make me think better of it. Carrier-centric faction with carriers better than most battleships even as pure battleships. Back to theme if you go look at say dune. Everyone's a bastard with some more obvious than others. If you look at ss everyone is scraping and surviving like worms on the larger domain corpse. UAF feels like Ecaz from spice wars, too perfect, too clean and sticking out like a sore thumb from everything else.And no, I don't think they're the only ones "guilty" of these things. I don't like those either and since I'm not a part of a discord cirklejerk I don't have to pretend otherwise.
>>2387697How have you done this? Nex makes pirates always hostile.
>>2387880>Farmable weapons that are often equal or better to dorito techAre you playing a build from years ago? Their weapons are vanilla to sub vanilla tier. Seriously list specific weapons you take issue with. Inb4 the nukes which at best the AI whiffs and has to wait an entire minute to fire again and at worst end up killing more of your own ships than the enemy.
>>2387908Last time I tried it was around .98rc2. You saying they made a hard balance pivot since? Surprising but welcome news if true.
>>2387920Just list the specific weapons and the values which you think make them overpowered. I opened up the game just for you to make side by side comparisons of their stat sheets with vanilla counterparts.
>>2387926Just so we're clear, do you expect me to download the version for rc2 again or this newer version you say it's more reasonable?
>>2387933I'm expecting you to list the names of the weapons you think are more OP than dorito tech. Am I not speaking plain English here?
>>2387941And I'm expecting you to name the version you want me to look at since you're saying they're different. Hell, maybe they are and I've got something new to play with. How's me trying to indulge you AND be fair to be mod unreasonable?
>>2387946If we're talking about the current state of the mod then I'm obviously not going to compare stats to a release from 1453AD am I?
>>2387951If you treated this more of a chance to talk about a mod you apparently like instead of a pissing match I wouldn't have to ask for clarification. That said, bruh this shit is still busted. You've got cheaper notplasmas for all slots with emp and additional hard flux, you've got 50 flavors of replenishing missiles and rockets that powercreep anything short of dorito tech in vanilla and then some. Every fighter I've seen is cheaper, faster, tankier AND better armed. And then you have ships with base 20k+ flux capacity. Fucking 20k+ base flux capacity. With hull mods that give them presumably stacking with character skills and uncapped weapon range, hull regeneration, damage mitigation, armor strength and speed.Knock yourself out but this ain't for me.
>>2387956You're whining and pissing about 120 EMP damage on a 9 second refire when the tach lance does 1500? And 200 hard flux on top of 160 DPS? On a large slot? Really nigger?
>>2387960>>this is one of the weaker shipsWhatever you say man. You got me to download this crap but jokes on you since I only feel satisfaction in being validated. >ib4 increasingly desperate bait
>>2387964Nigger I asked you to list weapons from the very start. Where are the weapons you take issue with, besides the shitty watergun that does small weapon mount equivalents of EMP and energy damage while taking up a large slot?
>>2385218this shit is so embarrassingif you're going to try to counter mental illness with your own flavor of mental illness at least try to do it with some level of competence private static final Set<String> threeXDamage = new HashSet<>(); private static final Set<String> twoXDamage = new HashSet<>(); static { for (ShipHullSpecAPI hullSpec : Global.getSettings().getAllShipHullSpecs()) { if (hullSpec.getHullId().contains("eis_") || hullSpec.getHullId().contains("grem_") || hullSpec.getHullId().contains("dmm_") || hullSpec.getHullId().contains("eusam_") || hullSpec.getHullId().contains("keruvim_") || hullSpec.getHullId().contains("volantian_") || hullSpec.getHullId().contains("vri_") || hullSpec.getHullId().contains("drg_") || hullSpec.getHullId().contains("ork_") || hullSpec.getHullId().contains("sgr_")) { threeXDamage.add(hullSpec.getHullId()); continue; } if (hullSpec.getHullId().contains("tahlan_") || hullSpec.getHullId().contains("uaf_") || hullSpec.getHullId().contains("sfc") || hullSpec.getHullId().contains("pink") || hullSpec.getHullId().contains("lp_ied") || hullSpec.getHullId().contains("kol_") || hullSpec.getHullId().contains("CFT_") || hullSpec.getHullId().contains("JYD_") || hullSpec.getHullId().contains("ITSC_") || hullSpec.getHullId().contains("HIVER_") || hullSpec.getHullId().contains("vulp_") || hullSpec.getHullId().contains("nskr_") || hullSpec.getHullId().contains("atlas")) { twoXDamage.add(hullSpec.getHullId()); } } }
>>2387970[code] @Override public String modifyDamageDealt(Object param, CombatEntityAPI target, DamageAPI damage, Vector2f point, boolean shieldHit) { if (!(target instanceof ShipAPI)) return null; ShipAPI enemy = (ShipAPI) target; if (enemy.getVariant().hasHullMod("tahlan_daemon") || threeXDamage.contains(enemy.getHullSpec().getHullId())) { damage.setDamage(damage.getDamage() * 3f); return null; } if (twoXDamage.contains(enemy.getHullSpec().getHullId())) { damage.setDamage(damage.getDamage() * 2f); return null; } }[/code]
>>2387964NTA but 309 frag dps is fuck all. Less sustained damage than a Thumper, and 680 damage means it's not doing enough raw damage to unstripped armor. If it was dorito tier, then I'd expect something similar to the cryoblaster.I can believe that's one of the weaker ships because that's pretty much just an eradicator(p) sidegrade, only without the missile slots to capitalise on it's speed.
>>2387974Dude it regenerates 9 hull per second if continuously at 0 flux. It can repair a maximum of 30% of its hull per deployment if it manages to stay away from sustained fire for 5 minutes. It's literally tesseract tier.
>>2387976He's just desperate at this point.
>>2387978I know but I am genuinely curious what this lolcow's specific hangup with this specific mod is. It's not the first time I see a conversation about one particular thing and then all of a sudden, completely out of nowhere, consistently the same combination of they keywords "UAF" and "slop" are brought up onprompted. I know it's nothing to do with the balance of the mod and it's something way more personal.
>>2387979Persecution complex, lack of parenting and confused sexuality if I had to guess. Most cheatmodshitters are like that.
>>2387941>>2387966holy shit faggot get over yourself
>>2387979He wasn't the one who called it slop, that was me. My complaint was the artstyle, his issue appears to be primarily balance and themeing with art being a tertiary complaint.>>2387974If I'm reading it right you're conveniantly ignoring that +200 hardflux per hit. Not softflux, hard.
>>2388014>If I'm reading it right you're conveniantly ignoring that +200 hardflux per hitI'm assuming you meant to quote >>2387960I'm also assuming you're not being serious when you imply that 22 hard flux per second ONLY WHEN HITTING HULL on top of 160/s energy damage and 13.3/s EMP damage makes a 24OP large slot 800 range weapon OP. I didn't ignore it. I didn't even bring it up because it's a rounding error. This thing is literally a waste of a slot.
>>2388014>If I'm reading it right you're conveniantly ignoring that +200 hardflux per hit. Not softflux, hard.Wasn't even looking at that one. I was looking at the built in weapon here >>2387964Though the 200 hardflux plasma cannon is still pretty mediocre.Damage efficiency even lower than base game plasma cannon and a refire rate of 9 seconds means it's shit for pressure. EMP and hardflux look nice, but again, total of 120 emp damage and 600 hard flux(only on hits to armor/hull btw) every 9 seconds isn't exactly going to swing any fights.When it comes to armor cracking, it'd be okay, though there's no reason to go for this when the gigacannon exists.UAF weapons look like the kind of shit someone who thinks filling every slot is essential would churn out, since they're all mediocre copies of shit you'd find in vanilla with the flux/damage turned down.
Got no money and can't afford to even buy fuel and supplies to get to another system to do bounties. Don't know how the fuck it's got to this...
The only DA weapons I actually like and they don't even come in large.
>>2388014>ignoring that +200 hardflux per hit. Not softflux, hard.How does "per hit" even matter when it comes to flux damage? Damage/shot is a stat that only matters when it comes to armour/hull damage calculations due to residual armour. Alpha damage on shields is utterly meaningless and the only thing that matters is DPS. Only scenario where alpha vs shields is a factor is for enemies close to overload being brought to overload before their AI decides to put shields down, but that is only a factor for weapons doing triple digits of alpha damage, not a shitcannon that takes up a precious large slot so you can bump the hard flux an already overfluxed onslaught by 1% every 9 seconds.Like gee, I have a large energy mount. Will I slot a tach lance that can absolutely shred the armour and hull of any ship that dares put its shields down, plus disable half its weapons with its insane EMP, all at the safe distance of 1000su?Or mount this shitcannon that does absolutely no damage just so that on the off chance I manage to catch a ship with its shields down I can jump into melee range and add 0.13% of its flux pool as hard flux per second.A real difficult choice, that.
>>2388014>+200 hardflux per hit. Not softflux, hard.Look closer. It fires in bursts of 3 and each arc does additional around 500 energy damage while each hit can do multiple arcs. This is the plasma cannon your girlfriend tells you not to worry about.
>>2388041As much as I hate shrouded dwellers (those fuckers are only farmed efficiently by paragons and a specific type of eagle) I still have to say that the sheer amount of broken shit some mods put out is just disgustingly OP and game breaking.
>>2388046Dunno. Champs and apogees are pretty good in abyss.
how tf do people have trouble with the shroud, just rush the eyes.
>>2388048They can be used as support but if you take the front line against the maw or the eye you are cooked. They just melt and are also DP inneficient.
>>2388050I'm putting SO and spam them. Between squalls and autopulses they do work. But pain in the ass to find enough apogees without making my own.
>>2388051Im prolly downplaying the ships though since Alex will buff them in the future.>But pain in the ass to find enough apogees without making my ownThe arms dealer is always the best contact.
>>2388053>The arms dealer is always the best contact.True. I miss my 20 oldslut death squad.
>>2388049>going for the eyesbitch move, next you'll tell me to kick it in the nuts
>>2388049Winning is not enough. You need to do it with zero or insignificant losses. At least against the medium manifestation using only core world tech.
>>2388072This.Losing any ship in combat makes me unreasonably mad.
>>2388072*Except against meme shit like zigurat or tesseracts.
