[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: 1774075035256823.jpg (468 KB, 1920x1080)
468 KB JPG
Intelligence Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2217708612
Equipment/Affix Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2247536935:
Legendary Items and where to find them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578537876
100% Achievements Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3013345823
Masteries in Order of Appearance:
https://steamcommunity.com/sharedfiles/filedetails/?id=3449881683

Banished Children news updates status:
https://steamcommunity.com/games/470310/announcements/detail/654835706915456842?snr=2___
>>
I apologize to the albino negoori, for I have attempted to tame her yet I didn't bring a beautiful starlight cage. Due to the fact I thought she didn't deserve royal treatment, and every time she killed giselle was justified due to my lack of respect for her.
>>
File: 470310_20260425051615_1.png (849 KB, 1920x1080)
849 KB PNG
This guy's team's items are weird. Heixing is in full level 50+ legendaries, Anne is running Gaia's ring, a Serpent Coat and a Necromancer Bangle implying he's beaten at least 59S, Alisa is in full Berserker set and Giselle is so minmaxed she wouldn't be out of place on an Asia team.
And then he's got Irene in level 10-15 items. Sion's not much better - all his items are level 15 except a Frostmourne Bangle, and he's using a green-rarity ring with 8% accuracy on it. I guess those units were the ones that are functioning well enough he didn't feel the need to spend any resources on them.
>>
File: 470310_20260425051309_1.png (858 KB, 1920x1080)
858 KB PNG
Here's his Sion
>>
File: 470310_20260425102816_1.png (855 KB, 1920x1080)
855 KB PNG
>White Knight
>Metallic Muscle Armour
My kin!
This guy's entire team is minmaxed out the wazoo.
Leton is a mixed MA build with Improvisation, Unpredictable and a Weight equipped. Also has Ice Castle slotted in by itself for 50% reduced ESP damage taken if it's lower than his resistance, which is 1089. Also has 2388 attack and 40% melee damage.
Albus is a Social Life GS with 139 speed, a Black Mask, 95% block and 71% dodge. His hit rate is kind of low, though - 96% base.
Misty is a water ninja with a Draki's Perfect Scale and Hellfire Seal equipped.
Heixing is the standard Argonaut + Awaken + Escape Death Sweeper meme
Irene's a stat monster MA with crazy high everything and Metallic Muscle Armour + Draki's Perfect Scale
Kylie's a spirit hacker
and Giselle is a pretty standard Vocation sniper with Positioning, Precise Punishing Shot and no Fire Support.
>>
File: 470310_20260425104414_1.png (2.37 MB, 1920x1080)
2.37 MB PNG
Look at this fucking bullshit, man
>>
>>2385627
Sweeper's accuracy is pretty painful. Has all those sets for a reason I suppose.
>>
>>2385627
460pbro...
>>
File: 470310_20260425102930_1.png (842 KB, 1920x1080)
842 KB PNG
>>2385653
His accuracy is pretty good actually, it's just the entire enemy team has like 50%+ dodge
>>
>dororis suck
>yashas suck
>timas are just ok
basegame pets really got powercrept hard with the exception of negooris
>>
>>2385675
Yashas would rule if the game had missions where you have to defend a point, protect an objective or delay the enemy. The game is a killing fest where only damage matters and yashas only have crowd control.
>>
>>2385675
I agree about dororis, but Lightning Yasha is kickass and Timas are underrated. My beast of choice in the PVP tournament was a Turquoise that not one player managed to kill
>>
>>2385677
Yashas are pretty useful on 60S at least. The game really just lacks big phat targets that aren't immune to debuffs or AT delay.
>>
>>2385675
It's lore accurate ludokino. Negooris really are THAT powerful.
>>
>>2385333
The starlight cage comment was pure schizo babble, I tried it and it broke the taming. Should have just used the starlight shield instead.
>>
>>2385743
You're supposed to use it on the monster, not Giselle
>>
File: 1769394285935368.png (60 KB, 393x245)
60 KB PNG
>>2385675
Yashas just rely too much on webs to be as generally useful as negooris, drakis, crabmits, and mungos. They can be quite strong when you have webs set up, but unfortunately your own webs can screw over your team unless you have field effect immunity on everyone.

Even if timas get outclassed, they still have some redeeming qualities. Their howl ability means they don't have to worry about rage build up, the fire and ice auras let them take advantage of the fire/ice masteries that require an elemental debuff on a target to work in a single turn, and their inherent class mastery is good for berserker builds. They're also just a really straightforward beast to build and use.

Dororis are the only beast type that I would say just flat out suck, though admittedly I haven't actually used them that much so that could be incorrect. I think the only dorori worth using would be the adventure/explorer one, because of it's hide ability that synergizes well with dorori's innate crit damage and wind SP. Some dororis have decent supportive abilities but those seem outclassed by negooris.

>>2385743
>>2385746
I might be totally wrong about this but I remember a few weeks ago I used starlight cage on a beast in taming and it cancelled the taming. Maybe Dandylion changed it not too long ago so starlight cage can't be used to cheese beast taming anymore.
>>
>>2385751
>>2385746
I think I used it on the negoori, but I forgot. But it doesn't really matter anyway because I did it honestly and used ice grenades like intended.
>>
>>2385751
>Maybe Dandylion changed it not too long ago so starlight cage can't be used to cheese beast taming anymore.
Damn, that's a bit annoying. I almost never used it myself, but I know it was a popular strategy.
>>
File: Starlight.png (594 KB, 1052x434)
594 KB PNG
>>2385755
I checked it out, they didn't change it. I just casted it on Giselle, lol.
>>
File: thrower mungo.jpg (81 KB, 860x1291)
81 KB JPG
Irene is such a useless slut in dlc2
>>
>>2385751
Giselle really needed a mastery set that allowed her to summon two pets at once if both are Yasha. Then you could have one built to spread webs everywhere and the other built with all the masteries that take advantage of being on webs.

Or just give Ray a can borrowed from Peter Parker.
>>
>>2385996
Why not just make creating web a free action
>>
File: 1773395924837052.jpg (84 KB, 860x1291)
84 KB JPG
>>2385802
>meanwhile
>>
>>2385996
It probably wouldn't be worth it except for a meme, but Giselle with her individual mastery that makes support skills use -1 AP and The Expert for -1AP to item skills could throw web grenades for free.
>>
>>2386140
That doesn't even sound like that much of a meme. Hunter giselle is pretty flexible with what she can set up for her board since she really only needs to be an assist attack bot to trigger animal attacks. Throwing a fat ass web on a bunch of enemies and then tagging them for a yasha followup sounds fun.
>>
do you hold a spoon in your heart, /vst/?
>>
>>2386332
I still have no fucking idea what they mean by that.
>>
File: CHADgoori.png (1.06 MB, 795x563)
1.06 MB PNG
Tima sisters emergency discord meeting NOW!
>>
>>2386348
It just seems like a poetic way of asking someone if they are a believer
>>
File: Julio_quote.jpg (64 KB, 700x160)
64 KB JPG
>>2386332
>>
File: Kurokami Supremacy.png (2.04 MB, 1980x1496)
2.04 MB PNG
>>2385072
Me researching the habitat of sexy kurokami in the Kalter Mountains.
>>
>>2386348
It makes sense whenever I read about it in the artbook or listen to Sharky's and John's lifechanging wisdom, but I always forget about it again.
>>
>>2386348
It's like if Christians believes in spoons instead of Jesus.
>Christ may dwell in your hearts through faith

The whole spoon motif comes from the "give a hungry man one spoon from your bowl" thing they preach.
>>
>>2386488
>get out of our pond normies REEEEEEEEEEEEEEEEEEEEE
>>
File: Beasts.png (15 KB, 448x365)
15 KB PNG
>>
>>2386595
KINO pose
>>
>>2386537
But what does the spoon mean? Why the spoon?
>>
>>2386750
https://en.wikipedia.org/wiki/Spoon_class_theory
Korean socio economic theory. Golden spoons are rich, silver spoons are middle class and you can guess what a bronze spoon is.
>>
File: spoonism.png (2.18 MB, 1086x1448)
2.18 MB PNG
>>2386750
>>
File: 1752362758337069.jpg (627 KB, 1676x943)
627 KB JPG
>albus' internal thoughts 5 seconds after complimenting Alisa like a sperg
>>
File: 1761279114420758.png (412 KB, 1207x2301)
412 KB PNG
>>
some folks are born silver spoon in hand, lord, don't they help themselves, naw
but when the taxman come to the door, lord, the house lookin like a rummage sale, yeah
>>
Her who Destron crit her no
Her who freeze her stop her no
Her who Stone Hammer her break her no
Her who Fire Tactics her confuse her no
Her who raise her head above her heart
Her Barbarian
>>
>>2386595
Maria fanart, rare
>>2386750
spoons are easier to eat with than crosses
>>2386757
i wonder how black/dark spoon fits in that system
>>
>>2386919
Awesome
>>
>>2386595
What is Leton doing to that poor negoori?
>>
>>2387080
Wrestling
>>
>>2387080
That was supposed to be a hug. I guess I made it too agressive
>>
>>2386757
Cool, I figured there was something more to it.
>>
>>2386919
sexo
>>
>>2386919
>off-model fanart
cringe
>>
>>2387286
Alisa's tits are that big tho?
>>
File: 1756714766406468.png (243 KB, 512x512)
243 KB PNG
>>2387298
How does she swing a sword with udders like that? Don't they get in the way?
>>
>>2387300
Its the opposite, the sword is so big so it counteracts the momentum of her breasts. Why else would a 5'2 woman be swinging a sword taller than she is?
>>
>>2387310
stop with the slander buddy, my wife is actually a whole 5'4!
>>
File: file.png (1.31 MB, 802x1200)
1.31 MB PNG
>>2387300
>>2387310
>>
>>2387300
She doesn't if you look at the model it's much smaller. The only rational explanation is that her breasts are incredibly dense.
>>
>>2387385
She wears the anime sports bra that turns G cups into just DD for ideal center of balance.
>proof?
it came to me in a dream
>>
>>2387387
>Touching Alisa's boobs is like touching a balloon filled with water
Yep, Giselle won with her comparably small yet firm breasts
>>
>>2385996
>Giselle really needed a mastery set that allowed her to summon two pets at once if both are Yasha
I have absolutely no source for this, but I recall Dandylion saying something like they wanted beasts to have half the power of a troubleshooter on your team and drones to have a quarter of the power, with drones being able to equal beasts by the fact that Kylie can summon two with the right gear (Engineer gets a second gear slot for that purpose). So being able to summon multiple beasts, even if they are just yashas for web synergy, kinda disrupts that whole balance.
>>
>>2385996
>>2387398
Beasts are already crazy strong because they have fuck you base stats to make up for not being able to equip gear. Having two dark draki kings doubleteaming entire hordes of enemies with constant AoE blackholes would be pretty absurd.
>>
>>2387387
>bra
there is no bra bro
>>
>>2387402
I may be hallucinating it but isn't there a CG where she isn't wearing the tanktop and has a sports bra on?
>>
>>2387401
Yea Dandylion kinda failed with keeping that balance. A good beast is about ~60-75% the power of one of your "average" team members and with hunter masteries and minmaxing that goes up to ~80-90%. I've had an ice tima summoned by Sniper Giselle solo like a third of the Red Sands on 59S, granted it was using a fairly bitch nigga build with Lunatic Beast + Final Resistance + Third Heart, anything can be strong with that. Drones feel pretty weak in comparison, part of that is probably ludonarrative harmony though since it's illegal to use the big robots in Valhalla.
>>
>>2387416
>Drones feel pretty weak in comparison
Drones are pretty fucking absurd when you min max them (which is a bitch with the module drop rate). I've had two drones rape 58V by instakilling everything with reaction shots like I had mini red sand rangers. Even just a single one will kill dozens of enemies and keep taking turns with all the off turn AT reduction they can get.
>>
File: 1745861502375757.jpg (300 KB, 1920x1080)
300 KB JPG
>>2387414
i think CGs suggest otherwise
>>
File: 1753452400057044.png (1.69 MB, 1920x1080)
1.69 MB PNG
>>2387425
I meant this one
>>
File: 1751903224955279.png (1.99 MB, 1920x1080)
1.99 MB PNG
>>2387396
>Giselle
>comparably small
>>
>>2387427
Look at the original picture the artfag posted, that was the size he claimed Alisa's breasts were.
>>
>>2387426
i think the straps on it are too wide to be hidden under the tank top and not seen
>>
File: 1770227446327133.jpg (507 KB, 2408x1072)
507 KB JPG
>>2387396
>Giselle won with her comparably small yet firm breasts
>comparably small
>yet firm
>>
>>2387431
In Dandy's defense illustrating something that inconsequential so coomers on a mongolian basket weaving forum can determine Alisa's canon breast size is probably pretty low in priority.
>>
File: Schizo breast image.png (438 KB, 712x593)
438 KB PNG
>>2387432
Now remove Giselle's super anime tanktop to reveal the "G" cup breasts
>>
>>2387433
the Schrodinger's bra...
anyway, second tournament doko
>>
>>2387430
I was being sarcastic mb
>>
File: 1759445624831555.png (1.3 MB, 1920x1080)
1.3 MB PNG
I'm trying to make a BSH Crabmit build but I don't know what else I should put on it. The sleep sets and tsunami are obvious and I put mighty strike on since crabmits don't really have any sets that are good for non-melee damage but it might be worth swapping that out for some water masteries to get more benefit from unending tide. I'm also considering MMM even though it has wobbly belly just for even more crit reduction, but I'll either have to take out divide and rule or switch training masteries for that. Now that I think about it, it would just be better to not run a sleep build on a water crabmit but I wanted to make use of the 8 range ability.
>>
>>2387477
BSH?
>>
File: 1748652558165366.png (72 KB, 569x283)
72 KB PNG
>>2387478
bad sleeping habit
>>
>>2387479
Ah, this would probably be a lot better with the Flower Crabmit since his responsive attack is inately unavoidable, AoE, and debuffs enemies.
>>
>>2387452
I was joking as well, sorry if I went a bit overboard
>>
File: 1752082063682222.png (797 KB, 640x853)
797 KB PNG
>>2387496
nw I figured
>>
Bloody Berserker + Second Wind is so silly. It can be a meme sometimes with Albus getting 1 shot by a lucky crit, but otherwise he can stand in the center of a horde of Red Sand guys and kill them all while healing just under FR thresholds.
>>
>>2387477
Twilight of Pain is really broken on Bad Sleeping Habit units. It's easy to get near 0 AT turns.
>>
>>2387477
>I'll either have to take out divide and rule or switch training masteries for that.
Looking at your board a bit more, you could fit Metallic Muscle Armor in. Long Lasting Life + Inherited Love gives you another slot and pushes your Defence property limit to 10/14, which fits Enhanced Suit and Muscle Armor, then pop Solidity in Basic and you're good.
>>
File: 1773518754288804.png (43 KB, 306x267)
43 KB PNG
I don't think I've ever seen these genetics masteries as an option when taming or evolving, only when using the gene modifier. Are they only available through gene editing? They could be nice to use since they give double the slots of the training masteries but without the bonus stats, would be nice for making some very big boards.
>>
File: Breast debate.png (36 KB, 1374x342)
36 KB PNG
Uhhhhh bros? I thought Anne was dead last?
>>
File: 1770085699560460.png (2.67 MB, 1920x1080)
2.67 MB PNG
>>
>>2388191
He's literally me fr fr.
>>
File: haha...png (153 KB, 278x376)
153 KB PNG
>>2388191
It's unfortunate, but we will have to exterminate him.
>>
>>2388030
>Are they only available through gene editing?
Yes, they're a benefit for going through the trouble of using the gene modifier.
I used them on one of my beasts, but the bonus effects of the regular training masteries are so good that I'm honestly not sure if it's worth the extra mastery slots.
>>
>>2388030
Yeah they're only from the machine. I find that they're pretty well balanced compared to regular Training masteries, because the bonus stats are often worth more than an extra mastery by themselves and it's really easy to run out of TP when your board gets big, so most of the time you'll only want to be using one of them on a beast at most unless you have some really specific build in mind.
>>
File: 1613603295896.jpg (26 KB, 422x509)
26 KB JPG
I still think about a post on here a year or two ago where someone was giving tips on dealing with Yashas. One of them was completely wrong, which was to Reveal them to force them down (it doesn't work, duh) but the other was to throw incendiary grenades to clear their webs.
At the time everyone including me shot it down and said it wouldn't work, but it actually does. Every web tile in the AOE gets cleared, just like Wind Pressure grenades. I believe Giselle's flame trap works the same way, but Irene's Flame Explosion doesn't for whatever reason.
If that anon's still here, I apologize.
>>
File: 1724672705406490m.jpg (144 KB, 1024x576)
144 KB JPG
>>2388703
well at least i was half right :DD
thanks anon
i admit i was foolishly wrong about reveal
Irene jobs again kek
>>2388036
wat
>>
How many interactions are there in Astronishing reunion? Good God, I was just replaying that stage to get the mission exclusive masteries.
>>
I was looking through the game scripts and found the code for how the Paranoia difficulty modifier works.
It has a target amount of sets that it tries to force for each rank of monster: Elites get 1, Epics get 2 and Legends get 3. It has no effect on non-Elite enemies.
When the monster spawns it shuffles a list of valid mastery sets (based on race / class / SP) and attempts to add the masteries from each set to the unit, as long as there are TP and slots remaining. If any mastery that makes up the set doesn't fit, the set is skipped and it tries the next one, until eventually it either runs out of valid sets or hits the unit's target amount.
That's when it starts to give them random Challenge Mode masteries until their slots and TP are full.
>>
>>2388794
All the masteries unlocked from that mission for choosing dialogue options can be gotten from enemies in the DLCs. For those masteries you only need to play the mission three times, one with Albus solo, one with lotteries, and one with balanced options.

