ELEPHANTS editionprevious >>2378555
>>2385082smart creatures
OHPAPA DOC WHATCHU GONNA DO
>>2385082speaking ofif the next Chronicles is about Rome vs Carthage, do you think they'll make Carthaginian elephants faster and smaller but have less HP?if I recall correctly, North African Carthaginian elephants are a now extinct species but they supposedly were much smaller than the Indian elephants the Puru have, and CaptureAge might just be autistic enough to make them visually distinct in the game
Is it based or cringe to have 1000+ games with one civ?
>>2385105They'll be Elephant Archers that also attack once their health runs low kinda like the Jian Swordsmen. Calling it now.
>>2385132>that also attack in melee*
First for GhostMaster handcannon my anus
>>2385174Did he SPLEET it?
>>2385178Yes, saar. Please send res so I can reboom
>>2385175>Age3 was built with more asymmetry in mind and could have those changes.it wasn't. before the warchiefs it barely had any more asymmetry than age of kings. the asymmetry is a direct result of trying to force functionally stone age civs into a game built around early modern gunpowder combat.>Would you rather the Aztecs build falconets and mortars instead?as I've said multiple times I'd rather aztecs had stayed a npc only faction
>>2385310>before the warchiefs it barely had any more asymmetry than age of kings.You had civs that were missing whole unit categories (British missing skirms and halberds, Dutch and Germans missing Musketeers, Strelets being much worse skirms, Ottomans literally only having Janissaries in the barracks) Regardless Warchiefs was an OK addition to AoE3, it was just handled a bit poorly. Natives like the Sioux and Iroquois were quick to adopt then-modern firearms.Cortes' expedition in Mexico didn't have a lot of guns or powder, so naturally the natives didn't adopt the technology.
>>2385123Based, unless it's Mongols.
>>2385105carthage will have reskinned battle elephants in the stable
okbut why
>>2385602maybe while making Xolotl for the new aom dlc they remembered Xolotl Warriors existsdon't worry anon now that it's done the devs (and everyone else) will soon forget that meme unit exists
>>2385602>People don't use the unit.>Buff the unit.Makes sense to me. Ignore the fact that it requires you to pick up Redemption and your opponent to not pick up Heresy and to leave a stable somewhere you can snatch it.
>>2385082stealth ghostmaster thread
SlingerCost adjusted from 70 food and 10 wood -> 50 food and 25 woodConversion resistance increased from 0 -> 2Champi-lineChampi Runner upgrade cost reduced from 120 food and 60 gold -> 90 food and 60 goldChampi Runner upgrade research time reduced from 50 seconds -> 40 secondsChampi Warrior upgrade cost reduced from 200 food and 175 gold -> 150 food and 175 goldChampi-line train time reduced from 45/40/26/21 -> 42/34/26/21 seconds.Xolotl WarriorNow affected by the following technologies: Garland Wars, Holcans, Fabric Shields, Herbalism, Caciques, ButalmapuCivilization ChangesArmeniansImproved effect of Mule Cart technologies civ bonus increased from +40% -> +45%Elite Composite Bowman attack increased from 4 -> 5BurgundiansTechnology food cost discount civ bonus increased from 33% -> 40%IncaFood discount on military units civ bonus increased from 5/10/15/20% -> 15/20/25/30% in Dark/Feudal/Castle/Imperial Ages.Kamayuk cost adjusted to be unchangedMapucheForager drop-off civ bonus increased from 20% -> 25%MusicaSettlement discount civ bonus increased from 25% -> 33%Temple Guard cost decreased from 80 food and 45 gold -> 70 food and 45 goldTemple Guard attack bonus versus cavalry increased from 3 (6) -> 5 (8)Guecha Warrior health increased from 50 -> 55Elite Guecha Warrior health increased from 50 -> 60Huaracas effect of improved Slinger train speed increased from 25% -> 50%.TupiBlackwood Archer train time increased from 14 -> 18 seconds (Elite unchanged)
>>2385364AoE3 original assymetry was closer to AoE1 than 2 considering that game had civs with missing buildings and entire unit lines.Warchiefs fucked everything up. Should've just made native embassies give you more stuff in general instead of native civs from scratch. I also despise saloons and shit.
conceptnew aoe2 military building, some kind of mercenary hallevery civ has a specific mercenary unit that they put in the mercenary hall for all playersberbers are on the map? everybody can train genitours from the mercenary hall. japanese? everybody can train ronin. etc.discuss.
>>2385611You can give it fully-upgraded Paladin stats in addition to all that shit and it still wouldn't matter because the stars have to align to be able to make one.
>>2385616real or personal delusion?
Ehm...Lizzie sexo. Jennifer Hale sexo.
>>2385602Because it's a cool unit and it's even cooler if unique techs work on it.
>>2385637
handcannoneers.buff.when?
sotl video on which civ gets the best xolotls when?
>>2385636its in the PUP notes
>>2385616>Armenians>Improved effect of Mule Cart technologies civ bonus increased from +40% -> +45%>Elite Composite Bowman attack increased from 4 -> 5Oh my GOD PLEASE let this be real and not bait
k, tired of this garbage gameuninstall for at the very least 3 months
>>2385666See you tomorow
>>2385657settle down, ghosty
>>2385671I CANT
>>2385105>North African Carthaginian elephants are a now extinct species but they supposedly were much smaller than the Indian elephants the Puru have, and CaptureAge might just be autistic enough to make them visually distinct in the gameI'm fairly certain the elephants the Carthaginians used were largely Indian elephants which they imported from India via Egypt.
>>2385715that's way too logistically challenging for the history that they had across north africahttps://en.wikipedia.org/wiki/North_African_elephanthttps://en.wikipedia.org/wiki/Syrian_elephant
>>2385602What the fuck is Holcans?
>>2385715you're wrong, the Seleucids imported Indian elephants but the Carthaginians and Egyptians used smaller African elephantsthey even fought at the Battle of Raphia, where Ptolemaic Egypt's smallest African elephants panicked and fled when faced with the Seleucid Empire's larger Indian elephants, Polybius wrote about this
>>2385616Thanks>Inca>Food discount on military units civ bonus increased from 5/10/15/20% -> 15/20/25/30%Finally i get to play champis as a non-dlc poorfag
>>2385616>Elite Composite Bowman attack increased from 4 -> 5Why, they were already good. Should just have made it cheaper. 4+4 damage ignoring armor was already good. Wtf. Compare arbs shooting hussar for 4 damage, or Paladins for 5. 8 is already a lot. And trades with skirms much better too
>>2385776>Paladins for 5.3, oops
>>2385616>Tupi>Blackwood Archer train time increased from 14 -> 18 seconds (Elite unchanged)Sad Hoang noises
>>2385616Armenian and Burg buffs are crazy, Compbows will be broken OP now. And still no fucking changes to Flemish Revolution or the retarded Militia dude. And hypercharging the Inca bonus to "compensate" for the fact they raped their tech tree and playstyle completely with the DLC. They still have fuckall for options, and they're just gonna be a pure trash spam civ with this.Nothing but retarded changes and more proof the devs don't play or understand the game.
>>2385616Are they retarded? That Inca buff is way too much.
>>2385776Arbs have more range and are easier to micro. Cavalry is supposed to counter arbs anyway. At least elite comp won't be so hopeless against castle age siege now.
>>2385602They implemented it for the most important reasonThe one reason that trumps everything, from historical accuracy to balance: funneh
>>2385602For fun I guess? They are still going to be worse than normal cav after the tech. Seems like a waste of development time when the game still has plenty of bugs like pastures crashing the game and shift queue being bugged.
>>2385616>I have become halb, destroyer of cav
>>2385764They renamed Mayan Imperial Age tech from El Dorado to Holcans
>>2385729They had fucking lions and tigers in the arena in Rome which they brought up from sub-saharan africa, they could certainly import from india.
>>2385776Anon, compbowmen are SUPPOSED to counter cavalry but die to archers and skirms are still cost efficient against them
>>2386028>skirms are still cost efficient against themare they? compbowmen aren't exactly expensive, and they beat IMPERIAL skirm quite comfortablyi guess you do need at least 4 castles to keep the spam going but still
>>2386084Skirms dont cost gold and they skirms have 1 more range over compbowmenThat means eventually you can grind down the compbowmen, for you will always get the first salvo of javelins out before he gets his out
>>2386106Goddamm, ESL moment for me
>Enemy team fast feudals and all of them slings grey and he steamrolls us with mass castles and samurais, while their other side does thisChinaman strats
>>2386084>and they beat IMPERIAL skirm quite comfortablyThey don't. Don't look at dumb 1v1 tests, look at actual fights in real games. Skirms will shoot and retreat, shoot and retreat. Comps WILL get some shots off and kill a lot more skirms than other archer units would but they will get decimated at the very start and continue to bleed out. Skirms are cheaper to produce in late game and easier to replenish as well which are both important factors. Comps can only be produced from stationary and limited in number castles, archery ranges for skirm production can be plopped down anywhere.
>>2385820why do you think cav is supposed to counter archers?
>>2386159This.Compbowmen are easily shut down by ranged units in general, moreso with skirms. Compbowmen countering cavalry is not an issue, except for cav civs I suppose.
>>2386164You can't be serious. Because???????Cavalry has always countered archers in the history of warfare and in Age of Empires too.
>>2386137and in classic chink fashion they all resign the moment they're winning to tank their elo
>>2386168please google battle of agincourt
>>2386187First lines>The unexpectedBecause cavalry counters archers.Fuck off with your exceptions.>The French knights could not outflank the longbowmen because of the encroaching woodland; they also could not charge through the array of sharpened stakes that protected the archers.It had nothing to do with archers' effectiveness and all to do with terrain advantage.Cavalry counters archers.Do you also believe that if a pikeman drowns in a river next to the battlefield and a horse runs by two hours later it means that pikes are ineffective vs horses? Because that's the quality of your reasoning.