>>2388067You can control any man by their anus.
>>2388075Skill issue.https://www.youtube.com/watch?v=wRTMZQs1sq8
>>2387911UCHU SENKAN!YA!MA!TOOOOOOO!
On the topic of weebshit, opinions on Musashi Manufactorium?
>>2388080>automated repair+damage control, dual chaingun + full PD, double reaper plus breachI love these kinds of hard counters.
>>2387885I have no idea. Is it not Nex doing it? The only other possibility is Star Lords.
>>2387625I made a resprite for a lot of thoseeven made some fixes to the jar since some of the hullmods weren't working righta shame I have nowhere to upload it to since I don't wanna make random accounts
>>2388113Might be star lords. I've played dozens of nex playthroughs and never seen pirates ally or even make peace with anyone. This playthrough I noticed them make peace with a bunch of factions and coincidentally it's my first playthrough with Star Lords.
>>2387970>>2387973But then you wont be able to double dip since tahlan shit has multiple that you can target for thoselike legio ships have daemon hullmod + tahlan prefix + dmn suffix so thats (3x2x3)x damage
>>2388145Upload it to catbox and someone might reupload it to something more permanent.
>>2388150>Upload it to catbox and someone might reupload it to something more permanent.But what if I hate you and I don't want you having nice things?
>>2388152A bit of a dumb "what if" considering the guy you're pretending to be said "a shame I have nowhere to upload it to". Personally I don't care if he does or doesn't.
To be honest I only install UAF to put their battery guns onto my mayasuran elite conquest or to spam their fighters so I can get the sunrider
Are there any ships at all on which you would want an aggressive or even reckless officer over steady?
>>2388247Anything with SO since that shit is going off the playing field in the next few seconds and it better be spent or dead.
>>2388247tl;dr use reckless or aggressive on slow/tanky ships (to get them in the fight), and carriers (to make them send fighters).i always run aggressive officers over steady. it works well once you achieve critical mass and bowl over the enemy fleet, hegger/pather style. pure powerslop. otherwise, aggro officers on the bigger & tougher ships in the fleet, dummynators & moras and the like. you want the tankier ships to be aggressive with positioning so that they disrupt the enemy fleet and soak up DPS/flux. if your tanky ships are doing fluxtrade-poking and rangemaxx'ing then they aren't actually tanking.i find the AI often struggles with overly conservative positioning on steady-and-worse personalitys, and on reckless it gets itself killed 100%. that said, imo undercommitting is worse than overcommitting because doing flux trade forever is boring tritach/leaguer shit. if an aggressive officer overcommits and fluxes out in a bad position then, ideally, there is another aggressive ship nearby to interpose and relieve it. if you've got one-or-two aggro frontliners backed by mostly steadys then your steadys won't be in a position to swap with the aggro frontliners. if your entire blob of aggressive ships is badly positioned and fluxed out then you're fucked no matter what.
>>2388247>recklesssomething large & tanky, with good all-around turret coverage. some sort of large problem that wants to be yeeted right into the enemy's face and thrives when doing so.it should be hull & armor-tanked rather than shields, and should favor flux-efficient ballistics and strong PD.
>>2388247Easier to answer are there any ships at all where you ever want steady.
>>2388247The only way to get even close to the max potential of phase ships with AI is in the hands of reckless officers. Sadly, the AI has these brief gaps of threat evaluation from secondary/tertiary enemies, which usually wouldn't be catastrophic, but can result in phase ships getting 1 second eliminated.
>>2388247Aggressive is the go to personality for any well built ship. Steady is for early game junkers so they don't get themselves killed super easily. Anything sub steady is a literally why. Reckless is for big fuckoff armor ships or fast little shits with high alpha weapons. Though it usually gets them killed anyway.
>>23882472x Chaingun 2x dual-machinegun and 2x reaper torp So'd hammer head
>>2388331>getting 1 second eliminatedhazards of the game desu. happens to every frigate ace sooner or later.
>>2388376Or any hyper armored heap of junk really
>>2387653>meanwhile in one of my save tri-tach and hege nuked each other into irrelevancy to the horror of church and league
Man bullying tutorial enemies really makes learning this game worth it
>>2388149you already cant double dip the tahlan shit, it returns under each statement; that is functionally the same as what was already there except cleaner and much more performantif you want to make an exception for tahlan just make another set for it and put another statement specifically for that stuff first
what's the best 240 dp fleet you think you could build with only frag damage
>>2388402Onslaught spam it's just werks
>>2388403but TPCs are energy damage
>>2388417Ah shit
>>2388402120 dp worth of Rampart spamOnslut mk1A couple of Grendels with flakRest in Monitors
>>2388402i miss kadur remnant so fucking much
>>2388402A single retribution. Cryoblasters and vulcans and unstable fragments.
>>2388247Most of TT hightech subcap ships, most of the frigs, Eradicator (P), Venture (LP).
>>2388501wasn't there an updated version on the forums?
>>2388395You fucking dumbass retardI wasn't talking about your shitcodeI'm talking about the code thats already in the buckbreakers modnot your shitty attempt to lower its boosted damage
>>2388540you are cringe, dude
>>2388543And you're a fucking buckbroken faggot nigger
>>2387880I feel like that’s mostly fair to feel that way and I can see how you got there. That said, their weapons aren’t nearly as good as they used to be and really are mostly outclassed by vanilla at this point, the only carrier that I believe truly fits your description is the Zepporia and/or the super capitals, but we’ll ignore them as they are obviously unbalanced and not at all a standard experience in the mod. I don’t think the balance is as bad as you make it out to be. In my experience none of their premier battleships out fight a properly built onslaught or paragon.It’s really just the fighters that are unreasonably good and the “story” that doesn’t mesh with the aesthetics that seem to be real issues and aesthetics are always gonna come down to personal preference. I love that they look like Macross/Ace Combat weapons and I’m an avid enough enjoyer of isekai slop that I can suspend my disbelief for their bullshit. Wish more people in these threads could too because i have a lot of fun with the plethora of ships to choose from in their navy
>>2388549I can't really take the complaint of some mods not respecting the game's aesthetic and atmosphere when the actual game's aesthetic and atmosphere is such peak trash. Seriously even the STALKER comunity is more receptive to silly soup jank and that's an actual franchise with respectable atmosphere and soul to it. Meanwhile autistic redditors here see an anime girl and get an aneurism over it. But they're totally okay with their marvel quipping nonbinary superhackers in their galatiaslop questline.
>>2388032Point of order, it’s a 3 shot weapon and that’s per hit. So it would be 3 instances of 200 every 9 seconds assuming all 3 land so 66.6 damage per second, which added to the 160 damage per second of the weapon means it gets 226 DPS vs shields. It’s still not a massive amount but it is roughly a quarter of its DPS in most scenarios so I feel it’s worth correcting.
>>2388555Yeah I don’t either. I anime the fuck out of my shit. But I understand that some people are in this for muh gritty space dystopia and I feel that’s not a bad thing. The game is what it is and some people like it vanilla.
>>2388555I'm pretty sure the main quest line is regularly derided.
>>2388549>I don’t think the balance is as bad as you make it out to be.>their weapons really are mostly outclassed by vanilla>we’ll ignore the ships which are obviously unbalanced>the fighters that are unreasonably goodSounds balanced...
>>2388540lol you're a fucking retard. the outcome is functionally identical to the existing code but is much cleaner and more performant. way to expose yourself as an illiterate nocoder. yikes!
I think I've come to realize I don;t HAVE to max flux capacitor and vents on EVERY ship.
>>2388549>and not at all a standard experience in the modI meanYou get a free Zepporia supercarrier at like 30 rep? There's no timer on the mission and even if there were you could throw it into storage and keep it anyway. They can only steal it back if it's in your fleet. It's not a game breaking ship, but it more than has the power to beat or match most capitals that aren't the radiant.
Really, I only installed UAF so I could use their badass strike craft and fuck the Queen.I've found that the Star Federation faction fits in very well with the vanilla aesthetic.
convince me to put in a hundred hours to add a faction crisis to my mod
>>2388555>mods not respecting the game's aesthetic and atmosphereIt's simultaneously a valid yet irrelevant criticism. It's valid because it almost always true, yet irrelevant because it applies to basically every mod including ones that are universally well-regarded like Blackrock Drive Yards.
So with this new update releasing soon™, how long do you think it will take for all the major bugs to be found and squashed? Or for some of these faction mods with story hooks to update? With the supposed finish to the Diktat quest I'm sure PAGSM will be a fun time update.
Any mods that add more starting options?Like picking a specific ship or starting already commissioned to a faction.
>>2388718nexerelin has faction starts, custom starts that are extensible, there are many mods that add custom starts using this system like remnant, omega starts
>>2388719>>2388719>nexerelinThat does seem to do what I want but then there is a LOT of shit it does I don't want. (everything else)
Just started a colony, and immediately got war declared on me by a faction alliance. How the fuck do I stop this? Debating on whether or not to just console command them away.
>>2388726get some operators and either: raise your reputation with one of their factions, lower reputation between the factions in the alliance, or lower reputation between them and another faction alliance.otherwise just leave it, you'll be warned if an invasion is going to happen, other than that your planetary defenses will suffice.
>>2388721I see. Well if it's something simple like just commissions/ships you could just use console commands at the start of the gamelist ships, addship <ship>, goto <system> etcYou could maybe request it as a feature in the nexerelin thread on the forums to disable everything except the various starting options unrelated to the rest of the mod and see what they say
>>2388728I just loaded a save from a few cycles earlier, when I wasn't hated by half the factions.
>>2388549>Yes that implies if it was a total overhaul of every faction with fight broken with broken as the norm and not my personal powerfantasy faction as opposed to insert a cat into a goat pen and pretend it's a goat would make me think better of it.That's the core of it with a side of they did a reverse of what alex did to sindarins without the satisfaction of having the challenge of making worse ships (LG vs other vanilla patterns) work. Instead you get better weapons, better ships with integrated hullmods that make those weapons even better and better fighters. Just takes out the fun of shipbuilding for me when instead of adding more options to play with you powercreep most of the existing ones into not being usable. >that's a you problemNever said it wasn't.And that seems to be the running theme of most of these current mods including bb+ that was partially made to counter those other worse "offenders" at that than UAF. Hell, even pure ass vanilla does that after a point since most things you bring from the abyss tear apart alexes stock shitbuilds. So yeah I'd probably play with it if it slowed down your powercurve by say increasing the global power level instead of fast tracking it. And no, I don't give a flying fuck whether it has anime deamonsemens or stickfigures as their portrait artstyle since that's at least easy enough to change to personal preference. But I will say it would be nice show of effort if they made optional downloads to replace vanilla portraits in their style or theirs in vanilla.