The only thing exclusive to that mission are the relationship modifiers, and I think you only have to replay for each of those once across all saves, then the relationship modifiers will be activated on every save including future ones. There's one for having Albus go solo against the rest of his company and then another one for having Irene, Anne, and Ray on the same team (lotteries option). So you only really have to play the mission twice to get everything from it.
>>
>>2388811
I wasn't farming out the interactions, I was just surprised by the fact dandylion wrote dialogue for almost every possible combination you can get. Also I already replayed a bunch of missions to get the human masteries I was mising. Although I'll get sophistry and brazenface in the dlc.
>>
>>2388814
>I was just surprised by the fact dandylion wrote dialogue for almost every possible combination you can get
Yea there's a lot of hidden or conditional dialogue in this game, there was some discussion about it last thread.
Bless Dandylion's autism
>>
>>2388703
Somehow I read "tips on dating with Yashas". Guess I need to sleep more.
>>
I like how with most beasts you can just throw whatever the fuck you want on them. And then yashas need half their board and tp capacity just for yasha sets to make them actually function.
>>
File: 1771498410338632.png (270 KB, 343x403)
270 KB PNG
banished children never ever....... it's over.....
>>
>>2385681
What makes lightning yashas so much better than the other ones?

>>2386038
The ash monarch yasha has turning over a new leaf which is pretty useful for setting up webs

>>2388883
You could always just build a yasha that's not centered around using webs, kinda like Jeff's crimson cloud, but obviously that loses out on a lot of what makes yashas good, and they still depend on crits for their non-web masteries. Yashas all have incredibly high base armor though (and some abilities that scale with armor) which makes them good for taking advantage of earth masteries. They also have a lot of base dodge even when not benefiting from web masteries, even more than mungos do.
>>
File: asfsadf.png (257 KB, 258x417)
257 KB PNG
I found 2 sets of pin ups for the troubleshooter girls, not gonna post it if you guys were the ones who commisioned them. Also there weren't images for Anne nor Misty
>>
>>2389009
I have inside information. Banished Children will be released in 2034.
>>
>>2389049
do it
>>
>>2389049
>Also there weren't images for [...] Misty
don't bother posting them, I'm not interested
>>
>>2389067
Kylie
https://files.catbox.moe/l6lxja.jpg
https://files.catbox.moe/o8j51l.jpg
Ray
https://files.catbox.moe/hod625.jpg
https://files.catbox.moe/19bvs1.jpg
Alisa
https://files.catbox.moe/icueb3.jpg
https://files.catbox.moe/a1leqi.jpg
Bianca or how the artist calls her "Vianca"
https://files.catbox.moe/hzc4jp.jpg
https://files.catbox.moe/b5lx1x.jpg
Irene
https://files.catbox.moe/xsp8ag.jpg
https://files.catbox.moe/524x0u.jpg
Giselle
https://files.catbox.moe/18zdgb.jpg
https://files.catbox.moe/corcgr.jpg
The only thing I'll note is that all of these drawings look like they were made in 2005.
>>
File: 1762748215712766.jpg (75 KB, 697x695)
75 KB JPG
>>2389077
i seriously regret clicking on those, wtf
>>
>>2389079
Never said they were good drawings, only that they exist.
>>
>>2389077
These aren't very good but I guess any fanart is welcome for such a niche game.
>>
>>2389023
>What makes lightning yashas so much better than the other ones?
Aoe responsive attack that is fucking huge
>>
>>2389049
Where did you find these?
>if you guys were the ones who commisioned them
I remember an anon posting that he had commissioned some nudes years ago and then never following up. These are probably those commissions.
>>
File: zap.webm (1.67 MB, 960x540)
1.67 MB
1.67 MB WEBM
>>2389023
>What makes lightning yashas so much better than the other ones?
They have a nuke, and it's not even their overcharge attack. Also Lightning masteries are broken.
>>
>>2389079
Well the Bianca art isn't bad but it seems like he didn't even try with the faces for any of the others, I'm guessing this was also a fetish commission for someone who really likes carpets

>>2389187
>>2389247
Oh, just looking at the ability description I thought it was a shooting/area attack similar to flash beam that went through a line of tiles and not a massive fucking AoE, dang I'm gonna tame me a lightning yasha now
>>
File: arguecat.png (153 KB, 400x323)
153 KB PNG
>>2389077
>>
>>2389234
The giselle one was posted on r34 under the tag Giselle_(troubleshooter). I just followed the sauce link and saw they were named troubleshooter comission set 1 and 2.
>>
File: Irene.png (1.38 MB, 1080x1527)
1.38 MB PNG
I apologize for killing this thread with the worst lewds imaginable. I managed to find some rare fanart in a depricated subreddit. (Pic rel)
https://files.catbox.moe/p6rq4o.png
https://files.catbox.moe/jnf2yx.png
>>
>>2390226
I posted way too soon
SFW
https://files.catbox.moe/g886au.png
https://files.catbox.moe/rwfej4.png
https://files.catbox.moe/fdfhld.png
https://files.catbox.moe/kyct1m.png
NSFW (all of them are variants)
https://files.catbox.moe/9irv5h.png
https://files.catbox.moe/xefa1a.png
https://files.catbox.moe/sovzp6.png
>>
>>2390226
>>2390230
All of the links are dead...
>>
>>2390226
>>2390230
>the image cannot be displayed because it contains errors
bro...
>>
catbox has been inconsistent for a while.
>>
>>2390268
>>2390267
https://mega.nz/folder/OIdgmCAZ#9lN3jnK4GaTjB3CB8AknKw
Sorry about that, thought catbox would behave. I made a mega and put all of those drawings there. Maybe I'll expand it if I find more art.
>>
>>2390304
neat art, thank you!
>>
>>2390300
Probably fucked due to the pragmata incident
>>
>>2390309
Please tell me pragmata threads didn't devolve into cp spam again
>>
>>2390304
cute!
>>
File: Keyboard warrior anne.jpg (273 KB, 1125x1200)
273 KB JPG
>>2390425
I'm currently adding a bunch of art I've found on pixiv. There's a bunch of nsfw drawings (no penetration) although a few of these are definitely previews to the actual drawing.
>>
>>2390453
>Keyboard Warrior Anne fanart
thank you jesus, my eyes are healed
>>
>>2390453
Google translates Anne's speech bubble as "Your mom" if anyone was curious. Which, if accurate, sounds about right. I could see someone as good-natured and unedgy as Anne thinking that's a horrible and devastating insult.
>>
File: 1760845916452037.png (469 KB, 876x750)
469 KB PNG
>>2390304
I'm telling you man she should have had a cat motif
>>
>>2390733
Cats don't like water though
>>
File: 1747250143397267.png (407 KB, 833x750)
407 KB PNG
>>2390735
Big cats love water though?
>>
>>2390735
A lot of cats do. Hell, there's one big cat that fucking hunts crocodiles or alligators or some shit. Comes up out da wahta and fucking crushes their skulls in one bite.
>>
File: 1751140478219564.mp4 (512 KB, 570x640)
512 KB
512 KB MP4
>>2390304
>mlp heixing
...why? How do bronies even know about this game? Are there autistic korean bronies too?
>>
>>2390742
I found that one on pixiv. The top pony is supposed to be albus btw.
>>
File: 1758270113252119.jpg (215 KB, 1920x1080)
215 KB JPG
My fastest 58V clear for now w/all modifiers on
Could easily shave off another minute or two and a 100 AT with better positioning, but there's also some hefty RNG involved
not sure if sub-15 is doable solo, unless you stop trying to go for as many kills as possible like me and just rush down all the bosses
>>
File: bibi_wind_veil.png (42 KB, 1526x1998)
42 KB PNG
Inspired by a conversation I had with an anon after I described a yolo glass cannon Witch Bianca as "naked"
Windless because I love you guys: https://files.catbox.moe/32bz16.png (has no additional detail though because I'm too lazy to draw things that I'm intending to cover anyway)
Step by step of the process: https://files.catbox.moe/h2eoht.gif
>>
File: 1744516376424264.png (430 KB, 1024x1024)
430 KB PNG
>>2391091
Very nice. Which program did you use?
>>
>>2391155
Windows 7 version of MS Paint for the drawing, and GIMP to render the gif.
>>
>>2391091
You should check out the sticky on /ic/ it will help you improve and make even more kino troubleshooter art
>>
File: 470310_20260501203545_1.png (1.32 MB, 1920x1080)
1.32 MB PNG
Oh yeah, here's the build in question. Absolutely no defences except Headwind.
>>
>>2390304
dope, suggest adding this guy's stuff
https://steamcommunity.com/profiles/76561198389008583/images/
>>
File: practice_Alisa.png (2.67 MB, 3430x3858)
2.67 MB PNG
>>2390304
>>2391174
there's also a handful of art i've dredged from the discord that isn't in there
https://mega.nz/folder/jNITRYRD#UxG7k49K0yV2yuJmgSoIjg
>>
>>2391192
>>2391174
Thanks for the help, I still have more images to dump. And also download images from pixiv as well. But I did get to the bottom of the fanart tab and found this.
>>
>>2391241
>What did he mean by this
>>
>>2391241
>>2391280
I think this is supposed to be like a "what you expected vs. what you got" kinda thing? but it seems like mostly using references that are only popular in Korea so it seems incomprehensible to us westerners.
I get the Irene one, she seems like a cute red panda girl but can be pretty ruthless, hence the river otter (otters can be fucking brutal if you weren't aware). And Ray who looks like she would be an instragram thot at first but is a grenadier like Junkrat from Overwatch.
I'm guessing Albus is supposed to be like some cultivation master vs. stressed out salaryman. Don't really get any of the others.
>>
File: 1776899958472699.png (1.01 MB, 842x769)
1.01 MB PNG
>>2391301
Well I was mostly right
The Sion one made me chuckle when I saw the sudden death translation
>>
>>2391241
>>2391315
You guys have checked both DCinside and Arcalive right? The former is Korea's version of 4chinz and they tend to have a ton of art.
>>
>>2391377
Most of the art was either from pixiv or the steam fanart page. I tried searching up troubleshooter on dcinside, although I only found game reviews about it. But I'll check Arcalive and see if there's any art there.
>>
File: bibi wind.png (2.65 MB, 800x868)
2.65 MB PNG
>>2391091
I've been watching your drawing streak and it made me really want to draw too, but I haven't gotten around to it until now. You inspired me to draw my own version of your drawing. Bianca embarrassed about getting sent out naked, because it's a glass cannon build and it's definitely very effective... cute!
Windless version: https://mega.nz/file/kRBgyQKS#6IS_B1oLqWm9mCk4CxP2JfkkEqQooMRa80BMkvdyWlA
And my animated steps: https://mega.nz/file/hdIwnD5A#vqmtYuBZlZDCK4B3gEZcgrdhw4AXZ2ECMFaka0sfYdI
>>
File: 1770527889782717.png (376 KB, 1080x829)
376 KB PNG
>>2391406
Very nice anon
Wish I knew how to shade in digital art
>>
File: 1746331186308593.jpg (906 KB, 1920x1080)
906 KB JPG
I don't like seeing any of the troubleshooter girls get lewded, and I can't really explain why
>>
>>2391506
Its okay anon I'm drawing Irene as a prostitute and then you will change your mind.
>>
>>2391315
https://en.namu.wiki/w/허당
poor Albus, haha...
>>
File: 9e1.png (610 KB, 716x931)
610 KB PNG
>>2390975
>sub 15 solo 58V
>>
File: 1767742816629718.png (132 KB, 264x460)
132 KB PNG
>>2391406
Way better eyes than I could have hoped to have drawn. Nice job anininniniinmoose
That was the first drawing I've done for this thread
>>
File: DX.png (298 KB, 264x288)
298 KB PNG
>>2391726
>That was the first drawing I've done for this thread
Oh, I saw the faceless look and thought you were this anon >>2386595
I guess you both inspired me then.