>>2386106>Skirms dont cost gold and they skirms have 1 more range over compbowmenYeah, true. The compbowman should just not have any counterplay at all. Seems fair
>>2386168This is a game. Skirms, scorps and mangos already counter archers, why do you think cav should too?
>>2386191What the fuck are you talking about, anon?Compbowmen have counterplay and should have counterplay, it's just that cavalry is not a counterplay unit for compbowmen
>>2386168uhhh...anon...
>>2386206It's good to have choices. Especially since many of them aren't hard counters but soft counters.Archers are also good vs a lot of different units.
>>2386225Archers are good vs infantry and...monks. Wow, yeah, better give them another hard counter!
>>2386189>"Cavalry has always countered archers in the history of warfare and in Age of Empires too">historical situation where cavalry failed to meaningfully counter archers>"no that doesnt count"
>>2386187franks commander was just low elo and didn't micro
>>2386225If cav counter archers, why should I make archers?
>>2386328>Anon pulls one example where archers beat cavalry because the knights had to dismount and charge up a muddy, prepared hillAre we going to ignore every other time cavalry caused routs and slaughtered infantrymen and archers?
>>2386137the classic condo sling strat
>>2386375>"Cavalry has always countered archers in the history of warfare and in Age of Empires too">historical situation where cavalry failed to meaningfully counter archers>"no that doesnt count"
>>2386168>Cavalry has always countered archers in the history of warfare and in Age of Empires too.You rang?
>>2386397>Only good after Elite upgrade>Only good in large numbers>Still countered by skirms and siege
>>2386399Relevancy?
>My team plays markedly worse>Win anywayDo these stupid graphs even mean anything?
>>2386399bot broke
Reddit agrees with me, the comp. Bowmen buff is too stronk. Ain't happening, jeetmaster
>>2386328>"Cavalry has always countered archers in the history of warfare and in Age of Empires too">1 (one) historic situation where cavalry failed to meaningfully counter archers because of external factors not relevant to either unit type>"no the other 1000 battles where cavalry slaughters archers dont count, this one extreme exception should be treated as the baseline average"
man who cares lol. i just want the game to be fun
>>2386424this is a new low for /aoeg/ posting.
>>2386450>>"no the other 1000 battles where cavalry slaughters archers dont countName 10
>>2386461hastings, dorylaeum, arsuf, las navas de tolosa, falkirk, patay, nagashino, mohi, kircholm, siege of vienna (polish hussars again)
>>2386474>nagashinothis is the one where cavalry got slaughtered by hand cannon chads
>>2386399>>Only good after Elite upgradeConsidered one of the worst elite upgrades in the game btw. +5 hp and +2 bonus damage.
>>2386399>Only good after Elite upgradeanon we're not on HD anymore, non-elite genbows have had regular attack speed since DE launchthe elite genbow upgrade is famous for how little it actually gives, the unit is basically already in its final form as non-elite
Armenian archers should've gotten an attack speed increase instead of damage.
>>2386474Nigga hastings was won by archers. Harold took an arrow to the eye and died.
>>2386720Harold was hacked to death by four knights tho
>>2386727My primary source says otherwise.
>>2386831>posts the shoddy 19th century restoration work following damage done during the French revolution of a work that is only first mentioned in the late 1400s and with no attributed authorlmao nice "primary source" brothe actual primary source written in the 1070s by the Bishop of Amiens is the only reliable account and it states he was run down by knights and hacked to death
>>2386450your claim>Cavalry always counters archersmy claim>Sometimes that isn’t trueso uh no those 1000 battles literally do not matter because we can in fact name battles where archers beat cavalrywhat part of this doesn’t make sense
>>2386853>making shit upIf you're serious, you should learn how to read English because you failed.
>>2386868do you think agincourt didn’t happen? or did you not claim, verbatim, "Cavalry has always countered archers in the history of warfare and in Age of Empires too"?does that always in your post not count either?
>>2386397why the fuck do pavise crossbowmen counter cavalry instead of archers?
>>2386845Damn bro some bishop who wasn't there surely knows what's up. Either way Hastings wasn't won by cavalry, it was won because the huskarl shield wall charged down the hill and did not return to order. Archers definitely did far more than the handful of horsemen William brought with him.
>>2386926Because in reality longbows, even with bodkin arrows, could not pierce plate armor while crossbows could. They did not give the crossbows and arbs anti-cav bonuses because neither is supposed to counter the other.
>>2386929yeah the guy who was alive at the time and personally knew King William and many other participants of the battle doesn't know shit it's the fanfic stitched 300 years later that's the "primary source" here
>>2386930he literally carries around a pavise so he can hide behind it and not get shot, why does he have more base melee armor than base pierce armor
>>2386901Stop being autistic and learn how to read.
>>2386942so does always mean always or does always mean sometimes? i'm very confused as i cannot read, you see
>>2386936Why does a man in a pajamas with a stone club have better armor and damage than a teutonic knight?
>>2386023They had barbary lions which were from North Africa, and tigers aren't in Africa at all.
>>2386023>They had fucking lions and tigers in the arena in Rome which they brought up from sub-saharan africaLions were imported from Carthage or Greece.https://en.wikipedia.org/wiki/History_of_lions_in_EuropeI doubt they had Tigers at all.
>>2386997>>2387003ok where did they get giraffes and hippos from assholes.
>>2386957enthusiasm
>>2387030You tellin me teutonic knights aint enthusiastic about killin pagans?
>>2386929>Damn bro some bishop who wasn't there surely knows what's up.He was there thougheverbeitperchance.
Bruh. Some guy just fucking rushed my gold and put an outpost on top of it. This cannot be real. Ruined my entire game.
>>2387183do you mean a tower? what is an outpost going to do? also just attack it with villagers
>>2387183That means their base is open, why didn't you rush them?
>>2387248I wanted to build my aesthetic town and boom then A move my big army into the enemy town and win. Not everyone rushes like jeetmaster
>>2387266>I don't have an actual plan to win the game and can't adapt to changing situations to counter my opponentWhy are you playing a competitive mode at all if you have no competitive ambition?Saying "I hope my opponent goes AFK for 30 mins while I play simcity, boom, build up my army to attack and win in one big fight" isn't a plan. It's a prayer.You clearly would rather just comp-stomp or play co-op scenarios.
>>2386957Which unit has more melee armor than TKs? I thought they had the highest.
Teuton split when?
>>2387345spleet into what? the HRE and Teutonic Knights as separate civs?
>>2387353Dunno, they can do more than one civ for the entire area of Germany/Switzerland/Austria/Prussia considering we have three French civs (Franks, Burgundians, ""Sicilians"")
>>2387353What's the spleet base, Holy Roman Empire or Central Germanic?
>>2387363I just want a unique unit as Swiss upgrade to pikemen that gives them 1 range.
>>2387363There's Goths and Teutons already.The pseudo-race that is the G*rman does not need more.>PrussiaBarely existed as a state until after conquest by the Teutonic Order. Really more of a collection of pagan tribes, which are already somewhat represented by Poles and Lithuanians.
>>2387345once you kill yourself
Bulgarian split when?
>>2387345teutons is a fan favourite aok civ so thankfully they won't grant your retarded wish
>>2387462>Instead of getting SPLEET they get 3chinkdoms'dYou rike?
>>2387345If they touch my capeyboys I'd quit right on the spot
>>2387363>GermanyTeutons>SwitzerlandThe Helvetians would be unique, they're the same as Bohemians for being a strong, localized, late medieval polity.>AustriaNot really special until post-medieval, they were just a tripartite with Bavarians and Luxembourgs (until they inherited Burgundy), while Saxony had some good drang noch est into Poland and...>PrussiaA bunch of Baltic tribes, until the Teutonic Knights. The remained as such until Protestantism and their "military with a state" was only post 30-years war reforms (fie upon everyone who uses Voltaire's quote as some history lesson instead of a current state of his lifetime).At best, I could see is some kind of High/Low German, but that's what Teutons and Goths can float as. Panzerritter are represented by Teutonic knight-line armor boosts, the Imperial church by their monks, and ministeriales weren't unique in a military aspect. Landsknechte were created by Max V in the 1500s, so that's pretty late in comparison to TK.
https://steamcommunity.com/app/813780/discussions/36/806849453058204524
it's honestly impressive how much player retention AoE2 has, especially when compared to other games in the series
>>2387524>Slingers get conversion resistanceSo they can kill monks better now?>Armenians get siege ramIs this good?
>>2387528Maybe if they released actual new civs for 4 it'd get more players.
>>2387539The only thing holding armenians back is no siege ram/BBC. Combined with comp bow buff it's absurd. Actually, re-reading it it looks like they took away the previous armenian buffs. This is still probably better for them.
Dock maximum number of arrows changed from 5 to 0/3/4/5 in Dark/Feudal/Castle/Imperial Ages.Dock bonus vs Ships changed from +3 -> +0/2/3/4 in Dark/Feudal/Castle/Imperial Ages.Tower-line bonus vs Ships reducedWatch Tower, 6 -> 5Guard Tower, 8 -> 7Keep, 9 -> 8Sea Tower bonus vs ships from 8 -> 5ArmeniansElite Composite bowman health increased from 45 -> 50Gain access to siege ramBurgundiansTechnology food cost discount civ bonus increased from 33% -> 40%Relic team bonus reduced from 30 food/minute 20 food/minuteWeiTiger Cavalry health reduced from 115 -> 110Elite Tiger Cavalry health reduced from 130 -> 125Train time reduced from 15 -> 18 seconds
>>2387585What does Wei even have now that tigers have been nerfed into the ground?
>tiger cav finally getting nerfedwhat took them so long???
>>2387601Who cares. All my homies hate 3 Chinkdoms.
>>2387585>Armenians>Elite Composite bowman health increased from 45 -> 50>Gain access to siege ramHAH. I knew the damage buff was too crazy. Cool to see the siege rams though
>>2387601It's 5hp and 2 seconds of train time, it's not going make any real difference. I think it's more of a token nerf because pro players seethe about the wei.