>>2388746>you get better weaponsCare to post some examples?
Do you still need to update to java 8 for rapesector or is that out of date?
>>23887640.98 uses java 17
>>2388756Not really. Last time I bothered some edgefag that apparently doesn't understand how tooltips aren't dynamic/accurate to represent say hullmods or how additional scripted damage or burst fire work in general threw a meltie while shitting his pants. Now I understand that as a discord or forum submissive he feels compelled to lash out to anyone not equally appreciative of their favorite mod but that's a them problem and I really don't care enough to download this again since it ain't doing it for me. I did like some the spritework in it, really nice greebles here and there.
>>2388773Cool.Just tried it but Rapesector CTDs if I try to open the Income menu. Oh well.
>>2388783Is this burst fire in the room with us right now?
>>2385876portrait mod?
>>2388787Friend, between alex and his decade spanning bumbling around approach to balance, glacial updates and davids not40k meets the gay agenda writing you're going to try harder than that to ragebait me. Please understand, I've just no fucks left to give.
>>2388555I like to include various anime-styled characters in my Starsector, only to headcannon that they are results of some kind of gene-modding that was done back during DoM's era.
I think people give way too much weight on what other people think about the mods they use. I've done dozens of vanilla playthroughs, and still do, but sometimes I want to spice things up with something that is a little different, a little out there. I think of it like engorging on junk food. Not good for the body, but sometimes it's nice to indulge. I indulge in lots of lame, overpowered, and outright degenerate mods myself every now and then. They're not permanent mainstays of my playthroughs but a little something different every now and then never hurts.Is it immersion breaking? Absolutely. I'm not going to pretend most of the fanfic writing for these mods are any good, either. But I've played more than enough vanilla that I can recite many of Alviss', Arroyo's, and Cotton's (the only characters I care about) interactions almost word for word. I've dabbed on Daud and Siyavong more times than I can count. I've built meta fleets, themed fleets, and meme fleets and still scrubbed on Omega, Threat, and Dwellers. So yes, I'm gonna throw a bunch of mods into my playthroughs. If I like them, I keep them around. If not, I remove it. I don't like half the faction or content mods, including most of the popular ones, but I'm not about to bust someone's balls over liking them, especially given the trashy mods I frequently run with.It's a single-player drug smuggling genocide simulator. Let people have their fun.Anyway, I do it for she.
>>2388813No that's perfectly fair. But don't lose your shit from the inevitable your waifu sucks, shit taste confirmed.
>install vulpoids and rapesector>qt. vulp keeps showing up in the RS prisoner list>can't just mass-execute them all because i don't want to kill her>have to click down the list, execute or release or rape, one by one, on all thirty of them>this is not the cross-mod interactions i wanted
>>2388584>>2388570I was saying ignore the supercaps, you have to go out of your way to get them and it’s way easier to just cheat them. Zepporia is the only standard ship I think is overpowered so it’s just fighters. It’s like saying that since the onslaught is excellent the hegemony navy is unbalanced. The fighters are the only thing I think are really unbalanced and even then you can pretty easily deal with them as the player.
>>2388919overpowered fighters is the most boring way to play the game tho. select target, press Engage, win. even worse than turning on autopilot for player ship.
>>2385033i'm just dropping by to post that mamon and moloch became too real for me and i get chills whenever i see them mentioned even in games.
>>2388975>mamon and moloch became too real for methey ARE real anon, just as real as Ba'al and the rest of pre-christian spirituality descended from proto-indo-european tribal beliefs.you didn't think these funny names came from nowhere, did you?
>>2388718>Any mods that add more starting options?>>2388721>nexerelin>That does seem to do what I want but then there is a LOT of shit it does I don't want.Custom Start and Ko Combine are the only two I know of that don't need Nex.https://fractalsoftworks.com/forum/index.php?topic=28836https://fractalsoftworks.com/forum/index.php?topic=23393Neither offers a commission though.
>>2388785Nvm turns out I was somehow on an older version of RS. Using the latest "master" seems to have no issues.
If I wanted to add more portraits to a mod faction, could I do that with my own sub-mod or would I have to edit the mod itself?
>>2389119You can put the pics into the mod's graphics/x/potraits and maybe you need to add their names in .FACTION files in data/world folder if you want them to spawn
>>2389174I know but I was thinking if it was my own submod I wouldn't need to redo that every time the mod updates, even if it is an easy copy+paste.
>>2389086>you didn't think these funny names came from nowhere, did you?i did
>>2389177You definetly can and it's not even that hard you just need to do the same thing but in your own folder
>>2389191So they will just be added to the ones already in MOX X instead of overwriting them?I guess the best way to find out is to try.
>>2389192You’re essentially making a portrait pack. As long as you don’t duplicate portrait filenames, they won’t overwrite anything.
>>2389193>don’t duplicate portrait filenamesOh shoot does that matter? That might explain some things.I've got a few portrait packs but some of them have the same names like Hegemony#.
>>2389200Yes, if you have multiple portraits with the same filename, then only one gets used. I think it goes by whichever mod is later in alphabetical order, though not sure on that. If you just want to add portraits, then make sure not to duplicate filenames.
>>2389208Okay. I thought having them in different paths would be enough but I'll need to change the filenames of some.
>Find sentinel early>There's a derelict radiantI don't remember if that's always there.I usually don't use radiants because they're way too powerful, but.... just this once, I can spoil myself. Just a little bit.
>>2389215StarSector is a masculine power fantasy game which you suffer to enjoy
>>2389086>tfw baalzebub (lord of the flies) were ancient hebrews making fun of baalzebul (lord of the exalted house)how the fuck will i be able to sleep now?
>>2389219Remember they are eternally assmad about bablyon so assmad early christian jews believed that satan's wife will be a Babylonian princes
>>2389219the worm embraces us, gravity is desire
>>2389215Radiant is my ship-fu, so it's always difficult to turn down the opportunity to take one for myself when doing specific doctrine runs.
>>2389239Oops, Too Many Capitals is a real problem
>>2388792I just took a paragon with no captain and outfitted with nothing but 4 gigacannons, then 4 4 abyssal glares, then 4 plasma cannons, and put each loadout up against a static shielded onslaught. Each one of them took 90 seconds to take it down. 4 Axia Type 3s took 150 seconds.Is this the power of the "more OP than dorito cheatmod weapons"?
>>2389289NTA but I'd argue Paragon is also OP and has been for a long time now. Literally everything in the game can be cheesed with 2-3 Paragons.
>>2389302I only chose paragon because it let me place 4 energy weapons onto a single hull for damage output testing. The subject of this whole thing was how this retard thought that this shitcannon that does medium slot DPS is somehow the most OP thing ever
If you were to compare the Starsector modding scene to the Terraria modding scene, which mod would be the Calamity mod? AKA full of edgy tryhard tranime shit, unfitting aesthetics, full of bloat, and unironic cringekino?https://www.youtube.com/watch?v=5GcPA3C0QeI&list=RD5GcPA3C0QeI&start_radio=1
>>2389267No such thing as too many capitals.
>>2389224why are there people larping as jews and not babylonians when both the real jews and babylonians were all exterminated millennia ago?
>>2389431We wuz. The same with china or jeets.
imagine actually using tranime mods and then defending tranime mods
>>2389442Sad but many such cases
>>2389375>full of edgy tryhard tranime shitI have zero idea what you mean by this.
>>2389448You know, like ruining a game's aesthetic with naruto avatars. Kind of like how UAF pilots don't fit in with vanilla at all.
>>2389455Right, the game's aesthetic. That would be terrible.
If I were to make a mod faction, where would I even put it? There's like three dozen other mod factions in existence and they're already starting to muscle each other out. I know it's unrealistic for most to have every mod faction ever in one playthrough, but mod compatibility is always going to be a problem here
>>2389470Forgot image. Everything already seems cramped.
>>2389471I know at least one of these has multiple random starting locations.
>>2389456Still better than anime.
>>2389471Just place it anywhere. Who gives a fuck. There are multiple faction mods I know that aren't on that image but hold a "claimed space". Worst case scenario you'll just have two stars near each other that lead to different systems.
>>2389501>anime bad>I like gargoyle btwHuh.
>>2389504>anime badYes.
>>2389507Going to the anime website to say that indicates to me that the lady doth protest too much.
>>2389510Moot made 4chan to escape anime, newfag. /a/ was made as a containment board for losers like (You) who need anime injected into their veins to live because you wouldn't stop shitting everything up.
>>2389522>everyone complaining about anime mods is just baitingI understand now.
>>2389375>Terraria modding sceneSo Crabshack?
>>2389530>I understand now.No he's just jewishand also a redditor
>>2389375Iron shell probablyYou won't get an exact match because Starsector doesn't really have the worm-mod problem.
>>2389501>duuude, what if anime girl>but male portraitThis is the kind of mentally ill troon using newfag buzzwords like "tranime", btw
>>2389375>pic related being the writer's quirky self insert wholesome "genocide bad, okay? trans rights!" avatar>the whole dustkeeper faction just being "AI but like the good guys avengers league dedicated to safeguarding humanity and being as morally upstanding as possible">the shitty , uterrly cringe inducing chuuni writing with the guilt and ""Felcesis Thrice-Speared" being the *teleports behind u* kid who throws his ship at you as a tantrum whenever you kill itYeah, has to be Secrets of the Frontier.
>>2389545Also an actual cheatmod that just lets you summon an AI armada as an escort, containing two ships that are so insanely OP they make the Radiant look like a quaint pile of junk in comparison.
>>2389540>You won't get an exact match because Starsector doesn't really have the worm-mod problem.For every worm boss that terraria mods shamelessly rehash, every starsector mod has a rehashed onslaught. Calamity is just the equivalent of a Starsector mod that has 5+ onslaughts that it adds.