Your image makes me think, if eyes are tough you can go for a cartoony style
>the enemies are over there, stop staring at me!
>>
File: 1747161876294484.png (152 KB, 726x735)
152 KB PNG
>so little news on the sequel its caused a half dozen anons to become drawfags to entertain themselves
>>
File: thumbs up.png (269 KB, 256x268)
269 KB PNG
>>2391741
>wait, they drew me naked as entertainment?
>>
File: 1767445394461286.jpg (77 KB, 576x566)
77 KB JPG
Stop lewding the Troubleshooter girls, or else
>>
File: 1754577332191938.png (152 KB, 401x335)
152 KB PNG
>>2391091
How do you even find anons to speak with? In-game? How do you know they're from 4chan?
>>
>>2391799
Over time I've pvp'd with six or seven people from these threads by posting my willingness here and meeting in-game so I know their in-game names. I've also got a handful added on Steam as a result.
>>
>>2391741
All we need now is half of the anons turning into /g/fags and we can banish our own children
>>
File: Bianca krita.png (274 KB, 317x559)
274 KB PNG
I got a drawing tablet, so I'm trying to learn how to use Krita now. Also thanks for the guy who made the original bianca pic, it was nice practice.
>>2391736
It's good to know I've inspired other anons to make OC
>>
File: 1768692208246737.png (1.54 MB, 2480x3508)
1.54 MB PNG
Adding to our newfound pile of art, I finally decided to turn >>2380571 into a proper full-body drawing, but I'm bad at this regardless, so I fumbled everything again
anyway, wife time
NSFW version: https://files.catbox.moe/lexjvl.png
>>
>>2391741
Give then a decade and they'll learn enough to make their own unofficial sequel, TROUBLESHOOTER: Cucked Anons.
>>
>>2391829
>>2392022
Someone kidnap a /g/fag and force them to make us a map editor. I want to make a red sand custom violent case.
>>
>>2391945
Very nice. Looks fit but not overly muscular.
why does having clothes on make her hotter?
>>
>>2392205
All the sex appeal is in the clothes, naked women are boring.
>>
File: 1760497609985738.jpg (383 KB, 1920x1080)
383 KB JPG
>>2392205
>Looks fit but not overly muscular
That's the vibe I was going for. Art like this >>2391192 is taking it way too far for my taste. Misty even outright says she's a slim girl, damn it!
>>2391587
I've been trying to pull it off the rest of the day after finishing drawing. I can't even beat my previous time.
>>
>>2392125
capture a /fa/g while you're at it to design Albus some new costumes
>>
File: 1753657067061202.jpg (148 KB, 1266x1695)
148 KB JPG
>>2387437
>Now remove Giselle's super anime tanktop to reveal the "G" cup breasts
okay
>>
https://www.youtube.com/watch?v=JVx82uVxzHA
watching some japanese guy stream the game because it showed up in my recommended when i was listening to the ost
he uses iron wall on irene, seemingly without battlemage of steel. i'm guessing it's a counter build or he just wants her to tank?
>>
>>2392937
he's also running fragrance on a wind draki baron and is actually using it to buff his units, using a trance build on ray, and is a white knight chad.
it's always interesting to see how other people play the game, especially in the late game since there's a lot of possible variance in builds. he plays a lot slower and more defensively than i do, too
>>
>>2392937
https://play-troubleshooter.blog.jp
I think you'll enjoy this blog
>>
>>2392964
nta but i certainly will
>spreadsheet build simulator
>113℅ DR Sion
>Twilight of Pain always-my-turn Sion
this guy's one of the PVP freaks i can tell
>>
>>2393039
(me)
god bless machine translation and/or japanese autism
>>
>>2393090
>he's a fellow Camouflagechad who understands how that mastery works
BASED
>>
Is there any functional difference between the super photon blast and the super gravity pulse that the mutant and dark drakis respectively get access too? I know their other attacks get blind instead of fear on hit.
Also do the mutant drakis (both lightning and spirit variants) have different or better stats to the regular lightning and spirit drakis?
>>
>>2393956
The attacks are the same
Gold Drakis have better stats than regular Lightning Drakis. The difference between a fully evolved Lightning Prince and Gold Prince is +375 HP, +110 attack power, -20 ESP, +6 accuracy and +1 speed.
Mutant Drakis and Dark Drakis are identical numerically except for +1 speed and accuracy
>>
>>2393956
>>2393962
I forgot to mention, Mutant and Gold Drakis have access to different Genetics masteries as well. Nothing mindblowing, but it's another point of distinction between them and their regular variants.
>>
>>2393962
>>2393963
Ah, a little boring that the attacks are the same, I was hoping there was some hidden interaction that I couldn't gleam from the description. Golden drakis having significantly better stats than regular lightning drakis is good to know, they're practically a straight upgrade then. I was already aware of the extra genetics options they get though, they're pretty nice.
>>
>>2393963
>>2393976
>Genetics masteries
They can glow in the dark like the other mutant beast in the culvert or Leton.
>>
>>2393980
Gold drakis also a chance to evade death and resistance penetration from theirs.
The glow in the dark one is kinda wasted on the mutant dark knight though since it can get that aura from an ability.
>>
File: 1558669512805.jpg (156 KB, 960x816)
156 KB JPG
>>2393981
The point of that post was calling Leton a CIA nigger, Anon. Don't be that autistic.
>>
File: 1762657210829292.gif (3 MB, 226x175)
3 MB GIF
>>2393982
I can't help it. I am that autistic, just like my hero
>>
File: 1777148635946278.png (11 KB, 656x61)
11 KB PNG
IT'S UP
>>
File: 1729745012864592.png (113 KB, 1330x428)
113 KB PNG
>>2393995
wait where
>>
File: 1775185029418250.png (150 KB, 321x321)
150 KB PNG
>>2394001
I think we have been le trolled
>>
>>2394014
Now I understand Pascal
>>
>>2393995
villain...
>>
I wish there was a martial artist set that gave suppression immunity while iron wall was active, seems like a good way to make both MA and IW better
>>
>>2394485
MA's already one of the best classes in the game though
>>
File: Arthus.png (35 KB, 671x482)
35 KB PNG
A friend pointed out John's weapon was a reference to warcraft 3.
>>
File: dandy.png (231 KB, 1278x908)
231 KB PNG
>(This article was produced with the assistance of machine translation.)
>We apologize for not having shared any news about the new game with you for quite some time. We are still developing Troubleshooter: Banished Children. However, while we had originally planned to show you a demo video closer to the actual gameplay in our next update, the preparation work has taken longer than expected.
>We can still provide updates as we have in the past. However, we believe that continuing to share development progress from the conceptual stage for an extended period might cause many of you to lose trust in our development capabilities and feel anxious.
>We sincerely ask for your understanding. We are taking this step to demonstrate that development is indeed moving forward, even if it takes some time.

>>2394772
kino
>>
File: 470310_20260506230340_1.png (844 KB, 1920x1080)
844 KB PNG
>more Dodge than accuracy
>>
>>2394485
i wish there was a status effect that turned suppression into antisuppression, triggered something like a less obnoxious Pre-Heating (no status immunity)
would be a neat thematic fit on Alchemist but goddamn would it be nice gameplay wise on MA Irene
>>
>>2394821
aaiiieeeee
dandy pls
>>2394889
>stop hitting yourself
>>
>>2394910
Irene has always felt like a flawed character. Idk if its dandy balancing around her passive that can give hero when alone but she has no AT suppression available while also having no classes that can easily reduce her own AT. From the start of the game to DLC2 she feels forced to have berserker.
>>
>>2394821
What's the demo video gonna be? 20 minutes of gameplay? Or a full blown trailer
>>
>>2394922
Plenty of her attacks have suppression on them. She's really sticky when she gets up to someone.
Berserker is not the only way to deal with her AT issues. Lots of people run Distorted Heart on her, and some people also run Solitary Fighter on her with Forestallment + Counterattack. I've used Quick Grasp of the Situation on her in a few builds too, plus there's all the bullshit Battlemages can do if you go that route.
Leton's better than her, but Leton's better than everyone so that doesn't count for much
>>
>>2394957
Without any way of preventing AT delay she needs enemies to suicide into her for AT reduction. And if she ever gets hit by any kind of AoE field effect like an ice nade enemy AI will never approach her so she will stay stuck in the timeout cloud. Berserker atleast guarantees she can move out of those effects to maybe snag a melee enemy with a forestall/counter,
>>
File: 1669118869805524.png (338 KB, 534x407)
338 KB PNG
>>2394959
>character has weakness
>you know how to solve this weakness by building, not just by playstyle
>this makes it a badly designed character
I don't get it
>>
>>2394963
Because said weakness is totally absent on Leton who is basically Irene but better in every way. And its because he has a self buff that has AT suppression immunity. Irene needs berserker or she will be dead weight.
>>
>>2394968
Leton also can't take instant turns or have access to broken as fuck Fire masteries though. Irene has a way easier time against Mungo King than he does, too.
>>
>>2394972
Eh maybe? Idk I usually just gape Mungo's asshole with anne and sion. Also semi-related but despite misty also being a melee unit with no self buff to be immune to AT delay she has a much better time vs suppression because she has way better off turn AT reduction. I never really noticed it but MA is all about delaying enemy melee units rather than reducing their own which is so shit in the lategame.
>>
>>2394922
>tfw no dodgemaxxing Irene with Please Help Me! and The Perfect Stakeout
>tfw no lv 59 Irene Revolutionist abuse
there must be a way...
>>
File: revolutionist.png (149 KB, 553x469)
149 KB PNG
>>2395837
It's been years since all level-based masteries were changed to also trigger based on current HP.
>>
File: 1767955915726221.jpg (242 KB, 1920x1080)
242 KB JPG
bros...
please tell me it still counts
>>
File: 1767801281738684.gif (255 KB, 500x500)
255 KB GIF
>>2396033
>67 survivors
>>
>>2394945
60 minutes of John dancing while Despacito plays.
>>
File: 1756228988189952.jpg (227 KB, 1920x1080)
227 KB JPG
>>2396033
Forget it, it's done.
Sub-15 minutes solo 58V (that meaning all bosses) with all modifiers except Ancestral Records (because protective coloration just adds anywhere from five to ten minutes to the timer at complete random depending on who rolls what)
More AT than the previous best run! But still less than 500 AT, so I consider this a success.
>>
>>2395843
welp, i should have known better than to trust that ancient mastery set guide
>>
>When Pink Horn was young, he was teased by the other kids for walking the streets with his pink umbrella. The naughty kids tried to take away the umbrella, but he would hit them in order to keep it.
>The only reason Pink Horn was able to rid himself of the guilt he felt when he first hurt someone was because of the 'Pink Goblin' story from his childhood. In the story, Pink Goblin would brutally crush bullies who hurt weak children. For Pink Horn, this became his way of life.
>Pink Horn bears many scars on his wrist. It had been the only escape he could think of during his tormented childhood.
>Pink, the goblin, always responds to the bad kids who beg for forgivness, "too late!"
Pink horn had a troubled life...
>>
>>2397447
meanwhile, Pink Horn
>...
>>
>>2397447
>Hero of Justice
>works as a hired gun for criminal gangs
He's so cool... I love these random legendary fighters with godtier classes and skills that're hidden in one or two maps.
He could've had an interesting dynamic with Irene.
>>
File: 470310_20260510025750_1.png (2.31 MB, 1920x1080)
2.31 MB PNG
>dodge this
>>
>>2397953
Pink Goblin being the only source for magic swordsman masteries while being a hidden spawn in that first violet case is pretty lame.
>>
>>2398264
He's in Bianca and Alisa's escape map too
>>
>>2398264
there's like 2 MK enemies in the whole game (PH, Yuranxiang,???) so it kinda feels like a hidden/bonus class anyway
>tfw no Alchemist spoonist terrorists throwing aids clouds and randomly exploding
>no spoonist Witch abusing said aids clouds
>no grey hat Hacker Mungo stealing your drones
>Ninja a shit, who cares
>>
File: 1759160779943309.png (1.88 MB, 1920x1080)
1.88 MB PNG
>>2398264
>>2398738
>PH, Yuranxiang,???
Gregori (Red Sands, 60V) is the last one. Wind MK like Albus but his unique mastery drops are wind masteries and not magic knight ones.
Yuranxiang actually shows up in a story mission so he's not missable, IIRC he has a unique MK mastery drop too.
When I first started playing I played on normal difficulty (because obviously that's the intended difficulty, right?) but I was incredibly frustrated when I reached DLC1 and found out that some enemies with pretty cool drops only spawn on hard and above after looking at Pink Horn's information.
Curse of Sword itself is kinda overrated though, I used to think it was essential for MK builds but it doesn't do much until Albus gets a good amount of stacks, but by then you've cleared most of the level. The only time I think it really helped, which was also the time when I got the most stacks on it, was when I went into Starlight Junction very under-prepared and had to clear 1/3 of the map with just Albus and a few other units.
>>
>>2398752
Random core masteries being hidden in enemy drop tables you can't see was one of my biggest gripes playing for the first time. I had to google where PH spawned because I was in the midgame and had several sets needing one last mastery. Same thing with Ryo being the only source for certain GS masteries like batto.
>>
>>2398752
MK is just a weird class. I also thought it was all about CotS stacks too but its more like GS but far more tanky and in exchange for that tankiness you lose a lot of kill potential.
>>
>>2398793
Ryo gaining Battojutsu when Crimson Crow came out was frustrating, he's not a fun enemy to farm
>>
File: Shaymit.jpg (654 KB, 1920x1200)
654 KB JPG
>Poggle poggle...
>>
File: 1752388586450117.jpg (70 KB, 512x512)
70 KB JPG
>>2398922
wait holy shit, flower garden can commune with mungo king???
>>
>>2398922
did it work
did it break the mission
>>
File: 1629534029456286.jpg (783 KB, 1920x1200)
783 KB JPG
>>2398924
Yeah, it took me about 350 action time.
It should be impossible in 58v because of that enhanced HEART