>>2387657basic math bros...we lost
if you look at steam achievement stats only 50% of players have researched loom, so either half the people who bought the game only play goths or they never even installed the game. only around 1 in 6 players beat the tutorial campaign, and only 6% beat jeanne or attempted the art of war. what the hell are people doing in the game if they aren't actually playing it?
>>2387677I beat the tutorial campaign in 2000.
>>2387677ninjaconnor
What AI difficulty should I be comfortably beating before I get into multi?
>>2387677Not unusual for steam games, many people buy shit on sale then never play.
>>2387725you can get into ranked literally the second you start the game, you'll lose a dozen or two games at the start but you'll hit an Elo where you get even games eventuallythere's some barely functional people playing the ladder at the lower Elos, think people who go afk for hours mid-game without pausing or never make more than 20 villagers ever sort of thing
>>2387601I WISH they were nerfed into the ground...Tiger cav should have 90 hp on castle. 125 on imp is fine though.
>>2387725Beat insane AI with Goths and get all gold medals in the Art of War tutorial. Loser
>>2387541maybe if AoE4 had basic RTS features like campaigns that aren't complete dogshit or unit stances or unit patrol it'd have more players
>>2387804I don't like unit stances. I keep forgetting to switch it off aggressive and it makes me lose units to the tc when I look away. attack move and hold position commands are way more convenient.
>>2387603chinese lunar festival in all regions of chynaxi would prosecute microsoft for nerfing mighty china
>>2387797>Beat insane AI with Gothsyou are a coddled easy mode baby and you didnt beat the game
>>2387804>>2387835why dont units have defensive stance by default?why would you ever use aggressive stance. And its the default one. Retarded game design
>>2387835>>2387896you can choose in the game settings between aggressive and defensive stance being default
>>2387601Cretin.
>It takes two 700elo players to beat a 1400elo one. Three 500elo ones to beat a 1500 elo player. Two 1000elo players to beat one 2000elo one. And so on and so onExplain how this logic is flawed
>>2388013No, Wei is in China, they don't have those.
>>2388172the game is not a math excel spreadsheet where you get exact and consistent replicable results every time you massive stupid smelly nigger kill yourself and take jeetmaster with you
>>2388233Kinda funny how TGM lives rent free in your head
>>2387725The only purpose for AI is testing your build timing, your town center should almost always be making a villager or villager improvement, idle tc is a very common habit at low and mid elo
>>2386997>>2387003
>>2388391There were tigers around the black sea for a while. Maybe that's where these would've come from.
>Yet another patch where Spanish conquistadors training time isn't nerfed
>>2387677Those were added in a later update, I think when they launched the game on consoleSo a good chunk of players installed the game when it first had launched, played all campaigns, never played it again and they would not have this cheevo>>2388544*¡SANTIAGO!s in your general direction*
Why are latinos so goddamn cancer in ranked holy shit i cant stand them they do everything to get on my nerves
>>2388579heuheuehuehue
>>2388579So sick of them cheating on the ranked benchmark and playing on their neighbors dialup internet used by like 17 different people at once lagging the absolute shit out of every game they are in
>>2388579how
>>2388544Ah yes, definitely do not make their counter, the most popular unit in the game, skirmishers saaar.
>>2388648Dealing a bit of bonus damage but also dying super fast to them doesn't make skirms a counter.
>>2388654Just how many fucking skirms are you making?
>>2388654well you see mr 300 ELO, you can make many skirmishers from archery ranges while he must spend gold to make conqs from castles. You have a massive advantage in production.Oh ALSO, you can make skirms starting in the feudal age! You can have 20+ long before he has one conq!
>>2388648Their real counter is monks
Refined my idea for Vlachs, suggestions welcome because I can't tell if this is busted or underpowered>Pastures>Fortified Church>Fervor and Sanctity affect Spears & Skirms>Crossbow line moves and fires +5% faster in Castle, +10% in Imp>Fortified Church +2 range>Castle UT refunds a portion of the cost of any destroyed buildings (does not apply to incomplete or self-deleted ones)>Imp UT gives all cav an additional 5% base movement speed>Team bonus gives Coinage and Banking for freeNo eco bonus because pastures seem very strong even after all nerfs.Cav speed should match Cumans when FU but you have to pay and wait for it.Militia ends at LSwordNo HCARegional HC replacement with less range, more movement speed, lower bonus vs inf and some bonus vs gunpowder insteadUU is a cav archer with low hp, armor and range but bonus against cav and gunpowderNo paladinBlacksmith not sure, but probably not a single line gets last armorReally shitty towers/ wallsReally shitty navyGeneric (mediocre even?) siege, with SO, HS and bombards but stops at capped ram and no siege engineersI'm also nearly done with the first draft of Serbs, which I intend to be a Cav/ Siege civ with mule carts
>>2388882Crossbow bonus is a shittier Ethiopian bonusImp UT is a paid Cuman bonusteam bonus is assI like pastures and churches on the same civ but Vlachs of all people should be farming if MONGOLS still are.
>>2388890Is it shittier than Ethiopian one? I wanted an Archer bonus, but +attack and +range are already common and giving more attack speed felt too strong in addition to the movement speed.For the Imp UT initially I had a very low charge attack for Light Cav in mind but I gave that to the Serbs instead and I want to emphasize a "hit and run" playstyle. Giving Vlachs 20% faster cav feels broken even if they have to pay for it, because I want them to be trash war champs with strong and versatile trash units and hard to raid eco.For team bonus I didn't have enough experience to confirm if this is strong or not, people did mention that the timing for slinging resources is important though so I thought it was good enough.I agree with mongols though, but it makes more sense to give Vlachs pastures by default than giving them farms to change them after changing mongols.
Pastures should be a regional building but only Khitans should be able to drop off at the central yurt
>>2388899Idk if that would ever get implemented, but in this case I'd give the Vlach fortified church the ability to act as a mill
>>2388890>>2388898How would you feel if the imp UT also gave cav +3 against buildings?
Sorry for spamming, I'm retarded, but I just had a quick idea.Boosting archers for free, even if gradually and not as individually strong as Ethiopians feels a bit lame and Vlachs are meant to use Fortified Churches.So what if they got a reworked Lithuanian bonus where archers get e.g.:>1 relic 10% movement speed>2 relics 10% fire rate>3 relics 1 range>4 relics 1 attackor just one stat, but really boosted
>>2388882>>2388912Last post for now, but I feel like I'm getting closer to something unique and fun>Fortified Churches should now have same range as TCs, meaning you could put pastures around them>Fortifed Churches with garrisoned relics fire arrows and garrisoned relics now boost crossbows too>Monk techs boost spears and skirms so you'd want churches anyway>Buildings refund wood/ stone if destroyed so you could use the wood to pump out strong counters or archers or rebuild somewhere else>Free coinage/ banking means in team games if you don't have Lithuanians on your team everyone could help you with getting 4 relics and then you can sling each other like there's no tomorrowAll that remains now is for me to figure out something for the Light Cav that makes them slightly better without turning the civ into some broken OP garbage
Ok so, how about this... elephant catapults? I mean there's those trebuchet camels so why not, right?
>>2388925How do you guys feel about Imp UT giving FU Hussars +2 against buildings and +2 pierce?
>>2388940How about not buffing the best unit in the game even more? How bout that?
>>2388952Fair enough, I figured other civs already give way bigger bonuses through UT and civ/team bonuses.Maybe take away bloodlines so they keep their raiding potential while being even weaker in melee?
>>2388961Sure if you take bloodlines I'll allow it. I think it'll be a shit unit if you do that though.
>>2388996They'd already get potentially the most busted crossbows with 4 relics, pastures, 6 base range fortified churches, +15% hp and movement speed on spears and skirms and resources back from destroyed buildings.Giving them really strong light cav feels a bit too much, I prefer it being mediocre in general but better than average at raiding and sniping buildings. Hindustanis iirc already give +2 against buildings to cav and they also have the caravanserai, so in team games you'd have Vlach hussars with +2 pierce and +4 against buildings, 1:1 tribute from the start, fuck archers army comp with beefy fast skirms and ghulams, fuck cav comp with beefy fast spears and imp camels, +10% gold from trade and potentially FU as in Fuck You crossbows alongside the Hindustani/ Vlach team getting even more gold from the 4 relics.I want them to be decent, fun, unique in playstyle but not overtly gimmicky or OP.
>>2388882>Regional HC replacementif it’s regional, who else gets it?
>>2389056Serbs, it's meant to be a HajdukThe main idea is to have it as a "Mountain Royals" type expansion, with a campaign for the Turks + some small tweaks (Sipahi replacing cavalier, renaming UT to Akinji), Serbs and Vlachs as new civs and a new "Byzantine" architecture set for Serbs, Bulgarians, Byzantines, Georgians and Armenians (Vlachs I think should get EE though)Anyway, threw up this shitty overview in ~5 minutes in Paint, if anyone has any other suggestions or complaints please let me know while I fuck around until I make something worthwhile with the Serbs.
>>2389108>"Defensive">No Masonry, Fortified wall, keep, bombard tower, or hoardingsThis is an Archer and Monk Civ.
>>2389150Yep, the idea was to have an unorthodox defensive game with the playstyle being suited to bleed the opponent dry while being very annoying to kill and trading effectively.Might've gone overboard a bit but I wanted:>above average trash units>above average monks>encourage Vlach player to spread out and control the map while wasting opponent's resources>become increasingly harder to kill as resources run outTo balance it out, I wanted very few if any bonuses in the early game and fragile buildings so that Vlachs can't just e.g. fast castle and turtle their way to victory by sitting on their assIdk if I made anything with this other than proving I'm retarded but it's mostly for fun anyway (and because I've been playing a lot of Tsardoms Total War in the past few months)
>>2388654>>2388700Early castle age you should always go crossbows against Spanish, conq has 1 pierce armor so does not trade well, archers gets you more in feudal age because Spanish can't go archers themselves, a good timing with crossbows is in itself a win condition. You don't open skirms unless your bulgarians, you won't be able to get a good timing and make enough skirms to counter conquistador. Anon is technically correct, in early castle age conqs do counter skirms, in late castle age skirms win but you need other units or you will lose to cav/siege. If the map is nomad none of this matters Spanish just wins
>>2389164If you go archers they just mass squirm and cuck you until their conqs come online. Or they just go knights. Other guy was right, only other counter is monk since it dissuades them going knight.