>>2389213>finally finish editing my custom portraits for submod>2:1 female:male ratioDamn it. Why do I always do this.
>>2389375Yuri expedition and it's add-ons tl;dr lesbian core crystals sell cakes laced drugs and yuri hentai to the sector while lesbian core crystal totally not nazis genociding m*ids in league space waging eternal war with lesbian core crystal not!british empire over yuri relationship gone wrong.
>>2389501I always imagine that this is Alex self insert, being shy nerd in space.
>>2389375Crabshackmaybe Tahlanneither has any cringekino though
Is there any mods which adds icons into tactical map like "this ship has it's thrusters offed/overloaded/buff/debuff"?
>>2389539but enough about moot
>>2389610you mean icons about a ships current condition on the map that shows up when you press tab? don't think so, would get cluttered really quickly
>>2389616Shame but understandable
derelict drones are actually kinda good if you run ramparts with full devastator cannon loadout and derelict operations.
>>2389610Kinda like this or expanded info for radar?
>>2389636What mod?
>>2389636Just an little icons like you see on wow or mobas if you have ally or enemy selected
>Get an automated xiv and a normal onslaught>Decide to do something silly and turn the normal into an unga shunted anti-armor ship and the xiv into a conventional anti-shield ship>The anti-armor wins against a radiant but loses to an invictus while the anti-shield wins against a invictus but loses to a radiantMission failed successfully?
Just what the fuck happened here?
>>2389706i sharted and pooped all over the systemhope this helps
>>2389708Captain Poopnsharten... I kneel..
>>23853385 hneedlers seems a bit excessive innit?
>>2389764I haven't played legion since they gimped the XIV variant so I can't remember, but can those two side mediums even face forward?
>>2389769yes
Redpill me on Hiver Swarm. Worth a try?
>>2389764Against remnant? No. They are more accurate than ACs with more DPS and only slightly less range. You are supposed to help shoo away Radiants/Novas.
>>2389791>Worth a try?nothey live in the top-right corner so they're a pain to interact withthey constantly invade literally everyone, but seldom get counter-invaded by literally anyoneif you want villains to fight, try arian space nazis. if you want bugs eating your hull, try symbiotic void creatures.
>>2389791>>2389831Don't forget, they're super overtuned in terms of FP, so they pretty much win every auto-resolve, meaning they have a tendency to sweep across the core worlds, but other factions will still get pissed if you sat-bomb the literal bugmen. So you have to manually go and recapture any planets they take.
>>2389835>>2389831Well, that saves me some trouble then.
>>2387014>bread isnt bread its just baked dough
>>2389831>arianHeresy
>>2389835>other factions will still get pissed if you sat-bomb the literal bugmenthank ludd i never tried hive
>>2386986you should stop hanging out with retards
>>2389867>gather a party of troops to move around on a 2D map plane containing terrain and conquerable cities owned by factions, as well as toaming parties ehich you engage in a separate instance>gameplay loop us an early game consisting of chasing roaming bandit parties on this navigation map instance or trade which involves buying items from one city and hauling it to the other>late game involves establishing your own kingdomThey're literally the same game. You're the retard here.
>>2389919sure i am, so fuck off
ITS OUT
>>2389919>They're literally the same gameNah
>>2389919They're not at all the same. The way I play starsector is literally impossible in m&b. I ignore smuggling and commissions to go exploring and create a new faction in the first year or two when I find a good system. I've sold gamma cores to afford an orbital station and this is a completely legitimate way to play for someone experienced enough to handle early game crisis fleets.
oh man i just realized what the shroud is a metaphor for
>>2389946That's right.Periods.
I'm thinking about trying nexerelin but I see it has it's own prisoner system.Does that conflict with rapesector?
>>2389592The fuck? I thought yuri expedition died a fucking decade ago when the creature controversy kicked off
>>2390032>the creature controversyNewfag here, tl;dr?
>>2390032"it still runs"
>Tilted Dagger quest for UAF>Finish it up, hauling my loot back to Scaria>Casually check my prisoner list to dump those Pather officers into the void.>The blonde UAF traitor is in the brig, holy shit>Immediately recruit him, put him in an overdriven Destroyer.>SFN Retards hammerYea, he's gonna make Ludd real proud.
>>2387277How?
>>2390064In the view prisoners menu, top right corner should give you the option to check on captured crew, you can either "break" them or butcher them. I generally break them to make up for fighter crew losses.
>>2390075Do you mean this menu? I don't see an option.Does it require a certain amount of captives, not a 1:1 ratio?
>>2389545I've played a ton of mods and I've never seen a single thing more cringe inducing than the options to introduce sierra to people.
>>2389540speaking of wormskingdom of terra adds what might as well be a worm boss (hatchling frigate/quetzacoatl battlecruiser/ouroboros dreadnought)its creator is also missing in action since 0.95
>>2389545Vulpoids unironically does the quirky AI sidekick better.
>>2387076>>2387263So how do I ransom officers? I'm not seeing the option. Do I need to speak to an NPC from their faction?
I had a dream last night that 0.98.5A came outand that I was scrolling through the thread here, reading all of your reactions/impressions of itOh lord...
>>2389086Baalzebub is better wife than UAF sluts.
>>2389086>they ARE real anon, just as real as Ba'al and the rest of pre-christian spirituality descended from proto-indo-european tribal beliefs.Those aren't PIE, they are canaanite. It was the Jews turning the gods of the other Levantine tribes into demons as they transitioned from recognizing other gods but only worshiping Yahweh to full monotheism.
>>2390157>inb4 big nothingburger patch
>>2390160truthbreve
>>2385040Genius invites madness, sadly. So they tend to be weird at best.
>>2389375>edgy tryhard tranime shitthe noahtorious Legio Infernalis>unfitting aesthetics[free space]>full of bloatHazard Mining, Knights of Ludd, Sorenverse & Sephiraall the kitbash-fleet factions like Carter's Freetraders>unironic cringekinoArmaa Armatura with the MRC alternate start, the quests
>>2390042He also made the Aria mod, which was wehraboo-ish. As creature is a nip, he lacks the "stigma" towards the Germans from that time.This caused a bunch of USCfaggots to foam from their mouths and creature had to move his mod away from the forums. creature's other mods, Yuri and KORA remained, and he kept developing ARIA too.
>>2389470Abyssal space. It's kinda empty otherwise, so it's free real estate.Make them weird. I dunno, demon tamers or something.
>>2389456For all we know that's just Gargoyle's vtuber model. I doubt he'd want to expose his true look in comms channels, it would make him traceable.
>>2390366We meet him in person and physically transport him aboard our ship during the quest line if I remember correctly.
>>2389456>>2390366For some reason Gargoyle remind me of the Cruelty Squad guy
>>2390157Couldn't sleep a wink a last niiiight
>>2390157>next sectorpatch drops>it adds a new ship with a gimmick and bad stats>it adds a new quest where you teabag the league (they made it canon)>"various balance tweaks">everyone's mods are broken until they change the string in modinfo.joseon>no other changes>devs go silent for another year
>>2385198as much as everyone shits on the game, whoever are the artists for all graphics are really good at their job. i think Alex draws the ships, and there's some other guy on illustrations.we might need to wait until starsector 1.99 until a story update but at least the sprites look great.>>2385228more main game content in exploration maybe. it's been 200 years of independence and yet there's fuckall in the frontier.picrel is obligatory emwattnot post in a starsector thread.
this update goes crazy for real for real
>>2390565bro u are so correct :D
>>2390366I never had a problem with Gargoyle's appearance. He looks like what 90s/2000s Hollywood thought computer/internet hackers looked like.
>>2390536>as much as everyone shits on the game, whoever are the artists for all graphics are really good at their job.it's just a shame David purposefully fucks up the portraits.>literally released a hotfix to make thar Yaribay dude on Olinadu uglier on purpose
>>2390662League Navarchs are supposed to be ugly as sin, thougheverbeit.
Let's play this by the numbers.
>>2389470>If I were to make a mod faction, where would I even put it? There's like three dozen other mod factions in existence and they're already starting to muscle each other out.This is the unofficial map of the modiverse from the discord/forums: https://docs.google.com/spreadsheets/u/0/d/1i4ioSinSHKuk_eG-4OL2vzeXpvPILlFnIgKHRZ5EJVsIt contains most of the major mods and anyone is free to edit it so remember to add your own systems to it when you've made a home for them.
>>2390155pls respond
>>2390764Hi
>>2390764Stop being so clingy. it gives me the ick.
>space jews did nothing wrongWhat did Alex mean by this?
>>2390814>Oy vey remember the six million we lost in the AI warVery sus
>>2385040Pbly because if some faggot decided to he'll install malware on everyone's computer and get you banned from the forums. The fact this game has a modding scene at all is astonishing considering how retarded and obnoxious so many of them are.
>>2390155So does anyone actually know how to do this or where the people saying you can do it trolling me?
>>2390874Have you considered pressing the ransom button? You obviously need to be in their faction space when you ransom, but it's right there anon.
>>2390883>You obviously need to be in their faction space when you ransomAh that's it. Thank you.
I am so shit at refitting ships. Trying to build a capable Mayasuran fleet, but keep getting shitcanned. I have no idea where to start with these, for example.
>>2390907>I have no idea where to startVanilla ships. Always start with vanilla ships. They provide a limited scope that gives you the opportunity to learn what works and what doesn't. Jumping right into mod territory is going to be overwhelming if you don't even have the fundamentals down.
>>2390907Try at the start you dumb fuck
Would atmospheric combat make the game better?
>>2390951What would even be the purpose of it?
>>2390985different 2d backgrounds
>>2390951>he doesn't know
>>2391000>Space Battle right above a planet.>Make the planet background during a fight 4x times larger, so the planet seems closer.>Make Ground Defenses and Heavy Batteries delete half of the invader's fleet every minute or so.That's about how much of what you could change.
>>2391011You also wouldn't be able to stop and have to keep momentum.
>>2391011sounds kino sign me up. Also don't forget to simulate gravity so that ships fall down when destroyed and ships are less maneuverable due to air resistance>>2391008yea I know the game simulates 0 friction 0 gravity spaceships like dogshit, whatever
>>2391012>You also wouldn't be able to stop and have to keep momentum.You do know that happens in space...