>>2398931
It works, but there was no special dialog.
He just jumped off the building while roaring like usual.
>>
>>2398943
i guess it just counts as "defeated", rip
does Noble Heart block communing with adult Drakis? i think they're the only other untameables
except Silver, who you can't bring Giselle to :(
>>
File: 1629219968086.jpg (36 KB, 655x527)
36 KB JPG
>>2398943
>It should be impossible in 58v because of that enhanced HEART
If you Curse him to sleep you might be able to do it. If it's the same AT formula as taming it's based on his current HP, so you could get him down into Final Resistance, have him wail on a tanky unit with Curse until he falls asleep, then go for it. Leton with that Frosty Wind set that passively adds AT to nearby enemies could help extend the time he's asleep too.
>>
>>2398887
Ryung Lee in Joint Drills has it too once you get to the crabs in DLC1.
>>
>>2398829
You only lose kill potential if your build is bad. Magic Knight outputs insane damage thanks to Elementalist access, especially earlygame where masteries like Magic Training boost your ESP into the stratosphere.
The split is more like
>GS
Tankier and breaks enemy equipment, more suited for bleed abuse
>MK
Squishier, more accurate and with way higher damage ceiling, relies on scummy methods to survive.
I'm certain Magic Knight is the stronger class of the two in a vacuum.
>>
File: 1746989610425872.png (154 KB, 576x505)
154 KB PNG
>>2398988
I think it's the inability to be tamed by others that should make it impossible for communion to work on him in 58v, but then again if he can be communed with in 57s, maybe it's possible there.
Communion is listed as using no AP in it's ability card, so you shouldn't have to worry about making sure Mungo King can't see to activate Risk Control once Flower Garden is in range, and only have to figure out a way of sending him to the deep sea of AT without breaking communion after that, probably using Leton as you said before.
>>
File: mysterious.png (1.95 MB, 1920x1456)
1.95 MB PNG
>>2399018
The story version has the same anti-tame effect, so it should still work
>>
>>2398993
MK is way tankier than GS just by having access to magic shield. However GS can chainkill half the map in a single turn while MK can really only fuckup 1 guy at a time.
>>
>>2399498
I have an easier time killing everything on the Isaac mission with a OSOK MK build than I do with a GS Bleed build.
>>
File: Irene hyperbreast.png (22 KB, 640x402)
22 KB PNG
Krita worked out in the end
>>
File: 04.png (11 KB, 1039x887)
11 KB PNG
>>2400231
I was going to attempt my own take on a hyperbreast Irene but I botched everything from the neck down beyond repair, so have a head
>>
>>2400287
Anon, as long as you practice and stay patient you'll eventually get to your goal. And I'd like to see (you)r attempt at doing it. In the oc folder in the mega, I wrote a little guide for artfagging. Hope it will help you.
>>
do you guys think we have enough people drawing to host a drawpile?
>>
>>2400509
Never heard of it before, but that sounds fun
>>
>>2400509
If I counted it correctly, there should be at least 4 artfags in this thread. No clue if that's enough for a drawpile
>>
>>2400623
3 of them are the same person (me)
>>
>>2400625
Lineless mspaint drawfag here, I'm certain we have 4
There's me >>2400287
Sketchanon >>2400231
Pixelanon >>2391406
And Alisafag >>2391945
at a bare minimum
>>
File: 1582940372618594.jpg (186 KB, 1448x1080)
186 KB JPG
I can't believe Joel has a brother called Noel, and then they had him killed by the Frosthorn tribe in the very third mission
>>
File: 1776757429501302.png (221 KB, 486x435)
221 KB PNG
>>2401012
>one of the first cutscenes in banished children
>it's another joel flashback
>>
>Troubleshooter news on steam
yay
>it is server maintenance
fuck my incel chud life
>>
File: 1764706973325045.png (49 KB, 654x301)
49 KB PNG
I never really thought much about why Misty didn't have white/black tiger and bull outfits, but we might be finally be getting some for her.
>>
>>2401241
I'm still somewhat excited. Dandy usually makes random changes with their maintenance. The drone rebalance where every drone gained like 6 slots and Limit Break were both from maintenance updates.
>>
>>2401256
Oh nice, to think that we're still getting costumes in 2026 lmao
>>
>>2400687
Im here as well so that is 5
Never used drawpile tho but maybe we can leave it up for a decent while and let anons doodle in it.
>>
File: 1842907356143397.jpg (77 KB, 1080x392)
77 KB JPG
this is fun
>>
>Reduced the maximum amount of enemy information required for the Troublemaker by 60%
Actually huge, especially for machines
>Lowered the equipment enhancement levels for Ortega, Mash, and Gaia.
I guess that makes Misty's duel with Ortega and Mash marginally easier
>>
File: 470310_20260513213856_1.png (1.13 MB, 1920x1080)
1.13 MB PNG
Big difference in information.
Also by "Lowered the equipment enhancement levels", Dandy means their items are unenchanted. Gaia's attack power went from 1542 -> 1372, his armour went from 1547 -> 1407 and his resistance went from 1025 -> 950. I can't find any screenshots of pre-nerf Ortega or Mash but they would have suffered similar reductions. Ortega only has 857 attack and 615 ESP now.
>>
>>2402064
I would have loved the info change back when I was grinding machine modules.
Did the snakes need a nerf though? I don't remember them being particularly problematic.
>>
>>2402128
The nerf to Gaia doesn't make sense to me, but Into The Tiger's Den filters a lot of people so I can see why they might have nerfed the other two.
>>
I like these changes, if this is the direction banished children is heading in. Then you'd likely see less TS induced burnout
>>
File: 1766007247689511.jpg (22 KB, 558x90)
22 KB JPG
>is forgotten in you're path
>>
>>2402304
Reducing early game burnout by removing grind would do wonders for the sequel. Maybe even give a way for players to reroll affixs or choose them manually in the late game would be nice too.

Personally I want the early game to get to the meat of gameplay faster than AC. There is a lot of filler missions early on and enemies are generally too weak and too plentiful. More enemies like destrons which necessitate builds less focused on mass slaughter and more on dealing with few problem enemies would be nice as well.
>>
>>2402310
Lightning Ball is a staple though. It was in my setups offline and even online it's in probably 80%+ of Sion ability bars. Long range, low cast delay, low cooldown. Everything he could ever want.
Wave Kick also doesn't really deserve to be there. Its damage is massive.
>>
>>2402316
>Maybe even give a way for players to reroll affixs or choose them manually in the late game would be nice too.
Are you in-game right now? Someone was complaining about affixes at Maximillion on the EU server an hour or two ago
>>
>>2402453
Wasnt me, just a coincidence. I dont really care about affixes but they do feel silly as a mechanic.
>>
>>2402316
I agree, although I'd like to add that they should remove the stat based rng for affixes. It would make them 10x better
>>
File: frozenbloodshield.webm (3.27 MB, 1920x1080)
3.27 MB
3.27 MB WEBM
Today I found out Starlight Shield can protect you from Frozen Blood's death effect.
>>
>>2402728
Nice, allmighty protection. I wonder if it protects from insta-kill effects like death potion as well.
>>
>>2402310
>he forgot about Defensive Protocol
ironic
>>
File: webdrone.png (1.11 MB, 1920x1080)
1.11 MB PNG
Drobe that's capable of demolishing 60S, Meister included. It does pretty well against Mungos too except it runs out of fuel on bigger maps.
>>
>>2403389
>forgot to scroll up to show the weapon
FUCK
It's got a purple web gun. It would destroy with a rifle as well, but I intended it to be more of a support unit.
>>
>>2403389
>100/100
aesthetic
>>
File: 1769304850743038.png (1.5 MB, 1920x1080)
1.5 MB PNG
I'm peeved that they made the information change after I got all the masteries and modules, but clicking the button to get a bunch of coins is satisfying. Reducing unnecessary grinding is a good call by Dandylion.
The "new" outfits for Misty are nice but I was kinda hoping she would have a red shirt under her jacket with the Black Tiger one to match Kylie's style, but the black jacket with no tiger stripes is still cool.

The nerfs to the serpents seem pretty undeserved. They never really felt much like legendary criminal contractors who survived the assassin child experiments in 59S. The Red Sands were more of an issue in that mission. I get that Misty's solo mission can feel pretty unfair but it's really just a check to see if you have Wave Kick equipped, her dialogue in the mission even mentions it. I hope this change wasn't the result of someone complaining in the Steam forums and that Dandylion learns to tell retards to "git gud" in a polite korean manner. Dandylion does have access to a lot of game statistics from online play though so maybe they decided to nerf them after looking at that.
>>
>>2404301
I haven't seen any complaints about them on the forum. Most of the activity there for the last few weeks has been a frog reporting a zillion inconsequential bugs and inconsistencies that Dandylion is too much of a professional to ignore
>>
>>2404321
Why does the frog want to have an option for mass mail deletion? I don't get it.
>>
>>2404301
>The nerfs to the serpents seem pretty undeserved. They never really felt much like legendary criminal contractors who survived the assassin child experiments in 59S.
Ortega got me a couple of times in both of his missions (ignoring the Misty solo case) since Rogue's with Hide are godtier, and Mash can be an annoying opponent too if you're unprepared. If you face him without multi-hit attacks or other means to instant-kill him he'll just heal himself back to full health mid-fight.
Gaia on the other hand probably never ever killed a unit in my playthroughs.
>>
>>2404321
>Most of the activity there for the last few weeks has been a frog reporting a zillion inconsequential bugs and inconsistencies that Dandylion is too much of a professional to ignore
Dandy is way too nice to just tell him to fuck off.
>>
File: Spoiler Image (93 KB, 2028x272)
93 KB
93 KB PNG
wait what
>>
File: Loading_HeissingSneak4.jpg (179 KB, 1920x1080)
179 KB JPG
>>2404760
Where is that screenshot from? But yes, that's all clearly explained in the game. Though not in the epilogue, it's at the beginning of chapter VI when John exposits to Carter for five minutes but instead of being boring it makes John into an actual character you give a shit about.
>>
>>2404791
It is from the Troubleshooter characters page on Namu Wiki.
I knew he was the second Sharky, but I didn't realize who he really was until now. I had always misunderstood that conversation between Edward and Peggy in the epilogue.
>>
>>2404760
>>2404791
It seemed like most people in this general think that the second Sharky (the one we see in-game) was always a glowie who stayed loyal to the government and was subverting Spoonism to false flag, and Carter took over the position for his own purposes after cutting ties with Edward.
>>
File: 1621059376124859.png (110 KB, 1170x498)
110 KB PNG
>>2404799
Dandy's explanation.

The original text is in Korean, you can find it by searching for '샤키는' on the Steam forum, they also answered a few other questions in that reply.
>>
File: black haired boy.png (575 KB, 1920x1080)
575 KB PNG
Black hair... Ray has a type.
>>
>>2404855
Albus really is Carter 2...
>>
File: Stupid comic.png (103 KB, 1256x1018)
103 KB PNG
I got reminded of foo's special move
>>
>>2404868
well, fuggg :DD:D
>>
sup bros, didn't realize there was a thread here for this. just recruited Heixing but haven't been doing the purple missions. should i do them as soon as i unlock them? playing on normal
>>
>>2405558
Depends on how overlevelled you are, but it's a balancing act because doing them ASAP gives you a lot of masteries and powerful items, but waiting a bit makes the run a lot smoother. Since you have Heixing already you'll absolutely destroy the first two violent cases, and the third one will be challenging but doable.
>>
>>2405558
There's no harm in trying them, you can always retreat if you're in a bad state and even if you wipe you only lose some items which you can get back from the vendors in the bar if it was something really good. The main reason to do them is to hunt specific Masteries, most often exclusive ones, but it's hard to know which ones to grind without poring over guides and looking up ones you're missing.
>>
>>2405558
>normal
no, and if you don't play on hard now you'll hate yourself later
>hard
yes, all the best loot is in purple missions
>didn't realise there was a thread here
this is fucking bait isn't it, Troubleshooter threads are as old as vst
>>
>>2404855
incarnation of evil bros...
>>
>>2405652
>Troubleshooter threads are as old as vst
he could just be someone who doesn't browse /vst/ but was looking for threads on it in other boards.
>>
>>2405659
What? Like some sort of weekly reoccuring thread about librarians?
>>
>>2405665
troubleshooters are just fixers, aren't they
grade the team
>>
File: 1751217893727325.png (14 KB, 325x100)
14 KB PNG
I was looking through the archives from when some Into the Tiger's Den was first released and found this.
What happened to Dandylion to make them nerf the tri-stars two years later?
>>
>>2404809
from glowie to cult leader
I wonder what he went through