>>2389188Elite skirmisher costs you a lot, fletching, bodkin, the elite upgrade, armor times 2, 60 resources per unit, that slows down your conqs and the crossbow player can add mangonels, you can dive mangonels with conqs but then you are in range of the crossbows with your conqs.Also if he goes knights would you rather have skirm or crossbow?Crossbow is by far the superior choice, it is a more well rounded unit that can deal with knights and mangonels, your logic doesn't make sense because knights counter skirms ten times as much as crossbows
I can't do better than a 9:50 feudal age. I don't know you niggas do it.
>>2389201I think expecting a mango+xbow comp is unrealistic.
>>2388890So who should be getting pastures? Mongols, Huns, Cumans? Tatars?
>>2389270Mangonels are an optimal choice against elite skirm, cavalry is not an option if conqs are on the field because they are melee. Just because you don't see it at your elo doesn't mean it isn't a very viable and destructive army
>>2389242Try doing 7 on food, 2 on wood, rest on food. Just remember to redistribute your eco heavier to wood once you have clicked up.
>>2389276Yes to all of these
>>2389108Scorched earth should be a civ bonus, not a tech. If you're losing buildings you can't reasonably get a castle UT. Make their UT the archer relic thing instead.Gambesons and no 2hand swordsmen is very weird, unless their sword line also benefits from monk techs.
>>2389162>encourage Vlach player to spread out and control the map while wasting opponent's resourcesAggressive expansion isn't a defensive strategy.
>>2389188>they just mass squirmNo they don't. They can barely afford making conqs, there's no way they would be able to make skirms. If they do, they would have to stop conq production for five minutes in which case you make two knights and auto win the whole game.
>>2389270It's not unrealistic as mangonels don't need any upgrades and use same resources as crossbows meaning you don't need to adjust the eco and can continue focusing two fastest resources. It's quite easily affordable if you didn't go for ballistics. Either ballistics so your crossbows kill conqs easily or mangonels if the opponent is a colossal retard (you) and goes skirms instead of continuing to make conqs.
>>2389349>My opponent can't afford to make a single trash unit!>I am so good I can make TWO gold units!retarded <500 ELO opinions everywhere.
>>2389370Moron. Conqs are incredibly expensive and require a castle which fucks up your eco. Crossbows are the cheapest units in the game because of low total cost and being wood + gold.Skirms are fucking worthless without multiple upgrades. Knights work perfectly fine as skirm counter even without upgrades.Kill yourself shitter, you're projecting your sub500 ele mindset.
>>2389370you can't even greentext, redditor
>>2389377I just did shitter.>>2389374You are fucking retarded. Mangos and archers are both wood/gold units, you aren't going to have proper masses of them and knights will just rape you. Please, I beg you, stop posting in game threads you don't play!
>>2389242just follow the spreadsheet it's literally all figured out for you.
>>2389374Castles don't FUCK UP YOUR ECO, they either PROTECT your eco or FUCK UP the opponent's eco.
What do we think of the elo self assessment? I think its too little too late, I have a younger brother who already quit the game after losing a dozen ranked games in a row. I'm guessing they will also need to make it so you get more elo from wins or less from losing in lower elos so the average elo doesn't shift downwards.
Wouldn't the way to deal with conqs just be skirms? If he then builds knights you throw in monks/pikes?
>>2389370It's not worth arguing, there is a 50/50 chance when you argue with anyone here you are arguing is below 1k elo + the high chance they might not even play ranked or multiplayer at all.
>>2389422A castle is a big investment in early castle age.
>>2389513That's why you mine the stone as you go up noobie.
>>2389529What is that logic? That doesn't make the castle free, just fast. Your opponent is farming other resources in that time.
>>2389242Someone posted a Pdf with Hera builds describing exactly which vills goes where and when, and up-timing. Use this https://files.catbox.moe/aw0e9n.pdfThat is a blessed anon
>>2389437This should have been done so long ago but it's better late than ever. Non-rts people probably get shit on down to 400 elo, while others only get shit on down to maybe 800-900. It's a tough skill-floor and I imagine the majority of people who try the game out 1v1 quit after a 10-game losing streak feeling hopeless.
>>2389337That's a good point. I'd still want the archer thing to be a civ bonus, I just need to find a 3rd idea for the UT (my initial one was to make enemy units take downhill damage around your buildings but that felt too complicated and gimmicky and could be used offensively e.g. drop a house in enemy base and everyone takes 25% bonus damage). I did figure it's going to be situational but my idea is that the wood refund could go into more archers or trash units.For the militia line I wanted generic Castle Age, but poor Imp but I guess the monk techs affecting militia line would not be too busted.>>2389346I wasn't picturing an "aggressive" expansion but you have a good point too. Maybe bombard towers and masonry in exchange for treadmill crane? I was thinking 6 base range fortified churches could be very strong since they only cost wood iirc.
>>2389276>Last Khans>Mongols should get Steppe Lancers!>Dawn of the Dukes>Mongols should get Mule Carts!>Three Kingdoms>Mongols should get Pastures!
>>2389564Mountain Royals on mule carts, my mistake.
>>2389564I dont care what they get, as long as they nerf or lose their cancer hunt bonus that automatically makes them the best civ on any map that has more than the standard amount of hunt
>>2389577>automatically makes them the best civ on any map that has more than the standard amount of huntMeanwhile, for some reason Land Nomad still lacks Forage Bushes to this day (outside of Return of Rome). The obligatory packs of ungulates scattered everywhere gives any civ with a discernible hunt considerable advantage over anyone else but Huns.
>>2389337>>2389562I can't find any good bonus to represent the schorched earth tactics used by the Vlachs against the Ottomans.I was thinking of buildings refunding %cost when hit rather than destroyed, buildings reflecting back damage, units being debuffed when destroying your buildings but all seem gimmicky and trash. I think I'll leave it as it is for now and move on with the Serbs. I did want to include Dalmatians (mix of Venetian colonies, Croats, Ragusa and Albanians) but they'd be the water civ and if you look at the Vlach dock you'd realize I know even less about water balance. For now they're in the "next project" tier, alongside the Catalans
who the fuck games on a Mac?
>>2389735FINALLY
>>2389276Celts.
what spleet would be best suited for a regional handcannon that's actually useful?
>>2389880saracens spleet, turks also get the hand cannon replacementidk what the fuck it would do to be any different from normal or what it would be called
>>2389880Frisians or Italians
>>2389883What to split Saracens into? Egyptians, Arabs, Al Andalus and whatever Nafri entity that isn't Egypt?
>>2389880No split, Bohemians, Italians, Burgundians, Franks, Teutons. But then again basic handcannoneer is based on what they had to begin with. European regional units are more difficult to justify because most basic units are based on their Europeans iterations.
>>2389880Chinese, the true masters of gunpowder. Spleet them into Tang, Song, Yuan, and Ming Dynasties>b-but 3 kingdomsChinese, or me and other 1.3 billion souls will downvote AoE2 on Steam again.
>>2389951you cant be typing like that white baby
>>2389880I'd much rather have a regional sword+board twohanded swordsman upgrade for indians and middle easterns than a new HC that does the same thing.
You don't need "regional variants" or "UUs that replace generic unit lines" when you have civ bonuses and unique techs in the game. That's the whole fucking fundamental design philosophy of the game. Use bonuses to create differences and unique use cases for units. You braindead retards are no better than the current devs with their chinkshit and mudhutters with 5 UUs each. No wonder this game is going down the drain.
>>2390140I just want handcannons to be good ok
>>2390142kill yourself
I am the better Armenian
>>2390143but what if they buff handcannons after I die and I miss it because I'm dead?
Are Japanese the only Asian civ left without access to any kind of regional unit?
>>2390146it's always the same screenshot, the same positions, the same map type, the same civ, the same strategy. Don't know why you bother making new screenshots when it's always effectively the same one
>>2389490FC Conqs relies on your opponent being in Feudal when you build your castleFeudal skirms are woefully ineffective against conqs, they need Elite upgrade + Bodkin + Ballistics + at least 1 archer armour upgrade to be an effective counter, while conqs don't even need bloodlines to slaughter your eco
>>2390241>Are Japanese the only Asian civ left without access to any kind of regional unit?Yes, this simply will not stand. Bring in the ninjas throwing shurikens!!!
>>2390256New Japanese campaign in 2027. Trust the plan.
I hate both ghostmaster and the people that bitch about him. Cope.
>>2390350OK Solomon.
>>2390250>it's always the same screenshotWrong>the same positionsI mean, yeah, my playstyle favours being flank, and pretty much got used to it>the same map typeWrong>the same civWrong>the same strategyWrong
Sneed
>>2390371>and pretty much got used to itWe also got used to you posting pretty much the same screenshot every time
>>2390588Woe is me
>>2390588I'm 500% more annoyed by your dumb ass whining about GAME screenshots in the GAME thread.
>>2389422Retard.Castles fuck up your eco because you have to spend extra 100 wood on second mining camp and then waste shitload of time on gathering 650 stone instead of 650 wood+gold. That very clearly fucks up your eco and is the reason why castle pushes NEED to do significant damage or it's auto lose - because the person going for castle has fucked up eco and can't catch up normally.>>2389414Kill yourself. You never played the game.>Mangos and archers are both wood/gold unitsYes retard, that's what I said. That's what makes them cheap because those are the fastest resources to gather.>you aren't going to have proper masses of them and knights will just rape youYou are fucking retarded. Food is the slowest resource to gather and knights are expensive in general with their high total cost. Knights also require expensive armor upgrades to be effective vs crossbows. You must be an absolute braindamaged mongoloid ape if you let your opponents mass up knights before you get good number of archers out.