>>2391011>Make Ground Defenses and Heavy Batteries delete half of the invader's fleet every minute or soThis is why they don't engage you in range of anti orbital defenses in the first place.>Also don't forget to simulate gravity so that ships fall down when destroyed and ships are less maneuverable due to air resistanceSo all my salvage burns up in the atmosphere and I can't recover ships? Why the fuck would I ever fight near a planet then?
>>2391064>So all my salvage burns up in the atmosphere and I can't recover ships? Why the fuck would I ever fight near a planet then?uhh cus it brings gameplay variety into the mix? I'm tired of fighting in the void
>>2391051You can't slow down to 0 speed in space battles? Damn, didn't know that.
>>2391080Wothless content that 90% of players would never engage in outside of the main menu missions.It's like intentionally flying into a pulsar plume for the sake of "variety".
>>2391100bruh there's obviously some way to justify atmospherical combat if you just make up some lore like how the game makes up deployment points "erm no chud you cannot deploy your whole fleet at once also you're limited to 30 ships lol"
>>2391114NTA, DP is an abstraction of how easy it is to operate the ship in a fleet action. A fleet needs to act in an orderly and coordinated fashion, otherwise cohesion will break down and they'll end up like the Baltic Fleet.
Anon my favorite ship is the Tirpitz what ships are good for supporting or screening for it
>>2391127lmao russians should stick to tanks and heroin
>>2391127sure I get that but isn't it strange how every commander starts out with a 30 ship 240 dp limit, like shouldn't a commander be able to improve it thru the skill tree as he gets more experienced?
>>2391162A dp limit skill is technically there in leadership, it's just locked behind not having any officer assigned to the ship which is pretty silly.
>>2391173holy shit you're right. Man, I wish alex the jew did away with those stupid logistic yellow skills that do nothing in combat (why is there like 6 of them?) and added stuff like increasing the DP limit and ship limit.
>>2391064Well, that's why no one engages in Atmospheric Combat and why the game doesn't have it.
>>2391064>So all my salvage burns up in the atmosphere and I can't recover ships? Why the fuck would I ever fight near a planet then?I would really love the idea of shipwrecks in planets. Like, imagine fighting colony crisis fleets near my colony, and it becomes a junkyard. Also, add scattered ruins on planets with each DP sunk adding up you could turn a scattered ruins planet into vast ruins if you do too much atmospheric combat.
>>2391127>A fleet needs to act in an orderly and coordinated fashionDamn, someone forgot to tell this to the player AI fleet.
the moment we get steam workshop is the moment all the mod shit flinging goes away
>>2391221lol, lmaoHighly unlikely that Alex ever really adds steam workshop support, since he dislikes it both as a player and as a dev trying to support the current modding scene.
>>2391203faggots who like space games are also autistic spergs so you get none of that, enjoy having one more endgame encounter and sidegrade ship goy
>>2387269Don't forget about synthetic womb or shit like that>a poorly disguised vore fetish shipthe what now
>>2391221>He doesn't know.
>>2391221Buddy, Alex is mid 50 and at the rate the updates are coming out the 1.0 will be by 2040. He is also extremely self aware and simultaneously eager to appease and avoid criticism. There is a resident shizophrenic on the forums that posts like 10 times a day, making the general discussion unreadable
>>2390923Yeah that's what I've done here. I took inspiration from the Retribution. I'm having a lot of fun burning around ships and blasting them with Devastator cannons. A lot of Mayasuran ships are vanilla+, so I can use a lot of their builds as a guide.
>>2391381Why not go for a double sneedler + 2 heps, with the back two meds being flak cannons or HVDs if you feel the sneedlers lack range and don't want to invest in ballistic rangefinder?
>>2390951Arma Armatura does it pretty well.
>>2385765Were it the bux from Sseth video that killed it?
is there a reason to ever take tempest over shrikes?
>>2391591180 top speed vs 100
>we at Steam support the grassroots gaming phenomena that the modding scene is>we also heavily censor and delete inappropriate modsIt's okay. I don't play with mods anyway.
>>2391591aren't tempest just better?
>>2391600starsector isn't even on steam
>>2391604they have a lot more flux and peak time, I use them because they can have escort package and be a better fire support option after the objectives are taken.
>>2391610The implication is that having it on steam wouldn't be all that great.
>>2391639Worse than the forums and Nexus?
>>2391549the game's been basically finished for 10 years, with only minor changes to combateverything else was single feature additions or storylets
>>2391640Now that you mention it, no
>>2391591Not everyone can handles shrikes suicide attacks.
I'm not sure with this one, probably need a phase anchor as well, im thinkin of dropping the missles + autoloader all together but its nice if i need some additional burst. Back machine guns are probably superfluous as well, as I'm phase cloaking most missles
>>2391856Check damage type of mining blaster.
>>2391899The Mining Blasters are fine if he's phasing out behind frontshields, the problem is omnis. Proper positioning in fleet battles can help alleviate the latter. Against 360's he's dead weight.
>>2391856I'd ditch the missiles and go all in on the dakka. If you can't slip passed a shield, break through it.
>>2391856You're in a phase cruiser, you might as well go all in on the alpha strike.>remove the stern LMGs (you are not going to get Salamander'd in a phase ship)>upgrade the front ones to duals or light needlers>replace at least some mining blasters with kinetics (maybe heavy needlers?)Personal note: I wouldn't put SO on this ship. Dissipating soft flux isn't a problem when you can just phase and shit ordnance over your enemy all over again, and it will save you a whole lot of OP for better weapons.Hammers + autoloader is a spectacular idea on the Grendel, so good job on that.
every time i see a backstabber setup with no EMP i die a little more inside
>>2391221Terraria begs to differ. That has official steam workshop support, and yet it still gets trash like Calamity, which causes drama every other day, like how one of the sprite artists was revealed to be a kiddy fiddler from the undertale community.
>>2391944>undertaleEVERY FUCKING TIME
Anon what are some neat ships to protect a big lumbering battleship brick
freak
>>2392020Paladin Anubis, throw Escort Package on that bitch and it'll be the capital's own personal jesus
>>2391856For general purpose AI usage its something like this3x Swarmer (or Hammer Torpedos or Breach Missiles)3x Hypervelocity Driver2x Heavy Mauler Escort Package OR Hardened Subsystems (long fight) - S-ModHeavy Armor - S-ModArmored Weapon MountsPhase Anchor Full capacitor, rest ventsReinforced Bulkheads OR Flux Coil Adjunct as 3rd S-Mod
^confirmed retard lol
playing Nebuleet instead desu
>>2391856accelerated ammo feeder has no effect on the mining blaster never do ships again
I haven't played this in probably a decade and I was going to pick it up again but wound up intimidated by just how much stuff I forgot. How should I ease myself back in? I thought about going in completely vanilla so I'm just relearning the foundation, but I figure if there are mods that basically everybody uses by default I may want to include them just so I'm relearning in an environment more similar to what I'm going to deal with once I'm back in action.
>>2392199>I haven't played this in probably a decadeLiterally nothing substantial has changed over the last 10 years. Nothing substantial will change over the next 10.
>>2392202And god bless the dev for it. I figured the mod scene had probably changed in that time though, and god knows my knowledge of the game didn't hold up even if the game stayed the same.
>>2392202This
>>2392206There are some fairly extensive overhaul mods, touching most of the systems found in the game, but none of them are necessarily essential.The best way to experience the game after such a long time would be to do a vanilla run and start looking at the mod index after you hit a natural endpoint. Only particular exception would be nexerelin, but it can be added to an existing save, so point still stands.
>>2392233>it can be added to an existing saveOh wow, really? I never looked into it but I figured that would be one of the less friendly mods for that kind of thing.
Making profitable colonies with AotD seems a bit of a challenge.
>>2392360just b urself
>>2392360>install Fuck Up Colonies Megamod>it fucks up your colonies
>>2392360>>2392790Literally everything I've seen from AotD from pictures people post are like Colonies with like ten billion people in population, income of like one quadrillion credits, and Industries that are called something like "Kardashev 4 Universe Generator" or some shit. What are you people doing wrong with that mod?
>s-mod operations center>autopilot: on
Discord is saying that there is a thugshaker event going to be added next update. Not sure what that means specifically but I am getting pretty excited about it
>>2392360>>2392790The key to profit in aotd is to ignore industry.Your top 2 money makers will be commerce and resorts. Once you get access to parks they can also be very profitable. Industry planets are for you, not for money. Better patrols, building ships/weapons, special projects, megastructures, ect.
>>2392944>Once you get access to parks they can also be very profitableI forgot, this is tasc stuff. aotd is just commerce and resorts.
use a legion, 4 wasp wings delete basically everything, missiles other fighters and have enough numbers to get in the way of ballistic and energy shots
>>2392360>>2392790wait thought AoTD was just a fancy faction mod
I never come across this variant of the eagle, Was this here before?
where can I find this rapesector mod? come to think of it, what happened to that other "forbidden" mod? the faction mod that was like 1984 or some shit and all the disksword fags hated it because nazism or something.
>>2392963You look up "Starsector Rapesector" and click on the very first result.
>>2390825I don't remember anyone saying this in the game.
>>2393073Check the wiki
>>2392807That level of income generally comes from tasc with all optional industries enabled.Anything above size 7 or 8 requires you to edit the files yourself.Plus, getting to the endpoint of AotD requires you to spend a few cycles waiting around for your research to finish (unless you check the option to give yourself endgame stuff from the beginning)
>>2392807Turns out that building a research centre, and the upkeep costs, is very expensive. But it's frustrating when I've got a terran world with +2 organics and +1 food, and can only go to tier 1 mining because I can't afford to research the next to and specialise in organics. I've just focussed on getting accessibility pumped as high as poss, and deleting high tier industries if I start to lose money. For some reason the upkeep costs far outwiegh the income (at the early stage at least).
>>2385096>that videoWhat in the fuckHang all discord troons permanently
>>2392963>Nine Sols What ship would Yi use?
>>2392961>Was this here before?That's part of the Original Starfarer variants.There's also the Hammerhead (D) (D) and Sunder (D) (D) you can get only during the tutorialThere's also the Dominator and Falcon from the main menu tutorials
>>2390951I don't think the ai and tactical ui can handle that and needs an overhaul.