>>2404868
>anne's panties
>>
File: 1762049456399465.jpg (298 KB, 1920x1080)
298 KB JPG
>>2405708
Does Robert has any connection to Roberto? Looks like he had to dye his hair and wear contacts to pass as Sharky. Interestingly, he has a similar natural eye color to Carter, without heterochromia.
>>
>>2404868
kek
>>
File: Albus chuuni pose.png (103 KB, 489x840)
103 KB PNG
>>2405558
I'd recommend doing purple missions as soon as you unlock them because they pose the biggest challenge in this game. It's more fun if you struggle the first couple of times.
There're also a lot of legendary units that only appear in violent cases, and some of those ONLY appear on hard and above, so if you want the best masteries and item drops you really shouldn't play on normal.
>>
>>2405652
i don't use this board, i found this thread googling a question about the game i'm a /v/ and /sp/ fag mostly
>>2405563
>>2405633
>>2405724
thanks anons i'm going to try to get caught up on the few i missed when i play later
>>
>>2405879
oh and i'm going to switch to hard immediately
>>
>>2405879
Don't use the fandom wiki, it's outdated.
That's my bit of advice for you.
>>
>>2405890
is there a better resource to use then? i've not looked up much yet at this point
>>
>>2405712
According to the game files Robert's last name is Browning, so they're probably unrelated
>>
>>2405899
Steam guides are your best bet but they're still outdated in some respects.
The game itself kinda serves as its own wiki with the help menu, mastery research, and troublemaker information pages, but you have to unlock a lot of that stuff before you can readily access it.
>>
>>2405899
The guides in the OP should be accurate.
>>
>>2405919
The top two are about 95% accurate. The mastery set effect guide isn't updated with Crimson Crow-era changes so it's missing a lot of lategame sets, and some other ones that got changed are wrong like half the Magic Knight sets that got reworked. It's still a very useful resource and I consult it often though.
>>
is there nowhere with pictures of the maps?
>>
>>2405937
The files have the top down view of every map that you can get with the troubletool
>>
>>2405940
is there somewhere online with it? i'm in a mission and can't find this last jammer anywhere
>>
>>2405943
>is there somewhere online with it?
probably not
what mission is it?
>>
File: 1766207249673464.png (1.75 MB, 1380x1366)
1.75 MB PNG
>>2405948
level 19 purple mission, Iron Forest Distribution Camp
the 2 red boxes are the rough locations of the 2 i have already, they were marked on the map from a reasonable distance but can't find the last one
>>
>>2405950
found it the turn after posting this, RIP
>>
>>2405950
>>2405951
that map can have the jammers spawn in some pretty random spots, it always takes a while for me to find them all too
>>
>>2405943
>>2405952
You guys are destroying jammers?
>>
>>2406006
you need to for some missions, but I like to do it optionally when I have the AP and AT to spare even if the money you get from it is pocket change
>>
>>2406006
i don't go out of my way to in a normal mission but i will if it's convenient, however that missions objective was to break 3 jammers
>>
File: 1772310714803438.png (1.56 MB, 1920x1080)
1.56 MB PNG
aaaiiiieeeee I forgot to post when it was Misty's birthday, it's so over
>>
>>2406018
>Crapy hunter
why did dandylion name her that
>>
>>2406006
I break them when convenient because you won't get full vision of enemies on the minimap otherwise
>>
>>2406032
her name is missty because she has high dodge chance
>>
>>2406032
She's Misty because she's water-based
>>
File: 1767840064836768.png (129 KB, 256x256)
129 KB PNG
to anyone whom it may concern: there aren't a lot of options to host a drawpile - public sessions get killed when users idle for several hours (which is very likely to happen here, since we've so few people) and magma (a different canvas service) has no such limits, but requires a burner email to access
I'll let you guys decide if you want this at all and which service to use if so
>>2406018
happy late birthday Misty!
>>
>>2406018
But there's like half year before the 5th of November :^)
>>
>>2406032
She was supposed to be named Pissty as a pun for her watersports based ESP attacks but Dandy had to change it.
>>
>>2406044
I'm up for it if other anons are up for it. If we are gonna use drawpile, then it will l ikely be for a meet up and in that case my timezone is (GMT+2)
>>
>>2406044
A drawpile at a set time sounds fine. Anons just need to schedule some time so everyone can add something before it times out.
>>
>>2406044
You can make a private session for the drawpile which you can set to last weeks if you need it. Only difference is it gives a private link you need to share with the thread for people to hop in.
>>
>>2406086
>>2406095
I'm just somewhat averse to set times after organizing the tournament. Some anons just won't make it with the severe timezone differences we have here and considering how few people there are already, I'd like for everyone to be able to join in.
>>2406103
The only way to host sessions that last longer than the set idle limit is to host dedicated servers. The only difference between the 'public' and 'private' settings is the fact that you need to share a link for people to connect.
>>
>>2406044
Appearntly draw pile has custom hosts https://drawpile.net/communities/ahaven/
appearntly one of these "communities" has a 96 hour inactivity timeout. That should be good enough for our purposes.
Although there are probably other communities not oficially listed.
>>
>>2406278
There's also the abstract.moe host, where /v/ drawpiles happen, but I don't know if that's a sekrit club specifically for those or not, so I'm a bit hesitant to use it.
>>
>>2406298
Pretty sure its not sekret club given how they pop up every week for the weekend draw threads.
>>
File: 1754634258715114.jpg (2.47 MB, 3840x2160)
2.47 MB JPG
1st /troubleshooter/ drawpile is open, go wild
https://drawpile.net/invites/abstract.moe/01krvy7v18pqwxtrffespeqj18?v1&w&web&nsfm#zrph9abhve
Idle timeout is 48 hours
I'll close it in 2 weeks or earlier if everyone's finished by then
Feel free to yell at me if something breaks
>>
File: 1749070973989048.png (661 KB, 1423x2969)
661 KB PNG
>>2406018
happy late birthday misty
>>
>>2406450
Very nice.
>>
>>2405879
welp, welcome aboard then
>game so niche that a live 4chan thread is in the top google results
sad, why don't people like nice things
>>
>>2405890
I'm not using fandom but if there was a good wiki site to use, then I would contribute pretty heavily. I have nearly literally everything unlocked on one of my companies so I could give up-to-date information on all masteries, sets, and items. I've also tested some interactions and mechanics myself to add as additional wiki information

>>2406329
not much has been drawn yet, disappointing. If I knew how to draw and had a tablet I would sketch some stuff
>>
>>2406612
We don't have a massive army of artfags, or tourists who never interacted with these threads to draw in the drawpile. So I'd recommend you just draw in it if you want
>>
>>2406554
I think lots of people like the game. I've been shilling it occasionally since it was released and I almost always get positive responses. It's just a game made by a studio that's perpetually broke, so they have no marketing budget, so not many people know about it. Word of mouth only goes so far if you're not some eceleb streamer faggot, especially for a niche game.
>>
>>2406612
The good thing about drawpile is that you don't need a tablet or a desktop app or skill for that matter. Just hop in and doodle to your heart's content. Everyone is welcome!
>>
>>2406623
You will become a niche eceleb faggot and make a video essay titled. Spoons communism and troubleshooting, and you will single handedly save Dandylion.
>>
>>2406661
I'm too old and too ESL to be an eceleb faggot.
>>
Was I supposed to hunt down every enemy in Tangled Skein? I cleared out most of them but then moved everyone to the exit since that was the mission but the post mission cutscene talking about how I was forced to retreat due to the White Tiger offensive makes me think I was supposed to cull the entire map first.
>>
>>2406813
>Was I supposed to hunt down every enemy in Tangled Skein?
No, it's one of the few missions where you're explicitly intended to not kill every enemy. Even if you do, it doesn't change the ending dialogue IIRC
>>
>>2406823
Well that’s good. I would have felt robbed if some pack hiding in the corner got to be considered an overwhelming offensive
>>
>>2406823
It does not, unfortunately.
>>
>>2406554
This is surprisingly common even for bigger games, I remember googling stuff for EU5 and it would link to the /vst/ threads here.
>>
File: 1772478680788451.png (180 KB, 1187x1168)
180 KB PNG
>>2406612
>not much has been drawn yet, disappointing. If I knew how to draw and had a tablet I would sketch some stuff
Some stuff got added when people woke up
>>
>>2407144
Where's the camo drone?
>>
>>2407147
Optical Camouflage
Just hidden the layer with 0 opacity until I decide to make it more distinct
>>
>>2407144
Wtf omori?

Also please upload this one uncensored somewhere >>2392801
>>
>>2407144
>fishty
where is beebee le bi and her friend ms. white lion?
>>
>>2407157
When you add them :^)
>>
>>2407154
>spoiler
I did a shit job but here https://files.catbox.moe/dz5hmv.png
>>
>>2407249
Ty anon
>>
Do characters ever get access to classes beyond their initial one and the two extras they unlock later?
Do ability slots ever expand? Or once you max the 3 classes they have available the only changes you will see will be through masteries?
>>
>>2408165
>Do characters ever get access to classes beyond their initial one and the two extras they unlock later?
No. Dandy originally wanted to add third tier classes for Crimson Crow and there are the stubs of them still in the game data, but they determined it would take about 2-3 years of just working on classes to make them a reality so they got scrapped.
>Do ability slots ever expand? Or once you max the 3 classes they have available the only changes you will see will be through masteries?
Active skill slots stay the same for each class throughout the game. Mastery boards can have their layouts changed to some degree through masteries, but all the board expansions from the level cap increasing in the DLCs were baked directly into the classes. Everyone's got about 3 more slots than they did when White Lion/Black Witch was endgame.
>>
>>2408165
>>2408177
I forgot to mention, there is an option you can enable after you beat the base game called Limit Break that gives everyone +10 training points and 5 more mastery slots, but nothing in the game is balanced for that and it prevents you from PVPing against other Human players until you turn it off. Still pretty fun for sandbox-style shenanigans and making otherwise impossible self-made challenges possible.
>>
Are there any mods that would randomly distribute class and element/no element to all playable characters? Kinda randomizer, I guess? Bonus point if it could include humanoid enemy class/element combinations, but I assume they might not all have unique skills made for them by devs. Or is it not possible/too much of a pain in the ass to make for this game?
>>
File: 1772056873611765.png (185 KB, 1487x658)
185 KB PNG
>>2408177
>third tier classes
I wondered what Misty's third tier classes would be since the leftover data had nothing about the ninja class, I'm guessing they changed her to second t2 from assassin to ninja after scrapping the t3 classes in CC development. One would probably be an upgraded rogue for one of the t3, then maybe a shinobi class which would be rogue + ninja, and I really want the last class to be kunoichi, ninja + witch.

>>2408392
>Are there any mods that would randomly distribute class and element/no element to all playable characters?
Not that I know of, but there is a mod that lets you change the elemental type (SP) of the playable characters and some that add additional classes to some characters, though I haven't tried those out myself

>Bonus point if it could include humanoid enemy class/element combinations
It might be possible to do something like this but it would require making a separate enemy type for each possible SP combination, then you would have to somehow edit the map files (Dandy didn't release their map editor) to put these new possible enemy combinations as spawns.

>but I assume they might not all have unique skills made for them by devs
most abilities used by enemies are just generic abilities. it's only your troubleshooters and unique enemies that have special abilities tailor-made for them.
So it would just be as simple as assigning those abilities to the new class/SP combinations

>Or is it not possible/too much of a pain in the ass to make for this game?
probably, see above
>>
>>2408421

I meant something like this:

You start the game, and your Albus randomly… gets skills and the class and the element of the Ice Spoonist boss from the bridge mission (forgot his name). Then you get Sion, and he has Anne's class with the air element, let's say. Then you get Irene, and she has Ryo's class and skills, or maybe Ryo's class and skills but with the water element, etc. And every time you start a new playthrough, all that gets shuffled and randomly re-distributed.

I probably just spelled it badly (ESL moment), but enemies can stay the same; random playable characters would be fun enough.
>>
File: 1761553504218719.jpg (512 KB, 1920x1080)
512 KB JPG
If anyone was curious, the catharsis effect from The Early Bird set only applies to enemies with 100% information, in case that wasn't clear from the mastery description.
Had to test it myself just to make sure before I got 100% information on everything because the recent change to information requirements put me pretty close to that.
Also for PvE player teams joint drills, it the enemy team counts as have 0 information, not sure if it's the same for PvP, but it probably is. This means it's a useless set against player teams and still pretty bad for regular play, even if you have 100% info on most enemies you'll still give up a slot for a mastery that has no combat effect and anyone with scholar masteries is probably already using Catharsis anyways because of Bookworm.

When I was testing this, I ran into someone using super frag grenades on their Ray, and their Anne had Pack Maneuver with a lot of dodge for some reason. Seemed like builds that would be used by someone from /here/
>>
>>2408421
There aren't any Ninja-derived T3 classes, but there's still Phantom Thief (Rogue + Bard (Archer + Musician)) and Trickster (Rogue + Black Mage).
I think Ninja might have been intended to be a third tier class.
>>
File: triplebaka.png (61 KB, 1069x542)
61 KB PNG
https://www.youtube.com/watch?v=duPJqfKiA78
>>
>>2409017
i wanna see kylie cosplay miku and misty cosplay teto
>>
File: 1751164018374706.png (486 KB, 1080x804)
486 KB PNG
>>2405652
>no, and if you don't play on hard now you'll hate yourself later
really glad i listened to this btw
>>
File: 1730055006899448.jpg (106 KB, 1198x798)
106 KB JPG
>>2409162
glad to be of service anon
>>
Bianca should have been a loli.
>>
File: 1775425076195846.png (2.17 MB, 1920x1080)
2.17 MB PNG
>>2409703
that would make no sense with her character
i do think she should be a bit younger though, it's weird but kind of hot for a girl who's in her mid 20s to act like a rebellious teenager, but as alisa said, "she's still immature"
>>
File: M'lady Bianca.png (165 KB, 389x879)
165 KB PNG
>>2409703
>>2409709
She is perfect.
>>
File: 1778650867486468.png (2.33 MB, 1920x1080)
2.33 MB PNG
will she join spoonism in the sequel?
>>
>>2409709
She might have been originally younger. If you check the early blog dandylion had they listed Irene's age as 17
>>
>>2409703
But then being the Anal Queen would be illegal!
>>
File: 1758246118454375.png (831 KB, 934x796)
831 KB PNG
would lumi's design be fixed if she was a gyaru?
>>
>>2409727
That looks even worse
>>
>>2409727
I've seen several edits and concluded there's no way to fix it. It's just a bad idea. The concept of "wears a disguise at work because she hides her true self" is ham-fisted to begin with. Just have her tie her hair up and wear contacts or something
>>
>>2409727
Improved.
>>
>>2409727
Dress her up as a clown, it's the only way to fix her design.
>>
File: lumi.jpg (1018 KB, 2000x1412)
1018 KB JPG
>>2409762
Need her original design back
>>
>>2409769
I miss her so much...
>>
File: 1773292576747389.jpg (776 KB, 4096x2304)
776 KB JPG
Dandylion did say in a Chinese forum post that they were considering changing Lumi's design after feedback about the green lipstick.
It's safe to say that only the first four characters' designs are/were finalized since they show up in CG in the dev diaries, and for the most part I have to say I like their designs other than Gravis's "modern" outfit which looks like an old guy trying too hard to be cool, though that's probably the intended vibe.
>>
File: Flower Garden Crabmit.png (385 KB, 1080x804)
385 KB PNG
>>
>>2409839
I gazed upon his face and knew he was my saviour
>>
>>2409727
that looks pretty good
t. Rayfag
>>
>>2409769
>Be Dandylion
>Create perfection
>Ruin it
What happened to Dandy bros? Basically every character design/writing decision they made in developing Abandoned Children was the right one, now we have this. What happened to the magic?
>>
>>2409839
>>2409885
Unironically based.
>>
File: 1771302755105959.jpg (1.1 MB, 2297x1570)
1.1 MB JPG
>>2410129
A lot of the Banished Children characters look pretty good though. I think it's just the change in setting that probably makes it hard to design outfits, going from an urban, almost cyberpunk setting to a tribal backwater that still exists in the same universe without making the clothing seem too anachronistic. Making every character have two completely different outfits is probably a dumb design decision though, like Lumi's casual outfit looks fine even if it doesn't match her original concept, why couldn't they just stick with that?
>>
File: 1758223896945684.jpg (115 KB, 1280x720)
115 KB JPG
>>2410129
>>2410142
this absolute semen demon is also probably going to show up in Banished Children, and just ignoring the fact that she makes my dick hard with those sweater puppies and how the leather straps frame them, it's also just a really cute design especially how the yellow hair bow matches her eyes
>>
>>2410144
You just know she's built for suicide diving into your team and transforming everybody into enemies, and then reviving via pheonix.
>>
>>2410144
>Fire Bolt
>Semen Ignition
>The Joy Of Burning
>One Shot One Kill
>>
In the previous thread someone asked if I'd be willing to do a screenshot let's play of a playthrough, and I've been thinking about it as I started a new run. Is there general interest for me to blogpost an entire playthrough? I've only just recruited Sion
>>
>>2410241
IMO as long as there's nothing new other than the occasional concept art, it wouldn't hurt to have someone actually post something we could talk about. As long as you don't completely spam the thread I don't see any reason not to post some screenshots of your playthrough. It's bound to be more interesting than discussing Anne's panties again.
>>
>>2410241
I was the guy asking you that. There's a LP being made by a goond, but I'd rather not spend 10 dollars to read the lp. You could either host it on a blog website or post here. Btw, record it and then screenshot all of the happenings. So you don't end up missing things.
>>
Is it me or is Water the hands down strongest ESP type?
>>
Is it me or is Water the hands down shittiest ESP type?
>>
>>2410479
It's just you.
>>2410492
It's everyone else.
>>
We're running out of space on the drawpile canvas. I can either make it bigger and keep it going some more, or I can close it somewhere on Sunday.
>>
>>2410501
probably close it. Idk if its just me but I think its becoming more unstable the longer it stays up because I keep getting pretty bad lag.
>>
>>2410501
Well we at least know it takes a week to fill up a drawpile
>>
>>2410492
No that would be ice
>>
>>2410479
I wouldn't say it's the strongest but is a bit overtuned. Water almost feels like two different ESPs in one since it covers everything relating to water, but also everything relating to poison.

