Discuss, any new DLC ideas?Modders, step up your game
>>2386717>any new DLC ideas?Got to be great war one next, ya? Feels like the last big missing piece mechanically that is often asked for. Though its seems easy to just add a flag for>if 2 or more great power on both sides with trench infantry (or great) than no early capitulating and capitulation requires occupied capital + slap every liberate nation/subject on as war goalSo I wonder if they will plan to add some other adjacent mechanics to whatever DLC it will come in. I hopefully they dont copy paste the ship designer stuff for land wars. Ships are fine, but I dont want to be micromanaging how pointy the guns bayonets are please, I got hoi for that
>>2386717I want to like V3 but it feels like there's so much missing that stops me fully immersing myself/enjoying the game.For one everything being done on the state level and "pops" being hidden behind various menus you never have to interact with makes me feel a huge disconnect from my people. In Victoria 2 every province had it's own pop pool, giving each province a sense of uniqueness and identity, the cultural map was a thing of beauty to behold especially after a bit of the old mass extermination in Victoria 3 the "pops" feel completely removed from the game, the horrific 3D aberrations compounding this effect.Regarding the DLC, you'll have absolutely amazing much needed concepts like bilateral trade treaties but it'll be wrapped in nonsense features like companies being given African colonies which seems like something a meme happy dev put in as a statement about the real world.>y-you don't have to do thatIt shouldn't even be an option in the game. Maybe if you had specific land focused companies like the British South Africa Company it would make sense, not fucking Coca-Colan Niger.
>>2386717i want electrification to be less painful are there any mods for PM automation?
>>2386761Stop sticking forks in the sockets then.
>>2386743https://en.wikipedia.org/wiki/Fordl%C3%A2ndiahttps://en.wikipedia.org/wiki/Liberia#World_Wars_and_interwar_periodhttps://en.wikipedia.org/wiki/United_Fruit_CompanyCry more ignorant nigger>>2386736>Got to be great war one next, ya? Feels like the last big missing piece mechanically that is often asked for.I want Great War content and a land army rework for sure. Seems like the Russia DLC will be the rework for communism. If they're willing to do late game content like that Fascism and World Wars seem likely at some point.Infrastructure could be an entire DLC. Instead of a railroad being an unprofitable building you plop per state to make the infrastructure meter go up and transport needs be filled, you could actually build a real rail network from point A to B. Same for electricity and they could even add in telegraph cables. The 1850 attempt to connect the Atlantic by telegraph was a big deal. Britain built the All Red Line and cutting German telegraph cables gave them an advantage in WW1.
>>2386814>https://en.wikipedia.org/wiki/Fordl%C3%A2ndia>https://en.wikipedia.org/wiki/Liberia#World_Wars_and_interwar_period>https://en.wikipedia.org/wiki/United_Fruit_Company>Cry more ignorant niggerNone of these places were colonies of the company, fuckwit.
>>2386736US rework is probably easier and faster. North America have been clownshow for far too long.Or maybe Italy.
>>2386717It must have taken an inhuman amount of restraint to make the guy putting his shoulder around the White blonde girl only a very swarthy Med and not a sub-saharan negro African.
>>2386928>blonde
>>2386814They hate adding narrative events or new mechanics that're only available after 1880 because someone ran the numbers once and only like 10% of campaigns get that far. Hence why there's Japanese journals for the end of the Shogunate but nothing for the Sino-Japanese war or democracy in the 1920s.I'm praying for an Italy and Austria focused expansion but it's probably going to be something rediculous like Finland. Fucking Afghanistan has more fantasy nationalist flavour than Italy, the most iconic liberal-nationalist movement in the whole century.
>>2387050Smart. But also, wrong. Because Japan gets journal for colonizing Korea.
>>2387050>someone ran the numbers once and only like 10% of campaigns get that farHoly fucking zoom zoom.The shortest GSG by a mile and "people" play less than half of it.
>>2387050>but it's probably going to be something rediculous like FinlandThey're getting content in the Russia DLC>Narrative content for Poland and other nations vying for independence from Russia.
>>2387077Can't blame them, if you're playing semi-competently, the game slows to a crawl past 1870.
>>2387093Works on my machine.t. 9800x3d
gonna make line go up tomorrow
>>2387093One of these days someone will make a 4x or GS game that doesnt get slower and slower over time
>>2387696
>>2387696t. never codedt. did not do well in math, either
>>2387050Does the great wave not add anything about the Treaty of Shimonoseki, Russo-Japanese war, or Taisho democracy?
>>2387768It does. Also for colonizing Korea.Taisho liberalization, we don't know.Ryukyu also got narrative content, too.
>>2387793I was referring to the Qing-Jap war, not that.
>>2387805Considering Ryukyu has narrative content that torpedoes relations between the two, I think it's safe to say AI Japan will want Korea. Probably not scripted. Probably...
>>2387813Anything about Konketsu, as laid out in Nihon Jinshu KairyĆron?
Is it good yet?
>>2387852yeahi'd say it has been good since the charters of commerce
boat guns here I come
is it better than vic2 yet?
>>2387998vic 2 was never good
>>2388000it is with mods
>>2388000zoomzoom
>>2387998i got 880 hours in vic3 and 180 hours in vic2 but i wouldnt call it better, its different
>>2387936>made good with the dlc that added a global market instead of making every trade deal bilateral between two countries seriously why wasn't that in from the release.
So how the FUCK do I get rid of Sakoku if I'm too unlucky to get the demand now?At least the cheese was reliable.
>>2388047probably wanted to put it in but run out of time so they released the game with a half baked trade system
>>2388025Clearly something in V3 is scratching (you) more than it does in Liquoria.
>new dlc dropped>no one posting their gamesfeels bad mani miss when new content was an eventi guess there's some underground discord or some "content creator" on youtube but i miss when people posted their shit on 4chan
>>2388068im still in the wagecage
>>2388068Can only speak for me but when I play this game I autistically play the same countries and try to make it as rich as possible as soon as I can. There's not a lot of variation on the map to screenshot between plays. And as anon above said people are still in the wage cage
>>2388068I'm not much of a navy person so I'm waiting for the next DLC to start up another few runs.
>>2386717I play Victoria 3 often, I wish the military got a update since it's too simple. Also more economic buildings and more.
i appreciate how despite this dlc basically being about japan they still just left japans IGs generic but renamed
>>2386717TOTAL FRANCH DEATH
>>2388093did you manually rescale this image or is your computer just fucked up
>>2388068Bro... how unemployed AND attention hungry do you have to be?
Why does the game crash when I pirate new DLC? I'm using creamapi
Has the late game slowdown been fixed yet? I hate how my games grind to a halt around the 1880's and 1890's
>>2388129Use smokeapi instead.
>>2388047>>2388057No they were very adamant on every country being its own autistic market in the prerelease dev diaries for the game. They just wanted to be different from V2 for no good reason
>>2388102hes a beaner
>>2388129paradox has a fleet in your sea node interdicting pirates
i heart supply ship mana
>>2388139Same as with eu5Half of paradox seems to run on spite
Who approved this
>play japan on new patch>get tech and abolish traditionalism>wonder why economy is still shit>see 65% mapi>restart game>90% mapi suddenlybravo paradox
>>2388151mike stoklasa in the centre
>>2388151westernization stare
The AI has a bug making fleets and PDX knows, hotfix soonâą. Other than that, update has very good bones.I am suddenly much more interested in my hardwood production and coastal forts add some sink for small arms in peacetime (I think).
>abolish sakoku>people get ass mad, restoration triggers>pick choice to do constitutional monarchy with shogun as PM>event gives me oligarchy, emperor becomes ruler, legitimacy flips from 95 to 47>emperor instantly sacks the shogun due to low legitimacy, no rebellion, he's just gone>restoration : end sakoku JE doesnt trigger, doesnt count as complete either
>>2388229No refunds.
>>2388229>playing the focus country of a dlc on day 1fell for it again award
>>2386717Is this worth picking up on the sale? I put it off for years because you know what Paradox games are like these days without some DLC added on. Is it playable? Is it fun? Pic completely unrelated.
>>2388297God, even straight Chinese hentai is gay.
>>2388297yeah
>be Japan>destroys the Chinese navy>no soldiers in Taiwan>naval invade>troops from the mainland are able to defend it>????>loses
>>2388465Serves you right for being fr*nch
>>2388465Do they have a naval fort there?
New player here, bought it on sale. What DLCs are worth buying? I have Sphere of Influence and that's it.
>>2388465V3 UI truly is dreadful.
>>2388465>play shitty game>win shitty rewards
>>2388523charters of commerce the rest is mostly skippable, paradox put most of the juicy stuff in free patches with vic 3
>>2388557thanks anon
>>2388465Same strategic region. Don't you know people regularly walk from Taiwan to the mainland?
>>2388465Man.. you would think they would have finally changed that for the japan DLC lmao
>play sweden to try out new dlc>invade denmark (thankfully no one intervenes)>denmark has a civil war the breaks the whole war and I have to white peaceCool
so has anyone figured out any cheese to end sakoku?
>>2388495Level 2 naval fort. These should give defensive bonuses against invasion and blockade, not allow troops thousands of kilometers away to magically be able to defend it.
the new strait mechanic fucked greece. the turks just rape you because the russians cant move their armies to you anymore
The AI might be a little bit mindbroken by the new naval transport system
>notoriously buggy game>remove bugs>the game gets better>add in some bugs for good measure>the game gets bettersasuga, paradox-sama
>>2386717>>2386717You fuckers keep blabbing about land warfare but completely look the other way when it comes to the most braindead and bland part of the game that has been the same since day 1, colonization. It's literally the only part of the game that is undebatable worse than Vicky 2 and the bar is low.>be malta>do law>pay 100k>press x to exploit the blacks>get 99% of one state>get one of three events>repeat>try to trade for 1% that's left with the great african colonizer, russia>offer an entire other state>ai says no>russia invades>win because russia has been colonizing with a navy consisting of 5 boats made from vodka bottles>make puppet from territory>can't colonize from puppet's borders>ai puppet colony wants to mine with engineers despite only one guy that can read>glorious malta still owns half the continent despite having a native population of 5 people plus an italian and a dog>the other half is entirely owned by austria>uganda is still free from the western homossexuals >bordergore
>>2388922The land warfare rework can't be huge, that's not the point of the game. you're not supposed to get in big wars. it's pax britannica time, you fight with money and paper. Still, you can make what's already there into something better. Trench infantry is fucking retarded and a good example. It was the warfare itself that made it so, not the other way round. You should be able to not fall into the trap of "if we send the 367th wave, this time will breakthrough", even with the contemporary tech. You're not supposed to have mass scale trench warfare in africa or in jordan.The solution is to make army PMs more relevant and warfare more expensive. Then you can and should have an army to fight in the jungle, another in continental warfare, etc...Perhaps you can throw in a couple more different units for each category but something little.Just get rid of the bugs and add a bit of depth and scarcity
>>2388894given that they're going with flavour dlc for an year. i think they're finally going to focus on bugfixing and making the ai finally be able to work with all the shit they introduced thus far.Hopefully, with some small changes to politics coming from that dlc, the set will be set for the land warfare rework and colonization. Then the game will be complete, I think. It should be only flavour and bugfixing again from then on
>>2388932**the stage will be set for the land warfare rework and colonization which will introduce great wars and the reckoning with nationalism for land empires. imagine that persia or china get into a great war, lose and break on the basis of culture. not just austria and russia
>>2388929>you're not supposed to get in big warsBut there were numerous big wars throughout the game's timeframe, including the war to end all wars
>toy warship DLC is outOh boy, time to tinker in the ship designer for an hour at the start of each game like it's HoI4!>>2386743>like something a meme happy dev put in as a statement about the real world.>fucking Coca-Colan Niger.I don't know my history but I'd like to know why we got this and not a representation of Belgium's crown-owned Congo.>>2387050>They hate adding narrative events or new mechanics that're only available after 1880 because someone ran the numbers once and only like 10% of campaigns get that far.When they reworked politics the first? Second time? I immediately went back to play Russia to see how I could go communist and despite industrialising more than IRL (like any playthrough of any country in this game), vanguardism had been removed and I didn't play past 1880 to see if I would exist later.>the most iconic liberal-nationalist movement in the whole century.Did they rework it in the last DLC or is ethno-nationalist still the ideology every Italian politician gets?>check wiki>nope>see "Sovereignist">colonial nation, restricted groups, wants sovereignty, therefore believes in multicult AND migration controlslol, lmao>>2387723Paradox games handle worse over time because the way they handle population isn't scaleable, and that's before diversity is added to the mix.There's a reason why the options menu recommends increasing population consolidation.>>2388047The game did not have many things on release. Such as capitalism, greed, democracy, a private sector, and so on.But it did have various flavours of fantasy communism, i.e. not Stalinism.Now it has a lot more things, including several flavours of religious communism and one fascist communism. Though it still lacks capitalism, individualism, entrepreneurism, private ownership that isn't collective ownership, stock markets, feudal ownership that isn't collective ownership, company towns, crownland, migration not based on arable land (i.e. colonising Europe)...
>>2388929>The land warfare rework can't be huge, that's not the point of the game. you're not supposed to get in big wars. it's pax britannica time, you fight with money and paper.It's a good thing the Opium Wars aren't implemented and it definitely doesn't cause WWI sized death tolls with WWI style occupation and trench warfareIt's a really good thing there aren't other major wars in the time period that could be modelled like the Franco-Prussian war, or that we might even want to reenact that one time France invaded Mexico.
>Literacy is completely broken. The Social Mobility Decree can raise a country like Hungary from 16% literacy to 50% within two years.Wait isn't that the entire point of the decree? That's a larger leap than it should have at 25% so I assume he enacted one level of religious schooling too.