>>2389437>so the average elo doesn't shift downwardsThat's an irrelevant concern honestly.
>>2390629You have no idea how unit counters work, this is pathetic. Just stop posting or get a name so I can filter your idiocy.
>>2390655Retard. Filter yourself so we don't have to see your useless posts and avoidance of arguments.
Apparently you can get a 24 hour ban if you map dodge now
>>2390658>instead of allowing players to play the maps they want, we'll just encourage the creation of alt accounts and more map dodging with harsher penaltiesLol
Fuck Arabia and fuck Arabia-like mapsRequiring to palissade wall around stupid long areas is retarded RTS wise
>>2390708I was like this too. Now I close the game from the steam library every time I DON'T get Arabia
Fuck Arena and fuck Arena-like mapsRequiring open spaces around stupid ass long areas is retarded RTS wise
>>2390661>nooooo you have to let me one trick you to inflate my elo
water maps are gaymaps where you start with prebuilt walls are gaydon't reply to this post if you disagree because you're gay and I don't want your hiv particles around me
>>2390751I dont think there is anything gayer than participating in the arabia circlejerk
>>2390751Nomad and megarandom are the best maps so you are stupid.
I want skirmishers that can deal 2 damage to castles. Maybe even 3 :oWould be the perfect complement to how I want to play, using them in a supporting anti-acher and anti-building role.
Me and my friends ran into the jeetmaster on ladder and he went spear skirm on an open map in a team game, is he retarded?
>>2390813What map?
>>2390817steppe
>>2390813fake news. he only goes for armenian maa rush.
>>2390819Oh lmao, didn't believe first time I run into someone from this threadYour slinged double krepost caught us very off guard, I go for Lith spears/skirms to counter the enemy flank archers and pocket scouts
>>2390800Play Maya with UT.
>>2390822Sadly spear skirm only works on 1v1, it loses to archer scout (which the enemy team will do 99% of the time). Also you gotta place your town center instantly, its not worth being behind 1-2 vills just to save 100 wood for a lumber camp.
>>2390830huh, that might work. Would have preferred Champions but FU Eagle Warriors with +40 HP don't sound so bad
>>2390838>Sadly spear skirm only works on 1v1It has worked for me a couple of times, speedy trash + fast feudal uptime can catch some people off guard, plus I will have the scouts of my pocket.It's the only thing that I know and kinda want to do in Steppe too, MAAs dont really work since everyone hard walls, I'm not doing archers, double scouts get fucked by spears, feudal eagles are bad. The only thing that yielded some success was Lith spear skirm.>Also you gotta place your town center instantly, its not worth being behind 1-2 vills just to save 100 wood for a lumber camp.Strange, I was under the impression that placing your TC next to your woodline was the meta on steppe. You and your friend are the first ones I see -NOT- placing the TC next to wood.
hera said you should never make skirms in team games
>>2390838well you're not going spear skirm against archer scout, you're going spear skirm AND your pocket's scouts against archer scout, and then it can definitely workvery food heavy though so wouldn't do it without a relevant civ bonus like byz or inca discount or enemy flank will hit castle ten minutes before you
>>2390860I always place it next to a gold pile, which often lets it touch or cover the berries too. The woodlines are trivially easy to wall in safely on Steppe, but the berries and minerals up front are super exposed, so securing them with a TC from the start is great, and it also lets you wall to your TC to have a big safe pocket with all your eco behind your TC (which deters all feudal armies)
>>2390886Alright, duly notedwp anyways, I should have scouted your stone but decided to scout somewhere else
>>2390740>as if there aren't already arabia/arena clowns It's ok for those maps though because it's the "standard" right? Give me tournament maps in 1v1s.
>>2390864>hera said
>>2390661if you only want to play a single map, make a custom lobbyranked is meant to measure your overall skill, not your specific gimmick comfort zone abilityhonestly they should reduce the number of bans you have, it's already too much
>dodgers finally getting punished with 24hr bans and whining bigly about itSo there is a god after all
>>2390908why yes I think I will follow the advice of the best aoe2 player of all time over a dalit that can't macro
The capechad does not concern himself with the meta
>can force civ but not map
>>2390740>one tricking arabiadoesnt mean anything because its by far the most played mapthey should give harshers penalties to people one tricking meme maps to catch players off guard, not arabiachads like me
>>2390252I don't know if armour actually helps a lot against conqs as they do a lot of damage, that is why crossbows are a better opening, faster fire rate compensates for the lack of bonus damage and helps snipe conqs better, with the pierce armor nerf conqs can't really take a direct engagement against crossbows anyway.>>2390860>Strange, I was under the impression that placing your TC next to your woodline was the meta on steppe. You and your friend are the first ones I see -NOT- placing the TC next to wood.On almost every fixed map the meta is to place it straight away, the gold is the fastest place to put it and it is good if you can get a couple stragglers as well, plus you are going to need a lumber camp anyway because wood upgrades are necessary.>>2390864At the pro level if you have gold you should make units with the gold.>>2391322Just give each ranked player a civ ban, I will always ban Mongols or Turks on arena
>>2385643Right now, apparently.
>>2391242Burmese castle is so sexy
I think there's some merit to Lith spears/skirms in steppe I took your advice anon and started putting TC next to gold and/or berries, and am starting to notice the difference
>>2392033he saw my postsotl since i know you are reading this, please give me one morbillion dollars in royalties
why do malians get hand cannons but britons don't? why do lithuanians get them but not poles? koreans, japanese, and even khmer but not chinese? why do ethiopians get bbcs but not hand cannons and japanese get hand cannons but not bbcs?
>>2392931>why do ethiopians get bbcs
>>2392931Why are civs unique in their tech tree? Why is the game fun to play? Why do we have variation?
>>2392931>>2392947
>>2392949If they wanted us to have fun they would delete india, 3K, SA and african civs.
>>2392982>nothing but euro-on-euro mirror matchesyaaaaaawn
>>2393025AoE II's community predates Blacked by 15 years and a shitty /pol/ meme obviously hasn't changed anything for them.
>>2393025it's BomBard Cannon but nobody will ever say BaTteRing Ram. Inconsistent non-autistic niggers
>>2392982Leave TheGhostmaster alone. He is a treasure and a national hero.
>>23929823K yes, they suck, but every other civ is good to have, even the stupid fucking Mapuche.
Important spleet pollhttps://poal.me/3supo
>>2393025why are europeans so obsessed with them? They even name their national tv station after them.
I don't like that the camel archers are black. Did berbers even have blacks? I always pictured them as green/brown eyed light skinned north africans.
>>2393257They just say "ram". It's only 3 letters.
Well, after a week of free Victoria 3, now I really want an AoE set during that period from early 19th century to early 20th century.
>>2393860>Did berbers even have blacks?yeah
>>2393917this could have been aoe4
>>2393860Same people who live in Algeria today lived there 1000 years ago.
>>2393951idk man I thought most of them looked like this
>>2393932>Make AoE IV a retread of the middle ages, so the next entry is V (for Victorian Era)Genius marketing foresight
>>2393952you fell for the propaganda.
>>2393955They will never do this as it would involve colonialism and imperialism which are complete no-nos.
>16 hours without a postdead general
>>2393984>Make an African Kangdomz/Royals expansion where the N'gubi niggers from Kongo/Ethiopia/Somaliland become playable and are irrationally op and beat the europeans in an ahistorical as fuck campaignProblem fixed
>>2394403ok but nobody bought aoe4
>>2393955>>2393984>>2394403>aoe3…. 2!
>>2394531But now it has planes and tanks (by the very late game)!Poor Ancient/Classic age forever trapped in AoE I. IV should have revisited that period instead of reusing the middle ages
>>2394391no tournaments, no balance patches, nothing to talk about.
>>2394579Imperialism I/II are such good games. Wish we could get a III or one where the battles are AoE style RTS.
>>2393917That'd be just a less interesting AoE3 which was already uninteresting.
>>2393917There's the Wars of Liberty mod, if you're so inclinedhttps://aoe3wol.com/
>>2394913>Starcraft>Zulu, ChileansI get the Zulu since, last time I checked, they had a zerg-like training system where little nigglets were matured into other units; but why chileans? Do they summon buildings now?
>>2394954idk about Chile but Haitians have literal zombies>Sevite: unique villager. Works as a normal villager, with the exception that instead of dying, they collapse for a while. Food can be spent in order to transform them into zombies.
>>2394983>Last time I played, the ultimate tech for picking hinduism was summoning KalkiGotta commend the WoL for getting creative with almost every single civ, even if sometimes things get too bloated.
>>2395172what the actual fuck, they have titans in aoe3 now?? I have to try that mod
>>2394391there's just not much to talk aboutAoM got a DLC last month and it was pretty good, but other than balance patches the next relevant piece of content dropping will be Chronicles Rome and that will be in October at the earliest
>>2395373>le strongestWhat the fuck was his problem?
>>2394391cysion and forgotten shitpires killed the game, it's over
>>2395375>What the fuck was his problem?where do you want to start?him being a extremely petty diva, having delusions of godhood, poor impulse control, crippling alcoholism or the dead twink boyfriend?
>Chase the only actual player out of the threads (ghostmaster)>Mad the threads died
>>2395408>Chase the only actual player out of the threads (ghostmaster)He will come back
>>2395345Is an indian only tech (since only them can pick hinduism) that is either industrial or imperial age, and has a dynamic cost that I never figured how it worked, starting stupidly high. The other religions' ultimate tech are way less impressive, like increased stats for units, less training times, etc.Also, they eventually added back the Great War age.
>>2395408The jeet shall compete and repeat his ritual of infantry rushing on flank very soon indeed
>>2395408god i fucking wish he was gone
>>2395375He knew his empire built on conquest would collapse into in-fighting and revanchism the moment he died.I doubt he saw his death coming that soon, though.