>>2410492
>always hit on water abilities
>debuff removal
>cooldown reduction
>decent dodge
Misty can't take full advantage of it since she only really has like two real water ESP abilities and none of her physical abilities have ESP scaling to benefit from Call of Water + Unending Tide, but water ESP has some pretty useful shit. Water beasts are some of my favorite to use.
>>
>>2410539
>Water almost feels like two different ESPs in one since it covers everything relating to water, but also everything relating to poison
There're even two different kinds of Water SP Crabmits because of how versatile it is. Jade and Poison, I believe.
>>
File: 1750811436091525.png (747 KB, 826x782)
747 KB PNG
Hannah in Banished Children seems like she would be a fun character if she's Earth SP. Shields give armor, so she'll be able to get a lot of damage from Rock Fist that way.
The Guardian class the shield VHPDs have is Warrior + Fighter so she'll likely have those access to those masteries or whatever their BC equivalent is. I'm guessing her other class will be something like Swordsman/Marauder + Fighter, so one class for tankiness and blunt damage and another that's more offensive and centered around slashing damage. Or the other class could be a mixed physical/ESP class which would go well with Earth SP.
>>
>>2410479
It's up there, I don't know if I'd place it above Fire or Lightning but it's definitely top 3. Misty being so low-tier on release probably influenced its power, because it's at a pretty good level when built on her, but absolutely fucking cracked when built on beasts.
>>
File: Salad fingers.png (26 KB, 688x614)
26 KB PNG
>>
>>2410539
Misty is fucking weird in that shaman gives very little raw ESP but water masteries can give her something like +60% water damage. A water release build can 1 shot an entire squad of fighter mungos and clip extras behind cover with the auto hit set.
>>
>>2411082
It's kind of funny in a "not really" way that after being mediocre with ESP for the entire DLC, Dandy put broken as fuck water masteries in the final violent case
>"You think water ESP Ninja is mediocre?"
>"we'll add a regular mastery that gives +5% ESP scaling per water mastery!"
>"and a set that gives all water attacks automatic hits!"
>dandidev #1, I think we didn't go far enough
>"you're right! Let's give Tsunami +30% water damage as well because why not"
Anything other than fixing Shaman's masteries to not suck, or rebalancing Misty's Ninjutsu so you don't need entire mastery sets to make them almost as good as regular attacks with regards to range/cooldown
>>
File: upd_1.png (2.43 MB, 1920x2160)
2.43 MB PNG
Okay, let's get this show on the road to see how spammy it'll end up being, and more importantly if the workflow gets in the way of my enjoyment of the game.
Here are my units. I'm playing on Hard with no modifiers enabled, though my first few maps were played on Safe for reasons.
This early in the game there's not very much you can do to scale your units' offences, so Albus is mostly defensive with the exception of accuracy. Tactical Envelopment gives +15% hit when more allies than enemies are in his vision, and Swordmaster is equipped for the critical damage.
I don't really like Forestallment on units this early until their attributes are brought into line. It's a free attack, but it sacrifices player-turn damage and accuracy. Same with Counterattack, which I'll probably be equipping extremely late.
I got a few nice white items from chests that he has equipped, but there's not much exciting in his items yet. About a third of his armour rating and half of his resistance comes from Patience.
Sion is just vanilla join stats and board. I don't have enough masteries yet for it to be worth changing anything on him, and I haven't really decided what I'm going to do with him this playthrough anyway.
>>
File: 470310_20260523153625_1.png (2.08 MB, 1920x1080)
2.08 MB PNG
I'm going to be running Fallen Leaves Park. Jason has good masteries for the taking, the chests might provide decent low level items, and the exp will be useful.
>>
File: 470310_20260523154031_1.png (1.76 MB, 1920x1080)
1.76 MB PNG
Starting positions. Jason always spawns in the middle of the map, near the lighter pillar in the top left and he's by far the scariest thing on this map, so I'm planning around that.
>>
File: 470310_20260523154344_1.png (2.08 MB, 1920x1080)
2.08 MB PNG
Splitting up my party, because I know from experience that it's not good to try to fight Jason while enemies are still around. Sion spotted these guys in the corner, which are my new priority.
>>
File: 470310_20260523154617_1.png (2.1 MB, 1920x1080)
2.1 MB PNG
Albus spotted the center group while moving into position. I'm going to be leaving him here for a while, because this is where I'm intending to approach Jason's possee from, once I've killed the guys in the corner.
>>
File: 470310_20260523154751_1.png (1.6 MB, 1920x1080)
1.6 MB PNG
I don't think I'll show very many pre-combat stats, but Sion can blast these guys from outside their line of sight thanks to earlygame enemies having poor vision. 65% to hit is sketchy, but I'll probably hit half of them, and the damage is enough to one-shot on a crit.
>>
File: upd_2.png (3.56 MB, 1920x2160)
3.56 MB PNG
Two out of four ain't bad. They aggroed some guys off to the left though, which Albus will have to start dealing with when it's his turn.
>>
File: 470310_20260523155340_1.png (1.97 MB, 1920x1080)
1.97 MB PNG
This hoodlum rolled elite - annoying as hell this early in the game. I'm gonna suppress him with the VHPD Suppressor to delay his turn until after Albus can move. I'd love for this to hit because Albus doesn't have the damage to one-shot these units yet.
A proper lp of this would take a million updates, jesus christ. I was hoping to have the entire map done in 10 posts but I haven't even killed the first pack yet.
>>
File: 470310_20260523155725_1.png (1.9 MB, 1920x1080)
1.9 MB PNG
It did hit, which is great for next turn. Unfortunately, moving up to finish off this fighter in the bottom right revealed the rest of the pack.
While I'm tempted to suppress the Swordsman, it wouldn't change the combat's outcome as much as killing the fighter as originally intended.
>>
File: upd_3.png (3.76 MB, 1920x2160)
3.76 MB PNG
Albus takes his turn, and prepares to blast the injured enemy with Fresh Breeze. This attack sucks later, but for now Albus can't one-shot enemies so it's great for spreading the damage around.
Another bonus is that - like Gentle Gust - it's a Wind attack, so using it pumps up Albus' wind SP by the vigor he spends, which is 14.
Anyway, he did as much damage as he had to, and the enemies all missed their attacks
>>
File: 470310_20260523160658_1.png (1.93 MB, 1920x1080)
1.93 MB PNG
A bit of mopping up, and it's time to Gentle Gust this guy. Notice that Albus has 40% crit damage now instead of 16. That's because his critical damage increases by 1% per wind SP, and it's the reason he's using Gentle Gust now even though a simple slash would be enough to finish the enemy.
If I continue this in the future, I promise not to spend much time on basic mechanics because everyone here plays the game, but SP gain is often overlooked in my experience, especially in the earlygame where it makes a massive difference to your units' power.
>>
File: 470310_20260523161207_1.png (1.89 MB, 1920x1080)
1.89 MB PNG
In the interest of not running out of vigor while fighting Jason, I use Vigor Restoration on everyone. The long AT cost isn't a big deal because there aren't any enemies aggroed at the moment.
>>
File: 470310_20260523161406_1.png (2.18 MB, 1920x1080)
2.18 MB PNG
There he is. That motherfucker. What a tool.
>>
File: upd_4.jpg (745 KB, 1920x2160)
745 KB JPG
The unit order on the right is perfect, so I set up Overwatch with the three Suppressors before blasting the group with Sion's chain lightning to open the engagement. The positioning I've got set up so that Sion - the squishiest unit of the party - is protected from Jason as much as possible.
Sion's lightning nails a guy and crits on Jason, which is the most important thing here. The Overwatch shots that trigger as the enemies dive for cover ended up killing some bat-using guy who ran in from the fog of war.
Had to jpg this one because the image was >4mb. That's going to be a pain in the future if I continue to do these in the thread instead of an external site.
>>
File: upd_5.jpg (756 KB, 1920x2160)
756 KB JPG
I drop a fresh breeze on his head, and he runs out to miss my Suppressor. Damage is damage, and it's still building my SP. A lot safer than trying to run out and get a flanking hit on him, and now he's in a really vulnerable position.
>>
File: 470310_20260523162932_1.png (2.1 MB, 1920x1080)
2.1 MB PNG
Annoying tanky bosses in the early game. I have to stall him here or he's gonna wallop my units.
>>
File: upd_6.jpg (599 KB, 1920x2160)
599 KB JPG
Sion drops a lightning bolt on a Fighter that tried to approach around the back, and my suppressor gets blocked by the other Fighter, which is a bit annoying. I wanted that area clear!
I could have zapped Jason instead, but I don't think it would have made much of a difference to my turn economy compared to making sure I don't get Uppercut'd for 40 AT.
>>
File: upd_7.jpg (689 KB, 1920x2160)
689 KB JPG
Suppression to Jason and a finishing blow to the Fighter.
I think I fucked up the timing of the screenshot of Jason being hit - He took more than 36 damage and ended the turn on 286 HP.
>>
File: 470310_20260523164605_1.png (2.06 MB, 1920x1080)
2.06 MB PNG
A bit of suppression later and Sion takes his next turn, using his overcharge to wipe Jason and another fighter off the face of the Earth.
Jason dropped Lightning Reflexes, one of the less useful ones he could have dropped at this point in the game honestly, but at least it wasn't Martial Arts Manual.
>>
File: upd_8.jpg (696 KB, 1920x2160)
696 KB JPG
Just some minor mopping up to do
>>
File: upd_9.jpg (436 KB, 1920x2160)
436 KB JPG
And that's the map complete. 71 minutes for a map that would have taken me maybe 15 without stopping to screenshot.
I also ate about 20 image and post slots even with stacking a bunch, so I'm not that keen on continuing.
>>
Darius can suck my BWC, fuck this faggot
>>
>>2411755
You will respect Darius for he is a very cathartic fellow, and he only wants to give you the most game breaking mastery of them all
>>
File: ZOOMERlisa.png (46 KB, 385x226)
46 KB PNG
>>
>>2411755
Isn't Darius a total jobber?
>>
>>2411923
god, everything she says or does gets me hard
>>
>>2411923
Calling people unc before it was cool.
>>
>>2411992
Depends on whether you know how to deal with him. Final Resistance + Forgotten Pain can be very annoying if you don't want to sacrifice anyone to get rid of Frenzy, he has gigadick Barbarian damage and his personal skill gives him +1% accuracy for each percentage of HP he's missing so he's nearly impossible to dodge.
>>
>>2411755
haha Anger Strike go brrrr
>>
File: 1762153556878240.png (121 KB, 250x187)
121 KB PNG
>>2405558
this faggot reporting back
i'm just going to come right out and say it: i'm straight up having a blast!
>>
File: 1749906216411567.jpg (956 KB, 2559x1439)
956 KB JPG
zestiest nigga i've ever laid eyes on
>>
Why is draki's perfect scale allowed to give you like 8tp worth of effects for an accessory?
>>
>>2412469
Drakis got no block
>>
>>2412469
Dandy's balancing philosophy is "overpowered stuff is good as long as it's sufficiently late". Drakis were the deliberately overpowered final beast of the main game so they got busted as fuck items and stats.
>>
>>2412467
The equipment will get wet...
>>
File: 1766064881091040.png (3.65 MB, 4800x4800)
3.65 MB PNG
The first /vst/ drawpile is over! Thanks everyone for participating!
>>
>>2412563
Troubleshooter /vst/ drawpile, anyway.
>>
>>2412563
It was fun
>>
>>2412467
>random thug who's in one violent case gets 5 pieces of legendary equipment that tell his story through item descriptions
>Sharky only wears common gear to exemplify his status as a man of the people
Kino. I love Dandylion's gamedev philosophy.
>>
File: Anne salute.jpg (187 KB, 1206x1242)
187 KB JPG
>>2412563
You got some very nice drawings there.
What's that in Anne's crotch??
>>
File: 1740728531065842.png (131 KB, 538x224)
131 KB PNG
>>2412563
Thanks for hosting anon.
>>
File: 1749421252688125.png (234 KB, 996x693)
234 KB PNG
>>2412563
pissty
>>
>>2412661
It looks like a fig leaf to me.
>>
>>2412986
>>2412661
It was supposed to be a wet dripping vagina, but I didn't properly draw it. I'll get the image and catbox a fixed version
>>
>>2412998
The advertisers will not take kindly to this....
>>
File: 1773155888398411.png (121 KB, 453x261)
121 KB PNG
Do you think Dandylion will add miniaturization potions as a counterpart to gigantism potions in the sequel?
>>
>>2413055
Miniaturisation is already a side effect of gigantism potions though
>>
File: 1760064980036308.jpg (339 KB, 1000x1000)
339 KB JPG
>>2413055
>be me
>poorfag in vallhalla
>save enough money for gigantism potion
>use it on my dick
>1% chance side effect kicks in
>dick shrinks to 1/4th its original size
>mfw
>>
File: 1736261846069945.png (142 KB, 256x303)
142 KB PNG
>>2413070
>>
Out of curiosity I looked into the code to find out what the chance of potion side effects are
>almost every potion has 95% chance of the regular effect and 5% chance of side-effect
>the only exception is Sleeping Pills, which has a 70% chance of Hibernation and a 30% chance of Stun
I guess Death Potions are technically an exception too because they don't have side effects at all.
Other things I learned in a similar part of the code:
>Malfunction chance of Acceleration Propeller and Smoke Generator is the same as the natural chance of potion side effects: 5%
>Kylie's hologram raises enemies' aggro towards it by 9999 when you summon it
>>
File: 1769040534007952.png (151 KB, 955x1067)
151 KB PNG
>>2412563
Looking forward to the next one
>>
>>2413163
>Misty's face when she finds that drawing I did of her as a fish
>>
>>2413055
the concept of girls growing and shrinking out of their clothes mid-fight needs to be explored more, dear drawfags
>>
>>2413207
You're going to have to be more specific if you want something
>>
>>2413181
>>
>>2413209
>somebody chugs a growth potion
>expects a burst of strength
>instead shrinks in front of the team and the enemies to the size of a doll
>or wardrobe malfunctions due to higher than expected growth
>embarrassing hijinks ensue
not exactly rocket science
>>2413210
phoneposter Misty
>>
File: mfw.png (410 KB, 660x580)
410 KB PNG
>>2413217
>doctor pascal... I'm afraid your Potion of Rapid and Gratuitous Female Breast Growth has had...... unexpected side effects......
>>
File: 1767862988461883.jpg (215 KB, 1920x1080)
215 KB JPG
>>2413220
Finally DFCbros can obtain heaven on earth
>>
File: 1775242667640947.jpg (1.23 MB, 2559x1439)
1.23 MB JPG
big black what? unironically, how hard is it going to be
>>
>>2413277
You will 1 shot them and they will all 1 shot you
>>
>>2413277
That map can be pretty hard. The bosses all suppress like crazy, Albino inflicts freeze and Spotted Negoori has good defence + some painful Forestallment/Counterattack shenanigans. None of them have any block or dodge to speak of, though.
>>
>>2413277
Just take it slowly and you shouldn't have a problem.
>>
File: IronForesrtandCrowRuin.png (2.72 MB, 2150x1340)
2.72 MB PNG
Is there a full map of the Wind Wall in the game files?
I'm trying to piece one together myself, but if there is one I won't bother
>>
>>2413429
There is. It's 5.4mb though
https://files.catbox.moe/b59vfn.JPG
>>
>>2413434
Wow, thanks anon
>>
>>2413429
Huh, that's smaller than expected.
>>
>>2413277
Negoooruru~
>>
>>2413000
https://files.catbox.moe/tr6nd2.png
Cleaned it up
>>
>>2413277
update: i got BRUTALLY raped
>>
File: 1774706026119338.png (27 KB, 720x900)
27 KB PNG
>>2413698
I feel that.
>>
File: 1767074412629616.jpg (729 KB, 2560x1440)
729 KB JPG
>>2413698
>>2413700
sike. get fucked, froggos. only killed 3 bosses kek
>>
>>2413707
I hate that map. Takes forever to get anywhere so you play fast and loose only for the legendary frogs to sprint across the map and 1 shot any backliners and AT coma your frontliners.
>>
File: 1760951542642378.png (533 KB, 600x900)
533 KB PNG
>>2413220
>Doctor Pascal... I'm pleased to announce your Potion of Futa Cock Growth is a resounding success... Red Sand Companion should have it distributed in the water supply within the hour
>>
File: 1754818959476351.png (130 KB, 531x171)
130 KB PNG
we get a little more overcharged each day
>>2413163
I really don't know how often I should host these. Every month seems too often. Once every three months, maybe? And once per year for the tournament
>>
>>2413719
Once per thread?
>>
>>2413719
Once every couple of months sounds good. It needs a novelty factor so anons don't get bored and it becomes 2 guys doing the majority of the drawing.