>>2389004Untill WWI, the end of Pax Britannica, the only major wars fought between advanced militaries were the Crimean War and the American Civil War. The first was fought to almost a stalemate in a small, although strategic, region of an otherwise huge country and with overseas deployment for all other parties.The second was a mix of proto-trench warfare mixed with skirmishes for fort conquest.I get your point. The austro-prussian, italian and french-prussian wars are indeed the "average war" of the time period.>>2389025>>2389004I get your point. Correct me if I'm wrong but you're saying that game only really simulates trench total warfare instead of better modelling the characteristics and size of war for the average ones aforementioned. I agree.I'd argue and say that that can be solved not by combat mechanics but elsewhere.The AI is retarded so it will overcommit to mobilization in diplomatic plays, leaving no choice for the player to follow suit. But you can do the same because it's almost trivial.You're even encouraged to conscript early to mid-game to offset the fuckstew that is the ammo market.How about including ideas from the "war is politics" mod? If you're going to war, the poors and the pacifists will be very upset. You will not want to war when you're dealing with upheaval. You can expand on that further and add considerable discontent and economic instability for conscription. Plus then dealing with the veterans coming home. It would make a shit ton of difference when dealing the fascists later on too.tl;dr: make the ai not dumb, make making bullets better, make going to war have wider political consequences internally and externally so that a diplomatic play becomes proper a poker standoff, therefore, diminishing the number and types of troops involved. Empty combat width = proper skirmish warfare modifiers. if you were to have just a bit more depth in army comp, you could feel secure in committing less. no need for a huge rework
>>2389031they buffed it a shit ton for this patch but they have just reverted it in the hotfix
>>2389081>American Civil War>advanced militariesThe USA and CSA were a strange mix of cutting edge like telegraphs and ironclads but also ass backward peasant farmers mustered to the musket and bayonet
>>2389081i think gunboat diplomacy was a step in the right direction
>>2389089Fair enough. But let's focus on the latter part of the argument, no?
>>2389025>It's a good thing the Opium Wars aren't implementedHistorylet here, how did the Opium wars go? I presume there was no pitched battles with British land forces? Did they literally just drive up to coast and bombard the shit out of it until China agreed to surrender?
>>2386743just say you want the "remove kebab" mod for vic3 and cut the bullshit.>still no mod that allows you to convert albanians into fuel
>>2389095I think anon was being sarcastic, son. he just didn't do it very well
>>2389081>I get your point.I was expanding on your point that you're not supposed to get into big wars and trench scale warfare in africa is retarded - that paradox models the opium wars not as a naval barrage followed by an expeditionary force but as a massive war where Brits slaughtered the Chinese as if Zulus in the Somme.Why, if we gave things the proper scale we'd have to turn tension and native uprisings into popup events because right now they're (trench) wars of conquest as if the tribe is a unitary state... which is a symptom of a web of problems that itself made people ask "Why can't I play as unga bunga in the congo wongo?"... though I doubt we can have anything approximating IRL """native uprisings""" for fear of blackophobia, islamophobia, and a failure of the white swede's burden.>>2389095First Opium War>1839-42>19k troops versus 222k troops>Brits: 87 killed, 455 wounded, 3 missing, 284 shipwrecked and executed>Chinese: 3,100 killed, 4,536 woundedSecond Opium War>1856-60>13k Brits, 134 killed>7k Frogs, 25 killed>7.4k Chinese, 2-3k killed/woundedThere are some amusing pophistory videos on youtube that cover the most fun moments like how long a Chinese coastal fort held out against British guns. The answer may not surprise you!
ah yes the navy mechanicwhere transporting my army requires shipsbut i can just split my army, transport a portion, then disband the other army and everyone magically teleports over
>>2389125How the fuck do battles work? how do 19k beat 222k? Even Zulu tier spear chuckers had better odds than that.
what a swell guy
>>2389134Guns and artillery vs peasant conscripts with spears
>>2389134non-western armies were a complete meme they gathered to collect a paycheck and scattered on the first contact western armies actually fought to kill
>>2389139>Loved press f to exile to siberia
>>2389134Japan got it right when they transformed the country. Western values, western institutions, western armies, western technology. You can't have one without dabbling in the others. Note that western armies had MUCH more going for them than just technology.
>>2389134There's a reason the first and only Chinese manual on war was written 2200 years before the British proved China wasn't a real country, and it's not because they figured out how war works, it's because they stopped trying to
>have country join your block>involvement in their region drops because you lose the block embassyretarded
How do i get the sonno joi to actually rebel?Is this the case where i have to deliberately self sabotage to play the historical path?They really should have just divided japan into domains as HPM does.
>>2389238you just need to get their activism over 50%. So just pick the opposite of what they want to do and get your legitimacy down to zero then you can get the emperor freely.
>>2389241but theres no point doing that when you can just trigger the restoration JE, press the restoration button and get the emperor in power with 0 effort
I really don't get why they still kept japan united instead of having domains as vassals to the Tokugawa.Daimyo united as a single class makes no sense.
>>2389125the new gunboat diplomacy is a good avenue to fix things like the opium wars. i'm not opposed to bettering the land warfare itself, i'm just saying there's shit that doesn't strictly fall into the part of combat. the economics, ai and politics surrounding it must also be addressed. in other words, having like it's medieval 2 total war won't fix it.usually these retards want 0,75 of the hoi4 mechanics everywhere and they miss the point of the game.and there's also colonialism which is a much bigger pile of horseshit
>>2389144>the italian wars
>>2389165like what?
>>2389223excellent ragebait
>>2389245because this isn't the feudal vassals game
>>2387050the more JE or flavour in general there is, the more the games gets railroaded. Especially if they extend to the late gameAlso, the later they are, the stronger they make the targettl;dr: shit after 1880 may be bad
>>2389245if you liked sengoku, ck3 now has anime country
>>2389268I don't like railroading either but ideally you can make dynamic systemic content for what should be major late game confrontations like TGW and communist and fascist revolutions
>>2389266So?The domains were all internally autonomous, and the Tokugawa tried and failed to reign in the western Daimyos with military force, and conducted diplomacy independently with the west.They make far more sense to be depicted as subjects.
>>2389275Because they had a common market and never claimed sovereignty. The game is built around simulating nation-states, not feudal systems.
>>2389278>>2389275also because in practice if you did that what would happen every single game is Japan exploding into 40 different pieces from foreign actors being able to interact with all the daimyo individually on top of it being worse for performance
>>2389278Victoria 3 already depicts feudal vassals with the subject mechanics, i am not advocating for any deep feudalism mechanics.The Meiji project was all about inventing a nation-state from scratch, uniting the semi autonomous domains that all had independent militaries and economies.Maybe you are right that AI would fuck it up without heavy railroading, but most Victoria 2 mods work this way and works.
>>2389285>but most Victoria 2 mods work this way and works.It "works" but it'd boring as shit, it means you basically have to wait until 1870 to start playing the game.
>>2389285Feudalism is a bit more complicated than simple subjecthood. China is feudal, and scripted to explode. Ottomans are, too. The depiction is shitty laws, that incentivize local building. And a fuckload of red modifiers. It's fine, as far as abstractions go.
>>2389288>plays game about industrialization and the start of global capitalism>picks feudal isolated country
someone should make a mod out of this dude's playlist https://www.youtube.com/watch?v=imspRb_gf5Y
>>2389298The man does want to start from rock bottom... probably.
Why yes, I do believe there should be 260 Japanese tags. This would in no way impact performance, balance, gameplay, or outcomes.
>>2389305fair enough
>>2389298Yeah, it's more fun to claw to the top. >>2389307Now this is just bad faith, we only really need the more relevant ones like Choshu, Satsuma or Aizu.
even representing just the most powerful ones splits japan into tiny states that serve no purposeall they need to do is force the civil war for 95% of games
>>2389326Maybe the real issue is that you have to RP as the real shogunate and fuck it up for the first 30 years to get a civil war.
>>2389322>we only really need the more relevant onesSee, this is the problem. How do you decide that extremely arbitrary bar for what is included and what isn't?If ALL of them are included, there is no issue.If NONE of them are included, there is no issue, it's abstracted as an internal division.If SOME of them are included why aren't others? Why have you ahistorically left some out? Why did you only include these? Why is Toshinotobe owned by Wakinomobe instead of Mokinosobe?
>>2389332I think the ones that actively participated in the biggest battles of the boshin war is a good enough entry bar.Choshu, Satsuma, Tosa,The Northern Alliance and the Tokugawa.Paradox games always require a layer of abstraction, absolutely replicating the condition 1 to 1 is not necessary.
>alaska colony is now a chartered company, so you can't disband the company before getting rid of colonyannoyingi guess that makes selling alaska even better
>>2389336>Paradox games always require a layer of abstraction, absolutely replicating the condition 1 to 1 is not necessary.Hoisted by your own petard desu.
>>2389345True, i fully support having the "restore emperor" button you can press at any time now.
>>2389351TENNO HEIKA [spoilerBANZAI
>>2389336Why do they need to be there? Just unit them under Imperial Japan and Shogunate Japan civil war tags
Haven't played in a decade. Is Victoria 3 good yet, compared to 2? How affected is the economics system by Marxist theory? I heard goods can now just exist and be "made" outside countries, populations just freely immigrate across the world and other weird shit.
>>2389365>I heard goods can now just exist and be "made" outside countriesThis is how market economies work. If the good needs to be cheap, though, you're in a bad way if you have to buy it from a foreign market.
>>2389365>How affected is the economics system by Marxist theory?Marxist economic theory is universally agreed upon by everyone as correct.You're thinking of either Marxist politics or the economics of socialist states.
>>2389365The game is still certainly made by Marxists, but they've absolutely buffed slave/exploitation gameplay as well. For example on all of the cash crops you get way better production methods if you lean into exploitation. But yea the game is pretty good now but the new update is honestly lackluster imo.
>>2389379Why would Marxists not document the exploitative and lucrative institution of slavery as perpetuated by the capitalist class?
>>2389379>he wants to talk about where Consciousness in Liqqy comes from>againHow many times do we have to teach you this lesson, old man?
>>2389382I'm talking more from a gameplay perspective that in earlier patches there was non real reason to not go marxist every game. Now there are gameplay reasons to not go marxist.
>>2389391>balancingThey're just winging it as they go. Resources, bonuses, etc. In fact, I'd say they're playing it way too safe, and output/input bonuses are barely anywhere. One look at what the modders are up to, and they're pretty much don't use over half the mechanics they themselves put in the game.
>>2388932>Then the game will be completeAlso need to add automating production methods desu. Silly that you have to do it though a mod, But ya after that plus what you mentioned, not sure what they can add without it becoming needless bloat at this stage. Maybe something with reworking tech? And some sort of league of nations for late game? Though if they want to be ballsy I dont think it be hard to expand the game mechanics into cold war or modern era, so they could expand the timeline. But they would need to make the game run faster late game for that
>>2389255I agree.I almost think wars should have not been a part of the game... but that's more because I gave up on paradox making a competent war system with stellaris, which had every opportunity to move past doomstacks and total occupation warfare but didn't.
>>2389391did a youtuber give you this opinion
>>2389365It's differently "marxist" to vicky IIII:>social democracy is inevitable>conservatives are somewhat progressive, liberals only like liberty, socialists only like socialism, political deadlock is inevitable and causes strife>you can larp as commie/fash but it's either not fun or difficult>liquor>fully functioning class system>money is privately owned and there's a rare liquidity bug due to hoarding>negroes and jews are inviolable races that can never assimilate>"things" are "bad" but american political indoctrination isn't that heavy in sweden yet>teleportation immigration3:>swedish social bureaucratic democracy is inevitable>conservatives are FASCIST BIGOTS, liberals were akthually the first socialists>you can larp as fully automated gay space anarchists led by King Marx who was definitely a trade unionist and not a minor member of the intelligentsia>wood, iron, tools>no class system; buildings provide jobs, show up and hope you get employed as an aristocrat owning a farm without investing capital nor land ownership, laugh at how the next man who showed up had to become a literal serf>buildings are sort of privately owned>all races and religions are fungible and meaningless, jews are as illiterate as zulus>constant events and features reminding you of the creator's politics: bigots enable slavery, goodguy and badguy factions with ahistorical restricted ideologies and demographies, revisionism of beliefs: scientists discredit phrenology, the church isn't against slavery, the workers agree with colonialism to save africans from slavery, the literati hate propaganda and aren't the producers of it, feminism, noble savage, multicult, your king marries a brown woman to create enlightenment>focus on tertiary market customers (Latinx America/India/Balkans) even over Chinese money>teleportation immigration but neoliberal factory filling>meme journal entries and achievements>tech tree sucks and too much is unlocked too late to be played with
Should Victoria 3 take a page from 2 and add constant anarcho capitalist revolts
>>2389382>Why would Marxists not document the exploitative and lucrative institution ofThe game originally had:>wages rising with profits>early achieveable welfare system>workhouses are actually a good thing for the poor and a government institution (it's actually just welfare; there are no workhouses that produce any goods)>pollution isn't real>immigration isn't used to suppress wages>feminism isn't used to suppress wages nor free up men to die in imperial wars, it's actually about consumerism and libertyThe industrialist faction were and still are designed as if someone looked at Elon Musk with starry eyes, saying "He's going to take us to Mars!"They don't bring about a crushing Dickensian society, infiltrate unions, "coopt" marxism nor back a third way in response to it. It's confusing when redditors think they're the badguys and want them to suffer.>Okay so why would Marxists do all that then?Because a Marxist these days is more interested in onesies, racemixing and fruit juice than workers, or indeed the concept of working.
>>2389444>>conservatives are somewhat progressive, Eh, not really. They begrudgingly agree to reforms in times of extreme militancy when otherwise revolt is imminent. It's directly based on Bismarck's policy of staatssozialismus. They're pragmatists, something that doesn't exist in V3.The worst sin of politics in Victoria 3 is changing ideologies to interest groups. You have this monotonous universally evil block (petite bourgeoisie) that doesn't really represent any real world counterpart.I mean sure, the professions exist, and the Marxian concept exists, but in the game they are so utterly without nuance as to be laughable. All the other groups at least have some sort of attempt to paint them as morally ambiguous. Yes, the devout are patriarchal, but they're also paternalistic. They support welfare and try to stop things like child labor.Petite Bourgeoisie are just shits. They're just chuds. They made it so anyone who is slightly richer than your average peasant but poorer than an aristocrat or capitalist ontologically evil. It's pure seethe from the devs. In their view this labor aristocracy is actually worse than the capitalists themselves.In real life these guys were just trying to get by too, they weren't hyper-rich, a lot of them still lived hand to mouth like less skilled laborers. In the game though they want a fucking theocratic ethnostate. What the fuck? Ironically if the devs had actually read Marx they'd know his position on the petite bourgeoisie was that they were still proletariat and part of the working class.Letting a bunch of college kids design Vicky was a mistake.