>>2395723But enough about Ghostmaster
>>2395408CHASE YATGM I'LL CHASE YANAMEFAG I'LL CHASE YAQUIT 'TTENTION WHORING
>>2395403that's 99% of balkanoids though
Speaking of Chronicles, I got to play Get Rich Quick again (on Legendary this time, rather than hard).I always liked this mission and it's even more fun on repeat playthroughs.It's long and the enemy is relentless but it's very engaging to build a bunch of forts and spam trash units while you send out quick raids to take down their production when you get some breathing room.I feel like 99% of the complaints come from people that either want to spam a monocomp and patrol the other side of the map after booming or people who jumped into Legendary on their first playthrough only to get shat on.Also I love the Thracian voicelines.
>>2396287had to migrate to Cleitus' base to survive lol>complaintsif you're talking about ornlu he's a stupid faggot who thinks he should be the face of AoE2 online content but is far too shit at the game so he bitches about Legendary being too hard and how that's le bad
>>2396294I saw a bunch of people whining on leddit too.>muh infinite unit spam!!yeah, of siege, archers and light cav when you get bonkers trash units and enough stone to shit out 6 castles
>>2396294>When the difficulty designed to be ball-busting hard bust my balls hard instead of giving me free cheevos.
What if they make an archer civ that get's access to arbs in castle age?To make them not overpowered they don't get access to thumb ring but get an imperial unique tech that benefits archers
>>2396378Bohemian's getting chemistry in castle is basically the same thing except arvs get like 5 more hp.
>>2396416True but they end up overall weaker in imp.Considering that the devs are out of ideas I can see this being an approach for a new archer civ.Might also need a discount on the arb upgrade given how expensive it is.
>>2396431>Considering that the devs are out of ideasThey can always make more regional units for random spear-chucker tribes.
>>2396431>Hussar in castle age>Lightcav in feudal>proto-mangonels in feudal>proto-monks in feudal>proto-trebs in castle>proto-towers in dark>elite skirm in feudal>proto-bombards in castle>proto-elephants in feudal>non-attacking proto-castles in feudal
>>2396449>proto-elephantsHell yeah, give me War Gomphotherium. Jokes aside it would be too much work and if they were to implement it, it would be the already existing unit but gimped until it auto-upgrades at age up.
you should be able to set up your own trade routes in AOE2. just have the carts go between the two furthest markets. Trash wars are lame.
>>2396457We need AoE0 with actual cavemen and dinosaurs
>>2396464>Buildable Trade Workshops for all civs in ImperialWould be fun honestly
>>2396466its just dumb to me that post imperial is guys with sticks vs guys throwing sticks, instead of gunpowder vs heavy cavalry. The investment in getting and securing a long trade route should be its own difficulty and reward and its different on different maps, And then "all in" strategies would also encompass ones that don't focus on setting up trade at all but using all available gold to go directly into military.
>>2396465*Cries in Empire Earth again*Yeah, it's neither an Empire Earth nor a Gomphotherium image, but is a cool pic I saw
>>2396465>We need AoE0 with actual cavemen and dinosaursreminds me of that weird early 2000s where cavemen with dinosaurs and vikings with dinosaurs fight each other, but I recall that also having steampunk scientists so maybe it isn't what you're looking for
>>2396464AoM lets you do that and AoE3 had trade posts you could capture on the map to generate goldand you're right, trash wars are a dumb concept, but if you changed it now after 27 years people would lose their shit
>>2396431arbs are already good and the core of tons of civs' imp strategy. we need to focus more on how to buff hand cannons so they're actually worth building.
>>2396378Arb is an expensive upgrade in Castle Age.>>2396449Hussar is even worse. The lowest-value upgrade in the game.Elite skirm in feudal would be a problem since they would do a lot of damage to scouts and MAA.
>>2395408I'm still around, I just mostly post during weekendsBeen posting here for years, and I'm not leaving any time soon.You may weep now.
Next map pool is looking peak, current one is complete shit thanks to arabia only players voting in all the arabia-like maps and then banning them anyway.
>>2396485Hand cannons counter anything with high pierce armor already.
>>2396472The skirms are arguably the only ones out of place, but if you consider Halbs a stand in for pikemen, having the late game consist of them and hussars is pretty accurate.
>>2396559oh yeah so why don't people make them like they make arbs or cavalier? the only time you see them is to counter someone playing mass infantry. they're a gloried trash unit that costs gold.
>>2396601because you can't start massing them until mid Imp, and they're available to fewer civs than arbsthey are still the go-to ranged power unit for civs who don't get good arbs, and they are very good at it, but they also come into play very late into the game
>>2396483To be fair AoM does that because literally all human soldiers cost some amount of gold. Trash wars are a conscious design decision for AoE II because the Chariot Archer the game before was a big fucking mistake.
>>2396612bohemians can get hand cannons an age early and more often than not they still wait until imperial to get arbs instead. even civs like spanish who have a bonus to hand cannons and don't even get crossbow would rather build anything but them unless the opponent is basically inviting it by going mass infantry. that's not a power unit, it's the hallmark of a counter unit.
>>2396646Bohemian power is houfnice and halb, spanish power is a mounted handcannon, a bit disingenuous.Wat's your response to the fact that Goth and Teuton frequently go HC lategame? Ah, it seems archer civs go for archers, strange.
>>2396646FC hand cannons with bohemians is strong as fuck, we do it all the time with my mates in team games, they absolutely obliterate everything in castle age and scale really well throughout the rest of the game since they're already in their final form, and bohemian pikes as support punch way above their tech level too.spanish hand cannons are beastly, but they also have even better ranged units (conqs) so they rarely have to use them, and usually they want a cavalry army as their main power unit, and not play into ranged stuff that much, because they've already played cav throughout the game in 90% of cases. that doesn't mean their hand cannons are bad. if they have no castles and want a ranged army, hand cannons and trash are super good for them. same with italians, pirotechnia guns are super fucking good, but genbows are just too good against the biggest weakness of ranged units (cavalry), and having to wait until imp to start massing your main range unit is just too slow normally, so better to keep going with your big crossbow mass you already have.civs with good hand cannon bonuses like hindu or burg absolutely want to make hand cannons as their main range unit, they absolutely shred shit. burg get FU halb and easy to tech into hussar or beastly cannons as support too.and fast imp into hand cannons is always fucking good if you can get away with it safely. can do it with a lot of civs, turks, italians, burgs, bohemians are just the best at it, but even generic hand cannons are good with trash and siege support.you don't play the game. you don't understand the game. you're a complete retard who spams your retarded baby whining every single thread, no matter how many times people explain this shit to you.
>>2396653you are just driving the point home. the only time anyone makes hc is to counter infantry when you don't have a better option. it's not a power unit like arbs or cavalier or ca. it's a counter unit, and not even a good one.
>>2396661>civs with good hand cannon bonuses like hindu or burg absolutely want to make hand cannons as their main range unit,burgundians don't have arb and they have a bonus to hc so they have every reason to make hcs, but in 90% of games they're going to go for cav and only make a handful of hcs to counter halb (they can't make more because unless you're playing on a meme map you can't afford double gold unit in imp).
>>2396673serious question, do you have some major learning disability, or are you just african or indian? because your reading comprehension and basic reasoning levels are so far below standard it's fascinating
The balance problem with Arbs is that you'll often want to get Fletching and the followup techs because of Skirms and Buildings even if you aren't making Archers or Xbows.HCs are best when rushed towards, with no techs other than chemistry (which also boosts archers) so there is more incentive to remain using the units you're teching up than to do a full switch.I see no way to balance it out in the game as it is since I feel HCs are already extremely good when you actualy get to them.
>>2396617Trash will still have it's purpose as counter units and ways to spend other resources. You see Pikes and Hussars all the time even in team games. Skirms would certainly lose some appeal WHICH IS A GOOD THING.
>Reinstall game>Get lamed in the first matchyup, uninstalling again
>>2396824you are the retard here retard. hand cannon are not a power unit you build your army around. you can be franks and think "yeah I'm going to make paladins." you can be ethiopians and think "of course I'm making arbs." no one, not even civs that get bonuses for them, plan on making hc as their main unit outside of niche map specific builds like turk fast imp. they are a counter unit you get in reaction to something your opponent is doing.
>>2397353I'll take that as a "yes"
>>2396664I'm only seeing people make camels against opponents going heavy cavalry. I think we need to buff camels so they appear every game!
>>2397424people aren't in denial about camels being a counter unit. they also get made way more often than hand cannons.
>>2397424don't reply to HCjeet, he's a lost cause
>every identifiable poster is from indiathe punjab lives rent free in the mind of the anglophone
>>2397537it's simple math, the browns outnumber us aryans 20:1. If someone has a retarded opinion it is almost certain they are indian.
>>2396494>Hussar is even worse. The lowest-value upgrade in the game.Speaking of, what is the light cavalry line good for, besides exploring and hard countering monks?
Good morning sirs, I see you love elephant
>>2397544What the hell is this bro
>>2397551Only the finest Bharati mod.https://www.moddb.com/mods/sovereigns-of-south-asia/downloads/sovereigns-of-south-asia-data
>>2397537Worse. They live with subsidized rent in our countries.Allowing Indians onto the internet was a mistake. Allowing them out of India was even worse.
>>2397541It's a fast trash unit ideal for raiding.
>>2397541winning tournaments when being hera
>>2397541it's the best trash unit because it doesn't rely on bonus damage to do its job.
>>2397312See you next thread
>>2395535I don't hate him but wish he would post more variety in his screenshots than Armenians on arena flank. Which he seems to be improving at lately.
>>2391176>Shit YouTube channel full of slop content made for content farming with shit like 4 noobs vs 1 pro>Smurfs with 10+ accounts for YouTube content>Paywalls build orders>Plays in the most sterile boring meta way and complains to the devs and gets any off meta starts used against him nerfed into the ground>Behaves in an extremely unsportsmanlike way for years, never punished for it
>>2397699hello redd1t, go back.