>>2393144Politically the discord operates as a fascist authority and it's been clear for a long while that they have been strongarming their opinions and agendas on others.
>>2392968This is the Site? I hate githubbers, I guess the main way of downloading this is by zipping the source code or something
>>2393137Don't build mining on terran. build farms so you can get luddic majority which can then be doubled via crisis.artisinal farming+commerce+resort+light production is your bread and butter money maker. Throw ai cores on everything you can too even if they're just gammas.
>>2393486Check the “Latest” button on the right. There should be a zip you can download.
>>2393512Thanks for the tips. I thought that because it's organics->food, that would make the colony profitable. Does it not really matter about being self-sufficient?
>>2390082What the fuck is up with your menu? The pertinent options are obscured by that Fleet Commander header.
>>2393541NTA, but what truly makes a colony self-sufficient is your ability to sustain it monetarily (especially with upkeep costs) and defend it. What makes it profitable, instead, is how much they can sell compared to their upkeep, and you maximise that by getting industries that go well with the planet's given conditions. Goods like organics can be imported from any incoming trade fleet, and they arrive at no cost to you, so it's better to maximise your income instead and worry about your own production of a good later. The greater your income, the more it'll snowball and allow you to both improve your colony and colonise more worlds.
>>2392360Pffft. I wish it made it harder to profit off of colonies. I have AOTD installed and the endgame feels like too much of a breeze. I wish it cost more money.
>Luddic Church crisis>Their fleet is preparing to leave within a few days while I am fucking around at the edge of the sector>A few minutes pass, get a message that the attack failed>Never reached my colonies>Never bothered again
>>2393726>they hit a hyperstorm and got yeeted off course>they got ambushed by symbiotic void creatures>hiver bugfleet ate them alivesuch is life in the zone . . .
>>2393587Maybe it wasn't designed to be used with the game's UI scaling? Default 100% is too small for me.
>>2392198show me a good mineblaster build then you doublenigger>>2392109I want to try the ranged grendel but cant bring myself because targeting core is not allowed>>2391923>Double lmgs I never understood these arent they like a 20% dps increase for a 66% op increase?>soI also want the extra speed...>>2391899>>23919103 lmgs actually do already decent dmg against shields, maybe one additional heavy machine gun would be appropiate
>>2393787You're legitimately retarded
>>2393787>I never understood these arent they like a 20% dps increase for a 66% op increase?worth it. you want more DPS to kill faster.spending 3OP on an LMG is only slightly better than leaving the slot empty. fit some real fucking dakka you pussy. dual MGs if you insist on being close range, otherwise railguns.if i was >>2391856 then i'd dial back to 10 caps and fit railguns on the forward small ballistics and heavy maulers on the mediums. this is just fitting like an erad but it will still be brutally effective without being a retardo luddic build.
>>2393800its spelled your
>both Starlords and Rapesector work (in that it doesn't crash on startup) despite being outdated>however Rapesector changed the logo to remind me of my sins
>>2393787>arent they like a 20% dps increase for a 66% op increase?Every bit of DPS counts for a strike build, and the other adjustments I've proposed give you some spare OP.>I also want the extra speed...You will eat your CR at unacceptable speeds. Consider Adaptive Phase Coils instead for that purpose. Alternatively, Phase Anchor is also a good idea for a strike build.
>>2393829>however Rapesector changed the logo to remind me of my sinsinstall Stinger Shipyards. commit.
>>2393842>Stinger Shipyards>find nexus page>doesn't look too ba-what the fuck
>>2391591Tempest is just better in almost every use case.
>>2393829I just deleted the UI folder from the mod, since that is the only thing it does.
>>2393864>>find nexus pageHow? Searching google and nexus gives me nothing.
Why?
>>2393922He was tired of everyone using the paragon.
>>2393922Paragon is legitimately OP.
>>2393922Beating every threat in the game with paragon spam is lame and gay
FINALLY ITS OUT
>>2393943>>2394034>>2394035So everyone will just spam the next best thing instead. Does this retard not understand how video games work?
>>2394042What happen to picking ships that are fun or good looking over meta? did we seriously optimized the fun out of starsector
>>2394042a 25 OP nerf isn't going to cripple the Paragon, but it might just bring it a little bit closer to the other cap class ships.The end goal for nerfs like these is having all the cap class ships to sit around the same power level (or within an acceptable range), so the player isn't obliged to pick the most faceroll ships, but rather pick ships according to the playstyle they enjoy.
HOLY SHIT THIS UPDATE IS CRAZY
>download rapesector>download going into games machine>make myself an officer
Why can I not create a fleet to guard my system? I've got an Orbital Works, and plenty of resources from the planet itself.
>>2394054It's probably something stupid like your fleet needs a name, or it needs to be saved as a template first.
>>2394054Do you have a patrol HQ, military base or high cum command?
>>2394056>your fleet needs a nameffs I missed this because all the UI is just shades of blue. Before I had Orbital Works a big red thing popped up.
>>2394042>>2394034>>2393943>>2393922>>2393922>muh single player game must be perfectly balancedThis is such a cancerous mindset, what's next trying to make the game competitive?
>>2394047>obliged toKill yourself
>>2394044>What happen to picking ships that are funPeople who want to do that are doing exactly that, and paragon being meta doesn't get in yheir way of that. People 2ho pick paragon because it's meta will just flock to yhe next meta thing. That is literally the point. Nerfing the current meta thing will not change their mentality. It's why this entire decade-long merry-go-round of balancing and nerfing and tweaking is fucking retarded and a complete waste of dev time. Alex seems to be under the impression he's developing a competitive online multiplayer game with ladders.
>>2394077>>2394100You can bitch and moan about it all you want, but the vast majority of games, singleplayer or otherwise, have gone through this kind of iterative number tweaking balance. The only difference is that Alex (and most modern devs) list their changes because it's an easy way to fill out patch notes and remind people that the game is being worked on. A ship that hasn't been touched in almost 8 years getting a slight change to OP isn't exactly going to take days of dev time.>People who pick paragon because it's meta will just flock to the next meta thingI fucking guarantee you anon, there isn't a game dev in the world who will accept something remaining as an obvious outlier because "oh something is always going to be unbalanced", if only because you don't want to design a game around 90% of the feedback being "oh yeah this is too easy in my cap-spam doomstack fleet". Metaslaves flocking to one ship or another is a sign of a shit game, which is why the goal is always going to be to make things about even enough to make it ambiguous which ships are the best.
>>2394161>nothingburger tweak>nerfed into the fucking groundnta but I really hope alex will one day find something in between
fuck paragons and fuck people who fly them, glad that boring shit battleship is getting nerfed>rangemaxxing (easy positioning)>with beams (don't need to aim)>360 shield (no weakspots)>and fortress shield (can't die)most braindead ship in the fucking game, a favorite of literal reddit noobs
>>2394161Striving to flatline the utility value of every single thing in the game, especially in a single player sandbox, is peak retardation. What will alex do when people stop spamming paragons and just solo everything using the ziggy? Nerf the ship that everyone in the universe considers satanic black magic into a sidegrade of the onslaught? You eliminate variety in exchange for the illusion of it.It reminds me of retards whining about System Shock 2 having skills that aren't balanced and some being far more useful than the others, resulting in some builds/playstyles being vastly harder than others. Except System Shock 2 requires you to commit to your builds so once you've invested in something you're locked in.
>>2394210>turn ziggy into a phase-onslaught cloneyes, you predict correctlyit is inevitable. nothing can resist Onslaught forever.
>>239420660 DP is an huge trade-off. Its specialized in fighting shroud and brute force station siege while inneficient at everything else. Also it barely moves.
>>2394206>most braindead ship in the fucking gameTop 5 maybe
Why SHOULD high tech ships be balanced anyway? High tech being just as viable as low tech is ridiculous. Imagine if the logbow were just as efficient and powerful as an AR-15. Nobody would have bothered inventing firearms in the first place.
>>2394210Nerfing isn't the only tool you can use for balance, you could also buff up other ships, create enemies that perform better against certain types of ships, create different battlefields with bonuses/maluses to certain types, etc. Essentially, making different ships shine in different situations. When you do nerf a ship, changing it's direct combat stats isn't the only thing you can do, you can also make changes to it on a logistic layer, making it more expensive to field/recover, cutting it's ability to fight multiple battles back to back (see ziggurat 50% cr cost), cutting your ability to bring along multiple of a ship (see: anything with high maintenance), cut its effective fighting time (see every phase ship in the game, every missile ship in the game).And yes, you don't need (or want really) ships to be completely balanced, you just want a range of power. The 75 dp supership is allowed to perform as well as a small fleet, given it costs about the same as one. More importantly, you're only ever going to get one of them, so it doesn't really matter in the question of "how do we stop players shitting out the same monofleets", same way Radiant doesn't really matter, because you're never expected to field more than a single pocket radiant.
>>2394226I feel like low tech vs high tech would be more comparable to a f-15 vs f-35
>>2393922he actually was told, ages ago
>minor adjustment of a top performer>autist has a meltdown over the very concept of game balancebut what else is new
When will Alex release the damn thing? I want to see whats the fuss about those TT ships armed with omega crap he posted on bluesky. Im not much of a quest player but if theres an opportunity to gank and profit out of some hightech enemy Im all for it.I also want to see the new portraits.
Cry about it some more, newtard
>start new playthrough>not even an hour in, already find a habitable system with a terran planet (75% hazard rating) with a gate in system AND a domain comm relayOh yeah. I got a good feeling about this run.
>>2394226>implying longbow isn't one of the best bombers already
Why didn't you guys tell me that the Locomotive was so fun? this thing is fun.
>>2394329Post seed
>>2394486MN-9154860406857444888Here's the mods I'm using. Really happy I decided against Hiver and UAF.
Looking to start my first colony.Having a few decent/okay planets in one system is better than having perfect plants spread out?
>>2394544It doesn't really matter much unless you're running aotd/indevo/emergent threats. Some of their buildings have in-system effects on other colonies. The most important thing is usually being relatively close to a gate so you can easily travel there if needed.I still usually try to roughly keep my colonies around the same cluster of systems though, for larping reasons.