>>2389454>>pollution isn't realStill don't know why the fuck they added this. The effects of climate change weren't known in the era and had no effect during it either.It's only really now that we're getting shit like crop shortages due to the areas they used to grow in now being the wrong climate, water wars, and various mass insect die offs fucking the eco-system that we're really feeling the effects. None of that was the case in 1936 when the game ends.
>>2389458Yeah, Marx was long dead before petite booj voted for literal fascists. He wasn't shy about changing opinions, based on historical evidence. The petite-booj in V3 is what we know with the benefit of hind-sight.Which itself is "meta-gaming", because Hitler particle detector hasn't been invented, yet.
>>2389464>hitler won the election because of a handful of extremely racist shopkeeperswhen will this meme didthe nsdap had support from every rank and class due to the complete shitshow that was the weimar economy
>>23894631. Yes, they fucking did.>Great Stink wasn't real2. Shut the fuck up. Either don't post like a know-nothing brainlet, or don't post at all.>>2389467When you rewrite history, and erase all the speeches on exactly who they were targeting. And it's not just urban small business owners that are included in petite-bourgeoisie.
>>2389477>1912>victorian eraYet I'm the brainlet...
>>2389477>erase all the speeches on exactly who they were targeting.Again, you're quoting whatever left wing podcaster put that idea in your head.The NSDAP sought funding from aristocrats, sought votes from the poor, and sought to recruit the middle class.They literally couldn't win an election without a broad range of support and "class collaborationism" is one of the core tenets of fascism, precisely because they knew they needed all classes to support them.
>>2389368I meant it in the sense everything in the market was actually being in a made in a country somewhere in V2. In V3 I heard, from several sources, that goods just show up, without being produced.>>2389378>is universally agreed upon by everyone as correct.lmao, no.I was being nice calling it economics, or even a theory. It is typical 19th century "philosophical" rambling.
>>2389482>In V3 I heard, from several sources, that goods just show up, without being produced.False. Pops work in buildings which output goods which are bought and sold. Thing is, there is no stockpiling so every transfer is instant and perfect.
>>2389480Yes. You are. Nice attempt at shifting goalposts.Londoners knew about pollution since 1700's.>>2389481They didn't get the votes from the poor. The other groups that supported the Nazis were ruralites and students that were kids during WW1.
>>2389485Ah yes, the oppulent rural folk. Driving their diamong encrusted tractors to the polling booths.
>>2389486Opulent? No, just numerous. German farming wasn't efficient. At all.>Surprisingly, the first electoral breakthroughs enjoyed by the Nazis came in Protestant rural areas, such as Schleswig-Holstein and Lower Saxony, where peasant voters had earlier registered discontent with their traditional representatives from the DNVP (German National People's Party or Nationalists). In fact this was more than a little ironical, as Nazi propaganda had initially targeted urban workers, and the Nazi agrarian programme developed in 1928 was only in response to the expansion of support in these areas. Subsequently the constituencies with the highest proportion of Nazi voters were in Protestant farming communities; and by 1932 the stream of peasant deserters to Hitler's party had become a torrent. Many rural labourers, often influenced by the estate managers, voted for the NSDAP in July 1932. Indeed, the scale of agrarian support for the party in that election suggests the Nazis were able not only to win the support of peasants and rural labourers but also that of some large landowners.
>>2389491That is my point. Those are the poor who voted for the Nazis. It wasn't just racist shopkeepers.
>>2389492How poor are we talking about?>SPD (Social Democrat) and KPD (Communist) support had been and was still concentrated in the big cities, and the electoral drive of the NSDAP encountered powerful traditions and loyalties there. This urban/rural divide was reinforced by another factor: the Nazis were relatively unsuccessful in gaining the electoral support of the unemployed, who were also concentrated in Germany's largest cities.
>>2389493I'm disproving the myth that Nazi support solely came from PB seen here: >>2389464Or rather, you are by posting sources that a lot of their support was rural.
>>2389495It's funny, so much effort to study precisely how Nazis came to power and all attempts to dispute blanket statements about petite-booj being Nazi supporters are all basically agreeing with it, with an "umm, akschually" appendix.>The lower middle class of Germany's Protestant towns did constitute the hard-core of Nazi support and were over-represented in the membership of the NSDAP. >There can be no doubt that the NSDAP recruited across a broad social spectrum. However, its support was not random. We have already noted the over-representation of Protestants, rural areas and small provincial towns, as well as of the Mittelstand, in Nazi support and there was a similar structure to the movement's working-class constituency. The working class, however, was under-represented in the Nazi ranks when compared to the German population as a whole.
>>2389496None of this justifies making petite bourgeoisie universally evil in V3. The rise of the Nazis was more due to the economic conditions in Germany itself at the time, if it was really the case that all petite bourgeoisie everywhere were fascists then every cohntrh on Earth would be fascist.
man i really got used to armies getting free taxis in vic 3
>>2389497Petty-booj aren't the core of every country on earth. Having an entire section of the population be between the haves and the have-nots is actually pretty rare.
>>2389134>how do 19k beat 222k222k was the total number of troops present in the provinces affected by war, not the number of Qing troops per battle. Half of the Qing army were used for local garrison and police duty and could not be mobilized because the Qing feared rebellion more than any external threat. Most of the army were unmotivated and underpaid Han wagies who had to work 2nd jobs to survive. Much of the rest were not mobilized because the Qing commanders kept gaslightling the Emperor into thinking they were winning, the court kept flip flopping on whether they should negotiate or not, and local officials would rather negotiate with the British than fight.So most battles were like 12 ships + 2k marines vs 9k random coastal garrison that routes the instant they get charged. There was no epic grand pitched battle, and the one time it could have happened (2nd Battle of Canton) the Qing commander agreed to a ceasefire before the British could storm the city walls and both sides withdrew.
>>2389500That's every single first world country.
Watched a few videos of people playing the new DLC, in each one the game shits itself one way or another.
>>2389505Paradox would never dare portray any non-white nation this ineffectually. You could easily simulate this by giving a -90% morale debuff.
>>2389482>>2389484It's confusing but it works like this. V3 uses price as it's main abstraction and everything is based on this. Goods don't materially exist in any real sense. Buildings pay for inputs and sell outputs at their current prices with production numbers scaled by employment. There's no consideration for whether input goods actually exist in surplus. However, each day the price for goods is adjusted based on current surplus/shortages which affects the profitability of buildings. If a good's at its maximum price then buildings also get a further -25% throughput modifier making profit practically impossible. This is when you get the shortage notification.If a building is unprofitable it will try to become profitable by adjusting its wage target which is the price the building is currently paying for labour. If the wage target is too low and employees could find better paying jobs they'll leave and so production decreases. Conversely if a building has excess profits and capacity to employee more people it'll raise its wage target to become more competitive with other buildings in the location. This is the primary mechanism for buildings to scale employment when conditions change.
>>2386717As a small country, is it worth focusing on one industry and trying to become rich off that?
First time playing V3. Decided to start a random war with a nearby smaller country to see what happens. The army I could say on my map from the start didn't move. Finally forced it to move. It sat on the boarder. Couldn't tell if it does anything or not. Randomly won the war.I need to watch a tutorial on this shit.
>>2389444>tech treeBuild universities, raise literacy
>>2389569It's mostly dependent on fertilities and companies, most of the major powers can easily outcompete you in the global market but you can still do relatively well with agriculture goods (fruit especially) and paper
>>2389518>T-THEY WERE PATCHING IT PRETTY FAST THOUGH SO YOUR GAME IS PROBABLY BETTER>PLEASE BUY THE DLC USING MY LINK ANON PLEASE PLEASE PLEASE
it's actually really hard to get a historical outcome as Japan. First of all you have to lose a civil war in most cases and If you trigger the imperial restoration before Emperor Meiji is on the throne you'll revert to isolationism and only loosen the social order rather than abolish serfdom which is probably what you really want from it.
>>2389444>negroes and jews are inviolable races that can never assimilate>thinking in function of race>american detected>conservatives are FASCIST BIGOTS, liberals were akthually the first socialiststhe intelligensia eventually take the role of the centrist as soon as the liberal agenda comes into law. feminist agitators and agenda often come from the petit boojies.classic liberals were "leftist progressives" ever since the concept of the left was created in the french revolution because they literally sat on the left wing of the assembly, you fucking moron>bigots enable slaveryyes, especially so in the 1800s within western countries.>goodguy and badguy factions with ahistorical restricted ideologies and demographies, revisionism of beliefs: scientists discredit phrenologywtf are you smoking? phrenology doesn't even show up and it was mostly a germanic (meaning also anglo-saxon) thing. Also, do you want 25 interest groups? one for each Xism-Yism that was mostly supported by a few intellectuals without no relevant expression and large enough political movement?
>>2389444>all races and religions are fungible and meaningless, jews are as illiterate as zulusLook here Cleatus, in the 1800s, religion takes a backseat, arguably even more so than today with islamic fundamentalists and tiktok incels. Even so, the church is very much not a fan of feminism in the game.The petit-boojies could get a bit more nuance as could the church, sure. Indeed, you only get them if you happen to have an IG leader that's progressive on either. But then again, even today such groups only act on progressive agenda if their progressive wing manages to get to leadership, like the current pope. Or when FDR became the leader of the Democratic Party.>focus on tertiary market customers (Latinx America/India/Balkans) even over Chinese moneyConsider the following, playing with a somewhat developed western country gets boring fast and you'll want to play a less-liberalized/capitalized country. If those have no flavour, you're just left with the difficulty. Also, and this is very important more people paying = more money = bigger budget. Victoria 3 was probably expensive to make with the pop system and has the smallest market out of the remaining paradox games, you need the chinks to foot the bill or you get eu4 gamer or ck3 sims for men morons to play it.>teleportation immigration but neoliberal factory fillingLet's not pretend the money sighted (neo)liberals didn't collude with the idealist liberals and they both got what they wanted. Then and now.>meme journal entries and achievements>I don't like fun in my gamesI agree on the rest.
>>2389736I had the fascist party be the trade unions led by a fascist character more than once
>>2389500>have you ever heard of centrists?>have you ever heard catch-all big parties?>have you ever heard status quo technocrat bureaucrat extreme centre politics? (it's neoliberalism disguised as the worse form of electorialism)>tl;dr have you ever read a newspaper?
>>2389391>social-democarcy = marxism
>>2389741>social-democracy = cooperative ownership
>>2389429wars have to be part of the game, dawg. problem is just having one type of war, well, two types now.If the devs intentions worked, the diplomatic play escalation would work as a choice for either a skirmish or a total war.
>>2389425I agree. Custom production methods only make sense to deal with underdeveloped recently conquered populations.If PMs were set over time, as in you click and it takes time for the transition AND the game didn't let you run free with shock economics.I think they left the micro-managing there to pad for when there isn't shit to do.Reworking tech and the league of nations are good ideas but \I don't think going past 1936 would either work or be a reasonable cost.So it's colonization, better landware through an holistic approach including great wars, league of nations, tech rework and flavour.Out of these, only the first two are worth major expansions for.
Two hotfixes in one day? In this economy?
>>2389235>Power bloc members now generate involvement the same way subjects dogaming
>>2389840>>2389235Good. It was retarded that I would have to send a fleet around Africa to have influence in Arabia day 1 as the Ottoman fucking Empire.
When should I start worrying?
>>2389884Not until the red bar fills up. Redline it baby. Between now and then though I would slash the military ages unless you are actually in a war and spam everything you can to make the construction tool loop cheaper.
V3 is free to play, should I give it a try
>>2389886waste no more time arguing if victoria 3 is good, play it and realize it isn't
>>2389890>>2389886Caution: if you like line go up and watching flowers bloom just right, you may become addicted.
>>2389744Having various scales of mobilization would be pretty neatThreatening partial or full mobilization during a play leading to some cascading bullshit ala ww1 would be kino
>>2389896Paradox AI in every game has never understood the concept of proportional force.>sir a small child has coughed in burma>MOBILIZE THE ENTIRE BLOODY EMPIRE
>>2389902We're talking about what-if dream scenarios, anon.
>tfw realizing that V3 mechanics are so good that 1836-1936 real world is actually the least interesting use of them
>>2389884you are way past death spiral don't deficit spend on non-gps
>>2389896>>2389902even if they ai learns proportional force, the player can still mobilize everything during the diplomatic play because the upkeep is trivial OR cheese the AI and mobilize later for the same reasons. SO how about:>mobilization after war start takes longer and has political consequences>excessive mobilization and conscription is actually prohibitively expensive if you're not well setupJust imagine this, if you over commit as a liberal/social-democratic regime, the following will happen:>market goes haywire because you depend too much on trade>progressive pops go haywire because war (in case of attacking first)>military goods get proper expensive so you raise taxes and change production to benefit them>consumer goods' price skyrocket>standard of living drops sharply from an high value>pops get even more upsetBUT if you're a dictatorship of any kind, you can slip past through some of these issues, therefore making dictatorships more viable!I'm telling you guys, land warfare could be much better just by making them much more impactful and harder to manage, which will in turn, require sightly more complex ways to setup your army so you can commit and command more precisely not just because it's good or fun in and of itself.
>>2389884lmao you're fucked
>>2389921Wait for the yellow press and manufacturing consent dlc
>>2389925chomsky 8 year old agitator. pol incels seethe. sign me up
>>2389929imagine being born in the timelinei guess only the good die youngthis post brought to you by stalingang
what's the point of liberty desire if the overlord can always force subjects to join the warai doesn't even keep their army at home on high liberty desire
>>2389924>>2389916>>2389885Tried to save scum, still getting fucked ;_;
latinx army with a state
I want more Latinx content, the 1800s was the only time shit happened there.