>There's a trash unit that hard counters archers, a trash unit that hard counters cavalry and a trash unit that hard counters monks>No trash unit that hard counters infantryThat is so kafkaesque...
>>2397813Champions win but aren't inherently cost effective against Hussar, and get killed by most other gold units
>>2397813I told you it's hand cannons, but they made them cost gold as a joke
>>2397312It was a mongols picker too, wasn't it
>>2397813Swordsmen are a cheap gold unit that force a gold unit response from the enemy. It's good design that promotes proactive play and actually progressing the match toward a final state.
>>2397813Infantry is soft-countered by archers, cav and siege, it doesn't need a hard counter.
>>2397880OK TheGhostmaster.
>>2398009you're starting to become more annoying than ghostmaster himself.Can't even talk about infantry anymore without you nigger bringing him up
>>2396483>trade posts you could capture on the map to generate goldSo relics?
>>2398009Are you in love with him? He never leaves your mind.
>>2398062No, because Relics you take back to your base. Trade posts are static and have to be built.More to the point, you can farm food and coin in AoE3. The resource that runs out on the map is actually wood.
>>2397813Well professional infantry tended to win against levies and militia units, the funny part is that the professional unit is called the militia line.
according to steam reviews the best DLCs for the age of empires franchise are:>1. AoM: Retold - Heavenly Spear83.39%>2. AoE2: DE - Chronicles: Battle for Greece82.28%>3. AoE2: HD - Rise of the Rajas80.95%>4. AoE3: DE - Knights of the Mediterranean80.57%>5. AoM: Retold - Immortal Pillars80.04%and the worst DLCs are:>1. AoE2: DE - Victors and Vanquished34.84%>2. AoM: Extended - Tale of the Dragon35.33%>3. AoE2: DE - The Three Kingdoms48.12%>4. AoE2: DE - Return of Rome49.21%>5. AoE4 - Yue Fei's Legacy50.16%do you agree or disagree?I think V&V and 3K deserve to be shat on, but RoR is overhated
>>2398163Victors and Vanquished does not deserve to be rated way lower than 3KEven if the campaigns were mostly free before, they're still all medieval AoE2 campaigns.
>>2398163Three Kingdoms is easily the worst thing this franchise has ever done. RoR deserves to be hated for basically being totally irrelevant to AOE2 except for one civ, they should've just updated AOE:DE
>>2398163>Immortal Pillars that fucking highIt's no kusoge like Tale of the Dragon was, but fucking seriously?
>>2398163>Age 3 mentionedNow post the review numbere (since we don't have sales)
>Opponent put everything on gold and wood to shoot down my serjeants while i'm kindly building him Donjons for his baseNot fair, he should be building a balanced economy focused on food
>>2397871vietnamese
>>2398163my wife Yasuko keeps winning!>3/5 worse rated dlcs are chinasloplmao
>>2398173I assume it's because it was the first one and a lot of people were overjoyed AoM was getting any attention at allif it had come out today it'd probably have much worse reviews, the japanese and the aztec dlcs are a significant improvement
>>2398177sure>>1. AoM: Retold - Heavenly Spear>83.39% 407 reviews>>2. AoE2: DE - Chronicles: Battle for Greece>82.28%1128 reviews>>3. AoE2: HD - Rise of the Rajas>80.95%421 reviews>>4. AoE3: DE - Knights of the Mediterranean>80.57%383 reviews>>5. AoM: Retold - Immortal Pillars>80.04%624 reviews>>1. AoE2: DE - Victors and Vanquished>34.84%1478 reviews>>2. AoM: Extended - Tale of the Dragon>35.33%1706 reviews>>3. AoE2: DE - The Three Kingdoms>48.12%1049 reviews>>4. AoE2: DE - Return of Rome>49.21%1932 reviews>>5. AoE4 - Yue Fei's Legacy>50.16%271 reviewsI will note this last one came out less than a week ago, so that explains the low number of reviewsbut the next two worst rated DLCs are also AoE4>AoE4 - Knights of Cross and Rose56.27%1451 reviews>AoE4 - Dynasties of the East60.05%1074 reviews
>>2398163Not surprising, Chronicles, Heavenly Spear and Dawn of the Dukes before it got added into the base game are the best DLCs.
>>2398163>yu fei legacy just released and is already 5th worstnice dlc you got there AOE4
>>2398241>They finally released a new civ instead of a variant>5th worstWell, back to reusing assets...
>>2398248>new civ>it's just another chinese
>>2398248>a new civ instead of a variantI'm afraid you lack crucial information anon...
>>2398272>Said it's a new civ because they had a separate something (I forgot the name) in the game files, which variant civs don't>It was a variant all alongFucking niggers... at least the other dlcs sell you two minimum
>>2398241>first DLC>$15>2 new civs>4 new variants>new 8 mission campaign>second DLC>$15>2 new variants>no new campaign>third DLC>$20>4 new variants>no new campaign>fourth DLC>$20>1 new variant>new 8 mission campaign (the stand out feature is they now finally figured out how to add in-game dialogue to the campaign)
>>2398163>Chronicles stay winningthey not ready for Punic Kino
>release anything Chinese themed>Is a terrible product that makes the game worse>Playerbase hates it KEK
>>2398390It's hated because of hero units and unfitting 3k choices not the setting. If it had been tang/ming it would have been fucking fine. Oh also Khitans being broken bullshit for 2 months did not help.
How's that for variety? Siegebows.>>2398163Immortal pillars have no reason to be that high, underwhelming campaign and annoying civ as a wholeFucking Earthen Walls ruining my games
>>2398432Sure thing, Han.
If it were for the chinks, they would have the whole civ roster replaced with 3chinkdoms warlords a la Total War:3K.
>>2398436Houtu is gigabased just for putting rushcucks like you in their fucking place
>>2398387das rite white boy!we wuz Carthaginians n shit!
>>2398387>indistinguishable ai art from the random ass mod >>2397558Yea I'll be skipping this one
>>2398440idk man, I'm sure there are other good dynasties, I could only think of those 2 as a filthy westoid.
>>2398556no shit its an AI image , no dlc been announced yet
>>2398163Heavenly Spear was quite good even though I don't really care for the Japanese gameplay-wise. They rely heavily on pop-inefficient generalists (samurai and shinobi take 4 pop each while most civs' elites take 3) and outside of Yari Spearmen (anti-cav) they don't really have counter-units.I like playing Atlanteans and Norse where I have pretty much everything I need from my first two military buildings.
I recently got back into AoE2 with the intention of learning it "properly". What's the general level like of this general, does anyone here play seriously?
>>2398685No one here plays the game and if you do you'll become a figure of hatred.
>>2396946>If you don't make any archers you won't have a lot of arbalestsYour kidding me
>>2397558>Each civilization is implemented by replacing an existing one that is Celts, Goths, Bohemians, and Italiansyou will NOT be getting my download
>>2398685I mean I play, given the sheer amount of complete retard opinions here I'm guessing the vast majority of posters are bellow 1k elo or single player only.
>>2398506I mean I can still wreck these walls with 20 hero murmillos in Classical Age, it's just bloody annoyingIt only furthes push me to be more aggressive
>>23981633k and ror are pretty good dlcs but they upset historical accuracy autists and their civ were pay to win for a while
>>2398163>AoM got three back to back very well reviewed DLCsMythfags don't know how good they have it, if you don't count Chronicles mainline AoE2 hasn't gotten a DLC with positive reviews since Dynasties of India, even Mountain Royals which wasn't that bad sits at Mixed reviewsin 2027 AoE4 will get yet another lazy variant dlc to add that list and AoE2 will get a shitty tribal dlc for the glub shitto nigger tribes nobody outside of reddit wants with negative reviews yet again meanwhile AoM enjoyers will get another well recieved DLC this time with Mesopotamians, they'll be building Ziggurats while AoE2 and 4 fans sit in the cuck stoolscreencap this
>>2398436you should try siegebows with tupi or wu's unique archer units too!
>>2398827Maybe, I just wanted to bust in feudal age with archers but either I was too slow, blue went up too fast, or ethio archers with saracens bonus are still not good enough, rush kinda failed and had to damage controlIf anything, I was thinking of Choks with Saracen team bonus
>>2398823Meanwhile, AoE3 will get... oh.
>>2398685Nobody here plays ranked. The average ELO would probably be below 700.
>Want to play MP>Don't want to get rapedFeels bad mane
>>2398685I beat extreme AI without cheese so you could say I'm pretty damn good, yep
>>2398906You will get used to it. Eventually.
>>2398844AoE3 bros are the lucky ones to not have their game further defiled
>>2398844>never got a console release>steam release only got up to 20k concurrent players on launch>going free to play didn't improve the abysmal numberscan you really blame the devs for just cutting their losses?
>>2399092yeah it was obvious support would be cut , i do think thought they should have release the poland-denmark dlc as a final send off instead of just cutting it out of the blue as it only resulted in bitter AOE3 players that will never shut up about it now
>>2398898Speaking of ELO, i'm surprised to see people who seemingly know how to play being <800 ELO. In chess you are around 1200 for just having a functioning brain and knowing the rules so I thought the ladder would track similarly in AoE.I've come here from Tekken btw, i'm just sick of that garbage game (and genre).
>>2399151Current ladder dumps new players at 1000 but the game has a massive smurf problem right now. Tons of insta-conceders dumping their ELO down so they can clobber people worse than themselves. I would say, earnestly, just from my own observations, that the average human who had practiced a bit against AIs and can beat hard easily is probably around 800. Build orders and simply knowing what civs and counters do helps a lot but the most commonly played map is extra punishing for new players because it is difficult to wall. A simple rush will frequently knock players out.
>>2399213Smurfs are what i'm worried about. In pretty much any fighting game, it only starts feeling good once you can beat most players comfortably and deal with scrub flowcharts. I'll probably spend a lot of time against AI. I'm still playing on standard, practicing my build orders.