Maybe one day we can do a drawpile and email it to Dandy as hello from the english side of the pond. Kinda like when /v/ used to do letters for devs.
>>
>>2413740
Considering how fast we've been moving lately (relatively), once per thread is almost as fast as once per month. And the creative muscle gets exhausted fast. We've already had only a few people drawing, and I think it'll just end up being 2 people desperately trying to fill the canvas, like >>2413741 said.
>Maybe one day we can do a drawpile and email it to Dandy as hello from the english side of the pond
That's a fun little idea, we could try that. No Anne pussy though, posting even this much was a bit of a risk, considering how pissy mods and jannies can get at the tiniest things, so we've got to be on our best behavior for Dandy
>>
>>2413700
Why is one iris blurry but the other one isn't? What kind of eyes are those
>>
File: 1759473350565300.png (49 KB, 720x900)
49 KB PNG
>>2413776
Anon who made the edit here
The original pepe image was pretty blurry
I most the recoloring with fill and magic wand tools, where the tolerance levels removed some of the blurriness/aliasing.
Here's an updated version without a blurry eye.
I was going to make more negoori pepe edits but then lost interest after making two of them. I'm not good enough to draw all the different hairstyles and patterns they have on them
>>
I literally fell asleep the first time I tried playing this game and I love Final Fantasy Tactics and Reverse Collapse. Convince me to playing again.
>>
>>2413888
i did too the first time i tried it. gave it another go a few months later and i can't put it down (im ~60 hours in), shits PURE fucking kino
>>
>>2413888
I dropped it my first playthrough and then picked it up again a year later and loved it.
>>
File: 1763329096032542.png (1.87 MB, 1920x1080)
1.87 MB PNG
>>2413888
A common criticism of the game is that it's too slow at the beginning and doesn't do the best job at introducing all the mechanics, it's the kinda game that doesn't get good until you play it a bit and unlock more team members and builds.
There are cute girls waiting for you if you do get far enough into the game though
>>
>>2413917
Does it have romance?
>>
File: 1759265028455350.png (53 KB, 587x384)
53 KB PNG
>>2413928
>>
>>2413928
no...
>>
File: 1607321584379.jpg (3.26 MB, 3888x2592)
3.26 MB JPG
>>2413888
As silly as "It gets good after 20 hours" sounds, this really is a game that gets good after 20 hours. It's about 160 hours long not accounting for deaths/grindan so there's still a lot of the game that kicks ass even with the slow start.
>>
>>2413888
>filtered by Albus' studio
such a strange tutorial
i knew this game was going to be good shit just from the intro teaser mission with Isaac + VHPD but man does the early game drag until you see the rest of that mission
and then it's fucking catnip for 2000 hours lol :DD:D
>>
>>2413963
>filtered by Albus' studio
>such a strange tutorial
This happened to me too I won't lie. Idk why that specific bit made me drop the game on my first try of the game.
>>
>>2413917
My beautiful wife Alisa and the anal only concubine
>>
File: 1761705088146654.jpg (37 KB, 400x500)
37 KB JPG
>>
>>2414361
Ki-eekk kiiieeek!
>>
File: 1767102171474996.png (84 KB, 596x391)
84 KB PNG
kek, devs responded to the review i left this morning
>>
>>2414891
They respond to literally every public review, often with effortposts. There's a lot of dev insight in there.
>>
File: 1759113656914907.png (95 KB, 256x256)
95 KB PNG
>>2414361
<RAPE RAPE RAPE>
>>
File: 1759235862860198.png (375 KB, 707x750)
375 KB PNG
>>2414891
>>2414896
they should spend less time responding to reviews and forum posts and spend more time developing banished children
>>
>>2414896
>>2414921
kek i knew they replied to a lot of reviews but i didn't realize they do every single one. glad i'm playing it currently and have less of a wait than you anons..
>>
>>2414921
I was gonna say "There is no way they respond to every review." Then I checked my review and saw they responded. Maybe you are onto something.
>>
They didn't respond to mine...
>>
File: 1776505179939424.png (618 KB, 2208x2944)
618 KB PNG
just something I thought funny
>>
>>2415502
lmao
>>
>>2415502
F
>>
>>2415502
that implies you are an enemy unit, despite being her husband, hmm (unless she somehow got rampage state)
>>
>>2415695
Makes me think how funny it is to inflict Confusion on Black Clown Masks.
>confusion triggers the automatic move/attack
>black mask moves towards whoever it wants to attack
>Anger Strike wallops everyone adjacent, regardless of team
>then they take their real attack
>if any of these hits attacks another Black Clown Mask who is also confused, they get whacked by Counterattack in return
>>
>>2415745
58V has similar lol moments where you can cause skull mask to go on a killing spree. I even saw that guy fucking 1 shot HRHR mungo king.
>>
File: 1761688421862613.png (97 KB, 1322x133)
97 KB PNG
haha..you don't say..
>>
why does Albus pay these niggas slave wages?
>>
>>2415795
(((Bernstein)))
>>
>>2415695
the husband is always an enemy
>>
File: 1758664060540564.png (579 KB, 1024x1024)
579 KB PNG
>>2415795
>>
just got Leton...who do i take out of my party?
>>
>>2415809
He fills a pretty similar role to Irene, so unless you're planning to bond them it's pretty easy to bench her temporarily. If you're not working on drones with Kylie then she's pretty easy to justify benching as well for most maps that she's not forced on.
>>
>>2415812
>If you're not working on drones with Kylie then she's pretty easy to justify benching
Kylie can spam holograms, give people free turns, put detected/revealed across a wide area, and has a decent multi-hit. Even without drones she's one of the last characters I would consider benching since her support abilities are extremely useful for late-game violent cases.
>>
File: 1607436672342.gif (510 KB, 512x512)
510 KB GIF
>>2415820
Playstyle diff. One of the casualties of asking "who should I take out of my party" in a game with a gorillion different styles of play and ways to build your units.
>>
>>2415812
>If you're not working on drones with Kylie
Hacker doesn't really need them though you might as well summon one. She's one of the strongest characters in the game without her automatic reviving backpack.
>>
>>2415502
Hope Anon files for a divorce
>>
>>2415809
Leton
say no to the glow
>>
>>2415958
Low AISSU SHPEAA post
>>
>>2415809
Leton because he is the worst team member
>>
>>2415958
>>2416500
based, i wanted to leave him out but feel bad not trying new party members
>>
>>2416505
Leton has two classes
The first is the most boring in the game
The second is meme dogshit
Also leton is ugly as fuck and is the least likable of the cast
>>
>>2416505
Don't listen to anyone who bashes Superstar, because they don't understand it. It's genuinely unironically gamebreaking, but takes a lot of game knowledge to get there.
>>
File: 1751680825558493.png (33 KB, 250x250)
33 KB PNG
>>2416540
>top
Literally any class in the game except superstar
>bottom
Superstar
>>
File: 1767337388532420.jpg (645 KB, 2559x1439)
645 KB JPG
Kyloli
>>
>>2416576
Haven't players used superstar in the local tournament for the most part? Why?
>>
File: Loading_KylieAndHeissing.png (2.37 MB, 1920x1080)
2.37 MB PNG
>>2416579
The childhood friend lost out to the mysterious transfer student
>>
File: 1769878428346815.png (910 KB, 1024x1024)
910 KB PNG
>>2416579
>>2416586
>CF betrays
nyo... it needs to styop
>>
File: Twister Kick.webm (1.47 MB, 1920x1080)
1.47 MB
1.47 MB WEBM
>bianca
>>
>>2416585
Because we know how to use it to spam teamwide infinite turns and AT hell every enemy on the map lmao
There's one anon in these threads who has a hateboner for the class, plays offline and refuses to learn how performances work so he bags the class out every time it's mentioned.
>>
>>2416586
That's one of my favourite CGs. The use of colours and composition is fucking sublime.
>>
File: irene alt.png (66 KB, 1032x656)
66 KB PNG
Have some crossover fanart just finished reading unlimited. What a rollercoaster.
>>
>>2416599
Its not just one guy
>t. usually just lurks when that one guy shits on it but also think the class blows
>>
>>2416799
Is that Maburabu? What a shitshow indeed.
>>
>>2416886
The one and only
>>
>>2416586
What the hell do they feed the slaves at the Fortress that Heixing was able to grow a fucking meter while there?
>>
>>2417076
Slop with roids.
>>
File: 1751498228462996.png (1.72 MB, 1920x1080)
1.72 MB PNG
>>2416586
Kylie looks older here than she does during the present. Anyways it always seemed to me that Kylie and Ryo had more of a sibling or master/retainer relationship instead of childhood friends or lovers.

>>2417076
My headcanon is that undyings or people with revival abilities all get growth spurts or are just naturally tall. Sharky, John, and Carter are all very tall, Mungo King became a giant ape after being made an undying, and Heixing presumably got a growth spurt after being made an undying in the fortress.
>>
>>2417076
spiders lol
or maybe Heixing tried his hand at cannibalism too
>>2416834
what a strange thing to be proud of
>>
File: 1766762884043170.webm (298 KB, 640x360)
298 KB
298 KB WEBM
I am going to manifest more Banished Children news
>>
File: Spoiler Image (1.07 MB, 1920x1080)
1.07 MB
1.07 MB JPG
>>2417078
Probably this unironically. Stronger workers give higher output as long as they're not so strong as to rise up. It's not quite the same circumstances, but given how casually Vendetta gave their kids drugs there's a good chance the Fortress of Suffering does the same.
>>
what's with the difficulty spike on the mission where Heixing/Ray/Leton/Kylie get split up and meet Ryo? first time i had to switch to normal, I keep getting one shot kek. i put it back to hard and the next mission with a split up team was a bitch too
i didn't even want to progress the story i wanted to do side missions but my teams split up still
>>
>>2417409
That mission has some of the highest-level regular units prior to the end-game violent cases and DLCs.
Some advice, don't melee Skull Slasher and make use of Kylie and Ray's supportive abilities
>>
>>2417409
>i didn't even want to progress the story i wanted to do side missions but my teams split up still
You have to reassign the party members because it defaults to whatever the previous party configuration was. I usually set up a couple of quick formations to easily fill it back up.
>>
>>2417418
nah they were unavailable at the time. first time albus was alone and no one else was available, after the next mission only 5 were available the rest were "on mission"
>>
>you're more generous than i thought!
bitch i have given you a bonus EVERY single time
>>
>>2417409
>>2417415
That mission has a lot of unique dialogue, make sure to approach every major enemy with all of your units to see them all.
>>
can someone tell me how block works in this fucking game. what does the % mean
>>
>>2417420
"on mission" are the people you have currently selected for the current mission
Skull Slasher can be spooky but man if you think that was a difficulty spike... heh... kukukukuku..... honk....
>>2417415
i wonder if this is the mission where Ryo canonically breaks Slasher's sword, or does he already have the legendary alligator blade...
>>
>>2417438
press Esc, read help
>>
>>2417438
The % is the chance to block.
So at 50% block, there's a half chance you block and a half chance you don't :)
If an attack is blocked, it cuts it damage in half. Blocked attacks also can't crit, and block chance also reduces the chance your units are crit.