>>2389944Bite the bulletJust go bankruptThen decrease your expenses until you have a positive treasury on medium taxes: you're either building too much, have too big an army, or are funding too many institutions
>>2389954You already have an entire DLC and several political ideologies
can you turn albanians into fuel in vicky 3 yet
>>2389983I did. Though I was just sitting on my ass for years, being in the red. Until I finally realized I can just disband my army and that immediately got me in green.
So how bad is this release, they already have two hotfixes out and I heard that Japan is unplayable and the new naval mechanics are broken
>>2390016Militia or whatever it's called army law can save you cash whilst making the AI think you're tougher than you areThe only problem is when you conscript your soldiers your economy is less capable of sustaining them but I doubt you're going to war much as Colombia except to hand over the Panama canal to whichever GP wants the state
>>2390052It's the most stable paradox release in history. Yes, it's that bad.
>>2390052naval changes are big, you cant just roll into africa on taxis anymore, you need to actually build up your navy no more armies of hundreds of thousands overseas either involvement is cool, no more interests mana, you roll into regions way more gradually now, staring with diplomacy and then establishing presence national cast or whatever its called is pretty interactive, looks promising i think they will expand upon it in the futurebugs wise the only thing i noticed is annoying defense against naval invasions, but that shit is old, it's a thing ever since they reworked invasions you can't station army in a region to defend it, you have to micro it onto the invasion frontline which is really easy to miss if you have a big wari haven't played japan yet, but dlc itself seems light on paywalled stuff, it's basically only ship designer and japan content
>>2390052Ironically a naval release focusing on Japan has no special ship skins for themIf all bugs are fixed it's basically a lot of new buttons to press, in case you didn't have enough to press in your economy
>>2390057>national cast or whatever its called is pretty interactive, looks promising i think they will expand upon it in the futureI think of it as courtiers from CK imported over. Not a big deal either way but I kinda like characters not instantly dying when they game decides you're done with them.One general per army is a change I'm not as fond of flavorwise. It used to feel like you were really building up a general staff by piling on lots of high ranking guys.
>have a 4070>Start game>It immediately causes my laptop to go into panic mode and pretend it's overheating and force shutdownAny good explanation of why this happens? It only happens to me with this game and heavily modded EU5, but this is doing it with vanilla v3. Do I have to pick a different rendering mode? I have it set to vulkan which is the only thing my setup of v3-eu5 has in commonThank you for your attention to this matter
>>2390063>One general per army is a change I'm not as fond of flavorwise.Didn't you need multiple generals before to fight multiple battles or is that not how it worked?
>>2390065>Any good explanation of why this happens?If you have a program to check heat levels, look at your CPU.A lot of swedecode from the past 6 years doesn't respect clockspeed, or to put it another way, modern hardware engineers don't respect the consequences of going faster, nor the irresponsibility of modern coders/scripters/blueprinters.
Should they add family trees?
>>2390069No this isn't CK3 and the game is literally only 100 years long
>>2390065>laptopThere's your problem. Mobile hardware is always strangled for performance to meet a thermal power target. And this game is primarily a CPU affair, not a graphics one.
>>2390069No.There should be no characters outside of Generals and Admirals too.
>>2390079I don't mind the historical leaders, I actually liked all the Pedro events in the Brazil DLC
>>2390063i don't like army org collapsing without a general seems like a lot of micro busywork and adhoc appointment of generals doesn't really make sense either i assume we'll be getting army focused dlc/patch soon enough which might introduce proper command structure desu general staff could be its own thing like the national cast where you politically support commands to promote themirl a lot of powers didn't have general staff until late 19th century which could be a problem
>>2390053I went to like 3 wars in the early game.Planned to go even harder, but economy tanked. I guess you are supposed to spent more time building an industry first. Last I played I was able to raise an army and still be in the plus. I am surely taking over South America by the end of the game, maybe even earlier. Though the casus belli are a bit wonky at time. North Peru is actually my protectorate, I probably fucked up when choosing my goals, but I will fix that later. Had to stop Bolivia from merging with it.
So they want to give me the one province they have as rebels assuming I take the rest for them. Kek.
>>2390016Next time you play granny columbia go generic motor company that also makes cars and get diesel engines. You can easily be nr.1 car manufacturer
>>2390124It is not like I am latino or anything, unlikely to play it again. It was just one of the recommended countries for "learning". The tooltips were kinda ass. I guess they explained how to do some shit, but not really how to play the game.
>>2390125>it's not like I am latino o algo
I was gonna say it was not worth going after Chile, when my goal was really just Bolevia. It prolonged the war for way too long and I only got a small province from it. Though North Peru somehow got its button part, which is totally hilarious.
>tools are expensive because iron is expensive because tools are expensiveI love this game.
>>2390158thats not how the game works doeiron is expensive because you are consuming double the produced tools
do we have toyships now?
Vic 3 is one of the best -if not the best- paradox games
>naval invasion>win every battle>something wipes progress>check what the fuck is happening>ally keeps losing nearby front, undoing naval invasion progressthis patch is a wild fucking ride man
>>2390065>laptopAll the laptops that come with the 4070m are trash and will throttle the fuck out of anything.
>>2390209it's literally the only good oneI hate the navy rework though, mostly just pointless tedium to be honest. I hope they'll give us the ability to automate balancing admirals and assigning ships to sea tiles.
>kurils are owned by russian american company for some reason, so if you sell alaska they go too bruh
>>2390212For me it's >naval invasion>naval commander fucking dies in the middle of the invasion>ships go back to HQ>quickly add a new commander>doesn't matter the ships are still going home>meanwhile, the soldiers doing the invasion are stuck in the middle of the Pacific indefinitely, with no boats. Bravo Paradox.
>>2390209Paradox games are just slightly better than playing Risk. They have the mask of complexity, but actually are fairly simple arrow pointing simulators, even Vic 3.
>>2390214I figured out the issue. It was because my laptop was sending itself a high temp warning because every time I opened it it recompiled a gorillion shaders, which caused the temp the spike, which then made my CPU hit the failsafe if I didn't let it cool down before playing. No idea why this is the case, because it shouldn't be recompiling shaders on every open, but my last session was 6 hours with no issue. I also under clocked GPU and CPU and maxed out fan speed when it's at 70 which helps prevent the runaway thermal buildup
just started this game because it's on free weekend, does hitting 25 infamy still give the entire world free reign to rape your ass or is it just a relations malus now?
>>2390276>does hitting 25 infamy still give the entire world free reign to rape your assCut down wars have ALWAYS only been valid against targets with 100+ infamy, never 25.Also, AI in the current patch is the weakest it's been in a while, it can't manage the new navy stuff at all.
>>2390279sorry, I meant in relation to Victoria 2, this is the first time I've ever played 3 and as far as I can tell there's no infamy limit shown anywhere visible. So if I take a 25.2 infamy hit from annexing a vassal, I won't be immediately obliterated?
>>2390281I regularly hit 30 infamy and it's a nothingburger
>>2390284ok sweet, thanks
>>2390281The absolute limit is 999 (i.e. the number won't go higher), but cut down wars become valid at 100 infamy. Though of course, if you're at a point where you're hitting 100 infamy regularly, it's highly unlikely that any coalition of any of the other states in the world could even make a dent in you.
>>2390281Under 100 is safe from war declarationsOver 50 you start seeing unfavorable AI behavior occasionallyUnder 25 is optimal but 25-50 is still completely fine
>>2390349>>2390297Do note that there's really only two super high infamy wars you could ever want to do, transferring India and transferring the East Indies. For India it's definitely worth going over 100 infamy as it's such a huge pop/resource boost and weakens Britain so much that you've essentially won the game at that point.
what determines the pool of recruitable generals? i had professional army for like 50 years now, but all i get is dogshit landowners still
>>2390374It's modified by clout and specific laws, but commanders specifically have a higher chance of being landowners, as would have been the case historically.
why am I permanently spending 1/4 of my expenses on supply ships I don't need and can't cancel
>>2390379you can just stop making more doeopen the ship construction window and set it to 100% military
>>2390387I have my shipyards set to very low supply ship construction and it's still going
How the fuck does supply work during naval invasions.>be Japan, Dec on Korea>Russia backs them up>it's fine I can ferry all my troops over and sweep Korea before they get here>plan naval invasion>0/250 supply ships allocated>my org instantly drops to 0 and I get smokedWhat the fuck is happening. I have 3k supply ships and if I invade while the commander has a defend order (so the invasion doesn't initiate any battles) the supply ship allocation and my org does slowly tick up. >>2390255Nah, the Kurils don't transfer. Instead the Russian American Company will keep existing on the islands as a Russian vassal. I watched them declare independence on a rock with no food and hit 100% starvation.
It's insanely frustrating if none of the options that allow ending Sakoku fire
best event in the gamelast time i got turks addicted to fent
>>2390451>Nah, the Kurils don't transferthey do i can't remember who they belonged to in between sale of alaska and me disbanding the company, but it should have went to me regardless company owning them is dumb
>>2390458You can end it anytime if China loses the opium wars, or by reforming away from isolationism. Otherwise GPs get a special demand to open up Japan which they seem to use pretty oftenirl, isolation didn't end until 1853 so I think it's pretty well tuned
>>2390469I don't want to be rude but I didn't ask. I was venting about a very common set of circumstances in the current patch. I know how it works, the implication from your message is that I have to reroll until GB actually decides to have the opium war.
>>2390472So you're crying about something entirely unrelated. Be more specific and complain about Opium war triggers.
>>2390473No, I'm complaining about the correct topic. I called you out on trying to give advice when the design easily leads to a really frustrating situation where you don't have control.Your advice implies I have to reroll until opium war triggers. I'm doing you the courtesy of letting you realize yourself how pointless your advice is. I'm just additionally pointing out that it's misplaced. I'm kinder to you than you deserve, but let's try putting it like this>it's frustrating when thing x is out of your control and doesn't happen>here's how thing x happens (in ways out of your control)gee, thanks
>>2390475You literally just have to pass a government reform. If you can't do that for some reason the other ways to end sakoku are straightforward and you can be pretty sure of ending it around the historical date anywayThe Japanese narrative systems are pretty well done compared to the naval shitshow
>>2390479>thing x is annoying>WELL I THINK THING Y SUCKS HARDThanks for the input.As I said, I'm giving you the chance to realize your own errors here.
What should they add after volume 3?
>>2390547Breeding factories.
>>2390547theyll rework america
does indian dominion ever rebel?they spent the entire game with 100 liberty desire and i supported their independence multiple times, but they just do nothing
Most fun nation?
>>2390594I like new granada because you can go full warmonger in south america with no penalty. I also turn it into a monarchy to keep the literary devout leader in power
>>2390547functional militaries
why do rebels spawn with better stats than a state of the art standing army
>>2390466>company owning them is dumbIt's what happened historically. Paradox just forgor to update the event.>no claim on Sakhalin, either>so you can't colonize it>and not enough countries to generate an interest level that allows you to stake a claimAnd yes, of course I played as the Alaskan company. Something about this game just tickles my brain just right.Like taking Madagascar, and patiently, slowly, get it up to be a successful company. Or Haiti. Ah... the suffering of Haiti. (FUCK OFF, BRITS)
>>2386717i haven't played vic3 in over a year but im excited to jump back in because of the new dlc supply rules. i love playing as America and I got sick of Russia getting involved in the mexico-American wars, it sounds like with the new mechanics they won't be able to send that many troops if any at all. it sounds like it'll be pretty hard for anyone to really project any power in the america's, making it easy for America to take over both continents. at the same time, America can't take over Beijing first thing so it balances out. I much prefer focusing on the america's anyways. >>2387050thats really sad, unless im really losing i always play out to 1936, i've only stopped once or twice
abolished the monarchy and this utter fag remained in the cast and became the next in line for gentry leadership, neati wonder if absolutist counter revolution will actually use him if they actually revolt
>>2390667Does the NGF own southern Bavaria
>>2390670yeah, germany was a clusterfuck the entire gamebavaria got split in two by a revolutionregular bavaria got puppeted by ngf and annexedbreakaway commie bavaria starved itself to death
>>2390609They used to take 60-99% of the country on every revolt back in the day!What are their better stats?>>2390614>Or Haiti. Ah... the suffering of Haiti. (FUCK OFF, BRITS)The French aren't Haiti's concern?>>2390667>i wonder if absolutist counter revolution will actually use him if they actually revoltIt would be nice if the game attached "claims" to characters and whisked them out of foreign countries to lead revolts (or to be king after the revolt wins)I'm not sure if the only time any kind of "inheritance" exists is for Hanover via an event
>>2390463Strange how apolitical this event is compared to ones involving Africa
>>2390547Nukes
>>2390693>The French aren't Haiti's concern?Not often. But Brits love to be Domineering towards you, and you need to disband the army to start chipping away at your own debt. Nevermind having to worry about the French one.
>France wont accept me joining them against German unification for a bit of German occupied land cause I'm not a heckin democracinoFine fuck you, let the germans take over the world
>>2390269I have the impression that they become a bit repetitive after a while, maybe i'm wrong? Idk. I like doing the same thing over and over again though, might be undiagnosed autistic. I used to be an ADHDer but now i lock in for the most minmax autistic runs in pdx games.
Is the tutorial worth doing or is there a better way to learn how to play? There's a ton of menus and I feel lost without my national focii and liqqy factories.
>>2390789Not much to learn, it's mostly about investing in a rainbow state (high MAPI, iron+wood+coal) and not going bankrupt in the process. Tutorial will lead you astray anyways, it was made when the game was pretty different from what it is now
>>2390790Funnily enough, V3 actually has a bigger changing warfare meta and more complicated land warfare system that most Paradox games.People just often trip up on the battalion counts, forgetting to check the number of actual soldiers in an army.
>Year 1900>Largest NPC controlled fleet is Brazil with 9 ships total and they are still using the starting design>British empire has 0 fleetsI knew this patch was broken but seriously?
>>2390790So what's the gameplay loop, at least as a yuro country? Like in V2 you wanted to prioritize pop growth/education efficiency techs, max admin efficiency and then get enough clergy for RP/education growth, build your liquor factories to promote industrialization, farm militancy so you could pass reforms (especially during springtime of nations), etc.