Just get rid of Fortress Shield. The AI uses it perfectly, which I think is a major contributor to Paragon's absurdity. It's fine on the Monitor because that's a shitbox with two peashooters and a fraction of the Paragon's Flux stats.
how the fuck do i download indev. me want new version
>Paragon nerfedokay fair, it pretty much the best capital in the game and easy to build>Onslaught XIV nerfedI suppose, the default Onslaught has no purpose in life once you get the blueprint for XIV.>Conquest buffThis midline agenda must be stopped at all costs, the Conquest is a criminally underrated ship and now it's even better. I fully expect this to take over for the paragon for the new cap spam strat.
>>2394604Discord only
>>2394611Are you fucking my ass right now.>As an added bonus, preordering entitles you to all future updates, including the final version.Nothing there about having to join a fucking discord to get access to indev.
>>2394610People underrate the conquest because they see all those "wasted" slots or burns all their op on those slots. It's a perfectly good ship if you treat one side as the front and one as the back.
>>2394567>being relatively close to a gate so you can easily travel there if needed.What? All the gates are broken. I tried to fly through one and nothing happened.
>>2394613How do you build the conquest? What's so great about it? I see people worship it like the second coming of Christ or hate it like it personally drove to their house to run over their dog. I tried it but I really don't get it. Then again maybe I don't get midline, the only big midline ship I run are Eagles
>>2394615>All the gates are broken. I tried to fly through one and nothing happened.Oh boy...
So if I have this right, this is how much supplies it will take to return to full CR after the battle.What is that based on? Zero damage and finishing the battle BEFORE CR starts to drop?
>>2394630Just deploying consumes that much CR worth of supplies before any combat.
>>2394636So then "yes".
*unlocks poo mode*
Somehow I just figured out you can surmount the 2 logistics hullmod limit by building them in.
>>2394622>one side gun>one side pdnot hard
>>2394612anon assumed you meant indevoyou dont get access to dev builds of the game anywhere until alex releases them officially on the fractal softworks website
>>2394622People fill both sides with guns which causes the AI to crap out. That plus it's mediocre defense stats means the only people who run them are the people who know how to properly optimise them.
So what is the point of turning captured officers into slaves?
>>2394737You would never survive Epsteins island bro
>>2394737Elite their skill and put efficiency overhaul on their ship for a ship that's practically free.If you mean why run slaves instead of a harem, slaves cost basically nothing and easy to get and get rid of without firing them. You can store them at your cargo and headcanon that you have a large slave chamber. Also a harem is kinda cheating(I do it anyway).
>>2394740I know about breaking them and turning them into officers.I meant the inventory named slave thing.What is the advantage, just to sell them?I have the harem set to default OFF but I'm not sure what that does as I assume it's related to the nice stuff and I've only gotten up to hand-holding.
>>2394742Harem means you get to tell "you're my one and only" to as many hoes as you want and get the lovers skill which reduces deployment cost on all of them.
>>2394622As flagship. You ain't getting 40DP value in AI hands from it.
Is there a more accesible/easier way to farm remnants for AI cores than spamming LP brawlers?
Speaking of flagships do you guys ever use the Transfer command to another ship feature? like do you ever switch flagships mid fight? I think I only did it a couple of times where I switch to a Doom when battles get difficult
>>2394775I sometimes have to pilot an Anubis myself to hard counter missile spam. The bounty against Persian League deserters where you get double Pegasus spamming dragonfire missiles will obliderate my ships 1 by 1 if you don't do this.
>>2394764Find a Medium danger system (make sure it has a damaged Nexus in it) and establish a colony in it. Build nothing but a Low Tech station on it. Remnant (Sub) Ordos will endlessly throw themselves at it. Join the fights as they do and watch the AI cores roll in.
>he needs a station for damaged nexus
>>2394784He asked for an easier method. I provided the method. Don't shoot the messenger.
>>2394785Also, the fleets in a Remnant system get stronger after the first few ones are destroyed, damaged or not. In a high danger system, getting an orbital station set up is a huge slog and at the end of the day unless you're babysitting it 24/7, even a Star Fortress will fall to just one or two Ordos (realistically, it'll get gangraped by all 10-12). A damaged Nexus never reaches that point. The fleets get stronger, but never obscenely so that your Star Fortress is permanently offline, making it ideal for easy farming. The operative word here being easy.
>>2394785At least say regular nexus and high tech station. Upgrade that bitch and put a blueberry in charge and it can deal with anything.
>>2394790Low tech is armed with kinetics which are better suited for remnants thoughever.
>>2394742>I meant the inventory named slave thing.What is the advantage, just to sell them?They can be used as a 'special item' in a certain industry.
>>2394835I always found that shit stupid. >throw one woman into a rape dungeon>enough to boost population growth by tems of thousands per month
>>2394790>regular nexusUnless you already have an endgame fleet capable of murdering several Ordos at once, that's more trouble than it's worth. Orbital station upgrades do not make progress while they're destroyed, so getting to Star Fortress takes eons because a single Ordo can nuke it effortlessly. Like I said, you'd need to be babysitting it constantly for it to make any progress.>high tech stationLow tech is better at breaking through shields due to the sheer amount of kinetics. Remnants have very strong shields. High tech's best aspect is the ability to spam mines, which the Remnants don't care about due to their strong omni-shields.>put a blueberry in chargeUnless you're a League polity or have dealt with the entire Hegemony crisis, an Alpha in your station causes more problems than it solves. Hegemony inspection fleets will show up in the system and can, and eventually will, COMPLETELY off-screen, destroy the Nexus, ruining the entire setup. This is also why you don't build Patrol HQs on the AI core farm planet.
>>2394785This sounds a lot more expensive, involved and difficult than ordering 20 frigates from your heavy industry planet.
>>2394847It's almost like he's fucking with the guy instead of trying to help him.
>>2394846>so getting to Star Fortress takes eons because a single Ordo can nuke it effortlessly.Why would it be getting nuked if you're there to protect it while farming cores anyway?
>>2394716Oh, no. I saw an bug report for 98.5 on the forums and was wondering wtf was going on and how this guy got it hands on the indev version of SS.
>>2394622The key for a good conquest is to focus on long range with things like gauss, maulers, hvds, autolance, tac lasers, balanced missile loadout (squall, hurricane, dragon), shield and EMR hullmods and some PD. Mostly filled just on 1 side and never on aggressive stance (usually steady). Paired with things like monitors to distract and long range eagles it acts as a counter to lowtech. Midline needs more macro than other tactics though. It will absolutely dab on hegemony when mastered but it sucks against remnant and other exploration end game threats. All colony fags should master midline.
>>2395105*ITU mandatory ofc.
>>2395105One day you'll awaken to strike builds for mid and look back at this post in shame.
>>2395110Champ and midrange eagle are overrated. It sure is better against hightech or even remnant sometimes but midline exists to fuck lowtech and mid/close range midline is shit against midrange lowtech. By midline I mean mostly long range gun kiting since missiles and fighter spam are not efficient vs lowtech.
>>2395116>midrange What is a strike build?
>>2395108>*ITU mandatory ofc.Not if you go SO
>>2395271>SO>On a conquestI swear to god you niggas don't even play the game.
>>2395275Yeah?Never heard of the LP conq?
>>2395280kys
>>2395280Sounds like a turkler mod, I'm generally happier avoiding that tranny chaser.
realistically how long after the next big update will it take for the most egregious bugs to be found and squashed? I'm getting the itch to start up a playthrough but with my luck I'll start it and then Alex will release the update and it'll be mostly bug-free.
>>2394740What is the percentage in ()? Does that change somehow?
>>2395105>It will absolutely dab on hegemony when mastered but it sucks against remnant and other exploration end game threats.that's one way to dress up 'it sucks ass'
>build up colony>have perfect fleet composition>nothing in the sector can stop me>feel burnout and end my runDamnit, it always happens. I have the most fun playing the game and struggling, then I hit the big leagues and accrue a mass of insta-death murder ships, and now I can't bother to do any more. It's like playing Terraria and getting burnout, because pre-hardmode is the most fun part of the game.
>>23954926-9 months
What do we think about Jeff?
>>2395822He's like your retarded little brother going through a journey of self discovery, but in his 40s because it took him 30 years too long to grow up.
>>2395822He's a good man, given a second chance despite his previous life of crime, too bad it's in the service of the deeply corrupt Luddic Church.
>>2395822A man who deserves better.
>>2395822He's just a Columbo reference
>>2395822he a real one and a new one
>>2395822The only reason I even know jeff exists is because nex warned me that invading Chalcedon could break the ties of fate or whatever they say. So my opinion of Jeff is "he exists".
>>2395612Every doctrine has a hard counter. Theres no good or bad.
>>2396031More that it seems unnecessary to build anti-hege fleets when there's only really one hegemony fleet that's actually threatening, that being the 3rd AI inspection fleet (which can also be cheesed using system defenses).
Any new patches released since last year?Any new mods that aren't a ship shitbash?Any updates on the main story?Any new drama at least?Anything plz the silence is killing me
>>2396059Best I can do is give you a thread from killer of fate about balance of ships.
>>2396059nonononosorry anon, guess you are going to die
>>2396059rest in piss, bozo
Lemuria's prized export and mascot is the Onslaught Crab. A medium-sized amphibious crustacean that can grow to the size of a large dog, the orange-coloured Onslaught Crab is capable of throwing rocks and other objects from its two oversized claws (while abovewater) and projecting cavitation bursts (while underwater) like the infamous terran shrimp. The Sindrian Fuel Company (and Volturny the Fuel Lober ) are utterly, incandescently furious about this as, not only do our natural activities infringe on their fuel monopoly (Buy Sindrian Or Else™), our own ferocious-yet-edible crab mascot is suspiciously similar to yet legally distinct from Volturny the Fuel Lober.
you know what's crazy? how despite the size of the hegemony the
you know what's crazy? despite
>>2396321What the actual fuck is a vulpoid?And why are you exporting them across the stars?
FINALLY ITS FUCKING OUT
>>2396470>ifunny watermark
>>2396474what is
>>2396527you know what
>>2396548no i dont you stupid nigger fuck you
>>2396470Artificial lifeforms (dumb stupid idiot fox girls) created specifically to serve humans. Because they are dumb stupid idiots (this is canon), they are a commodity rather than people and literally would not survive without human owners.