However there are masteries, status effects, and field effects that can reduce block when an enemy attacks you, and some attacks are unblockable. So if you're wondering why your units with 100%+ block chance aren't blocking some attacks, that's why. Making sure your units that rely on block don't get stunned or frozen is very important. Also Final Resistance blocks literally everything regardless of whether or not the attack is blockable or whatever status effect the unit may have, it also blocks against luck and always crit.
Unblockable attacks also ignore the crit reduction from block, which is why Irene's Front Breakthrough always has a high crit chance.
Having enemy block reduction on some of your units is very useful against certain late game enemies.
>>
File: 1758567955423431.png (264 KB, 681x727)
264 KB PNG
>>2417442
Ryo's sword is called "Breaking Sword" even in the early game dockyard mission.
In the tutorial with Jean there's a scene where Ryo and Skull Slasher are chatting too and they both have their unique swords before they run in fear from Albus and Jean.
I think the implication is that Ryo broke Skull Slasher's sword in a friendly duel, it makes sense they would work together too since they both have issues with the Black Pearl troubleshooter company.
>>
File: 1751008687671178.png (36 KB, 330x165)
36 KB PNG
>>2417446
>friendly duel
nevermind, just read his sword's item description again
it's sorta weird how they're talking in the tutorial mission then
>>
File: 1755970333673948.png (256 KB, 584x287)
256 KB PNG
Ryo doesn't have his unique mastery when he appears in that mission, wtf

>>2417442
He already has the Alligator Blade SS in that mission
>>
>>2417450
Ryo's just a mercenary at that point. I'm sure he has no shortage of people who've taken a whack at him.
>>
>>2417446
...i never noticed it was those two specific villains in the tutorial, goddamnit
why is dandy like this
>>2417453
does he have his origami crane at least?
>>
>>2417462
He has all his equipment that he has in the dockyard mission, just at +9
>>
>>2417418
Good news anon. Dandylion changed that so you aren't booted out of the menu whenever you change your team comp
>>
>>2417466
>+9 origami crane
>still jobs
sad
>>
thanks for the answers anons i don't want to mass reply but i appreciate you lads
>>
File: 1749115238365412.png (218 KB, 301x385)
218 KB PNG
>>2417354
I just realized these are supposed to be yasha-shaped chocolate candies
>>
>>2417815
>you vill eat ze bugs
>>
>>2417815
sovl...
>>
The rebalanced information gain rate has pretty satisfying on my most recent playthrough. Enemy information maxes after a couple of maps so there are a lot more new masteries coming in from claiming rewards than previously, and bosses that appear on more than one map like Kaze and Nevil have been getting maxed without any repeats necessary. If I was playing on Challenge Mode it'd probably be possible to complete their info in a single map.
Dandi did a really good job with this one.
>>
god damn i fucking love my nigga Heixing so much it's unreal, bros.
>>
File: heixing bro~.png (652 KB, 500x333)
652 KB PNG
>>2418008
based & gunpilled
>>
File: high_level_Heixing.webm (2.67 MB, 548x308)
2.67 MB
2.67 MB WEBM
>>2418008
>>
File: 1770254167199647.png (542 KB, 695x958)
542 KB PNG
smooth as butter. i wasn't worried for a second.
>>
>>2418018
Everything Needs A Slice Of Luck x 10000
>>
File: ForstHorn.jpg (567 KB, 2670x1851)
567 KB JPG
Hesse and Torvi look like twins.
I hope they have a unique bond called 'Twin Telepathy'
>>
>>2418320
I deserve a viking wife.
>>
SILENCE IS FUCKING HORSE SHIT GOD DAMN THREE FUCKING TURNS NIGGERS TONGUE MY ANUS AHHHHHHHH
>>
>>2418320
I hope we can sodomize Torvi.
>>
>>2418396
Silence isn't that bad. The cooldown fuckery of You Can't Do Anything is the real horseshit.
>>
>>2418414
yeah it's not that bad in general but i just got hit with it on the worst character at the worst time and got cucked
>>
>>2418396
You can get silence immunity via gear
But You Can't Do Anything will still cockblock any ESP user's entire kit
>>
File: 1752098928385566.jpg (227 KB, 1920x1080)
227 KB JPG
final tier of the usual run completed
all mods/no upgrades/no heals + limit break for the enemy units, but I stay at the regular slot and TP limit
23 minutes, quicker than it felt
>>
File: 1762491629100591.jpg (388 KB, 1920x1080)
388 KB JPG
>>2418426
oh, and this collection of modifiers has given me a nifty 8315 HP mungo king
>>
File: 1774184396614321.png (3.05 MB, 1920x1080)
3.05 MB PNG
>>2418320
sex with frosthorn tribeswomen

>>2418396
As another anon said, you can get silence immunity from a gear set, though I don't think the materials to craft it are available until you unlock a certain violent case.
Mutant does a pretty good job at clearing silence on any character that doesn't have access to other masteries that can clear debuffs on their own.
Stuff like Lightning Reflexes or DPS helps with keeping your ESP units from getting cucked over by an Overwatch Silencing Shot.

>>2418414
>>2418422
You Can't Do Anything should really only activate on crit like Posture Breakdown. Even if it only affects ESP abilities, having a ranged attack that can easily cuck most units from using their abilities feels pretty overtuned. Then again, it's only the player team that has a bunch of ESP users after the spoonists stop showing up so I guess it's pretty fair in the sense that it does nothing against most enemy units. I think Dandylion just put it on all those DLC rangers as part of them intentionally making the DLCs ball-crushingly hard for the player.

>>2418426
>>2418431
Are you using the same build you used for the earlier Alisa solo runs?
>>
>>2418515
>cold climate
>spats showing legs anyway
Based.
>>
>>2418518
well vikings are supposed to be resistant to the cold
I wonder if that means they'll have a lot of ice ESP users among their ranks?
>>
>>2418515
>Are you using the same build you used for the earlier Alisa solo runs?
yes, just without limit break
>>
>>2418396
A hero made of lies inevitably pays the price
>>
File: 1750274705812107.jpg (1.22 MB, 1920x1080)
1.22 MB JPG
>>2418320
they look less twin-ny in the 3d models that dandy posted, probably just siblings.
also I just noticed you can see the fat witch's arm in the right corner of this image
>>
>>2418660
>people ask for a playable fat dude
>we get a playable fat girl
You'll better apologize for this, Dandy!
>>
>>2418706
is she supposed to be playable? i thought the witches were supposed to be an enemy faction
>>
>>2418709
I don't know but she'll better not.
>>
File: 1753812115665104.png (469 KB, 1024x1024)
469 KB PNG
Stay back guys, this is the Witch of Lust we are up against. I'll take one for the team and solo her myself.
>>
>>2385802
she doesn't struggle against the monkeys though but does get randomly obliterated by the snipers
what the hell were they thinking with misty?
>>
>>2386332
The second Sharky reveal by John the Immortal was the most kino part of the plot
>>
>>2418416
If Anne has First Aid she can cure herself of it with healing potions. I learned that in the PVP tournament.
>>
>>2418739
It's always been the opposite for me. Thrower mungos infinitely stall her even if she can wreck mungos in melee combat, but I never had a problem with her getting killed by snipers, probably because I usually build her with a lot of health and high block and/or crit dmg reduction.
>>
Reading this thread makes me realize I was only an iron Troubleshooter at best
>>
>>2418739
>>2418747
Same here - Red Sand is usually not a problem for her, but Mungos will lock her down the instant she's out of position. Would be very curious to see a board that doesn't have a bad time on 58V.
>>
File: 1752706898025739.png (1.14 MB, 672x927)
1.14 MB PNG
>>2418739
>what the hell were they thinking with misty?
Misty is perfect for DLC2, if you know how to use her. Like any stealth character she's best used to take out priority targets your other units wouldn't easily be able to reach.
Stealth is great for closing the distance to snipers and her basic attack is a multi-hit that bypasses their Impulse Fields. Sneak attacks are also ignore all block and dodge so she's great against dodgefags and blockfags and tends to get a lot of multi-hit crits. She easily kills white destrons in a single turn with her 4-attack ability from hide. Tsunami also goes through Mimicking Evasion so water ESP Misty can easily cuck over mungos.
Just be sure to send her off through a flank so she doesn't break stealth in the middle of a bunch of enemies. Hit and run tactics work best. Her long cooldowns are annoying but with her ridiculous speed (or Catharsis, or Circumpolar Current) she can wait them out much quicker than any other unit to return to stealth and take out another difficult enemy.
>>
>>2417409
the game got really hard around that point. for me it was the field mission against the bicorns and clowns (DLC1 mission 8?) where I had to update my builds and think seriously
>>
>>2418747
>>2418750
I don't think I ever played 58V, only the DLC2 main missions, so I was talking about Irene in those maps. I had a Battle Mage Irene with a bunch of AT reduction and no counterattack
>>
>>2418757
Overlapping Coincidence (the one where the team gets split into 2 before the clowns attack) was when I had to start grinding and min-maxing my builds. I could deal with the clowns when my team was together but when forcibly separated they would all get killed before I could bring them back into formation. The final DLC1 mission also filtered me quite a bit.
I didn't struggle too much with DLC2 story missions other than the mission with the Red Sand snipers on top of all the buildings, probably because by then I had played 52v and 54v dozens of times and gotten used to destron and ranger fuckery. I still sometimes get filtered by Mungo Hell though.
>>
>>2418752
I guess I wasn't using her stealth well. I would have her kill a sniper and then she'd get killed by the other enemies in the area.
>>
File: 1754662948508305.gif (2.13 MB, 300x300)
2.13 MB GIF
>>2418762
Is anyone ever not filtered by Mungo hell?
>>
60v makes me wish we had more close-quarters missions where Sweepers with Close Suppressing Fire can shine, they're kinda a jobber enemy class otherwise.

>>2418763
There's a Rogue set that gives her an AP refund when she kills an enemy in stealth, I think it's on her default board. If you use that AP to move her to cover or kill an immediate threat then she can survive a lot longer.
>>
>>2418762
>I didn't struggle too much with DLC2 story missions other than the mission with the Red Sand snipers on top of all the buildings
This was the hardest part of the game for me. The police and their support fire to negate the sniper reaction shot spam is the only reason I won DLC2 mission 7. The one thing I didn't like about DLC 2 is how the two misty maps are basically gimmicks and the earlier ones before the bridge fight are pretty easy. I stunlocked the healer serpent with misty's kick against the wall to win
>>
>>2418767
>the earlier ones before the bridge fight are pretty easy
I'm not sure what they were thinking bringing back the White Tigers for one mission in DLC2 when by the end of the base game they're the designated jobber faction. At least Jim is an interesting enemy.
>I stunlocked the healer serpent with misty's kick against the wall to win
That's the intended way of doing that solo mission I'm pretty sure. Misty even says to use Wave Kick in dialogue.
>>
>>2418769
>That's the intended way of doing that solo mission I'm pretty sure
Yeah. Even if you don't hit him against a wall, Mash has no way to clear the Silence so he can't do anything once you hit him once.
>>
>>2418764
>>2418426
>>
>>2418769
Karma is a great mission to learn how stealth Misty plays solo, it really should have been her intro map
unfortunately it's also a great mission to curbstomp Houcheng with your entire team, so no-one ever plays it solo
>>
>>2418711
Critting Bianca's anus with my 『Clenched Fist』
>>
File: 470310_20260601181651_1.png (2.04 MB, 1920x1080)
2.04 MB PNG
This is the longest it's ever taken me to find the bicron across all my playthroughs - The second last warehouse had it. Usually it's within the first four.
>>
>>2418660
That smile ruined her character design.
>>
>>2418739
>what the hell were they thinking with misty
"The players arent cumming enough. We need to move up the bar". Something like that.
>>
File: 1695167461489505.png (52 KB, 194x186)
52 KB PNG
3542 hours and I've just figured out what the intended use case for Heixing's kick is. It's for knocking enemies out from smokescreen. Three tiles of knockback is enough to push them into the clear from anywhere within a smoke cloud, and it's Blunt/Melee so it doesn't suffer an accuracy penalty from the smoke.
>>
>>2418851
Kylie>Misty for me
>>
>>2418889
>3542 hours
my god
>>
>>2419011
I've played through the game so many times that I have to delete endgame files to start new ones
>>
>>2418889
Troubleshooter is the gift that keeps on giving. I don't think there is anyone that can say "i know 100% of this game".
>>
>>2418889
...what?
>>
>>2418889
Heixing's kick should have been tagged as a response attack so you could make sweeper builds with forestallment/counterattack.
>>
File: 1750565486022699.webm (2.58 MB, 1154x534)
2.58 MB
2.58 MB WEBM
>>2415887
no
>>
>>2418851
Now watch as she never ever returns in future installments
>>
>>2419126
Heh it's ok. I had my fun with her it's not like every character must always turn up like in a jrpg series. Except irene i want irene everywhere.
>>
File: 1780199428399877.jpg (1.52 MB, 2147x3056)
1.52 MB JPG
>>2418889
>>2418889
...huh
now if only it did some actual damage
i guess you could follow it with Hideout and Resistance Shot shenanigans
or Re-Mop Up
goddamnit dandy
>>
>>2419198
I want her back because her playstyle is fun as fuck :(
>>
File: 1757675766961151.webm (2.89 MB, 456x816)
2.89 MB
2.89 MB WEBM
>>
>>2419232
Will there be an MPDG like Irene in Banished Children
>>
File: 1757989528403442.png (3 MB, 1333x1675)
3 MB PNG
>>2419324
that's what Ari is I think
>>
Is re mop up a meme? Never used it, just saw what the mastery did and concluded I was prepairing for failure.
>>
>>2419443
No, it's kino. You use Sweeping Fire in still stance, and if anyone survives you get another action point. With Sweeper cooldown masteries it's possible to fire off two or more Sweeping Fires in one turn.
>>
>>2419443
>>2419446
Forgot to mention it also stacks with One Shot One Kill, so if you blast a whole group with Sweeping Fire in still stance and most of them die from full HP but one or two survive by blocking/missing/whatever, you get 2 action points back like it's the start of your turn again. It doesn't put you back in Still Stance though so you can't chain it infinitely, but it's still great for repositioning and continuing to kill stuff.
Also, it means using Sweeping Fire in Still Stance is a win/win: If all the enemies die, you get an action point from Mop Up. If the enemies don't die, you still get another action point from Re-Mop Up.
>>
>>2419335
She is the greatest irene fan i expect great things from her.
>>
>>2419449
>>2419446
Thought it was if every enemy was alive.
>>
File: 470310_20260404163413_1.png (2.13 MB, 1920x1080)
2.13 MB PNG
>>2419335
She has the same characters as Irene's toys on her backpack
>>
File: remopup.png (66 KB, 560x340)
66 KB PNG
>>2419459
I see the confusion. The wording means "If every target in range isn't dead", not "If you kill any targets it won't work".
>>
>>2419461
If any target in range*. Jesus christ even I made a mistake with my wording. Anyway it triggers if there are any survivors to your attack, which is a lot of the time.
>>
Also "More than 2 targets" means 2+, not 3+, so as long as you're not attacking 1 dude it's eligible.
>>
>>2419460
She probably has snippets of Irene taken from magazines hidden under her bed for "stress relief".
>>
File: 470310_20260602224018_1.png (601 KB, 1920x1080)
601 KB PNG
Wew
>>
>>2419586
wtf
I did not know about that dialogue
>>
>>2419443
Sweeper suffers from the same problem White Knight has, where it's a pretty good class, but the other class on the character is so overtuned it never gets used by some people.
>>
>>2420035
Each of your party members has unique dialogue for this encounter.
>>
You may move:
>>2420187
>>
File: 1753351352279823.png (536 KB, 680x510)
536 KB PNG
>>
File: 1768701820841422.png (71 KB, 164x218)
71 KB PNG
I should be so lucky
Lucky, lucky, lucky
I should be so lucky in love



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.