>>2390826>farm militancy so you could pass reformsThat's gone.>build your liquor factories to promote industrializationThat's gone, too. You need to decide how much tax to collect (it will damage SoL and your country), and how much to spend on economic growth (construction sectors), military and navy, and research.And try to pass laws that are beneficial. Or play reactionaries off of each other. And try to keep the classes from struggling too hard.And then study Mao Zedong Thought on how all landlords should die.
>>2390826Loop, regardless of country is:>Balance going up -> increase construction / military until balance starts going down *slightly* (-1k weekly)>Balance going down -> lower government costs by building (wood / iron / tools / paper) until balance goes up drastically (+10k weekly)>Bureaucracy in the red -> build more administration until you get to ~200 spareEvery now and then you'll need to build stuff in advance in preparation for new production methods, like tools switching to steel instead of iron, or mines needing additional coal. In between you also pass new laws, you increase your research speed (education), and you conquer new territory.
Vic3 gotta be my favorite paradox game so far. I've tried CK2, CK3, Stellaris, EUIV, EUV, I:R, HoI4 and from all these Vic3 is on top imo. The fact that it's not so warfare focused and you can just chill importing/exporting goods and building buildings is just phenomenal. I like HoI4 the least because it's a full blown wargame.
>>2390862CK3 is getting an economy rework, btw.
>>2390865Ikr, already buyed boughted Chapter V, can't wait. CK3 is probably the second in line that i also like.
>>2390859>*slightly* (-1k weekly)cowardly tbqhwy, budget/investment graph should look like a sawtooth, also you should be permared when you're a GP
Ah yes, the life as a slave... It's my first time playing, I don't know what to expect/what I can do, but independence and conquering the Caribbean are on my agenda
Vic3 is digital crack
>>2390271I remember having to do this shit when I had a gaming laptop. I just bought a tower for much cheaper than a comparable spec laptop and everything just werks. Unless you have a job that requires you to travel more often than not there's no use case for a gaming laptop other than graphic design.
I just got Vic3 with all DLCs.I don't know what I'm doing.There is too many information everywhere.I'm getting attacked and my army is loosing.I have deficit in money and some resources.The pope is angry with me.Send help.
>>2391115>The pope is angry with me.Who cares?
I do like how overseas actually feels like overseas now that everyone's troops cant just swim over to wherever
>>2391115just play sweden spain used to be the tutorial country before dlc added annoying bs they have to deal with
so are tolls good?i don't understand who pays them and how it affects tradei feel like lategame when there's a lot of international trade you just go pax americana with freedom of navigation to make trade more efficient
>>2391240Trade centers pay in merchant marine to transport goods, they will go around the canal if it costs them more in tolls than it saves in merchant marine
I can't believe I listened to you retards saying the game is shit. A civ-like game but economy and development focused is exactly what I've been looking for. I've had so much fun playing
>>2391268I think this post is meant for /gsg/, not here.
>>2391268The game was much worse when it came out. Its my favorite GS now, but I regretted buying it when it first came out
>>2391282The only difference was lack of content, too barebones mechanics, and no mods.Are you sure you didn't just cooldown over no toy soldiers?
>>2391286>too barebones mechanicsThats a pretty big deal anon. The game may have always had potential but it was simply too boring. I need my toy capitalists building stuff on their own and in cheap foreign shitholes and toy communists and fascists being proper factions in my countryI was probably one of the few people excited for the no soldiers idea. Thousands of hours of EU4 and CK2/3 made me more than okay with not having to play whack-a-mole with tiny armies and chasing down moral broke retreating armies
>>2391308Still less boring than V2, honestly. Besides investing in infrastructure, they just did shit at random, and were useless.But if you're comparing to other franchises... sure. But it was still one of the most advanced and challenging internal politics systems than literally any other game they have ever made.
>war against rebels start>win the first few battles easily>in the 4th battle the enemy army suddenly doubles its defensive stats for no observable reason>my army completely crumbles but keeps starting battles with fuck all organization and hemorrhaging men and morale>lose
>>2391519>too retarded to tell the army to defend, instead of attackingI doubt you have the capacity to observe why their stats changed.
So I assume being at negative income is standard for this game? I'm getting raped by construction costs.
>>2391562If you're building and privatizing, yes. A steady stream of money from the investment pool (and net exports) into your economy is good.If you overbuilt construction sectors, producing more jobs than you have workers, and sit in deficits of materials, you're just retarded.
>>2391563I might have expanded it like twice because I thought I needed more for faster building
>>2391563since construction costs rape you anyways, doesnt it make more sense to just immediately switch to the 2nd level of construction (iron?) instead of the base level and then spam iron and wood until you aren't getting raped anymore. speed of construction vs cost of construction means you spend more if it takes twice as long anyways.
>>2391565>faster buildingAre you in a rush? Got somewhere to be? The base construction of 10 is enough to get you an economy without peasants in 10 years (country size ~1 million).>>2391568You will never "not be raped" by construction sectors. It abstracts economic growth and is a permanent deduction to your budget. If private investors are building, they will share the load. Level 1 is meant to cost you 2k. Level 2 5k. Basically, 1k gold = 1 construction.>Road Maintenance gives 1 construction>Bureaucracy surplus gives 1 construction
>>2391562not reallyyou are in control of state expensesbut on GPs it's a good idea to run slight deficit to build and grow as fast as possible
>>2391574but more construction mana means you build roi producing buildings faster, which in turns helps everything in general. revenue faster is always better than revenue being slightly cheaper but taking 2x as longalso how do i use my trade capacity manually? i cant find any way to make trade manually. is it always automatic?and why does it feel like no matter how much wheat i build the costs never go down appreciably for my poor rural retards? i've been building wood/iron/wheat for nearly 10 years and theyre still sitting at 6.7
>>2391568As usual, the answer is depends. Definitely no if you have low domestic iron production, are some variant of isolationist and lack recognition.
>>2391584Yes. It's always automatic. Better click those subvention buttons.Buildings mean nothing, if they're empty. Pay attention to your Qualifications.
>>2391584There's a denbts mechanic, defaulting is very, very bad.Though in those cases you used to be able to switch production methods in order to lower GDP and just delete part of your denbts (since denbts limit is calculated based on GDP), but I haven't tried if it works in the current patch.
>>2391584>i've been building wood/iron/wheat for nearly 10 years and theyre still sitting at 6.7Mouse over them, and see what they're spending money on. (it's clothes and furniture)
>>2391568Some countries get dragged into war very early in the game and you don't want to get caught on a debt spiral while mobilizing a 100+ conscript army. In those cases its better if you keep your construction spending on a tight leash, and better yet if you can cover all your construction expenses by just switching to a higher tier of taxation.
>>2391584>never go down appreciably for my poor rural retards?Either they're not making money so you need to get them some better jobs and/or it's >>2391597The actual point of the game is to exterminate ruraloids with extreme prejudice by turning them into proper productive workers. Well, unless you're China, then you either want them to become homesteaders or to emigrate.
>>2391519nigger tribes using your latest tech is annoying
Does it make sense to slap an export tariffs on goods used for construction sector, to avoid it all being exported instead of lowering local price of it?>>2391611Should probably scale how many of them are caught up to your tech based on the education level the rebeling provinces or something,
>>2391584pushing standard of living might take a while depending on your country you can't really trade manually, trade centers automatically pick the most profitable thingif you are hitting shortages it usually means you are switching PMs all at once
how in the fuck do I get enough diplomatic interest in Equatorial Africa to actually colonize it if I'm not playing Portugal
>>2391654Did you annex countries in the region? Station fleets there?
>>2391656is that the only way? Get enough interest for level 1 and then attack Kongo or the one other real power in the region?
>>2391658You can improve diplo relations with local countries in the region. That gives a temporary boost.
>>2391658Grab some states from Portugal m8. You can also do treaties and shit.
>>2391654boat patroltreaties improve relationsbloc members/subjects
>>2391611Tech in general is a shit mechanic.
send help, i woke up in the middle of the night to start playing
>>2391568Iron construction is always better except for uncivs who don't have the Atmospheric Engine mining tech. For them wood construction is better (until the world market has enough iron).
>>2391614>Does it make sense to slap an export tariffs on goods used for construction sectorNo. There's no reason to ever use export tariffs.
imagine a world with one billion eastern slavs
How the fuck do politics work? I'm slowly understanding the economy loop but I don't get at all what influences voting or how parties get into power or the best way to get the laws passed.
>>2391747>votingDepends on voting laws but generally wealth = power in vicky. Want a party in power? Make them wealthier>best way to get laws passedget initial interest via movements or an IG in government, negotiate with other IGs to get them to support it or stop opposing it (higher amenability = easier to persuade and less demands. your happy clergy will accept concessions but an angry gentry are going to want substantial benefits to make them accept)
>>2391747In the outliner there's an "interest group" tab that breaks down how much political clout (%) each group has in your country. More clout = more control over the goverment. Each group has a leader which contributes their popularity and prominence to the group's clout, and you can further recruit generals or invite agitators which will further modify the entire group clout.Politics is all about min/maxing your leader/generals/agitators popularity, while also selecting events that increase or lower a specific political group clout until you can either get them in or out of your goverment.To trigger events you can wait some time, pass laws (even if they fail), or trigger elections and push votes towards a specific party to get them into power. That's the basics.
>>2391747Voting is a giant mess and is best ignored. To pass a law find a strong neutral IG (e.g., the church), click negotiate and select the political concessions button. Give out political concessions to everyone but the landowners.
>>2391753What's the best way to get IGs happy outside events? I kind of sleepwalked through it and now I notice half of them aren't, and I think my high radicalism isn't helping>>2391756Do I want to maximize clout on the IGs that supports the laws I want or do I want all the IGs to have popular leaders? I assume the former.
Armies splitting up into a hundred tiny units with no general assigned pisses me off
>>2391789Not a wargame, chud.
>>2391775>What's the best way to get IGs happy outside events?Political concessions. Outside of that it's a win-more system. Loyalists make IGs happier, which makes passing laws easier, which leads to more loyalists, etc.>Do I want to maximize cloutBesides political concessions clout is decided by wealth, which has a set course and cannot be changed by the player. e.g., landowners always become marginalized as your economy develops. You can't minmax clout (except for political concessions).
>>2391775>Do I want to maximize clout on the IGs that supports the laws I want Yes, also minimize clout on IGs that go against your laws. Neutral IGs can be negotiated with.>do I want all the IGs to have popular leadersPositive popularity gives clout, negative popularity removes clout. Popularity is a tool that is hard to reset for leaders, so don't go crazy.Agitators can enter and leave your country more easily, so you invite the ones that promote the laws you want, boost their popularity quickly, pass their laws, and then kick them out.
>Fleets can still just sail past each other.the ONE THING they needed to fucking fix.
>game has randomly decided my troops in central asia (landlocked) cannot move back into persia without a fleetthanks johan.
At this point how do I invade without having half of the world coming to "cut me down"?
>>2391831>60 infamyHave you tried chilling the fuck out?
>>2391844;_;
>>2391614>Does it make sense to slap an export tariffs on goods used for construction sectorThat won't happen unless you are the leading goods producer, in which case you would have run out of available construction sectors long before the price of goods became an issue.
>>2391831Either stop being so aggressive or get strong enough to win.
>>2391875I am strong enough to conquer all of South America if not for meddling assholes oversea.
>>2391879At first I was going to assume you knew the game, but then I saw you were in 1912 with only 185 construction and not even all of SA conquered, in which case your experience is totally normal for beginners.
I hate how war system works so much, I think they made it worse this patch. Why do I lose wars with low war support but for ai it never drops bellow 0 even with me having most of the war goal?
>>2391916>even with me having most of the war goal?Attacker needs to have all the war goals for defender to go below zero.Or lose their capital. I don't think they taught the AI this either, they will include overseas war goals while lacking a nave
>>2391831I think you are supposed to vasalize a few countries when trying to unite south americ so you can turn them into a puppet and then assimilate for less infamyAlso why no powerblock? If nothing else and if you are not going atheist you should get religious block due to everyone being catholic and the fertility bonus
>>2391936Is it really less infamy? You have to make them a protectorate first, then puppet, and then I don't even know how to assimilate.I guess now that I am a super power I can finally do powerblocks? Couldn't earlier in the game. I will check it when I run the game again.
By the way, what do I do about this.
>>2391939I think Infamy from vassalizing is a quarter of the infamy from conquering the same land and infamy from annexing is at most half or a quarter of it. And prior to that you get them in your market and have them as a source of raw materials, product sink and mana generators after your power block is formed
>>2391948Pass a law they like, fight them, get better suppresion laws or become communist
>>2391948Enact laws they like or laws they hate less than your current laws. Raise sol to create less radicalsActually your screened sol is abysmal, you should probably focus on learning the economy.
>>2391950If he had them puppeted he could have united le plata or whatever it's called
I need women to get off their asses and get jobs but my stupid chud conservative party keeps winning elections and won't let me enact women's suffrage
>>2391939It's really easy as South America because of the major unifications (which assimilates subjects). Typical is Gran Colombia --> Federation of the Andes, similar to Germany --> EU.
>>2391965It's a pain that women's suffrage usually comes way later than technocracy, I don't see why the two laws should necessarily be incompatible unless you enact women's suffrage first.
How the fuck Chile with 3 provinces is a world power.
>>2391984Mainly their navy and their not so terrible GDP/army.
>>2391984they have ships while all other AIs probably dontmajor power isnt really that difficult to get, especially if britain loses india
>>2391984they got the 25th largest gdp in the world and are probably behind a bunch of uncivs whose gdp comes solely from possessing a great biomass of farmers
>>2391984BELIEVABLE WORLDS
No mo Chile.
>>2391984>>2392018what is north peru doing in southern chile
>>2392031In a previous war they somehow stole that province from Chile.
>>2392031their best
>>2392018Yay, took a bit of time, because of Brazil butting in, but now Argentina is my protectorate too.
>>2392035Just realized Brazil is number 6.
>>2392045Looks pretty normal besides China managing to get recognition and the French Commune somehow surviving. Though I've noticed communism tends to do a lot better this patch, presumably because the AI can't into economy anymore.
>>239204520 million pop cuba?
>>239207521.6M, under the Spanish.