>>2396578>help placate the more rowdy parts of society.holy shit ryonabros we're so back.
>>2396578>+70 pop growthSo are they fucking these things and they're birthing rapid gestation litters or what? 70 looks too high to just be immigration.
>>2396583Judging by the stats here (specifically the 4 vulpoid workforce), this is with maximum investment (story point upgrade + Alpha Core) on a size 6 planet, so that pop growth (which is generally lower) doesn't matter unless they also have a mod that lets you grow beyond size 6.
>>2396565>:(
>>2396578>defeat church sat bomb fleet>go to Gilead>take vulpoid to shrine to flex>everyone gives weird looks>vulpoid gets super interested in Ludd and the religion>luddites eager to teach her>vulpoid eager to learn>everyone happy>one knight seethes at me because of this>dab>>2390135 was right. SotF could never be this kino.
You know, when you think about it, the size 6 limit is kind of bullshit.You mean to say that my ecologically modified veritable eden that produces more food than the rest of the sector combined wouldn't have some kind of a baby boom? Assuming a doubling time of about 20-25 years, my population should grow to size 7 after about 70 cycles, possibly less depending on how much I can subsidize that shit.
>>2396596Cryosleepers should be guarded by ass rape demons but let you unlock size 7 colonies
>>2396596>>2396597The cryoslee0er module is pretty much the only part of Ashes of the Domain that isn't utter dogshit and thankfully you xan install it as standalone.
>>2391381Mc enjoy
>>2386728I especially want more characters in the fleet.Science officer and chief engineer are a good start but not quite there yet.There's a lot of untapped potential in handling what kind of nutcase you are hiring and interacting with them that the base is clearly clamoring for.
>>2396578>>23963212 Saturation bombardments were not enough.
>>2396578if they are artifical lifeforms yjk they'd have way bigger breasts
>>2397148if it's for me it has a flat chest
>>2396820I'll try this out. I started a new game, with a load more mods. Unfortunately I used Wide Horizons, but didn't do anything about the fuel settings, so I need loads to do any exploring.
>>2397439It's a fomo build so you gotta have some destroyers around covering your sides and behind
>>2396637is it as buggy and other mods unfriendly as the rest of AOTD? Because without fail everytime I play the cryosleepers spawn on opposite corners bordering abyss space.
>>2397478aotd is surprisingly mostly conflict free with other mods. The only conflict I've noticed across my 114 mods was since they went full retard with the abyssal stuff Sunrider's Celia interactions requires you to console in one abyssal substrate.
>>2396321>>2396578What really sucks is that this guy does more to change aesthetics in the game then most of the modders.
>>2397478>cryosleepers spawn on opposite corners bordering abyss space.Isn't the cryosleepers spawning near yhe edges of the map a vanilla thing?As for buggyness it's the 9ne problem I didn't have with any AotD module. Awfully balanced dogshit? Yes. Cringe inducing broken English? Sure, though that seems to be a prerequisite in order be certified as a Starsector modmaker. But the only bug I can think of is a crash you get when you try to bring up the description by hovering over the wormhole node colony items you can craft.
>>2397148I am a dfc enjoyer, thank you.
Anyone noticed the ziggurat acting strange recently? Th
apparently in the new update you can let kanta peg you in return for no more pirate raids on your colonies
>>2397872>playing as a malecringeyou want to stare at a man's portrait all day?
>>2397874How often do you actually see your own character portrait?
>>2396594
WHY do I pay TAXES on my OWN COLONIES
>>2398001Don't build colony
hey alex hurry up with that update before i spread your butt cheeks wide open and bust your booty thanks
>>2398001Freedom ain't free
>>2398001tariffs, actually. Do you want to bankrupt your colonies or do you actually think people work for free?
>>2385860>'mount and blade in space!!! hehehe kek I said the thing all the retards on jootube say :^)'>>>2386091lul accurate gameplay loop. theanswerisfuckingno/10
>>2398001THIS SHIT DOESN'T MAKE SENSE, IT'S MY OWN COLONY AND I OWN EVERYTHING WHY DO I NEED TO PAY TAXES?!? AND TAXES FOR WHAT!?
i can't decide if alex should rename own-colony tariffs to 'overhead' to stop the spergouts, or leave it as is to keep the spergs suffering
>>2398312Your commerce don't belong to youit belongs to IndiesYou gain back those "tariffs" you pay from the building's monthly income anyway
>>2398312>>2398365in the player.faction file look for "tariffFraction". However, IIRC, if you set it to 0 it does something fucky-wucky. It's my colony, I paid to set up the "Commerce". Also "Commerce" as an industry slot is fucking stupid. No other colony has it as an industry yet they all have market shops. There's a mod out there called Balanced Commerce which changes it to a building slot, like defense batteries, and you can adjust how much stability it reduces.
Thoughts on Second In Command?
>need some ships to grab points and brawl frigates/destroyers so my cruisers aren’t distracted>grab two medusa >either one somehow winds up getting blown to shit in 50% of battles because the ai decided to hug a capital or not back offgenuinely what causes this behavior? I thought putting in steady officers would make them do what I want while not suicide rushing? am I supposed to use cautious officers in these or something?
>>2398312>>2398716It's an industry slot because it's an independent market. It's even in the description. >Adds an independent Open Market You have your own market, it's your faction market that takes credits at the end of the month. That's the market you interact with on other colonies. The independents tax you so the independent market on your colony taxes you too.
>>2398828The Medusa is basically a destroyer version of a Wolf and the AI pilots it like one as well.
>>2391899>>2391921>>2391923>>2393814>>2393832ended up going back to the classic design with assault chainguns, on paper i'm overfluxed but in combat it works out fine pronbably because of the ship's system... the hammer torpedos are actually really nice toostill i want to get a mineblaster build going, got my hands on a conquest - on that thing mineblasters can get +400 range due to hybrid weapons and ballistic rangefinder, anyone got a decent build for that or any other vanilla ship?
>>2398818It's good, but sticks with the whole theme of "you can't have too much logistics" by limiting you to 1 officer of that kind.Allows for some fun builds tho, like having technology + automated for running AI fleets
>>2399051I don't think you'll get much mileage out of conquest with brf mining blasters. They compliment sneedlers but still shorter range then what you'd usually mount there instead. Alright for flagship diving and fucking off but AI will struggle. Now, abyss flamers or cryoblasters if you can get enough, maybe.
grendel wants intermediate range weapons because it's just too damn slow to dive targets
Does anyone here have the John Starsector child gf meme from way back when?[/
just decided to get back into playing this after like a year of forgetting toany cool mods that aren't on the index?
>>2400639modding community died years ago bretty much
>>2400659Not really. It's more like they decentralized, because people got tired of the "modding mafia" assholes.
>>2400639check the three big discords
>>2400789nah fuck off faggot
>>2400819no new mods for you then
>>24007893? Last time there was only 2Corvus and Rapesector
>>2400985
>>2397987>>2396578
>>2401285Keep walking, Elf-fucker. This is a HMoFA general.
havent' played this game in month, did it finally got updated from .98?
>>2401612Not yet, but we do have tha patch notes.https://fractalsoftworks.com/forum/index.php?topic=35147.0
>>2400789i don't think people should be forced to join a 'cord just to access mods
>>2401638Nor do I but I like some of the new mods that are not on the index and there is no real alternative to the discords. Frankly it is not my hill to die on so I just seethe about it on a Mongolian basket weaving forum when I have a spare moment at work.
>>2401638make an ftp server then faggotbe the change etc etc
>>2401638You can scrape some of the discord-exclusive mods without using discord via TriOS, but not all of them.
Starsector mods are tiny in size. You could easily fit whatever dicksword exclusives there are on a single free Mega account, then just have a pastebin with all the mods in the OP. I wouldn't mind doing it, but I lack the sheer autism to fight the wannabe community manager types that try to run these threads here to get a pastebin link to be posted in the OP, plus I already had my latest 600 hour binge session and am moving on to Kenshi anyway.I actually considered doing it in the previous thread but I didn't see any mods that were truly "exclusive" as opposed to just unlisted on the forums but accessible on git through a google search.
>>2401887Quit bitching and do it faggot.
Why is aotd's design philosophy so backwards?For example, there's a unique domain mining and shipyard megastructure, cool. How do you use them? By having multiple top of the line industries on multiple planets which you can't build on the planets containing the megastructures while being able to afford about a 2m/month loss. So you don't need them by the time you can get them, ok. Same with the changed abyssal stuff. They drop a unique item that you need to kill about 10+ encounters to get enough of to do 4 projects which require advanced colonies to do to kill more encounters to do a 5th project to unlock abyssal weapons. Why do you need them at that point? shrug.
>>2402610play meme modsget memed on
>>2402614If it was just a meme mod it wouldn't be so bad.aotd does a lot of things that sound cool, the idea of starting a faction around a domain shipyard and mining facility is a cool and pretty lore friendly idea. But they're just dead weight until you're well into the victory lap phase. The planet designed for mining can't mine, the planet designed to produce ships can't produce ships. Your faction doesn't come out of nowhere as a major power because you found some super special domain equipment on the fringes of the sector, you become the top dog of the sector and then you start using the now not so special domain equipment just because you can.
>>2402640What it also means is you'll be building your colonies on the exact same two planets every playthrough. As for getting to reap the rewards too early, what's the alternative? Get the mcguffin that lets your colony shit out 100 units of every resource earlier? It's broken beyond the point of stupid. Opening the console and giving yourself a billion credits isn't fun when you start a fresh sector, nor is it fun doing the exact same thing when you feel you've "earned it".
>>2401540Ludd weaps with the lord upon seeing such levels of depravity, hedonism, and transhuman abomination
>>2401285cringehammer trannies are literally no better than furfags. Fucking MLP/sanic tier of repulsive "I must insert my retarded obsession into everything" tier of autism.
>>2403388That's a bit too harsh but honestly, it's getting there.
>>2403330I don't think they're transhuman?
>>2403388
>>2403493a drawing of what?
>>2403409It's the humans who have become transhuman because they've evolved past the need for human females.