>>2398906just don't play with your uncle, easy
>>2398823reddit is a cesspool that wants nothing but shit like swahili and polynesians in the gamethey also use eurocentric or european as slurs, unironically, they act like those are the worst things ever
>>2399415It's so tiring to read.>wahhh another knight civ
>>2399452yeah, almost like the original game had a generic tech tree with minor differences between civs since all of them had a similar military structurebut no, let's add shitflingers that require 2 unique units, 3 regional ones, 2 unique buildings and some fictional replacements for siege and navywhy would you want a boring wypypo civ than can fit in the game with no major changes or gimmicks
>>2399532>why would you want a boring wypypo civ than can fit in the game with no major changes or gimmickswe are sorta running out of room for civs with no major changes/gimmickshow many unique civ bonuses are left (without venturing into the realm of bonuses specifically for regional/unique units/buildings that don't exist yet)
>>2399151They don't know how to play that well, they will stick to one civ like Franks or Britons beeline to a strong unit like longbowmen/knights but without economy and die to counter units/more macro or they will make ten of every unit and struggle.
>>2399415>reddit is a cesspool that wants nothing but shit like swahili and polynesians in the gameUnfortunately, the Last Injuns really broke the floodgate with their 2 out of 3 stone age-tier civs with non-wonders, and now leleledditors probably feel vindicated and want more spearchuckers beating wapipo civs (at least until the first balance patch).
>>2399601the solution is NO MORE FUCKING CIVS
>>2399642let's be realistic, anon
>>2399642>Microdick>Stop milking the decades-old guaranteed cashcowAnon, anon...
>>2399632Amazing, I hope their UU is some naked buff guy with bones in his earlobes that swings his armor piercing 6 feet cock around in a circle like a lasso and just kills every white boy in sight
>>2398906I'm not sure if they added it yet but they are going to make it so you can pick your starting elo. Multiplayer should be less scary for you once they add it.
>>2399151This isn't true for chess, I ended up around 800 elo for chess putting in 0 effort to actually learn the game. Aoe2 players bellow 800 elo are there because of the same reason, complete beginners can get above 800 elo within a month of playing. It's just that a large percentage of players put 0 effort into learning or trying to improve and just focus on having fun. A lot of players bellow this elo insist theiy can't improve because their opponents are smurfing or play perfectly when this is often very far from the truth.
Does Japan or it's variant actually have samurai with katanas?
Instead of adding new civs why don't they change the bonuses of all (or most) of the existing civs to keep things fresh?
>>2398823>>2399415>>2399632Holy fuck it's ridiculous how much this has mindbroken you fags. Adding more civs from around the world isn't some conspiracy against whites you dumb nigger. It got fucked up because FE went to shit after RoR, but in principle the game has always been about history and cultures from around the world. Literally just play the AoK campaigns if you don't believe me. I'm a white nationalist and I'm also a civ maximalist because I just like various historical settings.
>>2399724in aoe2? yes
>I'm a white nationalist
>>2399891>white nationalist>can't readthe issue is that devs listen to reddit and reddit only wants shitty tribes that didn't use half of the tech tree historically so we get gimmicky civs that require a bunch of retarded unique mechanics to actually workAoE2 (and 1) were always the "RTS where factions are very similar"if they wanted assymetrical gameplay they should have developed a new game, except Ensemble already did with AoM and AoE 3 but people hate the latter so now they want a chimera of AoE3 mechanics disguised as AoE2 because instead of judging things on their own they just parrot internet discourseI don't want AoE 2 to play like Starcraft or AoM ot AoE3 because those games already exist and I play them regularlyAoE2 is slowly losing its identity
What's the verdict on the new Chinese variant?
>>2400004which one?they made two variants, there is a now a Song dynasty variant of China that is exclusive to the Yue Fei campaign, it's basically just China with their normal landmarks and imperial officials but they have new gunpowder units and technologies, spearmen get a ranged gunpowder attack and debuff cavalry damage and have the new unique handcanonnersthen there's also another Jin Dynasty variant with unique landmarks and like 10 different gimmicks like stable traders and tributaries and mounted villagers and instantly built cavalry I assume they're good but you can't play them in the campaign only in skirmish/mp and I don't care enough about 4 to waste my time outside the story campaigns
>>2399886I think they should change the overall balance of the game, 1v1 open maps are what most people play yet most games are just wall and skirm into 3 tc boom. They should nerf all 3 of those things and buff out of the meta strategies like tower rushes or shift the arabia generation closer to the old one where resources arent as safe. The existing civs are balanced and unique enough but the way people are playing and the meta is extremely stale.
>>2400059The players should simply stop playing arabia, the devs need to promote more maps with pre-generated structures or with a lot of reliefs like Mongolia
>>2399886Because the devs obviously want to sell DLCs. Changing existing civs doesn't make money.
do you really think they're working on Age 5?I saw that in a speculation youtube video a while back
>>2399939we already went over this before aoe3 was also a (mostly) symmetrical faction game before the warchiefs fucked it up
>>2400059buff palisades, nerf non-wall building armor(it can go negative) and make scouts 5 food cheaper.
>>2400778I would be. 2 has a filled niche and won't likely expand its playerbase in a substantial way and 4 failed.
>>2400089I think so but the problem is players only want to play maps they are comfortable on, realistically it only takes a small number of games other maps to get relatively good at them. But players don't want to lose 5 games in a row learning.>>2400805maybe, players just spam houses and more walls behind is you try and break into their bases, maybe a nerf to building speed could help this. And nerfing tc build time so multiple town center booming is more of an investment. Unfortunately recent changes have only made these problems worse by nerfing early castle age unique units, buffing tc fire, chicken maps have all indirectly buffed this playstyle.
if your map has water it's shitif your map has prebuilt defenses or tree walls it's shit
>>2400852Damn, I was just about to proclaim my love of Aquarena.
>>2400852wow arabia player likes arabia only das crazee
Just do like the pros say, nerf the Arabia woodlines so you can't just 3 tc boom every match, ezpz. Let there be at least 1 open map
feudal fighting is gay and boring and one dimensional and the game only becomes interesting once all the castle age unit options come into play
wait how can people be complaining that one of the most open maps is too good for econ cheese? is this false flagging from arena babies? or a psyop from people who man at arms rush every game?
>>2400852based
Yellow and red clock players shouldn’t be able to play ranked. Making the game laggy for everyone should be counted as a disconnect.
>>2400965>watch pro arena game>relic control mirror every game
>>2400778>Age 5I hope they do the modern era. Industrial revolution onwards.
I have no hopes for AoE5not trying to be a debbie downer, just looking at the situation objectively4 sucks ass and for the past couple years the only good DLC coming out is AoE2 Chronicles and Age of Mythology, everything else has ranged from mediocre to downright shitty
>>2401106relics simply do not matter above 2k. They are bait. relic victory should be added to ranked.
>>2401452I want to believe!
>>2401658>Sloppa BismarckBiggest memegame.
>>2401658>>2401422I hope they do the exact opposite and go back to the AoE1 timeframebring back the cavemen
>>2401658>no african, indian and native american on the covernever happening
>>2401689That's obviously for the obligatory Heart of Darkness expansion, where a bunch of N'gubi bushmen can blow tanks and shoot down planes with their spears (until they get nerfed in the following China pandering expansion)
>>2401689they'll get added in the patches
I hate the pond generation on Black Forest. Too small.
>>2401452I'm honestly not sure what an AoE V can do without another RTS already fulfilling the same niche better - be it future, past, or present. Would a second shot at a post-Renaissance, pre-Great War game even be worth taking? AoE III was fairly both mechanically and spiritually removed from the first two, but it's not like AoE IV was any more closer. Maybe we go further back to ancient times again because the devs don't know what to do with AoE I, but Chronicles for all its Hellenophilia is sating that itch very well.
>>2398163list needs to be updated already, Yue Fei's legacy dropped to 44% since this list was compiled
>>2402153>3rd worst nowholy shit its so over for AOE4 dlcs
Damn Hera still sucks at Warcraft.
hera mental boomed today
>>2401566Are you like 500 elo or something?
>>2402743didn't he already get to like 1600 elo after only a week?
>>24029011300 after two weeks of. It wouldn't be close between him and TheViper.
>>2402743Nah bro it's undead. Haven't you seen the other undead player Dantes? He's like 600
>>2403042Aside from an undead dominating the actual pro scene, an undead reached the finals last time Grubby made a streamer thing
>>2402919how high did viper get?
>>24030851500ish. Which is the starting Elo, but also top 25%
>>2403042undead is difficult but no, undead is not the reason for his elo, he is just lazy in a sense that he doesn't apply what his coaches tell him. And using dantes as an argument is laughable
>>2403148
>>2403149WOLOLOO WOLOLOO*one shots your monks and runs away*
>>2403149you only need 2 conqs to one shot a monk, 3 if they spend the precious time they have before the conqs rape them researching sanctitymonks also have over double the training time
>>2403196Just need 2 starship troopers to hit something
>>2402153I'm going to leave a positive review, campaign was funCentral Plains was my favourite scenario and I hope the chronicles team steals the design for one of their missions
Warcraft 3 finished Hera's age of empires career>>2402743Yes but not as much as the rest and he is tilting right now, the other undead player is second worst, Tyler will never have the right mindset, Yamato just sits in his base passively and builds griffins. Hera has only lost to one invitational player so far.>>2403055>Undead is good for one player at the top level>an undead reached the finals last time Grubby made a streamer thingAnd the other undead gave up on the game after a week of getting shat on and the finalist had some experience with the game already.>>2403196>you only need 2 conqs to one shot a monk, 3 if they spend the precious time they have before the conqs rape them researching sanctitymonks also have over double the training timeIf they hit, monks get several seconds of conversion while conq is closing the gap. Training time is irrelevant because monasteries cost 175 wood vs 650 stone for a castle
>>2403611pohx ruined him