[code]test[/code]
>>2392108You have to go back.
>>2391965just invite some "atheist" activists
>>2392141I think all of the Jews in my country moved to America in the 1870s or 80s, I started with a few thousand but they all mysteriously disappeared at some point (non-euphemistically)
>>2392152If you're playing a euro heritage country on all but the most discriminatory citizenship laws, they tend to assimilate rather quickly. Kind of historically accurate if you think about it.
>>2392203>they tend to assimilate rather quickly. Kind of historically accurate if you think about it.Literally the opposite of historically accurate.
I conquered Holland off the Dutch as Belgium and my income completely tanked even after I incorporated it. Is there something I'm missing?
>>2392209I have 3 guesses as to why:1. Holland has construction sectors that are now under your control and costing a fortune2. Holland has shipyards doing something similar3. Holland has a billion govt administrations because the AI doesn't know about paper and you're paying a fortune in wages
>>2392216Should I downsize all that stuff, then?
>>2392209Screen your gov expenditures?
>>2392207Not the case in 19th century Europe. Like sure, the birth of Zionism also occurred here, but the standard was to convert to Christianity and give your children more neutral-sounding names for the emerging Jewish bourgeoisie.
>>2392254This?That being said I think I figured it out, I just needed to start spamming green number buildings
is there a way to search in game for what provinces have what raw resources? I'm the first country to build a telephone factory and it's taxing my singular lead mine to its breaking point. I need to find someone with lead they aren't mining to club over the head
>>2392286There's a map mode IIRC, under the market tab.
>play Japan>Russia declares war >send navy to blockade stuff>navy gets permanently stuck forever in a sea node>can't move troops anymore>can't defend Russian naval invasions>lose the warNice fucking balanced and bug-free game Paradox. Really great to have all the navy stuff completely broken in the navy fucking update.
Is there some hidden reason to switch to these production methods like explosives and rail transport that tell me they'll negative impact the balance of a building or is it just straightforwardly "if green do it"
>>2392413generally newer PMs until electricity are more efficient negative impact usually means you hit a shortage if you switch all at oncesometimes you just need to force things through to create the initial demand
>>2392413when you first unlock explosive PMs they look bad because explosives are too expensive. If you build factories and bring the price down they'll be profitablealso if you have small mines total throughput is better than absolute profit
>>2392413You don't want to cause shortages by switching PM's early. If you aren't producing explosives, don't switch PM's to create an overpriced demand.
>>2392413Explosives are extremely good since explosives increase GDP itself and the rate of mineral extraction becomes much more efficient, though you should wait until dynamite to offset mortality. Rail transport is on a more case by case basis, since your railways will never ever be profitable and it's actually detrimental to your economy unless you're starting to run out of people.
>try to play china>say fuck you to the little englishmen>a million fucking indians start marching towards your landsaiieee...
>>2392471I should try China this patch, the war must be pretty easy now given the changes to navy and supply.
>>2392413All the automation ones that make work more efficient by hiring less workers are not a set it and forget it. They are for when you run out of peasants. The ones in in the first slots like explosives are generally just strictly better usually
>Try to play Mexico in the new patch>Talk my way into 3 defensive pacts with France, GB, and Austria>Say fuck you to the US>US attacks me>None of my allies send any meaningful help because of new navy mechanics>"Fuck it, I'll do it myself">Break all treaties and double down on military to hold the lineI managed to survive with all my starting territories all the way to 1936 but god damn fuck the US. My only regret was not conquering all of South America since I wasn't confident in my ability to defend a random backstab from the US.
>>2392547>The ones in in the first slots like explosives are generally just strictly better usuallyExplosives are a notable exception until you unlock dynamite, unless you're playing China and have a glut of population I guess.>>2392558You HAVE to aggressionmaxx as Mexico, it's been that way for a while. Get all of central America, pray for a GB alliance (since they have a land border) and attack the US before they attack you.
>tens of thousands of unemployed laborers >tens of thousands of open jobs for laborers>none of the unemployed people bother getting a job
>>2392697Qualifications motherfucker.
>>2392697>mouse over the red X>your Aristocrats are quite content elsewhere, boss>mfw
How do I know when building a trade center is worth it? These always say they make negative profit and supposedly double the productivity with every upgrade
>>2392704It depends severely on your MAPI and trade advantages. I'm not joking.
>>2392704i just build one level of these in every state possible and leave it to the private queueconsider giving trade rights to a shitty company too. they'll never be prosperous but the buffs are worth it
>>2392699qualifications don't matter, they're refusing to hire laborers for laborer jobs
>>2392713Then your profitability is way off and you've likely overbuilt or are missing some critical input.
>>2392704Whenever you have negative trade advantage.But honestly, just give it to a company and let them handle it.>>2392710Also true.
>>2392713Oh the icon is grey? Meaning a building's profit will decline if they hire more? You can just subsidize it.
>>2392716>>2392718also wrong, it's a building that produces goods I have a massive shortage of and am overpaying by 75% for, which is why I'm complaining in the first place
>>2392722>anon discovers hoarding and price gouging
>>2392722You are likely missing input goods or built too many building levels. Either way, just subsidize and hope the market stabilizes.
>>2392728>missing input goodsNah, that's easy to catch, the game even warns you about it.
>>2392732Then you're overbuilt and the building would become unprofitable if hiring at the current competitive wage. You need to either intentionally reduce levels or reduce the costs of inputs further. Or subsidize I guess.
>>2392276I suspect you're running a severe shortage on paper
>>2392437I fucked with it a bit and did see explosive profit increased when I switched so it makes sense. So basically up my explosive production and then switch?>>2392547Ah I see, I saw the decreased employment but didn't put two and two together
Is the new DLC worth getting or is it shite that is better skipped?
>>2392704Build 1 in every state. That's it, capitalists will build the rest. They're too stupid to build the 1st one.
>>2392767I wish they were that stupid with everything. I get really triggered when the private companies build random shit like an artillery workshop that nobody asked for that imports all its raw materials
>>2392773They wouldn't build it unless it was profitable.
>>2392764>Paradox games>any DLC>skippablehownew.ru
>>2392776>capitalists need big daddy government to show them where the profit isA bit anachronistic, not going to lie. We're still in the time period where the booj actually built up industries by themselves. Sure, the car was the last one, but still.
>>2392764i think it's fine to skip unless you are planning to play japan actually meaningful stuff was all in the patch itself
Any tips for playing Finland? The Russians just kept stripping away my autonomy until I lost all my income. It really makes me wonder how we even managed to survive under Russian rule and gain independence
>>2392873>It really makes me wonder how we even managed to survive under Russian rule and gain independencethe real life Russian empire didn't bother and then they collapsed and the Soviets had bigger problems than taming every single peripheral duchy
I'm actually having fun with the free weekend. I think I might even buy it.
Brazil alone is bigger than europebut france has 2k arable land vs 900 in brazil? okretards
>>2392886>>2392873The DLC cannot come quick enough.
>>2392921Just because it's big, doesn't mean it's flat, and ready to receive crops.
>>2386717I hate how i'm so dumb to play this shit, that i have to relearn it every six or so when i pick it up again.Weirdly not so much with CK3 and EU5.
>>2392921The amazonas is a bitch to farm, but is god tier to chop it.
>>2392939One of the very few times Paradox was not afraid to make a strategy game for once. It's refreshing.
>>2392942You just disqualified all 4X's from strategy, because in-depth politics and economic simulations are very rare.
>>2392975Did a way too last minute push for Brazil. Nobody joined their side, or attack me (yet). If not for the army grow would have stayed at 8th place, not 6th.
>>2392976Fun fact, never even managed to get child labour outlawed. That said, never had intention of allowing women be something beyond property.
>>2392976Much cleaner border than this monstrocity Paraguay I made last patch. NG and Venezuela were my puppets. Kicking GB out of Guyana and the Falklands felt good at least.
I just noticed that the fucking church people were needlessly eating up my money in my universities and my admin buildings. What the fuck...
>>2392977third of your population are still peasants you should enfranchise women only when you are close to running out of peasants, preferably from legal guardianship straight to women's suffrage
>second lowest taxes>radicals keep increasing>balance is negative>can't afford to build anythingHow do I avoid going broke late game? I feel like every tech I research just gives negative income
>>2393042How the fuck is debt real just print more money lmao
>>2393042>unrealized taxes 45.6kLmao. Is everybody agitating?
>>2393047None of the regions have tax capacity, so I'd have to build like 50 admins in every province. Don't know if that's worth it or no
>>2393053do you see how much money you're losing by not doing it
>>2393042>9.7 average SoL in 1897no wonder they're all pissed, do you have tens of thousands of unemployed or something
>>2393060Bro, how am I supposed to employ them all? I had been building non-stop since the start and still haven't managed to get the peasant pop down. I think the natural birth rate also outscaled whatever I could build
>>2393042just don't overbuild bureaucracy and construction? you are trying to tax peasants, it's not worth chasing 100% effective taxwhat did you do the entire game? 39M in 1897 is abysmal, did nobody force market opening on you?
>>2393053>Don't know if that's worth it or noBro...When you lose Traditional economy, get appointed bureaucrats, and get Central Archives, it should be go time. How fucking long did you sit on it?
>>2393042>>2393062> I had been building non-stop since the start and still haven't managed to get the peasant pop downTo be fair, 140 construction for ~1900 won't be enough to outpace pop growth. You would be expected to have around ~700 building capacity by that year with the steel-frame PM. Your other indicators (SoL, GDP, income taxes) point at other problems when piloting your economy.
>>2393078How do you even get to 700 cap without going bankrupt? I was spamming those 1k+ predicted earnings buildings
>>2393080>I was spamming those 1k+ predicted earnings buildingsI don't think I ever used that feature and I got to 1k construction before having to scale down due monthly costs. I needed to start demanding investment rights to keep my profits going up but I couldn't be arsed.I mostly focused on keeping construction goods low, paper for administration, and military related buildings. Outside of that I had to build a trade sector in every state like (>>2392767) recommends to get my capitalist automated, and at least 1 university per state to get qualifications going everywhere with more universities stacked on my important states to double my overall research speed. My companies where generic arms industries and generic tools. My private queue did the rest of the work (laissez-faire + free trade strategy).
>>2393080For a start, after establishing all the paper mills and woodcutters, tool shops, and the mines needed to feed Government administrations with paper, you'd've grown your economy better, and been further along for decades. Even base game Persia could have 121 construction when you hit Reinforced Concrete. And they had, like ~8 million pops by then. I haven't played them after Afghanistan rework.
>>2393085>>2393094Thanks for the advice. I'll try to implement it in my next playthrough
>>2393095Remember, nerd - Appointed Bureaucrats + Central Archives covering the full extent of missing tax capacity will pay for itself and then some, even on Land-based.
>>2393078>only 700 as fucking Japan in 1900More like 7000, at least.>>2393080How about actually planning by building construction goods, conquering what you lack, updating your tax laws to tax the correct segments of society, earning recognition and increasing prestige etc. etc.
>>2393042Japan on the latest patch is actually quite tricky; I had a serious economic crash after opening up and the civil wars didn't help. The most critical thing right now is you need to get off traditional economy and serfdom. They're absolutely crippling you, more government administrations aren't going to help because you have something like -40% tax capacity. If you restore the empire you'll get events to help reform your laws in the right direction. >>2393080This is also a cause of your problems. Those building are going to be tobacco and tea plantations iirc. Each time you build one it uses 1 unit of arable land which employs 10k peasants to create a building that employs 7-8k farmers; you're forcing 3k peasants into unemployment with every plantation.Japan has a huge population and starts very poor so there's a serious lack of demand for industrial goods so plantations look much more profitable but the cycle is destroying you.
How should I be pursuing the welfare laws? I think I went full retard pushing them to max trying to deal with my radicalism and now I'm 100K in the hole every day
>>2393108Welfare is fantastic. If you can afford it.
>>2393108What kind of nonsense questions is that? What is your current economic and political situation? You know, just like in real life.
>>2393111That's my problem and I didn't realize how much it would cost me
>>2393042>Poll Tax>+1k paper mana>11.5k subsidies>1/3rd of revenue is mintingI was about to say something based off this but...>>2393053>None of the regions have tax capacityTaxing people, surprisingly, gives you taxes. If you don't go into the black from the cash injection, ask us again.>>2393062>Bro, how am I supposed to employ them all?>still haven't managed to get the peasant pop down.You don't have to and ironically it'd hurt your poll tax.A simple goal in the game you can follow is building the construction industry so that your capitalists can build the consumer industry. Privatisation helps you keep a green balance sheet and your capitalists a growing player-guided industry, but only if you know what to build and another country isn't buying up your industries.>I feel like every tech I research just gives negative incomeAre you using new production methods AS SOON as you unlock them? You can't if you don't have the industrial output to back it up.i.e. steel construction? That's great! If you have a steel, glass, and explosives industry...Sometimes you need to swap factories over "one by one" to create demand and have your capitalists build the precursor industries, or at least have existing industries become profitable, get staff, and then start making what you need.Some production methods, like ones that use oil, rubber or telephones, are just plainly bad if your empire, or the rest of the world, isn't producing (enough of) those niche resources. So you would rarely want those factories to use those resources.
>>2393080>I was spamming those 1k+ predicted earnings buildings>+1kEr, am I stupid, isn't that low or is that just how it is in the current patch?>>2393108Year, screenshot institutions, screenshot laws, country, screenshot of extent of your empireOr more simply your radicalism is a product of reasons you shouldn't have welfare - unemployment, poor economy, racism/lack of the cure-all multicult law where everyone holds hands and sings kumbaya
>>2393108Good for pushing demand so should be considered once you run into a growth wall, which is roughly around GDP = 1 billion in current patch. This is also where you might seriously consider cooperative ownership.
>>2393138>Good for pushing demand>consider coop>1bn GDPHow do you hit that GDP without getting high wages from overbuilding/depeasanting?Why would you want coops if your goal is growth?Did you conquer China or depopulate the entire world with mass immigration, hence why your workers are incapable of getting real jobs and negotiating real incomes?I always saw welfare in this game as a solution to low wages, which redditors constantly complained about as destroying their economy (by making zombie industries unviable).>>2393042>+35.9K gov dividends>-76.6K goods for government buildingsHmm. Have you tried privatisation for a temporary cash injection and permanently strengthening your capitalists?
>>2393150>How do you hit that GDP without getting high wages from overbuilding/depeasanting?Bolstering immigration and yes, conquest.>Why coop?Because around 1 billion you are near maxing out construction, thus further growth must come from either conquest or the consumer economy. Coop pays dividends to workers and thus stimulates demand. Mind you you can absolutely conquer more while also expanding your consumer base, but conquest is ultimately slower.
>>2393150>Did you conquer China or depopulate the entire world with mass immigration, hence why your workers are incapable of getting real jobs and negotiating real incomes?Yes this is the meta that all the Redditors play, the ones who say you need to have 4k construction as Mexico by 1900. It's about sustaining a giant economic bubble by maxing construction to build more inputs for the construction industry to build more construction. It only pops when you don't have anyone left to employ.
>ships can only carry 143 out of 140 units>splits up your army in the most retarded way possibleHOW CAN THEY FUCK THIS UP
>>2393155>thus further growth must come from either conquest or the consumer economy.>>2393160>It's about sustaining a giant economic bubbleYeah thought so. I would prefer my pops owning slices of foreign economies and emigration into unpopulated American/African states (under countries with my primary culture, not that the game lets you do that outside of african colonial admins) to make line go up and to not spend all my time in the construction ledger.
Did they fix it today?
>>2393312lol
>open game>check map>realize there are less than a dozen interesting countries to play >close game>read that the devs also broke everything recentlynice game
OK I'm just playing the new DLC for the first time and, transporting troops over water is a total fucking nightmare now?
Haven't played since the new update/DLC. Should I bother right now or wait for more fixes? I heard the AI still can't figure out the new naval mechanics
>>2393363They need to come up with a middle ground between troops magically walking on water and whatever the fuck this is
>>2393108I've ruined several games by mindlessly increasing welfare.
>bloc member Venezuela as france>USA stomps over demanding Venezuela protectorate>instantly join play backing Venezuela >Venezuela just gives in and surrenders to America and their 20 shipsBravo AI
>>2393506Get Monroe Doctrined, retard.
>>2393506This is why puppeting >>>inviting to your sphere
>>2393543Blocs just kind of fucking suck for what they are trying to model mechanically. Amounts to a buffs button on a timer.
Are Empire and Trade League still the only decent power blocs?
>>2393908Religious convocation can be pretty good by birthratemaxxing
How bad is infamy? I'm running out of working pop and there's no coal to be seen anywhere near. I'm about to fuck over Denmark
>>2393942Think of infamy like Hitler points.
>>2393908Yes. The others are for meme runs.
>>2393942everyones allowed a little bit of infamy as a treat, though if you spike it to like 90 literally everyone will hate you
>>2393506Yeah, the way I've gotten around that is re-negotiating away the guarantee/defence pact and then sway them with "become protectorate" because you have a way higher chance of them accepting if they can't call you in>>2393942There is zero penalty to being below 25 and only minor penalties leading up towards 50, you can easily puppet denmark and do a bit of colonialism on the side for more money
How the fuck does V2 work. I think I can't build shit, because I don't have the proper ruling policies, so literally nothing else to do, but go to war. I mobilize my army, but I start noticing it randomly going down or up in numbers. I read online I have to put army expenses at 100%, so I do that, but it still doesn't stabilize. Tried going to war anyway, and of course, it ended up catastrophic.
>>239397290 is fine, the breakpoints are 25, 50, 75 and 100. You get a stacking opinion malus for each point, but the only breakpoint that actually matters is 100 where cut down wars become a valid option..
>>2393986Uses focuses to get clergy to 4%. Select a ruling part with state capitalism. Build liquor factories.
>>2393986READ the wiki retard
>>2393942>I'm running out of workers>I can't find any coal to burn (Swedes, lol)>I'm invading DenmarkYou won't find any resources there but they will be overrun with African workers due to their gamestart coloniesInfamy doesn't matter until 100Why do you want more workers? Yes 6m isn't much to sustain a world beating army but what's your goal?>>2393986>vanillaMake sure you're playing with the DLCBuild liquor factoriesYou can conquer African kingdoms for tax money if you really want but I never noticed it being worth itIf you're a monarchy you should be able to just put the reactionaries (or equivalent State Capitalist party) in charge if you REALLY want to control your industrialisationIf you're a republic, just enjoy the rideIf you want to learn about diplomacy and influence, play Prussia and follow a video guide for how to create GrossGermany which I recall is possible inside 10 years from gamestart or something (there's no reason to release Hungary), as it will teach you about the influence minigame and how rigidly programmed the AI is to react to itYour taxation is based on your technology, so 100% tax at low tech isn't 100% tax but at high tech it basically is and will fuck over your popsAs anon said, 4% clergy in every state is a good idea, after that bureaucrats help because they're responsible for taxation and apparently promotions and demotions though I don't know how>HPMPossibly better balanced and interesting but some events are not very well scriptedIronically Portugal only gets its historic colonies if you play this mod AND aren't a great power (or secondary power?) because base game colonisation is not particularly possible with small nations>HFMI remember it not being anything special
Did they fuck up the economies of smaller countries? All my vassals are starving to death
>>2393942open the global market screen for coal, top right there's a button to see where coal mines can be built. no coal in denmark.
>>2394341Money seems worse in general
Something I noticed watching V3 youtubers is that not a single one of them knows how to play the game. The best one is Connor, but he's terrible at economics.
>>2394519i like generalist's spreadsheet autism
>>2394520He's a good example since he spends more time looking at spreadsheets than playing the game. He puts so much effort into finding the best company bonus when that is complete pointless, as the bonus modifiers are the least important part of a company. It's missing the forest for the trees.
>>2394578Prestige good bonuses are nothing to sneeze at. Especially the military ones. The problem being... you chose a military company.>+100 Export trade advantageBut this is probably the best for an export-based economy.
>>2394618The main benefit of prestige goods is the increased demand. The only prestige good with notable efficiency bonuses is paper. The only company prosperity bonus that matters is the food one. All these modifiers are not even worth thinking about.
>>2394652t. youtuber watcher bad at economics
>>2394341I don't remember small vassals ever functioningI would always lower their obligations because a GDP of nothing is paying me nothing and collapses inwards with everyone emigratingA couple of patches ago they also reduced (free) build mana for small countries for absolutely no reason whatsoever and let players opt out (I think by default too)>>2394519ISP seems to but he hates it so he only plays it when paid or when doing a paradox marathon even though he seemingly prefers Vicky IIThough he doesn't show much when he plays it
>i think i'm doing pretty well>gold reserves somehow keep increasing>look at how it's possible>been accumulating debt for the past 4 years>5m creditOh God...
>>2394674>ISPI don't think anybody expects the brainrotted "wacky" youtuber with a zoomer audience to like V3.
>>2394684>he thought yellow and red were the same colourLmao, poor colourblind mf, trying to do line go up.
>>2394578what are you talking about iirc when he rated companies he looked at them pretty thoroughly
>>2394689I mean he heavily weighs the prosperity bonuses when they are nearly irrelevant.
>>2394690i can't look up right now, but im pretty sure the only company he rated well for prosperity bonus was generic groceries and for a good reason, birth rate is crazy good in the long run
I LOVE playing greece
>>2394674>A couple of patches ago they also reduced (free) build mana for small countries for absolutely no reason whatsoevermaybe it wasn't a good reason but previously african or arab micro states with a pop of 10,000 people would start with a construction sector as big as that of denmark and greece
do you wait around till you unlock good companies or do you go for the lumber and mining companies the moment you reserch that the first two company technologies?
and is foreign investment rights a bad deal unless you need something like increasing the global supply of a rare resource like rubber? capitalists seem to pick investments on random so it should be better for me if they invest in my own country if they don't go by gdp?
>>2394797go by the expected income*
>>2394674don't forget to take on the dept of your vassals sometimes or they risk falling into a bottomless black hole of spiraling dept, leading to raised taxes to get positive and depopulation and shrinking economy due to those taxes
>>2394797Yes, it's extremely powerful because dividends are paid to building owners, i.e. you or your pops.
>>2394684>all those administrative buildings with resource shortagesdoes half your expenses consist of buying paper?
I know a mechanical expansion won't be until next year but I really think a currency system would complete the game's economy.Currently, running a permeant deficit is the meta because interest payments are paid to building owners which makes your people richer and drives more demand. it's pure GDP. In real life though this would be a huge driver for inflation as you're pumping a lot of currency into the economy without an increase in available goods. Plus metallic standards and central banks were big political issues in the century so it works with those systems as well
>>2394805I think I just expanded my building sectors too fast before lowering the costs. I somehow made it back out of debt and I'm now on my way to spreading premium cured ham and sherry all over the world.
What the fuck happened here? Kek
>>2394812the UK probably forced them to do it
>>2394797AI countries have shit construction. Giving them investment rights just means their capitalists will buy up your industry.
>switching the DLC off didn't fix anything
>>2394808All countries in the game are assumed to be under the gold standard. Assuming no sudden influx of mined gold, they have no inflation.
>>2394814I meant getting the right to invest in other countries.Which to me seems inferior to keeping the investments in your own country.
>>2394822You get investment rights in order to build banana plantation in India (they print gold). Once you run out of peasants you get investment rights in other countries so you can keep the construction loop going.
How do I know which states are going to revolt when I plan on overthrowing the shogunate? Is it every single state with a daimyo majority?
any mods that fix ottoman pop dynamics? I am tired of all of the balkans becoming 1% native, 33% turk and 66% african slaves
>>2388839done a few playthroughs with greece and it worked two ways for mejust call in russia an prey they get an army in time to greece before the war startscall in prussia as well, make some additional war goals like forcing the turks to release albania or iraq, watch them back down and give you your first core
Where the fuck is 1.13.4, I want to play and I need the game to be less broken
Holy kino. I got Yasuke
>>2394815you have to go to betas and roll back to the patch before the DLC, 1.12.
>>2388839Consider though that the Turks are actually quite weak comparatively and the UK fucking sucks at coming to the Turks' aid right now. Meaning Russia is a steamroller for Anatolia. Hang on a little longer and they will be singing Orthodox songs in Constantinople yet.
Any reason for the trade capacity maximum to go from like 40+ down to the 20s? It goes up and down all the time. Got a bad event in infrastructure, but it was already doing that earlier. Not sure there is a point to maximize taxation so early in the game, plus the maximum capacity is barely going up right now.
>>2395149Kek, Just realized I didn't change bureaucracy buildings to the paper modifier.
>>2394808>In real life though this would be a huge driver for inflation Inflation is when the central bank PRINTS MONEY out of thin air
>>2395149You might have to subsidize your trade centre in the province
How are even the normal paradrones mad at this dlc i mean 30 dollars is insane for this shit but those faggets eat 30 dollar ck3 dlc as well.
>>2394652>The only company prosperity bonus that matters is the food one.The generic tools bonus is great too, I mean a flat 5% bonus to manufacturing throughput is huge, especially when it's a company that basically can't ever be unprofitable.
>>2394684If being in debt stimulates the economy, was I actually doing a big brain play?
>>2395234Game is completely broken right now
>>2394873It'll only tell you when the revolution progress bar heats up.
>>2395234>Paradox DLC reviews>Mostly NegativeThat's normal. Unless it's casualshit power fantasy trash, it'll be Mixed, at best.Sometimes I got into those reviews to see what kind of subhumans I share my hobby with.>AYO GIBS ME DAT FOR FREE>NEW RELEASE IS BUGGY!>MY TOASTER CAN'T RUN IT!This pond scum is allergic to any kind of challenge.
>>2395610>debt stimulates the economyThat's a meme. Mechanically, only great powers and major powers get to play fast and lose with debt because they get a -50%/-25% to debt interest rates. That negative interest rate means they *could* go deep into the red before they reach a point of no return before they are forced into bankruptcy, but your benefits are not always worth it.The "deficit spending strategy" is no different than the welfare problem (>>2393108). Paying the interests from your debt is the same as giving a welfare check to your capitalists. It can be very useful, sure, but if the check is too big you may end up in a situation where your economy collapses. Also, just like welfare, that check is money you could have used to sustain a larger construction sector, or used to build more universities, or used to field a larger army or navy.
>>2395739You aren't actually in a deficit unless your interest payments outpace your GDP growth THOUGH
>>2395800Deficit spending is when private investment pool is in the millions and you have full tab of private investment buildings getting built
>get out of regency>about to fuck the imperial princess>some daimyo nigger assassinates you
I legitimately have no clue how to play this fucking game anymore>All DLCs>Play Japan>Everything ok for the first 30 years or so>Radicals eventually always spike up to 15M+>Can't appease them because you can't build fast enough to crease jobs>Rebellions every 2 seconds>Play Persia>Try industrialize with shit economy>Build iron mines and construction sectors in the region with most resources>peasants just refuse to work in them and end up being stuck at 5% employment>same with other regions>can't manipulate salaries from what I knowWTF am I doing wrong?! Every game ends up crashing and burning. Pretty sure I didn't have these problems 3-4 patches ago.
What are some fun nations that aren't too hard? I did a few playthroughs, but still relatively new.
Jesus Christ. There's a World War brewing in Europe 40 years ahead of time.Also, I think I'm doing pretty well this time around compared to my first try >>2393042 minus my crippling debt
>>2395875The Japanese map looks really nice. I hope they do more nation-specific stylized maps like that. At least for nation groups or something.
>>2395875you should never pass poor laws they will gimp your push for reforms and you don't want welfare before depeasanting anywayalso use your authority, edicts are really good
Is there a mod to stop the random migration from all over the world. Like actual migration that make historical sense or at least is close?
>>2395872Japan, Germany, Mexico if you can btfo usa, IranDon't know how fun those are in the current patch though
>>2395901Can't you just control that with laws?
>>2395901just don't pass multiculturalism in 19th century
>>2395901>check for mods>literally all of them are cheat mods to increase migration for the player or add treaty pacts to increase immigrationI really hate how line-goes-up the community is but then anyone who does a racism gets banned forever probably. Like phenotype mods on stellaris.I found thishttps://steamcommunity.com/sharedfiles/filedetails/?id=3371814973but it's """deprecated"""/not for the current game version/whatever and the uploader did not make a new version... and it's not really anything that solves any of the actual problems with migration.>>2395914Immigration can be reduced with harsher citizenship and religious laws but internal migration can only be blocked with serfdom or tenancy + not industrialising states you wish to have any migration.And despite the various updates to defining races more, landlocked caucasoid muslims are still considered good to migrate to the US, and ironically are more able to migrate there than polish jews.Arguably this means a bandaid mod could just break up racial and religious groups further, and adjust citizenship/religious laws to be more historic (e.g. total separation shouldn't be any more tolerant than freedom of consciousness, and special exceptions for jews in christian countries).But of course you cannot create historic, or even realistic, migration with the game as it stands because migratory routes aren't a service or good that has to be paid for (e.g. the Irish left Ireland because someone else paid for their tickets) and adhere to geography.
>>2395853>Rebellions every 2 secondsI'm curious to try (without half the DLCs) because my countries are always incredibly stable.>5% employment>can't manipulate salariesThere should be a red exclamation that you can hover over to tell you about why hiring has stalled.Could you tell us how many people the building says it was trying to hire, why it couldn't, or why it's not trying to hire?It could be anything from pay to qualifications. Industries increase pay but only if <50% employment, profitable, and wanting to hire. Funnily enough a historic solution, enclosures, isn't something you can really do in this game because paradox makes working in factories too attractive.>>2395895Anon is playing Japan - why wouldn't he want that one?
>>2394808>In real life though this would be a huge driver for inflation as you're pumping a lot of currency into the economy without an increase in available goods.So anon, you're paying money to your capitalists.The capitalists buy more, which means there's an imbalance, a scarcity of supply compared to demand.So the price of fine art increases until the supply increases too.aka you do have inflation.If you suddenly paid off all your loans, they'll no longer have this excess income.This will result in a deflation which will be reflected in the price of fine art until the supply reduces and likely will due to making less money.Now if you also notice that you are paying the capitalists with money collected from tax... you will see there isn't actually any inflation across your entire economy and this money would have instead been spent on more ironframe construction materials.The game could never simulation fiat currency, in part because commodities have fixed price bands. The bit where your money mana says some of it is coming from minting (which is not just goldmines) is where inflation in real life comes from, as well as currency exchanges where someone no longer has confidence in the money and dumps a hoard of liquid capital into the supply.
New hotfix is out, is the game actually playable again?I know I should be completely used to paradox updating a game, breaking it and then taking 2+ weeks to fix it but this time it actually pissed me off
>>2394792>previously african or arab micro states with a pop of 10,000 people would start with a construction sector as big as that of denmark and greeceI'm torn between saying "Working as expected" and asking if you want Denmark and Greece to be able to sustain actual construction sectors.I'm not sure if either of them are big enough to get the full mana allowance because I don't want to check.
>about to buy the ultimate bundle>sale endedWell, fuck you too
>try to fix my ~100k unemployment problem in each state>mass build farms>come back to there being now -700k unemployedkek. at least they had social security so they could enjoy their neet bucks
>>2395964Think of it as saving you money.>>2395966Rice farms or wheat farms?
>>2395977glorious nippon rice
>>2395980Well, at the very least you're not removing jobs.
>>2395966Pretty sure it's better for them to be on substitance non serfdom farms
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-183-great-wave-post-release-thoughts.1920999/Apology DD, they claim after fixing most of the major 1.13 issues next big update will be completely AI focused
>>2395966unless it's rice farms create unemployment because they employ less people than a level of subsistence agriculture
>>2396032>AI updateAre we, dare I say it, fucking BACK??
>>2396032is japan really that bad or something? i played a full run on russia after the second hotfixi only noticed ai being stupid with boats and minor shit with interestsi was being stupid with boats too, so that evened outhttps://www.youtube.com/watch?v=fYzArGc3tjc
Adding boats really made the game a lot more enjoyable even if the AI hasn't learned to use itYetIt's 1920 and Germany got 0 ships
>>2395966Agriculture development doesn't create jobs because the devs are commies. Heavy industry is the only way to avoid Malthusian catestrophe.
Tried giving this game a serious tryI dont get it, its boring as shit.I love the fuck out of Victoria 2 but this one seems like an idle clicker>build construction>build shit you need>build shit the shit you needed now needs>build more construction>pass laws>build more construction>build railways so you can build more shit and build more construction>cant colonize without building shit ton of ships and projecting power>dont know how to properly use treaties, AI will always say no unless you present your anus wide open>dont forget, build more constructionMeanwhile, you could say Victoria 2 is basically clicking on liquor factories, but the sphere gameplay and warfare was much more engaging than thisI want to like 3 but maybe I'm too brainlet for it.
>>2396425>idle clickerKek. Same. I just idle for 70 years until my army is the largest and spend the last 30 years invading a random island nation and idling again.I did learn a bit about trade advantage, but I don't know if it ever becomes profitable other than letting you create more jobs in an industry
Once you get all the laws you want, do you guys juggle them to farm rep or be done with them for good?
I hate starting as a subject because you need to go through so much shit just to declare independence
>>2396316Not generating interest across land borders is annoying though
>>2396473Once you have endgame laws with good amendments, there's nothing else to gain.
I dismantled Austria. But man can I not afford this
>>2396573average ottoman budget
>>2396371When and where did modernizing agriculture create more jobs in agriculture?
>Wizzington said:>Long term I think the proper solution here is to have barracks work like naval admins and just provide manpower, so you only inherit manpower and not units - but that's long termToysoldiers?
>>2396371Where do you think tractors come from?
What countries did you have the most fun playing and why?
>>2396371anon industrialization literally began with enclosure which modernized agriculture and displaced jobless poors into the cities
>>2396700GreeceI love making them go from nobodies to big and rich. Borders look nice too
>>2396491I played a bunch of Serbia games and had no issues getting Russia to support me, haven't tried on the new patch though
>>2396704You always retake constantinople, right?
>start with 100k credit>no bureaucracy>no income>brazil eyeing your landswhat the fuck is wrong with this start...
>>2396728Of courseI am open on suggestions for how to deal with the local turkish squatters
>>2396823You start by annexing paraguay and then you absorb bolivia to get their gold mines and then you absorb chile once you have a big enough military
>Every single one of my mods is now updatedAw yeah, it's gaming time.
>>2397629Realms of Exether is on the ball. But Fey is fucking busted, holy.
Argentina has actually been quite fun. I did fuck up my first run by going into a debt spiral after building a construction sector from the get-go. I had to take it slow with only 10 construction until I got out of debt to get my economy rolling.
Is there any reason to get the expansion right now (instead of on sale) if I'm not going to be playing Japan anytime soon? In the past pdx has introduced problems/difficulties in the free update, where the solution is sold in the dlc - is that the case here?
>>2397863I have done a couple runs as Greece and I had zero issues from lacking the dlc But all the great powers had zero ships in 1900 so you might want to wait till all the hotfixes are done
Why doesn't capital migrate?Why is ownership by property, not of property?
Holy... I've never seen China implode like this before
>>2397960Same happened in my run yesterdayMust be something in the patch
>>2397960If only in real life China could balkanize.
>>2396702Is it me or is the game not built for that?The more I look at arable land and manipulating it, the more it just seems to not really matter except for having favelas for the new european immigrants to squat in and make grain + furniture to buy coca cola as they wait for a new factory or bureaucratic office to be built (and then complain grain and furniture costs too much as they work their desk job issuing welfare).It feels like I'm either at one of two extremes:>all serf + urban centre jobs are filled (or at a profit equilibrium); unemployment rising through births, wages decrease to minimum>new world or breadbasket, infinite arable land; enclosures are impossibleand that's not including that... factories, mills, fisheries and farms pay too much already unless you fucked your economy or lost market access.I usually have to start using labour saving PMs in farms because the countryside depopulates.
>>2396823Isn't the real problem colonisation speed due to local population?anyway, latinx america should be shit to play
can you still cheese early market opening by throwing yourself at some european power and folding the diplo play?
>>2398015desu you only need to build agriculture in asia because of gigantic population other countries basically only need arable land for migration attraction and birth rate boost when low popirl not every country had oppression driving urbanization like in britainfrance industrialized more gradually with peasants moving to the cities to make money
>ask the brits to support your independence>they accept for an obligation>they ask you to join their bloc>decline>they ask a few more times>decline>they're calling on your obligation to join their blocGod damn it. At least the Brits won't annex you, r-right? I really wish Russia didn't try to annex you every time; I'd be fine playing as an autonomous subject
>>2397863dlc is basically japan flavor pack + ship designerit's alright, but the dlc is entirely skippable
>>2398058You don't need to, you can just end sakoku with a decision now.
Moldova really needed to get in on that action.
>>2398125Seems like prime real estate to claim piedmont if you have the maneuvers
Thoughts on overseas empires actually requiring you to invest a lot of resources in your navy now?
Why does Russia always vasalize Oman?
>>2398087This is actually kinda nice. I get to build plantations all over the world for free, essentially solving my pop problem
>>2398143controlling hormuz is one of the objectives of the great game
>>2398087>>2398170it's a bit cheesy but you might avoid getting pulled into a bloc by giving out trade privelegs, power block embassies and other block-mana incurring pacs to as many other countries as possible to dilute the country pulling you into their spherethough as Finland you're probably better off being in the british market to have a place to invest in after you pulled your 500 finnish citizens and two dozen sapmis out of the forests
always feel a little bit filthy whenever I start my campaign by handing out every political amendment I can to my capitalists to get lazy fare faster
>accidentally start a world war over SwedenMy dumbass didn't even notice that Norway got their independence, so I could've gone to them first. This war was so confusing. The Spanish were flooding troops to my border while the Brits had 100 troops sitting in London, transporting men to Asia or something. Somehow, that made the Spanish capitulate even though their mainland remained untouched.------------
>>2398370and then I went through to an extreme battle of attrition that I was going to lose because the Brits couldn't get pass the Swedish strait... Thank God Scania revolted, and the British AI seems to be working again
>>2398087does ai russia actually try to annex you? turning unions into actual vassals requires tech and russia is usually behind on itrussian market is nice since you get shitload of resources and direct borders mean that they will always actually help you
>>2398378I got demoted into crownlands pretty early on. It wasn't looking too good. Every game I get spam messaged about them learning new vassal management tech, and then this happens. People tell you to wait until 1890 to get trench soldiers, but I'd be long gone by then
>>2398087>advanced research 3Not bad for catchup, plus you get to bring the brits in easily like you've been doing>>2398346I've never enacted laissez-faire, monopolies are too nice for companies to run it imo
Is it worth learning the game on the older patch (with DLC) or the most recent patch (without the Great Wave DLC)?
>>2398392Did they change something so monopolies stopped sucking? >>2398419The free features adds a lot of fun. You should probably wait till they do that Ai rework they're talking about.
>>2398419dlc is a nothingburger, actually important changes were in the free patch start on a new patch, navies and interests are much better now
Is it really so bad to let foreign companies take over my industries if it's just the cloth and furniture factories
>>2398708User goods bring in a lot of money as you depeasant
>>2398708yes half of the point of building up is to overcharge your capitalists so you could tax only them with foreign ownership dividends go elsewhere but investment rights are good if you know what you are doing they can accelerate depeasanting foreign investments are good on big nations on which it's a struggle to have enough construction like china, EIC, russia
>>2398010t. increasingly nervous westerner
>>2398708I have found that letting them build resource buildings and then nationalizing them later to be very profitable
>>2398070>irl not every country had oppression driving urbanization like in britainThat's what I'm talking about anon.The game isn't built to make enclosures work for industrialisation. I cannot larp as Britain or a capitalist.I can't even send Scottish farmers to New Zealand to grow mutton because I have no control over their emigration, partly because the game models successful countries as immigrant heavy, not emigrant heavy.
>>2398391>We increase our Autonomy, becoming a ___>if everyone is on the same page and agrees, everyone hates each other a bit moreMaybe paradox needs to revisit this>>2398346I find it slightly ironic that the law about giving away your construction sector is the law that makes loans workable>>2398708I used to think I could have a small nation built up by a bigger one, have no capitalists so the TUs are in charge, then nationaliseBut it doesn't really work, for some reason the way capitalist AI works is they seemingly fund new construction where most profitable, but purchase privatised government industries without similar restriction, so you get the worst of both worlds: no private sector and no investment
It's ridiculous how fast your construction and gdp grows once you unlock steel frames and start reaching the higher level throughput bonuses
>>2399078History be like that.
How are the Naval changes? Do you need the DLC to get ships?
>>2399556fun no
>>2399577Would you recommend the DLC or not?
Can I upgrade my old ships as I tech up, or do I just have to kill them to replace them? >one of my frigates is USS Constitutionnyooo...
Alright, I gave it a serious try. Played a good 30+ hoursManaged to play for 50 years as Brazil.Kept Liberals on government, barring one or two electionsPassed tons of lawsCouldnt get rid of Slavery because>lowering Landowners clout is a pain in the ass>it went to Civil War every single try>doing it through the events (Isabel event, Golden Law) wasnt possible either because of the stupid LandownersIndustrialized a ton. Became top 4 producer of Iron, Steel, Tools, Coffee, Sugar and other shitSoL was hovering around 10Fucked up and went too much into red debt. Could probably recover by deleting all construction sectors and waiting 10 years to go back to green2 full Companies with prestige goods (Prestige Steel and Hardwood)#4 GPAlmost united entire South America but puppets/protectorates are bullshit. I have 3x times their army size and they still are at +0.10 liberty desire. And then they band together and get +0.20 (this is fine tho). And then more +0.10s for movements in their country (my movements never do fucking anything)>bolster anti-slavery and suppress pro-slavery from game start>does literally nothingAnd god, that UI on everything is fucking horrendous. Building is a chore.I will go back to Vicky 2
>>2399653The DLC itself outside of the patch that came with it isn't much. Japan content and some extra buttons you can click to make "ship 1862 mod mk2" slightly betterer than the one used next door.